1 | /* |
1 | /* |
2 | * static char *rcsid_object_c = |
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3 | * "$Id: object.C,v 1.10 2006/08/31 17:54:14 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
8 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
21 | * |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
30 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
31 | variable. */ |
27 | variable. */ |
32 | #include <global.h> |
28 | #include <global.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
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34 | #include <stdio.h> |
29 | #include <stdio.h> |
35 | #include <sys/types.h> |
30 | #include <sys/types.h> |
36 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
37 | #endif /* win32 */ |
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38 | #include <object.h> |
32 | #include <object.h> |
39 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
40 | #include <skills.h> |
34 | #include <sproto.h> |
41 | #include <loader.h> |
35 | #include <loader.h> |
42 | #ifdef MEMORY_DEBUG |
36 | |
43 | int nroffreeobjects = 0; |
37 | #include <bitset> |
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38 | |
44 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
45 | #undef OBJ_EXPAND |
40 | static UUID uuid; |
46 | #define OBJ_EXPAND 1 |
41 | const uint64 UUID_SKIP = 1<<19; |
47 | #else |
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48 | object objarray[STARTMAX]; /* All objects, allocated this way at first */ |
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49 | int nroffreeobjects = STARTMAX; /* How many OBs allocated and free (free) */ |
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50 | int nrofallocobjects = STARTMAX; /* How many OBs allocated (free + used) */ |
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51 | #endif |
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52 | |
42 | |
53 | object *objects; /* Pointer to the list of used objects */ |
43 | objectvec objects; |
54 | object *free_objects; /* Pointer to the list of unused objects */ |
44 | activevec actives; |
55 | object *active_objects; /* List of active objects that need to be processed */ |
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56 | |
45 | |
57 | short freearr_x[SIZEOFFREE]= |
46 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
58 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
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59 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
47 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
60 | short freearr_y[SIZEOFFREE]= |
48 | }; |
61 | {0,-1,-1,0,1,1,1,0,-1,-2,-2,-2,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2, |
49 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
62 | -3,-3,-3,-3,-2,-1,0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3}; |
50 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
63 | int maxfree[SIZEOFFREE]= |
51 | }; |
64 | {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45, |
52 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
65 | 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49}; |
53 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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54 | }; |
66 | int freedir[SIZEOFFREE]= { |
55 | int freedir[SIZEOFFREE] = { |
67 | 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8, |
56 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
68 | 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8}; |
57 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
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58 | }; |
69 | |
59 | |
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60 | static void |
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61 | write_uuid (void) |
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62 | { |
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63 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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64 | |
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65 | sprintf (filename1, "%s/uuid", settings.localdir); |
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66 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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67 | |
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68 | FILE *fp; |
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69 | |
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70 | if (!(fp = fopen (filename2, "w"))) |
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71 | { |
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72 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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73 | return; |
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74 | } |
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75 | |
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76 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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77 | fclose (fp); |
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78 | rename (filename2, filename1); |
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79 | } |
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80 | |
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81 | static void |
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82 | read_uuid (void) |
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83 | { |
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84 | char filename[MAX_BUF]; |
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85 | |
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86 | sprintf (filename, "%s/uuid", settings.localdir); |
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87 | |
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88 | FILE *fp; |
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89 | |
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90 | if (!(fp = fopen (filename, "r"))) |
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91 | { |
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92 | if (errno == ENOENT) |
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93 | { |
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94 | LOG (llevInfo, "RESET uid to 1\n"); |
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95 | uuid.seq = 0; |
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96 | write_uuid (); |
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97 | return; |
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98 | } |
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99 | |
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100 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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101 | _exit (1); |
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102 | } |
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103 | |
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104 | int version; |
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105 | unsigned long long uid; |
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106 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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107 | { |
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108 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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109 | _exit (1); |
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110 | } |
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111 | |
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112 | uuid.seq = uid; |
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113 | write_uuid (); |
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114 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
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115 | fclose (fp); |
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116 | } |
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117 | |
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118 | UUID |
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119 | gen_uuid () |
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120 | { |
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121 | UUID uid; |
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122 | |
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123 | uid.seq = ++uuid.seq; |
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124 | |
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125 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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126 | write_uuid (); |
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127 | |
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128 | return uid; |
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129 | } |
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130 | |
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131 | void |
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132 | init_uuid () |
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133 | { |
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134 | read_uuid (); |
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135 | } |
70 | |
136 | |
71 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
137 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
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138 | static int |
72 | static int compare_ob_value_lists_one(const object * wants, const object * has) { |
139 | compare_ob_value_lists_one (const object *wants, const object *has) |
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140 | { |
73 | key_value * wants_field; |
141 | key_value *wants_field; |
74 | |
142 | |
75 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
143 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
76 | * objects with lists are rare, and lists stay short. If not, use a |
144 | * objects with lists are rare, and lists stay short. If not, use a |
77 | * different structure or at least keep the lists sorted... |
145 | * different structure or at least keep the lists sorted... |
78 | */ |
146 | */ |
79 | |
147 | |
80 | /* For each field in wants, */ |
148 | /* For each field in wants, */ |
81 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) { |
149 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
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150 | { |
82 | key_value * has_field; |
151 | key_value *has_field; |
83 | |
152 | |
84 | /* Look for a field in has with the same key. */ |
153 | /* Look for a field in has with the same key. */ |
85 | has_field = get_ob_key_link(has, wants_field->key); |
154 | has_field = get_ob_key_link (has, wants_field->key); |
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155 | |
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156 | if (has_field == NULL) |
86 | |
157 | { |
87 | if (has_field == NULL) { |
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88 | /* No field with that name. */ |
158 | /* No field with that name. */ |
89 | return FALSE; |
159 | return FALSE; |
90 | } |
160 | } |
91 | |
161 | |
92 | /* Found the matching field. */ |
162 | /* Found the matching field. */ |
93 | if (has_field->value != wants_field->value) { |
163 | if (has_field->value != wants_field->value) |
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164 | { |
94 | /* Values don't match, so this half of the comparison is false. */ |
165 | /* Values don't match, so this half of the comparison is false. */ |
95 | return FALSE; |
166 | return FALSE; |
96 | } |
167 | } |
97 | |
168 | |
98 | /* If we get here, we found a match. Now for the next field in wants. */ |
169 | /* If we get here, we found a match. Now for the next field in wants. */ |
99 | } |
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100 | |
170 | } |
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171 | |
101 | /* If we get here, every field in wants has a matching field in has. */ |
172 | /* If we get here, every field in wants has a matching field in has. */ |
102 | return TRUE; |
173 | return TRUE; |
103 | } |
174 | } |
104 | |
175 | |
105 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
176 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
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177 | static int |
106 | static int compare_ob_value_lists(const object * ob1, const object * ob2) { |
178 | compare_ob_value_lists (const object *ob1, const object *ob2) |
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179 | { |
107 | /* However, there may be fields in has which aren't partnered in wants, |
180 | /* However, there may be fields in has which aren't partnered in wants, |
108 | * so we need to run the comparison *twice*. :( |
181 | * so we need to run the comparison *twice*. :( |
109 | */ |
182 | */ |
110 | return compare_ob_value_lists_one(ob1, ob2) && compare_ob_value_lists_one(ob2, ob1); |
183 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
111 | } |
184 | } |
112 | |
185 | |
113 | /* Function examines the 2 objects given to it, and returns true if |
186 | /* Function examines the 2 objects given to it, and returns true if |
114 | * they can be merged together. |
187 | * they can be merged together. |
115 | * |
188 | * |
116 | * Note that this function appears a lot longer than the macro it |
189 | * Note that this function appears a lot longer than the macro it |
117 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
190 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
118 | * reduce this to the same efficiency. |
191 | * reduce this to the same efficiency. |
119 | * |
192 | * |
120 | * Check nrof variable *before* calling CAN_MERGE() |
193 | * Check nrof variable *before* calling can_merge() |
121 | * |
194 | * |
122 | * Improvements made with merge: Better checking on potion, and also |
195 | * Improvements made with merge: Better checking on potion, and also |
123 | * check weight |
196 | * check weight |
124 | */ |
197 | */ |
125 | |
198 | bool object::can_merge_slow (object *ob1, object *ob2) |
126 | int CAN_MERGE(object *ob1, object *ob2) { |
199 | { |
127 | |
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128 | /* A couple quicksanity checks */ |
200 | /* A couple quicksanity checks */ |
129 | if ((ob1 == ob2) || (ob1->type != ob2->type)) return 0; |
201 | if (ob1 == ob2 |
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202 | || ob1->type != ob2->type |
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203 | || ob1->speed != ob2->speed |
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204 | || ob1->value != ob2->value |
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205 | || ob1->name != ob2->name) |
