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Comparing deliantra/server/common/object.C (file contents):
Revision 1.31 by root, Mon Sep 11 23:33:27 2006 UTC vs.
Revision 1.57 by root, Sun Dec 3 02:46:33 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
37int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
38 38
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
41 40
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 43};
50}; 49};
51int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
55 131
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 133static int
58compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
59{ 135{
255 { 331 {
256 if (inv->inv) 332 if (inv->inv)
257 sum_weight (inv); 333 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 335 }
336
260 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
262 if (op->carrying != sum) 340 if (op->carrying != sum)
263 op->carrying = sum; 341 op->carrying = sum;
342
264 return sum; 343 return sum;
265} 344}
266 345
267/** 346/**
268 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 375 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
298 */ 377 */
299 378
300void 379char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 380dump_object (object *op)
356{ 381{
357 if (op == NULL) 382 if (!op)
358 { 383 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 384
366void 385 object_freezer freezer;
367dump_all_objects (void) 386 save_object (freezer, op, 3);
368{ 387 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 388}
377 389
378/* 390/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
400 */ 412 */
401 413
402object * 414object *
403find_object (tag_t i) 415find_object (tag_t i)
404{ 416{
405 object *op; 417 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 418 if (op->count == i)
409 break; 419 return op;
420
410 return op; 421 return 0;
411} 422}
412 423
413/* 424/*
414 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
417 */ 428 */
418 429
419object * 430object *
420find_object_name (const char *str) 431find_object_name (const char *str)
421{ 432{
422 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
423 object *op; 434 object *op;
424 435
425 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 437 if (op->name == str_)
427 break; 438 break;
428 439
429 return op; 440 return op;
430} 441}
431 442
432void 443void
433free_all_object_data () 444free_all_object_data ()
434{ 445{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 447}
458 448
459/* 449/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 451 * skill and experience objects.
531 521
532 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
533 523
534 expmul = 1.0; 524 expmul = 1.0;
535 face = blank_face; 525 face = blank_face;
536 attacked_by_count = -1;
537 526
538 if (settings.casting_time) 527 if (settings.casting_time)
539 casting_time = -1; 528 casting_time = -1;
540} 529}
541 530
836 825
837 if (op->more != NULL) 826 if (op->more != NULL)
838 update_object (op->more, action); 827 update_object (op->more, action);
839} 828}
840 829
841static unordered_vector<object *> mortals; 830object::vector object::mortals;
842static std::vector<object *> freed; 831object::vector object::objects; // not yet used
832object *object::first;
843 833
844void object::free_mortals () 834void object::free_mortals ()
845{ 835{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 837 if ((*i)->refcnt)
848 ++i; // further delay freeing 838 ++i; // further delay freeing
849 else 839 else
850 { 840 {
851 freed.push_back (*i);//D
852 //delete *i; 841 delete *i;
853 mortals.erase (i); 842 mortals.erase (i);
854 } 843 }
855 844
856 if (mortals.size())//D 845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D 850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
858} 852}
859 853
860object::object () 854object::object ()
861{ 855{
862 SET_FLAG (this, FLAG_REMOVED); 856 SET_FLAG (this, FLAG_REMOVED);
863 857
864 expmul = 1.0; 858 expmul = 1.0;
865 face = blank_face; 859 face = blank_face;
866 attacked_by_count = -1;
867} 860}
868 861
869object::~object () 862object::~object ()
870{ 863{
871 free_key_values (this); 864 free_key_values (this);
872} 865}
873 866
874void object::link () 867void object::link ()
875{ 868{
876 count = ++ob_count; 869 count = ++ob_count;
870 uuid = gen_uuid ();
877 871
878 prev = 0; 872 prev = 0;
879 next = objects; 873 next = object::first;
880 874
881 if (objects) 875 if (object::first)
882 objects->prev = this; 876 object::first->prev = this;
883 877
884 objects = this; 878 object::first = this;
885} 879}
886 880
887void object::unlink () 881void object::unlink ()
888{ 882{
889 count = 0; 883 if (this == object::first)
884 object::first = next;
890 885
891 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 887 if (prev) prev->next = next;
888 if (next) next->prev = prev;
889
895 prev = 0; 890 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 891 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 892}
907 893
908object *object::create () 894object *object::create ()
909{ 895{
910 object *
911 op;
912
913 if (freed.empty ())
914 op = new object; 896 object *op = new object;
915 else
916 {
917 // highly annoying, but the only way to get it stable right now
918 op = freed.back ();
919 freed.pop_back ();
920 op->~object ();
921 new ((void *) op) object;
922 }
923
924 op->link (); 897 op->link ();
925 return op; 898 return op;
926} 899}
927 900
928/* 901/*
930 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
931 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
932 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
933 * this function to succeed. 906 * this function to succeed.
