1 | /* |
1 | /* |
2 | * static char *rcsid_object_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: object.C,v 1.14 2006/09/04 11:07:59 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
13 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
15 | (at your option) any later version. |
11 | * option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
25 | |
21 | * |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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30 | sub/add_weight will transcend the environment updating the carrying |
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31 | variable. */ |
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32 | #include <global.h> |
25 | #include <global.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
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34 | #include <stdio.h> |
26 | #include <stdio.h> |
35 | #include <sys/types.h> |
27 | #include <sys/types.h> |
36 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
37 | #endif /* win32 */ |
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38 | #include <object.h> |
29 | #include <object.h> |
39 | #include <funcpoint.h> |
30 | #include <sproto.h> |
40 | #include <skills.h> |
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41 | #include <loader.h> |
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42 | int nrofallocobjects = 0; |
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43 | |
31 | |
44 | object *objects; /* Pointer to the list of used objects */ |
32 | #include <bitset> |
45 | object *active_objects; /* List of active objects that need to be processed */ |
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46 | |
33 | |
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34 | UUID UUID::cur; |
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35 | static uint64_t seq_next_save; |
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36 | static const uint64 UUID_GAP = 1<<19; |
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37 | uint32_t mapspace::smellcount = 10000; |
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38 | |
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39 | objectvec objects; |
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40 | activevec actives; |
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41 | |
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42 | //+GPL |
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43 | |
47 | short freearr_x[SIZEOFFREE]= |
44 | short freearr_x[SIZEOFFREE] = { |
48 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
45 | 0, |
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46 | 0, 1, 1, 1, 0, -1, -1, -1, |
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47 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
49 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
48 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
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49 | }; |
50 | short freearr_y[SIZEOFFREE]= |
50 | short freearr_y[SIZEOFFREE] = { |
51 | {0,-1,-1,0,1,1,1,0,-1,-2,-2,-2,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2, |
51 | 0, |
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52 | -1, -1, 0, 1, 1, 1, 0, -1, |
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53 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | -3,-3,-3,-3,-2,-1,0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3}; |
54 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
53 | int maxfree[SIZEOFFREE]= |
55 | }; |
54 | {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45, |
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55 | 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49}; |
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56 | int freedir[SIZEOFFREE]= { |
56 | int freedir[SIZEOFFREE] = { |
57 | 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8, |
57 | 0, |
58 | 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8}; |
58 | 1, 2, 3, 4, 5, 6, 7, 8, |
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59 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
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60 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
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61 | }; |
59 | |
62 | |
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63 | static int maxfree[SIZEOFFREE] = { |
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64 | 0, |
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65 | 9, 10, 13, 14, 17, 18, 21, 22, |
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66 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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67 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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68 | }; |
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69 | |
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70 | static void |
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71 | write_uuid (uval64 skip, bool sync) |
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72 | { |
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73 | CALL_BEGIN (2); |
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74 | CALL_ARG_SV (newSVval64 (skip)); |
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75 | CALL_ARG_SV (boolSV (sync)); |
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76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
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77 | CALL_END; |
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78 | } |
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79 | |
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80 | static void |
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81 | read_uuid () |
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82 | { |
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83 | char filename[MAX_BUF]; |
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84 | |
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85 | sprintf (filename, "%s/uuid", settings.localdir); |
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86 | |
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87 | seq_next_save = 0; |
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88 | |
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89 | FILE *fp; |
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90 | |
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91 | if (!(fp = fopen (filename, "r"))) |
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92 | { |
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93 | if (errno == ENOENT) |
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94 | { |
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95 | LOG (llevInfo, "RESET uid to 1\n"); |
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96 | UUID::cur.seq = 0; |
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97 | write_uuid (UUID_GAP, true); |
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98 | return; |
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99 | } |
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100 | |
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101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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102 | _exit (1); |
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103 | } |
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104 | |
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105 | char buf [UUID::MAX_LEN]; |
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106 | buf[0] = 0; |
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107 | fgets (buf, sizeof (buf), fp); |
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108 | |
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109 | if (!UUID::cur.parse (buf)) |
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110 | { |
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111 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
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112 | _exit (1); |
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113 | } |
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114 | |
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115 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
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116 | |
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117 | write_uuid (UUID_GAP, true); |
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118 | fclose (fp); |
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119 | } |
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120 | |
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121 | UUID |
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122 | UUID::gen () |
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123 | { |
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124 | UUID uid; |
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125 | |
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126 | uid.seq = ++cur.seq; |
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127 | |
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128 | if (expect_false (cur.seq >= seq_next_save)) |
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129 | { |
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130 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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131 | write_uuid (UUID_GAP, false); |
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132 | } |
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133 | |
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134 | |
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135 | return uid; |
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136 | } |
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137 | |
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138 | void |
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139 | UUID::init () |
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140 | { |
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141 | read_uuid (); |
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142 | } |
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143 | |
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144 | bool |
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145 | UUID::parse (const char *s) |
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146 | { |
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147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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148 | return false; |
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149 | |
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150 | seq = 0; |
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151 | |
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152 | while (*s != '>') |
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153 | { |
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154 | if (*s < '0') |
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155 | return false; |
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156 | |
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157 | // this gives nice branchless code with gcc |
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158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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160 | |
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161 | seq = (seq << 4) | digit; |
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162 | |
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163 | ++s; |
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164 | } |
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165 | |
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166 | return true; |
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167 | } |
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168 | |
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169 | char * |
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170 | UUID::append (char *buf) const |
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171 | { |
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172 | *buf++ = '<'; |
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173 | *buf++ = '1'; |
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174 | *buf++ = '.'; |
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175 | |
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176 | uint64_t seq = this->seq; |
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177 | const int bits = 64; |
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178 | char nz = 0; |
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179 | static const char tohex [] = "0123456789abcdef"; |
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180 | |
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181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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182 | for (int i = bits / 4; --i; ) |
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183 | { |
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184 | uint8_t digit = seq >> (bits - 4); |
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185 | |
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186 | *buf = tohex [digit]; |
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187 | nz |= digit; |
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188 | buf += nz ? 1 : 0; |
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189 | seq <<= 4; |
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190 | } |
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191 | |
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192 | // last digit is special - always emit |
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193 | uint8_t digit = seq >> (bits - 4); |
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194 | *buf++ = tohex [digit]; |
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195 | |
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196 | *buf++ = '>'; |
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197 | |
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198 | return buf; |
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199 | } |
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200 | |
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201 | char * |
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202 | UUID::c_str () const |
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203 | { |
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204 | static char buf [MAX_LEN]; |
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205 | *append (buf) = 0; |
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206 | return buf; |
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207 | } |
60 | |
208 | |
61 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
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210 | static bool |
62 | static int compare_ob_value_lists_one(const object * wants, const object * has) { |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
63 | key_value * wants_field; |
212 | { |
64 | |
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65 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
213 | /* n-squared behaviour (see kv_get), but I'm hoping both |
66 | * objects with lists are rare, and lists stay short. If not, use a |
214 | * objects with lists are rare, and lists stay short. If not, use a |
67 | * different structure or at least keep the lists sorted... |
215 | * different structure or at least keep the lists sorted... |
68 | */ |
216 | */ |
69 | |
217 | |
70 | /* For each field in wants, */ |
218 | /* For each field in wants, */ |
71 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) { |
219 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
72 | key_value * has_field; |
220 | if (has->kv_get (kv->key) != kv->value) |
73 | |
221 | return false; |
74 | /* Look for a field in has with the same key. */ |
222 | |
75 | has_field = get_ob_key_link(has, wants_field->key); |
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76 | |
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77 | if (has_field == NULL) { |
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78 | /* No field with that name. */ |
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79 | return FALSE; |
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80 | } |
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81 | |
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82 | /* Found the matching field. */ |
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83 | if (has_field->value != wants_field->value) { |
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84 | /* Values don't match, so this half of the comparison is false. */ |
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85 | return FALSE; |
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86 | } |
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87 | |
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88 | /* If we get here, we found a match. Now for the next field in wants. */ |
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89 | } |
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90 | |
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91 | /* If we get here, every field in wants has a matching field in has. */ |
223 | /* If we get here, every field in wants has a matching field in has. */ |
92 | return TRUE; |
224 | return true; |
93 | } |
225 | } |
94 | |
226 | |
95 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
227 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
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228 | static bool |
96 | static int compare_ob_value_lists(const object * ob1, const object * ob2) { |
229 | compare_ob_value_lists (const object *ob1, const object *ob2) |
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230 | { |
97 | /* However, there may be fields in has which aren't partnered in wants, |
231 | /* However, there may be fields in has which aren't partnered in wants, |
98 | * so we need to run the comparison *twice*. :( |
232 | * so we need to run the comparison *twice*. :( |
99 | */ |
233 | */ |
100 | return compare_ob_value_lists_one(ob1, ob2) && compare_ob_value_lists_one(ob2, ob1); |
234 | return compare_ob_value_lists_one (ob1, ob2) |
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235 | && compare_ob_value_lists_one (ob2, ob1); |
101 | } |
236 | } |
102 | |
237 | |
103 | /* Function examines the 2 objects given to it, and returns true if |
238 | /* Function examines the 2 objects given to it, and returns true if |
104 | * they can be merged together. |
239 | * they can be merged together. |
105 | * |
240 | * |
106 | * Note that this function appears a lot longer than the macro it |
241 | * Note that this function appears a lot longer than the macro it |
107 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
242 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
108 | * reduce this to the same efficiency. |
243 | * reduce this to the same efficiency. |
109 | * |
244 | * |
110 | * Check nrof variable *before* calling CAN_MERGE() |
245 | * Check nrof variable *before* calling can_merge() |
111 | * |
246 | * |
112 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
113 | * check weight |
248 | * check weight |
114 | */ |
249 | */ |
115 | |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
116 | int CAN_MERGE(object *ob1, object *ob2) { |
251 | { |
117 | |
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118 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
119 | if ((ob1 == ob2) || (ob1->type != ob2->type)) return 0; |
253 | if (ob1 == ob2 |
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254 | || ob1->type != ob2->type |
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255 | || ob1->value != ob2->value |
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256 | || ob1->name != ob2->name |
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257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
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258 | return 0; |
120 | |
259 | |
121 | if (ob1->speed != ob2->speed) return 0; |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
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261 | * is always 0 .. 2**31-1 */ |
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262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
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263 | return 0; |
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264 | |
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265 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
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266 | * This is to the comparison of the flags below will be OK. We |
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267 | * just can't ignore the been applied or identified flags, as they |
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268 | * are not equal - just if it has been identified, the been_applied |
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269 | * flags lose any meaning. |
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270 | */ |
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271 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
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272 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
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273 | |
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274 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
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275 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
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276 | |
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277 | if (ob1->arch->archname != ob2->arch->archname |
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278 | || ob1->name != ob2->name |
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279 | || ob1->title != ob2->title |
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280 | || ob1->msg != ob2->msg |
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281 | || ob1->weight != ob2->weight |
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282 | || ob1->attacktype != ob2->attacktype |
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283 | || ob1->magic != ob2->magic |
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284 | || ob1->slaying != ob2->slaying |
