1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
37 | uint32_t mapspace::smellcount = 10000; |
38 | uint32_t mapspace::smellcount = 10000; |
38 | |
39 | |
39 | objectvec objects; |
40 | objectvec objects; |
40 | activevec actives; |
41 | activevec actives; |
|
|
42 | |
|
|
43 | //+GPL |
41 | |
44 | |
42 | short freearr_x[SIZEOFFREE] = { |
45 | short freearr_x[SIZEOFFREE] = { |
43 | 0, |
46 | 0, |
44 | 0, 1, 1, 1, 0, -1, -1, -1, |
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
45 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
328 | // the player inventory itself is always visible |
331 | // the player inventory itself is always visible |
329 | if (env->is_player ()) |
332 | if (env->is_player ()) |
330 | return env; |
333 | return env; |
331 | |
334 | |
332 | // else a player could have our env open |
335 | // else a player could have our env open |
333 | object *envest = env->outer_env (); |
336 | object *envest = env->outer_env_or_self (); |
334 | |
337 | |
335 | // the player itself is always on a map, so we will find him here |
338 | // the player itself is always on a map, so we will find him here |
336 | // even if our inv is in a player. |
339 | // even if our inv is in a player. |
337 | if (envest->is_on_map ()) |
340 | if (envest->is_on_map ()) |
338 | if (object *pl = envest->ms ().player ()) |
341 | if (object *pl = envest->ms ().player ()) |
339 | if (pl->container == env) |
342 | if (pl->container_ () == env) |
340 | return pl; |
343 | return pl; |
341 | } |
344 | } |
342 | else |
345 | else |
343 | { |
346 | { |
344 | // maybe there is a player standing on the same mapspace |
347 | // maybe there is a player standing on the same mapspace |
345 | // this will catch the case where "this" is a player |
348 | // this will catch the case where "this" is a player |
346 | if (object *pl = ms ().player ()) |
349 | if (object *pl = ms ().player ()) |
347 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
350 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
348 | || this == pl->container) |
351 | || pl->container_ () == this) |
349 | return pl; |
352 | return pl; |
350 | } |
353 | } |
351 | } |
354 | } |
352 | |
355 | |
353 | return 0; |
356 | return 0; |
… | |
… | |
429 | return strdup ("[NULLOBJ]"); |
432 | return strdup ("[NULLOBJ]"); |
430 | |
433 | |
431 | object_freezer freezer; |
434 | object_freezer freezer; |
432 | op->write (freezer); |
435 | op->write (freezer); |
433 | return freezer.as_string (); |
436 | return freezer.as_string (); |
|
|
437 | } |
|
|
438 | |
|
|
439 | char * |
|
|
440 | object::as_string () |
|
|
441 | { |
|
|
442 | return dump_object (this); |
434 | } |
443 | } |
435 | |
444 | |
436 | /* |
445 | /* |
437 | * get_nearest_part(multi-object, object 2) returns the part of the |
446 | * get_nearest_part(multi-object, object 2) returns the part of the |
438 | * multi-object 1 which is closest to the second object. |
447 | * multi-object 1 which is closest to the second object. |
… | |
… | |
555 | update_stats (); |
564 | update_stats (); |
556 | |
565 | |
557 | new_draw_info_format (NDI_UNIQUE, 0, this, |
566 | new_draw_info_format (NDI_UNIQUE, 0, this, |
558 | "You try to balance all your items at once, " |
567 | "You try to balance all your items at once, " |
559 | "but the %s is just too much for your body. " |
568 | "but the %s is just too much for your body. " |
560 | "[You need to unapply some items first.]", &ob->name); |
569 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
570 | "how many items you cna wera on a specific body part.]", &ob->name); |
561 | return false; |
571 | return false; |
562 | } |
572 | } |
563 | |
573 | |
564 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
574 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
565 | } |
575 | } |
… | |
… | |
792 | |
802 | |
793 | object::object () |
803 | object::object () |
794 | { |
804 | { |
795 | SET_FLAG (this, FLAG_REMOVED); |
805 | SET_FLAG (this, FLAG_REMOVED); |
796 | |
806 | |
797 | expmul = 1.0; |
807 | //expmul = 1.0; declared const for the time being |
798 | face = blank_face; |
808 | face = blank_face; |
799 | } |
809 | } |
800 | |
810 | |
801 | object::~object () |
811 | object::~object () |
802 | { |
812 | { |
… | |
… | |
831 | { |
841 | { |
832 | /* If already on active list, don't do anything */ |
842 | /* If already on active list, don't do anything */ |
833 | if (active) |
843 | if (active) |
834 | return; |
844 | return; |
835 | |
845 | |
836 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
837 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
|
|
838 | |
|
|
839 | if (has_active_speed ()) |
846 | if (has_active_speed ()) |
|
|
847 | { |
|
|
