1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | uint32_t mapspace::smellcount = 10000; |
37 | uint32_t mapspace::smellcount = 10000; |
38 | |
38 | |
39 | objectvec objects; |
39 | objectvec objects; |
40 | activevec actives; |
40 | activevec actives; |
|
|
41 | |
|
|
42 | freelist_item *object::freelist; |
|
|
43 | uint32_t object::object_count; |
|
|
44 | uint32_t object::free_count; |
|
|
45 | uint32_t object::create_count; |
|
|
46 | uint32_t object::destroy_count; |
41 | |
47 | |
42 | //+GPL |
48 | //+GPL |
43 | |
49 | |
44 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
45 | 0, |
51 | 0, |
… | |
… | |
266 | * This is to the comparison of the flags below will be OK. We |
272 | * This is to the comparison of the flags below will be OK. We |
267 | * just can't ignore the been applied or identified flags, as they |
273 | * just can't ignore the been applied or identified flags, as they |
268 | * are not equal - just if it has been identified, the been_applied |
274 | * are not equal - just if it has been identified, the been_applied |
269 | * flags lose any meaning. |
275 | * flags lose any meaning. |
270 | */ |
276 | */ |
271 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
277 | if (ob1->flag [FLAG_IDENTIFIED]) |
272 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
278 | ob1->set_flag (FLAG_BEEN_APPLIED); |
273 | |
279 | |
274 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
280 | if (ob2->flag [FLAG_IDENTIFIED]) |
275 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
281 | ob2->set_flag (FLAG_BEEN_APPLIED); |
276 | |
282 | |
277 | if (ob1->arch->archname != ob2->arch->archname |
283 | if (ob1->arch->archname != ob2->arch->archname |
278 | || ob1->name != ob2->name |
284 | || ob1->name != ob2->name |
279 | || ob1->title != ob2->title |
285 | || ob1->title != ob2->title |
280 | || ob1->msg != ob2->msg |
286 | || ob1->msg != ob2->msg |
… | |
… | |
329 | |
335 | |
330 | /* Don't merge objects that are applied. With the new 'body' code, |
336 | /* Don't merge objects that are applied. With the new 'body' code, |
331 | * it is possible for most any character to have more than one of |
337 | * it is possible for most any character to have more than one of |
332 | * some items equipped, and we don't want those to merge. |
338 | * some items equipped, and we don't want those to merge. |
333 | */ |
339 | */ |
334 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
340 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
335 | return 0; |
341 | return 0; |
336 | |
342 | |
337 | /* Note sure why the following is the case - either the object has to |
343 | /* Note sure why the following is the case - either the object has to |
338 | * be animated or have a very low speed. Is this an attempted monster |
344 | * be animated or have a very low speed. Is this an attempted monster |
339 | * check? |
345 | * check? |
340 | */ |
346 | */ |
341 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
347 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
342 | return 0; |
348 | return 0; |
343 | |
349 | |
344 | switch (ob1->type) |
350 | switch (ob1->type) |
345 | { |
351 | { |
346 | case SCROLL: |
352 | case SCROLL: |
… | |
… | |
477 | |
483 | |
478 | sum = weight_adjust_for (this, sum); |
484 | sum = weight_adjust_for (this, sum); |
479 | |
485 | |
480 | if (sum != carrying) |
486 | if (sum != carrying) |
481 | { |
487 | { |
|
|
488 | if (carrying != sum)//D |
|
|
489 | LOG (llevDebug, "updating weight got %ld, expected %ld (%s)\n", |
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|
490 | (long long)sum, (long long)carrying, debug_desc ()); |
|
|
491 | |
482 | carrying = sum; |
492 | carrying = sum; |
483 | |
493 | |
484 | if (object *pl = visible_to ()) |
494 | if (object *pl = visible_to ()) |
485 | if (pl != this) // player is handled lazily |
495 | if (pl != this) // player is handled lazily |
486 | esrv_update_item (UPD_WEIGHT, pl, this); |
496 | esrv_update_item (UPD_WEIGHT, pl, this); |
… | |
… | |
514 | object * |
