1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
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27 | |
28 | #include <global.h> |
28 | #include <global.h> |
29 | #include <stdio.h> |
29 | #include <stdio.h> |
30 | #include <sys/types.h> |
30 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
32 | #include <object.h> |
32 | #include <object.h> |
33 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
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|
34 | #include <sproto.h> |
34 | #include <loader.h> |
35 | #include <loader.h> |
35 | |
36 | |
36 | #include <bitset> |
37 | #include <bitset> |
37 | |
38 | |
38 | int nrofallocobjects = 0; |
39 | UUID UUID::cur; |
39 | static UUID uuid; |
40 | static uint64_t seq_next_save; |
40 | const uint64 UUID_SKIP = 1<<19; |
41 | static const uint64 UUID_GAP = 1<<19; |
41 | |
42 | |
42 | objectvec objects; |
43 | objectvec objects; |
43 | activevec actives; |
44 | activevec actives; |
44 | |
45 | |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | short freearr_x[SIZEOFFREE] = { |
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|
47 | 0, |
|
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48 | 0, 1, 1, 1, 0, -1, -1, -1, |
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|
49 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
50 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | }; |
51 | }; |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | short freearr_y[SIZEOFFREE] = { |
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|
53 | 0, |
|
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54 | -1, -1, 0, 1, 1, 1, 0, -1, |
|
|
55 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
56 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
50 | }; |
57 | }; |
51 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
58 | int maxfree[SIZEOFFREE] = { |
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59 | 0, |
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60 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
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61 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
52 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
62 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
53 | }; |
63 | }; |
54 | int freedir[SIZEOFFREE] = { |
64 | int freedir[SIZEOFFREE] = { |
55 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
65 | 0, |
|
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66 | 1, 2, 3, 4, 5, 6, 7, 8, |
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67 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
56 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
68 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
57 | }; |
69 | }; |
58 | |
70 | |
59 | static void |
71 | static void |
60 | write_uuid (void) |
72 | write_uuid (uval64 skip, bool sync) |
61 | { |
73 | { |
62 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
74 | CALL_BEGIN (2); |
63 | |
75 | CALL_ARG_SV (newSVval64 (skip)); |
64 | sprintf (filename1, "%s/uuid", settings.localdir); |
76 | CALL_ARG_SV (boolSV (sync)); |
65 | sprintf (filename2, "%s/uuid~", settings.localdir); |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
66 | |
78 | CALL_END; |
67 | FILE *fp; |
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68 | |
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69 | if (!(fp = fopen (filename2, "w"))) |
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70 | { |
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71 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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72 | return; |
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73 | } |
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74 | |
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75 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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76 | fclose (fp); |
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77 | rename (filename2, filename1); |
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78 | } |
79 | } |
79 | |
80 | |
80 | static void |
81 | static void |
81 | read_uuid (void) |
82 | read_uuid (void) |
82 | { |
83 | { |
83 | char filename[MAX_BUF]; |
84 | char filename[MAX_BUF]; |
84 | |
85 | |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
86 | |
87 | |
|
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88 | seq_next_save = 0; |
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89 | |
87 | FILE *fp; |
90 | FILE *fp; |
88 | |
91 | |
89 | if (!(fp = fopen (filename, "r"))) |
92 | if (!(fp = fopen (filename, "r"))) |
90 | { |
93 | { |
91 | if (errno == ENOENT) |
94 | if (errno == ENOENT) |
92 | { |
95 | { |
93 | LOG (llevInfo, "RESET uid to 1\n"); |
96 | LOG (llevInfo, "RESET uid to 1\n"); |
94 | uuid.seq = 0; |
97 | UUID::cur.seq = 0; |
95 | write_uuid (); |
98 | write_uuid (UUID_GAP, true); |
96 | return; |
99 | return; |
97 | } |
100 | } |
98 | |
101 | |
99 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
100 | _exit (1); |
103 | _exit (1); |
101 | } |
104 | } |
102 | |
105 | |
103 | int version; |
106 | UUID::BUF buf; |
104 | unsigned long long uid; |
107 | buf[0] = 0; |
105 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
108 | fgets (buf, sizeof (buf), fp); |
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109 | |
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110 | if (!UUID::cur.parse (buf)) |
106 | { |
111 | { |
107 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
112 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
108 | _exit (1); |
113 | _exit (1); |
109 | } |
114 | } |
110 | |
115 | |
111 | uuid.seq = uid; |
116 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
112 | write_uuid (); |
117 | |
113 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
118 | write_uuid (UUID_GAP, true); |
114 | fclose (fp); |
119 | fclose (fp); |
115 | } |
120 | } |
116 | |
121 | |
117 | UUID |
122 | UUID |
118 | gen_uuid () |
123 | UUID::gen () |
119 | { |
124 | { |
120 | UUID uid; |
125 | UUID uid; |
121 | |
126 | |
122 | uid.seq = ++uuid.seq; |
127 | uid.seq = ++cur.seq; |
123 | |
128 | |
124 | if (!(uuid.seq & (UUID_SKIP - 1))) |
129 | if (expect_false (cur.seq >= seq_next_save)) |
125 | write_uuid (); |
130 | { |
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131 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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132 | write_uuid (UUID_GAP, false); |
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133 | } |
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134 | |
126 | |
135 | |
127 | return uid; |
136 | return uid; |
128 | } |
137 | } |
129 | |
138 | |
130 | void |
139 | void |
131 | init_uuid () |
140 | UUID::init () |
132 | { |
141 | { |
133 | read_uuid (); |
142 | read_uuid (); |
134 | } |
143 | } |
135 | |
144 | |
136 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
145 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
137 | static int |
146 | static bool |
138 | compare_ob_value_lists_one (const object *wants, const object *has) |
147 | compare_ob_value_lists_one (const object *wants, const object *has) |
139 | { |
148 | { |
140 | key_value *wants_field; |
149 | key_value *wants_field; |
141 | |
150 | |
142 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
151 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
… | |
… | |
150 | key_value *has_field; |
159 | key_value *has_field; |
151 | |
160 | |
152 | /* Look for a field in has with the same key. */ |
161 | /* Look for a field in has with the same key. */ |
153 | has_field = get_ob_key_link (has, wants_field->key); |
162 | has_field = get_ob_key_link (has, wants_field->key); |
154 | |
163 | |
155 | if (has_field == NULL) |
164 | if (!has_field) |
156 | { |
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157 | /* No field with that name. */ |
165 | return 0; /* No field with that name. */ |
158 | return FALSE; |
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159 | } |
