1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
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|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
77 | CALL_END; |
79 | } |
78 | } |
80 | |
79 | |
81 | static void |
80 | static void |
82 | read_uuid (void) |
81 | read_uuid () |
83 | { |
82 | { |
84 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
85 | |
84 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
86 | |
… | |
… | |
248 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
249 | * check weight |
248 | * check weight |
250 | */ |
249 | */ |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
252 | { |
251 | { |
253 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
254 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
255 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
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|
257 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
258 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
|
|
257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
259 | return 0; |
258 | return 0; |
260 | |
259 | |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
262 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
263 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
284 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
285 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
286 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
287 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
288 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
290 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
291 | || ob1->material != ob2->material |
290 | || ob1->material != ob2->material |
292 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
293 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
294 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
… | |
… | |
687 | tail = new_link; |
686 | tail = new_link; |
688 | } |
687 | } |
689 | } |
688 | } |
690 | } |
689 | } |
691 | |
690 | |
692 | if (speed < 0) |
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693 | dst->speed_left -= rndm (); |
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|
694 | |
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|
695 | dst->activate (); |
691 | dst->activate (); |
696 | } |
692 | } |
697 | |
693 | |
698 | void |
694 | void |
699 | object::instantiate () |
695 | object::instantiate () |
700 | { |
696 | { |
701 | if (!uuid.seq) // HACK |
697 | if (!uuid.seq) // HACK |
702 | uuid = UUID::gen (); |
698 | uuid = UUID::gen (); |
703 | |
699 | |
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|
700 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
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|
701 | if (flag [FLAG_RANDOM_SPEED] && speed) |
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|
702 | speed_left = - speed - rndm (); // TODO animation |
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|
703 | else |
704 | speed_left = -0.1f; |
704 | speed_left = -1.; |
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|
705 | |
705 | /* copy the body_info to the body_used - this is only really |
706 | /* copy the body_info to the body_used - this is only really |
706 | * need for monsters, but doesn't hurt to do it for everything. |
707 | * need for monsters, but doesn't hurt to do it for everything. |
707 | * by doing so, when a monster is created, it has good starting |
708 | * by doing so, when a monster is created, it has good starting |
708 | * values for the body_used info, so when items are created |
709 | * values for the body_used info, so when items are created |
709 | * for it, they can be properly equipped. |
710 | * for it, they can be properly equipped. |
… | |
… | |
717 | object * |
718 | object * |
718 | object::clone () |
719 | object::clone () |
719 | { |
720 | { |
720 | object *neu = create (); |
721 | object *neu = create (); |
721 | copy_to (neu); |
722 | copy_to (neu); |
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|
723 | |
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|
724 | // TODO: unclean state changes, should not be done in clone AND instantiate |
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|
725 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
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|
726 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
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|
727 | |
722 | neu->map = map; // not copied by copy_to |
728 | neu->map = map; // not copied by copy_to |
723 | return neu; |
729 | return neu; |
724 | } |
730 | } |
725 | |
731 | |
726 | /* |
732 | /* |
