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Comparing deliantra/server/common/object.C (file contents):
Revision 1.32 by root, Mon Sep 11 23:53:30 2006 UTC vs.
Revision 1.55 by root, Sun Dec 3 00:41:33 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
37int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
38 38
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
41 40
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 43};
50}; 49};
51int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
55 131
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 133static int
58compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
59{ 135{
255 { 331 {
256 if (inv->inv) 332 if (inv->inv)
257 sum_weight (inv); 333 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 335 }
336
260 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
262 if (op->carrying != sum) 340 if (op->carrying != sum)
263 op->carrying = sum; 341 op->carrying = sum;
342
264 return sum; 343 return sum;
265} 344}
266 345
267/** 346/**
268 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 375 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
298 */ 377 */
299 378
300void 379char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 380dump_object (object *op)
356{ 381{
357 if (op == NULL) 382 if (!op)
358 { 383 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 384
366void 385 object_freezer freezer;
367dump_all_objects (void) 386 save_object (freezer, op, 3);
368{ 387 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 388}
377 389
378/* 390/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
400 */ 412 */
401 413
402object * 414object *
403find_object (tag_t i) 415find_object (tag_t i)
404{ 416{
405 object *op; 417 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 418 if (op->count == i)
409 break; 419 return op;
420
410 return op; 421 return 0;
411} 422}
412 423
413/* 424/*
414 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
417 */ 428 */
418 429
419object * 430object *
420find_object_name (const char *str) 431find_object_name (const char *str)
421{ 432{
422 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
423 object *op; 434 object *op;
424 435
425 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 437 if (op->name == str_)
427 break; 438 break;
428 439
429 return op; 440 return op;
430} 441}
431 442
432void 443void
433free_all_object_data () 444free_all_object_data ()
434{ 445{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 447}
458 448
459/* 449/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 451 * skill and experience objects.
531 521
532 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
533 523
534 expmul = 1.0; 524 expmul = 1.0;
535 face = blank_face; 525 face = blank_face;
536 attacked_by_count = -1;
537 526
538 if (settings.casting_time) 527 if (settings.casting_time)
539 casting_time = -1; 528 casting_time = -1;
540} 529}
541 530
836 825
837 if (op->more != NULL) 826 if (op->more != NULL)
838 update_object (op->more, action); 827 update_object (op->more, action);
839} 828}
840 829
841static unordered_vector<object *> mortals; 830object::vector object::mortals;
842static std::vector<object *> freed; 831object::vector object::objects; // not yet used
832object *object::first;
843 833
844void object::free_mortals () 834void object::free_mortals ()
845{ 835{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 837 if ((*i)->refcnt)
848 ++i; // further delay freeing 838 ++i; // further delay freeing
849 else 839 else
850 { 840 {
851 freed.push_back (*i);//D
852 //delete *i; 841 delete *i;
853 mortals.erase (i); 842 mortals.erase (i);
854 } 843 }
855 844
856 if (mortals.size())//D 845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D 850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
858} 852}
859 853
860object::object () 854object::object ()
861{ 855{
862 SET_FLAG (this, FLAG_REMOVED); 856 SET_FLAG (this, FLAG_REMOVED);
863 857
864 expmul = 1.0; 858 expmul = 1.0;
865 face = blank_face; 859 face = blank_face;
866 attacked_by_count = -1;
867} 860}
868 861
869object::~object () 862object::~object ()
870{ 863{
871 free_key_values (this); 864 free_key_values (this);
872} 865}
873 866
874void object::link () 867void object::link ()
875{ 868{
876 count = ++ob_count; 869 count = ++ob_count;
870 uuid = gen_uuid ();
877 871
878 prev = 0; 872 prev = 0;
879 next = objects; 873 next = object::first;
880 874
881 if (objects) 875 if (object::first)
882 objects->prev = this; 876 object::first->prev = this;
883 877
884 objects = this; 878 object::first = this;
885} 879}
886 880
887void object::unlink () 881void object::unlink ()
888{ 882{
889 count = 0; 883 if (this == object::first)
884 object::first = next;
890 885
891 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 887 if (prev) prev->next = next;
888 if (next) next->prev = prev;
889
895 prev = 0; 890 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 891 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 892}
907 893
908object *object::create () 894object *object::create ()
909{ 895{
910 object *op;
911
912 if (freed.empty ())
913 op = new object; 896 object *op = new object;
914 else
915 {
916 // highly annoying, but the only way to get it stable right now
917 op = freed.back ();
918 freed.pop_back ();
919 op->~object ();
920 new ((void *) op) object;
921 }
922
923 op->link (); 897 op->link ();
924 return op; 898 return op;
925} 899}
926 900
927/* 901/*
929 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
930 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
931 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
932 * this function to succeed. 906 * this function to succeed.