934 * 907 *
935 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
936 * inventory to the ground. 909 * inventory to the ground.
937 */ 910 */
938void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
939{ 912{
940 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
941 return; 914 return;
942 915
916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
917 remove_friendly_object (this);
918
943 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
944 remove_ob (this); 920 remove_ob (this);
945 921
946 if (QUERY_FLAG (this, FLAG_FRIENDLY))
947 remove_friendly_object (this);
948
949 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
950 923
951 if (more) 924 if (more)
952 { 925 {
953 more->free (free_inventory); 926 more->destroy (destroy_inventory);
954 more = 0; 927 more = 0;
955 } 928 }
956 929
957 if (inv) 930 if (inv)
958 { 931 {
959 /* Only if the space blocks everything do we not process - 932 /* Only if the space blocks everything do we not process -
960 * if some form of movement is allowed, let objects 933 * if some form of movement is allowed, let objects
961 * drop on that space. 934 * drop on that space.
962 */ 935 */
963 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 936 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
964 { 937 {
965 object *op = inv; 938 object *op = inv;
966 939
967 while (op) 940 while (op)
968 { 941 {
969 object *tmp = op->below; 942 object *tmp = op->below;
970 op->free (free_inventory); 943 op->destroy (destroy_inventory);
971 op = tmp; 944 op = tmp;
972 } 945 }
973 } 946 }
974 else 947 else
975 { /* Put objects in inventory onto this space */ 948 { /* Put objects in inventory onto this space */
994 op = tmp; 967 op = tmp;
995 } 968 }
996 } 969 }
997 } 970 }
998 971
972 // hack to ensure that freed objects still have a valid map
973 {
974 static maptile *freed_map; // freed objects are moved here to avoid crashes
975
976 if (!freed_map)
977 {
978 freed_map = new maptile;
979
980 freed_map->name = "/internal/freed_objects_map";
981 freed_map->width = 3;
982 freed_map->height = 3;
983
984 freed_map->allocate ();
985 }
986
987 map = freed_map;
988 x = 1;
989 y = 1;
990 }
991
992 // clear those pointers that likely might have circular references to us
999 owner = 0; 993 owner = 0;
994 enemy = 0;
995 attacked_by = 0;
996
997 // only relevant for players(?), but make sure of it anyways
998 contr = 0;
1000 999
1001 /* Remove object from the active list */ 1000 /* Remove object from the active list */
1002 speed = 0; 1001 speed = 0;
1003 update_ob_speed (this); 1002 update_ob_speed (this);
1004 1003
1016sub_weight (object *op, signed long weight) 1015sub_weight (object *op, signed long weight)
1017{ 1016{
1018 while (op != NULL) 1017 while (op != NULL)
1019 { 1018 {
1020 if (op->type == CONTAINER) 1019 if (op->type == CONTAINER)
1021 {
1022 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1023 } 1021
1024 op->carrying -= weight; 1022 op->carrying -= weight;
1025 op = op->env; 1023 op = op->env;
1026 } 1024 }
1027} 1025}
1028 1026
1036 */ 1034 */
1037 1035
1038void 1036void
1039remove_ob (object *op) 1037remove_ob (object *op)
1040{ 1038{