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206 | return 0; |
130 | |
207 | |
131 | if (ob1->speed != ob2->speed) return 0; |
208 | //TODO: this ain't working well, use nicer and correct overflow check |
132 | /* Note sure why the following is the case - either the object has to |
209 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
133 | * be animated or have a very low speed. Is this an attempted monster |
210 | * value could not be stored in a sint32 (which unfortunately sometimes is |
134 | * check? |
211 | * used to store nrof). |
135 | */ |
212 | */ |
136 | if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED) |
213 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
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214 | return 0; |
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215 | |
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216 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
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217 | * This is to the comparison of the flags below will be OK. We |
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218 | * just can't ignore the been applied or identified flags, as they |
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219 | * are not equal - just if it has been identified, the been_applied |
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220 | * flags lose any meaning. |
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221 | */ |
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222 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
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223 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
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224 | |
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225 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
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226 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
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227 | |
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228 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
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229 | || ob1->arch != ob2->arch |
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230 | || ob1->name != ob2->name |
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231 | || ob1->title != ob2->title |
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232 | || ob1->msg != ob2->msg |
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233 | || ob1->weight != ob2->weight |
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234 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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236 | || ob1->attacktype != ob2->attacktype |
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237 | || ob1->magic != ob2->magic |
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238 | || ob1->slaying != ob2->slaying |
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239 | || ob1->skill != ob2->skill |
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240 | || ob1->value != ob2->value |
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241 | || ob1->animation_id != ob2->animation_id |
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242 | || ob1->client_type != ob2->client_type |
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243 | || ob1->materialname != ob2->materialname |
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244 | || ob1->lore != ob2->lore |
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245 | || ob1->subtype != ob2->subtype |
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246 | || ob1->move_type != ob2->move_type |
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247 | || ob1->move_block != ob2->move_block |
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248 | || ob1->move_allow != ob2->move_allow |
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249 | || ob1->move_on != ob2->move_on |
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250 | || ob1->move_off != ob2->move_off |
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251 | || ob1->move_slow != ob2->move_slow |
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252 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
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253 | return 0; |
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254 | |
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255 | /* This is really a spellbook check - really, we should |
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256 | * check all objects in the inventory. |
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257 | */ |
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258 | if (ob1->inv || ob2->inv) |
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259 | { |
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260 | /* if one object has inventory but the other doesn't, not equiv */ |
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261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
137 | return 0; |
262 | return 0; |
138 | |
263 | |
139 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
264 | /* Now check to see if the two inventory objects could merge */ |
140 | * value could not be stored in a sint32 (which unfortunately sometimes is |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
141 | * used to store nrof). |
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142 | */ |
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143 | if (ob1->nrof+ob2->nrof >= 1UL<<31) |
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144 | return 0; |
266 | return 0; |
145 | |
267 | |
146 | /* This is really a spellbook check - really, we should |
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147 | * check all objects in the inventory. |
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148 | */ |
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149 | if (ob1->inv || ob2->inv) { |
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150 | /* if one object has inventory but the other doesn't, not equiv */ |
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151 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0; |
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152 | |
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153 | /* Now check to see if the two inventory objects could merge */ |
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154 | if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0; |
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155 | |
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156 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
157 | * if it is valid. |
269 | * if it is valid. |
158 | */ |
270 | */ |
159 | } |
271 | } |
160 | |
272 | |
161 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
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162 | * This is to the comparison of the flags below will be OK. We |
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163 | * just can't ignore the been applied or identified flags, as they |
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164 | * are not equal - just if it has been identified, the been_applied |
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165 | * flags lose any meaning. |
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166 | */ |
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167 | if (QUERY_FLAG(ob1, FLAG_IDENTIFIED)) |
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168 | SET_FLAG(ob1, FLAG_BEEN_APPLIED); |
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169 | |
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170 | if (QUERY_FLAG(ob2, FLAG_IDENTIFIED)) |
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171 | SET_FLAG(ob2, FLAG_BEEN_APPLIED); |
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172 | |
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173 | |
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174 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
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175 | * being locked in inventory should prevent merging. |
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176 | * 0x4 in flags3 is CLIENT_SENT |
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177 | */ |
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178 | if ((ob1->arch != ob2->arch) || |
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179 | (ob1->flags[0] != ob2->flags[0]) || |
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180 | (ob1->flags[1] != ob2->flags[1]) || |
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181 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) || |
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182 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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183 | (ob1->name != ob2->name) || |
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184 | (ob1->title != ob2->title) || |
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185 | (ob1->msg != ob2->msg) || |
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186 | (ob1->weight != ob2->weight) || |
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187 | (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) || |
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188 | (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) || |
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189 | (ob1->attacktype != ob2->attacktype) || |
|
|
190 | (ob1->magic != ob2->magic) || |
|
|
191 | (ob1->slaying != ob2->slaying) || |
|
|
192 | (ob1->skill != ob2->skill) || |
|
|
193 | (ob1->value != ob2->value) || |
|
|
194 | (ob1->animation_id != ob2->animation_id) || |
|
|
195 | (ob1->client_type != ob2->client_type) || |
|
|
196 | (ob1->materialname != ob2->materialname) || |
|
|
197 | (ob1->lore != ob2->lore) || |
|
|
198 | (ob1->subtype != ob2->subtype) || |
|
|
199 | (ob1->move_type != ob2->move_type) || |
|
|
200 | (ob1->move_block != ob2->move_block) || |
|
|
201 | (ob1->move_allow != ob2->move_allow) || |
|
|
202 | (ob1->move_on != ob2->move_on) || |
|
|
203 | (ob1->move_off != ob2->move_off) || |
|
|
204 | (ob1->move_slow != ob2->move_slow) || |
|
|
205 | (ob1->move_slow_penalty != ob2->move_slow_penalty) |
|
|
206 | ) |
|
|
207 | return 0; |
|
|
208 | |
|
|
209 | /* Don't merge objects that are applied. With the new 'body' code, |
273 | /* Don't merge objects that are applied. With the new 'body' code, |
210 | * it is possible for most any character to have more than one of |
274 | * it is possible for most any character to have more than one of |
211 | * some items equipped, and we don't want those to merge. |
275 | * some items equipped, and we don't want those to merge. |
212 | */ |
276 | */ |
213 | if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) |
277 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
|
|
278 | return 0; |
|
|
279 | |
|
|
280 | /* Note sure why the following is the case - either the object has to |
|
|
281 | * be animated or have a very low speed. Is this an attempted monster |
|
|
282 | * check? |
|
|
283 | */ |
|
|
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
|
|
285 | return 0; |
|
|
286 | |
|
|
287 | switch (ob1->type) |
|
|
288 | { |
|
|
289 | case SCROLL: |
|
|
290 | if (ob1->level != ob2->level) |
|
|
291 | return 0; |
|
|
292 | break; |
|
|
293 | } |
|
|
294 | |
|
|
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
|
|
296 | { |
|
|
297 | /* At least one of these has key_values. */ |
|
|
298 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
|
|
299 | /* One has fields, but the other one doesn't. */ |
214 | return 0; |
300 | return 0; |
215 | |
|
|
216 | switch (ob1->type) { |
|
|
217 | case SCROLL: |
|
|
218 | if (ob1->level != ob2->level) return 0; |
|
|
219 | break; |
|
|
220 | |
|
|
221 | } |
|
|
222 | if (ob1->key_values != NULL || ob2->key_values != NULL) { |
|
|
223 | /* At least one of these has key_values. */ |
|
|
224 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) { |
|
|
225 | /* One has fields, but the other one doesn't. */ |
|
|
226 | return 0; |
|
|
227 | } else if (!compare_ob_value_lists(ob1, ob2)) { |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
228 | return 0; |
302 | return 0; |
229 | } |
303 | } |
|
|
304 | |
|
|
305 | //TODO: generate an event or call into perl for additional checks |
|
|
306 | if (ob1->self || ob2->self) |
230 | } |
307 | { |
|
|
308 | ob1->optimise (); |
|
|
309 | ob2->optimise (); |
231 | |
310 | |
|
|
311 | if (ob1->self || ob2->self) |
|
|
312 | return 0; |
|
|
313 | } |
|
|
314 | |
232 | /* Everything passes, must be OK. */ |
315 | /* Everything passes, must be OK. */ |
233 | return 1; |
316 | return 1; |
234 | } |
317 | } |
235 | |
318 | |
236 | /* |
319 | /* |
237 | * sum_weight() is a recursive function which calculates the weight |
320 | * sum_weight() is a recursive function which calculates the weight |
238 | * an object is carrying. It goes through in figures out how much |
321 | * an object is carrying. It goes through in figures out how much |
239 | * containers are carrying, and sums it up. |
322 | * containers are carrying, and sums it up. |
240 | */ |
323 | */ |
241 | signed long sum_weight(object *op) { |
324 | long |
|
|
325 | sum_weight (object *op) |
|
|
326 | { |
242 | signed long sum; |
327 | long sum; |
243 | object *inv; |
328 | object *inv; |
|
|
329 | |
244 | for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
|
|
331 | { |
245 | if (inv->inv) |
332 | if (inv->inv) |
246 | sum_weight(inv); |
333 | sum_weight (inv); |
|
|
334 | |
247 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
248 | } |
336 | } |
|
|
337 | |
249 | if (op->type == CONTAINER && op->stats.Str) |
338 | if (op->type == CONTAINER && op->stats.Str) |
250 | sum = (sum * (100 - op->stats.Str))/100; |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
340 | |
251 | if(op->carrying != sum) |
341 | if (op->carrying != sum) |
252 | op->carrying = sum; |
342 | op->carrying = sum; |
|
|
343 | |
253 | return sum; |
344 | return sum; |
254 | } |
345 | } |
255 | |
346 | |
256 | /** |
347 | /** |
257 | * Return the outermost environment object for a given object. |
348 | * Return the outermost environment object for a given object. |
258 | */ |
349 | */ |
259 | |
350 | |
|
|
351 | object * |
260 | object *object_get_env_recursive (object *op) { |
352 | object_get_env_recursive (object *op) |
|
|
353 | { |
261 | while (op->env != NULL) |
354 | while (op->env != NULL) |
262 | op = op->env; |
355 | op = op->env; |
263 | return op; |
356 | return op; |
264 | } |
|
|
265 | |
|
|
266 | /* |