933 * 907 *
934 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
935 * inventory to the ground. 909 * inventory to the ground.
936 */ 910 */
937void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
938{ 912{
939 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
940 return; 914 return;
941 915
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
945 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
946 remove_ob (this); 920 remove_ob (this);
947 921
948 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
949 923
924 // hack to ensure that freed objects still have a valid map
925 {
926 static maptile *freed_map; // freed objects are moved here to avoid crashes
927
928 if (!freed_map)
929 {
930 freed_map = get_empty_map (3, 3);
931 freed_map->name = "freed objects map";
932 allocate_map (freed_map);
933 }
934
935 map = freed_map;
936 x = 1;
937 y = 1;
938 }
939
950 if (more) 940 if (more)
951 { 941 {
952 more->free (free_inventory); 942 more->destroy (destroy_inventory);
953 more = 0; 943 more = 0;
954 } 944 }
955 945
956 if (inv) 946 if (inv)
957 { 947 {
958 /* Only if the space blocks everything do we not process - 948 /* Only if the space blocks everything do we not process -
959 * if some form of movement is allowed, let objects 949 * if some form of movement is allowed, let objects
960 * drop on that space. 950 * drop on that space.
961 */ 951 */
962 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 952 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
963 { 953 {
964 object *op = inv; 954 object *op = inv;
965 955
966 while (op) 956 while (op)
967 { 957 {
968 object *tmp = op->below; 958 object *tmp = op->below;
969 op->free (free_inventory); 959 op->destroy (destroy_inventory);
970 op = tmp; 960 op = tmp;
971 } 961 }
972 } 962 }
973 else 963 else
974 { /* Put objects in inventory onto this space */ 964 { /* Put objects in inventory onto this space */
993 op = tmp; 983 op = tmp;
994 } 984 }
995 } 985 }
996 } 986 }
997 987
988 // clear those pointers that likely might have circular references to us
998 owner = 0; 989 owner = 0;
990 enemy = 0;
991 attacked_by = 0;
992
993 // only relevant for players(?), but make sure of it anyways
994 contr = 0;
999 995
1000 /* Remove object from the active list */ 996 /* Remove object from the active list */
1001 speed = 0; 997 speed = 0;
1002 update_ob_speed (this); 998 update_ob_speed (this);
1003 999
1015sub_weight (object *op, signed long weight) 1011sub_weight (object *op, signed long weight)
1016{ 1012{
1017 while (op != NULL) 1013 while (op != NULL)
1018 { 1014 {
1019 if (op->type == CONTAINER) 1015 if (op->type == CONTAINER)
1020 {
1021 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1016 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1022 } 1017
1023 op->carrying -= weight; 1018 op->carrying -= weight;
1024 op = op->env; 1019 op = op->env;
1025 } 1020 }
1026} 1021}
1027 1022
1035 */ 1030 */
1036 1031
1037void 1032void
1038remove_ob (object *op) 1033remove_ob (object *op)
1039{ 1034{
1035 object *tmp, *last = 0;
1040 object * 1036 object *otmp;
1041 tmp, *
1042 last = NULL;
1043 object *
1044 otmp;
1045 1037
1046 tag_t
1047 tag;
1048 int
1049 check_walk_off; 1038 int check_walk_off;
1050 mapstruct * 1039 maptile *m;
1051 m;
1052 1040
1053 sint16 1041 sint16 x, y;
1054 x,
1055 y;
1056 1042
1057 if (QUERY_FLAG (op, FLAG_REMOVED)) 1043 if (QUERY_FLAG (op, FLAG_REMOVED))
1058 return; 1044 return;
1059 1045
1060 SET_FLAG (op, FLAG_REMOVED); 1046 SET_FLAG (op, FLAG_REMOVED);
1137 * use translated coordinates in case some oddness with map tiling is 1123 * use translated coordinates in case some oddness with map tiling is
1138 * evident 1124 * evident
1139 */ 1125 */
1140 if (GET_MAP_OB (m, x, y) != op) 1126 if (GET_MAP_OB (m, x, y) != op)
1141 { 1127 {
1142 dump_object (op); 1128 char *dump = dump_object (op);
1143 LOG (llevError, 1129 LOG (llevError,
1144 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1130 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1131 free (dump);
1145 dump_object (GET_MAP_OB (m, x, y)); 1132 dump = dump_object (GET_MAP_OB (m, x, y));
