1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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25 | sub/add_weight will transcend the environment updating the carrying |
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26 | variable. */ |
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27 | #include <global.h> |
24 | #include <global.h> |
28 | #include <stdio.h> |
25 | #include <stdio.h> |
29 | #include <sys/types.h> |
26 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
31 | #include <object.h> |
28 | #include <object.h> |
32 | #include <funcpoint.h> |
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33 | #include <sproto.h> |
29 | #include <sproto.h> |
34 | #include <loader.h> |
30 | #include <loader.h> |
35 | |
31 | |
36 | #include <bitset> |
32 | #include <bitset> |
37 | |
33 | |
38 | int nrofallocobjects = 0; |
34 | UUID UUID::cur; |
39 | static UUID uuid; |
35 | static uint64_t seq_next_save; |
40 | const uint64 UUID_SKIP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
41 | |
37 | |
42 | objectvec objects; |
38 | objectvec objects; |
43 | activevec actives; |
39 | activevec actives; |
44 | |
40 | |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
41 | short freearr_x[SIZEOFFREE] = { |
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42 | 0, |
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43 | 0, 1, 1, 1, 0, -1, -1, -1, |
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44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | }; |
46 | }; |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
47 | short freearr_y[SIZEOFFREE] = { |
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48 | 0, |
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49 | -1, -1, 0, 1, 1, 1, 0, -1, |
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50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
50 | }; |
52 | }; |
51 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
52 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
53 | }; |
58 | }; |
54 | int freedir[SIZEOFFREE] = { |
59 | int freedir[SIZEOFFREE] = { |
55 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 0, |
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61 | 1, 2, 3, 4, 5, 6, 7, 8, |
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62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
56 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
57 | }; |
64 | }; |
58 | |
65 | |
59 | static void |
66 | static void |
60 | write_uuid (void) |
67 | write_uuid (uval64 skip, bool sync) |
61 | { |
68 | { |
62 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
69 | CALL_BEGIN (2); |
63 | |
70 | CALL_ARG_SV (newSVval64 (skip)); |
64 | sprintf (filename1, "%s/uuid", settings.localdir); |
71 | CALL_ARG_SV (boolSV (sync)); |
65 | sprintf (filename2, "%s/uuid~", settings.localdir); |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
66 | |
73 | CALL_END; |
67 | FILE *fp; |
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68 | |
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69 | if (!(fp = fopen (filename2, "w"))) |
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70 | { |
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71 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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72 | return; |
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73 | } |
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74 | |
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75 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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76 | fclose (fp); |
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77 | rename (filename2, filename1); |
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78 | } |
74 | } |
79 | |
75 | |
80 | static void |
76 | static void |
81 | read_uuid (void) |
77 | read_uuid (void) |
82 | { |
78 | { |
83 | char filename[MAX_BUF]; |
79 | char filename[MAX_BUF]; |
84 | |
80 | |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
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82 | |
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83 | seq_next_save = 0; |
86 | |
84 | |
87 | FILE *fp; |
85 | FILE *fp; |
88 | |
86 | |
89 | if (!(fp = fopen (filename, "r"))) |
87 | if (!(fp = fopen (filename, "r"))) |
90 | { |
88 | { |
91 | if (errno == ENOENT) |
89 | if (errno == ENOENT) |
92 | { |
90 | { |
93 | LOG (llevInfo, "RESET uid to 1\n"); |
91 | LOG (llevInfo, "RESET uid to 1\n"); |
94 | uuid.seq = 0; |
92 | UUID::cur.seq = 0; |
95 | write_uuid (); |
93 | write_uuid (UUID_GAP, true); |
96 | return; |
94 | return; |
97 | } |
95 | } |
98 | |
96 | |
99 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
100 | _exit (1); |
98 | _exit (1); |
101 | } |
99 | } |
102 | |
100 | |
103 | int version; |
101 | UUID::BUF buf; |
104 | unsigned long long uid; |
102 | buf[0] = 0; |
105 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
103 | fgets (buf, sizeof (buf), fp); |
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104 | |
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105 | if (!UUID::cur.parse (buf)) |
106 | { |
106 | { |
107 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
107 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
108 | _exit (1); |
108 | _exit (1); |
109 | } |
109 | } |
110 | |
110 | |
111 | uuid.seq = uid; |
111 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
112 | write_uuid (); |
112 | |
113 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
113 | write_uuid (UUID_GAP, true); |
114 | fclose (fp); |
114 | fclose (fp); |
115 | } |
115 | } |
116 | |
116 | |
117 | UUID |
117 | UUID |
118 | gen_uuid () |
118 | UUID::gen () |
119 | { |
119 | { |
120 | UUID uid; |
120 | UUID uid; |
121 | |
121 | |
122 | uid.seq = ++uuid.seq; |
122 | uid.seq = ++cur.seq; |
123 | |
123 | |
124 | if (!(uuid.seq & (UUID_SKIP - 1))) |
124 | if (expect_false (cur.seq >= seq_next_save)) |
125 | write_uuid (); |
125 | { |
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126 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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127 | write_uuid (UUID_GAP, false); |
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128 | } |
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129 | |
126 | |
130 | |
127 | return uid; |
131 | return uid; |
128 | } |
132 | } |
129 | |
133 | |
130 | void |
134 | void |
131 | init_uuid () |
135 | UUID::init () |
132 | { |
136 | { |
133 | read_uuid (); |
137 | read_uuid (); |
134 | } |
138 | } |
135 | |
139 | |
136 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
137 | static int |
141 | static bool |
138 | compare_ob_value_lists_one (const object *wants, const object *has) |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
139 | { |
143 | { |
140 | key_value *wants_field; |
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141 | |
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142 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
144 | /* n-squared behaviour (see kv_get), but I'm hoping both |
143 | * objects with lists are rare, and lists stay short. If not, use a |
145 | * objects with lists are rare, and lists stay short. If not, use a |
144 | * different structure or at least keep the lists sorted... |
146 | * different structure or at least keep the lists sorted... |
145 | */ |
147 | */ |
146 | |
148 | |
147 | /* For each field in wants, */ |
149 | /* For each field in wants, */ |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
150 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
149 | { |
151 | if (has->kv_get (kv->key) != kv->value) |
150 | key_value *has_field; |
152 | return false; |
151 | |
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152 | /* Look for a field in has with the same key. */ |
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153 | has_field = get_ob_key_link (has, wants_field->key); |
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154 | |
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155 | if (has_field == NULL) |
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156 | { |
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157 | /* No field with that name. */ |
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158 | return FALSE; |
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159 | } |
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160 | |
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161 | /* Found the matching field. */ |
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162 | if (has_field->value != wants_field->value) |
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163 | { |
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164 | /* Values don't match, so this half of the comparison is false. */ |
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165 | return FALSE; |
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166 | } |
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167 | |
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168 | /* If we get here, we found a match. Now for the next field in wants. */ |
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169 | } |
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170 | |
153 | |
171 | /* If we get here, every field in wants has a matching field in has. */ |
154 | /* If we get here, every field in wants has a matching field in has. */ |
172 | return TRUE; |
155 | return true; |
173 | } |
156 | } |
174 | |
157 | |
175 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
158 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
176 | static int |
159 | static bool |
177 | compare_ob_value_lists (const object *ob1, const object *ob2) |
160 | compare_ob_value_lists (const object *ob1, const object *ob2) |
178 | { |
161 | { |
179 | /* However, there may be fields in has which aren't partnered in wants, |
162 | /* However, there may be fields in has which aren't partnered in wants, |
180 | * so we need to run the comparison *twice*. :( |
163 | * so we need to run the comparison *twice*. :( |
181 | */ |
164 | */ |
182 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
165 | return compare_ob_value_lists_one (ob1, ob2) |
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166 | && compare_ob_value_lists_one (ob2, ob1); |
183 | } |
167 | } |
184 | |
168 | |
185 | /* Function examines the 2 objects given to it, and returns true if |
169 | /* Function examines the 2 objects given to it, and returns true if |
186 | * they can be merged together. |
170 | * they can be merged together. |
187 | * |
171 | * |
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202 | || ob1->speed != ob2->speed |
186 | || ob1->speed != ob2->speed |
203 | || ob1->value != ob2->value |