|
|
267 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
|
|
268 | * a better check. We basically keeping traversing up until we can't |
|
|
269 | * or find a player. |
|
|
270 | */ |
|
|
271 | |
|
|
272 | object *is_player_inv (object *op) { |
|
|
273 | for (;op!=NULL&&op->type!=PLAYER; op=op->env) |
|
|
274 | if (op->env==op) |
|
|
275 | op->env = NULL; |
|
|
276 | return op; |
|
|
277 | } |
357 | } |
278 | |
358 | |
279 | /* |
359 | /* |
280 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
360 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
281 | * Some error messages. |
361 | * Some error messages. |
282 | * The result of the dump is stored in the static global errmsg array. |
362 | * The result of the dump is stored in the static global errmsg array. |
283 | */ |
363 | */ |
284 | |
364 | char * |
285 | void dump_object2(object *op) { |
|
|
286 | errmsg[0] = 0; |
|
|
287 | return; |
|
|
288 | //TODO//D#d# |
|
|
289 | #if 0 |
|
|
290 | char *cp; |
|
|
291 | /* object *tmp;*/ |
|
|
292 | |
|
|
293 | if(op->arch!=NULL) { |
|
|
294 | strcat(errmsg,"arch "); |
|
|
295 | strcat(errmsg,op->arch->name?op->arch->name:"(null)"); |
|
|
296 | strcat(errmsg,"\n"); |
|
|
297 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
298 | strcat(errmsg,cp); |
|
|
299 | #if 0 |
|
|
300 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
|
|
301 | * will overflow the buffer. |
|
|
302 | * Changed so that we don't dump inventory either. This may |
|
|
303 | * also overflow the buffer. |
|
|
304 | */ |
|
|
305 | if(op->type!=PLAYER && (cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
306 | strcat(errmsg,cp); |
|
|
307 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
308 | dump_object2(tmp); |
|
|
309 | #endif |
|
|
310 | strcat(errmsg,"end\n"); |
|
|
311 | } else { |
|
|
312 | strcat(errmsg,"Object "); |
|
|
313 | if (op->name==NULL) strcat(errmsg, "(null)"); |
|
|
314 | else strcat(errmsg,op->name); |
|
|
315 | strcat(errmsg,"\n"); |
|
|
316 | #if 0 |
|
|
317 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
318 | strcat(errmsg,cp); |
|
|
319 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
320 | dump_object2(tmp); |
|
|
321 | #endif |
|
|
322 | strcat(errmsg,"end\n"); |
|
|
323 | } |
|
|
324 | #endif |
|
|
325 | } |
|
|
326 | |
|
|
327 | /* |
|
|
328 | * Dumps an object. Returns output in the static global errmsg array. |
|
|
329 | */ |
|
|
330 | |
|
|
331 | void dump_object(object *op) { |
365 | dump_object (object *op) |
332 | if(op==NULL) { |
366 | { |
333 | strcpy(errmsg,"[NULL pointer]"); |
367 | if (!op) |
334 | return; |
368 | return strdup ("[NULLOBJ]"); |
335 | } |
|
|
336 | errmsg[0]='\0'; |
|
|
337 | dump_object2(op); |
|
|
338 | } |
|
|
339 | |
369 | |
340 | void dump_all_objects(void) { |
370 | object_freezer freezer; |
341 | object *op; |
371 | op->write (freezer); |
342 | for(op=objects;op!=NULL;op=op->next) { |
372 | return freezer.as_string (); |
343 | dump_object(op); |
|
|
344 | fprintf(logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
|
345 | } |
|
|
346 | } |
373 | } |
347 | |
374 | |
348 | /* |
375 | /* |
349 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
350 | * multi-object 1 which is closest to the second object. |
377 | * multi-object 1 which is closest to the second object. |
351 | * If it's not a multi-object, it is returned. |
378 | * If it's not a multi-object, it is returned. |
352 | */ |
379 | */ |
353 | |
380 | |
|
|
381 | object * |
354 | object *get_nearest_part(object *op, const object *pl) { |
382 | get_nearest_part (object *op, const object *pl) |
|
|
383 | { |
355 | object *tmp,*closest; |
384 | object *tmp, *closest; |
356 | int last_dist,i; |
385 | int last_dist, i; |
|
|
386 | |
357 | if(op->more==NULL) |
387 | if (op->more == NULL) |
358 | return op; |
388 | return op; |
359 | for(last_dist=distance(op,pl),closest=op,tmp=op->more;tmp!=NULL;tmp=tmp->more) |
389 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
360 | if((i=distance(tmp,pl))<last_dist) |
390 | if ((i = distance (tmp, pl)) < last_dist) |
361 | closest=tmp,last_dist=i; |
391 | closest = tmp, last_dist = i; |
362 | return closest; |
392 | return closest; |
363 | } |
393 | } |
364 | |
394 | |
365 | /* |
395 | /* |
366 | * Returns the object which has the count-variable equal to the argument. |
396 | * Returns the object which has the count-variable equal to the argument. |
367 | */ |
397 | */ |
368 | |
398 | object * |
369 | object *find_object(tag_t i) { |
399 | find_object (tag_t i) |
370 | object *op; |
400 | { |
371 | for(op=objects;op!=NULL;op=op->next) |
401 | for_all_objects (op) |
372 | if(op->count==i) |
402 | if (op->count == i) |
373 | break; |
|
|
374 | return op; |
403 | return op; |
|
|
404 | |
|
|
405 | return 0; |
375 | } |
406 | } |
376 | |
407 | |
377 | /* |
408 | /* |
378 | * Returns the first object which has a name equal to the argument. |
409 | * Returns the first object which has a name equal to the argument. |
379 | * Used only by the patch command, but not all that useful. |
410 | * Used only by the patch command, but not all that useful. |
380 | * Enables features like "patch <name-of-other-player> food 999" |
411 | * Enables features like "patch <name-of-other-player> food 999" |
381 | */ |
412 | */ |
382 | |
413 | object * |
383 | object *find_object_name(const char *str) { |
414 | find_object_name (const char *str) |
384 | const char *name=add_string(str); |
415 | { |
|
|
416 | shstr_cmp str_ (str); |
385 | object *op; |
417 | object *op; |
386 | for(op=objects;op!=NULL;op=op->next) |
418 | |
|
|
419 | for_all_objects (op) |
387 | if(op->name==name) |
420 | if (op->name == str_) |
388 | break; |
421 | break; |
389 | free_string(name); |
422 | |
390 | return op; |
423 | return op; |
391 | } |
424 | } |
392 | |
425 | |
|
|
426 | void |
393 | void free_all_object_data(void) { |
427 | free_all_object_data () |
394 | #ifdef MEMORY_DEBUG |
|
|
395 | object *op, *next; |
|
|
396 | |
|
|
397 | for (op=free_objects; op!=NULL; ) { |
|
|
398 | next=op->next; |
|
|
399 | free(op); |
|
|
400 | nrofallocobjects--; |
|
|
401 | nroffreeobjects--; |
|
|
402 | op=next; |
|
|
403 | } |
|
|
404 | #endif |
|
|
405 | LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n", |
|
|
406 | nrofallocobjects, nroffreeobjects,STARTMAX); |
|
|
407 | } |
|
|
408 | |
|
|
409 | /* |
|
|
410 | * Returns the object which this object marks as being the owner. |
|
|
411 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
412 | * freed and are now reused. If this is detected, the owner is |
|
|
413 | * set to NULL, and NULL is returned. |
|
|
414 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
415 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
416 | * anything, so check removed flag. I don't expect that this should break |
|
|
417 | * anything - once an object is removed, it is basically dead anyways. |
|
|
418 | */ |
|
|
419 | |
|
|
420 | object *get_owner(object *op) { |
|
|
421 | if(op->owner==NULL) |
|
|
422 | return NULL; |
|
|
423 | |
|
|
424 | if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && |
|
|
425 | op->owner->count==op->ownercount) |
|
|
426 | return op->owner; |
|
|
427 | |
|
|
428 | op->owner=NULL; |
|
|
429 | op->ownercount=0; |
|
|
430 | return NULL; |
|
|
431 | } |
|
|
432 | |
|
|
433 | void clear_owner(object *op) |
|
|
434 | { |
428 | { |
435 | if (!op) return; |
429 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
436 | |
|
|
437 | if (op->owner && op->ownercount == op->owner->count) |
|
|
438 | op->owner->refcount--; |
|
|
439 | |
|
|
440 | op->owner = NULL; |
|
|
441 | op->ownercount = 0; |
|
|
442 | } |
430 | } |
443 | |
|
|
444 | |
|
|
445 | |
431 | |
446 | /* |
432 | /* |
447 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
448 | * skill and experience objects. |
434 | * skill and experience objects. |
449 | */ |
435 | */ |
450 | void set_owner (object *op, object *owner) |
436 | void |
|
|
437 | object::set_owner (object *owner) |
451 | { |
438 | { |
452 | if(owner==NULL||op==NULL) |
439 | if (!owner) |
453 | return; |
440 | return; |
454 | |
441 | |
455 | /* next line added to allow objects which own objects */ |
442 | /* next line added to allow objects which own objects */ |
456 | /* Add a check for ownercounts in here, as I got into an endless loop |
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
457 | * with the fireball owning a poison cloud which then owned the |
444 | * with the fireball owning a poison cloud which then owned the |
458 | * fireball. I believe that was caused by one of the objects getting |
445 | * fireball. I believe that was caused by one of the objects getting |
459 | * freed and then another object replacing it. Since the ownercounts |
446 | * freed and then another object replacing it. Since the ownercounts |
460 | * didn't match, this check is valid and I believe that cause is valid. |
447 | * didn't match, this check is valid and I believe that cause is valid. |
461 | */ |
448 | */ |
462 | while (owner->owner && owner!=owner->owner && |
449 | while (owner->owner) |
463 | owner->ownercount==owner->owner->count) owner=owner->owner; |
450 | owner = owner->owner; |
464 | |
451 | |
465 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
466 | * so lets not add to that. |
|
|
467 | */ |
|
|
468 | if (owner->owner) return; |
|
|
469 | |
|
|
470 | op->owner=owner; |
452 | this->owner = owner; |
471 | |
|
|
472 | op->ownercount=owner->count; |
|
|
473 | owner->refcount++; |
|
|
474 | |
|
|
475 | } |
453 | } |
476 | |
454 | |
477 | /* Set the owner to clone's current owner and set the skill and experience |
455 | int |
478 | * objects to clone's objects (typically those objects that where the owner's |
456 | object::slottype () const |
479 | * current skill and experience objects at the time when clone's owner was |
|
|
480 | * set - not the owner's current skill and experience objects). |
|
|
481 | * |
|
|
482 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
483 | * spell), and this object creates further objects whose kills should be |
|
|
484 | * accounted for the player's original skill, even if player has changed |
|
|
485 | * skills meanwhile. |
|
|
486 | */ |
|
|
487 | void copy_owner (object *op, object *clone) |
|
|
488 | { |
457 | { |
489 | object *owner = get_owner (clone); |
458 | if (type == SKILL) |
490 | if (owner == NULL) { |
459 | { |
491 | /* players don't have owners - they own themselves. Update |
460 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
492 | * as appropriate. |
461 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
462 | } |
|
|
463 | else |
|
|
464 | { |
|
|
465 | if (slot [body_combat].info) return slot_combat; |
|
|
466 | if (slot [body_range ].info) return slot_ranged; |
|
|
467 | } |
|
|
468 | |
|
|
469 | return slot_none; |
|
|
470 | } |
|
|
471 | |
|
|
472 | bool |
|
|
473 | object::change_weapon (object *ob) |
|
|
474 | { |
|
|
475 | if (current_weapon == ob) |
|
|
476 | return true; |
|
|
477 | |
|
|
478 | if (chosen_skill) |
|
|
479 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
480 | |
|
|
481 | current_weapon = ob; |
|
|
482 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
483 | |
|
|
484 | if (chosen_skill) |
|
|
485 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
486 | |
|
|
487 | update_stats (); |
|
|
488 | |
|
|
489 | if (ob) |
|
|
490 | { |
|
|
491 | // now check wether any body locations became invalid, in which case |
|
|
492 | // we cannot apply the weapon at the moment. |
|
|
493 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
494 | if (slot[i].used < 0) |
493 | */ |
495 | { |
494 | if (clone->type == PLAYER) owner=clone; |
496 | current_weapon = chosen_skill = 0; |
495 | else return; |
497 | update_stats (); |
|
|
498 | |
|
|
499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
500 | "You try to balance your applied items all at once, but the %s is too much. " |
|
|
501 | "You need to unapply some items first.", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
496 | } |
511 | { |
497 | set_owner(op, owner); |
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
498 | |
516 | |
499 | } |
517 | return true; |
500 | |
|
|
501 | /* |
|
|
502 | * Resets vital variables in an object |
|
|
503 | */ |
|
|
504 | |
|
|
505 | void reset_object(object *op) { |
|
|
506 | |
|
|
507 | op->name = NULL; |
|
|
508 | op->name_pl = NULL; |
|
|
509 | op->title = NULL; |
|
|
510 | op->race = NULL; |
|
|
511 | op->slaying = NULL; |
|
|
512 | op->skill = NULL; |
|
|
513 | op->msg = NULL; |
|
|
514 | op->materialname = NULL; |
|
|
515 | op->lore = NULL; |
|
|
516 | clear_object(op); |
|
|
517 | } |
518 | } |
518 | |
519 | |
519 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
520 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
521 | */ |
522 | */ |
|
|
523 | static void |
522 | static void free_key_values(object * op) { |
524 | free_key_values (object *op) |
523 | key_value * i; |
525 | { |
524 | key_value * next = NULL; |
526 | for (key_value *i = op->key_values; i; ) |
525 | |
527 | { |
526 | if (op->key_values == NULL) return; |
528 | key_value *next = i->next; |
|
|
529 | delete i; |
|
|
530 | |
|
|
531 | i = next; |
527 | |
532 | } |
528 | for (i = op->key_values; i != NULL; i = next) { |
533 | |
529 | /* Store next *first*. */ |
534 | op->key_values = 0; |
530 | next = i->next; |
535 | } |
|
|
536 | |
|
|
537 | object & |
|
|
538 | object::operator =(const object &src) |
|
|
539 | { |
|
|
540 | bool is_freed = flag [FLAG_FREED]; |
|
|
541 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
542 | |
|
|
543 | *(object_copy *)this = src; |
|
|
544 | |
|
|
545 | flag [FLAG_FREED] = is_freed; |
|
|
546 | flag [FLAG_REMOVED] = is_removed; |
|
|
547 | |
|
|
548 | /* Copy over key_values, if any. */ |
|
|
549 | if (src.key_values) |
|
|
550 | { |
|
|
551 | key_value *tail = 0; |
|
|
552 | key_values = 0; |
|
|
553 | |
|
|
554 | for (key_value *i = src.key_values; i; i = i->next) |
531 | |
555 | { |
532 | if (i->key) FREE_AND_CLEAR_STR(i->key); |
556 | key_value *new_link = new key_value; |
533 | if (i->value) FREE_AND_CLEAR_STR(i->value); |
557 | |
534 | i->next = NULL; |
558 | new_link->next = 0; |
535 | free(i); |
559 | new_link->key = i->key; |
536 | } |
560 | new_link->value = i->value; |
|
|
561 | |
|
|
562 | /* Try and be clever here, too. */ |
|
|
563 | if (!key_values) |
|
|
564 | { |
|
|
565 | key_values = new_link; |
|
|
566 | tail = new_link; |
|
|
567 | } |
|
|
568 | else |
|
|
569 | { |
|
|
570 | tail->next = new_link; |
|
|
571 | tail = new_link; |
|
|
572 | } |
|
|
573 | } |
537 | |
574 | } |
538 | op->key_values = NULL; |
|
|
539 | } |
575 | } |
540 | |
576 | |
541 | |
|
|
542 | /* |
577 | /* |
543 | * clear_object() frees everything allocated by an object, and also |
|
|
544 | * clears all variables and flags to default settings. |
