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Comparing deliantra/server/common/object.C (file contents):
Revision 1.213 by root, Tue Apr 22 01:18:10 2008 UTC vs.
Revision 1.221 by root, Thu Apr 24 12:06:01 2008 UTC

330 330
331 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
332 return 1; 332 return 1;
333} 333}
334 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
335// adjust weight per container type ("of holding") 371// adjust weight per container type ("of holding")
336static sint32 372static sint32
337weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
338{ 374{
339 return op->type == CONTAINER 375 return op->type == CONTAINER
356 return; 392 return;
357 393
358 op->carrying += weight; 394 op->carrying += weight;
359 395
360 if (object *pl = op->visible_to ()) 396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
361 esrv_update_item (UPD_WEIGHT, pl, op); 398 esrv_update_item (UPD_WEIGHT, pl, op);
362 399
363 op = op->env; 400 op = op->env;
364 } 401 }
365} 402}
366 403
387 if (sum != carrying) 424 if (sum != carrying)
388 { 425 {
389 carrying = sum; 426 carrying = sum;
390 427
391 if (object *pl = visible_to ()) 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
392 esrv_update_item (UPD_WEIGHT, pl, this); 430 esrv_update_item (UPD_WEIGHT, pl, this);
393 } 431 }
394} 432}
395 433
396/* 434/*
397 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
880object::destroy_inv (bool drop_to_ground) 918object::destroy_inv (bool drop_to_ground)
881{ 919{
882 // need to check first, because the checks below might segfault 920 // need to check first, because the checks below might segfault
883 // as we might be on an invalid mapspace and crossfire code 921 // as we might be on an invalid mapspace and crossfire code
884 // is too buggy to ensure that the inventory is empty. 922 // is too buggy to ensure that the inventory is empty.
885 // corollary: if you create arrows etc. with stuff in tis inventory, 923 // corollary: if you create arrows etc. with stuff in its inventory,
886 // cf will crash below with off-map x and y 924 // cf will crash below with off-map x and y
887 if (!inv) 925 if (!inv)
888 return; 926 return;
889 927
890 /* Only if the space blocks everything do we not process - 928 /* Only if the space blocks everything do we not process -
897 || map->nodrop 935 || map->nodrop
898 || ms ().move_block == MOVE_ALL) 936 || ms ().move_block == MOVE_ALL)
899 { 937 {
900 while (inv) 938 while (inv)
901 { 939 {
902 inv->destroy_inv (drop_to_ground); 940 inv->destroy_inv (false);
903 inv->destroy (); 941 inv->destroy ();
904 } 942 }
905 } 943 }
906 else 944 else
907 { /* Put objects in inventory onto this space */ 945 { /* Put objects in inventory onto this space */
913 || op->flag [FLAG_NO_DROP] 951 || op->flag [FLAG_NO_DROP]
914 || op->type == RUNE 952 || op->type == RUNE
915 || op->type == TRAP 953 || op->type == TRAP
916 || op->flag [FLAG_IS_A_TEMPLATE] 954 || op->flag [FLAG_IS_A_TEMPLATE]
917 || op->flag [FLAG_DESTROY_ON_DEATH]) 955 || op->flag [FLAG_DESTROY_ON_DEATH])
918 op->destroy (); 956 op->destroy (true);
919 else 957 else
920 map->insert (op, x, y); 958 map->insert (op, x, y);
921 } 959 }
922 } 960 }
923} 961}
939 remove_friendly_object (this); 977 remove_friendly_object (this);
940 978
941 remove (); 979 remove ();
942 980
943 attachable::do_destroy (); 981 attachable::do_destroy ();
944
945 destroy_inv (true);
946 982
947 deactivate (); 983 deactivate ();
948 unlink (); 984 unlink ();
949 985
950 flag [FLAG_FREED] = 1; 986 flag [FLAG_FREED] = 1;
991object::destroy (bool destroy_inventory) 1027object::destroy (bool destroy_inventory)
992{ 1028{
993 if (destroyed ()) 1029 if (destroyed ())
994 return; 1030 return;
995 1031
1032 if (!is_head () && !head->destroyed ())
1033 {
1034 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1035 head->destroy (destroy_inventory);
1036 }
1037
996 if (destroy_inventory) 1038 destroy_inv (!destroy_inventory);
997 destroy_inv (false);
998 1039
999 if (is_head ()) 1040 if (is_head ())
1000 if (sound_destroy) 1041 if (sound_destroy)
1001 play_sound (sound_destroy); 1042 play_sound (sound_destroy);
1002 else if (flag [FLAG_MONSTER]) 1043 else if (flag [FLAG_MONSTER])
1021 if (flag [FLAG_REMOVED]) 1062 if (flag [FLAG_REMOVED])
1022 return; 1063 return;
1023 1064
1024 INVOKE_OBJECT (REMOVE, this); 1065 INVOKE_OBJECT (REMOVE, this);
1025 1066
1026 if (object *pl = visible_to ())
1027 esrv_del_item (pl->contr, count);
1028
1029 flag [FLAG_REMOVED] = true; 1067 flag [FLAG_REMOVED] = true;
1030 1068
1031 if (more) 1069 if (more)
1032 more->remove (); 1070 more->remove ();
1033 1071
1035 * In this case, the object to be removed is in someones 1073 * In this case, the object to be removed is in someones
1036 * inventory. 1074 * inventory.