… | |
… | |
845 | { |
851 | { |
846 | SET_FLAG (this, FLAG_REMOVED); |
852 | SET_FLAG (this, FLAG_REMOVED); |
847 | |
853 | |
848 | //expmul = 1.0; declared const for the time being |
854 | //expmul = 1.0; declared const for the time being |
849 | face = blank_face; |
855 | face = blank_face; |
850 | material = &material_null; |
856 | material = MATERIAL_NULL; |
851 | } |
857 | } |
852 | |
858 | |
853 | object::~object () |
859 | object::~object () |
854 | { |
860 | { |
855 | unlink (); |
861 | unlink (); |
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… | |
1126 | |
1132 | |
1127 | above = 0; |
1133 | above = 0; |
1128 | below = 0; |
1134 | below = 0; |
1129 | env = 0; |
1135 | env = 0; |
1130 | |
1136 | |
1131 | /* NO_FIX_PLAYER is set when a great many changes are being |
1137 | if (pl && pl->is_player ()) |
1132 | * made to players inventory. If set, avoiding the call |
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1133 | * to save cpu time. |
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|
1134 | */ |
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1135 | if (pl) |
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1136 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
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|
1137 | { |
1138 | { |
1138 | pl->update_stats (); |
1139 | pl->contr->queue_stats_update (); |
1139 | |
1140 | |
1140 | if (glow_radius && pl->is_on_map ()) |
1141 | if (glow_radius && pl->is_on_map ()) |
1141 | update_all_los (pl->map, pl->x, pl->y); |
1142 | update_all_los (pl->map, pl->x, pl->y); |
1142 | } |
1143 | } |
1143 | } |
1144 | } |
1144 | else if (map) |
1145 | else if (map) |
1145 | { |
1146 | { |
1146 | map->dirty = true; |
1147 | map->dirty = true; |
1147 | mapspace &ms = this->ms (); |
1148 | mapspace &ms = this->ms (); |
… | |
… | |
1267 | |
1268 | |
1268 | object *prev = this; |
1269 | object *prev = this; |
1269 | |
1270 | |
1270 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1271 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1271 | { |
1272 | { |
1272 | object *op = arch_to_object (at); |
1273 | object *op = at->instance (); |
1273 | |
1274 | |
1274 | op->name = name; |
1275 | op->name = name; |
1275 | op->name_pl = name_pl; |
1276 | op->name_pl = name_pl; |
1276 | op->title = title; |
1277 | op->title = title; |
1277 | |
1278 | |
… | |
… | |
1552 | |
1553 | |
1553 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1554 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1554 | if (tmp->arch->archname == archname) /* same archetype */ |
1555 | if (tmp->arch->archname == archname) /* same archetype */ |
1555 | tmp->destroy (); |
1556 | tmp->destroy (); |
1556 | |
1557 | |
1557 | object *tmp = arch_to_object (archetype::find (archname)); |
1558 | object *tmp = archetype::find (archname)->instance (); |
1558 | |
1559 | |
1559 | tmp->x = op->x; |
1560 | tmp->x = op->x; |
1560 | tmp->y = op->y; |
1561 | tmp->y = op->y; |
1561 | |
1562 | |
1562 | insert_ob_in_map (tmp, op->map, op, 0); |
1563 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1738 | if (op->glow_radius && is_on_map ()) |
1739 | if (op->glow_radius && is_on_map ()) |
1739 | { |
1740 | { |
1740 | update_stats (); |
1741 | update_stats (); |
1741 | update_all_los (map, x, y); |
1742 | update_all_los (map, x, y); |
1742 | } |
1743 | } |
1743 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1744 | else if (is_player ()) |
1744 | // if this is a player's inventory, update stats |
1745 | // if this is a player's inventory, update stats |
1745 | update_stats (); |
1746 | contr->queue_stats_update (); |
1746 | |
1747 | |
1747 | INVOKE_OBJECT (INSERT, this); |
1748 | INVOKE_OBJECT (INSERT, this); |
1748 | |
1749 | |
1749 | return op; |
1750 | return op; |
1750 | } |
1751 | } |
… | |
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2561 | // TODO: this does not seem to serve any purpose anymore? |
2562 | // TODO: this does not seem to serve any purpose anymore? |
2562 | #if 0 |
2563 | #if 0 |
2563 | // insert the "Close Container" object. |
2564 | // insert the "Close Container" object. |
2564 | if (archetype *closer = new_container->other_arch) |
2565 | if (archetype *closer = new_container->other_arch) |
2565 | { |
2566 | { |
2566 | object *closer = arch_to_object (new_container->other_arch); |
2567 | object *closer = new_container->other_arch->instance (); |
2567 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2568 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2568 | new_container->insert (closer); |
2569 | new_container->insert (closer); |
2569 | } |
2570 | } |
2570 | #endif |
2571 | #endif |
2571 | |
2572 | |