1146 LOG (llevError, "%s\n", errmsg); 1133 LOG (llevError, "%s\n", dump);
1134 free (dump);
1147 } 1135 }
1148 1136
1149 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1137 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1150 } 1138 }
1151 1139
1153 op->below = 0; 1141 op->below = 0;
1154 1142
1155 if (op->map->in_memory == MAP_SAVING) 1143 if (op->map->in_memory == MAP_SAVING)
1156 return; 1144 return;
1157 1145
1158 tag = op->count;
1159 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1146 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1160 1147
1161 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1148 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1162 { 1149 {
1163 /* No point updating the players look faces if he is the object 1150 /* No point updating the players look faces if he is the object
1178 1165
1179 tmp->contr->socket.update_look = 1; 1166 tmp->contr->socket.update_look = 1;
1180 } 1167 }
1181 1168
1182 /* See if player moving off should effect something */ 1169 /* See if player moving off should effect something */
1183 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1170 if (check_walk_off
1171 && ((op->move_type & tmp->move_off)
1172 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1184 { 1173 {
1185 move_apply (tmp, op, NULL); 1174 move_apply (tmp, op, NULL);
1186 1175
1187 if (was_destroyed (op, tag)) 1176 if (op->destroyed ())
1188 {
1189 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1177 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1190 }
1191 } 1178 }
1192 1179
1193 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1180 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1194 1181
1195 if (tmp->above == tmp) 1182 if (tmp->above == tmp)
1223 * This function goes through all objects below and including top, and 1210 * This function goes through all objects below and including top, and
1224 * merges op to the first matching object. 1211 * merges op to the first matching object.
1225 * If top is NULL, it is calculated. 1212 * If top is NULL, it is calculated.
1226 * Returns pointer to object if it succeded in the merge, otherwise NULL 1213 * Returns pointer to object if it succeded in the merge, otherwise NULL
1227 */ 1214 */
1228
1229object * 1215object *
1230merge_ob (object *op, object *top) 1216merge_ob (object *op, object *top)
1231{ 1217{
1232 if (!op->nrof) 1218 if (!op->nrof)
1233 return 0; 1219 return 0;
1249 free_object (op); 1235 free_object (op);
1250 return top; 1236 return top;
1251 } 1237 }
1252 } 1238 }
1253 1239
1254 return NULL; 1240 return 0;
1255} 1241}
1256 1242
1257/* 1243/*
1258 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1244 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1259 * job preparing multi-part monsters 1245 * job preparing multi-part monsters
1260 */ 1246 */
1261object * 1247object *
1262insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1248insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1263{ 1249{
1264 object *tmp; 1250 object *tmp;
1265 1251
1266 if (op->head) 1252 if (op->head)
1267 op = op->head; 1253 op = op->head;
1295 * NULL if 'op' was destroyed 1281 * NULL if 'op' was destroyed
1296 * just 'op' otherwise 1282 * just 'op' otherwise
1297 */ 1283 */
1298 1284
1299object * 1285object *
1300insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1286insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1301{ 1287{
1302 object *tmp, *top, *floor = NULL; 1288 object *tmp, *top, *floor = NULL;
1303 sint16 x, y; 1289 sint16 x, y;
1304 1290
1305 if (QUERY_FLAG (op, FLAG_FREED)) 1291 if (QUERY_FLAG (op, FLAG_FREED))
1308 return NULL; 1294 return NULL;
1309 } 1295 }
1310 1296
1311 if (m == NULL) 1297 if (m == NULL)
1312 { 1298 {
1313 dump_object (op); 1299 char *dump = dump_object (op);
1314 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1300 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1301 free (dump);
1315 return op; 1302 return op;
1316 } 1303 }
1317 1304
1318 if (out_of_map (m, op->x, op->y)) 1305 if (out_of_map (m, op->x, op->y))
1319 { 1306 {
1320 dump_object (op); 1307 char *dump = dump_object (op);
