--- deliantra/server/common/object.C 2008/04/24 12:06:01 1.221 +++ deliantra/server/common/object.C 2008/05/04 11:12:40 1.231 @@ -141,33 +141,18 @@ static bool compare_ob_value_lists_one (const object *wants, const object *has) { - key_value *wants_field; - - /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both + /* n-squared behaviour (see kv_get), but I'm hoping both * objects with lists are rare, and lists stay short. If not, use a * different structure or at least keep the lists sorted... */ /* For each field in wants, */ - for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) - { - key_value *has_field; - - /* Look for a field in has with the same key. */ - has_field = get_ob_key_link (has, wants_field->key); - - if (!has_field) - return 0; /* No field with that name. */ - - /* Found the matching field. */ - if (has_field->value != wants_field->value) - return 0; /* Values don't match, so this half of the comparison is false. */ - - /* If we get here, we found a match. Now for the next field in wants. */ - } + for (key_value *kv = wants->key_values; kv; kv = kv->next) + if (has->kv_get (kv->key) != kv->value) + return false; /* If we get here, every field in wants has a matching field in has. */ - return 1; + return true; } /* Returns TRUE if ob1 has the same key_values as ob2. */ @@ -177,7 +162,8 @@ /* However, there may be fields in has which aren't partnered in wants, * so we need to run the comparison *twice*. :( */ - return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); + return compare_ob_value_lists_one (ob1, ob2) + && compare_ob_value_lists_one (ob2, ob1); } /* Function examines the 2 objects given to it, and returns true if @@ -605,35 +591,39 @@ op->key_values = 0; } -object & -object::operator =(const object &src) +/* + * copy_to first frees everything allocated by the dst object, + * and then copies the contents of itself into the second + * object, allocating what needs to be allocated. Basically, any + * data that is malloc'd needs to be re-malloc/copied. Otherwise, + * if the first object is freed, the pointers in the new object + * will point at garbage. + */ +void +object::copy_to (object *dst) { - bool is_freed = flag [FLAG_FREED]; - bool is_removed = flag [FLAG_REMOVED]; - - *(object_copy *)this = src; - - flag [FLAG_FREED] = is_freed; - flag [FLAG_REMOVED] = is_removed; + dst->remove (); + *(object_copy *)dst = *this; + dst->flag [FLAG_REMOVED] = true; /* Copy over key_values, if any. */ - if (src.key_values) + if (key_values) { key_value *tail = 0; - key_values = 0; + dst->key_values = 0; - for (key_value *i = src.key_values; i; i = i->next) + for (key_value *i = key_values; i; i = i->next) { key_value *new_link = new key_value; - new_link->next = 0; - new_link->key = i->key; + new_link->next = 0; + new_link->key = i->key; new_link->value = i->value; /* Try and be clever here, too. */ - if (!key_values) + if (!dst->key_values) { - key_values = new_link; + dst->key_values = new_link; tail = new_link; } else @@ -643,20 +633,6 @@ } } } -} - -/* - * copy_to first frees everything allocated by the dst object, - * and then copies the contents of itself into the second - * object, allocating what needs to be allocated. Basically, any - * data that is malloc'd needs to be re-malloc/copied. Otherwise, - * if the first object is freed, the pointers in the new object - * will point at garbage. - */ -void -object::copy_to (object *dst) -{ - *dst = *this; if (speed < 0) dst->speed_left -= rndm (); @@ -688,6 +664,7 @@ { object *neu = create (); copy_to (neu); + neu->map = map; // not copied by copy_to return neu; } @@ -748,14 +725,14 @@ void update_object (object *op, int action) { - if (op == NULL) + if (!op) { /* this should never happen */ - LOG (llevDebug, "update_object() called for NULL object.\n"); + LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); return; } - if (op->env) + if (!op->is_on_map ()) { /* Animation is currently handled by client, so nothing * to do in this case. @@ -763,12 +740,6 @@ return; } - /* If the map is saving, don't do anything as everything is - * going to get freed anyways. - */ - if (!op->map || op->map->in_memory == MAP_SAVING) - return; - /* make sure the object is within map boundaries */ if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) { @@ -967,6 +938,26 @@ return op; } +static struct freed_map : maptile +{ + freed_map () + { + path = ""; + name = "/internal/freed_objects_map"; + width = 3; + height = 3; + nodrop = 1; + + alloc (); + in_memory = MAP_ACTIVE; + } + + ~freed_map () + { + destroy (); + } +} freed_map; // freed objects are moved here to avoid crashes + void object::do_destroy () { @@ -986,27 +977,9 @@ flag [FLAG_FREED] = 1; // hack to ensure that freed objects still have a valid map - { - static maptile *freed_map; // freed objects are moved here to avoid crashes - - if (!freed_map) - { - freed_map = new maptile; - - freed_map->path = ""; - freed_map->name = "/internal/freed_objects_map"; - freed_map->width = 3; - freed_map->height = 3; - freed_map->nodrop = 1; - - freed_map->alloc (); - freed_map->in_memory = MAP_ACTIVE; - } - - map = freed_map; - x = 1; - y = 1; - } + map = &freed_map; + x = 1; + y = 1; if (more) { @@ -1033,6 +1006,7 @@ { LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); head->destroy (destroy_inventory); + return; } destroy_inv (!destroy_inventory); @@ -1171,7 +1145,10 @@ pl->close_container (); //TODO: the floorbox prev/next might need updating - esrv_del_item (pl->contr, count); + //esrv_del_item (pl->contr, count); + //TODO: update floorbox to preserve ordering + if (pl->contr->ns) + pl->contr->ns->floorbox_update (); } for (tmp = ms.bot; tmp; tmp = tmp->above) @@ -1479,7 +1456,10 @@ if (object *pl = ms.player ()) //TODO: the floorbox prev/next might