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Comparing deliantra/server/common/object.C (file contents):
Revision 1.32 by root, Mon Sep 11 23:53:30 2006 UTC vs.
Revision 1.54 by root, Fri Nov 17 19:40:53 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
37int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
38 38
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
41 40
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 43};
50}; 49};
51int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
55 131
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 133static int
58compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
59{ 135{
255 { 331 {
256 if (inv->inv) 332 if (inv->inv)
257 sum_weight (inv); 333 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 335 }
336
260 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
262 if (op->carrying != sum) 340 if (op->carrying != sum)
263 op->carrying = sum; 341 op->carrying = sum;
342
264 return sum; 343 return sum;
265} 344}
266 345
267/** 346/**
268 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 375 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
298 */ 377 */
299 378
300void 379char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 380dump_object (object *op)
356{ 381{
357 if (op == NULL) 382 if (!op)
358 { 383 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 384
366void 385 object_freezer freezer;
367dump_all_objects (void) 386 save_object (freezer, op, 3);
368{ 387 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 388}
377 389
378/* 390/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
400 */ 412 */
401 413
402object * 414object *
403find_object (tag_t i) 415find_object (tag_t i)
404{ 416{
405 object *op; 417 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 418 if (op->count == i)
409 break; 419 return op;
420
410 return op; 421 return 0;
411} 422}
412 423
413/* 424/*
414 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
417 */ 428 */
418 429
419object * 430object *
420find_object_name (const char *str) 431find_object_name (const char *str)
421{ 432{
422 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
423 object *op; 434 object *op;
424 435
425 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 437 if (op->name == str_)
427 break; 438 break;
428 439
429 return op; 440 return op;
430} 441}
431 442
432void 443void
433free_all_object_data () 444free_all_object_data ()
434{ 445{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 447}
458 448
459/* 449/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 451 * skill and experience objects.
531 521
532 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
533 523
534 expmul = 1.0; 524 expmul = 1.0;
535 face = blank_face; 525 face = blank_face;
536 attacked_by_count = -1;
537 526
538 if (settings.casting_time) 527 if (settings.casting_time)
539 casting_time = -1; 528 casting_time = -1;
540} 529}
541 530
836 825
837 if (op->more != NULL) 826 if (op->more != NULL)
838 update_object (op->more, action); 827 update_object (op->more, action);
839} 828}
840 829
841static unordered_vector<object *> mortals; 830object::vector object::mortals;
842static std::vector<object *> freed; 831object::vector object::objects; // not yet used
832object *object::first;
843 833
844void object::free_mortals () 834void object::free_mortals ()
845{ 835{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 837 if ((*i)->refcnt)
848 ++i; // further delay freeing 838 ++i; // further delay freeing
849 else 839 else
850 { 840 {
851 freed.push_back (*i);//D
852 //delete *i; 841 delete *i;
853 mortals.erase (i); 842 mortals.erase (i);
854 } 843 }
855 844
856 if (mortals.size())//D 845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D 850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
858} 852}
859 853
860object::object () 854object::object ()
861{ 855{
862 SET_FLAG (this, FLAG_REMOVED); 856 SET_FLAG (this, FLAG_REMOVED);
863 857
864 expmul = 1.0; 858 expmul = 1.0;
865 face = blank_face; 859 face = blank_face;
866 attacked_by_count = -1;
867} 860}
868 861
869object::~object () 862object::~object ()
870{ 863{
871 free_key_values (this); 864 free_key_values (this);
872} 865}
873 866
874void object::link () 867void object::link ()
875{ 868{
876 count = ++ob_count; 869 count = ++ob_count;
870 uuid = gen_uuid ();
877 871
878 prev = 0; 872 prev = 0;
879 next = objects; 873 next = object::first;
880 874
881 if (objects) 875 if (object::first)
882 objects->prev = this; 876 object::first->prev = this;
883 877
884 objects = this; 878 object::first = this;
885} 879}
886 880
887void object::unlink () 881void object::unlink ()
888{ 882{
889 count = 0; 883 if (this == object::first)
884 object::first = next;
890 885
891 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 887 if (prev) prev->next = next;
888 if (next) next->prev = prev;
889
895 prev = 0; 890 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 891 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 892}
907 893
908object *object::create () 894object *object::create ()
909{ 895{
910 object *op;
911
912 if (freed.empty ())
913 op = new object; 896 object *op = new object;
914 else
915 {
916 // highly annoying, but the only way to get it stable right now
917 op = freed.back ();
918 freed.pop_back ();
919 op->~object ();
920 new ((void *) op) object;
921 }
922
923 op->link (); 897 op->link ();
924 return op; 898 return op;
925} 899}
926 900
927/* 901/*
929 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
930 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
931 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
932 * this function to succeed. 906 * this function to succeed.