1037 */ 1075 */
1038 if (env) 1076 if (env)
1039 { 1077 {
1078 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1079 if (object *pl = visible_to ())
1080 esrv_del_item (pl->contr, count);
1081 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1082
1040 adjust_weight (env, -total_weight ()); 1083 adjust_weight (env, -total_weight ());
1041 1084
1042 *(above ? &above->below : &env->inv) = below; 1085 *(above ? &above->below : &env->inv) = below;
1043 1086
1044 if (below) 1087 if (below)
1062 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1105 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1063 otmp->update_stats (); 1106 otmp->update_stats ();
1064 } 1107 }
1065 else if (map) 1108 else if (map)
1066 { 1109 {
1067 if (type == PLAYER)
1068 {
1069 // leaving a spot always closes any open container on the ground
1070 if (container && !container->env)
1071 // this causes spurious floorbox updates, but it ensures
1072 // that the CLOSE event is being sent.
1073 close_container ();
1074
1075 --map->players;
1076 map->touch ();
1077 }
1078
1079 map->dirty = true; 1110 map->dirty = true;
1080 mapspace &ms = this->ms (); 1111 mapspace &ms = this->ms ();
1112
1113 if (object *pl = ms.player ())
1114 {
1115 if (type == PLAYER) // this == pl(!)
1116 {
1117 // leaving a spot always closes any open container on the ground
1118 if (container && !container->env)
1119 // this causes spurious floorbox updates, but it ensures
1120 // that the CLOSE event is being sent.
1121 close_container ();
1122
1123 --map->players;
1124 map->touch ();
1125 }
1126 else if (pl->container == this)
1127 {
1128 // removing a container should close it
1129 close_container ();
1130 }
1131
1132 esrv_del_item (pl->contr, count);
1133 }
1081 1134
1082 /* link the object above us */ 1135 /* link the object above us */
1083 if (above) 1136 if (above)
1084 above->below = below; 1137 above->below = below;
1085 else 1138 else
1115 * removed (most likely destroyed), update the player view 1168 * removed (most likely destroyed), update the player view
1116 * appropriately. 1169 * appropriately.
1117 */ 1170 */
1118 pl->close_container (); 1171 pl->close_container ();
1119 1172
1120 pl->contr->ns->floorbox_update (); 1173 //TODO: the floorbox prev/next might need updating
1174 esrv_del_item (pl->contr, count);
1121 } 1175 }
1122 1176
1123 for (tmp = ms.bot; tmp; tmp = tmp->above) 1177 for (tmp = ms.bot; tmp; tmp = tmp->above)
1124 { 1178 {
1125 /* No point updating the players look faces if he is the object 1179 /* No point updating the players look faces if he is the object
1169 if (!top) 1223 if (!top)
1170 for (top = op; top && top->above; top = top->above) 1224 for (top = op; top && top->above; top = top->above)
1171 ; 1225 ;
1172 1226
1173 for (; top; top = top->below) 1227 for (; top; top = top->below)
1174 {
1175 if (top == op)
1176 continue;
1177
1178 if (object::can_merge (op, top)) 1228 if (object::can_merge (op, top))
1179 { 1229 {
1180 top->nrof += op->nrof; 1230 top->nrof += op->nrof;
1181 1231
1182/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1232 if (object *pl = top->visible_to ())
1183 op->weight = 0; /* Don't want any adjustements now */ 1233 esrv_update_item (UPD_NROF, pl, top);
1234
1235 op->weight = 0; // cancel the addition above
1236 op->carrying = 0; // must be 0 already
1237
1184 op->destroy (); 1238 op->destroy (1);
1239
1185 return top; 1240 return top;
1186 } 1241 }
1187 }
1188 1242
1189 return 0; 1243 return 0;
1190} 1244}
1191 1245
1192void 1246void
1251object * 1305object *
1252insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1306insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1253{ 1307{
1254 assert (!op->flag [FLAG_FREED]); 1308 assert (!op->flag [FLAG_FREED]);
1255 1309
1256 object *top, *floor = NULL;
1257
1258 op->remove (); 1310 op->remove ();
1259 1311
1260 /* Ideally, the caller figures this out. However, it complicates a lot 1312 /* Ideally, the caller figures this out. However, it complicates a lot
