1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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26 | sub/add_weight will transcend the environment updating the carrying |
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27 | variable. */ |
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28 | #include <global.h> |
24 | #include <global.h> |
29 | #include <stdio.h> |
25 | #include <stdio.h> |
30 | #include <sys/types.h> |
26 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
32 | #include <object.h> |
28 | #include <object.h> |
33 | #include <funcpoint.h> |
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34 | #include <sproto.h> |
29 | #include <sproto.h> |
35 | #include <loader.h> |
30 | #include <loader.h> |
36 | |
31 | |
37 | #include <bitset> |
32 | #include <bitset> |
38 | |
33 | |
39 | int nrofallocobjects = 0; |
34 | UUID UUID::cur; |
40 | static UUID uuid; |
35 | static uint64_t seq_next_save; |
41 | const uint64 UUID_SKIP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
42 | |
37 | |
43 | objectvec objects; |
38 | objectvec objects; |
44 | activevec actives; |
39 | activevec actives; |
45 | |
40 | |
46 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
41 | short freearr_x[SIZEOFFREE] = { |
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42 | 0, |
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43 | 0, 1, 1, 1, 0, -1, -1, -1, |
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44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
47 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
48 | }; |
46 | }; |
49 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
47 | short freearr_y[SIZEOFFREE] = { |
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48 | 0, |
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49 | -1, -1, 0, 1, 1, 1, 0, -1, |
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50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
50 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
51 | }; |
52 | }; |
52 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
53 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
54 | }; |
58 | }; |
55 | int freedir[SIZEOFFREE] = { |
59 | int freedir[SIZEOFFREE] = { |
56 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 0, |
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61 | 1, 2, 3, 4, 5, 6, 7, 8, |
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62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
57 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
58 | }; |
64 | }; |
59 | |
65 | |
60 | static void |
66 | static void |
61 | write_uuid (void) |
67 | write_uuid (uval64 skip, bool sync) |
62 | { |
68 | { |
63 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
69 | CALL_BEGIN (2); |
64 | |
70 | CALL_ARG_SV (newSVval64 (skip)); |
65 | sprintf (filename1, "%s/uuid", settings.localdir); |
71 | CALL_ARG_SV (boolSV (sync)); |
66 | sprintf (filename2, "%s/uuid~", settings.localdir); |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
67 | |
73 | CALL_END; |
68 | FILE *fp; |
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69 | |
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70 | if (!(fp = fopen (filename2, "w"))) |
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71 | { |
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72 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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73 | return; |
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74 | } |
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75 | |
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76 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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77 | fclose (fp); |
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78 | rename (filename2, filename1); |
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79 | } |
74 | } |
80 | |
75 | |
81 | static void |
76 | static void |
82 | read_uuid (void) |
77 | read_uuid (void) |
83 | { |
78 | { |
84 | char filename[MAX_BUF]; |
79 | char filename[MAX_BUF]; |
85 | |
80 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
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82 | |
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83 | seq_next_save = 0; |
87 | |
84 | |
88 | FILE *fp; |
85 | FILE *fp; |
89 | |
86 | |
90 | if (!(fp = fopen (filename, "r"))) |
87 | if (!(fp = fopen (filename, "r"))) |
91 | { |
88 | { |
92 | if (errno == ENOENT) |
89 | if (errno == ENOENT) |
93 | { |
90 | { |
94 | LOG (llevInfo, "RESET uid to 1\n"); |
91 | LOG (llevInfo, "RESET uid to 1\n"); |
95 | uuid.seq = 0; |
92 | UUID::cur.seq = 0; |
96 | write_uuid (); |
93 | write_uuid (UUID_GAP, true); |
97 | return; |
94 | return; |
98 | } |
95 | } |
99 | |
96 | |
100 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | _exit (1); |
98 | _exit (1); |
102 | } |
99 | } |
103 | |
100 | |
104 | int version; |
101 | UUID::BUF buf; |
105 | unsigned long long uid; |
102 | buf[0] = 0; |
106 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
103 | fgets (buf, sizeof (buf), fp); |
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104 | |
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105 | if (!UUID::cur.parse (buf)) |
107 | { |
106 | { |
108 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
107 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
109 | _exit (1); |
108 | _exit (1); |
110 | } |
109 | } |
111 | |
110 | |
112 | uuid.seq = uid; |
111 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
113 | write_uuid (); |
112 | |
114 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
113 | write_uuid (UUID_GAP, true); |
115 | fclose (fp); |
114 | fclose (fp); |
116 | } |
115 | } |
117 | |
116 | |
118 | UUID |
117 | UUID |
119 | gen_uuid () |
118 | UUID::gen () |
120 | { |
119 | { |
121 | UUID uid; |
120 | UUID uid; |
122 | |
121 | |
123 | uid.seq = ++uuid.seq; |
122 | uid.seq = ++cur.seq; |
124 | |
123 | |
125 | if (!(uuid.seq & (UUID_SKIP - 1))) |
124 | if (expect_false (cur.seq >= seq_next_save)) |
126 | write_uuid (); |
125 | { |
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126 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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127 | write_uuid (UUID_GAP, false); |
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128 | } |
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129 | |
127 | |
130 | |
128 | return uid; |
131 | return uid; |
129 | } |
132 | } |
130 | |
133 | |
131 | void |
134 | void |
132 | init_uuid () |
135 | UUID::init () |
133 | { |
136 | { |
134 | read_uuid (); |
137 | read_uuid (); |
135 | } |
138 | } |
136 | |
139 | |
137 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
138 | static int |
141 | static bool |
139 | compare_ob_value_lists_one (const object *wants, const object *has) |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
140 | { |
143 | { |
141 | key_value *wants_field; |
144 | key_value *wants_field; |
142 | |
145 | |
143 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
146 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
… | |
… | |
151 | key_value *has_field; |
154 | key_value *has_field; |
152 | |
155 | |
153 | /* Look for a field in has with the same key. */ |
156 | /* Look for a field in has with the same key. */ |
154 | has_field = get_ob_key_link (has, wants_field->key); |
157 | has_field = get_ob_key_link (has, wants_field->key); |
155 | |
158 | |
156 | if (has_field == NULL) |
159 | if (!has_field) |
157 | { |
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158 | /* No field with that name. */ |
160 | return 0; /* No field with that name. */ |
159 | return FALSE; |
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160 | } |
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161 | |
161 | |
162 | /* Found the matching field. */ |
162 | /* Found the matching field. */ |
163 | if (has_field->value != wants_field->value) |
163 | if (has_field->value != wants_field->value) |
164 | { |
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165 | /* Values don't match, so this half of the comparison is false. */ |
164 | return 0; /* Values don't match, so this half of the comparison is false. */ |
166 | return FALSE; |
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167 | } |
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168 | |
165 | |
169 | /* If we get here, we found a match. Now for the next field in wants. */ |
166 | /* If we get here, we found a match. Now for the next field in wants. */ |
170 | } |
167 | } |
171 | |
168 | |
172 | /* If we get here, every field in wants has a matching field in has. */ |
169 | /* If we get here, every field in wants has a matching field in has. */ |
173 | return TRUE; |
170 | return 1; |
174 | } |
171 | } |
175 | |
172 | |
176 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
177 | static int |
174 | static bool |
178 | compare_ob_value_lists (const object *ob1, const object *ob2) |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
179 | { |
176 | { |
180 | /* However, there may be fields in has which aren't partnered in wants, |
177 | /* However, there may be fields in has which aren't partnered in wants, |
181 | * so we need to run the comparison *twice*. :( |
178 | * so we need to run the comparison *twice*. :( |
182 | */ |
179 | */ |
… | |
… | |
203 | || ob1->speed != ob2->speed |
200 | || ob1->speed != ob2->speed |
204 | || ob1->value != ob2->value |
201 | || ob1->value != ob2->value |
205 | || ob1->name != ob2->name) |
202 | || ob1->name != ob2->name) |
206 | return 0; |
203 | return 0; |