1321 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1308 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1322#ifdef MANY_CORES 1309#ifdef MANY_CORES
1323 /* Better to catch this here, as otherwise the next use of this object 1310 /* Better to catch this here, as otherwise the next use of this object
1324 * is likely to cause a crash. Better to find out where it is getting 1311 * is likely to cause a crash. Better to find out where it is getting
1325 * improperly inserted. 1312 * improperly inserted.
1326 */ 1313 */
1327 abort (); 1314 abort ();
1328#endif 1315#endif
1316 free (dump);
1329 return op; 1317 return op;
1330 } 1318 }
1331 1319
1332 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1320 if (!QUERY_FLAG (op, FLAG_REMOVED))
1333 { 1321 {
1334 dump_object (op); 1322 char *dump = dump_object (op);
1335 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1323 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1324 free (dump);
1336 return op; 1325 return op;
1337 } 1326 }
1338 1327
1339 if (op->more != NULL) 1328 if (op->more != NULL)
1340 { 1329 {
1586 remove_ob (tmp); 1575 remove_ob (tmp);
1587 free_object (tmp); 1576 free_object (tmp);
1588 } 1577 }
1589 } 1578 }
1590 1579
1591 tmp1 = arch_to_object (find_archetype (arch_string)); 1580 tmp1 = arch_to_object (archetype::find (arch_string));
1592 1581
1593 tmp1->x = op->x; 1582 tmp1->x = op->x;
1594 tmp1->y = op->y; 1583 tmp1->y = op->y;
1595 insert_ob_in_map (tmp1, op->map, op, 0); 1584 insert_ob_in_map (tmp1, op->map, op, 0);
1596} 1585}
1777 tmp, * 1766 tmp, *
1778 otmp; 1767 otmp;
1779 1768
1780 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1769 if (!QUERY_FLAG (op, FLAG_REMOVED))
1781 { 1770 {
1782 dump_object (op); 1771 char *dump = dump_object (op);
1783 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1772 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1773 free (dump);
1784 return op; 1774 return op;
1785 } 1775 }
1786 1776
1787 if (where == NULL) 1777 if (where == NULL)
1788 { 1778 {
1789 dump_object (op); 1779 char *dump = dump_object (op);
1790 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1780 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1781 free (dump);
1791 return op; 1782 return op;
1792 } 1783 }
1793 1784
1794 if (where->head) 1785 if (where->head)
1795 { 1786 {
1895 */ 1886 */
1896 1887
1897int 1888int
1898check_move_on (object *op, object *originator) 1889check_move_on (object *op, object *originator)
1899{ 1890{
1900 object * 1891 object *tmp;
1901 tmp; 1892 maptile *m = op->map;
1902 tag_t
1903 tag;
1904 mapstruct *
1905 m = op->map;
1906 int
1907 x = op->x, y = op->y; 1893 int x = op->x, y = op->y;
1908 1894
1909 MoveType 1895 MoveType move_on, move_slow, move_block;
1910 move_on,
1911 move_slow,
1912 move_block;
1913 1896
1914 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1897 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1915 return 0; 1898 return 0;
1916
1917 tag = op->count;
1918 1899
1919 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1900 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1920 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1901 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1921 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1902 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1922 1903
1983 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1964 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1984 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1965 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1985 { 1966 {
1986 move_apply (tmp, op, originator); 1967 move_apply (tmp, op, originator);
1987 1968
1988 if (was_destroyed (op, tag)) 1969 if (op->destroyed ())
1989 return 1; 1970 return 1;
1990 1971
1991 /* what the person/creature stepped onto has moved the object 1972 /* what the person/creature stepped onto has moved the object
1992 * someplace new. Don't process any further - if we did, 1973 * someplace new. Don't process any further - if we did,
1993 * have a feeling strange problems would result. 1974 * have a feeling strange problems would result.