524 | object * |
515 | find_object (tag_t i) |
525 | find_object (tag_t i) |
516 | { |
526 | { |
517 | for_all_objects (op) |
527 | for_all_objects (op) |
518 | if (op->count == i) |
528 | if (op->count == i) |
|
|
529 | return op; |
|
|
530 | |
|
|
531 | return 0; |
|
|
532 | } |
|
|
533 | |
|
|
534 | /* |
|
|
535 | * Returns the object which has the uuid equal to the argument. |
|
|
536 | * MOAR VERRRY slow. |
|
|
537 | */ |
|
|
538 | |
|
|
539 | object * |
|
|
540 | find_object_uuid (UUID i) |
|
|
541 | { |
|
|
542 | for_all_objects (op) |
|
|
543 | if (op->uuid == i) |
519 | return op; |
544 | return op; |
520 | |
545 | |
521 | return 0; |
546 | return 0; |
522 | } |
547 | } |
523 | |
548 | |
… | |
… | |
557 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
582 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
558 | return; |
583 | return; |
559 | } |
584 | } |
560 | |
585 | |
561 | this->owner = owner; |
586 | this->owner = owner; |
562 | } |
|
|
563 | |
|
|
564 | int |
|
|
565 | object::slottype () const |
|
|
566 | { |
|
|
567 | if (type == SKILL) |
|
|
568 | { |
|
|
569 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
570 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
571 | } |
|
|
572 | else |
|
|
573 | { |
|
|
574 | if (slot [body_combat].info) return slot_combat; |
|
|
575 | if (slot [body_range ].info) return slot_ranged; |
|
|
576 | } |
|
|
577 | |
|
|
578 | return slot_none; |
|
|
579 | } |
|
|
580 | |
|
|
581 | bool |
|
|
582 | object::change_weapon (object *ob) |
|
|
583 | { |
|
|
584 | if (current_weapon == ob) |
|
|
585 | return true; |
|
|
586 | |
|
|
587 | if (chosen_skill) |
|
|
588 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
589 | |
|
|
590 | current_weapon = ob; |
|
|
591 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
592 | |
|
|
593 | if (chosen_skill) |
|
|
594 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
595 | |
|
|
596 | update_stats (); |
|
|
597 | |
|
|
598 | if (ob) |
|
|
599 | { |
|
|
600 | // now check wether any body locations became invalid, in which case |
|
|
601 | // we cannot apply the weapon at the moment. |
|
|
602 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
603 | if (slot[i].used < 0) |
|
|
604 | { |
|
|
605 | current_weapon = chosen_skill = 0; |
|
|
606 | update_stats (); |
|
|
607 | |
|
|
608 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
609 | "You try to balance all your items at once, " |
|
|
610 | "but the %s is just too much for your body. " |
|
|
611 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
612 | "how many items you cna wera on a specific body part.]", &ob->name); |
|
|
613 | return false; |
|
|
614 | } |
|
|
615 | |
|
|
616 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
617 | } |
|
|
618 | else |
|
|
619 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
620 | |
|
|
621 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
622 | { |
|
|
623 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
624 | &name, ob->debug_desc ()); |
|
|
625 | return false; |
|
|
626 | } |
|
|
627 | |
|
|
628 | return true; |
|
|
629 | } |
587 | } |
630 | |
588 | |
631 | /* Zero the key_values on op, decrementing the shared-string |
589 | /* Zero the key_values on op, decrementing the shared-string |
632 | * refcounts and freeing the links. |
590 | * refcounts and freeing the links. |
633 | */ |
591 | */ |
… | |
… | |
735 | * be called to update the face variable, _and_ how it looks on the map. |
693 | * be called to update the face variable, _and_ how it looks on the map. |
736 | */ |
694 | */ |
737 | void |
695 | void |
738 | update_turn_face (object *op) |
696 | update_turn_face (object *op) |
739 | { |
697 | { |
740 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
698 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
741 | return; |
699 | return; |
742 | |
700 | |
743 | SET_ANIMATION (op, op->direction); |
701 | SET_ANIMATION (op, op->direction); |
744 | update_object (op, UP_OBJ_FACE); |
702 | update_object (op, UP_OBJ_FACE); |