933 * 907 *
934 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
935 * inventory to the ground. 909 * inventory to the ground.
936 */ 910 */
937void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
938{ 912{
939 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
940 return; 914 return;
941 915
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
947 921
948 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
949 923
950 if (more) 924 if (more)
951 { 925 {
952 more->free (free_inventory); 926 more->destroy (destroy_inventory);
953 more = 0; 927 more = 0;
954 } 928 }
955 929
956 if (inv) 930 if (inv)
957 { 931 {
958 /* Only if the space blocks everything do we not process - 932 /* Only if the space blocks everything do we not process -
959 * if some form of movement is allowed, let objects 933 * if some form of movement is allowed, let objects
960 * drop on that space. 934 * drop on that space.
961 */ 935 */
962 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 936 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
963 { 937 {
964 object *op = inv; 938 object *op = inv;
965 939
966 while (op) 940 while (op)
967 { 941 {
968 object *tmp = op->below; 942 object *tmp = op->below;
969 op->free (free_inventory); 943 op->destroy (destroy_inventory);
970 op = tmp; 944 op = tmp;
971 } 945 }
972 } 946 }
973 else 947 else
974 { /* Put objects in inventory onto this space */ 948 { /* Put objects in inventory onto this space */
993 op = tmp; 967 op = tmp;
994 } 968 }
995 } 969 }
996 } 970 }
997 971
972 // clear those pointers that likely might have circular references to us
998 owner = 0; 973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
999 979
1000 /* Remove object from the active list */ 980 /* Remove object from the active list */
1001 speed = 0; 981 speed = 0;
1002 update_ob_speed (this); 982 update_ob_speed (this);
1003 983
1015sub_weight (object *op, signed long weight) 995sub_weight (object *op, signed long weight)
1016{ 996{
1017 while (op != NULL) 997 while (op != NULL)
1018 { 998 {
1019 if (op->type == CONTAINER) 999 if (op->type == CONTAINER)
1020 {
1021 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1000 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1022 } 1001
1023 op->carrying -= weight; 1002 op->carrying -= weight;
1024 op = op->env; 1003 op = op->env;
1025 } 1004 }
1026} 1005}
1027 1006
1035 */ 1014 */
1036 1015
1037void 1016void
1038remove_ob (object *op) 1017remove_ob (object *op)
1039{ 1018{
1019 object *tmp, *last = 0;
1040 object * 1020 object *otmp;
1041 tmp, *
1042 last = NULL;
1043 object *
1044 otmp;
1045 1021
1046 tag_t
1047 tag;
1048 int
1049 check_walk_off; 1022 int check_walk_off;
1050 mapstruct * 1023 maptile *m;
1051 m;
1052 1024
1053 sint16 1025 sint16 x, y;
1054 x,
1055 y;
1056 1026
1057 if (QUERY_FLAG (op, FLAG_REMOVED)) 1027 if (QUERY_FLAG (op, FLAG_REMOVED))
1058 return; 1028 return;
1059 1029
1060 SET_FLAG (op, FLAG_REMOVED); 1030 SET_FLAG (op, FLAG_REMOVED);
1137 * use translated coordinates in case some oddness with map tiling is 1107 * use translated coordinates in case some oddness with map tiling is
1138 * evident 1108 * evident
1139 */ 1109 */
1140 if (GET_MAP_OB (m, x, y) != op) 1110 if (GET_MAP_OB (m, x, y) != op)
1141 { 1111 {
1142 dump_object (op); 1112 char *dump = dump_object (op);
1143 LOG (llevError, 1113 LOG (llevError,
1144 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1114 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1115 free (dump);
1145 dump_object (GET_MAP_OB (m, x, y)); 1116 dump = dump_object (GET_MAP_OB (m, x, y));
1146 LOG (llevError, "%s\n", errmsg); 1117 LOG (llevError, "%s\n", dump);
1118 free (dump);
1147 } 1119 }
1148 1120
1149 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1121 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1150 } 1122 }
1151 1123
1153 op->below = 0; 1125 op->below = 0;
1154 1126
1155 if (op->map->in_memory == MAP_SAVING) 1127 if (op->map->in_memory == MAP_SAVING)
1156 return; 1128 return;
1157 1129
1158 tag = op->count;