1039 object *tmp, *last = 0;
1041 object * 1040 object *otmp;
1042 tmp, *
1043 last = NULL;
1044 object *
1045 otmp;
1046 1041
1047 tag_t
1048 tag;
1049 int
1050 check_walk_off; 1042 int check_walk_off;
1051 mapstruct * 1043 maptile *m;
1052 m;
1053 1044
1054 sint16 1045 sint16 x, y;
1055 x,
1056 y;
1057 1046
1058 if (QUERY_FLAG (op, FLAG_REMOVED)) 1047 if (QUERY_FLAG (op, FLAG_REMOVED))
1059 return; 1048 return;
1060 1049
1061 SET_FLAG (op, FLAG_REMOVED); 1050 SET_FLAG (op, FLAG_REMOVED);
1138 * use translated coordinates in case some oddness with map tiling is 1127 * use translated coordinates in case some oddness with map tiling is
1139 * evident 1128 * evident
1140 */ 1129 */
1141 if (GET_MAP_OB (m, x, y) != op) 1130 if (GET_MAP_OB (m, x, y) != op)
1142 { 1131 {
1143 dump_object (op); 1132 char *dump = dump_object (op);
1144 LOG (llevError, 1133 LOG (llevError,
1145 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1134 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1135 free (dump);
1146 dump_object (GET_MAP_OB (m, x, y)); 1136 dump = dump_object (GET_MAP_OB (m, x, y));
1147 LOG (llevError, "%s\n", errmsg); 1137 LOG (llevError, "%s\n", dump);
1138 free (dump);
1148 } 1139 }
1149 1140
1150 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1141 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1151 } 1142 }
1152 1143
1154 op->below = 0; 1145 op->below = 0;
1155 1146
1156 if (op->map->in_memory == MAP_SAVING) 1147 if (op->map->in_memory == MAP_SAVING)
1157 return; 1148 return;
1158 1149
1159 tag = op->count;
1160 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1150 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1161 1151
1162 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1152 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1163 { 1153 {
1164 /* No point updating the players look faces if he is the object 1154 /* No point updating the players look faces if he is the object
1179 1169
1180 tmp->contr->socket.update_look = 1; 1170 tmp->contr->socket.update_look = 1;
1181 } 1171 }
1182 1172
1183 /* See if player moving off should effect something */ 1173 /* See if player moving off should effect something */
1184 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1174 if (check_walk_off
1175 && ((op->move_type & tmp->move_off)
1176 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1185 { 1177 {
1186 move_apply (tmp, op, NULL); 1178 move_apply (tmp, op, NULL);
1187 1179
1188 if (was_destroyed (op, tag)) 1180 if (op->destroyed ())
1189 {
1190 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1181 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1191 }
1192 } 1182 }
1193 1183
1194 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1184 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1195 1185
1196 if (tmp->above == tmp) 1186 if (tmp->above == tmp)
1224 * This function goes through all objects below and including top, and 1214 * This function goes through all objects below and including top, and
1225 * merges op to the first matching object. 1215 * merges op to the first matching object.
1226 * If top is NULL, it is calculated. 1216 * If top is NULL, it is calculated.
