1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
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27 | |
27 | #include <global.h> |
28 | #include <global.h> |
28 | #include <stdio.h> |
29 | #include <stdio.h> |
29 | #include <sys/types.h> |
30 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
31 | #include <object.h> |
32 | #include <object.h> |
… | |
… | |
33 | #include <sproto.h> |
34 | #include <sproto.h> |
34 | #include <loader.h> |
35 | #include <loader.h> |
35 | |
36 | |
36 | #include <bitset> |
37 | #include <bitset> |
37 | |
38 | |
38 | int nrofallocobjects = 0; |
39 | UUID UUID::cur; |
39 | static UUID uuid; |
40 | static uint64_t seq_next_save; |
40 | const uint64 UUID_SKIP = 1<<19; |
41 | static const uint64 UUID_GAP = 1<<19; |
41 | |
42 | |
42 | objectvec objects; |
43 | objectvec objects; |
43 | activevec actives; |
44 | activevec actives; |
44 | |
45 | |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | short freearr_x[SIZEOFFREE] = { |
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47 | 0, |
|
|
48 | 0, 1, 1, 1, 0, -1, -1, -1, |
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|
49 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
50 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | }; |
51 | }; |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | short freearr_y[SIZEOFFREE] = { |
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53 | 0, |
|
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54 | -1, -1, 0, 1, 1, 1, 0, -1, |
|
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55 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
56 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
50 | }; |
57 | }; |
51 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
58 | int maxfree[SIZEOFFREE] = { |
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59 | 0, |
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60 | 9, 10, 13, 14, 17, 18, 21, 22, |
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61 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
52 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
62 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
53 | }; |
63 | }; |
54 | int freedir[SIZEOFFREE] = { |
64 | int freedir[SIZEOFFREE] = { |
55 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
65 | 0, |
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66 | 1, 2, 3, 4, 5, 6, 7, 8, |
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67 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
56 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
68 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
57 | }; |
69 | }; |
58 | |
70 | |
59 | static void |
71 | static void |
60 | write_uuid (void) |
72 | write_uuid (uval64 skip, bool sync) |
61 | { |
73 | { |
62 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
74 | CALL_BEGIN (2); |
63 | |
75 | CALL_ARG_SV (newSVval64 (skip)); |
64 | sprintf (filename1, "%s/uuid", settings.localdir); |
76 | CALL_ARG_SV (boolSV (sync)); |
65 | sprintf (filename2, "%s/uuid~", settings.localdir); |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
66 | |
78 | CALL_END; |
67 | FILE *fp; |
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68 | |
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69 | if (!(fp = fopen (filename2, "w"))) |
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70 | { |
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71 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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72 | return; |
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73 | } |
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74 | |
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75 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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76 | fclose (fp); |
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77 | rename (filename2, filename1); |
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78 | } |
79 | } |
79 | |
80 | |
80 | static void |
81 | static void |
81 | read_uuid (void) |
82 | read_uuid (void) |
82 | { |
83 | { |
83 | char filename[MAX_BUF]; |
84 | char filename[MAX_BUF]; |
84 | |
85 | |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
86 | |
87 | |
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88 | seq_next_save = 0; |
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89 | |
87 | FILE *fp; |
90 | FILE *fp; |
88 | |
91 | |
89 | if (!(fp = fopen (filename, "r"))) |
92 | if (!(fp = fopen (filename, "r"))) |
90 | { |
93 | { |
91 | if (errno == ENOENT) |
94 | if (errno == ENOENT) |
92 | { |
95 | { |
93 | LOG (llevInfo, "RESET uid to 1\n"); |
96 | LOG (llevInfo, "RESET uid to 1\n"); |
94 | uuid.seq = 0; |
97 | UUID::cur.seq = 0; |
95 | write_uuid (); |
98 | write_uuid (UUID_GAP, true); |
96 | return; |
99 | return; |
97 | } |
100 | } |
98 | |
101 | |
99 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
100 | _exit (1); |
103 | _exit (1); |
101 | } |
104 | } |
102 | |
105 | |
103 | int version; |
106 | UUID::BUF buf; |
104 | unsigned long long uid; |
107 | buf[0] = 0; |
105 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
108 | fgets (buf, sizeof (buf), fp); |
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109 | |
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110 | if (!UUID::cur.parse (buf)) |
106 | { |
111 | { |
107 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
112 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
108 | _exit (1); |
113 | _exit (1); |
109 | } |
114 | } |
110 | |
115 | |
111 | uuid.seq = uid; |
116 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
112 | write_uuid (); |
117 | |
113 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
118 | write_uuid (UUID_GAP, true); |
114 | fclose (fp); |
119 | fclose (fp); |
115 | } |
120 | } |
116 | |
121 | |
117 | UUID |
122 | UUID |
118 | gen_uuid () |
123 | UUID::gen () |
119 | { |
124 | { |
120 | UUID uid; |
125 | UUID uid; |
121 | |
126 | |
122 | uid.seq = ++uuid.seq; |
127 | uid.seq = ++cur.seq; |
123 | |
128 | |
124 | if (!(uuid.seq & (UUID_SKIP - 1))) |
129 | if (expect_false (cur.seq >= seq_next_save)) |
125 | write_uuid (); |
130 | { |
