ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.32 by root, Mon Sep 11 23:53:30 2006 UTC vs.
Revision 1.68 by root, Mon Dec 18 02:35:00 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
35#include <bitset>
36
37int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
38 40
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
41 42
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 45};
51int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 55};
55 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 135static int
58compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
59{ 137{
60 key_value *wants_field; 138 key_value *wants_field;
107 * 185 *
108 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
109 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
110 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
111 * 189 *
112 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
113 * 191 *
114 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
115 * check weight 193 * check weight
116 */ 194 */
117 195
118bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
119{ 197{
120 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
121 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
122 return 0; 204 return 0;
123 205
124 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
125 return 0;
126
127 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
128 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
129 * used to store nrof). 209 * used to store nrof).
130 */ 210 */
131 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
142 222
143 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
144 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
145 225
146 226
147 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
148 * being locked in inventory should prevent merging. 228 || ob1->arch != ob2->arch
149 * 0x4 in flags3 is CLIENT_SENT
150 */
151 if ((ob1->arch != ob2->arch) ||
152 (ob1->flags[0] != ob2->flags[0]) ||
153 (ob1->flags[1] != ob2->flags[1]) ||
154 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
155 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
156 (ob1->name != ob2->name) || 229 || ob1->name != ob2->name
157 (ob1->title != ob2->title) || 230 || ob1->title != ob2->title
158 (ob1->msg != ob2->msg) || 231 || ob1->msg != ob2->msg
159 (ob1->weight != ob2->weight) || 232 || ob1->weight != ob2->weight
160 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
161 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
162 (ob1->attacktype != ob2->attacktype) || 235 || ob1->attacktype != ob2->attacktype
163 (ob1->magic != ob2->magic) || 236 || ob1->magic != ob2->magic
164 (ob1->slaying != ob2->slaying) || 237 || ob1->slaying != ob2->slaying
165 (ob1->skill != ob2->skill) || 238 || ob1->skill != ob2->skill
166 (ob1->value != ob2->value) || 239 || ob1->value != ob2->value
167 (ob1->animation_id != ob2->animation_id) || 240 || ob1->animation_id != ob2->animation_id
168 (ob1->client_type != ob2->client_type) || 241 || ob1->client_type != ob2->client_type
169 (ob1->materialname != ob2->materialname) || 242 || ob1->materialname != ob2->materialname
170 (ob1->lore != ob2->lore) || 243 || ob1->lore != ob2->lore
171 (ob1->subtype != ob2->subtype) || 244 || ob1->subtype != ob2->subtype
172 (ob1->move_type != ob2->move_type) || 245 || ob1->move_type != ob2->move_type
173 (ob1->move_block != ob2->move_block) || 246 || ob1->move_block != ob2->move_block
174 (ob1->move_allow != ob2->move_allow) || 247 || ob1->move_allow != ob2->move_allow
175 (ob1->move_on != ob2->move_on) || 248 || ob1->move_on != ob2->move_on
176 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 249 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty)
177 return 0; 252 return 0;
178 253
179 /* This is really a spellbook check - really, we should 254 /* This is really a spellbook check - really, we should
180 * check all objects in the inventory. 255 * check all objects in the inventory.
181 */ 256 */
184 /* if one object has inventory but the other doesn't, not equiv */ 259 /* if one object has inventory but the other doesn't, not equiv */
185 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
186 return 0; 261 return 0;
187 262
188 /* Now check to see if the two inventory objects could merge */ 263 /* Now check to see if the two inventory objects could merge */
189 if (!CAN_MERGE (ob1->inv, ob2->inv)) 264 if (!object::can_merge (ob1->inv, ob2->inv))
190 return 0; 265 return 0;
191 266
192 /* inventory ok - still need to check rest of this object to see 267 /* inventory ok - still need to check rest of this object to see
193 * if it is valid. 268 * if it is valid.
194 */ 269 */
255 { 330 {
256 if (inv->inv) 331 if (inv->inv)
257 sum_weight (inv); 332 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 333 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 334 }
335
260 if (op->type == CONTAINER && op->stats.Str) 336 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 337 sum = (sum * (100 - op->stats.Str)) / 100;
338
262 if (op->carrying != sum) 339 if (op->carrying != sum)
263 op->carrying = sum; 340 op->carrying = sum;
341
264 return sum; 342 return sum;
265} 343}
266 344
267/** 345/**
268 * Return the outermost environment object for a given object. 346 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 373 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 374 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 375 * The result of the dump is stored in the static global errmsg array.
298 */ 376 */
299 377
300void 378char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 379dump_object (object *op)
356{ 380{
357 if (op == NULL) 381 if (!op)
358 { 382 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 383
366void 384 object_freezer freezer;
367dump_all_objects (void) 385 save_object (freezer, op, 3);
368{ 386 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 387}
377 388
378/* 389/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 390 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 391 * multi-object 1 which is closest to the second object.
400 */ 411 */
401 412
402object * 413object *
403find_object (tag_t i) 414find_object (tag_t i)
404{ 415{
405 object *op; 416 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 417 if (op->count == i)
409 break; 418 return op;
419
410 return op; 420 return 0;
411} 421}
412 422
413/* 423/*
414 * Returns the first object which has a name equal to the argument. 424 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 425 * Used only by the patch command, but not all that useful.
417 */ 427 */
418 428
419object * 429object *
420find_object_name (const char *str) 430find_object_name (const char *str)
421{ 431{
422 const char *name = shstr::find (str); 432 shstr_cmp str_ (str);
423 object *op; 433 object *op;
424 434
425 for (op = objects; op != NULL; op = op->next) 435 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 436 if (op->name == str_)
427 break; 437 break;
428 438
429 return op; 439 return op;
430} 440}
431 441
432void 442void
433free_all_object_data () 443free_all_object_data ()
434{ 444{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 445 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 446}
458 447
459/* 448/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 449 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 450 * skill and experience objects.
531 520
532 /* What is not cleared is next, prev, and count */ 521 /* What is not cleared is next, prev, and count */
533 522
534 expmul = 1.0; 523 expmul = 1.0;
535 face = blank_face; 524 face = blank_face;
536 attacked_by_count = -1;
537 525
538 if (settings.casting_time) 526 if (settings.casting_time)
539 casting_time = -1; 527 casting_time = -1;
540} 528}
541 529
542void object::clone (object *destination)
543{
544 *(object_copy *)destination = *this;
545 *(object_pod *)destination = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
549}
550
551/* 530/*
552 * copy object first frees everything allocated by the second object, 531 * copy_to first frees everything allocated by the dst object,
553 * and then copies the contends of the first object into the second 532 * and then copies the contents of itself into the second
554 * object, allocating what needs to be allocated. Basically, any 533 * object, allocating what needs to be allocated. Basically, any
555 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 534 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
556 * if the first object is freed, the pointers in the new object 535 * if the first object is freed, the pointers in the new object
557 * will point at garbage. 536 * will point at garbage.