207 | |
204 | |
208 | //TODO: this ain't working well, use nicer and correct overflow check |
205 | /* Do not merge objects if nrof would overflow. First part checks |
209 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | * for unsigned overflow (2c), second part checks whether the result |
210 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * would fit into a 32 bit signed int, which is often used to hold |
211 | * used to store nrof). |
208 | * nrof values. |
212 | */ |
209 | */ |
213 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
210 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
214 | return 0; |
211 | return 0; |
215 | |
212 | |
216 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
213 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
217 | * This is to the comparison of the flags below will be OK. We |
214 | * This is to the comparison of the flags below will be OK. We |
218 | * just can't ignore the been applied or identified flags, as they |
215 | * just can't ignore the been applied or identified flags, as they |
219 | * are not equal - just if it has been identified, the been_applied |
216 | * are not equal - just if it has been identified, the been_applied |
220 | * flags lose any meaning. |
217 | * flags lose any meaning. |
221 | */ |
218 | */ |
222 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
219 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
223 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
224 | |
221 | |
225 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
226 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
227 | |
224 | |
228 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
225 | if (ob1->arch->name != ob2->arch->name |
229 | || ob1->arch != ob2->arch |
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230 | || ob1->name != ob2->name |
226 | || ob1->name != ob2->name |
231 | || ob1->title != ob2->title |
227 | || ob1->title != ob2->title |
232 | || ob1->msg != ob2->msg |
228 | || ob1->msg != ob2->msg |
233 | || ob1->weight != ob2->weight |
229 | || ob1->weight != ob2->weight |
234 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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236 | || ob1->attacktype != ob2->attacktype |
230 | || ob1->attacktype != ob2->attacktype |
237 | || ob1->magic != ob2->magic |
231 | || ob1->magic != ob2->magic |
238 | || ob1->slaying != ob2->slaying |
232 | || ob1->slaying != ob2->slaying |
239 | || ob1->skill != ob2->skill |
233 | || ob1->skill != ob2->skill |
240 | || ob1->value != ob2->value |
234 | || ob1->value != ob2->value |
… | |
… | |
247 | || ob1->move_block != ob2->move_block |
241 | || ob1->move_block != ob2->move_block |
248 | || ob1->move_allow != ob2->move_allow |
242 | || ob1->move_allow != ob2->move_allow |
249 | || ob1->move_on != ob2->move_on |
243 | || ob1->move_on != ob2->move_on |
250 | || ob1->move_off != ob2->move_off |
244 | || ob1->move_off != ob2->move_off |
251 | || ob1->move_slow != ob2->move_slow |
245 | || ob1->move_slow != ob2->move_slow |
252 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
246 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
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247 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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248 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
253 | return 0; |
249 | return 0; |
254 | |
250 | |
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251 | if ((ob1->flag ^ ob2->flag) |
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252 | .reset (FLAG_INV_LOCKED) |
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253 | .reset (FLAG_CLIENT_SENT) |
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254 | .reset (FLAG_REMOVED) |
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255 | .any ()) |
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256 | return 0; |
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257 | |
255 | /* This is really a spellbook check - really, we should |
258 | /* This is really a spellbook check - we should in general |
256 | * check all objects in the inventory. |
259 | * not merge objects with real inventories, as splitting them |
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260 | * is hard. |
257 | */ |
261 | */ |
258 | if (ob1->inv || ob2->inv) |
262 | if (ob1->inv || ob2->inv) |
259 | { |
263 | { |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
264 | if (!(ob1->inv && ob2->inv)) |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
265 | return 0; /* inventories differ in length */ |
262 | return 0; |
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263 | |
266 | |
264 | /* Now check to see if the two inventory objects could merge */ |
267 | if (ob1->inv->below || ob2->inv->below) |
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268 | return 0; /* more than one object in inv */ |
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269 | |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
270 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; |
271 | return 0; /* inventory objects differ */ |
267 | |
272 | |
268 | /* inventory ok - still need to check rest of this object to see |
273 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
274 | * if it is valid. |
270 | */ |
275 | */ |
271 | } |
276 | } |
… | |
… | |
290 | if (ob1->level != ob2->level) |
295 | if (ob1->level != ob2->level) |
291 | return 0; |
296 | return 0; |
292 | break; |
297 | break; |
293 | } |
298 | } |
294 | |
299 | |
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
300 | if (ob1->key_values || ob2->key_values) |
296 | { |
301 | { |
297 | /* At least one of these has key_values. */ |
302 | /* At least one of these has key_values. */ |
298 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
303 | if ((!ob1->key_values) != (!ob2->key_values)) |
299 | /* One has fields, but the other one doesn't. */ |
304 | return 0; /* One has fields, but the other one doesn't. */ |
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305 | |
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306 | if (!compare_ob_value_lists (ob1, ob2)) |
300 | return 0; |
307 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
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302 | return 0; |
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303 | } |
308 | } |
304 | |
309 | |
305 | //TODO: generate an event or call into perl for additional checks |
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306 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
307 | { |
311 | { |
308 | ob1->optimise (); |
312 | ob1->optimise (); |
309 | ob2->optimise (); |
313 | ob2->optimise (); |
310 | |
314 | |
311 | if (ob1->self || ob2->self) |
315 | if (ob1->self || ob2->self) |
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316 | { |
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317 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
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318 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
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319 | |
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320 | if (k1 != k2) |
312 | return 0; |
321 | return 0; |
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322 | |
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323 | if (k1 == 0) |
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324 | return 1; |
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325 | |
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326 | if (!cfperl_can_merge (ob1, ob2)) |
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327 | return 0; |
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328 | } |
313 | } |
329 | } |
314 | |
330 | |
315 | /* Everything passes, must be OK. */ |
331 | /* Everything passes, must be OK. */ |
316 | return 1; |
332 | return 1; |
317 | } |
333 | } |
318 | |
334 | |
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335 | // find player who can see this object |
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336 | object * |
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337 | object::visible_to () const |
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338 | { |
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339 | if (!flag [FLAG_REMOVED]) |
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340 | { |
|
|
341 | // see if we are in a container of sorts |
|
|
342 | if (env) |
|
|
343 | { |
|
|
344 | // the player inventory itself is always visible |
|
|
345 | if (env->type == PLAYER) |
|
|
346 | return env; |
|
|
347 | |
|
|
348 | // else a player could have our env open |
|
|
349 | object *envest = env->outer_env (); |
|
|
350 | |
|
|
351 | // the player itself is always on a map, so we will find him here |
|
|
352 | // even if our inv is in a player. |
|
|
353 | if (envest->is_on_map ()) |
|
|
354 | if (object *pl = envest->ms ().player ()) |
|
|
355 | if (pl->container == env) |
|
|
356 | return pl; |
|
|
357 | } |
|
|
358 | else |
|
|
359 | { |
|
|
360 | // maybe there is a player standing on the same mapspace |
|
|
361 | // this will catch the case where "this" is a player |
|
|
362 | if (object *pl = ms ().player ()) |
|
|
363 | return pl; |
|
|
364 | } |
|
|
365 | } |
|
|
366 | |
|
|
367 | return 0; |
|
|
368 | } |
|
|
369 | |
|
|
370 | // adjust weight per container type ("of holding") |
|
|
371 | static sint32 |
|
|
372 | weight_adjust (object *op, sint32 weight) |
|
|
373 | { |
|
|
374 | return op->type == CONTAINER |
|
|
375 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