|
|
545 | */ |
|
|
546 | |
|
|
547 | void clear_object(object *op) { |
|
|
548 | op->clear (); |
|
|
549 | |
|
|
550 | event *evt; |
|
|
551 | event *evt2; |
|
|
552 | |
|
|
553 | /* redo this to be simpler/more efficient. Was also seeing |
|
|
554 | * crashes in the old code. Move this to the top - am |
|
|
555 | * seeing periodic crashes in this code, and would like to have |
|
|
556 | * as much info available as possible (eg, object name). |
|
|
557 | */ |
|
|
558 | for (evt = op->events; evt; evt=evt2) { |
|
|
559 | evt2 = evt->next; |
|
|
560 | |
|
|
561 | if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); |
|
|
562 | if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); |
|
|
563 | if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); |
|
|
564 | |
|
|
565 | free(evt); |
|
|
566 | } |
|
|
567 | op->events = NULL; |
|
|
568 | |
|
|
569 | free_key_values(op); |
|
|
570 | |
|
|
571 | /* the memset will clear all these values for us, but we need |
|
|
572 | * to reduce the refcount on them. |
|
|
573 | */ |
|
|
574 | if (op->name!=NULL) FREE_AND_CLEAR_STR(op->name); |
|
|
575 | if (op->name_pl!=NULL) FREE_AND_CLEAR_STR(op->name_pl); |
|
|
576 | if (op->title != NULL) FREE_AND_CLEAR_STR(op->title); |
|
|
577 | if (op->race!=NULL) FREE_AND_CLEAR_STR(op->race); |
|
|
578 | if (op->slaying!=NULL) FREE_AND_CLEAR_STR(op->slaying); |
|
|
579 | if (op->skill!=NULL) FREE_AND_CLEAR_STR(op->skill); |
|
|
580 | if (op->msg!=NULL) FREE_AND_CLEAR_STR(op->msg); |
|
|
581 | if (op->lore!=NULL) FREE_AND_CLEAR_STR(op->lore); |
|
|
582 | if (op->materialname!= NULL) FREE_AND_CLEAR_STR(op->materialname); |
|
|
583 | |
|
|
584 | |
|
|
585 | memset((void*)op, 0, sizeof (object_special)); |
|
|
586 | /* Below here, we clear things that are not done by the memset, |
|
|
587 | * or set default values that are not zero. |
|
|
588 | */ |
|
|
589 | /* This is more or less true */ |
|
|
590 | SET_FLAG(op, FLAG_REMOVED); |
|
|
591 | |
|
|
592 | |
|
|
593 | op->contr = NULL; |
|
|
594 | op->below=NULL; |
|
|
595 | op->above=NULL; |
|
|
596 | op->inv=NULL; |
|
|
597 | op->events=NULL; |
|
|
598 | op->container=NULL; |
|
|
599 | op->env=NULL; |
|
|
600 | op->more=NULL; |
|
|
601 | op->head=NULL; |
|
|
602 | op->map=NULL; |
|
|
603 | op->refcount=0; |
|
|
604 | op->active_next = NULL; |
|
|
605 | op->active_prev = NULL; |
|
|
606 | /* What is not cleared is next, prev, and count */ |
|
|
607 | |
|
|
608 | op->expmul=1.0; |
|
|
609 | op->face = blank_face; |
|
|
610 | op->attacked_by_count = (tag_t) -1; |
|
|
611 | if (settings.casting_time) |
|
|
612 | op->casting_time = -1; |
|
|
613 | |
|
|
614 | } |
|
|
615 | |
|
|
616 | /* |
|
|
617 | * copy object first frees everything allocated by the second object, |
578 | * copy_to first frees everything allocated by the dst object, |
618 | * and then copies the contends of the first object into the second |
579 | * and then copies the contents of itself into the second |
619 | * object, allocating what needs to be allocated. Basically, any |
580 | * object, allocating what needs to be allocated. Basically, any |
620 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
621 | * if the first object is freed, the pointers in the new object |
582 | * if the first object is freed, the pointers in the new object |
622 | * will point at garbage. |
583 | * will point at garbage. |
623 | */ |
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
624 | |
589 | |
625 | void copy_object(object *op2, object *op) { |
590 | if (speed < 0) |
626 | int is_freed=QUERY_FLAG(op,FLAG_FREED),is_removed=QUERY_FLAG(op,FLAG_REMOVED); |
591 | dst->speed_left = speed_left - rndm (); |
627 | event *evt, *evt2, *evt_new; |
|
|
628 | |
592 | |
629 | op->clear (); |
593 | dst->set_speed (dst->speed); |
630 | |
|
|
631 | /* Decrement the refcounts, but don't bother zeroing the fields; |
|
|
632 | they'll be overwritten by memcpy. */ |
|
|
633 | if(op->name!=NULL) free_string(op->name); |
|
|
634 | if(op->name_pl!=NULL) free_string(op->name_pl); |
|
|
635 | if(op->title!=NULL) free_string(op->title); |
|
|
636 | if(op->race!=NULL) free_string(op->race); |
|
|
637 | if(op->slaying!=NULL) free_string(op->slaying); |
|
|
638 | if(op->skill!=NULL) free_string(op->skill); |
|
|
639 | if(op->msg!=NULL) free_string(op->msg); |
|
|
640 | if(op->lore!=NULL) free_string(op->lore); |
|
|
641 | if(op->materialname != NULL) free_string(op->materialname); |
|
|
642 | if(op->custom_name != NULL) free_string(op->custom_name); |
|
|
643 | |
|
|
644 | /* Basically, same code as from clear_object() */ |
|
|
645 | for (evt = op->events; evt; evt=evt2) { |
|
|
646 | evt2 = evt->next; |
|
|
647 | |
|
|
648 | if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); |
|
|
649 | if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); |
|
|
650 | if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); |
|
|
651 | |
|
|
652 | free(evt); |
|
|
653 | } |
|
|
654 | op->events = NULL; |
|
|
655 | |
|
|
656 | free_key_values(op); |
|
|
657 | |
|
|
658 | *(object_special *)op = *(object_special *)op2; |
|
|
659 | op2->clone (op); |
|
|
660 | |
|
|
661 | if(is_freed) SET_FLAG(op,FLAG_FREED); |
|
|
662 | if(is_removed) SET_FLAG(op,FLAG_REMOVED); |
|
|
663 | if(op->name!=NULL) add_refcount(op->name); |
|
|
664 | if(op->name_pl!=NULL) add_refcount(op->name_pl); |
|
|
665 | if(op->title!=NULL) add_refcount(op->title); |
|
|
666 | if(op->race!=NULL) add_refcount(op->race); |
|
|
667 | if(op->slaying!=NULL) add_refcount(op->slaying); |
|
|
668 | if(op->skill!=NULL) add_refcount(op->skill); |
|
|
669 | if(op->lore!=NULL) add_refcount(op->lore); |
|
|
670 | if(op->msg!=NULL) add_refcount(op->msg); |
|
|
671 | if(op->custom_name!=NULL) add_refcount(op->custom_name); |
|
|
672 | if (op->materialname != NULL) add_refcount(op->materialname); |
|
|
673 | |
|
|
674 | if((op2->speed<0) && !editor) |
|
|
675 | op->speed_left=op2->speed_left-RANDOM()%200/100.0; |
|
|
676 | |
|
|
677 | /* Copy over event information */ |
|
|
678 | evt2 = NULL; |
|
|
679 | for (evt = op2->events; evt; evt=evt->next) { |
|
|
680 | evt_new = (event *) malloc(sizeof(event)); |
|
|
681 | memcpy(evt_new, evt, sizeof(event)); |
|
|
682 | if (evt_new->hook) add_refcount(evt_new->hook); |
|
|
683 | if (evt_new->plugin) add_refcount(evt_new->plugin); |
|
|
684 | if (evt_new->options) add_refcount(evt_new->options); |
|
|
685 | evt_new->next = NULL; |
|
|
686 | |
|
|
687 | /* Try to be a little clever here, and store away the |
|
|
688 | * last event we copied, so that its simpler to update the |
|
|
689 | * pointer. |
|
|
690 | */ |
|
|
691 | if (evt2) |
|
|
692 | evt2->next = evt_new; |
|
|
693 | else |
|
|
694 | op->events = evt_new; |
|
|
695 | |
|
|
696 | evt2 = evt_new; |
|
|
697 | } |
|
|
698 | /* Copy over key_values, if any. */ |
|
|
699 | if (op2->key_values != NULL) { |
|
|
700 | key_value * tail = NULL; |
|
|
701 | key_value * i; |
|
|
702 | |
|
|
703 | op->key_values = NULL; |
|
|
704 | |
|
|
705 | for (i = op2->key_values; i != NULL; i = i->next) { |
|
|
706 | key_value * new_link = (key_value *) malloc(sizeof(key_value)); |
|
|
707 | |
|
|
708 | new_link->next = NULL; |
|
|
709 | new_link->key = add_refcount(i->key); |
|
|
710 | if (i->value) |
|
|
711 | new_link->value = add_refcount(i->value); |
|
|
712 | else |
|
|
713 | new_link->value = NULL; |
|
|
714 | |
|
|
715 | /* Try and be clever here, too. */ |
|
|
716 | if (op->key_values == NULL) { |
|
|
717 | op->key_values = new_link; |
|
|
718 | tail = new_link; |
|
|
719 | } else { |
|
|
720 | tail->next = new_link; |
|
|
721 | tail = new_link; |
|
|
722 | } |
|
|
723 | } |
|
|
724 | } |
|
|
725 | |
|
|
726 | update_ob_speed(op); |
|
|
727 | } |
594 | } |
728 | |
595 | |
729 | /* |
596 | void |
730 | * expand_objects() allocates more objects for the list of unused objects. |
597 | object::instantiate () |
731 | * It is called from get_object() if the unused list is empty. |
598 | { |
732 | */ |
599 | if (!uuid.seq) // HACK |
|
|
600 | uuid = gen_uuid (); |
733 | |
601 | |
734 | void expand_objects(void) { |
602 | speed_left = -0.1f; |
735 | int i; |
603 | /* copy the body_info to the body_used - this is only really |
736 | object *obj; |
604 | * need for monsters, but doesn't hurt to do it for everything. |
737 | obj = (object *) CALLOC(OBJ_EXPAND,sizeof(object)); |
605 | * by doing so, when a monster is created, it has good starting |
738 | |
606 | * values for the body_used info, so when items are created |
739 | if(obj==NULL) |
607 | * for it, they can be properly equipped. |
740 | fatal(OUT_OF_MEMORY); |
|
|
741 | free_objects=obj; |
|
|
742 | obj[0].prev=NULL; |
|
|
743 | obj[0].next= &obj[1], |
|
|
744 | SET_FLAG(&(obj[0]), FLAG_REMOVED); |
|
|
745 | SET_FLAG(&(obj[0]), FLAG_FREED); |
|
|
746 | |
|
|
747 | for(i=1;i<OBJ_EXPAND-1;i++) { |
|
|
748 | obj[i].next= &obj[i+1], |
|
|
749 | obj[i].prev= &obj[i-1], |
|
|
750 | SET_FLAG(&(obj[i]), FLAG_REMOVED); |
|
|
751 | SET_FLAG(&(obj[i]), FLAG_FREED); |
|
|
752 | } |
|
|
753 | obj[OBJ_EXPAND-1].prev= &obj[OBJ_EXPAND-2], |
|
|
754 | obj[OBJ_EXPAND-1].next=NULL, |
|
|
755 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_REMOVED); |
|
|
756 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_FREED); |
|
|
757 | |
|
|
758 | nrofallocobjects += OBJ_EXPAND; |
|
|
759 | nroffreeobjects += OBJ_EXPAND; |
|
|
760 | } |
|
|
761 | |
|
|
762 | /* |
|
|
763 | * get_object() grabs an object from the list of unused objects, makes |
|
|
764 | * sure it is initialised, and returns it. |
|
|
765 | * If there are no free objects, expand_objects() is called to get more. |
|
|
766 | */ |
|
|
767 | |
|
|
768 | object *get_object(void) { |
|
|
769 | object *op; |
|
|
770 | |
|
|
771 | if(free_objects==NULL) { |
|
|
772 | expand_objects(); |
|
|
773 | } |
|
|
774 | op=free_objects; |
|
|
775 | #ifdef MEMORY_DEBUG |
|
|
776 | /* The idea is hopefully by doing a realloc, the memory |
|
|
777 | * debugging program will now use the current stack trace to |
|
|
778 | * report leaks. |
|
|
779 | */ |
608 | */ |
780 | op = realloc(op, sizeof(object)); |
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
781 | SET_FLAG(op, FLAG_REMOVED); |
610 | slot[i].used = slot[i].info; |
782 | SET_FLAG(op, FLAG_FREED); |
|
|
783 | #endif |
|
|
784 | |
611 | |
785 | if(!QUERY_FLAG(op,FLAG_FREED)) { |
612 | attachable::instantiate (); |
786 | LOG(llevError,"Fatal: Getting busy object.\n"); |
613 | } |
787 | } |
614 | |
788 | free_objects=op->next; |
615 | object * |
789 | if(free_objects!=NULL) |
616 | object::clone () |
790 | free_objects->prev=NULL; |
617 | { |
791 | op->count= ++ob_count; |
618 | object *neu = create (); |
792 | op->name=NULL; |
619 | copy_to (neu); |
793 | op->name_pl=NULL; |
|
|
794 | op->title=NULL; |
|
|
795 | op->race=NULL; |
|
|
796 | op->slaying=NULL; |
|
|
797 | op->skill = NULL; |
|
|
798 | op->lore=NULL; |
|
|
799 | op->msg=NULL; |
|
|
800 | op->materialname=NULL; |
|
|
801 | op->next=objects; |
|
|
802 | op->prev=NULL; |
|
|
803 | op->active_next = NULL; |
|
|
804 | op->active_prev = NULL; |
|
|
805 | if(objects!=NULL) |
|
|
806 | objects->prev=op; |
|
|
807 | objects=op; |
|
|
808 | clear_object(op); |
|
|
809 | SET_FLAG(op,FLAG_REMOVED); |
|
|
810 | nroffreeobjects--; |
|
|
811 | return op; |
620 | return neu; |
812 | } |
621 | } |
813 | |
622 | |
814 | /* |
623 | /* |
815 | * If an object with the IS_TURNABLE() flag needs to be turned due |
624 | * If an object with the IS_TURNABLE() flag needs to be turned due |
816 | * to the closest player being on the other side, this function can |
625 | * to the closest player being on the other side, this function can |
817 | * be called to update the face variable, _and_ how it looks on the map. |
626 | * be called to update the face variable, _and_ how it looks on the map. |
818 | */ |
627 | */ |
819 | |
628 | void |
820 | void update_turn_face(object *op) { |
629 | update_turn_face (object *op) |
|
|
630 | { |
821 | if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) |
631 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
822 | return; |
632 | return; |
|
|
633 | |
823 | SET_ANIMATION(op, op->direction); |
634 | SET_ANIMATION (op, op->direction); |
824 | update_object(op,UP_OBJ_FACE); |
635 | update_object (op, UP_OBJ_FACE); |
825 | } |
636 | } |
826 | |
637 | |
827 | /* |
638 | /* |
828 | * Updates the speed of an object. If the speed changes from 0 to another |
639 | * Updates the speed of an object. If the speed changes from 0 to another |
829 | * value, or vice versa, then add/remove the object from the active list. |
640 | * value, or vice versa, then add/remove the object from the active list. |
830 | * This function needs to be called whenever the speed of an object changes. |
641 | * This function needs to be called whenever the speed of an object changes. |
831 | */ |
642 | */ |
832 | |
643 | void |
833 | void update_ob_speed(object *op) { |
644 | object::set_speed (float speed) |
834 | extern int arch_init; |
645 | { |
835 | |
646 | if (flag [FLAG_FREED] && speed) |
836 | /* No reason putting the archetypes objects on the speed list, |
647 | { |
837 | * since they never really need to be updated. |
|
|
838 | */ |
|
|
839 | |
|
|
840 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
|
|
841 | LOG(llevError,"Object %s is freed but has speed.\n", op->name); |
648 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
842 | #ifdef MANY_CORES |
|
|
843 | abort(); |
|
|
844 | #else |
|
|
845 | op->speed = 0; |
649 | speed = 0; |
846 | #endif |
|
|
847 | } |
650 | } |
848 | if (arch_init) { |
|
|
849 | return; |
|
|
850 | } |
|
|
851 | if (FABS(op->speed)>MIN_ACTIVE_SPEED) { |
|
|
852 | /* If already on active list, don't do anything */ |
|
|
853 | if (op->active_next || op->active_prev || op==active_objects) |
|
|
854 | return; |
|
|
855 | |
651 | |
856 | /* process_events() expects us to insert the object at the beginning |
652 | this->speed = speed; |
857 | * of the list. */ |
653 | |
858 | op->active_next = active_objects; |
654 | if (has_active_speed ()) |
859 | if (op->active_next!=NULL) |
655 | activate (); |
860 | op->active_next->active_prev = op; |
|
|
861 | active_objects = op; |
|
|
862 | } |
|
|
863 | else { |
656 | else |
864 | /* If not on the active list, nothing needs to be done */ |
657 | deactivate (); |
865 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
866 | return; |
|
|
867 | |
|
|
868 | if (op->active_prev==NULL) { |
|
|
869 | active_objects = op->active_next; |
|
|
870 | if (op->active_next!=NULL) |
|
|
871 | op->active_next->active_prev = NULL; |
|
|
872 | } |
|
|
873 | else { |
|
|
874 | op->active_prev->active_next = op->active_next; |
|
|
875 | if (op->active_next) |
|
|
876 | op->active_next->active_prev = op->active_prev; |
|
|
877 | } |
|
|
878 | op->active_next = NULL; |
|
|
879 | op->active_prev = NULL; |
|