558 */ 537 */
559void 538void
560copy_object (object *op2, object *op) 539object::copy_to (object *dst)
561{ 540{
562 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 541 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
563 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 542 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
564 543
565 op2->clone (op); 544 *(object_copy *)dst = *this;
545 *(object_pod *)dst = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
566 549
567 if (is_freed) 550 if (is_freed)
568 SET_FLAG (op, FLAG_FREED); 551 SET_FLAG (dst, FLAG_FREED);
552
569 if (is_removed) 553 if (is_removed)
570 SET_FLAG (op, FLAG_REMOVED); 554 SET_FLAG (dst, FLAG_REMOVED);
571 555
572 if (op2->speed < 0) 556 if (speed < 0)
573 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 557 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
574 558
575 /* Copy over key_values, if any. */ 559 /* Copy over key_values, if any. */
576 if (op2->key_values) 560 if (key_values)
577 { 561 {
578 key_value *tail = 0; 562 key_value *tail = 0;
579 key_value *i; 563 key_value *i;
580 564
581 op->key_values = 0; 565 dst->key_values = 0;
582 566
583 for (i = op2->key_values; i; i = i->next) 567 for (i = key_values; i; i = i->next)
584 { 568 {
585 key_value *new_link = new key_value; 569 key_value *new_link = new key_value;
586 570
587 new_link->next = 0; 571 new_link->next = 0;
588 new_link->key = i->key; 572 new_link->key = i->key;
589 new_link->value = i->value; 573 new_link->value = i->value;
590 574
591 /* Try and be clever here, too. */ 575 /* Try and be clever here, too. */
592 if (!op->key_values) 576 if (!dst->key_values)
593 { 577 {
594 op->key_values = new_link; 578 dst->key_values = new_link;
595 tail = new_link; 579 tail = new_link;
596 } 580 }
597 else 581 else
598 { 582 {
599 tail->next = new_link; 583 tail->next = new_link;
600 tail = new_link; 584 tail = new_link;
601 } 585 }
602 } 586 }
603 } 587 }
604 588
605 update_ob_speed (op); 589 update_ob_speed (dst);
590}
591
592object *
593object::clone ()
594{
595 object *neu = create ();
596 copy_to (neu);
597 return neu;
606} 598}
607 599
608/* 600/*
609 * If an object with the IS_TURNABLE() flag needs to be turned due 601 * If an object with the IS_TURNABLE() flag needs to be turned due
610 * to the closest player being on the other side, this function can 602 * to the closest player being on the other side, this function can
815 update_now = 1; 807 update_now = 1;
816 808
817 if ((move_slow | op->move_slow) != move_slow) 809 if ((move_slow | op->move_slow) != move_slow)
818 update_now = 1; 810 update_now = 1;
819 } 811 }
812
820 /* if the object is being removed, we can't make intelligent 813 /* if the object is being removed, we can't make intelligent
821 * decisions, because remove_ob can't really pass the object 814 * decisions, because remove_ob can't really pass the object
822 * that is being removed. 815 * that is being removed.
823 */ 816 */
824 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 817 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
836 829
837 if (op->more != NULL) 830 if (op->more != NULL)
838 update_object (op->more, action); 831 update_object (op->more, action);
839} 832}
840 833
841static unordered_vector<object *> mortals; 834object::vector object::mortals;
842static std::vector<object *> freed; 835object::vector object::objects; // not yet used
836object *object::first;
843 837
844void object::free_mortals () 838void object::free_mortals ()
845{ 839{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 840 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 841 if ((*i)->refcnt)
848 ++i; // further delay freeing 842 ++i; // further delay freeing
849 else 843 else
850 { 844 {
851 freed.push_back (*i);//D
852 //delete *i; 845 delete *i;
853 mortals.erase (i); 846 mortals.erase (i);
854 } 847 }
855
856 if (mortals.size())//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
858} 848}
859 849
860object::object () 850object::object ()
861{ 851{
862 SET_FLAG (this, FLAG_REMOVED); 852 SET_FLAG (this, FLAG_REMOVED);
863 853
864 expmul = 1.0; 854 expmul = 1.0;
865 face = blank_face; 855 face = blank_face;
866 attacked_by_count = -1;
867} 856}
868 857
869object::~object () 858object::~object ()
870{ 859{
871 free_key_values (this); 860 free_key_values (this);
872} 861}
873 862
874void object::link () 863void object::link ()
875{ 864{
876 count = ++ob_count; 865 count = ++ob_count;
866 uuid = gen_uuid ();
877 867
878 prev = 0; 868 prev = 0;
879 next = objects; 869 next = object::first;
880 870
881 if (objects) 871 if (object::first)
882 objects->prev = this; 872 object::first->prev = this;
883 873
884 objects = this; 874 object::first = this;
885} 875}
886 876
887void object::unlink () 877void object::unlink ()
888{ 878{
889 count = 0; 879 if (this == object::first)
880 object::first = next;
890 881
891 /* Remove this object from the list of used objects */ 882 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 883 if (prev) prev->next = next;
884 if (next) next->prev = prev;
885
895 prev = 0; 886 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 887 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 888}
907 889
908object *object::create () 890object *object::create ()
909{ 891{
910 object *op;
911
912 if (freed.empty ())
913 op = new object; 892 object *op = new object;
914 else
915 {
916 // highly annoying, but the only way to get it stable right now
917 op = freed.back ();
918 freed.pop_back ();
919 op->~object ();
920 new ((void *) op) object;
921 }
922
923 op->link (); 893 op->link ();
924 return op; 894 return op;
925} 895}
926 896
927/* 897/*
929 * it from the list of used objects, and puts it on the list of 899 * it from the list of used objects, and puts it on the list of
930 * free objects. The IS_FREED() flag is set in the object. 900 * free objects. The IS_FREED() flag is set in the object.
931 * The object must have been removed by remove_ob() first for 901 * The object must have been removed by remove_ob() first for
932 * this function to succeed. 902 * this function to succeed.
933 * 903 *
934 * If free_inventory is set, free inventory as well. Else drop items in 904 * If destroy_inventory is set, free inventory as well. Else drop items in
935 * inventory to the ground. 905 * inventory to the ground.
936 */ 906 */
937void object::free (bool free_inventory) 907void object::destroy (bool destroy_inventory)
938{ 908{
939 if (QUERY_FLAG (this, FLAG_FREED)) 909 if (QUERY_FLAG (this, FLAG_FREED))
940 return; 910 return;
941 911
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 912 if (QUERY_FLAG (this, FLAG_FRIENDLY))
943 remove_friendly_object (this); 913 remove_friendly_object (this);
944 914
945 if (!QUERY_FLAG (this, FLAG_REMOVED)) 915 if (!QUERY_FLAG (this, FLAG_REMOVED))
946 remove_ob (this); 916 remove ();
947 917
948 SET_FLAG (this, FLAG_FREED); 918 SET_FLAG (this, FLAG_FREED);
949 919
950 if (more) 920 if (more)
951 { 921 {
952 more->free (free_inventory); 922 more->destroy (destroy_inventory);
953 more = 0; 923 more = 0;
954 } 924 }
955 925
956 if (inv) 926 if (inv)
957 { 927 {
958 /* Only if the space blocks everything do we not process - 928 /* Only if the space blocks everything do we not process -
959 * if some form of movement is allowed, let objects 929 * if some form of movement is allowed, let objects
960 * drop on that space. 930 * drop on that space.
