… | |
… | |
186 | || ob1->speed != ob2->speed |
186 | || ob1->speed != ob2->speed |
187 | || ob1->value != ob2->value |
187 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
188 | || ob1->name != ob2->name) |
189 | return 0; |
189 | return 0; |
190 | |
190 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
191 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
192 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
193 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
|
|
195 | */ |
|
|
196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
|
|
197 | return 0; |
194 | return 0; |
198 | |
195 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
196 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
197 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
198 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
232 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
236 | return 0; |
233 | return 0; |
237 | |
234 | |
238 | if ((ob1->flag ^ ob2->flag) |
235 | if ((ob1->flag ^ ob2->flag) |
239 | .reset (FLAG_INV_LOCKED) |
236 | .reset (FLAG_INV_LOCKED) |
240 | .reset (FLAG_CLIENT_SENT) |
|
|
241 | .reset (FLAG_REMOVED) |
237 | .reset (FLAG_REMOVED) |
242 | .any ()) |
238 | .any ()) |
243 | return 0; |
239 | return 0; |
244 | |
240 | |
245 | /* This is really a spellbook check - we should in general |
241 | /* This is really a spellbook check - we should in general |
… | |
… | |
640 | } |
636 | } |
641 | |
637 | |
642 | if (speed < 0) |
638 | if (speed < 0) |
643 | dst->speed_left -= rndm (); |
639 | dst->speed_left -= rndm (); |
644 | |
640 | |
645 | dst->set_speed (dst->speed); |
641 | dst->activate (); |
646 | } |
642 | } |
647 | |
643 | |
648 | void |
644 | void |
649 | object::instantiate () |
645 | object::instantiate () |
650 | { |
646 | { |
… | |
… | |
770 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
766 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
771 | || (m.move_on | op->move_on ) != m.move_on |
767 | || (m.move_on | op->move_on ) != m.move_on |
772 | || (m.move_off | op->move_off ) != m.move_off |
768 | || (m.move_off | op->move_off ) != m.move_off |
773 | || (m.move_slow | op->move_slow) != m.move_slow |
769 | || (m.move_slow | op->move_slow) != m.move_slow |
774 | /* This isn't perfect, but I don't expect a lot of objects to |
770 | /* This isn't perfect, but I don't expect a lot of objects to |
775 | * to have move_allow right now. |
771 | * have move_allow right now. |
776 | */ |
772 | */ |
777 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
773 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
778 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
774 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
779 | m.flags_ = 0; |
775 | m.invalidate (); |
780 | } |
776 | } |
781 | /* if the object is being removed, we can't make intelligent |
777 | /* if the object is being removed, we can't make intelligent |
782 | * decisions, because remove_ob can't really pass the object |
778 | * decisions, because remove_ob can't really pass the object |
783 | * that is being removed. |
779 | * that is being removed. |
784 | */ |
780 | */ |
785 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
781 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
786 | m.flags_ = 0; |
782 | m.invalidate (); |
787 | else if (action == UP_OBJ_FACE) |
783 | else if (action == UP_OBJ_FACE) |
788 | /* Nothing to do for that case */ ; |
784 | /* Nothing to do for that case */ ; |
789 | else |
785 | else |
790 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
786 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
791 | |
787 | |
… | |
… | |
833 | object::activate () |
829 | object::activate () |
834 | { |
830 | { |
835 | /* If already on active list, don't do anything */ |
831 | /* If already on active list, don't do anything */ |
836 | if (active) |
832 | if (active) |
837 | return; |
833 | return; |
|
|
834 | |
|
|
835 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
