… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
37 | uint32_t mapspace::smellcount = 10000; |
38 | uint32_t mapspace::smellcount = 10000; |
38 | |
39 | |
39 | objectvec objects; |
40 | objectvec objects; |
40 | activevec actives; |
41 | activevec actives; |
|
|
42 | |
|
|
43 | //+GPL |
41 | |
44 | |
42 | short freearr_x[SIZEOFFREE] = { |
45 | short freearr_x[SIZEOFFREE] = { |
43 | 0, |
46 | 0, |
44 | 0, 1, 1, 1, 0, -1, -1, -1, |
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
45 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
49 | 0, |
52 | 0, |
50 | -1, -1, 0, 1, 1, 1, 0, -1, |
53 | -1, -1, 0, 1, 1, 1, 0, -1, |
51 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
54 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
55 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
53 | }; |
56 | }; |
54 | int maxfree[SIZEOFFREE] = { |
|
|
55 | 0, |
|
|
56 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
57 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
|
|
58 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
|
59 | }; |
|
|
60 | int freedir[SIZEOFFREE] = { |
57 | int freedir[SIZEOFFREE] = { |
61 | 0, |
58 | 0, |
62 | 1, 2, 3, 4, 5, 6, 7, 8, |
59 | 1, 2, 3, 4, 5, 6, 7, 8, |
63 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
64 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
61 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
|
|
62 | }; |
|
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63 | |
|
|
64 | static int maxfree[SIZEOFFREE] = { |
|
|
65 | 0, |
|
|
66 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
67 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
|
|
68 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
65 | }; |
69 | }; |
66 | |
70 | |
67 | static void |
71 | static void |
68 | write_uuid (uval64 skip, bool sync) |
72 | write_uuid (uval64 skip, bool sync) |
69 | { |
73 | { |
… | |
… | |
97 | |
101 | |
98 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
99 | _exit (1); |
103 | _exit (1); |
100 | } |
104 | } |
101 | |
105 | |
102 | UUID::BUF buf; |
106 | char buf [UUID::MAX_LEN]; |
103 | buf[0] = 0; |
107 | buf[0] = 0; |
104 | fgets (buf, sizeof (buf), fp); |
108 | fgets (buf, sizeof (buf), fp); |
105 | |
109 | |
106 | if (!UUID::cur.parse (buf)) |
110 | if (!UUID::cur.parse (buf)) |
107 | { |
111 | { |
… | |
… | |
134 | |
138 | |
135 | void |
139 | void |
136 | UUID::init () |
140 | UUID::init () |
137 | { |
141 | { |
138 | read_uuid (); |
142 | read_uuid (); |
|
|
143 | } |
|
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144 | |
|
|
145 | bool |
|
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146 | UUID::parse (const char *s) |
|
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147 | { |
|
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148 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
|
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149 | return false; |
|
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150 | |
|
|
151 | seq = 0; |
|
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152 | |
|
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153 | while (*s != '>') |
|
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154 | { |
|
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155 | if (*s < '0') |
|
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156 | return false; |
|
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157 | |
|
|
158 | // this gives nice branchless code with gcc |
|
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159 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
|
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160 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
|
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161 | |
|
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162 | seq = (seq << 4) | digit; |
|
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163 | |
|
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164 | ++s; |
|
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165 | } |
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166 | |
|
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167 | return true; |
|
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168 | } |
|
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169 | |
|
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170 | char * |
|
|
171 | UUID::append (char *buf) const |
|
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172 | { |
|
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173 | *buf++ = '<'; |
|
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174 | *buf++ = '1'; |
|
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175 | *buf++ = '.'; |
|
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176 | |
|
|
177 | uint64_t seq = this->seq; |
|
|
178 | const int bits = 64; |
|
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179 | char nz = 0; |
|
|
180 | static const char tohex [] = "0123456789abcdef"; |
|
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181 | |
|
|
182 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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183 | for (int i = bits / 4; --i; ) |
|
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184 | { |
|
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185 | uint8_t digit = seq >> (bits - 4); |
|
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186 | |
|
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187 | *buf = tohex [digit]; |
|
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188 | nz |= digit; |
|
|
189 | buf += nz ? 1 : 0; |
|
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190 | seq <<= 4; |
|
|
191 | } |
|
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192 | |
|
|
193 | // last digit is special - always emit |
|
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194 | uint8_t digit = seq >> (bits - 4); |
|
|
195 | *buf++ = tohex [digit]; |
|
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196 | |
|
|
197 | *buf++ = '>'; |
|
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198 | |
|
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199 | return buf; |
|
|
200 | } |
|
|
201 | |
|
|
202 | char * |
|
|
203 | UUID::c_str () const |
|
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204 | { |
|
|
205 | static char buf [MAX_LEN]; |
|
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206 | *append (buf) = 0; |
|
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207 | return buf; |
139 | } |
208 | } |
140 | |
209 | |
141 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
210 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
142 | static bool |
211 | static bool |
143 | compare_ob_value_lists_one (const object *wants, const object *has) |
212 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
182 | bool object::can_merge_slow (object *ob1, object *ob2) |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
183 | { |
252 | { |
184 | /* A couple quicksanity checks */ |
253 | /* A couple quicksanity checks */ |
185 | if (ob1 == ob2 |
254 | if (ob1 == ob2 |
186 | || ob1->type != ob2->type |
255 | || ob1->type != ob2->type |
187 | || ob1->speed != ob2->speed |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
188 | || ob1->value != ob2->value |
257 | || ob1->value != ob2->value |
189 | || ob1->name != ob2->name) |
258 | || ob1->name != ob2->name) |
190 | return 0; |
259 | return 0; |
191 | |
260 | |
192 | /* Do not merge objects if nrof would overflow, assume nrof |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
… | |
… | |
217 | || ob1->skill != ob2->skill |
286 | || ob1->skill != ob2->skill |
218 | || ob1->value != ob2->value |
287 | || ob1->value != ob2->value |
219 | || ob1->animation_id != ob2->animation_id |
288 | || ob1->animation_id != ob2->animation_id |
220 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
221 | || ob1->client_type != ob2->client_type |
290 | || ob1->client_type != ob2->client_type |
222 | || ob1->materialname != ob2->materialname |
291 | || ob1->material != ob2->material |
223 | || ob1->lore != ob2->lore |
292 | || ob1->lore != ob2->lore |
224 | || ob1->subtype != ob2->subtype |
293 | || ob1->subtype != ob2->subtype |
225 | || ob1->move_type != ob2->move_type |
294 | || ob1->move_type != ob2->move_type |
226 | || ob1->move_block != ob2->move_block |
295 | || ob1->move_block != ob2->move_block |
227 | || ob1->move_allow != ob2->move_allow |
296 | || ob1->move_allow != ob2->move_allow |
228 | || ob1->move_on != ob2->move_on |
297 | || ob1->move_on != ob2->move_on |
229 | || ob1->move_off != ob2->move_off |
298 | || ob1->move_off != ob2->move_off |
230 | || ob1->move_slow != ob2->move_slow |
299 | || ob1->move_slow != ob2->move_slow |
231 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
300 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
301 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
302 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
234 | return 0; |
303 | return 0; |
235 | |
304 | |
236 | if ((ob1->flag ^ ob2->flag) |
305 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
334 | |
403 | |
335 | // the player itself is always on a map, so we will find him here |
404 | // the player itself is always on a map, so we will find him here |
336 | // even if our inv is in a player. |
405 | // even if our inv is in a player. |
337 | if (envest->is_on_map ()) |
406 | if (envest->is_on_map ()) |
338 | if (object *pl = envest->ms ().player ()) |
407 | if (object *pl = envest->ms ().player ()) |
339 | if (pl->container == env) |
408 | if (pl->container_ () == env) |
340 | return pl; |
409 | return pl; |
341 | } |
410 | } |
342 | else |
411 | else |
343 | { |
412 | { |
344 | // maybe there is a player standing on the same mapspace |
413 | // maybe there is a player standing on the same mapspace |
345 | // this will catch the case where "this" is a player |
414 | // this will catch the case where "this" is a player |
346 | if (object *pl = ms ().player ()) |
415 | if (object *pl = ms ().player ()) |
347 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
416 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
348 | || this == pl->container) |
417 | || pl->container_ () == this) |
349 | return pl; |
418 | return pl; |
350 | } |
419 | } |
351 | } |
420 | } |
352 | |
421 | |
353 | return 0; |
422 | return 0; |
… | |
… | |
431 | object_freezer freezer; |
500 | object_freezer freezer; |
432 | op->write (freezer); |
501 | op->write (freezer); |
433 | return freezer.as_string (); |
502 | return freezer.as_string (); |
434 | } |
503 | } |
435 | |
504 | |
436 | /* |
505 | char * |
437 | * get_nearest_part(multi-object, object 2) returns the part of the |
506 | object::as_string () |
438 | * multi-object 1 which is closest to the second object. |
|
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439 | * If it's not a multi-object, it is returned. |
|
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440 | */ |
|
|
441 | object * |
|
|
442 | get_nearest_part (object *op, const object *pl) |
|
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443 | { |
507 | { |
444 | object *tmp, *closest; |
508 | return dump_object (this); |
445 | int last_dist, i; |
|
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446 | |
|
|
447 | if (!op->more) |
|
|
448 | return op; |
|
|
449 | |
|
|
450 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
451 | tmp; |
|
|
452 | tmp = tmp->more) |
|
|
453 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
454 | closest = tmp, last_dist = i; |
|
|
455 | |
|
|
456 | return closest; |
|
|
457 | } |
509 | } |
458 | |
510 | |
459 | /* |
511 | /* |
460 | * Returns the object which has the count-variable equal to the argument. |
512 | * Returns the object which has the count-variable equal to the argument. |
461 | * VERRRY slow. |
513 | * VERRRY slow. |
… | |
… | |
555 | update_stats (); |
607 | update_stats (); |
556 | |
608 | |
557 | new_draw_info_format (NDI_UNIQUE, 0, this, |
609 | new_draw_info_format (NDI_UNIQUE, 0, this, |
558 | "You try to balance all your items at once, " |
610 | "You try to balance all your items at once, " |
559 | "but the %s is just too much for your body. " |
611 | "but the %s is just too much for your body. " |
560 | "[You need to unapply some items first.]", &ob->name); |
612 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
613 | "how many items you cna wera on a specific body part.]", &ob->name); |
561 | return false; |
614 | return false; |
562 | } |