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160 | |
166 | |
161 | /* Found the matching field. */ |
167 | /* Found the matching field. */ |
162 | if (has_field->value != wants_field->value) |
168 | if (has_field->value != wants_field->value) |
163 | { |
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164 | /* Values don't match, so this half of the comparison is false. */ |
169 | return 0; /* Values don't match, so this half of the comparison is false. */ |
165 | return FALSE; |
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166 | } |
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167 | |
170 | |
168 | /* If we get here, we found a match. Now for the next field in wants. */ |
171 | /* If we get here, we found a match. Now for the next field in wants. */ |
169 | } |
172 | } |
170 | |
173 | |
171 | /* If we get here, every field in wants has a matching field in has. */ |
174 | /* If we get here, every field in wants has a matching field in has. */ |
172 | return TRUE; |
175 | return 1; |
173 | } |
176 | } |
174 | |
177 | |
175 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
178 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
176 | static int |
179 | static bool |
177 | compare_ob_value_lists (const object *ob1, const object *ob2) |
180 | compare_ob_value_lists (const object *ob1, const object *ob2) |
178 | { |
181 | { |
179 | /* However, there may be fields in has which aren't partnered in wants, |
182 | /* However, there may be fields in has which aren't partnered in wants, |
180 | * so we need to run the comparison *twice*. :( |
183 | * so we need to run the comparison *twice*. :( |
181 | */ |
184 | */ |
… | |
… | |
202 | || ob1->speed != ob2->speed |
205 | || ob1->speed != ob2->speed |
203 | || ob1->value != ob2->value |
206 | || ob1->value != ob2->value |
204 | || ob1->name != ob2->name) |
207 | || ob1->name != ob2->name) |
205 | return 0; |
208 | return 0; |
206 | |
209 | |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
210 | /* Do not merge objects if nrof would overflow. First part checks |
208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
211 | * for unsigned overflow (2c), second part checks wether the result |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
212 | * would fit into a 32 bit signed int, which is often used to hold |
210 | * used to store nrof). |
213 | * nrof values. |
211 | */ |
214 | */ |
212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
215 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
213 | return 0; |
216 | return 0; |
214 | |
217 | |
215 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
218 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
216 | * This is to the comparison of the flags below will be OK. We |
219 | * This is to the comparison of the flags below will be OK. We |
217 | * just can't ignore the been applied or identified flags, as they |
220 | * just can't ignore the been applied or identified flags, as they |
218 | * are not equal - just if it has been identified, the been_applied |
221 | * are not equal - just if it has been identified, the been_applied |
219 | * flags lose any meaning. |
222 | * flags lose any meaning. |
220 | */ |
223 | */ |
221 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
224 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
… | |
… | |
249 | || ob1->move_off != ob2->move_off |
252 | || ob1->move_off != ob2->move_off |
250 | || ob1->move_slow != ob2->move_slow |
253 | || ob1->move_slow != ob2->move_slow |
251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
254 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
252 | return 0; |
255 | return 0; |
253 | |
256 | |
254 | /* This is really a spellbook check - really, we should |
257 | /* This is really a spellbook check - we should in general |
255 | * check all objects in the inventory. |
258 | * not merge objects with real inventories, as splitting them |
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259 | * is hard. |
256 | */ |
260 | */ |
257 | if (ob1->inv || ob2->inv) |
261 | if (ob1->inv || ob2->inv) |
258 | { |
262 | { |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
263 | if (!(ob1->inv && ob2->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
264 | return 0; /* inventories differ in length */ |
261 | return 0; |
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262 | |
265 | |
263 | /* Now check to see if the two inventory objects could merge */ |
266 | if (ob1->inv->below || ob2->inv->below) |
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267 | return 0; /* more than one object in inv */ |
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268 | |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
269 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | return 0; |
270 | return 0; /* inventory objects differ */ |
266 | |
271 | |
267 | /* inventory ok - still need to check rest of this object to see |
272 | /* inventory ok - still need to check rest of this object to see |
268 | * if it is valid. |
273 | * if it is valid. |
269 | */ |
274 | */ |
270 | } |
275 | } |
… | |
… | |
289 | if (ob1->level != ob2->level) |
294 | if (ob1->level != ob2->level) |
290 | return 0; |
295 | return 0; |
291 | break; |
296 | break; |
292 | } |
297 | } |
293 | |
298 | |
294 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
299 | if (ob1->key_values || ob2->key_values) |
295 | { |
300 | { |
296 | /* At least one of these has key_values. */ |
301 | /* At least one of these has key_values. */ |
297 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
302 | if ((!ob1->key_values) != (!ob2->key_values)) |
298 | /* One has fields, but the other one doesn't. */ |
303 | /* One has fields, but the other one doesn't. */ |
299 | return 0; |
304 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
305 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
306 | return 0; |
302 | } |
307 | } |
303 | |
308 | |
304 | //TODO: generate an event or call into perl for additional checks |
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305 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
306 | { |
310 | { |
307 | ob1->optimise (); |
311 | ob1->optimise (); |
308 | ob2->optimise (); |
312 | ob2->optimise (); |
309 | |
313 | |
310 | if (ob1->self || ob2->self) |
314 | if (ob1->self || ob2->self) |
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315 | { |
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316 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
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317 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
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318 | |
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319 | if (k1 != k2) |
311 | return 0; |
320 | return 0; |
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321 | else if (k1 == 0) |
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322 | return 1; |
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323 | else if (!cfperl_can_merge (ob1, ob2)) |
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324 | return 0; |
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325 | } |
312 | } |
326 | } |
313 | |
327 | |
314 | /* Everything passes, must be OK. */ |
328 | /* Everything passes, must be OK. */ |
315 | return 1; |
329 | return 1; |
316 | } |
330 | } |
317 | |
331 | |
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332 | static sint32 |
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333 | weight_adjust (object *op, sint32 weight) |
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334 | { |
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335 | return op->type == CONTAINER |
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336 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
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337 | : weight; |
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338 | } |
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339 | |
318 | /* |
340 | /* |
