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Comparing deliantra/server/common/object.C (file contents):
Revision 1.43 by root, Thu Sep 14 17:10:24 2006 UTC vs.
Revision 1.57 by root, Sun Dec 3 02:46:33 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
37static UUID uuid; 36static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 37const uint64 UUID_SKIP = 1<<19;
39 38
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
42 40
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 43};
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 375 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
379 */ 377 */
380 378
381void 379char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 380dump_object (object *op)
437{ 381{
438 if (op == NULL) 382 if (!op)
439 { 383 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 384
447void 385 object_freezer freezer;
448dump_all_objects (void) 386 save_object (freezer, op, 3);
449{ 387 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 388}
458 389
459/* 390/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
481 */ 412 */
482 413
483object * 414object *
484find_object (tag_t i) 415find_object (tag_t i)
485{ 416{
486 object *op; 417 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 418 if (op->count == i)
490 break; 419 return op;
420
491 return op; 421 return 0;
492} 422}
493 423
494/* 424/*
495 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 431find_object_name (const char *str)
502{ 432{
503 shstr_cmp str_ (str); 433 shstr_cmp str_ (str);
504 object *op; 434 object *op;
505 435
506 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 437 if (op->name == str_)
508 break; 438 break;
509 439
510 return op; 440 return op;
511} 441}
895 825
896 if (op->more != NULL) 826 if (op->more != NULL)
897 update_object (op->more, action); 827 update_object (op->more, action);
898} 828}
899 829
900static unordered_vector<object *> mortals; 830object::vector object::mortals;
831object::vector object::objects; // not yet used
832object *object::first;
901 833
902void object::free_mortals () 834void object::free_mortals ()
903{ 835{
904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
905 if ((*i)->refcnt) 837 if ((*i)->refcnt)
906 ++i; // further delay freeing 838 ++i; // further delay freeing
907 else 839 else
908 { 840 {
909 delete *i; 841 delete *i;
910 mortals.erase (i); 842 mortals.erase (i);
911 } 843 }
912 844
913 static int lastmortals = 0;//D 845 static int lastmortals = 0;//D
914 846
915 if (mortals.size() != lastmortals)//D 847 if (mortals.size() != lastmortals && lastmortals > 100)//D
916 { 848 {
917 lastmortals = mortals.size ();//D 849 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D 850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 } 851 }
920} 852}
936{ 868{
937 count = ++ob_count; 869 count = ++ob_count;
938 uuid = gen_uuid (); 870 uuid = gen_uuid ();
939 871
940 prev = 0; 872 prev = 0;
941 next = objects; 873 next = object::first;
942 874
943 if (objects) 875 if (object::first)
944 objects->prev = this; 876 object::first->prev = this;
945 877
946 objects = this; 878 object::first = this;
947} 879}
948 880
949void object::unlink () 881void object::unlink ()
950{ 882{
951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == objects) 883 if (this == object::first)
955 objects = next; 884 object::first = next;
956 885
957 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next; 887 if (prev) prev->next = next;
959 if (next) next->prev = prev; 888 if (next) next->prev = prev;
960 889
974 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
975 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
976 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
977 * this function to succeed. 906 * this function to succeed.
978 * 907 *
979 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
980 * inventory to the ground. 909 * inventory to the ground.
981 */ 910 */
982void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
983{ 912{
984 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
985 return; 914 return;
986 915
987 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
992 921
993 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
994 923
995 if (more) 924 if (more)
996 { 925 {
997 more->free (free_inventory); 926 more->destroy (destroy_inventory);
998 more = 0; 927 more = 0;
999 } 928 }
1000 929
1001 if (inv) 930 if (inv)
1002 { 931 {
1003 /* Only if the space blocks everything do we not process - 932 /* Only if the space blocks everything do we not process -
1004 * if some form of movement is allowed, let objects 933 * if some form of movement is allowed, let objects
1005 * drop on that space. 934 * drop on that space.