1159 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1130 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1160 1131
1161 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1132 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1162 { 1133 {
1163 /* No point updating the players look faces if he is the object 1134 /* No point updating the players look faces if he is the object
1178 1149
1179 tmp->contr->socket.update_look = 1; 1150 tmp->contr->socket.update_look = 1;
1180 } 1151 }
1181 1152
1182 /* See if player moving off should effect something */ 1153 /* See if player moving off should effect something */
1183 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1154 if (check_walk_off
1155 && ((op->move_type & tmp->move_off)
1156 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1184 { 1157 {
1185 move_apply (tmp, op, NULL); 1158 move_apply (tmp, op, NULL);
1186 1159
1187 if (was_destroyed (op, tag)) 1160 if (op->destroyed ())
1188 {
1189 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1161 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1190 }
1191 } 1162 }
1192 1163
1193 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1164 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1194 1165
1195 if (tmp->above == tmp) 1166 if (tmp->above == tmp)
1223 * This function goes through all objects below and including top, and 1194 * This function goes through all objects below and including top, and
1224 * merges op to the first matching object. 1195 * merges op to the first matching object.
1225 * If top is NULL, it is calculated. 1196 * If top is NULL, it is calculated.
1226 * Returns pointer to object if it succeded in the merge, otherwise NULL 1197 * Returns pointer to object if it succeded in the merge, otherwise NULL
1227 */ 1198 */
1228
1229object * 1199object *
1230merge_ob (object *op, object *top) 1200merge_ob (object *op, object *top)
1231{ 1201{
1232 if (!op->nrof) 1202 if (!op->nrof)
1233 return 0; 1203 return 0;
1249 free_object (op); 1219 free_object (op);
1250 return top; 1220 return top;
1251 } 1221 }
1252 } 1222 }
1253 1223
1254 return NULL; 1224 return 0;
1255} 1225}
1256 1226
1257/* 1227/*
1258 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1228 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1259 * job preparing multi-part monsters 1229 * job preparing multi-part monsters
1260 */ 1230 */
1261object * 1231object *
1262insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1232insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1263{ 1233{
1264 object *tmp; 1234 object *tmp;
1265 1235
1266 if (op->head) 1236 if (op->head)
1267 op = op->head; 1237 op = op->head;
1295 * NULL if 'op' was destroyed 1265 * NULL if 'op' was destroyed
1296 * just 'op' otherwise 1266 * just 'op' otherwise
1297 */ 1267 */
1298 1268
1299object * 1269object *
1300insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1301{ 1271{
1302 object *tmp, *top, *floor = NULL; 1272 object *tmp, *top, *floor = NULL;
1303 sint16 x, y; 1273 sint16 x, y;
1304 1274
1305 if (QUERY_FLAG (op, FLAG_FREED)) 1275 if (QUERY_FLAG (op, FLAG_FREED))
1308 return NULL; 1278 return NULL;
1309 } 1279 }
1310 1280
1311 if (m == NULL) 1281 if (m == NULL)
1312 { 1282 {
1313 dump_object (op); 1283 char *dump = dump_object (op);
1314 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1285 free (dump);
1315 return op; 1286 return op;
1316 } 1287 }
1317 1288
1318 if (out_of_map (m, op->x, op->y)) 1289 if (out_of_map (m, op->x, op->y))
1319 { 1290 {
1320 dump_object (op); 1291 char *dump = dump_object (op);
1321 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1292 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1322#ifdef MANY_CORES 1293#ifdef MANY_CORES
1323 /* Better to catch this here, as otherwise the next use of this object 1294 /* Better to catch this here, as otherwise the next use of this object
1324 * is likely to cause a crash. Better to find out where it is getting 1295 * is likely to cause a crash. Better to find out where it is getting
1325 * improperly inserted. 1296 * improperly inserted.