187 | || ob1->value != ob2->value |
204 | || ob1->name != ob2->name) |
188 | || ob1->name != ob2->name) |
205 | return 0; |
189 | return 0; |
206 | |
190 | |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
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208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
191 | /* Do not merge objects if nrof would overflow, assume nrof |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
192 | * is always 0 .. 2**31-1 */ |
210 | * used to store nrof). |
193 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
211 | */ |
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212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
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213 | return 0; |
194 | return 0; |
214 | |
195 | |
215 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
196 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
216 | * This is to the comparison of the flags below will be OK. We |
197 | * This is to the comparison of the flags below will be OK. We |
217 | * just can't ignore the been applied or identified flags, as they |
198 | * just can't ignore the been applied or identified flags, as they |
218 | * are not equal - just if it has been identified, the been_applied |
199 | * are not equal - just if it has been identified, the been_applied |
219 | * flags lose any meaning. |
200 | * flags lose any meaning. |
220 | */ |
201 | */ |
221 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
202 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
203 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
223 | |
204 | |
224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
205 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
206 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
226 | |
207 | |
227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
208 | if (ob1->arch->archname != ob2->arch->archname |
228 | || ob1->arch != ob2->arch |
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229 | || ob1->name != ob2->name |
209 | || ob1->name != ob2->name |
230 | || ob1->title != ob2->title |
210 | || ob1->title != ob2->title |
231 | || ob1->msg != ob2->msg |
211 | || ob1->msg != ob2->msg |
232 | || ob1->weight != ob2->weight |
212 | || ob1->weight != ob2->weight |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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235 | || ob1->attacktype != ob2->attacktype |
213 | || ob1->attacktype != ob2->attacktype |
236 | || ob1->magic != ob2->magic |
214 | || ob1->magic != ob2->magic |
237 | || ob1->slaying != ob2->slaying |
215 | || ob1->slaying != ob2->slaying |
238 | || ob1->skill != ob2->skill |
216 | || ob1->skill != ob2->skill |
239 | || ob1->value != ob2->value |
217 | || ob1->value != ob2->value |
240 | || ob1->animation_id != ob2->animation_id |
218 | || ob1->animation_id != ob2->animation_id |
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219 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
241 | || ob1->client_type != ob2->client_type |
220 | || ob1->client_type != ob2->client_type |
242 | || ob1->materialname != ob2->materialname |
221 | || ob1->materialname != ob2->materialname |
243 | || ob1->lore != ob2->lore |
222 | || ob1->lore != ob2->lore |
244 | || ob1->subtype != ob2->subtype |
223 | || ob1->subtype != ob2->subtype |
245 | || ob1->move_type != ob2->move_type |
224 | || ob1->move_type != ob2->move_type |
246 | || ob1->move_block != ob2->move_block |
225 | || ob1->move_block != ob2->move_block |
247 | || ob1->move_allow != ob2->move_allow |
226 | || ob1->move_allow != ob2->move_allow |
248 | || ob1->move_on != ob2->move_on |
227 | || ob1->move_on != ob2->move_on |
249 | || ob1->move_off != ob2->move_off |
228 | || ob1->move_off != ob2->move_off |
250 | || ob1->move_slow != ob2->move_slow |
229 | || ob1->move_slow != ob2->move_slow |
251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
230 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
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231 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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232 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
252 | return 0; |
233 | return 0; |
253 | |
234 | |
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235 | if ((ob1->flag ^ ob2->flag) |
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236 | .reset (FLAG_INV_LOCKED) |
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237 | .reset (FLAG_REMOVED) |
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238 | .any ()) |
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239 | return 0; |
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240 | |
254 | /* This is really a spellbook check - really, we should |
241 | /* This is really a spellbook check - we should in general |
255 | * check all objects in the inventory. |
242 | * not merge objects with real inventories, as splitting them |
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243 | * is hard. |
256 | */ |
244 | */ |
257 | if (ob1->inv || ob2->inv) |
245 | if (ob1->inv || ob2->inv) |
258 | { |
246 | { |
259 | if (!(ob1->inv && ob2->inv)) |
247 | if (!(ob1->inv && ob2->inv)) |
260 | return 0; /* inventories differ in length */ |
248 | return 0; /* inventories differ in length */ |
261 | |
249 | |
262 | if (ob1->inv->below || ob2->inv->below) |
250 | if (ob1->inv->below || ob2->inv->below) |
263 | return 0; /* more than one object in inv */ |
251 | return 0; /* more than one object in inv */ |
264 | |
252 | |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
253 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; /* inventory objexts differ */ |
254 | return 0; /* inventory objects differ */ |
267 | |
255 | |
268 | /* inventory ok - still need to check rest of this object to see |
256 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
257 | * if it is valid. |
270 | */ |
258 | */ |
271 | } |
259 | } |
… | |
… | |
290 | if (ob1->level != ob2->level) |
278 | if (ob1->level != ob2->level) |
291 | return 0; |
279 | return 0; |
292 | break; |
280 | break; |
293 | } |
281 | } |
294 | |
282 | |
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
283 | if (ob1->key_values || ob2->key_values) |
296 | { |
284 | { |
297 | /* At least one of these has key_values. */ |
285 | /* At least one of these has key_values. */ |
298 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
286 | if ((!ob1->key_values) != (!ob2->key_values)) |
299 | /* One has fields, but the other one doesn't. */ |
287 | return 0; /* One has fields, but the other one doesn't. */ |
300 | return 0; |
288 | |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
289 | if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
290 | return 0; |
303 | } |
291 | } |
304 | |
292 | |
305 | if (ob1->self || ob2->self) |
293 | if (ob1->self || ob2->self) |
306 | { |
294 | { |
… | |
… | |
312 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
300 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
313 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
301 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
314 | |
302 | |
315 | if (k1 != k2) |
303 | if (k1 != k2) |
316 | return 0; |
304 | return 0; |
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305 | |
317 | else if (k1 == 0) |
306 | if (k1 == 0) |
318 | return 1; |
307 | return 1; |
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308 | |
319 | else if (!cfperl_can_merge (ob1, ob2)) |
309 | if (!cfperl_can_merge (ob1, ob2)) |
320 | return 0; |
310 | return 0; |
321 | } |
311 | } |
322 | } |
312 | } |
323 | |
313 | |
324 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
325 | return 1; |
315 | return 1; |
326 | } |
316 | } |
327 | |
317 | |
|
|
318 | // find player who can see this object |
|
|
319 | object * |
|
|
320 | object::visible_to () const |
|
|
321 | { |
|
|
322 | if (client_visible () && !flag [FLAG_REMOVED]) |
|
|
323 | { |
|
|
324 | // see if we are in a container of sorts |
|
|
325 | if (env) |
|
|
326 | { |
|
|
327 | // the player inventory itself is always visible |
|
|
328 | if (env->type == PLAYER) |
|
|
329 | return env; |
|
|
330 | |
|
|
331 | // else a player could have our env open |
|
|
332 | object *envest = env->outer_env (); |
|
|
333 | |
|
|
334 | // the player itself is always on a map, so we will find him here |
|
|
335 | // even if our inv is in a player. |
|
|
336 | if (envest->is_on_map ()) |
|
|
337 | if (object *pl = envest->ms ().player ()) |
|
|
338 | if (pl->container == env) |
|
|
339 | return pl; |
|
|
340 | } |
|
|
341 | else |
|
|
342 | { |
|
|
343 | // maybe there is a player standing on the same mapspace |
|
|
344 | // this will catch the case where "this" is a player |
|
|
345 | if (object *pl = ms ().player ()) |
|
|
346 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
|
|
347 | || this == pl->container) |
|
|
348 | return pl; |
|
|
349 | } |
|
|
350 | } |
|
|
351 | |
|
|
352 | return 0; |
|
|
353 | } |
|
|
354 | |
|
|
355 | // adjust weight per container type ("of holding") |
|
|
356 | static sint32 |
|
|
357 | weight_adjust_for (object *op, sint32 weight) |
|
|
358 | { |
|
|
359 | return op->type == CONTAINER |
|
|
360 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
|
|
361 | : weight; |
|
|
362 | } |
|
|
363 | |
328 | /* |
364 | /* |
|
|
365 | * adjust_weight(object, weight) adds the specified weight to an object, |
|
|
366 | * and also updates how much the environment(s) is/are carrying. |
|
|
367 | */ |
|
|
368 | static void |
|
|
369 | adjust_weight (object *op, sint32 weight) |
|
|
370 | { |
|
|
371 | while (op) |
|
|
372 | { |
|
|
373 | // adjust by actual difference to account for rounding errors |
|
|
374 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
|
|
375 | weight = weight_adjust_for (op, op->carrying) |
|
|
376 | - weight_adjust_for (op, op->carrying - weight); |
|
|
377 | |
|
|
378 | if (!weight) |
|
|
379 | return; |
|
|
380 | |
|
|
381 | op->carrying += weight; |
|
|
382 | |
|
|
383 | if (object *pl = op->visible_to ()) |
|
|
384 | if (pl != op) // player is handled lazily |
|
|
385 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
386 | |
|
|
387 | op = op->env; |
|
|
388 | } |
|
|
389 | } |
|
|
390 | |
|
|
391 | /* |
329 | * sum_weight() is a recursive function which calculates the weight |
392 | * this is a recursive function which calculates the weight |
330 | * an object is carrying. It goes through in figures out how much |
393 | * an object is carrying. It goes through op and figures out how much |
331 | * containers are carrying, and sums it up. |
394 | * containers are carrying, and sums it up. |
332 | */ |
395 | */ |
333 | long |
396 | void |
334 | sum_weight (object *op) |
397 | object::update_weight () |
335 | { |
398 | { |
336 | long sum; |