|
880 | } |
|
|
881 | } |
658 | } |
882 | |
659 | |
883 | /* This function removes object 'op' from the list of active |
|
|
884 | * objects. |
|
|
885 | * This should only be used for style maps or other such |
|
|
886 | * reference maps where you don't want an object that isn't |
|
|
887 | * in play chewing up cpu time getting processed. |
|
|
888 | * The reverse of this is to call update_ob_speed, which |
|
|
889 | * will do the right thing based on the speed of the object. |
|
|
890 | */ |
|
|
891 | void remove_from_active_list(object *op) |
|
|
892 | { |
|
|
893 | /* If not on the active list, nothing needs to be done */ |
|
|
894 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
895 | return; |
|
|
896 | |
|
|
897 | if (op->active_prev==NULL) { |
|
|
898 | active_objects = op->active_next; |
|
|
899 | if (op->active_next!=NULL) |
|
|
900 | op->active_next->active_prev = NULL; |
|
|
901 | } |
|
|
902 | else { |
|
|
903 | op->active_prev->active_next = op->active_next; |
|
|
904 | if (op->active_next) |
|
|
905 | op->active_next->active_prev = op->active_prev; |
|
|
906 | } |
|
|
907 | op->active_next = NULL; |
|
|
908 | op->active_prev = NULL; |
|
|
909 | } |
|
|
910 | |
|
|
911 | /* |
660 | /* |
912 | * update_object() updates the array which represents the map. |
661 | * update_object() updates the the map. |
913 | * It takes into account invisible objects (and represent squares covered |
662 | * It takes into account invisible objects (and represent squares covered |
914 | * by invisible objects by whatever is below them (unless it's another |
663 | * by invisible objects by whatever is below them (unless it's another |
915 | * invisible object, etc...) |
664 | * invisible object, etc...) |
916 | * If the object being updated is beneath a player, the look-window |
665 | * If the object being updated is beneath a player, the look-window |
917 | * of that player is updated (this might be a suboptimal way of |
666 | * of that player is updated (this might be a suboptimal way of |
918 | * updating that window, though, since update_object() is called _often_) |
667 | * updating that window, though, since update_object() is called _often_) |
919 | * |
668 | * |
920 | * action is a hint of what the caller believes need to be done. |
669 | * action is a hint of what the caller believes need to be done. |
921 | * For example, if the only thing that has changed is the face (due to |
|
|
922 | * an animation), we don't need to call update_position until that actually |
|
|
923 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
924 | * of walls or living creatures may need us to update the flags now. |
|
|
925 | * current action are: |
670 | * current action are: |
926 | * UP_OBJ_INSERT: op was inserted |
671 | * UP_OBJ_INSERT: op was inserted |
927 | * UP_OBJ_REMOVE: op was removed |
672 | * UP_OBJ_REMOVE: op was removed |
928 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
673 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
929 | * as that is easier than trying to look at what may have changed. |
674 | * as that is easier than trying to look at what may have changed. |
930 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
931 | */ |
676 | */ |
932 | |
677 | void |
933 | void update_object(object *op, int action) { |
678 | update_object (object *op, int action) |
934 | int update_now=0, flags; |
679 | { |
935 | MoveType move_on, move_off, move_block, move_slow; |
|
|
936 | |
|
|
937 | if (op == NULL) { |
680 | if (op == NULL) |
|
|
681 | { |
938 | /* this should never happen */ |
682 | /* this should never happen */ |
939 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
940 | return; |
684 | return; |
941 | } |
|
|
942 | |
685 | } |
943 | if(op->env!=NULL) { |
686 | |
|
|
687 | if (op->env) |
|
|
688 | { |
944 | /* Animation is currently handled by client, so nothing |
689 | /* Animation is currently handled by client, so nothing |
945 | * to do in this case. |
690 | * to do in this case. |
946 | */ |
691 | */ |
947 | return; |
692 | return; |
948 | } |
693 | } |
949 | |
694 | |
950 | /* If the map is saving, don't do anything as everything is |
695 | /* If the map is saving, don't do anything as everything is |
951 | * going to get freed anyways. |
696 | * going to get freed anyways. |
952 | */ |
697 | */ |
953 | if (!op->map || op->map->in_memory == MAP_SAVING) return; |
698 | if (!op->map || op->map->in_memory == MAP_SAVING) |
954 | |
699 | return; |
|
|
700 | |
955 | /* make sure the object is within map boundaries */ |
701 | /* make sure the object is within map boundaries */ |
956 | if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || |
702 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
957 | op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { |
703 | { |
958 | LOG(llevError,"update_object() called for object out of map!\n"); |
704 | LOG (llevError, "update_object() called for object out of map!\n"); |
959 | #ifdef MANY_CORES |
705 | #ifdef MANY_CORES |
960 | abort(); |
706 | abort (); |
961 | #endif |
707 | #endif |
962 | return; |
708 | return; |
963 | } |
|
|
964 | |
709 | } |
965 | flags = GET_MAP_FLAGS(op->map, op->x, op->y); |
|
|
966 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
967 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
|
|
968 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
|
|
969 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
|
|
970 | move_off = GET_MAP_MOVE_OFF(op->map, op->x, op->y); |
|
|
971 | |
710 | |
|
|
711 | mapspace &m = op->ms (); |
|
|
712 | |
|
|
713 | if (!(m.flags_ & P_UPTODATE)) |
|
|
714 | /* nop */; |
972 | if (action == UP_OBJ_INSERT) { |
715 | else if (action == UP_OBJ_INSERT) |
|
|
716 | { |
|
|
717 | // this is likely overkill, TODO: revisit (schmorp) |
973 | if (QUERY_FLAG(op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
718 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
974 | update_now=1; |
|
|
975 | |
|
|
976 | if (QUERY_FLAG(op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
719 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
977 | update_now=1; |
720 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
978 | |
721 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
722 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
979 | if (QUERY_FLAG(op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
723 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
980 | update_now=1; |
724 | || (m.move_on | op->move_on ) != m.move_on |
981 | |
|
|
982 | if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
983 | update_now=1; |
|
|
984 | |
|
|
985 | if ((move_on | op->move_on) != move_on) update_now=1; |
|
|
986 | if ((move_off | op->move_off) != move_off) update_now=1; |
725 | || (m.move_off | op->move_off ) != m.move_off |
|
|
726 | || (m.move_slow | op->move_slow) != m.move_slow |
987 | /* This isn't perfect, but I don't expect a lot of objects to |
727 | /* This isn't perfect, but I don't expect a lot of objects to |
988 | * to have move_allow right now. |
728 | * to have move_allow right now. |
989 | */ |
729 | */ |
990 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
730 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
991 | update_now=1; |
731 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
992 | if ((move_slow | op->move_slow) != move_slow) update_now=1; |
732 | m.flags_ = 0; |
993 | } |
733 | } |
994 | /* if the object is being removed, we can't make intelligent |
734 | /* if the object is being removed, we can't make intelligent |
995 | * decisions, because remove_ob can't really pass the object |
735 | * decisions, because remove_ob can't really pass the object |
996 | * that is being removed. |
736 | * that is being removed. |
997 | */ |
737 | */ |
998 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { |
738 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
999 | update_now=1; |
739 | m.flags_ = 0; |
1000 | } else if (action == UP_OBJ_FACE) { |
740 | else if (action == UP_OBJ_FACE) |
1001 | /* Nothing to do for that case */ |
741 | /* Nothing to do for that case */ ; |
1002 | } |
|
|
1003 | else { |
742 | else |
1004 | LOG(llevError,"update_object called with invalid action: %d\n", action); |
743 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
1005 | } |
|
|
1006 | |
744 | |
1007 | if (update_now) { |
|
|
1008 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
1009 | update_position(op->map, op->x, op->y); |
|
|
1010 | } |
|
|
1011 | |
|
|
1012 | if(op->more!=NULL) |
745 | if (op->more) |
1013 | update_object(op->more, action); |
746 | update_object (op->more, action); |
1014 | } |
747 | } |
1015 | |
748 | |
|
|
749 | object::object () |
|
|
750 | { |
|
|
751 | SET_FLAG (this, FLAG_REMOVED); |
1016 | |
752 | |
1017 | /* |
753 | expmul = 1.0; |
1018 | * free_object() frees everything allocated by an object, removes |
754 | face = blank_face; |
1019 | * it from the list of used objects, and puts it on the list of |
|
|
1020 | * free objects. The IS_FREED() flag is set in the object. |
|
|
1021 | * The object must have been removed by remove_ob() first for |
|
|
1022 | * this function to succeed. |
|
|
1023 | * |
|
|
1024 | * If free_inventory is set, free inventory as well. Else drop items in |
|
|
1025 | * inventory to the ground. |
|
|
1026 | */ |
|
|
1027 | |
|
|
1028 | void free_object(object *ob) { |
|
|
1029 | free_object2(ob, 0); |
|
|
1030 | } |
755 | } |
1031 | void free_object2(object *ob, int free_inventory) { |
|
|
1032 | object *tmp,*op; |
|
|
1033 | |
756 | |
1034 | ob->clear (); |
757 | object::~object () |
|
|
758 | { |
|
|
759 | unlink (); |
1035 | |
760 | |
1036 | if (!QUERY_FLAG(ob,FLAG_REMOVED)) { |
761 | free_key_values (this); |
1037 | LOG(llevDebug,"Free object called with non removed object\n"); |
762 | } |
1038 | dump_object(ob); |
763 | |
1039 | #ifdef MANY_CORES |
764 | static int object_count; |
1040 | abort(); |
765 | |
1041 | #endif |
766 | void object::link () |
1042 | } |
767 | { |
1043 | if(QUERY_FLAG(ob,FLAG_FRIENDLY)) { |
768 | assert (!index);//D |
1044 | LOG(llevMonster,"Warning: tried to free friendly object.\n"); |
769 | uuid = gen_uuid (); |
1045 | remove_friendly_object(ob); |
770 | count = ++object_count; |
1046 | } |
771 | |
1047 | if(QUERY_FLAG(ob,FLAG_FREED)) { |
772 | refcnt_inc (); |
1048 | dump_object(ob); |
773 | objects.insert (this); |
1049 | LOG(llevError,"Trying to free freed object.\n%s\n",errmsg); |
774 | } |
|
|
775 | |
|
|
776 | void object::unlink () |
|
|
777 | { |
|
|
778 | if (!index) |
1050 | return; |
779 | return; |
|
|
780 | |
|
|
781 | objects.erase (this); |
|
|
782 | refcnt_dec (); |
|
|
783 | } |
|
|
784 | |
|
|
785 | void |
|
|
786 | object::activate () |
|
|
787 | { |
|
|
788 | /* If already on active list, don't do anything */ |
|
|
789 | if (active) |
|
|
790 | return; |
|
|
791 | |
|
|
792 | if (has_active_speed ()) |
|
|
793 | actives.insert (this); |
|
|
794 | } |
|
|
795 | |
|
|
796 | void |
|
|
797 | object::activate_recursive () |
|
|
798 | { |
|
|
799 | activate (); |
|
|
800 | |
|
|
801 | for (object *op = inv; op; op = op->below) |
|
|
802 | op->activate_recursive (); |
|
|
803 | } |
|
|
804 | |
|
|
805 | /* This function removes object 'op' from the list of active |
|
|
806 | * objects. |
|
|
807 | * This should only be used for style maps or other such |
|
|
808 | * reference maps where you don't want an object that isn't |
|
|
809 | * in play chewing up cpu time getting processed. |
|
|
810 | * The reverse of this is to call update_ob_speed, which |
|
|
811 | * will do the right thing based on the speed of the object. |
|
|
812 | */ |
|
|
813 | void |
|
|
814 | object::deactivate () |
|
|
815 | { |
|
|
816 | /* If not on the active list, nothing needs to be done */ |
|
|
817 | if (!active) |
|
|
818 | return; |
|
|
819 | |
|
|
820 | actives.erase (this); |
|
|
821 | } |
|
|
822 | |
|
|
823 | void |
|
|
824 | object::deactivate_recursive () |
|
|
825 | { |
|
|
826 | for (object *op = inv; op; op = op->below) |
|
|
827 | op->deactivate_recursive (); |
|
|
828 | |
|
|
829 | deactivate (); |
|
|
830 | } |
|
|
831 | |
|
|
832 | void |
|
|
833 | object::set_flag_inv (int flag, int value) |
|
|
834 | { |
|
|
835 | for (object *op = inv; op; op = op->below) |
1051 | } |
836 | { |
1052 | if(ob->more!=NULL) { |
837 | op->flag [flag] = value; |
1053 | free_object2(ob->more, free_inventory); |
838 | op->set_flag_inv (flag, value); |
1054 | ob->more=NULL; |
|
|
1055 | } |
839 | } |
1056 | if (ob->inv) { |
840 | } |
|
|
841 | |
|
|
842 | /* |
|
|
843 | * Remove and free all objects in the inventory of the given object. |
|
|
844 | * object.c ? |
|
|
845 | */ |
|
|
846 | void |
|
|
847 | object::destroy_inv (bool drop_to_ground) |
|
|
848 | { |
|
|
849 | // need to check first, because the checks below might segfault |
|
|
850 | // as we might be on an invalid mapspace and crossfire code |
|
|
851 | // is too buggy to ensure that the inventory is empty. |
|
|
852 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
853 | // cf will crash below with off-map x and y |
|
|
854 | if (!inv) |
|
|
855 | return; |
|
|
856 | |
1057 | /* Only if the space blocks everything do we not process - |
857 | /* Only if the space blocks everything do we not process - |
1058 | * if some form of movemnt is allowed, let objects |
858 | * if some form of movement is allowed, let objects |
1059 | * drop on that space. |
859 | * drop on that space. |
1060 | */ |
860 | */ |
1061 | if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY || |
861 | if (!drop_to_ground |
1062 | (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL)) |
862 | || !map |
|
|
863 | || map->in_memory != MAP_IN_MEMORY |
|
|
864 | || map->nodrop |
|
|
865 | || ms ().move_block == MOVE_ALL) |
|
|
866 | { |
|
|
867 | while (inv) |
1063 | { |
868 | { |
1064 | op=ob->inv; |
869 | inv->destroy_inv (drop_to_ground); |
1065 | while(op!=NULL) { |
870 | inv->destroy (); |
1066 | tmp=op->below; |
|
|
1067 | remove_ob(op); |
|
|
1068 | free_object2(op, free_inventory); |
|
|
1069 | op=tmp; |
|
|
1070 | } |
|
|
1071 | } |
871 | } |
|
|
872 | } |
|
|
873 | else |
1072 | else { /* Put objects in inventory onto this space */ |
874 | { /* Put objects in inventory onto this space */ |
1073 | op=ob->inv; |
875 | while (inv) |
1074 | while(op!=NULL) { |
876 | { |
1075 | tmp=op->below; |
877 | object *op = inv; |
1076 | remove_ob(op); |
878 | |
1077 | if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) || |
879 | if (op->flag [FLAG_STARTEQUIP] |
1078 | op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) |
880 | || op->flag [FLAG_NO_DROP] |
1079 | free_object(op); |
881 | || op->type == RUNE |
|
|
882 | || op->type == TRAP |
|
|
883 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
884 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
885 | op->destroy (); |
1080 | else { |
886 | else |
1081 | op->x=ob->x; |
887 | map->insert (op, x, y); |
1082 | op->y=ob->y; |
|
|
1083 | insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */ |
|
|
1084 | } |
|
|
1085 | op=tmp; |
|
|
1086 | } |
|
|
1087 | } |
888 | } |
1088 | } |
889 | } |
1089 | /* Remove object from the active list */ |
890 | } |
1090 | ob->speed = 0; |
|
|
1091 | update_ob_speed(ob); |
|
|
1092 | |
891 | |
1093 | SET_FLAG(ob, FLAG_FREED); |
892 | object *object::create () |
1094 | ob->count = 0; |
893 | { |
|
|
894 | object *op = new object; |
|
|
895 | op->link (); |
|
|
896 | return op; |
|
|
897 | } |
1095 | |
898 | |
1096 | /* Remove this object from the list of used objects */ |
899 | void |
1097 | if(ob->prev==NULL) { |
900 | object::do_destroy () |
1098 | objects=ob->next; |
901 | { |
1099 | if(objects!=NULL) |
902 | attachable::do_destroy (); |
1100 | objects->prev=NULL; |
903 | |
|
|
904 | if (flag [FLAG_IS_LINKED]) |
|
|
905 | remove_button_link (this); |
|
|
906 | |
|
|
907 | if (flag [FLAG_FRIENDLY]) |
|
|
908 | remove_friendly_object (this); |
|
|
909 | |
|
|
910 | if (!flag [FLAG_REMOVED]) |
|
|
911 | remove (); |
|
|
912 | |
|
|
913 | destroy_inv (true); |
|
|
914 | |
|
|
915 | deactivate (); |
|
|
916 | unlink (); |
|
|
917 | |
|
|
918 | flag [FLAG_FREED] = 1; |
|
|
919 | |
|
|
920 | // hack to ensure that freed objects still have a valid map |
|
|
921 | { |
|
|
922 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
923 | |
|
|
924 | if (!freed_map) |
|
|
925 | { |
|
|
926 | freed_map = new maptile; |
|
|
927 | |
|
|
928 | freed_map->name = "/internal/freed_objects_map"; |
|
|
929 | freed_map->width = 3; |
|
|
930 | freed_map->height = 3; |
|
|
931 | |
|
|
932 | freed_map->alloc (); |
|
|
933 | freed_map->in_memory = MAP_IN_MEMORY; |
1101 | } |
934 | } |
1102 | else { |
935 | |
1103 | ob->prev->next=ob->next; |
936 | map = freed_map; |
1104 | if(ob->next!=NULL) |
937 | x = 1; |
1105 | ob->next->prev=ob->prev; |
938 | y = 1; |
1106 | } |
|
|
1107 | |
939 | } |
1108 | if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name); |
|
|
1109 | if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl); |
|
|
1110 | if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title); |
|
|
1111 | if(ob->race!=NULL) FREE_AND_CLEAR_STR(ob->race); |
|
|
1112 | if(ob->slaying!=NULL) FREE_AND_CLEAR_STR(ob->slaying); |
|
|
1113 | if(ob->skill!=NULL) FREE_AND_CLEAR_STR(ob->skill); |
|
|
1114 | if(ob->lore!=NULL) FREE_AND_CLEAR_STR(ob->lore); |
|
|
1115 | if(ob->msg!=NULL) FREE_AND_CLEAR_STR(ob->msg); |
|
|
1116 | if(ob->materialname!=NULL) FREE_AND_CLEAR_STR(ob->materialname); |
|
|
1117 | |
940 | |
|
|
941 | head = 0; |
|
|
942 | |
|
|
943 | if (more) |
1118 | |
944 | { |
1119 | /* Why aren't events freed? */ |
945 | more->destroy (); |
1120 | free_key_values(ob); |
946 | more = 0; |
|
|
947 | } |
1121 | |
948 | |
1122 | #if 0 /* MEMORY_DEBUG*/ |
949 | // clear those pointers that likely might have circular references to us |
1123 | /* This is a nice idea. Unfortunately, a lot of the code in crossfire |
950 | owner = 0; |
1124 | * presumes the freed_object will stick around for at least a little |
951 | enemy = 0; |
1125 | * bit |
952 | attacked_by = 0; |
1126 | */ |
|
|
1127 | /* this is necessary so that memory debugging programs will |
|
|
1128 | * be able to accurately report source of malloc. If we recycle |
|
|
1129 | * objects, then some other area may be doing the get_object |
|
|
1130 | * and not freeing it, but the original one that malloc'd the |
|
|
1131 | * object will get the blame. |
|
|
1132 | */ |
|
|
1133 | free(ob); |
|
|
1134 | #else |
|
|
1135 | |
|
|
1136 | /* Now link it with the free_objects list: */ |
|
|
1137 | ob->prev=NULL; |
|
|
1138 | ob->next=free_objects; |
|
|
1139 | if(free_objects!=NULL) |
|
|
1140 | free_objects->prev=ob; |
|
|
1141 | free_objects=ob; |
|
|
1142 | nroffreeobjects++; |
|
|
1143 | #endif |
|
|
1144 | } |
953 | } |
1145 | |
954 | |
1146 | /* |
955 | void |
1147 | * count_free() returns the number of objects on the list of free objects. |
956 | object::destroy (bool destroy_inventory) |
1148 | */ |
957 | { |
1149 | |
958 | if (destroyed ()) |
1150 | int count_free(void) { |
|
|
1151 | int i=0; |
|
|
1152 | object *tmp=free_objects; |
|
|
1153 | while(tmp!=NULL) |
|
|
1154 | tmp=tmp->next, i++; |
|
|
1155 | return i; |
959 | return; |
1156 | } |
|
|
1157 | |
960 | |
1158 | /* |
961 | if (destroy_inventory) |
1159 | * count_used() returns the number of objects on the list of used objects. |
962 | destroy_inv (false); |
1160 | */ |
|
|
1161 | |
963 | |
1162 | int count_used(void) { |
964 | attachable::destroy (); |
1163 | int i=0; |
|
|
1164 | object *tmp=objects; |
|
|
1165 | while(tmp!=NULL) |
|
|
1166 | tmp=tmp->next, i++; |
|
|
1167 | return i; |
|
|
1168 | } |
|
|
1169 | |
|
|
1170 | /* |
|
|
1171 | * count_active() returns the number of objects on the list of active objects. |
|
|
1172 | */ |
|
|
1173 | |
|
|
1174 | int count_active(void) { |
|
|
1175 | int i=0; |
|
|
1176 | object *tmp=active_objects; |
|
|
1177 | while(tmp!=NULL) |
|
|
1178 | tmp=tmp->active_next, i++; |
|
|
1179 | return i; |
|
|
1180 | } |
965 | } |
1181 | |
966 | |
1182 | /* |
967 | /* |
1183 | * sub_weight() recursively (outwards) subtracts a number from the |
968 | * sub_weight() recursively (outwards) subtracts a number from the |
1184 | * weight of an object (and what is carried by it's environment(s)). |
969 | * weight of an object (and what is carried by it's environment(s)). |
1185 | */ |
970 | */ |
1186 | |
971 | void |
1187 | void sub_weight (object *op, signed long weight) { |
972 | sub_weight (object *op, signed long weight) |
|
|
973 | { |
1188 | while (op != NULL) { |
974 | while (op != NULL) |
|
|
975 | { |
1189 | if (op->type == CONTAINER) { |
976 | if (op->type == CONTAINER) |
1190 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
977 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1191 | } |
978 | |
1192 | op->carrying-=weight; |
979 | op->carrying -= weight; |
1193 | op = op->env; |
980 | op = op->env; |
1194 | } |
981 | } |
1195 | } |
982 | } |
1196 | |
983 | |
1197 | /* remove_ob(op): |
984 | /* op->remove (): |
1198 | * This function removes the object op from the linked list of objects |
985 | * This function removes the object op from the linked list of objects |
1199 | * which it is currently tied to. When this function is done, the |
986 | * which it is currently tied to. When this function is done, the |
1200 | * object will have no environment. If the object previously had an |
987 | * object will have no environment. If the object previously had an |
1201 | * environment, the x and y coordinates will be updated to |
988 | * environment, the x and y coordinates will be updated to |
1202 | * the previous environment. |
989 | * the previous environment. |
1203 | * Beware: This function is called from the editor as well! |
|
|
1204 | */ |
990 | */ |
1205 | |
991 | void |
1206 | void remove_ob(object *op) { |
992 | object::do_remove () |
|
|
993 | { |
1207 | object *tmp,*last=NULL; |
994 | object *tmp, *last = 0; |
1208 | object *otmp; |
995 | object *otmp; |
1209 | tag_t tag; |
|
|
1210 | int check_walk_off; |
|
|
1211 | mapstruct *m; |
|
|
1212 | sint16 x,y; |
|
|
1213 | |
|
|
1214 | |
996 | |
1215 | if(QUERY_FLAG(op,FLAG_REMOVED)) { |
997 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1216 | dump_object(op); |
998 | return; |
1217 | LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); |
|
|
1218 | |
999 | |
1219 | /* Changed it to always dump core in this case. As has been learned |
|
|
1220 | * in the past, trying to recover from errors almost always |
|
|
1221 | * make things worse, and this is a real error here - something |
|
|
1222 | * that should not happen. |
|
|
1223 | * Yes, if this was a mission critical app, trying to do something |
|
|
1224 | * to recover may make sense, but that is because failure of the app |
|
|
1225 | * may have other disastrous problems. Cf runs out of a script |
|
|
1226 | * so is easily enough restarted without any real problems. |
|
|
1227 | * MSW 2001-07-01 |
|
|
1228 | */ |
|
|
1229 | abort(); |
|
|
1230 | } |
|
|
1231 | if(op->more!=NULL) |
|
|
1232 | remove_ob(op->more); |
|
|
1233 | |
|
|
1234 | SET_FLAG(op, FLAG_REMOVED); |
1000 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1001 | INVOKE_OBJECT (REMOVE, this); |
1235 | |
1002 | |
|
|
1003 | if (more) |
|
|
1004 | more->remove (); |
|
|
1005 | |
1236 | /* |
1006 | /* |
1237 | * In this case, the object to be removed is in someones |
1007 | * In this case, the object to be removed is in someones |
1238 | * inventory. |
1008 | * inventory. |
1239 | */ |
1009 | */ |
1240 | if(op->env!=NULL) { |
1010 | if (env) |
|
|
1011 | { |
1241 | if(op->nrof) |
1012 | if (nrof) |
1242 | sub_weight(op->env, op->weight*op->nrof); |
1013 | sub_weight (env, weight * nrof); |
1243 | else |
1014 | else |
1244 | sub_weight(op->env, op->weight+op->carrying); |
1015 | sub_weight (env, weight + carrying); |
1245 | |
1016 | |
1246 | /* NO_FIX_PLAYER is set when a great many changes are being |
1017 | /* NO_FIX_PLAYER is set when a great many changes are being |
1247 | * made to players inventory. If set, avoiding the call |
1018 | * made to players inventory. If set, avoiding the call |
1248 | * to save cpu time. |
1019 | * to save cpu time. |
1249 | */ |
1020 | */ |
1250 | if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && |
1021 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1251 | !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
1022 | otmp->update_stats (); |
1252 | fix_player(otmp); |
|
|
1253 | |
1023 | |
1254 | if(op->above!=NULL) |
1024 | if (above) |
1255 | op->above->below=op->below; |
1025 | above->below = below; |
1256 | else |
1026 | else |
1257 | op->env->inv=op->below; |
1027 | env->inv = below; |
1258 | |
1028 | |
1259 | if(op->below!=NULL) |
1029 | if (below) |
1260 | op->below->above=op->above; |
1030 | below->above = above; |
1261 | |
1031 | |
1262 | /* we set up values so that it could be inserted into |
1032 | /* we set up values so that it could be inserted into |
1263 | * the map, but we don't actually do that - it is up |
1033 | * the map, but we don't actually do that - it is up |
1264 | * to the caller to decide what we want to do. |
1034 | * to the caller to decide what we want to do. |
|
|
1035 | */ |
|
|
1036 | x = env->x, y = env->y; |
|
|
1037 | map = env->map; |
|
|
1038 | above = 0, below = 0; |
|
|
1039 | env = 0; |
|
|
1040 | } |
|
|
1041 | else if (map) |
|
|
1042 | { |
|
|
1043 | if (type == PLAYER) |
|
|
1044 | { |
|
|
1045 | // leaving a spot always closes any open container on the ground |
|
|
1046 | if (container && !container->env) |
|
|
1047 | // this causes spurious floorbox updates, but it ensures |
|
|
1048 | // that the CLOSE event is being sent. |
|
|
1049 | close_container (); |
|
|
1050 | |
|
|
1051 | --map->players; |
|
|
1052 | map->touch (); |
|
|
1053 | } |
|
|
1054 | |
|
|
1055 | map->dirty = true; |
|
|
1056 | mapspace &ms = this->ms (); |
|
|
1057 | |
|
|
1058 | /* link the object above us */ |
|
|
1059 | if (above) |
|
|
1060 | above->below = below; |
|
|
1061 | else |
|
|
1062 | ms.top = below; /* we were top, set new top */ |
|
|
1063 | |
|
|
1064 | /* Relink the object below us, if there is one */ |
|
|
1065 | if (below) |
|
|
1066 | below->above = above; |
|
|
1067 | else |
|
|
1068 | { |
|
|
1069 | /* Nothing below, which means we need to relink map object for this space |
|
|
1070 | * use translated coordinates in case some oddness with map tiling is |
|
|
1071 | * evident |
1265 | */ |
1072 | */ |
1266 | op->x=op->env->x,op->y=op->env->y; |
1073 | if (GET_MAP_OB (map, x, y) != this) |
1267 | op->ox=op->x,op->oy=op->y; |
1074 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1268 | op->map=op->env->map; |
1075 | |
1269 | op->above=NULL,op->below=NULL; |
1076 | ms.bot = above; /* goes on above it. */ |
1270 | op->env=NULL; |
1077 | } |
|
|
1078 | |
|
|
1079 | above = 0; |
|
|
1080 | below = 0; |
|
|
1081 | |
|
|
1082 | if (map->in_memory == MAP_SAVING) |
1271 | return; |
1083 | return; |
1272 | } |
|
|
1273 | |
1084 | |
1274 | /* If we get here, we are removing it from a map */ |
1085 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1275 | if (op->map == NULL) return; |
|
|
1276 | |
1086 | |
1277 | x = op->x; |
1087 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1278 | y = op->y; |
1088 | { |
1279 | m = get_map_from_coord(op->map, &x, &y); |
1089 | /* No point updating the players look faces if he is the object |
1280 | |
1090 | * being removed. |
1281 | if (!m) { |
|
|
1282 | LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1283 | op->map->path, op->x, op->y); |
|
|
1284 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1285 | * it seems if we get into this case, something is probablye |
|
|
1286 | * screwed up and should be fixed. |
|
|
1287 | */ |
1091 | */ |
1288 | abort(); |
|
|
1289 | } |
|
|
1290 | if (op->map != m) { |
|
|
1291 | LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1292 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1293 | } |
|
|
1294 | |
1092 | |
1295 | /* Re did the following section of code - it looks like it had |
1093 | if (tmp->type == PLAYER && tmp != this) |
1296 | * lots of logic for things we no longer care about |
1094 | { |
1297 | */ |
1095 | /* If a container that the player is currently using somehow gets |
1298 | |
1096 | * removed (most likely destroyed), update the player view |
1299 | /* link the object above us */ |
1097 | * appropriately. |
1300 | if (op->above) |
|
|
1301 | op->above->below=op->below; |
|
|
1302 | else |
|
|
1303 | SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ |
|
|
1304 | |
|
|
1305 | /* Relink the object below us, if there is one */ |
|
|
1306 | if(op->below) { |
|
|
1307 | op->below->above=op->above; |
|
|
1308 | } else { |
|
|
1309 | /* Nothing below, which means we need to relink map object for this space |
|
|
1310 | * use translated coordinates in case some oddness with map tiling is |
|
|
1311 | * evident |
|
|
1312 | */ |
1098 | */ |
1313 | if(GET_MAP_OB(m,x,y)!=op) { |
1099 | if (tmp->container == this) |
1314 | dump_object(op); |
1100 | { |
1315 | LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
1101 | flag [FLAG_APPLIED] = 0; |
1316 | dump_object(GET_MAP_OB(m,x,y)); |
1102 | tmp->container = 0; |
1317 | LOG(llevError,"%s\n",errmsg); |
1103 | } |
|
|
1104 | |
|
|
1105 | if (tmp->contr->ns) |
|
|
1106 | tmp->contr->ns->floorbox_update (); |
|
|
1107 | } |
|
|
1108 | |
|
|
1109 | /* See if object moving off should effect something */ |
|
|
1110 | if (check_walk_off |
|
|
1111 | && ((move_type & tmp->move_off) |
|
|
1112 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1113 | { |
|
|