961 */ 931 */
962 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 932 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
963 { 933 {
964 object *op = inv; 934 object *op = inv;
965 935
966 while (op) 936 while (op)
967 { 937 {
968 object *tmp = op->below; 938 object *tmp = op->below;
969 op->free (free_inventory); 939 op->destroy (destroy_inventory);
970 op = tmp; 940 op = tmp;
971 } 941 }
972 } 942 }
973 else 943 else
974 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
976 946
977 while (op) 947 while (op)
978 { 948 {
979 object *tmp = op->below; 949 object *tmp = op->below;
980 950
981 remove_ob (op); 951 op->remove ();
982 952
983 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 953 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
984 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 954 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
985 free_object (op); 955 op->destroy ();
986 else 956 else
987 { 957 {
988 op->x = x; 958 op->x = x;
989 op->y = y; 959 op->y = y;
990 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 960 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
993 op = tmp; 963 op = tmp;
994 } 964 }
995 } 965 }
996 } 966 }
997 967
968 // hack to ensure that freed objects still have a valid map
969 {
970 static maptile *freed_map; // freed objects are moved here to avoid crashes
971
972 if (!freed_map)
973 {
974 freed_map = new maptile;
975
976 freed_map->name = "/internal/freed_objects_map";
977 freed_map->width = 3;
978 freed_map->height = 3;
979
980 freed_map->allocate ();
981 }
982
983 map = freed_map;
984 x = 1;
985 y = 1;
986 }
987
988 // clear those pointers that likely might have circular references to us
998 owner = 0; 989 owner = 0;
990 enemy = 0;
991 attacked_by = 0;
992
993 // only relevant for players(?), but make sure of it anyways
994 contr = 0;
999 995
1000 /* Remove object from the active list */ 996 /* Remove object from the active list */
1001 speed = 0; 997 speed = 0;
1002 update_ob_speed (this); 998 update_ob_speed (this);
1003 999
1008 1004
1009/* 1005/*
1010 * sub_weight() recursively (outwards) subtracts a number from the 1006 * sub_weight() recursively (outwards) subtracts a number from the
1011 * weight of an object (and what is carried by it's environment(s)). 1007 * weight of an object (and what is carried by it's environment(s)).
1012 */ 1008 */
1013
1014void 1009void
1015sub_weight (object *op, signed long weight) 1010sub_weight (object *op, signed long weight)
1016{ 1011{
1017 while (op != NULL) 1012 while (op != NULL)
1018 { 1013 {
1019 if (op->type == CONTAINER) 1014 if (op->type == CONTAINER)
1020 {
1021 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1015 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1022 } 1016
1023 op->carrying -= weight; 1017 op->carrying -= weight;
1024 op = op->env; 1018 op = op->env;
1025 } 1019 }
1026} 1020}
1027 1021
1028/* remove_ob(op): 1022/* op->remove ():
1029 * This function removes the object op from the linked list of objects 1023 * This function removes the object op from the linked list of objects
1030 * which it is currently tied to. When this function is done, the 1024 * which it is currently tied to. When this function is done, the
1031 * object will have no environment. If the object previously had an 1025 * object will have no environment. If the object previously had an
1032 * environment, the x and y coordinates will be updated to 1026 * environment, the x and y coordinates will be updated to
1033 * the previous environment. 1027 * the previous environment.
1034 * Beware: This function is called from the editor as well! 1028 * Beware: This function is called from the editor as well!
1035 */ 1029 */
1036
1037void 1030void
1038remove_ob (object *op) 1031object::remove ()
1039{ 1032{
1033 object *tmp, *last = 0;
1040 object * 1034 object *otmp;
1041 tmp, *
1042 last = NULL;
1043 object *
1044 otmp;
1045 1035
1046 tag_t
1047 tag;
1048 int
1049 check_walk_off; 1036 int check_walk_off;
1050 mapstruct *
1051 m;
1052 1037
1053 sint16
1054 x,
1055 y;
1056
1057 if (QUERY_FLAG (op, FLAG_REMOVED)) 1038 if (QUERY_FLAG (this, FLAG_REMOVED))
1058 return; 1039 return;
1059 1040
1060 SET_FLAG (op, FLAG_REMOVED); 1041 SET_FLAG (this, FLAG_REMOVED);
1061 1042
1062 if (op->more != NULL) 1043 if (more)
1063 remove_ob (op->more); 1044 more->remove ();
1064 1045
1065 /* 1046 /*
1066 * In this case, the object to be removed is in someones 1047 * In this case, the object to be removed is in someones
1067 * inventory. 1048 * inventory.
1068 */ 1049 */
1069 if (op->env != NULL) 1050 if (env)
1070 { 1051 {
1071 if (op->nrof) 1052 if (nrof)
1072 sub_weight (op->env, op->weight * op->nrof); 1053 sub_weight (env, weight * nrof);
1073 else 1054 else
1074 sub_weight (op->env, op->weight + op->carrying); 1055 sub_weight (env, weight + carrying);
1075 1056
1076 /* NO_FIX_PLAYER is set when a great many changes are being 1057 /* NO_FIX_PLAYER is set when a great many changes are being
1077 * made to players inventory. If set, avoiding the call 1058 * made to players inventory. If set, avoiding the call
1078 * to save cpu time. 1059 * to save cpu time.
1079 */ 1060 */
1080 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1061 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1081 fix_player (otmp); 1062 fix_player (otmp);
1082 1063
1083 if (op->above != NULL) 1064 if (above != NULL)
1084 op->above->below = op->below; 1065 above->below = below;
1085 else 1066 else
1086 op->env->inv = op->below; 1067 env->inv = below;
1087 1068
1088 if (op->below != NULL) 1069 if (below != NULL)
1089 op->below->above = op->above; 1070 below->above = above;
1090 1071
1091 /* we set up values so that it could be inserted into 1072 /* we set up values so that it could be inserted into
1092 * the map, but we don't actually do that - it is up 1073 * the map, but we don't actually do that - it is up
1093 * to the caller to decide what we want to do. 1074 * to the caller to decide what we want to do.
1094 */ 1075 */
1095 op->x = op->env->x, op->y = op->env->y; 1076 x = env->x, y = env->y;
1096 op->map = op->env->map; 1077 map = env->map;
1097 op->above = NULL, op->below = NULL; 1078 above = 0, below = 0;
1098 op->env = NULL; 1079 env = 0;
1099 } 1080 }
1100 else if (op->map) 1081 else if (map)
1101 { 1082 {
1102 x = op->x;
1103 y = op->y;
1104 m = get_map_from_coord (op->map, &x, &y);
1105
1106 if (!m)
1107 {
1108 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1109 op->map->path, op->x, op->y);
1110 /* in old days, we used to set x and y to 0 and continue.
1111 * it seems if we get into this case, something is probablye
1112 * screwed up and should be fixed.