399 | sint32 sum = 0; |
337 | object *inv; |
|
|
338 | |
400 | |
339 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
401 | for (object *op = inv; op; op = op->below) |
340 | { |
402 | { |
341 | if (inv->inv) |
403 | if (op->inv) |
342 | sum_weight (inv); |
404 | op->update_weight (); |
343 | |
405 | |
344 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
406 | sum += op->total_weight (); |
|
|
407 | } |
|
|
408 | |
|
|
409 | sum = weight_adjust_for (this, sum); |
|
|
410 | |
|
|
411 | if (sum != carrying) |
345 | } |
412 | { |
346 | |
|
|
347 | if (op->type == CONTAINER && op->stats.Str) |
|
|
348 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
349 | |
|
|
350 | if (op->carrying != sum) |
|
|
351 | op->carrying = sum; |
413 | carrying = sum; |
352 | |
414 | |
353 | return sum; |
415 | if (object *pl = visible_to ()) |
|
|
416 | if (pl != this) // player is handled lazily |
|
|
417 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
418 | } |
354 | } |
419 | } |
355 | |
420 | |
356 | /** |
421 | /* |
357 | * Return the outermost environment object for a given object. |
422 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
358 | */ |
|
|
359 | |
|
|
360 | object * |
|
|
361 | object_get_env_recursive (object *op) |
|
|
362 | { |
|
|
363 | while (op->env != NULL) |
|
|
364 | op = op->env; |
|
|
365 | return op; |
|
|
366 | } |
|
|
367 | |
|
|
368 | /* |
|
|
369 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
370 | * Some error messages. |
|
|
371 | * The result of the dump is stored in the static global errmsg array. |
|
|
372 | */ |
423 | */ |
373 | char * |
424 | char * |
374 | dump_object (object *op) |
425 | dump_object (object *op) |
375 | { |
426 | { |
376 | if (!op) |
427 | if (!op) |
… | |
… | |
390 | get_nearest_part (object *op, const object *pl) |
441 | get_nearest_part (object *op, const object *pl) |
391 | { |
442 | { |
392 | object *tmp, *closest; |
443 | object *tmp, *closest; |
393 | int last_dist, i; |
444 | int last_dist, i; |
394 | |
445 | |
395 | if (op->more == NULL) |
446 | if (!op->more) |
396 | return op; |
447 | return op; |
|
|
448 | |
397 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
449 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
450 | tmp; |
|
|
451 | tmp = tmp->more) |
398 | if ((i = distance (tmp, pl)) < last_dist) |
452 | if ((i = distance (tmp, pl)) < last_dist) |
399 | closest = tmp, last_dist = i; |
453 | closest = tmp, last_dist = i; |
|
|
454 | |
400 | return closest; |
455 | return closest; |
401 | } |
456 | } |
402 | |
457 | |
403 | /* |
458 | /* |
404 | * Returns the object which has the count-variable equal to the argument. |
459 | * Returns the object which has the count-variable equal to the argument. |
|
|
460 | * VERRRY slow. |
405 | */ |
461 | */ |
406 | object * |
462 | object * |
407 | find_object (tag_t i) |
463 | find_object (tag_t i) |
408 | { |
464 | { |
409 | for_all_objects (op) |
465 | for_all_objects (op) |
… | |
… | |
420 | */ |
476 | */ |
421 | object * |
477 | object * |
422 | find_object_name (const char *str) |
478 | find_object_name (const char *str) |
423 | { |
479 | { |
424 | shstr_cmp str_ (str); |
480 | shstr_cmp str_ (str); |
425 | object *op; |
|
|
426 | |
481 | |
|
|
482 | if (str_) |
427 | for_all_objects (op) |
483 | for_all_objects (op) |
428 | if (op->name == str_) |
484 | if (op->name == str_) |
429 | break; |
485 | return op; |
430 | |
486 | |
431 | return op; |
487 | return 0; |
432 | } |
|
|
433 | |
|
|
434 | void |
|
|
435 | free_all_object_data () |
|
|
436 | { |
|
|
437 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
438 | } |
488 | } |
439 | |
489 | |
440 | /* |
490 | /* |
441 | * Sets the owner and sets the skill and exp pointers to owner's current |
491 | * Sets the owner and sets the skill and exp pointers to owner's current |
442 | * skill and experience objects. |
492 | * skill and experience objects. |
… | |
… | |
540 | } |
590 | } |
541 | |
591 | |
542 | op->key_values = 0; |
592 | op->key_values = 0; |
543 | } |
593 | } |
544 | |
594 | |
545 | object & |
595 | /* |
546 | object::operator =(const object &src) |
596 | * copy_to first frees everything allocated by the dst object, |
|
|
597 | * and then copies the contents of itself into the second |
|
|
598 | * object, allocating what needs to be allocated. Basically, any |
|
|
599 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
600 | * if the first object is freed, the pointers in the new object |
|
|
601 | * will point at garbage. |
|
|
602 | */ |
|
|
603 | void |
|
|
604 | object::copy_to (object *dst) |
547 | { |
605 | { |
548 | bool is_freed = flag [FLAG_FREED]; |
606 | dst->remove (); |
549 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
550 | |
|
|
551 | *(object_copy *)this = src; |
607 | *(object_copy *)dst = *this; |
552 | |
|
|
553 | flag [FLAG_FREED] = is_freed; |
|
|
554 | flag [FLAG_REMOVED] = is_removed; |
608 | dst->flag [FLAG_REMOVED] = true; |
555 | |
609 | |
556 | /* Copy over key_values, if any. */ |
610 | /* Copy over key_values, if any. */ |
557 | if (src.key_values) |
611 | if (key_values) |
558 | { |
612 | { |
559 | key_value *tail = 0; |
613 | key_value *tail = 0; |
560 | key_values = 0; |
614 | dst->key_values = 0; |
561 | |
615 | |
562 | for (key_value *i = src.key_values; i; i = i->next) |
616 | for (key_value *i = key_values; i; i = i->next) |
563 | { |
617 | { |
564 | key_value *new_link = new key_value; |
618 | key_value *new_link = new key_value; |
565 | |
619 | |
566 | new_link->next = 0; |
620 | new_link->next = 0; |
567 | new_link->key = i->key; |
621 | new_link->key = i->key; |
568 | new_link->value = i->value; |
622 | new_link->value = i->value; |
569 | |
623 | |
570 | /* Try and be clever here, too. */ |
624 | /* Try and be clever here, too. */ |
571 | if (!key_values) |
625 | if (!dst->key_values) |
572 | { |
626 | { |
573 | key_values = new_link; |
627 | dst->key_values = new_link; |
574 | tail = new_link; |
628 | tail = new_link; |
575 | } |
629 | } |
576 | else |
630 | else |
577 | { |
631 | { |
578 | tail->next = new_link; |
632 | tail->next = new_link; |
579 | tail = new_link; |
633 | tail = new_link; |
580 | } |
634 | } |
581 | } |
635 | } |
582 | } |
636 | } |
583 | } |
|
|
584 | |
|
|
585 | /* |
|
|
586 | * copy_to first frees everything allocated by the dst object, |
|
|
587 | * and then copies the contents of itself into the second |
|
|
588 | * object, allocating what needs to be allocated. Basically, any |
|
|
589 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
590 | * if the first object is freed, the pointers in the new object |
|
|
591 | * will point at garbage. |
|
|
592 | */ |
|
|
593 | void |
|
|
594 | object::copy_to (object *dst) |
|
|
595 | { |
|
|
596 | *dst = *this; |
|
|
597 | |
637 | |
598 | if (speed < 0) |
638 | if (speed < 0) |
599 | dst->speed_left -= rndm (); |
639 | dst->speed_left -= rndm (); |
600 | |
640 | |
601 | dst->set_speed (dst->speed); |
641 | dst->activate (); |
602 | } |
642 | } |
603 | |
643 | |
604 | void |
644 | void |
605 | object::instantiate () |
645 | object::instantiate () |
606 | { |
646 | { |
607 | if (!uuid.seq) // HACK |
647 | if (!uuid.seq) // HACK |
608 | uuid = gen_uuid (); |
648 | uuid = UUID::gen (); |
609 | |
649 | |
610 | speed_left = -0.1f; |
650 | speed_left = -0.1f; |
611 | /* copy the body_info to the body_used - this is only really |
651 | /* copy the body_info to the body_used - this is only really |
612 | * need for monsters, but doesn't hurt to do it for everything. |
652 | * need for monsters, but doesn't hurt to do it for everything. |
613 | * by doing so, when a monster is created, it has good starting |
653 | * by doing so, when a monster is created, it has good starting |
… | |
… | |
623 | object * |
663 | object * |
624 | object::clone () |
664 | object::clone () |
625 | { |
665 | { |
626 | object *neu = create (); |
666 | object *neu = create (); |
627 | copy_to (neu); |
667 | copy_to (neu); |
|
|
668 | neu->map = map; // not copied by copy_to |
628 | return neu; |
669 | return neu; |
629 | } |
670 | } |
630 | |
671 | |
631 | /* |
672 | /* |
632 | * If an object with the IS_TURNABLE() flag needs to be turned due |
673 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
683 | * UP_OBJ_FACE: only the objects face has changed. |
724 | * UP_OBJ_FACE: only the objects face has changed. |
684 | */ |
725 | */ |
685 | void |
726 | void |
686 | update_object (object *op, int action) |
727 | update_object (object *op, int action) |
687 | { |
728 | { |
688 | if (op == NULL) |
729 | if (!op) |
689 | { |
730 | { |
690 | /* this should never happen */ |
731 | /* this should never happen */ |
691 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
732 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
692 | return; |
733 | return; |
693 | } |
734 | } |
694 | |
735 | |
695 | if (op->env) |
736 | if (!op->is_on_map ()) |
696 | { |
737 | { |
697 | /* Animation is currently handled by client, so nothing |
738 | /* Animation is currently handled by client, so nothing |
698 | * to do in this case. |
739 | * to do in this case. |
699 | */ |
740 | */ |
700 | return; |
741 | return; |
701 | } |
742 | } |
702 | |
|
|
703 | /* If the map is saving, don't do anything as everything is |
|
|
704 | * going to get freed anyways. |
|
|
705 | */ |
|
|
706 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
707 | return; |
|
|
708 | |
743 | |
709 | /* make sure the object is within map boundaries */ |
744 | /* make sure the object is within map boundaries */ |
710 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
745 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
711 | { |
746 | { |
712 | LOG (llevError, "update_object() called for object out of map!\n"); |
747 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
731 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
766 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
732 | || (m.move_on | op->move_on ) != m.move_on |
767 | || (m.move_on | op->move_on ) != m.move_on |
733 | || (m.move_off | op->move_off ) != m.move_off |
768 | || (m.move_off | op->move_off ) != m.move_off |
734 | || (m.move_slow | op->move_slow) != m.move_slow |
769 | || (m.move_slow | op->move_slow) != m.move_slow |
735 | /* This isn't perfect, but I don't expect a lot of objects to |
770 | /* This isn't perfect, but I don't expect a lot of objects to |
736 | * to have move_allow right now. |
771 | * have move_allow right now. |
737 | */ |
772 | */ |
738 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
773 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
739 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
774 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
740 | m.flags_ = 0; |
775 | m.flags_ = 0; |
741 | } |
776 | } |
… | |
… | |