2005 * a matching archetype at the given map and coordinates. 1986 * a matching archetype at the given map and coordinates.
2006 * The first matching object is returned, or NULL if none. 1987 * The first matching object is returned, or NULL if none.
2007 */ 1988 */
2008 1989
2009object * 1990object *
2010present_arch (const archetype *at, mapstruct *m, int x, int y) 1991present_arch (const archetype *at, maptile *m, int x, int y)
2011{ 1992{
2012 object * 1993 object *
2013 tmp; 1994 tmp;
2014 1995
2015 if (m == NULL || out_of_map (m, x, y)) 1996 if (m == NULL || out_of_map (m, x, y))
2028 * a matching type variable at the given map and coordinates. 2009 * a matching type variable at the given map and coordinates.
2029 * The first matching object is returned, or NULL if none. 2010 * The first matching object is returned, or NULL if none.
2030 */ 2011 */
2031 2012
2032object * 2013object *
2033present (unsigned char type, mapstruct *m, int x, int y) 2014present (unsigned char type, maptile *m, int x, int y)
2034{ 2015{
2035 object * 2016 object *
2036 tmp; 2017 tmp;
2037 2018
2038 if (out_of_map (m, x, y)) 2019 if (out_of_map (m, x, y))
2178 * the archetype because that isn't correct if the monster has been 2159 * the archetype because that isn't correct if the monster has been
2179 * customized, changed states, etc. 2160 * customized, changed states, etc.
2180 */ 2161 */
2181 2162
2182int 2163int
2183find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2164find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2184{ 2165{
2185 int 2166 int
2186 i, 2167 i,
2187 index = 0, flag; 2168 index = 0, flag;
2188 static int 2169 static int
2209 return -1; 2190 return -1;
2210 return altern[RANDOM () % index]; 2191 return altern[RANDOM () % index];
2211} 2192}
2212 2193
2213/* 2194/*
2214 * find_first_free_spot(archetype, mapstruct, x, y) works like 2195 * find_first_free_spot(archetype, maptile, x, y) works like
2215 * find_free_spot(), but it will search max number of squares. 2196 * find_free_spot(), but it will search max number of squares.
2216 * But it will return the first available spot, not a random choice. 2197 * But it will return the first available spot, not a random choice.
2217 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2198 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2218 */ 2199 */
2219 2200
2220int 2201int
2221find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2202find_first_free_spot (const object *ob, maptile *m, int x, int y)
2222{ 2203{
2223 int 2204 int
2224 i; 2205 i;
2225 2206
2226 for (i = 0; i < SIZEOFFREE; i++) 2207 for (i = 0; i < SIZEOFFREE; i++)
2290 * because we have to know what movement the thing looking to move 2271 * because we have to know what movement the thing looking to move
2291 * there is capable of. 2272 * there is capable of.