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131 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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132 | write_uuid (UUID_GAP, false); |
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133 | } |
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134 | |
126 | |
135 | |
127 | return uid; |
136 | return uid; |
128 | } |
137 | } |
129 | |
138 | |
130 | void |
139 | void |
131 | init_uuid () |
140 | UUID::init () |
132 | { |
141 | { |
133 | read_uuid (); |
142 | read_uuid (); |
134 | } |
143 | } |
135 | |
144 | |
136 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
145 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
137 | static int |
146 | static bool |
138 | compare_ob_value_lists_one (const object *wants, const object *has) |
147 | compare_ob_value_lists_one (const object *wants, const object *has) |
139 | { |
148 | { |
140 | key_value *wants_field; |
149 | key_value *wants_field; |
141 | |
150 | |
142 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
151 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
… | |
… | |
150 | key_value *has_field; |
159 | key_value *has_field; |
151 | |
160 | |
152 | /* Look for a field in has with the same key. */ |
161 | /* Look for a field in has with the same key. */ |
153 | has_field = get_ob_key_link (has, wants_field->key); |
162 | has_field = get_ob_key_link (has, wants_field->key); |
154 | |
163 | |
155 | if (has_field == NULL) |
164 | if (!has_field) |
156 | { |
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157 | /* No field with that name. */ |
165 | return 0; /* No field with that name. */ |
158 | return FALSE; |
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159 | } |
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160 | |
166 | |
161 | /* Found the matching field. */ |
167 | /* Found the matching field. */ |
162 | if (has_field->value != wants_field->value) |
168 | if (has_field->value != wants_field->value) |
163 | { |
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164 | /* Values don't match, so this half of the comparison is false. */ |
169 | return 0; /* Values don't match, so this half of the comparison is false. */ |
165 | return FALSE; |
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166 | } |
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167 | |
170 | |
168 | /* If we get here, we found a match. Now for the next field in wants. */ |
171 | /* If we get here, we found a match. Now for the next field in wants. */ |
169 | } |
172 | } |
170 | |
173 | |
171 | /* If we get here, every field in wants has a matching field in has. */ |
174 | /* If we get here, every field in wants has a matching field in has. */ |
172 | return TRUE; |
175 | return 1; |
173 | } |
176 | } |
174 | |
177 | |
175 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
178 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
176 | static int |
179 | static bool |
177 | compare_ob_value_lists (const object *ob1, const object *ob2) |
180 | compare_ob_value_lists (const object *ob1, const object *ob2) |
178 | { |
181 | { |
179 | /* However, there may be fields in has which aren't partnered in wants, |
182 | /* However, there may be fields in has which aren't partnered in wants, |
180 | * so we need to run the comparison *twice*. :( |
183 | * so we need to run the comparison *twice*. :( |
181 | */ |
184 | */ |
… | |
… | |
202 | || ob1->speed != ob2->speed |
205 | || ob1->speed != ob2->speed |
203 | || ob1->value != ob2->value |
206 | || ob1->value != ob2->value |
204 | || ob1->name != ob2->name) |
207 | || ob1->name != ob2->name) |
205 | return 0; |
208 | return 0; |
206 | |
209 | |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
210 | /* Do not merge objects if nrof would overflow. First part checks |
208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
211 | * for unsigned overflow (2c), second part checks wether the result |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
212 | * would fit into a 32 bit signed int, which is often used to hold |
210 | * used to store nrof). |
213 | * nrof values. |
211 | */ |
214 | */ |
212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
215 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
213 | return 0; |
216 | return 0; |
214 | |
217 | |
215 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
218 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
216 | * This is to the comparison of the flags below will be OK. We |
219 | * This is to the comparison of the flags below will be OK. We |
217 | * just can't ignore the been applied or identified flags, as they |
220 | * just can't ignore the been applied or identified flags, as they |
218 | * are not equal - just if it has been identified, the been_applied |
221 | * are not equal - just if it has been identified, the been_applied |
219 | * flags lose any meaning. |
222 | * flags lose any meaning. |
220 | */ |
223 | */ |
221 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
224 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
… | |
… | |
249 | || ob1->move_off != ob2->move_off |
252 | || ob1->move_off != ob2->move_off |
250 | || ob1->move_slow != ob2->move_slow |
253 | || ob1->move_slow != ob2->move_slow |
251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
254 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
252 | return 0; |
255 | return 0; |
253 | |
256 | |
254 | /* This is really a spellbook check - really, we should |
257 | /* This is really a spellbook check - we should in general |
255 | * check all objects in the inventory. |
258 | * not merge objects with real inventories, as splitting them |
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259 | * is hard. |
256 | */ |
260 | */ |
257 | if (ob1->inv || ob2->inv) |
261 | if (ob1->inv || ob2->inv) |
258 | { |
262 | { |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
263 | if (!(ob1->inv && ob2->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
264 | return 0; /* inventories differ in length */ |
261 | return 0; |
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262 | |
265 | |
263 | /* Now check to see if the two inventory objects could merge */ |
266 | if (ob1->inv->below || ob2->inv->below) |