1261 * of areas of callers (eg, anything that uses find_free_spot would now 1313 * of areas of callers (eg, anything that uses find_free_spot would now
1262 * need extra work 1314 * need extra work
1263 */ 1315 */
1264 if (!xy_normalise (m, op->x, op->y)) 1316 if (!xy_normalise (m, op->x, op->y))
1265 { 1317 {
1266 op->destroy (); 1318 op->destroy (1);
1267 return 0; 1319 return 0;
1268 } 1320 }
1269 1321
1270 if (object *more = op->more) 1322 if (object *more = op->more)
1271 if (!insert_ob_in_map (more, m, originator, flag)) 1323 if (!insert_ob_in_map (more, m, originator, flag))
1280 */ 1332 */
1281 if (op->nrof && !(flag & INS_NO_MERGE)) 1333 if (op->nrof && !(flag & INS_NO_MERGE))
1282 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1334 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1283 if (object::can_merge (op, tmp)) 1335 if (object::can_merge (op, tmp))
1284 { 1336 {
1337 // TODO: we atcually want to update tmp, not op,
1338 // but some caller surely breaks when we return tmp
1339 // from here :/
1285 op->nrof += tmp->nrof; 1340 op->nrof += tmp->nrof;
1286 tmp->destroy (1); 1341 tmp->destroy (1);
1287 } 1342 }
1288 1343
1289 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1344 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1311 /* since *below* originator, no need to update top */ 1366 /* since *below* originator, no need to update top */
1312 originator->below = op; 1367 originator->below = op;
1313 } 1368 }
1314 else 1369 else
1315 { 1370 {
1371 object *top, *floor = NULL;
1372
1316 top = ms.bot; 1373 top = ms.bot;
1317 1374
1318 /* If there are other objects, then */ 1375 /* If there are other objects, then */
1319 if (top) 1376 if (top)
1320 { 1377 {
1419 } 1476 }
1420 1477
1421 op->map->dirty = true; 1478 op->map->dirty = true;
1422 1479
1423 if (object *pl = ms.player ()) 1480 if (object *pl = ms.player ())
1424 pl->contr->ns->floorbox_update (); 1481 //TODO: the floorbox prev/next might need updating
1482 esrv_send_item (pl, op);
1425 1483
1426 /* If this object glows, it may affect lighting conditions that are 1484 /* If this object glows, it may affect lighting conditions that are
1427 * visible to others on this map. But update_all_los is really 1485 * visible to others on this map. But update_all_los is really
1428 * an inefficient way to do this, as it means los for all players 1486 * an inefficient way to do this, as it means los for all players
1429 * on the map will get recalculated. The players could very well 1487 * on the map will get recalculated. The players could very well
1494 return where->env->insert (this); 1552 return where->env->insert (this);
1495 else 1553 else
1496 return where->map->insert (this, where->x, where->y, originator, flags); 1554 return where->map->insert (this, where->x, where->y, originator, flags);
1497} 1555}
1498 1556
1499// find player who can see this object
1500object *
1501object::visible_to () const
1502{
1503 if (!flag [FLAG_REMOVED])
1504 {
1505 // see if we are in a container of sorts
1506 if (env)
1507 {
1508 // the player inventory itself is always visible
1509 if (env->type == PLAYER)
1510 return env;
1511
1512 // else a player could have our env open
1513 object *envest = env->outer_env ();
1514
1515 // the player itself is always on a map, so we will find him here
1516 // even if our inv is in a player.
1517 if (envest->is_on_map ())
1518 if (object *pl = envest->ms ().player ())
1519 if (pl->container == env)
1520 return pl;
1521 }
1522 else
1523 {
1524 // maybe there is a player standing on the same mapspace
1525 // this will catch the case where "this" is a player
1526 if (object *pl = ms ().player ())
1527 return pl;
1528 }
1529 }
1530
1531 return 0;
1532}
1533
1534/* 1557/*
1535 * decrease(object, number) decreases a specified number from 1558 * decrease(object, number) decreases a specified number from
1536 * the amount of an object. If the amount reaches 0, the object 1559 * the amount of an object. If the amount reaches 0, the object
1537 * is subsequently removed and freed. 1560 * is subsequently removed and freed.