836 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
838 | |
837 | |
839 | if (has_active_speed ()) |
838 | if (has_active_speed ()) |
840 | actives.insert (this); |
839 | actives.insert (this); |
841 | } |
840 | } |
842 | |
841 | |
… | |
… | |
910 | || map->in_memory != MAP_ACTIVE |
909 | || map->in_memory != MAP_ACTIVE |
911 | || map->no_drop |
910 | || map->no_drop |
912 | || ms ().move_block == MOVE_ALL) |
911 | || ms ().move_block == MOVE_ALL) |
913 | { |
912 | { |
914 | while (inv) |
913 | while (inv) |
915 | { |
|
|
916 | inv->destroy_inv (false); |
|
|
917 | inv->destroy (); |
914 | inv->destroy (); |
918 | } |
|
|
919 | } |
915 | } |
920 | else |
916 | else |
921 | { /* Put objects in inventory onto this space */ |
917 | { /* Put objects in inventory onto this space */ |
922 | while (inv) |
918 | while (inv) |
923 | { |
919 | { |
… | |
… | |
927 | || op->flag [FLAG_NO_DROP] |
923 | || op->flag [FLAG_NO_DROP] |
928 | || op->type == RUNE |
924 | || op->type == RUNE |
929 | || op->type == TRAP |
925 | || op->type == TRAP |
930 | || op->flag [FLAG_IS_A_TEMPLATE] |
926 | || op->flag [FLAG_IS_A_TEMPLATE] |
931 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
927 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
932 | op->destroy (true); |
928 | op->destroy (); |
933 | else |
929 | else |
934 | map->insert (op, x, y); |
930 | map->insert (op, x, y); |
935 | } |
931 | } |
936 | } |
932 | } |
937 | } |
933 | } |
… | |
… | |
1001 | attacked_by = 0; |
997 | attacked_by = 0; |
1002 | current_weapon = 0; |
998 | current_weapon = 0; |
1003 | } |
999 | } |
1004 | |
1000 | |
1005 | void |
1001 | void |
1006 | object::destroy (bool destroy_inventory) |
1002 | object::destroy () |
1007 | { |
1003 | { |
1008 | if (destroyed ()) |
1004 | if (destroyed ()) |
1009 | return; |
1005 | return; |
1010 | |
1006 | |
1011 | if (!is_head () && !head->destroyed ()) |
1007 | if (!is_head () && !head->destroyed ()) |
1012 | { |
1008 | { |
1013 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1009 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1014 | head->destroy (destroy_inventory); |
1010 | head->destroy (); |
1015 | return; |
1011 | return; |
1016 | } |
1012 | } |
1017 | |
1013 | |
1018 | destroy_inv (!destroy_inventory); |
1014 | destroy_inv (false); |
1019 | |
1015 | |
1020 | if (is_head ()) |
1016 | if (is_head ()) |
1021 | if (sound_destroy) |
1017 | if (sound_destroy) |
1022 | play_sound (sound_destroy); |
1018 | play_sound (sound_destroy); |
1023 | else if (flag [FLAG_MONSTER]) |
1019 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1059 | if (object *pl = visible_to ()) |
1055 | if (object *pl = visible_to ()) |
1060 | esrv_del_item (pl->contr, count); |
1056 | esrv_del_item (pl->contr, count); |
1061 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1057 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1062 | |
1058 | |
1063 | adjust_weight (env, -total_weight ()); |
1059 | adjust_weight (env, -total_weight ()); |
|
|
1060 | |
|
|
1061 | object *pl = in_player (); |
1064 | |
1062 | |
1065 | /* we set up values so that it could be inserted into |
1063 | /* we set up values so that it could be inserted into |
1066 | * the map, but we don't actually do that - it is up |
1064 | * the map, but we don't actually do that - it is up |
1067 | * to the caller to decide what we want to do. |
1065 | * to the caller to decide what we want to do. |
1068 | */ |
1066 | */ |
… | |
… | |
1080 | |
1078 | |
1081 | /* NO_FIX_PLAYER is set when a great many changes are being |
1079 | /* NO_FIX_PLAYER is set when a great many changes are being |
1082 | * made to players inventory. If set, avoiding the call |
1080 | * made to players inventory. If set, avoiding the call |
1083 | * to save cpu time. |
1081 | * to save cpu time. |
1084 | */ |
1082 | */ |
1085 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1083 | if (pl) |
|
|
1084 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1085 | { |
1086 | otmp->update_stats (); |
1086 | pl->update_stats (); |
|
|
1087 | |
|
|
1088 | if (glow_radius && pl->is_on_map () && pl->map->darklevel () > 0) |
|
|
1089 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1090 | } |
1087 | } |
1091 | } |
1088 | else if (map) |
1092 | else if (map) |
1089 | { |
1093 | { |
1090 | map->dirty = true; |
1094 | map->dirty = true; |
1091 | mapspace &ms = this->ms (); |
1095 | mapspace &ms = this->ms (); |
… | |
… | |
1118 | *(below ? &below->above : &ms.bot) = above; |
1122 | *(below ? &below->above : &ms.bot) = above; |
1119 | |
1123 | |
1120 | above = 0; |
1124 | above = 0; |
1121 | below = 0; |
1125 | below = 0; |
1122 | |
1126 | |
|
|
1127 | ms.invalidate (); |
|
|
1128 | |
1123 | if (map->in_memory == MAP_SAVING) |
1129 | if (map->in_memory == MAP_SAVING) |
1124 | return; |
1130 | return; |
1125 | |
1131 | |
1126 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1132 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1127 | |
1133 | |
… | |
… | |
1159 | } |
1165 | } |
1160 | |
1166 | |
1161 | last = tmp; |
1167 | last = tmp; |
1162 | } |
1168 | } |
1163 | |
1169 | |
1164 | /* last == NULL if there are no objects on this space */ |
1170 | if (affect_los () && map->darklevel () > 0) |
1165 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1166 | if (!last) |
|
|
1167 | map->at (x, y).flags_ = 0; |
|
|
1168 | else |
|
|
1169 | update_object (last, UP_OBJ_REMOVE); |
|
|
1170 | |
|
|
1171 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1172 | update_all_los (map, x, y); |
1171 | update_all_los (map, x, y); |
1173 | } |
1172 | } |
1174 | } |
1173 | } |
1175 | |
1174 | |
1176 | /* |
1175 | /* |
… | |
… | |
1200 | esrv_update_item (UPD_NROF, pl, top); |
1199 | esrv_update_item (UPD_NROF, pl, top); |
1201 | |
1200 | |
1202 | op->weight = 0; // cancel the addition above |
1201 | op->weight = 0; // cancel the addition above |
1203 | op->carrying = 0; // must be 0 already |
1202 | op->carrying = 0; // must be 0 already |
1204 | |
1203 | |
1205 | op->destroy (1); |
1204 | op->destroy (); |
1206 | |
1205 | |
1207 | return top; |
1206 | return top; |
1208 | } |
1207 | } |
1209 | |
1208 | |
1210 | return 0; |
1209 | return 0; |
… | |
… | |
1272 | * just 'op' otherwise |
1271 | * just 'op' otherwise |
1273 | */ |
1272 | */ |
1274 | object * |
1273 | object * |
1275 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1274 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1276 | { |
1275 | { |
1277 | if (op->is_on_map ()) |
|
|
1278 | { |
|
|
1279 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1280 | abort (); |
|
|
1281 | } |
|
|
1282 | |
|
|
1283 | if (op->env) |
|
|
1284 | { |
|
|
1285 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
|
|
1286 | op->remove (); |
1276 | op->remove (); |
1287 | } |
|
|
1288 | |
1277 | |
1289 | if (op->face && !face_info (op->face))//D TODO: remove soon |
1278 | if (m == &freed_map)//D TODO: remove soon |
1290 | {//D |
1279 | {//D |
1291 | LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D |
1280 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1292 | op->face = 1;//D |
|
|
1293 | }//D |
1281 | }//D |
1294 | |
1282 | |
1295 | /* Ideally, the caller figures this out. However, it complicates a lot |
1283 | /* Ideally, the caller figures this out. However, it complicates a lot |
1296 | * of areas of callers (eg, anything that uses find_free_spot would now |
1284 | * of areas of callers (eg, anything that uses find_free_spot would now |
1297 | * need extra work |
1285 | * need extra work |
1298 | */ |
1286 | */ |
1299 | if (!xy_normalise (m, op->x, op->y)) |
1287 | if (!xy_normalise (m, op->x, op->y)) |
1300 | { |
1288 | { |
1301 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1289 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1302 | return 0; |
1290 | return 0; |
1303 | } |
1291 | } |
1304 | |
1292 | |
1305 | if (object *more = op->more) |
1293 | if (object *more = op->more) |
