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Comparing deliantra/server/common/object.C (file contents):
Revision 1.227 by root, Sat May 3 09:04:17 2008 UTC vs.
Revision 1.236 by root, Tue May 6 20:08:37 2008 UTC

139 139
140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
141static bool 141static bool
142compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
143{ 143{
144 key_value *wants_field;
145
146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
147 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
148 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
149 */ 147 */
150 148
151 /* For each field in wants, */ 149 /* For each field in wants, */
152 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
153 { 151 if (has->kv_get (kv->key) != kv->value)
154 key_value *has_field; 152 return false;
155
156 /* Look for a field in has with the same key. */
157 has_field = get_ob_key_link (has, wants_field->key);
158
159 if (!has_field)
160 return 0; /* No field with that name. */
161
162 /* Found the matching field. */
163 if (has_field->value != wants_field->value)
164 return 0; /* Values don't match, so this half of the comparison is false. */
165
166 /* If we get here, we found a match. Now for the next field in wants. */
167 }
168 153
169 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
170 return 1; 155 return true;
171} 156}
172 157
173/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
174static bool 159static bool
175compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
176{ 161{
177 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
178 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
179 */ 164 */
180 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
181} 167}
182 168
183/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
184 * they can be merged together. 170 * they can be merged together.
185 * 171 *
368 return 0; 354 return 0;
369} 355}
370 356
371// adjust weight per container type ("of holding") 357// adjust weight per container type ("of holding")
372static sint32 358static sint32
373weight_adjust (object *op, sint32 weight) 359weight_adjust_for (object *op, sint32 weight)
374{ 360{
375 return op->type == CONTAINER 361 return op->type == CONTAINER
376 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
377 : weight; 363 : weight;
378} 364}
384static void 370static void
385adjust_weight (object *op, sint32 weight) 371adjust_weight (object *op, sint32 weight)
386{ 372{
387 while (op) 373 while (op)
388 { 374 {
375 // adjust by actual difference to account for rounding errors
376 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
389 weight = weight_adjust (op, weight); 377 weight = weight_adjust_for (op, op->carrying)
378 - weight_adjust_for (op, op->carrying - weight);
390 379
391 if (!weight) 380 if (!weight)
392 return; 381 return;
393 382
394 op->carrying += weight; 383 op->carrying += weight;
417 op->update_weight (); 406 op->update_weight ();
418 407
419 sum += op->total_weight (); 408 sum += op->total_weight ();
420 } 409 }
421 410
422 sum = weight_adjust (this, sum); 411 sum = weight_adjust_for (this, sum);
423 412
424 if (sum != carrying) 413 if (sum != carrying)
425 { 414 {
426 carrying = sum; 415 carrying = sum;
427 416
963 nodrop = 1; 952 nodrop = 1;
964 953
965 alloc (); 954 alloc ();
966 in_memory = MAP_ACTIVE; 955 in_memory = MAP_ACTIVE;
967 } 956 }
957
958 ~freed_map ()
959 {
960 destroy ();
961 }
968} freed_map; // freed objects are moved here to avoid crashes 962} freed_map; // freed objects are moved here to avoid crashes
969 963
970void 964void
971object::do_destroy () 965object::do_destroy ()
972{ 966{
1063 esrv_del_item (pl->contr, count); 1057 esrv_del_item (pl->contr, count);
1064 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1058 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1065 1059
1066 adjust_weight (env, -total_weight ()); 1060 adjust_weight (env, -total_weight ());
1067 1061
1062 // make sure cmov optimisation is applicable
1068 *(above ? &above->below : &env->inv) = below; 1063 *(above ? &above->below : &env->inv) = below;
1064 *(below ? &below->above : &above ) = above; // &above is just a dummy
1069 1065
1070 if (below) 1066 above = 0;
1071 below->above = above; 1067 below = 0;
1068 env = 0;
1072 1069
1073 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1074 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1075 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1076 */ 1073 */
1077 map = env->map; 1074 map = env->map;
1078 x = env->x; 1075 x = env->x;
1079 y = env->y; 1076 y = env->y;
1080 above = 0;
1081 below = 0;
1082 env = 0;
1083 1077
1084 /* NO_FIX_PLAYER is set when a great many changes are being 1078 /* NO_FIX_PLAYER is set when a great many changes are being
1085 * made to players inventory. If set, avoiding the call 1079 * made to players inventory. If set, avoiding the call
1086 * to save cpu time. 1080 * to save cpu time.