615 | } |
563 | |
616 | |
564 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
617 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
565 | } |
618 | } |
… | |
… | |
691 | * This function needs to be called whenever the speed of an object changes. |
744 | * This function needs to be called whenever the speed of an object changes. |
692 | */ |
745 | */ |
693 | void |
746 | void |
694 | object::set_speed (float speed) |
747 | object::set_speed (float speed) |
695 | { |
748 | { |
696 | if (flag [FLAG_FREED] && speed) |
|
|
697 | { |
|
|
698 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
699 | speed = 0; |
|
|
700 | } |
|
|
701 | |
|
|
702 | this->speed = speed; |
749 | this->speed = speed; |
703 | |
750 | |
704 | if (has_active_speed ()) |
751 | if (has_active_speed ()) |
705 | activate (); |
752 | activate (); |
706 | else |
753 | else |
… | |
… | |
756 | |
803 | |
757 | if (!(m.flags_ & P_UPTODATE)) |
804 | if (!(m.flags_ & P_UPTODATE)) |
758 | /* nop */; |
805 | /* nop */; |
759 | else if (action == UP_OBJ_INSERT) |
806 | else if (action == UP_OBJ_INSERT) |
760 | { |
807 | { |
|
|
808 | #if 0 |
761 | // this is likely overkill, TODO: revisit (schmorp) |
809 | // this is likely overkill, TODO: revisit (schmorp) |
762 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
810 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
763 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
811 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
764 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
812 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
765 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
813 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
… | |
… | |
770 | || (m.move_slow | op->move_slow) != m.move_slow |
818 | || (m.move_slow | op->move_slow) != m.move_slow |
771 | /* This isn't perfect, but I don't expect a lot of objects to |
819 | /* This isn't perfect, but I don't expect a lot of objects to |
772 | * have move_allow right now. |
820 | * have move_allow right now. |
773 | */ |
821 | */ |
774 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
822 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
775 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
|
|
776 | m.invalidate (); |
823 | m.invalidate (); |
|
|
824 | #else |
|
|
825 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
826 | m.invalidate (); |
|
|
827 | #endif |
777 | } |
828 | } |
778 | /* if the object is being removed, we can't make intelligent |
829 | /* if the object is being removed, we can't make intelligent |
779 | * decisions, because remove_ob can't really pass the object |
830 | * decisions, because remove_ob can't really pass the object |
780 | * that is being removed. |
831 | * that is being removed. |
781 | */ |
832 | */ |
… | |
… | |
793 | object::object () |
844 | object::object () |
794 | { |
845 | { |
795 | SET_FLAG (this, FLAG_REMOVED); |
846 | SET_FLAG (this, FLAG_REMOVED); |
796 | |
847 | |
797 | //expmul = 1.0; declared const for the time being |
848 | //expmul = 1.0; declared const for the time being |
798 | face = blank_face; |
849 | face = blank_face; |
|
|
850 | material = &material_null; |
799 | } |
851 | } |
800 | |
852 | |
801 | object::~object () |
853 | object::~object () |
802 | { |
854 | { |
803 | unlink (); |
855 | unlink (); |
… | |
… | |
831 | { |
883 | { |
832 | /* If already on active list, don't do anything */ |
884 | /* If already on active list, don't do anything */ |
833 | if (active) |
885 | if (active) |
834 | return; |
886 | return; |
835 | |
887 | |
836 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
837 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
|
|
838 | |
|
|
839 | if (has_active_speed ()) |
888 | if (has_active_speed ()) |
|
|
889 | { |
|
|
890 | if (flag [FLAG_FREED]) |
|
|
891 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
892 | |
840 | actives.insert (this); |
893 | actives.insert (this); |
|
|
894 | } |
841 | } |
895 | } |
842 | |
896 | |
843 | void |
897 | void |
844 | object::activate_recursive () |
898 | object::activate_recursive () |
845 | { |
899 | { |
… | |
… | |
1031 | * the previous environment. |
1085 | * the previous environment. |
1032 | */ |
1086 | */ |
1033 | void |
1087 | void |
1034 | object::do_remove () |
1088 | object::do_remove () |
1035 | { |
1089 | { |
1036 | object *tmp, *last = 0; |
|
|
1037 | object *otmp; |
|
|
1038 | |
|
|
1039 | if (flag [FLAG_REMOVED]) |
1090 | if (flag [FLAG_REMOVED]) |
1040 | return; |
1091 | return; |
1041 | |
1092 | |
1042 | INVOKE_OBJECT (REMOVE, this); |
1093 | INVOKE_OBJECT (REMOVE, this); |
1043 | |
1094 | |
… | |
… | |
1109 | close_container (); |
1160 | close_container (); |
1110 | |
1161 | |
1111 | --map->players; |
1162 | --map->players; |
1112 | map->touch (); |
1163 | map->touch (); |
1113 | } |
1164 | } |
1114 | else if (pl->container == this) |
1165 | else if (pl->container_ () == this) |
1115 | { |
1166 | { |
1116 | // removing a container should close it |
1167 | // removing a container should close it |
1117 | close_container (); |
1168 | close_container (); |
1118 | } |
1169 | } |
1119 | |
1170 | |
… | |
… | |
1135 | |
1186 | |
1136 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1187 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1137 | |
1188 | |
1138 | if (object *pl = ms.player ()) |
1189 | if (object *pl = ms.player ()) |
1139 | { |
1190 | { |
1140 | if (pl->container == this) |
1191 | if (pl->container_ () == this) |
1141 | /* If a container that the player is currently using somehow gets |
1192 | /* If a container that the player is currently using somehow gets |
1142 | * removed (most likely destroyed), update the player view |
1193 | * removed (most likely destroyed), update the player view |
1143 | * appropriately. |
1194 | * appropriately. |
1144 | */ |
1195 | */ |
1145 | pl->close_container (); |
1196 | pl->close_container (); |
… | |
… | |
1149 | //TODO: update floorbox to preserve ordering |
1200 | //TODO: update floorbox to preserve ordering |
1150 | if (pl->contr->ns) |
1201 | if (pl->contr->ns) |
1151 | pl->contr->ns->floorbox_update (); |
1202 | pl->contr->ns->floorbox_update (); |
1152 | } |
1203 | } |
1153 | |
1204 | |
|
|
1205 | if (check_walk_off) |
1154 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1206 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1155 | { |
1207 | { |
|
|
1208 | above = tmp->above; |
|
|
1209 | |
1156 | /* No point updating the players look faces if he is the object |
1210 | /* No point updating the players look faces if he is the object |
1157 | * being removed. |
1211 | * being removed. |
1158 | */ |
1212 | */ |
1159 | |
1213 | |
1160 | /* See if object moving off should effect something */ |
1214 | /* See if object moving off should effect something */ |
1161 | if (check_walk_off |
|
|
1162 | && ((move_type & tmp->move_off) |
1215 | if ((move_type & tmp->move_off) |
1163 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1216 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1164 | { |
|
|
1165 | move_apply (tmp, this, 0); |
1217 | move_apply (tmp, this, 0); |
1166 | |
|
|
1167 | if (destroyed ()) |
|
|
1168 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1169 | } |
1218 | } |
1170 | |
|
|
1171 | last = tmp; |
|
|
1172 | } |
|
|
1173 | |
1219 | |
1174 | if (affects_los ()) |
1220 | if (affects_los ()) |
1175 | update_all_los (map, x, y); |
1221 | update_all_los (map, x, y); |
1176 | } |
1222 | } |
1177 | } |
1223 | } |
… | |
… | |
1477 | * blocked() and wall() work properly), and these flags are updated by |
1523 | * blocked() and wall() work properly), and these flags are updated by |
1478 | * update_object(). |
1524 | * update_object(). |
1479 | */ |
1525 | */ |
1480 | |
1526 | |
1481 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1527 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1482 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1528 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1483 | { |
1529 | { |
1484 | if (check_move_on (op, originator)) |
1530 | if (check_move_on (op, originator)) |
1485 | return 0; |
1531 | return 0; |
1486 | |
1532 | |
1487 | /* If we are a multi part object, lets work our way through the check |
1533 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1521 | { |
1567 | { |
1522 | if (where->env) |
1568 | if (where->env) |
1523 | return where->env->insert (this); |
1569 | return where->env->insert (this); |
1524 | else |
1570 | else |
1525 | return where->map->insert (this, where->x, where->y, originator, flags); |
1571 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1572 | } |
|
|
1573 | |
|
|
1574 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1575 | bool |
|
|
1576 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1577 | { |
|
|
1578 | mapspace &ms = m->at (x, y); |
|
|
1579 | |
|
|
1580 | int items = ms.items (); |
|
|
1581 | |
|
|
1582 | if (!items // testing !items ensures we can drop at least one item |
|
|
1583 | || (items < m->max_items |
|
|
1584 | && ms.volume () < m->max_volume)) |
|
|
1585 | return true; |
|
|
1586 | |
|
|
1587 | if (originator && originator->is_player ()) |
|
|
1588 | originator->contr->failmsg (format ( |
|
|
1589 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1590 | query_name () |
|
|
1591 | )); |
|
|
1592 | |
|
|
1593 | return false; |
1526 | } |
1594 | } |
1527 | |
1595 | |
1528 | /* |
1596 | /* |
1529 | * decrease(object, number) decreases a specified number from |
1597 | * decrease(object, number) decreases a specified number from |
1530 | * the amount of an object. If the amount reaches 0, the object |
1598 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1702 | * on top. |
1770 | * on top. |
1703 | */ |
1771 | */ |
1704 | int |
1772 | int |
1705 | check_move_on (object *op, object *originator) |
1773 | check_move_on (object *op, object *originator) |
1706 | { |
1774 | { |
|
|
1775 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1776 | return 0; |
|
|
1777 | |
1707 | object *tmp; |
1778 | object *tmp; |
1708 | maptile *m = op->map; |
1779 | maptile *m = op->map; |
1709 | int x = op->x, y = op->y; |
1780 | int x = op->x, y = op->y; |
1710 | |
1781 | |
1711 | MoveType move_on, move_slow, move_block; |
1782 | mapspace &ms = m->at (x, y); |
1712 | |
1783 | |
1713 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1784 | ms.update (); |
1714 | return 0; |
|
|
1715 | |
1785 | |
1716 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1786 | MoveType move_on = ms.move_on; |
1717 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1787 | MoveType move_slow = ms.move_slow; |
1718 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1788 | MoveType move_block = ms.move_block; |
1719 | |
1789 | |
1720 | /* if nothing on this space will slow op down or be applied, |
1790 | /* if nothing on this space will slow op down or be applied, |
1721 | * no need to do checking below. have to make sure move_type |
1791 | * no need to do checking below. have to make sure move_type |
1722 | * is set, as lots of objects don't have it set - we treat that |
1792 | * is set, as lots of objects don't have it set - we treat that |
1723 | * as walking. |
1793 | * as walking. |
… | |
… | |
1734 | return 0; |
1804 | return 0; |
1735 | |
1805 | |
1736 | /* The objects have to be checked from top to bottom. |
1806 | /* The objects have to be checked from top to bottom. |
1737 | * Hence, we first go to the top: |
1807 | * Hence, we first go to the top: |
1738 | */ |
1808 | */ |
1739 | |
1809 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1740 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1741 | { |
|
|
1742 | /* Trim the search when we find the first other spell effect |
|
|
1743 | * this helps performance so that if a space has 50 spell objects, |
|
|
1744 | * we don't need to check all of them. |
|
|
1745 | */ |
|
|
1746 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1747 | break; |
|
|
1748 | } |
1810 | { |
|
|
1811 | next = tmp->below; |
1749 | |
1812 | |
1750 | for (; tmp; tmp = tmp->below) |
|
|
1751 | { |
|
|
1752 | if (tmp == op) |
1813 | if (tmp == op) |
1753 | continue; /* Can't apply yourself */ |
1814 | continue; /* Can't apply yourself */ |
1754 | |
1815 | |
1755 | /* Check to see if one of the movement types should be slowed down. |
1816 | /* Check to see if one of the movement types should be slowed down. |
1756 | * Second check makes sure that the movement types not being slowed |
1817 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1761 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1822 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1762 | { |
1823 | { |
1763 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1824 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1764 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1825 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1765 | { |
1826 | { |
1766 | |
|
|
1767 | float |
|
|
1768 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1827 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1769 | |
1828 | |
1770 | if (op->is_player ()) |
1829 | if (op->is_player ()) |
1771 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1830 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1772 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1831 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1773 | diff /= 4.0; |
1832 | diff /= 4.0; |
1774 | |
1833 | |
1775 | op->speed_left -= diff; |
1834 | op->speed_left -= diff; |
1776 | } |
1835 | } |
1777 | } |
1836 | } |
… | |
… | |
2178 | * This basically means that if direction is 15, then it could either go |
2237 | * This basically means that if direction is 15, then it could either go |
2179 | * direction 4, 14, or 16 to get back to where we are. |
2238 | * direction 4, 14, or 16 to get back to where we are. |
2180 | * Moved from spell_util.c to object.c with the other related direction |
2239 | * Moved from spell_util.c to object.c with the other related direction |
2181 | * functions. |
2240 | * functions. |
2182 | */ |
2241 | */ |
2183 | const int reduction_dir[SIZEOFFREE][3] = { |
2242 | static const int reduction_dir[SIZEOFFREE][3] = { |
2184 | {0, 0, 0}, /* 0 */ |
2243 | {0, 0, 0}, /* 0 */ |
2185 | {0, 0, 0}, /* 1 */ |
2244 | {0, 0, 0}, /* 1 */ |
2186 | {0, 0, 0}, /* 2 */ |
2245 | {0, 0, 0}, /* 2 */ |
2187 | {0, 0, 0}, /* 3 */ |
2246 | {0, 0, 0}, /* 3 */ |
2188 | {0, 0, 0}, /* 4 */ |
2247 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2459 | { |
2518 | { |
2460 | return map ? map->region (x, y) |
2519 | return map ? map->region (x, y) |
2461 | : region::default_region (); |
2520 | : region::default_region (); |
2462 | } |
2521 | } |
2463 | |
2522 | |
2464 | const materialtype_t * |
|
|
2465 | object::dominant_material () const |
|
|
2466 | { |
|
|
2467 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2468 | return mt; |
|
|
2469 | |
|
|
2470 | return name_to_material (shstr_unknown); |
|
|
2471 | } |
|
|
2472 | |
|
|
2473 | void |
2523 | void |
2474 | object::open_container (object *new_container) |
2524 | object::open_container (object *new_container) |
2475 | { |
2525 | { |
2476 | if (container == new_container) |
2526 | if (container == new_container) |
2477 | return; |
2527 | return; |
… | |
… | |
2547 | return splay (tmp); |
2597 | return splay (tmp); |
2548 | |
2598 | |
2549 | return 0; |
2599 | return 0; |
2550 | } |
2600 | } |
2551 | |
2601 | |
|
|
2602 | //-GPL |
|
|
2603 | |
|
|
2604 | void |
|
|
2605 | object::force_set_timer (int duration) |
|
|
2606 | { |
|
|
2607 | this->duration = 1; |
|
|
2608 | this->speed_left = -1.f; |
|
|
2609 | |
|
|
2610 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2611 | } |
|
|
2612 | |
2552 | object * |
2613 | object * |
2553 | object::force_add (shstr_tmp name, int duration) |
2614 | object::force_add (shstr_tmp name, int duration) |
2554 | { |
2615 | { |
2555 | if (object *force = force_find (name)) |
2616 | if (object *force = force_find (name)) |
2556 | force->destroy (); |
2617 | force->destroy (); |
2557 | |
2618 | |
2558 | object *force = get_archetype (FORCE_NAME); |
2619 | object *force = get_archetype (FORCE_NAME); |
2559 | |
2620 | |
2560 | force->slaying = name; |
2621 | force->slaying = name; |
2561 | force->stats.food = 1; |
2622 | force->force_set_timer (duration); |
2562 | force->speed_left = -1.f; |
|
|
2563 | |
|
|
2564 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2565 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2566 | force->flag [FLAG_APPLIED] = true; |
2623 | force->flag [FLAG_APPLIED] = true; |
2567 | |
2624 | |
2568 | return insert (force); |
2625 | return insert (force); |
2569 | } |
2626 | } |
2570 | |
2627 | |
2571 | void |
2628 | void |