1113 */
1114 abort ();
1115 }
1116
1117 if (op->map != m)
1118 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1119 op->map->path, m->path, op->x, op->y, x, y);
1120
1121 /* Re did the following section of code - it looks like it had 1083 /* Re did the following section of code - it looks like it had
1122 * lots of logic for things we no longer care about 1084 * lots of logic for things we no longer care about
1123 */ 1085 */
1124 1086
1125 /* link the object above us */ 1087 /* link the object above us */
1126 if (op->above) 1088 if (above)
1127 op->above->below = op->below; 1089 above->below = below;
1128 else 1090 else
1129 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1091 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1130 1092
1131 /* Relink the object below us, if there is one */ 1093 /* Relink the object below us, if there is one */
1132 if (op->below) 1094 if (below)
1133 op->below->above = op->above; 1095 below->above = above;
1134 else 1096 else
1135 { 1097 {
1136 /* Nothing below, which means we need to relink map object for this space 1098 /* Nothing below, which means we need to relink map object for this space
1137 * use translated coordinates in case some oddness with map tiling is 1099 * use translated coordinates in case some oddness with map tiling is
1138 * evident 1100 * evident
1139 */ 1101 */
1140 if (GET_MAP_OB (m, x, y) != op) 1102 if (GET_MAP_OB (map, x, y) != this)
1141 { 1103 {
1142 dump_object (op); 1104 char *dump = dump_object (this);
1143 LOG (llevError, 1105 LOG (llevError,
1144 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1106 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1107 free (dump);
1145 dump_object (GET_MAP_OB (m, x, y)); 1108 dump = dump_object (GET_MAP_OB (map, x, y));
1146 LOG (llevError, "%s\n", errmsg); 1109 LOG (llevError, "%s\n", dump);
1110 free (dump);
1147 } 1111 }
1148 1112
1149 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1113 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1150 } 1114 }
1151 1115
1152 op->above = 0; 1116 above = 0;
1153 op->below = 0; 1117 below = 0;
1154 1118
1155 if (op->map->in_memory == MAP_SAVING) 1119 if (map->in_memory == MAP_SAVING)
1156 return; 1120 return;
1157 1121
1158 tag = op->count;
1159 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1122 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1160 1123
1161 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1124 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1162 { 1125 {
1163 /* No point updating the players look faces if he is the object 1126 /* No point updating the players look faces if he is the object
1164 * being removed. 1127 * being removed.
1165 */ 1128 */
1166 1129
1167 if (tmp->type == PLAYER && tmp != op) 1130 if (tmp->type == PLAYER && tmp != this)
1168 { 1131 {
1169 /* If a container that the player is currently using somehow gets 1132 /* If a container that the player is currently using somehow gets
1170 * removed (most likely destroyed), update the player view 1133 * removed (most likely destroyed), update the player view
1171 * appropriately. 1134 * appropriately.
1172 */ 1135 */
1173 if (tmp->container == op) 1136 if (tmp->container == this)
1174 { 1137 {
1175 CLEAR_FLAG (op, FLAG_APPLIED); 1138 CLEAR_FLAG (this, FLAG_APPLIED);
1176 tmp->container = NULL; 1139 tmp->container = 0;
1177 } 1140 }
1178 1141
1179 tmp->contr->socket.update_look = 1; 1142 tmp->contr->socket->update_look = 1;
1180 } 1143 }
1181 1144
1182 /* See if player moving off should effect something */ 1145 /* See if player moving off should effect something */
1183 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1146 if (check_walk_off
1147 && ((move_type & tmp->move_off)
1148 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1184 { 1149 {
1185 move_apply (tmp, op, NULL); 1150 move_apply (tmp, this, 0);
1186 1151
1187 if (was_destroyed (op, tag)) 1152 if (destroyed ())
1188 {
1189 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1153 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1190 }
1191 } 1154 }
1192 1155
1193 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1156 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1194 1157
1195 if (tmp->above == tmp) 1158 if (tmp->above == tmp)
1196 tmp->above = NULL; 1159 tmp->above = 0;
1197 1160
1198 last = tmp; 1161 last = tmp;
1199 } 1162 }
1200 1163
1201 /* last == NULL of there are no objects on this space */ 1164 /* last == NULL of there are no objects on this space */
1202 if (last == NULL) 1165 if (!last)
1203 { 1166 {
1204 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1167 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1205 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1168 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1206 * those out anyways, and if there are any flags set right now, they won't 1169 * those out anyways, and if there are any flags set right now, they won't
1207 * be correct anyways. 1170 * be correct anyways.
1208 */ 1171 */
1209 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1172 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1210 update_position (op->map, op->x, op->y); 1173 update_position (map, x, y);
1211 } 1174 }
1212 else 1175 else
1213 update_object (last, UP_OBJ_REMOVE); 1176 update_object (last, UP_OBJ_REMOVE);
1214 1177
1215 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1178 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1216 update_all_los (op->map, op->x, op->y); 1179 update_all_los (map, x, y);
1217 } 1180 }
1218} 1181}
1219 1182
1220/* 1183/*
1221 * merge_ob(op,top): 1184 * merge_ob(op,top):
1223 * This function goes through all objects below and including top, and 1186 * This function goes through all objects below and including top, and
1224 * merges op to the first matching object. 1187 * merges op to the first matching object.
1225 * If top is NULL, it is calculated. 1188 * If top is NULL, it is calculated.
1226 * Returns pointer to object if it succeded in the merge, otherwise NULL 1189 * Returns pointer to object if it succeded in the merge, otherwise NULL
1227 */ 1190 */
1228
1229object * 1191object *
1230merge_ob (object *op, object *top) 1192merge_ob (object *op, object *top)
1231{ 1193{
1232 if (!op->nrof) 1194 if (!op->nrof)
1233 return 0; 1195 return 0;
1237 1199
1238 for (; top != NULL; top = top->below) 1200 for (; top != NULL; top = top->below)
1239 { 1201 {
1240 if (top == op) 1202 if (top == op)
1241 continue; 1203 continue;
1242 if (CAN_MERGE (op, top)) 1204
1205 if (object::can_merge (op, top))
1243 { 1206 {
1244 top->nrof += op->nrof; 1207 top->nrof += op->nrof;
1245 1208
1246/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1209/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1247 op->weight = 0; /* Don't want any adjustements now */ 1210 op->weight = 0; /* Don't want any adjustements now */
1248 remove_ob (op); 1211 op->destroy ();
1249 free_object (op);
1250 return top; 1212 return top;
1251 } 1213 }
1252 } 1214 }
1253 1215
1254 return NULL; 1216 return 0;
1255} 1217}
1256 1218
1257/* 1219/*
1258 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1220 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1259 * job preparing multi-part monsters 1221 * job preparing multi-part monsters
1260 */ 1222 */
1261object * 1223object *
1262insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1224insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1263{ 1225{
1264 object *tmp; 1226 object *tmp;
1265 1227
1266 if (op->head) 1228 if (op->head)
1267 op = op->head; 1229 op = op->head;
1295 * NULL if 'op' was destroyed 1257 * NULL if 'op' was destroyed
1296 * just 'op' otherwise 1258 * just 'op' otherwise
1297 */ 1259 */
1298 1260
1299object * 1261object *
1300insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1262insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1301{ 1263{
1302 object *tmp, *top, *floor = NULL; 1264 object *tmp, *top, *floor = NULL;
1303 sint16 x, y; 1265 sint16 x, y;
1304 1266
1305 if (QUERY_FLAG (op, FLAG_FREED)) 1267 if (QUERY_FLAG (op, FLAG_FREED))
1308 return NULL; 1270 return NULL;
1309 } 1271 }
1310 1272
1311 if (m == NULL) 1273 if (m == NULL)
1312 { 1274 {
1313 dump_object (op); 1275 char *dump = dump_object (op);
1314 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1277 free (dump);
1315 return op; 1278 return op;
1316 } 1279 }
1317 1280
1318 if (out_of_map (m, op->x, op->y)) 1281 if (out_of_map (m, op->x, op->y))
1319 { 1282 {
1320 dump_object (op); 1283 char *dump = dump_object (op);
1321 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1322#ifdef MANY_CORES 1285#ifdef MANY_CORES
1323 /* Better to catch this here, as otherwise the next use of this object 1286 /* Better to catch this here, as otherwise the next use of this object
1324 * is likely to cause a crash. Better to find out where it is getting 1287 * is likely to cause a crash. Better to find out where it is getting
1325 * improperly inserted. 1288 * improperly inserted.