1326 */ 1297 */
1327 abort (); 1298 abort ();
1328#endif 1299#endif
1300 free (dump);
1329 return op; 1301 return op;
1330 } 1302 }
1331 1303
1332 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1304 if (!QUERY_FLAG (op, FLAG_REMOVED))
1333 { 1305 {
1334 dump_object (op); 1306 char *dump = dump_object (op);
1335 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1307 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1308 free (dump);
1336 return op; 1309 return op;
1337 } 1310 }
1338 1311
1339 if (op->more != NULL) 1312 if (op->more != NULL)
1340 { 1313 {
1586 remove_ob (tmp); 1559 remove_ob (tmp);
1587 free_object (tmp); 1560 free_object (tmp);
1588 } 1561 }
1589 } 1562 }
1590 1563
1591 tmp1 = arch_to_object (find_archetype (arch_string)); 1564 tmp1 = arch_to_object (archetype::find (arch_string));
1592 1565
1593 tmp1->x = op->x; 1566 tmp1->x = op->x;
1594 tmp1->y = op->y; 1567 tmp1->y = op->y;
1595 insert_ob_in_map (tmp1, op->map, op, 0); 1568 insert_ob_in_map (tmp1, op->map, op, 0);
1596} 1569}
1777 tmp, * 1750 tmp, *
1778 otmp; 1751 otmp;
1779 1752
1780 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1753 if (!QUERY_FLAG (op, FLAG_REMOVED))
1781 { 1754 {
1782 dump_object (op); 1755 char *dump = dump_object (op);
1783 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1756 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1757 free (dump);
1784 return op; 1758 return op;
1785 } 1759 }
1786 1760
1787 if (where == NULL) 1761 if (where == NULL)
1788 { 1762 {
1789 dump_object (op); 1763 char *dump = dump_object (op);
1790 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1764 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1765 free (dump);
1791 return op; 1766 return op;
1792 } 1767 }
1793 1768
1794 if (where->head) 1769 if (where->head)
1795 { 1770 {
1895 */ 1870 */
1896 1871
1897int 1872int
1898check_move_on (object *op, object *originator) 1873check_move_on (object *op, object *originator)
1899{ 1874{
1900 object * 1875 object *tmp;
1901 tmp; 1876 maptile *m = op->map;
1902 tag_t
1903 tag;
1904 mapstruct *
1905 m = op->map;
1906 int
1907 x = op->x, y = op->y; 1877 int x = op->x, y = op->y;
1908 1878
1909 MoveType 1879 MoveType move_on, move_slow, move_block;
1910 move_on,
1911 move_slow,
1912 move_block;
1913 1880
1914 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1881 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1915 return 0; 1882 return 0;
1916
1917 tag = op->count;
1918 1883
1919 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1884 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1920 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1885 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1921 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1886 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1922 1887
1983 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1948 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1984 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1949 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1985 { 1950 {
1986 move_apply (tmp, op, originator); 1951 move_apply (tmp, op, originator);
1987 1952
1988 if (was_destroyed (op, tag)) 1953 if (op->destroyed ())
1989 return 1; 1954 return 1;
1990 1955
1991 /* what the person/creature stepped onto has moved the object 1956 /* what the person/creature stepped onto has moved the object
1992 * someplace new. Don't process any further - if we did, 1957 * someplace new. Don't process any further - if we did,
1993 * have a feeling strange problems would result. 1958 * have a feeling strange problems would result.