1306 | if (!insert_ob_in_map (more, m, originator, flag)) |
1294 | if (!insert_ob_in_map (more, m, originator, flag)) |
… | |
… | |
1319 | { |
1307 | { |
1320 | // TODO: we actually want to update tmp, not op, |
1308 | // TODO: we actually want to update tmp, not op, |
1321 | // but some caller surely breaks when we return tmp |
1309 | // but some caller surely breaks when we return tmp |
1322 | // from here :/ |
1310 | // from here :/ |
1323 | op->nrof += tmp->nrof; |
1311 | op->nrof += tmp->nrof; |
1324 | tmp->destroy (1); |
1312 | tmp->destroy (); |
1325 | } |
1313 | } |
1326 | |
1314 | |
1327 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1315 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1328 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1316 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1329 | |
1317 | |
… | |
… | |
1459 | * be far away from this change and not affected in any way - |
1447 | * be far away from this change and not affected in any way - |
1460 | * this should get redone to only look for players within range, |
1448 | * this should get redone to only look for players within range, |
1461 | * or just updating the P_UPTODATE for spaces within this area |
1449 | * or just updating the P_UPTODATE for spaces within this area |
1462 | * of effect may be sufficient. |
1450 | * of effect may be sufficient. |
1463 | */ |
1451 | */ |
1464 | if (op->map->darkness && (op->glow_radius != 0)) |
1452 | if (op->affects_los () && op->map->darklevel () > 0) |
|
|
1453 | { |
|
|
1454 | op->ms ().invalidate (); |
1465 | update_all_los (op->map, op->x, op->y); |
1455 | update_all_los (op->map, op->x, op->y); |
|
|
1456 | } |
1466 | |
1457 | |
1467 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1458 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1468 | update_object (op, UP_OBJ_INSERT); |
1459 | update_object (op, UP_OBJ_INSERT); |
1469 | |
1460 | |
1470 | INVOKE_OBJECT (INSERT, op); |
1461 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1504 | { |
1495 | { |
1505 | /* first search for itself and remove any old instances */ |
1496 | /* first search for itself and remove any old instances */ |
1506 | |
1497 | |
1507 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1498 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1508 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1499 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1509 | tmp->destroy (1); |
1500 | tmp->destroy (); |
1510 | |
1501 | |
1511 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1502 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1512 | |
1503 | |
1513 | tmp->x = op->x; |
1504 | tmp->x = op->x; |
1514 | tmp->y = op->y; |
1505 | tmp->y = op->y; |
… | |
… | |
1538 | if (!nr) |
1529 | if (!nr) |
1539 | return true; |
1530 | return true; |
1540 | |
1531 | |
1541 | nr = min (nr, nrof); |
1532 | nr = min (nr, nrof); |
1542 | |
1533 | |
|
|
1534 | if (nrof > nr) |
|
|
1535 | { |
1543 | nrof -= nr; |
1536 | nrof -= nr; |
1544 | |
|
|
1545 | if (nrof) |
|
|
1546 | { |
|
|
1547 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1537 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1548 | |
1538 | |
1549 | if (object *pl = visible_to ()) |
1539 | if (object *pl = visible_to ()) |
1550 | esrv_update_item (UPD_NROF, pl, this); |
1540 | esrv_update_item (UPD_NROF, pl, this); |
1551 | |
1541 | |
1552 | return true; |
1542 | return true; |
1553 | } |
1543 | } |
1554 | else |
1544 | else |
1555 | { |
1545 | { |
1556 | destroy (1); |
1546 | destroy (); |
1557 | return false; |
1547 | return false; |
1558 | } |
1548 | } |
1559 | } |
1549 | } |
1560 | |
1550 | |
1561 | /* |
1551 | /* |
… | |
… | |
1638 | if (object *pl = tmp->visible_to ()) |
1628 | if (object *pl = tmp->visible_to ()) |
1639 | esrv_update_item (UPD_NROF, pl, tmp); |
1629 | esrv_update_item (UPD_NROF, pl, tmp); |
1640 | |
1630 | |
1641 | adjust_weight (this, op->total_weight ()); |
1631 | adjust_weight (this, op->total_weight ()); |
1642 | |
1632 | |
1643 | op->destroy (1); |
1633 | op->destroy (); |
1644 | op = tmp; |
1634 | op = tmp; |
1645 | goto inserted; |
1635 | goto inserted; |
1646 | } |
1636 | } |
1647 | |
1637 | |
1648 | op->owner = 0; // it's his/hers now. period. |
1638 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1666 | |
1656 | |
1667 | adjust_weight (this, op->total_weight ()); |
1657 | adjust_weight (this, op->total_weight ()); |
1668 | |
1658 | |
1669 | inserted: |
1659 | inserted: |
1670 | /* reset the light list and los of the players on the map */ |
1660 | /* reset the light list and los of the players on the map */ |
1671 | if (op->glow_radius && map && map->darkness) |
1661 | if (op->glow_radius && is_on_map () && map->darklevel () > 0) |
|
|
1662 | { |
|
|
1663 | update_stats (); |
1672 | update_all_los (map, x, y); |
1664 | update_all_los (map, x, y); |
1673 | |
1665 | } |
|
|
1666 | else if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1674 | // if this is a player's inventory, update stats |
1667 | // if this is a player's inventory, update stats |
1675 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
|
|
1676 | update_stats (); |
1668 | update_stats (); |
1677 | |
1669 | |
1678 | INVOKE_OBJECT (INSERT, this); |
1670 | INVOKE_OBJECT (INSERT, this); |
1679 | |
1671 | |
1680 | return op; |
1672 | return op; |
… | |
… | |
1982 | * head of the object should correspond for the entire object. |
1974 | * head of the object should correspond for the entire object. |
1983 | */ |
1975 | */ |
1984 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1976 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1985 | continue; |
1977 | continue; |
1986 | |
1978 | |
1987 | if (ob->blocked (m, pos.x, pos.y)) |
1979 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1988 | continue; |
1980 | continue; |
1989 | |
1981 | |
1990 | altern [index++] = i; |
1982 | altern [index++] = i; |
1991 | } |
1983 | } |
1992 | |
1984 | |
… | |
… | |
2559 | return splay (tmp); |
2551 | return splay (tmp); |
2560 | |
2552 | |
2561 | return 0; |
2553 | return 0; |
2562 | } |
2554 | } |
2563 | |
2555 | |
2564 | void |
2556 | object * |
2565 | object::force_add (const shstr name, int duration) |
2557 | object::force_add (const shstr name, int duration) |
2566 | { |
2558 | { |
2567 | if (object *force = force_find (name)) |
2559 | if (object *force = force_find (name)) |
2568 | force->destroy (); |
2560 | force->destroy (); |
2569 | |
2561 | |
… | |
… | |
2575 | |
2567 | |
2576 | force->set_speed (duration ? 1.f / duration : 0.f); |
2568 | force->set_speed (duration ? 1.f / duration : 0.f); |
2577 | force->flag [FLAG_IS_USED_UP] = true; |
2569 | force->flag [FLAG_IS_USED_UP] = true; |
2578 | force->flag [FLAG_APPLIED] = true; |
2570 | force->flag [FLAG_APPLIED] = true; |
2579 | |
2571 | |
2580 | insert (force); |
2572 | return insert (force); |
2581 | } |
2573 | } |
2582 | |
2574 | |
2583 | void |
2575 | void |
2584 | object::play_sound (faceidx sound) |
2576 | object::play_sound (faceidx sound) |
2585 | { |
2577 | { |
… | |
… | |
2596 | } |
2588 | } |
2597 | else |
2589 | else |
2598 | map->play_sound (sound, x, y); |
2590 | map->play_sound (sound, x, y); |
2599 | } |
2591 | } |
2600 | |
2592 | |
|
|
2593 | void |
|
|
2594 | object::make_noise () |
|
|
2595 | { |
|
|
2596 | // we do not model noise in the map, so instead put |
|
|
2597 | // a temporary light into the noise source |
|
|
2598 | // could use the map instead, but that's less reliable for our |
|
|
2599 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2600 | |
|
|
2601 | // currently only works sensibly for players |
|
|
2602 | if (!is_player ()) |
|
|
2603 | return; |
|
|
2604 | |
|
|
2605 | // find old force, or create new one |
|
|
2606 | object *force = force_find (shstr_noise_force); |
|
|
2607 | |
|
|
2608 | if (force) |
|
|
2609 | force->speed = 1.f / 4; // patch old speed up |
|
|
2610 | else |
|
|
2611 | force_add (shstr_noise_force, 4); |
|
|
2612 | } |
|
|
2613 | |