772 | static int object_count; |
807 | static int object_count; |
773 | |
808 | |
774 | void object::link () |
809 | void object::link () |
775 | { |
810 | { |
776 | assert (!index);//D |
811 | assert (!index);//D |
777 | uuid = gen_uuid (); |
812 | uuid = UUID::gen (); |
778 | count = ++object_count; |
813 | count = ++object_count; |
779 | |
814 | |
780 | refcnt_inc (); |
815 | refcnt_inc (); |
781 | objects.insert (this); |
816 | objects.insert (this); |
782 | } |
817 | } |
… | |
… | |
794 | object::activate () |
829 | object::activate () |
795 | { |
830 | { |
796 | /* If already on active list, don't do anything */ |
831 | /* If already on active list, don't do anything */ |
797 | if (active) |
832 | if (active) |
798 | return; |
833 | return; |
|
|
834 | |
|
|
835 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
836 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
799 | |
837 | |
800 | if (has_active_speed ()) |
838 | if (has_active_speed ()) |
801 | actives.insert (this); |
839 | actives.insert (this); |
802 | } |
840 | } |
803 | |
841 | |
… | |
… | |
855 | object::destroy_inv (bool drop_to_ground) |
893 | object::destroy_inv (bool drop_to_ground) |
856 | { |
894 | { |
857 | // need to check first, because the checks below might segfault |
895 | // need to check first, because the checks below might segfault |
858 | // as we might be on an invalid mapspace and crossfire code |
896 | // as we might be on an invalid mapspace and crossfire code |
859 | // is too buggy to ensure that the inventory is empty. |
897 | // is too buggy to ensure that the inventory is empty. |
860 | // corollary: if you create arrows etc. with stuff in tis inventory, |
898 | // corollary: if you create arrows etc. with stuff in its inventory, |
861 | // cf will crash below with off-map x and y |
899 | // cf will crash below with off-map x and y |
862 | if (!inv) |
900 | if (!inv) |
863 | return; |
901 | return; |
864 | |
902 | |
865 | /* Only if the space blocks everything do we not process - |
903 | /* Only if the space blocks everything do we not process - |
866 | * if some form of movement is allowed, let objects |
904 | * if some form of movement is allowed, let objects |
867 | * drop on that space. |
905 | * drop on that space. |
868 | */ |
906 | */ |
869 | if (!drop_to_ground |
907 | if (!drop_to_ground |
870 | || !map |
908 | || !map |
871 | || map->in_memory != MAP_IN_MEMORY |
909 | || map->in_memory != MAP_ACTIVE |
872 | || map->nodrop |
910 | || map->no_drop |
873 | || ms ().move_block == MOVE_ALL) |
911 | || ms ().move_block == MOVE_ALL) |
874 | { |
912 | { |
875 | while (inv) |
913 | while (inv) |
876 | { |
|
|
877 | inv->destroy_inv (drop_to_ground); |
|
|
878 | inv->destroy (); |
914 | inv->destroy (true); |
879 | } |
|
|
880 | } |
915 | } |
881 | else |
916 | else |
882 | { /* Put objects in inventory onto this space */ |
917 | { /* Put objects in inventory onto this space */ |
883 | while (inv) |
918 | while (inv) |
884 | { |
919 | { |
… | |
… | |
888 | || op->flag [FLAG_NO_DROP] |
923 | || op->flag [FLAG_NO_DROP] |
889 | || op->type == RUNE |
924 | || op->type == RUNE |
890 | || op->type == TRAP |
925 | || op->type == TRAP |
891 | || op->flag [FLAG_IS_A_TEMPLATE] |
926 | || op->flag [FLAG_IS_A_TEMPLATE] |
892 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
927 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
893 | op->destroy (); |
928 | op->destroy (true); |
894 | else |
929 | else |
895 | map->insert (op, x, y); |
930 | map->insert (op, x, y); |
896 | } |
931 | } |
897 | } |
932 | } |
898 | } |
933 | } |
… | |
… | |
902 | object *op = new object; |
937 | object *op = new object; |
903 | op->link (); |
938 | op->link (); |
904 | return op; |
939 | return op; |
905 | } |
940 | } |
906 | |
941 | |
|
|
942 | static struct freed_map : maptile |
|
|
943 | { |
|
|
944 | freed_map () |
|
|
945 | { |
|
|
946 | path = "<freed objects map>"; |
|
|
947 | name = "/internal/freed_objects_map"; |
|
|
948 | width = 3; |
|
|
949 | height = 3; |
|
|
950 | no_drop = 1; |
|
|
951 | no_reset = 1; |
|
|
952 | |
|
|
953 | alloc (); |
|
|
954 | in_memory = MAP_ACTIVE; |
|
|
955 | } |
|
|
956 | |
|
|
957 | ~freed_map () |
|
|
958 | { |
|
|
959 | destroy (); |
|
|
960 | } |
|
|
961 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
962 | |
907 | void |
963 | void |
908 | object::do_destroy () |
964 | object::do_destroy () |
909 | { |
965 | { |
910 | attachable::do_destroy (); |
|
|
911 | |
|
|
912 | if (flag [FLAG_IS_LINKED]) |
966 | if (flag [FLAG_IS_LINKED]) |
913 | remove_button_link (this); |
967 | remove_button_link (this); |
914 | |
968 | |
915 | if (flag [FLAG_FRIENDLY]) |
969 | if (flag [FLAG_FRIENDLY]) |
916 | remove_friendly_object (this); |
970 | remove_friendly_object (this); |
917 | |
971 | |
918 | if (!flag [FLAG_REMOVED]) |
|
|
919 | remove (); |
972 | remove (); |
920 | |
973 | |
921 | destroy_inv (true); |
974 | attachable::do_destroy (); |
922 | |
975 | |
923 | deactivate (); |
976 | deactivate (); |
924 | unlink (); |
977 | unlink (); |
925 | |
978 | |
926 | flag [FLAG_FREED] = 1; |
979 | flag [FLAG_FREED] = 1; |
927 | |
980 | |
928 | // hack to ensure that freed objects still have a valid map |
981 | // hack to ensure that freed objects still have a valid map |
929 | { |
|
|
930 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
931 | |
|
|
932 | if (!freed_map) |
|
|
933 | { |
|
|
934 | freed_map = new maptile; |
|
|
935 | |
|
|
936 | freed_map->path = "<freed objects map>"; |
|
|
937 | freed_map->name = "/internal/freed_objects_map"; |
|
|
938 | freed_map->width = 3; |
|
|
939 | freed_map->height = 3; |
|
|
940 | |
|
|
941 | freed_map->alloc (); |
|
|
942 | freed_map->in_memory = MAP_IN_MEMORY; |
|
|
943 | } |
|
|
944 | |
|
|
945 | map = freed_map; |
982 | map = &freed_map; |
946 | x = 1; |
983 | x = 1; |
947 | y = 1; |
984 | y = 1; |
948 | } |
|
|
949 | |
985 | |
950 | if (more) |
986 | if (more) |
951 | { |
987 | { |
952 | more->destroy (); |
988 | more->destroy (true); |
953 | more = 0; |
989 | more = 0; |
954 | } |
990 | } |
955 | |
991 | |
956 | head = 0; |
992 | head = 0; |
957 | |
993 | |
… | |
… | |
966 | object::destroy (bool destroy_inventory) |
1002 | object::destroy (bool destroy_inventory) |
967 | { |
1003 | { |
968 | if (destroyed ()) |
1004 | if (destroyed ()) |
969 | return; |
1005 | return; |
970 | |
1006 | |
|
|
1007 | if (!is_head () && !head->destroyed ()) |
|
|
1008 | { |
|
|
1009 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1010 | head->destroy (destroy_inventory); |
|
|
1011 | return; |
|
|
1012 | } |
|
|
1013 | |
971 | if (destroy_inventory) |
1014 | destroy_inv (!destroy_inventory); |
972 | destroy_inv (false); |
|
|
973 | |
1015 | |
974 | if (is_head ()) |
1016 | if (is_head ()) |
975 | if (sound_destroy) |
1017 | if (sound_destroy) |
976 | play_sound (sound_destroy); |
1018 | play_sound (sound_destroy); |
977 | else if (flag [FLAG_MONSTER]) |
1019 | else if (flag [FLAG_MONSTER]) |
978 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
1020 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
979 | |
1021 | |
980 | attachable::destroy (); |
1022 | attachable::destroy (); |
981 | } |
|
|
982 | |
|
|
983 | /* |
|
|
984 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
985 | * weight of an object (and what is carried by it's environment(s)). |
|
|
986 | */ |
|
|
987 | void |
|
|
988 | sub_weight (object *op, signed long weight) |
|
|
989 | { |
|
|
990 | while (op != NULL) |
|
|
991 | { |
|
|
992 | if (op->type == CONTAINER) |
|
|
993 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
994 | |
|
|
995 | op->carrying -= weight; |
|
|
996 | op = op->env; |
|
|
997 | } |
|
|
998 | } |
1023 | } |
999 | |
1024 | |
1000 | /* op->remove (): |
1025 | /* op->remove (): |
1001 | * This function removes the object op from the linked list of objects |
1026 | * This function removes the object op from the linked list of objects |
1002 | * which it is currently tied to. When this function is done, the |
1027 | * which it is currently tied to. When this function is done, the |
… | |
… | |
1008 | object::do_remove () |
1033 | object::do_remove () |
1009 | { |
1034 | { |
1010 | object *tmp, *last = 0; |
1035 | object *tmp, *last = 0; |
1011 | object *otmp; |
1036 | object *otmp; |
1012 | |
1037 | |
1013 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1038 | if (flag [FLAG_REMOVED]) |
1014 | return; |
1039 | return; |
1015 | |
1040 | |
1016 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1017 | INVOKE_OBJECT (REMOVE, this); |
1041 | INVOKE_OBJECT (REMOVE, this); |
|
|
1042 | |
|
|
1043 | flag [FLAG_REMOVED] = true; |
1018 | |
1044 | |
1019 | if (more) |
1045 | if (more) |
1020 | more->remove (); |
1046 | more->remove (); |
1021 | |
1047 | |
1022 | /* |
1048 | /* |
1023 | * In this case, the object to be removed is in someones |
1049 | * In this case, the object to be removed is in someones |
1024 | * inventory. |
1050 | * inventory. |
1025 | */ |
1051 | */ |
1026 | if (env) |
1052 | if (env) |
1027 | { |
1053 | { |
1028 | if (nrof) |
1054 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1029 | sub_weight (env, weight * nrof); |
1055 | if (object *pl = visible_to ()) |
1030 | else |
1056 | esrv_del_item (pl->contr, count); |
1031 | sub_weight (env, weight + carrying); |
1057 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1058 | |
|
|
1059 | adjust_weight (env, -total_weight ()); |
|
|
1060 | |
|
|
1061 | /* we set up values so that it could be inserted into |
|
|
1062 | * the map, but we don't actually do that - it is up |
|
|
1063 | * to the caller to decide what we want to do. |
|
|
1064 | */ |
|
|
1065 | map = env->map; |
|
|
1066 | x = env->x; |
|
|
1067 | y = env->y; |
|
|
1068 | |
|
|
1069 | // make sure cmov optimisation is applicable |
|
|
1070 | *(above ? &above->below : &env->inv) = below; |
|
|
1071 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1072 | |
|
|
1073 | above = 0; |
|
|
1074 | below = 0; |
|
|
1075 | env = 0; |
1032 | |
1076 | |
1033 | /* NO_FIX_PLAYER is set when a great many changes are being |
1077 | /* NO_FIX_PLAYER is set when a great many changes are being |
1034 | * made to players inventory. If set, avoiding the call |
1078 | * made to players inventory. If set, avoiding the call |
1035 | * to save cpu time. |
1079 | * to save cpu time. |
1036 | */ |
1080 | */ |
1037 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1081 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1038 | otmp->update_stats (); |
1082 | otmp->update_stats (); |
1039 | |
|
|
1040 | if (above) |
|
|
1041 | above->below = below; |
|
|
1042 | else |
|
|
1043 | env->inv = below; |
|
|
1044 | |
|
|
1045 | if (below) |
|
|
1046 | below->above = above; |
|
|
1047 | |
|
|
1048 | /* we set up values so that it could be inserted into |
|
|