1087 */ 1081 */
1114 1108
1115 esrv_del_item (pl->contr, count); 1109 esrv_del_item (pl->contr, count);
1116 } 1110 }
1117 1111
1118 /* link the object above us */ 1112 /* link the object above us */
1119 if (above) 1113 // re-link, make sure compiler can easily use cmove
1120 above->below = below; 1114 *(above ? &above->below : &ms.top) = below;
1121 else 1115 *(below ? &below->above : &ms.bot) = above;
1122 ms.top = below; /* we were top, set new top */
1123
1124 /* Relink the object below us, if there is one */
1125 if (below)
1126 below->above = above;
1127 else
1128 {
1129 /* Nothing below, which means we need to relink map object for this space
1130 * use translated coordinates in case some oddness with map tiling is
1131 * evident
1132 */
1133 if (GET_MAP_OB (map, x, y) != this)
1134 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1135
1136 ms.bot = above; /* goes on above it. */
1137 }
1138 1116
1139 above = 0; 1117 above = 0;
1140 below = 0; 1118 below = 0;
1141 1119
1142 if (map->in_memory == MAP_SAVING) 1120 if (map->in_memory == MAP_SAVING)
1299 * of areas of callers (eg, anything that uses find_free_spot would now 1277 * of areas of callers (eg, anything that uses find_free_spot would now
1300 * need extra work 1278 * need extra work
1301 */ 1279 */
1302 if (!xy_normalise (m, op->x, op->y)) 1280 if (!xy_normalise (m, op->x, op->y))
1303 { 1281 {
1304 op->destroy (1); 1282 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1305 return 0; 1283 return 0;
1306 } 1284 }
1307 1285
1308 if (object *more = op->more) 1286 if (object *more = op->more)
1309 if (!insert_ob_in_map (more, m, originator, flag)) 1287 if (!insert_ob_in_map (more, m, originator, flag))
1596 } 1574 }
1597 else 1575 else
1598 { 1576 {
1599 decrease (nr); 1577 decrease (nr);
1600 1578
1601 object *op = object_create_clone (this); 1579 object *op = deep_clone ();
1602 op->nrof = nr; 1580 op->nrof = nr;
1603 return op; 1581 return op;
1604 } 1582 }
1605} 1583}
1606 1584
1827 LOG (llevError, "Present_arch called outside map.\n"); 1805 LOG (llevError, "Present_arch called outside map.\n");
1828 return NULL; 1806 return NULL;
1829 } 1807 }
1830 1808
1831 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1809 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1832 if (tmp->arch == at) 1810 if (tmp->arch->archname == at->archname)
1833 return tmp; 1811 return tmp;
1834 1812
1835 return NULL; 1813 return NULL;
1836} 1814}
1837 1815
1901 * The first matching object is returned, or NULL if none. 1879 * The first matching object is returned, or NULL if none.
1902 */ 1880 */
1903object * 1881object *
1904present_arch_in_ob (const archetype *at, const object *op) 1882present_arch_in_ob (const archetype *at, const object *op)
1905{ 1883{
1906 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1884 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1907 if (tmp->arch == at) 1885 if (tmp->arch->archname == at->archname)
1908 return tmp; 1886 return tmp;
1909 1887
1910 return NULL; 1888 return NULL;
1911} 1889}
1912 1890
2321 2299
2322/* 2300/*
2323 * create clone from object to another 2301 * create clone from object to another
2324 */ 2302 */
2325object * 2303object *
2326object_create_clone (object *asrc) 2304object::deep_clone ()
2327{ 2305{
2306 assert (("deep_clone called on non-head object", is_head ()));
2307
2328 object *dst = 0; 2308 object *dst = clone ();
2329 2309
2330 if (!asrc)
2331 return 0;
2332
2333 object *src = asrc->head_ ();
2334
2335 object *prev = 0; 2310 object *prev = dst;
2336 for (object *part = src; part; part = part->more) 2311 for (object *part = this->more; part; part = part->more)
2337 { 2312 {
2338 object *tmp = part->clone (); 2313 object *tmp = part->clone ();
2339
2340 tmp->x -= src->x;
2341 tmp->y -= src->y;
2342
2343 if (!part->head)
2344 {
2345 dst = tmp;
2346 tmp->head = 0;
2347 }
2348 else
2349 tmp->head = dst; 2314 tmp->head = dst;
2350
2351 tmp->more = 0;
2352
2353 if (prev)
2354 prev->more = tmp; 2315 prev->more = tmp;
2355
2356 prev = tmp; 2316 prev = tmp;
2357 } 2317 }
2358 2318
2359 for (object *item = src->inv; item; item = item->below) 2319 for (object *item = inv; item; item = item->below)
2360 insert_ob_in_ob (object_create_clone (item), dst); 2320 insert_ob_in_ob (item->deep_clone (), dst);
2361 2321
2362 return dst; 2322 return dst;
2363} 2323}
2364 2324
2365/* This returns the first object in who's inventory that 2325/* This returns the first object in who's inventory that
2374 return tmp; 2334 return tmp;
2375 2335
2376 return 0; 2336 return 0;
2377} 2337}
2378 2338
2379/* If ob has a field named key, return the link from the list, 2339const shstr &
2380 * otherwise return NULL. 2340object::kv_get (const shstr &key) const
2381 *
2382 * key must be a passed in shared string - otherwise, this won't
2383 * do the desired thing.
2384 */
2385key_value *
2386get_ob_key_link (const object *ob, const char *key)
2387{ 2341{
2388 for (key_value *link = ob->key_values; link; link = link->next) 2342 for (key_value *kv = key_values; kv; kv = kv->next)
2389 if (link->key == key) 2343 if (kv->key == key)
2390 return link;
2391
2392 return 0;
2393}
2394
2395/*
2396 * Returns the value of op has an extra_field for key, or NULL.
2397 *
2398 * The argument doesn't need to be a shared string.
2399 *
2400 * The returned string is shared.
2401 */
2402const char *
2403get_ob_key_value (const object *op, const char *const key)
2404{
2405 key_value *link;
2406 shstr_cmp canonical_key (key);
2407
2408 if (!canonical_key)
2409 {
2410 /* 1. There being a field named key on any object
2411 * implies there'd be a shared string to find.
2412 * 2. Since there isn't, no object has this field.
2413 * 3. Therefore, *this* object doesn't have this field.
2414 */
2415 return 0;
2416 }
2417
2418 /* This is copied from get_ob_key_link() above -
2419 * only 4 lines, and saves the function call overhead.
2420 */
2421 for (link = op->key_values; link; link = link->next)
2422 if (link->key == canonical_key)
2423 return link->value; 2344 return kv->value;
2424 2345
2425 return 0; 2346 return shstr_null;
2426} 2347}
2427 2348
2428/* 2349void
2429 * Updates the canonical_key in op to value. 2350object::kv_set (const shstr &key, const shstr &value)
2430 *
2431 * canonical_key is a shared string (value doesn't have to be).
2432 *
2433 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2434 * keys.
2435 *
2436 * Returns TRUE on success.
2437 */
2438int
2439set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2440{ 2351{
2441 key_value *field = NULL, *last = NULL; 2352 for (key_value *kv = key_values; kv; kv = kv->next)
2442 2353 if (kv->key == key)
2443 for (field = op->key_values; field != NULL; field = field->next)
2444 {
2445 if (field->key != canonical_key)
2446 { 2354 {
2447 last = field; 2355 kv->value = value;
2448 continue; 2356 return;
2449 } 2357 }
2450 2358
2451 if (value) 2359 key_value *kv = new key_value;
2452 field->value = value; 2360
2453 else 2361 kv->next = key_values;
2362 kv->key = key;
2363 kv->value = value;
2364
2365 key_values = kv;
2366}
2367
2368void
2369object::kv_del (const shstr &key)
2370{
2371 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2372 if ((*kvp)->key == key)
2454 { 2373 {
2455 /* Basically, if the archetype has this key set, 2374 key_value *kv = *kvp;
2456 * we need to store the null value so when we save 2375 *kvp = (*kvp)->next;
2457 * it, we save the empty value so that when we load, 2376 delete kv;
2458 * we get this value back again. 2377 return;
2459 */
2460 if (get_ob_key_link (op->arch, canonical_key))
2461 field->value = 0;
2462 else
2463 {
2464 if (last)
2465 last->next = field->next;
2466 else
2467 op->key_values = field->next;
2468
2469 delete field;
2470 }
2471 } 2378 }
2472 return TRUE;
2473 }
2474 /* IF we get here, key doesn't exist */
2475
2476 /* No field, we'll have to add it. */
2477
2478 if (!add_key)
2479 return FALSE;
2480
2481 /* There isn't any good reason to store a null
2482 * value in the key/value list. If the archetype has
2483 * this key, then we should also have it, so shouldn't
2484 * be here. If user wants to store empty strings,
2485 * should pass in ""
2486 */
2487 if (value == NULL)
2488 return TRUE;
2489
2490 field = new key_value;
2491
2492 field->key = canonical_key;
2493 field->value = value;
2494 /* Usual prepend-addition. */
2495 field->next = op->key_values;
2496 op->key_values = field;
2497
2498 return TRUE;
2499}
2500
2501/*
2502 * Updates the key in op to value.
2503 *
2504 * If add_key is FALSE, this will only update existing keys,
2505 * and not add new ones.
2506 * In general, should be little reason FALSE is ever passed in for add_key
2507 *
2508 * Returns TRUE on success.
2509 */
2510int
2511set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2512{
2513 shstr key_ (key);
2514
2515 return set_ob_key_value_s (op, key_, value, add_key);
2516} 2379}
2517 2380
2518object::depth_iterator::depth_iterator (object *container) 2381object::depth_iterator::depth_iterator (object *container)
2519: iterator_base (container) 2382: iterator_base (container)
2520{ 2383{

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