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Comparing deliantra/server/common/object.C (file contents):
Revision 1.179 by root, Wed Aug 15 04:57:48 2007 UTC vs.
Revision 1.182 by root, Mon Aug 20 18:11:02 2007 UTC

1413 op->map->touch (); 1413 op->map->touch ();
1414 } 1414 }
1415 1415
1416 op->map->dirty = true; 1416 op->map->dirty = true;
1417 1417
1418 /* If we have a floor, we know the player, if any, will be above
1419 * it, so save a few ticks and start from there.
1420 */
1421 if (!(flag & INS_MAP_LOAD)) 1418 if (!(flag & INS_MAP_LOAD))
1422 if (object *pl = ms.player ()) 1419 if (object *pl = ms.player ())
1423 pl->contr->ns->floorbox_update (); 1420 pl->contr->ns->floorbox_update ();
1424 1421
1425 /* If this object glows, it may affect lighting conditions that are 1422 /* If this object glows, it may affect lighting conditions that are
1666 * be != op, if items are merged. -Tero 1663 * be != op, if items are merged. -Tero
1667 */ 1664 */
1668object * 1665object *
1669object::insert (object *op) 1666object::insert (object *op)
1670{ 1667{
1671 object *tmp, *otmp;
1672
1673 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1668 if (!QUERY_FLAG (op, FLAG_REMOVED))
1674 op->remove (); 1669 op->remove ();
1675 1670
1676 if (op->more) 1671 if (op->more)
1677 { 1672 {
1679 return op; 1674 return op;
1680 } 1675 }
1681 1676
1682 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1677 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1683 CLEAR_FLAG (op, FLAG_REMOVED); 1678 CLEAR_FLAG (op, FLAG_REMOVED);
1679
1684 if (op->nrof) 1680 if (op->nrof)
1685 { 1681 {
1686 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1682 for (object *tmp = inv; tmp; tmp = tmp->below)
1687 if (object::can_merge (tmp, op)) 1683 if (object::can_merge (tmp, op))
1688 { 1684 {
1689 /* return the original object and remove inserted object 1685 /* return the original object and remove inserted object
1690 (client needs the original object) */ 1686 (client needs the original object) */
1691 tmp->nrof += op->nrof; 1687 tmp->nrof += op->nrof;
1710 add_weight (this, op->weight * op->nrof); 1706 add_weight (this, op->weight * op->nrof);
1711 } 1707 }
1712 else 1708 else
1713 add_weight (this, (op->weight + op->carrying)); 1709 add_weight (this, (op->weight + op->carrying));
1714 1710
1715 otmp = this->in_player (); 1711 if (object *otmp = this->in_player ())
1716 if (otmp && otmp->contr)
1717 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1712 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1718 otmp->update_stats (); 1713 otmp->update_stats ();
1719 1714
1715 op->owner = 0; // its his/hers now. period.
1720 op->map = 0; 1716 op->map = 0;
1721 op->env = this; 1717 op->env = this;
1722 op->above = 0; 1718 op->above = 0;
1723 op->below = 0; 1719 op->below = 0;
1724 op->x = 0, op->y = 0; 1720 op->x = op->y = 0;
1725 1721
1726 /* reset the light list and los of the players on the map */ 1722 /* reset the light list and los of the players on the map */
1727 if ((op->glow_radius != 0) && map) 1723 if (op->glow_radius && map)
1728 { 1724 {
1729#ifdef DEBUG_LIGHTS 1725#ifdef DEBUG_LIGHTS
1730 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1726 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1731#endif /* DEBUG_LIGHTS */ 1727#endif /* DEBUG_LIGHTS */
1732 if (map->darkness) 1728 if (map->darkness)
2603 &name, 2599 &name,
2604 title ? "\",title:\"" : "", 2600 title ? "\",title:\"" : "",
2605 title ? (const char *)title : "", 2601 title ? (const char *)title : "",
2606 flag_desc (flagdesc, 512), type); 2602 flag_desc (flagdesc, 512), type);
2607 2603
2608 if (env) 2604 if (!this->flag[FLAG_REMOVED] && env)
2609 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2605 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2610 2606
2611 if (map) 2607 if (map)
2612 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2608 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2613 2609

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