2292 */ 2273 */
2293 2274
2294int 2275int
2295find_dir (mapstruct *m, int x, int y, object *exclude) 2276find_dir (maptile *m, int x, int y, object *exclude)
2296{ 2277{
2297 int 2278 int
2298 i, 2279 i,
2299 max = SIZEOFFREE, mflags; 2280 max = SIZEOFFREE, mflags;
2300 2281
2301 sint16 nx, ny; 2282 sint16 nx, ny;
2302 object * 2283 object *
2303 tmp; 2284 tmp;
2304 mapstruct * 2285 maptile *
2305 mp; 2286 mp;
2306 2287
2307 MoveType blocked, move_type; 2288 MoveType blocked, move_type;
2308 2289
2309 if (exclude && exclude->head) 2290 if (exclude && exclude->head)
2517 * Modified to be map tile aware -.MSW 2498 * Modified to be map tile aware -.MSW
2518 */ 2499 */
2519 2500
2520 2501
2521int 2502int
2522can_see_monsterP (mapstruct *m, int x, int y, int dir) 2503can_see_monsterP (maptile *m, int x, int y, int dir)
2523{ 2504{
2524 sint16 dx, dy; 2505 sint16 dx, dy;
2525 int 2506 int
2526 mflags; 2507 mflags;
2527 2508
2607 if (prev) 2588 if (prev)
2608 prev->more = tmp; 2589 prev->more = tmp;
2609 prev = tmp; 2590 prev = tmp;
2610 } 2591 }
2611 2592
2612 /*** copy inventory ***/
2613 for (item = src->inv; item; item = item->below) 2593 for (item = src->inv; item; item = item->below)
2614 {
2615 (void) insert_ob_in_ob (object_create_clone (item), dst); 2594 insert_ob_in_ob (object_create_clone (item), dst);
2616 }
2617 2595
2618 return dst; 2596 return dst;
2619} 2597}
2620 2598
2621/* return true if the object was destroyed, 0 otherwise */
2622int
2623was_destroyed (const object *op, tag_t old_tag)
2624{
2625 /* checking for FLAG_FREED isn't necessary, but makes this function more
2626 * robust */
2627 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2628}
2629
2630/* GROS - Creates an object using a string representing its content. */ 2599/* GROS - Creates an object using a string representing its content. */
2631
2632/* Basically, we save the content of the string to a temp file, then call */ 2600/* Basically, we save the content of the string to a temp file, then call */
2633
2634/* load_object on it. I admit it is a highly inefficient way to make things, */ 2601/* load_object on it. I admit it is a highly inefficient way to make things, */
2635
2636/* but it was simple to make and allows reusing the load_object function. */ 2602/* but it was simple to make and allows reusing the load_object function. */
2637
2638/* Remember not to use load_object_str in a time-critical situation. */ 2603/* Remember not to use load_object_str in a time-critical situation. */
2639
2640/* Also remember that multiparts objects are not supported for now. */ 2604/* Also remember that multiparts objects are not supported for now. */
2641 2605
2642object * 2606object *
2643load_object_str (const char *obstr) 2607load_object_str (const char *obstr)
2644{ 2608{
2645 object * 2609 object *op;
2646 op;
2647 char
2648 filename[MAX_BUF]; 2610 char filename[MAX_BUF];
2649 2611
2650 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2612 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2651 2613
2652 FILE *
2653 tempfile = fopen (filename, "w"); 2614 FILE *tempfile = fopen (filename, "w");
2654 2615
2655 if (tempfile == NULL) 2616 if (tempfile == NULL)
2656 { 2617 {
2657 LOG (llevError, "Error - Unable to access load object temp file\n"); 2618 LOG (llevError, "Error - Unable to access load object temp file\n");
2658 return NULL; 2619 return NULL;
2659 }; 2620 }
2621
2660 fprintf (tempfile, obstr); 2622 fprintf (tempfile, obstr);
2661 fclose (tempfile); 2623 fclose (tempfile);
2662 2624
2663 op = get_object (); 2625 op = get_object ();
2664 2626
2678 * returns NULL if no match. 2640 * returns NULL if no match.
2679 */ 2641 */
2680object * 2642object *
2681find_obj_by_type_subtype (const object *who, int type, int subtype) 2643find_obj_by_type_subtype (const object *who, int type, int subtype)
2682{ 2644{
2683 object * 2645 object *tmp;
2684 tmp;
2685 2646
2686 for (tmp = who->inv; tmp; tmp = tmp->below) 2647 for (tmp = who->inv; tmp; tmp = tmp->below)
2687 if (tmp->type == type && tmp->subtype == subtype) 2648 if (tmp->type == type && tmp->subtype == subtype)
2688 return tmp; 2649 return tmp;
2689 2650
2697 * do the desired thing. 2658 * do the desired thing.
