… | |
… | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
|
|
37 | uint32_t mapspace::smellcount = 10000; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
40 | |
41 | |
41 | short freearr_x[SIZEOFFREE] = { |
42 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
323 | { |
324 | { |
324 | // see if we are in a container of sorts |
325 | // see if we are in a container of sorts |
325 | if (env) |
326 | if (env) |
326 | { |
327 | { |
327 | // the player inventory itself is always visible |
328 | // the player inventory itself is always visible |
328 | if (env->type == PLAYER) |
329 | if (env->is_player ()) |
329 | return env; |
330 | return env; |
330 | |
331 | |
331 | // else a player could have our env open |
332 | // else a player could have our env open |
332 | object *envest = env->outer_env (); |
333 | object *envest = env->outer_env (); |
333 | |
334 | |
… | |
… | |
758 | else if (action == UP_OBJ_INSERT) |
759 | else if (action == UP_OBJ_INSERT) |
759 | { |
760 | { |
760 | // this is likely overkill, TODO: revisit (schmorp) |
761 | // this is likely overkill, TODO: revisit (schmorp) |
761 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
762 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
762 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
763 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
763 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
764 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
764 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
765 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
765 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
766 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
766 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
767 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
767 | || (m.move_on | op->move_on ) != m.move_on |
768 | || (m.move_on | op->move_on ) != m.move_on |
768 | || (m.move_off | op->move_off ) != m.move_off |
769 | || (m.move_off | op->move_off ) != m.move_off |
… | |
… | |
962 | |
963 | |
963 | void |
964 | void |
964 | object::do_destroy () |
965 | object::do_destroy () |
965 | { |
966 | { |
966 | if (flag [FLAG_IS_LINKED]) |
967 | if (flag [FLAG_IS_LINKED]) |
967 | remove_button_link (this); |
968 | remove_link (); |
968 | |
969 | |
969 | if (flag [FLAG_FRIENDLY]) |
970 | if (flag [FLAG_FRIENDLY]) |
970 | remove_friendly_object (this); |
971 | remove_friendly_object (this); |
971 | |
972 | |
972 | remove (); |
973 | remove (); |
… | |
… | |
1079 | /* NO_FIX_PLAYER is set when a great many changes are being |
1080 | /* NO_FIX_PLAYER is set when a great many changes are being |
1080 | * made to players inventory. If set, avoiding the call |
1081 | * made to players inventory. If set, avoiding the call |
1081 | * to save cpu time. |
1082 | * to save cpu time. |
1082 | */ |
1083 | */ |
1083 | if (pl) |
1084 | if (pl) |
1084 | if (pl->contr && !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)) |
1085 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
1085 | { |
1086 | { |
1086 | pl->update_stats (); |
1087 | pl->update_stats (); |
1087 | |
1088 | |
1088 | if (affects_los () && pl->is_on_map () && pl->map->darkness) |
1089 | if (glow_radius && pl->is_on_map ()) |
1089 | update_all_los (pl->map, pl->x, pl->y); |
1090 | update_all_los (pl->map, pl->x, pl->y); |
1090 | } |
1091 | } |
1091 | } |
1092 | } |
1092 | else if (map) |
1093 | else if (map) |
1093 | { |
1094 | { |
1094 | map->dirty = true; |
1095 | map->dirty = true; |
1095 | mapspace &ms = this->ms (); |
1096 | mapspace &ms = this->ms (); |
1096 | |
1097 | |
1097 | if (object *pl = ms.player ()) |
1098 | if (object *pl = ms.player ()) |
1098 | { |
1099 | { |
1099 | if (type == PLAYER) // this == pl(!) |
