--- deliantra/server/common/object.C 2006/12/13 03:28:42 1.66 +++ deliantra/server/common/object.C 2006/12/18 02:35:00 1.68 @@ -32,6 +32,8 @@ #include #include +#include + int nrofallocobjects = 0; static UUID uuid; const uint64 UUID_SKIP = 1<<19; @@ -222,36 +224,31 @@ SET_FLAG (ob2, FLAG_BEEN_APPLIED); - /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something - * being locked in inventory should prevent merging. - * 0x4 in flags3 is CLIENT_SENT - */ - if ((ob1->arch != ob2->arch) || - (ob1->flags[0] != ob2->flags[0]) || - (ob1->flags[1] != ob2->flags[1]) || - ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || - ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || - (ob1->name != ob2->name) || - (ob1->title != ob2->title) || - (ob1->msg != ob2->msg) || - (ob1->weight != ob2->weight) || - (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || - (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || - (ob1->attacktype != ob2->attacktype) || - (ob1->magic != ob2->magic) || - (ob1->slaying != ob2->slaying) || - (ob1->skill != ob2->skill) || - (ob1->value != ob2->value) || - (ob1->animation_id != ob2->animation_id) || - (ob1->client_type != ob2->client_type) || - (ob1->materialname != ob2->materialname) || - (ob1->lore != ob2->lore) || - (ob1->subtype != ob2->subtype) || - (ob1->move_type != ob2->move_type) || - (ob1->move_block != ob2->move_block) || - (ob1->move_allow != ob2->move_allow) || - (ob1->move_on != ob2->move_on) || - (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) + if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () + || ob1->arch != ob2->arch + || ob1->name != ob2->name + || ob1->title != ob2->title + || ob1->msg != ob2->msg + || ob1->weight != ob2->weight + || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) + || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) + || ob1->attacktype != ob2->attacktype + || ob1->magic != ob2->magic + || ob1->slaying != ob2->slaying + || ob1->skill != ob2->skill + || ob1->value != ob2->value + || ob1->animation_id != ob2->animation_id + || ob1->client_type != ob2->client_type + || ob1->materialname != ob2->materialname + || ob1->lore != ob2->lore + || ob1->subtype != ob2->subtype + || ob1->move_type != ob2->move_type + || ob1->move_block != ob2->move_block + || ob1->move_allow != ob2->move_allow + || ob1->move_on != ob2->move_on + || ob1->move_off != ob2->move_off + || ob1->move_slow != ob2->move_slow + || ob1->move_slow_penalty != ob2->move_slow_penalty) return 0; /* This is really a spellbook check - really, we should @@ -1142,7 +1139,7 @@ tmp->container = 0; } - tmp->contr->socket.update_look = 1; + tmp->contr->socket->update_look = 1; } /* See if player moving off should effect something */ @@ -1489,7 +1486,7 @@ if (!(flag & INS_MAP_LOAD)) for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) if (tmp->type == PLAYER) - tmp->contr->socket.update_look = 1; + tmp->contr->socket->update_look = 1; /* If this object glows, it may affect lighting conditions that are * visible to others on this map. But update_all_los is really