--- deliantra/server/common/object.C 2007/08/20 18:11:02 1.182 +++ deliantra/server/common/object.C 2007/08/24 01:23:29 1.185 @@ -376,7 +376,6 @@ * multi-object 1 which is closest to the second object. * If it's not a multi-object, it is returned. */ - object * get_nearest_part (object *op, const object *pl) { @@ -431,22 +430,15 @@ /* * Sets the owner and sets the skill and exp pointers to owner's current * skill and experience objects. + * ACTUALLY NO! investigate! TODO */ void object::set_owner (object *owner) { - if (!owner) - return; - - /* next line added to allow objects which own objects */ - /* Add a check for ownercounts in here, as I got into an endless loop - * with the fireball owning a poison cloud which then owned the - * fireball. I believe that was caused by one of the objects getting - * freed and then another object replacing it. Since the ownercounts - * didn't match, this check is valid and I believe that cause is valid. - */ - while (owner->owner) - owner = owner->owner; + // allow objects which own objects + if (owner) + while (owner->owner) + owner = owner->owner; this->owner = owner; } @@ -588,7 +580,7 @@ *dst = *this; if (speed < 0) - dst->speed_left = speed_left - rndm (); + dst->speed_left -= rndm (); dst->set_speed (dst->speed); }