1100 | if (is_player ()) |
1100 | { |
1101 | { |
|
|
1102 | if (!flag [FLAG_WIZPASS]) |
|
|
1103 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1104 | |
1101 | // leaving a spot always closes any open container on the ground |
1105 | // leaving a spot always closes any open container on the ground |
1102 | if (container && !container->env) |
1106 | if (container && !container->env) |
1103 | // this causes spurious floorbox updates, but it ensures |
1107 | // this causes spurious floorbox updates, but it ensures |
1104 | // that the CLOSE event is being sent. |
1108 | // that the CLOSE event is being sent. |
1105 | close_container (); |
1109 | close_container (); |
… | |
… | |
1165 | } |
1169 | } |
1166 | |
1170 | |
1167 | last = tmp; |
1171 | last = tmp; |
1168 | } |
1172 | } |
1169 | |
1173 | |
1170 | if (map->darkness && affects_los ()) |
1174 | if (affects_los ()) |
1171 | update_all_los (map, x, y); |
1175 | update_all_los (map, x, y); |
1172 | } |
1176 | } |
1173 | } |
1177 | } |
1174 | |
1178 | |
1175 | /* |
1179 | /* |
… | |
… | |
1282 | |
1286 | |
1283 | /* Ideally, the caller figures this out. However, it complicates a lot |
1287 | /* Ideally, the caller figures this out. However, it complicates a lot |
1284 | * of areas of callers (eg, anything that uses find_free_spot would now |
1288 | * of areas of callers (eg, anything that uses find_free_spot would now |
1285 | * need extra work |
1289 | * need extra work |
1286 | */ |
1290 | */ |
|
|
1291 | maptile *newmap = m; |
1287 | if (!xy_normalise (m, op->x, op->y)) |
1292 | if (!xy_normalise (newmap, op->x, op->y)) |
1288 | { |
1293 | { |
1289 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1294 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1290 | return 0; |
1295 | return 0; |
1291 | } |
1296 | } |
1292 | |
1297 | |
… | |
… | |
1294 | if (!insert_ob_in_map (more, m, originator, flag)) |
1299 | if (!insert_ob_in_map (more, m, originator, flag)) |
1295 | return 0; |
1300 | return 0; |
1296 | |
1301 | |
1297 | CLEAR_FLAG (op, FLAG_REMOVED); |
1302 | CLEAR_FLAG (op, FLAG_REMOVED); |
1298 | |
1303 | |
1299 | op->map = m; |
1304 | op->map = newmap; |
1300 | mapspace &ms = op->ms (); |
1305 | mapspace &ms = op->ms (); |
1301 | |
1306 | |
1302 | /* this has to be done after we translate the coordinates. |
1307 | /* this has to be done after we translate the coordinates. |
1303 | */ |
1308 | */ |
1304 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1309 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1422 | op->below = top; |
1427 | op->below = top; |
1423 | *(op->above ? &op->above->below : &ms.top) = op; |
1428 | *(op->above ? &op->above->below : &ms.top) = op; |
1424 | } |
1429 | } |
1425 | } |
1430 | } |
1426 | |
1431 | |
1427 | if (op->type == PLAYER) |
1432 | if (op->is_player ()) |
1428 | { |
1433 | { |
1429 | op->contr->do_los = 1; |
1434 | op->contr->do_los = 1; |
1430 | ++op->map->players; |
1435 | ++op->map->players; |
1431 | op->map->touch (); |
1436 | op->map->touch (); |
1432 | } |
1437 | } |
… | |
… | |
1447 | * be far away from this change and not affected in any way - |
1452 | * be far away from this change and not affected in any way - |
1448 | * this should get redone to only look for players within range, |
1453 | * this should get redone to only look for players within range, |
1449 | * or just updating the P_UPTODATE for spaces within this area |
1454 | * or just updating the P_UPTODATE for spaces within this area |
1450 | * of effect may be sufficient. |
1455 | * of effect may be sufficient. |
1451 | */ |
1456 | */ |
1452 | if (op->affects_los () && op->map->darkness) |
1457 | if (op->affects_los ()) |
1453 | { |
1458 | { |
1454 | op->ms ().invalidate (); |
1459 | op->ms ().invalidate (); |