|
|
376 | : weight; |
|
|
377 | } |
|
|
378 | |
319 | /* |
379 | /* |
|
|
380 | * adjust_weight(object, weight) adds the specified weight to an object, |
|
|
381 | * and also updates how much the environment(s) is/are carrying. |
|
|
382 | */ |
|
|
383 | static void |
|
|
384 | adjust_weight (object *op, sint32 weight) |
|
|
385 | { |
|
|
386 | while (op) |
|
|
387 | { |
|
|
388 | weight = weight_adjust (op, weight); |
|
|
389 | |
|
|
390 | if (!weight) |
|
|
391 | return; |
|
|
392 | |
|
|
393 | op->carrying += weight; |
|
|
394 | |
|
|
395 | if (object *pl = op->visible_to ()) |
|
|
396 | if (pl != op) // player is handled lazily |
|
|
397 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
398 | |
|
|
399 | op = op->env; |
|
|
400 | } |
|
|
401 | } |
|
|
402 | |
|
|
403 | /* |
320 | * sum_weight() is a recursive function which calculates the weight |
404 | * this is a recursive function which calculates the weight |
321 | * an object is carrying. It goes through in figures out how much |
405 | * an object is carrying. It goes through op and figures out how much |
322 | * containers are carrying, and sums it up. |
406 | * containers are carrying, and sums it up. |
323 | */ |
407 | */ |
324 | long |
408 | void |
325 | sum_weight (object *op) |
409 | object::update_weight () |
326 | { |
410 | { |
327 | long sum; |
411 | sint32 sum = 0; |
328 | object *inv; |
|
|
329 | |
412 | |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
413 | for (object *op = inv; op; op = op->below) |
331 | { |
414 | { |
332 | if (inv->inv) |
415 | if (op->inv) |
333 | sum_weight (inv); |
416 | op->update_weight (); |
334 | |
417 | |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
418 | sum += op->total_weight (); |
|
|
419 | } |
|
|
420 | |
|
|
421 | sum = weight_adjust (this, sum); |
|
|
422 | |
|
|
423 | if (sum != carrying) |
336 | } |
424 | { |
337 | |
|
|
338 | if (op->type == CONTAINER && op->stats.Str) |
|
|
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
340 | |
|
|
341 | if (op->carrying != sum) |
|
|
342 | op->carrying = sum; |
425 | carrying = sum; |
343 | |
426 | |
344 | return sum; |
427 | if (object *pl = visible_to ()) |
|
|
428 | if (pl != this) // player is handled lazily |
|
|
429 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
430 | } |
345 | } |
431 | } |
346 | |
432 | |
347 | /** |
433 | /* |
348 | * Return the outermost environment object for a given object. |
434 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
349 | */ |
|
|
350 | |
|
|
351 | object * |
|
|
352 | object_get_env_recursive (object *op) |
|
|
353 | { |
|
|
354 | while (op->env != NULL) |
|
|
355 | op = op->env; |
|
|
356 | return op; |
|
|
357 | } |
|
|
358 | |
|
|
359 | /* |
|
|
360 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
361 | * Some error messages. |
|
|
362 | * The result of the dump is stored in the static global errmsg array. |
|
|
363 | */ |
435 | */ |
364 | char * |
436 | char * |
365 | dump_object (object *op) |
437 | dump_object (object *op) |
366 | { |
438 | { |
367 | if (!op) |
439 | if (!op) |
… | |
… | |
375 | /* |
447 | /* |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
448 | * get_nearest_part(multi-object, object 2) returns the part of the |
377 | * multi-object 1 which is closest to the second object. |
449 | * multi-object 1 which is closest to the second object. |
378 | * If it's not a multi-object, it is returned. |
450 | * If it's not a multi-object, it is returned. |
379 | */ |
451 | */ |
380 | |
|
|
381 | object * |
452 | object * |
382 | get_nearest_part (object *op, const object *pl) |
453 | get_nearest_part (object *op, const object *pl) |
383 | { |
454 | { |
384 | object *tmp, *closest; |
455 | object *tmp, *closest; |
385 | int last_dist, i; |
456 | int last_dist, i; |
386 | |
457 | |
387 | if (op->more == NULL) |
458 | if (!op->more) |
388 | return op; |
459 | return op; |
|
|
460 | |
389 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
461 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
462 | tmp; |
|
|
463 | tmp = tmp->more) |
390 | if ((i = distance (tmp, pl)) < last_dist) |
464 | if ((i = distance (tmp, pl)) < last_dist) |
391 | closest = tmp, last_dist = i; |
465 | closest = tmp, last_dist = i; |
|
|
466 | |
392 | return closest; |
467 | return closest; |
393 | } |
468 | } |
394 | |
469 | |
395 | /* |
470 | /* |
396 | * Returns the object which has the count-variable equal to the argument. |
471 | * Returns the object which has the count-variable equal to the argument. |
|
|
472 | * VERRRY slow. |
397 | */ |
473 | */ |
398 | object * |
474 | object * |
399 | find_object (tag_t i) |
475 | find_object (tag_t i) |
400 | { |
476 | { |
401 | for_all_objects (op) |
477 | for_all_objects (op) |
… | |
… | |
421 | break; |
497 | break; |
422 | |
498 | |
423 | return op; |
499 | return op; |
424 | } |
500 | } |
425 | |
501 | |
426 | void |
|
|
427 | free_all_object_data () |
|
|
428 | { |
|
|
429 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
430 | } |
|
|
431 | |
|
|
432 | /* |
502 | /* |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
503 | * Sets the owner and sets the skill and exp pointers to owner's current |
434 | * skill and experience objects. |
504 | * skill and experience objects. |
|
|
505 | * ACTUALLY NO! investigate! TODO |
435 | */ |
506 | */ |
436 | void |
507 | void |
437 | object::set_owner (object *owner) |
508 | object::set_owner (object *owner) |
438 | { |
509 | { |
|
|
510 | // allow objects which own objects |
439 | if (!owner) |
511 | if (owner) |
440 | return; |
|
|
441 | |
|
|
442 | /* next line added to allow objects which own objects */ |
|
|
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
444 | * with the fireball owning a poison cloud which then owned the |
|
|
445 | * fireball. I believe that was caused by one of the objects getting |
|
|
446 | * freed and then another object replacing it. Since the ownercounts |
|
|
447 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
448 | */ |
|
|
449 | while (owner->owner) |
512 | while (owner->owner) |
450 | owner = owner->owner; |
513 | owner = owner->owner; |
|
|
514 | |
|
|
515 | if (flag [FLAG_FREED]) |
|
|
516 | { |
|
|
517 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
518 | return; |
|
|
519 | } |
451 | |
520 | |
452 | this->owner = owner; |
521 | this->owner = owner; |
453 | } |
522 | } |
454 | |
523 | |
455 | int |
524 | int |
… | |
… | |
495 | { |
564 | { |
496 | current_weapon = chosen_skill = 0; |
565 | current_weapon = chosen_skill = 0; |
497 | update_stats (); |
566 | update_stats (); |
498 | |
567 | |
499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
568 | new_draw_info_format (NDI_UNIQUE, 0, this, |
500 | "You try to balance your applied items all at once, but the %s is too much. " |
569 | "You try to balance all your items at once, " |
|
|
570 | "but the %s is just too much for your body. " |
501 | "You need to unapply some items first.", &ob->name); |
571 | "[You need to unapply some items first.]", &ob->name); |
502 | return false; |
572 | return false; |
503 | } |
573 | } |
504 | |
574 | |
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
575 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
506 | } |
576 | } |
… | |
… | |
586 | object::copy_to (object *dst) |
656 | object::copy_to (object *dst) |
587 | { |
657 | { |
588 | *dst = *this; |
658 | *dst = *this; |
589 | |
659 | |
590 | if (speed < 0) |
660 | if (speed < 0) |
591 | dst->speed_left = speed_left - rndm (); |
661 | dst->speed_left -= rndm (); |
592 | |
662 | |
593 | dst->set_speed (dst->speed); |
663 | dst->set_speed (dst->speed); |
594 | } |
664 | } |
595 | |
665 | |
596 | void |
666 | void |
597 | object::instantiate () |
667 | object::instantiate () |
598 | { |
668 | { |
599 | if (!uuid.seq) // HACK |
669 | if (!uuid.seq) // HACK |
600 | uuid = gen_uuid (); |
670 | uuid = UUID::gen (); |
601 | |
671 | |
602 | speed_left = -0.1f; |
672 | speed_left = -0.1f; |
603 | /* copy the body_info to the body_used - this is only really |
673 | /* copy the body_info to the body_used - this is only really |
604 | * need for monsters, but doesn't hurt to do it for everything. |
674 | * need for monsters, but doesn't hurt to do it for everything. |
605 | * by doing so, when a monster is created, it has good starting |
675 | * by doing so, when a monster is created, it has good starting |
… | |
… | |
764 | static int object_count; |
834 | static int object_count; |
765 | |
835 | |
766 | void object::link () |
836 | void object::link () |
767 | { |
837 | { |
768 | assert (!index);//D |
838 | assert (!index);//D |
769 | uuid = gen_uuid (); |
839 | uuid = UUID::gen (); |
770 | count = ++object_count; |
840 | count = ++object_count; |
771 | |
841 | |
772 | refcnt_inc (); |
842 | refcnt_inc (); |
773 | objects.insert (this); |
843 | objects.insert (this); |
774 | } |
844 | } |
… | |
… | |
858 | * if some form of movement is allowed, let objects |
928 | * if some form of movement is allowed, let objects |
859 | * drop on that space. |
929 | * drop on that space. |
860 | */ |
930 | */ |
861 | if (!drop_to_ground |
931 | if (!drop_to_ground |
862 | || !map |
932 | || !map |
863 | || map->in_memory != MAP_IN_MEMORY |
933 | || map->in_memory != MAP_ACTIVE |
864 | || map->nodrop |
934 | || map->nodrop |
865 | || ms ().move_block == MOVE_ALL) |
935 | || ms ().move_block == MOVE_ALL) |
866 | { |
936 | { |
867 | while (inv) |
937 | while (inv) |
868 | { |
938 | { |
… | |
… | |
897 | } |
967 | } |
898 | |
968 | |
899 | void |
969 | void |
900 | object::do_destroy () |
970 | object::do_destroy () |
901 | { |
971 | { |
902 | attachable::do_destroy (); |
|
|
903 | |
|
|
904 | if (flag [FLAG_IS_LINKED]) |
972 | if (flag [FLAG_IS_LINKED]) |
905 | remove_button_link (this); |
973 | remove_button_link (this); |
906 | |
974 | |
907 | if (flag [FLAG_FRIENDLY]) |
975 | if (flag [FLAG_FRIENDLY]) |
908 | remove_friendly_object (this); |
976 | remove_friendly_object (this); |
909 | |
977 | |
910 | if (!flag [FLAG_REMOVED]) |
|
|
911 | remove (); |
978 | remove (); |
|
|
979 | |
|
|
980 | attachable::do_destroy (); |
912 | |
981 | |
913 | destroy_inv (true); |
982 | destroy_inv (true); |
914 | |
983 | |
915 | deactivate (); |
984 | deactivate (); |
916 | unlink (); |
985 | unlink (); |
… | |
… | |
923 | |
992 | |
924 | if (!freed_map) |
993 | if (!freed_map) |
925 | { |
994 | { |
926 | freed_map = new maptile; |
995 | freed_map = new maptile; |
927 | |
996 | |
|
|
997 | freed_map->path = "<freed objects map>"; |
928 | freed_map->name = "/internal/freed_objects_map"; |
998 | freed_map->name = "/internal/freed_objects_map"; |
929 | freed_map->width = 3; |
999 | freed_map->width = 3; |
930 | freed_map->height = 3; |
1000 | freed_map->height = 3; |
|
|
1001 | freed_map->nodrop = 1; |
931 | |
1002 | |
932 | freed_map->alloc (); |
1003 | freed_map->alloc (); |
933 | freed_map->in_memory = MAP_IN_MEMORY; |
1004 | freed_map->in_memory = MAP_ACTIVE; |
934 | } |
1005 | } |
935 | |
1006 | |
936 | map = freed_map; |
1007 | map = freed_map; |
937 | x = 1; |
1008 | x = 1; |
938 | y = 1; |
1009 | y = 1; |
939 | } |
1010 | } |
940 | |
1011 | |
941 | head = 0; |
|
|
942 | |
|
|
943 | if (more) |
1012 | if (more) |
944 | { |
1013 | { |
945 | more->destroy (); |
1014 | more->destroy (); |
946 | more = 0; |
1015 | more = 0; |
947 | } |
1016 | } |
948 | |
1017 | |
|
|
1018 | head = 0; |
|
|
1019 | |
949 | // clear those pointers that likely might have circular references to us |
1020 | // clear those pointers that likely might cause circular references |
950 | owner = 0; |
1021 | owner = 0; |
951 | enemy = 0; |
1022 | enemy = 0; |
952 | attacked_by = 0; |
1023 | attacked_by = 0; |
|
|
1024 | current_weapon = 0; |
953 | } |
1025 | } |
954 | |
1026 | |
955 | void |
1027 | void |
956 | object::destroy (bool destroy_inventory) |
1028 | object::destroy (bool destroy_inventory) |
957 | { |
1029 | { |
… | |
… | |
959 | return; |
1031 | return; |
960 | |
1032 | |
961 | if (destroy_inventory) |
1033 | if (destroy_inventory) |
962 | destroy_inv (false); |
1034 | destroy_inv (false); |
963 | |
1035 | |
|
|
1036 | if (is_head ()) |
|
|
1037 | if (sound_destroy) |
|
|
1038 | play_sound (sound_destroy); |
|
|
1039 | else if (flag [FLAG_MONSTER]) |
|
|
1040 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
|
|
1041 | |
964 | attachable::destroy (); |
1042 | attachable::destroy (); |
965 | } |
|
|
966 | |
|
|
967 | /* |
|
|
968 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
969 | * weight of an object (and what is carried by it's environment(s)). |
|
|
970 | */ |
|
|
971 | void |
|
|
972 | sub_weight (object *op, signed long weight) |
|
|
973 | { |
|
|
974 | while (op != NULL) |
|
|
975 | { |
|
|
976 | if (op->type == CONTAINER) |
|
|
977 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
978 | |
|
|
979 | op->carrying -= weight; |
|
|
980 | op = op->env; |
|
|
981 | } |
|
|
982 | } |
1043 | } |
983 | |
1044 | |
984 | /* op->remove (): |
1045 | /* op->remove (): |
985 | * This function removes the object op from the linked list of objects |
1046 | * This function removes the object op from the linked list of objects |
986 | * which it is currently tied to. When this function is done, the |
1047 | * which it is currently tied to. When this function is done, the |
… | |
… | |
992 | object::do_remove () |
1053 | object::do_remove () |
993 | { |
1054 | { |
994 | object *tmp, *last = 0; |
1055 | object *tmp, *last = 0; |
995 | object *otmp; |
1056 | object *otmp; |
996 | |
1057 | |
997 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1058 | if (flag [FLAG_REMOVED]) |
998 | return; |
1059 | return; |
999 | |
1060 | |
1000 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1001 | INVOKE_OBJECT (REMOVE, this); |
1061 | INVOKE_OBJECT (REMOVE, this); |
|
|
1062 | |
|
|
1063 | if (object *pl = visible_to ()) |
|
|
1064 | esrv_del_item (pl->contr, count); |
|
|
1065 | |
|
|
1066 | flag [FLAG_REMOVED] = true; |
1002 | |
1067 | |
1003 | if (more) |
1068 | if (more) |
1004 | more->remove (); |
1069 | more->remove (); |
1005 | |
1070 | |
1006 | /* |
1071 | /* |
1007 | * In this case, the object to be removed is in someones |
1072 | * In this case, the object to be removed is in someones |
1008 | * inventory. |
1073 | * inventory. |
1009 | */ |
1074 | */ |
1010 | if (env) |
1075 | if (env) |
1011 | { |
1076 | { |
|
|
1077 | adjust_weight (env, -total_weight ()); |
|
|
1078 | |
|
|
1079 | *(above ? &above->below : &env->inv) = below; |
|
|
1080 | |
1012 | if (nrof) |
1081 | if (below) |
1013 | sub_weight (env, weight * nrof); |
1082 | below->above = above; |
1014 | else |
1083 | |
1015 | sub_weight (env, weight + carrying); |
1084 | /* we set up values so that it could be inserted into |
|
|
1085 | * the map, but we don't actually do that - it is up |
|
|
1086 | * to the caller to decide what we want to do. |
|
|
1087 | */ |
|
|
1088 | map = env->map; |
|
|
1089 | x = env->x; |
|
|
1090 | y = env->y; |
|
|
1091 | above = 0; |
|
|
1092 | below = 0; |
|
|
1093 | env = 0; |
1016 | |
1094 | |
1017 | /* NO_FIX_PLAYER is set when a great many changes are being |
1095 | /* NO_FIX_PLAYER is set when a great many changes are being |
1018 | * made to players inventory. If set, avoiding the call |
1096 | * made to players inventory. If set, avoiding the call |
1019 | * to save cpu time. |
1097 | * to save cpu time. |
1020 | */ |
1098 | */ |
1021 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1099 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1022 | otmp->update_stats (); |
1100 | otmp->update_stats (); |
1023 | |
|
|
1024 | if (above) |
|
|
1025 | above->below = below; |
|
|
1026 | else |
|
|
1027 | env->inv = below; |
|
|
1028 | |
|
|
1029 | if (below) |
|
|
1030 | below->above = above; |
|
|
1031 | |
|
|
1032 | /* we set up values so that it could be inserted into |
|
|
1033 | * the map, but we don't actually do that - it is up |
|
|
1034 | * to the caller to decide what we want to do. |
|
|
1035 | */ |
|
|
1036 | x = env->x, y = env->y; |
|
|
1037 | map = env->map; |
|
|
1038 | above = 0, below = 0; |
|
|
1039 | env = 0; |
|
|
1040 | } |
1101 | } |
1041 | else if (map) |
1102 | else if (map) |
1042 | { |
1103 | { |
1043 | if (type == PLAYER) |
1104 | if (type == PLAYER) |
1044 | { |
1105 | { |
… | |
… | |
1082 | if (map->in_memory == MAP_SAVING) |
1143 | if (map->in_memory == MAP_SAVING) |
1083 | return; |
1144 | return; |
1084 | |
1145 | |
1085 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1146 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1086 | |
1147 | |
|
|
1148 | if (object *pl = ms.player ()) |
|
|
1149 | { |
|
|
1150 | if (pl->container == this) |
|
|
1151 | /* If a container that the player is currently using somehow gets |
|
|
1152 | * removed (most likely destroyed), update the player view |
|
|
1153 | * appropriately. |
|
|
1154 | */ |
|
|
1155 | pl->close_container (); |
|
|
1156 | |
|
|
1157 | pl->contr->ns->floorbox_update (); |
|
|
1158 | } |
|
|
1159 | |
1087 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1160 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1088 | { |
1161 | { |
1089 | /* No point updating the players look faces if he is the object |
1162 | /* No point updating the players look faces if he is the object |
1090 | * being removed. |
1163 | * being removed. |
1091 | */ |
1164 | */ |
1092 | |
|
|
1093 | if (tmp->type == PLAYER && tmp != this) |
|
|
1094 | { |
|
|
1095 | /* If a container that the player is currently using somehow gets |
|
|
1096 | * removed (most likely destroyed), update the player view |
|
|
1097 | * appropriately. |
|
|
1098 | */ |
|
|
1099 | if (tmp->container == this) |
|
|
1100 | { |
|
|
1101 | flag [FLAG_APPLIED] = 0; |
|
|
1102 | tmp->container = 0; |
|
|
1103 | } |
|
|
1104 | |
|
|
1105 | if (tmp->contr->ns) |
|
|
1106 | tmp->contr->ns->floorbox_update (); |
|
|
1107 | } |
|
|
1108 | |
1165 | |
1109 | /* See if object moving off should effect something */ |
1166 | /* See if object moving off should effect something */ |
1110 | if (check_walk_off |
1167 | if (check_walk_off |
1111 | && ((move_type & tmp->move_off) |
1168 | && ((move_type & tmp->move_off) |
1112 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1169 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1115 | |
1172 | |
1116 | if (destroyed ()) |
1173 | if (destroyed ()) |
1117 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1174 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1118 | } |
1175 | } |
1119 | |
1176 | |
1120 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1121 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1122 | if (tmp->above == tmp) |
|
|
1123 | tmp->above = 0; |
|
|
1124 | |
|
|
1125 | last = tmp; |
1177 | last = tmp; |
1126 | } |
1178 | } |
1127 | |
1179 | |
1128 | /* last == NULL if there are no objects on this space */ |
1180 | /* last == NULL if there are no objects on this space */ |
1129 | //TODO: this makes little sense, why only update the topmost object? |
1181 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1149 | merge_ob (object *op, object *top) |
1201 | merge_ob (object *op, object *top) |
1150 | { |
1202 | { |
1151 | if (!op->nrof) |
1203 | if (!op->nrof) |
1152 | return 0; |
1204 | return 0; |
1153 | |
1205 | |
1154 | if (top) |
1206 | if (!top) |
1155 | for (top = op; top && top->above; top = top->above) |
1207 | for (top = op; top && top->above; top = top->above) |
1156 | ; |
1208 | ; |
1157 | |
1209 | |
1158 | for (; top; top = top->below) |
1210 | for (; top; top = top->below) |
1159 | { |
|
|
1160 | if (top == op) |
|
|
1161 | continue; |
|
|
1162 | |
|
|
1163 | if (object::can_merge (op, top)) |
1211 | if (object::can_merge (op, top)) |
1164 | { |
1212 | { |
1165 | top->nrof += op->nrof; |
1213 | top->nrof += op->nrof; |
1166 | |
1214 | |
1167 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1215 | if (object *pl = top->visible_to ()) |
1168 | op->weight = 0; /* Don't want any adjustements now */ |
1216 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1217 | |
|
|
1218 | op->weight = 0; // cancel the addition above |
|
|
1219 | op->carrying = 0; // must be 0 already |
|
|
1220 | |
1169 | op->destroy (); |
1221 | op->destroy (1); |
|
|
1222 | |
1170 | return top; |
1223 | return top; |
1171 | } |
1224 | } |
1172 | } |
|
|
1173 | |
1225 | |
1174 | return 0; |
1226 | return 0; |
1175 | } |
1227 | } |
1176 | |
1228 | |
1177 | void |
1229 | void |
… | |
… | |
1180 | if (more) |
1232 | if (more) |
1181 | return; |
1233 | return; |
1182 | |
1234 | |
1183 | object *prev = this; |
1235 | object *prev = this; |
1184 | |
1236 | |
1185 | for (archetype *at = arch->more; at; at = at->more) |
1237 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1186 | { |
1238 | { |
1187 | object *op = arch_to_object (at); |
1239 | object *op = arch_to_object (at); |
1188 | |
1240 | |
1189 | op->name = name; |
1241 | op->name = name; |
1190 | op->name_pl = name_pl; |
1242 | op->name_pl = name_pl; |
… | |
… | |
1204 | object * |
1256 | object * |
1205 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1257 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1206 | { |
1258 | { |
1207 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1259 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1208 | { |
1260 | { |
1209 | tmp->x = x + tmp->arch->clone.x; |
1261 | tmp->x = x + tmp->arch->x; |
1210 | tmp->y = y + tmp->arch->clone.y; |
1262 | tmp->y = y + tmp->arch->y; |
1211 | } |
1263 | } |
1212 | |
1264 | |
1213 | return insert_ob_in_map (op, m, originator, flag); |
1265 | return insert_ob_in_map (op, m, originator, flag); |
1214 | } |
1266 | } |
1215 | |
1267 | |
… | |
… | |
1236 | object * |
1288 | object * |
1237 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1289 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1238 | { |
1290 | { |
1239 | assert (!op->flag [FLAG_FREED]); |
1291 | assert (!op->flag [FLAG_FREED]); |
1240 | |
1292 | |
1241 | object *tmp, *top, *floor = NULL; |
1293 | object *top, *floor = NULL; |
1242 | |
1294 | |
1243 | op->remove (); |
1295 | op->remove (); |
1244 | |
|
|
1245 | #if 0 |
|
|
1246 | if (!m->active != !op->active) |
|
|
1247 | if (m->active) |
|
|
1248 | op->activate_recursive (); |
|
|
1249 | else |
|
|
1250 | op->deactivate_recursive (); |
|
|
1251 | #endif |
|
|
1252 | |
|
|
1253 | if (out_of_map (m, op->x, op->y)) |
|
|
1254 | { |
|
|
1255 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
|
|
1256 | #ifdef MANY_CORES |
|
|
1257 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1258 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1259 | * improperly inserted. |
|
|
1260 | */ |
|
|
1261 | abort (); |
|
|
1262 | #endif |
|
|
1263 | return op; |
|
|
1264 | } |
|
|
1265 | |
|
|
1266 | if (object *more = op->more) |
|
|
1267 | { |
|
|
1268 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1269 | { |
|
|
1270 | if (!op->head) |
|
|
1271 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1272 | |
|
|
1273 | return 0; |
|
|
1274 | } |
|
|
1275 | } |
|
|
1276 | |
|
|
1277 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1278 | |
1296 | |
1279 | /* Ideally, the caller figures this out. However, it complicates a lot |
1297 | /* Ideally, the caller figures this out. However, it complicates a lot |
1280 | * of areas of callers (eg, anything that uses find_free_spot would now |
1298 | * of areas of callers (eg, anything that uses find_free_spot would now |
1281 | * need extra work |
1299 | * need extra work |
1282 | */ |
1300 | */ |
1283 | if (!xy_normalise (m, op->x, op->y)) |
1301 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1302 | { |
|
|
1303 | op->destroy (); |
1284 | return 0; |
1304 | return 0; |
|
|
1305 | } |
|
|
1306 | |
|
|
1307 | if (object *more = op->more) |
|
|
1308 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1309 | return 0; |
|
|
1310 | |
|
|
1311 | CLEAR_FLAG (op, FLAG_REMOVED); |
1285 | |
1312 | |
1286 | op->map = m; |
1313 | op->map = m; |
1287 | mapspace &ms = op->ms (); |
1314 | mapspace &ms = op->ms (); |
1288 | |
1315 | |
1289 | /* this has to be done after we translate the coordinates. |
1316 | /* this has to be done after we translate the coordinates. |
1290 | */ |
1317 | */ |
1291 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1318 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1292 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1319 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1293 | if (object::can_merge (op, tmp)) |
1320 | if (object::can_merge (op, tmp)) |
1294 | { |
1321 | { |
1295 | op->nrof += tmp->nrof; |
1322 | op->nrof += tmp->nrof; |
1296 | tmp->destroy (); |
1323 | tmp->destroy (1); |
1297 | } |
1324 | } |
1298 | |
1325 | |
1299 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1326 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1300 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1327 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1301 | |
1328 | |
… | |
… | |
1324 | else |
1351 | else |
1325 | { |
1352 | { |
1326 | top = ms.bot; |
1353 | top = ms.bot; |
1327 | |
1354 | |
1328 | /* If there are other objects, then */ |
1355 | /* If there are other objects, then */ |
1329 | if ((!(flag & INS_MAP_LOAD)) && top) |
1356 | if (top) |
1330 | { |
1357 | { |
1331 | object *last = 0; |
1358 | object *last = 0; |
1332 | |
1359 | |
1333 | /* |
1360 | /* |
1334 | * If there are multiple objects on this space, we do some trickier handling. |
1361 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1387 | if (last && last->below && last != floor) |
1414 | if (last && last->below && last != floor) |
1388 | top = last->below; |
1415 | top = last->below; |
1389 | } |
1416 | } |
1390 | } /* If objects on this space */ |
1417 | } /* If objects on this space */ |
1391 | |
1418 | |
1392 | if (flag & INS_MAP_LOAD) |
|
|
1393 | top = ms.top; |
|
|
1394 | |
|
|
1395 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1419 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1396 | top = floor; |
1420 | top = floor; |
1397 | |
1421 | |
1398 | /* Top is the object that our object (op) is going to get inserted above. |
1422 | /* Top is the object that our object (op) is going to get inserted above. |
1399 | */ |
1423 | */ |
… | |
… | |
1431 | op->map->touch (); |
1455 | op->map->touch (); |
1432 | } |
1456 | } |
1433 | |
1457 | |
1434 | op->map->dirty = true; |
1458 | op->map->dirty = true; |
1435 | |
1459 | |
1436 | /* If we have a floor, we know the player, if any, will be above |
|
|
1437 | * it, so save a few ticks and start from there. |
|
|
1438 | */ |
|
|
1439 | if (!(flag & INS_MAP_LOAD)) |
|
|
1440 | if (object *pl = ms.player ()) |
1460 | if (object *pl = ms.player ()) |
1441 | if (pl->contr->ns) |
|
|
1442 | pl->contr->ns->floorbox_update (); |
1461 | pl->contr->ns->floorbox_update (); |
1443 | |
1462 | |
1444 | /* If this object glows, it may affect lighting conditions that are |
1463 | /* If this object glows, it may affect lighting conditions that are |
1445 | * visible to others on this map. But update_all_los is really |
1464 | * visible to others on this map. But update_all_los is really |
1446 | * an inefficient way to do this, as it means los for all players |
1465 | * an inefficient way to do this, as it means los for all players |
1447 | * on the map will get recalculated. The players could very well |
1466 | * on the map will get recalculated. The players could very well |
… | |
… | |
1466 | * blocked() and wall() work properly), and these flags are updated by |
1485 | * blocked() and wall() work properly), and these flags are updated by |
1467 | * update_object(). |
1486 | * update_object(). |
1468 | */ |
1487 | */ |
1469 | |
1488 | |
1470 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1489 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1471 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1490 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1472 | { |
1491 | { |
1473 | if (check_move_on (op, originator)) |
1492 | if (check_move_on (op, originator)) |
1474 | return 0; |
1493 | return 0; |
1475 | |
1494 | |
1476 | /* If we are a multi part object, lets work our way through the check |
1495 | /* If we are a multi part object, lets work our way through the check |
1477 | * walk on's. |
1496 | * walk on's. |
1478 | */ |
1497 | */ |
1479 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1498 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1480 | if (check_move_on (tmp, originator)) |
1499 | if (check_move_on (tmp, originator)) |
1481 | return 0; |
1500 | return 0; |
1482 | } |
1501 | } |
1483 | |
1502 | |
1484 | return op; |
1503 | return op; |
… | |
… | |
1489 | * op is the object to insert it under: supplies x and the map. |
1508 | * op is the object to insert it under: supplies x and the map. |
1490 | */ |
1509 | */ |
1491 | void |
1510 | void |
1492 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1511 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1493 | { |
1512 | { |
1494 | object *tmp, *tmp1; |
|
|
1495 | |
|
|
1496 | /* first search for itself and remove any old instances */ |
1513 | /* first search for itself and remove any old instances */ |
1497 | |
1514 | |
1498 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1515 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1499 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1516 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1500 | tmp->destroy (); |
1517 | tmp->destroy (1); |
1501 | |
1518 | |
1502 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1519 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1503 | |
1520 | |
1504 | tmp1->x = op->x; |
1521 | tmp->x = op->x; |
1505 | tmp1->y = op->y; |
1522 | tmp->y = op->y; |
|
|
1523 | |
1506 | insert_ob_in_map (tmp1, op->map, op, 0); |
1524 | insert_ob_in_map (tmp, op->map, op, 0); |
1507 | } |
1525 | } |
1508 | |
1526 | |
1509 | object * |
1527 | object * |
1510 | object::insert_at (object *where, object *originator, int flags) |
1528 | object::insert_at (object *where, object *originator, int flags) |
1511 | { |
1529 | { |
|
|
1530 | if (where->env) |
|
|
1531 | return where->env->insert (this); |
|
|
1532 | else |
1512 | return where->map->insert (this, where->x, where->y, originator, flags); |
1533 | return where->map->insert (this, where->x, where->y, originator, flags); |
1513 | } |
1534 | } |
1514 | |
1535 | |
1515 | /* |
1536 | /* |
1516 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
|
|
1517 | * is returned contains nr objects, and the remaining parts contains |
|
|
1518 | * the rest (or is removed and freed if that number is 0). |
|
|
1519 | * On failure, NULL is returned, and the reason put into the |
|
|
1520 | * global static errmsg array. |
|
|
1521 | */ |
|
|
1522 | object * |
|
|
1523 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1524 | { |
|
|
1525 | object *newob; |
|
|
1526 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
|
|
1527 | |
|
|
1528 | if (orig_ob->nrof < nr) |
|
|
1529 | { |
|
|
1530 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1531 | return NULL; |
|
|
1532 | } |
|
|
1533 | |
|
|
1534 | newob = object_create_clone (orig_ob); |
|
|
1535 | |
|
|
1536 | if ((orig_ob->nrof -= nr) < 1) |
|
|
1537 | orig_ob->destroy (1); |
|
|
1538 | else if (!is_removed) |
|
|
1539 | { |
|
|
1540 | if (orig_ob->env != NULL) |
|
|
1541 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
|
|
1542 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1543 | { |
|
|
1544 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
|
|
1545 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1546 | return NULL; |
|
|
1547 | } |
|
|
1548 | } |
|
|
1549 | |
|
|
1550 | newob->nrof = nr; |
|
|
1551 | |
|
|
1552 | return newob; |
|
|
1553 | } |
|
|
1554 | |
|
|
1555 | /* |
|
|
1556 | * decrease_ob_nr(object, number) decreases a specified number from |
1537 | * decrease(object, number) decreases a specified number from |
1557 | * the amount of an object. If the amount reaches 0, the object |
1538 | * the amount of an object. If the amount reaches 0, the object |
1558 | * is subsequently removed and freed. |
1539 | * is subsequently removed and freed. |
1559 | * |
1540 | * |
1560 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1541 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1561 | */ |
1542 | */ |
|
|
1543 | bool |
|
|
1544 | object::decrease (sint32 nr) |
|
|
1545 | { |
|
|
1546 | if (!nr) |
|
|
1547 | return true; |
|
|
1548 | |
|
|
1549 | nr = min (nr, nrof); |
|
|
1550 | |
|
|
1551 | nrof -= nr; |
|
|
1552 | |
|
|
1553 | if (nrof) |
|
|
1554 | { |
|
|
1555 | adjust_weight (env, -weight * nr); // carrying == 0 |
|
|
1556 | |
|
|
1557 | if (object *pl = visible_to ()) |
|
|
1558 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1559 | |
|
|
1560 | return true; |
|
|
1561 | } |
|
|
1562 | else |
|
|
1563 | { |
|
|
1564 | destroy (1); |
|
|
1565 | return false; |
|
|
1566 | } |
|
|
1567 | } |
|
|
1568 | |
|
|
1569 | /* |
|
|
1570 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1571 | * is returned contains nr objects, and the remaining parts contains |
|
|
1572 | * the rest (or is removed and returned if that number is 0). |
|
|
1573 | * On failure, NULL is returned. |
|
|
1574 | */ |
1562 | object * |
1575 | object * |
1563 | decrease_ob_nr (object *op, uint32 i) |
1576 | object::split (sint32 nr) |
1564 | { |
1577 | { |
1565 | object *tmp; |
1578 | int have = number_of (); |
1566 | |
1579 | |
1567 | if (i == 0) /* objects with op->nrof require this check */ |
1580 | if (have < nr) |
1568 | return op; |
1581 | return 0; |
1569 | |
1582 | else if (have == nr) |
1570 | if (i > op->nrof) |
|
|
1571 | i = op->nrof; |
|
|
1572 | |
|
|
1573 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1574 | op->nrof -= i; |
|
|
1575 | else if (op->env) |
|
|
1576 | { |
1583 | { |
1577 | /* is this object in the players inventory, or sub container |
|
|
1578 | * therein? |
|
|
1579 | */ |
|
|
1580 | tmp = op->in_player (); |
|
|
1581 | /* nope. Is this a container the player has opened? |
|
|
1582 | * If so, set tmp to that player. |
|
|
1583 | * IMO, searching through all the players will mostly |
|
|
1584 | * likely be quicker than following op->env to the map, |
|
|
1585 | * and then searching the map for a player. |
|
|
1586 | */ |
|
|
1587 | if (!tmp) |
|
|
1588 | for_all_players (pl) |
|
|
1589 | if (pl->ob->container == op->env) |
|
|
1590 | { |
|
|
1591 | tmp = pl->ob; |
|
|
1592 | break; |
|
|
1593 | } |
|
|
1594 | |
|
|
1595 | if (i < op->nrof) |
|
|
1596 | { |
|
|
1597 | sub_weight (op->env, op->weight * i); |
|
|
1598 | op->nrof -= i; |
|
|
1599 | if (tmp) |
|
|
1600 | esrv_send_item (tmp, op); |
|
|
1601 | } |
|
|
1602 | else |
|
|
1603 | { |
|
|
1604 | op->remove (); |
1584 | remove (); |
1605 | op->nrof = 0; |
1585 | return this; |
1606 | if (tmp) |
|
|
1607 | esrv_del_item (tmp->contr, op->count); |
|
|
1608 | } |
|
|
1609 | } |
1586 | } |
1610 | else |
1587 | else |
1611 | { |
1588 | { |
1612 | object *above = op->above; |
1589 | decrease (nr); |
1613 | |
1590 | |
1614 | if (i < op->nrof) |
1591 | object *op = object_create_clone (this); |
1615 | op->nrof -= i; |
1592 | op->nrof = nr; |
1616 | else |
|
|
1617 | { |
|
|
1618 | op->remove (); |
|
|
1619 | op->nrof = 0; |
|
|
1620 | } |
|
|
1621 | |
|
|
1622 | /* Since we just removed op, op->above is null */ |
|
|
1623 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1624 | if (tmp->type == PLAYER) |
|
|
1625 | { |
|
|
1626 | if (op->nrof) |
|
|
1627 | esrv_send_item (tmp, op); |
|
|
1628 | else |
|
|
1629 | esrv_del_item (tmp->contr, op->count); |
|
|
1630 | } |
|
|
1631 | } |
|
|
1632 | |
|
|
1633 | if (op->nrof) |
|
|
1634 | return op; |
1593 | return op; |
1635 | else |
|
|
1636 | { |
|
|
1637 | op->destroy (); |
|
|
1638 | return 0; |
|
|
1639 | } |
|
|
1640 | } |
|
|
1641 | |
|
|
1642 | /* |
|
|
1643 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1644 | * and also updates how much the environment(s) is/are carrying. |
|
|
1645 | */ |
|
|
1646 | void |
|
|
1647 | add_weight (object *op, signed long weight) |
|
|
1648 | { |
|
|
1649 | while (op != NULL) |
|
|
1650 | { |
|
|
1651 | if (op->type == CONTAINER) |
|
|
1652 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1653 | |
|
|
1654 | op->carrying += weight; |
|
|
1655 | op = op->env; |
|
|
1656 | } |
1594 | } |
1657 | } |
1595 | } |
1658 | |
1596 | |
1659 | object * |
1597 | object * |
1660 | insert_ob_in_ob (object *op, object *where) |
1598 | insert_ob_in_ob (object *op, object *where) |
… | |
… | |
1665 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1603 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1666 | free (dump); |
1604 | free (dump); |
1667 | return op; |
1605 | return op; |
1668 | } |
1606 | } |
1669 | |
1607 | |
1670 | if (where->head) |
1608 | if (where->head_ () != where) |
1671 | { |
1609 | { |
1672 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1610 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1673 | where = where->head; |
1611 | where = where->head; |
1674 | } |
1612 | } |
1675 | |
1613 | |
… | |
… | |
1685 | * be != op, if items are merged. -Tero |
1623 | * be != op, if items are merged. -Tero |
1686 | */ |
1624 | */ |
1687 | object * |
1625 | object * |
1688 | object::insert (object *op) |
1626 | object::insert (object *op) |
1689 | { |
1627 | { |
1690 | object *tmp, *otmp; |
|
|
1691 | |
|
|
1692 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1693 | op->remove (); |
|
|
1694 | |
|
|
1695 | if (op->more) |
1628 | if (op->more) |
1696 | { |
1629 | { |
1697 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1630 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1698 | return op; |
1631 | return op; |
1699 | } |
1632 | } |
1700 | |
1633 | |
1701 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1634 | op->remove (); |
1702 | CLEAR_FLAG (op, FLAG_REMOVED); |
1635 | |
|
|
1636 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
|
|
1637 | |
1703 | if (op->nrof) |
1638 | if (op->nrof) |
1704 | { |
|
|
1705 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1639 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1706 | if (object::can_merge (tmp, op)) |
1640 | if (object::can_merge (tmp, op)) |
1707 | { |
1641 | { |
1708 | /* return the original object and remove inserted object |
1642 | /* return the original object and remove inserted object |
1709 | (client needs the original object) */ |
1643 | (client needs the original object) */ |
1710 | tmp->nrof += op->nrof; |
1644 | tmp->nrof += op->nrof; |
1711 | /* Weight handling gets pretty funky. Since we are adding to |
1645 | |
1712 | * tmp->nrof, we need to increase the weight. |
1646 | if (object *pl = tmp->visible_to ()) |
1713 | */ |
1647 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1648 | |
1714 | add_weight (this, op->weight * op->nrof); |
1649 | adjust_weight (this, op->total_weight ()); |
1715 | SET_FLAG (op, FLAG_REMOVED); |
1650 | |
1716 | op->destroy (); /* free the inserted object */ |
1651 | op->destroy (1); |
1717 | op = tmp; |
1652 | op = tmp; |
1718 | op->remove (); /* and fix old object's links */ |
1653 | goto inserted; |
1719 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1720 | break; |
|
|
1721 | } |
1654 | } |
1722 | |
1655 | |
1723 | /* I assume combined objects have no inventory |
1656 | op->owner = 0; // it's his/hers now. period. |
1724 | * We add the weight - this object could have just been removed |
|
|
1725 | * (if it was possible to merge). calling remove_ob will subtract |
|
|
1726 | * the weight, so we need to add it in again, since we actually do |
|
|
1727 | * the linking below |
|
|
1728 | */ |
|
|
1729 | add_weight (this, op->weight * op->nrof); |
|
|
1730 | } |
|
|
1731 | else |
|
|
1732 | add_weight (this, (op->weight + op->carrying)); |
|
|
1733 | |
|
|
1734 | otmp = this->in_player (); |
|
|
1735 | if (otmp && otmp->contr) |
|
|
1736 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
1737 | otmp->update_stats (); |
|
|
1738 | |
|
|
1739 | op->map = 0; |
1657 | op->map = 0; |
1740 | op->env = this; |
1658 | op->x = 0; |
|
|
1659 | op->y = 0; |
|
|
1660 | |
1741 | op->above = 0; |
1661 | op->above = 0; |
1742 | op->below = 0; |
1662 | op->below = inv; |
1743 | op->x = 0, op->y = 0; |
1663 | op->env = this; |
1744 | |
1664 | |
|
|
1665 | if (inv) |
|
|
1666 | inv->above = op; |
|
|
1667 | |
|
|
1668 | inv = op; |
|
|
1669 | |
|
|
1670 | op->flag [FLAG_REMOVED] = 0; |
|
|
1671 | |
|
|
1672 | if (object *pl = op->visible_to ()) |
|
|
1673 | esrv_send_item (pl, op); |
|
|
1674 | |
|
|
1675 | adjust_weight (this, op->total_weight ()); |
|
|
1676 | |
|
|
1677 | inserted: |
1745 | /* reset the light list and los of the players on the map */ |
1678 | /* reset the light list and los of the players on the map */ |
1746 | if ((op->glow_radius != 0) && map) |
1679 | if (op->glow_radius && map && map->darkness) |
1747 | { |
|
|
1748 | #ifdef DEBUG_LIGHTS |
|
|
1749 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
|
|
1750 | #endif /* DEBUG_LIGHTS */ |
|
|
1751 | if (map->darkness) |
|
|
1752 | update_all_los (map, x, y); |
1680 | update_all_los (map, x, y); |
1753 | } |
|
|
1754 | |
1681 | |
1755 | /* Client has no idea of ordering so lets not bother ordering it here. |
1682 | // if this is a player's inventory, update stats |
1756 | * It sure simplifies this function... |
1683 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1757 | */ |
1684 | update_stats (); |
1758 | if (!inv) |
|
|
1759 | inv = op; |
|
|
1760 | else |
|
|
1761 | { |
|
|
1762 | op->below = inv; |
|
|
1763 | op->below->above = op; |
|
|
1764 | inv = op; |
|
|
1765 | } |
|
|
1766 | |
1685 | |
1767 | INVOKE_OBJECT (INSERT, this); |
1686 | INVOKE_OBJECT (INSERT, this); |
1768 | |
1687 | |
1769 | return op; |
1688 | return op; |
1770 | } |
1689 | } |
… | |
… | |
1985 | * activate recursively a flag on an object inventory |
1904 | * activate recursively a flag on an object inventory |
1986 | */ |
1905 | */ |
1987 | void |
1906 | void |
1988 | flag_inv (object *op, int flag) |
1907 | flag_inv (object *op, int flag) |
1989 | { |
1908 | { |
1990 | if (op->inv) |
|
|
1991 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1909 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1992 | { |
1910 | { |
1993 | SET_FLAG (tmp, flag); |
1911 | SET_FLAG (tmp, flag); |
1994 | flag_inv (tmp, flag); |
1912 | flag_inv (tmp, flag); |
1995 | } |
1913 | } |
1996 | } |
1914 | } |
1997 | |
1915 | |
1998 | /* |
1916 | /* |
1999 | * deactivate recursively a flag on an object inventory |
1917 | * deactivate recursively a flag on an object inventory |
2000 | */ |
1918 | */ |
2001 | void |
1919 | void |
2002 | unflag_inv (object *op, int flag) |
1920 | unflag_inv (object *op, int flag) |
2003 | { |
1921 | { |
2004 | if (op->inv) |
|
|
2005 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1922 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2006 | { |
1923 | { |
2007 | CLEAR_FLAG (tmp, flag); |
1924 | CLEAR_FLAG (tmp, flag); |
2008 | unflag_inv (tmp, flag); |
1925 | unflag_inv (tmp, flag); |
2009 | } |
1926 | } |
2010 | } |
1927 | } |
2011 | |
1928 | |
2012 | /* |
1929 | /* |
2013 | * find_free_spot(object, map, x, y, start, stop) will search for |
1930 | * find_free_spot(object, map, x, y, start, stop) will search for |
2014 | * a spot at the given map and coordinates which will be able to contain |
1931 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2016 | * to search (see the freearr_x/y[] definition). |
1933 | * to search (see the freearr_x/y[] definition). |
2017 | * It returns a random choice among the alternatives found. |
1934 | * It returns a random choice among the alternatives found. |
2018 | * start and stop are where to start relative to the free_arr array (1,9 |
1935 | * start and stop are where to start relative to the free_arr array (1,9 |
2019 | * does all 4 immediate directions). This returns the index into the |
1936 | * does all 4 immediate directions). This returns the index into the |
2020 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1937 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2021 | * Note - this only checks to see if there is space for the head of the |
|
|
2022 | * object - if it is a multispace object, this should be called for all |
|
|
2023 | * pieces. |
|
|
2024 | * Note2: This function does correctly handle tiled maps, but does not |
1938 | * Note: This function does correctly handle tiled maps, but does not |
2025 | * inform the caller. However, insert_ob_in_map will update as |
1939 | * inform the caller. However, insert_ob_in_map will update as |
2026 | * necessary, so the caller shouldn't need to do any special work. |
1940 | * necessary, so the caller shouldn't need to do any special work. |
2027 | * Note - updated to take an object instead of archetype - this is necessary |
1941 | * Note - updated to take an object instead of archetype - this is necessary |
2028 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1942 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2029 | * to know if the space in question will block the object. We can't use |
1943 | * to know if the space in question will block the object. We can't use |
… | |
… | |
2031 | * customized, changed states, etc. |
1945 | * customized, changed states, etc. |
2032 | */ |
1946 | */ |
2033 | int |
1947 | int |
2034 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1948 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2035 | { |
1949 | { |
|
|
1950 | int altern[SIZEOFFREE]; |
2036 | int index = 0, flag; |
1951 | int index = 0, flag; |
2037 | int altern[SIZEOFFREE]; |
|
|
2038 | |
1952 | |
2039 | for (int i = start; i < stop; i++) |
1953 | for (int i = start; i < stop; i++) |
2040 | { |
1954 | { |
2041 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1955 | mapxy pos (m, x, y); pos.move (i); |
2042 | if (!flag) |
1956 | |
|
|
1957 | if (!pos.normalise ()) |
|
|
1958 | continue; |
|
|
1959 | |
|
|
1960 | mapspace &ms = *pos; |
|
|
1961 | |
|
|
1962 | if (ms.flags () & P_IS_ALIVE) |
|
|
1963 | continue; |
|
|
1964 | |
|
|
1965 | /* However, often |
|
|
1966 | * ob doesn't have any move type (when used to place exits) |
|
|
1967 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
1968 | */ |
|
|
1969 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
1970 | { |
2043 | altern [index++] = i; |
1971 | altern [index++] = i; |
|
|
1972 | continue; |
|
|
1973 | } |
2044 | |
1974 | |
2045 | /* Basically, if we find a wall on a space, we cut down the search size. |
1975 | /* Basically, if we find a wall on a space, we cut down the search size. |
2046 | * In this way, we won't return spaces that are on another side of a wall. |
1976 | * In this way, we won't return spaces that are on another side of a wall. |
2047 | * This mostly work, but it cuts down the search size in all directions - |
1977 | * This mostly work, but it cuts down the search size in all directions - |
2048 | * if the space being examined only has a wall to the north and empty |
1978 | * if the space being examined only has a wall to the north and empty |
2049 | * spaces in all the other directions, this will reduce the search space |
1979 | * spaces in all the other directions, this will reduce the search space |
2050 | * to only the spaces immediately surrounding the target area, and |
1980 | * to only the spaces immediately surrounding the target area, and |
2051 | * won't look 2 spaces south of the target space. |
1981 | * won't look 2 spaces south of the target space. |
2052 | */ |
1982 | */ |
2053 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
1983 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
1984 | { |
2054 | stop = maxfree[i]; |
1985 | stop = maxfree[i]; |
|
|
1986 | continue; |
|
|
1987 | } |
|
|
1988 | |
|
|
1989 | /* Note it is intentional that we check ob - the movement type of the |
|
|
1990 | * head of the object should correspond for the entire object. |
|
|
1991 | */ |
|
|
1992 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
1993 | continue; |
|
|
1994 | |
|
|
1995 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
1996 | continue; |
|
|
1997 | |
|
|
1998 | altern [index++] = i; |
2055 | } |
1999 | } |
2056 | |
2000 | |
2057 | if (!index) |
2001 | if (!index) |
2058 | return -1; |
2002 | return -1; |
2059 | |
2003 | |
… | |
… | |
2068 | */ |
2012 | */ |
2069 | int |
2013 | int |
2070 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2014 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2071 | { |
2015 | { |
2072 | for (int i = 0; i < SIZEOFFREE; i++) |
2016 | for (int i = 0; i < SIZEOFFREE; i++) |
2073 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2017 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2074 | return i; |
2018 | return i; |
2075 | |
2019 | |
2076 | return -1; |
2020 | return -1; |
2077 | } |
2021 | } |
2078 | |
2022 | |
… | |
… | |
2132 | object *tmp; |
2076 | object *tmp; |
2133 | maptile *mp; |
2077 | maptile *mp; |
2134 | |
2078 | |
2135 | MoveType blocked, move_type; |
2079 | MoveType blocked, move_type; |
2136 | |
2080 | |
2137 | if (exclude && exclude->head) |
2081 | if (exclude && exclude->head_ () != exclude) |
2138 | { |
2082 | { |
2139 | exclude = exclude->head; |
2083 | exclude = exclude->head; |
2140 | move_type = exclude->move_type; |
2084 | move_type = exclude->move_type; |
2141 | } |
2085 | } |
2142 | else |
2086 | else |
… | |
… | |
2165 | max = maxfree[i]; |
2109 | max = maxfree[i]; |
2166 | else if (mflags & P_IS_ALIVE) |
2110 | else if (mflags & P_IS_ALIVE) |
2167 | { |
2111 | { |
2168 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2112 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2169 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2113 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2170 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2114 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2171 | break; |
2115 | break; |
2172 | |
2116 | |
2173 | if (tmp) |
2117 | if (tmp) |
2174 | return freedir[i]; |
2118 | return freedir[i]; |
2175 | } |
2119 | } |
… | |
… | |
2355 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2299 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2356 | * core dumps if they do. |
2300 | * core dumps if they do. |
2357 | * |
2301 | * |
2358 | * Add a check so we can't pick up invisible objects (0.93.8) |
2302 | * Add a check so we can't pick up invisible objects (0.93.8) |
2359 | */ |
2303 | */ |
2360 | |
|
|
2361 | int |
2304 | int |
2362 | can_pick (const object *who, const object *item) |
2305 | can_pick (const object *who, const object *item) |
2363 | { |
2306 | { |
2364 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2307 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2365 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2308 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2370 | * create clone from object to another |
2313 | * create clone from object to another |
2371 | */ |
2314 | */ |
2372 | object * |
2315 | object * |
2373 | object_create_clone (object *asrc) |
2316 | object_create_clone (object *asrc) |
2374 | { |
2317 | { |
2375 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2318 | object *dst = 0, *tmp, *src, *prev, *item; |
2376 | |
2319 | |
2377 | if (!asrc) |
2320 | if (!asrc) |
2378 | return 0; |
2321 | return 0; |
2379 | |
2322 | |
2380 | src = asrc; |
|
|
2381 | if (src->head) |
|
|
2382 | src = src->head; |
2323 | src = asrc->head_ (); |
2383 | |
2324 | |
2384 | prev = 0; |
2325 | prev = 0; |
2385 | for (part = src; part; part = part->more) |
2326 | for (object *part = src; part; part = part->more) |
2386 | { |
2327 | { |
2387 | tmp = part->clone (); |
2328 | tmp = part->clone (); |
2388 | tmp->x -= src->x; |
2329 | tmp->x -= src->x; |
2389 | tmp->y -= src->y; |
2330 | tmp->y -= src->y; |
2390 | |
2331 | |
… | |
… | |
2503 | /* Basically, if the archetype has this key set, |
2444 | /* Basically, if the archetype has this key set, |
2504 | * we need to store the null value so when we save |
2445 | * we need to store the null value so when we save |
2505 | * it, we save the empty value so that when we load, |
2446 | * it, we save the empty value so that when we load, |
2506 | * we get this value back again. |
2447 | * we get this value back again. |
2507 | */ |
2448 | */ |
2508 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2449 | if (get_ob_key_link (op->arch, canonical_key)) |
2509 | field->value = 0; |
2450 | field->value = 0; |
2510 | else |
2451 | else |
2511 | { |
2452 | { |
2512 | if (last) |
2453 | if (last) |
2513 | last->next = field->next; |
2454 | last->next = field->next; |
… | |
… | |
2582 | } |
2523 | } |
2583 | else |
2524 | else |
2584 | item = item->env; |
2525 | item = item->env; |
2585 | } |
2526 | } |
2586 | |
2527 | |
2587 | |
|
|
2588 | const char * |
2528 | const char * |
2589 | object::flag_desc (char *desc, int len) const |
2529 | object::flag_desc (char *desc, int len) const |
2590 | { |
2530 | { |
2591 | char *p = desc; |
2531 | char *p = desc; |
2592 | bool first = true; |
2532 | bool first = true; |
… | |
… | |
2619 | { |
2559 | { |
2620 | char flagdesc[512]; |
2560 | char flagdesc[512]; |
2621 | char info2[256 * 4]; |
2561 | char info2[256 * 4]; |
2622 | char *p = info; |
2562 | char *p = info; |
2623 | |
2563 | |
2624 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2564 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2625 | count, uuid.seq, |
2565 | count, |
|
|
2566 | uuid.c_str (), |
2626 | &name, |
2567 | &name, |
2627 | title ? "\",title:\"" : "", |
2568 | title ? "\",title:\"" : "", |
2628 | title ? (const char *)title : "", |
2569 | title ? (const char *)title : "", |
2629 | flag_desc (flagdesc, 512), type); |
2570 | flag_desc (flagdesc, 512), type); |
2630 | |
2571 | |
2631 | if (env) |
2572 | if (!this->flag[FLAG_REMOVED] && env) |
2632 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2573 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2633 | |
2574 | |
2634 | if (map) |
2575 | if (map) |
2635 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2576 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2636 | |
2577 | |
… | |
… | |
2654 | } |
2595 | } |
2655 | |
2596 | |
2656 | const materialtype_t * |
2597 | const materialtype_t * |
2657 | object::dominant_material () const |
2598 | object::dominant_material () const |
2658 | { |
2599 | { |
2659 | if (materialtype_t *mat = name_to_material (materialname)) |
2600 | if (materialtype_t *mt = name_to_material (materialname)) |
2660 | return mat; |
2601 | return mt; |
2661 | |
2602 | |
2662 | // omfg this is slow, this has to be temporary :) |
|
|
2663 | shstr unknown ("unknown"); |
|
|
2664 | |
|
|
2665 | return name_to_material (unknown); |
2603 | return name_to_material (shstr_unknown); |
2666 | } |
2604 | } |
2667 | |
2605 | |
2668 | void |
2606 | void |
2669 | object::open_container (object *new_container) |
2607 | object::open_container (object *new_container) |
2670 | { |
2608 | { |
… | |
… | |
2686 | old_container->flag [FLAG_APPLIED] = 0; |
2624 | old_container->flag [FLAG_APPLIED] = 0; |
2687 | container = 0; |
2625 | container = 0; |
2688 | |
2626 | |
2689 | esrv_update_item (UPD_FLAGS, this, old_container); |
2627 | esrv_update_item (UPD_FLAGS, this, old_container); |
2690 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2628 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2629 | play_sound (sound_find ("chest_close")); |
2691 | } |
2630 | } |
2692 | |
2631 | |
2693 | if (new_container) |
2632 | if (new_container) |
2694 | { |
2633 | { |
2695 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2634 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2711 | new_container->flag [FLAG_APPLIED] = 1; |
2650 | new_container->flag [FLAG_APPLIED] = 1; |
2712 | container = new_container; |
2651 | container = new_container; |
2713 | |
2652 | |
2714 | esrv_update_item (UPD_FLAGS, this, new_container); |
2653 | esrv_update_item (UPD_FLAGS, this, new_container); |
2715 | esrv_send_inventory (this, new_container); |
2654 | esrv_send_inventory (this, new_container); |
|
|
2655 | play_sound (sound_find ("chest_open")); |
|
|
2656 | } |
|
|
2657 | } |
|
|
2658 | |
|
|
2659 | object * |
|
|
2660 | object::force_find (const shstr name) |
|
|
2661 | { |
|
|
2662 | /* cycle through his inventory to look for the MARK we want to |
|
|
2663 | * place |
|
|
2664 | */ |
|
|
2665 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2666 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2667 | return splay (tmp); |
|
|
2668 | |
|
|
2669 | return 0; |
|
|
2670 | } |
|
|
2671 | |
|
|
2672 | void |
|
|
2673 | object::force_add (const shstr name, int duration) |
|
|
2674 | { |
|
|
2675 | if (object *force = force_find (name)) |
|
|
2676 | force->destroy (); |
|
|
2677 | |
|
|
2678 | object *force = get_archetype (FORCE_NAME); |
|
|
2679 | |
|
|
2680 | force->slaying = name; |
|
|
2681 | force->stats.food = 1; |
|
|
2682 | force->speed_left = -1.f; |
|
|
2683 | |
|
|
2684 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2685 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2686 | force->flag [FLAG_APPLIED] = true; |
|
|
2687 | |
|
|
2688 | insert (force); |
|
|
2689 | } |
|
|
2690 | |
|
|
2691 | void |
|
|
2692 | object::play_sound (faceidx sound) |
|
|
2693 | { |
|
|
2694 | if (!sound) |
|
|
2695 | return; |
|
|
2696 | |
|
|
2697 | if (flag [FLAG_REMOVED]) |
|
|
2698 | return; |
|
|
2699 | |
|
|
2700 | if (env) |
2716 | } |
2701 | { |
|
|
2702 | if (object *pl = in_player ()) |
|
|
2703 | pl->contr->play_sound (sound); |
|
|
2704 | } |
|
|
2705 | else |
|
|
2706 | map->play_sound (sound, x, y); |
2717 | } |
2707 | } |
2718 | |
2708 | |
2719 | |
|
|