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341 | * add_weight(object, weight) adds the specified weight to an object, |
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342 | * and also updates how much the environment(s) is/are carrying. |
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343 | */ |
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344 | static void |
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345 | add_weight (object *op, sint32 weight) |
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346 | { |
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347 | while (op) |
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348 | { |
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349 | weight = weight_adjust (op, weight); |
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350 | |
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351 | op->carrying += weight; |
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352 | op = op->env; |
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353 | } |
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354 | } |
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355 | |
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356 | /* |
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357 | * sub_weight() recursively (outwards) subtracts a number from the |
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358 | * weight of an object (and what is carried by it's environment(s)). |
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359 | */ |
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360 | static void |
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361 | sub_weight (object *op, long weight) |
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362 | { |
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363 | add_weight (op, -weight); |
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364 | } |
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365 | |
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366 | /* |
319 | * sum_weight() is a recursive function which calculates the weight |
367 | * this is a recursive function which calculates the weight |
320 | * an object is carrying. It goes through in figures out how much |
368 | * an object is carrying. It goes through op and figures out how much |
321 | * containers are carrying, and sums it up. |
369 | * containers are carrying, and sums it up. |
322 | */ |
370 | */ |
323 | long |
371 | void |
324 | sum_weight (object *op) |
372 | object::update_weight () |
325 | { |
373 | { |
326 | long sum; |
374 | sint32 sum = 0; |
327 | object *inv; |
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328 | |
375 | |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
376 | for (object *op = inv; op; op = op->below) |
330 | { |
377 | { |
331 | if (inv->inv) |
378 | if (op->inv) |
332 | sum_weight (inv); |
379 | op->update_weight (); |
333 | |
380 | |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
381 | sum += op->total_weight (); |
335 | } |
382 | } |
336 | |
383 | |
337 | if (op->type == CONTAINER && op->stats.Str) |
384 | carrying = weight_adjust (this, sum); |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
339 | |
|
|
340 | if (op->carrying != sum) |
|
|
341 | op->carrying = sum; |
|
|
342 | |
|
|
343 | return sum; |
|
|
344 | } |
|
|
345 | |
|
|
346 | /** |
|
|
347 | * Return the outermost environment object for a given object. |
|
|
348 | */ |
|
|
349 | |
|
|
350 | object * |
|
|
351 | object_get_env_recursive (object *op) |
|
|
352 | { |
|
|
353 | while (op->env != NULL) |
|
|
354 | op = op->env; |
|
|
355 | return op; |
|
|
356 | } |
385 | } |
357 | |
386 | |
358 | /* |
387 | /* |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
388 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
360 | * Some error messages. |
389 | * Some error messages. |
… | |
… | |
374 | /* |
403 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
404 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * multi-object 1 which is closest to the second object. |
405 | * multi-object 1 which is closest to the second object. |
377 | * If it's not a multi-object, it is returned. |
406 | * If it's not a multi-object, it is returned. |
378 | */ |
407 | */ |
379 | |
|
|
380 | object * |
408 | object * |
381 | get_nearest_part (object *op, const object *pl) |
409 | get_nearest_part (object *op, const object *pl) |
382 | { |
410 | { |
383 | object *tmp, *closest; |
411 | object *tmp, *closest; |
384 | int last_dist, i; |
412 | int last_dist, i; |
… | |
… | |
420 | break; |
448 | break; |
421 | |
449 | |
422 | return op; |
450 | return op; |
423 | } |
451 | } |
424 | |
452 | |
425 | void |
|
|
426 | free_all_object_data () |
|
|
427 | { |
|
|
428 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
429 | } |
|
|
430 | |
|
|
431 | /* |
453 | /* |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
454 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * skill and experience objects. |
455 | * skill and experience objects. |
|
|
456 | * ACTUALLY NO! investigate! TODO |
434 | */ |
457 | */ |
435 | void |
458 | void |
436 | object::set_owner (object *owner) |
459 | object::set_owner (object *owner) |
437 | { |
460 | { |
|
|
461 | // allow objects which own objects |
438 | if (!owner) |
462 | if (owner) |
439 | return; |
|
|
440 | |
|
|
441 | /* next line added to allow objects which own objects */ |
|
|
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
443 | * with the fireball owning a poison cloud which then owned the |
|
|
444 | * fireball. I believe that was caused by one of the objects getting |
|
|
445 | * freed and then another object replacing it. Since the ownercounts |
|
|
446 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
447 | */ |
|
|
448 | while (owner->owner) |
463 | while (owner->owner) |
449 | owner = owner->owner; |
464 | owner = owner->owner; |
|
|
465 | |
|
|
466 | if (flag [FLAG_FREED]) |
|
|
467 | { |
|
|
468 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
469 | return; |
|
|
470 | } |
450 | |
471 | |
451 | this->owner = owner; |
472 | this->owner = owner; |
452 | } |
473 | } |
453 | |
474 | |
454 | void |
475 | int |
|
|
476 | object::slottype () const |
|
|
477 | { |
|
|
478 | if (type == SKILL) |
|
|
479 | { |
|
|
480 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
481 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
482 | } |
|
|
483 | else |
|
|
484 | { |
|
|
485 | if (slot [body_combat].info) return slot_combat; |
|
|
486 | if (slot [body_range ].info) return slot_ranged; |
|
|
487 | } |
|
|
488 | |
|
|
489 | return slot_none; |
|
|
490 | } |
|
|
491 | |
|
|
492 | bool |
455 | object::set_weapon (object *ob) |
493 | object::change_weapon (object *ob) |
456 | { |
494 | { |
457 | if (current_weapon == ob) |
495 | if (current_weapon == ob) |
458 | return; |
496 | return true; |
|
|
497 | |
|
|
498 | if (chosen_skill) |
|
|
499 | chosen_skill->flag [FLAG_APPLIED] = false; |
459 | |
500 | |
460 | current_weapon = ob; |
501 | current_weapon = ob; |
461 | new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
502 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
503 | |
|
|
504 | if (chosen_skill) |
|
|
505 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
506 | |
462 | update_stats (); |
507 | update_stats (); |
|
|
508 | |
|
|
509 | if (ob) |
|
|
510 | { |
|
|
511 | // now check wether any body locations became invalid, in which case |
|
|
512 | // we cannot apply the weapon at the moment. |
|
|
513 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
514 | if (slot[i].used < 0) |
|
|
515 | { |
|
|
516 | current_weapon = chosen_skill = 0; |
|
|
517 | update_stats (); |
|
|
518 | |
|
|
519 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
520 | "You try to balance all your items at once, " |
|
|
521 | "but the %s is just too much for your body. " |
|
|
522 | "[You need to unapply some items first.]", &ob->name); |
|
|
523 | return false; |
|
|
524 | } |
|
|
525 | |
|
|