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267 | return 0; /* more than one object in inv */ |
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268 | |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
269 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | return 0; |
270 | return 0; /* inventory objects differ */ |
266 | |
271 | |
267 | /* inventory ok - still need to check rest of this object to see |
272 | /* inventory ok - still need to check rest of this object to see |
268 | * if it is valid. |
273 | * if it is valid. |
269 | */ |
274 | */ |
270 | } |
275 | } |
… | |
… | |
289 | if (ob1->level != ob2->level) |
294 | if (ob1->level != ob2->level) |
290 | return 0; |
295 | return 0; |
291 | break; |
296 | break; |
292 | } |
297 | } |
293 | |
298 | |
294 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
299 | if (ob1->key_values || ob2->key_values) |
295 | { |
300 | { |
296 | /* At least one of these has key_values. */ |
301 | /* At least one of these has key_values. */ |
297 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
302 | if ((!ob1->key_values) != (!ob2->key_values)) |
298 | /* One has fields, but the other one doesn't. */ |
303 | /* One has fields, but the other one doesn't. */ |
299 | return 0; |
304 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
305 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
306 | return 0; |
302 | } |
307 | } |
… | |
… | |
305 | { |
310 | { |
306 | ob1->optimise (); |
311 | ob1->optimise (); |
307 | ob2->optimise (); |
312 | ob2->optimise (); |
308 | |
313 | |
309 | if (ob1->self || ob2->self) |
314 | if (ob1->self || ob2->self) |
310 | if (!cfperl_can_merge (ob1, ob2)) |
315 | { |
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316 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
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317 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
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318 | |
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319 | if (k1 != k2) |
311 | return 0; |
320 | return 0; |
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321 | else if (k1 == 0) |
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322 | return 1; |
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323 | else if (!cfperl_can_merge (ob1, ob2)) |
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324 | return 0; |
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325 | } |
312 | } |
326 | } |
313 | |
327 | |
314 | /* Everything passes, must be OK. */ |
328 | /* Everything passes, must be OK. */ |
315 | return 1; |
329 | return 1; |
316 | } |
330 | } |
317 | |
331 | |
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332 | static sint32 |
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333 | weight_adjust (object *op, sint32 weight) |
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334 | { |
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335 | return op->type == CONTAINER |
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336 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
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337 | : weight; |
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338 | } |
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339 | |
318 | /* |
340 | /* |
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341 | * add_weight(object, weight) adds the specified weight to an object, |
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342 | * and also updates how much the environment(s) is/are carrying. |
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343 | */ |
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344 | static void |
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345 | add_weight (object *op, sint32 weight) |
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346 | { |
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347 | while (op) |
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348 | { |
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349 | weight = weight_adjust (op, weight); |
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350 | |
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351 | op->carrying += weight; |
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352 | op = op->env; |
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353 | } |
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354 | } |
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355 | |
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356 | /* |
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357 | * sub_weight() recursively (outwards) subtracts a number from the |
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358 | * weight of an object (and what is carried by it's environment(s)). |
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359 | */ |
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360 | static void |
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361 | sub_weight (object *op, long weight) |
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362 | { |
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363 | add_weight (op, -weight); |
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364 | } |
|
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365 | |
|
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366 | /* |
319 | * sum_weight() is a recursive function which calculates the weight |
367 | * this is a recursive function which calculates the weight |
320 | * an object is carrying. It goes through in figures out how much |
368 | * an object is carrying. It goes through op and figures out how much |
321 | * containers are carrying, and sums it up. |
369 | * containers are carrying, and sums it up. |
322 | */ |
370 | */ |
323 | long |
371 | void |
324 | sum_weight (object *op) |
372 | object::update_weight () |
325 | { |
373 | { |
326 | long sum; |
374 | sint32 sum = 0; |
327 | object *inv; |
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328 | |
375 | |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
376 | for (object *op = inv; op; op = op->below) |
330 | { |
377 | { |
331 | if (inv->inv) |
378 | if (op->inv) |
332 | sum_weight (inv); |
379 | op->update_weight (); |
333 | |
380 | |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
381 | sum += op->total_weight (); |
335 | } |
382 | } |
336 | |
383 | |
337 | if (op->type == CONTAINER && op->stats.Str) |
384 | carrying = weight_adjust (this, sum); |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
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339 | |
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340 | if (op->carrying != sum) |
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341 | op->carrying = sum; |
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342 | |
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343 | return sum; |
|
|
344 | } |
|
|
345 | |
|
|
346 | /** |
|
|
347 | * Return the outermost environment object for a given object. |
|
|
348 | */ |
|
|
349 | |
|
|
350 | object * |
|
|
351 | object_get_env_recursive (object *op) |
|
|
352 | { |
|
|
353 | while (op->env != NULL) |
|
|
354 | op = op->env; |
|
|
355 | return op; |
|
|
356 | } |
385 | } |
357 | |
386 | |
358 | /* |
387 | /* |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
388 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
360 | * Some error messages. |
389 | * Some error messages. |
… | |
… | |
374 | /* |
403 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
404 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * multi-object 1 which is closest to the second object. |
405 | * multi-object 1 which is closest to the second object. |
377 | * If it's not a multi-object, it is returned. |
406 | * If it's not a multi-object, it is returned. |
378 | */ |
407 | */ |
379 | |
|
|
380 | object * |
408 | object * |
381 | get_nearest_part (object *op, const object *pl) |
409 | get_nearest_part (object *op, const object *pl) |
382 | { |
410 | { |
383 | object *tmp, *closest; |
411 | object *tmp, *closest; |
384 | int last_dist, i; |
412 | int last_dist, i; |
… | |
… | |
420 | break; |
448 | break; |
421 | |
449 | |
422 | return op; |
450 | return op; |
423 | } |
451 | } |
424 | |
452 | |
425 | void |
|
|
426 | free_all_object_data () |
|
|
427 | { |
|
|
428 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
429 | } |
|
|
430 | |
|
|
431 | /* |
453 | /* |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
454 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * skill and experience objects. |
455 | * skill and experience objects. |
|
|
456 | * ACTUALLY NO! investigate! TODO |
434 | */ |
457 | */ |
435 | void |
458 | void |
436 | object::set_owner (object *owner) |
459 | object::set_owner (object *owner) |
437 | { |
460 | { |
|
|
461 | // allow objects which own objects |
438 | if (!owner) |
462 | if (owner) |
439 | return; |
|
|
440 | |
|
|
441 | /* next line added to allow objects which own objects */ |
|
|
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
443 | * with the fireball owning a poison cloud which then owned the |
|
|
444 | * fireball. I believe that was caused by one of the objects getting |
|
|
445 | * freed and then another object replacing it. Since the ownercounts |
|
|
446 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
447 | */ |
|
|
448 | while (owner->owner) |
463 | while (owner->owner) |
449 | owner = owner->owner; |
464 | owner = owner->owner; |
|
|
465 | |
|
|
466 | if (flag [FLAG_FREED]) |
|
|
467 | { |
|
|
468 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
469 | return; |
|
|
470 | } |
450 | |
471 | |
451 | this->owner = owner; |
472 | this->owner = owner; |
452 | } |
473 | } |
453 | |
474 | |
454 | int |
475 | int |
… | |
… | |
586 | object::copy_to (object *dst) |
607 | object::copy_to (object *dst) |
587 | { |
608 | { |
588 | *dst = *this; |
609 | *dst = *this; |
589 | |
610 | |
590 | if (speed < 0) |
611 | if (speed < 0) |
591 | dst->speed_left = speed_left - rndm (); |
612 | dst->speed_left -= rndm (); |
592 | |
613 | |
593 | dst->set_speed (dst->speed); |
614 | dst->set_speed (dst->speed); |
594 | } |
615 | } |
595 | |
616 | |
596 | void |
617 | void |
597 | object::instantiate () |
618 | object::instantiate () |
598 | { |
619 | { |
599 | if (!uuid.seq) // HACK |
620 | if (!uuid.seq) // HACK |
600 | uuid = gen_uuid (); |
621 | uuid = UUID::gen (); |
601 | |
622 | |
602 | speed_left = -0.1f; |
623 | speed_left = -0.1f; |
603 | /* copy the body_info to the body_used - this is only really |
624 | /* copy the body_info to the body_used - this is only really |
604 | * need for monsters, but doesn't hurt to do it for everything. |
625 | * need for monsters, but doesn't hurt to do it for everything. |
605 | * by doing so, when a monster is created, it has good starting |
626 | * by doing so, when a monster is created, it has good starting |
… | |
… | |
764 | static int object_count; |
785 | static int object_count; |
765 | |
786 | |
766 | void object::link () |
787 | void object::link () |
767 | { |
788 | { |
768 | assert (!index);//D |
789 | assert (!index);//D |
769 | uuid = gen_uuid (); |
790 | uuid = UUID::gen (); |
770 | count = ++object_count; |
791 | count = ++object_count; |
771 | |
792 | |
772 | refcnt_inc (); |
793 | refcnt_inc (); |
773 | objects.insert (this); |
794 | objects.insert (this); |
774 | } |
795 | } |
… | |
… | |
858 | * if some form of movement is allowed, let objects |
879 | * if some form of movement is allowed, let objects |
859 | * drop on that space. |
880 | * drop on that space. |
860 | */ |
881 | */ |
861 | if (!drop_to_ground |
882 | if (!drop_to_ground |
862 | || !map |
883 | || !map |
863 | || map->in_memory != MAP_IN_MEMORY |
884 | || map->in_memory != MAP_ACTIVE |
864 | || map->nodrop |
885 | || map->nodrop |
865 | || ms ().move_block == MOVE_ALL) |
886 | || ms ().move_block == MOVE_ALL) |
866 | { |
887 | { |
867 | while (inv) |
888 | while (inv) |
868 | { |
889 | { |
… | |
… | |
923 | |
944 | |
924 | if (!freed_map) |
945 | if (!freed_map) |
925 | { |
946 | { |
926 | freed_map = new maptile; |
947 | freed_map = new maptile; |
927 | |
948 | |
|
|
949 | freed_map->path = "<freed objects map>"; |
928 | freed_map->name = "/internal/freed_objects_map"; |
950 | freed_map->name = "/internal/freed_objects_map"; |
929 | freed_map->width = 3; |
951 | freed_map->width = 3; |
930 | freed_map->height = 3; |
952 | freed_map->height = 3; |
|
|