1227 * Returns pointer to object if it succeded in the merge, otherwise NULL 1217 * Returns pointer to object if it succeded in the merge, otherwise NULL
1228 */ 1218 */
1229
1230object * 1219object *
1231merge_ob (object *op, object *top) 1220merge_ob (object *op, object *top)
1232{ 1221{
1233 if (!op->nrof) 1222 if (!op->nrof)
1234 return 0; 1223 return 0;
1250 free_object (op); 1239 free_object (op);
1251 return top; 1240 return top;
1252 } 1241 }
1253 } 1242 }
1254 1243
1255 return NULL; 1244 return 0;
1256} 1245}
1257 1246
1258/* 1247/*
1259 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1248 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1260 * job preparing multi-part monsters 1249 * job preparing multi-part monsters
1261 */ 1250 */
1262object * 1251object *
1263insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1252insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1264{ 1253{
1265 object *tmp; 1254 object *tmp;
1266 1255
1267 if (op->head) 1256 if (op->head)
1268 op = op->head; 1257 op = op->head;
1296 * NULL if 'op' was destroyed 1285 * NULL if 'op' was destroyed
1297 * just 'op' otherwise 1286 * just 'op' otherwise
1298 */ 1287 */
1299 1288
1300object * 1289object *
1301insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1290insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1302{ 1291{
1303 object *tmp, *top, *floor = NULL; 1292 object *tmp, *top, *floor = NULL;
1304 sint16 x, y; 1293 sint16 x, y;
1305 1294
1306 if (QUERY_FLAG (op, FLAG_FREED)) 1295 if (QUERY_FLAG (op, FLAG_FREED))
1309 return NULL; 1298 return NULL;
1310 } 1299 }
1311 1300
1312 if (m == NULL) 1301 if (m == NULL)
1313 { 1302 {
1314 dump_object (op); 1303 char *dump = dump_object (op);
1315 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1304 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1305 free (dump);
1316 return op; 1306 return op;
1317 } 1307 }
1318 1308
1319 if (out_of_map (m, op->x, op->y)) 1309 if (out_of_map (m, op->x, op->y))
1320 { 1310 {
1321 dump_object (op); 1311 char *dump = dump_object (op);
1322 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1312 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1323#ifdef MANY_CORES 1313#ifdef MANY_CORES
1324 /* Better to catch this here, as otherwise the next use of this object 1314 /* Better to catch this here, as otherwise the next use of this object
1325 * is likely to cause a crash. Better to find out where it is getting 1315 * is likely to cause a crash. Better to find out where it is getting
1326 * improperly inserted. 1316 * improperly inserted.
1327 */ 1317 */
1328 abort (); 1318 abort ();
1329#endif 1319#endif
1320 free (dump);
1330 return op; 1321 return op;
1331 } 1322 }
1332 1323
1333 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1324 if (!QUERY_FLAG (op, FLAG_REMOVED))
1334 { 1325 {
1335 dump_object (op); 1326 char *dump = dump_object (op);
1336 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1327 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1328 free (dump);
1337 return op; 1329 return op;
1338 } 1330 }
1339 1331
1340 if (op->more != NULL) 1332 if (op->more != NULL)
1341 { 1333 {
1587 remove_ob (tmp); 1579 remove_ob (tmp);
1588 free_object (tmp); 1580 free_object (tmp);
1589 } 1581 }
1590 } 1582 }
1591 1583
1592 tmp1 = arch_to_object (find_archetype (arch_string)); 1584 tmp1 = arch_to_object (archetype::find (arch_string));
1593 1585
1594 tmp1->x = op->x; 1586 tmp1->x = op->x;
1595 tmp1->y = op->y; 1587 tmp1->y = op->y;
1596 insert_ob_in_map (tmp1, op->map, op, 0); 1588 insert_ob_in_map (tmp1, op->map, op, 0);
1597} 1589}
1778 tmp, * 1770 tmp, *
1779 otmp; 1771 otmp;
1780 1772
1781 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1773 if (!QUERY_FLAG (op, FLAG_REMOVED))
1782 { 1774 {
1783 dump_object (op); 1775 char *dump = dump_object (op);
1784 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1776 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1777 free (dump);
1785 return op; 1778 return op;
1786 } 1779 }
1787 1780
1788 if (where == NULL) 1781 if (where == NULL)
1789 { 1782 {
1790 dump_object (op); 1783 char *dump = dump_object (op);
1791 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1784 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1785 free (dump);
1792 return op; 1786 return op;
1793 } 1787 }
1794 1788
1795 if (where->head) 1789 if (where->head)
1796 { 1790 {
1896 */ 1890 */
1897 1891
1898int 1892int
1899check_move_on (object *op, object *originator) 1893check_move_on (object *op, object *originator)
1900{ 1894{
1901 object * 1895 object *tmp;
1902 tmp; 1896 maptile *m = op->map;
1903 tag_t
1904 tag;
1905 mapstruct *
1906 m = op->map;
1907 int
1908 x = op->x, y = op->y; 1897 int x = op->x, y = op->y;
1909 1898
1910 MoveType 1899 MoveType move_on, move_slow, move_block;
1911 move_on,
1912 move_slow,
1913 move_block;
1914 1900
1915 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1901 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1916 return 0; 1902 return 0;
1917
1918 tag = op->count;
1919 1903
1920 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1904 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1921 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1905 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1922 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1906 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1923 1907
1984 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1968 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1985 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1969 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1986 { 1970 {
1987 move_apply (tmp, op, originator); 1971 move_apply (tmp, op, originator);
1988 1972
1989 if (was_destroyed (op, tag)) 1973 if (op->destroyed ())
1990 return 1; 1974 return 1;
1991 1975
1992 /* what the person/creature stepped onto has moved the object 1976 /* what the person/creature stepped onto has moved the object
1993 * someplace new. Don't process any further - if we did, 1977 * someplace new. Don't process any further - if we did,
1994 * have a feeling strange problems would result. 1978 * have a feeling strange problems would result.
2006 * a matching archetype at the given map and coordinates. 1990 * a matching archetype at the given map and coordinates.
2007 * The first matching object is returned, or NULL if none. 1991 * The first matching object is returned, or NULL if none.
2008 */ 1992 */
2009 1993
2010object * 1994object *
2011present_arch (const archetype *at, mapstruct *m, int x, int y) 1995present_arch (const archetype *at, maptile *m, int x, int y)
2012{ 1996{
2013 object * 1997 object *
2014 tmp; 1998 tmp;
2015 1999
2016 if (m == NULL || out_of_map (m, x, y)) 2000 if (m == NULL || out_of_map (m, x, y))
2029 * a matching type variable at the given map and coordinates. 2013 * a matching type variable at the given map and coordinates.
2030 * The first matching object is returned, or NULL if none. 2014 * The first matching object is returned, or NULL if none.
2031 */ 2015 */
2032 2016
2033object * 2017object *
2034present (unsigned char type, mapstruct *m, int x, int y) 2018present (unsigned char type, maptile *m, int x, int y)
2035{ 2019{
2036 object * 2020 object *
2037 tmp; 2021 tmp;
2038 2022
2039 if (out_of_map (m, x, y)) 2023 if (out_of_map (m, x, y))
2179 * the archetype because that isn't correct if the monster has been 2163 * the archetype because that isn't correct if the monster has been
2180 * customized, changed states, etc. 2164 * customized, changed states, etc.
2181 */ 2165 */
2182 2166
2183int 2167int
2184find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2168find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2185{ 2169{
2186 int 2170 int
2187 i, 2171 i,
2188 index = 0, flag; 2172 index = 0, flag;
2189 static int 2173 static int
2210 return -1; 2194 return -1;
2211 return altern[RANDOM () % index]; 2195 return altern[RANDOM () % index];
2212} 2196}
2213 2197
2214/* 2198/*
2215 * find_first_free_spot(archetype, mapstruct, x, y) works like 2199 * find_first_free_spot(archetype, maptile, x, y) works like
2216 * find_free_spot(), but it will search max number of squares. 2200 * find_free_spot(), but it will search max number of squares.
2217 * But it will return the first available spot, not a random choice. 2201 * But it will return the first available spot, not a random choice.
2218 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2202 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2219 */ 2203 */
2220 2204
2221int 2205int
2222find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2206find_first_free_spot (const object *ob, maptile *m, int x, int y)
2223{ 2207{
2224 int 2208 int
2225 i; 2209 i;
2226 2210
2227 for (i = 0; i < SIZEOFFREE; i++) 2211 for (i = 0; i < SIZEOFFREE; i++)
2291 * because we have to know what movement the thing looking to move 2275 * because we have to know what movement the thing looking to move
2292 * there is capable of. 2276 * there is capable of.
2293 */ 2277 */
2294 2278
2295int 2279int
2296find_dir (mapstruct *m, int x, int y, object *exclude) 2280find_dir (maptile *m, int x, int y, object *exclude)
2297{ 2281{
2298 int 2282 int
2299 i, 2283 i,
2300 max = SIZEOFFREE, mflags; 2284 max = SIZEOFFREE, mflags;
2301 2285
2302 sint16 nx, ny; 2286 sint16 nx, ny;
2303 object * 2287 object *
2304 tmp; 2288 tmp;
2305 mapstruct * 2289 maptile *
2306 mp; 2290 mp;
2307 2291
2308 MoveType blocked, move_type; 2292 MoveType blocked, move_type;
2309 2293
2310 if (exclude && exclude->head) 2294 if (exclude && exclude->head)
2518 * Modified to be map tile aware -.MSW 2502 * Modified to be map tile aware -.MSW
2519 */ 2503 */
2520 2504
2521 2505
2522int 2506int
2523can_see_monsterP (mapstruct *m, int x, int y, int dir) 2507can_see_monsterP (maptile *m, int x, int y, int dir)
2524{ 2508{
2525 sint16 dx, dy; 2509 sint16 dx, dy;
2526 int 2510 int
2527 mflags; 2511 mflags;
2528 2512
2608 if (prev) 2592 if (prev)
2609 prev->more = tmp; 2593 prev->more = tmp;
2610 prev = tmp; 2594 prev = tmp;
2611 } 2595 }
2612 2596
2613 /*** copy inventory ***/
2614 for (item = src->inv; item; item = item->below) 2597 for (item = src->inv; item; item = item->below)
2615 {
2616 (void) insert_ob_in_ob (object_create_clone (item), dst); 2598 insert_ob_in_ob (object_create_clone (item), dst);
2617 }
2618 2599
2619 return dst; 2600 return dst;
2620} 2601}
2621 2602
2622/* return true if the object was destroyed, 0 otherwise */
2623int
2624was_destroyed (const object *op, tag_t old_tag)
2625{
2626 /* checking for FLAG_FREED isn't necessary, but makes this function more
2627 * robust */
2628 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2629}
2630
2631/* GROS - Creates an object using a string representing its content. */ 2603/* GROS - Creates an object using a string representing its content. */
2632
2633/* Basically, we save the content of the string to a temp file, then call */ 2604/* Basically, we save the content of the string to a temp file, then call */
2634
2635/* load_object on it. I admit it is a highly inefficient way to make things, */ 2605/* load_object on it. I admit it is a highly inefficient way to make things, */
2636
2637/* but it was simple to make and allows reusing the load_object function. */ 2606/* but it was simple to make and allows reusing the load_object function. */
2638
2639/* Remember not to use load_object_str in a time-critical situation. */ 2607/* Remember not to use load_object_str in a time-critical situation. */
2640
2641/* Also remember that multiparts objects are not supported for now. */ 2608/* Also remember that multiparts objects are not supported for now. */
2642 2609
2643object * 2610object *
2644load_object_str (const char *obstr) 2611load_object_str (const char *obstr)
2645{ 2612{
2646 object * 2613 object *op;
2647 op;
2648 char
2649 filename[MAX_BUF]; 2614 char filename[MAX_BUF];
2650 2615
2651 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2616 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2652 2617
2653 FILE *
2654 tempfile = fopen (filename, "w"); 2618 FILE *tempfile = fopen (filename, "w");
2655 2619
2656 if (tempfile == NULL) 2620 if (tempfile == NULL)
2657 { 2621 {
2658 LOG (llevError, "Error - Unable to access load object temp file\n"); 2622 LOG (llevError, "Error - Unable to access load object temp file\n");
2659 return NULL; 2623 return NULL;
2660 }; 2624 }
2625
2661 fprintf (tempfile, obstr); 2626 fprintf (tempfile, obstr);
2662 fclose (tempfile); 2627 fclose (tempfile);
2663 2628
2664 op = get_object (); 2629 op = get_object ();
2665 2630
2679 * returns NULL if no match. 2644 * returns NULL if no match.
2680 */ 2645 */
2681object * 2646object *
2682find_obj_by_type_subtype (const object *who, int type, int subtype) 2647find_obj_by_type_subtype (const object *who, int type, int subtype)
2683{ 2648{
2684 object * 2649 object *tmp;
2685 tmp;
2686 2650
2687 for (tmp = who->inv; tmp; tmp = tmp->below) 2651 for (tmp = who->inv; tmp; tmp = tmp->below)
2688 if (tmp->type == type && tmp->subtype == subtype) 2652 if (tmp->type == type && tmp->subtype == subtype)
2689 return tmp; 2653 return tmp;
2690 2654
2698 * do the desired thing. 2662 * do the desired thing.
2699 */ 2663 */
2700key_value * 2664key_value *
2701get_ob_key_link (const object *ob, const char *key) 2665get_ob_key_link (const object *ob, const char *key)
2702{ 2666{
2703 key_value * 2667 key_value *link;
2704 link;
2705 2668
2706 for (link = ob->key_values; link != NULL; link = link->next) 2669 for (link = ob->key_values; link != NULL; link = link->next)
2707 {
2708 if (link->key == key) 2670 if (link->key == key)
2709 {
2710 return link; 2671 return link;
2711 }
2712 }
2713 2672
2714 return NULL; 2673 return NULL;
2715} 2674}
2716 2675
2717/* 2676/*
2722 * The returned string is shared. 2681 * The returned string is shared.
2723 */ 2682 */
2724const char * 2683const char *
2725get_ob_key_value (const object *op, const char *const key) 2684get_ob_key_value (const object *op, const char *const key)
2726{ 2685{
2727 key_value * 2686 key_value *link;
2728 link; 2687 shstr_cmp canonical_key (key);
2729 const char *
2730 canonical_key;
2731 2688
2732 canonical_key = shstr::find (key);
2733
2734 if (canonical_key == NULL) 2689 if (!canonical_key)
2735 { 2690 {
2736 /* 1. There being a field named key on any object 2691 /* 1. There being a field named key on any object
2737 * implies there'd be a shared string to find. 2692 * implies there'd be a shared string to find.
2738 * 2. Since there isn't, no object has this field. 2693 * 2. Since there isn't, no object has this field.
2739 * 3. Therefore, *this* object doesn't have this field. 2694 * 3. Therefore, *this* object doesn't have this field.
2740 */ 2695 */
2741 return NULL; 2696 return 0;
2742 } 2697 }
2743 2698
2744 /* This is copied from get_ob_key_link() above - 2699 /* This is copied from get_ob_key_link() above -
2745 * only 4 lines, and saves the function call overhead. 2700 * only 4 lines, and saves the function call overhead.
2746 */ 2701 */
2747 for (link = op->key_values; link != NULL; link = link->next) 2702 for (link = op->key_values; link; link = link->next)
2748 {
2749 if (link->key == canonical_key) 2703 if (link->key == canonical_key)
2750 {
2751 return link->value; 2704 return link->value;
2752 } 2705
2753 }
2754 return NULL; 2706 return 0;
2755} 2707}
2756 2708
2757 2709
2758/* 2710/*
2759 * Updates the canonical_key in op to value. 2711 * Updates the canonical_key in op to value.
2845 shstr key_ (key); 2797 shstr key_ (key);
2846 2798
2847 return set_ob_key_value_s (op, key_, value, add_key); 2799 return set_ob_key_value_s (op, key_, value, add_key);
2848} 2800}
2849 2801
2802object::depth_iterator::depth_iterator (object *container)
2803: iterator_base (container)
2804{
2805 while (item->inv)
2806 item = item->inv;
2807}
2808
2850void 2809void
2851object::deep_iterator::next () 2810object::depth_iterator::next ()
2852{ 2811{
2853 if (item->inv)
2854 item = item->inv;
2855 else if (item->below) 2812 if (item->below)
2813 {
2856 item = item->below; 2814 item = item->below;
2815
2816 while (item->inv)
2817 item = item->inv;
2818 }
2857 else 2819 else
2858 item = item->env->below; 2820 item = item->env;
2859} 2821}
2822
2823// return a suitable string describing an objetc in enough detail to find it
2824const char *
2825object::debug_desc (char *info) const
2826{
2827 char info2[256 * 3];
2828 char *p = info;
2829
2830 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2831 count,
2832 &name,
2833 title ? " " : "",
2834 title ? (const char *)title : "");
2835
2836 if (env)
2837 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2838
2839 if (map)
2840 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2841
2842 return info;
2843}
2844
2845const char *
2846object::debug_desc () const
2847{
2848 static char info[256 * 3];
2849 return debug_desc (info);
2850}
2851

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