848 | if (flag [FLAG_FREED]) |
|
|
849 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
850 | |
840 | actives.insert (this); |
851 | actives.insert (this); |
|
|
852 | } |
841 | } |
853 | } |
842 | |
854 | |
843 | void |
855 | void |
844 | object::activate_recursive () |
856 | object::activate_recursive () |
845 | { |
857 | { |
… | |
… | |
1031 | * the previous environment. |
1043 | * the previous environment. |
1032 | */ |
1044 | */ |
1033 | void |
1045 | void |
1034 | object::do_remove () |
1046 | object::do_remove () |
1035 | { |
1047 | { |
1036 | object *tmp, *last = 0; |
|
|
1037 | object *otmp; |
|
|
1038 | |
|
|
1039 | if (flag [FLAG_REMOVED]) |
1048 | if (flag [FLAG_REMOVED]) |
1040 | return; |
1049 | return; |
1041 | |
1050 | |
1042 | INVOKE_OBJECT (REMOVE, this); |
1051 | INVOKE_OBJECT (REMOVE, this); |
1043 | |
1052 | |
… | |
… | |
1109 | close_container (); |
1118 | close_container (); |
1110 | |
1119 | |
1111 | --map->players; |
1120 | --map->players; |
1112 | map->touch (); |
1121 | map->touch (); |
1113 | } |
1122 | } |
1114 | else if (pl->container == this) |
1123 | else if (pl->container_ () == this) |
1115 | { |
1124 | { |
1116 | // removing a container should close it |
1125 | // removing a container should close it |
1117 | close_container (); |
1126 | close_container (); |
1118 | } |
1127 | } |
1119 | |
1128 | |
… | |
… | |
1135 | |
1144 | |
1136 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1145 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1137 | |
1146 | |
1138 | if (object *pl = ms.player ()) |
1147 | if (object *pl = ms.player ()) |
1139 | { |
1148 | { |
1140 | if (pl->container == this) |
1149 | if (pl->container_ () == this) |
1141 | /* If a container that the player is currently using somehow gets |
1150 | /* If a container that the player is currently using somehow gets |
1142 | * removed (most likely destroyed), update the player view |
1151 | * removed (most likely destroyed), update the player view |
1143 | * appropriately. |
1152 | * appropriately. |
1144 | */ |
1153 | */ |
1145 | pl->close_container (); |
1154 | pl->close_container (); |
… | |
… | |
1149 | //TODO: update floorbox to preserve ordering |
1158 | //TODO: update floorbox to preserve ordering |
1150 | if (pl->contr->ns) |
1159 | if (pl->contr->ns) |
1151 | pl->contr->ns->floorbox_update (); |
1160 | pl->contr->ns->floorbox_update (); |
1152 | } |
1161 | } |
1153 | |
1162 | |
|
|
1163 | if (check_walk_off) |
1154 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1164 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1155 | { |
1165 | { |
|
|
1166 | above = tmp->above; |
|
|
1167 | |
1156 | /* No point updating the players look faces if he is the object |
1168 | /* No point updating the players look faces if he is the object |
1157 | * being removed. |
1169 | * being removed. |
1158 | */ |
1170 | */ |
1159 | |
1171 | |
1160 | /* See if object moving off should effect something */ |
1172 | /* See if object moving off should effect something */ |
1161 | if (check_walk_off |
|
|
1162 | && ((move_type & tmp->move_off) |
1173 | if ((move_type & tmp->move_off) |
1163 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1174 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1164 | { |
|
|
1165 | move_apply (tmp, this, 0); |
1175 | move_apply (tmp, this, 0); |
1166 | |
|
|
1167 | if (destroyed ()) |
|
|
1168 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1169 | } |
1176 | } |
1170 | |
|
|
1171 | last = tmp; |
|
|
1172 | } |
|
|
1173 | |
1177 | |
1174 | if (affects_los ()) |
1178 | if (affects_los ()) |
1175 | update_all_los (map, x, y); |
1179 | update_all_los (map, x, y); |
1176 | } |
1180 | } |
1177 | } |
1181 | } |
… | |
… | |
1297 | |
1301 | |
1298 | if (object *more = op->more) |
1302 | if (object *more = op->more) |
1299 | if (!insert_ob_in_map (more, m, originator, flag)) |
1303 | if (!insert_ob_in_map (more, m, originator, flag)) |
1300 | return 0; |
1304 | return 0; |
1301 | |
1305 | |
1302 | CLEAR_FLAG (op, FLAG_REMOVED); |
1306 | op->flag [FLAG_REMOVED] = false; |
1303 | |
1307 | op->env = 0; |
1304 | op->map = newmap; |
1308 | op->map = newmap; |
|
|
1309 | |
1305 | mapspace &ms = op->ms (); |
1310 | mapspace &ms = op->ms (); |
1306 | |
1311 | |
1307 | /* this has to be done after we translate the coordinates. |
1312 | /* this has to be done after we translate the coordinates. |
1308 | */ |
1313 | */ |
1309 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1314 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1330 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1335 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1331 | abort (); |
1336 | abort (); |
1332 | } |