1049 | * the map, but we don't actually do that - it is up |
|
|
1050 | * to the caller to decide what we want to do. |
|
|
1051 | */ |
|
|
1052 | x = env->x, y = env->y; |
|
|
1053 | map = env->map; |
|
|
1054 | above = 0, below = 0; |
|
|
1055 | env = 0; |
|
|
1056 | } |
1083 | } |
1057 | else if (map) |
1084 | else if (map) |
1058 | { |
1085 | { |
1059 | if (type == PLAYER) |
|
|
1060 | { |
|
|
1061 | // leaving a spot always closes any open container on the ground |
|
|
1062 | if (container && !container->env) |
|
|
1063 | // this causes spurious floorbox updates, but it ensures |
|
|
1064 | // that the CLOSE event is being sent. |
|
|
1065 | close_container (); |
|
|
1066 | |
|
|
1067 | --map->players; |
|
|
1068 | map->touch (); |
|
|
1069 | } |
|
|
1070 | |
|
|
1071 | map->dirty = true; |
1086 | map->dirty = true; |
1072 | mapspace &ms = this->ms (); |
1087 | mapspace &ms = this->ms (); |
1073 | |
1088 | |
|
|
1089 | if (object *pl = ms.player ()) |
|
|
1090 | { |
|
|
1091 | if (type == PLAYER) // this == pl(!) |
|
|
1092 | { |
|
|
1093 | // leaving a spot always closes any open container on the ground |
|
|
1094 | if (container && !container->env) |
|
|
1095 | // this causes spurious floorbox updates, but it ensures |
|
|
1096 | // that the CLOSE event is being sent. |
|
|
1097 | close_container (); |
|
|
1098 | |
|
|
1099 | --map->players; |
|
|
1100 | map->touch (); |
|
|
1101 | } |
|
|
1102 | else if (pl->container == this) |
|
|
1103 | { |
|
|
1104 | // removing a container should close it |
|
|
1105 | close_container (); |
|
|
1106 | } |
|
|
1107 | |
|
|
1108 | esrv_del_item (pl->contr, count); |
|
|
1109 | } |
|
|
1110 | |
1074 | /* link the object above us */ |
1111 | /* link the object above us */ |
1075 | if (above) |
1112 | // re-link, make sure compiler can easily use cmove |
1076 | above->below = below; |
1113 | *(above ? &above->below : &ms.top) = below; |
1077 | else |
1114 | *(below ? &below->above : &ms.bot) = above; |
1078 | ms.top = below; /* we were top, set new top */ |
|
|
1079 | |
|
|
1080 | /* Relink the object below us, if there is one */ |
|
|
1081 | if (below) |
|
|
1082 | below->above = above; |
|
|
1083 | else |
|
|
1084 | { |
|
|
1085 | /* Nothing below, which means we need to relink map object for this space |
|
|
1086 | * use translated coordinates in case some oddness with map tiling is |
|
|
1087 | * evident |
|
|
1088 | */ |
|
|
1089 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1090 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1091 | |
|
|
1092 | ms.bot = above; /* goes on above it. */ |
|
|
1093 | } |
|
|
1094 | |
1115 | |
1095 | above = 0; |
1116 | above = 0; |
1096 | below = 0; |
1117 | below = 0; |
|
|
1118 | |
|
|
1119 | ms.flags_ = 0; |
1097 | |
1120 | |
1098 | if (map->in_memory == MAP_SAVING) |
1121 | if (map->in_memory == MAP_SAVING) |
1099 | return; |
1122 | return; |
1100 | |
1123 | |
1101 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1124 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
… | |
… | |
1107 | * removed (most likely destroyed), update the player view |
1130 | * removed (most likely destroyed), update the player view |
1108 | * appropriately. |
1131 | * appropriately. |
1109 | */ |
1132 | */ |
1110 | pl->close_container (); |
1133 | pl->close_container (); |
1111 | |
1134 | |
|
|
1135 | //TODO: the floorbox prev/next might need updating |
|
|
1136 | //esrv_del_item (pl->contr, count); |
|
|
1137 | //TODO: update floorbox to preserve ordering |
|
|
1138 | if (pl->contr->ns) |
1112 | pl->contr->ns->floorbox_update (); |
1139 | pl->contr->ns->floorbox_update (); |
1113 | } |
1140 | } |
1114 | |
1141 | |
1115 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1142 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1116 | { |
1143 | { |
1117 | /* No point updating the players look faces if he is the object |
1144 | /* No point updating the players look faces if he is the object |
… | |
… | |
1130 | } |
1157 | } |
1131 | |
1158 | |
1132 | last = tmp; |
1159 | last = tmp; |
1133 | } |
1160 | } |
1134 | |
1161 | |
1135 | /* last == NULL if there are no objects on this space */ |
|
|
1136 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1137 | if (!last) |
|
|
1138 | map->at (x, y).flags_ = 0; |
|
|
1139 | else |
|
|
1140 | update_object (last, UP_OBJ_REMOVE); |
|
|
1141 | |
|
|
1142 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1162 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1143 | update_all_los (map, x, y); |
1163 | update_all_los (map, x, y); |
1144 | } |
1164 | } |
1145 | } |
1165 | } |
1146 | |
1166 | |
… | |
… | |
1161 | if (!top) |
1181 | if (!top) |
1162 | for (top = op; top && top->above; top = top->above) |
1182 | for (top = op; top && top->above; top = top->above) |
1163 | ; |
1183 | ; |
1164 | |
1184 | |
1165 | for (; top; top = top->below) |
1185 | for (; top; top = top->below) |
1166 | { |
|
|
1167 | if (top == op) |
|
|
1168 | continue; |
|
|
1169 | |
|
|
1170 | if (object::can_merge (op, top)) |
1186 | if (object::can_merge (op, top)) |
1171 | { |
1187 | { |
1172 | top->nrof += op->nrof; |
1188 | top->nrof += op->nrof; |
1173 | |
1189 | |
1174 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1190 | if (object *pl = top->visible_to ()) |
1175 | op->weight = 0; /* Don't want any adjustements now */ |
1191 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1192 | |
|
|
1193 | op->weight = 0; // cancel the addition above |
|
|
1194 | op->carrying = 0; // must be 0 already |
|
|
1195 | |
1176 | op->destroy (); |
1196 | op->destroy (true); |
|
|
1197 | |
1177 | return top; |
1198 | return top; |
1178 | } |
1199 | } |
1179 | } |
|
|
1180 | |
1200 | |
1181 | return 0; |
1201 | return 0; |
1182 | } |
1202 | } |
1183 | |
1203 | |
1184 | void |
1204 | void |
… | |
… | |
1209 | * job preparing multi-part monsters. |
1229 | * job preparing multi-part monsters. |
1210 | */ |
1230 | */ |
1211 | object * |
1231 | object * |
1212 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1232 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1213 | { |
1233 | { |
|
|
1234 | op->remove (); |
|
|
1235 | |
1214 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1236 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1215 | { |
1237 | { |
1216 | tmp->x = x + tmp->arch->x; |
1238 | tmp->x = x + tmp->arch->x; |
1217 | tmp->y = y + tmp->arch->y; |
1239 | tmp->y = y + tmp->arch->y; |
1218 | } |
1240 | } |
… | |
… | |
1241 | * just 'op' otherwise |
1263 | * just 'op' otherwise |
1242 | */ |
1264 | */ |
1243 | object * |
1265 | object * |
1244 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1266 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1245 | { |
1267 | { |
1246 | assert (!op->flag [FLAG_FREED]); |
1268 | if (op->is_on_map ()) |
|
|
1269 | { |
|
|
1270 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1271 | abort (); |
|
|
1272 | } |
1247 | |
1273 | |
1248 | object *top, *floor = NULL; |
1274 | if (op->env) |
1249 | |
1275 | { |
|
|
1276 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
1250 | op->remove (); |
1277 | op->remove (); |
|
|
1278 | } |
|
|
1279 | |
|
|
1280 | if (m == &freed_map)//D TODO: remove soon |
|
|
1281 | {//D |
|
|
1282 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
|
|
1283 | }//D |
1251 | |
1284 | |
1252 | /* Ideally, the caller figures this out. However, it complicates a lot |
1285 | /* Ideally, the caller figures this out. However, it complicates a lot |
1253 | * of areas of callers (eg, anything that uses find_free_spot would now |
1286 | * of areas of callers (eg, anything that uses find_free_spot would now |
1254 | * need extra work |
1287 | * need extra work |
1255 | */ |
1288 | */ |
1256 | if (!xy_normalise (m, op->x, op->y)) |
1289 | if (!xy_normalise (m, op->x, op->y)) |
1257 | { |
1290 | { |
1258 | op->destroy (); |
1291 | op->head_ ()->destroy (true);// remove head_ once all tail object destroyers found |
1259 | return 0; |
1292 | return 0; |
1260 | } |
1293 | } |
1261 | |
1294 | |
1262 | if (object *more = op->more) |
1295 | if (object *more = op->more) |
1263 | if (!insert_ob_in_map (more, m, originator, flag)) |
1296 | if (!insert_ob_in_map (more, m, originator, flag)) |
… | |
… | |
1272 | */ |
1305 | */ |
1273 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1306 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1274 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1307 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1275 | if (object::can_merge (op, tmp)) |
1308 | if (object::can_merge (op, tmp)) |
1276 | { |
1309 | { |
|
|
1310 | // TODO: we actually want to update tmp, not op, |
|
|
1311 | // but some caller surely breaks when we return tmp |
|
|
1312 | // from here :/ |
1277 | op->nrof += tmp->nrof; |
1313 | op->nrof += tmp->nrof; |
1278 | tmp->destroy (); |
1314 | tmp->destroy (true); |
1279 | } |
1315 | } |
1280 | |
1316 | |
1281 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1317 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1282 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1318 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1283 | |
1319 | |
… | |
… | |
1290 | { |
1326 | { |
1291 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1327 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1292 | abort (); |
1328 | abort (); |
1293 | } |
1329 | } |
1294 | |
1330 | |
|
|
1331 | if (!originator->is_on_map ()) |
|
|
1332 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1333 | op->debug_desc (), originator->debug_desc ()); |
|
|
1334 | |
1295 | op->above = originator; |
1335 | op->above = originator; |
1296 | op->below = originator->below; |
1336 | op->below = originator->below; |
1297 | |
|
|
1298 | if (op->below) |
|
|
1299 | op->below->above = op; |
|
|
1300 | else |
|
|
1301 | ms.bot = op; |
|
|
1302 | |
|
|
1303 | /* since *below* originator, no need to update top */ |
|
|
1304 | originator->below = op; |
1337 | originator->below = op; |
|
|
1338 | |
|
|
1339 | *(op->below ? &op->below->above : &ms.bot) = op; |
1305 | } |
1340 | } |
1306 | else |
1341 | else |
1307 | { |
1342 | { |
1308 | top = ms.bot; |
1343 | object *floor = 0; |
|
|
1344 | object *top = ms.top; |
1309 | |
1345 | |
1310 | /* If there are other objects, then */ |
1346 | /* If there are other objects, then */ |
1311 | if (top) |
1347 | if (top) |
1312 | { |
1348 | { |
1313 | object *last = 0; |
|
|
1314 | |
|
|
1315 | /* |
1349 | /* |
1316 | * If there are multiple objects on this space, we do some trickier handling. |
1350 | * If there are multiple objects on this space, we do some trickier handling. |
1317 | * We've already dealt with merging if appropriate. |
1351 | * We've already dealt with merging if appropriate. |
1318 | * Generally, we want to put the new object on top. But if |