745 | } |
703 | } |
… | |
… | |
811 | /* nop */; |
769 | /* nop */; |
812 | else if (action == UP_OBJ_INSERT) |
770 | else if (action == UP_OBJ_INSERT) |
813 | { |
771 | { |
814 | #if 0 |
772 | #if 0 |
815 | // this is likely overkill, TODO: revisit (schmorp) |
773 | // this is likely overkill, TODO: revisit (schmorp) |
816 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
774 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
817 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
775 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
818 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
776 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
819 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
777 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
820 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
778 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
821 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
779 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
822 | || (m.move_on | op->move_on ) != m.move_on |
780 | || (m.move_on | op->move_on ) != m.move_on |
823 | || (m.move_off | op->move_off ) != m.move_off |
781 | || (m.move_off | op->move_off ) != m.move_off |
824 | || (m.move_slow | op->move_slow) != m.move_slow |
782 | || (m.move_slow | op->move_slow) != m.move_slow |
825 | /* This isn't perfect, but I don't expect a lot of objects to |
783 | /* This isn't perfect, but I don't expect a lot of objects to |
826 | * have move_allow right now. |
784 | * have move_allow right now. |
… | |
… | |
847 | update_object (op->more, action); |
805 | update_object (op->more, action); |
848 | } |
806 | } |
849 | |
807 | |
850 | object::object () |
808 | object::object () |
851 | { |
809 | { |
852 | SET_FLAG (this, FLAG_REMOVED); |
810 | this->set_flag (FLAG_REMOVED); |
853 | |
811 | |
854 | //expmul = 1.0; declared const for the time being |
812 | //expmul = 1.0; declared const for the time being |
855 | face = blank_face; |
813 | face = blank_face; |
856 | material = MATERIAL_NULL; |
814 | material = MATERIAL_NULL; |
857 | } |
815 | } |
… | |
… | |
861 | unlink (); |
819 | unlink (); |
862 | |
820 | |
863 | free_key_values (this); |
821 | free_key_values (this); |
864 | } |
822 | } |
865 | |
823 | |
866 | static int object_count; |
|
|
867 | |
|
|
868 | void object::link () |
824 | void object::link () |
869 | { |
825 | { |
870 | assert (!index);//D |
826 | assert (!index);//D |
871 | uuid = UUID::gen (); |
827 | uuid = UUID::gen (); |
872 | count = ++object_count; |
|
|
873 | |
828 | |
874 | refcnt_inc (); |
829 | refcnt_inc (); |
875 | objects.insert (this); |
830 | objects.insert (this); |
|
|
831 | |
|
|
832 | ++create_count; |
|
|
833 | |
876 | } |
834 | } |
877 | |
835 | |
878 | void object::unlink () |
836 | void object::unlink () |
879 | { |
837 | { |
880 | if (!index) |
838 | if (!index) |
881 | return; |
839 | return; |
|
|
840 | |
|
|
841 | ++destroy_count; |
882 | |
842 | |
883 | objects.erase (this); |
843 | objects.erase (this); |
884 | refcnt_dec (); |
844 | refcnt_dec (); |
885 | } |
845 | } |
886 | |
846 | |
… | |
… | |
991 | map->insert (op, x, y); |
951 | map->insert (op, x, y); |
992 | } |
952 | } |
993 | } |
953 | } |
994 | } |
954 | } |
995 | |
955 | |
|
|
956 | /* |
|
|
957 | * Remove and free all objects in the inventory of the given object. |
|
|
958 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
959 | * well, so we can (and have to!) take shortcuts. |
|
|
960 | */ |
|
|
961 | void |
|
|
962 | object::destroy_inv_fast () |
|
|
963 | { |
|
|
964 | while (object *op = inv) |
|
|
965 | { |
|
|
966 | // remove from object the fast way |
|
|
967 | op->flag [FLAG_REMOVED] = true; |
|
|
968 | op->env = 0; |
|
|
969 | if ((inv = inv->below)) |
|
|
970 | inv->above = 0; |
|
|
971 | |
|
|
972 | // then destroy |
|
|
973 | op->destroy (); |
|
|
974 | } |
|
|
975 | } |
|
|
976 | |
|
|
977 | void |
|
|
978 | object::freelist_free (int count) |
|
|
979 | { |
|
|
980 | while (count-- && freelist) |
|
|