1006 */ 935 */
1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 936 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1008 { 937 {
1009 object *op = inv; 938 object *op = inv;
1010 939
1011 while (op) 940 while (op)
1012 { 941 {
1013 object *tmp = op->below; 942 object *tmp = op->below;
1014 op->free (free_inventory); 943 op->destroy (destroy_inventory);
1015 op = tmp; 944 op = tmp;
1016 } 945 }
1017 } 946 }
1018 else 947 else
1019 { /* Put objects in inventory onto this space */ 948 { /* Put objects in inventory onto this space */
1038 op = tmp; 967 op = tmp;
1039 } 968 }
1040 } 969 }
1041 } 970 }
1042 971
972 // hack to ensure that freed objects still have a valid map
973 {
974 static maptile *freed_map; // freed objects are moved here to avoid crashes
975
976 if (!freed_map)
977 {
978 freed_map = new maptile;
979
980 freed_map->name = "/internal/freed_objects_map";
981 freed_map->width = 3;
982 freed_map->height = 3;
983
984 freed_map->allocate ();
985 }
986
987 map = freed_map;
988 x = 1;
989 y = 1;
990 }
991
992 // clear those pointers that likely might have circular references to us
1043 owner = 0; 993 owner = 0;
994 enemy = 0;
995 attacked_by = 0;
996
997 // only relevant for players(?), but make sure of it anyways
998 contr = 0;
1044 999
1045 /* Remove object from the active list */ 1000 /* Remove object from the active list */
1046 speed = 0; 1001 speed = 0;
1047 update_ob_speed (this); 1002 update_ob_speed (this);
1048 1003
1060sub_weight (object *op, signed long weight) 1015sub_weight (object *op, signed long weight)
1061{ 1016{
1062 while (op != NULL) 1017 while (op != NULL)
1063 { 1018 {
1064 if (op->type == CONTAINER) 1019 if (op->type == CONTAINER)
1065 {
1066 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1067 } 1021
1068 op->carrying -= weight; 1022 op->carrying -= weight;
1069 op = op->env; 1023 op = op->env;
1070 } 1024 }
1071} 1025}
1072 1026
1080 */ 1034 */
1081 1035
1082void 1036void
1083remove_ob (object *op) 1037remove_ob (object *op)
1084{ 1038{
1039 object *tmp, *last = 0;
1085 object * 1040 object *otmp;
1086 tmp, *
1087 last = NULL;
1088 object *
1089 otmp;
1090 1041
1091 tag_t
1092 tag;
1093 int
1094 check_walk_off; 1042 int check_walk_off;
1095 mapstruct * 1043 maptile *m;
1096 m;
1097 1044
1098 sint16 1045 sint16 x, y;
1099 x,
1100 y;
1101 1046
1102 if (QUERY_FLAG (op, FLAG_REMOVED)) 1047 if (QUERY_FLAG (op, FLAG_REMOVED))
1103 return; 1048 return;
1104 1049
1105 SET_FLAG (op, FLAG_REMOVED); 1050 SET_FLAG (op, FLAG_REMOVED);
1182 * use translated coordinates in case some oddness with map tiling is 1127 * use translated coordinates in case some oddness with map tiling is
1183 * evident 1128 * evident
1184 */ 1129 */
1185 if (GET_MAP_OB (m, x, y) != op) 1130 if (GET_MAP_OB (m, x, y) != op)
1186 { 1131 {
1187 dump_object (op); 1132 char *dump = dump_object (op);
1188 LOG (llevError, 1133 LOG (llevError,
1189 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1134 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1135 free (dump);
1190 dump_object (GET_MAP_OB (m, x, y)); 1136 dump = dump_object (GET_MAP_OB (m, x, y));
1191 LOG (llevError, "%s\n", errmsg); 1137 LOG (llevError, "%s\n", dump);
1138 free (dump);
1192 } 1139 }
1193 1140
1194 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1141 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1195 } 1142 }
1196 1143
1198 op->below = 0; 1145 op->below = 0;
1199 1146
1200 if (op->map->in_memory == MAP_SAVING) 1147 if (op->map->in_memory == MAP_SAVING)
1201 return; 1148 return;
1202 1149
1203 tag = op->count;
1204 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1150 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1205 1151
1206 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1152 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1207 { 1153 {
1208 /* No point updating the players look faces if he is the object 1154 /* No point updating the players look faces if he is the object
1223 1169
1224 tmp->contr->socket.update_look = 1; 1170 tmp->contr->socket.update_look = 1;
1225 } 1171 }
1226 1172
1227 /* See if player moving off should effect something */ 1173 /* See if player moving off should effect something */
1228 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1174 if (check_walk_off
1175 && ((op->move_type & tmp->move_off)
1176 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1229 { 1177 {
1230 move_apply (tmp, op, NULL); 1178 move_apply (tmp, op, NULL);
1231 1179
1232 if (was_destroyed (op, tag)) 1180 if (op->destroyed ())
1233 {
1234 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1181 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1235 }
1236 } 1182 }
1237 1183
1238 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1184 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1239 1185
1240 if (tmp->above == tmp) 1186 if (tmp->above == tmp)
1293 free_object (op); 1239 free_object (op);
1294 return top; 1240 return top;
1295 } 1241 }
1296 } 1242 }
1297 1243
1298 return NULL; 1244 return 0;
1299} 1245}
1300 1246
1301/* 1247/*
1302 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1248 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1303 * job preparing multi-part monsters 1249 * job preparing multi-part monsters
1304 */ 1250 */
1305object * 1251object *
1306insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1252insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1307{ 1253{
1308 object *tmp; 1254 object *tmp;
1309 1255
1310 if (op->head) 1256 if (op->head)
1311 op = op->head; 1257 op = op->head;
1339 * NULL if 'op' was destroyed 1285 * NULL if 'op' was destroyed
1340 * just 'op' otherwise 1286 * just 'op' otherwise
1341 */ 1287 */
1342 1288
1343object * 1289object *
1344insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1290insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1345{ 1291{
1346 object *tmp, *top, *floor = NULL; 1292 object *tmp, *top, *floor = NULL;
1347 sint16 x, y; 1293 sint16 x, y;
1348 1294
1349 if (QUERY_FLAG (op, FLAG_FREED)) 1295 if (QUERY_FLAG (op, FLAG_FREED))
1352 return NULL; 1298 return NULL;
1353 } 1299 }
1354 1300
1355 if (m == NULL) 1301 if (m == NULL)
1356 { 1302 {
1357 dump_object (op); 1303 char *dump = dump_object (op);
1358 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1304 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1305 free (dump);
1359 return op; 1306 return op;
1360 } 1307 }
1361 1308
1362 if (out_of_map (m, op->x, op->y)) 1309 if (out_of_map (m, op->x, op->y))
1363 { 1310 {
1364 dump_object (op); 1311 char *dump = dump_object (op);
1365 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1312 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1366#ifdef MANY_CORES 1313#ifdef MANY_CORES
1367 /* Better to catch this here, as otherwise the next use of this object 1314 /* Better to catch this here, as otherwise the next use of this object
1368 * is likely to cause a crash. Better to find out where it is getting 1315 * is likely to cause a crash. Better to find out where it is getting
1369 * improperly inserted. 1316 * improperly inserted.
1370 */ 1317 */
1371 abort (); 1318 abort ();
1372#endif 1319#endif
1320 free (dump);
1373 return op; 1321 return op;
1374 } 1322 }
1375 1323
1376 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1324 if (!QUERY_FLAG (op, FLAG_REMOVED))
1377 { 1325 {
1378 dump_object (op); 1326 char *dump = dump_object (op);
1379 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1327 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1328 free (dump);
1380 return op; 1329 return op;
1381 } 1330 }
1382 1331
1383 if (op->more != NULL) 1332 if (op->more != NULL)
1384 { 1333 {
1630 remove_ob (tmp); 1579 remove_ob (tmp);
1631 free_object (tmp); 1580 free_object (tmp);
1632 } 1581 }
1633 } 1582 }
1634 1583
1635 tmp1 = arch_to_object (find_archetype (arch_string)); 1584 tmp1 = arch_to_object (archetype::find (arch_string));
1636 1585
1637 tmp1->x = op->x; 1586 tmp1->x = op->x;
1638 tmp1->y = op->y; 1587 tmp1->y = op->y;
1639 insert_ob_in_map (tmp1, op->map, op, 0); 1588 insert_ob_in_map (tmp1, op->map, op, 0);
1640} 1589}
1821 tmp, * 1770 tmp, *
1822 otmp; 1771 otmp;
1823 1772
1824 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1773 if (!QUERY_FLAG (op, FLAG_REMOVED))
1825 { 1774 {
1826 dump_object (op); 1775 char *dump = dump_object (op);
1827 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1776 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1777 free (dump);
1828 return op; 1778 return op;
1829 } 1779 }
1830 1780
1831 if (where == NULL) 1781 if (where == NULL)
1832 { 1782 {
1833 dump_object (op); 1783 char *dump = dump_object (op);
1834 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1784 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1785 free (dump);
1835 return op; 1786 return op;
1836 } 1787 }
1837 1788
1838 if (where->head) 1789 if (where->head)
1839 { 1790 {
1939 */ 1890 */
1940 1891
1941int 1892int
1942check_move_on (object *op, object *originator) 1893check_move_on (object *op, object *originator)
1943{ 1894{
1944 object * 1895 object *tmp;
1945 tmp; 1896 maptile *m = op->map;
1946 tag_t
1947 tag;
1948 mapstruct *
1949 m = op->map;
1950 int
1951 x = op->x, y = op->y; 1897 int x = op->x, y = op->y;
1952 1898
1953 MoveType 1899 MoveType move_on, move_slow, move_block;
1954 move_on,
1955 move_slow,
1956 move_block;
1957 1900
1958 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1901 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1959 return 0; 1902 return 0;
1960
1961 tag = op->count;
1962 1903
1963 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1904 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1964 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1905 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1965 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1906 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1966 1907
2027 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1968 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2028 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1969 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2029 { 1970 {
2030 move_apply (tmp, op, originator); 1971 move_apply (tmp, op, originator);
2031 1972
2032 if (was_destroyed (op, tag)) 1973 if (op->destroyed ())
2033 return 1; 1974 return 1;
2034 1975
2035 /* what the person/creature stepped onto has moved the object 1976 /* what the person/creature stepped onto has moved the object
2036 * someplace new. Don't process any further - if we did, 1977 * someplace new. Don't process any further - if we did,
2037 * have a feeling strange problems would result. 1978 * have a feeling strange problems would result.
2049 * a matching archetype at the given map and coordinates. 1990 * a matching archetype at the given map and coordinates.
2050 * The first matching object is returned, or NULL if none. 1991 * The first matching object is returned, or NULL if none.
2051 */ 1992 */
2052 1993
2053object * 1994object *
2054present_arch (const archetype *at, mapstruct *m, int x, int y) 1995present_arch (const archetype *at, maptile *m, int x, int y)
2055{ 1996{
2056 object * 1997 object *
2057 tmp; 1998 tmp;
2058 1999
2059 if (m == NULL || out_of_map (m, x, y)) 2000 if (m == NULL || out_of_map (m, x, y))
2072 * a matching type variable at the given map and coordinates. 2013 * a matching type variable at the given map and coordinates.
2073 * The first matching object is returned, or NULL if none. 2014 * The first matching object is returned, or NULL if none.
2074 */ 2015 */
2075 2016
2076object * 2017object *
2077present (unsigned char type, mapstruct *m, int x, int y) 2018present (unsigned char type, maptile *m, int x, int y)
2078{ 2019{
2079 object * 2020 object *
2080 tmp; 2021 tmp;
2081 2022
2082 if (out_of_map (m, x, y)) 2023 if (out_of_map (m, x, y))
2222 * the archetype because that isn't correct if the monster has been 2163 * the archetype because that isn't correct if the monster has been
2223 * customized, changed states, etc. 2164 * customized, changed states, etc.
2224 */ 2165 */
2225 2166
2226int 2167int
2227find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2168find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2228{ 2169{
2229 int 2170 int
2230 i, 2171 i,
2231 index = 0, flag; 2172 index = 0, flag;
2232 static int 2173 static int
2253 return -1; 2194 return -1;
2254 return altern[RANDOM () % index]; 2195 return altern[RANDOM () % index];
2255} 2196}
2256 2197
2257/* 2198/*
2258 * find_first_free_spot(archetype, mapstruct, x, y) works like 2199 * find_first_free_spot(archetype, maptile, x, y) works like
2259 * find_free_spot(), but it will search max number of squares. 2200 * find_free_spot(), but it will search max number of squares.
2260 * But it will return the first available spot, not a random choice. 2201 * But it will return the first available spot, not a random choice.
2261 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2202 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2262 */ 2203 */
2263 2204
2264int 2205int
2265find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2206find_first_free_spot (const object *ob, maptile *m, int x, int y)
2266{ 2207{
2267 int 2208 int
2268 i; 2209 i;
2269 2210
2270 for (i = 0; i < SIZEOFFREE; i++) 2211 for (i = 0; i < SIZEOFFREE; i++)
2334 * because we have to know what movement the thing looking to move 2275 * because we have to know what movement the thing looking to move
2335 * there is capable of. 2276 * there is capable of.
2336 */ 2277 */
2337 2278
2338int 2279int
2339find_dir (mapstruct *m, int x, int y, object *exclude) 2280find_dir (maptile *m, int x, int y, object *exclude)
2340{ 2281{
2341 int 2282 int
2342 i, 2283 i,
2343 max = SIZEOFFREE, mflags; 2284 max = SIZEOFFREE, mflags;
2344 2285
2345 sint16 nx, ny; 2286 sint16 nx, ny;
2346 object * 2287 object *
2347 tmp; 2288 tmp;
2348 mapstruct * 2289 maptile *
2349 mp; 2290 mp;
2350 2291
2351 MoveType blocked, move_type; 2292 MoveType blocked, move_type;
2352 2293
2353 if (exclude && exclude->head) 2294 if (exclude && exclude->head)
2561 * Modified to be map tile aware -.MSW 2502 * Modified to be map tile aware -.MSW
2562 */ 2503 */
2563 2504
2564 2505
2565int 2506int
2566can_see_monsterP (mapstruct *m, int x, int y, int dir) 2507can_see_monsterP (maptile *m, int x, int y, int dir)
2567{ 2508{
2568 sint16 dx, dy; 2509 sint16 dx, dy;
2569 int 2510 int
2570 mflags; 2511 mflags;
2571 2512
2651 if (prev) 2592 if (prev)
2652 prev->more = tmp; 2593 prev->more = tmp;
2653 prev = tmp; 2594 prev = tmp;
2654 } 2595 }
2655 2596
2656 /*** copy inventory ***/
2657 for (item = src->inv; item; item = item->below) 2597 for (item = src->inv; item; item = item->below)
2658 {
2659 (void) insert_ob_in_ob (object_create_clone (item), dst); 2598 insert_ob_in_ob (object_create_clone (item), dst);
2660 }
2661 2599
2662 return dst; 2600 return dst;
2663} 2601}
2664 2602
2665/* return true if the object was destroyed, 0 otherwise */
2666int
2667was_destroyed (const object *op, tag_t old_tag)
2668{
2669 /* checking for FLAG_FREED isn't necessary, but makes this function more
2670 * robust */
2671 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2672}
2673
2674/* GROS - Creates an object using a string representing its content. */ 2603/* GROS - Creates an object using a string representing its content. */
2675
2676/* Basically, we save the content of the string to a temp file, then call */ 2604/* Basically, we save the content of the string to a temp file, then call */
2677
2678/* load_object on it. I admit it is a highly inefficient way to make things, */ 2605/* load_object on it. I admit it is a highly inefficient way to make things, */
2679
2680/* but it was simple to make and allows reusing the load_object function. */ 2606/* but it was simple to make and allows reusing the load_object function. */
2681
2682/* Remember not to use load_object_str in a time-critical situation. */ 2607/* Remember not to use load_object_str in a time-critical situation. */
2683
2684/* Also remember that multiparts objects are not supported for now. */ 2608/* Also remember that multiparts objects are not supported for now. */
2685 2609
2686object * 2610object *
2687load_object_str (const char *obstr) 2611load_object_str (const char *obstr)
2688{ 2612{
2689 object * 2613 object *op;
2690 op;
2691 char
2692 filename[MAX_BUF]; 2614 char filename[MAX_BUF];
2693 2615
2694 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2616 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2695 2617
2696 FILE *
2697 tempfile = fopen (filename, "w"); 2618 FILE *tempfile = fopen (filename, "w");
2698 2619
2699 if (tempfile == NULL) 2620 if (tempfile == NULL)
2700 { 2621 {
2701 LOG (llevError, "Error - Unable to access load object temp file\n"); 2622 LOG (llevError, "Error - Unable to access load object temp file\n");
2702 return NULL; 2623 return NULL;
2723 * returns NULL if no match. 2644 * returns NULL if no match.
2724 */ 2645 */
2725object * 2646object *
2726find_obj_by_type_subtype (const object *who, int type, int subtype) 2647find_obj_by_type_subtype (const object *who, int type, int subtype)
2727{ 2648{
2728 object * 2649 object *tmp;
2729 tmp;
2730 2650
2731 for (tmp = who->inv; tmp; tmp = tmp->below) 2651 for (tmp = who->inv; tmp; tmp = tmp->below)
2732 if (tmp->type == type && tmp->subtype == subtype) 2652 if (tmp->type == type && tmp->subtype == subtype)
2733 return tmp; 2653 return tmp;
2734 2654
2742 * do the desired thing. 2662 * do the desired thing.
2743 */ 2663 */
2744key_value * 2664key_value *
2745get_ob_key_link (const object *ob, const char *key) 2665get_ob_key_link (const object *ob, const char *key)
2746{ 2666{
2747 key_value * 2667 key_value *link;
2748 link;
2749 2668
2750 for (link = ob->key_values; link != NULL; link = link->next) 2669 for (link = ob->key_values; link != NULL; link = link->next)
2751 {
2752 if (link->key == key) 2670 if (link->key == key)
2753 {
2754 return link; 2671 return link;
2755 }
2756 }
2757 2672
2758 return NULL; 2673 return NULL;
2759} 2674}
2760 2675
2761/* 2676/*

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