1352 | * Generally, we want to put the new object on top. But if |
1319 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1353 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1322 | * once we get to them. This reduces the need to traverse over all of |
1356 | * once we get to them. This reduces the need to traverse over all of |
1323 | * them when adding another one - this saves quite a bit of cpu time |
1357 | * them when adding another one - this saves quite a bit of cpu time |
1324 | * when lots of spells are cast in one area. Currently, it is presumed |
1358 | * when lots of spells are cast in one area. Currently, it is presumed |
1325 | * that flying non pickable objects are spell objects. |
1359 | * that flying non pickable objects are spell objects. |
1326 | */ |
1360 | */ |
1327 | for (top = ms.bot; top; top = top->above) |
1361 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1328 | { |
1362 | { |
1329 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1363 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1330 | floor = top; |
1364 | floor = tmp; |
1331 | |
1365 | |
1332 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1366 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1333 | { |
1367 | { |
1334 | /* We insert above top, so we want this object below this */ |
1368 | /* We insert above top, so we want this object below this */ |
1335 | top = top->below; |
1369 | top = tmp->below; |
1336 | break; |
1370 | break; |
1337 | } |
1371 | } |
1338 | |
1372 | |
1339 | last = top; |
1373 | top = tmp; |
1340 | } |
1374 | } |
1341 | |
|
|
1342 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1343 | top = last; |
|
|
1344 | |
1375 | |
1345 | /* We let update_position deal with figuring out what the space |
1376 | /* We let update_position deal with figuring out what the space |
1346 | * looks like instead of lots of conditions here. |
1377 | * looks like instead of lots of conditions here. |
1347 | * makes things faster, and effectively the same result. |
1378 | * makes things faster, and effectively the same result. |
1348 | */ |
1379 | */ |
… | |
… | |
1355 | */ |
1386 | */ |
1356 | if (!(flag & INS_ON_TOP) |
1387 | if (!(flag & INS_ON_TOP) |
1357 | && ms.flags () & P_BLOCKSVIEW |
1388 | && ms.flags () & P_BLOCKSVIEW |
1358 | && (op->face && !faces [op->face].visibility)) |
1389 | && (op->face && !faces [op->face].visibility)) |
1359 | { |
1390 | { |
|
|
1391 | object *last; |
|
|
1392 | |
1360 | for (last = top; last != floor; last = last->below) |
1393 | for (last = top; last != floor; last = last->below) |
1361 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1394 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1362 | break; |
1395 | break; |
1363 | |
1396 | |
1364 | /* Check to see if we found the object that blocks view, |
1397 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1372 | } /* If objects on this space */ |
1405 | } /* If objects on this space */ |
1373 | |
1406 | |
1374 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1407 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1375 | top = floor; |
1408 | top = floor; |
1376 | |
1409 | |
1377 | /* Top is the object that our object (op) is going to get inserted above. |
1410 | // insert object above top, or bottom-most if top = 0 |
1378 | */ |
|
|
1379 | |
|
|
1380 | /* First object on this space */ |
|
|
1381 | if (!top) |
1411 | if (!top) |
1382 | { |
1412 | { |
|
|
1413 | op->below = 0; |
1383 | op->above = ms.bot; |
1414 | op->above = ms.bot; |
1384 | |
|
|
1385 | if (op->above) |
|
|
1386 | op->above->below = op; |
|
|
1387 | |
|
|
1388 | op->below = 0; |
|
|
1389 | ms.bot = op; |
1415 | ms.bot = op; |
|
|
1416 | |
|
|
1417 | *(op->above ? &op->above->below : &ms.top) = op; |
1390 | } |
1418 | } |
1391 | else |
1419 | else |
1392 | { /* get inserted into the stack above top */ |
1420 | { |
1393 | op->above = top->above; |
1421 | op->above = top->above; |
1394 | |
|
|
1395 | if (op->above) |
|
|
1396 | op->above->below = op; |
1422 | top->above = op; |
1397 | |
1423 | |
1398 | op->below = top; |
1424 | op->below = top; |
1399 | top->above = op; |
1425 | *(op->above ? &op->above->below : &ms.top) = op; |
1400 | } |
1426 | } |
1401 | |
1427 | } |
1402 | if (!op->above) |
|
|
1403 | ms.top = op; |
|
|
1404 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1405 | |
1428 | |
1406 | if (op->type == PLAYER) |
1429 | if (op->type == PLAYER) |
1407 | { |
1430 | { |
1408 | op->contr->do_los = 1; |
1431 | op->contr->do_los = 1; |
1409 | ++op->map->players; |
1432 | ++op->map->players; |
… | |
… | |
1411 | } |
1434 | } |
1412 | |
1435 | |
1413 | op->map->dirty = true; |
1436 | op->map->dirty = true; |
1414 | |
1437 | |
1415 | if (object *pl = ms.player ()) |
1438 | if (object *pl = ms.player ()) |
|
|
1439 | //TODO: the floorbox prev/next might need updating |
|
|
1440 | //esrv_send_item (pl, op); |
|
|
1441 | //TODO: update floorbox to preserve ordering |
|
|
1442 | if (pl->contr->ns) |
1416 | pl->contr->ns->floorbox_update (); |
1443 | pl->contr->ns->floorbox_update (); |
1417 | |
1444 | |
1418 | /* If this object glows, it may affect lighting conditions that are |
1445 | /* If this object glows, it may affect lighting conditions that are |
1419 | * visible to others on this map. But update_all_los is really |
1446 | * visible to others on this map. But update_all_los is really |
1420 | * an inefficient way to do this, as it means los for all players |
1447 | * an inefficient way to do this, as it means los for all players |
1421 | * on the map will get recalculated. The players could very well |
1448 | * on the map will get recalculated. The players could very well |
… | |
… | |
1463 | * op is the object to insert it under: supplies x and the map. |
1490 | * op is the object to insert it under: supplies x and the map. |
1464 | */ |
1491 | */ |
1465 | void |
1492 | void |
1466 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1493 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1467 | { |
1494 | { |
1468 | object *tmp, *tmp1; |
|
|
1469 | |
|
|
1470 | /* first search for itself and remove any old instances */ |
1495 | /* first search for itself and remove any old instances */ |
1471 | |
1496 | |
1472 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1497 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1473 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1498 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1474 | tmp->destroy (); |
1499 | tmp->destroy (true); |
1475 | |
1500 | |
1476 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1501 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1477 | |
1502 | |
1478 | tmp1->x = op->x; |
1503 | tmp->x = op->x; |
1479 | tmp1->y = op->y; |
1504 | tmp->y = op->y; |
|
|
1505 | |
1480 | insert_ob_in_map (tmp1, op->map, op, 0); |
1506 | insert_ob_in_map (tmp, op->map, op, 0); |
1481 | } |
1507 | } |
1482 | |
1508 | |
1483 | object * |
1509 | object * |
1484 | object::insert_at (object *where, object *originator, int flags) |
1510 | object::insert_at (object *where, object *originator, int flags) |
1485 | { |
1511 | { |
|
|
1512 | if (where->env) |
|
|
1513 | return where->env->insert (this); |
|
|
1514 | else |
1486 | return where->map->insert (this, where->x, where->y, originator, flags); |
1515 | return where->map->insert (this, where->x, where->y, originator, flags); |
1487 | } |
1516 | } |
1488 | |
1517 | |
1489 | /* |
1518 | /* |
1490 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
|
|
1491 | * is returned contains nr objects, and the remaining parts contains |
|
|
1492 | * the rest (or is removed and freed if that number is 0). |
|
|
1493 | * On failure, NULL is returned, and the reason put into the |
|
|
1494 | * global static errmsg array. |
|
|
1495 | */ |
|
|
1496 | object * |
|
|
1497 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1498 | { |
|
|
1499 | object *newob; |
|
|
1500 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
|
|
1501 | |
|
|
1502 | if (orig_ob->nrof < nr) |
|
|
1503 | { |
|
|
1504 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1505 | return NULL; |
|
|
1506 | } |
|
|
1507 | |
|
|
1508 | newob = object_create_clone (orig_ob); |
|
|
1509 | |
|
|
1510 | if ((orig_ob->nrof -= nr) < 1) |
|
|
1511 | orig_ob->destroy (1); |
|
|
1512 | else if (!is_removed) |
|
|
1513 | { |
|
|
1514 | if (orig_ob->env != NULL) |
|
|
1515 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
|
|
1516 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1517 | { |
|
|
1518 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
|
|
1519 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1520 | return NULL; |
|
|
1521 | } |
|
|
1522 | } |
|
|
1523 | |
|
|
1524 | newob->nrof = nr; |
|
|
1525 | |
|
|
1526 | return newob; |
|
|
1527 | } |
|
|
1528 | |
|
|
1529 | /* |
|
|
1530 | * decrease_ob_nr(object, number) decreases a specified number from |
1519 | * decrease(object, number) decreases a specified number from |
1531 | * the amount of an object. If the amount reaches 0, the object |
1520 | * the amount of an object. If the amount reaches 0, the object |
1532 | * is subsequently removed and freed. |
1521 | * is subsequently removed and freed. |
1533 | * |
1522 | * |
1534 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1523 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1535 | */ |
1524 | */ |
|
|
1525 | bool |
|
|
1526 | object::decrease (sint32 nr) |
|
|
1527 | { |
|
|
1528 | if (!nr) |
|
|
1529 | return true; |
|
|
1530 | |
|
|
1531 | nr = min (nr, nrof); |
|
|
1532 | |
|
|
1533 | if (nrof > nr) |
|
|
1534 | { |
|
|
1535 | nrof -= nr; |
|
|
1536 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1537 | |
|
|
1538 | if (object *pl = visible_to ()) |
|
|
1539 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1540 | |
|
|
1541 | return true; |
|
|
1542 | } |
|
|
1543 | else |
|
|
1544 | { |
|
|
1545 | destroy (); |
|
|
1546 | return false; |
|
|
1547 | } |
|
|
1548 | } |
|
|
1549 | |
|
|
1550 | /* |
|
|
1551 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1552 | * is returned contains nr objects, and the remaining parts contains |
|
|
1553 | * the rest (or is removed and returned if that number is 0). |
|
|
1554 | * On failure, NULL is returned. |
|
|
1555 | */ |
1536 | object * |
1556 | object * |
1537 | decrease_ob_nr (object *op, uint32 i) |
1557 | object::split (sint32 nr) |
1538 | { |
1558 | { |
1539 | object *tmp; |
1559 | int have = number_of (); |
1540 | |
1560 | |
1541 | if (i == 0) /* objects with op->nrof require this check */ |
1561 | if (have < nr) |
1542 | return op; |
1562 | return 0; |
1543 | |
1563 | else if (have == nr) |
1544 | if (i > op->nrof) |
|
|
1545 | i = op->nrof; |
|
|
1546 | |
|
|
1547 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1548 | op->nrof -= i; |
|
|
1549 | else if (op->env) |