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285 | || ob1->skill != ob2->skill |
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286 | || ob1->value != ob2->value |
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287 | || ob1->animation_id != ob2->animation_id |
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288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
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289 | || ob1->client_type != ob2->client_type |
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290 | || ob1->material != ob2->material |
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291 | || ob1->lore != ob2->lore |
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292 | || ob1->subtype != ob2->subtype |
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293 | || ob1->move_type != ob2->move_type |
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294 | || ob1->move_block != ob2->move_block |
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295 | || ob1->move_allow != ob2->move_allow |
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296 | || ob1->move_on != ob2->move_on |
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297 | || ob1->move_off != ob2->move_off |
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298 | || ob1->move_slow != ob2->move_slow |
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299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
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300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
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302 | return 0; |
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303 | |
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304 | if ((ob1->flag ^ ob2->flag) |
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305 | .reset (FLAG_INV_LOCKED) |
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306 | .reset (FLAG_REMOVED) |
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307 | .any ()) |
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308 | return 0; |
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309 | |
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310 | /* This is really a spellbook check - we should in general |
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311 | * not merge objects with real inventories, as splitting them |
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312 | * is hard. |
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313 | */ |
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314 | if (ob1->inv || ob2->inv) |
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315 | { |
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316 | if (!(ob1->inv && ob2->inv)) |
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317 | return 0; /* inventories differ in length */ |
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318 | |
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319 | if (ob1->inv->below || ob2->inv->below) |
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320 | return 0; /* more than one object in inv */ |
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321 | |
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322 | if (!object::can_merge (ob1->inv, ob2->inv)) |
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323 | return 0; /* inventory objects differ */ |
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324 | |
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325 | /* inventory ok - still need to check rest of this object to see |
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326 | * if it is valid. |
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327 | */ |
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328 | } |
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329 | |
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330 | /* Don't merge objects that are applied. With the new 'body' code, |
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331 | * it is possible for most any character to have more than one of |
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332 | * some items equipped, and we don't want those to merge. |
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333 | */ |
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334 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
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335 | return 0; |
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|
336 | |
122 | /* Note sure why the following is the case - either the object has to |
337 | /* Note sure why the following is the case - either the object has to |
123 | * be animated or have a very low speed. Is this an attempted monster |
338 | * be animated or have a very low speed. Is this an attempted monster |
124 | * check? |
339 | * check? |
125 | */ |
340 | */ |
126 | if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED) |
341 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
|
|
342 | return 0; |
|
|
343 | |
|
|
344 | switch (ob1->type) |
|
|
345 | { |
|
|
346 | case SCROLL: |
|
|
347 | if (ob1->level != ob2->level) |
|
|
348 | return 0; |
|
|
349 | break; |
|
|
350 | } |
|
|
351 | |
|
|
352 | if (ob1->key_values || ob2->key_values) |
|
|
353 | { |
|
|
354 | /* At least one of these has key_values. */ |
|
|
355 | if ((!ob1->key_values) != (!ob2->key_values)) |
|
|
356 | return 0; /* One has fields, but the other one doesn't. */ |
|
|
357 | |
|
|
358 | if (!compare_ob_value_lists (ob1, ob2)) |
127 | return 0; |
359 | return 0; |
|
|
360 | } |
128 | |
361 | |
129 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
362 | if (ob1->self || ob2->self) |
130 | * value could not be stored in a sint32 (which unfortunately sometimes is |
|
|
131 | * used to store nrof). |
|
|
132 | */ |
|
|
133 | if (ob1->nrof+ob2->nrof >= 1UL<<31) |
|
|
134 | return 0; |
|
|
135 | |
|
|
136 | /* This is really a spellbook check - really, we should |
|
|
137 | * check all objects in the inventory. |
|
|
138 | */ |
|
|
139 | if (ob1->inv || ob2->inv) { |
|
|
140 | /* if one object has inventory but the other doesn't, not equiv */ |
|
|
141 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0; |
|
|
142 | |
|
|
143 | /* Now check to see if the two inventory objects could merge */ |
|
|
144 | if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0; |
|
|
145 | |
|
|
146 | /* inventory ok - still need to check rest of this object to see |
|
|
147 | * if it is valid. |
|
|
148 | */ |
|
|
149 | } |
363 | { |
|
|
364 | ob1->optimise (); |
|
|
365 | ob2->optimise (); |
150 | |
366 | |
151 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
367 | if (ob1->self || ob2->self) |
152 | * This is to the comparison of the flags below will be OK. We |
|
|
153 | * just can't ignore the been applied or identified flags, as they |
|
|
154 | * are not equal - just if it has been identified, the been_applied |
|
|
155 | * flags lose any meaning. |
|
|
156 | */ |
|
|
157 | if (QUERY_FLAG(ob1, FLAG_IDENTIFIED)) |
|
|
158 | SET_FLAG(ob1, FLAG_BEEN_APPLIED); |
|
|
159 | |
|
|
160 | if (QUERY_FLAG(ob2, FLAG_IDENTIFIED)) |
|
|
161 | SET_FLAG(ob2, FLAG_BEEN_APPLIED); |
|
|
162 | |
|
|
163 | |
|
|
164 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
|
|
165 | * being locked in inventory should prevent merging. |
|
|
166 | * 0x4 in flags3 is CLIENT_SENT |
|
|
167 | */ |
|
|
168 | if ((ob1->arch != ob2->arch) || |
|
|
169 | (ob1->flags[0] != ob2->flags[0]) || |
|
|
170 | (ob1->flags[1] != ob2->flags[1]) || |
|
|
171 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) || |
|
|
172 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
|
|
173 | (ob1->name != ob2->name) || |
|
|
174 | (ob1->title != ob2->title) || |
|
|
175 | (ob1->msg != ob2->msg) || |
|
|
176 | (ob1->weight != ob2->weight) || |
|
|
177 | (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) || |
|
|
178 | (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) || |
|
|
179 | (ob1->attacktype != ob2->attacktype) || |
|
|
180 | (ob1->magic != ob2->magic) || |
|
|
181 | (ob1->slaying != ob2->slaying) || |
|
|
182 | (ob1->skill != ob2->skill) || |
|
|
183 | (ob1->value != ob2->value) || |
|
|
184 | (ob1->animation_id != ob2->animation_id) || |
|
|
185 | (ob1->client_type != ob2->client_type) || |
|
|
186 | (ob1->materialname != ob2->materialname) || |
|
|
187 | (ob1->lore != ob2->lore) || |
|
|
188 | (ob1->subtype != ob2->subtype) || |
|
|
189 | (ob1->move_type != ob2->move_type) || |
|
|
190 | (ob1->move_block != ob2->move_block) || |
|
|
191 | (ob1->move_allow != ob2->move_allow) || |
|
|
192 | (ob1->move_on != ob2->move_on) || |
|
|
193 | (ob1->move_off != ob2->move_off) || |
|
|
194 | (ob1->move_slow != ob2->move_slow) || |
|
|
195 | (ob1->move_slow_penalty != ob2->move_slow_penalty) |
|
|
196 | ) |
368 | { |
|
|
369 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
370 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
371 | |
|
|
372 | if (k1 != k2) |
197 | return 0; |
373 | return 0; |
198 | |
374 | |
199 | /* Don't merge objects that are applied. With the new 'body' code, |
375 | if (k1 == 0) |
200 | * it is possible for most any character to have more than one of |
|
|
201 | * some items equipped, and we don't want those to merge. |
|
|
202 | */ |
|
|
203 | if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) |
|
|
204 | return 0; |
|
|
205 | |
|
|
206 | switch (ob1->type) { |
|
|
207 | case SCROLL: |
|
|
208 | if (ob1->level != ob2->level) return 0; |
|
|
209 | break; |
|
|
210 | |
|
|
211 | } |
|
|
212 | if (ob1->key_values != NULL || ob2->key_values != NULL) { |
|
|
213 | /* At least one of these has key_values. */ |
|
|
214 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) { |
|
|
215 | /* One has fields, but the other one doesn't. */ |
|
|
216 | return 0; |
376 | return 1; |
217 | } else if (!compare_ob_value_lists(ob1, ob2)) { |
377 | |
|
|
378 | if (!cfperl_can_merge (ob1, ob2)) |
218 | return 0; |
379 | return 0; |
219 | } |
380 | } |
220 | } |
381 | } |
221 | |
382 | |
222 | /* Everything passes, must be OK. */ |
383 | /* Everything passes, must be OK. */ |
223 | return 1; |
384 | return 1; |
224 | } |
385 | } |
225 | |
386 | |
|
|
387 | // find player who can see this object |
|
|
388 | object * |
|
|
389 | object::visible_to () const |
|
|
390 | { |
|
|
391 | if (client_visible () && !flag [FLAG_REMOVED]) |
|
|
392 | { |
|
|
393 | // see if we are in a container of sorts |
|
|
394 | if (env) |
|
|
395 | { |
|
|
396 | // the player inventory itself is always visible |
|
|
397 | if (env->is_player ()) |
|
|
398 | return env; |
|
|
399 | |
|
|
400 | // else a player could have our env open |
|
|
401 | object *envest = env->outer_env_or_self (); |
|
|
402 | |
|
|
403 | // the player itself is always on a map, so we will find him here |
|
|
404 | // even if our inv is in a player. |
|
|
405 | if (envest->is_on_map ()) |
|
|
406 | if (object *pl = envest->ms ().player ()) |
|
|
407 | if (pl->container_ () == env) |
|
|
408 | return pl; |
|
|
409 | } |
|
|
410 | else |
|
|
411 | { |
|
|
412 | // maybe there is a player standing on the same mapspace |
|
|
413 | // this will catch the case where "this" is a player |
|
|
414 | if (object *pl = ms ().player ()) |
|
|
415 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
|
|
416 | || pl->container_ () == this) |
|
|
417 | return pl; |
|
|
418 | } |
|
|
419 | } |
|
|
420 | |
|
|
421 | return 0; |
|
|
422 | } |
|
|
423 | |
|
|
424 | // adjust weight per container type ("of holding") |
|
|
425 | static sint32 |
|
|
426 | weight_adjust_for (object *op, sint32 weight) |
|
|
427 | { |
|
|
428 | return op->type == CONTAINER |
|
|
429 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
|
|
430 | : weight; |
|
|
431 | } |
|
|
432 | |
226 | /* |
433 | /* |
|
|
434 | * adjust_weight(object, weight) adds the specified weight to an object, |
|
|
435 | * and also updates how much the environment(s) is/are carrying. |
|
|
436 | */ |
|
|
437 | static void |
|
|
438 | adjust_weight (object *op, sint32 weight) |
|
|
439 | { |
|
|
440 | while (op) |
|
|
441 | { |
|
|
442 | // adjust by actual difference to account for rounding errors |
|
|
443 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
|
|
444 | weight = weight_adjust_for (op, op->carrying) |
|
|
445 | - weight_adjust_for (op, op->carrying - weight); |
|
|
446 | |
|
|
447 | if (!weight) |
|
|
448 | return; |
|
|
449 | |
|
|
450 | op->carrying += weight; |
|
|
451 | |
|
|
452 | if (object *pl = op->visible_to ()) |
|
|
453 | if (pl != op) // player is handled lazily |
|
|
454 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
455 | |
|
|
456 | op = op->env; |
|
|
457 | } |
|
|
458 | } |
|
|
459 | |
|
|
460 | /* |
227 | * sum_weight() is a recursive function which calculates the weight |
461 | * this is a recursive function which calculates the weight |
228 | * an object is carrying. It goes through in figures out how much |
462 | * an object is carrying. It goes through op and figures out how much |
229 | * containers are carrying, and sums it up. |
463 | * containers are carrying, and sums it up. |
230 | */ |
464 | */ |
231 | signed long sum_weight(object *op) { |
465 | void |
232 | signed long sum; |
466 | object::update_weight () |
233 | object *inv; |
467 | { |
234 | for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { |
468 | sint32 sum = 0; |
|
|
469 | |
|
|
470 | for (object *op = inv; op; op = op->below) |
|
|
471 | { |
235 | if (inv->inv) |
472 | if (op->inv) |
236 | sum_weight(inv); |
473 | op->update_weight (); |
237 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
474 | |
|
|
475 | sum += op->total_weight (); |
238 | } |
476 | } |
239 | if (op->type == CONTAINER && op->stats.Str) |
477 | |
240 | sum = (sum * (100 - op->stats.Str))/100; |
478 | sum = weight_adjust_for (this, sum); |
241 | if(op->carrying != sum) |
479 | |
|
|
480 | if (sum != carrying) |
|
|
481 | { |
242 | op->carrying = sum; |
482 | carrying = sum; |
243 | return sum; |
|
|
244 | } |
|
|
245 | |
483 | |
|
|
484 | if (object *pl = visible_to ()) |
|
|
485 | if (pl != this) // player is handled lazily |
|
|
486 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
487 | } |
|
|
488 | } |
|
|
489 | |
246 | /** |
490 | /* |
247 | * Return the outermost environment object for a given object. |
491 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
248 | */ |
492 | */ |
249 | |
493 | char * |
250 | object *object_get_env_recursive (object *op) { |
|
|
251 | while (op->env != NULL) |
|
|
252 | op = op->env; |
|
|
253 | return op; |
|
|
254 | } |
|
|
255 | |
|
|
256 | /* |
|
|
257 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
|
|
258 | * a better check. We basically keeping traversing up until we can't |
|
|
259 | * or find a player. |
|
|
260 | */ |
|
|
261 | |
|
|
262 | object *is_player_inv (object *op) { |
|
|
263 | for (;op!=NULL&&op->type!=PLAYER; op=op->env) |
|
|
264 | if (op->env==op) |
|
|
265 | op->env = NULL; |
|
|
266 | return op; |
|
|
267 | } |
|
|
268 | |
|
|
269 | /* |
|
|
270 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
271 | * Some error messages. |
|
|
272 | * The result of the dump is stored in the static global errmsg array. |
|
|
273 | */ |
|
|
274 | |
|
|
275 | void dump_object2(object *op) { |
|
|
276 | errmsg[0] = 0; |
|
|
277 | return; |
|
|
278 | //TODO//D#d# |
|
|
279 | #if 0 |
|
|
280 | char *cp; |
|
|
281 | /* object *tmp;*/ |
|
|
282 | |
|
|
283 | if(op->arch!=NULL) { |
|
|
284 | strcat(errmsg,"arch "); |
|
|
285 | strcat(errmsg,op->arch->name?op->arch->name:"(null)"); |
|
|
286 | strcat(errmsg,"\n"); |
|
|
287 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
288 | strcat(errmsg,cp); |
|
|
289 | #if 0 |
|
|
290 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
|
|
291 | * will overflow the buffer. |
|
|
292 | * Changed so that we don't dump inventory either. This may |
|
|
293 | * also overflow the buffer. |
|
|
294 | */ |
|
|
295 | if(op->type!=PLAYER && (cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
296 | strcat(errmsg,cp); |
|
|
297 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
298 | dump_object2(tmp); |
|
|
299 | #endif |
|
|
300 | strcat(errmsg,"end\n"); |
|
|
301 | } else { |
|
|
302 | strcat(errmsg,"Object "); |
|
|
303 | if (op->name==NULL) strcat(errmsg, "(null)"); |
|
|
304 | else strcat(errmsg,op->name); |
|
|
305 | strcat(errmsg,"\n"); |
|
|
306 | #if 0 |
|
|
307 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
308 | strcat(errmsg,cp); |
|
|
309 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
310 | dump_object2(tmp); |
|
|
311 | #endif |
|
|
312 | strcat(errmsg,"end\n"); |
|
|
313 | } |
|
|
314 | #endif |
|
|
315 | } |
|
|
316 | |
|
|
317 | /* |
|
|
318 | * Dumps an object. Returns output in the static global errmsg array. |
|
|
319 | */ |
|
|
320 | |
|
|
321 | void dump_object(object *op) { |
494 | dump_object (object *op) |
322 | if(op==NULL) { |
495 | { |
323 | strcpy(errmsg,"[NULL pointer]"); |
496 | if (!op) |
324 | return; |
497 | return strdup ("[NULLOBJ]"); |
325 | } |
|
|
326 | errmsg[0]='\0'; |
|
|
327 | dump_object2(op); |
|
|
328 | } |
|
|
329 | |
498 | |
330 | void dump_all_objects(void) { |
499 | object_freezer freezer; |
331 | object *op; |
500 | op->write (freezer); |
332 | for(op=objects;op!=NULL;op=op->next) { |
501 | return freezer.as_string (); |
333 | dump_object(op); |
|
|
334 | fprintf(logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
|
335 | } |
|
|
336 | } |
502 | } |
337 | |
503 | |
338 | /* |
504 | char * |
339 | * get_nearest_part(multi-object, object 2) returns the part of the |
505 | object::as_string () |
340 | * multi-object 1 which is closest to the second object. |
506 | { |
341 | * If it's not a multi-object, it is returned. |
507 | return dump_object (this); |
342 | */ |
|
|
343 | |
|
|
344 | object *get_nearest_part(object *op, const object *pl) { |
|
|
345 | object *tmp,*closest; |
|
|
346 | int last_dist,i; |
|
|
347 | if(op->more==NULL) |
|
|
348 | return op; |
|
|
349 | for(last_dist=distance(op,pl),closest=op,tmp=op->more;tmp!=NULL;tmp=tmp->more) |
|
|
350 | if((i=distance(tmp,pl))<last_dist) |
|
|
351 | closest=tmp,last_dist=i; |
|
|
352 | return closest; |
|
|
353 | } |
508 | } |
354 | |
509 | |
355 | /* |
510 | /* |
356 | * Returns the object which has the count-variable equal to the argument. |
511 | * Returns the object which has the count-variable equal to the argument. |
|
|
512 | * VERRRY slow. |
357 | */ |
513 | */ |
358 | |
514 | object * |
359 | object *find_object(tag_t i) { |
515 | find_object (tag_t i) |
360 | object *op; |
516 | { |
361 | for(op=objects;op!=NULL;op=op->next) |
517 | for_all_objects (op) |
362 | if(op->count==i) |
518 | if (op->count == i) |
363 | break; |
|
|
364 | return op; |
519 | return op; |
|
|
520 | |
|
|
521 | return 0; |
365 | } |
522 | } |
366 | |
523 | |
367 | /* |
524 | /* |
368 | * Returns the first object which has a name equal to the argument. |
525 | * Returns the first object which has a name equal to the argument. |
369 | * Used only by the patch command, but not all that useful. |
526 | * Used only by the patch command, but not all that useful. |
370 | * Enables features like "patch <name-of-other-player> food 999" |
527 | * Enables features like "patch <name-of-other-player> food 999" |
371 | */ |
528 | */ |
372 | |
529 | object * |
373 | object *find_object_name(const char *str) { |
530 | find_object_name (const char *str) |
374 | const char *name = shstr::find (str); |
531 | { |
375 | object *op; |
532 | shstr_cmp str_ (str); |
376 | for(op=objects;op!=NULL;op=op->next) |
533 | |
|
|
534 | if (str_) |
|
|
535 | for_all_objects (op) |
377 | if(&op->name == name) |
536 | if (op->name == str_) |
378 | break; |
537 | return op; |
379 | |
538 | |
380 | return op; |
539 | return 0; |
381 | } |
|
|
382 | |
|
|
383 | void free_all_object_data () |
|
|
384 | { |
|
|
385 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
386 | } |
|
|
387 | |
|
|
388 | /* |
|
|
389 | * Returns the object which this object marks as being the owner. |
|
|
390 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
391 | * freed and are now reused. If this is detected, the owner is |
|
|
392 | * set to NULL, and NULL is returned. |
|
|
393 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
394 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
395 | * anything, so check removed flag. I don't expect that this should break |
|
|
396 | * anything - once an object is removed, it is basically dead anyways. |
|
|
397 | */ |
|
|
398 | |
|
|
399 | object *get_owner(object *op) { |
|
|
400 | if(op->owner==NULL) |
|
|
401 | return NULL; |
|
|
402 | |
|
|
403 | if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && |
|
|
404 | op->owner->count==op->ownercount) |
|
|
405 | return op->owner; |
|
|
406 | |
|
|
407 | op->owner=NULL; |
|
|
408 | op->ownercount=0; |
|
|
409 | return NULL; |
|
|
410 | } |
|
|
411 | |
|
|
412 | void clear_owner(object *op) |
|
|
413 | { |
|
|
414 | if (!op) return; |
|
|
415 | |
|
|
416 | if (op->owner && op->ownercount == op->owner->count) |
|
|
417 | op->owner->refcount--; |
|
|
418 | |
|
|
419 | op->owner = NULL; |
|
|
420 | op->ownercount = 0; |
|
|
421 | } |
540 | } |
422 | |
541 | |
423 | /* |
542 | /* |
424 | * Sets the owner and sets the skill and exp pointers to owner's current |
543 | * Sets the owner and sets the skill and exp pointers to owner's current |
425 | * skill and experience objects. |
544 | * skill and experience objects. |
|
|
545 | * ACTUALLY NO! investigate! TODO |
426 | */ |
546 | */ |
427 | void set_owner (object *op, object *owner) |
547 | void |
|
|
548 | object::set_owner (object *owner) |
428 | { |
549 | { |
429 | if(owner==NULL||op==NULL) |
550 | // allow objects which own objects |
|
|
551 | if (owner) |
|
|
552 | while (owner->owner) |
|
|
553 | owner = owner->owner; |
|
|
554 | |
|
|
555 | if (flag [FLAG_FREED]) |
|
|
556 | { |
|
|
557 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
430 | return; |
558 | return; |
|
|
559 | } |
431 | |
560 | |
432 | /* next line added to allow objects which own objects */ |
|
|
433 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
434 | * with the fireball owning a poison cloud which then owned the |
|
|
435 | * fireball. I believe that was caused by one of the objects getting |
|
|
436 | * freed and then another object replacing it. Since the ownercounts |
|
|
437 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
438 | */ |
|
|
439 | while (owner->owner && owner!=owner->owner && |
|
|
440 | owner->ownercount==owner->owner->count) owner=owner->owner; |
|
|
441 | |
|
|
442 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
443 | * so lets not add to that. |
|
|
444 | */ |
|
|
445 | if (owner->owner) return; |
|
|
446 | |
|
|
447 | op->owner=owner; |