1455 | update_all_los (op->map, op->x, op->y); |
1460 | update_all_los (op->map, op->x, op->y); |
1456 | } |
1461 | } |
1457 | |
1462 | |
… | |
… | |
1489 | /* this function inserts an object in the map, but if it |
1494 | /* this function inserts an object in the map, but if it |
1490 | * finds an object of its own type, it'll remove that one first. |
1495 | * finds an object of its own type, it'll remove that one first. |
1491 | * op is the object to insert it under: supplies x and the map. |
1496 | * op is the object to insert it under: supplies x and the map. |
1492 | */ |
1497 | */ |
1493 | void |
1498 | void |
1494 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1499 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1495 | { |
1500 | { |
1496 | /* first search for itself and remove any old instances */ |
1501 | /* first search for itself and remove any old instances */ |
1497 | |
1502 | |
1498 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1503 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1499 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1504 | if (tmp->arch->archname == archname) /* same archetype */ |
1500 | tmp->destroy (); |
1505 | tmp->destroy (); |
1501 | |
1506 | |
1502 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1507 | object *tmp = arch_to_object (archetype::find (archname)); |
1503 | |
1508 | |
1504 | tmp->x = op->x; |
1509 | tmp->x = op->x; |
1505 | tmp->y = op->y; |
1510 | tmp->y = op->y; |
1506 | |
1511 | |
1507 | insert_ob_in_map (tmp, op->map, op, 0); |
1512 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1656 | |
1661 | |
1657 | adjust_weight (this, op->total_weight ()); |
1662 | adjust_weight (this, op->total_weight ()); |
1658 | |
1663 | |
1659 | inserted: |
1664 | inserted: |
1660 | /* reset the light list and los of the players on the map */ |
1665 | /* reset the light list and los of the players on the map */ |
1661 | if (op->glow_radius && is_on_map () && map->darkness) |
1666 | if (op->glow_radius && is_on_map ()) |
1662 | { |
1667 | { |
1663 | update_stats (); |
1668 | update_stats (); |
1664 | update_all_los (map, x, y); |
1669 | update_all_los (map, x, y); |
1665 | } |
1670 | } |
1666 | else if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1671 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1667 | // if this is a player's inventory, update stats |
1672 | // if this is a player's inventory, update stats |
1668 | update_stats (); |
1673 | update_stats (); |
1669 | |
1674 | |
1670 | INVOKE_OBJECT (INSERT, this); |
1675 | INVOKE_OBJECT (INSERT, this); |
1671 | |
1676 | |
… | |
… | |
1756 | { |
1761 | { |
1757 | |
1762 | |
1758 | float |
1763 | float |
1759 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1764 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1760 | |
1765 | |
1761 | if (op->type == PLAYER) |
1766 | if (op->is_player ()) |
1762 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1767 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1763 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1768 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1764 | diff /= 4.0; |
1769 | diff /= 4.0; |
1765 | |
1770 | |
1766 | op->speed_left -= diff; |
1771 | op->speed_left -= diff; |
… | |
… | |
2052 | * there is capable of. |
2057 | * there is capable of. |
2053 | */ |
2058 | */ |
2054 | int |
2059 | int |
2055 | find_dir (maptile *m, int x, int y, object *exclude) |
2060 | find_dir (maptile *m, int x, int y, object *exclude) |
2056 | { |
2061 | { |
2057 | int i, max = SIZEOFFREE, mflags; |
2062 | int max = SIZEOFFREE, mflags; |
2058 | |
|
|
2059 | sint16 nx, ny; |
|
|
2060 | object *tmp; |
|
|
2061 | maptile *mp; |
|
|
2062 | |
|
|
2063 | MoveType blocked, move_type; |
2063 | MoveType move_type; |
2064 | |