2698 */ 2659 */
2699key_value * 2660key_value *
2700get_ob_key_link (const object *ob, const char *key) 2661get_ob_key_link (const object *ob, const char *key)
2701{ 2662{
2702 key_value * 2663 key_value *link;
2703 link;
2704 2664
2705 for (link = ob->key_values; link != NULL; link = link->next) 2665 for (link = ob->key_values; link != NULL; link = link->next)
2706 {
2707 if (link->key == key) 2666 if (link->key == key)
2708 {
2709 return link; 2667 return link;
2710 }
2711 }
2712 2668
2713 return NULL; 2669 return NULL;
2714} 2670}
2715 2671
2716/* 2672/*
2721 * The returned string is shared. 2677 * The returned string is shared.
2722 */ 2678 */
2723const char * 2679const char *
2724get_ob_key_value (const object *op, const char *const key) 2680get_ob_key_value (const object *op, const char *const key)
2725{ 2681{
2726 key_value * 2682 key_value *link;
2727 link; 2683 shstr_cmp canonical_key (key);
2728 const char *
2729 canonical_key;
2730 2684
2731 canonical_key = shstr::find (key);
2732
2733 if (canonical_key == NULL) 2685 if (!canonical_key)
2734 { 2686 {
2735 /* 1. There being a field named key on any object 2687 /* 1. There being a field named key on any object
2736 * implies there'd be a shared string to find. 2688 * implies there'd be a shared string to find.
2737 * 2. Since there isn't, no object has this field. 2689 * 2. Since there isn't, no object has this field.
2738 * 3. Therefore, *this* object doesn't have this field. 2690 * 3. Therefore, *this* object doesn't have this field.
2739 */ 2691 */
2740 return NULL; 2692 return 0;
2741 } 2693 }
2742 2694
2743 /* This is copied from get_ob_key_link() above - 2695 /* This is copied from get_ob_key_link() above -
2744 * only 4 lines, and saves the function call overhead. 2696 * only 4 lines, and saves the function call overhead.
2745 */ 2697 */
2746 for (link = op->key_values; link != NULL; link = link->next) 2698 for (link = op->key_values; link; link = link->next)
2747 {
2748 if (link->key == canonical_key) 2699 if (link->key == canonical_key)
2749 {
2750 return link->value; 2700 return link->value;
2751 } 2701
2752 }
2753 return NULL; 2702 return 0;
2754} 2703}
2755 2704
2756 2705
2757/* 2706/*
2758 * Updates the canonical_key in op to value. 2707 * Updates the canonical_key in op to value.
2844 shstr key_ (key); 2793 shstr key_ (key);
2845 2794
2846 return set_ob_key_value_s (op, key_, value, add_key); 2795 return set_ob_key_value_s (op, key_, value, add_key);
2847} 2796}
2848 2797
2798object::depth_iterator::depth_iterator (object *container)
2799: iterator_base (container)
2800{
2801 while (item->inv)
2802 item = item->inv;
2803}
2804
2849void 2805void
2850object::deep_iterator::next () 2806object::depth_iterator::next ()
2851{ 2807{
2852 if (item->inv)
2853 item = item->inv;
2854 else if (item->below) 2808 if (item->below)
2809 {
2855 item = item->below; 2810 item = item->below;
2811
2812 while (item->inv)
2813 item = item->inv;
2814 }
2856 else 2815 else
2857 item = item->env->below; 2816 item = item->env;
2858} 2817}
2818
2819// return a suitable string describing an objetc in enough detail to find it
2820const char *
2821object::debug_desc (char *info) const
2822{
2823 char info2[256 * 3];
2824 char *p = info;
2825
2826 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2827 count,
2828 &name,
2829 title ? " " : "",
2830 title ? (const char *)title : "");
2831
2832 if (env)
2833 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2834
2835 if (map)
2836 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2837
2838 return info;
2839}
2840
2841const char *
2842object::debug_desc () const
2843{
2844 static char info[256 * 3];
2845 return debug_desc (info);
2846}
2847

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