ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.211 by root, Mon Apr 21 21:32:32 2008 UTC vs.
Revision 1.221 by root, Thu Apr 24 12:06:01 2008 UTC

24#include <global.h> 24#include <global.h>
25#include <stdio.h> 25#include <stdio.h>
26#include <sys/types.h> 26#include <sys/types.h>
27#include <sys/uio.h> 27#include <sys/uio.h>
28#include <object.h> 28#include <object.h>
29#include <funcpoint.h>
30#include <sproto.h> 29#include <sproto.h>
31#include <loader.h> 30#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
331 330
332 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
333 return 1; 332 return 1;
334} 333}
335 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
336// adjust weight per container type ("of holding") 371// adjust weight per container type ("of holding")
337static sint32 372static sint32
338weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
339{ 374{
340 return op->type == CONTAINER 375 return op->type == CONTAINER
351{ 386{
352 while (op) 387 while (op)
353 { 388 {
354 weight = weight_adjust (op, weight); 389 weight = weight_adjust (op, weight);
355 390
391 if (!weight)
392 return;
393
356 op->carrying += weight; 394 op->carrying += weight;
395
396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
398 esrv_update_item (UPD_WEIGHT, pl, op);
399
357 op = op->env; 400 op = op->env;
358 } 401 }
359} 402}
360 403
361/* 404/*
374 op->update_weight (); 417 op->update_weight ();
375 418
376 sum += op->total_weight (); 419 sum += op->total_weight ();
377 } 420 }
378 421
379 carrying = weight_adjust (this, sum); 422 sum = weight_adjust (this, sum);
423
424 if (sum != carrying)
425 {
426 carrying = sum;
427
428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
430 esrv_update_item (UPD_WEIGHT, pl, this);
431 }
380} 432}
381 433
382/* 434/*
383 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
384 */ 436 */
866object::destroy_inv (bool drop_to_ground) 918object::destroy_inv (bool drop_to_ground)
867{ 919{
868 // need to check first, because the checks below might segfault 920 // need to check first, because the checks below might segfault
869 // as we might be on an invalid mapspace and crossfire code 921 // as we might be on an invalid mapspace and crossfire code
870 // is too buggy to ensure that the inventory is empty. 922 // is too buggy to ensure that the inventory is empty.
871 // corollary: if you create arrows etc. with stuff in tis inventory, 923 // corollary: if you create arrows etc. with stuff in its inventory,
872 // cf will crash below with off-map x and y 924 // cf will crash below with off-map x and y
873 if (!inv) 925 if (!inv)
874 return; 926 return;
875 927
876 /* Only if the space blocks everything do we not process - 928 /* Only if the space blocks everything do we not process -
883 || map->nodrop 935 || map->nodrop
884 || ms ().move_block == MOVE_ALL) 936 || ms ().move_block == MOVE_ALL)
885 { 937 {
886 while (inv) 938 while (inv)
887 { 939 {
888 inv->destroy_inv (drop_to_ground); 940 inv->destroy_inv (false);
889 inv->destroy (); 941 inv->destroy ();
890 } 942 }
891 } 943 }
892 else 944 else
893 { /* Put objects in inventory onto this space */ 945 { /* Put objects in inventory onto this space */
899 || op->flag [FLAG_NO_DROP] 951 || op->flag [FLAG_NO_DROP]
900 || op->type == RUNE 952 || op->type == RUNE
901 || op->type == TRAP 953 || op->type == TRAP
902 || op->flag [FLAG_IS_A_TEMPLATE] 954 || op->flag [FLAG_IS_A_TEMPLATE]
903 || op->flag [FLAG_DESTROY_ON_DEATH]) 955 || op->flag [FLAG_DESTROY_ON_DEATH])
904 op->destroy (); 956 op->destroy (true);
905 else 957 else
906 map->insert (op, x, y); 958 map->insert (op, x, y);
907 } 959 }
908 } 960 }
909} 961}
916} 968}
917 969
918void 970void
919object::do_destroy () 971object::do_destroy ()
920{ 972{
921 attachable::do_destroy ();
922
923 if (flag [FLAG_IS_LINKED]) 973 if (flag [FLAG_IS_LINKED])