2064 | |
2065 | if (exclude && exclude->head_ () != exclude) |
2065 | if (exclude && exclude->head_ () != exclude) |
2066 | { |
2066 | { |
2067 | exclude = exclude->head; |
2067 | exclude = exclude->head; |
2068 | move_type = exclude->move_type; |
2068 | move_type = exclude->move_type; |
… | |
… | |
2071 | { |
2071 | { |
2072 | /* If we don't have anything, presume it can use all movement types. */ |
2072 | /* If we don't have anything, presume it can use all movement types. */ |
2073 | move_type = MOVE_ALL; |
2073 | move_type = MOVE_ALL; |
2074 | } |
2074 | } |
2075 | |
2075 | |
2076 | for (i = 1; i < max; i++) |
2076 | for (int i = 1; i < max; i++) |
2077 | { |
2077 | { |
2078 | mp = m; |
2078 | mapxy pos (m, x, y); |
2079 | nx = x + freearr_x[i]; |
2079 | pos.move (i); |
2080 | ny = y + freearr_y[i]; |
|
|
2081 | |
2080 | |
2082 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2081 | if (!pos.normalise ()) |
2083 | |
|
|
2084 | if (mflags & P_OUT_OF_MAP) |
|
|
2085 | max = maxfree[i]; |
2082 | max = maxfree[i]; |
2086 | else |
2083 | else |
2087 | { |
2084 | { |
2088 | mapspace &ms = mp->at (nx, ny); |
2085 | mapspace &ms = *pos; |
2089 | |
2086 | |
2090 | blocked = ms.move_block; |
|
|
2091 | |
|
|
2092 | if ((move_type & blocked) == move_type) |
2087 | if ((move_type & ms.move_block) == move_type) |
2093 | max = maxfree[i]; |
2088 | max = maxfree [i]; |
2094 | else if (mflags & P_IS_ALIVE) |
2089 | else if (ms.flags () & P_IS_ALIVE) |
2095 | { |
2090 | { |
2096 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2091 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2097 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2092 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2098 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2093 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2099 | break; |
|
|
2100 | |
|
|
2101 | if (tmp) |
|
|
2102 | return freedir[i]; |
2094 | return freedir [i]; |
2103 | } |
2095 | } |
2104 | } |
2096 | } |
2105 | } |
2097 | } |
2106 | |
2098 | |
2107 | return 0; |
2099 | return 0; |
… | |
… | |
2182 | * This basically means that if direction is 15, then it could either go |
2174 | * This basically means that if direction is 15, then it could either go |
2183 | * direction 4, 14, or 16 to get back to where we are. |
2175 | * direction 4, 14, or 16 to get back to where we are. |
2184 | * Moved from spell_util.c to object.c with the other related direction |
2176 | * Moved from spell_util.c to object.c with the other related direction |
2185 | * functions. |
2177 | * functions. |
2186 | */ |
2178 | */ |
2187 | int reduction_dir[SIZEOFFREE][3] = { |
2179 | const int reduction_dir[SIZEOFFREE][3] = { |
2188 | {0, 0, 0}, /* 0 */ |
2180 | {0, 0, 0}, /* 0 */ |
2189 | {0, 0, 0}, /* 1 */ |
2181 | {0, 0, 0}, /* 1 */ |
2190 | {0, 0, 0}, /* 2 */ |
2182 | {0, 0, 0}, /* 2 */ |
2191 | {0, 0, 0}, /* 3 */ |
2183 | {0, 0, 0}, /* 3 */ |
2192 | {0, 0, 0}, /* 4 */ |
2184 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2288 | int |
2280 | int |
2289 | can_pick (const object *who, const object *item) |
2281 | can_pick (const object *who, const object *item) |
2290 | { |
2282 | { |
2291 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2283 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2292 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2284 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2293 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2285 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2294 | } |
2286 | } |
2295 | |
2287 | |
2296 | /* |
2288 | /* |
2297 | * create clone from object to another |
2289 | * create clone from object to another |
2298 | */ |
2290 | */ |
… | |
… | |
2330 | return tmp; |
2322 | return tmp; |
2331 | |