need updating - esrv_send_item (pl, op); + //esrv_send_item (pl, op); + //TODO: update floorbox to preserve ordering + if (pl->contr->ns) + pl->contr->ns->floorbox_update (); /* If this object glows, it may affect lighting conditions that are * visible to others on this map. But update_all_los is really @@ -1609,7 +1589,7 @@ { decrease (nr); - object *op = object_create_clone (this); + object *op = deep_clone (); op->nrof = nr; return op; } @@ -1840,7 +1820,7 @@ } for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) - if (tmp->arch == at) + if (tmp->arch->archname == at->archname) return tmp; return NULL; @@ -1914,8 +1894,8 @@ object * present_arch_in_ob (const archetype *at, const object *op) { - for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) - if (tmp->arch == at) + for (object *tmp = op->inv; tmp; tmp = tmp->below) + if (tmp->arch->archname == at->archname) return tmp; return NULL; @@ -2334,40 +2314,23 @@ * create clone from object to another */ object * -object_create_clone (object *asrc) +object::deep_clone () { - object *dst = 0, *tmp, *src, *prev, *item; + assert (("deep_clone called on non-head object", is_head ())); - if (!asrc) - return 0; - - src = asrc->head_ (); + object *dst = clone (); - prev = 0; - for (object *part = src; part; part = part->more) + object *prev = dst; + for (object *part = this->more; part; part = part->more) { - tmp = part->clone (); - tmp->x -= src->x; - tmp->y -= src->y; - - if (!part->head) - { - dst = tmp; - tmp->head = 0; - } - else - tmp->head = dst; - - tmp->more = 0; - - if (prev) - prev->more = tmp; - + object *tmp = part->clone (); + tmp->head = dst; + prev->more = tmp; prev = tmp; } - for (item = src->inv; item; item = item->below) - insert_ob_in_ob (object_create_clone (item), dst); + for (object *item = inv; item; item = item->below) + insert_ob_in_ob (item->deep_clone (), dst); return dst; } @@ -2386,143 +2349,46 @@ return 0; } -/* If ob has a field named key, return the link from the list, - * otherwise return NULL. - * - * key must be a passed in shared string - otherwise, this won't - * do the desired thing. - */ -key_value * -get_ob_key_link (const object *ob, const char *key) -{ - for (key_value *link = ob->key_values; link; link = link->next) - if (link->key == key) - return link; - - return 0; -} - -/* - * Returns the value of op has an extra_field for key, or NULL. - * - * The argument doesn't need to be a shared string. - * - * The returned string is shared. - */ -const char * -get_ob_key_value (const object *op, const char *const key) +const shstr & +object::kv_get (const shstr &key) const { - key_value *link; - shstr_cmp canonical_key (key); + for (key_value *kv = key_values; kv; kv = kv->next) + if (kv->key == key) + return kv->value; - if (!canonical_key) - { - /* 1. There being a field named key on any object - * implies there'd be a shared string to find. - * 2. Since there isn't, no object has this field. - * 3. Therefore, *this* object doesn't have this field. - */ - return 0; - } - - /* This is copied from get_ob_key_link() above - - * only 4 lines, and saves the function call overhead. - */ - for (link = op->key_values; link; link = link->next) - if (link->key == canonical_key) - return link->value; - - return 0; + return shstr_null; } -/* - * Updates the canonical_key in op to value. - * - * canonical_key is a shared string (value doesn't have to be). - * - * Unless add_key is TRUE, it won't add fields, only change the value of existing - * keys. - * - * Returns TRUE on success. - */ -int -set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) +void +object::kv_set (const shstr &key, const shstr &value) { - key_value *field = NULL, *last = NULL; - - for (field = op->key_values; field != NULL; field = field->next) - { - if (field->key != canonical_key) - { - last = field; - continue; - } - - if (value) - field->value = value; - else - { - /* Basically, if the archetype has this key set, - * we need to store the null value so when we save - * it, we save the empty value so that when we load, - * we get this value back again. - */ - if (get_ob_key_link (op->arch, canonical_key)) - field->value = 0; - else - { - if (last) - last->next = field->next; - else - op->key_values = field->next; - - delete field; - } - } - return TRUE; - } - /* IF we get here, key doesn't exist */ - - /* No field, we'll have to add it. */ - - if (!add_key) - return FALSE; - - /* There isn't any good reason to store a null - * value in the key/value list. If the archetype has - * this key, then we should also have it, so shouldn't - * be here. If user wants to store empty strings, - * should pass in "" - */ - if (value == NULL) - return TRUE; + for (key_value *kv = key_values; kv; kv = kv->next) + if (kv->key == key) + { + kv->value = value; + return; + } - field = new key_value; + key_value *kv = new key_value; - field->key = canonical_key; - field->value = value; - /* Usual prepend-addition. */ - field->next = op->key_values; - op->key_values = field; + kv->next = key_values; + kv->key = key; + kv->value = value; - return TRUE; + key_values = kv; } -/* - * Updates the key in op to value. - * - * If add_key is FALSE, this will only update existing keys, - * and not add new ones. - * In general, should be little reason FALSE is ever passed in for add_key - * - * Returns TRUE on success. - */ -int -set_ob_key_value (object *op, const char *key, const char *value, int add_key) +void +object::kv_del (const shstr &key) { - shstr key_ (key); - - return set_ob_key_value_s (op, key_, value, add_key); + for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) + if ((*kvp)->key == key) + { + key_value *kv = *kvp; + *kvp = (*kvp)->next; + delete kv; + return; + } } object::depth_iterator::depth_iterator (object *container)