|
|
1550 | { |
1564 | { |
1551 | /* is this object in the players inventory, or sub container |
|
|
1552 | * therein? |
|
|
1553 | */ |
|
|
1554 | tmp = op->in_player (); |
|
|
1555 | /* nope. Is this a container the player has opened? |
|
|
1556 | * If so, set tmp to that player. |
|
|
1557 | * IMO, searching through all the players will mostly |
|
|
1558 | * likely be quicker than following op->env to the map, |
|
|
1559 | * and then searching the map for a player. |
|
|
1560 | */ |
|
|
1561 | if (!tmp) |
|
|
1562 | for_all_players (pl) |
|
|
1563 | if (pl->ob->container == op->env) |
|
|
1564 | { |
|
|
1565 | tmp = pl->ob; |
|
|
1566 | break; |
|
|
1567 | } |
|
|
1568 | |
|
|
1569 | if (i < op->nrof) |
|
|
1570 | { |
|
|
1571 | sub_weight (op->env, op->weight * i); |
|
|
1572 | op->nrof -= i; |
|
|
1573 | if (tmp) |
|
|
1574 | esrv_send_item (tmp, op); |
|
|
1575 | } |
|
|
1576 | else |
|
|
1577 | { |
|
|
1578 | op->remove (); |
1565 | remove (); |
1579 | op->nrof = 0; |
1566 | return this; |
1580 | if (tmp) |
|
|
1581 | esrv_del_item (tmp->contr, op->count); |
|
|
1582 | } |
|
|
1583 | } |
1567 | } |
1584 | else |
1568 | else |
1585 | { |
1569 | { |
1586 | object *above = op->above; |
1570 | decrease (nr); |
1587 | |
1571 | |
1588 | if (i < op->nrof) |
1572 | object *op = deep_clone (); |
1589 | op->nrof -= i; |
1573 | op->nrof = nr; |
1590 | else |
|
|
1591 | { |
|
|
1592 | op->remove (); |
|
|
1593 | op->nrof = 0; |
|
|
1594 | } |
|
|
1595 | |
|
|
1596 | /* Since we just removed op, op->above is null */ |
|
|
1597 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1598 | if (tmp->type == PLAYER) |
|
|
1599 | { |
|
|
1600 | if (op->nrof) |
|
|
1601 | esrv_send_item (tmp, op); |
|
|
1602 | else |
|
|
1603 | esrv_del_item (tmp->contr, op->count); |
|
|
1604 | } |
|
|
1605 | } |
|
|
1606 | |
|
|
1607 | if (op->nrof) |
|
|
1608 | return op; |
1574 | return op; |
1609 | else |
|
|
1610 | { |
|
|
1611 | op->destroy (); |
|
|
1612 | return 0; |
|
|
1613 | } |
|
|
1614 | } |
|
|
1615 | |
|
|
1616 | /* |
|
|
1617 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1618 | * and also updates how much the environment(s) is/are carrying. |
|
|
1619 | */ |
|
|
1620 | void |
|
|
1621 | add_weight (object *op, signed long weight) |
|
|
1622 | { |
|
|
1623 | while (op != NULL) |
|
|
1624 | { |
|
|
1625 | if (op->type == CONTAINER) |
|
|
1626 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1627 | |
|
|
1628 | op->carrying += weight; |
|
|
1629 | op = op->env; |
|
|
1630 | } |
1575 | } |
1631 | } |
1576 | } |
1632 | |
1577 | |
1633 | object * |
1578 | object * |
1634 | insert_ob_in_ob (object *op, object *where) |
1579 | insert_ob_in_ob (object *op, object *where) |
… | |
… | |
1659 | * be != op, if items are merged. -Tero |
1604 | * be != op, if items are merged. -Tero |
1660 | */ |
1605 | */ |
1661 | object * |
1606 | object * |
1662 | object::insert (object *op) |
1607 | object::insert (object *op) |
1663 | { |
1608 | { |
1664 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1665 | op->remove (); |
|
|
1666 | |
|
|
1667 | if (op->more) |
1609 | if (op->more) |
1668 | { |
1610 | { |
1669 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1611 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1670 | return op; |
1612 | return op; |
1671 | } |
1613 | } |
1672 | |
1614 | |
1673 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1615 | op->remove (); |
1674 | CLEAR_FLAG (op, FLAG_REMOVED); |
1616 | |
|
|
1617 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
1675 | |
1618 | |
1676 | if (op->nrof) |
1619 | if (op->nrof) |
1677 | { |
|
|
1678 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1620 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1679 | if (object::can_merge (tmp, op)) |
1621 | if (object::can_merge (tmp, op)) |
1680 | { |
1622 | { |
1681 | /* return the original object and remove inserted object |
1623 | /* return the original object and remove inserted object |
1682 | (client needs the original object) */ |
1624 | (client needs the original object) */ |
1683 | tmp->nrof += op->nrof; |
1625 | tmp->nrof += op->nrof; |
1684 | /* Weight handling gets pretty funky. Since we are adding to |
1626 | |
1685 | * tmp->nrof, we need to increase the weight. |
1627 | if (object *pl = tmp->visible_to ()) |
1686 | */ |
1628 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1629 | |
1687 | add_weight (this, op->weight * op->nrof); |
1630 | adjust_weight (this, op->total_weight ()); |
1688 | SET_FLAG (op, FLAG_REMOVED); |
1631 | |
1689 | op->destroy (); /* free the inserted object */ |
1632 | op->destroy (true); |
1690 | op = tmp; |
1633 | op = tmp; |
1691 | op->remove (); /* and fix old object's links */ |
1634 | goto inserted; |
1692 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1693 | break; |
|
|
1694 | } |
1635 | } |
1695 | |
1636 | |
1696 | /* I assume combined objects have no inventory |
|
|
1697 | * We add the weight - this object could have just been removed |
|
|
1698 | * (if it was possible to merge). calling remove_ob will subtract |
|
|
1699 | * the weight, so we need to add it in again, since we actually do |
|
|
1700 | * the linking below |
|
|
1701 | */ |
|
|
1702 | add_weight (this, op->weight * op->nrof); |
|
|
1703 | } |
|
|
1704 | else |
|
|
1705 | add_weight (this, (op->weight + op->carrying)); |
|
|
1706 | |
|
|
1707 | if (object *otmp = this->in_player ()) |
|
|
1708 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
1709 | otmp->update_stats (); |
|
|
1710 | |
|
|
1711 | op->owner = 0; // its his/hers now. period. |
1637 | op->owner = 0; // it's his/hers now. period. |
1712 | op->map = 0; |
1638 | op->map = 0; |
|
|
1639 | op->x = 0; |
|
|
1640 | op->y = 0; |
|
|
1641 | |
|
|
1642 | op->above = 0; |
|
|
1643 | op->below = inv; |
1713 | op->env = this; |
1644 | op->env = this; |
1714 | op->above = 0; |
|
|
1715 | op->below = 0; |
|
|
1716 | op->x = op->y = 0; |
|
|
1717 | |
1645 | |
|
|
1646 | if (inv) |
|
|
1647 | inv->above = op; |
|
|
1648 | |
|
|
1649 | inv = op; |
|
|
1650 | |
|
|
1651 | op->flag [FLAG_REMOVED] = 0; |
|
|
1652 | |
|
|
1653 | if (object *pl = op->visible_to ()) |
|
|
1654 | esrv_send_item (pl, op); |
|
|
1655 | |
|
|
1656 | adjust_weight (this, op->total_weight ()); |
|
|
1657 | |
|
|
1658 | inserted: |
1718 | /* reset the light list and los of the players on the map */ |
1659 | /* reset the light list and los of the players on the map */ |
1719 | if (op->glow_radius && map) |
1660 | if (op->glow_radius && map && map->darkness) |
1720 | { |
|
|
1721 | #ifdef DEBUG_LIGHTS |
|
|
1722 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
|
|
1723 | #endif /* DEBUG_LIGHTS */ |
|
|
1724 | if (map->darkness) |
|
|
1725 | update_all_los (map, x, y); |
1661 | update_all_los (map, x, y); |
1726 | } |
|
|
1727 | |
1662 | |
1728 | /* Client has no idea of ordering so lets not bother ordering it here. |
1663 | // if this is a player's inventory, update stats |
1729 | * It sure simplifies this function... |
1664 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1730 | */ |
1665 | update_stats (); |
1731 | if (!inv) |
|
|
1732 | inv = op; |
|
|
1733 | else |
|
|
1734 | { |
|
|
1735 | op->below = inv; |
|
|
1736 | op->below->above = op; |
|
|
1737 | inv = op; |
|
|
1738 | } |
|
|
1739 | |
1666 | |
1740 | INVOKE_OBJECT (INSERT, this); |
1667 | INVOKE_OBJECT (INSERT, this); |
1741 | |
1668 | |
1742 | return op; |
1669 | return op; |
1743 | } |
1670 | } |
… | |
… | |
1871 | LOG (llevError, "Present_arch called outside map.\n"); |
1798 | LOG (llevError, "Present_arch called outside map.\n"); |
1872 | return NULL; |
1799 | return NULL; |
1873 | } |
1800 | } |
1874 | |
1801 | |
1875 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1802 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1876 | if (tmp->arch == at) |
1803 | if (tmp->arch->archname == at->archname) |
1877 | return tmp; |
1804 | return tmp; |
1878 | |
1805 | |
1879 | return NULL; |
1806 | return NULL; |
1880 | } |
1807 | } |
1881 | |
1808 | |
… | |
… | |
1945 | * The first matching object is returned, or NULL if none. |
1872 | * The first matching object is returned, or NULL if none. |
1946 | */ |
1873 | */ |
1947 | object * |
1874 | object * |
1948 | present_arch_in_ob (const archetype *at, const object *op) |
1875 | present_arch_in_ob (const archetype *at, const object *op) |
1949 | { |
1876 | { |
1950 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1877 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1951 | if (tmp->arch == at) |
1878 | if (tmp->arch->archname == at->archname) |
1952 | return tmp; |
1879 | return tmp; |
1953 | |
1880 | |
1954 | return NULL; |
1881 | return NULL; |
1955 | } |
1882 | } |
1956 | |
1883 | |
… | |
… | |
2365 | |
2292 | |
2366 | /* |
2293 | /* |
2367 | * create clone from object to another |
2294 | * create clone from object to another |
2368 | */ |
2295 | */ |
2369 | object * |
2296 | object * |
2370 | object_create_clone (object *asrc) |
2297 | object::deep_clone () |
2371 | { |
2298 | { |
2372 | object *dst = 0, *tmp, *src, *prev, *item; |
2299 | assert (("deep_clone called on non-head object", is_head ())); |
2373 | |
2300 | |
2374 | if (!asrc) |
2301 | object *dst = clone (); |
2375 | return 0; |
|
|
2376 | |
2302 | |
2377 | src = asrc->head_ (); |
2303 | object *prev = dst; |
2378 | |
|
|
2379 | prev = 0; |
|
|
2380 | for (object *part = src; part; part = part->more) |
2304 | for (object *part = this->more; part; part = part->more) |
2381 | { |
2305 | { |
2382 | tmp = part->clone (); |
2306 | object *tmp = part->clone (); |
2383 | tmp->x -= src->x; |
|
|
2384 | tmp->y -= src->y; |
|
|
2385 | |
|
|
2386 | if (!part->head) |
|
|
2387 | { |
|
|
2388 | dst = tmp; |
|
|
2389 | tmp->head = 0; |
|
|
2390 | } |
|
|
2391 | else |
|
|
2392 | tmp->head = dst; |
2307 | tmp->head = dst; |
2393 | |
|
|
2394 | tmp->more = 0; |
|
|
2395 | |
|
|
2396 | if (prev) |
|
|
2397 | prev->more = tmp; |
2308 | prev->more = tmp; |
2398 | |
|
|
2399 | prev = tmp; |
2309 | prev = tmp; |
2400 | } |
2310 | } |
2401 | |
2311 | |
2402 | for (item = src->inv; item; item = item->below) |
2312 | for (object *item = inv; item; item = item->below) |
2403 | insert_ob_in_ob (object_create_clone (item), dst); |
2313 | insert_ob_in_ob (item->deep_clone (), dst); |
2404 | |
2314 | |
2405 | return dst; |
2315 | return dst; |
2406 | } |
2316 | } |
2407 | |
2317 | |
2408 | /* This returns the first object in who's inventory that |
2318 | /* This returns the first object in who's inventory that |
… | |
… | |
2417 | return tmp; |
2327 | return tmp; |
2418 | |
2328 | |
2419 | return 0; |
2329 | return 0; |
2420 | } |
2330 | } |
2421 | |
2331 | |
2422 | /* If ob has a field named key, return the link from the list, |
2332 | const shstr & |
2423 | * otherwise return NULL. |