1337 | } |
1333 | |
1338 | |
1334 | if (!originator->is_on_map ()) |
1339 | if (!originator->is_on_map ()) |
|
|
1340 | { |
1335 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1341 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1336 | op->debug_desc (), originator->debug_desc ()); |
1342 | op->debug_desc (), originator->debug_desc ()); |
|
|
1343 | abort (); |
|
|
1344 | } |
1337 | |
1345 | |
1338 | op->above = originator; |
1346 | op->above = originator; |
1339 | op->below = originator->below; |
1347 | op->below = originator->below; |
1340 | originator->below = op; |
1348 | originator->below = op; |
1341 | |
1349 | |
… | |
… | |
1473 | * blocked() and wall() work properly), and these flags are updated by |
1481 | * blocked() and wall() work properly), and these flags are updated by |
1474 | * update_object(). |
1482 | * update_object(). |
1475 | */ |
1483 | */ |
1476 | |
1484 | |
1477 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1485 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1478 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1486 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1479 | { |
1487 | { |
1480 | if (check_move_on (op, originator)) |
1488 | if (check_move_on (op, originator)) |
1481 | return 0; |
1489 | return 0; |
1482 | |
1490 | |
1483 | /* If we are a multi part object, lets work our way through the check |
1491 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1698 | * on top. |
1706 | * on top. |
1699 | */ |
1707 | */ |
1700 | int |
1708 | int |
1701 | check_move_on (object *op, object *originator) |
1709 | check_move_on (object *op, object *originator) |
1702 | { |
1710 | { |
|
|
1711 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1712 | return 0; |
|
|
1713 | |
1703 | object *tmp; |
1714 | object *tmp; |
1704 | maptile *m = op->map; |
1715 | maptile *m = op->map; |
1705 | int x = op->x, y = op->y; |
1716 | int x = op->x, y = op->y; |
1706 | |
1717 | |
1707 | MoveType move_on, move_slow, move_block; |
1718 | mapspace &ms = m->at (x, y); |
1708 | |
1719 | |
1709 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1720 | ms.update (); |
1710 | return 0; |
|
|
1711 | |
1721 | |
1712 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1722 | MoveType move_on = ms.move_on; |
1713 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1723 | MoveType move_slow = ms.move_slow; |
1714 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1724 | MoveType move_block = ms.move_block; |
1715 | |
1725 | |
1716 | /* if nothing on this space will slow op down or be applied, |
1726 | /* if nothing on this space will slow op down or be applied, |
1717 | * no need to do checking below. have to make sure move_type |
1727 | * no need to do checking below. have to make sure move_type |
1718 | * is set, as lots of objects don't have it set - we treat that |
1728 | * is set, as lots of objects don't have it set - we treat that |
1719 | * as walking. |
1729 | * as walking. |
… | |
… | |
1730 | return 0; |
1740 | return 0; |
1731 | |
1741 | |
1732 | /* The objects have to be checked from top to bottom. |
1742 | /* The objects have to be checked from top to bottom. |
1733 | * Hence, we first go to the top: |
1743 | * Hence, we first go to the top: |
1734 | */ |
1744 | */ |
1735 | |
1745 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1736 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1737 | { |
|
|
1738 | /* Trim the search when we find the first other spell effect |
|
|
1739 | * this helps performance so that if a space has 50 spell objects, |
|
|
1740 | * we don't need to check all of them. |
|
|
1741 | */ |
|
|
1742 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1743 | break; |
|
|
1744 | } |
1746 | { |
|
|
1747 | next = tmp->below; |
1745 | |
1748 | |
1746 | for (; tmp; tmp = tmp->below) |
|
|
1747 | { |
|
|
1748 | if (tmp == op) |
1749 | if (tmp == op) |
1749 | continue; /* Can't apply yourself */ |
1750 | continue; /* Can't apply yourself */ |
1750 | |
1751 | |
1751 | /* Check to see if one of the movement types should be slowed down. |
1752 | /* Check to see if one of the movement types should be slowed down. |
1752 | * Second check makes sure that the movement types not being slowed |
1753 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1757 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1758 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1758 | { |
1759 | { |
1759 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1760 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1760 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1761 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1761 | { |
1762 | { |
1762 | |
|
|
1763 | float |
|
|
1764 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1763 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1765 | |
1764 | |
1766 | if (op->is_player ()) |
1765 | if (op->is_player ()) |
1767 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1766 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1768 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1767 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1769 | diff /= 4.0; |
1768 | diff /= 4.0; |
1770 | |
1769 | |
1771 | op->speed_left -= diff; |
1770 | op->speed_left -= diff; |
1772 | } |
1771 | } |
1773 | } |
1772 | } |
… | |
… | |
2493 | container = 0; |
2492 | container = 0; |
2494 | |
2493 | |
2495 | // client needs item update to make it work, client bug requires this to be separate |
2494 | // client needs item update to make it work, client bug requires this to be separate |
2496 | esrv_update_item (UPD_FLAGS, this, old_container); |
2495 | esrv_update_item (UPD_FLAGS, this, old_container); |
2497 | |
2496 | |
2498 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2497 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2499 | play_sound (sound_find ("chest_close")); |
2498 | play_sound (sound_find ("chest_close")); |
2500 | } |
2499 | } |
2501 | |
2500 | |
2502 | if (new_container) |
2501 | if (new_container) |
2503 | { |
2502 | { |
… | |
… | |
2513 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2512 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2514 | new_container->insert (closer); |
2513 | new_container->insert (closer); |
2515 | } |
2514 | } |
2516 | #endif |
2515 | #endif |
2517 | |
2516 | |
2518 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2517 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2519 | |
2518 | |
2520 | // make sure the container is available, client bug requires this to be separate |
2519 | // make sure the container is available, client bug requires this to be separate |
2521 | esrv_send_item (this, new_container); |
2520 | esrv_send_item (this, new_container); |
2522 | |
2521 | |
2523 | new_container->flag [FLAG_APPLIED] = true; |
2522 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2543 | return splay (tmp); |
2542 | return splay (tmp); |
2544 | |
2543 | |
2545 | return 0; |
2544 | return 0; |
2546 | } |
2545 | } |
2547 | |
2546 | |
|
|
2547 | //-GPL |
|
|
2548 | |
|
|
2549 | void |
|
|
2550 | object::force_set_timer (int duration) |
|
|
2551 | { |
|
|
2552 | this->duration = 1; |
|
|
2553 | this->speed_left = -1.f; |
|
|
2554 | |
|
|
2555 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2556 | } |
|
|
2557 | |
2548 | object * |
2558 | object * |
2549 | object::force_add (shstr_tmp name, int duration) |
2559 | object::force_add (shstr_tmp name, int duration) |
2550 | { |
2560 | { |
2551 | if (object *force = force_find (name)) |
2561 | if (object *force = force_find (name)) |
2552 | force->destroy (); |
2562 | force->destroy (); |
2553 | |
2563 | |
2554 | object *force = get_archetype (FORCE_NAME); |
2564 | object *force = get_archetype (FORCE_NAME); |
2555 | |
2565 | |
2556 | force->slaying = name; |
2566 | force->slaying = name; |
2557 | force->stats.food = 1; |
2567 | force->force_set_timer (duration); |
2558 | force->speed_left = -1.f; |
|
|
2559 | |
|
|
2560 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2561 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2562 | force->flag [FLAG_APPLIED] = true; |
2568 | force->flag [FLAG_APPLIED] = true; |
2563 | |
2569 | |
2564 | return insert (force); |
2570 | return insert (force); |
2565 | } |
2571 | } |
2566 | |
2572 | |
2567 | void |
2573 | void |
2568 | object::play_sound (faceidx sound) |
2574 | object::play_sound (faceidx sound) const |
2569 | { |
2575 | { |
2570 | if (!sound) |
2576 | if (!sound) |
2571 | return; |
2577 | return; |
2572 | |
2578 | |
2573 | if (flag [FLAG_REMOVED]) |
2579 | if (is_on_map ()) |
2574 | return; |
|
|
2575 | |
|
|
2576 | if (env) |
|
|
2577 | { |
|
|
2578 | if (object *pl = in_player ()) |
|
|
2579 | pl->contr->play_sound (sound); |
|
|
2580 | } |
|
|
2581 | else |
|
|
2582 | map->play_sound (sound, x, y); |
2580 | map->play_sound (sound, x, y); |
|
|
2581 | else if (object *pl = in_player ()) |
|
|
2582 | pl->contr->play_sound (sound); |
|
|
2583 | } |
|
|
2584 | |
|
|
2585 | void |
|
|
2586 | object::say_msg (const char *msg) const |
|
|
2587 | { |
|
|
2588 | if (is_on_map ()) |
|
|
2589 | map->say_msg (msg, x, y); |
|
|
2590 | else if (object *pl = in_player ()) |
|
|
2591 | pl->contr->play_sound (sound); |
2583 | } |
2592 | } |
2584 | |
2593 | |
2585 | void |
2594 | void |
2586 | object::make_noise () |
2595 | object::make_noise () |
2587 | { |
2596 | { |