953 | freed_map->nodrop = 1; |
931 | |
954 | |
932 | freed_map->alloc (); |
955 | freed_map->alloc (); |
933 | freed_map->in_memory = MAP_IN_MEMORY; |
956 | freed_map->in_memory = MAP_ACTIVE; |
934 | } |
957 | } |
935 | |
958 | |
936 | map = freed_map; |
959 | map = freed_map; |
937 | x = 1; |
960 | x = 1; |
938 | y = 1; |
961 | y = 1; |
… | |
… | |
967 | play_sound (sound_destroy); |
990 | play_sound (sound_destroy); |
968 | else if (flag [FLAG_MONSTER]) |
991 | else if (flag [FLAG_MONSTER]) |
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
992 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
970 | |
993 | |
971 | attachable::destroy (); |
994 | attachable::destroy (); |
972 | } |
|
|
973 | |
|
|
974 | /* |
|
|
975 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
976 | * weight of an object (and what is carried by it's environment(s)). |
|
|
977 | */ |
|
|
978 | void |
|
|
979 | sub_weight (object *op, signed long weight) |
|
|
980 | { |
|
|
981 | while (op != NULL) |
|
|
982 | { |
|
|
983 | if (op->type == CONTAINER) |
|
|
984 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
985 | |
|
|
986 | op->carrying -= weight; |
|
|
987 | op = op->env; |
|
|
988 | } |
|
|
989 | } |
995 | } |
990 | |
996 | |
991 | /* op->remove (): |
997 | /* op->remove (): |
992 | * This function removes the object op from the linked list of objects |
998 | * This function removes the object op from the linked list of objects |
993 | * which it is currently tied to. When this function is done, the |
999 | * which it is currently tied to. When this function is done, the |
… | |
… | |
1089 | if (map->in_memory == MAP_SAVING) |
1095 | if (map->in_memory == MAP_SAVING) |
1090 | return; |
1096 | return; |
1091 | |
1097 | |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1098 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1093 | |
1099 | |
|
|
1100 | if (object *pl = ms.player ()) |
|
|
1101 | { |
|
|
1102 | if (pl->container == this) |
|
|
1103 | /* If a container that the player is currently using somehow gets |
|
|
1104 | * removed (most likely destroyed), update the player view |
|
|
1105 | * appropriately. |
|
|
1106 | */ |
|
|
1107 | pl->close_container (); |
|
|
1108 | |
|
|
1109 | pl->contr->ns->floorbox_update (); |
|
|
1110 | } |
|
|
1111 | |
1094 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1112 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1095 | { |
1113 | { |
1096 | /* No point updating the players look faces if he is the object |
1114 | /* No point updating the players look faces if he is the object |
1097 | * being removed. |
1115 | * being removed. |
1098 | */ |
1116 | */ |
1099 | |
|
|
1100 | if (tmp->type == PLAYER && tmp != this) |
|
|
1101 | { |
|
|
1102 | /* If a container that the player is currently using somehow gets |
|
|
1103 | * removed (most likely destroyed), update the player view |
|
|
1104 | * appropriately. |
|
|
1105 | */ |
|
|
1106 | if (tmp->container == this) |
|
|
1107 | { |
|
|
1108 | flag [FLAG_APPLIED] = 0; |
|
|
1109 | tmp->container = 0; |
|
|
1110 | } |
|
|
1111 | |
|
|
1112 | if (tmp->contr->ns) |
|
|
1113 | tmp->contr->ns->floorbox_update (); |
|
|
1114 | } |
|
|
1115 | |
1117 | |
1116 | /* See if object moving off should effect something */ |
1118 | /* See if object moving off should effect something */ |
1117 | if (check_walk_off |
1119 | if (check_walk_off |
1118 | && ((move_type & tmp->move_off) |
1120 | && ((move_type & tmp->move_off) |
1119 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1121 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1151 | merge_ob (object *op, object *top) |
1153 | merge_ob (object *op, object *top) |
1152 | { |
1154 | { |
1153 | if (!op->nrof) |
1155 | if (!op->nrof) |
1154 | return 0; |
1156 | return 0; |
1155 | |
1157 | |
1156 | if (top) |
1158 | if (!top) |
1157 | for (top = op; top && top->above; top = top->above) |
1159 | for (top = op; top && top->above; top = top->above) |
1158 | ; |
1160 | ; |
1159 | |
1161 | |
1160 | for (; top; top = top->below) |
1162 | for (; top; top = top->below) |
1161 | { |
1163 | { |
… | |
… | |
1242 | |
1244 | |
1243 | object *top, *floor = NULL; |
1245 | object *top, *floor = NULL; |
1244 | |
1246 | |
1245 | op->remove (); |
1247 | op->remove (); |
1246 | |
1248 | |
1247 | #if 0 |
|
|
1248 | if (!m->active != !op->active) |
|
|
1249 | if (m->active) |
|
|
1250 | op->activate_recursive (); |
|
|
1251 | else |
|
|
1252 | op->deactivate_recursive (); |
|
|
1253 | #endif |
|
|
1254 | |
|
|
1255 | if (out_of_map (m, op->x, op->y)) |
|
|
1256 | { |
|
|
1257 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
|
|
1258 | #ifdef MANY_CORES |
|
|
1259 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1260 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1261 | * improperly inserted. |
|
|
1262 | */ |
|
|
1263 | abort (); |
|
|
1264 | #endif |
|
|
1265 | return op; |
|
|
1266 | } |
|
|
1267 | |
|
|
1268 | if (object *more = op->more) |
|
|
1269 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1270 | return 0; |
|
|
1271 | |
|
|
1272 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1273 | |
|
|
1274 | /* Ideally, the caller figures this out. However, it complicates a lot |
1249 | /* Ideally, the caller figures this out. However, it complicates a lot |
1275 | * of areas of callers (eg, anything that uses find_free_spot would now |
1250 | * of areas of callers (eg, anything that uses find_free_spot would now |
1276 | * need extra work |
1251 | * need extra work |
1277 | */ |
1252 | */ |
1278 | if (!xy_normalise (m, op->x, op->y)) |
1253 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1254 | { |
|
|
1255 | op->destroy (); |
1279 | return 0; |
1256 | return 0; |
|
|
1257 | } |
|
|
1258 | |
|
|
1259 | if (object *more = op->more) |
|
|
1260 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1261 | return 0; |
|
|
1262 | |
|
|
1263 | CLEAR_FLAG (op, FLAG_REMOVED); |
1280 | |
1264 | |
1281 | op->map = m; |
1265 | op->map = m; |
1282 | mapspace &ms = op->ms (); |
1266 | mapspace &ms = op->ms (); |
1283 | |
1267 | |
1284 | /* this has to be done after we translate the coordinates. |
1268 | /* this has to be done after we translate the coordinates. |
… | |
… | |
1319 | else |
1303 | else |
1320 | { |