2333 | object::kv_get (const shstr &key) const |
2424 | * |
|
|
2425 | * key must be a passed in shared string - otherwise, this won't |
|
|
2426 | * do the desired thing. |
|
|
2427 | */ |
|
|
2428 | key_value * |
|
|
2429 | get_ob_key_link (const object *ob, const char *key) |
|
|
2430 | { |
2334 | { |
2431 | for (key_value *link = ob->key_values; link; link = link->next) |
2335 | for (key_value *kv = key_values; kv; kv = kv->next) |
2432 | if (link->key == key) |
2336 | if (kv->key == key) |
2433 | return link; |
|
|
2434 | |
|
|
2435 | return 0; |
|
|
2436 | } |
|
|
2437 | |
|
|
2438 | /* |
|
|
2439 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2440 | * |
|
|
2441 | * The argument doesn't need to be a shared string. |
|
|
2442 | * |
|
|
2443 | * The returned string is shared. |
|
|
2444 | */ |
|
|
2445 | const char * |
|
|
2446 | get_ob_key_value (const object *op, const char *const key) |
|
|
2447 | { |
|
|
2448 | key_value *link; |
|
|
2449 | shstr_cmp canonical_key (key); |
|
|
2450 | |
|
|
2451 | if (!canonical_key) |
|
|
2452 | { |
|
|
2453 | /* 1. There being a field named key on any object |
|
|
2454 | * implies there'd be a shared string to find. |
|
|
2455 | * 2. Since there isn't, no object has this field. |
|
|
2456 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2457 | */ |
|
|
2458 | return 0; |
|
|
2459 | } |
|
|
2460 | |
|
|
2461 | /* This is copied from get_ob_key_link() above - |
|
|
2462 | * only 4 lines, and saves the function call overhead. |
|
|
2463 | */ |
|
|
2464 | for (link = op->key_values; link; link = link->next) |
|
|
2465 | if (link->key == canonical_key) |
|
|
2466 | return link->value; |
2337 | return kv->value; |
2467 | |
2338 | |
2468 | return 0; |
2339 | return shstr_null; |
2469 | } |
2340 | } |
2470 | |
2341 | |
2471 | /* |
2342 | void |
2472 | * Updates the canonical_key in op to value. |
2343 | object::kv_set (const shstr &key, const shstr &value) |
2473 | * |
|
|
2474 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2475 | * |
|
|
2476 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2477 | * keys. |
|
|
2478 | * |
|
|
2479 | * Returns TRUE on success. |
|
|
2480 | */ |
|
|
2481 | int |
|
|
2482 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2483 | { |
2344 | { |
2484 | key_value *field = NULL, *last = NULL; |
2345 | for (key_value *kv = key_values; kv; kv = kv->next) |
2485 | |
2346 | if (kv->key == key) |
2486 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2487 | { |
|
|
2488 | if (field->key != canonical_key) |
|
|
2489 | { |
2347 | { |
2490 | last = field; |
2348 | kv->value = value; |
2491 | continue; |
2349 | return; |
2492 | } |
2350 | } |
2493 | |
2351 | |
2494 | if (value) |
2352 | key_value *kv = new key_value; |
2495 | field->value = value; |
2353 | |
2496 | else |
2354 | kv->next = key_values; |
|
|
2355 | kv->key = key; |
|
|
2356 | kv->value = value; |
|
|
2357 | |
|
|
2358 | key_values = kv; |
|
|
2359 | } |
|
|
2360 | |
|
|
2361 | void |
|
|
2362 | object::kv_del (const shstr &key) |
|
|
2363 | { |
|
|
2364 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2365 | if ((*kvp)->key == key) |
2497 | { |
2366 | { |
2498 | /* Basically, if the archetype has this key set, |
2367 | key_value *kv = *kvp; |
2499 | * we need to store the null value so when we save |
2368 | *kvp = (*kvp)->next; |
2500 | * it, we save the empty value so that when we load, |
2369 | delete kv; |
2501 | * we get this value back again. |
2370 | return; |
2502 | */ |
|
|
2503 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2504 | field->value = 0; |
|
|
2505 | else |
|
|
2506 | { |
|
|
2507 | if (last) |
|
|
2508 | last->next = field->next; |
|
|
2509 | else |
|
|
2510 | op->key_values = field->next; |
|
|
2511 | |
|
|
2512 | delete field; |
|
|
2513 | } |
|
|
2514 | } |
2371 | } |
2515 | return TRUE; |
|
|
2516 | } |
|
|
2517 | /* IF we get here, key doesn't exist */ |
|
|
2518 | |
|
|
2519 | /* No field, we'll have to add it. */ |
|
|
2520 | |
|
|
2521 | if (!add_key) |
|
|
2522 | return FALSE; |
|
|
2523 | |
|
|
2524 | /* There isn't any good reason to store a null |
|
|
2525 | * value in the key/value list. If the archetype has |
|
|
2526 | * this key, then we should also have it, so shouldn't |
|
|
2527 | * be here. If user wants to store empty strings, |
|
|
2528 | * should pass in "" |
|
|
2529 | */ |
|
|
2530 | if (value == NULL) |
|
|
2531 | return TRUE; |
|
|
2532 | |
|
|
2533 | field = new key_value; |
|
|
2534 | |
|
|
2535 | field->key = canonical_key; |
|
|
2536 | field->value = value; |
|
|
2537 | /* Usual prepend-addition. */ |
|
|
2538 | field->next = op->key_values; |
|
|
2539 | op->key_values = field; |
|
|
2540 | |
|
|
2541 | return TRUE; |
|
|
2542 | } |
|
|
2543 | |
|
|
2544 | /* |
|
|
2545 | * Updates the key in op to value. |
|
|
2546 | * |
|
|
2547 | * If add_key is FALSE, this will only update existing keys, |
|
|
2548 | * and not add new ones. |
|
|
2549 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2550 | * |
|
|
2551 | * Returns TRUE on success. |
|
|
2552 | */ |
|
|
2553 | int |
|
|
2554 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2555 | { |
|
|
2556 | shstr key_ (key); |
|
|
2557 | |
|
|
2558 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2559 | } |
2372 | } |
2560 | |
2373 | |
2561 | object::depth_iterator::depth_iterator (object *container) |
2374 | object::depth_iterator::depth_iterator (object *container) |
2562 | : iterator_base (container) |
2375 | : iterator_base (container) |
2563 | { |
2376 | { |
… | |
… | |
2613 | { |
2426 | { |
2614 | char flagdesc[512]; |
2427 | char flagdesc[512]; |
2615 | char info2[256 * 4]; |
2428 | char info2[256 * 4]; |
2616 | char *p = info; |
2429 | char *p = info; |
2617 | |
2430 | |
2618 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2431 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2619 | count, uuid.seq, |
2432 | count, |
|
|
2433 | uuid.c_str (), |
2620 | &name, |
2434 | &name, |
2621 | title ? "\",title:\"" : "", |
2435 | title ? ",title:\"" : "", |
2622 | title ? (const char *)title : "", |
2436 | title ? (const char *)title : "", |
|
|
2437 | title ? "\"" : "", |
2623 | flag_desc (flagdesc, 512), type); |
2438 | flag_desc (flagdesc, 512), type); |
2624 | |
2439 | |
2625 | if (!this->flag[FLAG_REMOVED] && env) |
2440 | if (!flag[FLAG_REMOVED] && env) |
2626 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2441 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2627 | |
2442 | |
2628 | if (map) |
2443 | if (map) |
2629 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2444 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2630 | |
2445 | |
… | |
… | |
2660 | object::open_container (object *new_container) |
2475 | object::open_container (object *new_container) |
2661 | { |
2476 | { |
2662 | if (container == new_container) |
2477 | if (container == new_container) |
2663 | return; |
2478 | return; |
2664 | |
2479 | |
2665 | if (object *old_container = container) |
2480 | object *old_container = container; |
|
|
2481 | |
|
|
2482 | if (old_container) |
2666 | { |
2483 | { |
2667 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2484 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2668 | return; |
2485 | return; |
2669 | |
2486 | |
2670 | #if 0 |
2487 | #if 0 |
2671 | // remove the "Close old_container" object. |
2488 | // remove the "Close old_container" object. |
2672 | if (object *closer = old_container->inv) |
2489 | if (object *closer = old_container->inv) |
2673 | if (closer->type == CLOSE_CON) |
2490 | if (closer->type == CLOSE_CON) |
2674 | closer->destroy (); |
2491 | closer->destroy (true); |
2675 | #endif |
2492 | #endif |
2676 | |
2493 | |
|
|
2494 | // make sure the container is available |
|
|
2495 | esrv_send_item (this, old_container); |
|
|
2496 | |
2677 | old_container->flag [FLAG_APPLIED] = 0; |
2497 | old_container->flag [FLAG_APPLIED] = false; |
2678 | container = 0; |
2498 | container = 0; |
2679 | |
2499 | |
|
|
2500 | // client needs item update to make it work, client bug requires this to be separate |
2680 | esrv_update_item (UPD_FLAGS, this, old_container); |
2501 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2502 | |
2681 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2503 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2682 | play_sound (sound_find ("chest_close")); |
2504 | play_sound (sound_find ("chest_close")); |
2683 | } |
2505 | } |
2684 | |
2506 | |
2685 | if (new_container) |
2507 | if (new_container) |
… | |
… | |
2698 | } |
2520 | } |
2699 | #endif |
2521 | #endif |
2700 | |
2522 | |
2701 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2523 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2702 | |
2524 | |
|
|
2525 | // make sure the container is available, client bug requires this to be separate |
|
|
2526 | esrv_send_item (this, new_container); |
|
|
2527 | |
2703 | new_container->flag [FLAG_APPLIED] = 1; |
2528 | new_container->flag [FLAG_APPLIED] = true; |
2704 | container = new_container; |
2529 | container = new_container; |
2705 | |
2530 | |
|
|
2531 | // client needs flag change |
2706 | esrv_update_item (UPD_FLAGS, this, new_container); |
2532 | esrv_update_item (UPD_FLAGS, this, new_container); |
2707 | esrv_send_inventory (this, new_container); |
2533 | esrv_send_inventory (this, new_container); |
2708 | play_sound (sound_find ("chest_open")); |
2534 | play_sound (sound_find ("chest_open")); |
2709 | } |
2535 | } |
|
|
2536 | // else if (!old_container->env && contr && contr->ns) |
|
|
2537 | // contr->ns->floorbox_reset (); |
2710 | } |
2538 | } |
2711 | |
2539 | |
2712 | object * |
2540 | object * |
2713 | object::force_find (const shstr name) |
2541 | object::force_find (const shstr name) |
2714 | { |
2542 | { |
… | |
… | |
2724 | |
2552 | |
2725 | void |
2553 | void |
2726 | object::force_add (const shstr name, int duration) |
2554 | object::force_add (const shstr name, int duration) |
2727 | { |
2555 | { |
2728 | if (object *force = force_find (name)) |
2556 | if (object *force = force_find (name)) |
2729 | force->destroy (); |
2557 | force->destroy (true); |
2730 | |
2558 | |
2731 | object *force = get_archetype (FORCE_NAME); |
2559 | object *force = get_archetype (FORCE_NAME); |
2732 | |
2560 | |
2733 | force->slaying = name; |
2561 | force->slaying = name; |
2734 | force->stats.food = 1; |
2562 | force->stats.food = 1; |
… | |
… | |
2740 | |
2568 | |
2741 | insert (force); |
2569 | insert (force); |
2742 | } |
2570 | } |
2743 | |
2571 | |
2744 | void |
2572 | void |
2745 | object::play_sound (faceidx sound) const |
2573 | object::play_sound (faceidx sound) |
2746 | { |
2574 | { |
2747 | if (!sound) |
2575 | if (!sound) |
2748 | return; |
2576 | return; |
2749 | |
2577 | |
2750 | if (flag [FLAG_REMOVED]) |
2578 | if (flag [FLAG_REMOVED]) |