2005 * a matching archetype at the given map and coordinates. 1970 * a matching archetype at the given map and coordinates.
2006 * The first matching object is returned, or NULL if none. 1971 * The first matching object is returned, or NULL if none.
2007 */ 1972 */
2008 1973
2009object * 1974object *
2010present_arch (const archetype *at, mapstruct *m, int x, int y) 1975present_arch (const archetype *at, maptile *m, int x, int y)
2011{ 1976{
2012 object * 1977 object *
2013 tmp; 1978 tmp;
2014 1979
2015 if (m == NULL || out_of_map (m, x, y)) 1980 if (m == NULL || out_of_map (m, x, y))
2028 * a matching type variable at the given map and coordinates. 1993 * a matching type variable at the given map and coordinates.
2029 * The first matching object is returned, or NULL if none. 1994 * The first matching object is returned, or NULL if none.
2030 */ 1995 */
2031 1996
2032object * 1997object *
2033present (unsigned char type, mapstruct *m, int x, int y) 1998present (unsigned char type, maptile *m, int x, int y)
2034{ 1999{
2035 object * 2000 object *
2036 tmp; 2001 tmp;
2037 2002
2038 if (out_of_map (m, x, y)) 2003 if (out_of_map (m, x, y))
2178 * the archetype because that isn't correct if the monster has been 2143 * the archetype because that isn't correct if the monster has been
2179 * customized, changed states, etc. 2144 * customized, changed states, etc.
2180 */ 2145 */
2181 2146
2182int 2147int
2183find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2148find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2184{ 2149{
2185 int 2150 int
2186 i, 2151 i,
2187 index = 0, flag; 2152 index = 0, flag;
2188 static int 2153 static int
2209 return -1; 2174 return -1;
2210 return altern[RANDOM () % index]; 2175 return altern[RANDOM () % index];
2211} 2176}
2212 2177
2213/* 2178/*
2214 * find_first_free_spot(archetype, mapstruct, x, y) works like 2179 * find_first_free_spot(archetype, maptile, x, y) works like
2215 * find_free_spot(), but it will search max number of squares. 2180 * find_free_spot(), but it will search max number of squares.
2216 * But it will return the first available spot, not a random choice. 2181 * But it will return the first available spot, not a random choice.
2217 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2182 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2218 */ 2183 */
2219 2184
2220int 2185int
2221find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2186find_first_free_spot (const object *ob, maptile *m, int x, int y)
2222{ 2187{
2223 int 2188 int
2224 i; 2189 i;
2225 2190
2226 for (i = 0; i < SIZEOFFREE; i++) 2191 for (i = 0; i < SIZEOFFREE; i++)
2290 * because we have to know what movement the thing looking to move 2255 * because we have to know what movement the thing looking to move
2291 * there is capable of. 2256 * there is capable of.