561 | this->owner = owner; |
448 | |
|
|
449 | op->ownercount=owner->count; |
|
|
450 | owner->refcount++; |
|
|
451 | |
|
|
452 | } |
562 | } |
453 | |
563 | |
454 | /* Set the owner to clone's current owner and set the skill and experience |
564 | int |
455 | * objects to clone's objects (typically those objects that where the owner's |
565 | object::slottype () const |
456 | * current skill and experience objects at the time when clone's owner was |
|
|
457 | * set - not the owner's current skill and experience objects). |
|
|
458 | * |
|
|
459 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
460 | * spell), and this object creates further objects whose kills should be |
|
|
461 | * accounted for the player's original skill, even if player has changed |
|
|
462 | * skills meanwhile. |
|
|
463 | */ |
|
|
464 | void copy_owner (object *op, object *clone) |
|
|
465 | { |
566 | { |
466 | object *owner = get_owner (clone); |
567 | if (type == SKILL) |
467 | if (owner == NULL) { |
568 | { |
468 | /* players don't have owners - they own themselves. Update |
569 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
469 | * as appropriate. |
570 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
571 | } |
|
|
572 | else |
|
|
573 | { |
|
|
574 | if (slot [body_combat].info) return slot_combat; |
|
|
575 | if (slot [body_range ].info) return slot_ranged; |
|
|
576 | } |
|
|
577 | |
|
|
578 | return slot_none; |
|
|
579 | } |
|
|
580 | |
|
|
581 | bool |
|
|
582 | object::change_weapon (object *ob) |
|
|
583 | { |
|
|
584 | if (current_weapon == ob) |
|
|
585 | return true; |
|
|
586 | |
|
|
587 | if (chosen_skill) |
|
|
588 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
589 | |
|
|
590 | current_weapon = ob; |
|
|
591 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
592 | |
|
|
593 | if (chosen_skill) |
|
|
594 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
595 | |
|
|
596 | update_stats (); |
|
|
597 | |
|
|
598 | if (ob) |
|
|
599 | { |
|
|
600 | // now check wether any body locations became invalid, in which case |
|
|
601 | // we cannot apply the weapon at the moment. |
|
|
602 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
603 | if (slot[i].used < 0) |
470 | */ |
604 | { |
471 | if (clone->type == PLAYER) owner=clone; |
605 | current_weapon = chosen_skill = 0; |
472 | else return; |
606 | update_stats (); |
|
|
607 | |
|
|
608 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
609 | "You try to balance all your items at once, " |
|
|
610 | "but the %s is just too much for your body. " |
|
|
611 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
612 | "how many items you cna wera on a specific body part.]", &ob->name); |
|
|
613 | return false; |
|
|
614 | } |
|
|
615 | |
|
|
616 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
617 | } |
|
|
618 | else |
|
|
619 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
620 | |
|
|
621 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
473 | } |
622 | { |
474 | set_owner(op, owner); |
623 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
624 | &name, ob->debug_desc ()); |
|
|
625 | return false; |
|
|
626 | } |
475 | |
627 | |
|
|
628 | return true; |
476 | } |
629 | } |
477 | |
630 | |
478 | /* Zero the key_values on op, decrementing the shared-string |
631 | /* Zero the key_values on op, decrementing the shared-string |
479 | * refcounts and freeing the links. |
632 | * refcounts and freeing the links. |
480 | */ |
633 | */ |
|
|
634 | static void |
481 | static void free_key_values(object * op) |
635 | free_key_values (object *op) |
482 | { |
636 | { |
483 | for (key_value *i = op->key_values; i != 0; ) |
637 | for (key_value *i = op->key_values; i; ) |
484 | { |
638 | { |
485 | key_value *next = i->next; |
639 | key_value *next = i->next; |
486 | delete i; |
640 | delete i; |
|
|
641 | |
487 | i = next; |
642 | i = next; |
488 | } |
643 | } |
489 | |
644 | |
490 | op->key_values = 0; |
645 | op->key_values = 0; |
491 | } |
646 | } |
492 | |
647 | |
493 | void object::clear () |
|
|
494 | { |
|
|
495 | attachable_base::clear (); |
|
|
496 | |
|
|
497 | free_key_values (this); |
|
|
498 | |
|
|
499 | name = 0; |
|
|
500 | name_pl = 0; |
|
|
501 | title = 0; |
|
|
502 | race = 0; |
|
|
503 | slaying = 0; |
|
|
504 | skill = 0; |
|
|
505 | msg = 0; |
|
|
506 | lore = 0; |
|
|
507 | custom_name = 0; |
|
|
508 | materialname = 0; |
|
|
509 | |
|
|
510 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
|
|
511 | |
|
|
512 | SET_FLAG (this, FLAG_REMOVED); |
|
|
513 | } |
|
|
514 | |
|
|
515 | void object::clone (object *destination) |
|
|
516 | { |
|
|
517 | *(object_copy *)destination = *(object_copy *)this; |
|
|
518 | *(object_pod *)destination = *(object_pod *)this; |
|
|
519 | |
|
|
520 | if (self || cb) |
|
|
521 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
|
|
522 | } |
|
|
523 | |
|
|
524 | /* |
648 | /* |
525 | * clear_object() frees everything allocated by an object, and also |
|
|
526 | * clears all variables and flags to default settings. |
|
|
527 | */ |
|
|
528 | |
|
|
529 | void clear_object (object *op) |
|
|
530 | { |
|
|
531 | op->clear (); |
|
|
532 | |
|
|
533 | op->contr = NULL; |
|
|
534 | op->below = NULL; |
|
|
535 | op->above = NULL; |
|
|
536 | op->inv = NULL; |
|
|
537 | op->container=NULL; |
|
|
538 | op->env=NULL; |
|
|
539 | op->more=NULL; |
|
|
540 | op->head=NULL; |
|
|
541 | op->map=NULL; |
|
|
542 | op->refcount=0; |
|
|
543 | op->active_next = NULL; |
|
|
544 | op->active_prev = NULL; |
|
|
545 | /* What is not cleared is next, prev, and count */ |
|
|
546 | |
|
|
547 | op->expmul = 1.0; |
|
|
548 | op->face = blank_face; |
|
|
549 | op->attacked_by_count = -1; |
|
|
550 | |
|
|
551 | if (settings.casting_time) |
|
|
552 | op->casting_time = -1; |
|
|
553 | } |
|
|
554 | |
|
|
555 | /* |
|
|
556 | * copy object first frees everything allocated by the second object, |
649 | * copy_to first frees everything allocated by the dst object, |
557 | * and then copies the contends of the first object into the second |
650 | * and then copies the contents of itself into the second |
558 | * object, allocating what needs to be allocated. Basically, any |
651 | * object, allocating what needs to be allocated. Basically, any |
559 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
652 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
560 | * if the first object is freed, the pointers in the new object |
653 | * if the first object is freed, the pointers in the new object |
561 | * will point at garbage. |
654 | * will point at garbage. |
562 | */ |
655 | */ |
563 | |
656 | void |
564 | void copy_object (object *op2, object *op) |
657 | object::copy_to (object *dst) |
565 | { |
658 | { |
566 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
659 | dst->remove (); |
567 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
660 | *(object_copy *)dst = *this; |
568 | |
661 | dst->flag [FLAG_REMOVED] = true; |
569 | op2->clone (op); |
|
|
570 | |
|
|
571 | if (is_freed) SET_FLAG (op, FLAG_FREED); |
|
|
572 | if (is_removed) SET_FLAG (op, FLAG_REMOVED); |
|
|
573 | |
|
|
574 | if (op2->speed < 0) |
|
|
575 | op->speed_left = op2->speed_left - RANDOM() % 200 / 100.0; |
|
|
576 | |
662 | |
577 | /* Copy over key_values, if any. */ |
663 | /* Copy over key_values, if any. */ |
578 | if (op2->key_values != NULL) |
664 | if (key_values) |
579 | { |
665 | { |
580 | key_value *tail = NULL; |
666 | key_value *tail = 0; |
581 | key_value *i; |
|
|
582 | |
|
|
583 | op->key_values = NULL; |
667 | dst->key_values = 0; |
584 | |
668 | |
585 | for (i = op2->key_values; i != NULL; i = i->next) |
669 | for (key_value *i = key_values; i; i = i->next) |
586 | { |
670 | { |
587 | key_value *new_link = new key_value; |
671 | key_value *new_link = new key_value; |
588 | |
672 | |
589 | new_link->next = NULL; |
673 | new_link->next = 0; |
590 | new_link->key = i->key; |
674 | new_link->key = i->key; |
591 | new_link->value = i->value; |
675 | new_link->value = i->value; |
592 | |
676 | |
593 | /* Try and be clever here, too. */ |
677 | /* Try and be clever here, too. */ |
594 | if (op->key_values == NULL) |
678 | if (!dst->key_values) |
595 | { |
679 | { |
596 | op->key_values = new_link; |
680 | dst->key_values = new_link; |
597 | tail = new_link; |
681 | tail = new_link; |
598 | } |
682 | } |
599 | else |
683 | else |
600 | { |
684 | { |
601 | tail->next = new_link; |
685 | tail->next = new_link; |
602 | tail = new_link; |
686 | tail = new_link; |
603 | } |
687 | } |
604 | } |
688 | } |
605 | } |
689 | } |
606 | |
690 | |
607 | update_ob_speed (op); |
691 | dst->activate (); |
608 | } |
692 | } |
609 | |
693 | |
610 | /* |
694 | void |
611 | * get_object() grabs an object from the list of unused objects, makes |
695 | object::instantiate () |
612 | * sure it is initialised, and returns it. |
696 | { |
613 | * If there are no free objects, expand_objects() is called to get more. |
697 | if (!uuid.seq) // HACK |
|
|
698 | uuid = UUID::gen (); |
|
|
699 | |
|
|
700 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
701 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
702 | speed_left = - speed - rndm (); // TODO animation |
|
|
703 | else |
|
|
704 | speed_left = -1.; |
|
|
705 | |
|
|
706 | /* copy the body_info to the body_used - this is only really |
|
|
707 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
708 | * by doing so, when a monster is created, it has good starting |
|
|
709 | * values for the body_used info, so when items are created |
|
|
710 | * for it, they can be properly equipped. |
614 | */ |
711 | */ |
|
|
712 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
713 | slot[i].used = slot[i].info; |
615 | |
714 | |
616 | object *get_object () |
715 | attachable::instantiate (); |
617 | { |
716 | } |
618 | object *op = new object; |
|
|
619 | |
717 | |
620 | op->count = ++ob_count; |
718 | object * |
|
|
719 | object::clone () |
|
|
720 | { |
|
|
721 | object *neu = create (); |
|
|
722 | copy_to (neu); |
621 | |
723 | |
622 | op->active_next = 0; |
724 | // TODO: unclean state changes, should not be done in clone AND instantiate |
623 | op->active_prev = 0; |
725 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
726 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
624 | |
727 | |
625 | op->next = objects; |
728 | neu->map = map; // not copied by copy_to |
626 | op->prev = 0; |
|
|
627 | |
|
|
628 | if (objects) |
|
|
629 | objects->prev = op; |
|
|
630 | |
|
|
631 | objects = op; |
|
|
632 | |
|
|
633 | SET_FLAG (op, FLAG_REMOVED); |
|
|
634 | |
|
|
635 | return op; |
729 | return neu; |
636 | } |
730 | } |
637 | |
731 | |
638 | /* |
732 | /* |
639 | * If an object with the IS_TURNABLE() flag needs to be turned due |
733 | * If an object with the IS_TURNABLE() flag needs to be turned due |
640 | * to the closest player being on the other side, this function can |
734 | * to the closest player being on the other side, this function can |
641 | * be called to update the face variable, _and_ how it looks on the map. |
735 | * be called to update the face variable, _and_ how it looks on the map. |
642 | */ |
736 | */ |
643 | |
737 | void |
644 | void update_turn_face(object *op) { |
738 | update_turn_face (object *op) |
|
|
739 | { |
645 | if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) |
740 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
646 | return; |
741 | return; |
|
|
742 | |
647 | SET_ANIMATION(op, op->direction); |
743 | SET_ANIMATION (op, op->direction); |
648 | update_object(op,UP_OBJ_FACE); |
744 | update_object (op, UP_OBJ_FACE); |
649 | } |
745 | } |
650 | |
746 | |
651 | /* |
747 | /* |
652 | * Updates the speed of an object. If the speed changes from 0 to another |
748 | * Updates the speed of an object. If the speed changes from 0 to another |
653 | * value, or vice versa, then add/remove the object from the active list. |
749 | * value, or vice versa, then add/remove the object from the active list. |
654 | * This function needs to be called whenever the speed of an object changes. |
750 | * This function needs to be called whenever the speed of an object changes. |
655 | */ |
751 | */ |
|
|
752 | void |
|
|
753 | object::set_speed (float speed) |
|
|
754 | { |
|
|
755 | this->speed = speed; |
656 | |
756 | |
657 | void update_ob_speed(object *op) { |
757 | if (has_active_speed ()) |
658 | extern int arch_init; |
758 | activate (); |
659 | |
|
|
660 | /* No reason putting the archetypes objects on the speed list, |
|
|
661 | * since they never really need to be updated. |
|
|
662 | */ |
|
|
663 | |
|
|
664 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
|
|
665 | LOG(llevError,"Object %s is freed but has speed.\n", &op->name); |
|
|
666 | #ifdef MANY_CORES |
|
|
667 | abort(); |
|
|
668 | #else |
|
|
669 | op->speed = 0; |
|
|
670 | #endif |
|
|
671 | } |
|
|
672 | if (arch_init) { |
|
|
673 | return; |
|
|
674 | } |
|
|
675 | if (FABS(op->speed)>MIN_ACTIVE_SPEED) { |
|
|
676 | /* If already on active list, don't do anything */ |
|
|
677 | if (op->active_next || op->active_prev || op==active_objects) |
|
|
678 | return; |
|
|
679 | |
|
|
680 | /* process_events() expects us to insert the object at the beginning |
|
|
681 | * of the list. */ |
|
|
682 | op->active_next = active_objects; |
|
|
683 | if (op->active_next!=NULL) |
|
|
684 | op->active_next->active_prev = op; |
|
|
685 | active_objects = op; |
|
|
686 | } |
|
|
687 | else { |
759 | else |
688 | /* If not on the active list, nothing needs to be done */ |
760 | deactivate (); |
689 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
690 | return; |
|
|
691 | |
|
|
692 | if (op->active_prev==NULL) { |
|
|
693 | active_objects = op->active_next; |
|
|
694 | if (op->active_next!=NULL) |
|
|
695 | op->active_next->active_prev = NULL; |
|
|
696 | } |
|
|
697 | else { |
|
|
698 | op->active_prev->active_next = op->active_next; |
|
|
699 | if (op->active_next) |
|
|
700 | op->active_next->active_prev = op->active_prev; |
|
|
701 | } |
|
|
702 | op->active_next = NULL; |
|
|
703 | op->active_prev = NULL; |
|
|
704 | } |
|
|
705 | } |
761 | } |
706 | |
762 | |
707 | /* This function removes object 'op' from the list of active |
|
|
708 | * objects. |
|
|
709 | * This should only be used for style maps or other such |
|
|
710 | * reference maps where you don't want an object that isn't |
|
|
711 | * in play chewing up cpu time getting processed. |
|
|
712 | * The reverse of this is to call update_ob_speed, which |
|
|
713 | * will do the right thing based on the speed of the object. |
|
|
714 | */ |
|
|
715 | void remove_from_active_list(object *op) |
|
|
716 | { |
|
|
717 | /* If not on the active list, nothing needs to be done */ |
|
|
718 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
719 | return; |
|
|
720 | |
|
|
721 | if (op->active_prev==NULL) { |
|
|
722 | active_objects = op->active_next; |
|
|
723 | if (op->active_next!=NULL) |
|
|
724 | op->active_next->active_prev = NULL; |
|
|
725 | } |
|
|
726 | else { |
|
|
727 | op->active_prev->active_next = op->active_next; |
|
|
728 | if (op->active_next) |
|
|
729 | op->active_next->active_prev = op->active_prev; |
|
|
730 | } |
|
|
731 | op->active_next = NULL; |
|
|
732 | op->active_prev = NULL; |
|
|
733 | } |
|
|
734 | |
|
|
735 | /* |
763 | /* |
736 | * update_object() updates the array which represents the map. |
764 | * update_object() updates the the map. |
737 | * It takes into account invisible objects (and represent squares covered |
765 | * It takes into account invisible objects (and represent squares covered |
738 | * by invisible objects by whatever is below them (unless it's another |
766 | * by invisible objects by whatever is below them (unless it's another |
739 | * invisible object, etc...) |
767 | * invisible object, etc...) |
740 | * If the object being updated is beneath a player, the look-window |
768 | * If the object being updated is beneath a player, the look-window |
741 | * of that player is updated (this might be a suboptimal way of |
769 | * of that player is updated (this might be a suboptimal way of |
742 | * updating that window, though, since update_object() is called _often_) |
770 | * updating that window, though, since update_object() is called _often_) |
743 | * |
771 | * |
744 | * action is a hint of what the caller believes need to be done. |
772 | * action is a hint of what the caller believes need to be done. |
745 | * For example, if the only thing that has changed is the face (due to |
|
|
746 | * an animation), we don't need to call update_position until that actually |
|
|
747 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
748 | * of walls or living creatures may need us to update the flags now. |
|
|
749 | * current action are: |
773 | * current action are: |
750 | * UP_OBJ_INSERT: op was inserted |
774 | * UP_OBJ_INSERT: op was inserted |
751 | * UP_OBJ_REMOVE: op was removed |
775 | * UP_OBJ_REMOVE: op was removed |
752 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
776 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
753 | * as that is easier than trying to look at what may have changed. |
777 | * as that is easier than trying to look at what may have changed. |
754 | * UP_OBJ_FACE: only the objects face has changed. |
778 | * UP_OBJ_FACE: only the objects face has changed. |
755 | */ |
779 | */ |
756 | |
780 | void |
757 | void update_object(object *op, int action) { |
781 | update_object (object *op, int action) |
758 | int update_now=0, flags; |
782 | { |
759 | MoveType move_on, move_off, move_block, move_slow; |
783 | if (!op) |
760 | |
784 | { |
761 | if (op == NULL) { |
|
|
762 | /* this should never happen */ |
785 | /* this should never happen */ |
763 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
786 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
764 | return; |
787 | return; |
765 | } |
|
|
766 | |
788 | } |
767 | if(op->env!=NULL) { |
789 | |
|
|
790 | if (!op->is_on_map ()) |
|
|
791 | { |
768 | /* Animation is currently handled by client, so nothing |
792 | /* Animation is currently handled by client, so nothing |
769 | * to do in this case. |
793 | * to do in this case. |
770 | */ |
794 | */ |
771 | return; |
795 | return; |
772 | } |
|
|
773 | |
|
|
774 | /* If the map is saving, don't do anything as everything is |
|
|
775 | * going to get freed anyways. |
|
|
776 | */ |
|
|
777 | if (!op->map || op->map->in_memory == MAP_SAVING) return; |
|
|
778 | |
796 | } |
|
|
797 | |
779 | /* make sure the object is within map boundaries */ |
798 | /* make sure the object is within map boundaries */ |
780 | if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || |
799 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
781 | op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { |
800 | { |
782 | LOG(llevError,"update_object() called for object out of map!\n"); |
801 | LOG (llevError, "update_object() called for object out of map!\n"); |
783 | #ifdef MANY_CORES |
802 | #ifdef MANY_CORES |
784 | abort(); |
803 | abort (); |
785 | #endif |
804 | #endif |
786 | return; |
805 | return; |
787 | } |
|
|
788 | |
806 | } |
789 | flags = GET_MAP_FLAGS(op->map, op->x, op->y); |
|
|
790 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
791 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
|
|
792 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
|
|
793 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
|
|
794 | move_off = GET_MAP_MOVE_OFF(op->map, op->x, op->y); |
|
|
795 | |
807 | |
|
|
808 | mapspace &m = op->ms (); |
|
|
809 | |
|
|
810 | if (!(m.flags_ & P_UPTODATE)) |
|
|
811 | /* nop */; |
796 | if (action == UP_OBJ_INSERT) { |
812 | else if (action == UP_OBJ_INSERT) |
|
|
813 | { |
|
|
814 | #if 0 |
|
|
815 | // this is likely overkill, TODO: revisit (schmorp) |
797 | if (QUERY_FLAG(op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
816 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
798 | update_now=1; |
|
|
799 | |
|
|
800 | if (QUERY_FLAG(op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
817 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
801 | update_now=1; |
818 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
802 | |
819 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
820 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
803 | if (QUERY_FLAG(op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
821 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
804 | update_now=1; |
822 | || (m.move_on | op->move_on ) != m.move_on |
805 | |
|
|
806 | if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
807 | update_now=1; |
|
|
808 | |
|
|
809 | if ((move_on | op->move_on) != move_on) update_now=1; |
|
|
810 | if ((move_off | op->move_off) != move_off) update_now=1; |
823 | || (m.move_off | op->move_off ) != m.move_off |
|
|
824 | || (m.move_slow | op->move_slow) != m.move_slow |
811 | /* This isn't perfect, but I don't expect a lot of objects to |
825 | /* This isn't perfect, but I don't expect a lot of objects to |
812 | * to have move_allow right now. |
826 | * have move_allow right now. |
813 | */ |
827 | */ |
814 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
828 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
815 | update_now=1; |
829 | m.invalidate (); |
816 | if ((move_slow | op->move_slow) != move_slow) update_now=1; |
830 | #else |
|
|
831 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
832 | m.invalidate (); |
|
|
833 | #endif |
817 | } |
834 | } |
818 | /* if the object is being removed, we can't make intelligent |
835 | /* if the object is being removed, we can't make intelligent |
819 | * decisions, because remove_ob can't really pass the object |
836 | * decisions, because remove_ob can't really pass the object |
820 | * that is being removed. |
837 | * that is being removed. |
821 | */ |
838 | */ |
822 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { |
839 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
823 | update_now=1; |
840 | m.invalidate (); |
824 | } else if (action == UP_OBJ_FACE) { |
841 | else if (action == UP_OBJ_FACE) |
825 | /* Nothing to do for that case */ |
842 | /* Nothing to do for that case */ ; |
826 | } |
|
|
827 | else { |
843 | else |
828 | LOG(llevError,"update_object called with invalid action: %d\n", action); |
844 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
829 | } |
|
|
830 | |
845 | |
831 | if (update_now) { |
|
|
832 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
833 | update_position(op->map, op->x, op->y); |
|
|
834 | } |
|
|
835 | |
|
|
836 | if(op->more!=NULL) |
846 | if (op->more) |
837 | update_object(op->more, action); |
847 | update_object (op->more, action); |
838 | } |
848 | } |
839 | |
849 | |
840 | |
850 | object::object () |
841 | /* |
|
|
842 | * free_object() frees everything allocated by an object, removes |
|
|
843 | * it from the list of used objects, and puts it on the list of |
|
|
844 | * free objects. The IS_FREED() flag is set in the object. |
|
|
845 | * The object must have been removed by remove_ob() first for |
|
|
846 | * this function to succeed. |
|
|
847 | * |
|
|
848 | * If free_inventory is set, free inventory as well. Else drop items in |
|
|
849 | * inventory to the ground. |
|
|
850 | */ |
|
|
851 | |
|
|
852 | void |
|
|
853 | free_object (object * ob) |
|
|
854 | { |
851 | { |
855 | free_object2 (ob, 0); |
852 | SET_FLAG (this, FLAG_REMOVED); |
856 | } |
|
|
857 | |
853 | |
858 | void |
854 | //expmul = 1.0; declared const for the time being |
859 | free_object2 (object * ob, int free_inventory) |
855 | face = blank_face; |
860 | { |
856 | material = MATERIAL_NULL; |
861 | object *tmp, *op; |
857 | } |
862 | |
858 | |
863 | if (!QUERY_FLAG (ob, FLAG_REMOVED)) |
859 | object::~object () |
864 | { |
860 | { |
865 | LOG (llevDebug, "Free object called with non removed object\n"); |
861 | unlink (); |
866 | dump_object (ob); |
862 | |
867 | #ifdef MANY_CORES |
863 | free_key_values (this); |
868 | abort (); |
864 | } |
869 | #endif |
865 | |
|
|
866 | static int object_count; |
|
|
867 | |
|
|
868 | void object::link () |
|
|
869 | { |
|
|
870 | assert (!index);//D |
|
|
871 | uuid = UUID::gen (); |
|
|
872 | count = ++object_count; |
|
|
873 | |
|
|
874 | refcnt_inc (); |
|
|
875 | objects.insert (this); |
|
|
876 | } |
|
|
877 | |
|
|
878 | void object::unlink () |
|
|
879 | { |
|
|
880 | if (!index) |
|
|
881 | return; |
|
|
882 | |
|
|
883 | objects.erase (this); |
|
|
884 | refcnt_dec (); |
|
|
885 | } |
|
|
886 | |
|
|
887 | void |
|
|
888 | object::activate () |
|
|
889 | { |
|
|
890 | /* If already on active list, don't do anything */ |
|
|
891 | if (active) |
|
|
892 | return; |
|
|
893 | |
|
|
894 | if (has_active_speed ()) |
870 | } |
895 | { |
|
|
896 | if (flag [FLAG_FREED]) |
|
|
897 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
871 | |
898 | |
872 | if (QUERY_FLAG (ob, FLAG_FRIENDLY)) |
899 | actives.insert (this); |
873 | { |
900 | } |
874 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
901 | } |
|
|
902 | |
|
|
903 | void |
|
|
904 | object::activate_recursive () |
|
|
905 | { |
|
|
906 | activate (); |
|
|
907 | |
|
|
908 | for (object *op = inv; op; op = op->below) |
|
|
909 | op->activate_recursive (); |
|
|
910 | } |
|
|
911 | |
|
|
912 | /* This function removes object 'op' from the list of active |
|
|
913 | * objects. |
|
|
914 | * This should only be used for style maps or other such |
|
|
915 | * reference maps where you don't want an object that isn't |
|
|
916 | * in play chewing up cpu time getting processed. |
|
|
917 | * The reverse of this is to call update_ob_speed, which |
|
|
918 | * will do the right thing based on the speed of the object. |
|
|
919 | */ |
|
|
920 | void |
|
|
921 | object::deactivate () |
|
|
922 | { |
|
|
923 | /* If not on the active list, nothing needs to be done */ |
|
|
924 | if (!active) |
|
|
925 | return; |
|
|
926 | |
|
|
927 | actives.erase (this); |
|
|
928 | } |
|
|
929 | |
|
|
930 | void |
|
|
931 | object::deactivate_recursive () |
|
|
932 | { |
|
|
933 | for (object *op = inv; op; op = op->below) |
|
|
934 | op->deactivate_recursive (); |
|
|
935 | |
|
|
936 | deactivate (); |
|
|
937 | } |
|
|
938 | |
|
|
939 | void |
|
|
940 | object::set_flag_inv (int flag, int value) |
|
|
941 | { |
|
|
942 | for (object *op = inv; op; op = op->below) |
|
|
943 | { |
|
|
944 | op->flag [flag] = value; |
|
|
945 | op->set_flag_inv (flag, value); |
|
|
946 | } |
|
|
947 | } |
|
|
948 | |
|
|
949 | /* |
|
|
950 | * Remove and free all objects in the inventory of the given object. |
|
|
951 | * object.c ? |
|
|
952 | */ |
|
|
953 | void |
|
|
954 | object::destroy_inv (bool drop_to_ground) |
|
|
955 | { |
|
|
956 | // need to check first, because the checks below might segfault |
|
|
957 | // as we might be on an invalid mapspace and crossfire code |
|
|
958 | // is too buggy to ensure that the inventory is empty. |
|
|
959 | // corollary: if you create arrows etc. with stuff in its inventory, |
|
|
960 | // cf will crash below with off-map x and y |
|
|
961 | if (!inv) |
|
|
962 | return; |
|
|
963 | |
|
|
964 | /* Only if the space blocks everything do we not process - |
|
|
965 | * if some form of movement is allowed, let objects |
|
|
966 | * drop on that space. |
|
|
967 | */ |
|
|
968 | if (!drop_to_ground |
|
|
969 | || !map |
|
|
970 | || map->in_memory != MAP_ACTIVE |
|
|
971 | || map->no_drop |
|
|
972 | || ms ().move_block == MOVE_ALL) |
|
|
973 | { |
|
|
974 | while (inv) |
|
|
975 | inv->destroy (); |
|
|
976 | } |
|
|
977 | else |
|
|
978 | { /* Put objects in inventory onto this space */ |
|
|
979 | while (inv) |
|
|
980 | { |
|
|
981 | object *op = inv; |
|
|
982 | |
|
|
983 | if (op->flag [FLAG_STARTEQUIP] |
|
|
984 | || op->flag [FLAG_NO_DROP] |
|
|
985 | || op->type == RUNE |
|
|
986 | || op->type == TRAP |
|
|
987 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
988 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
989 | op->destroy (); |
|
|
990 | else |
|
|
991 | map->insert (op, x, y); |
|
|
992 | } |
|
|
993 | } |
|
|
994 | } |
|
|
995 | |
|
|
996 | object *object::create () |
|
|
997 | { |
|
|
998 | object *op = new object; |
|
|
999 | op->link (); |
|
|
1000 | return op; |
|
|
1001 | } |
|
|
1002 | |
|
|
1003 | static struct freed_map : maptile |
|
|
1004 | { |
|
|
1005 | freed_map () |
|
|
1006 | { |
|
|
1007 | path = "<freed objects map>"; |
|
|
1008 | name = "/internal/freed_objects_map"; |
|
|
1009 | width = 3; |
|
|
1010 | height = 3; |
|
|
1011 | no_drop = 1; |
|
|
1012 | no_reset = 1; |
|
|
1013 | |
|
|
1014 | alloc (); |
|
|
1015 | in_memory = MAP_ACTIVE; |
|
|
1016 | } |
|
|
1017 | |
|
|
1018 | ~freed_map () |
|
|
1019 | { |
|
|
1020 | destroy (); |
|
|
1021 | } |
|
|
1022 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
1023 | |
|
|
1024 | void |
|
|
1025 | object::do_destroy () |
|
|
1026 | { |
|
|
1027 | if (flag [FLAG_IS_LINKED]) |
|
|
1028 | remove_link (); |
|
|
1029 | |
|
|
1030 | if (flag [FLAG_FRIENDLY]) |
875 | remove_friendly_object (ob); |
1031 | remove_friendly_object (this); |
|
|
1032 | |
|
|
1033 | remove (); |
|
|
1034 | |
|
|
1035 | attachable::do_destroy (); |
|
|
1036 | |
|
|
1037 | deactivate (); |
|
|
1038 | unlink (); |
|
|
1039 | |
|
|
1040 | flag [FLAG_FREED] = 1; |
|
|
1041 | |
|
|
1042 | // hack to ensure that freed objects still have a valid map |
|
|
1043 | map = &freed_map; |
|
|
1044 | x = 1; |
|
|
1045 | y = 1; |
|
|
1046 | |
|
|
1047 | if (more) |
876 | } |
1048 | { |
877 | |
1049 | more->destroy (); |
878 | if (QUERY_FLAG (ob, FLAG_FREED)) |
1050 | more = 0; |
879 | { |
1051 | } |
880 | dump_object (ob); |
1052 | |
881 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
1053 | head = 0; |
|
|
1054 | |
|
|
1055 | // clear those pointers that likely might cause circular references |
|
|
1056 | owner = 0; |
|
|
1057 | enemy = 0; |
|
|
1058 | attacked_by = 0; |
|
|
1059 | current_weapon = 0; |
|
|
1060 | } |
|
|
1061 | |
|
|
1062 | void |
|
|
1063 | object::destroy () |
|
|
1064 | { |
|
|
1065 | if (destroyed ()) |
|
|
1066 | return; |
|
|
1067 | |
|
|
1068 | if (!is_head () && !head->destroyed ()) |
|
|
1069 | { |
|
|
1070 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1071 | head->destroy (); |
882 | return; |
1072 | return; |
883 | } |
1073 | } |
884 | |
1074 | |
885 | if (ob->more != NULL) |
1075 | destroy_inv (false); |
886 | { |
|
|
887 | free_object2 (ob->more, free_inventory); |
|
|
888 | ob->more = NULL; |
|
|
889 | } |
|
|
890 | |
1076 | |
891 | if (ob->inv) |
1077 | if (is_head ()) |
892 | { |
1078 | if (sound_destroy) |
893 | /* Only if the space blocks everything do we not process - |
1079 | play_sound (sound_destroy); |
894 | * if some form of movemnt is allowed, let objects |
1080 | else if (flag [FLAG_MONSTER]) |
895 | * drop on that space. |
1081 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
896 | */ |
|
|
897 | if (free_inventory || ob->map == NULL |
|
|
898 | || ob->map->in_memory != MAP_IN_MEMORY |
|
|
899 | || (GET_MAP_MOVE_BLOCK (ob->map, ob->x, ob->y) == MOVE_ALL)) |
|
|
900 | { |
|
|
901 | op = ob->inv; |
|
|
902 | |
1082 | |
903 | while (op != NULL) |
1083 | attachable::destroy (); |
904 | { |
|
|
905 | tmp = op->below; |
|
|
906 | remove_ob (op); |
|
|
907 | free_object2 (op, free_inventory); |
|
|
908 | op = tmp; |
|
|
909 | } |
|
|
910 | } |
|
|
911 | else |
|
|
912 | { /* Put objects in inventory onto this space */ |
|
|
913 | op = ob->inv; |
|
|
914 | |
|
|
915 | while (op != NULL) |
|
|
916 | { |
|
|
917 | tmp = op->below; |
|
|
918 | remove_ob (op); |
|
|
919 | |
|
|
920 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
921 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE |
|
|
922 | || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
923 | free_object (op); |
|
|
924 | else |
|
|
925 | { |
|
|
926 | op->x = ob->x; |
|
|
927 | op->y = ob->y; |
|
|
928 | insert_ob_in_map (op, ob->map, NULL, 0); /* Insert in same map as the envir */ |
|
|
929 | } |
|
|
930 | |
|
|
931 | op = tmp; |
|
|
932 | } |
|
|
933 | } |
|
|
934 | } |
|
|
935 | |
|
|
936 | /* Remove object from the active list */ |
|
|
937 | ob->speed = 0; |
|
|
938 | update_ob_speed (ob); |
|
|
939 | |
|
|
940 | SET_FLAG (ob, FLAG_FREED); |
|
|
941 | ob->count = 0; |
|
|
942 | |
|
|
943 | /* Remove this object from the list of used objects */ |
|
|
944 | if (ob->prev == NULL) |
|
|
945 | { |
|
|
946 | objects = ob->next; |
|
|
947 | |
|
|
948 | if (objects != NULL) |
|
|
949 | objects->prev = NULL; |
|
|
950 | } |
|
|
951 | else |
|
|
952 | { |
|
|
953 | ob->prev->next = ob->next; |
|
|
954 | |
|
|
955 | if (ob->next != NULL) |
|
|
956 | ob->next->prev = ob->prev; |
|
|
957 | } |
|
|
958 | |
|
|
959 | free_key_values (ob); |
|
|
960 | |
|
|
961 | /* Now link it with the free_objects list: */ |
|
|
962 | ob->prev = 0; |
|
|
963 | ob->next = 0; |
|
|
964 | |
|
|
965 | delete ob; |
|
|
966 | } |
1084 | } |
967 | |
1085 | |
968 | /* |
1086 | /* op->remove (): |
969 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
970 | * weight of an object (and what is carried by it's environment(s)). |
|
|
971 | */ |
|
|
972 | |
|
|
973 | void sub_weight (object *op, signed long weight) { |
|
|
974 | while (op != NULL) { |
|
|
975 | if (op->type == CONTAINER) { |
|
|
976 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
|
|
977 | } |
|
|
978 | op->carrying-=weight; |
|
|
979 | op = op->env; |
|
|
980 | } |
|
|
981 | } |
|
|
982 | |
|
|
983 | /* remove_ob(op): |
|
|
984 | * This function removes the object op from the linked list of objects |
1087 | * This function removes the object op from the linked list of objects |
985 | * which it is currently tied to. When this function is done, the |
1088 | * which it is currently tied to. When this function is done, the |
986 | * object will have no environment. If the object previously had an |
1089 | * object will have no environment. If the object previously had an |
987 | * environment, the x and y coordinates will be updated to |
1090 | * environment, the x and y coordinates will be updated to |
988 | * the previous environment. |
1091 | * the previous environment. |
989 | * Beware: This function is called from the editor as well! |
|
|
990 | */ |
1092 | */ |
|
|
1093 | void |
|
|
1094 | object::do_remove () |
|
|
1095 | { |
|
|
1096 | if (flag [FLAG_REMOVED]) |
|
|
1097 | return; |
991 | |
1098 | |
992 | void remove_ob(object *op) { |
1099 | INVOKE_OBJECT (REMOVE, this); |
993 | object *tmp,*last=NULL; |
|
|
994 | object *otmp; |
|
|
995 | tag_t tag; |
|
|
996 | int check_walk_off; |
|
|
997 | mapstruct *m; |
|
|
998 | sint16 x,y; |
|
|
999 | |
|
|
1000 | |
1100 | |
1001 | if(QUERY_FLAG(op,FLAG_REMOVED)) { |
1101 | flag [FLAG_REMOVED] = true; |
1002 | dump_object(op); |
|
|
1003 | LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); |
|
|
1004 | |
1102 | |
1005 | /* Changed it to always dump core in this case. As has been learned |
1103 | if (more) |
1006 | * in the past, trying to recover from errors almost always |
1104 | more->remove (); |
1007 | * make things worse, and this is a real error here - something |
|
|
1008 | * that should not happen. |
|
|
1009 | * Yes, if this was a mission critical app, trying to do something |
|
|
1010 | * to recover may make sense, but that is because failure of the app |
|
|
1011 | * may have other disastrous problems. Cf runs out of a script |
|
|
1012 | * so is easily enough restarted without any real problems. |
|
|
1013 | * MSW 2001-07-01 |
|
|
1014 | */ |
|
|
1015 | abort(); |
|
|
1016 | } |
|
|
1017 | if(op->more!=NULL) |
|
|
1018 | remove_ob(op->more); |
|
|
1019 | |
1105 | |
1020 | SET_FLAG(op, FLAG_REMOVED); |
|
|
1021 | |
|
|
1022 | /* |
1106 | /* |
1023 | * In this case, the object to be removed is in someones |
1107 | * In this case, the object to be removed is in someones |
1024 | * inventory. |
1108 | * inventory. |
1025 | */ |
1109 | */ |
1026 | if(op->env!=NULL) { |
1110 | if (env) |
1027 | if(op->nrof) |
1111 | { |
1028 | sub_weight(op->env, op->weight*op->nrof); |
1112 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1029 | else |
1113 | if (object *pl = visible_to ()) |
1030 | sub_weight(op->env, op->weight+op->carrying); |
1114 | esrv_del_item (pl->contr, count); |
|
|
1115 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1031 | |
1116 | |
1032 | /* NO_FIX_PLAYER is set when a great many changes are being |
1117 | adjust_weight (env, -total_weight ()); |
1033 | * made to players inventory. If set, avoiding the call |
|
|
1034 | * to save cpu time. |
|
|
1035 | */ |
|
|
1036 | if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && |
|
|
1037 | !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
|
|
1038 | fix_player(otmp); |
|
|
1039 | |
1118 | |
1040 | if(op->above!=NULL) |
1119 | object *pl = in_player (); |
1041 | op->above->below=op->below; |
|
|
1042 | else |
|
|
1043 | op->env->inv=op->below; |
|
|
1044 | |
1120 | |
1045 | if(op->below!=NULL) |
|
|
1046 | op->below->above=op->above; |
|
|
1047 | |
|
|
1048 | /* we set up values so that it could be inserted into |
1121 | /* we set up values so that it could be inserted into |
1049 | * the map, but we don't actually do that - it is up |
1122 | * the map, but we don't actually do that - it is up |
1050 | * to the caller to decide what we want to do. |
1123 | * to the caller to decide what we want to do. |
1051 | */ |
1124 | */ |
1052 | op->x=op->env->x,op->y=op->env->y; |
1125 | map = env->map; |
1053 | op->map=op->env->map; |
1126 | x = env->x; |
1054 | op->above=NULL,op->below=NULL; |
1127 | y = env->y; |
1055 | op->env=NULL; |
1128 | |
|
|
1129 | // make sure cmov optimisation is applicable |
|
|
1130 | *(above ? &above->below : &env->inv) = below; |
|
|
1131 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1132 | |
|
|
1133 | above = 0; |
|
|
1134 | below = 0; |
|
|
1135 | env = 0; |
|
|
1136 | |
|
|
1137 | if (pl && pl->is_player ()) |
|
|
1138 | { |
|
|
1139 | pl->contr->queue_stats_update (); |
|
|
1140 | |
|
|
1141 | if (glow_radius && pl->is_on_map ()) |
|
|
1142 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1143 | } |
|
|
1144 | } |
|
|
1145 | else if (map) |
|
|
1146 | { |
|
|
1147 | map->dirty = true; |
|
|
1148 | mapspace &ms = this->ms (); |
|
|
1149 | |
|
|
1150 | if (object *pl = ms.player ()) |
|
|
1151 | { |
|
|
1152 | if (is_player ()) |
|
|
1153 | { |
|
|
1154 | if (!flag [FLAG_WIZPASS]) |
|
|
1155 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1156 | |
|
|
1157 | // leaving a spot always closes any open container on the ground |
|
|
1158 | if (container && !container->env) |
|
|
1159 | // this causes spurious floorbox updates, but it ensures |
|
|
1160 | // that the CLOSE event is being sent. |
|
|
1161 | close_container (); |
|
|
1162 | |
|
|
1163 | --map->players; |
|
|
1164 | map->touch (); |
|
|
1165 | } |
|
|
1166 | else if (pl->container_ () == this) |
|
|
1167 | { |
|
|
1168 | // removing a container should close it |
|
|
1169 | close_container (); |
|
|
1170 | } |
|
|
1171 | |
|
|
1172 | esrv_del_item (pl->contr, count); |
|
|
1173 | } |
|
|
1174 | |
|
|
1175 | /* link the object above us */ |
|
|
1176 | // re-link, make sure compiler can easily use cmove |
|
|
1177 | *(above ? &above->below : &ms.top) = below; |
|
|
1178 | *(below ? &below->above : &ms.bot) = above; |
|
|
1179 | |
|
|
1180 | above = 0; |
|
|
1181 | below = 0; |
|
|
1182 | |
|
|
1183 | ms.invalidate (); |
|
|
1184 | |
|
|
1185 | if (map->in_memory == MAP_SAVING) |
1056 | return; |
1186 | return; |
1057 | } |
|
|
1058 | |
1187 | |
1059 | /* If we get here, we are removing it from a map */ |
1188 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1060 | if (op->map == NULL) return; |
|
|
1061 | |
1189 | |
1062 | x = op->x; |
1190 | if (object *pl = ms.player ()) |
1063 | y = op->y; |
|
|
1064 | m = get_map_from_coord(op->map, &x, &y); |
|
|
1065 | |
|
|
1066 | if (!m) { |
|
|
1067 | LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1068 | op->map->path, op->x, op->y); |
|
|
1069 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1070 | * it seems if we get into this case, something is probablye |
|
|
1071 | * screwed up and should be fixed. |
|
|
1072 | */ |
|
|
1073 | abort(); |
|
|
1074 | } |
|
|
1075 | if (op->map != m) { |
|
|
1076 | LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1077 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1078 | } |
|
|
1079 | |
|
|
1080 | /* Re did the following section of code - it looks like it had |
|
|
1081 | * lots of logic for things we no longer care about |
|
|
1082 | */ |
|
|
1083 | |
|
|
1084 | /* link the object above us */ |
|
|
1085 | if (op->above) |
|
|
1086 | op->above->below=op->below; |
|
|
1087 | else |
|
|
1088 | SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ |
|
|
1089 | |
|
|
1090 | /* Relink the object below us, if there is one */ |
|
|
1091 | if(op->below) { |
|
|
1092 | op->below->above=op->above; |
|
|
1093 | } else { |
|
|
1094 | /* Nothing below, which means we need to relink map object for this space |
|
|
1095 | * use translated coordinates in case some oddness with map tiling is |
|
|
1096 | * evident |
|
|
1097 | */ |
|
|
1098 | if(GET_MAP_OB(m,x,y)!=op) { |
|
|
1099 | dump_object(op); |
|
|
1100 | LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1101 | dump_object(GET_MAP_OB(m,x,y)); |
|
|
1102 | LOG(llevError,"%s\n",errmsg); |
|
|
1103 | } |
1191 | { |
1104 | SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ |
1192 | if (pl->container_ () == this) |
1105 | } |
|
|
1106 | op->above=NULL; |
|
|
1107 | op->below=NULL; |
|
|
1108 | |
|
|
1109 | if (op->map->in_memory == MAP_SAVING) |
|
|
1110 | return; |
|
|
1111 | |
|
|
1112 | tag = op->count; |
|
|
1113 | check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1114 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { |
|
|
1115 | /* No point updating the players look faces if he is the object |
|
|
1116 | * being removed. |
|
|
1117 | */ |
|
|
1118 | |
|
|
1119 | if(tmp->type==PLAYER && tmp!=op) { |
|
|
1120 | /* If a container that the player is currently using somehow gets |
1193 | /* If a container that the player is currently using somehow gets |
1121 | * removed (most likely destroyed), update the player view |
1194 | * removed (most likely destroyed), update the player view |
1122 | * appropriately. |
1195 | * appropriately. |
1123 | */ |
1196 | */ |
1124 | if (tmp->container==op) { |
1197 | pl->close_container (); |
1125 | CLEAR_FLAG(op, FLAG_APPLIED); |
1198 | |
1126 | tmp->container=NULL; |
1199 | //TODO: the floorbox prev/next might need updating |
1127 | } |
1200 | //esrv_del_item (pl->contr, count); |
1128 | tmp->contr->socket.update_look=1; |
1201 | //TODO: update floorbox to preserve ordering |
|
|
1202 | if (pl->contr->ns) |
|
|
1203 | pl->contr->ns->floorbox_update (); |
1129 | } |
1204 | } |
|
|
1205 | |
|
|
1206 | if (check_walk_off) |
|
|
1207 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
|
|
1208 | { |
|
|
1209 | above = tmp->above; |
|
|
1210 | |
|
|
1211 | /* No point updating the players look faces if he is the object |
|
|
1212 | * being removed. |
|
|
1213 | */ |
|
|
1214 | |
1130 | /* See if player moving off should effect something */ |
1215 | /* See if object moving off should effect something */ |
1131 | if (check_walk_off && ((op->move_type & tmp->move_off) && |
1216 | if ((move_type & tmp->move_off) |
1132 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
1217 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1133 | |
|
|
1134 | move_apply(tmp, op, NULL); |
1218 | move_apply (tmp, this, 0); |
1135 | if (was_destroyed (op, tag)) { |
|
|
1136 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
|
|
1137 | "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1138 | } |
1219 | } |
1139 | } |
|
|
1140 | |
1220 | |
1141 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1221 | if (affects_los ()) |
1142 | |
|
|
1143 | if(tmp->above == tmp) |
|
|
1144 | tmp->above = NULL; |
|
|
1145 | last=tmp; |
|
|
1146 | } |
|
|
1147 | /* last == NULL of there are no objects on this space */ |
|
|
1148 | if (last==NULL) { |
|
|
1149 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1150 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1151 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1152 | * be correct anyways. |
|
|
1153 | */ |
|
|
1154 | SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1155 | update_position(op->map, op->x, op->y); |
|
|
1156 | } |
|
|
1157 | else |
|
|
1158 | update_object(last, UP_OBJ_REMOVE); |
|
|
1159 | |
|
|
1160 | if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) |
|
|
1161 | update_all_los(op->map, op->x, op->y); |
1222 | update_all_los (map, x, y); |
1162 | |
1223 | } |
1163 | } |
1224 | } |
1164 | |
1225 | |
1165 | /* |
1226 | /* |
1166 | * merge_ob(op,top): |
1227 | * merge_ob(op,top): |
1167 | * |
1228 | * |
1168 | * This function goes through all objects below and including top, and |
1229 | * This function goes through all objects below and including top, and |
1169 | * merges op to the first matching object. |
1230 | * merges op to the first matching object. |
1170 | * If top is NULL, it is calculated. |
1231 | * If top is NULL, it is calculated. |
1171 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1232 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1172 | */ |
1233 | */ |
1173 | |
1234 | object * |
1174 | object *merge_ob(object *op, object *top) { |
1235 | merge_ob (object *op, object *top) |
|
|
1236 | { |
1175 | if(!op->nrof) |
1237 | if (!op->nrof) |
1176 | return 0; |
1238 | return 0; |
1177 | if(top==NULL) |
1239 | |
|
|
1240 | if (!top) |
1178 | for(top=op;top!=NULL&&top->above!=NULL;top=top->above); |
1241 | for (top = op; top && top->above; top = top->above) |
|
|
1242 | ; |
|
|
1243 | |
1179 | for(;top!=NULL;top=top->below) { |
1244 | for (; top; top = top->below) |
1180 | if(top==op) |
1245 | if (object::can_merge (op, top)) |
1181 | continue; |
|
|
1182 | if (CAN_MERGE(op,top)) |
|
|
1183 | { |
1246 | { |
1184 | top->nrof+=op->nrof; |
1247 | top->nrof += op->nrof; |
1185 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1248 | |
1186 | op->weight = 0; /* Don't want any adjustements now */ |
1249 | if (object *pl = top->visible_to ()) |
1187 | remove_ob(op); |
1250 | esrv_update_item (UPD_NROF, pl, top); |
1188 | free_object(op); |
1251 | |
|
|
1252 | op->weight = 0; // cancel the addition above |
|
|
1253 | op->carrying = 0; // must be 0 already |
|
|
1254 | |
|
|
1255 | op->destroy (); |
|
|
1256 | |
1189 | return top; |
1257 | return top; |
1190 | } |
1258 | } |
1191 | } |
1259 | |
1192 | return NULL; |
1260 | return 0; |
1193 | } |
1261 | } |
1194 | |
1262 | |
|
|
1263 | void |
|
|
1264 | object::expand_tail () |
|
|
1265 | { |
|
|
1266 | if (more) |
|
|
1267 | return; |
|
|
1268 | |
|
|
1269 | object *prev = this; |
|
|
1270 | |
|
|
1271 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1272 | { |
|
|
1273 | object *op = at->instance (); |
|
|
1274 | |
|
|
1275 | op->name = name; |
|
|
1276 | op->name_pl = name_pl; |
|
|
1277 | op->title = title; |
|
|
1278 | |
|
|
1279 | op->head = this; |
|
|
1280 | prev->more = op; |
|
|
1281 | |
|
|
1282 | prev = op; |
|
|
1283 | } |
|
|
1284 | } |
|
|
1285 | |
1195 | /* |
1286 | /* |
1196 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1287 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1197 | * job preparing multi-part monsters |
1288 | * job preparing multi-part monsters. |
1198 | */ |
1289 | */ |
|
|
1290 | object * |
1199 | object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y){ |
1291 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1200 | object* tmp; |
1292 | { |
1201 | if (op->head) |
1293 | op->remove (); |
1202 | op=op->head; |
1294 | |
1203 | for (tmp=op;tmp;tmp=tmp->more){ |
1295 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
|
|
1296 | { |
1204 | tmp->x=x+tmp->arch->clone.x; |
1297 | tmp->x = x + tmp->arch->x; |
1205 | tmp->y=y+tmp->arch->clone.y; |
1298 | tmp->y = y + tmp->arch->y; |
1206 | } |
1299 | } |
|
|
1300 | |
1207 | return insert_ob_in_map (op, m, originator, flag); |
1301 | return insert_ob_in_map (op, m, originator, flag); |
1208 | } |
1302 | } |
1209 | |
1303 | |
1210 | /* |
1304 | /* |
1211 | * insert_ob_in_map (op, map, originator, flag): |
1305 | * insert_ob_in_map (op, map, originator, flag): |
1212 | * This function inserts the object in the two-way linked list |
1306 | * This function inserts the object in the two-way linked list |
… | |
… | |
1225 | * Return value: |
1319 | * Return value: |
1226 | * new object if 'op' was merged with other object |
1320 | * new object if 'op' was merged with other object |
1227 | * NULL if 'op' was destroyed |
1321 | * NULL if 'op' was destroyed |
1228 | * just 'op' otherwise |
1322 | * just 'op' otherwise |
1229 | */ |
1323 | */ |
1230 | |
1324 | object * |
1231 | object *insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1325 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1232 | { |
1326 | { |
1233 | object *tmp, *top, *floor=NULL; |
1327 | op->remove (); |
1234 | sint16 x,y; |
|
|
1235 | |
1328 | |
1236 | if (QUERY_FLAG (op, FLAG_FREED)) { |
1329 | if (m == &freed_map)//D TODO: remove soon |
1237 | LOG (llevError, "Trying to insert freed object!\n"); |
1330 | {//D |
1238 | return NULL; |
1331 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
|
|
1332 | }//D |
|
|
1333 | |
|
|
1334 | /* Ideally, the caller figures this out. However, it complicates a lot |
|
|
1335 | * of areas of callers (eg, anything that uses find_free_spot would now |
|
|
1336 | * need extra work |
|
|
1337 | */ |
|
|
1338 | maptile *newmap = m; |
|
|
1339 | if (!xy_normalise (newmap, op->x, op->y)) |
1239 | } |
1340 | { |
1240 | if(m==NULL) { |
1341 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1241 | dump_object(op); |
|
|
1242 | LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); |
|
|
1243 | return op; |
1342 | return 0; |
1244 | } |
1343 | } |
1245 | if(out_of_map(m,op->x,op->y)) { |
1344 | |
1246 | dump_object(op); |
1345 | if (object *more = op->more) |
1247 | LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); |
1346 | if (!insert_ob_in_map (more, m, originator, flag)) |
1248 | #ifdef MANY_CORES |
|
|
1249 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1250 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1251 | * improperly inserted. |
|
|
1252 | */ |
|
|
1253 | abort(); |
|
|
1254 | #endif |
|
|
1255 | return op; |
1347 | return 0; |
1256 | } |
|
|
1257 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
|
|
1258 | dump_object(op); |
|
|
1259 | LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); |
|
|
1260 | return op; |
|
|
1261 | } |
|
|
1262 | if(op->more!=NULL) { |
|
|
1263 | /* The part may be on a different map. */ |
|
|
1264 | |
1348 | |
1265 | object *more = op->more; |
1349 | op->flag [FLAG_REMOVED] = false; |
|
|
1350 | op->env = 0; |
|
|
1351 | op->map = newmap; |
1266 | |
1352 | |
1267 | /* We really need the caller to normalize coordinates - if |
1353 | mapspace &ms = op->ms (); |
1268 | * we set the map, that doesn't work if the location is within |
1354 | |
1269 | * a map and this is straddling an edge. So only if coordinate |
1355 | /* this has to be done after we translate the coordinates. |
1270 | * is clear wrong do we normalize it. |
1356 | */ |
|
|
1357 | if (op->nrof && !(flag & INS_NO_MERGE)) |
|
|
1358 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1359 | if (object::can_merge (op, tmp)) |
1271 | */ |
1360 | { |
1272 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
1361 | // TODO: we actually want to update tmp, not op, |
1273 | more->map = get_map_from_coord(m, &more->x, &more->y); |
1362 | // but some caller surely breaks when we return tmp |
1274 | } else if (!more->map) { |
1363 | // from here :/ |
1275 | /* For backwards compatibility - when not dealing with tiled maps, |
1364 | op->nrof += tmp->nrof; |
1276 | * more->map should always point to the parent. |
1365 | tmp->destroy (); |
1277 | */ |
|
|
1278 | more->map = m; |
|
|
1279 | } |
1366 | } |
1280 | |
1367 | |
1281 | if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { |
1368 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1282 | if ( ! op->head) |
1369 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1283 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1370 | |
1284 | return NULL; |
1371 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
1372 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
|
|
1373 | |
|
|
1374 | if (flag & INS_BELOW_ORIGINATOR) |
|
|
1375 | { |
|
|
1376 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
|
|
1377 | { |
|
|
1378 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
|
|
1379 | abort (); |
1285 | } |
1380 | } |
|
|
1381 | |
|
|
1382 | if (!originator->is_on_map ()) |
|
|
1383 | { |
|
|
1384 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1385 | op->debug_desc (), originator->debug_desc ()); |
|
|
1386 | abort (); |
|
|
1387 | } |
|
|
1388 | |
|
|
1389 | op->above = originator; |
|
|
1390 | op->below = originator->below; |
|
|
1391 | originator->below = op; |
|
|
1392 | |
|
|
1393 | *(op->below ? &op->below->above : &ms.bot) = op; |
|
|
1394 | } |
|
|
1395 | else |
1286 | } |
1396 | { |
1287 | CLEAR_FLAG(op,FLAG_REMOVED); |
1397 | object *floor = 0; |
|
|
1398 | object *top = ms.top; |
1288 | |
1399 | |
1289 | /* Ideally, the caller figures this out. However, it complicates a lot |
1400 | /* If there are other objects, then */ |
1290 | * of areas of callers (eg, anything that uses find_free_spot would now |
1401 | if (top) |
1291 | * need extra work |
1402 | { |
1292 | */ |
1403 | /* |
1293 | op->map=get_map_from_coord(m, &op->x, &op->y); |
1404 | * If there are multiple objects on this space, we do some trickier handling. |
1294 | x = op->x; |
1405 | * We've already dealt with merging if appropriate. |
1295 | y = op->y; |
1406 | * Generally, we want to put the new object on top. But if |
|
|
1407 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1408 | * floor, we want to insert above that and no further. |
|
|
1409 | * Also, if there are spell objects on this space, we stop processing |
|
|
1410 | * once we get to them. This reduces the need to traverse over all of |
|
|
1411 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1412 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1413 | * that flying non pickable objects are spell objects. |
|
|
1414 | */ |
|
|
1415 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1416 | { |
|
|
1417 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
|
|
1418 | floor = tmp; |
1296 | |
1419 | |
1297 | /* this has to be done after we translate the coordinates. |
1420 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1298 | */ |
1421 | { |
1299 | if(op->nrof && !(flag & INS_NO_MERGE)) { |
1422 | /* We insert above top, so we want this object below this */ |
1300 | for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) |
1423 | top = tmp->below; |
1301 | if (CAN_MERGE(op,tmp)) { |
1424 | break; |
1302 | op->nrof+=tmp->nrof; |
1425 | } |
1303 | remove_ob(tmp); |
1426 | |
1304 | free_object(tmp); |
1427 | top = tmp; |
1305 | } |
1428 | } |
1306 | } |
|
|
1307 | |
1429 | |
1308 | CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1430 | /* We let update_position deal with figuring out what the space |
1309 | CLEAR_FLAG(op, FLAG_INV_LOCKED); |
1431 | * looks like instead of lots of conditions here. |
1310 | if (!QUERY_FLAG(op, FLAG_ALIVE)) |
1432 | * makes things faster, and effectively the same result. |
1311 | CLEAR_FLAG(op, FLAG_NO_STEAL); |
1433 | */ |
1312 | |
1434 | |
1313 | if (flag & INS_BELOW_ORIGINATOR) { |
1435 | /* Have object 'fall below' other objects that block view. |
1314 | if (originator->map != op->map || originator->x != op->x || |
1436 | * Unless those objects are exits. |
1315 | originator->y != op->y) { |
1437 | * If INS_ON_TOP is used, don't do this processing |
1316 | LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1438 | * Need to find the object that in fact blocks view, otherwise |
1317 | abort(); |
1439 | * stacking is a bit odd. |
|
|
1440 | */ |
|
|
1441 | if (!(flag & INS_ON_TOP) |
|
|
1442 | && ms.flags () & P_BLOCKSVIEW |
|
|
1443 | && (op->face && !faces [op->face].visibility)) |
|
|
1444 | { |
|
|
1445 | object *last; |
|
|
1446 | |
|
|
1447 | for (last = top; last != floor; last = last->below) |
|
|
1448 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
|
|
1449 | break; |
|
|
1450 | |
|
|
1451 | /* Check to see if we found the object that blocks view, |
|
|
1452 | * and make sure we have a below pointer for it so that |
|
|
1453 | * we can get inserted below this one, which requires we |
|
|
1454 | * set top to the object below us. |
|
|
1455 | */ |
|
|
1456 | if (last && last->below && last != floor) |
|
|
1457 | top = last->below; |
|
|
1458 | } |
|
|
1459 | } /* If objects on this space */ |
|
|
1460 | |
|
|
1461 | if (flag & INS_ABOVE_FLOOR_ONLY) |
|
|
1462 | top = floor; |
|
|
1463 | |
|
|
1464 | // insert object above top, or bottom-most if top = 0 |
|
|
1465 | if (!top) |
|
|
1466 | { |
|
|
1467 | op->below = 0; |
|
|
1468 | op->above = ms.bot; |
|
|
1469 | ms.bot = op; |
|
|
1470 | |
|
|
1471 | *(op->above ? &op->above->below : &ms.top) = op; |
1318 | } |
1472 | } |
1319 | op->above = originator; |
|
|
1320 | op->below = originator->below; |
|
|
1321 | if (op->below) op->below->above = op; |
|
|
1322 | else SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1323 | /* since *below* originator, no need to update top */ |
|
|
1324 | originator->below = op; |
|
|
1325 | } else { |
1473 | else |
1326 | /* If there are other objects, then */ |
|
|
1327 | if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { |
|
|
1328 | object *last=NULL; |
|
|
1329 | /* |
|
|
1330 | * If there are multiple objects on this space, we do some trickier handling. |
|
|
1331 | * We've already dealt with merging if appropriate. |
|
|
1332 | * Generally, we want to put the new object on top. But if |
|
|
1333 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1334 | * floor, we want to insert above that and no further. |
|
|
1335 | * Also, if there are spell objects on this space, we stop processing |
|
|
1336 | * once we get to them. This reduces the need to traverse over all of |
|
|
1337 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1338 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1339 | * that flying non pickable objects are spell objects. |
|
|
1340 | */ |
|
|
1341 | |
|
|
1342 | while (top != NULL) { |
|
|
1343 | if (QUERY_FLAG(top, FLAG_IS_FLOOR) || |
|
|
1344 | QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; |
|
|
1345 | if (QUERY_FLAG(top, FLAG_NO_PICK) |
|
|
1346 | && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) |
|
|
1347 | && !QUERY_FLAG(top, FLAG_IS_FLOOR)) |
|
|
1348 | { |
|
|
1349 | /* We insert above top, so we want this object below this */ |
|
|
1350 | top=top->below; |
|
|
1351 | break; |
|
|
1352 | } |
|
|
1353 | last = top; |
|
|
1354 | top = top->above; |
|
|
1355 | } |
|
|
1356 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1357 | top = last; |
|
|
1358 | |
|
|
1359 | /* We let update_position deal with figuring out what the space |
|
|
1360 | * looks like instead of lots of conditions here. |
|
|
1361 | * makes things faster, and effectively the same result. |
|
|
1362 | */ |
|
|
1363 | |
|
|
1364 | /* Have object 'fall below' other objects that block view. |
|
|
1365 | * Unless those objects are exits, type 66 |
|
|
1366 | * If INS_ON_TOP is used, don't do this processing |
|
|
1367 | * Need to find the object that in fact blocks view, otherwise |
|
|
1368 | * stacking is a bit odd. |
|
|
1369 | */ |
|
|
1370 | if (!(flag & INS_ON_TOP) && |
|
|
1371 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
|
|
1372 | (op->face && !op->face->visibility)) { |
|
|
1373 | for (last=top; last != floor; last=last->below) |
|
|
1374 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
|
|
1375 | /* Check to see if we found the object that blocks view, |
|
|
1376 | * and make sure we have a below pointer for it so that |
|
|
1377 | * we can get inserted below this one, which requires we |
|
|
1378 | * set top to the object below us. |
|
|
1379 | */ |
|
|
1380 | if (last && last->below && last != floor) top=last->below; |
|
|
1381 | } |
|
|
1382 | } /* If objects on this space */ |
|
|
1383 | if (flag & INS_MAP_LOAD) |
|
|
1384 | top = GET_MAP_TOP(op->map,op->x,op->y); |
|
|
1385 | if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; |
|
|
1386 | |
|
|
1387 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1388 | */ |
1474 | { |
1389 | |
|
|
1390 | /* First object on this space */ |
|
|
1391 | if (!top) { |
|
|
1392 | op->above = GET_MAP_OB(op->map, op->x, op->y); |
|
|
1393 | if (op->above) op->above->below = op; |
|
|
1394 | op->below = NULL; |
|
|
1395 | SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1396 | } else { /* get inserted into the stack above top */ |
|
|
1397 | op->above = top->above; |
1475 | op->above = top->above; |
1398 | if (op->above) op->above->below = op; |
|
|
1399 | op->below = top; |
|
|
1400 | top->above = op; |
1476 | top->above = op; |
|
|
1477 | |
|
|
1478 | op->below = top; |
|
|
1479 | *(op->above ? &op->above->below : &ms.top) = op; |
1401 | } |
1480 | } |
1402 | if (op->above==NULL) |
1481 | } |
1403 | SET_MAP_TOP(op->map,op->x, op->y, op); |
|
|
1404 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1405 | |
1482 | |
1406 | if(op->type==PLAYER) |
1483 | if (op->is_player ()) |
|
|
1484 | { |
1407 | op->contr->do_los=1; |
1485 | op->contr->do_los = 1; |
|
|
1486 | ++op->map->players; |
|
|
1487 | op->map->touch (); |
|
|
1488 | } |
1408 | |
1489 | |
1409 | /* If we have a floor, we know the player, if any, will be above |
1490 | op->map->dirty = true; |
1410 | * it, so save a few ticks and start from there. |
|
|
1411 | */ |
|
|
1412 | if (!(flag & INS_MAP_LOAD)) |
|
|
1413 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
|
|
1414 | if (tmp->type == PLAYER) |
|
|
1415 | tmp->contr->socket.update_look=1; |
|
|
1416 | } |
|
|
1417 | |
1491 | |
|
|
1492 | if (object *pl = ms.player ()) |
|
|
1493 | //TODO: the floorbox prev/next might need updating |
|
|
1494 | //esrv_send_item (pl, op); |
|
|
1495 | //TODO: update floorbox to preserve ordering |
|
|
1496 | if (pl->contr->ns) |
|
|
1497 | pl->contr->ns->floorbox_update (); |
|
|
1498 | |
1418 | /* If this object glows, it may affect lighting conditions that are |
1499 | /* If this object glows, it may affect lighting conditions that are |
1419 | * visible to others on this map. But update_all_los is really |
1500 | * visible to others on this map. But update_all_los is really |
1420 | * an inefficient way to do this, as it means los for all players |
1501 | * an inefficient way to do this, as it means los for all players |
1421 | * on the map will get recalculated. The players could very well |
1502 | * on the map will get recalculated. The players could very well |
1422 | * be far away from this change and not affected in any way - |
1503 | * be far away from this change and not affected in any way - |
1423 | * this should get redone to only look for players within range, |
1504 | * this should get redone to only look for players within range, |
1424 | * or just updating the P_NEED_UPDATE for spaces within this area |
1505 | * or just updating the P_UPTODATE for spaces within this area |
1425 | * of effect may be sufficient. |
1506 | * of effect may be sufficient. |
1426 | */ |
1507 | */ |
1427 | if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) |
1508 | if (op->affects_los ()) |
|
|
1509 | { |
|
|
1510 | op->ms ().invalidate (); |
1428 | update_all_los(op->map, op->x, op->y); |
1511 | update_all_los (op->map, op->x, op->y); |
|
|
1512 | } |
1429 | |
1513 | |
1430 | |
|
|
1431 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1514 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1432 | update_object(op,UP_OBJ_INSERT); |
1515 | update_object (op, UP_OBJ_INSERT); |
1433 | |
1516 | |
|
|
1517 | INVOKE_OBJECT (INSERT, op); |
1434 | |
1518 | |
1435 | /* Don't know if moving this to the end will break anything. However, |
1519 | /* Don't know if moving this to the end will break anything. However, |
1436 | * we want to have update_look set above before calling this. |
1520 | * we want to have floorbox_update called before calling this. |
1437 | * |
1521 | * |
1438 | * check_move_on() must be after this because code called from |
1522 | * check_move_on() must be after this because code called from |
1439 | * check_move_on() depends on correct map flags (so functions like |
1523 | * check_move_on() depends on correct map flags (so functions like |
1440 | * blocked() and wall() work properly), and these flags are updated by |
1524 | * blocked() and wall() work properly), and these flags are updated by |
1441 | * update_object(). |
1525 | * update_object(). |
1442 | */ |
1526 | */ |
1443 | |
1527 | |
1444 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1528 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1445 | |
|
|
1446 | if (!(flag & INS_NO_WALK_ON) && !op->head) { |
1529 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
|
|
1530 | { |
1447 | if (check_move_on(op, originator)) |
1531 | if (check_move_on (op, originator)) |
1448 | return NULL; |
1532 | return 0; |
1449 | |
1533 | |
1450 | /* If we are a multi part object, lets work our way through the check |
1534 | /* If we are a multi part object, lets work our way through the check |
1451 | * walk on's. |
1535 | * walk on's. |
1452 | */ |
1536 | */ |
1453 | for (tmp=op->more; tmp!=NULL; tmp=tmp->more) |
1537 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1454 | if (check_move_on (tmp, originator)) |
1538 | if (check_move_on (tmp, originator)) |
1455 | return NULL; |
1539 | return 0; |
1456 | } |
1540 | } |
|
|
1541 | |
1457 | return op; |
1542 | return op; |
1458 | } |
1543 | } |
1459 | |
1544 | |
1460 | /* this function inserts an object in the map, but if it |
1545 | /* this function inserts an object in the map, but if it |
1461 | * finds an object of its own type, it'll remove that one first. |
1546 | * finds an object of its own type, it'll remove that one first. |
1462 | * op is the object to insert it under: supplies x and the map. |
1547 | * op is the object to insert it under: supplies x and the map. |
1463 | */ |
1548 | */ |
1464 | void replace_insert_ob_in_map(const char *arch_string, object *op) { |
1549 | void |
1465 | object *tmp; |
1550 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1466 | object *tmp1; |
1551 | { |
1467 | |
|
|
1468 | /* first search for itself and remove any old instances */ |
1552 | /* first search for itself and remove any old instances */ |
1469 | |
1553 | |
1470 | for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { |
1554 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1471 | if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { |
1555 | if (tmp->arch->archname == archname) /* same archetype */ |
1472 | remove_ob(tmp); |
1556 | tmp->destroy (); |
1473 | free_object(tmp); |
|
|
1474 | } |
|
|
1475 | } |
|
|
1476 | |
1557 | |
1477 | tmp1=arch_to_object(find_archetype(arch_string)); |
1558 | object *tmp = archetype::find (archname)->instance (); |
1478 | |
1559 | |
1479 | |
1560 | tmp->x = op->x; |
1480 | tmp1->x = op->x; tmp1->y = op->y; |
1561 | tmp->y = op->y; |
|
|
1562 | |
1481 | insert_ob_in_map(tmp1,op->map,op,0); |
1563 | insert_ob_in_map (tmp, op->map, op, 0); |
1482 | } |
1564 | } |
1483 | |
1565 | |
1484 | /* |
1566 | object * |
1485 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1567 | object::insert_at (object *where, object *originator, int flags) |
1486 | * is returned contains nr objects, and the remaining parts contains |
1568 | { |
1487 | * the rest (or is removed and freed if that number is 0). |
1569 | if (where->env) |
1488 | * On failure, NULL is returned, and the reason put into the |
1570 | return where->env->insert (this); |
1489 | * global static errmsg array. |
1571 | else |
1490 | */ |
1572 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1573 | } |
1491 | |
1574 | |
1492 | object *get_split_ob(object *orig_ob, uint32 nr) { |
1575 | // check whether we can put this into the map, respect max_volume, max_items |
1493 | object *newob; |
1576 | bool |
1494 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1577 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1578 | { |
|
|
1579 | mapspace &ms = m->at (x, y); |
1495 | |
1580 | |
1496 | if(orig_ob->nrof<nr) { |