924 remove_button_link (this); 974 remove_button_link (this);
925 975
926 if (flag [FLAG_FRIENDLY]) 976 if (flag [FLAG_FRIENDLY])
927 remove_friendly_object (this); 977 remove_friendly_object (this);
928 978
929 if (!flag [FLAG_REMOVED])
930 remove (); 979 remove ();
931 980
932 destroy_inv (true); 981 attachable::do_destroy ();
933 982
934 deactivate (); 983 deactivate ();
935 unlink (); 984 unlink ();
936 985
937 flag [FLAG_FREED] = 1; 986 flag [FLAG_FREED] = 1;
978object::destroy (bool destroy_inventory) 1027object::destroy (bool destroy_inventory)
979{ 1028{
980 if (destroyed ()) 1029 if (destroyed ())
981 return; 1030 return;
982 1031
1032 if (!is_head () && !head->destroyed ())
1033 {
1034 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1035 head->destroy (destroy_inventory);
1036 }
1037
983 if (destroy_inventory) 1038 destroy_inv (!destroy_inventory);
984 destroy_inv (false);
985 1039
986 if (is_head ()) 1040 if (is_head ())
987 if (sound_destroy) 1041 if (sound_destroy)
988 play_sound (sound_destroy); 1042 play_sound (sound_destroy);
989 else if (flag [FLAG_MONSTER]) 1043 else if (flag [FLAG_MONSTER])
1003object::do_remove () 1057object::do_remove ()
1004{ 1058{
1005 object *tmp, *last = 0; 1059 object *tmp, *last = 0;
1006 object *otmp; 1060 object *otmp;
1007 1061
1008 if (QUERY_FLAG (this, FLAG_REMOVED)) 1062 if (flag [FLAG_REMOVED])
1009 return; 1063 return;
1010 1064
1011 SET_FLAG (this, FLAG_REMOVED);
1012 INVOKE_OBJECT (REMOVE, this); 1065 INVOKE_OBJECT (REMOVE, this);
1066
1067 flag [FLAG_REMOVED] = true;
1013 1068
1014 if (more) 1069 if (more)
1015 more->remove (); 1070 more->remove ();
1016 1071
1017 /* 1072 /*
1018 * In this case, the object to be removed is in someones 1073 * In this case, the object to be removed is in someones
1019 * inventory. 1074 * inventory.
1020 */ 1075 */
1021 if (env) 1076 if (env)
1022 { 1077 {
1078 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1079 if (object *pl = visible_to ())
1080 esrv_del_item (pl->contr, count);
1081 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1082
1023 adjust_weight (env, -total_weight ()); 1083 adjust_weight (env, -total_weight ());
1024 1084
1025 *(above ? &above->below : &env->inv) = below; 1085 *(above ? &above->below : &env->inv) = below;
1026 1086
1027 if (below) 1087 if (below)
1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1105 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1046 otmp->update_stats (); 1106 otmp->update_stats ();
1047 } 1107 }
1048 else if (map) 1108 else if (map)
1049 { 1109 {
1050 if (type == PLAYER)
1051 {
1052 // leaving a spot always closes any open container on the ground
1053 if (container && !container->env)
1054 // this causes spurious floorbox updates, but it ensures
1055 // that the CLOSE event is being sent.
1056 close_container ();
1057
1058 --map->players;
1059 map->touch ();
1060 }
1061
1062 map->dirty = true; 1110 map->dirty = true;
1063 mapspace &ms = this->ms (); 1111 mapspace &ms = this->ms ();
1112
1113 if (object *pl = ms.player ())
1114 {
1115 if (type == PLAYER) // this == pl(!)
1116 {
1117 // leaving a spot always closes any open container on the ground
1118 if (container && !container->env)
1119 // this causes spurious floorbox updates, but it ensures
1120 // that the CLOSE event is being sent.
1121 close_container ();
1122
1123 --map->players;
1124 map->touch ();
1125 }
1126 else if (pl->container == this)
1127 {
1128 // removing a container should close it
1129 close_container ();
1130 }
1131
1132 esrv_del_item (pl->contr, count);
1133 }
1064 1134
1065 /* link the object above us */ 1135 /* link the object above us */
1066 if (above) 1136 if (above)
1067 above->below = below; 1137 above->below = below;
1068 else 1138 else
1098 * removed (most likely destroyed), update the player view 1168 * removed (most likely destroyed), update the player view
1099 * appropriately. 1169 * appropriately.