526 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
527 | } |
|
|
528 | else |
|
|
529 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
530 | |
|
|
531 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
532 | { |
|
|
533 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
534 | &name, ob->debug_desc ()); |
|
|
535 | return false; |
|
|
536 | } |
|
|
537 | |
|
|
538 | return true; |
463 | } |
539 | } |
464 | |
540 | |
465 | /* Zero the key_values on op, decrementing the shared-string |
541 | /* Zero the key_values on op, decrementing the shared-string |
466 | * refcounts and freeing the links. |
542 | * refcounts and freeing the links. |
467 | */ |
543 | */ |
… | |
… | |
531 | object::copy_to (object *dst) |
607 | object::copy_to (object *dst) |
532 | { |
608 | { |
533 | *dst = *this; |
609 | *dst = *this; |
534 | |
610 | |
535 | if (speed < 0) |
611 | if (speed < 0) |
536 | dst->speed_left = speed_left - rndm (); |
612 | dst->speed_left -= rndm (); |
537 | |
613 | |
538 | dst->set_speed (dst->speed); |
614 | dst->set_speed (dst->speed); |
539 | } |
615 | } |
540 | |
616 | |
541 | void |
617 | void |
542 | object::instantiate () |
618 | object::instantiate () |
543 | { |
619 | { |
544 | if (!uuid.seq) // HACK |
620 | if (!uuid.seq) // HACK |
545 | uuid = gen_uuid (); |
621 | uuid = UUID::gen (); |
546 | |
622 | |
547 | speed_left = -0.1f; |
623 | speed_left = -0.1f; |
548 | /* copy the body_info to the body_used - this is only really |
624 | /* copy the body_info to the body_used - this is only really |
549 | * need for monsters, but doesn't hurt to do it for everything. |
625 | * need for monsters, but doesn't hurt to do it for everything. |
550 | * by doing so, when a monster is created, it has good starting |
626 | * by doing so, when a monster is created, it has good starting |
… | |
… | |
709 | static int object_count; |
785 | static int object_count; |
710 | |
786 | |
711 | void object::link () |
787 | void object::link () |
712 | { |
788 | { |
713 | assert (!index);//D |
789 | assert (!index);//D |
714 | uuid = gen_uuid (); |
790 | uuid = UUID::gen (); |
715 | count = ++object_count; |
791 | count = ++object_count; |
716 | |
792 | |
717 | refcnt_inc (); |
793 | refcnt_inc (); |
718 | objects.insert (this); |
794 | objects.insert (this); |
719 | } |
795 | } |
… | |
… | |
803 | * if some form of movement is allowed, let objects |
879 | * if some form of movement is allowed, let objects |
804 | * drop on that space. |
880 | * drop on that space. |
805 | */ |
881 | */ |
806 | if (!drop_to_ground |
882 | if (!drop_to_ground |
807 | || !map |
883 | || !map |
808 | || map->in_memory != MAP_IN_MEMORY |
884 | || map->in_memory != MAP_ACTIVE |
809 | || map->nodrop |
885 | || map->nodrop |
810 | || ms ().move_block == MOVE_ALL) |
886 | || ms ().move_block == MOVE_ALL) |
811 | { |
887 | { |
812 | while (inv) |
888 | while (inv) |
813 | { |
889 | { |
… | |
… | |
868 | |
944 | |
869 | if (!freed_map) |
945 | if (!freed_map) |
870 | { |
946 | { |
871 | freed_map = new maptile; |
947 | freed_map = new maptile; |
872 | |
948 | |
|
|
949 | freed_map->path = "<freed objects map>"; |
873 | freed_map->name = "/internal/freed_objects_map"; |
950 | freed_map->name = "/internal/freed_objects_map"; |
874 | freed_map->width = 3; |
951 | freed_map->width = 3; |
875 | freed_map->height = 3; |
952 | freed_map->height = 3; |
|
|
953 | freed_map->nodrop = 1; |
876 | |
954 | |
877 | freed_map->alloc (); |
955 | freed_map->alloc (); |
878 | freed_map->in_memory = MAP_IN_MEMORY; |
956 | freed_map->in_memory = MAP_ACTIVE; |
879 | } |
957 | } |
880 | |
958 | |
881 | map = freed_map; |
959 | map = freed_map; |
882 | x = 1; |
960 | x = 1; |
883 | y = 1; |
961 | y = 1; |
884 | } |
962 | } |
885 | |
963 | |
886 | head = 0; |
|
|
887 | |
|
|
888 | if (more) |
964 | if (more) |
889 | { |
965 | { |
890 | more->destroy (); |
966 | more->destroy (); |
891 | more = 0; |
967 | more = 0; |
892 | } |
968 | } |
893 | |
969 | |
|
|
970 | head = 0; |
|
|
971 | |
894 | // clear those pointers that likely might have circular references to us |
972 | // clear those pointers that likely might cause circular references |
895 | owner = 0; |
973 | owner = 0; |
896 | enemy = 0; |
974 | enemy = 0; |
897 | attacked_by = 0; |
975 | attacked_by = 0; |
|
|
976 | current_weapon = 0; |
898 | } |
977 | } |
899 | |
978 | |
900 | void |
979 | void |
901 | object::destroy (bool destroy_inventory) |
980 | object::destroy (bool destroy_inventory) |
902 | { |
981 | { |
… | |
… | |
904 | return; |
983 | return; |
905 | |
984 | |
906 | if (destroy_inventory) |
985 | if (destroy_inventory) |
907 | destroy_inv (false); |
986 | destroy_inv (false); |
908 | |
987 | |
|
|
988 | if (is_head ()) |
|
|
989 | if (sound_destroy) |
|
|
990 | play_sound (sound_destroy); |
|
|
991 | else if (flag [FLAG_MONSTER]) |
|
|
992 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
|
|
993 | |
909 | attachable::destroy (); |
994 | attachable::destroy (); |
910 | } |
|
|
911 | |
|
|
912 | /* |
|
|
913 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
914 | * weight of an object (and what is carried by it's environment(s)). |
|
|
915 | */ |
|
|
916 | void |
|
|
917 | sub_weight (object *op, signed long weight) |
|
|
918 | { |
|
|
919 | while (op != NULL) |
|
|
920 | { |
|
|
921 | if (op->type == CONTAINER) |
|
|
922 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
923 | |
|
|
924 | op->carrying -= weight; |
|
|
925 | op = op->env; |
|
|
926 | } |
|
|
927 | } |
995 | } |
928 | |
996 | |
929 | /* op->remove (): |
997 | /* op->remove (): |
930 | * This function removes the object op from the linked list of objects |
998 | * This function removes the object op from the linked list of objects |
931 | * which it is currently tied to. When this function is done, the |
999 | * which it is currently tied to. When this function is done, the |
… | |
… | |
1027 | if (map->in_memory == MAP_SAVING) |
1095 | if (map->in_memory == MAP_SAVING) |
1028 | return; |
1096 | return; |
1029 | |
1097 | |
1030 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1098 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1031 | |
1099 | |
|
|
1100 | if (object *pl = ms.player ()) |
|
|
1101 | { |
|
|
1102 | if (pl->container == this) |
|
|
1103 | /* If a container that the player is currently using somehow gets |
|
|
1104 | * removed (most likely destroyed), update the player view |
|
|
1105 | * appropriately. |
|
|
1106 | */ |
|
|
1107 | pl->close_container (); |
|
|
1108 | |
|
|
1109 | pl->contr->ns->floorbox_update (); |
|
|
1110 | } |
|
|
1111 | |
1032 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1112 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1033 | { |
1113 | { |
1034 | /* No point updating the players look faces if he is the object |
1114 | /* No point updating the players look faces if he is the object |
1035 | * being removed. |
1115 | * being removed. |
1036 | */ |
1116 | */ |
1037 | |
|
|
1038 | if (tmp->type == PLAYER && tmp != this) |
|
|
1039 | { |
|
|
1040 | /* If a container that the player is currently using somehow gets |
|
|
1041 | * removed (most likely destroyed), update the player view |
|
|
1042 | * appropriately. |
|
|
1043 | */ |
|
|
1044 | if (tmp->container == this) |
|
|
1045 | { |
|
|
1046 | flag [FLAG_APPLIED] = 0; |
|
|
1047 | tmp->container = 0; |
|
|
1048 | } |
|
|
1049 | |
|
|
1050 | if (tmp->contr->ns) |
|
|
1051 | tmp->contr->ns->floorbox_update (); |
|
|
1052 | } |
|
|
1053 | |
1117 | |
1054 | /* See if object moving off should effect something */ |
1118 | /* See if object moving off should effect something */ |
1055 | if (check_walk_off |
1119 | if (check_walk_off |
1056 | && ((move_type & tmp->move_off) |
1120 | && ((move_type & tmp->move_off) |
1057 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1121 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1060 | |
1124 | |
1061 | if (destroyed ()) |
1125 | if (destroyed ()) |
1062 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1126 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1063 | } |
1127 | } |