1581 | int items = ms.items (); |
1497 | sprintf(errmsg,"There are only %d %ss.", |
|
|
1498 | orig_ob->nrof?orig_ob->nrof:1, &orig_ob->name); |
|
|
1499 | return NULL; |
|
|
1500 | } |
|
|
1501 | newob = object_create_clone(orig_ob); |
|
|
1502 | if((orig_ob->nrof-=nr)<1) { |
|
|
1503 | if ( ! is_removed) |
|
|
1504 | remove_ob(orig_ob); |
|
|
1505 | free_object2(orig_ob, 1); |
|
|
1506 | } |
|
|
1507 | else if ( ! is_removed) { |
|
|
1508 | if(orig_ob->env!=NULL) |
|
|
1509 | sub_weight (orig_ob->env,orig_ob->weight*nr); |
|
|
1510 | if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { |
|
|
1511 | strcpy(errmsg, "Tried to split object whose map is not in memory."); |
|
|
1512 | LOG(llevDebug, |
|
|
1513 | "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1514 | return NULL; |
|
|
1515 | } |
|
|
1516 | } |
|
|
1517 | newob->nrof=nr; |
|
|
1518 | |
1582 | |
|
|
1583 | if (!items // testing !items ensures we can drop at least one item |
|
|
1584 | || (items < m->max_items |
|
|
1585 | && ms.volume () < m->max_volume)) |
1519 | return newob; |
1586 | return true; |
1520 | } |
|
|
1521 | |
1587 | |
|
|
1588 | if (originator && originator->is_player ()) |
|
|
1589 | originator->contr->failmsg (format ( |
|
|
1590 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1591 | query_name () |
|
|
1592 | )); |
|
|
1593 | |
|
|
1594 | return false; |
|
|
1595 | } |
|
|
1596 | |
1522 | /* |
1597 | /* |
1523 | * decrease_ob_nr(object, number) decreases a specified number from |
1598 | * decrease(object, number) decreases a specified number from |
1524 | * the amount of an object. If the amount reaches 0, the object |
1599 | * the amount of an object. If the amount reaches 0, the object |
1525 | * is subsequently removed and freed. |
1600 | * is subsequently removed and freed. |
1526 | * |
1601 | * |
1527 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1602 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1528 | */ |
1603 | */ |
1529 | |
1604 | bool |
1530 | object *decrease_ob_nr (object *op, uint32 i) |
1605 | object::decrease (sint32 nr) |
1531 | { |
1606 | { |
1532 | object *tmp; |
1607 | if (!nr) |
1533 | player *pl; |
1608 | return true; |
1534 | |
1609 | |
1535 | if (i == 0) /* objects with op->nrof require this check */ |
1610 | nr = min (nr, nrof); |
|
|
1611 | |
|
|
1612 | if (nrof > nr) |
|
|
1613 | { |
|
|
1614 | nrof -= nr; |
|
|
1615 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1616 | |
|
|
1617 | if (object *pl = visible_to ()) |
|
|
1618 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1619 | |
|
|
1620 | return true; |
|
|
1621 | } |
|
|
1622 | else |
|
|
1623 | { |
|
|
1624 | destroy (); |
|
|
1625 | return false; |
|
|
1626 | } |
|
|
1627 | } |
|
|
1628 | |
|
|
1629 | /* |
|
|
1630 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1631 | * is returned contains nr objects, and the remaining parts contains |
|
|
1632 | * the rest (or is removed and returned if that number is 0). |
|
|
1633 | * On failure, NULL is returned. |
|
|
1634 | */ |
|
|
1635 | object * |
|
|
1636 | object::split (sint32 nr) |
|
|
1637 | { |
|
|
1638 | int have = number_of (); |
|
|
1639 | |
|
|
1640 | if (have < nr) |
|
|
1641 | return 0; |
|
|
1642 | else if (have == nr) |
|
|
1643 | { |
|
|
1644 | remove (); |
|
|
1645 | return this; |
|
|
1646 | } |
|
|
1647 | else |
|
|
1648 | { |
|
|
1649 | decrease (nr); |
|
|
1650 | |
|
|
1651 | object *op = deep_clone (); |
|
|
1652 | op->nrof = nr; |
1536 | return op; |
1653 | return op; |
1537 | |
|
|
1538 | if (i > op->nrof) |
|
|
1539 | i = op->nrof; |
|
|
1540 | |
|
|
1541 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1542 | { |
1654 | } |
1543 | op->nrof -= i; |
1655 | } |
|
|
1656 | |
|
|
1657 | object * |
|
|
1658 | insert_ob_in_ob (object *op, object *where) |
|
|
1659 | { |
|
|
1660 | if (!where) |
1544 | } |
1661 | { |
1545 | else if (op->env != NULL) |
1662 | char *dump = dump_object (op); |
1546 | { |
1663 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1547 | /* is this object in the players inventory, or sub container |
1664 | free (dump); |
1548 | * therein? |
|
|
1549 | */ |
|
|
1550 | tmp = is_player_inv (op->env); |
|
|
1551 | /* nope. Is this a container the player has opened? |
|
|
1552 | * If so, set tmp to that player. |
|
|
1553 | * IMO, searching through all the players will mostly |
|
|
1554 | * likely be quicker than following op->env to the map, |
|
|
1555 | * and then searching the map for a player. |
|
|
1556 | */ |
|
|
1557 | if (!tmp) { |
|
|
1558 | for (pl=first_player; pl; pl=pl->next) |
|
|
1559 | if (pl->ob->container == op->env) break; |
|
|
1560 | if (pl) tmp=pl->ob; |
|
|
1561 | else tmp=NULL; |
|
|
1562 | } |
|
|
1563 | |
|
|
1564 | if (i < op->nrof) { |
|
|
1565 | sub_weight (op->env, op->weight * i); |
|
|
1566 | op->nrof -= i; |
|
|
1567 | if (tmp) { |
|
|
1568 | esrv_send_item(tmp, op); |
|
|
1569 | } |
|
|
1570 | } else { |
|
|
1571 | remove_ob (op); |
|
|
1572 | op->nrof = 0; |
|
|
1573 | if (tmp) { |
|
|
1574 | esrv_del_item(tmp->contr, op->count); |
|
|
1575 | } |
|
|
1576 | } |
|
|
1577 | } |
|
|
1578 | else |
|
|
1579 | { |
|
|
1580 | object *above = op->above; |
|
|
1581 | |
|
|
1582 | if (i < op->nrof) { |
|
|
1583 | op->nrof -= i; |
|
|
1584 | } else { |
|
|
1585 | remove_ob (op); |
|
|
1586 | op->nrof = 0; |
|
|
1587 | } |
|
|
1588 | /* Since we just removed op, op->above is null */ |
|
|
1589 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
|
|
1590 | if (tmp->type == PLAYER) { |
|
|
1591 | if (op->nrof) |
|
|
1592 | esrv_send_item(tmp, op); |
|
|
1593 | else |
|
|
1594 | esrv_del_item(tmp->contr, op->count); |
|
|
1595 | } |
|
|
1596 | } |
|
|
1597 | |
|
|
1598 | if (op->nrof) { |
|
|
1599 | return op; |
1665 | return op; |
1600 | } else { |
1666 | } |
1601 | free_object (op); |
1667 | |
1602 | return NULL; |
1668 | if (where->head_ () != where) |
1603 | } |
1669 | { |
1604 | } |
1670 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1605 | |
1671 | where = where->head; |
1606 | /* |
|
|
1607 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1608 | * and also updates how much the environment(s) is/are carrying. |
|
|
1609 | */ |
|
|
1610 | |
|
|
1611 | void add_weight (object *op, signed long weight) { |
|
|
1612 | while (op!=NULL) { |
|
|
1613 | if (op->type == CONTAINER) { |
|
|
1614 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
|
|
1615 | } |
|
|
1616 | op->carrying+=weight; |
|
|
1617 | op=op->env; |
|
|
1618 | } |
1672 | } |
1619 | } |
|
|
1620 | |
1673 | |
|
|
1674 | return where->insert (op); |
|
|
1675 | } |
|
|
1676 | |
1621 | /* |
1677 | /* |
1622 | * insert_ob_in_ob(op,environment): |
1678 | * env->insert (op) |
1623 | * This function inserts the object op in the linked list |
1679 | * This function inserts the object op in the linked list |
1624 | * inside the object environment. |
1680 | * inside the object environment. |
1625 | * |
1681 | * |
1626 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1627 | * the inventory at the last position or next to other objects of the same |
|
|
1628 | * type. |
|
|
1629 | * Frank: Now sorted by type, archetype and magic! |
|
|
1630 | * |
|
|
1631 | * The function returns now pointer to inserted item, and return value can |
1682 | * The function returns now pointer to inserted item, and return value can |
1632 | * be != op, if items are merged. -Tero |
1683 | * be != op, if items are merged. -Tero |
1633 | */ |
1684 | */ |
1634 | |
1685 | object * |
1635 | object *insert_ob_in_ob(object *op,object *where) { |
1686 | object::insert (object *op) |
1636 | object *tmp, *otmp; |
1687 | { |
1637 | |
|
|
1638 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
|
|
1639 | dump_object(op); |
|
|
1640 | LOG(llevError,"Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1641 | return op; |
|
|
1642 | } |
|
|
1643 | if(where==NULL) { |
|
|
1644 | dump_object(op); |
|
|
1645 | LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1646 | return op; |
|
|
1647 | } |
|
|
1648 | if (where->head) { |
|
|
1649 | LOG(llevDebug, |
|
|
1650 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1651 | where = where->head; |
|
|
1652 | } |
|
|
1653 | if (op->more) { |
1688 | if (op->more) |
|
|
1689 | { |
1654 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1690 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1655 | &op->name, op->count); |
|
|
1656 | return op; |
1691 | return op; |
1657 | } |
1692 | } |
1658 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1693 | |
1659 | CLEAR_FLAG(op, FLAG_REMOVED); |
1694 | op->remove (); |
|
|
1695 | |
|
|
1696 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
|
|
1697 | |
1660 | if(op->nrof) { |
1698 | if (op->nrof) |
1661 | for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) |
1699 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1662 | if ( CAN_MERGE(tmp,op) ) { |
1700 | if (object::can_merge (tmp, op)) |
|
|
1701 | { |
1663 | /* return the original object and remove inserted object |
1702 | /* return the original object and remove inserted object |
1664 | (client needs the original object) */ |
1703 | (client needs the original object) */ |
1665 | tmp->nrof += op->nrof; |
1704 | tmp->nrof += op->nrof; |
1666 | /* Weight handling gets pretty funky. Since we are adding to |
1705 | |
1667 | * tmp->nrof, we need to increase the weight. |
1706 | if (object *pl = tmp->visible_to ()) |
1668 | */ |
1707 | esrv_update_item (UPD_NROF, pl, tmp); |
1669 | add_weight (where, op->weight*op->nrof); |
1708 | |
1670 | SET_FLAG(op, FLAG_REMOVED); |
1709 | adjust_weight (this, op->total_weight ()); |
1671 | free_object(op); /* free the inserted object */ |
1710 | |
|
|
1711 | op->destroy (); |
1672 | op = tmp; |
1712 | op = tmp; |
1673 | remove_ob (op); /* and fix old object's links */ |
1713 | goto inserted; |
1674 | CLEAR_FLAG(op, FLAG_REMOVED); |
|
|
1675 | break; |
|
|
1676 | } |
1714 | } |
1677 | |
1715 | |
1678 | /* I assume combined objects have no inventory |
1716 | op->owner = 0; // it's his/hers now. period. |
1679 | * We add the weight - this object could have just been removed |
1717 | op->map = 0; |
1680 | * (if it was possible to merge). calling remove_ob will subtract |
1718 | op->x = 0; |
1681 | * the weight, so we need to add it in again, since we actually do |
1719 | op->y = 0; |
1682 | * the linking below |
|
|
1683 | */ |
|
|
1684 | add_weight (where, op->weight*op->nrof); |
|
|
1685 | } else |
|
|
1686 | add_weight (where, (op->weight+op->carrying)); |
|
|
1687 | |
1720 | |
1688 | otmp=is_player_inv(where); |
|
|
1689 | if (otmp&&otmp->contr!=NULL) { |
|
|
1690 | if (!QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
|
|
1691 | fix_player(otmp); |
|
|
1692 | } |
|
|
1693 | |
|
|
1694 | op->map=NULL; |
|
|
1695 | op->env=where; |
|
|
1696 | op->above=NULL; |
1721 | op->above = 0; |
1697 | op->below=NULL; |
1722 | op->below = inv; |
1698 | op->x=0,op->y=0; |
1723 | op->env = this; |
1699 | |
1724 | |
|
|
1725 | if (inv) |
|
|
1726 | inv->above = op; |
|
|
1727 | |
|
|
1728 | inv = op; |
|
|
1729 | |
|
|
1730 | op->flag [FLAG_REMOVED] = 0; |
|
|
1731 | |
|
|
1732 | if (object *pl = op->visible_to ()) |
|
|
1733 | esrv_send_item (pl, op); |
|
|
1734 | |
|
|
1735 | adjust_weight (this, op->total_weight ()); |
|
|
1736 | |
|
|
1737 | inserted: |
1700 | /* reset the light list and los of the players on the map */ |
1738 | /* reset the light list and los of the players on the map */ |
1701 | if((op->glow_radius!=0)&&where->map) |
1739 | if (op->glow_radius && is_on_map ()) |
1702 | { |
1740 | { |
1703 | #ifdef DEBUG_LIGHTS |
1741 | update_stats (); |
1704 | LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", |
1742 | update_all_los (map, x, y); |
1705 | op->name); |
|
|
1706 | #endif /* DEBUG_LIGHTS */ |
|
|
1707 | if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); |
|
|
1708 | } |
1743 | } |
|
|
1744 | else if (is_player ()) |
|
|
1745 | // if this is a player's inventory, update stats |
|
|
1746 | contr->queue_stats_update (); |
1709 | |
1747 | |
1710 | /* Client has no idea of ordering so lets not bother ordering it here. |
1748 | INVOKE_OBJECT (INSERT, this); |
1711 | * It sure simplifies this function... |
1749 | |
1712 | */ |
|
|
1713 | if (where->inv==NULL) |
|
|
1714 | where->inv=op; |
|
|
1715 | else { |
|
|
1716 | op->below = where->inv; |
|
|
1717 | op->below->above = op; |
|
|
1718 | where->inv = op; |
|
|
1719 | } |
|
|
1720 | return op; |
1750 | return op; |
1721 | } |
1751 | } |
1722 | |
1752 | |
1723 | /* |
1753 | /* |
1724 | * Checks if any objects has a move_type that matches objects |
1754 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1738 | * |
1768 | * |
1739 | * MSW 2001-07-08: Check all objects on space, not just those below |
1769 | * MSW 2001-07-08: Check all objects on space, not just those below |
1740 | * object being inserted. insert_ob_in_map may not put new objects |
1770 | * object being inserted. insert_ob_in_map may not put new objects |
1741 | * on top. |
1771 | * on top. |
1742 | */ |
1772 | */ |
1743 | |
1773 | int |
1744 | int check_move_on (object *op, object *originator) |
1774 | check_move_on (object *op, object *originator) |
1745 | { |
1775 | { |
|
|
1776 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1777 | return 0; |
|
|
1778 | |
1746 | object *tmp; |
1779 | object *tmp; |
1747 | tag_t tag; |
|
|
1748 | mapstruct *m=op->map; |
1780 | maptile *m = op->map; |
1749 | int x=op->x, y=op->y; |
1781 | int x = op->x, y = op->y; |
1750 | MoveType move_on, move_slow, move_block; |
|
|
1751 | |
1782 | |
1752 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1783 | mapspace &ms = m->at (x, y); |
1753 | return 0; |
|
|
1754 | |
1784 | |
1755 | tag = op->count; |
1785 | ms.update (); |
1756 | |
1786 | |
1757 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
1787 | MoveType move_on = ms.move_on; |
1758 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
1788 | MoveType move_slow = ms.move_slow; |
1759 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
1789 | MoveType move_block = ms.move_block; |
1760 | |
1790 | |
1761 | /* if nothing on this space will slow op down or be applied, |
1791 | /* if nothing on this space will slow op down or be applied, |
1762 | * no need to do checking below. have to make sure move_type |
1792 | * no need to do checking below. have to make sure move_type |
1763 | * is set, as lots of objects don't have it set - we treat that |
1793 | * is set, as lots of objects don't have it set - we treat that |
1764 | * as walking. |
1794 | * as walking. |
1765 | */ |
1795 | */ |
1766 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1796 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1767 | return 0; |
1797 | return 0; |
1768 | |
1798 | |
1769 | /* This is basically inverse logic of that below - basically, |
1799 | /* This is basically inverse logic of that below - basically, |
1770 | * if the object can avoid the move on or slow move, they do so, |
1800 | * if the object can avoid the move on or slow move, they do so, |
1771 | * but can't do it if the alternate movement they are using is |
1801 | * but can't do it if the alternate movement they are using is |
1772 | * blocked. Logic on this seems confusing, but does seem correct. |
1802 | * blocked. Logic on this seems confusing, but does seem correct. |
1773 | */ |
1803 | */ |
1774 | if ((op->move_type & ~move_on & ~move_block) != 0 && |
1804 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
1775 | (op->move_type & ~move_slow & ~move_block) != 0) return 0; |
1805 | return 0; |
1776 | |
1806 | |
1777 | /* The objects have to be checked from top to bottom. |
1807 | /* The objects have to be checked from top to bottom. |
1778 | * Hence, we first go to the top: |
1808 | * Hence, we first go to the top: |
1779 | */ |
1809 | */ |
1780 | |
1810 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1781 | for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && |
|
|
1782 | tmp->above!=NULL; tmp=tmp->above) { |
|
|
1783 | /* Trim the search when we find the first other spell effect |
|
|
1784 | * this helps performance so that if a space has 50 spell objects, |
|
|
1785 | * we don't need to check all of them. |
|
|
1786 | */ |
|
|
1787 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; |
|
|
1788 | } |
1811 | { |
1789 | for(;tmp!=NULL; tmp=tmp->below) { |
1812 | next = tmp->below; |
|
|
1813 | |
|
|
1814 | if (tmp == op) |
1790 | if (tmp == op) continue; /* Can't apply yourself */ |
1815 | continue; /* Can't apply yourself */ |
1791 | |
1816 | |
1792 | /* Check to see if one of the movement types should be slowed down. |
1817 | /* Check to see if one of the movement types should be slowed down. |
1793 | * Second check makes sure that the movement types not being slowed |
1818 | * Second check makes sure that the movement types not being slowed |
1794 | * (~slow_move) is not blocked on this space - just because the |
1819 | * (~slow_move) is not blocked on this space - just because the |
1795 | * space doesn't slow down swimming (for example), if you can't actually |
1820 | * space doesn't slow down swimming (for example), if you can't actually |
1796 | * swim on that space, can't use it to avoid the penalty. |
1821 | * swim on that space, can't use it to avoid the penalty. |
1797 | */ |
1822 | */ |
1798 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) { |
1823 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
|
|
1824 | { |
1799 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1825 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1800 | ((op->move_type & tmp->move_slow) && |
|
|
1801 | (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { |
1826 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1802 | |
1827 | { |
1803 | float diff; |
|
|
1804 | |
|
|
1805 | diff = tmp->move_slow_penalty*FABS(op->speed); |
1828 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1806 | if (op->type == PLAYER) { |
1829 | |
|
|
1830 | if (op->is_player ()) |
1807 | if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || |
1831 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1808 | (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { |
1832 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1809 | diff /= 4.0; |
1833 | diff /= 4.0; |
1810 | } |
1834 | |
1811 | } |
|
|
1812 | op->speed_left -= diff; |
1835 | op->speed_left -= diff; |
1813 | } |
1836 | } |
1814 | } |
1837 | } |
1815 | |
1838 | |
1816 | /* Basically same logic as above, except now for actual apply. */ |
1839 | /* Basically same logic as above, except now for actual apply. */ |
1817 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1840 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1818 | ((op->move_type & tmp->move_on) && |
|
|
1819 | (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { |
1841 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1820 | |
1842 | { |
1821 | move_apply(tmp, op, originator); |
1843 | move_apply (tmp, op, originator); |
|
|
1844 | |
1822 | if (was_destroyed (op, tag)) |
1845 | if (op->destroyed ()) |
1823 | return 1; |
1846 | return 1; |
1824 | |
1847 | |
1825 | /* what the person/creature stepped onto has moved the object |
1848 | /* what the person/creature stepped onto has moved the object |
1826 | * someplace new. Don't process any further - if we did, |
1849 | * someplace new. Don't process any further - if we did, |
1827 | * have a feeling strange problems would result. |
1850 | * have a feeling strange problems would result. |
1828 | */ |
1851 | */ |
1829 | if (op->map != m || op->x != x || op->y != y) return 0; |
1852 | if (op->map != m || op->x != x || op->y != y) |
|
|
1853 | return 0; |
1830 | } |
1854 | } |
1831 | } |
1855 | } |
|
|
1856 | |
1832 | return 0; |
1857 | return 0; |
1833 | } |
1858 | } |
1834 | |
1859 | |
1835 | /* |
1860 | /* |
1836 | * present_arch(arch, map, x, y) searches for any objects with |
1861 | * present_arch(arch, map, x, y) searches for any objects with |
1837 | * a matching archetype at the given map and coordinates. |
1862 | * a matching archetype at the given map and coordinates. |
1838 | * The first matching object is returned, or NULL if none. |
1863 | * The first matching object is returned, or NULL if none. |
1839 | */ |
1864 | */ |
1840 | |
1865 | object * |
1841 | object *present_arch(const archetype *at, mapstruct *m, int x, int y) { |
1866 | present_arch (const archetype *at, maptile *m, int x, int y) |
1842 | object *tmp; |
1867 | { |
1843 | if(m==NULL || out_of_map(m,x,y)) { |
1868 | if (!m || out_of_map (m, x, y)) |
|
|
1869 | { |
1844 | LOG(llevError,"Present_arch called outside map.\n"); |
1870 | LOG (llevError, "Present_arch called outside map.\n"); |
1845 | return NULL; |
1871 | return NULL; |
1846 | } |
1872 | } |
1847 | for(tmp=GET_MAP_OB(m,x,y); tmp != NULL; tmp = tmp->above) |
1873 | |
1848 | if(tmp->arch == at) |
1874 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
|
|
1875 | if (tmp->arch->archname == at->archname) |
1849 | return tmp; |
1876 | return tmp; |
|
|
1877 | |
1850 | return NULL; |
1878 | return NULL; |
1851 | } |
1879 | } |
1852 | |
1880 | |
1853 | /* |
1881 | /* |
1854 | * present(type, map, x, y) searches for any objects with |
1882 | * present(type, map, x, y) searches for any objects with |
1855 | * a matching type variable at the given map and coordinates. |
1883 | * a matching type variable at the given map and coordinates. |
1856 | * The first matching object is returned, or NULL if none. |
1884 | * The first matching object is returned, or NULL if none. |
1857 | */ |
1885 | */ |
1858 | |
1886 | object * |
1859 | object *present(unsigned char type,mapstruct *m, int x,int y) { |
1887 | present (unsigned char type, maptile *m, int x, int y) |
1860 | object *tmp; |
1888 | { |
1861 | if(out_of_map(m,x,y)) { |
1889 | if (out_of_map (m, x, y)) |
|
|
1890 | { |
1862 | LOG(llevError,"Present called outside map.\n"); |
1891 | LOG (llevError, "Present called outside map.\n"); |
1863 | return NULL; |
1892 | return NULL; |
1864 | } |
1893 | } |
1865 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) |
1894 | |
|
|
1895 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1866 | if(tmp->type==type) |
1896 | if (tmp->type == type) |
1867 | return tmp; |
1897 | return tmp; |
|
|
1898 | |
1868 | return NULL; |
1899 | return NULL; |
1869 | } |
1900 | } |
1870 | |
1901 | |
1871 | /* |
1902 | /* |
1872 | * present_in_ob(type, object) searches for any objects with |
1903 | * present_in_ob(type, object) searches for any objects with |
1873 | * a matching type variable in the inventory of the given object. |
1904 | * a matching type variable in the inventory of the given object. |
1874 | * The first matching object is returned, or NULL if none. |
1905 | * The first matching object is returned, or NULL if none. |
1875 | */ |
1906 | */ |
1876 | |
1907 | object * |
1877 | object *present_in_ob(unsigned char type, const object *op) { |
1908 | present_in_ob (unsigned char type, const object *op) |
1878 | object *tmp; |
1909 | { |
1879 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1910 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1880 | if(tmp->type==type) |
1911 | if (tmp->type == type) |
1881 | return tmp; |
1912 | return tmp; |
|
|
1913 | |
1882 | return NULL; |
1914 | return NULL; |
1883 | } |
1915 | } |
1884 | |
1916 | |
1885 | /* |
1917 | /* |
1886 | * present_in_ob (type, str, object) searches for any objects with |
1918 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
1894 | * str is the string to match against. Note that we match against |
1926 | * str is the string to match against. Note that we match against |
1895 | * the object name, not the archetype name. this is so that the |
1927 | * the object name, not the archetype name. this is so that the |
1896 | * spell code can use one object type (force), but change it's name |
1928 | * spell code can use one object type (force), but change it's name |
1897 | * to be unique. |
1929 | * to be unique. |
1898 | */ |
1930 | */ |
1899 | |
1931 | object * |
1900 | object *present_in_ob_by_name(int type, const char *str, const object *op) { |
1932 | present_in_ob_by_name (int type, const char *str, const object *op) |
1901 | object *tmp; |
1933 | { |
1902 | |
|
|
1903 | for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
1934 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1904 | if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) |
1935 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1905 | return tmp; |
1936 | return tmp; |
1906 | } |
1937 | |
1907 | return NULL; |
1938 | return 0; |
1908 | } |
1939 | } |
1909 | |
1940 | |
1910 | /* |
1941 | /* |
1911 | * present_arch_in_ob(archetype, object) searches for any objects with |
1942 | * present_arch_in_ob(archetype, object) searches for any objects with |
1912 | * a matching archetype in the inventory of the given object. |
1943 | * a matching archetype in the inventory of the given object. |
1913 | * The first matching object is returned, or NULL if none. |
1944 | * The first matching object is returned, or NULL if none. |
1914 | */ |
1945 | */ |
1915 | |
1946 | object * |
1916 | object *present_arch_in_ob(const archetype *at, const object *op) { |
1947 | present_arch_in_ob (const archetype *at, const object *op) |
1917 | object *tmp; |
1948 | { |
1918 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1949 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1919 | if( tmp->arch == at) |
1950 | if (tmp->arch->archname == at->archname) |
1920 | return tmp; |
1951 | return tmp; |
|
|
1952 | |
1921 | return NULL; |
1953 | return NULL; |
1922 | } |
1954 | } |
1923 | |
1955 | |
1924 | /* |
1956 | /* |
1925 | * activate recursively a flag on an object inventory |
1957 | * activate recursively a flag on an object inventory |
1926 | */ |
1958 | */ |
|
|
1959 | void |
1927 | void flag_inv(object*op, int flag){ |
1960 | flag_inv (object *op, int flag) |
1928 | object *tmp; |
1961 | { |
1929 | if(op->inv) |
|
|
1930 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1962 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1963 | { |
1931 | SET_FLAG(tmp, flag); |
1964 | SET_FLAG (tmp, flag); |
1932 | flag_inv(tmp,flag); |
1965 | flag_inv (tmp, flag); |
1933 | } |
1966 | } |
|
|
1967 | } |
|
|
1968 | |
1934 | }/* |
1969 | /* |
1935 | * desactivate recursively a flag on an object inventory |
1970 | * deactivate recursively a flag on an object inventory |
1936 | */ |
1971 | */ |
|
|
1972 | void |
1937 | void unflag_inv(object*op, int flag){ |
1973 | unflag_inv (object *op, int flag) |
1938 | object *tmp; |
1974 | { |
1939 | if(op->inv) |
|
|
1940 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1975 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1976 | { |
1941 | CLEAR_FLAG(tmp, flag); |
1977 | CLEAR_FLAG (tmp, flag); |
1942 | unflag_inv(tmp,flag); |
1978 | unflag_inv (tmp, flag); |
1943 | } |
1979 | } |
1944 | } |
|
|
1945 | |
|
|
1946 | /* |
|
|
1947 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1948 | * all it's inventory (recursively). |
|
|
1949 | * If checksums are used, a player will get set_cheat called for |
|
|
1950 | * him/her-self and all object carried by a call to this function. |
|
|
1951 | */ |
|
|
1952 | |
|
|
1953 | void set_cheat(object *op) { |
|
|
1954 | SET_FLAG(op, FLAG_WAS_WIZ); |
|
|
1955 | flag_inv(op, FLAG_WAS_WIZ); |
|
|
1956 | } |
1980 | } |
1957 | |
1981 | |
1958 | /* |
1982 | /* |
1959 | * find_free_spot(object, map, x, y, start, stop) will search for |
1983 | * find_free_spot(object, map, x, y, start, stop) will search for |
1960 | * a spot at the given map and coordinates which will be able to contain |
1984 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1962 | * to search (see the freearr_x/y[] definition). |
1986 | * to search (see the freearr_x/y[] definition). |
1963 | * It returns a random choice among the alternatives found. |
1987 | * It returns a random choice among the alternatives found. |
1964 | * start and stop are where to start relative to the free_arr array (1,9 |
1988 | * start and stop are where to start relative to the free_arr array (1,9 |
1965 | * does all 4 immediate directions). This returns the index into the |
1989 | * does all 4 immediate directions). This returns the index into the |
1966 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1990 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1967 | * Note - this only checks to see if there is space for the head of the |
|
|
1968 | * object - if it is a multispace object, this should be called for all |
|
|
1969 | * pieces. |
|
|
1970 | * Note2: This function does correctly handle tiled maps, but does not |
1991 | * Note: This function does correctly handle tiled maps, but does not |
1971 | * inform the caller. However, insert_ob_in_map will update as |
1992 | * inform the caller. However, insert_ob_in_map will update as |
1972 | * necessary, so the caller shouldn't need to do any special work. |
1993 | * necessary, so the caller shouldn't need to do any special work. |
1973 | * Note - updated to take an object instead of archetype - this is necessary |
1994 | * Note - updated to take an object instead of archetype - this is necessary |
1974 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1995 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1975 | * to know if the space in question will block the object. We can't use |
1996 | * to know if the space in question will block the object. We can't use |
1976 | * the archetype because that isn't correct if the monster has been |
1997 | * the archetype because that isn't correct if the monster has been |
1977 | * customized, changed states, etc. |
1998 | * customized, changed states, etc. |
1978 | */ |
1999 | */ |
1979 | |
2000 | int |
1980 | int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { |
2001 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
|
|
2002 | { |
|
|
2003 | int altern[SIZEOFFREE]; |
1981 | int i,index=0, flag; |
2004 | int index = 0, flag; |
1982 | static int altern[SIZEOFFREE]; |
|
|
1983 | |
2005 | |
1984 | for(i=start;i<stop;i++) { |
2006 | for (int i = start; i < stop; i++) |
1985 | flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); |
2007 | { |
1986 | if(!flag) |
2008 | mapxy pos (m, x, y); pos.move (i); |
|
|
2009 | |
|
|
2010 | if (!pos.normalise ()) |
|
|
2011 | continue; |
|
|
2012 | |
|
|
2013 | mapspace &ms = *pos; |
|
|
2014 | |
|
|
2015 | if (ms.flags () & P_IS_ALIVE) |
|
|
2016 | continue; |
|
|
2017 | |
|
|
2018 | /* However, often |
|
|
2019 | * ob doesn't have any move type (when used to place exits) |
|
|
2020 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2021 | */ |
|
|
2022 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2023 | { |
1987 | altern[index++]=i; |
2024 | altern [index++] = i; |
|
|
2025 | continue; |
|
|
2026 | } |
1988 | |
2027 | |
1989 | /* Basically, if we find a wall on a space, we cut down the search size. |
2028 | /* Basically, if we find a wall on a space, we cut down the search size. |
1990 | * In this way, we won't return spaces that are on another side of a wall. |
2029 | * In this way, we won't return spaces that are on another side of a wall. |
1991 | * This mostly work, but it cuts down the search size in all directions - |
2030 | * This mostly work, but it cuts down the search size in all directions - |
1992 | * if the space being examined only has a wall to the north and empty |
2031 | * if the space being examined only has a wall to the north and empty |
1993 | * spaces in all the other directions, this will reduce the search space |
2032 | * spaces in all the other directions, this will reduce the search space |
1994 | * to only the spaces immediately surrounding the target area, and |
2033 | * to only the spaces immediately surrounding the target area, and |
1995 | * won't look 2 spaces south of the target space. |
2034 | * won't look 2 spaces south of the target space. |
1996 | */ |
2035 | */ |
1997 | else if ((flag & AB_NO_PASS) && maxfree[i]<stop) |
2036 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2037 | { |
1998 | stop=maxfree[i]; |
2038 | stop = maxfree[i]; |
1999 | } |
2039 | continue; |
2000 | if(!index) return -1; |
2040 | } |
2001 | return altern[RANDOM()%index]; |
|
|
2002 | } |
|
|
2003 | |
2041 | |
|
|
2042 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2043 | * head of the object should correspond for the entire object. |
|
|
2044 | */ |
|
|
2045 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2046 | continue; |
|
|
2047 | |
|
|
2048 | if (ob->blocked (pos.m, pos.x, pos.y)) |
|
|
2049 | continue; |
|
|
2050 | |
|
|
2051 | altern [index++] = i; |
|
|
2052 | } |
|
|
2053 | |
|
|
2054 | if (!index) |
|
|
2055 | return -1; |
|
|
2056 | |
|
|
2057 | return altern [rndm (index)]; |
|
|
2058 | } |
|
|
2059 | |
2004 | /* |
2060 | /* |
2005 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2061 | * find_first_free_spot(archetype, maptile, x, y) works like |
2006 | * find_free_spot(), but it will search max number of squares. |
2062 | * find_free_spot(), but it will search max number of squares. |
2007 | * But it will return the first available spot, not a random choice. |
2063 | * But it will return the first available spot, not a random choice. |
2008 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2064 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2009 | */ |
2065 | */ |
2010 | |
2066 | int |
2011 | int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { |
2067 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2012 | int i; |
2068 | { |
2013 | for(i=0;i<SIZEOFFREE;i++) { |
2069 | for (int i = 0; i < SIZEOFFREE; i++) |
2014 | if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) |
2070 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2015 | return i; |
2071 | return i; |
2016 | } |
2072 | |
2017 | return -1; |
2073 | return -1; |
2018 | } |
2074 | } |
2019 | |
2075 | |
2020 | /* |
2076 | /* |
2021 | * The function permute(arr, begin, end) randomly reorders the array |
2077 | * The function permute(arr, begin, end) randomly reorders the array |
2022 | * arr[begin..end-1]. |
2078 | * arr[begin..end-1]. |
|
|
2079 | * now uses a fisher-yates shuffle, old permute was broken |
2023 | */ |
2080 | */ |
|
|
2081 | static void |
2024 | static void permute(int *arr, int begin, int end) |
2082 | permute (int *arr, int begin, int end) |
2025 | { |
2083 | { |
2026 | int i, j, tmp, len; |
2084 | arr += begin; |
|
|
2085 | end -= begin; |
2027 | |
2086 | |
2028 | len = end-begin; |
2087 | while (--end) |
2029 | for(i = begin; i < end; i++) |
2088 | swap (arr [end], arr [rndm (end + 1)]); |
2030 | { |
|
|
2031 | j = begin+RANDOM()%len; |
|
|
2032 | |
|
|
2033 | tmp = arr[i]; |
|
|
2034 | arr[i] = arr[j]; |
|
|
2035 | arr[j] = tmp; |
|
|
2036 | } |
|
|
2037 | } |
2089 | } |
2038 | |
2090 | |
2039 | /* new function to make monster searching more efficient, and effective! |
2091 | /* new function to make monster searching more efficient, and effective! |
2040 | * This basically returns a randomized array (in the passed pointer) of |
2092 | * This basically returns a randomized array (in the passed pointer) of |
2041 | * the spaces to find monsters. In this way, it won't always look for |
2093 | * the spaces to find monsters. In this way, it won't always look for |
2042 | * monsters to the north first. However, the size of the array passed |
2094 | * monsters to the north first. However, the size of the array passed |
2043 | * covers all the spaces, so within that size, all the spaces within |
2095 | * covers all the spaces, so within that size, all the spaces within |
2044 | * the 3x3 area will be searched, just not in a predictable order. |
2096 | * the 3x3 area will be searched, just not in a predictable order. |
2045 | */ |
2097 | */ |
|
|
2098 | void |
2046 | void get_search_arr(int *search_arr) |
2099 | get_search_arr (int *search_arr) |
2047 | { |
2100 | { |
2048 | int i; |
2101 | int i; |
2049 | |
2102 | |
2050 | for(i = 0; i < SIZEOFFREE; i++) |
2103 | for (i = 0; i < SIZEOFFREE; i++) |
2051 | { |
|
|
2052 | search_arr[i] = i; |
2104 | search_arr[i] = i; |
2053 | } |
|
|
2054 | |
2105 | |
2055 | permute(search_arr, 1, SIZEOFFREE1+1); |
2106 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2056 | permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); |
2107 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2057 | permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); |
2108 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2058 | } |
2109 | } |
2059 | |
2110 | |
2060 | /* |
2111 | /* |
2061 | * find_dir(map, x, y, exclude) will search some close squares in the |
2112 | * find_dir(map, x, y, exclude) will search some close squares in the |
2062 | * given map at the given coordinates for live objects. |
2113 | * given map at the given coordinates for live objects. |
… | |
… | |
2067 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2118 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2068 | * is actually want is going to try and move there. We need this info |
2119 | * is actually want is going to try and move there. We need this info |
2069 | * because we have to know what movement the thing looking to move |
2120 | * because we have to know what movement the thing looking to move |
2070 | * there is capable of. |
2121 | * there is capable of. |
2071 | */ |
2122 | */ |
2072 | |
2123 | int |
2073 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2124 | find_dir (maptile *m, int x, int y, object *exclude) |
|
|
2125 | { |
2074 | int i,max=SIZEOFFREE, mflags; |
2126 | int max = SIZEOFFREE, mflags; |
2075 | sint16 nx, ny; |
|
|
2076 | object *tmp; |
|
|
2077 | mapstruct *mp; |
|
|
2078 | MoveType blocked, move_type; |
2127 | MoveType move_type; |
2079 | |
2128 | |
2080 | if (exclude && exclude->head) { |
2129 | if (exclude && exclude->head_ () != exclude) |
|
|
2130 | { |
2081 | exclude = exclude->head; |
2131 | exclude = exclude->head; |
2082 | move_type = exclude->move_type; |
2132 | move_type = exclude->move_type; |
2083 | } else { |
2133 | } |
|
|
2134 | else |
|
|
2135 | { |
2084 | /* If we don't have anything, presume it can use all movement types. */ |
2136 | /* If we don't have anything, presume it can use all movement types. */ |
2085 | move_type=MOVE_ALL; |
2137 | move_type = MOVE_ALL; |
|
|
2138 | } |
|
|
2139 | |
|
|
2140 | for (int i = 1; i < max; i++) |
2086 | } |
2141 | { |
|
|
2142 | mapxy pos (m, x, y); |
|
|
2143 | pos.move (i); |
2087 | |
2144 | |
2088 | for(i=1;i<max;i++) { |
2145 | if (!pos.normalise ()) |
2089 | mp = m; |
|
|
2090 | nx = x + freearr_x[i]; |
2146 | max = maxfree[i]; |
2091 | ny = y + freearr_y[i]; |
2147 | else |
|
|
2148 | { |
|
|
2149 | mapspace &ms = *pos; |
2092 | |
2150 | |
2093 | mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); |
2151 | if ((move_type & ms.move_block) == move_type) |
2094 | if (mflags & P_OUT_OF_MAP) { |
|
|
2095 | max = maxfree[i]; |
2152 | max = maxfree [i]; |
2096 | } else { |
|
|
2097 | blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); |
|
|
2098 | |
|
|
2099 | if ((move_type & blocked) == move_type) { |
|
|
2100 | max=maxfree[i]; |
|
|
2101 | } else if (mflags & P_IS_ALIVE) { |
2153 | else if (ms.flags () & P_IS_ALIVE) |
2102 | for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { |
2154 | { |
2103 | if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && |
2155 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
2156 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2104 | (tmp != exclude ||(tmp->head && tmp->head != exclude))) { |
2157 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2105 | break; |
|
|
2106 | } |
|
|
2107 | } |
|
|
2108 | if(tmp) { |
|
|
2109 | return freedir[i]; |
2158 | return freedir [i]; |
2110 | } |
|
|
2111 | } |
2159 | } |
2112 | } |
2160 | } |
2113 | } |
2161 | } |
|
|
2162 | |
2114 | return 0; |
2163 | return 0; |
2115 | } |
2164 | } |
2116 | |
2165 | |
2117 | /* |
2166 | /* |
2118 | * distance(object 1, object 2) will return the square of the |
2167 | * distance(object 1, object 2) will return the square of the |
2119 | * distance between the two given objects. |
2168 | * distance between the two given objects. |
2120 | */ |
2169 | */ |
2121 | |
2170 | int |
2122 | int distance(const object *ob1, const object *ob2) { |
2171 | distance (const object *ob1, const object *ob2) |
2123 | int i; |
2172 | { |
2124 | i= (ob1->x - ob2->x)*(ob1->x - ob2->x)+ |
2173 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2125 | (ob1->y - ob2->y)*(ob1->y - ob2->y); |
|
|
2126 | return i; |
|
|
2127 | } |
2174 | } |
2128 | |
2175 | |
2129 | /* |
2176 | /* |
2130 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2177 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2131 | * an object which has subtracted the x and y coordinates of another |
2178 | * an object which has subtracted the x and y coordinates of another |
2132 | * object, needs to travel toward it. |
2179 | * object, needs to travel toward it. |
2133 | */ |
2180 | */ |
2134 | |
2181 | int |
2135 | int find_dir_2(int x, int y) { |
2182 | find_dir_2 (int x, int y) |
|
|
2183 | { |
2136 | int q; |
2184 | int q; |
2137 | |
2185 | |
2138 | if(y) |
2186 | if (y) |
2139 | q=x*100/y; |
2187 | q = x * 100 / y; |
2140 | else if (x) |
2188 | else if (x) |
2141 | q= -300*x; |
2189 | q = -300 * x; |
2142 | else |
2190 | else |
2143 | return 0; |
2191 | return 0; |
2144 | |
2192 | |
2145 | if(y>0) { |
2193 | if (y > 0) |
|
|
2194 | { |
2146 | if(q < -242) |
2195 | if (q < -242) |
2147 | return 3 ; |
2196 | return 3; |
2148 | if (q < -41) |
2197 | if (q < -41) |
2149 | return 2 ; |
2198 | return 2; |
2150 | if (q < 41) |
2199 | if (q < 41) |
2151 | return 1 ; |
2200 | return 1; |
2152 | if (q < 242) |
2201 | if (q < 242) |
2153 | return 8 ; |
2202 | return 8; |
2154 | return 7 ; |
2203 | return 7; |
2155 | } |
2204 | } |
2156 | |
2205 | |
2157 | if (q < -242) |
2206 | if (q < -242) |
2158 | return 7 ; |
2207 | return 7; |
2159 | if (q < -41) |
2208 | if (q < -41) |
2160 | return 6 ; |
2209 | return 6; |
2161 | if (q < 41) |
2210 | if (q < 41) |
2162 | return 5 ; |
2211 | return 5; |
2163 | if (q < 242) |
2212 | if (q < 242) |
2164 | return 4 ; |
2213 | return 4; |
2165 | |
2214 | |
2166 | return 3 ; |
2215 | return 3; |
2167 | } |
|
|
2168 | |
|
|
2169 | /* |
|
|
2170 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2171 | * the "absolute" direction of a number (it actually takes care of |
|
|
2172 | * "overflow" in previous calculations of a direction). |
|
|
2173 | */ |
|
|
2174 | |
|
|
2175 | int absdir(int d) { |
|
|
2176 | while(d<1) d+=8; |
|
|
2177 | while(d>8) d-=8; |
|
|
2178 | return d; |
|
|
2179 | } |
2216 | } |
2180 | |
2217 | |
2181 | /* |
2218 | /* |
2182 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2219 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2183 | * between two directions (which are expected to be absolute (see absdir()) |
2220 | * between two directions (which are expected to be absolute (see absdir()) |
2184 | */ |
2221 | */ |
2185 | |
2222 | int |
2186 | int dirdiff(int dir1, int dir2) { |
2223 | dirdiff (int dir1, int dir2) |
|
|
2224 | { |
2187 | int d; |
2225 | int d; |
|
|
2226 | |
2188 | d = abs(dir1 - dir2); |
2227 | d = abs (dir1 - dir2); |
2189 | if(d>4) |
2228 | if (d > 4) |
2190 | d = 8 - d; |
2229 | d = 8 - d; |
|
|
2230 | |
2191 | return d; |
2231 | return d; |
2192 | } |
2232 | } |
2193 | |
2233 | |
2194 | /* peterm: |
2234 | /* peterm: |
2195 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2235 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2198 | * This basically means that if direction is 15, then it could either go |
2238 | * This basically means that if direction is 15, then it could either go |
2199 | * direction 4, 14, or 16 to get back to where we are. |
2239 | * direction 4, 14, or 16 to get back to where we are. |
2200 | * Moved from spell_util.c to object.c with the other related direction |
2240 | * Moved from spell_util.c to object.c with the other related direction |
2201 | * functions. |
2241 | * functions. |
2202 | */ |
2242 | */ |
2203 | |
|
|
2204 | int reduction_dir[SIZEOFFREE][3] = { |
2243 | static const int reduction_dir[SIZEOFFREE][3] = { |
2205 | {0,0,0}, /* 0 */ |
2244 | {0, 0, 0}, /* 0 */ |
2206 | {0,0,0}, /* 1 */ |
2245 | {0, 0, 0}, /* 1 */ |
2207 | {0,0,0}, /* 2 */ |
2246 | {0, 0, 0}, /* 2 */ |
2208 | {0,0,0}, /* 3 */ |
2247 | {0, 0, 0}, /* 3 */ |
2209 | {0,0,0}, /* 4 */ |
2248 | {0, 0, 0}, /* 4 */ |
2210 | {0,0,0}, /* 5 */ |
2249 | {0, 0, 0}, /* 5 */ |
2211 | {0,0,0}, /* 6 */ |
2250 | {0, 0, 0}, /* 6 */ |
2212 | {0,0,0}, /* 7 */ |
2251 | {0, 0, 0}, /* 7 */ |
2213 | {0,0,0}, /* 8 */ |
2252 | {0, 0, 0}, /* 8 */ |
2214 | {8,1,2}, /* 9 */ |
2253 | {8, 1, 2}, /* 9 */ |
2215 | {1,2,-1}, /* 10 */ |
2254 | {1, 2, -1}, /* 10 */ |
2216 | {2,10,12}, /* 11 */ |
2255 | {2, 10, 12}, /* 11 */ |
2217 | {2,3,-1}, /* 12 */ |
2256 | {2, 3, -1}, /* 12 */ |
2218 | {2,3,4}, /* 13 */ |
2257 | {2, 3, 4}, /* 13 */ |
2219 | {3,4,-1}, /* 14 */ |
2258 | {3, 4, -1}, /* 14 */ |
2220 | {4,14,16}, /* 15 */ |
2259 | {4, 14, 16}, /* 15 */ |
2221 | {5,4,-1}, /* 16 */ |
2260 | {5, 4, -1}, /* 16 */ |
2222 | {4,5,6}, /* 17 */ |
2261 | {4, 5, 6}, /* 17 */ |
2223 | {6,5,-1}, /* 18 */ |
2262 | {6, 5, -1}, /* 18 */ |
2224 | {6,20,18}, /* 19 */ |
2263 | {6, 20, 18}, /* 19 */ |
2225 | {7,6,-1}, /* 20 */ |
2264 | {7, 6, -1}, /* 20 */ |
2226 | {6,7,8}, /* 21 */ |
2265 | {6, 7, 8}, /* 21 */ |
2227 | {7,8,-1}, /* 22 */ |
2266 | {7, 8, -1}, /* 22 */ |
2228 | {8,22,24}, /* 23 */ |
2267 | {8, 22, 24}, /* 23 */ |
2229 | {8,1,-1}, /* 24 */ |
2268 | {8, 1, -1}, /* 24 */ |
2230 | {24,9,10}, /* 25 */ |
2269 | {24, 9, 10}, /* 25 */ |
2231 | {9,10,-1}, /* 26 */ |