981 | { |
|
|
982 | freelist_item *next = freelist->next; |
|
|
983 | // count is being "destroyed" |
|
|
984 | |
|
|
985 | sfree ((char *)freelist, sizeof (object)); |
|
|
986 | |
|
|
987 | freelist = next; |
|
|
988 | --free_count; |
|
|
989 | } |
|
|
990 | } |
|
|
991 | |
|
|
992 | object * |
996 | object *object::create () |
993 | object::create () |
997 | { |
994 | { |
998 | object *op = new object; |
995 | object *op; |
|
|
996 | |
|
|
997 | if (freelist) |
|
|
998 | { |
|
|
999 | freelist_item li = *freelist; |
|
|
1000 | memset (freelist, 0, sizeof (object)); |
|
|
1001 | |
|
|
1002 | op = new (freelist) object; |
|
|
1003 | op->count = li.count; |
|
|
1004 | |
|
|
1005 | freelist = li.next; |
|
|
1006 | --free_count; |
|
|
1007 | } |
|
|
1008 | else |
|
|
1009 | { |
|
|
1010 | void *ni = salloc0<char> (sizeof (object)); |
|
|
1011 | |
|
|
1012 | op = new(ni) object; |
|
|
1013 | |
|
|
1014 | op->count = ++object_count; |
|
|
1015 | } |
|
|
1016 | |
999 | op->link (); |
1017 | op->link (); |
|
|
1018 | |
1000 | return op; |
1019 | return op; |
1001 | } |
1020 | } |
1002 | |
1021 | |
|
|
1022 | void |
|
|
1023 | object::do_delete () |
|
|
1024 | { |
|
|
1025 | uint32_t count = this->count; |
|
|
1026 | |
|
|
1027 | this->~object (); |
|
|
1028 | |
|
|
1029 | freelist_item *li = (freelist_item *)this; |
|
|
1030 | li->next = freelist; |
|
|
1031 | li->count = count; |
|
|
1032 | |
|
|
1033 | freelist = li; |
|
|
1034 | ++free_count; |
|
|
1035 | } |
|
|
1036 | |
1003 | static struct freed_map : maptile |
1037 | static struct freed_map : maptile |
1004 | { |
1038 | { |
1005 | freed_map () |
1039 | freed_map () |
|
|
1040 | : maptile (3, 3) |
1006 | { |
1041 | { |
1007 | path = "<freed objects map>"; |
1042 | path = "<freed objects map>"; |
1008 | name = "/internal/freed_objects_map"; |
1043 | name = "/internal/freed_objects_map"; |
1009 | width = 3; |
|
|
1010 | height = 3; |
|
|
1011 | no_drop = 1; |
1044 | no_drop = 1; |
1012 | no_reset = 1; |
1045 | no_reset = 1; |
1013 | |
1046 | |
1014 | alloc (); |
|
|
1015 | in_memory = MAP_ACTIVE; |
1047 | in_memory = MAP_ACTIVE; |
1016 | } |
1048 | } |
1017 | |
1049 | |
1018 | ~freed_map () |
1050 | ~freed_map () |
1019 | { |
1051 | { |
… | |
… | |
1070 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1102 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1071 | head->destroy (); |
1103 | head->destroy (); |
1072 | return; |
1104 | return; |
1073 | } |
1105 | } |
1074 | |
1106 | |
1075 | destroy_inv (false); |
1107 | destroy_inv_fast (); |
1076 | |
1108 | |
1077 | if (is_head ()) |
1109 | if (is_head ()) |
1078 | if (sound_destroy) |
1110 | if (sound_destroy) |
1079 | play_sound (sound_destroy); |
1111 | play_sound (sound_destroy); |
1080 | else if (flag [FLAG_MONSTER]) |
1112 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1134 | below = 0; |
1166 | below = 0; |
1135 | env = 0; |
1167 | env = 0; |
1136 | |
1168 | |
1137 | if (pl && pl->is_player ()) |
1169 | if (pl && pl->is_player ()) |
1138 | { |
1170 | { |
|
|
1171 | if (expect_false (pl->contr->combat_ob == this)) |
|
|
1172 | { |
|
|
1173 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1174 | pl->contr->combat_ob = 0; |
|
|
1175 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1176 | } |
|
|
1177 | |
|
|
1178 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1179 | { |
|
|
1180 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1181 | pl->contr->ranged_ob = 0; |
|
|
1182 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1183 | } |
|
|
1184 | |
1139 | pl->contr->queue_stats_update (); |
1185 | pl->contr->queue_stats_update (); |
1140 | |
1186 | |
1141 | if (glow_radius && pl->is_on_map ()) |
1187 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1142 | update_all_los (pl->map, pl->x, pl->y); |
1188 | update_all_los (pl->map, pl->x, pl->y); |
1143 | } |
1189 | } |
1144 | } |
1190 | } |
1145 | else if (map) |
1191 | else if (map) |
1146 | { |
1192 | { |
… | |
… | |
1166 | else if (pl->container_ () == this) |
1212 | else if (pl->container_ () == this) |
1167 | { |
1213 | { |
1168 | // removing a container should close it |
1214 | // removing a container should close it |
1169 | close_container (); |
1215 | close_container (); |
1170 | } |
1216 | } |
1171 | |
1217 | else |
1172 | esrv_del_item (pl->contr, count); |
1218 | esrv_del_item (pl->contr, count); |
1173 | } |
1219 | } |
1174 | |
1220 | |
1175 | /* link the object above us */ |
1221 | /* link the object above us */ |
1176 | // re-link, make sure compiler can easily use cmove |
1222 | // re-link, make sure compiler can easily use cmove |
1177 | *(above ? &above->below : &ms.top) = below; |
1223 | *(above ? &above->below : &ms.top) = below; |
… | |
… | |
1316 | * Passing 0 for flag gives proper default values, so flag really only needs |
1362 | * Passing 0 for flag gives proper default values, so flag really only needs |
1317 | * to be set if special handling is needed. |
1363 | * to be set if special handling is needed. |
1318 | * |
1364 | * |
1319 | * Return value: |
1365 | * Return value: |
1320 | * new object if 'op' was merged with other object |
1366 | * new object if 'op' was merged with other object |
1321 | * NULL if 'op' was destroyed |
1367 | * NULL if there was an error (destroyed, blocked etc.) |
1322 | * just 'op' otherwise |
1368 | * just 'op' otherwise |
1323 | */ |
1369 | */ |
1324 | object * |
1370 | object * |
1325 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1371 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1326 | { |
1372 | { |
… | |
… | |
1363 | // from here :/ |
1409 | // from here :/ |
1364 | op->nrof += tmp->nrof; |
1410 | op->nrof += tmp->nrof; |
1365 | tmp->destroy (); |
1411 | tmp->destroy (); |
1366 | } |
1412 | } |
1367 | |
1413 | |
1368 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1414 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1369 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1415 | op->clr_flag (FLAG_INV_LOCKED); |
1370 | |
1416 | |
1371 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1417 | if (!op->flag [FLAG_ALIVE]) |
1372 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1418 | op->clr_flag (FLAG_NO_STEAL); |
1373 | |
1419 | |
1374 | if (flag & INS_BELOW_ORIGINATOR) |
1420 | if (flag & INS_BELOW_ORIGINATOR) |
1375 | { |
1421 | { |
1376 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1422 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1377 | { |
1423 | { |
… | |
… | |
1412 | * when lots of spells are cast in one area. Currently, it is presumed |
1458 | * when lots of spells are cast in one area. Currently, it is presumed |
1413 | * that flying non pickable objects are spell objects. |
1459 | * that flying non pickable objects are spell objects. |
1414 | */ |
1460 | */ |
1415 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1461 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1416 | { |
1462 | { |
1417 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1463 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1418 | floor = tmp; |
1464 | floor = tmp; |
1419 | |
1465 | |
1420 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1466 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1421 | { |
1467 | { |
1422 | /* We insert above top, so we want this object below this */ |
1468 | /* We insert above top, so we want this object below this */ |
1423 | top = tmp->below; |
1469 | top = tmp->below; |
1424 | break; |
1470 | break; |
1425 | } |
1471 | } |
… | |
… | |
1443 | && (op->face && !faces [op->face].visibility)) |
1489 | && (op->face && !faces [op->face].visibility)) |
1444 | { |
1490 | { |
1445 | object *last; |
1491 | object *last; |
1446 | |
1492 | |
1447 | for (last = top; last != floor; last = last->below) |
1493 | for (last = top; last != floor; last = last->below) |
1448 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1494 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1449 | break; |
1495 | break; |
1450 | |
1496 | |
1451 | /* Check to see if we found the object that blocks view, |