1064 | |
1128 | |
1065 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1066 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1067 | if (tmp->above == tmp) |
|
|
1068 | tmp->above = 0; |
|
|
1069 | |
|
|
1070 | last = tmp; |
1129 | last = tmp; |
1071 | } |
1130 | } |
1072 | |
1131 | |
1073 | /* last == NULL if there are no objects on this space */ |
1132 | /* last == NULL if there are no objects on this space */ |
1074 | //TODO: this makes little sense, why only update the topmost object? |
1133 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1094 | merge_ob (object *op, object *top) |
1153 | merge_ob (object *op, object *top) |
1095 | { |
1154 | { |
1096 | if (!op->nrof) |
1155 | if (!op->nrof) |
1097 | return 0; |
1156 | return 0; |
1098 | |
1157 | |
1099 | if (top) |
1158 | if (!top) |
1100 | for (top = op; top && top->above; top = top->above) |
1159 | for (top = op; top && top->above; top = top->above) |
1101 | ; |
1160 | ; |
1102 | |
1161 | |
1103 | for (; top; top = top->below) |
1162 | for (; top; top = top->below) |
1104 | { |
1163 | { |
… | |
… | |
1125 | if (more) |
1184 | if (more) |
1126 | return; |
1185 | return; |
1127 | |
1186 | |
1128 | object *prev = this; |
1187 | object *prev = this; |
1129 | |
1188 | |
1130 | for (archetype *at = arch->more; at; at = at->more) |
1189 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1131 | { |
1190 | { |
1132 | object *op = arch_to_object (at); |
1191 | object *op = arch_to_object (at); |
1133 | |
1192 | |
1134 | op->name = name; |
1193 | op->name = name; |
1135 | op->name_pl = name_pl; |
1194 | op->name_pl = name_pl; |
… | |
… | |
1149 | object * |
1208 | object * |
1150 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1209 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1151 | { |
1210 | { |
1152 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1211 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1153 | { |
1212 | { |
1154 | tmp->x = x + tmp->arch->clone.x; |
1213 | tmp->x = x + tmp->arch->x; |
1155 | tmp->y = y + tmp->arch->clone.y; |
1214 | tmp->y = y + tmp->arch->y; |
1156 | } |
1215 | } |
1157 | |
1216 | |
1158 | return insert_ob_in_map (op, m, originator, flag); |
1217 | return insert_ob_in_map (op, m, originator, flag); |
1159 | } |
1218 | } |
1160 | |
1219 | |
… | |
… | |
1181 | object * |
1240 | object * |
1182 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1241 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1183 | { |
1242 | { |
1184 | assert (!op->flag [FLAG_FREED]); |
1243 | assert (!op->flag [FLAG_FREED]); |
1185 | |
1244 | |
1186 | object *tmp, *top, *floor = NULL; |
1245 | object *top, *floor = NULL; |
1187 | |
1246 | |
1188 | op->remove (); |
1247 | op->remove (); |
1189 | |
|
|
1190 | #if 0 |
|
|
1191 | if (!m->active != !op->active) |
|
|
1192 | if (m->active) |
|
|
1193 | op->activate_recursive (); |
|
|
1194 | else |
|
|
1195 | op->deactivate_recursive (); |
|
|
1196 | #endif |
|
|
1197 | |
|
|
1198 | if (out_of_map (m, op->x, op->y)) |
|
|
1199 | { |
|
|
1200 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
|
|
1201 | #ifdef MANY_CORES |
|
|
1202 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1203 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1204 | * improperly inserted. |
|
|
1205 | */ |
|
|
1206 | abort (); |
|
|
1207 | #endif |
|
|
1208 | return op; |
|
|
1209 | } |
|
|
1210 | |
|
|
1211 | if (object *more = op->more) |
|
|
1212 | { |
|
|
1213 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1214 | { |
|
|
1215 | if (!op->head) |
|
|
1216 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1217 | |
|
|
1218 | return 0; |
|
|
1219 | } |
|
|
1220 | } |
|
|
1221 | |
|
|
1222 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1223 | |
1248 | |
1224 | /* Ideally, the caller figures this out. However, it complicates a lot |
1249 | /* Ideally, the caller figures this out. However, it complicates a lot |
1225 | * of areas of callers (eg, anything that uses find_free_spot would now |
1250 | * of areas of callers (eg, anything that uses find_free_spot would now |
1226 | * need extra work |
1251 | * need extra work |
1227 | */ |
1252 | */ |
1228 | if (!xy_normalise (m, op->x, op->y)) |
1253 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1254 | { |
|
|
1255 | op->destroy (); |
1229 | return 0; |
1256 | return 0; |
|
|
1257 | } |
|
|
1258 | |
|
|
1259 | if (object *more = op->more) |
|
|
1260 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1261 | return 0; |
|
|
1262 | |
|
|
1263 | CLEAR_FLAG (op, FLAG_REMOVED); |
1230 | |
1264 | |
1231 | op->map = m; |
1265 | op->map = m; |
1232 | mapspace &ms = op->ms (); |
1266 | mapspace &ms = op->ms (); |
1233 | |
1267 | |
1234 | /* this has to be done after we translate the coordinates. |
1268 | /* this has to be done after we translate the coordinates. |
1235 | */ |
1269 | */ |
1236 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1270 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1237 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1271 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1238 | if (object::can_merge (op, tmp)) |
1272 | if (object::can_merge (op, tmp)) |
1239 | { |
1273 | { |
1240 | op->nrof += tmp->nrof; |
1274 | op->nrof += tmp->nrof; |
1241 | tmp->destroy (); |
1275 | tmp->destroy (); |
1242 | } |
1276 | } |
… | |
… | |
1269 | else |
1303 | else |
1270 | { |
1304 | { |
1271 | top = ms.bot; |
1305 | top = ms.bot; |
1272 | |
1306 | |
1273 | /* If there are other objects, then */ |
1307 | /* If there are other objects, then */ |
1274 | if ((!(flag & INS_MAP_LOAD)) && top) |
1308 | if (top) |
1275 | { |
1309 | { |
1276 | object *last = 0; |
1310 | object *last = 0; |
1277 | |
1311 | |
1278 | /* |
1312 | /* |
1279 | * If there are multiple objects on this space, we do some trickier handling. |
1313 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1332 | if (last && last->below && last != floor) |
1366 | if (last && last->below && last != floor) |
1333 | top = last->below; |
1367 | top = last->below; |
1334 | } |
1368 | } |
1335 | } /* If objects on this space */ |
1369 | } /* If objects on this space */ |
1336 | |
1370 | |
1337 | if (flag & INS_MAP_LOAD) |
|
|
1338 | top = ms.top; |
|
|
1339 | |
|
|
1340 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1371 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1341 | top = floor; |
1372 | top = floor; |
1342 | |
1373 | |
1343 | /* Top is the object that our object (op) is going to get inserted above. |
1374 | /* Top is the object that our object (op) is going to get inserted above. |
1344 | */ |
1375 | */ |
… | |
… | |
1376 | op->map->touch (); |
1407 | op->map->touch (); |
1377 | } |
1408 | } |
1378 | |
1409 | |
1379 | op->map->dirty = true; |
1410 | op->map->dirty = true; |
1380 | |
1411 | |
1381 | /* If we have a floor, we know the player, if any, will be above |
|
|
1382 | * it, so save a few ticks and start from there. |
|
|
1383 | */ |
|
|
1384 | if (!(flag & INS_MAP_LOAD)) |
|
|
1385 | if (object *pl = ms.player ()) |
1412 | if (object *pl = ms.player ()) |
1386 | if (pl->contr->ns) |
|
|
1387 | pl->contr->ns->floorbox_update (); |
1413 | pl->contr->ns->floorbox_update (); |
1388 | |
1414 | |
1389 | /* If this object glows, it may affect lighting conditions that are |
1415 | /* If this object glows, it may affect lighting conditions that are |
1390 | * visible to others on this map. But update_all_los is really |
1416 | * visible to others on this map. But update_all_los is really |
1391 | * an inefficient way to do this, as it means los for all players |
1417 | * an inefficient way to do this, as it means los for all players |
1392 | * on the map will get recalculated. The players could very well |
1418 | * on the map will get recalculated. The players could very well |
… | |
… | |
1411 | * blocked() and wall() work properly), and these flags are updated by |
1437 | * blocked() and wall() work properly), and these flags are updated by |
1412 | * update_object(). |
1438 | * update_object(). |
1413 | */ |
1439 | */ |
1414 | |