2292 */ 2257 */
2293 2258
2294int 2259int
2295find_dir (mapstruct *m, int x, int y, object *exclude) 2260find_dir (maptile *m, int x, int y, object *exclude)
2296{ 2261{
2297 int 2262 int
2298 i, 2263 i,
2299 max = SIZEOFFREE, mflags; 2264 max = SIZEOFFREE, mflags;
2300 2265
2301 sint16 nx, ny; 2266 sint16 nx, ny;
2302 object * 2267 object *
2303 tmp; 2268 tmp;
2304 mapstruct * 2269 maptile *
2305 mp; 2270 mp;
2306 2271
2307 MoveType blocked, move_type; 2272 MoveType blocked, move_type;
2308 2273
2309 if (exclude && exclude->head) 2274 if (exclude && exclude->head)
2517 * Modified to be map tile aware -.MSW 2482 * Modified to be map tile aware -.MSW
2518 */ 2483 */
2519 2484
2520 2485
2521int 2486int
2522can_see_monsterP (mapstruct *m, int x, int y, int dir) 2487can_see_monsterP (maptile *m, int x, int y, int dir)
2523{ 2488{
2524 sint16 dx, dy; 2489 sint16 dx, dy;
2525 int 2490 int
2526 mflags; 2491 mflags;
2527 2492
2607 if (prev) 2572 if (prev)
2608 prev->more = tmp; 2573 prev->more = tmp;
2609 prev = tmp; 2574 prev = tmp;
2610 } 2575 }
2611 2576
2612 /*** copy inventory ***/
2613 for (item = src->inv; item; item = item->below) 2577 for (item = src->inv; item; item = item->below)
2614 {
2615 (void) insert_ob_in_ob (object_create_clone (item), dst); 2578 insert_ob_in_ob (object_create_clone (item), dst);
2616 }
2617 2579
2618 return dst; 2580 return dst;
2619} 2581}
2620 2582
2621/* return true if the object was destroyed, 0 otherwise */
2622int
2623was_destroyed (const object *op, tag_t old_tag)
2624{
2625 /* checking for FLAG_FREED isn't necessary, but makes this function more
2626 * robust */
2627 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2628}
2629
2630/* GROS - Creates an object using a string representing its content. */ 2583/* GROS - Creates an object using a string representing its content. */
2631
2632/* Basically, we save the content of the string to a temp file, then call */ 2584/* Basically, we save the content of the string to a temp file, then call */
2633
2634/* load_object on it. I admit it is a highly inefficient way to make things, */ 2585/* load_object on it. I admit it is a highly inefficient way to make things, */
2635
2636/* but it was simple to make and allows reusing the load_object function. */ 2586/* but it was simple to make and allows reusing the load_object function. */
2637
2638/* Remember not to use load_object_str in a time-critical situation. */ 2587/* Remember not to use load_object_str in a time-critical situation. */
2639
2640/* Also remember that multiparts objects are not supported for now. */ 2588/* Also remember that multiparts objects are not supported for now. */
2641 2589
2642object * 2590object *
2643load_object_str (const char *obstr) 2591load_object_str (const char *obstr)
2644{ 2592{
2645 object * 2593 object *op;
2646 op;
2647 char
2648 filename[MAX_BUF]; 2594 char filename[MAX_BUF];
2649 2595
2650 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2596 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2651 2597
2652 FILE *
2653 tempfile = fopen (filename, "w"); 2598 FILE *tempfile = fopen (filename, "w");
2654 2599
2655 if (tempfile == NULL) 2600 if (tempfile == NULL)
2656 { 2601 {
2657 LOG (llevError, "Error - Unable to access load object temp file\n"); 2602 LOG (llevError, "Error - Unable to access load object temp file\n");
2658 return NULL; 2603 return NULL;
2659 }; 2604 }
2605
2660 fprintf (tempfile, obstr); 2606 fprintf (tempfile, obstr);
2661 fclose (tempfile); 2607 fclose (tempfile);
2662 2608
2663 op = get_object (); 2609 op = get_object ();
2664 2610
2678 * returns NULL if no match. 2624 * returns NULL if no match.
2679 */ 2625 */
2680object * 2626object *
2681find_obj_by_type_subtype (const object *who, int type, int subtype) 2627find_obj_by_type_subtype (const object *who, int type, int subtype)
2682{ 2628{
2683 object * 2629 object *tmp;
2684 tmp;
2685 2630
2686 for (tmp = who->inv; tmp; tmp = tmp->below) 2631 for (tmp = who->inv; tmp; tmp = tmp->below)
2687 if (tmp->type == type && tmp->subtype == subtype) 2632 if (tmp->type == type && tmp->subtype == subtype)
2688 return tmp; 2633 return tmp;
2689 2634
2697 * do the desired thing. 2642 * do the desired thing.