1497 | /* Check to see if we found the object that blocks view, |
1452 | * and make sure we have a below pointer for it so that |
1498 | * and make sure we have a below pointer for it so that |
1453 | * we can get inserted below this one, which requires we |
1499 | * we can get inserted below this one, which requires we |
… | |
… | |
1584 | || (items < m->max_items |
1630 | || (items < m->max_items |
1585 | && ms.volume () < m->max_volume)) |
1631 | && ms.volume () < m->max_volume)) |
1586 | return true; |
1632 | return true; |
1587 | |
1633 | |
1588 | if (originator && originator->is_player ()) |
1634 | if (originator && originator->is_player ()) |
1589 | originator->contr->failmsg (format ( |
1635 | originator->contr->failmsgf ( |
1590 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1636 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1591 | query_name () |
1637 | query_name () |
1592 | )); |
1638 | ); |
1593 | |
1639 | |
1594 | return false; |
1640 | return false; |
1595 | } |
1641 | } |
1596 | |
1642 | |
1597 | /* |
1643 | /* |
… | |
… | |
1771 | * on top. |
1817 | * on top. |
1772 | */ |
1818 | */ |
1773 | int |
1819 | int |
1774 | check_move_on (object *op, object *originator) |
1820 | check_move_on (object *op, object *originator) |
1775 | { |
1821 | { |
1776 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1822 | if (op->flag [FLAG_NO_APPLY]) |
1777 | return 0; |
1823 | return 0; |
1778 | |
1824 | |
1779 | object *tmp; |
1825 | object *tmp; |
1780 | maptile *m = op->map; |
1826 | maptile *m = op->map; |
1781 | int x = op->x, y = op->y; |
1827 | int x = op->x, y = op->y; |
… | |
… | |
1818 | * Second check makes sure that the movement types not being slowed |
1864 | * Second check makes sure that the movement types not being slowed |
1819 | * (~slow_move) is not blocked on this space - just because the |
1865 | * (~slow_move) is not blocked on this space - just because the |
1820 | * space doesn't slow down swimming (for example), if you can't actually |
1866 | * space doesn't slow down swimming (for example), if you can't actually |
1821 | * swim on that space, can't use it to avoid the penalty. |
1867 | * swim on that space, can't use it to avoid the penalty. |
1822 | */ |
1868 | */ |
1823 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1869 | if (!op->flag [FLAG_WIZPASS]) |
1824 | { |
1870 | { |
1825 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1871 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1826 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1872 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1827 | { |
1873 | { |
1828 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1874 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1959 | void |
2005 | void |
1960 | flag_inv (object *op, int flag) |
2006 | flag_inv (object *op, int flag) |
1961 | { |
2007 | { |
1962 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2008 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1963 | { |
2009 | { |
1964 | SET_FLAG (tmp, flag); |
2010 | tmp->set_flag (flag); |
1965 | flag_inv (tmp, flag); |
2011 | flag_inv (tmp, flag); |
1966 | } |
2012 | } |
1967 | } |
2013 | } |
1968 | |
2014 | |
1969 | /* |
2015 | /* |
… | |
… | |
1972 | void |
2018 | void |
1973 | unflag_inv (object *op, int flag) |
2019 | unflag_inv (object *op, int flag) |
1974 | { |
2020 | { |
1975 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2021 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1976 | { |
2022 | { |
1977 | CLEAR_FLAG (tmp, flag); |
2023 | tmp->clr_flag (flag); |
1978 | unflag_inv (tmp, flag); |
2024 | unflag_inv (tmp, flag); |
1979 | } |
2025 | } |
1980 | } |
2026 | } |
1981 | |
2027 | |
1982 | /* |
2028 | /* |
… | |
… | |
2182 | find_dir_2 (int x, int y) |
2228 | find_dir_2 (int x, int y) |
2183 | { |
2229 | { |
2184 | int q; |
2230 | int q; |
2185 | |
2231 | |
2186 | if (y) |
2232 | if (y) |
2187 | q = x * 100 / y; |
2233 | q = 128 * x / y; |
2188 | else if (x) |
2234 | else if (x) |
2189 | q = -300 * x; |
2235 | q = 512 * x; // to make it > 309 |
2190 | else |
2236 | else |
2191 | return 0; |
2237 | return 0; |
2192 | |
2238 | |
2193 | if (y > 0) |
2239 | if (y > 0) |
2194 | { |
2240 | { |
2195 | if (q < -242) |
2241 | if (q < -309) return 3; |
2196 | return 3; |
2242 | if (q < -52) return 2; |
2197 | if (q < -41) |
2243 | if (q < 52) return 1; |
2198 | return 2; |
2244 | if (q < 309) return 8; |
2199 | if (q < 41) |
2245 | |
2200 | return 1; |
|
|
2201 | if (q < 242) |
|
|
2202 | return 8; |
|
|
2203 | return 7; |
2246 | return 7; |
2204 | } |
2247 | } |
|
|
2248 | else |
|
|
2249 | { |
|
|
2250 | if (q < -309) return 7; |
|
|
2251 | if (q < -52) return 6; |
|
|
2252 | if (q < 52) return 5; |
|
|
2253 | if (q < 309) return 4; |
2205 | |
2254 | |
2206 | if (q < -242) |
|
|
2207 | return 7; |
2255 | return 3; |
2208 | if (q < -41) |
2256 | } |
2209 | return 6; |
|
|
2210 | if (q < 41) |
|
|
2211 | return 5; |
|
|
2212 | if (q < 242) |
|
|
2213 | return 4; |
|
|
2214 | |
|
|
2215 | return 3; |
|
|
2216 | } |
2257 | } |
2217 | |
2258 | |
2218 | /* |
2259 | /* |
2219 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2260 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2220 | * between two directions (which are expected to be absolute (see absdir()) |
2261 | * between two directions (which are expected to be absolute (see absdir()) |
2221 | */ |
2262 | */ |
2222 | int |
2263 | int |
2223 | dirdiff (int dir1, int dir2) |
2264 | dirdiff (int dir1, int dir2) |
2224 | { |
2265 | { |
2225 | int d; |
|
|
2226 | |
|
|
2227 | d = abs (dir1 - dir2); |
2266 | int d = abs (dir1 - dir2); |
2228 | if (d > 4) |
|
|
2229 | d = 8 - d; |
|
|
2230 | |
2267 | |
2231 | return d; |
2268 | return d > 4 ? 8 - d : d; |
2232 | } |
2269 | } |
2233 | |
2270 | |
2234 | /* peterm: |
2271 | /* peterm: |
2235 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2272 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2236 | * Basically, this is a table of directions, and what directions |
2273 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2342 | * Add a check so we can't pick up invisible objects (0.93.8) |
2379 | * Add a check so we can't pick up invisible objects (0.93.8) |
2343 | */ |
2380 | */ |
2344 | int |
2381 | int |
2345 | can_pick (const object *who, const object *item) |
2382 | can_pick (const object *who, const object *item) |
2346 | { |
2383 | { |
2347 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2384 | return /*who->flag [FLAG_WIZ]|| */ |
2348 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2385 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2349 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2386 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2350 | } |
2387 | } |
2351 | |
2388 | |
2352 | /* |
2389 | /* |
2353 | * create clone from object to another |
2390 | * create clone from object to another |
2354 | */ |
2391 | */ |
… | |
… | |
2678 | |
2715 | |
2679 | insert (force); |
2716 | insert (force); |
2680 | } |
2717 | } |
2681 | } |
2718 | } |
2682 | |
2719 | |
|
|
2720 | void object::change_move_type (MoveType mt) |
|
|
2721 | { |
|
|
2722 | if (move_type == mt) |
|
|
2723 | return; |
|
|
2724 | |
|
|
2725 | if (is_on_map ()) |
|
|
2726 | { |
|
|
2727 | // we are on the map, so handle move_on/off effects |
|
|
2728 | remove (); |
|
|
2729 | move_type = mt; |
|
|
2730 | map->insert (this, x, y, this); |
|
|
2731 | } |
|
|
2732 | else |
|
|
2733 | move_type = mt; |
|
|
2734 | } |
|
|
2735 | |
|
|
2736 | /* object should be a player. |
|
|
2737 | * we return the object the player has marked with the 'mark' command |
|
|
2738 | * below. If no match is found (or object has changed), we return |
|
|
2739 | * NULL. We leave it up to the calling function to print messages if |
|
|
2740 | * nothing is found. |
|
|
2741 | */ |
|
|
2742 | object * |
|
|
2743 | object::mark () const |
|
|
2744 | { |
|
|
2745 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2746 | return contr->mark; |
|
|
2747 | else |
|
|
2748 | return 0; |
|
|
2749 | } |
|
|
2750 | |