2323 | |
2332 | return 0; |
2324 | return 0; |
2333 | } |
2325 | } |
2334 | |
2326 | |
2335 | const shstr & |
2327 | shstr_tmp |
2336 | object::kv_get (const shstr &key) const |
2328 | object::kv_get (shstr_tmp key) const |
2337 | { |
2329 | { |
2338 | for (key_value *kv = key_values; kv; kv = kv->next) |
2330 | for (key_value *kv = key_values; kv; kv = kv->next) |
2339 | if (kv->key == key) |
2331 | if (kv->key == key) |
2340 | return kv->value; |
2332 | return kv->value; |
2341 | |
2333 | |
2342 | return shstr_null; |
2334 | return shstr (); |
2343 | } |
2335 | } |
2344 | |
2336 | |
2345 | void |
2337 | void |
2346 | object::kv_set (const shstr &key, const shstr &value) |
2338 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2347 | { |
2339 | { |
2348 | for (key_value *kv = key_values; kv; kv = kv->next) |
2340 | for (key_value *kv = key_values; kv; kv = kv->next) |
2349 | if (kv->key == key) |
2341 | if (kv->key == key) |
2350 | { |
2342 | { |
2351 | kv->value = value; |
2343 | kv->value = value; |
… | |
… | |
2360 | |
2352 | |
2361 | key_values = kv; |
2353 | key_values = kv; |
2362 | } |
2354 | } |
2363 | |
2355 | |
2364 | void |
2356 | void |
2365 | object::kv_del (const shstr &key) |
2357 | object::kv_del (shstr_tmp key) |
2366 | { |
2358 | { |
2367 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2359 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2368 | if ((*kvp)->key == key) |
2360 | if ((*kvp)->key == key) |
2369 | { |
2361 | { |
2370 | key_value *kv = *kvp; |
2362 | key_value *kv = *kvp; |
… | |
… | |
2539 | // else if (!old_container->env && contr && contr->ns) |
2531 | // else if (!old_container->env && contr && contr->ns) |
2540 | // contr->ns->floorbox_reset (); |
2532 | // contr->ns->floorbox_reset (); |
2541 | } |
2533 | } |
2542 | |
2534 | |
2543 | object * |
2535 | object * |
2544 | object::force_find (const shstr name) |
2536 | object::force_find (shstr_tmp name) |
2545 | { |
2537 | { |
2546 | /* cycle through his inventory to look for the MARK we want to |
2538 | /* cycle through his inventory to look for the MARK we want to |
2547 | * place |
2539 | * place |
2548 | */ |
2540 | */ |
2549 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2541 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2552 | |
2544 | |
2553 | return 0; |
2545 | return 0; |
2554 | } |
2546 | } |
2555 | |
2547 | |
2556 | object * |
2548 | object * |
2557 | object::force_add (const shstr name, int duration) |
2549 | object::force_add (shstr_tmp name, int duration) |
2558 | { |
2550 | { |
2559 | if (object *force = force_find (name)) |
2551 | if (object *force = force_find (name)) |
2560 | force->destroy (); |
2552 | force->destroy (); |
2561 | |
2553 | |
2562 | object *force = get_archetype (FORCE_NAME); |
2554 | object *force = get_archetype (FORCE_NAME); |
… | |
… | |
2604 | |
2596 | |
2605 | // find old force, or create new one |
2597 | // find old force, or create new one |
2606 | object *force = force_find (shstr_noise_force); |
2598 | object *force = force_find (shstr_noise_force); |
2607 | |
2599 | |
2608 | if (force) |
2600 | if (force) |
2609 | force->speed = 1.f / 4; // patch old speed up |
2601 | force->speed_left = -1.f; // patch old speed up |
2610 | else |
2602 | else |
2611 | force_add (shstr_noise_force, 4); |
2603 | { |
2612 | } |
2604 | force = archetype::get (shstr_noise_force); |
2613 | |
2605 | |
|
|
2606 | force->slaying = shstr_noise_force; |
|
|
2607 | force->stats.food = 1; |
|
|
2608 | force->speed_left = -1.f; |
|
|
2609 | |
|
|
2610 | force->set_speed (1.f / 4.f); |
|
|
2611 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2612 | force->flag [FLAG_APPLIED] = true; |
|
|
2613 | |
|
|
2614 | insert (force); |
|
|
2615 | } |
|
|
2616 | } |
|
|
2617 | |