2698 */ 2643 */
2699key_value * 2644key_value *
2700get_ob_key_link (const object *ob, const char *key) 2645get_ob_key_link (const object *ob, const char *key)
2701{ 2646{
2702 key_value * 2647 key_value *link;
2703 link;
2704 2648
2705 for (link = ob->key_values; link != NULL; link = link->next) 2649 for (link = ob->key_values; link != NULL; link = link->next)
2706 {
2707 if (link->key == key) 2650 if (link->key == key)
2708 {
2709 return link; 2651 return link;
2710 }
2711 }
2712 2652
2713 return NULL; 2653 return NULL;
2714} 2654}
2715 2655
2716/* 2656/*
2721 * The returned string is shared. 2661 * The returned string is shared.
2722 */ 2662 */
2723const char * 2663const char *
2724get_ob_key_value (const object *op, const char *const key) 2664get_ob_key_value (const object *op, const char *const key)
2725{ 2665{
2726 key_value * 2666 key_value *link;
2727 link; 2667 shstr_cmp canonical_key (key);
2728 const char *
2729 canonical_key;
2730 2668
2731 canonical_key = shstr::find (key);
2732
2733 if (canonical_key == NULL) 2669 if (!canonical_key)
2734 { 2670 {
2735 /* 1. There being a field named key on any object 2671 /* 1. There being a field named key on any object
2736 * implies there'd be a shared string to find. 2672 * implies there'd be a shared string to find.
2737 * 2. Since there isn't, no object has this field. 2673 * 2. Since there isn't, no object has this field.
2738 * 3. Therefore, *this* object doesn't have this field. 2674 * 3. Therefore, *this* object doesn't have this field.
2739 */ 2675 */
2740 return NULL; 2676 return 0;
2741 } 2677 }
2742 2678
2743 /* This is copied from get_ob_key_link() above - 2679 /* This is copied from get_ob_key_link() above -
2744 * only 4 lines, and saves the function call overhead. 2680 * only 4 lines, and saves the function call overhead.
2745 */ 2681 */
2746 for (link = op->key_values; link != NULL; link = link->next) 2682 for (link = op->key_values; link; link = link->next)
2747 {
2748 if (link->key == canonical_key) 2683 if (link->key == canonical_key)
2749 {
2750 return link->value; 2684 return link->value;
2751 } 2685
2752 }
2753 return NULL; 2686 return 0;
2754} 2687}
2755 2688
2756 2689
2757/* 2690/*
2758 * Updates the canonical_key in op to value. 2691 * Updates the canonical_key in op to value.
2844 shstr key_ (key); 2777 shstr key_ (key);
2845 2778
2846 return set_ob_key_value_s (op, key_, value, add_key); 2779 return set_ob_key_value_s (op, key_, value, add_key);
2847} 2780}
2848 2781
2782object::depth_iterator::depth_iterator (object *container)
2783: iterator_base (container)
2784{
2785 while (item->inv)
2786 item = item->inv;
2787}
2788
2849void 2789void
2850object::deep_iterator::next () 2790object::depth_iterator::next ()
2851{ 2791{
2852 if (item->inv)
2853 item = item->inv;
2854 else if (item->below) 2792 if (item->below)
2793 {
2855 item = item->below; 2794 item = item->below;
2795
2796 while (item->inv)
2797 item = item->inv;
2798 }
2856 else 2799 else
2857 item = item->env->below; 2800 item = item->env;
2858} 2801}
2802
2803// return a suitable string describing an objetc in enough detail to find it
2804const char *
2805object::debug_desc (char *info) const
2806{
2807 char info2[256 * 3];
2808 char *p = info;
2809
2810 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2811 count,
2812 &name,
2813 title ? " " : "",
2814 title ? (const char *)title : "");
2815
2816 if (env)
2817 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2818
2819 if (map)
2820 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2821
2822 return info;
2823}
2824
2825const char *
2826object::debug_desc () const
2827{
2828 static char info[256 * 3];
2829 return debug_desc (info);
2830}
2831

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