1326 */ 1289 */
1327 abort (); 1290 abort ();
1328#endif 1291#endif
1292 free (dump);
1329 return op; 1293 return op;
1330 } 1294 }
1331 1295
1332 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1296 if (!QUERY_FLAG (op, FLAG_REMOVED))
1333 { 1297 {
1334 dump_object (op); 1298 char *dump = dump_object (op);
1335 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1299 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1300 free (dump);
1336 return op; 1301 return op;
1337 } 1302 }
1338 1303
1339 if (op->more != NULL) 1304 if (op->more != NULL)
1340 { 1305 {
1378 1343
1379 /* this has to be done after we translate the coordinates. 1344 /* this has to be done after we translate the coordinates.
1380 */ 1345 */
1381 if (op->nrof && !(flag & INS_NO_MERGE)) 1346 if (op->nrof && !(flag & INS_NO_MERGE))
1382 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1347 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1383 if (CAN_MERGE (op, tmp)) 1348 if (object::can_merge (op, tmp))
1384 { 1349 {
1385 op->nrof += tmp->nrof; 1350 op->nrof += tmp->nrof;
1386 remove_ob (tmp); 1351 tmp->destroy ();
1387 free_object (tmp);
1388 } 1352 }
1389 1353
1390 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1354 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1391 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1355 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1392 1356
1520 * it, so save a few ticks and start from there. 1484 * it, so save a few ticks and start from there.
1521 */ 1485 */
1522 if (!(flag & INS_MAP_LOAD)) 1486 if (!(flag & INS_MAP_LOAD))
1523 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1487 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1524 if (tmp->type == PLAYER) 1488 if (tmp->type == PLAYER)
1525 tmp->contr->socket.update_look = 1; 1489 tmp->contr->socket->update_look = 1;
1526 1490
1527 /* If this object glows, it may affect lighting conditions that are 1491 /* If this object glows, it may affect lighting conditions that are
1528 * visible to others on this map. But update_all_los is really 1492 * visible to others on this map. But update_all_los is really
1529 * an inefficient way to do this, as it means los for all players 1493 * an inefficient way to do this, as it means los for all players
1530 * on the map will get recalculated. The players could very well 1494 * on the map will get recalculated. The players could very well
1578 tmp1; 1542 tmp1;
1579 1543
1580 /* first search for itself and remove any old instances */ 1544 /* first search for itself and remove any old instances */
1581 1545
1582 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1546 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1583 {
1584 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1585 { 1548 tmp->destroy ();
1586 remove_ob (tmp);
1587 free_object (tmp);
1588 }
1589 }
1590 1549
1591 tmp1 = arch_to_object (find_archetype (arch_string)); 1550 tmp1 = arch_to_object (archetype::find (arch_string));
1592 1551
1593 tmp1->x = op->x; 1552 tmp1->x = op->x;
1594 tmp1->y = op->y; 1553 tmp1->y = op->y;
1595 insert_ob_in_map (tmp1, op->map, op, 0); 1554 insert_ob_in_map (tmp1, op->map, op, 0);
1596} 1555}
1604 */ 1563 */
1605 1564
1606object * 1565object *
1607get_split_ob (object *orig_ob, uint32 nr) 1566get_split_ob (object *orig_ob, uint32 nr)
1608{ 1567{
1609 object * 1568 object *newob;
1610 newob;
1611 int
1612 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1569 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1613 1570
1614 if (orig_ob->nrof < nr) 1571 if (orig_ob->nrof < nr)
1615 { 1572 {
1616 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1573 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1617 return NULL; 1574 return NULL;
1618 } 1575 }
1619 1576
1620 newob = object_create_clone (orig_ob); 1577 newob = object_create_clone (orig_ob);
1621 1578
1622 if ((orig_ob->nrof -= nr) < 1) 1579 if ((orig_ob->nrof -= nr) < 1)
1623 { 1580 orig_ob->destroy (1);
1624 if (!is_removed)
1625 remove_ob (orig_ob);
1626 free_object2 (orig_ob, 1);
1627 }
1628 else if (!is_removed) 1581 else if (!is_removed)
1629 { 1582 {
1630 if (orig_ob->env != NULL) 1583 if (orig_ob->env != NULL)
1631 sub_weight (orig_ob->env, orig_ob->weight * nr); 1584 sub_weight (orig_ob->env, orig_ob->weight * nr);
1632 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1585 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1696 esrv_send_item (tmp, op); 1649 esrv_send_item (tmp, op);
1697 } 1650 }
1698 } 1651 }
1699 else 1652 else
1700 { 1653 {
1701 remove_ob (op); 1654 op->remove ();
1702 op->nrof = 0; 1655 op->nrof = 0;
1703 if (tmp) 1656 if (tmp)
1704 { 1657 {
1705 esrv_del_item (tmp->contr, op->count); 1658 esrv_del_item (tmp->contr, op->count);
1706 } 1659 }
1712 1665
1713 if (i < op->nrof) 1666 if (i < op->nrof)
1714 op->nrof -= i; 1667 op->nrof -= i;
1715 else 1668 else
1716 { 1669 {
1717 remove_ob (op); 1670 op->remove ();
1718 op->nrof = 0; 1671 op->nrof = 0;
1719 } 1672 }
1720 1673
1721 /* Since we just removed op, op->above is null */ 1674 /* Since we just removed op, op->above is null */
1722 for (tmp = above; tmp != NULL; tmp = tmp->above) 1675 for (tmp = above; tmp != NULL; tmp = tmp->above)
1731 1684
1732 if (op->nrof) 1685 if (op->nrof)
1733 return op; 1686 return op;
1734 else 1687 else
1735 { 1688 {
1736 free_object (op); 1689 op->destroy ();
1737 return NULL; 1690 return NULL;
1738 } 1691 }
1739} 1692}
1740 1693
1741/* 1694/*
1754 op->carrying += weight; 1707 op->carrying += weight;
1755 op = op->env; 1708 op = op->env;
1756 } 1709 }
1757} 1710}
1758 1711
1712object *
1713insert_ob_in_ob (object *op, object *where)
1714{
1715 if (!where)
1716 {
1717 char *dump = dump_object (op);
1718 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1719 free (dump);
1720 return op;
1721 }
1722
1723 if (where->head)
1724 {
1725 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1726 where = where->head;
1727 }
1728
1729 return where->insert (op);
1730}
1731
1759/* 1732/*
1760 * insert_ob_in_ob(op,environment): 1733 * env->insert (op)
1761 * This function inserts the object op in the linked list 1734 * This function inserts the object op in the linked list
1762 * inside the object environment. 1735 * inside the object environment.