1304 | { |
1321 | top = ms.bot; |
1305 | top = ms.bot; |
1322 | |
1306 | |
1323 | /* If there are other objects, then */ |
1307 | /* If there are other objects, then */ |
1324 | if ((!(flag & INS_MAP_LOAD)) && top) |
1308 | if (top) |
1325 | { |
1309 | { |
1326 | object *last = 0; |
1310 | object *last = 0; |
1327 | |
1311 | |
1328 | /* |
1312 | /* |
1329 | * If there are multiple objects on this space, we do some trickier handling. |
1313 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1381 | */ |
1365 | */ |
1382 | if (last && last->below && last != floor) |
1366 | if (last && last->below && last != floor) |
1383 | top = last->below; |
1367 | top = last->below; |
1384 | } |
1368 | } |
1385 | } /* If objects on this space */ |
1369 | } /* If objects on this space */ |
1386 | if (flag & INS_MAP_LOAD) |
|
|
1387 | top = ms.top; |
|
|
1388 | |
1370 | |
1389 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1371 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1390 | top = floor; |
1372 | top = floor; |
1391 | |
1373 | |
1392 | /* Top is the object that our object (op) is going to get inserted above. |
1374 | /* Top is the object that our object (op) is going to get inserted above. |
… | |
… | |
1425 | op->map->touch (); |
1407 | op->map->touch (); |
1426 | } |
1408 | } |
1427 | |
1409 | |
1428 | op->map->dirty = true; |
1410 | op->map->dirty = true; |
1429 | |
1411 | |
1430 | /* If we have a floor, we know the player, if any, will be above |
|
|
1431 | * it, so save a few ticks and start from there. |
|
|
1432 | */ |
|
|
1433 | if (!(flag & INS_MAP_LOAD)) |
|
|
1434 | if (object *pl = ms.player ()) |
1412 | if (object *pl = ms.player ()) |
1435 | if (pl->contr->ns) |
|
|
1436 | pl->contr->ns->floorbox_update (); |
1413 | pl->contr->ns->floorbox_update (); |
1437 | |
1414 | |
1438 | /* If this object glows, it may affect lighting conditions that are |
1415 | /* If this object glows, it may affect lighting conditions that are |
1439 | * visible to others on this map. But update_all_los is really |
1416 | * visible to others on this map. But update_all_los is really |
1440 | * an inefficient way to do this, as it means los for all players |
1417 | * an inefficient way to do this, as it means los for all players |
1441 | * on the map will get recalculated. The players could very well |
1418 | * on the map will get recalculated. The players could very well |
… | |
… | |
1501 | } |
1478 | } |
1502 | |
1479 | |
1503 | object * |
1480 | object * |
1504 | object::insert_at (object *where, object *originator, int flags) |
1481 | object::insert_at (object *where, object *originator, int flags) |
1505 | { |
1482 | { |
|
|
1483 | if (where->env) |
|
|
1484 | return where->env->insert (this); |
|
|
1485 | else |
1506 | return where->map->insert (this, where->x, where->y, originator, flags); |
1486 | return where->map->insert (this, where->x, where->y, originator, flags); |
1507 | } |
1487 | } |
1508 | |
1488 | |
1509 | /* |
1489 | /* |
1510 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1490 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1511 | * is returned contains nr objects, and the remaining parts contains |
1491 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1531 | orig_ob->destroy (1); |
1511 | orig_ob->destroy (1); |
1532 | else if (!is_removed) |
1512 | else if (!is_removed) |
1533 | { |
1513 | { |
1534 | if (orig_ob->env != NULL) |
1514 | if (orig_ob->env != NULL) |
1535 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1515 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1536 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1516 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_ACTIVE) |
1537 | { |
1517 | { |
1538 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1518 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1539 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1519 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1540 | return NULL; |
1520 | return NULL; |
1541 | } |
1521 | } |
… | |
… | |
1631 | op->destroy (); |
1611 | op->destroy (); |
1632 | return 0; |
1612 | return 0; |
1633 | } |
1613 | } |
1634 | } |
1614 | } |
1635 | |
1615 | |
1636 | /* |
|
|
1637 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1638 | * and also updates how much the environment(s) is/are carrying. |
|
|
1639 | */ |
|
|
1640 | void |
|
|
1641 | add_weight (object *op, signed long weight) |
|
|
1642 | { |
|
|
1643 | while (op != NULL) |
|
|
1644 | { |
|
|
1645 | if (op->type == CONTAINER) |
|
|
1646 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1647 | |
|
|
1648 | op->carrying += weight; |
|
|
1649 | op = op->env; |
|
|
1650 | } |
|
|
1651 | } |
|
|
1652 | |
|
|
1653 | object * |
1616 | object * |
1654 | insert_ob_in_ob (object *op, object *where) |
1617 | insert_ob_in_ob (object *op, object *where) |
1655 | { |
1618 | { |
1656 | if (!where) |
1619 | if (!where) |
1657 | { |
1620 | { |
… | |
… | |
1679 | * be != op, if items are merged. -Tero |
1642 | * be != op, if items are merged. -Tero |
1680 | */ |
1643 | */ |
1681 | object * |
1644 | object * |
1682 | object::insert (object *op) |
1645 | object::insert (object *op) |
1683 | { |
1646 | { |
1684 | object *tmp, *otmp; |
|
|
1685 | |
|
|
1686 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1647 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1687 | op->remove (); |
1648 | op->remove (); |
1688 | |
1649 | |
1689 | if (op->more) |
1650 | if (op->more) |
1690 | { |
1651 | { |
… | |
… | |
1692 | return op; |
1653 | return op; |
1693 | } |
1654 | } |
1694 | |
1655 | |
1695 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1656 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1696 | CLEAR_FLAG (op, FLAG_REMOVED); |
1657 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1658 | |
1697 | if (op->nrof) |
1659 | if (op->nrof) |
1698 | { |
1660 | { |
1699 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1661 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1700 | if (object::can_merge (tmp, op)) |
1662 | if (object::can_merge (tmp, op)) |
1701 | { |
1663 | { |
1702 | /* return the original object and remove inserted object |
1664 | /* return the original object and remove inserted object |
1703 | (client needs the original object) */ |
1665 | (client needs the original object) */ |
1704 | tmp->nrof += op->nrof; |
1666 | tmp->nrof += op->nrof; |
… | |
… | |
1723 | add_weight (this, op->weight * op->nrof); |
1685 | add_weight (this, op->weight * op->nrof); |
1724 | } |
1686 | } |
1725 | else |
1687 | else |
1726 | add_weight (this, (op->weight + op->carrying)); |
1688 | add_weight (this, (op->weight + op->carrying)); |
1727 | |
1689 | |
1728 | otmp = this->in_player (); |
1690 | if (object *otmp = this->in_player ()) |
1729 | if (otmp && otmp->contr) |
|
|
1730 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1691 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1731 | otmp->update_stats (); |
1692 | otmp->update_stats (); |
1732 | |
1693 | |
|
|
1694 | op->owner = 0; // its his/hers now. period. |
1733 | op->map = 0; |
1695 | op->map = 0; |
1734 | op->env = this; |
1696 | op->env = this; |
1735 | op->above = 0; |
1697 | op->above = 0; |
1736 | op->below = 0; |
1698 | op->below = 0; |
1737 | op->x = 0, op->y = 0; |
1699 | op->x = op->y = 0; |
1738 | |
1700 | |
1739 | /* reset the light list and los of the players on the map */ |
1701 | /* reset the light list and los of the players on the map */ |
1740 | if ((op->glow_radius != 0) && map) |
1702 | if (op->glow_radius && map) |
1741 | { |
1703 | { |
1742 | #ifdef DEBUG_LIGHTS |
1704 | #ifdef DEBUG_LIGHTS |
1743 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1705 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1744 | #endif /* DEBUG_LIGHTS */ |
1706 | #endif /* DEBUG_LIGHTS */ |
1745 | if (map->darkness) |
1707 | if (map->darkness) |
… | |
… | |
1979 | * activate recursively a flag on an object inventory |
1941 | * activate recursively a flag on an object inventory |
1980 | */ |
1942 | */ |
1981 | void |
1943 | void |
1982 | flag_inv (object *op, int flag) |
1944 | flag_inv (object *op, int flag) |
1983 | { |
1945 | { |
1984 | if (op->inv) |
|
|
1985 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1946 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1986 | { |
1947 | { |
1987 | SET_FLAG (tmp, flag); |
1948 | SET_FLAG (tmp, flag); |
1988 | flag_inv (tmp, flag); |
1949 | flag_inv (tmp, flag); |
1989 | } |
1950 | } |
1990 | } |
1951 | } |
1991 | |
1952 | |
1992 | /* |
1953 | /* |
1993 | * deactivate recursively a flag on an object inventory |
1954 | * deactivate recursively a flag on an object inventory |
1994 | */ |
1955 | */ |
1995 | void |
1956 | void |
1996 | unflag_inv (object *op, int flag) |
1957 | unflag_inv (object *op, int flag) |
1997 | { |
1958 | { |
1998 | if (op->inv) |
|
|
1999 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1959 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2000 | { |
1960 | { |
2001 | CLEAR_FLAG (tmp, flag); |
1961 | CLEAR_FLAG (tmp, flag); |
2002 | unflag_inv (tmp, flag); |
1962 | unflag_inv (tmp, flag); |
2003 | } |
1963 | } |
2004 | } |
1964 | } |
2005 | |
1965 | |
2006 | /* |
1966 | /* |
2007 | * find_free_spot(object, map, x, y, start, stop) will search for |
1967 | * find_free_spot(object, map, x, y, start, stop) will search for |
2008 | * a spot at the given map and coordinates which will be able to contain |
1968 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2010 | * to search (see the freearr_x/y[] definition). |
1970 | * to search (see the freearr_x/y[] definition). |
2011 | * It returns a random choice among the alternatives found. |
1971 | * It returns a random choice among the alternatives found. |
2012 | * start and stop are where to start relative to the free_arr array (1,9 |
1972 | * start and stop are where to start relative to the free_arr array (1,9 |
2013 | * does all 4 immediate directions). This returns the index into the |
1973 | * does all 4 immediate directions). This returns the index into the |
2014 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1974 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2015 | * Note - this only checks to see if there is space for the head of the |
|
|
2016 | * object - if it is a multispace object, this should be called for all |
|
|
2017 | * pieces. |
|
|
2018 | * Note2: This function does correctly handle tiled maps, but does not |
1975 | * Note: This function does correctly handle tiled maps, but does not |
2019 | * inform the caller. However, insert_ob_in_map will update as |
1976 | * inform the caller. However, insert_ob_in_map will update as |
2020 | * necessary, so the caller shouldn't need to do any special work. |
1977 | * necessary, so the caller shouldn't need to do any special work. |
2021 | * Note - updated to take an object instead of archetype - this is necessary |
1978 | * Note - updated to take an object instead of archetype - this is necessary |
2022 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1979 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2023 | * to know if the space in question will block the object. We can't use |
1980 | * to know if the space in question will block the object. We can't use |
… | |
… | |
2025 | * customized, changed states, etc. |
1982 | * customized, changed states, etc. |
2026 | */ |
1983 | */ |
2027 | int |
1984 | int |
2028 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1985 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2029 | { |
1986 | { |
|
|
1987 | int altern[SIZEOFFREE]; |
2030 | int index = 0, flag; |
1988 | int index = 0, flag; |
2031 | int altern[SIZEOFFREE]; |
|
|
2032 | |
1989 | |
2033 | for (int i = start; i < stop; i++) |
1990 | for (int i = start; i < stop; i++) |
2034 | { |
1991 | { |
2035 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1992 | mapxy pos (m, x, y); pos.move (i); |
2036 | if (!flag) |
1993 | |
|
|
1994 | if (!pos.normalise ()) |
|
|
1995 | continue; |
|
|
1996 | |
|
|
1997 | mapspace &ms = *pos; |
|
|
1998 | |
|
|
1999 | if (ms.flags () & P_IS_ALIVE) |
|
|
2000 | continue; |
|
|
2001 | |
|
|
2002 | /* However, often |
|
|
2003 | * ob doesn't have any move type (when used to place exits) |
|
|
2004 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2005 | */ |
|
|
2006 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2007 | { |
2037 | altern [index++] = i; |
2008 | altern [index++] = i; |
|
|
2009 | continue; |
|
|
2010 | } |
2038 | |
2011 | |
2039 | /* Basically, if we find a wall on a space, we cut down the search size. |
2012 | /* Basically, if we find a wall on a space, we cut down the search size. |
2040 | * In this way, we won't return spaces that are on another side of a wall. |
2013 | * In this way, we won't return spaces that are on another side of a wall. |
2041 | * This mostly work, but it cuts down the search size in all directions - |
2014 | * This mostly work, but it cuts down the search size in all directions - |
2042 | * if the space being examined only has a wall to the north and empty |
2015 | * if the space being examined only has a wall to the north and empty |
2043 | * spaces in all the other directions, this will reduce the search space |
2016 | * spaces in all the other directions, this will reduce the search space |
2044 | * to only the spaces immediately surrounding the target area, and |
2017 | * to only the spaces immediately surrounding the target area, and |
2045 | * won't look 2 spaces south of the target space. |
2018 | * won't look 2 spaces south of the target space. |
2046 | */ |
2019 | */ |
2047 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2020 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2021 | { |
2048 | stop = maxfree[i]; |
2022 | stop = maxfree[i]; |
|
|
2023 | continue; |
|
|
2024 | } |
|
|
2025 | |
|
|
2026 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2027 | * head of the object should correspond for the entire object. |
|
|
2028 | */ |
|
|
2029 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2030 | continue; |
|
|
2031 | |
|
|
2032 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
2033 | continue; |
|
|
2034 | |
|
|
2035 | altern [index++] = i; |
2049 | } |
2036 | } |
2050 | |
2037 | |
2051 | if (!index) |
2038 | if (!index) |
2052 | return -1; |
2039 | return -1; |
2053 | |
2040 | |
… | |
… | |
2062 | */ |
2049 | */ |
2063 | int |
2050 | int |
2064 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2051 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2065 | { |
2052 | { |
2066 | for (int i = 0; i < SIZEOFFREE; i++) |
2053 | for (int i = 0; i < SIZEOFFREE; i++) |
2067 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2054 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2068 | return i; |
2055 | return i; |
2069 | |
2056 | |
2070 | return -1; |
2057 | return -1; |
2071 | } |
2058 | } |
2072 | |
2059 | |
… | |
… | |
2349 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2336 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2350 | * core dumps if they do. |
2337 | * core dumps if they do. |
2351 | * |
2338 | * |
2352 | * Add a check so we can't pick up invisible objects (0.93.8) |
2339 | * Add a check so we can't pick up invisible objects (0.93.8) |
2353 | */ |
2340 | */ |
2354 | |
|
|
2355 | int |
2341 | int |
2356 | can_pick (const object *who, const object *item) |
2342 | can_pick (const object *who, const object *item) |
2357 | { |
2343 | { |
2358 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2344 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2359 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2345 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2610 | { |
2596 | { |
2611 | char flagdesc[512]; |
2597 | char flagdesc[512]; |
2612 | char info2[256 * 4]; |
2598 | char info2[256 * 4]; |
2613 | char *p = info; |
2599 | char *p = info; |
2614 | |
2600 | |
2615 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2601 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2616 | count, uuid.seq, |
2602 | count, |
|
|
2603 | uuid.c_str (), |
2617 | &name, |
2604 | &name, |
2618 | title ? "\",title:\"" : "", |
2605 | title ? "\",title:\"" : "", |
2619 | title ? (const char *)title : "", |
2606 | title ? (const char *)title : "", |
2620 | flag_desc (flagdesc, 512), type); |
2607 | flag_desc (flagdesc, 512), type); |
2621 | |
2608 | |
2622 | if (env) |
2609 | if (!this->flag[FLAG_REMOVED] && env) |
2623 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2610 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2624 | |
2611 | |
2625 | if (map) |
2612 | if (map) |
2626 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2613 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2627 | |
2614 | |
… | |
… | |
2674 | old_container->flag [FLAG_APPLIED] = 0; |
2661 | old_container->flag [FLAG_APPLIED] = 0; |
2675 | container = 0; |
2662 | container = 0; |
2676 | |
2663 | |
2677 | esrv_update_item (UPD_FLAGS, this, old_container); |
2664 | esrv_update_item (UPD_FLAGS, this, old_container); |
2678 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2665 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2666 | play_sound (sound_find ("chest_close")); |
2679 | } |
2667 | } |
2680 | |
2668 | |
2681 | if (new_container) |
2669 | if (new_container) |
2682 | { |
2670 | { |
2683 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2671 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2699 | new_container->flag [FLAG_APPLIED] = 1; |
2687 | new_container->flag [FLAG_APPLIED] = 1; |
2700 | container = new_container; |
2688 | container = new_container; |
2701 | |
2689 | |
2702 | esrv_update_item (UPD_FLAGS, this, new_container); |
2690 | esrv_update_item (UPD_FLAGS, this, new_container); |
2703 | esrv_send_inventory (this, new_container); |
2691 | esrv_send_inventory (this, new_container); |
|
|
2692 | play_sound (sound_find ("chest_open")); |
2704 | } |
2693 | } |
2705 | } |
2694 | } |
2706 | |
2695 | |
2707 | object * |
2696 | object * |
2708 | object::force_find (const shstr name) |
2697 | object::force_find (const shstr name) |
… | |
… | |
2734 | force->flag [FLAG_APPLIED] = true; |
2723 | force->flag [FLAG_APPLIED] = true; |
2735 | |
2724 | |
2736 | insert (force); |
2725 | insert (force); |
2737 | } |
2726 | } |
2738 | |
2727 | |
|
|
2728 | void |
|
|
2729 | object::play_sound (faceidx sound) const |
|
|
2730 | { |
|
|
2731 | if (!sound) |
|
|
2732 | return; |
|
|
2733 | |
|
|
2734 | if (flag [FLAG_REMOVED]) |
|
|
2735 | return; |
|
|
2736 | |
|
|
2737 | if (env) |
|
|
2738 | { |
|
|
2739 | if (object *pl = in_player ()) |
|
|
2740 | pl->contr->play_sound (sound); |
|
|
2741 | } |
|
|
2742 | else |
|
|
2743 | map->play_sound (sound, x, y); |
|
|
2744 | } |
|
|
2745 | |