1440 | |
1415 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1441 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1416 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1442 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1417 | { |
1443 | { |
1418 | if (check_move_on (op, originator)) |
1444 | if (check_move_on (op, originator)) |
1419 | return 0; |
1445 | return 0; |
1420 | |
1446 | |
1421 | /* If we are a multi part object, lets work our way through the check |
1447 | /* If we are a multi part object, lets work our way through the check |
1422 | * walk on's. |
1448 | * walk on's. |
1423 | */ |
1449 | */ |
1424 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1450 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1425 | if (check_move_on (tmp, originator)) |
1451 | if (check_move_on (tmp, originator)) |
1426 | return 0; |
1452 | return 0; |
1427 | } |
1453 | } |
1428 | |
1454 | |
1429 | return op; |
1455 | return op; |
… | |
… | |
1439 | object *tmp, *tmp1; |
1465 | object *tmp, *tmp1; |
1440 | |
1466 | |
1441 | /* first search for itself and remove any old instances */ |
1467 | /* first search for itself and remove any old instances */ |
1442 | |
1468 | |
1443 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1469 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1444 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1470 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1445 | tmp->destroy (); |
1471 | tmp->destroy (); |
1446 | |
1472 | |
1447 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1473 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1448 | |
1474 | |
1449 | tmp1->x = op->x; |
1475 | tmp1->x = op->x; |
… | |
… | |
1452 | } |
1478 | } |
1453 | |
1479 | |
1454 | object * |
1480 | object * |
1455 | object::insert_at (object *where, object *originator, int flags) |
1481 | object::insert_at (object *where, object *originator, int flags) |
1456 | { |
1482 | { |
|
|
1483 | if (where->env) |
|
|
1484 | return where->env->insert (this); |
|
|
1485 | else |
1457 | return where->map->insert (this, where->x, where->y, originator, flags); |
1486 | return where->map->insert (this, where->x, where->y, originator, flags); |
1458 | } |
1487 | } |
1459 | |
1488 | |
1460 | /* |
1489 | /* |
1461 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1490 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1462 | * is returned contains nr objects, and the remaining parts contains |
1491 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1482 | orig_ob->destroy (1); |
1511 | orig_ob->destroy (1); |
1483 | else if (!is_removed) |
1512 | else if (!is_removed) |
1484 | { |
1513 | { |
1485 | if (orig_ob->env != NULL) |
1514 | if (orig_ob->env != NULL) |
1486 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1515 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1487 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1516 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_ACTIVE) |
1488 | { |
1517 | { |
1489 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1518 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1490 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1519 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1491 | return NULL; |
1520 | return NULL; |
1492 | } |
1521 | } |
… | |
… | |
1582 | op->destroy (); |
1611 | op->destroy (); |
1583 | return 0; |
1612 | return 0; |
1584 | } |
1613 | } |
1585 | } |
1614 | } |
1586 | |
1615 | |
1587 | /* |
|
|
1588 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1589 | * and also updates how much the environment(s) is/are carrying. |
|
|
1590 | */ |
|
|
1591 | void |
|
|
1592 | add_weight (object *op, signed long weight) |
|
|
1593 | { |
|
|
1594 | while (op != NULL) |
|
|
1595 | { |
|
|
1596 | if (op->type == CONTAINER) |
|
|
1597 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1598 | |
|
|
1599 | op->carrying += weight; |
|
|
1600 | op = op->env; |
|
|
1601 | } |
|
|
1602 | } |
|
|
1603 | |
|
|
1604 | object * |
1616 | object * |
1605 | insert_ob_in_ob (object *op, object *where) |
1617 | insert_ob_in_ob (object *op, object *where) |
1606 | { |
1618 | { |
1607 | if (!where) |
1619 | if (!where) |
1608 | { |
1620 | { |
… | |
… | |
1610 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1622 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1611 | free (dump); |
1623 | free (dump); |
1612 | return op; |
1624 | return op; |
1613 | } |
1625 | } |
1614 | |
1626 | |
1615 | if (where->head) |
1627 | if (where->head_ () != where) |
1616 | { |
1628 | { |
1617 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1629 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1618 | where = where->head; |
1630 | where = where->head; |
1619 | } |
1631 | } |
1620 | |
1632 | |
1621 | return where->insert (op); |
1633 | return where->insert (op); |
1622 | } |
1634 | } |
… | |
… | |
1630 | * be != op, if items are merged. -Tero |
1642 | * be != op, if items are merged. -Tero |
1631 | */ |
1643 | */ |
1632 | object * |
1644 | object * |
1633 | object::insert (object *op) |
1645 | object::insert (object *op) |
1634 | { |
1646 | { |
1635 | object *tmp, *otmp; |
|
|
1636 | |
|
|
1637 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1647 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1638 | op->remove (); |
1648 | op->remove (); |
1639 | |
1649 | |
1640 | if (op->more) |
1650 | if (op->more) |
1641 | { |
1651 | { |
… | |
… | |
1643 | return op; |
1653 | return op; |
1644 | } |
1654 | } |
1645 | |
1655 | |
1646 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1656 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1647 | CLEAR_FLAG (op, FLAG_REMOVED); |
1657 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1658 | |
1648 | if (op->nrof) |
1659 | if (op->nrof) |
1649 | { |
1660 | { |
1650 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1661 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1651 | if (object::can_merge (tmp, op)) |
1662 | if (object::can_merge (tmp, op)) |
1652 | { |
1663 | { |
1653 | /* return the original object and remove inserted object |
1664 | /* return the original object and remove inserted object |
1654 | (client needs the original object) */ |
1665 | (client needs the original object) */ |
1655 | tmp->nrof += op->nrof; |
1666 | tmp->nrof += op->nrof; |
… | |
… | |
1674 | add_weight (this, op->weight * op->nrof); |
1685 | add_weight (this, op->weight * op->nrof); |
1675 | } |
1686 | } |
1676 | else |
1687 | else |
1677 | add_weight (this, (op->weight + op->carrying)); |
1688 | add_weight (this, (op->weight + op->carrying)); |
1678 | |
1689 | |
1679 | otmp = this->in_player (); |
1690 | if (object *otmp = this->in_player ()) |
1680 | if (otmp && otmp->contr) |
|
|
1681 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1691 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1682 | otmp->update_stats (); |
1692 | otmp->update_stats (); |
1683 | |
1693 | |
|
|
1694 | op->owner = 0; // its his/hers now. period. |
1684 | op->map = 0; |
1695 | op->map = 0; |
1685 | op->env = this; |
1696 | op->env = this; |
1686 | op->above = 0; |
1697 | op->above = 0; |
1687 | op->below = 0; |
1698 | op->below = 0; |
1688 | op->x = 0, op->y = 0; |
1699 | op->x = op->y = 0; |
1689 | |
1700 | |
1690 | /* reset the light list and los of the players on the map */ |
1701 | /* reset the light list and los of the players on the map */ |
1691 | if ((op->glow_radius != 0) && map) |
1702 | if (op->glow_radius && map) |
1692 | { |
1703 | { |
1693 | #ifdef DEBUG_LIGHTS |
1704 | #ifdef DEBUG_LIGHTS |
1694 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1705 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1695 | #endif /* DEBUG_LIGHTS */ |
1706 | #endif /* DEBUG_LIGHTS */ |
1696 | if (map->darkness) |
1707 | if (map->darkness) |
… | |
… | |
1930 | * activate recursively a flag on an object inventory |
1941 | * activate recursively a flag on an object inventory |
1931 | */ |
1942 | */ |
1932 | void |
1943 | void |
1933 | flag_inv (object *op, int flag) |
1944 | flag_inv (object *op, int flag) |
1934 | { |
1945 | { |
1935 | if (op->inv) |
|
|
1936 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1946 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1937 | { |
1947 | { |
1938 | SET_FLAG (tmp, flag); |
1948 | SET_FLAG (tmp, flag); |
1939 | flag_inv (tmp, flag); |
1949 | flag_inv (tmp, flag); |
1940 | } |
1950 | } |
1941 | } |
1951 | } |
1942 | |
1952 | |
1943 | /* |
1953 | /* |
1944 | * deactivate recursively a flag on an object inventory |
1954 | * deactivate recursively a flag on an object inventory |
1945 | */ |
1955 | */ |
1946 | void |
1956 | void |
1947 | unflag_inv (object *op, int flag) |
1957 | unflag_inv (object *op, int flag) |
1948 | { |
1958 | { |
1949 | if (op->inv) |
|
|
1950 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1959 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1951 | { |
1960 | { |
1952 | CLEAR_FLAG (tmp, flag); |
1961 | CLEAR_FLAG (tmp, flag); |
1953 | unflag_inv (tmp, flag); |
1962 | unflag_inv (tmp, flag); |
1954 | } |
1963 | } |
1955 | } |
|
|
1956 | |
|
|
1957 | /* |
|
|
1958 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1959 | * all it's inventory (recursively). |
|
|
1960 | * If checksums are used, a player will get set_cheat called for |
|
|
1961 | * him/her-self and all object carried by a call to this function. |
|
|
1962 | */ |
|
|
1963 | void |
|
|
1964 | set_cheat (object *op) |
|
|
1965 | { |
|
|
1966 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1967 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1968 | } |
1964 | } |
1969 | |
1965 | |
1970 | /* |
1966 | /* |
1971 | * find_free_spot(object, map, x, y, start, stop) will search for |
1967 | * find_free_spot(object, map, x, y, start, stop) will search for |
1972 | * a spot at the given map and coordinates which will be able to contain |
1968 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1974 | * to search (see the freearr_x/y[] definition). |
1970 | * to search (see the freearr_x/y[] definition). |
1975 | * It returns a random choice among the alternatives found. |
1971 | * It returns a random choice among the alternatives found. |
1976 | * start and stop are where to start relative to the free_arr array (1,9 |
1972 | * start and stop are where to start relative to the free_arr array (1,9 |
1977 | * does all 4 immediate directions). This returns the index into the |
1973 | * does all 4 immediate directions). This returns the index into the |
1978 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1974 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1979 | * Note - this only checks to see if there is space for the head of the |
|
|
1980 | * object - if it is a multispace object, this should be called for all |
|
|
1981 | * pieces. |
|
|
1982 | * Note2: This function does correctly handle tiled maps, but does not |
1975 | * Note: This function does correctly handle tiled maps, but does not |
1983 | * inform the caller. However, insert_ob_in_map will update as |
1976 | * inform the caller. However, insert_ob_in_map will update as |
1984 | * necessary, so the caller shouldn't need to do any special work. |
1977 | * necessary, so the caller shouldn't need to do any special work. |
1985 | * Note - updated to take an object instead of archetype - this is necessary |
1978 | * Note - updated to take an object instead of archetype - this is necessary |
1986 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1979 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1987 | * to know if the space in question will block the object. We can't use |
1980 | * to know if the space in question will block the object. We can't use |
… | |
… | |
1989 | * customized, changed states, etc. |
1982 | * customized, changed states, etc. |
1990 | */ |
1983 | */ |
1991 | int |
1984 | int |
1992 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1985 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1993 | { |
1986 | { |
|
|
1987 | int altern[SIZEOFFREE]; |
1994 | int index = 0, flag; |
1988 | int index = 0, flag; |
1995 | int altern[SIZEOFFREE]; |
|
|
1996 | |
1989 | |
1997 | for (int i = start; i < stop; i++) |
1990 | for (int i = start; i < stop; i++) |
1998 | { |
1991 | { |
1999 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1992 | mapxy pos (m, x, y); pos.move (i); |
2000 | if (!flag) |
1993 | |
|
|
1994 | if (!pos.normalise ()) |
|
|
1995 | continue; |
|
|
1996 | |
|
|
1997 | mapspace &ms = *pos; |
|
|
1998 | |
|
|
1999 | if (ms.flags () & P_IS_ALIVE) |
|
|
2000 | continue; |
|
|
2001 | |
|
|
2002 | /* However, often |
|
|
2003 | * ob doesn't have any move type (when used to place exits) |
|
|
2004 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2005 | */ |
|
|
2006 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2007 | { |
2001 | altern [index++] = i; |
2008 | altern [index++] = i; |
|
|
2009 | continue; |
|
|
2010 | } |
2002 | |
2011 | |
2003 | /* Basically, if we find a wall on a space, we cut down the search size. |
2012 | /* Basically, if we find a wall on a space, we cut down the search size. |
2004 | * In this way, we won't return spaces that are on another side of a wall. |
2013 | * In this way, we won't return spaces that are on another side of a wall. |
2005 | * This mostly work, but it cuts down the search size in all directions - |
2014 | * This mostly work, but it cuts down the search size in all directions - |
2006 | * if the space being examined only has a wall to the north and empty |
2015 | * if the space being examined only has a wall to the north and empty |
2007 | * spaces in all the other directions, this will reduce the search space |
2016 | * spaces in all the other directions, this will reduce the search space |
2008 | * to only the spaces immediately surrounding the target area, and |
2017 | * to only the spaces immediately surrounding the target area, and |
2009 | * won't look 2 spaces south of the target space. |
2018 | * won't look 2 spaces south of the target space. |
2010 | */ |
2019 | */ |
2011 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2020 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2021 | { |
2012 | stop = maxfree[i]; |
2022 | stop = maxfree[i]; |
|
|
2023 | continue; |
|
|
2024 | } |
|
|
2025 | |
|
|
2026 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2027 | * head of the object should correspond for the entire object. |
|
|
2028 | */ |
|
|
2029 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2030 | continue; |
|
|
2031 | |
|
|
2032 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
2033 | continue; |
|
|
2034 | |
|
|
2035 | altern [index++] = i; |
2013 | } |
2036 | } |
2014 | |
2037 | |
2015 | if (!index) |
2038 | if (!index) |
2016 | return -1; |
2039 | return -1; |
2017 | |
2040 | |
… | |
… | |
2026 | */ |
2049 | */ |
2027 | int |
2050 | int |
2028 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2051 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2029 | { |
2052 | { |
2030 | for (int i = 0; i < SIZEOFFREE; i++) |
2053 | for (int i = 0; i < SIZEOFFREE; i++) |
2031 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2054 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2032 | return i; |
2055 | return i; |
2033 | |
2056 | |
2034 | return -1; |
2057 | return -1; |
2035 | } |
2058 | } |
2036 | |
2059 | |
… | |
… | |
2090 | object *tmp; |
2113 | object *tmp; |
2091 | maptile *mp; |
2114 | maptile *mp; |
2092 | |
2115 | |
2093 | MoveType blocked, move_type; |
2116 | MoveType blocked, move_type; |
2094 | |
2117 | |
2095 | if (exclude && exclude->head) |
2118 | if (exclude && exclude->head_ () != exclude) |
2096 | { |
2119 | { |
2097 | exclude = exclude->head; |
2120 | exclude = exclude->head; |
2098 | move_type = exclude->move_type; |
2121 | move_type = exclude->move_type; |
2099 | } |
2122 | } |
2100 | else |
2123 | else |
… | |
… | |
2123 | max = maxfree[i]; |
2146 | max = maxfree[i]; |
2124 | else if (mflags & P_IS_ALIVE) |
2147 | else if (mflags & P_IS_ALIVE) |
2125 | { |
2148 | { |
2126 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2149 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2127 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2150 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2128 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2151 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2129 | break; |
2152 | break; |
2130 | |
2153 | |
2131 | if (tmp) |
2154 | if (tmp) |
2132 | return freedir[i]; |
2155 | return freedir[i]; |
2133 | } |
2156 | } |
… | |
… | |
2313 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2336 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2314 | * core dumps if they do. |
2337 | * core dumps if they do. |
2315 | * |
2338 | * |
2316 | * Add a check so we can't pick up invisible objects (0.93.8) |
2339 | * Add a check so we can't pick up invisible objects (0.93.8) |
2317 | */ |
2340 | */ |
2318 | |
|
|
2319 | int |
2341 | int |
2320 | can_pick (const object *who, const object *item) |
2342 | can_pick (const object *who, const object *item) |
2321 | { |
2343 | { |
2322 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2344 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2323 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2345 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2328 | * create clone from object to another |
2350 | * create clone from object to another |
2329 | */ |
2351 | */ |
2330 | object * |
2352 | object * |
2331 | object_create_clone (object *asrc) |
2353 | object_create_clone (object *asrc) |
2332 | { |
2354 | { |
2333 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2355 | object *dst = 0, *tmp, *src, *prev, *item; |
2334 | |
2356 | |
2335 | if (!asrc) |
2357 | if (!asrc) |
2336 | return 0; |
2358 | return 0; |
2337 | |
2359 | |
2338 | src = asrc; |
|
|
2339 | if (src->head) |
|
|
2340 | src = src->head; |
2360 | src = asrc->head_ (); |
2341 | |
2361 | |
2342 | prev = 0; |
2362 | prev = 0; |
2343 | for (part = src; part; part = part->more) |
2363 | for (object *part = src; part; part = part->more) |
2344 | { |
2364 | { |
2345 | tmp = part->clone (); |
2365 | tmp = part->clone (); |
2346 | tmp->x -= src->x; |
2366 | tmp->x -= src->x; |
2347 | tmp->y -= src->y; |
2367 | tmp->y -= src->y; |
2348 | |
2368 | |
… | |
… | |
2461 | /* Basically, if the archetype has this key set, |
2481 | /* Basically, if the archetype has this key set, |
2462 | * we need to store the null value so when we save |
2482 | * we need to store the null value so when we save |
2463 | * it, we save the empty value so that when we load, |
2483 | * it, we save the empty value so that when we load, |
2464 | * we get this value back again. |
2484 | * we get this value back again. |
2465 | */ |
2485 | */ |
2466 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2486 | if (get_ob_key_link (op->arch, canonical_key)) |
2467 | field->value = 0; |
2487 | field->value = 0; |
2468 | else |
2488 | else |
2469 | { |
2489 | { |
2470 | if (last) |
2490 | if (last) |
2471 | last->next = field->next; |
2491 | last->next = field->next; |
… | |
… | |
2540 | } |
2560 | } |
2541 | else |
2561 | else |
2542 | item = item->env; |
2562 | item = item->env; |
2543 | } |
2563 | } |
2544 | |
2564 | |
2545 | |
|
|
2546 | const char * |
2565 | const char * |
2547 | object::flag_desc (char *desc, int len) const |
2566 | object::flag_desc (char *desc, int len) const |
2548 | { |
2567 | { |
2549 | char *p = desc; |
2568 | char *p = desc; |
2550 | bool first = true; |
2569 | bool first = true; |
… | |
… | |
2577 | { |
2596 | { |
2578 | char flagdesc[512]; |
2597 | char flagdesc[512]; |
2579 | char info2[256 * 4]; |
2598 | char info2[256 * 4]; |
2580 | char *p = info; |
2599 | char *p = info; |
2581 | |
2600 | |
2582 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2601 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2583 | count, uuid.seq, |
2602 | count, |
|
|
2603 | uuid.c_str (), |
2584 | &name, |
2604 | &name, |
2585 | title ? "\",title:\"" : "", |
2605 | title ? "\",title:\"" : "", |
2586 | title ? (const char *)title : "", |
2606 | title ? (const char *)title : "", |
2587 | flag_desc (flagdesc, 512), type); |
2607 | flag_desc (flagdesc, 512), type); |
2588 | |
2608 | |
2589 | if (env) |
2609 | if (!this->flag[FLAG_REMOVED] && env) |
2590 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2610 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2591 | |
2611 | |
2592 | if (map) |
2612 | if (map) |
2593 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2613 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2594 | |
2614 | |
… | |
… | |
2612 | } |
2632 | } |
2613 | |
2633 | |
2614 | const materialtype_t * |
2634 | const materialtype_t * |
2615 | object::dominant_material () const |
2635 | object::dominant_material () const |
2616 | { |
2636 | { |
2617 | if (materialtype_t *mat = name_to_material (materialname)) |
2637 | if (materialtype_t *mt = name_to_material (materialname)) |
2618 | return mat; |
2638 | return mt; |
2619 | |
2639 | |
2620 | // omfg this is slow, this has to be temporary :) |
|
|
2621 | shstr unknown ("unknown"); |
|
|
2622 | |
|
|
2623 | return name_to_material (unknown); |
2640 | return name_to_material (shstr_unknown); |
2624 | } |
2641 | } |
2625 | |
2642 | |
2626 | void |
2643 | void |
2627 | object::open_container (object *new_container) |
2644 | object::open_container (object *new_container) |
2628 | { |
2645 | { |
… | |
… | |
2644 | old_container->flag [FLAG_APPLIED] = 0; |
2661 | old_container->flag [FLAG_APPLIED] = 0; |
2645 | container = 0; |
2662 | container = 0; |
2646 | |
2663 | |
2647 | esrv_update_item (UPD_FLAGS, this, old_container); |
2664 | esrv_update_item (UPD_FLAGS, this, old_container); |
2648 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2665 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2666 | play_sound (sound_find ("chest_close")); |
2649 | } |
2667 | } |
2650 | |
2668 | |
2651 | if (new_container) |
2669 | if (new_container) |
2652 | { |
2670 | { |
2653 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2671 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2669 | new_container->flag [FLAG_APPLIED] = 1; |
2687 | new_container->flag [FLAG_APPLIED] = 1; |
2670 | container = new_container; |
2688 | container = new_container; |
2671 | |
2689 | |
2672 | esrv_update_item (UPD_FLAGS, this, new_container); |
2690 | esrv_update_item (UPD_FLAGS, this, new_container); |
2673 | esrv_send_inventory (this, new_container); |
2691 | esrv_send_inventory (this, new_container); |
|
|
2692 | play_sound (sound_find ("chest_open")); |
|
|
2693 | } |
|
|
2694 | } |
|
|
2695 | |
|
|
2696 | object * |
|
|
2697 | object::force_find (const shstr name) |
|
|
2698 | { |
|
|
2699 | /* cycle through his inventory to look for the MARK we want to |
|
|
2700 | * place |
|
|
2701 | */ |
|
|
2702 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2703 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2704 | return splay (tmp); |
|
|
2705 | |
|
|
2706 | return 0; |
|
|
2707 | } |
|
|
2708 | |
|
|
2709 | void |
|
|
2710 | object::force_add (const shstr name, int duration) |
|
|
2711 | { |
|
|
2712 | if (object *force = force_find (name)) |
|
|
2713 | force->destroy (); |
|
|
2714 | |
|
|
2715 | object *force = get_archetype (FORCE_NAME); |
|
|
2716 | |
|
|
2717 | force->slaying = name; |
|
|
2718 | force->stats.food = 1; |
|
|
2719 | force->speed_left = -1.f; |
|
|
2720 | |
|
|
2721 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2722 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2723 | force->flag [FLAG_APPLIED] = true; |
|
|
2724 | |
|
|
2725 | insert (force); |
|
|
2726 | } |
|
|
2727 | |
|
|
2728 | void |
|
|
2729 | object::play_sound (faceidx sound) const |
|
|
2730 | { |
|
|
2731 | if (!sound) |
|
|
2732 | return; |
|
|
2733 | |
|
|
2734 | if (flag [FLAG_REMOVED]) |
|
|
2735 | return; |
|
|
2736 | |
|
|
2737 | if (env) |
2674 | } |
2738 | { |
|
|
2739 | if (object *pl = in_player ()) |
|
|
2740 | pl->contr->play_sound (sound); |
|
|
2741 | } |
|
|
2742 | else |
|
|
2743 | map->play_sound (sound, x, y); |
2675 | } |
2744 | } |
2676 | |
2745 | |
2677 | |
|
|