2270 | {9, 10, -1}, /* 26 */ |
2232 | {10,11,-1}, /* 27 */ |
2271 | {10, 11, -1}, /* 27 */ |
2233 | {27,11,29}, /* 28 */ |
2272 | {27, 11, 29}, /* 28 */ |
2234 | {11,12,-1}, /* 29 */ |
2273 | {11, 12, -1}, /* 29 */ |
2235 | {12,13,-1}, /* 30 */ |
2274 | {12, 13, -1}, /* 30 */ |
2236 | {12,13,14}, /* 31 */ |
2275 | {12, 13, 14}, /* 31 */ |
2237 | {13,14,-1}, /* 32 */ |
2276 | {13, 14, -1}, /* 32 */ |
2238 | {14,15,-1}, /* 33 */ |
2277 | {14, 15, -1}, /* 33 */ |
2239 | {33,15,35}, /* 34 */ |
2278 | {33, 15, 35}, /* 34 */ |
2240 | {16,15,-1}, /* 35 */ |
2279 | {16, 15, -1}, /* 35 */ |
2241 | {17,16,-1}, /* 36 */ |
2280 | {17, 16, -1}, /* 36 */ |
2242 | {18,17,16}, /* 37 */ |
2281 | {18, 17, 16}, /* 37 */ |
2243 | {18,17,-1}, /* 38 */ |
2282 | {18, 17, -1}, /* 38 */ |
2244 | {18,19,-1}, /* 39 */ |
2283 | {18, 19, -1}, /* 39 */ |
2245 | {41,19,39}, /* 40 */ |
2284 | {41, 19, 39}, /* 40 */ |
2246 | {19,20,-1}, /* 41 */ |
2285 | {19, 20, -1}, /* 41 */ |
2247 | {20,21,-1}, /* 42 */ |
2286 | {20, 21, -1}, /* 42 */ |
2248 | {20,21,22}, /* 43 */ |
2287 | {20, 21, 22}, /* 43 */ |
2249 | {21,22,-1}, /* 44 */ |
2288 | {21, 22, -1}, /* 44 */ |
2250 | {23,22,-1}, /* 45 */ |
2289 | {23, 22, -1}, /* 45 */ |
2251 | {45,47,23}, /* 46 */ |
2290 | {45, 47, 23}, /* 46 */ |
2252 | {23,24,-1}, /* 47 */ |
2291 | {23, 24, -1}, /* 47 */ |
2253 | {24,9,-1}}; /* 48 */ |
2292 | {24, 9, -1} |
|
|
2293 | }; /* 48 */ |
2254 | |
2294 | |
2255 | /* Recursive routine to step back and see if we can |
2295 | /* Recursive routine to step back and see if we can |
2256 | * find a path to that monster that we found. If not, |
2296 | * find a path to that monster that we found. If not, |
2257 | * we don't bother going toward it. Returns 1 if we |
2297 | * we don't bother going toward it. Returns 1 if we |
2258 | * can see a direct way to get it |
2298 | * can see a direct way to get it |
2259 | * Modified to be map tile aware -.MSW |
2299 | * Modified to be map tile aware -.MSW |
2260 | */ |
2300 | */ |
2261 | |
2301 | int |
2262 | |
|
|
2263 | int can_see_monsterP(mapstruct *m, int x, int y,int dir) { |
2302 | can_see_monsterP (maptile *m, int x, int y, int dir) |
|
|
2303 | { |
2264 | sint16 dx, dy; |
2304 | sint16 dx, dy; |
2265 | int mflags; |
2305 | int mflags; |
2266 | |
2306 | |
|
|
2307 | if (dir < 0) |
2267 | if(dir<0) return 0; /* exit condition: invalid direction */ |
2308 | return 0; /* exit condition: invalid direction */ |
2268 | |
2309 | |
2269 | dx = x + freearr_x[dir]; |
2310 | dx = x + freearr_x[dir]; |
2270 | dy = y + freearr_y[dir]; |
2311 | dy = y + freearr_y[dir]; |
2271 | |
2312 | |
2272 | mflags = get_map_flags(m, &m, dx, dy, &dx, &dy); |
2313 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2273 | |
2314 | |
2274 | /* This functional arguably was incorrect before - it was |
2315 | /* This functional arguably was incorrect before - it was |
2275 | * checking for P_WALL - that was basically seeing if |
2316 | * checking for P_WALL - that was basically seeing if |
2276 | * we could move to the monster - this is being more |
2317 | * we could move to the monster - this is being more |
2277 | * literal on if we can see it. To know if we can actually |
2318 | * literal on if we can see it. To know if we can actually |
2278 | * move to the monster, we'd need the monster passed in or |
2319 | * move to the monster, we'd need the monster passed in or |
2279 | * at least its move type. |
2320 | * at least its move type. |
2280 | */ |
2321 | */ |
2281 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; |
2322 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
|
|
2323 | return 0; |
2282 | |
2324 | |
2283 | /* yes, can see. */ |
2325 | /* yes, can see. */ |
2284 | if(dir < 9) return 1; |
2326 | if (dir < 9) |
|
|
2327 | return 1; |
|
|
2328 | |
2285 | return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | |
2329 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2286 | can_see_monsterP(m,x,y, reduction_dir[dir][1]) | |
2330 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
2287 | can_see_monsterP(m,x,y, reduction_dir[dir][2]); |
2331 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2288 | } |
2332 | } |
2289 | |
2333 | |
2290 | |
|
|
2291 | |
|
|
2292 | /* |
2334 | /* |
2293 | * can_pick(picker, item): finds out if an object is possible to be |
2335 | * can_pick(picker, item): finds out if an object is possible to be |
2294 | * picked up by the picker. Returnes 1 if it can be |
2336 | * picked up by the picker. Returnes 1 if it can be |
2295 | * picked up, otherwise 0. |
2337 | * picked up, otherwise 0. |
2296 | * |
2338 | * |
2297 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2339 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2298 | * core dumps if they do. |
2340 | * core dumps if they do. |
2299 | * |
2341 | * |
2300 | * Add a check so we can't pick up invisible objects (0.93.8) |
2342 | * Add a check so we can't pick up invisible objects (0.93.8) |
2301 | */ |
2343 | */ |
2302 | |
2344 | int |
2303 | int can_pick(const object *who, const object *item) { |
2345 | can_pick (const object *who, const object *item) |
|
|
2346 | { |
2304 | return /*QUERY_FLAG(who,FLAG_WIZ)||*/ |
2347 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2305 | (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& |
2348 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2306 | !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && |
2349 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2307 | (who->type==PLAYER||item->weight<who->weight/3)); |
|
|
2308 | } |
2350 | } |
2309 | |
|
|
2310 | |
2351 | |
2311 | /* |
2352 | /* |
2312 | * create clone from object to another |
2353 | * create clone from object to another |
2313 | */ |
2354 | */ |
2314 | object *object_create_clone (object *asrc) { |
2355 | object * |
2315 | object *dst = NULL,*tmp,*src,*part,*prev, *item; |
2356 | object::deep_clone () |
|
|
2357 | { |
|
|
2358 | assert (("deep_clone called on non-head object", is_head ())); |
2316 | |
2359 | |
2317 | if(!asrc) return NULL; |
2360 | object *dst = clone (); |
2318 | src = asrc; |
|
|
2319 | if(src->head) |
|
|
2320 | src = src->head; |
|
|
2321 | |
2361 | |
2322 | prev = NULL; |
2362 | object *prev = dst; |
2323 | for(part = src; part; part = part->more) { |
2363 | for (object *part = this->more; part; part = part->more) |
2324 | tmp = get_object(); |
2364 | { |
2325 | copy_object(part,tmp); |
2365 | object *tmp = part->clone (); |
2326 | tmp->x -= src->x; |
|
|
2327 | tmp->y -= src->y; |
|
|
2328 | if(!part->head) { |
|
|
2329 | dst = tmp; |
|
|
2330 | tmp->head = NULL; |
|
|
2331 | } else { |
|
|
2332 | tmp->head = dst; |
2366 | tmp->head = dst; |
2333 | } |
|
|
2334 | tmp->more = NULL; |
|
|
2335 | if(prev) |
|
|
2336 | prev->more = tmp; |
2367 | prev->more = tmp; |
2337 | prev = tmp; |
2368 | prev = tmp; |
2338 | } |
2369 | } |
2339 | /*** copy inventory ***/ |
2370 | |
2340 | for(item = src->inv; item; item = item->below) { |
2371 | for (object *item = inv; item; item = item->below) |
2341 | (void) insert_ob_in_ob(object_create_clone(item),dst); |
2372 | insert_ob_in_ob (item->deep_clone (), dst); |
2342 | } |
|
|
2343 | |
2373 | |
2344 | return dst; |
2374 | return dst; |
2345 | } |
|
|
2346 | |
|
|
2347 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2348 | int was_destroyed (const object *op, tag_t old_tag) |
|
|
2349 | { |
|
|
2350 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2351 | * robust */ |
|
|
2352 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2353 | } |
|
|
2354 | |
|
|
2355 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2356 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2357 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2358 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2359 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2360 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2361 | |
|
|
2362 | object* load_object_str(const char *obstr) |
|
|
2363 | { |
|
|
2364 | object *op; |
|
|
2365 | char filename[MAX_BUF]; |
|
|
2366 | sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); |
|
|
2367 | |
|
|
2368 | FILE *tempfile=fopen(filename,"w"); |
|
|
2369 | if (tempfile == NULL) |
|
|
2370 | { |
|
|
2371 | LOG(llevError,"Error - Unable to access load object temp file\n"); |
|
|
2372 | return NULL; |
|
|
2373 | }; |
|
|
2374 | fprintf(tempfile,obstr); |
|
|
2375 | fclose(tempfile); |
|
|
2376 | |
|
|
2377 | op=get_object(); |
|
|
2378 | |
|
|
2379 | object_thawer thawer (filename); |
|
|
2380 | |
|
|
2381 | if (thawer) |
|
|
2382 | load_object(thawer,op,0); |
|
|
2383 | |
|
|
2384 | LOG(llevDebug," load str completed, object=%s\n", &op->name); |
|
|
2385 | CLEAR_FLAG(op,FLAG_REMOVED); |
|
|
2386 | |
|
|
2387 | return op; |
|
|
2388 | } |
2375 | } |
2389 | |
2376 | |
2390 | /* This returns the first object in who's inventory that |
2377 | /* This returns the first object in who's inventory that |
2391 | * has the same type and subtype match. |
2378 | * has the same type and subtype match. |
2392 | * returns NULL if no match. |
2379 | * returns NULL if no match. |
2393 | */ |
2380 | */ |
|
|
2381 | object * |
2394 | object *find_obj_by_type_subtype(const object *who, int type, int subtype) |
2382 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2395 | { |
2383 | { |
2396 | object *tmp; |
|
|
2397 | |
|
|
2398 | for (tmp=who->inv; tmp; tmp=tmp->below) |
2384 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2399 | if (tmp->type == type && tmp->subtype == subtype) return tmp; |
2385 | if (tmp->type == type && tmp->subtype == subtype) |
|
|
2386 | return tmp; |
2400 | |
2387 | |
2401 | return NULL; |
2388 | return 0; |
2402 | } |
2389 | } |
2403 | |
2390 | |
2404 | /* If ob has a field named key, return the link from the list, |
2391 | shstr_tmp |
2405 | * otherwise return NULL. |
2392 | object::kv_get (shstr_tmp key) const |
2406 | * |
2393 | { |
2407 | * key must be a passed in shared string - otherwise, this won't |
2394 | for (key_value *kv = key_values; kv; kv = kv->next) |
2408 | * do the desired thing. |
2395 | if (kv->key == key) |
2409 | */ |
2396 | return kv->value; |
2410 | key_value * get_ob_key_link(const object * ob, const char * key) { |
2397 | |
2411 | key_value * link; |
2398 | return shstr (); |
|
|
2399 | } |
|
|
2400 | |
|
|
2401 | void |
|
|
2402 | object::kv_set (shstr_tmp key, shstr_tmp value) |
|
|
2403 | { |
|
|
2404 | for (key_value *kv = key_values; kv; kv = kv->next) |
|
|
2405 | if (kv->key == key) |
|
|
2406 | { |
|
|
2407 | kv->value = value; |
|
|
2408 | return; |
|
|
2409 | } |
|
|
2410 | |
|
|
2411 | key_value *kv = new key_value; |
|
|
2412 | |
|
|
2413 | kv->next = key_values; |
|
|
2414 | kv->key = key; |
|
|
2415 | kv->value = value; |
|
|
2416 | |
|
|
2417 | key_values = kv; |
|
|
2418 | } |
|
|
2419 | |
|
|
2420 | void |
|
|
2421 | object::kv_del (shstr_tmp key) |
|
|
2422 | { |
|
|
2423 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2424 | if ((*kvp)->key == key) |
|
|
2425 | { |
|
|
2426 | key_value *kv = *kvp; |
|
|
2427 | *kvp = (*kvp)->next; |
|
|
2428 | delete kv; |
|
|
2429 | return; |
|
|
2430 | } |
|
|
2431 | } |
|
|
2432 | |
|
|
2433 | object::depth_iterator::depth_iterator (object *container) |
|
|
2434 | : iterator_base (container) |
|
|
2435 | { |
|
|
2436 | while (item->inv) |
|
|
2437 | item = item->inv; |
|
|
2438 | } |
|
|
2439 | |
|
|
2440 | void |
|
|
2441 | object::depth_iterator::next () |
|
|
2442 | { |
|
|
2443 | if (item->below) |
2412 | |
2444 | { |
2413 | for (link = ob->key_values; link != NULL; link = link->next) { |
2445 | item = item->below; |
2414 | if (link->key == key) { |
2446 | |
2415 | return link; |
2447 | while (item->inv) |
|
|
2448 | item = item->inv; |
|
|
2449 | } |
|
|
2450 | else |
|
|
2451 | item = item->env; |
|
|
2452 | } |
|
|
2453 | |
|
|
2454 | const char * |
|
|
2455 | object::flag_desc (char *desc, int len) const |
|
|
2456 | { |
|
|
2457 | char *p = desc; |
|
|
2458 | bool first = true; |
|
|
2459 | |
|
|
2460 | *p = 0; |
|
|
2461 | |
|
|
2462 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2463 | { |
|
|
2464 | if (len <= 10) // magic constant! |
|
|
2465 | { |
|
|
2466 | snprintf (p, len, ",..."); |
|
|
2467 | break; |
2416 | } |
2468 | } |
2417 | } |
|
|
2418 | |
|
|
2419 | return NULL; |
|
|
2420 | } |
|
|
2421 | |
2469 | |
2422 | /* |
2470 | if (flag [i]) |
2423 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2424 | * |
|
|
2425 | * The argument doesn't need to be a shared string. |
|
|
2426 | * |
|
|
2427 | * The returned string is shared. |
|
|
2428 | */ |
|
|
2429 | const char * get_ob_key_value(const object * op, const char * const key) { |
|
|
2430 | key_value * link; |
|
|
2431 | const char * canonical_key; |
|
|
2432 | |
|
|
2433 | canonical_key = shstr::find (key); |
|
|
2434 | |
|
|
2435 | if (canonical_key == NULL) { |
|
|
2436 | /* 1. There being a field named key on any object |
|
|
2437 | * implies there'd be a shared string to find. |
|
|
2438 | * 2. Since there isn't, no object has this field. |
|
|
2439 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2440 | */ |
2471 | { |
2441 | return NULL; |
2472 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
2442 | } |
2473 | len -= cnt; |
2443 | |
2474 | p += cnt; |
2444 | /* This is copied from get_ob_key_link() above - |
2475 | first = false; |
2445 | * only 4 lines, and saves the function call overhead. |
|
|
2446 | */ |
|
|
2447 | for (link = op->key_values; link != NULL; link = link->next) { |
|
|
2448 | if (link->key == canonical_key) { |
|
|
2449 | return link->value; |
|
|
2450 | } |
2476 | } |
2451 | } |
2477 | } |
|
|
2478 | |
|
|
2479 | return desc; |
|
|
2480 | } |
|
|
2481 | |
|
|
2482 | // return a suitable string describing an object in enough detail to find it |
|
|
2483 | const char * |
|
|
2484 | object::debug_desc (char *info) const |
|
|
2485 | { |
|
|
2486 | char flagdesc[512]; |
|
|
2487 | char info2[256 * 4]; |
|
|
2488 | char *p = info; |
|
|
2489 | |
|
|
2490 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
|
|
2491 | count, |
|
|
2492 | uuid.c_str (), |
|
|
2493 | &name, |
|
|
2494 | title ? ",title:\"" : "", |
|
|
2495 | title ? (const char *)title : "", |
|
|
2496 | title ? "\"" : "", |
|
|
2497 | flag_desc (flagdesc, 512), type); |
|
|
2498 | |
|
|
2499 | if (!flag[FLAG_REMOVED] && env) |
|
|
2500 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2501 | |
|
|
2502 | if (map) |
|
|
2503 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
|
|
2504 | |
|
|
2505 | return info; |
|
|
2506 | } |
|
|
2507 | |
|
|
2508 | const char * |
|
|
2509 | object::debug_desc () const |
|
|
2510 | { |
|
|
2511 | static char info[3][256 * 4]; |
|
|
2512 | static int info_idx; |
|
|
2513 | |
|
|
2514 | return debug_desc (info [++info_idx % 3]); |
|
|
2515 | } |
|
|
2516 | |
|
|
2517 | struct region * |
|
|
2518 | object::region () const |
|
|
2519 | { |
|
|
2520 | return map ? map->region (x, y) |
|
|
2521 | : region::default_region (); |
|
|
2522 | } |
|
|
2523 | |
|
|
2524 | void |
|
|
2525 | object::open_container (object *new_container) |
|
|
2526 | { |
|
|
2527 | if (container == new_container) |
2452 | return NULL; |
2528 | return; |
2453 | } |
|
|
2454 | |
2529 | |
|
|
2530 | object *old_container = container; |
2455 | |
2531 | |
2456 | /* |
2532 | if (old_container) |
2457 | * Updates the canonical_key in op to value. |
|
|
2458 | * |
|
|
2459 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2460 | * |
|
|
2461 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2462 | * keys. |
|
|
2463 | * |
|
|
2464 | * Returns TRUE on success. |
|
|
2465 | */ |
|
|
2466 | int set_ob_key_value_s(object * op, const shstr &canonical_key, const char * value, int add_key) { |
|
|
2467 | key_value * field = NULL, *last=NULL; |
|
|
2468 | |
2533 | { |
2469 | for (field=op->key_values; field != NULL; field=field->next) { |
2534 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2470 | if (field->key != canonical_key) { |
2535 | return; |
2471 | last = field; |
2536 | |
2472 | continue; |
2537 | #if 0 |
|
|
2538 | // remove the "Close old_container" object. |
|
|
2539 | if (object *closer = old_container->inv) |
|
|
2540 | if (closer->type == CLOSE_CON) |
|
|
2541 | closer->destroy (); |
|
|
2542 | #endif |
|
|
2543 | |
|
|
2544 | // make sure the container is available |
|
|
2545 | esrv_send_item (this, old_container); |
|
|
2546 | |
|
|
2547 | old_container->flag [FLAG_APPLIED] = false; |
|
|
2548 | container = 0; |
|
|
2549 | |
|
|
2550 | // client needs item update to make it work, client bug requires this to be separate |
|
|
2551 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2552 | |
|
|
2553 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
|
|
2554 | play_sound (sound_find ("chest_close")); |
|
|
2555 | } |
|
|
2556 | |
|
|
2557 | if (new_container) |
|
|
2558 | { |
|
|
2559 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2560 | return; |
|
|
2561 | |
|
|
2562 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2563 | #if 0 |
|
|
2564 | // insert the "Close Container" object. |
|
|
2565 | if (archetype *closer = new_container->other_arch) |
|
|
2566 | { |
|
|
2567 | object *closer = new_container->other_arch->instance (); |
|
|
2568 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2569 | new_container->insert (closer); |
2473 | } |
2570 | } |
|
|
2571 | #endif |
|
|
2572 | |
|
|
2573 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
|
|
2574 | |
|
|
2575 | // make sure the container is available, client bug requires this to be separate |
|
|
2576 | esrv_send_item (this, new_container); |
|
|
2577 | |
|
|
2578 | new_container->flag [FLAG_APPLIED] = true; |
|
|
2579 | container = new_container; |
|
|
2580 | |
|
|
2581 | // client needs flag change |
|
|
2582 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2583 | esrv_send_inventory (this, new_container); |
|
|
2584 | play_sound (sound_find ("chest_open")); |
2474 | |
2585 | } |
2475 | if (value) |
2586 | // else if (!old_container->env && contr && contr->ns) |
2476 | field->value = value; |
2587 | // contr->ns->floorbox_reset (); |
2477 | else { |
2588 | } |
2478 | /* Basically, if the archetype has this key set, |
|
|
2479 | * we need to store the null value so when we save |
|
|
2480 | * it, we save the empty value so that when we load, |
|
|
2481 | * we get this value back again. |
|
|
2482 | */ |
|
|
2483 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
|
|
2484 | field->value = 0; |
|
|
2485 | else |
|
|
2486 | { |
|
|
2487 | if (last) last->next = field->next; |
|
|
2488 | else op->key_values = field->next; |
|
|
2489 | |
2589 | |
2490 | delete field; |
2590 | object * |
2491 | } |
2591 | object::force_find (shstr_tmp name) |
2492 | } |
2592 | { |
2493 | return TRUE; |
2593 | /* cycle through his inventory to look for the MARK we want to |
2494 | } |
2594 | * place |
2495 | /* IF we get here, key doesn't exist */ |
2595 | */ |
|
|
2596 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2597 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2598 | return splay (tmp); |
2496 | |
2599 | |
2497 | /* No field, we'll have to add it. */ |
2600 | return 0; |
|
|
2601 | } |
|
|
2602 | |
|
|
2603 | //-GPL |
|
|
2604 | |
|
|
2605 | void |
|
|
2606 | object::force_set_timer (int duration) |
|
|
2607 | { |
|
|
2608 | this->duration = 1; |
|
|
2609 | this->speed_left = -1.f; |
|
|
2610 | |
|
|
2611 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2612 | } |
|
|
2613 | |
|
|
2614 | object * |
|
|
2615 | object::force_add (shstr_tmp name, int duration) |
|
|
2616 | { |
|
|
2617 | if (object *force = force_find (name)) |
|
|
2618 | force->destroy (); |
|
|
2619 | |
|
|
2620 | object *force = get_archetype (FORCE_NAME); |
|
|
2621 | |
|
|
2622 | force->slaying = name; |
|
|
2623 | force->force_set_timer (duration); |
|
|
2624 | force->flag [FLAG_APPLIED] = true; |
|
|
2625 | |
|
|
2626 | return insert (force); |
|
|
2627 | } |
|
|
2628 | |
|
|
2629 | void |
|
|
2630 | object::play_sound (faceidx sound) const |
|
|
2631 | { |
|
|
2632 | if (!sound) |
|
|
2633 | return; |
|
|
2634 | |
|
|
2635 | if (is_on_map ()) |
|
|
2636 | map->play_sound (sound, x, y); |
|
|
2637 | else if (object *pl = in_player ()) |
|
|
2638 | pl->contr->play_sound (sound); |
|
|
2639 | } |
|
|
2640 | |
|
|
2641 | void |
|
|
2642 | object::say_msg (const char *msg) const |
|
|
2643 | { |
|
|
2644 | if (is_on_map ()) |
|
|
2645 | map->say_msg (msg, x, y); |
|
|
2646 | else if (object *pl = in_player ()) |
|
|
2647 | pl->contr->play_sound (sound); |
|
|
2648 | } |
|
|
2649 | |
|
|
2650 | void |
|
|
2651 | object::make_noise () |
|
|
2652 | { |
|
|
2653 | // we do not model noise in the map, so instead put |
|
|
2654 | // a temporary light into the noise source |
|
|
2655 | // could use the map instead, but that's less reliable for our |
|
|
2656 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2657 | |
|
|
2658 | // currently only works sensibly for players |
|
|
2659 | if (!is_player ()) |
|
|
2660 | return; |
|
|
2661 | |
|
|
2662 | // find old force, or create new one |
|
|
2663 | object *force = force_find (shstr_noise_force); |
|
|
2664 | |
|
|
2665 | if (force) |
|
|
2666 | force->speed_left = -1.f; // patch old speed up |
|
|
2667 | else |
2498 | |
2668 | { |
2499 | if (!add_key) { |
2669 | force = archetype::get (shstr_noise_force); |
2500 | return FALSE; |
2670 | |
2501 | } |
2671 | force->slaying = shstr_noise_force; |
2502 | /* There isn't any good reason to store a null |
2672 | force->stats.food = 1; |
2503 | * value in the key/value list. If the archetype has |
2673 | force->speed_left = -1.f; |
2504 | * this key, then we should also have it, so shouldn't |
2674 | |
2505 | * be here. If user wants to store empty strings, |
2675 | force->set_speed (1.f / 4.f); |
2506 | * should pass in "" |
2676 | force->flag [FLAG_IS_USED_UP] = true; |
2507 | */ |
2677 | force->flag [FLAG_APPLIED] = true; |
2508 | if (value == NULL) return TRUE; |
2678 | |
|
|
2679 | insert (force); |
2509 | |
2680 | } |
2510 | field = new key_value; |
|
|
2511 | |
|
|
2512 | field->key = canonical_key; |
|
|
2513 | field->value = value; |
|
|
2514 | /* Usual prepend-addition. */ |
|
|
2515 | field->next = op->key_values; |
|
|
2516 | op->key_values = field; |
|
|
2517 | |
|
|
2518 | return TRUE; |
|
|
2519 | } |
2681 | } |
2520 | |
2682 | |
2521 | /* |
|
|
2522 | * Updates the key in op to value. |
|
|
2523 | * |
|
|
2524 | * If add_key is FALSE, this will only update existing keys, |
|
|
2525 | * and not add new ones. |
|
|
2526 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2527 | * |
|
|
2528 | * Returns TRUE on success. |
|
|
2529 | */ |
|
|
2530 | int set_ob_key_value(object * op, const char *key, const char * value, int add_key) |
|
|
2531 | { |
|
|
2532 | shstr key_ (key); |
|
|
2533 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2534 | } |
|
|