1763 * 1736 *
1764 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1765 * the inventory at the last position or next to other objects of the same
1766 * type.
1767 * Frank: Now sorted by type, archetype and magic!
1768 *
1769 * The function returns now pointer to inserted item, and return value can 1737 * The function returns now pointer to inserted item, and return value can
1770 * be != op, if items are merged. -Tero 1738 * be != op, if items are merged. -Tero
1771 */ 1739 */
1772 1740
1773object * 1741object *
1774insert_ob_in_ob (object *op, object *where) 1742object::insert (object *op)
1775{ 1743{
1776 object * 1744 object *tmp, *otmp;
1777 tmp, *
1778 otmp;
1779 1745
1780 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1746 if (!QUERY_FLAG (op, FLAG_REMOVED))
1781 { 1747 op->remove ();
1782 dump_object (op);
1783 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1784 return op;
1785 }
1786
1787 if (where == NULL)
1788 {
1789 dump_object (op);
1790 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1791 return op;
1792 }
1793
1794 if (where->head)
1795 {
1796 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1797 where = where->head;
1798 }
1799 1748
1800 if (op->more) 1749 if (op->more)
1801 { 1750 {
1802 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1751 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1803 return op; 1752 return op;
1805 1754
1806 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1755 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1807 CLEAR_FLAG (op, FLAG_REMOVED); 1756 CLEAR_FLAG (op, FLAG_REMOVED);
1808 if (op->nrof) 1757 if (op->nrof)
1809 { 1758 {
1810 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1759 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1811 if (CAN_MERGE (tmp, op)) 1760 if (object::can_merge (tmp, op))
1812 { 1761 {
1813 /* return the original object and remove inserted object 1762 /* return the original object and remove inserted object
1814 (client needs the original object) */ 1763 (client needs the original object) */
1815 tmp->nrof += op->nrof; 1764 tmp->nrof += op->nrof;
1816 /* Weight handling gets pretty funky. Since we are adding to 1765 /* Weight handling gets pretty funky. Since we are adding to
1817 * tmp->nrof, we need to increase the weight. 1766 * tmp->nrof, we need to increase the weight.
1818 */ 1767 */
1819 add_weight (where, op->weight * op->nrof); 1768 add_weight (this, op->weight * op->nrof);
1820 SET_FLAG (op, FLAG_REMOVED); 1769 SET_FLAG (op, FLAG_REMOVED);
1821 free_object (op); /* free the inserted object */ 1770 op->destroy (); /* free the inserted object */
1822 op = tmp; 1771 op = tmp;
1823 remove_ob (op); /* and fix old object's links */ 1772 op->remove (); /* and fix old object's links */
1824 CLEAR_FLAG (op, FLAG_REMOVED); 1773 CLEAR_FLAG (op, FLAG_REMOVED);
1825 break; 1774 break;
1826 } 1775 }
1827 1776
1828 /* I assume combined objects have no inventory 1777 /* I assume combined objects have no inventory
1829 * We add the weight - this object could have just been removed 1778 * We add the weight - this object could have just been removed
1830 * (if it was possible to merge). calling remove_ob will subtract 1779 * (if it was possible to merge). calling remove_ob will subtract
1831 * the weight, so we need to add it in again, since we actually do 1780 * the weight, so we need to add it in again, since we actually do
1832 * the linking below 1781 * the linking below
1833 */ 1782 */
1834 add_weight (where, op->weight * op->nrof); 1783 add_weight (this, op->weight * op->nrof);
1835 } 1784 }
1836 else 1785 else
1837 add_weight (where, (op->weight + op->carrying)); 1786 add_weight (this, (op->weight + op->carrying));
1838 1787
1839 otmp = is_player_inv (where); 1788 otmp = is_player_inv (this);
1840 if (otmp && otmp->contr != NULL) 1789 if (otmp && otmp->contr)
1841 {
1842 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1790 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1843 fix_player (otmp); 1791 fix_player (otmp);
1844 }
1845 1792
1846 op->map = NULL; 1793 op->map = NULL;
1847 op->env = where; 1794 op->env = this;
1848 op->above = NULL; 1795 op->above = NULL;
1849 op->below = NULL; 1796 op->below = NULL;
1850 op->x = 0, op->y = 0; 1797 op->x = 0, op->y = 0;
1851 1798
1852 /* reset the light list and los of the players on the map */ 1799 /* reset the light list and los of the players on the map */
1853 if ((op->glow_radius != 0) && where->map) 1800 if ((op->glow_radius != 0) && map)
1854 { 1801 {
1855#ifdef DEBUG_LIGHTS 1802#ifdef DEBUG_LIGHTS
1856 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1803 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1857#endif /* DEBUG_LIGHTS */ 1804#endif /* DEBUG_LIGHTS */
1858 if (MAP_DARKNESS (where->map)) 1805 if (MAP_DARKNESS (map))
1859 update_all_los (where->map, where->x, where->y); 1806 update_all_los (map, x, y);
1860 } 1807 }
1861 1808
1862 /* Client has no idea of ordering so lets not bother ordering it here. 1809 /* Client has no idea of ordering so lets not bother ordering it here.
1863 * It sure simplifies this function... 1810 * It sure simplifies this function...
1864 */ 1811 */
1865 if (where->inv == NULL) 1812 if (!inv)
1866 where->inv = op; 1813 inv = op;
1867 else 1814 else
1868 { 1815 {
1869 op->below = where->inv; 1816 op->below = inv;
1870 op->below->above = op; 1817 op->below->above = op;
1871 where->inv = op; 1818 inv = op;
1872 } 1819 }
1820
1873 return op; 1821 return op;
1874} 1822}
1875 1823
1876/* 1824/*
1877 * Checks if any objects has a move_type that matches objects 1825 * Checks if any objects has a move_type that matches objects
1895 */ 1843 */
1896 1844
1897int 1845int
1898check_move_on (object *op, object *originator) 1846check_move_on (object *op, object *originator)
1899{ 1847{
1900 object * 1848 object *tmp;
1901 tmp; 1849 maptile *m = op->map;
1902 tag_t
1903 tag;
1904 mapstruct *
1905 m = op->map;
1906 int
1907 x = op->x, y = op->y; 1850 int x = op->x, y = op->y;
1908 1851
1909 MoveType 1852 MoveType move_on, move_slow, move_block;
1910 move_on,
1911 move_slow,
1912 move_block;
1913 1853
1914 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1854 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1915 return 0; 1855 return 0;
1916
1917 tag = op->count;
1918 1856
1919 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1857 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1920 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1858 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1921 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1859 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1922 1860
1983 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1921 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1984 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1922 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1985 { 1923 {
1986 move_apply (tmp, op, originator); 1924 move_apply (tmp, op, originator);
1987 1925
1988 if (was_destroyed (op, tag)) 1926 if (op->destroyed ())
1989 return 1; 1927 return 1;
1990 1928
1991 /* what the person/creature stepped onto has moved the object 1929 /* what the person/creature stepped onto has moved the object
1992 * someplace new. Don't process any further - if we did, 1930 * someplace new. Don't process any further - if we did,
1993 * have a feeling strange problems would result. 1931 * have a feeling strange problems would result.
2005 * a matching archetype at the given map and coordinates. 1943 * a matching archetype at the given map and coordinates.
2006 * The first matching object is returned, or NULL if none. 1944 * The first matching object is returned, or NULL if none.
2007 */ 1945 */
2008 1946
2009object * 1947object *
2010present_arch (const archetype *at, mapstruct *m, int x, int y) 1948present_arch (const archetype *at, maptile *m, int x, int y)
2011{ 1949{
2012 object * 1950 object *
2013 tmp; 1951 tmp;
2014 1952
2015 if (m == NULL || out_of_map (m, x, y)) 1953 if (m == NULL || out_of_map (m, x, y))
2028 * a matching type variable at the given map and coordinates. 1966 * a matching type variable at the given map and coordinates.
2029 * The first matching object is returned, or NULL if none. 1967 * The first matching object is returned, or NULL if none.
2030 */ 1968 */
2031 1969
2032object * 1970object *
2033present (unsigned char type, mapstruct *m, int x, int y) 1971present (unsigned char type, maptile *m, int x, int y)
2034{ 1972{
2035 object * 1973 object *
2036 tmp; 1974 tmp;
2037 1975
2038 if (out_of_map (m, x, y)) 1976 if (out_of_map (m, x, y))
2178 * the archetype because that isn't correct if the monster has been 2116 * the archetype because that isn't correct if the monster has been
2179 * customized, changed states, etc. 2117 * customized, changed states, etc.
2180 */ 2118 */
2181 2119
2182int 2120int
2183find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2121find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2184{ 2122{
2185 int 2123 int
2186 i, 2124 i,
2187 index = 0, flag; 2125 index = 0, flag;
2188 static int 2126 static int
2209 return -1; 2147 return -1;
2210 return altern[RANDOM () % index]; 2148 return altern[RANDOM () % index];
2211} 2149}
2212 2150
2213/* 2151/*
2214 * find_first_free_spot(archetype, mapstruct, x, y) works like 2152 * find_first_free_spot(archetype, maptile, x, y) works like
2215 * find_free_spot(), but it will search max number of squares. 2153 * find_free_spot(), but it will search max number of squares.
2216 * But it will return the first available spot, not a random choice. 2154 * But it will return the first available spot, not a random choice.
2217 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2155 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2218 */ 2156 */
2219 2157
2220int 2158int
2221find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2159find_first_free_spot (const object *ob, maptile *m, int x, int y)
2222{ 2160{
2223 int 2161 int
2224 i; 2162 i;
2225 2163
2226 for (i = 0; i < SIZEOFFREE; i++) 2164 for (i = 0; i < SIZEOFFREE; i++)
2290 * because we have to know what movement the thing looking to move 2228 * because we have to know what movement the thing looking to move
2291 * there is capable of. 2229 * there is capable of.
2292 */ 2230 */
2293 2231
2294int 2232int
2295find_dir (mapstruct *m, int x, int y, object *exclude) 2233find_dir (maptile *m, int x, int y, object *exclude)
2296{ 2234{
2297 int 2235 int
2298 i, 2236 i,
2299 max = SIZEOFFREE, mflags; 2237 max = SIZEOFFREE, mflags;
2300 2238
2301 sint16 nx, ny; 2239 sint16 nx, ny;
2302 object * 2240 object *
2303 tmp; 2241 tmp;
2304 mapstruct * 2242 maptile *
2305 mp; 2243 mp;
2306 2244
2307 MoveType blocked, move_type; 2245 MoveType blocked, move_type;
2308 2246
2309 if (exclude && exclude->head) 2247 if (exclude && exclude->head)
2517 * Modified to be map tile aware -.MSW 2455 * Modified to be map tile aware -.MSW
2518 */ 2456 */
2519 2457
2520 2458
2521int 2459int
2522can_see_monsterP (mapstruct *m, int x, int y, int dir) 2460can_see_monsterP (maptile *m, int x, int y, int dir)
2523{ 2461{
2524 sint16 dx, dy; 2462 sint16 dx, dy;
2525 int 2463 int
2526 mflags; 2464 mflags;
2527 2465
2576 * create clone from object to another 2514 * create clone from object to another
2577 */ 2515 */
2578object * 2516object *
2579object_create_clone (object *asrc) 2517object_create_clone (object *asrc)
2580{ 2518{
2581 object *
2582 dst = NULL, *tmp, *src, *part, *prev, *item; 2519 object *dst = 0, *tmp, *src, *part, *prev, *item;
2583 2520
2584 if (!asrc) 2521 if (!asrc)
2585 return NULL; 2522 return 0;
2523
2586 src = asrc; 2524 src = asrc;
2587 if (src->head) 2525 if (src->head)
2588 src = src->head; 2526 src = src->head;
2589 2527
2590 prev = NULL; 2528 prev = 0;
2591 for (part = src; part; part = part->more) 2529 for (part = src; part; part = part->more)
2592 { 2530 {
2593 tmp = get_object (); 2531 tmp = part->clone ();
2594 copy_object (part, tmp);
2595 tmp->x -= src->x; 2532 tmp->x -= src->x;
2596 tmp->y -= src->y; 2533 tmp->y -= src->y;
2534
2597 if (!part->head) 2535 if (!part->head)
2598 { 2536 {
2599 dst = tmp; 2537 dst = tmp;
2600 tmp->head = NULL; 2538 tmp->head = 0;
2601 } 2539 }
2602 else 2540 else
2603 { 2541 {
2604 tmp->head = dst; 2542 tmp->head = dst;
2605 } 2543 }
2544
2606 tmp->more = NULL; 2545 tmp->more = 0;
2546
2607 if (prev) 2547 if (prev)
2608 prev->more = tmp; 2548 prev->more = tmp;
2549
2609 prev = tmp; 2550 prev = tmp;
2610 } 2551 }
2611 2552
2612 /*** copy inventory ***/
2613 for (item = src->inv; item; item = item->below) 2553 for (item = src->inv; item; item = item->below)
2614 {
2615 (void) insert_ob_in_ob (object_create_clone (item), dst); 2554 insert_ob_in_ob (object_create_clone (item), dst);
2616 }
2617 2555
2618 return dst; 2556 return dst;
2619} 2557}
2620 2558
2621/* return true if the object was destroyed, 0 otherwise */
2622int
2623was_destroyed (const object *op, tag_t old_tag)
2624{
2625 /* checking for FLAG_FREED isn't necessary, but makes this function more
2626 * robust */
2627 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2628}
2629
2630/* GROS - Creates an object using a string representing its content. */ 2559/* GROS - Creates an object using a string representing its content. */
2631
2632/* Basically, we save the content of the string to a temp file, then call */ 2560/* Basically, we save the content of the string to a temp file, then call */
2633
2634/* load_object on it. I admit it is a highly inefficient way to make things, */ 2561/* load_object on it. I admit it is a highly inefficient way to make things, */
2635
2636/* but it was simple to make and allows reusing the load_object function. */ 2562/* but it was simple to make and allows reusing the load_object function. */
2637
2638/* Remember not to use load_object_str in a time-critical situation. */ 2563/* Remember not to use load_object_str in a time-critical situation. */
2639
2640/* Also remember that multiparts objects are not supported for now. */ 2564/* Also remember that multiparts objects are not supported for now. */
2641 2565
2642object * 2566object *
2643load_object_str (const char *obstr) 2567load_object_str (const char *obstr)
2644{ 2568{
2645 object * 2569 object *op;
2646 op;
2647 char
2648 filename[MAX_BUF]; 2570 char filename[MAX_BUF];
2649 2571
2650 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2572 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2651 2573
2652 FILE *
2653 tempfile = fopen (filename, "w"); 2574 FILE *tempfile = fopen (filename, "w");
2654 2575
2655 if (tempfile == NULL) 2576 if (tempfile == NULL)
2656 { 2577 {
2657 LOG (llevError, "Error - Unable to access load object temp file\n"); 2578 LOG (llevError, "Error - Unable to access load object temp file\n");
2658 return NULL; 2579 return NULL;
2659 }; 2580 }
2581
2660 fprintf (tempfile, obstr); 2582 fprintf (tempfile, obstr);
2661 fclose (tempfile); 2583 fclose (tempfile);
2662 2584
2663 op = get_object (); 2585 op = object::create ();
2664 2586
2665 object_thawer thawer (filename); 2587 object_thawer thawer (filename);
2666 2588
2667 if (thawer) 2589 if (thawer)
2668 load_object (thawer, op, 0); 2590 load_object (thawer, op, 0);
2678 * returns NULL if no match. 2600 * returns NULL if no match.
2679 */ 2601 */
2680object * 2602object *
2681find_obj_by_type_subtype (const object *who, int type, int subtype) 2603find_obj_by_type_subtype (const object *who, int type, int subtype)
2682{ 2604{
2683 object * 2605 object *tmp;
2684 tmp;
2685 2606
2686 for (tmp = who->inv; tmp; tmp = tmp->below) 2607 for (tmp = who->inv; tmp; tmp = tmp->below)
2687 if (tmp->type == type && tmp->subtype == subtype) 2608 if (tmp->type == type && tmp->subtype == subtype)
2688 return tmp; 2609 return tmp;
2689 2610
2697 * do the desired thing. 2618 * do the desired thing.
2698 */ 2619 */
2699key_value * 2620key_value *
2700get_ob_key_link (const object *ob, const char *key) 2621get_ob_key_link (const object *ob, const char *key)
2701{ 2622{
2702 key_value * 2623 key_value *link;
2703 link;
2704 2624
2705 for (link = ob->key_values; link != NULL; link = link->next) 2625 for (link = ob->key_values; link != NULL; link = link->next)
2706 {
2707 if (link->key == key) 2626 if (link->key == key)
2708 {
2709 return link; 2627 return link;
2710 }
2711 }
2712 2628
2713 return NULL; 2629 return NULL;
2714} 2630}
2715 2631
2716/* 2632/*
2721 * The returned string is shared. 2637 * The returned string is shared.
2722 */ 2638 */
2723const char * 2639const char *
2724get_ob_key_value (const object *op, const char *const key) 2640get_ob_key_value (const object *op, const char *const key)
2725{ 2641{
2726 key_value * 2642 key_value *link;
2727 link; 2643 shstr_cmp canonical_key (key);
2728 const char *
2729 canonical_key;
2730 2644
2731 canonical_key = shstr::find (key);
2732
2733 if (canonical_key == NULL) 2645 if (!canonical_key)
2734 { 2646 {
2735 /* 1. There being a field named key on any object 2647 /* 1. There being a field named key on any object
2736 * implies there'd be a shared string to find. 2648 * implies there'd be a shared string to find.
2737 * 2. Since there isn't, no object has this field. 2649 * 2. Since there isn't, no object has this field.
2738 * 3. Therefore, *this* object doesn't have this field. 2650 * 3. Therefore, *this* object doesn't have this field.
2739 */ 2651 */
2740 return NULL; 2652 return 0;
2741 } 2653 }
2742 2654
2743 /* This is copied from get_ob_key_link() above - 2655 /* This is copied from get_ob_key_link() above -
2744 * only 4 lines, and saves the function call overhead. 2656 * only 4 lines, and saves the function call overhead.
2745 */ 2657 */
2746 for (link = op->key_values; link != NULL; link = link->next) 2658 for (link = op->key_values; link; link = link->next)
2747 {
2748 if (link->key == canonical_key) 2659 if (link->key == canonical_key)
2749 {
2750 return link->value; 2660 return link->value;
2751 } 2661
2752 }
2753 return NULL; 2662 return 0;
2754} 2663}
2755 2664
2756 2665
2757/* 2666/*
2758 * Updates the canonical_key in op to value. 2667 * Updates the canonical_key in op to value.
2844 shstr key_ (key); 2753 shstr key_ (key);
2845 2754
2846 return set_ob_key_value_s (op, key_, value, add_key); 2755 return set_ob_key_value_s (op, key_, value, add_key);
2847} 2756}
2848 2757
2758object::depth_iterator::depth_iterator (object *container)
2759: iterator_base (container)
2760{
2761 while (item->inv)
2762 item = item->inv;
2763}
2764
2849void 2765void
2850object::deep_iterator::next () 2766object::depth_iterator::next ()
2851{ 2767{
2852 if (item->inv)
2853 item = item->inv;
2854 else if (item->below) 2768 if (item->below)
2769 {
2855 item = item->below; 2770 item = item->below;
2771
2772 while (item->inv)
2773 item = item->inv;
2774 }
2856 else 2775 else
2857 item = item->env->below; 2776 item = item->env;
2858} 2777}
2778
2779// return a suitable string describing an objetc in enough detail to find it
2780const char *
2781object::debug_desc (char *info) const
2782{
2783 char info2[256 * 3];
2784 char *p = info;
2785
2786 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2787 count,
2788 &name,
2789 title ? " " : "",
2790 title ? (const char *)title : "");
2791
2792 if (env)
2793 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2794
2795 if (map)
2796 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2797
2798 return info;
2799}
2800
2801const char *
2802object::debug_desc () const
2803{
2804 static char info[256 * 3];
2805 return debug_desc (info);
2806}
2807

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines