1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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26 | sub/add_weight will transcend the environment updating the carrying |
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27 | variable. */ |
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28 | #include <global.h> |
25 | #include <global.h> |
29 | #include <stdio.h> |
26 | #include <stdio.h> |
30 | #include <sys/types.h> |
27 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
32 | #include <object.h> |
29 | #include <object.h> |
33 | #include <funcpoint.h> |
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34 | #include <sproto.h> |
30 | #include <sproto.h> |
35 | #include <loader.h> |
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36 | |
31 | |
37 | #include <bitset> |
32 | #include <bitset> |
38 | |
33 | |
39 | int nrofallocobjects = 0; |
34 | UUID UUID::cur; |
40 | static UUID uuid; |
35 | static uint64_t seq_next_save; |
41 | const uint64 UUID_SKIP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
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37 | uint32_t mapspace::smellcount = 10000; |
42 | |
38 | |
43 | objectvec objects; |
39 | objectvec objects; |
44 | activevec actives; |
40 | activevec actives; |
45 | |
41 | |
46 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
42 | //+GPL |
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43 | |
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44 | short freearr_x[SIZEOFFREE] = { |
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45 | 0, |
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46 | 0, 1, 1, 1, 0, -1, -1, -1, |
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47 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
47 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
48 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
48 | }; |
49 | }; |
49 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
50 | short freearr_y[SIZEOFFREE] = { |
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51 | 0, |
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52 | -1, -1, 0, 1, 1, 1, 0, -1, |
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53 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
50 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
54 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
51 | }; |
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52 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
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53 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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54 | }; |
55 | }; |
55 | int freedir[SIZEOFFREE] = { |
56 | int freedir[SIZEOFFREE] = { |
56 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
57 | 0, |
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58 | 1, 2, 3, 4, 5, 6, 7, 8, |
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59 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
57 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
60 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
58 | }; |
61 | }; |
59 | |
62 | |
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63 | static int maxfree[SIZEOFFREE] = { |
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64 | 0, |
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65 | 9, 10, 13, 14, 17, 18, 21, 22, |
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66 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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67 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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68 | }; |
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69 | |
60 | static void |
70 | static void |
61 | write_uuid (void) |
71 | write_uuid (uval64 skip, bool sync) |
62 | { |
72 | { |
63 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
73 | CALL_BEGIN (2); |
64 | |
74 | CALL_ARG_SV (newSVval64 (skip)); |
65 | sprintf (filename1, "%s/uuid", settings.localdir); |
75 | CALL_ARG_SV (boolSV (sync)); |
66 | sprintf (filename2, "%s/uuid~", settings.localdir); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
67 | |
77 | CALL_END; |
68 | FILE *fp; |
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69 | |
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70 | if (!(fp = fopen (filename2, "w"))) |
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71 | { |
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72 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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73 | return; |
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74 | } |
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75 | |
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76 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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77 | fclose (fp); |
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78 | rename (filename2, filename1); |
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79 | } |
78 | } |
80 | |
79 | |
81 | static void |
80 | static void |
82 | read_uuid (void) |
81 | read_uuid () |
83 | { |
82 | { |
84 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
85 | |
84 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
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86 | |
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87 | seq_next_save = 0; |
87 | |
88 | |
88 | FILE *fp; |
89 | FILE *fp; |
89 | |
90 | |
90 | if (!(fp = fopen (filename, "r"))) |
91 | if (!(fp = fopen (filename, "r"))) |
91 | { |
92 | { |
92 | if (errno == ENOENT) |
93 | if (errno == ENOENT) |
93 | { |
94 | { |
94 | LOG (llevInfo, "RESET uid to 1\n"); |
95 | LOG (llevInfo, "RESET uid to 1\n"); |
95 | uuid.seq = 0; |
96 | UUID::cur.seq = 0; |
96 | write_uuid (); |
97 | write_uuid (UUID_GAP, true); |
97 | return; |
98 | return; |
98 | } |
99 | } |
99 | |
100 | |
100 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | _exit (1); |
102 | _exit (1); |
102 | } |
103 | } |
103 | |
104 | |
104 | int version; |
105 | char buf [UUID::MAX_LEN]; |
105 | unsigned long long uid; |
106 | buf[0] = 0; |
106 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
107 | fgets (buf, sizeof (buf), fp); |
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108 | |
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109 | if (!UUID::cur.parse (buf)) |
107 | { |
110 | { |
108 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
111 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
109 | _exit (1); |
112 | _exit (1); |
110 | } |
113 | } |
111 | |
114 | |
112 | uuid.seq = uid; |
115 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
113 | write_uuid (); |
116 | |
114 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
117 | write_uuid (UUID_GAP, true); |
115 | fclose (fp); |
118 | fclose (fp); |
116 | } |
119 | } |
117 | |
120 | |
118 | UUID |
121 | UUID |
119 | gen_uuid () |
122 | UUID::gen () |
120 | { |
123 | { |
121 | UUID uid; |
124 | UUID uid; |
122 | |
125 | |
123 | uid.seq = ++uuid.seq; |
126 | uid.seq = ++cur.seq; |
124 | |
127 | |
125 | if (!(uuid.seq & (UUID_SKIP - 1))) |
128 | if (expect_false (cur.seq >= seq_next_save)) |
126 | write_uuid (); |
129 | { |
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130 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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131 | write_uuid (UUID_GAP, false); |
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132 | } |
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133 | |
127 | |
134 | |
128 | return uid; |
135 | return uid; |
129 | } |
136 | } |
130 | |
137 | |
131 | void |
138 | void |
132 | init_uuid () |
139 | UUID::init () |
133 | { |
140 | { |
134 | read_uuid (); |
141 | read_uuid (); |
135 | } |
142 | } |
136 | |
143 | |
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144 | bool |
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145 | UUID::parse (const char *s) |
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146 | { |
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147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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148 | return false; |
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149 | |
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150 | seq = 0; |
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151 | |
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152 | while (*s != '>') |
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153 | { |
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154 | if (*s < '0') |
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155 | return false; |
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156 | |
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157 | // this gives nice branchless code with gcc |
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158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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160 | |
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161 | seq = (seq << 4) | digit; |
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162 | |
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163 | ++s; |
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164 | } |
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165 | |
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166 | return true; |
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167 | } |
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168 | |
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169 | char * |
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170 | UUID::append (char *buf) const |
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171 | { |
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172 | *buf++ = '<'; |
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173 | *buf++ = '1'; |
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174 | *buf++ = '.'; |
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175 | |
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176 | uint64_t seq = this->seq; |
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177 | const int bits = 64; |
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178 | char nz = 0; |
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179 | static const char tohex [] = "0123456789abcdef"; |
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180 | |
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181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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182 | for (int i = bits / 4; --i; ) |
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183 | { |
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184 | uint8_t digit = seq >> (bits - 4); |
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185 | |
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186 | *buf = tohex [digit]; |
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187 | nz |= digit; |
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188 | buf += nz ? 1 : 0; |
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189 | seq <<= 4; |
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190 | } |
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191 | |
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192 | // last digit is special - always emit |
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193 | uint8_t digit = seq >> (bits - 4); |
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194 | *buf++ = tohex [digit]; |
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195 | |
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196 | *buf++ = '>'; |
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197 | |
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198 | return buf; |
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199 | } |
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200 | |
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201 | char * |
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202 | UUID::c_str () const |
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203 | { |
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204 | static char buf [MAX_LEN]; |
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205 | *append (buf) = 0; |
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206 | return buf; |
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207 | } |
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208 | |
137 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
138 | static int |
210 | static bool |
139 | compare_ob_value_lists_one (const object *wants, const object *has) |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
140 | { |
212 | { |
141 | key_value *wants_field; |
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142 | |
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143 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
213 | /* n-squared behaviour (see kv_get), but I'm hoping both |
144 | * objects with lists are rare, and lists stay short. If not, use a |
214 | * objects with lists are rare, and lists stay short. If not, use a |
145 | * different structure or at least keep the lists sorted... |
215 | * different structure or at least keep the lists sorted... |
146 | */ |
216 | */ |
147 | |
217 | |
148 | /* For each field in wants, */ |
218 | /* For each field in wants, */ |
149 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
219 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
150 | { |
220 | if (has->kv_get (kv->key) != kv->value) |
151 | key_value *has_field; |
221 | return false; |
152 | |
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153 | /* Look for a field in has with the same key. */ |
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154 | has_field = get_ob_key_link (has, wants_field->key); |
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155 | |
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156 | if (has_field == NULL) |
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157 | { |
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158 | /* No field with that name. */ |
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159 | return FALSE; |
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160 | } |
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161 | |
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162 | /* Found the matching field. */ |
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163 | if (has_field->value != wants_field->value) |
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164 | { |
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165 | /* Values don't match, so this half of the comparison is false. */ |
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166 | return FALSE; |
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167 | } |
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168 | |
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169 | /* If we get here, we found a match. Now for the next field in wants. */ |
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170 | } |
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171 | |
222 | |
172 | /* If we get here, every field in wants has a matching field in has. */ |
223 | /* If we get here, every field in wants has a matching field in has. */ |
173 | return TRUE; |
224 | return true; |
174 | } |
225 | } |
175 | |
226 | |
176 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
227 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
177 | static int |
228 | static bool |
178 | compare_ob_value_lists (const object *ob1, const object *ob2) |
229 | compare_ob_value_lists (const object *ob1, const object *ob2) |
179 | { |
230 | { |
180 | /* However, there may be fields in has which aren't partnered in wants, |
231 | /* However, there may be fields in has which aren't partnered in wants, |
181 | * so we need to run the comparison *twice*. :( |
232 | * so we need to run the comparison *twice*. :( |
182 | */ |
233 | */ |
183 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
234 | return compare_ob_value_lists_one (ob1, ob2) |
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235 | && compare_ob_value_lists_one (ob2, ob1); |
184 | } |
236 | } |
185 | |
237 | |
186 | /* Function examines the 2 objects given to it, and returns true if |
238 | /* Function examines the 2 objects given to it, and returns true if |
187 | * they can be merged together. |
239 | * they can be merged together. |
188 | * |
240 | * |
… | |
… | |
195 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
196 | * check weight |
248 | * check weight |
197 | */ |
249 | */ |
198 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
199 | { |
251 | { |
200 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
201 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
202 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
203 | || ob1->speed != ob2->speed |
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204 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
205 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
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257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
206 | return 0; |
258 | return 0; |
207 | |
259 | |
208 | //TODO: this ain't working well, use nicer and correct overflow check |
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209 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
210 | * value could not be stored in a sint32 (which unfortunately sometimes is |
261 | * is always 0 .. 2**31-1 */ |
211 | * used to store nrof). |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
212 | */ |
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213 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
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214 | return 0; |
263 | return 0; |
215 | |
264 | |
216 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
265 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
217 | * This is to the comparison of the flags below will be OK. We |
266 | * This is to the comparison of the flags below will be OK. We |
218 | * just can't ignore the been applied or identified flags, as they |
267 | * just can't ignore the been applied or identified flags, as they |
219 | * are not equal - just if it has been identified, the been_applied |
268 | * are not equal - just if it has been identified, the been_applied |
220 | * flags lose any meaning. |
269 | * flags lose any meaning. |
221 | */ |
270 | */ |
222 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
271 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
223 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
272 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
224 | |
273 | |
225 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
274 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
226 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
275 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
227 | |
276 | |
228 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
277 | if (ob1->arch->archname != ob2->arch->archname |
229 | || ob1->arch != ob2->arch |
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230 | || ob1->name != ob2->name |
278 | || ob1->name != ob2->name |
231 | || ob1->title != ob2->title |
279 | || ob1->title != ob2->title |
232 | || ob1->msg != ob2->msg |
280 | || ob1->msg != ob2->msg |
233 | || ob1->weight != ob2->weight |
281 | || ob1->weight != ob2->weight |
234 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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236 | || ob1->attacktype != ob2->attacktype |
282 | || ob1->attacktype != ob2->attacktype |
237 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
238 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
239 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
240 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
241 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
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288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
242 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
243 | || ob1->materialname != ob2->materialname |
290 | || ob1->material != ob2->material |
244 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
245 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
246 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
247 | || ob1->move_block != ob2->move_block |
294 | || ob1->move_block != ob2->move_block |
248 | || ob1->move_allow != ob2->move_allow |
295 | || ob1->move_allow != ob2->move_allow |
249 | || ob1->move_on != ob2->move_on |
296 | || ob1->move_on != ob2->move_on |
250 | || ob1->move_off != ob2->move_off |
297 | || ob1->move_off != ob2->move_off |
251 | || ob1->move_slow != ob2->move_slow |
298 | || ob1->move_slow != ob2->move_slow |
252 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
|
|
300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
|
|
301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
253 | return 0; |
302 | return 0; |
254 | |
303 | |
|
|
304 | if ((ob1->flag ^ ob2->flag) |
|
|
305 | .reset (FLAG_INV_LOCKED) |
|
|
306 | .reset (FLAG_REMOVED) |
|
|
307 | .any ()) |
|
|
308 | return 0; |
|
|
309 | |
255 | /* This is really a spellbook check - really, we should |
310 | /* This is really a spellbook check - we should in general |
256 | * check all objects in the inventory. |
311 | * not merge objects with real inventories, as splitting them |
|
|
312 | * is hard. |
257 | */ |
313 | */ |
258 | if (ob1->inv || ob2->inv) |
314 | if (ob1->inv || ob2->inv) |
259 | { |
315 | { |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
316 | if (!(ob1->inv && ob2->inv)) |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
317 | return 0; /* inventories differ in length */ |
262 | return 0; |
|
|
263 | |
318 | |
264 | /* Now check to see if the two inventory objects could merge */ |
319 | if (ob1->inv->below || ob2->inv->below) |
|
|
320 | return 0; /* more than one object in inv */ |
|
|
321 | |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
322 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; |
323 | return 0; /* inventory objects differ */ |
267 | |
324 | |
268 | /* inventory ok - still need to check rest of this object to see |
325 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
326 | * if it is valid. |
270 | */ |
327 | */ |
271 | } |
328 | } |
… | |
… | |
290 | if (ob1->level != ob2->level) |
347 | if (ob1->level != ob2->level) |
291 | return 0; |
348 | return 0; |
292 | break; |
349 | break; |
293 | } |
350 | } |
294 | |
351 | |
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
352 | if (ob1->key_values || ob2->key_values) |
296 | { |
353 | { |
297 | /* At least one of these has key_values. */ |
354 | /* At least one of these has key_values. */ |
298 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
355 | if ((!ob1->key_values) != (!ob2->key_values)) |
299 | /* One has fields, but the other one doesn't. */ |
356 | return 0; /* One has fields, but the other one doesn't. */ |
|
|
357 | |
|
|
358 | if (!compare_ob_value_lists (ob1, ob2)) |
300 | return 0; |
359 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
|
|
302 | return 0; |
|
|
303 | } |
360 | } |
304 | |
361 | |
305 | //TODO: generate an event or call into perl for additional checks |
|
|
306 | if (ob1->self || ob2->self) |
362 | if (ob1->self || ob2->self) |
307 | { |
363 | { |
308 | ob1->optimise (); |
364 | ob1->optimise (); |
309 | ob2->optimise (); |
365 | ob2->optimise (); |
310 | |
366 | |
311 | if (ob1->self || ob2->self) |
367 | if (ob1->self || ob2->self) |
|
|
368 | { |
|
|
369 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
370 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
371 | |
|
|
372 | if (k1 != k2) |
312 | return 0; |
373 | return 0; |
|
|
374 | |
|
|
375 | if (k1 == 0) |
|
|
376 | return 1; |
|
|
377 | |
|
|
378 | if (!cfperl_can_merge (ob1, ob2)) |
|
|
379 | return 0; |
|
|
380 | } |
313 | } |
381 | } |
314 | |
382 | |
315 | /* Everything passes, must be OK. */ |
383 | /* Everything passes, must be OK. */ |
316 | return 1; |
384 | return 1; |
317 | } |
385 | } |
318 | |
386 | |
|
|
387 | // find player who can see this object |
|
|
388 | object * |
|
|
389 | object::visible_to () const |
|
|
390 | { |
|
|
391 | if (client_visible () && !flag [FLAG_REMOVED]) |
|
|
392 | { |
|
|
393 | // see if we are in a container of sorts |
|
|
394 | if (env) |
|
|
395 | { |
|
|
396 | // the player inventory itself is always visible |
|
|
397 | if (env->is_player ()) |
|
|
398 | return env; |
|
|
399 | |
|
|
400 | // else a player could have our env open |
|
|
401 | object *envest = env->outer_env_or_self (); |
|
|
402 | |
|
|
403 | // the player itself is always on a map, so we will find him here |
|
|
404 | // even if our inv is in a player. |
|
|
405 | if (envest->is_on_map ()) |
|
|
406 | if (object *pl = envest->ms ().player ()) |
|
|
407 | if (pl->container_ () == env) |
|
|
408 | return pl; |
|
|
409 | } |
|
|
410 | else |
|
|
411 | { |
|
|
412 | // maybe there is a player standing on the same mapspace |
|
|
413 | // this will catch the case where "this" is a player |
|
|
414 | if (object *pl = ms ().player ()) |
|
|
415 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
|
|
416 | || pl->container_ () == this) |
|
|
417 | return pl; |
|
|
418 | } |
|
|
419 | } |
|
|
420 | |
|
|
421 | return 0; |
|
|
422 | } |
|
|
423 | |
|
|
424 | // adjust weight per container type ("of holding") |
|
|
425 | static sint32 |
|
|
426 | weight_adjust_for (object *op, sint32 weight) |
|
|
427 | { |
|
|
428 | return op->type == CONTAINER |
|
|
429 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
|
|
430 | : weight; |
|
|
431 | } |
|
|
432 | |
319 | /* |
433 | /* |
|
|
434 | * adjust_weight(object, weight) adds the specified weight to an object, |
|
|
435 | * and also updates how much the environment(s) is/are carrying. |
|
|
436 | */ |
|
|
437 | static void |
|
|
438 | adjust_weight (object *op, sint32 weight) |
|
|
439 | { |
|
|
440 | while (op) |
|
|
441 | { |
|
|
442 | // adjust by actual difference to account for rounding errors |
|
|
443 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
|
|
444 | weight = weight_adjust_for (op, op->carrying) |
|
|
445 | - weight_adjust_for (op, op->carrying - weight); |
|
|
446 | |
|
|
447 | if (!weight) |
|
|
448 | return; |
|
|
449 | |
|
|
450 | op->carrying += weight; |
|
|
451 | |
|
|
452 | if (object *pl = op->visible_to ()) |
|
|
453 | if (pl != op) // player is handled lazily |
|
|
454 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
455 | |
|
|
456 | op = op->env; |
|
|
457 | } |
|
|
458 | } |
|
|
459 | |
|
|
460 | /* |
320 | * sum_weight() is a recursive function which calculates the weight |
461 | * this is a recursive function which calculates the weight |
321 | * an object is carrying. It goes through in figures out how much |
462 | * an object is carrying. It goes through op and figures out how much |
322 | * containers are carrying, and sums it up. |
463 | * containers are carrying, and sums it up. |
323 | */ |
464 | */ |
324 | long |
465 | void |
325 | sum_weight (object *op) |
466 | object::update_weight () |
326 | { |
467 | { |
327 | long sum; |
468 | sint32 sum = 0; |
328 | object *inv; |
|
|
329 | |
469 | |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
470 | for (object *op = inv; op; op = op->below) |
331 | { |
471 | { |
332 | if (inv->inv) |
472 | if (op->inv) |
333 | sum_weight (inv); |
473 | op->update_weight (); |
334 | |
474 | |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
475 | sum += op->total_weight (); |
|
|
476 | } |
|
|
477 | |
|
|
478 | sum = weight_adjust_for (this, sum); |
|
|
479 | |
|
|
480 | if (sum != carrying) |
336 | } |
481 | { |
337 | |
|
|
338 | if (op->type == CONTAINER && op->stats.Str) |
|
|
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
340 | |
|
|
341 | if (op->carrying != sum) |
|
|
342 | op->carrying = sum; |
482 | carrying = sum; |
343 | |
483 | |
344 | return sum; |
484 | if (object *pl = visible_to ()) |
|
|
485 | if (pl != this) // player is handled lazily |
|
|
486 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
487 | } |
345 | } |
488 | } |
346 | |
489 | |
347 | /** |
490 | /* |
348 | * Return the outermost environment object for a given object. |
491 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
349 | */ |
|
|
350 | |
|
|
351 | object * |
|
|
352 | object_get_env_recursive (object *op) |
|
|
353 | { |
|
|
354 | while (op->env != NULL) |
|
|
355 | op = op->env; |
|
|
356 | return op; |
|
|
357 | } |
|
|
358 | |
|
|
359 | /* |
|
|
360 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
361 | * Some error messages. |
|
|
362 | * The result of the dump is stored in the static global errmsg array. |
|
|
363 | */ |
492 | */ |
364 | char * |
493 | char * |
365 | dump_object (object *op) |
494 | dump_object (object *op) |
366 | { |
495 | { |
367 | if (!op) |
496 | if (!op) |
… | |
… | |
370 | object_freezer freezer; |
499 | object_freezer freezer; |
371 | op->write (freezer); |
500 | op->write (freezer); |
372 | return freezer.as_string (); |
501 | return freezer.as_string (); |
373 | } |
502 | } |
374 | |
503 | |
375 | /* |
504 | char * |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
505 | object::as_string () |
377 | * multi-object 1 which is closest to the second object. |
|
|
378 | * If it's not a multi-object, it is returned. |
|
|
379 | */ |
|
|
380 | |
|
|
381 | object * |
|
|
382 | get_nearest_part (object *op, const object *pl) |
|
|
383 | { |
506 | { |
384 | object *tmp, *closest; |
507 | return dump_object (this); |
385 | int last_dist, i; |
|
|
386 | |
|
|
387 | if (op->more == NULL) |
|
|
388 | return op; |
|
|
389 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
|
|
390 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
391 | closest = tmp, last_dist = i; |
|
|
392 | return closest; |
|
|
393 | } |
508 | } |
394 | |
509 | |
395 | /* |
510 | /* |
396 | * Returns the object which has the count-variable equal to the argument. |
511 | * Returns the object which has the count-variable equal to the argument. |
|
|
512 | * VERRRY slow. |
397 | */ |
513 | */ |
398 | object * |
514 | object * |
399 | find_object (tag_t i) |
515 | find_object (tag_t i) |
400 | { |
516 | { |
401 | for_all_objects (op) |
517 | for_all_objects (op) |
… | |
… | |
404 | |
520 | |
405 | return 0; |
521 | return 0; |
406 | } |
522 | } |
407 | |
523 | |
408 | /* |
524 | /* |
|
|
525 | * Returns the object which has the uuid equal to the argument. |
|
|
526 | * MOAR VERRRY slow. |
|
|
527 | */ |
|
|
528 | |
|
|
529 | object * |
|
|
530 | find_object_uuid (UUID i) |
|
|
531 | { |
|
|
532 | for_all_objects (op) |
|
|
533 | if (op->uuid == i) |
|
|
534 | return op; |
|
|
535 | |
|
|
536 | return 0; |
|
|
537 | } |
|
|
538 | |
|
|
539 | /* |
409 | * Returns the first object which has a name equal to the argument. |
540 | * Returns the first object which has a name equal to the argument. |
410 | * Used only by the patch command, but not all that useful. |
541 | * Used only by the patch command, but not all that useful. |
411 | * Enables features like "patch <name-of-other-player> food 999" |
542 | * Enables features like "patch <name-of-other-player> food 999" |
412 | */ |
543 | */ |
413 | object * |
544 | object * |
414 | find_object_name (const char *str) |
545 | find_object_name (const char *str) |
415 | { |
546 | { |
416 | shstr_cmp str_ (str); |
547 | shstr_cmp str_ (str); |
417 | object *op; |
|
|
418 | |
548 | |
|
|
549 | if (str_) |
419 | for_all_objects (op) |
550 | for_all_objects (op) |
420 | if (op->name == str_) |
551 | if (op->name == str_) |
421 | break; |
552 | return op; |
422 | |
553 | |
423 | return op; |
554 | return 0; |
424 | } |
|
|
425 | |
|
|
426 | void |
|
|
427 | free_all_object_data () |
|
|
428 | { |
|
|
429 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
430 | } |
555 | } |
431 | |
556 | |
432 | /* |
557 | /* |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
558 | * Sets the owner and sets the skill and exp pointers to owner's current |
434 | * skill and experience objects. |
559 | * skill and experience objects. |
|
|
560 | * ACTUALLY NO! investigate! TODO |
435 | */ |
561 | */ |
436 | void |
562 | void |
437 | object::set_owner (object *owner) |
563 | object::set_owner (object *owner) |
438 | { |
564 | { |
|
|
565 | // allow objects which own objects |
439 | if (!owner) |
566 | if (owner) |
440 | return; |
|
|
441 | |
|
|
442 | /* next line added to allow objects which own objects */ |
|
|
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
444 | * with the fireball owning a poison cloud which then owned the |
|
|
445 | * fireball. I believe that was caused by one of the objects getting |
|
|
446 | * freed and then another object replacing it. Since the ownercounts |
|
|
447 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
448 | */ |
|
|
449 | while (owner->owner) |
567 | while (owner->owner) |
450 | owner = owner->owner; |
568 | owner = owner->owner; |
|
|
569 | |
|
|
570 | if (flag [FLAG_FREED]) |
|
|
571 | { |
|
|
572 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
573 | return; |
|
|
574 | } |
451 | |
575 | |
452 | this->owner = owner; |
576 | this->owner = owner; |
|
|
577 | } |
|
|
578 | |
|
|
579 | int |
|
|
580 | object::slottype () const |
|
|
581 | { |
|
|
582 | if (type == SKILL) |
|
|
583 | { |
|
|
584 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
585 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
586 | } |
|
|
587 | else |
|
|
588 | { |
|
|
589 | if (slot [body_combat].info) return slot_combat; |
|
|
590 | if (slot [body_range ].info) return slot_ranged; |
|
|
591 | } |
|
|
592 | |
|
|
593 | return slot_none; |
453 | } |
594 | } |
454 | |
595 | |
455 | bool |
596 | bool |
456 | object::change_weapon (object *ob) |
597 | object::change_weapon (object *ob) |
457 | { |
598 | { |
458 | if (current_weapon == ob) |
599 | if (current_weapon == ob) |
459 | return true; |
600 | return true; |
460 | |
601 | |
461 | if (chosen_skill) |
602 | if (current_weapon && current_weapon->flag [FLAG_APPLIED]) |
462 | chosen_skill->flag [FLAG_APPLIED] = false; |
603 | { |
|
|
604 | manual_apply (this, current_weapon, AP_UNAPPLY); |
463 | |
605 | |
|
|
606 | if (current_weapon && !current_weapon->flag [FLAG_APPLIED])//D |
|
|
607 | LOG (llevError, "FATAL: did not clear current_weapon (%s)\n", current_weapon->debug_desc ()); |
|
|
608 | |
|
|
609 | if (current_weapon && current_weapon->flag [FLAG_APPLIED]) |
|
|
610 | return false; |
|
|
611 | } |
|
|
612 | |
464 | current_weapon = ob; |
613 | current_weapon = 0; |
465 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
466 | |
614 | |
467 | if (chosen_skill) |
615 | if (ob && !ob->flag [FLAG_APPLIED]) |
468 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
469 | |
|
|
470 | update_stats (); |
|
|
471 | |
|
|
472 | if (ob) |
|
|
473 | { |
616 | { |
474 | // now check wether any body locations became invalid, in which case |
617 | manual_apply (this, ob, AP_APPLY); |
475 | // we cannot apply the weapon at the moment. |
|
|
476 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
477 | if (slot[i].used < 0) |
|
|
478 | { |
|
|
479 | current_weapon = chosen_skill = 0; |
|
|
480 | update_stats (); |
|
|
481 | |
618 | |
482 | new_draw_info_format (NDI_UNIQUE, 0, this, |
619 | if (ob->flag [FLAG_APPLIED]) |
483 | "You try to balance your applied items all at once, but the %s is too much. " |
620 | current_weapon = ob; |
484 | "You need to unapply some items first.", &ob->name); |
621 | else |
485 | return false; |
622 | return false; |
486 | } |
|
|
487 | |
|
|
488 | new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
489 | } |
623 | } |
490 | else |
|
|
491 | new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
492 | |
624 | |
493 | return true; |
625 | return true; |
494 | } |
626 | } |
495 | |
627 | |
496 | /* Zero the key_values on op, decrementing the shared-string |
628 | /* Zero the key_values on op, decrementing the shared-string |
… | |
… | |
508 | } |
640 | } |
509 | |
641 | |
510 | op->key_values = 0; |
642 | op->key_values = 0; |
511 | } |
643 | } |
512 | |
644 | |
513 | object & |
645 | /* |
514 | object::operator =(const object &src) |
646 | * copy_to first frees everything allocated by the dst object, |
|
|
647 | * and then copies the contents of itself into the second |
|
|
648 | * object, allocating what needs to be allocated. Basically, any |
|
|
649 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
650 | * if the first object is freed, the pointers in the new object |
|
|
651 | * will point at garbage. |
|
|
652 | */ |
|
|
653 | void |
|
|
654 | object::copy_to (object *dst) |
515 | { |
655 | { |
516 | bool is_freed = flag [FLAG_FREED]; |
656 | dst->remove (); |
517 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
518 | |
|
|
519 | *(object_copy *)this = src; |
657 | *(object_copy *)dst = *this; |
520 | |
|
|
521 | flag [FLAG_FREED] = is_freed; |
|
|
522 | flag [FLAG_REMOVED] = is_removed; |
658 | dst->flag [FLAG_REMOVED] = true; |
523 | |
659 | |
524 | /* Copy over key_values, if any. */ |
660 | /* Copy over key_values, if any. */ |
525 | if (src.key_values) |
661 | if (key_values) |
526 | { |
662 | { |
527 | key_value *tail = 0; |
663 | key_value *tail = 0; |
528 | key_values = 0; |
664 | dst->key_values = 0; |
529 | |
665 | |
530 | for (key_value *i = src.key_values; i; i = i->next) |
666 | for (key_value *i = key_values; i; i = i->next) |
531 | { |
667 | { |
532 | key_value *new_link = new key_value; |
668 | key_value *new_link = new key_value; |
533 | |
669 | |
534 | new_link->next = 0; |
670 | new_link->next = 0; |
535 | new_link->key = i->key; |
671 | new_link->key = i->key; |
536 | new_link->value = i->value; |
672 | new_link->value = i->value; |
537 | |
673 | |
538 | /* Try and be clever here, too. */ |
674 | /* Try and be clever here, too. */ |
539 | if (!key_values) |
675 | if (!dst->key_values) |
540 | { |
676 | { |
541 | key_values = new_link; |
677 | dst->key_values = new_link; |
542 | tail = new_link; |
678 | tail = new_link; |
543 | } |
679 | } |
544 | else |
680 | else |
545 | { |
681 | { |
546 | tail->next = new_link; |
682 | tail->next = new_link; |
547 | tail = new_link; |
683 | tail = new_link; |
548 | } |
684 | } |
549 | } |
685 | } |
550 | } |
686 | } |
551 | } |
|
|
552 | |
687 | |
553 | /* |
688 | dst->activate (); |
554 | * copy_to first frees everything allocated by the dst object, |
|
|
555 | * and then copies the contents of itself into the second |
|
|
556 | * object, allocating what needs to be allocated. Basically, any |
|
|
557 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
558 | * if the first object is freed, the pointers in the new object |
|
|
559 | * will point at garbage. |
|
|
560 | */ |
|
|
561 | void |
|
|
562 | object::copy_to (object *dst) |
|
|
563 | { |
|
|
564 | *dst = *this; |
|
|
565 | |
|
|
566 | if (speed < 0) |
|
|
567 | dst->speed_left = speed_left - rndm (); |
|
|
568 | |
|
|
569 | dst->set_speed (dst->speed); |
|
|
570 | } |
689 | } |
571 | |
690 | |
572 | void |
691 | void |
573 | object::instantiate () |
692 | object::instantiate () |
574 | { |
693 | { |
575 | if (!uuid.seq) // HACK |
694 | if (!uuid.seq) // HACK |
576 | uuid = gen_uuid (); |
695 | uuid = UUID::gen (); |
577 | |
696 | |
|
|
697 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
698 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
699 | speed_left = - speed - rndm (); // TODO animation |
|
|
700 | else |
578 | speed_left = -0.1f; |
701 | speed_left = -1.; |
|
|
702 | |
579 | /* copy the body_info to the body_used - this is only really |
703 | /* copy the body_info to the body_used - this is only really |
580 | * need for monsters, but doesn't hurt to do it for everything. |
704 | * need for monsters, but doesn't hurt to do it for everything. |
581 | * by doing so, when a monster is created, it has good starting |
705 | * by doing so, when a monster is created, it has good starting |
582 | * values for the body_used info, so when items are created |
706 | * values for the body_used info, so when items are created |
583 | * for it, they can be properly equipped. |
707 | * for it, they can be properly equipped. |
… | |
… | |
591 | object * |
715 | object * |
592 | object::clone () |
716 | object::clone () |
593 | { |
717 | { |
594 | object *neu = create (); |
718 | object *neu = create (); |
595 | copy_to (neu); |
719 | copy_to (neu); |
|
|
720 | |
|
|
721 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
722 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
723 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
724 | |
|
|
725 | neu->map = map; // not copied by copy_to |
596 | return neu; |
726 | return neu; |
597 | } |
727 | } |
598 | |
728 | |
599 | /* |
729 | /* |
600 | * If an object with the IS_TURNABLE() flag needs to be turned due |
730 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
617 | * This function needs to be called whenever the speed of an object changes. |
747 | * This function needs to be called whenever the speed of an object changes. |
618 | */ |
748 | */ |
619 | void |
749 | void |
620 | object::set_speed (float speed) |
750 | object::set_speed (float speed) |
621 | { |
751 | { |
622 | if (flag [FLAG_FREED] && speed) |
|
|
623 | { |
|
|
624 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
625 | speed = 0; |
|
|
626 | } |
|
|
627 | |
|
|
628 | this->speed = speed; |
752 | this->speed = speed; |
629 | |
753 | |
630 | if (has_active_speed ()) |
754 | if (has_active_speed ()) |
631 | activate (); |
755 | activate (); |
632 | else |
756 | else |
… | |
… | |
651 | * UP_OBJ_FACE: only the objects face has changed. |
775 | * UP_OBJ_FACE: only the objects face has changed. |
652 | */ |
776 | */ |
653 | void |
777 | void |
654 | update_object (object *op, int action) |
778 | update_object (object *op, int action) |
655 | { |
779 | { |
656 | if (op == NULL) |
780 | if (!op) |
657 | { |
781 | { |
658 | /* this should never happen */ |
782 | /* this should never happen */ |
659 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
783 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
660 | return; |
784 | return; |
661 | } |
785 | } |
662 | |
786 | |
663 | if (op->env) |
787 | if (!op->is_on_map ()) |
664 | { |
788 | { |
665 | /* Animation is currently handled by client, so nothing |
789 | /* Animation is currently handled by client, so nothing |
666 | * to do in this case. |
790 | * to do in this case. |
667 | */ |
791 | */ |
668 | return; |
792 | return; |
669 | } |
793 | } |
670 | |
|
|
671 | /* If the map is saving, don't do anything as everything is |
|
|
672 | * going to get freed anyways. |
|
|
673 | */ |
|
|
674 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
675 | return; |
|
|
676 | |
794 | |
677 | /* make sure the object is within map boundaries */ |
795 | /* make sure the object is within map boundaries */ |
678 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
796 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
679 | { |
797 | { |
680 | LOG (llevError, "update_object() called for object out of map!\n"); |
798 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
688 | |
806 | |
689 | if (!(m.flags_ & P_UPTODATE)) |
807 | if (!(m.flags_ & P_UPTODATE)) |
690 | /* nop */; |
808 | /* nop */; |
691 | else if (action == UP_OBJ_INSERT) |
809 | else if (action == UP_OBJ_INSERT) |
692 | { |
810 | { |
|
|
811 | #if 0 |
693 | // this is likely overkill, TODO: revisit (schmorp) |
812 | // this is likely overkill, TODO: revisit (schmorp) |
694 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
813 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
695 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
814 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
696 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
815 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
697 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
816 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
698 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
817 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
699 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
818 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
700 | || (m.move_on | op->move_on ) != m.move_on |
819 | || (m.move_on | op->move_on ) != m.move_on |
701 | || (m.move_off | op->move_off ) != m.move_off |
820 | || (m.move_off | op->move_off ) != m.move_off |
702 | || (m.move_slow | op->move_slow) != m.move_slow |
821 | || (m.move_slow | op->move_slow) != m.move_slow |
703 | /* This isn't perfect, but I don't expect a lot of objects to |
822 | /* This isn't perfect, but I don't expect a lot of objects to |
704 | * to have move_allow right now. |
823 | * have move_allow right now. |
705 | */ |
824 | */ |
706 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
825 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
826 | m.invalidate (); |
|
|
827 | #else |
707 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
828 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
708 | m.flags_ = 0; |
829 | m.invalidate (); |
|
|
830 | #endif |
709 | } |
831 | } |
710 | /* if the object is being removed, we can't make intelligent |
832 | /* if the object is being removed, we can't make intelligent |
711 | * decisions, because remove_ob can't really pass the object |
833 | * decisions, because remove_ob can't really pass the object |
712 | * that is being removed. |
834 | * that is being removed. |
713 | */ |
835 | */ |
714 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
836 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
715 | m.flags_ = 0; |
837 | m.invalidate (); |
716 | else if (action == UP_OBJ_FACE) |
838 | else if (action == UP_OBJ_FACE) |
717 | /* Nothing to do for that case */ ; |
839 | /* Nothing to do for that case */ ; |
718 | else |
840 | else |
719 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
841 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
720 | |
842 | |
… | |
… | |
724 | |
846 | |
725 | object::object () |
847 | object::object () |
726 | { |
848 | { |
727 | SET_FLAG (this, FLAG_REMOVED); |
849 | SET_FLAG (this, FLAG_REMOVED); |
728 | |
850 | |
729 | expmul = 1.0; |
851 | //expmul = 1.0; declared const for the time being |
730 | face = blank_face; |
852 | face = blank_face; |
|
|
853 | material = MATERIAL_NULL; |
731 | } |
854 | } |
732 | |
855 | |
733 | object::~object () |
856 | object::~object () |
734 | { |
857 | { |
735 | unlink (); |
858 | unlink (); |
… | |
… | |
740 | static int object_count; |
863 | static int object_count; |
741 | |
864 | |
742 | void object::link () |
865 | void object::link () |
743 | { |
866 | { |
744 | assert (!index);//D |
867 | assert (!index);//D |
745 | uuid = gen_uuid (); |
868 | uuid = UUID::gen (); |
746 | count = ++object_count; |
869 | count = ++object_count; |
747 | |
870 | |
748 | refcnt_inc (); |
871 | refcnt_inc (); |
749 | objects.insert (this); |
872 | objects.insert (this); |
750 | } |
873 | } |
… | |
… | |
764 | /* If already on active list, don't do anything */ |
887 | /* If already on active list, don't do anything */ |
765 | if (active) |
888 | if (active) |
766 | return; |
889 | return; |
767 | |
890 | |
768 | if (has_active_speed ()) |
891 | if (has_active_speed ()) |
|
|
892 | { |
|
|
893 | if (flag [FLAG_FREED]) |
|
|
894 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
895 | |
769 | actives.insert (this); |
896 | actives.insert (this); |
|
|
897 | } |
770 | } |
898 | } |
771 | |
899 | |
772 | void |
900 | void |
773 | object::activate_recursive () |
901 | object::activate_recursive () |
774 | { |
902 | { |
… | |
… | |
823 | object::destroy_inv (bool drop_to_ground) |
951 | object::destroy_inv (bool drop_to_ground) |
824 | { |
952 | { |
825 | // need to check first, because the checks below might segfault |
953 | // need to check first, because the checks below might segfault |
826 | // as we might be on an invalid mapspace and crossfire code |
954 | // as we might be on an invalid mapspace and crossfire code |
827 | // is too buggy to ensure that the inventory is empty. |
955 | // is too buggy to ensure that the inventory is empty. |
828 | // corollary: if you create arrows etc. with stuff in tis inventory, |
956 | // corollary: if you create arrows etc. with stuff in its inventory, |
829 | // cf will crash below with off-map x and y |
957 | // cf will crash below with off-map x and y |
830 | if (!inv) |
958 | if (!inv) |
831 | return; |
959 | return; |
832 | |
960 | |
833 | /* Only if the space blocks everything do we not process - |
961 | /* Only if the space blocks everything do we not process - |
834 | * if some form of movement is allowed, let objects |
962 | * if some form of movement is allowed, let objects |
835 | * drop on that space. |
963 | * drop on that space. |
836 | */ |
964 | */ |
837 | if (!drop_to_ground |
965 | if (!drop_to_ground |
838 | || !map |
966 | || !map |
839 | || map->in_memory != MAP_IN_MEMORY |
967 | || map->in_memory != MAP_ACTIVE |
840 | || map->nodrop |
968 | || map->no_drop |
841 | || ms ().move_block == MOVE_ALL) |
969 | || ms ().move_block == MOVE_ALL) |
842 | { |
970 | { |
843 | while (inv) |
971 | while (inv) |
844 | { |
|
|
845 | inv->destroy_inv (drop_to_ground); |
|
|
846 | inv->destroy (); |
972 | inv->destroy (); |
847 | } |
|
|
848 | } |
973 | } |
849 | else |
974 | else |
850 | { /* Put objects in inventory onto this space */ |
975 | { /* Put objects in inventory onto this space */ |
851 | while (inv) |
976 | while (inv) |
852 | { |
977 | { |
… | |
… | |
870 | object *op = new object; |
995 | object *op = new object; |
871 | op->link (); |
996 | op->link (); |
872 | return op; |
997 | return op; |
873 | } |
998 | } |
874 | |
999 | |
|
|
1000 | static struct freed_map : maptile |
|
|
1001 | { |
|
|
1002 | freed_map () |
|
|
1003 | { |
|
|
1004 | path = "<freed objects map>"; |
|
|
1005 | name = "/internal/freed_objects_map"; |
|
|
1006 | width = 3; |
|
|
1007 | height = 3; |
|
|
1008 | no_drop = 1; |
|
|
1009 | no_reset = 1; |
|
|
1010 | |
|
|
1011 | alloc (); |
|
|
1012 | in_memory = MAP_ACTIVE; |
|
|
1013 | } |
|
|
1014 | |
|
|
1015 | ~freed_map () |
|
|
1016 | { |
|
|
1017 | destroy (); |
|
|
1018 | } |
|
|
1019 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
1020 | |
875 | void |
1021 | void |
876 | object::do_destroy () |
1022 | object::do_destroy () |
877 | { |
1023 | { |
878 | attachable::do_destroy (); |
|
|
879 | |
|
|
880 | if (flag [FLAG_IS_LINKED]) |
1024 | if (flag [FLAG_IS_LINKED]) |
881 | remove_button_link (this); |
1025 | remove_link (); |
882 | |
1026 | |
883 | if (flag [FLAG_FRIENDLY]) |
1027 | if (flag [FLAG_FRIENDLY]) |
884 | remove_friendly_object (this); |
1028 | remove_friendly_object (this); |
885 | |
1029 | |
886 | if (!flag [FLAG_REMOVED]) |
|
|
887 | remove (); |
1030 | remove (); |
888 | |
1031 | |
889 | destroy_inv (true); |
1032 | attachable::do_destroy (); |
890 | |
1033 | |
891 | deactivate (); |
1034 | deactivate (); |
892 | unlink (); |
1035 | unlink (); |
893 | |
1036 | |
894 | flag [FLAG_FREED] = 1; |
1037 | flag [FLAG_FREED] = 1; |
895 | |
1038 | |
896 | // hack to ensure that freed objects still have a valid map |
1039 | // hack to ensure that freed objects still have a valid map |
897 | { |
|
|
898 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
899 | |
|
|
900 | if (!freed_map) |
|
|
901 | { |
|
|
902 | freed_map = new maptile; |
|
|
903 | |
|
|
904 | freed_map->name = "/internal/freed_objects_map"; |
|
|
905 | freed_map->width = 3; |
|
|
906 | freed_map->height = 3; |
|
|
907 | |
|
|
908 | freed_map->alloc (); |
|
|
909 | freed_map->in_memory = MAP_IN_MEMORY; |
|
|
910 | } |
|
|
911 | |
|
|
912 | map = freed_map; |
1040 | map = &freed_map; |
913 | x = 1; |
1041 | x = 1; |
914 | y = 1; |
1042 | y = 1; |
915 | } |
|
|
916 | |
|
|
917 | head = 0; |
|
|
918 | |
1043 | |
919 | if (more) |
1044 | if (more) |
920 | { |
1045 | { |
921 | more->destroy (); |
1046 | more->destroy (); |
922 | more = 0; |
1047 | more = 0; |
923 | } |
1048 | } |
924 | |
1049 | |
|
|
1050 | head = 0; |
|
|
1051 | |
925 | // clear those pointers that likely might have circular references to us |
1052 | // clear those pointers that likely might cause circular references |
926 | owner = 0; |
1053 | owner = 0; |
927 | enemy = 0; |
1054 | enemy = 0; |
928 | attacked_by = 0; |
1055 | attacked_by = 0; |
|
|
1056 | current_weapon = 0; |
929 | } |
1057 | } |
930 | |
1058 | |
931 | void |
1059 | void |
932 | object::destroy (bool destroy_inventory) |
1060 | object::destroy () |
933 | { |
1061 | { |
934 | if (destroyed ()) |
1062 | if (destroyed ()) |
935 | return; |
1063 | return; |
936 | |
1064 | |
937 | if (destroy_inventory) |
1065 | if (!is_head () && !head->destroyed ()) |
|
|
1066 | { |
|
|
1067 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1068 | head->destroy (); |
|
|
1069 | return; |
|
|
1070 | } |
|
|
1071 | |
938 | destroy_inv (false); |
1072 | destroy_inv (false); |
|
|
1073 | |
|
|
1074 | if (is_head ()) |
|
|
1075 | if (sound_destroy) |
|
|
1076 | play_sound (sound_destroy); |
|
|
1077 | else if (flag [FLAG_MONSTER]) |
|
|
1078 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
939 | |
1079 | |
940 | attachable::destroy (); |
1080 | attachable::destroy (); |
941 | } |
|
|
942 | |
|
|
943 | /* |
|
|
944 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
945 | * weight of an object (and what is carried by it's environment(s)). |
|
|
946 | */ |
|
|
947 | void |
|
|
948 | sub_weight (object *op, signed long weight) |
|
|
949 | { |
|
|
950 | while (op != NULL) |
|
|
951 | { |
|
|
952 | if (op->type == CONTAINER) |
|
|
953 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
954 | |
|
|
955 | op->carrying -= weight; |
|
|
956 | op = op->env; |
|
|
957 | } |
|
|
958 | } |
1081 | } |
959 | |
1082 | |
960 | /* op->remove (): |
1083 | /* op->remove (): |
961 | * This function removes the object op from the linked list of objects |
1084 | * This function removes the object op from the linked list of objects |
962 | * which it is currently tied to. When this function is done, the |
1085 | * which it is currently tied to. When this function is done, the |
… | |
… | |
965 | * the previous environment. |
1088 | * the previous environment. |
966 | */ |
1089 | */ |
967 | void |
1090 | void |
968 | object::do_remove () |
1091 | object::do_remove () |
969 | { |
1092 | { |
970 | object *tmp, *last = 0; |
1093 | if (flag [FLAG_REMOVED]) |
971 | object *otmp; |
|
|
972 | |
|
|
973 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
974 | return; |
1094 | return; |
975 | |
1095 | |
976 | SET_FLAG (this, FLAG_REMOVED); |
|
|
977 | INVOKE_OBJECT (REMOVE, this); |
1096 | INVOKE_OBJECT (REMOVE, this); |
|
|
1097 | |
|
|
1098 | flag [FLAG_REMOVED] = true; |
978 | |
1099 | |
979 | if (more) |
1100 | if (more) |
980 | more->remove (); |
1101 | more->remove (); |
981 | |
1102 | |
982 | /* |
1103 | /* |
983 | * In this case, the object to be removed is in someones |
1104 | * In this case, the object to be removed is in someones |
984 | * inventory. |
1105 | * inventory. |
985 | */ |
1106 | */ |
986 | if (env) |
1107 | if (env) |
987 | { |
1108 | { |
988 | if (nrof) |
1109 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
989 | sub_weight (env, weight * nrof); |
1110 | if (object *pl = visible_to ()) |
990 | else |
1111 | esrv_del_item (pl->contr, count); |
991 | sub_weight (env, weight + carrying); |
1112 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
992 | |
1113 | |
993 | /* NO_FIX_PLAYER is set when a great many changes are being |
1114 | adjust_weight (env, -total_weight ()); |
994 | * made to players inventory. If set, avoiding the call |
|
|
995 | * to save cpu time. |
|
|
996 | */ |
|
|
997 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
998 | otmp->update_stats (); |
|
|
999 | |
1115 | |
1000 | if (above) |
1116 | object *pl = in_player (); |
1001 | above->below = below; |
|
|
1002 | else |
|
|
1003 | env->inv = below; |
|
|
1004 | |
|
|
1005 | if (below) |
|
|
1006 | below->above = above; |
|
|
1007 | |
1117 | |
1008 | /* we set up values so that it could be inserted into |
1118 | /* we set up values so that it could be inserted into |
1009 | * the map, but we don't actually do that - it is up |
1119 | * the map, but we don't actually do that - it is up |
1010 | * to the caller to decide what we want to do. |
1120 | * to the caller to decide what we want to do. |
1011 | */ |
1121 | */ |
1012 | x = env->x, y = env->y; |
|
|
1013 | map = env->map; |
1122 | map = env->map; |
1014 | above = 0, below = 0; |
1123 | x = env->x; |
|
|
1124 | y = env->y; |
|
|
1125 | |
|
|
1126 | // make sure cmov optimisation is applicable |
|
|
1127 | *(above ? &above->below : &env->inv) = below; |
|
|
1128 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1129 | |
|
|
1130 | above = 0; |
|
|
1131 | below = 0; |
1015 | env = 0; |
1132 | env = 0; |
|
|
1133 | |
|
|
1134 | if (pl && pl->is_player ()) |
|
|
1135 | { |
|
|
1136 | if (expect_false (pl->contr->combat_ob == this)) |
|
|
1137 | { |
|
|
1138 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1139 | pl->contr->combat_ob = 0; |
|
|
1140 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1141 | } |
|
|
1142 | |
|
|
1143 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1144 | { |
|
|
1145 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1146 | pl->contr->ranged_ob = 0; |
|
|
1147 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1148 | } |
|
|
1149 | |
|
|
1150 | pl->contr->queue_stats_update (); |
|
|
1151 | |
|
|
1152 | if (expect_false (glow_radius) && pl->is_on_map ()) |
|
|
1153 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1154 | } |
1016 | } |
1155 | } |
1017 | else if (map) |
1156 | else if (map) |
1018 | { |
1157 | { |
1019 | if (type == PLAYER) |
|
|
1020 | { |
|
|
1021 | // leaving a spot always closes any open container on the ground |
|
|
1022 | if (container && !container->env) |
|
|
1023 | // this causes spurious floorbox updates, but it ensures |
|
|
1024 | // that the CLOSE event is being sent. |
|
|
1025 | close_container (); |
|
|
1026 | |
|
|
1027 | --map->players; |
|
|
1028 | map->touch (); |
|
|
1029 | } |
|
|
1030 | |
|
|
1031 | map->dirty = true; |
1158 | map->dirty = true; |
1032 | mapspace &ms = this->ms (); |
1159 | mapspace &ms = this->ms (); |
1033 | |
1160 | |
|
|
1161 | if (object *pl = ms.player ()) |
|
|
1162 | { |
|
|
1163 | if (is_player ()) |
|
|
1164 | { |
|
|
1165 | if (!flag [FLAG_WIZPASS]) |
|
|
1166 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1167 | |
|
|
1168 | // leaving a spot always closes any open container on the ground |
|
|
1169 | if (container && !container->env) |
|
|
1170 | // this causes spurious floorbox updates, but it ensures |
|
|
1171 | // that the CLOSE event is being sent. |
|
|
1172 | close_container (); |
|
|
1173 | |
|
|
1174 | --map->players; |
|
|
1175 | map->touch (); |
|
|
1176 | } |
|
|
1177 | else if (pl->container_ () == this) |
|
|
1178 | { |
|
|
1179 | // removing a container should close it |
|
|
1180 | close_container (); |
|
|
1181 | } |
|
|
1182 | |
|
|
1183 | esrv_del_item (pl->contr, count); |
|
|
1184 | } |
|
|
1185 | |
1034 | /* link the object above us */ |
1186 | /* link the object above us */ |
1035 | if (above) |
1187 | // re-link, make sure compiler can easily use cmove |
1036 | above->below = below; |
1188 | *(above ? &above->below : &ms.top) = below; |
1037 | else |
1189 | *(below ? &below->above : &ms.bot) = above; |
1038 | ms.top = below; /* we were top, set new top */ |
|
|
1039 | |
|
|
1040 | /* Relink the object below us, if there is one */ |
|
|
1041 | if (below) |
|
|
1042 | below->above = above; |
|
|
1043 | else |
|
|
1044 | { |
|
|
1045 | /* Nothing below, which means we need to relink map object for this space |
|
|
1046 | * use translated coordinates in case some oddness with map tiling is |
|
|
1047 | * evident |
|
|
1048 | */ |
|
|
1049 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1050 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1051 | |
|
|
1052 | ms.bot = above; /* goes on above it. */ |
|
|
1053 | } |
|
|
1054 | |
1190 | |
1055 | above = 0; |
1191 | above = 0; |
1056 | below = 0; |
1192 | below = 0; |
1057 | |
1193 | |
|
|
1194 | ms.invalidate (); |
|
|
1195 | |
1058 | if (map->in_memory == MAP_SAVING) |
1196 | if (map->in_memory == MAP_SAVING) |
1059 | return; |
1197 | return; |
1060 | |
1198 | |
1061 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1199 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1062 | |
1200 | |
1063 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1201 | if (object *pl = ms.player ()) |
1064 | { |
1202 | { |
1065 | /* No point updating the players look faces if he is the object |
1203 | if (pl->container_ () == this) |
1066 | * being removed. |
|
|
1067 | */ |
|
|
1068 | |
|
|
1069 | if (tmp->type == PLAYER && tmp != this) |
|
|
1070 | { |
|
|
1071 | /* If a container that the player is currently using somehow gets |
1204 | /* If a container that the player is currently using somehow gets |
1072 | * removed (most likely destroyed), update the player view |
1205 | * removed (most likely destroyed), update the player view |
1073 | * appropriately. |
1206 | * appropriately. |
1074 | */ |
1207 | */ |
1075 | if (tmp->container == this) |
1208 | pl->close_container (); |
1076 | { |
|
|
1077 | flag [FLAG_APPLIED] = 0; |
|
|
1078 | tmp->container = 0; |
|
|
1079 | } |
|
|
1080 | |
1209 | |
|
|
1210 | //TODO: the floorbox prev/next might need updating |
|
|
1211 | //esrv_del_item (pl->contr, count); |
|
|
1212 | //TODO: update floorbox to preserve ordering |
1081 | if (tmp->contr->ns) |
1213 | if (pl->contr->ns) |
1082 | tmp->contr->ns->floorbox_update (); |
1214 | pl->contr->ns->floorbox_update (); |
|
|
1215 | } |
|
|
1216 | |
|
|
1217 | if (check_walk_off) |
|
|
1218 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
|
|
1219 | { |
|
|
1220 | above = tmp->above; |
|
|
1221 | |
|
|
1222 | /* No point updating the players look faces if he is the object |
|
|
1223 | * being removed. |
1083 | } |
1224 | */ |
1084 | |
1225 | |
1085 | /* See if object moving off should effect something */ |
1226 | /* See if object moving off should effect something */ |
1086 | if (check_walk_off |
|
|
1087 | && ((move_type & tmp->move_off) |
1227 | if ((move_type & tmp->move_off) |
1088 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1228 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1089 | { |
|
|
1090 | move_apply (tmp, this, 0); |
1229 | move_apply (tmp, this, 0); |
1091 | |
|
|
1092 | if (destroyed ()) |
|
|
1093 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1094 | } |
1230 | } |
1095 | |
1231 | |
1096 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1232 | if (affects_los ()) |
1097 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1098 | if (tmp->above == tmp) |
|
|
1099 | tmp->above = 0; |
|
|
1100 | |
|
|
1101 | last = tmp; |
|
|
1102 | } |
|
|
1103 | |
|
|
1104 | /* last == NULL if there are no objects on this space */ |
|
|
1105 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1106 | if (!last) |
|
|
1107 | map->at (x, y).flags_ = 0; |
|
|
1108 | else |
|
|
1109 | update_object (last, UP_OBJ_REMOVE); |
|
|
1110 | |
|
|
1111 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1112 | update_all_los (map, x, y); |
1233 | update_all_los (map, x, y); |
1113 | } |
1234 | } |
1114 | } |
1235 | } |
1115 | |
1236 | |
1116 | /* |
1237 | /* |
… | |
… | |
1125 | merge_ob (object *op, object *top) |
1246 | merge_ob (object *op, object *top) |
1126 | { |
1247 | { |
1127 | if (!op->nrof) |
1248 | if (!op->nrof) |
1128 | return 0; |
1249 | return 0; |
1129 | |
1250 | |
1130 | if (top) |
1251 | if (!top) |
1131 | for (top = op; top && top->above; top = top->above) |
1252 | for (top = op; top && top->above; top = top->above) |
1132 | ; |
1253 | ; |
1133 | |
1254 | |
1134 | for (; top; top = top->below) |
1255 | for (; top; top = top->below) |
1135 | { |
|
|
1136 | if (top == op) |
|
|
1137 | continue; |
|
|
1138 | |
|
|
1139 | if (object::can_merge (op, top)) |
1256 | if (object::can_merge (op, top)) |
1140 | { |
1257 | { |
1141 | top->nrof += op->nrof; |
1258 | top->nrof += op->nrof; |
1142 | |
1259 | |
1143 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1260 | if (object *pl = top->visible_to ()) |
1144 | op->weight = 0; /* Don't want any adjustements now */ |
1261 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1262 | |
|
|
1263 | op->weight = 0; // cancel the addition above |
|
|
1264 | op->carrying = 0; // must be 0 already |
|
|
1265 | |
1145 | op->destroy (); |
1266 | op->destroy (); |
|
|
1267 | |
1146 | return top; |
1268 | return top; |
1147 | } |
1269 | } |
1148 | } |
|
|
1149 | |
1270 | |
1150 | return 0; |
1271 | return 0; |
1151 | } |
1272 | } |
1152 | |
1273 | |
1153 | void |
1274 | void |
… | |
… | |
1156 | if (more) |
1277 | if (more) |
1157 | return; |
1278 | return; |
1158 | |
1279 | |
1159 | object *prev = this; |
1280 | object *prev = this; |
1160 | |
1281 | |
1161 | for (archetype *at = arch->more; at; at = at->more) |
1282 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1162 | { |
1283 | { |
1163 | object *op = arch_to_object (at); |
1284 | object *op = at->instance (); |
1164 | |
1285 | |
1165 | op->name = name; |
1286 | op->name = name; |
1166 | op->name_pl = name_pl; |
1287 | op->name_pl = name_pl; |
1167 | op->title = title; |
1288 | op->title = title; |
1168 | |
1289 | |
… | |
… | |
1178 | * job preparing multi-part monsters. |
1299 | * job preparing multi-part monsters. |
1179 | */ |
1300 | */ |
1180 | object * |
1301 | object * |
1181 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1302 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1182 | { |
1303 | { |
|
|
1304 | op->remove (); |
|
|
1305 | |
1183 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1306 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1184 | { |
1307 | { |
1185 | tmp->x = x + tmp->arch->clone.x; |
1308 | tmp->x = x + tmp->arch->x; |
1186 | tmp->y = y + tmp->arch->clone.y; |
1309 | tmp->y = y + tmp->arch->y; |
1187 | } |
1310 | } |
1188 | |
1311 | |
1189 | return insert_ob_in_map (op, m, originator, flag); |
1312 | return insert_ob_in_map (op, m, originator, flag); |
1190 | } |
1313 | } |
1191 | |
1314 | |
… | |
… | |
1204 | * Passing 0 for flag gives proper default values, so flag really only needs |
1327 | * Passing 0 for flag gives proper default values, so flag really only needs |
1205 | * to be set if special handling is needed. |
1328 | * to be set if special handling is needed. |
1206 | * |
1329 | * |
1207 | * Return value: |
1330 | * Return value: |
1208 | * new object if 'op' was merged with other object |
1331 | * new object if 'op' was merged with other object |
1209 | * NULL if 'op' was destroyed |
1332 | * NULL if there was an error (destroyed, blocked etc.) |
1210 | * just 'op' otherwise |
1333 | * just 'op' otherwise |
1211 | */ |
1334 | */ |
1212 | object * |
1335 | object * |
1213 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1336 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1214 | { |
1337 | { |
1215 | assert (!op->flag [FLAG_FREED]); |
|
|
1216 | |
|
|
1217 | object *tmp, *top, *floor = NULL; |
|
|
1218 | |
|
|
1219 | op->remove (); |
1338 | op->remove (); |
1220 | |
1339 | |
1221 | #if 0 |
1340 | if (m == &freed_map)//D TODO: remove soon |
1222 | if (!m->active != !op->active) |
|
|
1223 | if (m->active) |
|
|
1224 | op->activate_recursive (); |
|
|
1225 | else |
|
|
1226 | op->deactivate_recursive (); |
|
|
1227 | #endif |
|
|
1228 | |
|
|
1229 | if (out_of_map (m, op->x, op->y)) |
|
|
1230 | { |
1341 | {//D |
1231 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1342 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1232 | #ifdef MANY_CORES |
|
|
1233 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1234 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1235 | * improperly inserted. |
|
|
1236 | */ |
|
|
1237 | abort (); |
|
|
1238 | #endif |
|
|
1239 | return op; |
|
|
1240 | } |
1343 | }//D |
1241 | |
|
|
1242 | if (object *more = op->more) |
|
|
1243 | { |
|
|
1244 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1245 | { |
|
|
1246 | if (!op->head) |
|
|
1247 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1248 | |
|
|
1249 | return 0; |
|
|
1250 | } |
|
|
1251 | } |
|
|
1252 | |
|
|
1253 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1254 | |
1344 | |
1255 | /* Ideally, the caller figures this out. However, it complicates a lot |
1345 | /* Ideally, the caller figures this out. However, it complicates a lot |
1256 | * of areas of callers (eg, anything that uses find_free_spot would now |
1346 | * of areas of callers (eg, anything that uses find_free_spot would now |
1257 | * need extra work |
1347 | * need extra work |
1258 | */ |
1348 | */ |
|
|
1349 | maptile *newmap = m; |
1259 | if (!xy_normalise (m, op->x, op->y)) |
1350 | if (!xy_normalise (newmap, op->x, op->y)) |
|
|
1351 | { |
|
|
1352 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1260 | return 0; |
1353 | return 0; |
|
|
1354 | } |
1261 | |
1355 | |
|
|
1356 | if (object *more = op->more) |
|
|
1357 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1358 | return 0; |
|
|
1359 | |
|
|
1360 | op->flag [FLAG_REMOVED] = false; |
|
|
1361 | op->env = 0; |
1262 | op->map = m; |
1362 | op->map = newmap; |
|
|
1363 | |
1263 | mapspace &ms = op->ms (); |
1364 | mapspace &ms = op->ms (); |
1264 | |
1365 | |
1265 | /* this has to be done after we translate the coordinates. |
1366 | /* this has to be done after we translate the coordinates. |
1266 | */ |
1367 | */ |
1267 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1368 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1268 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1369 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1269 | if (object::can_merge (op, tmp)) |
1370 | if (object::can_merge (op, tmp)) |
1270 | { |
1371 | { |
|
|
1372 | // TODO: we actually want to update tmp, not op, |
|
|
1373 | // but some caller surely breaks when we return tmp |
|
|
1374 | // from here :/ |
1271 | op->nrof += tmp->nrof; |
1375 | op->nrof += tmp->nrof; |
1272 | tmp->destroy (); |
1376 | tmp->destroy (); |
1273 | } |
1377 | } |
1274 | |
1378 | |
1275 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1379 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
… | |
… | |
1284 | { |
1388 | { |
1285 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1389 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1286 | abort (); |
1390 | abort (); |
1287 | } |
1391 | } |
1288 | |
1392 | |
|
|
1393 | if (!originator->is_on_map ()) |
|
|
1394 | { |
|
|
1395 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1396 | op->debug_desc (), originator->debug_desc ()); |
|
|
1397 | abort (); |
|
|
1398 | } |
|
|
1399 | |
1289 | op->above = originator; |
1400 | op->above = originator; |
1290 | op->below = originator->below; |
1401 | op->below = originator->below; |
1291 | |
|
|
1292 | if (op->below) |
|
|
1293 | op->below->above = op; |
|
|
1294 | else |
|
|
1295 | ms.bot = op; |
|
|
1296 | |
|
|
1297 | /* since *below* originator, no need to update top */ |
|
|
1298 | originator->below = op; |
1402 | originator->below = op; |
|
|
1403 | |
|
|
1404 | *(op->below ? &op->below->above : &ms.bot) = op; |
1299 | } |
1405 | } |
1300 | else |
1406 | else |
1301 | { |
1407 | { |
1302 | top = ms.bot; |
1408 | object *floor = 0; |
|
|
1409 | object *top = ms.top; |
1303 | |
1410 | |
1304 | /* If there are other objects, then */ |
1411 | /* If there are other objects, then */ |
1305 | if ((!(flag & INS_MAP_LOAD)) && top) |
1412 | if (top) |
1306 | { |
1413 | { |
1307 | object *last = 0; |
|
|
1308 | |
|
|
1309 | /* |
1414 | /* |
1310 | * If there are multiple objects on this space, we do some trickier handling. |
1415 | * If there are multiple objects on this space, we do some trickier handling. |
1311 | * We've already dealt with merging if appropriate. |
1416 | * We've already dealt with merging if appropriate. |
1312 | * Generally, we want to put the new object on top. But if |
1417 | * Generally, we want to put the new object on top. But if |
1313 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1418 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1316 | * once we get to them. This reduces the need to traverse over all of |
1421 | * once we get to them. This reduces the need to traverse over all of |
1317 | * them when adding another one - this saves quite a bit of cpu time |
1422 | * them when adding another one - this saves quite a bit of cpu time |
1318 | * when lots of spells are cast in one area. Currently, it is presumed |
1423 | * when lots of spells are cast in one area. Currently, it is presumed |
1319 | * that flying non pickable objects are spell objects. |
1424 | * that flying non pickable objects are spell objects. |
1320 | */ |
1425 | */ |
1321 | for (top = ms.bot; top; top = top->above) |
1426 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1322 | { |
1427 | { |
1323 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1428 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1324 | floor = top; |
1429 | floor = tmp; |
1325 | |
1430 | |
1326 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1431 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1327 | { |
1432 | { |
1328 | /* We insert above top, so we want this object below this */ |
1433 | /* We insert above top, so we want this object below this */ |
1329 | top = top->below; |
1434 | top = tmp->below; |
1330 | break; |
1435 | break; |
1331 | } |
1436 | } |
1332 | |
1437 | |
1333 | last = top; |
1438 | top = tmp; |
1334 | } |
1439 | } |
1335 | |
|
|
1336 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1337 | top = last; |
|
|
1338 | |
1440 | |
1339 | /* We let update_position deal with figuring out what the space |
1441 | /* We let update_position deal with figuring out what the space |
1340 | * looks like instead of lots of conditions here. |
1442 | * looks like instead of lots of conditions here. |
1341 | * makes things faster, and effectively the same result. |
1443 | * makes things faster, and effectively the same result. |
1342 | */ |
1444 | */ |
… | |
… | |
1349 | */ |
1451 | */ |
1350 | if (!(flag & INS_ON_TOP) |
1452 | if (!(flag & INS_ON_TOP) |
1351 | && ms.flags () & P_BLOCKSVIEW |
1453 | && ms.flags () & P_BLOCKSVIEW |
1352 | && (op->face && !faces [op->face].visibility)) |
1454 | && (op->face && !faces [op->face].visibility)) |
1353 | { |
1455 | { |
|
|
1456 | object *last; |
|
|
1457 | |
1354 | for (last = top; last != floor; last = last->below) |
1458 | for (last = top; last != floor; last = last->below) |
1355 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1459 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1356 | break; |
1460 | break; |
1357 | |
1461 | |
1358 | /* Check to see if we found the object that blocks view, |
1462 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1363 | if (last && last->below && last != floor) |
1467 | if (last && last->below && last != floor) |
1364 | top = last->below; |
1468 | top = last->below; |
1365 | } |
1469 | } |
1366 | } /* If objects on this space */ |
1470 | } /* If objects on this space */ |
1367 | |
1471 | |
1368 | if (flag & INS_MAP_LOAD) |
|
|
1369 | top = ms.top; |
|
|
1370 | |
|
|
1371 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1472 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1372 | top = floor; |
1473 | top = floor; |
1373 | |
1474 | |
1374 | /* Top is the object that our object (op) is going to get inserted above. |
1475 | // insert object above top, or bottom-most if top = 0 |
1375 | */ |
|
|
1376 | |
|
|
1377 | /* First object on this space */ |
|
|
1378 | if (!top) |
1476 | if (!top) |
1379 | { |
1477 | { |
|
|
1478 | op->below = 0; |
1380 | op->above = ms.bot; |
1479 | op->above = ms.bot; |
1381 | |
|
|
1382 | if (op->above) |
|
|
1383 | op->above->below = op; |
|
|
1384 | |
|
|
1385 | op->below = 0; |
|
|
1386 | ms.bot = op; |
1480 | ms.bot = op; |
|
|
1481 | |
|
|
1482 | *(op->above ? &op->above->below : &ms.top) = op; |
1387 | } |
1483 | } |
1388 | else |
1484 | else |
1389 | { /* get inserted into the stack above top */ |
1485 | { |
1390 | op->above = top->above; |
1486 | op->above = top->above; |
1391 | |
|
|
1392 | if (op->above) |
|
|
1393 | op->above->below = op; |
1487 | top->above = op; |
1394 | |
1488 | |
1395 | op->below = top; |
1489 | op->below = top; |
1396 | top->above = op; |
1490 | *(op->above ? &op->above->below : &ms.top) = op; |
1397 | } |
1491 | } |
|
|
1492 | } |
1398 | |
1493 | |
1399 | if (!op->above) |
1494 | if (op->is_player ()) |
1400 | ms.top = op; |
|
|
1401 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1402 | |
|
|
1403 | if (op->type == PLAYER) |
|
|
1404 | { |
1495 | { |
1405 | op->contr->do_los = 1; |
1496 | op->contr->do_los = 1; |
1406 | ++op->map->players; |
1497 | ++op->map->players; |
1407 | op->map->touch (); |
1498 | op->map->touch (); |
1408 | } |
1499 | } |
1409 | |
1500 | |
1410 | op->map->dirty = true; |
1501 | op->map->dirty = true; |
1411 | |
1502 | |
1412 | /* If we have a floor, we know the player, if any, will be above |
|
|
1413 | * it, so save a few ticks and start from there. |
|
|
1414 | */ |
|
|
1415 | if (!(flag & INS_MAP_LOAD)) |
|
|
1416 | if (object *pl = ms.player ()) |
1503 | if (object *pl = ms.player ()) |
|
|
1504 | //TODO: the floorbox prev/next might need updating |
|
|
1505 | //esrv_send_item (pl, op); |
|
|
1506 | //TODO: update floorbox to preserve ordering |
1417 | if (pl->contr->ns) |
1507 | if (pl->contr->ns) |
1418 | pl->contr->ns->floorbox_update (); |
1508 | pl->contr->ns->floorbox_update (); |
1419 | |
1509 | |
1420 | /* If this object glows, it may affect lighting conditions that are |
1510 | /* If this object glows, it may affect lighting conditions that are |
1421 | * visible to others on this map. But update_all_los is really |
1511 | * visible to others on this map. But update_all_los is really |
1422 | * an inefficient way to do this, as it means los for all players |
1512 | * an inefficient way to do this, as it means los for all players |
1423 | * on the map will get recalculated. The players could very well |
1513 | * on the map will get recalculated. The players could very well |
1424 | * be far away from this change and not affected in any way - |
1514 | * be far away from this change and not affected in any way - |
1425 | * this should get redone to only look for players within range, |
1515 | * this should get redone to only look for players within range, |
1426 | * or just updating the P_UPTODATE for spaces within this area |
1516 | * or just updating the P_UPTODATE for spaces within this area |
1427 | * of effect may be sufficient. |
1517 | * of effect may be sufficient. |
1428 | */ |
1518 | */ |
1429 | if (op->map->darkness && (op->glow_radius != 0)) |
1519 | if (op->affects_los ()) |
|
|
1520 | { |
|
|
1521 | op->ms ().invalidate (); |
1430 | update_all_los (op->map, op->x, op->y); |
1522 | update_all_los (op->map, op->x, op->y); |
|
|
1523 | } |
1431 | |
1524 | |
1432 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1525 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1433 | update_object (op, UP_OBJ_INSERT); |
1526 | update_object (op, UP_OBJ_INSERT); |
1434 | |
1527 | |
1435 | INVOKE_OBJECT (INSERT, op); |
1528 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1442 | * blocked() and wall() work properly), and these flags are updated by |
1535 | * blocked() and wall() work properly), and these flags are updated by |
1443 | * update_object(). |
1536 | * update_object(). |
1444 | */ |
1537 | */ |
1445 | |
1538 | |
1446 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1539 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1447 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1540 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1448 | { |
1541 | { |
1449 | if (check_move_on (op, originator)) |
1542 | if (check_move_on (op, originator)) |
1450 | return 0; |
1543 | return 0; |
1451 | |
1544 | |
1452 | /* If we are a multi part object, lets work our way through the check |
1545 | /* If we are a multi part object, lets work our way through the check |
1453 | * walk on's. |
1546 | * walk on's. |
1454 | */ |
1547 | */ |
1455 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1548 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1456 | if (check_move_on (tmp, originator)) |
1549 | if (check_move_on (tmp, originator)) |
1457 | return 0; |
1550 | return 0; |
1458 | } |
1551 | } |
1459 | |
1552 | |
1460 | return op; |
1553 | return op; |
… | |
… | |
1463 | /* this function inserts an object in the map, but if it |
1556 | /* this function inserts an object in the map, but if it |
1464 | * finds an object of its own type, it'll remove that one first. |
1557 | * finds an object of its own type, it'll remove that one first. |
1465 | * op is the object to insert it under: supplies x and the map. |
1558 | * op is the object to insert it under: supplies x and the map. |
1466 | */ |
1559 | */ |
1467 | void |
1560 | void |
1468 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1561 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1469 | { |
1562 | { |
1470 | object *tmp, *tmp1; |
|
|
1471 | |
|
|
1472 | /* first search for itself and remove any old instances */ |
1563 | /* first search for itself and remove any old instances */ |
1473 | |
1564 | |
1474 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1565 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1475 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1566 | if (tmp->arch->archname == archname) /* same archetype */ |
1476 | tmp->destroy (); |
1567 | tmp->destroy (); |
1477 | |
1568 | |
1478 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1569 | object *tmp = archetype::find (archname)->instance (); |
1479 | |
1570 | |
1480 | tmp1->x = op->x; |
1571 | tmp->x = op->x; |
1481 | tmp1->y = op->y; |
1572 | tmp->y = op->y; |
|
|
1573 | |
1482 | insert_ob_in_map (tmp1, op->map, op, 0); |
1574 | insert_ob_in_map (tmp, op->map, op, 0); |
1483 | } |
1575 | } |
1484 | |
1576 | |
1485 | object * |
1577 | object * |
1486 | object::insert_at (object *where, object *originator, int flags) |
1578 | object::insert_at (object *where, object *originator, int flags) |
1487 | { |
1579 | { |
|
|
1580 | if (where->env) |
|
|
1581 | return where->env->insert (this); |
|
|
1582 | else |
1488 | return where->map->insert (this, where->x, where->y, originator, flags); |
1583 | return where->map->insert (this, where->x, where->y, originator, flags); |
1489 | } |
1584 | } |
1490 | |
1585 | |
1491 | /* |
1586 | // check whether we can put this into the map, respect max_volume, max_items |
1492 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1587 | bool |
1493 | * is returned contains nr objects, and the remaining parts contains |
1588 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
1494 | * the rest (or is removed and freed if that number is 0). |
|
|
1495 | * On failure, NULL is returned, and the reason put into the |
|
|
1496 | * global static errmsg array. |
|
|
1497 | */ |
|
|
1498 | object * |
|
|
1499 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1500 | { |
1589 | { |
1501 | object *newob; |
1590 | mapspace &ms = m->at (x, y); |
1502 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
|
|
1503 | |
1591 | |
1504 | if (orig_ob->nrof < nr) |
1592 | int items = ms.items (); |
1505 | { |
|
|
1506 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1507 | return NULL; |
|
|
1508 | } |
|
|
1509 | |
1593 | |
1510 | newob = object_create_clone (orig_ob); |
1594 | if (!items // testing !items ensures we can drop at least one item |
|
|
1595 | || (items < m->max_items |
|
|
1596 | && ms.volume () < m->max_volume)) |
|
|
1597 | return true; |
1511 | |
1598 | |
1512 | if ((orig_ob->nrof -= nr) < 1) |
1599 | if (originator && originator->is_player ()) |
1513 | orig_ob->destroy (1); |
1600 | originator->contr->failmsg (format ( |
1514 | else if (!is_removed) |
1601 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1515 | { |
1602 | query_name () |
1516 | if (orig_ob->env != NULL) |
1603 | )); |
1517 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
|
|
1518 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1519 | { |
|
|
1520 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
|
|
1521 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1522 | return NULL; |
|
|
1523 | } |
|
|
1524 | } |
|
|
1525 | |
1604 | |
1526 | newob->nrof = nr; |
1605 | return false; |
1527 | |
|
|
1528 | return newob; |
|
|
1529 | } |
1606 | } |
1530 | |
1607 | |
1531 | /* |
1608 | /* |
1532 | * decrease_ob_nr(object, number) decreases a specified number from |
1609 | * decrease(object, number) decreases a specified number from |
1533 | * the amount of an object. If the amount reaches 0, the object |
1610 | * the amount of an object. If the amount reaches 0, the object |
1534 | * is subsequently removed and freed. |
1611 | * is subsequently removed and freed. |
1535 | * |
1612 | * |
1536 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1613 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1537 | */ |
1614 | */ |
|
|
1615 | bool |
|
|
1616 | object::decrease (sint32 nr) |
|
|
1617 | { |
|
|
1618 | if (!nr) |
|
|
1619 | return true; |
|
|
1620 | |
|
|
1621 | nr = min (nr, nrof); |
|
|
1622 | |
|
|
1623 | if (nrof > nr) |
|
|
1624 | { |
|
|
1625 | nrof -= nr; |
|
|
1626 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1627 | |
|
|
1628 | if (object *pl = visible_to ()) |
|
|
1629 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1630 | |
|
|
1631 | return true; |
|
|
1632 | } |
|
|
1633 | else |
|
|
1634 | { |
|
|
1635 | destroy (); |
|
|
1636 | return false; |
|
|
1637 | } |
|
|
1638 | } |
|
|
1639 | |
|
|
1640 | /* |
|
|
1641 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1642 | * is returned contains nr objects, and the remaining parts contains |
|
|
1643 | * the rest (or is removed and returned if that number is 0). |
|
|
1644 | * On failure, NULL is returned. |
|
|
1645 | */ |
1538 | object * |
1646 | object * |
1539 | decrease_ob_nr (object *op, uint32 i) |
1647 | object::split (sint32 nr) |
1540 | { |
1648 | { |
1541 | object *tmp; |
1649 | int have = number_of (); |
1542 | |
1650 | |
1543 | if (i == 0) /* objects with op->nrof require this check */ |
1651 | if (have < nr) |
1544 | return op; |
1652 | return 0; |
1545 | |
1653 | else if (have == nr) |
1546 | if (i > op->nrof) |
|
|
1547 | i = op->nrof; |
|
|
1548 | |
|
|
1549 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1550 | op->nrof -= i; |
|
|
1551 | else if (op->env) |
|
|
1552 | { |
1654 | { |
1553 | /* is this object in the players inventory, or sub container |
|
|
1554 | * therein? |
|
|
1555 | */ |
|
|
1556 | tmp = op->in_player (); |
|
|
1557 | /* nope. Is this a container the player has opened? |
|
|
1558 | * If so, set tmp to that player. |
|
|
1559 | * IMO, searching through all the players will mostly |
|
|
1560 | * likely be quicker than following op->env to the map, |
|
|
1561 | * and then searching the map for a player. |
|
|
1562 | */ |
|
|
1563 | if (!tmp) |
|
|
1564 | for_all_players (pl) |
|
|
1565 | if (pl->ob->container == op->env) |
|
|
1566 | { |
|
|
1567 | tmp = pl->ob; |
|
|
1568 | break; |
|
|
1569 | } |
|
|
1570 | |
|
|
1571 | if (i < op->nrof) |
|
|
1572 | { |
|
|
1573 | sub_weight (op->env, op->weight * i); |
|
|
1574 | op->nrof -= i; |
|
|
1575 | if (tmp) |
|
|
1576 | esrv_send_item (tmp, op); |
|
|
1577 | } |
|
|
1578 | else |
|
|
1579 | { |
|
|
1580 | op->remove (); |
1655 | remove (); |
1581 | op->nrof = 0; |
1656 | return this; |
1582 | if (tmp) |
|
|
1583 | esrv_del_item (tmp->contr, op->count); |
|
|
1584 | } |
|
|
1585 | } |
1657 | } |
1586 | else |
1658 | else |
1587 | { |
1659 | { |
1588 | object *above = op->above; |
1660 | decrease (nr); |
1589 | |
1661 | |
1590 | if (i < op->nrof) |
1662 | object *op = deep_clone (); |
1591 | op->nrof -= i; |
1663 | op->nrof = nr; |
1592 | else |
|
|
1593 | { |
|
|
1594 | op->remove (); |
|
|
1595 | op->nrof = 0; |
|
|
1596 | } |
|
|
1597 | |
|
|
1598 | /* Since we just removed op, op->above is null */ |
|
|
1599 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1600 | if (tmp->type == PLAYER) |
|
|
1601 | { |
|
|
1602 | if (op->nrof) |
|
|
1603 | esrv_send_item (tmp, op); |
|
|
1604 | else |
|
|
1605 | esrv_del_item (tmp->contr, op->count); |
|
|
1606 | } |
|
|
1607 | } |
|
|
1608 | |
|
|
1609 | if (op->nrof) |
|
|
1610 | return op; |
1664 | return op; |
1611 | else |
|
|
1612 | { |
|
|
1613 | op->destroy (); |
|
|
1614 | return 0; |
|
|
1615 | } |
|
|
1616 | } |
|
|
1617 | |
|
|
1618 | /* |
|
|
1619 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1620 | * and also updates how much the environment(s) is/are carrying. |
|
|
1621 | */ |
|
|
1622 | void |
|
|
1623 | add_weight (object *op, signed long weight) |
|
|
1624 | { |
|
|
1625 | while (op != NULL) |
|
|
1626 | { |
|
|
1627 | if (op->type == CONTAINER) |
|
|
1628 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1629 | |
|
|
1630 | op->carrying += weight; |
|
|
1631 | op = op->env; |
|
|
1632 | } |
1665 | } |
1633 | } |
1666 | } |
1634 | |
1667 | |
1635 | object * |
1668 | object * |
1636 | insert_ob_in_ob (object *op, object *where) |
1669 | insert_ob_in_ob (object *op, object *where) |
… | |
… | |
1641 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1674 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1642 | free (dump); |
1675 | free (dump); |
1643 | return op; |
1676 | return op; |
1644 | } |
1677 | } |
1645 | |
1678 | |
1646 | if (where->head) |
1679 | if (where->head_ () != where) |
1647 | { |
1680 | { |
1648 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1681 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1649 | where = where->head; |
1682 | where = where->head; |
1650 | } |
1683 | } |
1651 | |
1684 | |
1652 | return where->insert (op); |
1685 | return where->insert (op); |
1653 | } |
1686 | } |
… | |
… | |
1661 | * be != op, if items are merged. -Tero |
1694 | * be != op, if items are merged. -Tero |
1662 | */ |
1695 | */ |
1663 | object * |
1696 | object * |
1664 | object::insert (object *op) |
1697 | object::insert (object *op) |
1665 | { |
1698 | { |
1666 | object *tmp, *otmp; |
|
|
1667 | |
|
|
1668 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1669 | op->remove (); |
|
|
1670 | |
|
|
1671 | if (op->more) |
1699 | if (op->more) |
1672 | { |
1700 | { |
1673 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1701 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1674 | return op; |
1702 | return op; |
1675 | } |
1703 | } |
1676 | |
1704 | |
1677 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1705 | op->remove (); |
1678 | CLEAR_FLAG (op, FLAG_REMOVED); |
1706 | |
|
|
1707 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
|
|
1708 | |
1679 | if (op->nrof) |
1709 | if (op->nrof) |
1680 | { |
|
|
1681 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1710 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1682 | if (object::can_merge (tmp, op)) |
1711 | if (object::can_merge (tmp, op)) |
1683 | { |
1712 | { |
1684 | /* return the original object and remove inserted object |
1713 | /* return the original object and remove inserted object |
1685 | (client needs the original object) */ |
1714 | (client needs the original object) */ |
1686 | tmp->nrof += op->nrof; |
1715 | tmp->nrof += op->nrof; |
1687 | /* Weight handling gets pretty funky. Since we are adding to |
1716 | |
1688 | * tmp->nrof, we need to increase the weight. |
1717 | if (object *pl = tmp->visible_to ()) |
1689 | */ |
1718 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1719 | |
1690 | add_weight (this, op->weight * op->nrof); |
1720 | adjust_weight (this, op->total_weight ()); |
1691 | SET_FLAG (op, FLAG_REMOVED); |
1721 | |
1692 | op->destroy (); /* free the inserted object */ |
1722 | op->destroy (); |
1693 | op = tmp; |
1723 | op = tmp; |
1694 | op->remove (); /* and fix old object's links */ |
1724 | goto inserted; |
1695 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1696 | break; |
|
|
1697 | } |
1725 | } |
1698 | |
1726 | |
1699 | /* I assume combined objects have no inventory |
1727 | op->owner = 0; // it's his/hers now. period. |
1700 | * We add the weight - this object could have just been removed |
|
|
1701 | * (if it was possible to merge). calling remove_ob will subtract |
|
|
1702 | * the weight, so we need to add it in again, since we actually do |
|
|
1703 | * the linking below |
|
|
1704 | */ |
|
|
1705 | add_weight (this, op->weight * op->nrof); |
|
|
1706 | } |
|
|
1707 | else |
|
|
1708 | add_weight (this, (op->weight + op->carrying)); |
|
|
1709 | |
|
|
1710 | otmp = this->in_player (); |
|
|
1711 | if (otmp && otmp->contr) |
|
|
1712 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
1713 | otmp->update_stats (); |
|
|
1714 | |
|
|
1715 | op->map = 0; |
1728 | op->map = 0; |
1716 | op->env = this; |
1729 | op->x = 0; |
|
|
1730 | op->y = 0; |
|
|
1731 | |
1717 | op->above = 0; |
1732 | op->above = 0; |
1718 | op->below = 0; |
1733 | op->below = inv; |
1719 | op->x = 0, op->y = 0; |
1734 | op->env = this; |
1720 | |
1735 | |
|
|
1736 | if (inv) |
|
|
1737 | inv->above = op; |
|
|
1738 | |
|
|
1739 | inv = op; |
|
|
1740 | |
|
|
1741 | op->flag [FLAG_REMOVED] = 0; |
|
|
1742 | |
|
|
1743 | if (object *pl = op->visible_to ()) |
|
|
1744 | esrv_send_item (pl, op); |
|
|
1745 | |
|
|
1746 | adjust_weight (this, op->total_weight ()); |
|
|
1747 | |
|
|
1748 | inserted: |
1721 | /* reset the light list and los of the players on the map */ |
1749 | /* reset the light list and los of the players on the map */ |
1722 | if ((op->glow_radius != 0) && map) |
1750 | if (op->glow_radius && is_on_map ()) |
1723 | { |
1751 | { |
1724 | #ifdef DEBUG_LIGHTS |
1752 | update_stats (); |
1725 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
|
|
1726 | #endif /* DEBUG_LIGHTS */ |
|
|
1727 | if (map->darkness) |
|
|
1728 | update_all_los (map, x, y); |
1753 | update_all_los (map, x, y); |
1729 | } |
|
|
1730 | |
|
|
1731 | /* Client has no idea of ordering so lets not bother ordering it here. |
|
|
1732 | * It sure simplifies this function... |
|
|
1733 | */ |
|
|
1734 | if (!inv) |
|
|
1735 | inv = op; |
|
|
1736 | else |
|
|
1737 | { |
1754 | } |
1738 | op->below = inv; |
1755 | else if (is_player ()) |
1739 | op->below->above = op; |
1756 | // if this is a player's inventory, update stats |
1740 | inv = op; |
1757 | contr->queue_stats_update (); |
1741 | } |
|
|
1742 | |
1758 | |
1743 | INVOKE_OBJECT (INSERT, this); |
1759 | INVOKE_OBJECT (INSERT, this); |
1744 | |
1760 | |
1745 | return op; |
1761 | return op; |
1746 | } |
1762 | } |
… | |
… | |
1766 | * on top. |
1782 | * on top. |
1767 | */ |
1783 | */ |
1768 | int |
1784 | int |
1769 | check_move_on (object *op, object *originator) |
1785 | check_move_on (object *op, object *originator) |
1770 | { |
1786 | { |
|
|
1787 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1788 | return 0; |
|
|
1789 | |
1771 | object *tmp; |
1790 | object *tmp; |
1772 | maptile *m = op->map; |
1791 | maptile *m = op->map; |
1773 | int x = op->x, y = op->y; |
1792 | int x = op->x, y = op->y; |
1774 | |
1793 | |
1775 | MoveType move_on, move_slow, move_block; |
1794 | mapspace &ms = m->at (x, y); |
1776 | |
1795 | |
1777 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1796 | ms.update (); |
1778 | return 0; |
|
|
1779 | |
1797 | |
1780 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1798 | MoveType move_on = ms.move_on; |
1781 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1799 | MoveType move_slow = ms.move_slow; |
1782 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1800 | MoveType move_block = ms.move_block; |
1783 | |
1801 | |
1784 | /* if nothing on this space will slow op down or be applied, |
1802 | /* if nothing on this space will slow op down or be applied, |
1785 | * no need to do checking below. have to make sure move_type |
1803 | * no need to do checking below. have to make sure move_type |
1786 | * is set, as lots of objects don't have it set - we treat that |
1804 | * is set, as lots of objects don't have it set - we treat that |
1787 | * as walking. |
1805 | * as walking. |
… | |
… | |
1798 | return 0; |
1816 | return 0; |
1799 | |
1817 | |
1800 | /* The objects have to be checked from top to bottom. |
1818 | /* The objects have to be checked from top to bottom. |
1801 | * Hence, we first go to the top: |
1819 | * Hence, we first go to the top: |
1802 | */ |
1820 | */ |
1803 | |
1821 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1804 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1805 | { |
|
|
1806 | /* Trim the search when we find the first other spell effect |
|
|
1807 | * this helps performance so that if a space has 50 spell objects, |
|
|
1808 | * we don't need to check all of them. |
|
|
1809 | */ |
|
|
1810 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1811 | break; |
|
|
1812 | } |
1822 | { |
|
|
1823 | next = tmp->below; |
1813 | |
1824 | |
1814 | for (; tmp; tmp = tmp->below) |
|
|
1815 | { |
|
|
1816 | if (tmp == op) |
1825 | if (tmp == op) |
1817 | continue; /* Can't apply yourself */ |
1826 | continue; /* Can't apply yourself */ |
1818 | |
1827 | |
1819 | /* Check to see if one of the movement types should be slowed down. |
1828 | /* Check to see if one of the movement types should be slowed down. |
1820 | * Second check makes sure that the movement types not being slowed |
1829 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1825 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1834 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1826 | { |
1835 | { |
1827 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1836 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1828 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1837 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1829 | { |
1838 | { |
1830 | |
|
|
1831 | float |
|
|
1832 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1839 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1833 | |
1840 | |
1834 | if (op->type == PLAYER) |
1841 | if (op->is_player ()) |
1835 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1842 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1836 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1843 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1837 | diff /= 4.0; |
1844 | diff /= 4.0; |
1838 | |
1845 | |
1839 | op->speed_left -= diff; |
1846 | op->speed_left -= diff; |
1840 | } |
1847 | } |
1841 | } |
1848 | } |
… | |
… | |
1874 | LOG (llevError, "Present_arch called outside map.\n"); |
1881 | LOG (llevError, "Present_arch called outside map.\n"); |
1875 | return NULL; |
1882 | return NULL; |
1876 | } |
1883 | } |
1877 | |
1884 | |
1878 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1885 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1879 | if (tmp->arch == at) |
1886 | if (tmp->arch->archname == at->archname) |
1880 | return tmp; |
1887 | return tmp; |
1881 | |
1888 | |
1882 | return NULL; |
1889 | return NULL; |
1883 | } |
1890 | } |
1884 | |
1891 | |
… | |
… | |
1948 | * The first matching object is returned, or NULL if none. |
1955 | * The first matching object is returned, or NULL if none. |
1949 | */ |
1956 | */ |
1950 | object * |
1957 | object * |
1951 | present_arch_in_ob (const archetype *at, const object *op) |
1958 | present_arch_in_ob (const archetype *at, const object *op) |
1952 | { |
1959 | { |
1953 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1960 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1954 | if (tmp->arch == at) |
1961 | if (tmp->arch->archname == at->archname) |
1955 | return tmp; |
1962 | return tmp; |
1956 | |
1963 | |
1957 | return NULL; |
1964 | return NULL; |
1958 | } |
1965 | } |
1959 | |
1966 | |
… | |
… | |
1961 | * activate recursively a flag on an object inventory |
1968 | * activate recursively a flag on an object inventory |
1962 | */ |
1969 | */ |
1963 | void |
1970 | void |
1964 | flag_inv (object *op, int flag) |
1971 | flag_inv (object *op, int flag) |
1965 | { |
1972 | { |
1966 | if (op->inv) |
|
|
1967 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1973 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1968 | { |
1974 | { |
1969 | SET_FLAG (tmp, flag); |
1975 | SET_FLAG (tmp, flag); |
1970 | flag_inv (tmp, flag); |
1976 | flag_inv (tmp, flag); |
1971 | } |
1977 | } |
1972 | } |
1978 | } |
1973 | |
1979 | |
1974 | /* |
1980 | /* |
1975 | * deactivate recursively a flag on an object inventory |
1981 | * deactivate recursively a flag on an object inventory |
1976 | */ |
1982 | */ |
1977 | void |
1983 | void |
1978 | unflag_inv (object *op, int flag) |
1984 | unflag_inv (object *op, int flag) |
1979 | { |
1985 | { |
1980 | if (op->inv) |
|
|
1981 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1986 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1982 | { |
1987 | { |
1983 | CLEAR_FLAG (tmp, flag); |
1988 | CLEAR_FLAG (tmp, flag); |
1984 | unflag_inv (tmp, flag); |
1989 | unflag_inv (tmp, flag); |
1985 | } |
1990 | } |
1986 | } |
|
|
1987 | |
|
|
1988 | /* |
|
|
1989 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1990 | * all it's inventory (recursively). |
|
|
1991 | * If checksums are used, a player will get set_cheat called for |
|
|
1992 | * him/her-self and all object carried by a call to this function. |
|
|
1993 | */ |
|
|
1994 | void |
|
|
1995 | set_cheat (object *op) |
|
|
1996 | { |
|
|
1997 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1998 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1999 | } |
1991 | } |
2000 | |
1992 | |
2001 | /* |
1993 | /* |
2002 | * find_free_spot(object, map, x, y, start, stop) will search for |
1994 | * find_free_spot(object, map, x, y, start, stop) will search for |
2003 | * a spot at the given map and coordinates which will be able to contain |
1995 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2005 | * to search (see the freearr_x/y[] definition). |
1997 | * to search (see the freearr_x/y[] definition). |
2006 | * It returns a random choice among the alternatives found. |
1998 | * It returns a random choice among the alternatives found. |
2007 | * start and stop are where to start relative to the free_arr array (1,9 |
1999 | * start and stop are where to start relative to the free_arr array (1,9 |
2008 | * does all 4 immediate directions). This returns the index into the |
2000 | * does all 4 immediate directions). This returns the index into the |
2009 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2001 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2010 | * Note - this only checks to see if there is space for the head of the |
|
|
2011 | * object - if it is a multispace object, this should be called for all |
|
|
2012 | * pieces. |
|
|
2013 | * Note2: This function does correctly handle tiled maps, but does not |
2002 | * Note: This function does correctly handle tiled maps, but does not |
2014 | * inform the caller. However, insert_ob_in_map will update as |
2003 | * inform the caller. However, insert_ob_in_map will update as |
2015 | * necessary, so the caller shouldn't need to do any special work. |
2004 | * necessary, so the caller shouldn't need to do any special work. |
2016 | * Note - updated to take an object instead of archetype - this is necessary |
2005 | * Note - updated to take an object instead of archetype - this is necessary |
2017 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2006 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2018 | * to know if the space in question will block the object. We can't use |
2007 | * to know if the space in question will block the object. We can't use |
… | |
… | |
2020 | * customized, changed states, etc. |
2009 | * customized, changed states, etc. |
2021 | */ |
2010 | */ |
2022 | int |
2011 | int |
2023 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2012 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2024 | { |
2013 | { |
|
|
2014 | int altern[SIZEOFFREE]; |
2025 | int index = 0, flag; |
2015 | int index = 0, flag; |
2026 | int altern[SIZEOFFREE]; |
|
|
2027 | |
2016 | |
2028 | for (int i = start; i < stop; i++) |
2017 | for (int i = start; i < stop; i++) |
2029 | { |
2018 | { |
2030 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2019 | mapxy pos (m, x, y); pos.move (i); |
2031 | if (!flag) |
2020 | |
|
|
2021 | if (!pos.normalise ()) |
|
|
2022 | continue; |
|
|
2023 | |
|
|
2024 | mapspace &ms = *pos; |
|
|
2025 | |
|
|
2026 | if (ms.flags () & P_IS_ALIVE) |
|
|
2027 | continue; |
|
|
2028 | |
|
|
2029 | /* However, often |
|
|
2030 | * ob doesn't have any move type (when used to place exits) |
|
|
2031 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2032 | */ |
|
|
2033 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2034 | { |
2032 | altern [index++] = i; |
2035 | altern [index++] = i; |
|
|
2036 | continue; |
|
|
2037 | } |
2033 | |
2038 | |
2034 | /* Basically, if we find a wall on a space, we cut down the search size. |
2039 | /* Basically, if we find a wall on a space, we cut down the search size. |
2035 | * In this way, we won't return spaces that are on another side of a wall. |
2040 | * In this way, we won't return spaces that are on another side of a wall. |
2036 | * This mostly work, but it cuts down the search size in all directions - |
2041 | * This mostly work, but it cuts down the search size in all directions - |
2037 | * if the space being examined only has a wall to the north and empty |
2042 | * if the space being examined only has a wall to the north and empty |
2038 | * spaces in all the other directions, this will reduce the search space |
2043 | * spaces in all the other directions, this will reduce the search space |
2039 | * to only the spaces immediately surrounding the target area, and |
2044 | * to only the spaces immediately surrounding the target area, and |
2040 | * won't look 2 spaces south of the target space. |
2045 | * won't look 2 spaces south of the target space. |
2041 | */ |
2046 | */ |
2042 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2047 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2048 | { |
2043 | stop = maxfree[i]; |
2049 | stop = maxfree[i]; |
|
|
2050 | continue; |
|
|
2051 | } |
|
|
2052 | |
|
|
2053 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2054 | * head of the object should correspond for the entire object. |
|
|
2055 | */ |
|
|
2056 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2057 | continue; |
|
|
2058 | |
|
|
2059 | if (ob->blocked (pos.m, pos.x, pos.y)) |
|
|
2060 | continue; |
|
|
2061 | |
|
|
2062 | altern [index++] = i; |
2044 | } |
2063 | } |
2045 | |
2064 | |
2046 | if (!index) |
2065 | if (!index) |
2047 | return -1; |
2066 | return -1; |
2048 | |
2067 | |
… | |
… | |
2057 | */ |
2076 | */ |
2058 | int |
2077 | int |
2059 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2078 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2060 | { |
2079 | { |
2061 | for (int i = 0; i < SIZEOFFREE; i++) |
2080 | for (int i = 0; i < SIZEOFFREE; i++) |
2062 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2081 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2063 | return i; |
2082 | return i; |
2064 | |
2083 | |
2065 | return -1; |
2084 | return -1; |
2066 | } |
2085 | } |
2067 | |
2086 | |
… | |
… | |
2113 | * there is capable of. |
2132 | * there is capable of. |
2114 | */ |
2133 | */ |
2115 | int |
2134 | int |
2116 | find_dir (maptile *m, int x, int y, object *exclude) |
2135 | find_dir (maptile *m, int x, int y, object *exclude) |
2117 | { |
2136 | { |
2118 | int i, max = SIZEOFFREE, mflags; |
2137 | int max = SIZEOFFREE, mflags; |
2119 | |
|
|
2120 | sint16 nx, ny; |
|
|
2121 | object *tmp; |
|
|
2122 | maptile *mp; |
|
|
2123 | |
|
|
2124 | MoveType blocked, move_type; |
2138 | MoveType move_type; |
2125 | |
2139 | |
2126 | if (exclude && exclude->head) |
2140 | if (exclude && exclude->head_ () != exclude) |
2127 | { |
2141 | { |
2128 | exclude = exclude->head; |
2142 | exclude = exclude->head; |
2129 | move_type = exclude->move_type; |
2143 | move_type = exclude->move_type; |
2130 | } |
2144 | } |
2131 | else |
2145 | else |
2132 | { |
2146 | { |
2133 | /* If we don't have anything, presume it can use all movement types. */ |
2147 | /* If we don't have anything, presume it can use all movement types. */ |
2134 | move_type = MOVE_ALL; |
2148 | move_type = MOVE_ALL; |
2135 | } |
2149 | } |
2136 | |
2150 | |
2137 | for (i = 1; i < max; i++) |
2151 | for (int i = 1; i < max; i++) |
2138 | { |
2152 | { |
2139 | mp = m; |
2153 | mapxy pos (m, x, y); |
2140 | nx = x + freearr_x[i]; |
2154 | pos.move (i); |
2141 | ny = y + freearr_y[i]; |
|
|
2142 | |
2155 | |
2143 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2156 | if (!pos.normalise ()) |
2144 | |
|
|
2145 | if (mflags & P_OUT_OF_MAP) |
|
|
2146 | max = maxfree[i]; |
2157 | max = maxfree[i]; |
2147 | else |
2158 | else |
2148 | { |
2159 | { |
2149 | mapspace &ms = mp->at (nx, ny); |
2160 | mapspace &ms = *pos; |
2150 | |
2161 | |
2151 | blocked = ms.move_block; |
|
|
2152 | |
|
|
2153 | if ((move_type & blocked) == move_type) |
2162 | if ((move_type & ms.move_block) == move_type) |
2154 | max = maxfree[i]; |
2163 | max = maxfree [i]; |
2155 | else if (mflags & P_IS_ALIVE) |
2164 | else if (ms.flags () & P_IS_ALIVE) |
2156 | { |
2165 | { |
2157 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2166 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2158 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2167 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2159 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2168 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2160 | break; |
|
|
2161 | |
|
|
2162 | if (tmp) |
|
|
2163 | return freedir[i]; |
2169 | return freedir [i]; |
2164 | } |
2170 | } |
2165 | } |
2171 | } |
2166 | } |
2172 | } |
2167 | |
2173 | |
2168 | return 0; |
2174 | return 0; |
… | |
… | |
2243 | * This basically means that if direction is 15, then it could either go |
2249 | * This basically means that if direction is 15, then it could either go |
2244 | * direction 4, 14, or 16 to get back to where we are. |
2250 | * direction 4, 14, or 16 to get back to where we are. |
2245 | * Moved from spell_util.c to object.c with the other related direction |
2251 | * Moved from spell_util.c to object.c with the other related direction |
2246 | * functions. |
2252 | * functions. |
2247 | */ |
2253 | */ |
2248 | int reduction_dir[SIZEOFFREE][3] = { |
2254 | static const int reduction_dir[SIZEOFFREE][3] = { |
2249 | {0, 0, 0}, /* 0 */ |
2255 | {0, 0, 0}, /* 0 */ |
2250 | {0, 0, 0}, /* 1 */ |
2256 | {0, 0, 0}, /* 1 */ |
2251 | {0, 0, 0}, /* 2 */ |
2257 | {0, 0, 0}, /* 2 */ |
2252 | {0, 0, 0}, /* 3 */ |
2258 | {0, 0, 0}, /* 3 */ |
2253 | {0, 0, 0}, /* 4 */ |
2259 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2344 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2350 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2345 | * core dumps if they do. |
2351 | * core dumps if they do. |
2346 | * |
2352 | * |
2347 | * Add a check so we can't pick up invisible objects (0.93.8) |
2353 | * Add a check so we can't pick up invisible objects (0.93.8) |
2348 | */ |
2354 | */ |
2349 | |
|
|
2350 | int |
2355 | int |
2351 | can_pick (const object *who, const object *item) |
2356 | can_pick (const object *who, const object *item) |
2352 | { |
2357 | { |
2353 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2358 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2354 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2359 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2355 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2360 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2356 | } |
2361 | } |
2357 | |
2362 | |
2358 | /* |
2363 | /* |
2359 | * create clone from object to another |
2364 | * create clone from object to another |
2360 | */ |
2365 | */ |
2361 | object * |
2366 | object * |
2362 | object_create_clone (object *asrc) |
2367 | object::deep_clone () |
2363 | { |
2368 | { |
2364 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2369 | assert (("deep_clone called on non-head object", is_head ())); |
2365 | |
2370 | |
2366 | if (!asrc) |
2371 | object *dst = clone (); |
2367 | return 0; |
|
|
2368 | |
2372 | |
2369 | src = asrc; |
2373 | object *prev = dst; |
2370 | if (src->head) |
|
|
2371 | src = src->head; |
|
|
2372 | |
|
|
2373 | prev = 0; |
|
|
2374 | for (part = src; part; part = part->more) |
2374 | for (object *part = this->more; part; part = part->more) |
2375 | { |
2375 | { |
2376 | tmp = part->clone (); |
2376 | object *tmp = part->clone (); |
2377 | tmp->x -= src->x; |
|
|
2378 | tmp->y -= src->y; |
|
|
2379 | |
|
|
2380 | if (!part->head) |
|
|
2381 | { |
|
|
2382 | dst = tmp; |
|
|
2383 | tmp->head = 0; |
|
|
2384 | } |
|
|
2385 | else |
|
|
2386 | tmp->head = dst; |
2377 | tmp->head = dst; |
2387 | |
|
|
2388 | tmp->more = 0; |
|
|
2389 | |
|
|
2390 | if (prev) |
|
|
2391 | prev->more = tmp; |
2378 | prev->more = tmp; |
2392 | |
|
|
2393 | prev = tmp; |
2379 | prev = tmp; |
2394 | } |
2380 | } |
2395 | |
2381 | |
2396 | for (item = src->inv; item; item = item->below) |
2382 | for (object *item = inv; item; item = item->below) |
2397 | insert_ob_in_ob (object_create_clone (item), dst); |
2383 | insert_ob_in_ob (item->deep_clone (), dst); |
2398 | |
2384 | |
2399 | return dst; |
2385 | return dst; |
2400 | } |
2386 | } |
2401 | |
2387 | |
2402 | /* This returns the first object in who's inventory that |
2388 | /* This returns the first object in who's inventory that |
… | |
… | |
2411 | return tmp; |
2397 | return tmp; |
2412 | |
2398 | |
2413 | return 0; |
2399 | return 0; |
2414 | } |
2400 | } |
2415 | |
2401 | |
2416 | /* If ob has a field named key, return the link from the list, |
2402 | shstr_tmp |
2417 | * otherwise return NULL. |
2403 | object::kv_get (shstr_tmp key) const |
2418 | * |
|
|
2419 | * key must be a passed in shared string - otherwise, this won't |
|
|
2420 | * do the desired thing. |
|
|
2421 | */ |
|
|
2422 | key_value * |
|
|
2423 | get_ob_key_link (const object *ob, const char *key) |
|
|
2424 | { |
2404 | { |
2425 | for (key_value *link = ob->key_values; link; link = link->next) |
2405 | for (key_value *kv = key_values; kv; kv = kv->next) |
2426 | if (link->key == key) |
2406 | if (kv->key == key) |
2427 | return link; |
|
|
2428 | |
|
|
2429 | return 0; |
|
|
2430 | } |
|
|
2431 | |
|
|
2432 | /* |
|
|
2433 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2434 | * |
|
|
2435 | * The argument doesn't need to be a shared string. |
|
|
2436 | * |
|
|
2437 | * The returned string is shared. |
|
|
2438 | */ |
|
|
2439 | const char * |
|
|
2440 | get_ob_key_value (const object *op, const char *const key) |
|
|
2441 | { |
|
|
2442 | key_value *link; |
|
|
2443 | shstr_cmp canonical_key (key); |
|
|
2444 | |
|
|
2445 | if (!canonical_key) |
|
|
2446 | { |
|
|
2447 | /* 1. There being a field named key on any object |
|
|
2448 | * implies there'd be a shared string to find. |
|
|
2449 | * 2. Since there isn't, no object has this field. |
|
|
2450 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2451 | */ |
|
|
2452 | return 0; |
|
|
2453 | } |
|
|
2454 | |
|
|
2455 | /* This is copied from get_ob_key_link() above - |
|
|
2456 | * only 4 lines, and saves the function call overhead. |
|
|
2457 | */ |
|
|
2458 | for (link = op->key_values; link; link = link->next) |
|
|
2459 | if (link->key == canonical_key) |
|
|
2460 | return link->value; |
2407 | return kv->value; |
2461 | |
2408 | |
2462 | return 0; |
2409 | return shstr (); |
2463 | } |
2410 | } |
2464 | |
2411 | |
2465 | /* |
2412 | void |
2466 | * Updates the canonical_key in op to value. |
2413 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2467 | * |
|
|
2468 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2469 | * |
|
|
2470 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2471 | * keys. |
|
|
2472 | * |
|
|
2473 | * Returns TRUE on success. |
|
|
2474 | */ |
|
|
2475 | int |
|
|
2476 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2477 | { |
2414 | { |
2478 | key_value *field = NULL, *last = NULL; |
2415 | for (key_value *kv = key_values; kv; kv = kv->next) |
2479 | |
2416 | if (kv->key == key) |
2480 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2481 | { |
|
|
2482 | if (field->key != canonical_key) |
|
|
2483 | { |
2417 | { |
2484 | last = field; |
2418 | kv->value = value; |
2485 | continue; |
2419 | return; |
2486 | } |
2420 | } |
2487 | |
2421 | |
2488 | if (value) |
2422 | key_value *kv = new key_value; |
2489 | field->value = value; |
2423 | |
2490 | else |
2424 | kv->next = key_values; |
|
|
2425 | kv->key = key; |
|
|
2426 | kv->value = value; |
|
|
2427 | |
|
|
2428 | key_values = kv; |
|
|
2429 | } |
|
|
2430 | |
|
|
2431 | void |
|
|
2432 | object::kv_del (shstr_tmp key) |
|
|
2433 | { |
|
|
2434 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2435 | if ((*kvp)->key == key) |
2491 | { |
2436 | { |
2492 | /* Basically, if the archetype has this key set, |
2437 | key_value *kv = *kvp; |
2493 | * we need to store the null value so when we save |
2438 | *kvp = (*kvp)->next; |
2494 | * it, we save the empty value so that when we load, |
2439 | delete kv; |
2495 | * we get this value back again. |
2440 | return; |
2496 | */ |
|
|
2497 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
|
|
2498 | field->value = 0; |
|
|
2499 | else |
|
|
2500 | { |
|
|
2501 | if (last) |
|
|
2502 | last->next = field->next; |
|
|
2503 | else |
|
|
2504 | op->key_values = field->next; |
|
|
2505 | |
|
|
2506 | delete field; |
|
|
2507 | } |
|
|
2508 | } |
2441 | } |
2509 | return TRUE; |
|
|
2510 | } |
|
|
2511 | /* IF we get here, key doesn't exist */ |
|
|
2512 | |
|
|
2513 | /* No field, we'll have to add it. */ |
|
|
2514 | |
|
|
2515 | if (!add_key) |
|
|
2516 | return FALSE; |
|
|
2517 | |
|
|
2518 | /* There isn't any good reason to store a null |
|
|
2519 | * value in the key/value list. If the archetype has |
|
|
2520 | * this key, then we should also have it, so shouldn't |
|
|
2521 | * be here. If user wants to store empty strings, |
|
|
2522 | * should pass in "" |
|
|
2523 | */ |
|
|
2524 | if (value == NULL) |
|
|
2525 | return TRUE; |
|
|
2526 | |
|
|
2527 | field = new key_value; |
|
|
2528 | |
|
|
2529 | field->key = canonical_key; |
|
|
2530 | field->value = value; |
|
|
2531 | /* Usual prepend-addition. */ |
|
|
2532 | field->next = op->key_values; |
|
|
2533 | op->key_values = field; |
|
|
2534 | |
|
|
2535 | return TRUE; |
|
|
2536 | } |
|
|
2537 | |
|
|
2538 | /* |
|
|
2539 | * Updates the key in op to value. |
|
|
2540 | * |
|
|
2541 | * If add_key is FALSE, this will only update existing keys, |
|
|
2542 | * and not add new ones. |
|
|
2543 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2544 | * |
|
|
2545 | * Returns TRUE on success. |
|
|
2546 | */ |
|
|
2547 | int |
|
|
2548 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2549 | { |
|
|
2550 | shstr key_ (key); |
|
|
2551 | |
|
|
2552 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2553 | } |
2442 | } |
2554 | |
2443 | |
2555 | object::depth_iterator::depth_iterator (object *container) |
2444 | object::depth_iterator::depth_iterator (object *container) |
2556 | : iterator_base (container) |
2445 | : iterator_base (container) |
2557 | { |
2446 | { |
… | |
… | |
2570 | item = item->inv; |
2459 | item = item->inv; |
2571 | } |
2460 | } |
2572 | else |
2461 | else |
2573 | item = item->env; |
2462 | item = item->env; |
2574 | } |
2463 | } |
2575 | |
|
|
2576 | |
2464 | |
2577 | const char * |
2465 | const char * |
2578 | object::flag_desc (char *desc, int len) const |
2466 | object::flag_desc (char *desc, int len) const |
2579 | { |
2467 | { |
2580 | char *p = desc; |
2468 | char *p = desc; |
… | |
… | |
2608 | { |
2496 | { |
2609 | char flagdesc[512]; |
2497 | char flagdesc[512]; |
2610 | char info2[256 * 4]; |
2498 | char info2[256 * 4]; |
2611 | char *p = info; |
2499 | char *p = info; |
2612 | |
2500 | |
2613 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2501 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2614 | count, uuid.seq, |
2502 | count, |
|
|
2503 | uuid.c_str (), |
2615 | &name, |
2504 | &name, |
2616 | title ? "\",title:\"" : "", |
2505 | title ? ",title:\"" : "", |
2617 | title ? (const char *)title : "", |
2506 | title ? (const char *)title : "", |
|
|
2507 | title ? "\"" : "", |
2618 | flag_desc (flagdesc, 512), type); |
2508 | flag_desc (flagdesc, 512), type); |
2619 | |
2509 | |
2620 | if (env) |
2510 | if (!flag[FLAG_REMOVED] && env) |
2621 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2511 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2622 | |
2512 | |
2623 | if (map) |
2513 | if (map) |
2624 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2514 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2625 | |
2515 | |
… | |
… | |
2640 | { |
2530 | { |
2641 | return map ? map->region (x, y) |
2531 | return map ? map->region (x, y) |
2642 | : region::default_region (); |
2532 | : region::default_region (); |
2643 | } |
2533 | } |
2644 | |
2534 | |
2645 | const materialtype_t * |
|
|
2646 | object::dominant_material () const |
|
|
2647 | { |
|
|
2648 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2649 | return mat; |
|
|
2650 | |
|
|
2651 | // omfg this is slow, this has to be temporary :) |
|
|
2652 | shstr unknown ("unknown"); |
|
|
2653 | |
|
|
2654 | return name_to_material (unknown); |
|
|
2655 | } |
|
|
2656 | |
|
|
2657 | void |
2535 | void |
2658 | object::open_container (object *new_container) |
2536 | object::open_container (object *new_container) |
2659 | { |
2537 | { |
2660 | if (container == new_container) |
2538 | if (container == new_container) |
2661 | return; |
2539 | return; |
2662 | |
2540 | |
2663 | if (object *old_container = container) |
2541 | object *old_container = container; |
|
|
2542 | |
|
|
2543 | if (old_container) |
2664 | { |
2544 | { |
2665 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2545 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2666 | return; |
2546 | return; |
2667 | |
2547 | |
2668 | #if 0 |
2548 | #if 0 |
… | |
… | |
2670 | if (object *closer = old_container->inv) |
2550 | if (object *closer = old_container->inv) |
2671 | if (closer->type == CLOSE_CON) |
2551 | if (closer->type == CLOSE_CON) |
2672 | closer->destroy (); |
2552 | closer->destroy (); |
2673 | #endif |
2553 | #endif |
2674 | |
2554 | |
|
|
2555 | // make sure the container is available |
|
|
2556 | esrv_send_item (this, old_container); |
|
|
2557 | |
2675 | old_container->flag [FLAG_APPLIED] = 0; |
2558 | old_container->flag [FLAG_APPLIED] = false; |
2676 | container = 0; |
2559 | container = 0; |
2677 | |
2560 | |
|
|
2561 | // client needs item update to make it work, client bug requires this to be separate |
2678 | esrv_update_item (UPD_FLAGS, this, old_container); |
2562 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2563 | |
2679 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2564 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
|
|
2565 | play_sound (sound_find ("chest_close")); |
2680 | } |
2566 | } |
2681 | |
2567 | |
2682 | if (new_container) |
2568 | if (new_container) |
2683 | { |
2569 | { |
2684 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2570 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2687 | // TODO: this does not seem to serve any purpose anymore? |
2573 | // TODO: this does not seem to serve any purpose anymore? |
2688 | #if 0 |
2574 | #if 0 |
2689 | // insert the "Close Container" object. |
2575 | // insert the "Close Container" object. |
2690 | if (archetype *closer = new_container->other_arch) |
2576 | if (archetype *closer = new_container->other_arch) |
2691 | { |
2577 | { |
2692 | object *closer = arch_to_object (new_container->other_arch); |
2578 | object *closer = new_container->other_arch->instance (); |
2693 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2579 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2694 | new_container->insert (closer); |
2580 | new_container->insert (closer); |
2695 | } |
2581 | } |
2696 | #endif |
2582 | #endif |
2697 | |
2583 | |
2698 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2584 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2699 | |
2585 | |
|
|
2586 | // make sure the container is available, client bug requires this to be separate |
|
|
2587 | esrv_send_item (this, new_container); |
|
|
2588 | |
2700 | new_container->flag [FLAG_APPLIED] = 1; |
2589 | new_container->flag [FLAG_APPLIED] = true; |
2701 | container = new_container; |
2590 | container = new_container; |
2702 | |
2591 | |
|
|
2592 | // client needs flag change |
2703 | esrv_update_item (UPD_FLAGS, this, new_container); |
2593 | esrv_update_item (UPD_FLAGS, this, new_container); |
2704 | esrv_send_inventory (this, new_container); |
2594 | esrv_send_inventory (this, new_container); |
|
|
2595 | play_sound (sound_find ("chest_open")); |
|
|
2596 | } |
|
|
2597 | // else if (!old_container->env && contr && contr->ns) |
|
|
2598 | // contr->ns->floorbox_reset (); |
|
|
2599 | } |
|
|
2600 | |
|
|
2601 | object * |
|
|
2602 | object::force_find (shstr_tmp name) |
|
|
2603 | { |
|
|
2604 | /* cycle through his inventory to look for the MARK we want to |
|
|
2605 | * place |
|
|
2606 | */ |
|
|
2607 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2608 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2609 | return splay (tmp); |
|
|
2610 | |
|
|
2611 | return 0; |
|
|
2612 | } |
|
|
2613 | |
|
|
2614 | //-GPL |
|
|
2615 | |
|
|
2616 | void |
|
|
2617 | object::force_set_timer (int duration) |
|
|
2618 | { |
|
|
2619 | this->duration = 1; |
|
|
2620 | this->speed_left = -1.f; |
|
|
2621 | |
|
|
2622 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2623 | } |
|
|
2624 | |
|
|
2625 | object * |
|
|
2626 | object::force_add (shstr_tmp name, int duration) |
|
|
2627 | { |
|
|
2628 | if (object *force = force_find (name)) |
|
|
2629 | force->destroy (); |
|
|
2630 | |
|
|
2631 | object *force = get_archetype (FORCE_NAME); |
|
|
2632 | |
|
|
2633 | force->slaying = name; |
|
|
2634 | force->force_set_timer (duration); |
|
|
2635 | force->flag [FLAG_APPLIED] = true; |
|
|
2636 | |
|
|
2637 | return insert (force); |
|
|
2638 | } |
|
|
2639 | |
|
|
2640 | void |
|
|
2641 | object::play_sound (faceidx sound) const |
|
|
2642 | { |
|
|
2643 | if (!sound) |
|
|
2644 | return; |
|
|
2645 | |
|
|
2646 | if (is_on_map ()) |
|
|
2647 | map->play_sound (sound, x, y); |
|
|
2648 | else if (object *pl = in_player ()) |
|
|
2649 | pl->contr->play_sound (sound); |
|
|
2650 | } |
|
|
2651 | |
|
|
2652 | void |
|
|
2653 | object::say_msg (const char *msg) const |
|
|
2654 | { |
|
|
2655 | if (is_on_map ()) |
|
|
2656 | map->say_msg (msg, x, y); |
|
|
2657 | else if (object *pl = in_player ()) |
|
|
2658 | pl->contr->play_sound (sound); |
|
|
2659 | } |
|
|
2660 | |
|
|
2661 | void |
|
|
2662 | object::make_noise () |
|
|
2663 | { |
|
|
2664 | // we do not model noise in the map, so instead put |
|
|
2665 | // a temporary light into the noise source |
|
|
2666 | // could use the map instead, but that's less reliable for our |
|
|
2667 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2668 | |
|
|
2669 | // currently only works sensibly for players |
|
|
2670 | if (!is_player ()) |
|
|
2671 | return; |
|
|
2672 | |
|
|
2673 | // find old force, or create new one |
|
|
2674 | object *force = force_find (shstr_noise_force); |
|
|
2675 | |
|
|
2676 | if (force) |
|
|
2677 | force->speed_left = -1.f; // patch old speed up |
|
|
2678 | else |
2705 | } |
2679 | { |
2706 | } |
2680 | force = archetype::get (shstr_noise_force); |
2707 | |
2681 | |
|
|
2682 | force->slaying = shstr_noise_force; |
|
|
2683 | force->stats.food = 1; |
|
|
2684 | force->speed_left = -1.f; |
2708 | |
2685 | |
|
|
2686 | force->set_speed (1.f / 4.f); |
|
|
2687 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2688 | force->flag [FLAG_APPLIED] = true; |
|
|
2689 | |
|
|
2690 | insert (force); |
|
|
2691 | } |
|
|
2692 | } |
|
|
2693 | |
|
|
2694 | void object::change_move_type (MoveType mt) |
|
|
2695 | { |
|
|
2696 | if (move_type == mt) |
|
|
2697 | return; |
|
|
2698 | |
|
|
2699 | if (is_on_map ()) |
|
|
2700 | { |
|
|
2701 | // we are on the map, so handle move_on/off effects |
|
|
2702 | remove (); |
|
|
2703 | move_type = mt; |
|
|
2704 | map->insert (this, x, y, this); |
|
|
2705 | } |
|
|
2706 | else |
|
|
2707 | move_type = mt; |
|
|
2708 | } |
|
|
2709 | |