1538 * 1561 *
1638 if (object::can_merge (tmp, op)) 1661 if (object::can_merge (tmp, op))
1639 { 1662 {
1640 /* return the original object and remove inserted object 1663 /* return the original object and remove inserted object
1641 (client needs the original object) */ 1664 (client needs the original object) */
1642 tmp->nrof += op->nrof; 1665 tmp->nrof += op->nrof;
1666
1667 if (object *pl = tmp->visible_to ())
1668 esrv_update_item (UPD_NROF, pl, tmp);
1669
1643 adjust_weight (this, op->total_weight ()); 1670 adjust_weight (this, op->total_weight ());
1644 1671
1645 op->destroy (1); 1672 op->destroy (1);
1646 op = tmp; 1673 op = tmp;
1647 goto inserted; 1674 goto inserted;
1661 1688
1662 inv = op; 1689 inv = op;
1663 1690
1664 op->flag [FLAG_REMOVED] = 0; 1691 op->flag [FLAG_REMOVED] = 0;
1665 1692
1693 if (object *pl = op->visible_to ())
1694 esrv_send_item (pl, op);
1695
1666 adjust_weight (this, op->total_weight ()); 1696 adjust_weight (this, op->total_weight ());
1667 1697
1668inserted: 1698inserted:
1669 /* reset the light list and los of the players on the map */ 1699 /* reset the light list and los of the players on the map */
1670 if (op->glow_radius && map && map->darkness) 1700 if (op->glow_radius && map && map->darkness)
1671 update_all_los (map, x, y); 1701 update_all_los (map, x, y);
1672 1702
1673 if (object *otmp = in_player ()) 1703 // if this is a player's inventory, update stats
1674 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1704 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1675 otmp->update_stats (); 1705 update_stats ();
1676 1706
1677 INVOKE_OBJECT (INSERT, this); 1707 INVOKE_OBJECT (INSERT, this);
1678 1708
1679 return op; 1709 return op;
1680} 1710}
2558 &name, 2588 &name,
2559 title ? "\",title:\"" : "", 2589 title ? "\",title:\"" : "",
2560 title ? (const char *)title : "", 2590 title ? (const char *)title : "",
2561 flag_desc (flagdesc, 512), type); 2591 flag_desc (flagdesc, 512), type);
2562 2592
2563 if (!this->flag[FLAG_REMOVED] && env) 2593 if (!flag[FLAG_REMOVED] && env)
2564 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2594 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2565 2595
2566 if (map) 2596 if (map)
2567 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2597 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2568 2598
2598object::open_container (object *new_container) 2628object::open_container (object *new_container)
2599{ 2629{
2600 if (container == new_container) 2630 if (container == new_container)
2601 return; 2631 return;
2602 2632
2603 if (object *old_container = container) 2633 object *old_container = container;
2634
2635 if (old_container)
2604 { 2636 {
2605 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2637 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2606 return; 2638 return;
2607 2639
2608#if 0 2640#if 0
2610 if (object *closer = old_container->inv) 2642 if (object *closer = old_container->inv)
2611 if (closer->type == CLOSE_CON) 2643 if (closer->type == CLOSE_CON)
2612 closer->destroy (); 2644 closer->destroy ();
2613#endif 2645#endif
2614 2646
2647 // make sure the container is available
2648 esrv_send_item (this, old_container);
2649
2615 old_container->flag [FLAG_APPLIED] = 0; 2650 old_container->flag [FLAG_APPLIED] = false;
2616 container = 0; 2651 container = 0;
2617 2652
2653 // client needs item update to make it work, client bug requires this to be separate
2618 esrv_update_item (UPD_FLAGS, this, old_container); 2654 esrv_update_item (UPD_FLAGS, this, old_container);
2655
2619 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2656 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2620 play_sound (sound_find ("chest_close")); 2657 play_sound (sound_find ("chest_close"));
2621 } 2658 }
2622 2659
2623 if (new_container) 2660 if (new_container)
2636 } 2673 }
2637#endif 2674#endif
2638 2675
2639 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2676 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2640 2677
2678 // make sure the container is available, client bug requires this to be separate
2679 esrv_send_item (this, new_container);
2680
2641 new_container->flag [FLAG_APPLIED] = 1; 2681 new_container->flag [FLAG_APPLIED] = true;
2642 container = new_container; 2682 container = new_container;
2643 2683
2684 // client needs flag change
2644 esrv_update_item (UPD_FLAGS, this, new_container); 2685 esrv_update_item (UPD_FLAGS, this, new_container);
2645 esrv_send_inventory (this, new_container); 2686 esrv_send_inventory (this, new_container);
2646 play_sound (sound_find ("chest_open")); 2687 play_sound (sound_find ("chest_open"));
2647 } 2688 }
2689// else if (!old_container->env && contr && contr->ns)
2690// contr->ns->floorbox_reset ();
2648} 2691}
2649 2692
2650object * 2693object *
2651object::force_find (const shstr name) 2694object::force_find (const shstr name)
2652{ 2695{

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