1100 */ 1170 */
1101 pl->close_container (); 1171 pl->close_container ();
1102 1172
1103 pl->contr->ns->floorbox_update (); 1173 //TODO: the floorbox prev/next might need updating
1174 esrv_del_item (pl->contr, count);
1104 } 1175 }
1105 1176
1106 for (tmp = ms.bot; tmp; tmp = tmp->above) 1177 for (tmp = ms.bot; tmp; tmp = tmp->above)
1107 { 1178 {
1108 /* No point updating the players look faces if he is the object 1179 /* No point updating the players look faces if he is the object
1152 if (!top) 1223 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1224 for (top = op; top && top->above; top = top->above)
1154 ; 1225 ;
1155 1226
1156 for (; top; top = top->below) 1227 for (; top; top = top->below)
1157 {
1158 if (top == op)
1159 continue;
1160
1161 if (object::can_merge (op, top)) 1228 if (object::can_merge (op, top))
1162 { 1229 {
1163 top->nrof += op->nrof; 1230 top->nrof += op->nrof;
1164 1231
1165/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1232 if (object *pl = top->visible_to ())
1166 op->weight = 0; /* Don't want any adjustements now */ 1233 esrv_update_item (UPD_NROF, pl, top);
1234
1235 op->weight = 0; // cancel the addition above
1236 op->carrying = 0; // must be 0 already
1237
1167 op->destroy (); 1238 op->destroy (1);
1239
1168 return top; 1240 return top;
1169 } 1241 }
1170 }
1171 1242
1172 return 0; 1243 return 0;
1173} 1244}
1174 1245
1175void 1246void
1234object * 1305object *
1235insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1306insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1236{ 1307{
1237 assert (!op->flag [FLAG_FREED]); 1308 assert (!op->flag [FLAG_FREED]);
1238 1309
1239 object *top, *floor = NULL;
1240
1241 op->remove (); 1310 op->remove ();
1242 1311
1243 /* Ideally, the caller figures this out. However, it complicates a lot 1312 /* Ideally, the caller figures this out. However, it complicates a lot
1244 * of areas of callers (eg, anything that uses find_free_spot would now 1313 * of areas of callers (eg, anything that uses find_free_spot would now
1245 * need extra work 1314 * need extra work
1246 */ 1315 */
1247 if (!xy_normalise (m, op->x, op->y)) 1316 if (!xy_normalise (m, op->x, op->y))
1248 { 1317 {
1249 op->destroy (); 1318 op->destroy (1);
1250 return 0; 1319 return 0;
1251 } 1320 }
1252 1321
1253 if (object *more = op->more) 1322 if (object *more = op->more)
1254 if (!insert_ob_in_map (more, m, originator, flag)) 1323 if (!insert_ob_in_map (more, m, originator, flag))
1263 */ 1332 */
1264 if (op->nrof && !(flag & INS_NO_MERGE)) 1333 if (op->nrof && !(flag & INS_NO_MERGE))
1265 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1334 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1266 if (object::can_merge (op, tmp)) 1335 if (object::can_merge (op, tmp))
1267 { 1336 {
1337 // TODO: we atcually want to update tmp, not op,
1338 // but some caller surely breaks when we return tmp
1339 // from here :/
1268 op->nrof += tmp->nrof; 1340 op->nrof += tmp->nrof;
1269 tmp->destroy (1); 1341 tmp->destroy (1);
1270 } 1342 }
1271 1343
1272 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1344 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1294 /* since *below* originator, no need to update top */ 1366 /* since *below* originator, no need to update top */
1295 originator->below = op; 1367 originator->below = op;
1296 } 1368 }
1297 else 1369 else
1298 { 1370 {
1371 object *top, *floor = NULL;
1372
1299 top = ms.bot; 1373 top = ms.bot;
1300 1374
1301 /* If there are other objects, then */ 1375 /* If there are other objects, then */
1302 if (top) 1376 if (top)
1303 { 1377 {
1402 } 1476 }
1403 1477
1404 op->map->dirty = true; 1478 op->map->dirty = true;
1405 1479
1406 if (object *pl = ms.player ()) 1480 if (object *pl = ms.player ())
1407 pl->contr->ns->floorbox_update (); 1481 //TODO: the floorbox prev/next might need updating
1482 esrv_send_item (pl, op);
1408 1483
1409 /* If this object glows, it may affect lighting conditions that are 1484 /* If this object glows, it may affect lighting conditions that are
1410 * visible to others on this map. But update_all_los is really 1485 * visible to others on this map. But update_all_los is really
1411 * an inefficient way to do this, as it means los for all players 1486 * an inefficient way to do this, as it means los for all players
1412 * on the map will get recalculated. The players could very well 1487 * on the map will get recalculated. The players could very well
1477 return where->env->insert (this); 1552 return where->env->insert (this);
1478 else 1553 else
1479 return where->map->insert (this, where->x, where->y, originator, flags); 1554 return where->map->insert (this, where->x, where->y, originator, flags);
1480} 1555}
1481 1556
1482// find player who can see this object
1483static object *
1484visible_to (object *op)
1485{
1486 if (!op->flag [FLAG_REMOVED])
1487 {
1488 // see if we are in a container of sorts
1489 if (object *env = op->env)
1490 {
1491 // the player inventory itself is always visible
1492 if (env->type == PLAYER)
1493 return env;
1494
1495 // else a player could have our env open
1496 env = env->outer_env ();
1497
1498 // the player itself is always on a map, so we will find him here
1499 // even if our inv is in a player.
1500 if (env->is_on_map ())
1501 if (object *pl = env->ms ().player ())
1502 if (pl->container == op->env)
1503 return pl;
1504 }
1505 else
1506 {
1507 // maybe there is a player standing on the same mapspace
1508 if (object *pl = op->ms ().player ())
1509 return pl;
1510 }
1511 }
1512
1513 return 0;
1514}
1515
1516/* 1557/*
1517 * decrease(object, number) decreases a specified number from 1558 * decrease(object, number) decreases a specified number from
1518 * the amount of an object. If the amount reaches 0, the object 1559 * the amount of an object. If the amount reaches 0, the object
1519 * is subsequently removed and freed. 1560 * is subsequently removed and freed.
1520 * 1561 *
1521 * Return value: 'op' if something is left, NULL if the amount reached 0 1562 * Return value: 'op' if something is left, NULL if the amount reached 0
1522 */ 1563 */
1523bool 1564bool
1524object::decrease (sint32 nr) 1565object::decrease (sint32 nr)
1525{ 1566{
1567 if (!nr)
1568 return true;
1569
1526 nr = min (nr, nrof); 1570 nr = min (nr, nrof);
1527 1571
1528 if (!nr)
1529 return 1;
1530
1531 nrof -= nr; 1572 nrof -= nr;
1532 1573
1533 object *visible = visible_to (this);
1534
1535 if (nrof) 1574 if (nrof)
1536 { 1575 {
1537 adjust_weight (env, -weight * nr); // carrying == 0 1576 adjust_weight (env, -weight * nr); // carrying == 0
1538 1577
1539 if (visible) 1578 if (object *pl = visible_to ())
1540 esrv_send_item (visible, this); 1579 esrv_update_item (UPD_NROF, pl, this);
1541 1580
1542 return 1; 1581 return true;
1543 } 1582 }
1544 else 1583 else
1545 { 1584 {
1546 if (visible)
1547 esrv_del_item (visible->contr, count);
1548
1549 this->destroy (1); 1585 destroy (1);
1550 return 0; 1586 return false;
1551 } 1587 }
1552} 1588}
1553 1589
1554/* 1590/*
1555 * split(ob,nr) splits up ob into two parts. The part which 1591 * split(ob,nr) splits up ob into two parts. The part which
1558 * On failure, NULL is returned. 1594 * On failure, NULL is returned.
1559 */ 1595 */
1560object * 1596object *
1561object::split (sint32 nr) 1597object::split (sint32 nr)
1562{ 1598{
1599 int have = number_of ();
1600
1563 if (nrof < nr) 1601 if (have < nr)
1564 return 0; 1602 return 0;
1565 else if (nrof == nr) 1603 else if (have == nr)
1566 { 1604 {
1567 remove (); 1605 remove ();
1568 return this; 1606 return this;
1569 } 1607 }
1570 else 1608 else
1623 if (object::can_merge (tmp, op)) 1661 if (object::can_merge (tmp, op))
1624 { 1662 {
1625 /* return the original object and remove inserted object 1663 /* return the original object and remove inserted object
1626 (client needs the original object) */ 1664 (client needs the original object) */
1627 tmp->nrof += op->nrof; 1665 tmp->nrof += op->nrof;
1666
1667 if (object *pl = tmp->visible_to ())
1668 esrv_update_item (UPD_NROF, pl, tmp);
1669
1628 adjust_weight (this, op->total_weight ()); 1670 adjust_weight (this, op->total_weight ());
1629 1671
1630 op->destroy (1); 1672 op->destroy (1);
1631 op = tmp; 1673 op = tmp;
1632 goto inserted; 1674 goto inserted;
1646 1688
1647 inv = op; 1689 inv = op;
1648 1690
1649 op->flag [FLAG_REMOVED] = 0; 1691 op->flag [FLAG_REMOVED] = 0;
1650 1692
1693 if (object *pl = op->visible_to ())
1694 esrv_send_item (pl, op);
1695
1651 adjust_weight (this, op->total_weight ()); 1696 adjust_weight (this, op->total_weight ());
1652 1697
1653inserted: 1698inserted:
1654 /* reset the light list and los of the players on the map */ 1699 /* reset the light list and los of the players on the map */
1655 if (op->glow_radius && map && map->darkness) 1700 if (op->glow_radius && map && map->darkness)
1656 update_all_los (map, x, y); 1701 update_all_los (map, x, y);
1657 1702
1658 if (object *otmp = in_player ()) 1703 // if this is a player's inventory, update stats
1659 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1704 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1660 otmp->update_stats (); 1705 update_stats ();
1661 1706
1662 INVOKE_OBJECT (INSERT, this); 1707 INVOKE_OBJECT (INSERT, this);
1663 1708
1664 return op; 1709 return op;
1665} 1710}
2543 &name, 2588 &name,
2544 title ? "\",title:\"" : "", 2589 title ? "\",title:\"" : "",
2545 title ? (const char *)title : "", 2590 title ? (const char *)title : "",
2546 flag_desc (flagdesc, 512), type); 2591 flag_desc (flagdesc, 512), type);
2547 2592
2548 if (!this->flag[FLAG_REMOVED] && env) 2593 if (!flag[FLAG_REMOVED] && env)
2549 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2594 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2550 2595
2551 if (map) 2596 if (map)
2552 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2597 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2553 2598
2583object::open_container (object *new_container) 2628object::open_container (object *new_container)
2584{ 2629{
2585 if (container == new_container) 2630 if (container == new_container)
2586 return; 2631 return;
2587 2632
2588 if (object *old_container = container) 2633 object *old_container = container;
2634
2635 if (old_container)
2589 { 2636 {
2590 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2637 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2591 return; 2638 return;
2592 2639
2593#if 0 2640#if 0
2595 if (object *closer = old_container->inv) 2642 if (object *closer = old_container->inv)
2596 if (closer->type == CLOSE_CON) 2643 if (closer->type == CLOSE_CON)
2597 closer->destroy (); 2644 closer->destroy ();
2598#endif 2645#endif
2599 2646
2647 // make sure the container is available
2648 esrv_send_item (this, old_container);
2649
2600 old_container->flag [FLAG_APPLIED] = 0; 2650 old_container->flag [FLAG_APPLIED] = false;
2601 container = 0; 2651 container = 0;
2602 2652
2653 // client needs item update to make it work, client bug requires this to be separate
2603 esrv_update_item (UPD_FLAGS, this, old_container); 2654 esrv_update_item (UPD_FLAGS, this, old_container);
2655
2604 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2656 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2605 play_sound (sound_find ("chest_close")); 2657 play_sound (sound_find ("chest_close"));
2606 } 2658 }
2607 2659
2608 if (new_container) 2660 if (new_container)
2621 } 2673 }
2622#endif 2674#endif
2623 2675
2624 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2676 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2625 2677
2678 // make sure the container is available, client bug requires this to be separate
2679 esrv_send_item (this, new_container);
2680
2626 new_container->flag [FLAG_APPLIED] = 1; 2681 new_container->flag [FLAG_APPLIED] = true;
2627 container = new_container; 2682 container = new_container;
2628 2683
2684 // client needs flag change
2629 esrv_update_item (UPD_FLAGS, this, new_container); 2685 esrv_update_item (UPD_FLAGS, this, new_container);
2630 esrv_send_inventory (this, new_container); 2686 esrv_send_inventory (this, new_container);
2631 play_sound (sound_find ("chest_open")); 2687 play_sound (sound_find ("chest_open"));
2632 } 2688 }
2689// else if (!old_container->env && contr && contr->ns)
2690// contr->ns->floorbox_reset ();
2633} 2691}
2634 2692
2635object * 2693object *
2636object::force_find (const shstr name) 2694object::force_find (const shstr name)
2637{ 2695{

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines