… | |
… | |
16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
… | |
… | |
28 | #include <stdio.h> |
28 | #include <stdio.h> |
29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
33 | #include <skills.h> |
|
|
34 | #include <loader.h> |
33 | #include <loader.h> |
35 | |
34 | |
|
|
35 | #include <bitset> |
|
|
36 | |
36 | int nrofallocobjects = 0; |
37 | int nrofallocobjects = 0; |
|
|
38 | static UUID uuid; |
|
|
39 | const uint64 UUID_SKIP = 1<<19; |
37 | |
40 | |
38 | object *objects; /* Pointer to the list of used objects */ |
|
|
39 | object *active_objects; /* List of active objects that need to be processed */ |
41 | object *active_objects; /* List of active objects that need to be processed */ |
40 | |
42 | |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
43 | }; |
45 | }; |
… | |
… | |
50 | int freedir[SIZEOFFREE] = { |
52 | int freedir[SIZEOFFREE] = { |
51 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
53 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
52 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
54 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
53 | }; |
55 | }; |
54 | |
56 | |
|
|
57 | static void |
|
|
58 | write_uuid (void) |
|
|
59 | { |
|
|
60 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
|
|
61 | |
|
|
62 | sprintf (filename1, "%s/uuid", settings.localdir); |
|
|
63 | sprintf (filename2, "%s/uuid~", settings.localdir); |
|
|
64 | |
|
|
65 | FILE *fp; |
|
|
66 | |
|
|
67 | if (!(fp = fopen (filename2, "w"))) |
|
|
68 | { |
|
|
69 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
|
|
70 | return; |
|
|
71 | } |
|
|
72 | |
|
|
73 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
|
|
74 | fclose (fp); |
|
|
75 | rename (filename2, filename1); |
|
|
76 | } |
|
|
77 | |
|
|
78 | static void |
|
|
79 | read_uuid (void) |
|
|
80 | { |
|
|
81 | char filename[MAX_BUF]; |
|
|
82 | |
|
|
83 | sprintf (filename, "%s/uuid", settings.localdir); |
|
|
84 | |
|
|
85 | FILE *fp; |
|
|
86 | |
|
|
87 | if (!(fp = fopen (filename, "r"))) |
|
|
88 | { |
|
|
89 | if (errno == ENOENT) |
|
|
90 | { |
|
|
91 | LOG (llevInfo, "RESET uid to 1\n"); |
|
|
92 | uuid.seq = 0; |
|
|
93 | write_uuid (); |
|
|
94 | return; |
|
|
95 | } |
|
|
96 | |
|
|
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
|
|
98 | _exit (1); |
|
|
99 | } |
|
|
100 | |
|
|
101 | int version; |
|
|
102 | unsigned long long uid; |
|
|
103 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
|
|
104 | { |
|
|
105 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
|
|
106 | _exit (1); |
|
|
107 | } |
|
|
108 | |
|
|
109 | uuid.seq = uid; |
|
|
110 | write_uuid (); |
|
|
111 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
|
|
112 | fclose (fp); |
|
|
113 | } |
|
|
114 | |
|
|
115 | UUID |
|
|
116 | gen_uuid () |
|
|
117 | { |
|
|
118 | UUID uid; |
|
|
119 | |
|
|
120 | uid.seq = ++uuid.seq; |
|
|
121 | |
|
|
122 | if (!(uuid.seq & (UUID_SKIP - 1))) |
|
|
123 | write_uuid (); |
|
|
124 | |
|
|
125 | return uid; |
|
|
126 | } |
|
|
127 | |
|
|
128 | void |
|
|
129 | init_uuid () |
|
|
130 | { |
|
|
131 | read_uuid (); |
|
|
132 | } |
|
|
133 | |
55 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
134 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
56 | static int |
135 | static int |
57 | compare_ob_value_lists_one (const object *wants, const object *has) |
136 | compare_ob_value_lists_one (const object *wants, const object *has) |
58 | { |
137 | { |
59 | key_value *wants_field; |
138 | key_value *wants_field; |
… | |
… | |
106 | * |
185 | * |
107 | * Note that this function appears a lot longer than the macro it |
186 | * Note that this function appears a lot longer than the macro it |
108 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
109 | * reduce this to the same efficiency. |
188 | * reduce this to the same efficiency. |
110 | * |
189 | * |
111 | * Check nrof variable *before* calling CAN_MERGE() |
190 | * Check nrof variable *before* calling can_merge() |
112 | * |
191 | * |
113 | * Improvements made with merge: Better checking on potion, and also |
192 | * Improvements made with merge: Better checking on potion, and also |
114 | * check weight |
193 | * check weight |
115 | */ |
194 | */ |
116 | |
195 | |
117 | bool object::can_merge (object *ob1, object *ob2) |
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
118 | { |
197 | { |
119 | /* A couple quicksanity checks */ |
198 | /* A couple quicksanity checks */ |
120 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
199 | if (ob1 == ob2 |
|
|
200 | || ob1->type != ob2->type |
|
|
201 | || ob1->speed != ob2->speed |
|
|
202 | || ob1->value != ob2->value |
|
|
203 | || ob1->name != ob2->name) |
121 | return 0; |
204 | return 0; |
122 | |
205 | |
123 | if (ob1->speed != ob2->speed) |
206 | //TODO: this ain't working well, use nicer and correct overflow check |
124 | return 0; |
|
|
125 | |
|
|
126 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
207 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
127 | * value could not be stored in a sint32 (which unfortunately sometimes is |
208 | * value could not be stored in a sint32 (which unfortunately sometimes is |
128 | * used to store nrof). |
209 | * used to store nrof). |
129 | */ |
210 | */ |
130 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
211 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
140 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
141 | |
222 | |
142 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
143 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
144 | |
225 | |
145 | |
226 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
146 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
227 | || ob1->arch != ob2->arch |
147 | * being locked in inventory should prevent merging. |
|
|
148 | * 0x4 in flags3 is CLIENT_SENT |
|
|
149 | */ |
|
|
150 | if ((ob1->arch != ob2->arch) || |
|
|
151 | (ob1->flags[0] != ob2->flags[0]) || |
|
|
152 | (ob1->flags[1] != ob2->flags[1]) || |
|
|
153 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
|
|
154 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
|
|
155 | (ob1->name != ob2->name) || |
228 | || ob1->name != ob2->name |
156 | (ob1->title != ob2->title) || |
229 | || ob1->title != ob2->title |
157 | (ob1->msg != ob2->msg) || |
230 | || ob1->msg != ob2->msg |
158 | (ob1->weight != ob2->weight) || |
231 | || ob1->weight != ob2->weight |
159 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
160 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
161 | (ob1->attacktype != ob2->attacktype) || |
234 | || ob1->attacktype != ob2->attacktype |
162 | (ob1->magic != ob2->magic) || |
235 | || ob1->magic != ob2->magic |
163 | (ob1->slaying != ob2->slaying) || |
236 | || ob1->slaying != ob2->slaying |
164 | (ob1->skill != ob2->skill) || |
237 | || ob1->skill != ob2->skill |
165 | (ob1->value != ob2->value) || |
238 | || ob1->value != ob2->value |
166 | (ob1->animation_id != ob2->animation_id) || |
239 | || ob1->animation_id != ob2->animation_id |
167 | (ob1->client_type != ob2->client_type) || |
240 | || ob1->client_type != ob2->client_type |
168 | (ob1->materialname != ob2->materialname) || |
241 | || ob1->materialname != ob2->materialname |
169 | (ob1->lore != ob2->lore) || |
242 | || ob1->lore != ob2->lore |
170 | (ob1->subtype != ob2->subtype) || |
243 | || ob1->subtype != ob2->subtype |
171 | (ob1->move_type != ob2->move_type) || |
244 | || ob1->move_type != ob2->move_type |
172 | (ob1->move_block != ob2->move_block) || |
245 | || ob1->move_block != ob2->move_block |
173 | (ob1->move_allow != ob2->move_allow) || |
246 | || ob1->move_allow != ob2->move_allow |
174 | (ob1->move_on != ob2->move_on) || |
247 | || ob1->move_on != ob2->move_on |
175 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
248 | || ob1->move_off != ob2->move_off |
|
|
249 | || ob1->move_slow != ob2->move_slow |
|
|
250 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
176 | return 0; |
251 | return 0; |
177 | |
252 | |
178 | /* This is really a spellbook check - really, we should |
253 | /* This is really a spellbook check - really, we should |
179 | * check all objects in the inventory. |
254 | * check all objects in the inventory. |
180 | */ |
255 | */ |
… | |
… | |
183 | /* if one object has inventory but the other doesn't, not equiv */ |
258 | /* if one object has inventory but the other doesn't, not equiv */ |
184 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
259 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
185 | return 0; |
260 | return 0; |
186 | |
261 | |
187 | /* Now check to see if the two inventory objects could merge */ |
262 | /* Now check to see if the two inventory objects could merge */ |
188 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
263 | if (!object::can_merge (ob1->inv, ob2->inv)) |
189 | return 0; |
264 | return 0; |
190 | |
265 | |
191 | /* inventory ok - still need to check rest of this object to see |
266 | /* inventory ok - still need to check rest of this object to see |
192 | * if it is valid. |
267 | * if it is valid. |
193 | */ |
268 | */ |
… | |
… | |
207 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
208 | return 0; |
283 | return 0; |
209 | |
284 | |
210 | switch (ob1->type) |
285 | switch (ob1->type) |
211 | { |
286 | { |
212 | case SCROLL: |
287 | case SCROLL: |
213 | if (ob1->level != ob2->level) |
288 | if (ob1->level != ob2->level) |
214 | return 0; |
289 | return 0; |
215 | break; |
290 | break; |
216 | } |
291 | } |
217 | |
292 | |
218 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
293 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
219 | { |
294 | { |
220 | /* At least one of these has key_values. */ |
295 | /* At least one of these has key_values. */ |
… | |
… | |
254 | { |
329 | { |
255 | if (inv->inv) |
330 | if (inv->inv) |
256 | sum_weight (inv); |
331 | sum_weight (inv); |
257 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
332 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
258 | } |
333 | } |
|
|
334 | |
259 | if (op->type == CONTAINER && op->stats.Str) |
335 | if (op->type == CONTAINER && op->stats.Str) |
260 | sum = (sum * (100 - op->stats.Str)) / 100; |
336 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
337 | |
261 | if (op->carrying != sum) |
338 | if (op->carrying != sum) |
262 | op->carrying = sum; |
339 | op->carrying = sum; |
|
|
340 | |
263 | return sum; |
341 | return sum; |
264 | } |
342 | } |
265 | |
343 | |
266 | /** |
344 | /** |
267 | * Return the outermost environment object for a given object. |
345 | * Return the outermost environment object for a given object. |
… | |
… | |
274 | op = op->env; |
352 | op = op->env; |
275 | return op; |
353 | return op; |
276 | } |
354 | } |
277 | |
355 | |
278 | /* |
356 | /* |
279 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
|
|
280 | * a better check. We basically keeping traversing up until we can't |
|
|
281 | * or find a player. |
|
|
282 | */ |
|
|
283 | |
|
|
284 | object * |
|
|
285 | is_player_inv (object *op) |
|
|
286 | { |
|
|
287 | for (; op != NULL && op->type != PLAYER; op = op->env) |
|
|
288 | if (op->env == op) |
|
|
289 | op->env = NULL; |
|
|
290 | return op; |
|
|
291 | } |
|
|
292 | |
|
|
293 | /* |
|
|
294 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
295 | * Some error messages. |
358 | * Some error messages. |
296 | * The result of the dump is stored in the static global errmsg array. |
359 | * The result of the dump is stored in the static global errmsg array. |
297 | */ |
360 | */ |
298 | |
361 | |
299 | void |
362 | char * |
300 | dump_object2 (object *op) |
|
|
301 | { |
|
|
302 | errmsg[0] = 0; |
|
|
303 | return; |
|
|
304 | //TODO//D#d# |
|
|
305 | #if 0 |
|
|
306 | char *cp; |
|
|
307 | |
|
|
308 | /* object *tmp;*/ |
|
|
309 | |
|
|
310 | if (op->arch != NULL) |
|
|
311 | { |
|
|
312 | strcat (errmsg, "arch "); |
|
|
313 | strcat (errmsg, op->arch->name ? op->arch->name : "(null)"); |
|
|
314 | strcat (errmsg, "\n"); |
|
|
315 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
|
|
316 | strcat (errmsg, cp); |
|
|
317 | # if 0 |
|
|
318 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
|
|
319 | * will overflow the buffer. |
|
|
320 | * Changed so that we don't dump inventory either. This may |
|
|
321 | * also overflow the buffer. |
|
|
322 | */ |
|
|
323 | if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
|
|
324 | strcat (errmsg, cp); |
|
|
325 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
326 | dump_object2 (tmp); |
|
|
327 | # endif |
|
|
328 | strcat (errmsg, "end\n"); |
|
|
329 | } |
|
|
330 | else |
|
|
331 | { |
|
|
332 | strcat (errmsg, "Object "); |
|
|
333 | if (op->name == NULL) |
|
|
334 | strcat (errmsg, "(null)"); |
|
|
335 | else |
|
|
336 | strcat (errmsg, op->name); |
|
|
337 | strcat (errmsg, "\n"); |
|
|
338 | # if 0 |
|
|
339 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
|
|
340 | strcat (errmsg, cp); |
|
|
341 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
342 | dump_object2 (tmp); |
|
|
343 | # endif |
|
|
344 | strcat (errmsg, "end\n"); |
|
|
345 | } |
|
|
346 | #endif |
|
|
347 | } |
|
|
348 | |
|
|
349 | /* |
|
|
350 | * Dumps an object. Returns output in the static global errmsg array. |
|
|
351 | */ |
|
|
352 | |
|
|
353 | void |
|
|
354 | dump_object (object *op) |
363 | dump_object (object *op) |
355 | { |
364 | { |
356 | if (op == NULL) |
365 | if (!op) |
357 | { |
366 | return strdup ("[NULLOBJ]"); |
358 | strcpy (errmsg, "[NULL pointer]"); |
|
|
359 | return; |
|
|
360 | } |
|
|
361 | errmsg[0] = '\0'; |
|
|
362 | dump_object2 (op); |
|
|
363 | } |
|
|
364 | |
367 | |
365 | void |
368 | object_freezer freezer; |
366 | dump_all_objects (void) |
369 | save_object (freezer, op, 3); |
367 | { |
370 | return freezer.as_string (); |
368 | object *op; |
|
|
369 | |
|
|
370 | for (op = objects; op != NULL; op = op->next) |
|
|
371 | { |
|
|
372 | dump_object (op); |
|
|
373 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
|
374 | } |
|
|
375 | } |
371 | } |
376 | |
372 | |
377 | /* |
373 | /* |
378 | * get_nearest_part(multi-object, object 2) returns the part of the |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
379 | * multi-object 1 which is closest to the second object. |
375 | * multi-object 1 which is closest to the second object. |
… | |
… | |
399 | */ |
395 | */ |
400 | |
396 | |
401 | object * |
397 | object * |
402 | find_object (tag_t i) |
398 | find_object (tag_t i) |
403 | { |
399 | { |
404 | object *op; |
400 | for (object *op = object::first; op; op = op->next) |
405 | |
|
|
406 | for (op = objects; op != NULL; op = op->next) |
|
|
407 | if (op->count == i) |
401 | if (op->count == i) |
408 | break; |
402 | return op; |
|
|
403 | |
409 | return op; |
404 | return 0; |
410 | } |
405 | } |
411 | |
406 | |
412 | /* |
407 | /* |
413 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
414 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
… | |
… | |
416 | */ |
411 | */ |
417 | |
412 | |
418 | object * |
413 | object * |
419 | find_object_name (const char *str) |
414 | find_object_name (const char *str) |
420 | { |
415 | { |
421 | const char *name = shstr::find (str); |
416 | shstr_cmp str_ (str); |
422 | object *op; |
417 | object *op; |
423 | |
418 | |
424 | for (op = objects; op != NULL; op = op->next) |
419 | for (op = object::first; op != NULL; op = op->next) |
425 | if (&op->name == name) |
420 | if (op->name == str_) |
426 | break; |
421 | break; |
427 | |
422 | |
428 | return op; |
423 | return op; |
429 | } |
424 | } |
430 | |
425 | |
… | |
… | |
433 | { |
428 | { |
434 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
429 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
435 | } |
430 | } |
436 | |
431 | |
437 | /* |
432 | /* |
438 | * Returns the object which this object marks as being the owner. |
|
|
439 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
440 | * freed and are now reused. If this is detected, the owner is |
|
|
441 | * set to NULL, and NULL is returned. |
|
|
442 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
443 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
444 | * anything, so check removed flag. I don't expect that this should break |
|
|
445 | * anything - once an object is removed, it is basically dead anyways. |
|
|
446 | */ |
|
|
447 | |
|
|
448 | object * |
|
|
449 | get_owner (object *op) |
|
|
450 | { |
|
|
451 | if (op->owner == NULL) |
|
|
452 | return NULL; |
|
|
453 | |
|
|
454 | if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount) |
|
|
455 | return op->owner; |
|
|
456 | |
|
|
457 | op->owner = NULL; |
|
|
458 | op->ownercount = 0; |
|
|
459 | return NULL; |
|
|
460 | } |
|
|
461 | |
|
|
462 | void |
|
|
463 | clear_owner (object *op) |
|
|
464 | { |
|
|
465 | if (!op) |
|
|
466 | return; |
|
|
467 | |
|
|
468 | if (op->owner && op->ownercount == op->owner->count) |
|
|
469 | op->owner->refcount--; |
|
|
470 | |
|
|
471 | op->owner = NULL; |
|
|
472 | op->ownercount = 0; |
|
|
473 | } |
|
|
474 | |
|
|
475 | /* |
|
|
476 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
477 | * skill and experience objects. |
434 | * skill and experience objects. |
478 | */ |
435 | */ |
479 | void |
436 | void |
480 | set_owner (object *op, object *owner) |
437 | object::set_owner (object *owner) |
481 | { |
438 | { |
482 | if (owner == NULL || op == NULL) |
439 | if (!owner) |
483 | return; |
440 | return; |
484 | |
441 | |
485 | /* next line added to allow objects which own objects */ |
442 | /* next line added to allow objects which own objects */ |
486 | /* Add a check for ownercounts in here, as I got into an endless loop |
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
487 | * with the fireball owning a poison cloud which then owned the |
444 | * with the fireball owning a poison cloud which then owned the |
488 | * fireball. I believe that was caused by one of the objects getting |
445 | * fireball. I believe that was caused by one of the objects getting |
489 | * freed and then another object replacing it. Since the ownercounts |
446 | * freed and then another object replacing it. Since the ownercounts |
490 | * didn't match, this check is valid and I believe that cause is valid. |
447 | * didn't match, this check is valid and I believe that cause is valid. |
491 | */ |
448 | */ |
492 | while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) |
449 | while (owner->owner) |
493 | owner = owner->owner; |
450 | owner = owner->owner; |
494 | |
451 | |
495 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
496 | * so lets not add to that. |
|
|
497 | */ |
|
|
498 | if (owner->owner) |
|
|
499 | return; |
|
|
500 | |
|
|
501 | op->owner = owner; |
452 | this->owner = owner; |
502 | |
|
|
503 | op->ownercount = owner->count; |
|
|
504 | owner->refcount++; |
|
|
505 | } |
|
|
506 | |
|
|
507 | /* Set the owner to clone's current owner and set the skill and experience |
|
|
508 | * objects to clone's objects (typically those objects that where the owner's |
|
|
509 | * current skill and experience objects at the time when clone's owner was |
|
|
510 | * set - not the owner's current skill and experience objects). |
|
|
511 | * |
|
|
512 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
513 | * spell), and this object creates further objects whose kills should be |
|
|
514 | * accounted for the player's original skill, even if player has changed |
|
|
515 | * skills meanwhile. |
|
|
516 | */ |
|
|
517 | void |
|
|
518 | copy_owner (object *op, object *clone) |
|
|
519 | { |
|
|
520 | object *owner = get_owner (clone); |
|
|
521 | |
|
|
522 | if (owner == NULL) |
|
|
523 | { |
|
|
524 | /* players don't have owners - they own themselves. Update |
|
|
525 | * as appropriate. |
|
|
526 | */ |
|
|
527 | if (clone->type == PLAYER) |
|
|
528 | owner = clone; |
|
|
529 | else |
|
|
530 | return; |
|
|
531 | } |
|
|
532 | |
|
|
533 | set_owner (op, owner); |
|
|
534 | } |
453 | } |
535 | |
454 | |
536 | /* Zero the key_values on op, decrementing the shared-string |
455 | /* Zero the key_values on op, decrementing the shared-string |
537 | * refcounts and freeing the links. |
456 | * refcounts and freeing the links. |
538 | */ |
457 | */ |
… | |
… | |
548 | } |
467 | } |
549 | |
468 | |
550 | op->key_values = 0; |
469 | op->key_values = 0; |
551 | } |
470 | } |
552 | |
471 | |
553 | void object::clear () |
|
|
554 | { |
|
|
555 | attachable_base::clear (); |
|
|
556 | |
|
|
557 | free_key_values (this); |
|
|
558 | |
|
|
559 | clear_owner (this); |
|
|
560 | |
|
|
561 | name = 0; |
|
|
562 | name_pl = 0; |
|
|
563 | title = 0; |
|
|
564 | race = 0; |
|
|
565 | slaying = 0; |
|
|
566 | skill = 0; |
|
|
567 | msg = 0; |
|
|
568 | lore = 0; |
|
|
569 | custom_name = 0; |
|
|
570 | materialname = 0; |
|
|
571 | |
|
|
572 | memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); |
|
|
573 | |
|
|
574 | SET_FLAG (this, FLAG_REMOVED); |
|
|
575 | } |
|
|
576 | |
|
|
577 | void object::clone (object *destination) |
|
|
578 | { |
|
|
579 | *(object_copy *) destination = *this; |
|
|
580 | *(object_pod *) destination = *this; |
|
|
581 | |
|
|
582 | if (self || cb) |
|
|
583 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
|
|
584 | } |
|
|
585 | |
|
|
586 | /* |
472 | /* |
587 | * clear_object() frees everything allocated by an object, and also |
|
|
588 | * clears all variables and flags to default settings. |
|
|
589 | */ |
|
|
590 | |
|
|
591 | void |
|
|
592 | clear_object (object *op) |
|
|
593 | { |
|
|
594 | op->clear (); |
|
|
595 | |
|
|
596 | op->contr = NULL; |
|
|
597 | op->below = NULL; |
|
|
598 | op->above = NULL; |
|
|
599 | op->inv = NULL; |
|
|
600 | op->container = NULL; |
|
|
601 | op->env = NULL; |
|
|
602 | op->more = NULL; |
|
|
603 | op->head = NULL; |
|
|
604 | op->map = NULL; |
|
|
605 | op->refcount = 0; |
|
|
606 | op->active_next = NULL; |
|
|
607 | op->active_prev = NULL; |
|
|
608 | /* What is not cleared is next, prev, and count */ |
|
|
609 | |
|
|
610 | op->expmul = 1.0; |
|
|
611 | op->face = blank_face; |
|
|
612 | op->attacked_by_count = -1; |
|
|
613 | |
|
|
614 | if (settings.casting_time) |
|
|
615 | op->casting_time = -1; |
|
|
616 | } |
|
|
617 | |
|
|
618 | /* |
|
|
619 | * copy object first frees everything allocated by the second object, |
473 | * copy_to first frees everything allocated by the dst object, |
620 | * and then copies the contends of the first object into the second |
474 | * and then copies the contents of itself into the second |
621 | * object, allocating what needs to be allocated. Basically, any |
475 | * object, allocating what needs to be allocated. Basically, any |
622 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
623 | * if the first object is freed, the pointers in the new object |
477 | * if the first object is freed, the pointers in the new object |
624 | * will point at garbage. |
478 | * will point at garbage. |
625 | */ |
479 | */ |
626 | |
|
|
627 | void |
480 | void |
628 | copy_object (object *op2, object *op) |
481 | object::copy_to (object *dst) |
629 | { |
482 | { |
630 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
631 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
632 | |
485 | |
633 | op2->clone (op); |
486 | *(object_copy *)dst = *this; |
|
|
487 | |
|
|
488 | if (self || cb) |
|
|
489 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
634 | |
490 | |
635 | if (is_freed) |
491 | if (is_freed) |
636 | SET_FLAG (op, FLAG_FREED); |
492 | SET_FLAG (dst, FLAG_FREED); |
|
|
493 | |
637 | if (is_removed) |
494 | if (is_removed) |
638 | SET_FLAG (op, FLAG_REMOVED); |
495 | SET_FLAG (dst, FLAG_REMOVED); |
639 | |
496 | |
640 | if (op2->speed < 0) |
497 | if (speed < 0) |
641 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
498 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
642 | |
499 | |
643 | /* Copy over key_values, if any. */ |
500 | /* Copy over key_values, if any. */ |
644 | if (op2->key_values) |
501 | if (key_values) |
645 | { |
502 | { |
646 | key_value *tail = 0; |
503 | key_value *tail = 0; |
647 | key_value *i; |
504 | key_value *i; |
648 | |
505 | |
649 | op->key_values = 0; |
506 | dst->key_values = 0; |
650 | |
507 | |
651 | for (i = op2->key_values; i; i = i->next) |
508 | for (i = key_values; i; i = i->next) |
652 | { |
509 | { |
653 | key_value *new_link = new key_value; |
510 | key_value *new_link = new key_value; |
654 | |
511 | |
655 | new_link->next = 0; |
512 | new_link->next = 0; |
656 | new_link->key = i->key; |
513 | new_link->key = i->key; |
657 | new_link->value = i->value; |
514 | new_link->value = i->value; |
658 | |
515 | |
659 | /* Try and be clever here, too. */ |
516 | /* Try and be clever here, too. */ |
660 | if (!op->key_values) |
517 | if (!dst->key_values) |
661 | { |
518 | { |
662 | op->key_values = new_link; |
519 | dst->key_values = new_link; |
663 | tail = new_link; |
520 | tail = new_link; |
664 | } |
521 | } |
665 | else |
522 | else |
666 | { |
523 | { |
667 | tail->next = new_link; |
524 | tail->next = new_link; |
668 | tail = new_link; |
525 | tail = new_link; |
669 | } |
526 | } |
670 | } |
527 | } |
671 | } |
528 | } |
672 | |
529 | |
673 | update_ob_speed (op); |
530 | update_ob_speed (dst); |
|
|
531 | } |
|
|
532 | |
|
|
533 | object * |
|
|
534 | object::clone () |
|
|
535 | { |
|
|
536 | object *neu = create (); |
|
|
537 | copy_to (neu); |
|
|
538 | return neu; |
674 | } |
539 | } |
675 | |
540 | |
676 | /* |
541 | /* |
677 | * If an object with the IS_TURNABLE() flag needs to be turned due |
542 | * If an object with the IS_TURNABLE() flag needs to be turned due |
678 | * to the closest player being on the other side, this function can |
543 | * to the closest player being on the other side, this function can |
… | |
… | |
691 | /* |
556 | /* |
692 | * Updates the speed of an object. If the speed changes from 0 to another |
557 | * Updates the speed of an object. If the speed changes from 0 to another |
693 | * value, or vice versa, then add/remove the object from the active list. |
558 | * value, or vice versa, then add/remove the object from the active list. |
694 | * This function needs to be called whenever the speed of an object changes. |
559 | * This function needs to be called whenever the speed of an object changes. |
695 | */ |
560 | */ |
696 | |
|
|
697 | void |
561 | void |
698 | update_ob_speed (object *op) |
562 | update_ob_speed (object *op) |
699 | { |
563 | { |
700 | extern int arch_init; |
564 | extern int arch_init; |
701 | |
565 | |
… | |
… | |
710 | abort (); |
574 | abort (); |
711 | #else |
575 | #else |
712 | op->speed = 0; |
576 | op->speed = 0; |
713 | #endif |
577 | #endif |
714 | } |
578 | } |
|
|
579 | |
715 | if (arch_init) |
580 | if (arch_init) |
716 | { |
|
|
717 | return; |
581 | return; |
718 | } |
582 | |
719 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
583 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
720 | { |
584 | { |
721 | /* If already on active list, don't do anything */ |
585 | /* If already on active list, don't do anything */ |
722 | if (op->active_next || op->active_prev || op == active_objects) |
586 | if (op->active_next || op->active_prev || op == active_objects) |
723 | return; |
587 | return; |
724 | |
588 | |
725 | /* process_events() expects us to insert the object at the beginning |
589 | /* process_events() expects us to insert the object at the beginning |
726 | * of the list. */ |
590 | * of the list. */ |
727 | op->active_next = active_objects; |
591 | op->active_next = active_objects; |
|
|
592 | |
728 | if (op->active_next != NULL) |
593 | if (op->active_next != NULL) |
729 | op->active_next->active_prev = op; |
594 | op->active_next->active_prev = op; |
|
|
595 | |
730 | active_objects = op; |
596 | active_objects = op; |
731 | } |
597 | } |
732 | else |
598 | else |
733 | { |
599 | { |
734 | /* If not on the active list, nothing needs to be done */ |
600 | /* If not on the active list, nothing needs to be done */ |
… | |
… | |
736 | return; |
602 | return; |
737 | |
603 | |
738 | if (op->active_prev == NULL) |
604 | if (op->active_prev == NULL) |
739 | { |
605 | { |
740 | active_objects = op->active_next; |
606 | active_objects = op->active_next; |
|
|
607 | |
741 | if (op->active_next != NULL) |
608 | if (op->active_next != NULL) |
742 | op->active_next->active_prev = NULL; |
609 | op->active_next->active_prev = NULL; |
743 | } |
610 | } |
744 | else |
611 | else |
745 | { |
612 | { |
746 | op->active_prev->active_next = op->active_next; |
613 | op->active_prev->active_next = op->active_next; |
|
|
614 | |
747 | if (op->active_next) |
615 | if (op->active_next) |
748 | op->active_next->active_prev = op->active_prev; |
616 | op->active_next->active_prev = op->active_prev; |
749 | } |
617 | } |
|
|
618 | |
750 | op->active_next = NULL; |
619 | op->active_next = NULL; |
751 | op->active_prev = NULL; |
620 | op->active_prev = NULL; |
752 | } |
621 | } |
753 | } |
622 | } |
754 | |
623 | |
… | |
… | |
782 | op->active_next = NULL; |
651 | op->active_next = NULL; |
783 | op->active_prev = NULL; |
652 | op->active_prev = NULL; |
784 | } |
653 | } |
785 | |
654 | |
786 | /* |
655 | /* |
787 | * update_object() updates the array which represents the map. |
656 | * update_object() updates the the map. |
788 | * It takes into account invisible objects (and represent squares covered |
657 | * It takes into account invisible objects (and represent squares covered |
789 | * by invisible objects by whatever is below them (unless it's another |
658 | * by invisible objects by whatever is below them (unless it's another |
790 | * invisible object, etc...) |
659 | * invisible object, etc...) |
791 | * If the object being updated is beneath a player, the look-window |
660 | * If the object being updated is beneath a player, the look-window |
792 | * of that player is updated (this might be a suboptimal way of |
661 | * of that player is updated (this might be a suboptimal way of |
793 | * updating that window, though, since update_object() is called _often_) |
662 | * updating that window, though, since update_object() is called _often_) |
794 | * |
663 | * |
795 | * action is a hint of what the caller believes need to be done. |
664 | * action is a hint of what the caller believes need to be done. |
796 | * For example, if the only thing that has changed is the face (due to |
|
|
797 | * an animation), we don't need to call update_position until that actually |
|
|
798 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
799 | * of walls or living creatures may need us to update the flags now. |
|
|
800 | * current action are: |
665 | * current action are: |
801 | * UP_OBJ_INSERT: op was inserted |
666 | * UP_OBJ_INSERT: op was inserted |
802 | * UP_OBJ_REMOVE: op was removed |
667 | * UP_OBJ_REMOVE: op was removed |
803 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
668 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
804 | * as that is easier than trying to look at what may have changed. |
669 | * as that is easier than trying to look at what may have changed. |
805 | * UP_OBJ_FACE: only the objects face has changed. |
670 | * UP_OBJ_FACE: only the objects face has changed. |
806 | */ |
671 | */ |
807 | |
|
|
808 | void |
672 | void |
809 | update_object (object *op, int action) |
673 | update_object (object *op, int action) |
810 | { |
674 | { |
811 | int update_now = 0, flags; |
|
|
812 | MoveType move_on, move_off, move_block, move_slow; |
675 | MoveType move_on, move_off, move_block, move_slow; |
813 | |
676 | |
814 | if (op == NULL) |
677 | if (op == NULL) |
815 | { |
678 | { |
816 | /* this should never happen */ |
679 | /* this should never happen */ |
817 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
680 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
818 | return; |
681 | return; |
819 | } |
682 | } |
820 | |
683 | |
821 | if (op->env != NULL) |
684 | if (op->env) |
822 | { |
685 | { |
823 | /* Animation is currently handled by client, so nothing |
686 | /* Animation is currently handled by client, so nothing |
824 | * to do in this case. |
687 | * to do in this case. |
825 | */ |
688 | */ |
826 | return; |
689 | return; |
… | |
… | |
840 | abort (); |
703 | abort (); |
841 | #endif |
704 | #endif |
842 | return; |
705 | return; |
843 | } |
706 | } |
844 | |
707 | |
845 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
708 | mapspace &m = op->ms (); |
846 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
847 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
848 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
849 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
850 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
851 | |
709 | |
|
|
710 | if (m.flags_ & P_NEED_UPDATE) |
|
|
711 | /* nop */; |
852 | if (action == UP_OBJ_INSERT) |
712 | else if (action == UP_OBJ_INSERT) |
853 | { |
713 | { |
|
|
714 | // this is likely overkill, TODO: revisit (schmorp) |
854 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
715 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
855 | update_now = 1; |
|
|
856 | |
|
|
857 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
716 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
858 | update_now = 1; |
717 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
859 | |
718 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
719 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
860 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
720 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
861 | update_now = 1; |
|
|
862 | |
|
|
863 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
864 | update_now = 1; |
|
|
865 | |
|
|
866 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
867 | update_now = 1; |
|
|
868 | |
|
|
869 | if ((move_on | op->move_on) != move_on) |
721 | || (m.move_on | op->move_on ) != m.move_on |
870 | update_now = 1; |
|
|
871 | |
|
|
872 | if ((move_off | op->move_off) != move_off) |
722 | || (m.move_off | op->move_off ) != m.move_off |
873 | update_now = 1; |
723 | || (m.move_slow | op->move_slow) != m.move_slow |
874 | |
|
|
875 | /* This isn't perfect, but I don't expect a lot of objects to |
724 | /* This isn't perfect, but I don't expect a lot of objects to |
876 | * to have move_allow right now. |
725 | * to have move_allow right now. |
877 | */ |
726 | */ |
878 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
727 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
879 | update_now = 1; |
728 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
880 | |
729 | m.flags_ = P_NEED_UPDATE; |
881 | if ((move_slow | op->move_slow) != move_slow) |
|
|
882 | update_now = 1; |
|
|
883 | } |
730 | } |
884 | /* if the object is being removed, we can't make intelligent |
731 | /* if the object is being removed, we can't make intelligent |
885 | * decisions, because remove_ob can't really pass the object |
732 | * decisions, because remove_ob can't really pass the object |
886 | * that is being removed. |
733 | * that is being removed. |
887 | */ |
734 | */ |
888 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
735 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
889 | update_now = 1; |
736 | m.flags_ = P_NEED_UPDATE; |
890 | else if (action == UP_OBJ_FACE) |
737 | else if (action == UP_OBJ_FACE) |
891 | /* Nothing to do for that case */; |
738 | /* Nothing to do for that case */ ; |
892 | else |
739 | else |
893 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
740 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
894 | |
741 | |
895 | if (update_now) |
|
|
896 | { |
|
|
897 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
898 | update_position (op->map, op->x, op->y); |
|
|
899 | } |
|
|
900 | |
|
|
901 | if (op->more != NULL) |
742 | if (op->more) |
902 | update_object (op->more, action); |
743 | update_object (op->more, action); |
903 | } |
744 | } |
904 | |
745 | |
905 | static unordered_vector<object *> mortals; |
746 | object::vector object::mortals; |
906 | static std::vector<object *> freed; |
747 | object::vector object::objects; // not yet used |
|
|
748 | object *object::first; |
907 | |
749 | |
908 | void object::free_mortals () |
750 | void object::free_mortals () |
909 | { |
751 | { |
910 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) |
752 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
911 | if (!(*i)->refcount) |
753 | if ((*i)->refcnt) |
|
|
754 | ++i; // further delay freeing |
|
|
755 | else |
912 | { |
756 | { |
913 | freed.push_back (*i); |
757 | delete *i; |
914 | mortals.erase (i); |
758 | mortals.erase (i); |
915 | } |
759 | } |
916 | else |
|
|
917 | ++i; |
|
|
918 | } |
760 | } |
919 | |
761 | |
920 | object::object () |
762 | object::object () |
921 | { |
763 | { |
922 | SET_FLAG (this, FLAG_REMOVED); |
764 | SET_FLAG (this, FLAG_REMOVED); |
923 | |
765 | |
924 | expmul = 1.0; |
766 | expmul = 1.0; |
925 | face = blank_face; |
767 | face = blank_face; |
926 | attacked_by_count = -1; |
|
|
927 | } |
768 | } |
928 | |
769 | |
929 | object::~object () |
770 | object::~object () |
930 | { |
771 | { |
931 | free_key_values (this); |
772 | free_key_values (this); |
932 | } |
773 | } |
933 | |
774 | |
934 | void object::link () |
775 | void object::link () |
935 | { |
776 | { |
936 | count = ++ob_count; |
777 | count = ++ob_count; |
|
|
778 | uuid = gen_uuid (); |
937 | |
779 | |
938 | prev = 0; |
780 | prev = 0; |
939 | next = objects; |
781 | next = object::first; |
940 | |
782 | |
941 | if (objects) |
783 | if (object::first) |
942 | objects->prev = this; |
784 | object::first->prev = this; |
943 | |
785 | |
944 | objects = this; |
786 | object::first = this; |
945 | } |
787 | } |
946 | |
788 | |
947 | void object::unlink () |
789 | void object::unlink () |
948 | { |
790 | { |
949 | count = 0; |
791 | if (this == object::first) |
|
|
792 | object::first = next; |
950 | |
793 | |
951 | /* Remove this object from the list of used objects */ |
794 | /* Remove this object from the list of used objects */ |
952 | if (prev) |
|
|
953 | { |
|
|
954 | prev->next = next; |
795 | if (prev) prev->next = next; |
|
|
796 | if (next) next->prev = prev; |
|
|
797 | |
955 | prev = 0; |
798 | prev = 0; |
956 | } |
|
|
957 | |
|
|
958 | if (next) |
|
|
959 | { |
|
|
960 | next->prev = prev; |
|
|
961 | next = 0; |
799 | next = 0; |
962 | } |
|
|
963 | |
|
|
964 | if (this == objects) |
|
|
965 | objects = next; |
|
|
966 | } |
800 | } |
967 | |
801 | |
968 | object *object::create () |
802 | object *object::create () |
969 | { |
803 | { |
970 | object *op; |
|
|
971 | |
|
|
972 | if (freed.empty ()) |
|
|
973 | op = new object; |
804 | object *op = new object; |
974 | else |
|
|
975 | { |
|
|
976 | // highly annoying, but the only way to get it stable right now |
|
|
977 | op = freed.back (); freed.pop_back (); |
|
|
978 | op->~object (); |
|
|
979 | new ((void *)op) object; |
|
|
980 | } |
|
|
981 | |
|
|
982 | op->link (); |
805 | op->link (); |
983 | return op; |
806 | return op; |
984 | } |
807 | } |
985 | |
808 | |
986 | /* |
809 | /* |
… | |
… | |
988 | * it from the list of used objects, and puts it on the list of |
811 | * it from the list of used objects, and puts it on the list of |
989 | * free objects. The IS_FREED() flag is set in the object. |
812 | * free objects. The IS_FREED() flag is set in the object. |
990 | * The object must have been removed by remove_ob() first for |
813 | * The object must have been removed by remove_ob() first for |
991 | * this function to succeed. |
814 | * this function to succeed. |
992 | * |
815 | * |
993 | * If free_inventory is set, free inventory as well. Else drop items in |
816 | * If destroy_inventory is set, free inventory as well. Else drop items in |
994 | * inventory to the ground. |
817 | * inventory to the ground. |
995 | */ |
818 | */ |
996 | void object::free (bool free_inventory) |
819 | void object::destroy (bool destroy_inventory) |
997 | { |
820 | { |
|
|
821 | if (QUERY_FLAG (this, FLAG_FREED)) |
|
|
822 | return; |
|
|
823 | |
|
|
824 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
825 | remove_friendly_object (this); |
|
|
826 | |
998 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
827 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
999 | { |
828 | remove (); |
1000 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
1001 | dump_object (this); |
|
|
1002 | #ifdef MANY_CORES |
|
|
1003 | abort (); |
|
|
1004 | #endif |
|
|
1005 | } |
|
|
1006 | |
829 | |
1007 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
1008 | { |
|
|
1009 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
1010 | remove_friendly_object (this); |
|
|
1011 | } |
|
|
1012 | |
|
|
1013 | if (QUERY_FLAG (this, FLAG_FREED)) |
830 | SET_FLAG (this, FLAG_FREED); |
1014 | { |
|
|
1015 | dump_object (this); |
|
|
1016 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
|
|
1017 | return; |
|
|
1018 | } |
|
|
1019 | |
831 | |
1020 | if (more) |
832 | if (more) |
1021 | { |
833 | { |
1022 | more->free (free_inventory); |
834 | more->destroy (destroy_inventory); |
1023 | more = 0; |
835 | more = 0; |
1024 | } |
836 | } |
1025 | |
837 | |
1026 | if (inv) |
838 | if (inv) |
1027 | { |
839 | { |
1028 | /* Only if the space blocks everything do we not process - |
840 | /* Only if the space blocks everything do we not process - |
1029 | * if some form of movement is allowed, let objects |
841 | * if some form of movement is allowed, let objects |
1030 | * drop on that space. |
842 | * drop on that space. |
1031 | */ |
843 | */ |
1032 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
844 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1033 | { |
845 | { |
1034 | object * |
846 | object *op = inv; |
1035 | op = inv; |
|
|
1036 | |
847 | |
1037 | while (op) |
848 | while (op) |
1038 | { |
849 | { |
1039 | object * |
|
|
1040 | tmp = op->below; |
850 | object *tmp = op->below; |
1041 | |
|
|
1042 | remove_ob (op); |
|
|
1043 | op->free (free_inventory); |
851 | op->destroy (destroy_inventory); |
1044 | op = tmp; |
852 | op = tmp; |
1045 | } |
853 | } |
1046 | } |
854 | } |
1047 | else |
855 | else |
1048 | { /* Put objects in inventory onto this space */ |
856 | { /* Put objects in inventory onto this space */ |
1049 | object * |
857 | object *op = inv; |
1050 | op = inv; |
|
|
1051 | |
858 | |
1052 | while (op) |
859 | while (op) |
1053 | { |
860 | { |
1054 | object * |
|
|
1055 | tmp = op->below; |
861 | object *tmp = op->below; |
1056 | |
862 | |
1057 | remove_ob (op); |
863 | op->remove (); |
1058 | |
864 | |
1059 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
865 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1060 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
866 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1061 | free_object (op); |
867 | op->destroy (); |
1062 | else |
868 | else |
1063 | { |
869 | { |
1064 | op->x = x; |
870 | op->x = x; |
1065 | op->y = y; |
871 | op->y = y; |
1066 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
872 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
… | |
… | |
1069 | op = tmp; |
875 | op = tmp; |
1070 | } |
876 | } |
1071 | } |
877 | } |
1072 | } |
878 | } |
1073 | |
879 | |
1074 | clear_owner (this); |
880 | // hack to ensure that freed objects still have a valid map |
|
|
881 | { |
|
|
882 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
883 | |
|
|
884 | if (!freed_map) |
|
|
885 | { |
|
|
886 | freed_map = new maptile; |
|
|
887 | |
|
|
888 | freed_map->name = "/internal/freed_objects_map"; |
|
|
889 | freed_map->width = 3; |
|
|
890 | freed_map->height = 3; |
|
|
891 | |
|
|
892 | freed_map->allocate (); |
|
|
893 | } |
|
|
894 | |
|
|
895 | map = freed_map; |
|
|
896 | x = 1; |
|
|
897 | y = 1; |
|
|
898 | } |
|
|
899 | |
|
|
900 | // clear those pointers that likely might have circular references to us |
|
|
901 | owner = 0; |
|
|
902 | enemy = 0; |
|
|
903 | attacked_by = 0; |
|
|
904 | |
|
|
905 | // only relevant for players(?), but make sure of it anyways |
|
|
906 | contr = 0; |
1075 | |
907 | |
1076 | /* Remove object from the active list */ |
908 | /* Remove object from the active list */ |
1077 | speed = 0; |
909 | speed = 0; |
1078 | update_ob_speed (this); |
910 | update_ob_speed (this); |
1079 | |
911 | |
1080 | unlink (); |
912 | unlink (); |
1081 | |
913 | |
1082 | SET_FLAG (this, FLAG_FREED); |
|
|
1083 | |
|
|
1084 | mortals.push_back (this); |
914 | mortals.push_back (this); |
1085 | } |
915 | } |
1086 | |
916 | |
1087 | /* |
917 | /* |
1088 | * sub_weight() recursively (outwards) subtracts a number from the |
918 | * sub_weight() recursively (outwards) subtracts a number from the |
1089 | * weight of an object (and what is carried by it's environment(s)). |
919 | * weight of an object (and what is carried by it's environment(s)). |
1090 | */ |
920 | */ |
1091 | |
|
|
1092 | void |
921 | void |
1093 | sub_weight (object *op, signed long weight) |
922 | sub_weight (object *op, signed long weight) |
1094 | { |
923 | { |
1095 | while (op != NULL) |
924 | while (op != NULL) |
1096 | { |
925 | { |
1097 | if (op->type == CONTAINER) |
926 | if (op->type == CONTAINER) |
1098 | { |
|
|
1099 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
927 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1100 | } |
928 | |
1101 | op->carrying -= weight; |
929 | op->carrying -= weight; |
1102 | op = op->env; |
930 | op = op->env; |
1103 | } |
931 | } |
1104 | } |
932 | } |
1105 | |
933 | |
1106 | /* remove_ob(op): |
934 | /* op->remove (): |
1107 | * This function removes the object op from the linked list of objects |
935 | * This function removes the object op from the linked list of objects |
1108 | * which it is currently tied to. When this function is done, the |
936 | * which it is currently tied to. When this function is done, the |
1109 | * object will have no environment. If the object previously had an |
937 | * object will have no environment. If the object previously had an |
1110 | * environment, the x and y coordinates will be updated to |
938 | * environment, the x and y coordinates will be updated to |
1111 | * the previous environment. |
939 | * the previous environment. |
1112 | * Beware: This function is called from the editor as well! |
940 | * Beware: This function is called from the editor as well! |
1113 | */ |
941 | */ |
1114 | |
|
|
1115 | void |
942 | void |
1116 | remove_ob (object *op) |
943 | object::remove () |
1117 | { |
944 | { |
1118 | object *tmp, *last = NULL; |
945 | object *tmp, *last = 0; |
1119 | object *otmp; |
946 | object *otmp; |
1120 | |
947 | |
1121 | tag_t tag; |
|
|
1122 | int check_walk_off; |
948 | int check_walk_off; |
1123 | mapstruct *m; |
|
|
1124 | |
949 | |
1125 | sint16 x, y; |
|
|
1126 | |
|
|
1127 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
950 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1128 | { |
951 | return; |
1129 | dump_object (op); |
|
|
1130 | LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg); |
|
|
1131 | |
952 | |
1132 | /* Changed it to always dump core in this case. As has been learned |
|
|
1133 | * in the past, trying to recover from errors almost always |
|
|
1134 | * make things worse, and this is a real error here - something |
|
|
1135 | * that should not happen. |
|
|
1136 | * Yes, if this was a mission critical app, trying to do something |
|
|
1137 | * to recover may make sense, but that is because failure of the app |
|
|
1138 | * may have other disastrous problems. Cf runs out of a script |
|
|
1139 | * so is easily enough restarted without any real problems. |
|
|
1140 | * MSW 2001-07-01 |
|
|
1141 | */ |
|
|
1142 | abort (); |
|
|
1143 | } |
|
|
1144 | |
|
|
1145 | if (op->more != NULL) |
|
|
1146 | remove_ob (op->more); |
|
|
1147 | |
|
|
1148 | SET_FLAG (op, FLAG_REMOVED); |
953 | SET_FLAG (this, FLAG_REMOVED); |
|
|
954 | |
|
|
955 | if (more) |
|
|
956 | more->remove (); |
1149 | |
957 | |
1150 | /* |
958 | /* |
1151 | * In this case, the object to be removed is in someones |
959 | * In this case, the object to be removed is in someones |
1152 | * inventory. |
960 | * inventory. |
1153 | */ |
961 | */ |
1154 | if (op->env != NULL) |
962 | if (env) |
1155 | { |
963 | { |
1156 | if (op->nrof) |
964 | if (nrof) |
1157 | sub_weight (op->env, op->weight * op->nrof); |
965 | sub_weight (env, weight * nrof); |
1158 | else |
966 | else |
1159 | sub_weight (op->env, op->weight + op->carrying); |
967 | sub_weight (env, weight + carrying); |
1160 | |
968 | |
1161 | /* NO_FIX_PLAYER is set when a great many changes are being |
969 | /* NO_FIX_PLAYER is set when a great many changes are being |
1162 | * made to players inventory. If set, avoiding the call |
970 | * made to players inventory. If set, avoiding the call |
1163 | * to save cpu time. |
971 | * to save cpu time. |
1164 | */ |
972 | */ |
1165 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
973 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1166 | fix_player (otmp); |
974 | otmp->update_stats (); |
1167 | |
975 | |
1168 | if (op->above != NULL) |
976 | if (above != NULL) |
1169 | op->above->below = op->below; |
977 | above->below = below; |
1170 | else |
978 | else |
1171 | op->env->inv = op->below; |
979 | env->inv = below; |
1172 | |
980 | |
1173 | if (op->below != NULL) |
981 | if (below != NULL) |
1174 | op->below->above = op->above; |
982 | below->above = above; |
1175 | |
983 | |
1176 | /* we set up values so that it could be inserted into |
984 | /* we set up values so that it could be inserted into |
1177 | * the map, but we don't actually do that - it is up |
985 | * the map, but we don't actually do that - it is up |
1178 | * to the caller to decide what we want to do. |
986 | * to the caller to decide what we want to do. |
1179 | */ |
987 | */ |
1180 | op->x = op->env->x, op->y = op->env->y; |
988 | x = env->x, y = env->y; |
1181 | op->map = op->env->map; |
989 | map = env->map; |
1182 | op->above = NULL, op->below = NULL; |
990 | above = 0, below = 0; |
1183 | op->env = NULL; |
991 | env = 0; |
1184 | return; |
|
|
1185 | } |
|
|
1186 | |
|
|
1187 | /* If we get here, we are removing it from a map */ |
|
|
1188 | if (op->map == NULL) |
|
|
1189 | return; |
|
|
1190 | |
|
|
1191 | x = op->x; |
|
|
1192 | y = op->y; |
|
|
1193 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1194 | |
|
|
1195 | if (!m) |
|
|
1196 | { |
992 | } |
1197 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
993 | else if (map) |
1198 | op->map->path, op->x, op->y); |
994 | { |
1199 | /* in old days, we used to set x and y to 0 and continue. |
995 | /* Re did the following section of code - it looks like it had |
1200 | * it seems if we get into this case, something is probablye |
996 | * lots of logic for things we no longer care about |
1201 | * screwed up and should be fixed. |
|
|
1202 | */ |
997 | */ |
1203 | abort (); |
|
|
1204 | } |
|
|
1205 | if (op->map != m) |
|
|
1206 | { |
|
|
1207 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1208 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1209 | } |
|
|
1210 | |
998 | |
1211 | /* Re did the following section of code - it looks like it had |
|
|
1212 | * lots of logic for things we no longer care about |
|
|
1213 | */ |
|
|
1214 | |
|
|
1215 | /* link the object above us */ |
999 | /* link the object above us */ |
1216 | if (op->above) |
1000 | if (above) |
1217 | op->above->below = op->below; |
1001 | above->below = below; |
1218 | else |
1002 | else |
1219 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1003 | map->at (x, y).top = below; /* we were top, set new top */ |
1220 | |
1004 | |
1221 | /* Relink the object below us, if there is one */ |
1005 | /* Relink the object below us, if there is one */ |
1222 | if (op->below) |
1006 | if (below) |
1223 | op->below->above = op->above; |
1007 | below->above = above; |
1224 | else |
1008 | else |
1225 | { |
|
|
1226 | /* Nothing below, which means we need to relink map object for this space |
|
|
1227 | * use translated coordinates in case some oddness with map tiling is |
|
|
1228 | * evident |
|
|
1229 | */ |
|
|
1230 | if (GET_MAP_OB (m, x, y) != op) |
|
|
1231 | { |
1009 | { |
1232 | dump_object (op); |
1010 | /* Nothing below, which means we need to relink map object for this space |
|
|
1011 | * use translated coordinates in case some oddness with map tiling is |
|
|
1012 | * evident |
|
|
1013 | */ |
|
|
1014 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1015 | { |
|
|
1016 | char *dump = dump_object (this); |
|
|
1017 | LOG (llevError, |
1233 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", |
1018 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1234 | errmsg); |
1019 | free (dump); |
1235 | dump_object (GET_MAP_OB (m, x, y)); |
1020 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1236 | LOG (llevError, "%s\n", errmsg); |
1021 | LOG (llevError, "%s\n", dump); |
|
|
1022 | free (dump); |
1237 | } |
1023 | } |
1238 | |
1024 | |
1239 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1025 | map->at (x, y).bottom = above; /* goes on above it. */ |
1240 | } |
1026 | } |
1241 | |
1027 | |
1242 | op->above = NULL; |
1028 | above = 0; |
1243 | op->below = NULL; |
1029 | below = 0; |
1244 | |
1030 | |
1245 | if (op->map->in_memory == MAP_SAVING) |
1031 | if (map->in_memory == MAP_SAVING) |
1246 | return; |
1032 | return; |
1247 | |
1033 | |
1248 | tag = op->count; |
|
|
1249 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
1034 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1250 | |
1035 | |
1251 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1036 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1252 | { |
|
|
1253 | /* No point updating the players look faces if he is the object |
|
|
1254 | * being removed. |
|
|
1255 | */ |
|
|
1256 | |
|
|
1257 | if (tmp->type == PLAYER && tmp != op) |
|
|
1258 | { |
1037 | { |
1259 | /* If a container that the player is currently using somehow gets |
1038 | /* No point updating the players look faces if he is the object |
1260 | * removed (most likely destroyed), update the player view |
1039 | * being removed. |
1261 | * appropriately. |
|
|
1262 | */ |
1040 | */ |
1263 | if (tmp->container == op) |
1041 | |
|
|
1042 | if (tmp->type == PLAYER && tmp != this) |
1264 | { |
1043 | { |
|
|
1044 | /* If a container that the player is currently using somehow gets |
|
|
1045 | * removed (most likely destroyed), update the player view |
|
|
1046 | * appropriately. |
|
|
1047 | */ |
|
|
1048 | if (tmp->container == this) |
|
|
1049 | { |
1265 | CLEAR_FLAG (op, FLAG_APPLIED); |
1050 | CLEAR_FLAG (this, FLAG_APPLIED); |
1266 | tmp->container = NULL; |
1051 | tmp->container = 0; |
|
|
1052 | } |
|
|
1053 | |
|
|
1054 | tmp->contr->ns->floorbox_update (); |
1267 | } |
1055 | } |
1268 | |
1056 | |
1269 | tmp->contr->socket.update_look = 1; |
|
|
1270 | } |
|
|
1271 | /* See if player moving off should effect something */ |
1057 | /* See if player moving off should effect something */ |
1272 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1058 | if (check_walk_off |
1273 | { |
1059 | && ((move_type & tmp->move_off) |
1274 | move_apply (tmp, op, NULL); |
1060 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1275 | |
|
|
1276 | if (was_destroyed (op, tag)) |
|
|
1277 | { |
1061 | { |
|
|
1062 | move_apply (tmp, this, 0); |
|
|
1063 | |
|
|
1064 | if (destroyed ()) |
1278 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1065 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1279 | } |
1066 | } |
1280 | } |
|
|
1281 | |
1067 | |
1282 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1068 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1283 | |
1069 | |
1284 | if (tmp->above == tmp) |
1070 | if (tmp->above == tmp) |
1285 | tmp->above = NULL; |
1071 | tmp->above = 0; |
1286 | |
1072 | |
1287 | last = tmp; |
1073 | last = tmp; |
1288 | } |
1074 | } |
1289 | |
1075 | |
1290 | /* last == NULL of there are no objects on this space */ |
1076 | /* last == NULL of there are no objects on this space */ |
1291 | if (last == NULL) |
1077 | if (!last) |
1292 | { |
1078 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1293 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1294 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1295 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1296 | * be correct anyways. |
|
|
1297 | */ |
|
|
1298 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1299 | update_position (op->map, op->x, op->y); |
|
|
1300 | } |
|
|
1301 | else |
1079 | else |
1302 | update_object (last, UP_OBJ_REMOVE); |
1080 | update_object (last, UP_OBJ_REMOVE); |
1303 | |
1081 | |
1304 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1082 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1305 | update_all_los (op->map, op->x, op->y); |
1083 | update_all_los (map, x, y); |
|
|
1084 | } |
1306 | } |
1085 | } |
1307 | |
1086 | |
1308 | /* |
1087 | /* |
1309 | * merge_ob(op,top): |
1088 | * merge_ob(op,top): |
1310 | * |
1089 | * |
1311 | * This function goes through all objects below and including top, and |
1090 | * This function goes through all objects below and including top, and |
1312 | * merges op to the first matching object. |
1091 | * merges op to the first matching object. |
1313 | * If top is NULL, it is calculated. |
1092 | * If top is NULL, it is calculated. |
1314 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1093 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1315 | */ |
1094 | */ |
1316 | |
|
|
1317 | object * |
1095 | object * |
1318 | merge_ob (object *op, object *top) |
1096 | merge_ob (object *op, object *top) |
1319 | { |
1097 | { |
1320 | if (!op->nrof) |
1098 | if (!op->nrof) |
1321 | return 0; |
1099 | return 0; |
|
|
1100 | |
1322 | if (top == NULL) |
1101 | if (top == NULL) |
1323 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1102 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1103 | |
1324 | for (; top != NULL; top = top->below) |
1104 | for (; top != NULL; top = top->below) |
1325 | { |
1105 | { |
1326 | if (top == op) |
1106 | if (top == op) |
1327 | continue; |
1107 | continue; |
1328 | if (CAN_MERGE (op, top)) |
1108 | |
|
|
1109 | if (object::can_merge (op, top)) |
1329 | { |
1110 | { |
1330 | top->nrof += op->nrof; |
1111 | top->nrof += op->nrof; |
1331 | |
1112 | |
1332 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1113 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1333 | op->weight = 0; /* Don't want any adjustements now */ |
1114 | op->weight = 0; /* Don't want any adjustements now */ |
1334 | remove_ob (op); |
1115 | op->destroy (); |
1335 | free_object (op); |
|
|
1336 | return top; |
1116 | return top; |
1337 | } |
1117 | } |
1338 | } |
1118 | } |
|
|
1119 | |
1339 | return NULL; |
1120 | return 0; |
1340 | } |
1121 | } |
1341 | |
1122 | |
1342 | /* |
1123 | /* |
1343 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1124 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1344 | * job preparing multi-part monsters |
1125 | * job preparing multi-part monsters |
1345 | */ |
1126 | */ |
1346 | object * |
1127 | object * |
1347 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1128 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1348 | { |
1129 | { |
1349 | object * |
1130 | object *tmp; |
1350 | tmp; |
|
|
1351 | |
1131 | |
1352 | if (op->head) |
1132 | if (op->head) |
1353 | op = op->head; |
1133 | op = op->head; |
|
|
1134 | |
1354 | for (tmp = op; tmp; tmp = tmp->more) |
1135 | for (tmp = op; tmp; tmp = tmp->more) |
1355 | { |
1136 | { |
1356 | tmp->x = x + tmp->arch->clone.x; |
1137 | tmp->x = x + tmp->arch->clone.x; |
1357 | tmp->y = y + tmp->arch->clone.y; |
1138 | tmp->y = y + tmp->arch->clone.y; |
1358 | } |
1139 | } |
|
|
1140 | |
1359 | return insert_ob_in_map (op, m, originator, flag); |
1141 | return insert_ob_in_map (op, m, originator, flag); |
1360 | } |
1142 | } |
1361 | |
1143 | |
1362 | /* |
1144 | /* |
1363 | * insert_ob_in_map (op, map, originator, flag): |
1145 | * insert_ob_in_map (op, map, originator, flag): |
… | |
… | |
1379 | * NULL if 'op' was destroyed |
1161 | * NULL if 'op' was destroyed |
1380 | * just 'op' otherwise |
1162 | * just 'op' otherwise |
1381 | */ |
1163 | */ |
1382 | |
1164 | |
1383 | object * |
1165 | object * |
1384 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1166 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1385 | { |
1167 | { |
1386 | object *tmp, *top, *floor = NULL; |
1168 | object *tmp, *top, *floor = NULL; |
1387 | sint16 x, y; |
1169 | sint16 x, y; |
1388 | |
1170 | |
1389 | if (QUERY_FLAG (op, FLAG_FREED)) |
1171 | if (QUERY_FLAG (op, FLAG_FREED)) |
… | |
… | |
1392 | return NULL; |
1174 | return NULL; |
1393 | } |
1175 | } |
1394 | |
1176 | |
1395 | if (m == NULL) |
1177 | if (m == NULL) |
1396 | { |
1178 | { |
1397 | dump_object (op); |
1179 | char *dump = dump_object (op); |
1398 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1180 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1181 | free (dump); |
1399 | return op; |
1182 | return op; |
1400 | } |
1183 | } |
1401 | |
1184 | |
1402 | if (out_of_map (m, op->x, op->y)) |
1185 | if (out_of_map (m, op->x, op->y)) |
1403 | { |
1186 | { |
1404 | dump_object (op); |
1187 | char *dump = dump_object (op); |
1405 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1188 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1406 | #ifdef MANY_CORES |
1189 | #ifdef MANY_CORES |
1407 | /* Better to catch this here, as otherwise the next use of this object |
1190 | /* Better to catch this here, as otherwise the next use of this object |
1408 | * is likely to cause a crash. Better to find out where it is getting |
1191 | * is likely to cause a crash. Better to find out where it is getting |
1409 | * improperly inserted. |
1192 | * improperly inserted. |
1410 | */ |
1193 | */ |
1411 | abort (); |
1194 | abort (); |
1412 | #endif |
1195 | #endif |
|
|
1196 | free (dump); |
1413 | return op; |
1197 | return op; |
1414 | } |
1198 | } |
1415 | |
1199 | |
1416 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1200 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1417 | { |
1201 | { |
1418 | dump_object (op); |
1202 | char *dump = dump_object (op); |
1419 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
1203 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1204 | free (dump); |
1420 | return op; |
1205 | return op; |
1421 | } |
1206 | } |
1422 | |
1207 | |
1423 | if (op->more != NULL) |
1208 | if (op->more != NULL) |
1424 | { |
1209 | { |
… | |
… | |
1462 | |
1247 | |
1463 | /* this has to be done after we translate the coordinates. |
1248 | /* this has to be done after we translate the coordinates. |
1464 | */ |
1249 | */ |
1465 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1250 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1466 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1251 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1467 | if (CAN_MERGE (op, tmp)) |
1252 | if (object::can_merge (op, tmp)) |
1468 | { |
1253 | { |
1469 | op->nrof += tmp->nrof; |
1254 | op->nrof += tmp->nrof; |
1470 | remove_ob (tmp); |
1255 | tmp->destroy (); |
1471 | free_object (tmp); |
|
|
1472 | } |
1256 | } |
1473 | |
1257 | |
1474 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1258 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1475 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1259 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1476 | |
1260 | |
… | |
… | |
1489 | op->below = originator->below; |
1273 | op->below = originator->below; |
1490 | |
1274 | |
1491 | if (op->below) |
1275 | if (op->below) |
1492 | op->below->above = op; |
1276 | op->below->above = op; |
1493 | else |
1277 | else |
1494 | SET_MAP_OB (op->map, op->x, op->y, op); |
1278 | op->ms ().bottom = op; |
1495 | |
1279 | |
1496 | /* since *below* originator, no need to update top */ |
1280 | /* since *below* originator, no need to update top */ |
1497 | originator->below = op; |
1281 | originator->below = op; |
1498 | } |
1282 | } |
1499 | else |
1283 | else |
… | |
… | |
1545 | * If INS_ON_TOP is used, don't do this processing |
1329 | * If INS_ON_TOP is used, don't do this processing |
1546 | * Need to find the object that in fact blocks view, otherwise |
1330 | * Need to find the object that in fact blocks view, otherwise |
1547 | * stacking is a bit odd. |
1331 | * stacking is a bit odd. |
1548 | */ |
1332 | */ |
1549 | if (!(flag & INS_ON_TOP) && |
1333 | if (!(flag & INS_ON_TOP) && |
1550 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1334 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1551 | { |
1335 | { |
1552 | for (last = top; last != floor; last = last->below) |
1336 | for (last = top; last != floor; last = last->below) |
1553 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1337 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1554 | break; |
1338 | break; |
1555 | /* Check to see if we found the object that blocks view, |
1339 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1578 | |
1362 | |
1579 | if (op->above) |
1363 | if (op->above) |
1580 | op->above->below = op; |
1364 | op->above->below = op; |
1581 | |
1365 | |
1582 | op->below = NULL; |
1366 | op->below = NULL; |
1583 | SET_MAP_OB (op->map, op->x, op->y, op); |
1367 | op->ms ().bottom = op; |
1584 | } |
1368 | } |
1585 | else |
1369 | else |
1586 | { /* get inserted into the stack above top */ |
1370 | { /* get inserted into the stack above top */ |
1587 | op->above = top->above; |
1371 | op->above = top->above; |
1588 | |
1372 | |
… | |
… | |
1592 | op->below = top; |
1376 | op->below = top; |
1593 | top->above = op; |
1377 | top->above = op; |
1594 | } |
1378 | } |
1595 | |
1379 | |
1596 | if (op->above == NULL) |
1380 | if (op->above == NULL) |
1597 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1381 | op->ms ().top = op; |
1598 | } /* else not INS_BELOW_ORIGINATOR */ |
1382 | } /* else not INS_BELOW_ORIGINATOR */ |
1599 | |
1383 | |
1600 | if (op->type == PLAYER) |
1384 | if (op->type == PLAYER) |
1601 | op->contr->do_los = 1; |
1385 | op->contr->do_los = 1; |
1602 | |
1386 | |
1603 | /* If we have a floor, we know the player, if any, will be above |
1387 | /* If we have a floor, we know the player, if any, will be above |
1604 | * it, so save a few ticks and start from there. |
1388 | * it, so save a few ticks and start from there. |
1605 | */ |
1389 | */ |
1606 | if (!(flag & INS_MAP_LOAD)) |
1390 | if (!(flag & INS_MAP_LOAD)) |
1607 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1391 | if (object *pl = op->ms ().player ()) |
1608 | if (tmp->type == PLAYER) |
1392 | pl->contr->ns->floorbox_update (); |
1609 | tmp->contr->socket.update_look = 1; |
|
|
1610 | |
1393 | |
1611 | /* If this object glows, it may affect lighting conditions that are |
1394 | /* If this object glows, it may affect lighting conditions that are |
1612 | * visible to others on this map. But update_all_los is really |
1395 | * visible to others on this map. But update_all_los is really |
1613 | * an inefficient way to do this, as it means los for all players |
1396 | * an inefficient way to do this, as it means los for all players |
1614 | * on the map will get recalculated. The players could very well |
1397 | * on the map will get recalculated. The players could very well |
… | |
… | |
1622 | |
1405 | |
1623 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1406 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1624 | update_object (op, UP_OBJ_INSERT); |
1407 | update_object (op, UP_OBJ_INSERT); |
1625 | |
1408 | |
1626 | /* Don't know if moving this to the end will break anything. However, |
1409 | /* Don't know if moving this to the end will break anything. However, |
1627 | * we want to have update_look set above before calling this. |
1410 | * we want to have floorbox_update called before calling this. |
1628 | * |
1411 | * |
1629 | * check_move_on() must be after this because code called from |
1412 | * check_move_on() must be after this because code called from |
1630 | * check_move_on() depends on correct map flags (so functions like |
1413 | * check_move_on() depends on correct map flags (so functions like |
1631 | * blocked() and wall() work properly), and these flags are updated by |
1414 | * blocked() and wall() work properly), and these flags are updated by |
1632 | * update_object(). |
1415 | * update_object(). |
… | |
… | |
1648 | |
1431 | |
1649 | return op; |
1432 | return op; |
1650 | } |
1433 | } |
1651 | |
1434 | |
1652 | /* this function inserts an object in the map, but if it |
1435 | /* this function inserts an object in the map, but if it |
1653 | * finds an object of its own type, it'll remove that one first. |
1436 | * finds an object of its own type, it'll remove that one first. |
1654 | * op is the object to insert it under: supplies x and the map. |
1437 | * op is the object to insert it under: supplies x and the map. |
1655 | */ |
1438 | */ |
1656 | void |
1439 | void |
1657 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1440 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1658 | { |
1441 | { |
1659 | object *tmp; |
|
|
1660 | object *tmp1; |
1442 | object *tmp, *tmp1; |
1661 | |
1443 | |
1662 | /* first search for itself and remove any old instances */ |
1444 | /* first search for itself and remove any old instances */ |
1663 | |
1445 | |
1664 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1446 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1665 | { |
|
|
1666 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1447 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1667 | { |
1448 | tmp->destroy (); |
1668 | remove_ob (tmp); |
|
|
1669 | free_object (tmp); |
|
|
1670 | } |
|
|
1671 | } |
|
|
1672 | |
1449 | |
1673 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1450 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1674 | |
1451 | |
1675 | tmp1->x = op->x; |
1452 | tmp1->x = op->x; |
1676 | tmp1->y = op->y; |
1453 | tmp1->y = op->y; |
1677 | insert_ob_in_map (tmp1, op->map, op, 0); |
1454 | insert_ob_in_map (tmp1, op->map, op, 0); |
1678 | } |
1455 | } |
… | |
… | |
1686 | */ |
1463 | */ |
1687 | |
1464 | |
1688 | object * |
1465 | object * |
1689 | get_split_ob (object *orig_ob, uint32 nr) |
1466 | get_split_ob (object *orig_ob, uint32 nr) |
1690 | { |
1467 | { |
1691 | object * |
1468 | object *newob; |
1692 | newob; |
|
|
1693 | int |
|
|
1694 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1469 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1695 | |
1470 | |
1696 | if (orig_ob->nrof < nr) |
1471 | if (orig_ob->nrof < nr) |
1697 | { |
1472 | { |
1698 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1473 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1699 | return NULL; |
1474 | return NULL; |
1700 | } |
1475 | } |
|
|
1476 | |
1701 | newob = object_create_clone (orig_ob); |
1477 | newob = object_create_clone (orig_ob); |
|
|
1478 | |
1702 | if ((orig_ob->nrof -= nr) < 1) |
1479 | if ((orig_ob->nrof -= nr) < 1) |
1703 | { |
1480 | orig_ob->destroy (1); |
1704 | if (!is_removed) |
|
|
1705 | remove_ob (orig_ob); |
|
|
1706 | free_object2 (orig_ob, 1); |
|
|
1707 | } |
|
|
1708 | else if (!is_removed) |
1481 | else if (!is_removed) |
1709 | { |
1482 | { |
1710 | if (orig_ob->env != NULL) |
1483 | if (orig_ob->env != NULL) |
1711 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1484 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1712 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1485 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1714 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1487 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1715 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1488 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1716 | return NULL; |
1489 | return NULL; |
1717 | } |
1490 | } |
1718 | } |
1491 | } |
|
|
1492 | |
1719 | newob->nrof = nr; |
1493 | newob->nrof = nr; |
1720 | |
1494 | |
1721 | return newob; |
1495 | return newob; |
1722 | } |
1496 | } |
1723 | |
1497 | |
… | |
… | |
1730 | */ |
1504 | */ |
1731 | |
1505 | |
1732 | object * |
1506 | object * |
1733 | decrease_ob_nr (object *op, uint32 i) |
1507 | decrease_ob_nr (object *op, uint32 i) |
1734 | { |
1508 | { |
1735 | object * |
1509 | object *tmp; |
1736 | tmp; |
|
|
1737 | player * |
1510 | player *pl; |
1738 | pl; |
|
|
1739 | |
1511 | |
1740 | if (i == 0) /* objects with op->nrof require this check */ |
1512 | if (i == 0) /* objects with op->nrof require this check */ |
1741 | return op; |
1513 | return op; |
1742 | |
1514 | |
1743 | if (i > op->nrof) |
1515 | if (i > op->nrof) |
1744 | i = op->nrof; |
1516 | i = op->nrof; |
1745 | |
1517 | |
1746 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1518 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1747 | { |
|
|
1748 | op->nrof -= i; |
1519 | op->nrof -= i; |
1749 | } |
|
|
1750 | else if (op->env != NULL) |
1520 | else if (op->env) |
1751 | { |
1521 | { |
1752 | /* is this object in the players inventory, or sub container |
1522 | /* is this object in the players inventory, or sub container |
1753 | * therein? |
1523 | * therein? |
1754 | */ |
1524 | */ |
1755 | tmp = is_player_inv (op->env); |
1525 | tmp = op->in_player (); |
1756 | /* nope. Is this a container the player has opened? |
1526 | /* nope. Is this a container the player has opened? |
1757 | * If so, set tmp to that player. |
1527 | * If so, set tmp to that player. |
1758 | * IMO, searching through all the players will mostly |
1528 | * IMO, searching through all the players will mostly |
1759 | * likely be quicker than following op->env to the map, |
1529 | * likely be quicker than following op->env to the map, |
1760 | * and then searching the map for a player. |
1530 | * and then searching the map for a player. |
1761 | */ |
1531 | */ |
1762 | if (!tmp) |
1532 | if (!tmp) |
1763 | { |
1533 | { |
1764 | for (pl = first_player; pl; pl = pl->next) |
1534 | for (pl = first_player; pl; pl = pl->next) |
1765 | if (pl->ob->container == op->env) |
1535 | if (pl->ob->container == op->env) |
|
|
1536 | { |
|
|
1537 | tmp = pl->ob; |
1766 | break; |
1538 | break; |
1767 | if (pl) |
1539 | } |
1768 | tmp = pl->ob; |
|
|
1769 | else |
|
|
1770 | tmp = NULL; |
|
|
1771 | } |
1540 | } |
1772 | |
1541 | |
1773 | if (i < op->nrof) |
1542 | if (i < op->nrof) |
1774 | { |
1543 | { |
1775 | sub_weight (op->env, op->weight * i); |
1544 | sub_weight (op->env, op->weight * i); |
1776 | op->nrof -= i; |
1545 | op->nrof -= i; |
1777 | if (tmp) |
1546 | if (tmp) |
1778 | { |
|
|
1779 | esrv_send_item (tmp, op); |
1547 | esrv_send_item (tmp, op); |
1780 | } |
|
|
1781 | } |
1548 | } |
1782 | else |
1549 | else |
1783 | { |
1550 | { |
1784 | remove_ob (op); |
1551 | op->remove (); |
1785 | op->nrof = 0; |
1552 | op->nrof = 0; |
1786 | if (tmp) |
1553 | if (tmp) |
1787 | { |
|
|
1788 | esrv_del_item (tmp->contr, op->count); |
1554 | esrv_del_item (tmp->contr, op->count); |
1789 | } |
|
|
1790 | } |
1555 | } |
1791 | } |
1556 | } |
1792 | else |
1557 | else |
1793 | { |
1558 | { |
1794 | object * |
|
|
1795 | above = op->above; |
1559 | object *above = op->above; |
1796 | |
1560 | |
1797 | if (i < op->nrof) |
1561 | if (i < op->nrof) |
1798 | { |
|
|
1799 | op->nrof -= i; |
1562 | op->nrof -= i; |
1800 | } |
|
|
1801 | else |
1563 | else |
1802 | { |
1564 | { |
1803 | remove_ob (op); |
1565 | op->remove (); |
1804 | op->nrof = 0; |
1566 | op->nrof = 0; |
1805 | } |
1567 | } |
|
|
1568 | |
1806 | /* Since we just removed op, op->above is null */ |
1569 | /* Since we just removed op, op->above is null */ |
1807 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1570 | for (tmp = above; tmp; tmp = tmp->above) |
1808 | if (tmp->type == PLAYER) |
1571 | if (tmp->type == PLAYER) |
1809 | { |
1572 | { |
1810 | if (op->nrof) |
1573 | if (op->nrof) |
1811 | esrv_send_item (tmp, op); |
1574 | esrv_send_item (tmp, op); |
1812 | else |
1575 | else |
1813 | esrv_del_item (tmp->contr, op->count); |
1576 | esrv_del_item (tmp->contr, op->count); |
1814 | } |
1577 | } |
1815 | } |
1578 | } |
1816 | |
1579 | |
1817 | if (op->nrof) |
1580 | if (op->nrof) |
1818 | { |
|
|
1819 | return op; |
1581 | return op; |
1820 | } |
|
|
1821 | else |
1582 | else |
1822 | { |
1583 | { |
1823 | free_object (op); |
1584 | op->destroy (); |
1824 | return NULL; |
1585 | return 0; |
1825 | } |
1586 | } |
1826 | } |
1587 | } |
1827 | |
1588 | |
1828 | /* |
1589 | /* |
1829 | * add_weight(object, weight) adds the specified weight to an object, |
1590 | * add_weight(object, weight) adds the specified weight to an object, |
… | |
… | |
1834 | add_weight (object *op, signed long weight) |
1595 | add_weight (object *op, signed long weight) |
1835 | { |
1596 | { |
1836 | while (op != NULL) |
1597 | while (op != NULL) |
1837 | { |
1598 | { |
1838 | if (op->type == CONTAINER) |
1599 | if (op->type == CONTAINER) |
1839 | { |
|
|
1840 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1600 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1841 | } |
1601 | |
1842 | op->carrying += weight; |
1602 | op->carrying += weight; |
1843 | op = op->env; |
1603 | op = op->env; |
1844 | } |
1604 | } |
1845 | } |
1605 | } |
1846 | |
1606 | |
|
|
1607 | object * |
|
|
1608 | insert_ob_in_ob (object *op, object *where) |
|
|
1609 | { |
|
|
1610 | if (!where) |
|
|
1611 | { |
|
|
1612 | char *dump = dump_object (op); |
|
|
1613 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1614 | free (dump); |
|
|
1615 | return op; |
|
|
1616 | } |
|
|
1617 | |
|
|
1618 | if (where->head) |
|
|
1619 | { |
|
|
1620 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1621 | where = where->head; |
|
|
1622 | } |
|
|
1623 | |
|
|
1624 | return where->insert (op); |
|
|
1625 | } |
|
|
1626 | |
1847 | /* |
1627 | /* |
1848 | * insert_ob_in_ob(op,environment): |
1628 | * env->insert (op) |
1849 | * This function inserts the object op in the linked list |
1629 | * This function inserts the object op in the linked list |
1850 | * inside the object environment. |
1630 | * inside the object environment. |
1851 | * |
1631 | * |
1852 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1853 | * the inventory at the last position or next to other objects of the same |
|
|
1854 | * type. |
|
|
1855 | * Frank: Now sorted by type, archetype and magic! |
|
|
1856 | * |
|
|
1857 | * The function returns now pointer to inserted item, and return value can |
1632 | * The function returns now pointer to inserted item, and return value can |
1858 | * be != op, if items are merged. -Tero |
1633 | * be != op, if items are merged. -Tero |
1859 | */ |
1634 | */ |
1860 | |
1635 | |
1861 | object * |
1636 | object * |
1862 | insert_ob_in_ob (object *op, object *where) |
1637 | object::insert (object *op) |
1863 | { |
1638 | { |
1864 | object * |
1639 | object *tmp, *otmp; |
1865 | tmp, * |
|
|
1866 | otmp; |
|
|
1867 | |
1640 | |
1868 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1641 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1869 | { |
1642 | op->remove (); |
1870 | dump_object (op); |
1643 | |
1871 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1872 | return op; |
|
|
1873 | } |
|
|
1874 | if (where == NULL) |
|
|
1875 | { |
|
|
1876 | dump_object (op); |
|
|
1877 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1878 | return op; |
|
|
1879 | } |
|
|
1880 | if (where->head) |
|
|
1881 | { |
|
|
1882 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1883 | where = where->head; |
|
|
1884 | } |
|
|
1885 | if (op->more) |
1644 | if (op->more) |
1886 | { |
1645 | { |
1887 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1646 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1888 | return op; |
1647 | return op; |
1889 | } |
1648 | } |
|
|
1649 | |
1890 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1650 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1891 | CLEAR_FLAG (op, FLAG_REMOVED); |
1651 | CLEAR_FLAG (op, FLAG_REMOVED); |
1892 | if (op->nrof) |
1652 | if (op->nrof) |
1893 | { |
1653 | { |
1894 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1654 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1895 | if (CAN_MERGE (tmp, op)) |
1655 | if (object::can_merge (tmp, op)) |
1896 | { |
1656 | { |
1897 | /* return the original object and remove inserted object |
1657 | /* return the original object and remove inserted object |
1898 | (client needs the original object) */ |
1658 | (client needs the original object) */ |
1899 | tmp->nrof += op->nrof; |
1659 | tmp->nrof += op->nrof; |
1900 | /* Weight handling gets pretty funky. Since we are adding to |
1660 | /* Weight handling gets pretty funky. Since we are adding to |
1901 | * tmp->nrof, we need to increase the weight. |
1661 | * tmp->nrof, we need to increase the weight. |
1902 | */ |
1662 | */ |
1903 | add_weight (where, op->weight * op->nrof); |
1663 | add_weight (this, op->weight * op->nrof); |
1904 | SET_FLAG (op, FLAG_REMOVED); |
1664 | SET_FLAG (op, FLAG_REMOVED); |
1905 | free_object (op); /* free the inserted object */ |
1665 | op->destroy (); /* free the inserted object */ |
1906 | op = tmp; |
1666 | op = tmp; |
1907 | remove_ob (op); /* and fix old object's links */ |
1667 | op->remove (); /* and fix old object's links */ |
1908 | CLEAR_FLAG (op, FLAG_REMOVED); |
1668 | CLEAR_FLAG (op, FLAG_REMOVED); |
1909 | break; |
1669 | break; |
1910 | } |
1670 | } |
1911 | |
1671 | |
1912 | /* I assume combined objects have no inventory |
1672 | /* I assume combined objects have no inventory |
1913 | * We add the weight - this object could have just been removed |
1673 | * We add the weight - this object could have just been removed |
1914 | * (if it was possible to merge). calling remove_ob will subtract |
1674 | * (if it was possible to merge). calling remove_ob will subtract |
1915 | * the weight, so we need to add it in again, since we actually do |
1675 | * the weight, so we need to add it in again, since we actually do |
1916 | * the linking below |
1676 | * the linking below |
1917 | */ |
1677 | */ |
1918 | add_weight (where, op->weight * op->nrof); |
1678 | add_weight (this, op->weight * op->nrof); |
1919 | } |
1679 | } |
1920 | else |
1680 | else |
1921 | add_weight (where, (op->weight + op->carrying)); |
1681 | add_weight (this, (op->weight + op->carrying)); |
1922 | |
1682 | |
1923 | otmp = is_player_inv (where); |
1683 | otmp = this->in_player (); |
1924 | if (otmp && otmp->contr != NULL) |
1684 | if (otmp && otmp->contr) |
1925 | { |
|
|
1926 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1685 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1927 | fix_player (otmp); |
1686 | otmp->update_stats (); |
1928 | } |
|
|
1929 | |
1687 | |
1930 | op->map = NULL; |
1688 | op->map = 0; |
1931 | op->env = where; |
1689 | op->env = this; |
1932 | op->above = NULL; |
1690 | op->above = 0; |
1933 | op->below = NULL; |
1691 | op->below = 0; |
1934 | op->x = 0, op->y = 0; |
1692 | op->x = 0, op->y = 0; |
1935 | |
1693 | |
1936 | /* reset the light list and los of the players on the map */ |
1694 | /* reset the light list and los of the players on the map */ |
1937 | if ((op->glow_radius != 0) && where->map) |
1695 | if ((op->glow_radius != 0) && map) |
1938 | { |
1696 | { |
1939 | #ifdef DEBUG_LIGHTS |
1697 | #ifdef DEBUG_LIGHTS |
1940 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1698 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1941 | #endif /* DEBUG_LIGHTS */ |
1699 | #endif /* DEBUG_LIGHTS */ |
1942 | if (MAP_DARKNESS (where->map)) |
1700 | if (MAP_DARKNESS (map)) |
1943 | update_all_los (where->map, where->x, where->y); |
1701 | update_all_los (map, x, y); |
1944 | } |
1702 | } |
1945 | |
1703 | |
1946 | /* Client has no idea of ordering so lets not bother ordering it here. |
1704 | /* Client has no idea of ordering so lets not bother ordering it here. |
1947 | * It sure simplifies this function... |
1705 | * It sure simplifies this function... |
1948 | */ |
1706 | */ |
1949 | if (where->inv == NULL) |
1707 | if (!inv) |
1950 | where->inv = op; |
1708 | inv = op; |
1951 | else |
1709 | else |
1952 | { |
1710 | { |
1953 | op->below = where->inv; |
1711 | op->below = inv; |
1954 | op->below->above = op; |
1712 | op->below->above = op; |
1955 | where->inv = op; |
1713 | inv = op; |
1956 | } |
1714 | } |
|
|
1715 | |
1957 | return op; |
1716 | return op; |
1958 | } |
1717 | } |
1959 | |
1718 | |
1960 | /* |
1719 | /* |
1961 | * Checks if any objects has a move_type that matches objects |
1720 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1980 | |
1739 | |
1981 | int |
1740 | int |
1982 | check_move_on (object *op, object *originator) |
1741 | check_move_on (object *op, object *originator) |
1983 | { |
1742 | { |
1984 | object *tmp; |
1743 | object *tmp; |
1985 | tag_t tag; |
|
|
1986 | mapstruct *m = op->map; |
1744 | maptile *m = op->map; |
1987 | int x = op->x, y = op->y; |
1745 | int x = op->x, y = op->y; |
1988 | |
1746 | |
1989 | MoveType move_on, move_slow, move_block; |
1747 | MoveType move_on, move_slow, move_block; |
1990 | |
1748 | |
1991 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1749 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1992 | return 0; |
1750 | return 0; |
1993 | |
|
|
1994 | tag = op->count; |
|
|
1995 | |
1751 | |
1996 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1752 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1997 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1753 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1998 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1754 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1999 | |
1755 | |
… | |
… | |
2042 | { |
1798 | { |
2043 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1799 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2044 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1800 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2045 | { |
1801 | { |
2046 | |
1802 | |
|
|
1803 | float |
2047 | float diff = tmp->move_slow_penalty * FABS (op->speed); |
1804 | diff = tmp->move_slow_penalty * FABS (op->speed); |
2048 | |
1805 | |
2049 | if (op->type == PLAYER) |
1806 | if (op->type == PLAYER) |
2050 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1807 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2051 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1808 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2052 | diff /= 4.0; |
1809 | diff /= 4.0; |
… | |
… | |
2059 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1816 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2060 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1817 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2061 | { |
1818 | { |
2062 | move_apply (tmp, op, originator); |
1819 | move_apply (tmp, op, originator); |
2063 | |
1820 | |
2064 | if (was_destroyed (op, tag)) |
1821 | if (op->destroyed ()) |
2065 | return 1; |
1822 | return 1; |
2066 | |
1823 | |
2067 | /* what the person/creature stepped onto has moved the object |
1824 | /* what the person/creature stepped onto has moved the object |
2068 | * someplace new. Don't process any further - if we did, |
1825 | * someplace new. Don't process any further - if we did, |
2069 | * have a feeling strange problems would result. |
1826 | * have a feeling strange problems would result. |
… | |
… | |
2081 | * a matching archetype at the given map and coordinates. |
1838 | * a matching archetype at the given map and coordinates. |
2082 | * The first matching object is returned, or NULL if none. |
1839 | * The first matching object is returned, or NULL if none. |
2083 | */ |
1840 | */ |
2084 | |
1841 | |
2085 | object * |
1842 | object * |
2086 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
1843 | present_arch (const archetype *at, maptile *m, int x, int y) |
2087 | { |
1844 | { |
2088 | object * |
1845 | object * |
2089 | tmp; |
1846 | tmp; |
2090 | |
1847 | |
2091 | if (m == NULL || out_of_map (m, x, y)) |
1848 | if (m == NULL || out_of_map (m, x, y)) |
… | |
… | |
2104 | * a matching type variable at the given map and coordinates. |
1861 | * a matching type variable at the given map and coordinates. |
2105 | * The first matching object is returned, or NULL if none. |
1862 | * The first matching object is returned, or NULL if none. |
2106 | */ |
1863 | */ |
2107 | |
1864 | |
2108 | object * |
1865 | object * |
2109 | present (unsigned char type, mapstruct *m, int x, int y) |
1866 | present (unsigned char type, maptile *m, int x, int y) |
2110 | { |
1867 | { |
2111 | object * |
1868 | object * |
2112 | tmp; |
1869 | tmp; |
2113 | |
1870 | |
2114 | if (out_of_map (m, x, y)) |
1871 | if (out_of_map (m, x, y)) |
… | |
… | |
2254 | * the archetype because that isn't correct if the monster has been |
2011 | * the archetype because that isn't correct if the monster has been |
2255 | * customized, changed states, etc. |
2012 | * customized, changed states, etc. |
2256 | */ |
2013 | */ |
2257 | |
2014 | |
2258 | int |
2015 | int |
2259 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
2016 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2260 | { |
2017 | { |
2261 | int |
2018 | int |
2262 | i, |
2019 | i, |
2263 | index = 0, flag; |
2020 | index = 0, flag; |
2264 | static int |
2021 | static int |
… | |
… | |
2276 | * if the space being examined only has a wall to the north and empty |
2033 | * if the space being examined only has a wall to the north and empty |
2277 | * spaces in all the other directions, this will reduce the search space |
2034 | * spaces in all the other directions, this will reduce the search space |
2278 | * to only the spaces immediately surrounding the target area, and |
2035 | * to only the spaces immediately surrounding the target area, and |
2279 | * won't look 2 spaces south of the target space. |
2036 | * won't look 2 spaces south of the target space. |
2280 | */ |
2037 | */ |
2281 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2038 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2282 | stop = maxfree[i]; |
2039 | stop = maxfree[i]; |
2283 | } |
2040 | } |
|
|
2041 | |
2284 | if (!index) |
2042 | if (!index) |
2285 | return -1; |
2043 | return -1; |
|
|
2044 | |
2286 | return altern[RANDOM () % index]; |
2045 | return altern[RANDOM () % index]; |
2287 | } |
2046 | } |
2288 | |
2047 | |
2289 | /* |
2048 | /* |
2290 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2049 | * find_first_free_spot(archetype, maptile, x, y) works like |
2291 | * find_free_spot(), but it will search max number of squares. |
2050 | * find_free_spot(), but it will search max number of squares. |
2292 | * But it will return the first available spot, not a random choice. |
2051 | * But it will return the first available spot, not a random choice. |
2293 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2052 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2294 | */ |
2053 | */ |
2295 | |
2054 | |
2296 | int |
2055 | int |
2297 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2056 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2298 | { |
2057 | { |
2299 | int |
2058 | int |
2300 | i; |
2059 | i; |
2301 | |
2060 | |
2302 | for (i = 0; i < SIZEOFFREE; i++) |
2061 | for (i = 0; i < SIZEOFFREE; i++) |
… | |
… | |
2366 | * because we have to know what movement the thing looking to move |
2125 | * because we have to know what movement the thing looking to move |
2367 | * there is capable of. |
2126 | * there is capable of. |
2368 | */ |
2127 | */ |
2369 | |
2128 | |
2370 | int |
2129 | int |
2371 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2130 | find_dir (maptile *m, int x, int y, object *exclude) |
2372 | { |
2131 | { |
2373 | int |
2132 | int |
2374 | i, |
2133 | i, |
2375 | max = SIZEOFFREE, mflags; |
2134 | max = SIZEOFFREE, mflags; |
2376 | sint16 |
2135 | |
2377 | nx, |
2136 | sint16 nx, ny; |
2378 | ny; |
|
|
2379 | object * |
2137 | object * |
2380 | tmp; |
2138 | tmp; |
2381 | mapstruct * |
2139 | maptile * |
2382 | mp; |
2140 | mp; |
2383 | MoveType |
2141 | |
2384 | blocked, |
2142 | MoveType blocked, move_type; |
2385 | move_type; |
|
|
2386 | |
2143 | |
2387 | if (exclude && exclude->head) |
2144 | if (exclude && exclude->head) |
2388 | { |
2145 | { |
2389 | exclude = exclude->head; |
2146 | exclude = exclude->head; |
2390 | move_type = exclude->move_type; |
2147 | move_type = exclude->move_type; |
… | |
… | |
2400 | mp = m; |
2157 | mp = m; |
2401 | nx = x + freearr_x[i]; |
2158 | nx = x + freearr_x[i]; |
2402 | ny = y + freearr_y[i]; |
2159 | ny = y + freearr_y[i]; |
2403 | |
2160 | |
2404 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2161 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2162 | |
2405 | if (mflags & P_OUT_OF_MAP) |
2163 | if (mflags & P_OUT_OF_MAP) |
2406 | { |
|
|
2407 | max = maxfree[i]; |
2164 | max = maxfree[i]; |
2408 | } |
|
|
2409 | else |
2165 | else |
2410 | { |
2166 | { |
2411 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2167 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2412 | |
2168 | |
2413 | if ((move_type & blocked) == move_type) |
2169 | if ((move_type & blocked) == move_type) |
2414 | { |
|
|
2415 | max = maxfree[i]; |
2170 | max = maxfree[i]; |
2416 | } |
|
|
2417 | else if (mflags & P_IS_ALIVE) |
2171 | else if (mflags & P_IS_ALIVE) |
2418 | { |
2172 | { |
2419 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2173 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above) |
2420 | { |
|
|
2421 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2174 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2422 | { |
|
|
2423 | break; |
2175 | break; |
2424 | } |
2176 | |
2425 | } |
|
|
2426 | if (tmp) |
2177 | if (tmp) |
2427 | { |
|
|
2428 | return freedir[i]; |
2178 | return freedir[i]; |
2429 | } |
|
|
2430 | } |
2179 | } |
2431 | } |
2180 | } |
2432 | } |
2181 | } |
|
|
2182 | |
2433 | return 0; |
2183 | return 0; |
2434 | } |
2184 | } |
2435 | |
2185 | |
2436 | /* |
2186 | /* |
2437 | * distance(object 1, object 2) will return the square of the |
2187 | * distance(object 1, object 2) will return the square of the |
… | |
… | |
2439 | */ |
2189 | */ |
2440 | |
2190 | |
2441 | int |
2191 | int |
2442 | distance (const object *ob1, const object *ob2) |
2192 | distance (const object *ob1, const object *ob2) |
2443 | { |
2193 | { |
2444 | int |
2194 | int i; |
2445 | i; |
|
|
2446 | |
2195 | |
2447 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2196 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2448 | return i; |
2197 | return i; |
2449 | } |
2198 | } |
2450 | |
2199 | |
… | |
… | |
2455 | */ |
2204 | */ |
2456 | |
2205 | |
2457 | int |
2206 | int |
2458 | find_dir_2 (int x, int y) |
2207 | find_dir_2 (int x, int y) |
2459 | { |
2208 | { |
2460 | int |
2209 | int q; |
2461 | q; |
|
|
2462 | |
2210 | |
2463 | if (y) |
2211 | if (y) |
2464 | q = x * 100 / y; |
2212 | q = x * 100 / y; |
2465 | else if (x) |
2213 | else if (x) |
2466 | q = -300 * x; |
2214 | q = -300 * x; |
… | |
… | |
2592 | * find a path to that monster that we found. If not, |
2340 | * find a path to that monster that we found. If not, |
2593 | * we don't bother going toward it. Returns 1 if we |
2341 | * we don't bother going toward it. Returns 1 if we |
2594 | * can see a direct way to get it |
2342 | * can see a direct way to get it |
2595 | * Modified to be map tile aware -.MSW |
2343 | * Modified to be map tile aware -.MSW |
2596 | */ |
2344 | */ |
2597 | |
|
|
2598 | |
|
|
2599 | int |
2345 | int |
2600 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2346 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2601 | { |
2347 | { |
2602 | sint16 |
2348 | sint16 dx, dy; |
2603 | dx, |
|
|
2604 | dy; |
|
|
2605 | int |
|
|
2606 | mflags; |
2349 | int mflags; |
2607 | |
2350 | |
2608 | if (dir < 0) |
2351 | if (dir < 0) |
2609 | return 0; /* exit condition: invalid direction */ |
2352 | return 0; /* exit condition: invalid direction */ |
2610 | |
2353 | |
2611 | dx = x + freearr_x[dir]; |
2354 | dx = x + freearr_x[dir]; |
… | |
… | |
2624 | return 0; |
2367 | return 0; |
2625 | |
2368 | |
2626 | /* yes, can see. */ |
2369 | /* yes, can see. */ |
2627 | if (dir < 9) |
2370 | if (dir < 9) |
2628 | return 1; |
2371 | return 1; |
|
|
2372 | |
2629 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2373 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2630 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2374 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2375 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2631 | } |
2376 | } |
2632 | |
|
|
2633 | |
|
|
2634 | |
2377 | |
2635 | /* |
2378 | /* |
2636 | * can_pick(picker, item): finds out if an object is possible to be |
2379 | * can_pick(picker, item): finds out if an object is possible to be |
2637 | * picked up by the picker. Returnes 1 if it can be |
2380 | * picked up by the picker. Returnes 1 if it can be |
2638 | * picked up, otherwise 0. |
2381 | * picked up, otherwise 0. |
… | |
… | |
2649 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2392 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2650 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2393 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2651 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2394 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2652 | } |
2395 | } |
2653 | |
2396 | |
2654 | |
|
|
2655 | /* |
2397 | /* |
2656 | * create clone from object to another |
2398 | * create clone from object to another |
2657 | */ |
2399 | */ |
2658 | object * |
2400 | object * |
2659 | object_create_clone (object *asrc) |
2401 | object_create_clone (object *asrc) |
2660 | { |
2402 | { |
2661 | object * |
|
|
2662 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2403 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2663 | |
2404 | |
2664 | if (!asrc) |
2405 | if (!asrc) |
2665 | return NULL; |
2406 | return 0; |
|
|
2407 | |
2666 | src = asrc; |
2408 | src = asrc; |
2667 | if (src->head) |
2409 | if (src->head) |
2668 | src = src->head; |
2410 | src = src->head; |
2669 | |
2411 | |
2670 | prev = NULL; |
2412 | prev = 0; |
2671 | for (part = src; part; part = part->more) |
2413 | for (part = src; part; part = part->more) |
2672 | { |
2414 | { |
2673 | tmp = get_object (); |
2415 | tmp = part->clone (); |
2674 | copy_object (part, tmp); |
|
|
2675 | tmp->x -= src->x; |
2416 | tmp->x -= src->x; |
2676 | tmp->y -= src->y; |
2417 | tmp->y -= src->y; |
|
|
2418 | |
2677 | if (!part->head) |
2419 | if (!part->head) |
2678 | { |
2420 | { |
2679 | dst = tmp; |
2421 | dst = tmp; |
2680 | tmp->head = NULL; |
2422 | tmp->head = 0; |
2681 | } |
2423 | } |
2682 | else |
2424 | else |
2683 | { |
|
|
2684 | tmp->head = dst; |
2425 | tmp->head = dst; |
2685 | } |
2426 | |
2686 | tmp->more = NULL; |
2427 | tmp->more = 0; |
|
|
2428 | |
2687 | if (prev) |
2429 | if (prev) |
2688 | prev->more = tmp; |
2430 | prev->more = tmp; |
|
|
2431 | |
2689 | prev = tmp; |
2432 | prev = tmp; |
2690 | } |
2433 | } |
2691 | |
2434 | |
2692 | /*** copy inventory ***/ |
|
|
2693 | for (item = src->inv; item; item = item->below) |
2435 | for (item = src->inv; item; item = item->below) |
2694 | { |
|
|
2695 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2436 | insert_ob_in_ob (object_create_clone (item), dst); |
2696 | } |
|
|
2697 | |
2437 | |
2698 | return dst; |
2438 | return dst; |
2699 | } |
2439 | } |
2700 | |
2440 | |
2701 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2702 | int |
|
|
2703 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2704 | { |
|
|
2705 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2706 | * robust */ |
|
|
2707 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2708 | } |
|
|
2709 | |
|
|
2710 | /* GROS - Creates an object using a string representing its content. */ |
2441 | /* GROS - Creates an object using a string representing its content. */ |
2711 | |
|
|
2712 | /* Basically, we save the content of the string to a temp file, then call */ |
2442 | /* Basically, we save the content of the string to a temp file, then call */ |
2713 | |
|
|
2714 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2443 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2715 | |
|
|
2716 | /* but it was simple to make and allows reusing the load_object function. */ |
2444 | /* but it was simple to make and allows reusing the load_object function. */ |
2717 | |
|
|
2718 | /* Remember not to use load_object_str in a time-critical situation. */ |
2445 | /* Remember not to use load_object_str in a time-critical situation. */ |
2719 | |
|
|
2720 | /* Also remember that multiparts objects are not supported for now. */ |
2446 | /* Also remember that multiparts objects are not supported for now. */ |
2721 | |
2447 | |
2722 | object * |
2448 | object * |
2723 | load_object_str (const char *obstr) |
2449 | load_object_str (const char *obstr) |
2724 | { |
2450 | { |
2725 | object * |
2451 | object *op; |
2726 | op; |
|
|
2727 | char |
|
|
2728 | filename[MAX_BUF]; |
2452 | char filename[MAX_BUF]; |
2729 | |
2453 | |
2730 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2454 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2731 | |
2455 | |
2732 | FILE * |
|
|
2733 | tempfile = fopen (filename, "w"); |
2456 | FILE *tempfile = fopen (filename, "w"); |
2734 | |
2457 | |
2735 | if (tempfile == NULL) |
2458 | if (tempfile == NULL) |
2736 | { |
2459 | { |
2737 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2460 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2738 | return NULL; |
2461 | return NULL; |
2739 | }; |
2462 | } |
|
|
2463 | |
2740 | fprintf (tempfile, obstr); |
2464 | fprintf (tempfile, obstr); |
2741 | fclose (tempfile); |
2465 | fclose (tempfile); |
2742 | |
2466 | |
2743 | op = get_object (); |
2467 | op = object::create (); |
2744 | |
2468 | |
2745 | object_thawer |
2469 | object_thawer thawer (filename); |
2746 | thawer (filename); |
|
|
2747 | |
2470 | |
2748 | if (thawer) |
2471 | if (thawer) |
2749 | load_object (thawer, op, 0); |
2472 | load_object (thawer, op, 0); |
2750 | |
2473 | |
2751 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2474 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
… | |
… | |
2759 | * returns NULL if no match. |
2482 | * returns NULL if no match. |
2760 | */ |
2483 | */ |
2761 | object * |
2484 | object * |
2762 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2485 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2763 | { |
2486 | { |
2764 | object * |
2487 | object *tmp; |
2765 | tmp; |
|
|
2766 | |
2488 | |
2767 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2489 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2768 | if (tmp->type == type && tmp->subtype == subtype) |
2490 | if (tmp->type == type && tmp->subtype == subtype) |
2769 | return tmp; |
2491 | return tmp; |
2770 | |
2492 | |
… | |
… | |
2778 | * do the desired thing. |
2500 | * do the desired thing. |
2779 | */ |
2501 | */ |
2780 | key_value * |
2502 | key_value * |
2781 | get_ob_key_link (const object *ob, const char *key) |
2503 | get_ob_key_link (const object *ob, const char *key) |
2782 | { |
2504 | { |
2783 | key_value * |
2505 | key_value *link; |
2784 | link; |
|
|
2785 | |
2506 | |
2786 | for (link = ob->key_values; link != NULL; link = link->next) |
2507 | for (link = ob->key_values; link != NULL; link = link->next) |
2787 | { |
|
|
2788 | if (link->key == key) |
2508 | if (link->key == key) |
2789 | { |
|
|
2790 | return link; |
2509 | return link; |
2791 | } |
|
|
2792 | } |
|
|
2793 | |
2510 | |
2794 | return NULL; |
2511 | return NULL; |
2795 | } |
2512 | } |
2796 | |
2513 | |
2797 | /* |
2514 | /* |
… | |
… | |
2802 | * The returned string is shared. |
2519 | * The returned string is shared. |
2803 | */ |
2520 | */ |
2804 | const char * |
2521 | const char * |
2805 | get_ob_key_value (const object *op, const char *const key) |
2522 | get_ob_key_value (const object *op, const char *const key) |
2806 | { |
2523 | { |
2807 | key_value * |
2524 | key_value *link; |
2808 | link; |
2525 | shstr_cmp canonical_key (key); |
2809 | const char * |
|
|
2810 | canonical_key; |
|
|
2811 | |
2526 | |
2812 | canonical_key = shstr::find (key); |
|
|
2813 | |
|
|
2814 | if (canonical_key == NULL) |
2527 | if (!canonical_key) |
2815 | { |
2528 | { |
2816 | /* 1. There being a field named key on any object |
2529 | /* 1. There being a field named key on any object |
2817 | * implies there'd be a shared string to find. |
2530 | * implies there'd be a shared string to find. |
2818 | * 2. Since there isn't, no object has this field. |
2531 | * 2. Since there isn't, no object has this field. |
2819 | * 3. Therefore, *this* object doesn't have this field. |
2532 | * 3. Therefore, *this* object doesn't have this field. |
2820 | */ |
2533 | */ |
2821 | return NULL; |
2534 | return 0; |
2822 | } |
2535 | } |
2823 | |
2536 | |
2824 | /* This is copied from get_ob_key_link() above - |
2537 | /* This is copied from get_ob_key_link() above - |
2825 | * only 4 lines, and saves the function call overhead. |
2538 | * only 4 lines, and saves the function call overhead. |
2826 | */ |
2539 | */ |
2827 | for (link = op->key_values; link != NULL; link = link->next) |
2540 | for (link = op->key_values; link; link = link->next) |
2828 | { |
|
|
2829 | if (link->key == canonical_key) |
2541 | if (link->key == canonical_key) |
2830 | { |
|
|
2831 | return link->value; |
2542 | return link->value; |
2832 | } |
2543 | |
2833 | } |
|
|
2834 | return NULL; |
2544 | return 0; |
2835 | } |
2545 | } |
2836 | |
2546 | |
2837 | |
2547 | |
2838 | /* |
2548 | /* |
2839 | * Updates the canonical_key in op to value. |
2549 | * Updates the canonical_key in op to value. |
… | |
… | |
2875 | if (last) |
2585 | if (last) |
2876 | last->next = field->next; |
2586 | last->next = field->next; |
2877 | else |
2587 | else |
2878 | op->key_values = field->next; |
2588 | op->key_values = field->next; |
2879 | |
2589 | |
2880 | delete |
|
|
2881 | field; |
2590 | delete field; |
2882 | } |
2591 | } |
2883 | } |
2592 | } |
2884 | return TRUE; |
2593 | return TRUE; |
2885 | } |
2594 | } |
2886 | /* IF we get here, key doesn't exist */ |
2595 | /* IF we get here, key doesn't exist */ |
… | |
… | |
2921 | * Returns TRUE on success. |
2630 | * Returns TRUE on success. |
2922 | */ |
2631 | */ |
2923 | int |
2632 | int |
2924 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2633 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2925 | { |
2634 | { |
2926 | shstr |
|
|
2927 | key_ (key); |
2635 | shstr key_ (key); |
2928 | |
2636 | |
2929 | return set_ob_key_value_s (op, key_, value, add_key); |
2637 | return set_ob_key_value_s (op, key_, value, add_key); |
2930 | } |
2638 | } |
|
|
2639 | |
|
|
2640 | object::depth_iterator::depth_iterator (object *container) |
|
|
2641 | : iterator_base (container) |
|
|
2642 | { |
|
|
2643 | while (item->inv) |
|
|
2644 | item = item->inv; |
|
|
2645 | } |
|
|
2646 | |
|
|
2647 | void |
|
|
2648 | object::depth_iterator::next () |
|
|
2649 | { |
|
|
2650 | if (item->below) |
|
|
2651 | { |
|
|
2652 | item = item->below; |
|
|
2653 | |
|
|
2654 | while (item->inv) |
|
|
2655 | item = item->inv; |
|
|
2656 | } |
|
|
2657 | else |
|
|
2658 | item = item->env; |
|
|
2659 | } |
|
|
2660 | |
|
|
2661 | // return a suitable string describing an objetc in enough detail to find it |
|
|
2662 | const char * |
|
|
2663 | object::debug_desc (char *info) const |
|
|
2664 | { |
|
|
2665 | char info2[256 * 3]; |
|
|
2666 | char *p = info; |
|
|
2667 | |
|
|
2668 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
2669 | count, |
|
|
2670 | &name, |
|
|
2671 | title ? " " : "", |
|
|
2672 | title ? (const char *)title : ""); |
|
|
2673 | |
|
|
2674 | if (env) |
|
|
2675 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2676 | |
|
|
2677 | if (map) |
|
|
2678 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
|
|
2679 | |
|
|
2680 | return info; |
|
|
2681 | } |
|
|
2682 | |
|
|
2683 | const char * |
|
|
2684 | object::debug_desc () const |
|
|
2685 | { |
|
|
2686 | static char info[256 * 3]; |
|
|
2687 | return debug_desc (info); |
|
|
2688 | } |
|
|
2689 | |