1114 | move_apply (tmp, this, 0); |
|
|
1115 | |
|
|
1116 | if (destroyed ()) |
|
|
1117 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1118 | } |
|
|
1119 | |
|
|
1120 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1121 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1122 | if (tmp->above == tmp) |
|
|
1123 | tmp->above = 0; |
|
|
1124 | |
|
|
1125 | last = tmp; |
1318 | } |
1126 | } |
1319 | SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ |
|
|
1320 | } |
|
|
1321 | op->above=NULL; |
|
|
1322 | op->below=NULL; |
|
|
1323 | |
1127 | |
1324 | if (op->map->in_memory == MAP_SAVING) |
|
|
1325 | return; |
|
|
1326 | |
|
|
1327 | tag = op->count; |
|
|
1328 | check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1329 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { |
|
|
1330 | /* No point updating the players look faces if he is the object |
|
|
1331 | * being removed. |
|
|
1332 | */ |
|
|
1333 | |
|
|
1334 | if(tmp->type==PLAYER && tmp!=op) { |
|
|
1335 | /* If a container that the player is currently using somehow gets |
|
|
1336 | * removed (most likely destroyed), update the player view |
|
|
1337 | * appropriately. |
|
|
1338 | */ |
|
|
1339 | if (tmp->container==op) { |
|
|
1340 | CLEAR_FLAG(op, FLAG_APPLIED); |
|
|
1341 | tmp->container=NULL; |
|
|
1342 | } |
|
|
1343 | tmp->contr->socket.update_look=1; |
|
|
1344 | } |
|
|
1345 | /* See if player moving off should effect something */ |
|
|
1346 | if (check_walk_off && ((op->move_type & tmp->move_off) && |
|
|
1347 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
|
|
1348 | |
|
|
1349 | move_apply(tmp, op, NULL); |
|
|
1350 | if (was_destroyed (op, tag)) { |
|
|
1351 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
|
|
1352 | "leaving object\n", tmp->name, tmp->arch->name); |
|
|
1353 | } |
|
|
1354 | } |
|
|
1355 | |
|
|
1356 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1357 | |
|
|
1358 | if(tmp->above == tmp) |
|
|
1359 | tmp->above = NULL; |
|
|
1360 | last=tmp; |
|
|
1361 | } |
|
|
1362 | /* last == NULL of there are no objects on this space */ |
1128 | /* last == NULL if there are no objects on this space */ |
1363 | if (last==NULL) { |
1129 | //TODO: this makes little sense, why only update the topmost object? |
1364 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1130 | if (!last) |
1365 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1131 | map->at (x, y).flags_ = 0; |
1366 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1367 | * be correct anyways. |
|
|
1368 | */ |
|
|
1369 | SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1370 | update_position(op->map, op->x, op->y); |
|
|
1371 | } |
|
|
1372 | else |
1132 | else |
1373 | update_object(last, UP_OBJ_REMOVE); |
1133 | update_object (last, UP_OBJ_REMOVE); |
1374 | |
1134 | |
1375 | if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) |
1135 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1376 | update_all_los(op->map, op->x, op->y); |
1136 | update_all_los (map, x, y); |
1377 | |
1137 | } |
1378 | } |
1138 | } |
1379 | |
1139 | |
1380 | /* |
1140 | /* |
1381 | * merge_ob(op,top): |
1141 | * merge_ob(op,top): |
1382 | * |
1142 | * |
1383 | * This function goes through all objects below and including top, and |
1143 | * This function goes through all objects below and including top, and |
1384 | * merges op to the first matching object. |
1144 | * merges op to the first matching object. |
1385 | * If top is NULL, it is calculated. |
1145 | * If top is NULL, it is calculated. |
1386 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1146 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1387 | */ |
1147 | */ |
1388 | |
1148 | object * |
1389 | object *merge_ob(object *op, object *top) { |
1149 | merge_ob (object *op, object *top) |
|
|
1150 | { |
1390 | if(!op->nrof) |
1151 | if (!op->nrof) |
1391 | return 0; |
1152 | return 0; |
1392 | if(top==NULL) |
1153 | |
|
|
1154 | if (top) |
1393 | for(top=op;top!=NULL&&top->above!=NULL;top=top->above); |
1155 | for (top = op; top && top->above; top = top->above) |
|
|
1156 | ; |
|
|
1157 | |
1394 | for(;top!=NULL;top=top->below) { |
1158 | for (; top; top = top->below) |
|
|
1159 | { |
1395 | if(top==op) |
1160 | if (top == op) |
1396 | continue; |
1161 | continue; |
1397 | if (CAN_MERGE(op,top)) |
1162 | |
1398 | { |
1163 | if (object::can_merge (op, top)) |
|
|
1164 | { |
1399 | top->nrof+=op->nrof; |
1165 | top->nrof += op->nrof; |
|
|
1166 | |
1400 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1167 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1401 | op->weight = 0; /* Don't want any adjustements now */ |
1168 | op->weight = 0; /* Don't want any adjustements now */ |
1402 | remove_ob(op); |
1169 | op->destroy (); |
1403 | free_object(op); |
|
|
1404 | return top; |
1170 | return top; |
1405 | } |
1171 | } |
1406 | } |
1172 | } |
|
|
1173 | |
1407 | return NULL; |
1174 | return 0; |
1408 | } |
1175 | } |
1409 | |
1176 | |
|
|
1177 | void |
|
|
1178 | object::expand_tail () |
|
|
1179 | { |
|
|
1180 | if (more) |
|
|
1181 | return; |
|
|
1182 | |
|
|
1183 | object *prev = this; |
|
|
1184 | |
|
|
1185 | for (archetype *at = arch->more; at; at = at->more) |
|
|
1186 | { |
|
|
1187 | object *op = arch_to_object (at); |
|
|
1188 | |
|
|
1189 | op->name = name; |
|
|
1190 | op->name_pl = name_pl; |
|
|
1191 | op->title = title; |
|
|
1192 | |
|
|
1193 | op->head = this; |
|
|
1194 | prev->more = op; |
|
|
1195 | |
|
|
1196 | prev = op; |
|
|
1197 | } |
|
|
1198 | } |
|
|
1199 | |
1410 | /* |
1200 | /* |
1411 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1201 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1412 | * job preparing multi-part monsters |
1202 | * job preparing multi-part monsters. |
1413 | */ |
1203 | */ |
|
|
1204 | object * |
1414 | object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y){ |
1205 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1415 | object* tmp; |
1206 | { |
1416 | if (op->head) |
1207 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1417 | op=op->head; |
1208 | { |
1418 | for (tmp=op;tmp;tmp=tmp->more){ |
|
|
1419 | tmp->x=x+tmp->arch->clone.x; |
1209 | tmp->x = x + tmp->arch->clone.x; |
1420 | tmp->y=y+tmp->arch->clone.y; |
1210 | tmp->y = y + tmp->arch->clone.y; |
1421 | } |
1211 | } |
|
|
1212 | |
1422 | return insert_ob_in_map (op, m, originator, flag); |
1213 | return insert_ob_in_map (op, m, originator, flag); |
1423 | } |
1214 | } |
1424 | |
1215 | |
1425 | /* |
1216 | /* |
1426 | * insert_ob_in_map (op, map, originator, flag): |
1217 | * insert_ob_in_map (op, map, originator, flag): |
1427 | * This function inserts the object in the two-way linked list |
1218 | * This function inserts the object in the two-way linked list |
… | |
… | |
1440 | * Return value: |
1231 | * Return value: |
1441 | * new object if 'op' was merged with other object |
1232 | * new object if 'op' was merged with other object |
1442 | * NULL if 'op' was destroyed |
1233 | * NULL if 'op' was destroyed |
1443 | * just 'op' otherwise |
1234 | * just 'op' otherwise |
1444 | */ |
1235 | */ |
1445 | |
1236 | object * |
1446 | object *insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1237 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1447 | { |
1238 | { |
|
|
1239 | assert (!op->flag [FLAG_FREED]); |
|
|
1240 | |
1448 | object *tmp, *top, *floor=NULL; |
1241 | object *tmp, *top, *floor = NULL; |
1449 | sint16 x,y; |
|
|
1450 | |
1242 | |
1451 | if (QUERY_FLAG (op, FLAG_FREED)) { |
1243 | op->remove (); |
1452 | LOG (llevError, "Trying to insert freed object!\n"); |
1244 | |
1453 | return NULL; |
1245 | #if 0 |
1454 | } |
1246 | if (!m->active != !op->active) |
1455 | if(m==NULL) { |
1247 | if (m->active) |
1456 | dump_object(op); |
1248 | op->activate_recursive (); |
1457 | LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); |
1249 | else |
1458 | return op; |
1250 | op->deactivate_recursive (); |
1459 | } |
1251 | #endif |
|
|
1252 | |
1460 | if(out_of_map(m,op->x,op->y)) { |
1253 | if (out_of_map (m, op->x, op->y)) |
1461 | dump_object(op); |
1254 | { |
1462 | LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); |
1255 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1463 | #ifdef MANY_CORES |
1256 | #ifdef MANY_CORES |
1464 | /* Better to catch this here, as otherwise the next use of this object |
1257 | /* Better to catch this here, as otherwise the next use of this object |
1465 | * is likely to cause a crash. Better to find out where it is getting |
1258 | * is likely to cause a crash. Better to find out where it is getting |
1466 | * improperly inserted. |
1259 | * improperly inserted. |
1467 | */ |
1260 | */ |
1468 | abort(); |
1261 | abort (); |
1469 | #endif |
1262 | #endif |
1470 | return op; |
1263 | return op; |
|
|
1264 | } |
|
|
1265 | |
|
|
1266 | if (object *more = op->more) |
1471 | } |
1267 | { |
1472 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
1268 | if (!insert_ob_in_map (more, m, originator, flag)) |
1473 | dump_object(op); |
1269 | { |
1474 | LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); |
1270 | if (!op->head) |
|
|
1271 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1272 | |
1475 | return op; |
1273 | return 0; |
1476 | } |
|
|
1477 | if(op->more!=NULL) { |
|
|
1478 | /* The part may be on a different map. */ |
|
|
1479 | |
|
|
1480 | object *more = op->more; |
|
|
1481 | |
|
|
1482 | /* We really need the caller to normalize coordinates - if |
|
|
1483 | * we set the map, that doesn't work if the location is within |
|
|
1484 | * a map and this is straddling an edge. So only if coordinate |
|
|
1485 | * is clear wrong do we normalize it. |
|
|
1486 | */ |
|
|
1487 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
|
|
1488 | /* Debugging information so you can see the last coordinates this object had */ |
|
|
1489 | more->ox = more->x; |
|
|
1490 | more->oy = more->y; |
|
|
1491 | more->map = get_map_from_coord(m, &more->x, &more->y); |
|
|
1492 | } else if (!more->map) { |
|
|
1493 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1494 | * more->map should always point to the parent. |
|
|
1495 | */ |
|
|
1496 | more->map = m; |
|
|
1497 | } |
1274 | } |
|
|
1275 | } |
1498 | |
1276 | |
1499 | if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { |
1277 | CLEAR_FLAG (op, FLAG_REMOVED); |
1500 | if ( ! op->head) |
1278 | |
1501 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1279 | /* Ideally, the caller figures this out. However, it complicates a lot |
1502 | return NULL; |
1280 | * of areas of callers (eg, anything that uses find_free_spot would now |
|
|
1281 | * need extra work |
|
|
1282 | */ |
|
|
1283 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1284 | return 0; |
|
|
1285 | |
|
|
1286 | op->map = m; |
|
|
1287 | mapspace &ms = op->ms (); |
|
|
1288 | |
|
|
1289 | /* this has to be done after we translate the coordinates. |
|
|
1290 | */ |
|
|
1291 | if (op->nrof && !(flag & INS_NO_MERGE)) |
|
|
1292 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1293 | if (object::can_merge (op, tmp)) |
|
|
1294 | { |
|
|
1295 | op->nrof += tmp->nrof; |
|
|
1296 | tmp->destroy (); |
1503 | } |
1297 | } |
|
|
1298 | |
|
|
1299 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
|
|
1300 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
|
|
1301 | |
|
|
1302 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
1303 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
|
|
1304 | |
|
|
1305 | if (flag & INS_BELOW_ORIGINATOR) |
1504 | } |
1306 | { |
1505 | CLEAR_FLAG(op,FLAG_REMOVED); |
1307 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
|
|
1308 | { |
|
|
1309 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
|
|
1310 | abort (); |
|
|
1311 | } |
1506 | |
1312 | |
1507 | /* Debugging information so you can see the last coordinates this object had */ |
1313 | op->above = originator; |
1508 | op->ox=op->x; |
1314 | op->below = originator->below; |
1509 | op->oy=op->y; |
|
|
1510 | |
1315 | |
1511 | /* Ideally, the caller figures this out. However, it complicates a lot |
1316 | if (op->below) |
1512 | * of areas of callers (eg, anything that uses find_free_spot would now |
1317 | op->below->above = op; |
1513 | * need extra work |
1318 | else |
1514 | */ |
1319 | ms.bot = op; |
1515 | op->map=get_map_from_coord(m, &op->x, &op->y); |
|
|
1516 | x = op->x; |
|
|
1517 | y = op->y; |
|
|
1518 | |
1320 | |
1519 | /* this has to be done after we translate the coordinates. |
1321 | /* since *below* originator, no need to update top */ |
1520 | */ |
1322 | originator->below = op; |
1521 | if(op->nrof && !(flag & INS_NO_MERGE)) { |
1323 | } |
1522 | for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) |
1324 | else |
1523 | if (CAN_MERGE(op,tmp)) { |
1325 | { |
1524 | op->nrof+=tmp->nrof; |
1326 | top = ms.bot; |
1525 | remove_ob(tmp); |
1327 | |
1526 | free_object(tmp); |
1328 | /* If there are other objects, then */ |
|
|
1329 | if ((!(flag & INS_MAP_LOAD)) && top) |
|
|
1330 | { |
|
|
1331 | object *last = 0; |
|
|
1332 | |
|
|
1333 | /* |
|
|
1334 | * If there are multiple objects on this space, we do some trickier handling. |
|
|
1335 | * We've already dealt with merging if appropriate. |
|
|
1336 | * Generally, we want to put the new object on top. But if |
|
|
1337 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1338 | * floor, we want to insert above that and no further. |
|
|
1339 | * Also, if there are spell objects on this space, we stop processing |
|
|
1340 | * once we get to them. This reduces the need to traverse over all of |
|
|
1341 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1342 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1343 | * that flying non pickable objects are spell objects. |
|
|
1344 | */ |
|
|
1345 | for (top = ms.bot; top; top = top->above) |
|
|
1346 | { |
|
|
1347 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
|
|
1348 | floor = top; |
|
|
1349 | |
|
|
1350 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
|
|
1351 | { |
|
|
1352 | /* We insert above top, so we want this object below this */ |
|
|
1353 | top = top->below; |
|
|
1354 | break; |
|
|
1355 | } |
|
|
1356 | |
|
|
1357 | last = top; |
1527 | } |
1358 | } |
1528 | } |
|
|
1529 | |
1359 | |
1530 | CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1360 | /* Don't want top to be NULL, so set it to the last valid object */ |
1531 | CLEAR_FLAG(op, FLAG_INV_LOCKED); |
1361 | top = last; |
1532 | if (!QUERY_FLAG(op, FLAG_ALIVE)) |
|
|
1533 | CLEAR_FLAG(op, FLAG_NO_STEAL); |
|
|
1534 | |
1362 | |
1535 | if (flag & INS_BELOW_ORIGINATOR) { |
1363 | /* We let update_position deal with figuring out what the space |
1536 | if (originator->map != op->map || originator->x != op->x || |
1364 | * looks like instead of lots of conditions here. |
1537 | originator->y != op->y) { |
1365 | * makes things faster, and effectively the same result. |
1538 | LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1366 | */ |
1539 | abort(); |
1367 | |
|
|
1368 | /* Have object 'fall below' other objects that block view. |
|
|
1369 | * Unless those objects are exits. |
|
|
1370 | * If INS_ON_TOP is used, don't do this processing |
|
|
1371 | * Need to find the object that in fact blocks view, otherwise |
|
|
1372 | * stacking is a bit odd. |
|
|
1373 | */ |
|
|
1374 | if (!(flag & INS_ON_TOP) |
|
|
1375 | && ms.flags () & P_BLOCKSVIEW |
|
|
1376 | && (op->face && !faces [op->face].visibility)) |
|
|
1377 | { |
|
|
1378 | for (last = top; last != floor; last = last->below) |
|
|
1379 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
|
|
1380 | break; |
|
|
1381 | |
|
|
1382 | /* Check to see if we found the object that blocks view, |
|
|
1383 | * and make sure we have a below pointer for it so that |
|
|
1384 | * we can get inserted below this one, which requires we |
|
|
1385 | * set top to the object below us. |
|
|
1386 | */ |
|
|
1387 | if (last && last->below && last != floor) |
|
|
1388 | top = last->below; |
|
|
1389 | } |
|
|
1390 | } /* If objects on this space */ |
|
|
1391 | |
|
|
1392 | if (flag & INS_MAP_LOAD) |
|
|
1393 | top = ms.top; |
|
|
1394 | |
|
|
1395 | if (flag & INS_ABOVE_FLOOR_ONLY) |
|
|
1396 | top = floor; |
|
|
1397 | |
|
|
1398 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1399 | */ |
|
|
1400 | |
|
|
1401 | /* First object on this space */ |
|
|
1402 | if (!top) |
|
|
1403 | { |
|
|
1404 | op->above = ms.bot; |
|
|
1405 | |
|
|
1406 | if (op->above) |
|
|
1407 | op->above->below = op; |
|
|
1408 | |
|
|
1409 | op->below = 0; |
|
|
1410 | ms.bot = op; |
1540 | } |
1411 | } |
1541 | op->above = originator; |
|
|
1542 | op->below = originator->below; |
|
|
1543 | if (op->below) op->below->above = op; |
|
|
1544 | else SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1545 | /* since *below* originator, no need to update top */ |
|
|
1546 | originator->below = op; |
|
|
1547 | } else { |
1412 | else |
1548 | /* If there are other objects, then */ |
|
|
1549 | if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { |
|
|
1550 | object *last=NULL; |
|
|
1551 | /* |
|
|
1552 | * If there are multiple objects on this space, we do some trickier handling. |
|
|
1553 | * We've already dealt with merging if appropriate. |
|
|
1554 | * Generally, we want to put the new object on top. But if |
|
|
1555 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1556 | * floor, we want to insert above that and no further. |
|
|
1557 | * Also, if there are spell objects on this space, we stop processing |
|
|
1558 | * once we get to them. This reduces the need to traverse over all of |
|
|
1559 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1560 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1561 | * that flying non pickable objects are spell objects. |
|
|
1562 | */ |
|
|
1563 | |
|
|
1564 | while (top != NULL) { |
|
|
1565 | if (QUERY_FLAG(top, FLAG_IS_FLOOR) || |
|
|
1566 | QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; |
|
|
1567 | if (QUERY_FLAG(top, FLAG_NO_PICK) |
|
|
1568 | && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) |
|
|
1569 | && !QUERY_FLAG(top, FLAG_IS_FLOOR)) |
|
|
1570 | { |
|
|
1571 | /* We insert above top, so we want this object below this */ |
|
|
1572 | top=top->below; |
|
|
1573 | break; |
|
|
1574 | } |
|
|
1575 | last = top; |
|
|
1576 | top = top->above; |
|
|
1577 | } |
|
|
1578 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1579 | top = last; |
|
|
1580 | |
|
|
1581 | /* We let update_position deal with figuring out what the space |
|
|
1582 | * looks like instead of lots of conditions here. |
|
|
1583 | * makes things faster, and effectively the same result. |
|
|
1584 | */ |
|
|
1585 | |
|
|
1586 | /* Have object 'fall below' other objects that block view. |
|
|
1587 | * Unless those objects are exits, type 66 |
|
|
1588 | * If INS_ON_TOP is used, don't do this processing |
|
|
1589 | * Need to find the object that in fact blocks view, otherwise |
|
|
1590 | * stacking is a bit odd. |
|
|
1591 | */ |
|
|
1592 | if (!(flag & INS_ON_TOP) && |
|
|
1593 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
|
|
1594 | (op->face && !op->face->visibility)) { |
|
|
1595 | for (last=top; last != floor; last=last->below) |
|
|
1596 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
|
|
1597 | /* Check to see if we found the object that blocks view, |
|
|
1598 | * and make sure we have a below pointer for it so that |
|
|
1599 | * we can get inserted below this one, which requires we |
|
|
1600 | * set top to the object below us. |
|
|
1601 | */ |
|
|
1602 | if (last && last->below && last != floor) top=last->below; |
|
|
1603 | } |
|
|
1604 | } /* If objects on this space */ |
|
|
1605 | if (flag & INS_MAP_LOAD) |
|
|
1606 | top = GET_MAP_TOP(op->map,op->x,op->y); |
|
|
1607 | if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; |
|
|
1608 | |
|
|
1609 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1610 | */ |
|
|
1611 | |
|
|
1612 | /* First object on this space */ |
|
|
1613 | if (!top) { |
|
|
1614 | op->above = GET_MAP_OB(op->map, op->x, op->y); |
|
|
1615 | if (op->above) op->above->below = op; |
|
|
1616 | op->below = NULL; |
|
|
1617 | SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1618 | } else { /* get inserted into the stack above top */ |
1413 | { /* get inserted into the stack above top */ |
1619 | op->above = top->above; |
1414 | op->above = top->above; |
|
|
1415 | |
|
|
1416 | if (op->above) |
1620 | if (op->above) op->above->below = op; |
1417 | op->above->below = op; |
|
|
1418 | |
1621 | op->below = top; |
1419 | op->below = top; |
1622 | top->above = op; |
1420 | top->above = op; |
1623 | } |
1421 | } |
|
|
1422 | |
1624 | if (op->above==NULL) |
1423 | if (!op->above) |
1625 | SET_MAP_TOP(op->map,op->x, op->y, op); |
1424 | ms.top = op; |
1626 | } /* else not INS_BELOW_ORIGINATOR */ |
1425 | } /* else not INS_BELOW_ORIGINATOR */ |
1627 | |
1426 | |
1628 | if(op->type==PLAYER) |
1427 | if (op->type == PLAYER) |
|
|
1428 | { |
1629 | op->contr->do_los=1; |
1429 | op->contr->do_los = 1; |
|
|
1430 | ++op->map->players; |
|
|
1431 | op->map->touch (); |
|
|
1432 | } |
1630 | |
1433 | |
|
|
1434 | op->map->dirty = true; |
|
|
1435 | |
1631 | /* If we have a floor, we know the player, if any, will be above |
1436 | /* If we have a floor, we know the player, if any, will be above |
1632 | * it, so save a few ticks and start from there. |
1437 | * it, so save a few ticks and start from there. |
1633 | */ |
1438 | */ |
1634 | if (!(flag & INS_MAP_LOAD)) |
1439 | if (!(flag & INS_MAP_LOAD)) |
1635 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1440 | if (object *pl = ms.player ()) |
1636 | if (tmp->type == PLAYER) |
1441 | if (pl->contr->ns) |
1637 | tmp->contr->socket.update_look=1; |
1442 | pl->contr->ns->floorbox_update (); |
1638 | } |
|
|
1639 | |
1443 | |
1640 | /* If this object glows, it may affect lighting conditions that are |
1444 | /* If this object glows, it may affect lighting conditions that are |
1641 | * visible to others on this map. But update_all_los is really |
1445 | * visible to others on this map. But update_all_los is really |
1642 | * an inefficient way to do this, as it means los for all players |
1446 | * an inefficient way to do this, as it means los for all players |
1643 | * on the map will get recalculated. The players could very well |
1447 | * on the map will get recalculated. The players could very well |
1644 | * be far away from this change and not affected in any way - |
1448 | * be far away from this change and not affected in any way - |
1645 | * this should get redone to only look for players within range, |
1449 | * this should get redone to only look for players within range, |
1646 | * or just updating the P_NEED_UPDATE for spaces within this area |
1450 | * or just updating the P_UPTODATE for spaces within this area |
1647 | * of effect may be sufficient. |
1451 | * of effect may be sufficient. |
1648 | */ |
1452 | */ |
1649 | if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) |
1453 | if (op->map->darkness && (op->glow_radius != 0)) |
1650 | update_all_los(op->map, op->x, op->y); |
1454 | update_all_los (op->map, op->x, op->y); |
1651 | |
1455 | |
1652 | |
|
|
1653 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1456 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1654 | update_object(op,UP_OBJ_INSERT); |
1457 | update_object (op, UP_OBJ_INSERT); |
1655 | |
1458 | |
|
|
1459 | INVOKE_OBJECT (INSERT, op); |
1656 | |
1460 | |
1657 | /* Don't know if moving this to the end will break anything. However, |
1461 | /* Don't know if moving this to the end will break anything. However, |
1658 | * we want to have update_look set above before calling this. |
1462 | * we want to have floorbox_update called before calling this. |
1659 | * |
1463 | * |
1660 | * check_move_on() must be after this because code called from |
1464 | * check_move_on() must be after this because code called from |
1661 | * check_move_on() depends on correct map flags (so functions like |
1465 | * check_move_on() depends on correct map flags (so functions like |
1662 | * blocked() and wall() work properly), and these flags are updated by |
1466 | * blocked() and wall() work properly), and these flags are updated by |
1663 | * update_object(). |
1467 | * update_object(). |
1664 | */ |
1468 | */ |
1665 | |
1469 | |
1666 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1470 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1667 | |
|
|
1668 | if (!(flag & INS_NO_WALK_ON) && !op->head) { |
1471 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
|
|
1472 | { |
1669 | if (check_move_on(op, originator)) |
1473 | if (check_move_on (op, originator)) |
1670 | return NULL; |
1474 | return 0; |
1671 | |
1475 | |
1672 | /* If we are a multi part object, lets work our way through the check |
1476 | /* If we are a multi part object, lets work our way through the check |
1673 | * walk on's. |
1477 | * walk on's. |
1674 | */ |
1478 | */ |
1675 | for (tmp=op->more; tmp!=NULL; tmp=tmp->more) |
1479 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1676 | if (check_move_on (tmp, originator)) |
1480 | if (check_move_on (tmp, originator)) |
1677 | return NULL; |
1481 | return 0; |
1678 | } |
1482 | } |
|
|
1483 | |
1679 | return op; |
1484 | return op; |
1680 | } |
1485 | } |
1681 | |
1486 | |
1682 | /* this function inserts an object in the map, but if it |
1487 | /* this function inserts an object in the map, but if it |
1683 | * finds an object of its own type, it'll remove that one first. |
1488 | * finds an object of its own type, it'll remove that one first. |
1684 | * op is the object to insert it under: supplies x and the map. |
1489 | * op is the object to insert it under: supplies x and the map. |
1685 | */ |
1490 | */ |
|
|
1491 | void |
1686 | void replace_insert_ob_in_map(const char *arch_string, object *op) { |
1492 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1687 | object *tmp; |
1493 | { |
1688 | object *tmp1; |
1494 | object *tmp, *tmp1; |
1689 | |
1495 | |
1690 | /* first search for itself and remove any old instances */ |
1496 | /* first search for itself and remove any old instances */ |
1691 | |
1497 | |
1692 | for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { |
1498 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1693 | if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { |
1499 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1694 | remove_ob(tmp); |
1500 | tmp->destroy (); |
1695 | free_object(tmp); |
|
|
1696 | } |
|
|
1697 | } |
|
|
1698 | |
1501 | |
1699 | tmp1=arch_to_object(find_archetype(arch_string)); |
1502 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1700 | |
1503 | |
1701 | |
1504 | tmp1->x = op->x; |
1702 | tmp1->x = op->x; tmp1->y = op->y; |
1505 | tmp1->y = op->y; |
1703 | insert_ob_in_map(tmp1,op->map,op,0); |
1506 | insert_ob_in_map (tmp1, op->map, op, 0); |
1704 | } |
1507 | } |
|
|
1508 | |
|
|
1509 | object * |
|
|
1510 | object::insert_at (object *where, object *originator, int flags) |
|
|
1511 | { |
|
|
1512 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1513 | } |
1705 | |
1514 | |
1706 | /* |
1515 | /* |
1707 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1516 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1708 | * is returned contains nr objects, and the remaining parts contains |
1517 | * is returned contains nr objects, and the remaining parts contains |
1709 | * the rest (or is removed and freed if that number is 0). |
1518 | * the rest (or is removed and freed if that number is 0). |
1710 | * On failure, NULL is returned, and the reason put into the |
1519 | * On failure, NULL is returned, and the reason put into the |
1711 | * global static errmsg array. |
1520 | * global static errmsg array. |
1712 | */ |
1521 | */ |
1713 | |
1522 | object * |
1714 | object *get_split_ob(object *orig_ob, uint32 nr) { |
1523 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1524 | { |
1715 | object *newob; |
1525 | object *newob; |
1716 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1526 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1717 | |
1527 | |
1718 | if(orig_ob->nrof<nr) { |
1528 | if (orig_ob->nrof < nr) |
1719 | sprintf(errmsg,"There are only %d %ss.", |
1529 | { |
1720 | orig_ob->nrof?orig_ob->nrof:1, orig_ob->name); |
1530 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1721 | return NULL; |
1531 | return NULL; |
1722 | } |
1532 | } |
|
|
1533 | |
1723 | newob = object_create_clone(orig_ob); |
1534 | newob = object_create_clone (orig_ob); |
|
|
1535 | |
1724 | if((orig_ob->nrof-=nr)<1) { |
1536 | if ((orig_ob->nrof -= nr) < 1) |
1725 | if ( ! is_removed) |
1537 | orig_ob->destroy (1); |
1726 | remove_ob(orig_ob); |
|
|
1727 | free_object2(orig_ob, 1); |
|
|
1728 | } |
|
|
1729 | else if ( ! is_removed) { |
1538 | else if (!is_removed) |
|
|
1539 | { |
1730 | if(orig_ob->env!=NULL) |
1540 | if (orig_ob->env != NULL) |
1731 | sub_weight (orig_ob->env,orig_ob->weight*nr); |
1541 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1732 | if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { |
1542 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1543 | { |
1733 | strcpy(errmsg, "Tried to split object whose map is not in memory."); |
1544 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1734 | LOG(llevDebug, |
|
|
1735 | "Error, Tried to split object whose map is not in memory.\n"); |
1545 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1736 | return NULL; |
1546 | return NULL; |
1737 | } |
1547 | } |
1738 | } |
1548 | } |
|
|
1549 | |
1739 | newob->nrof=nr; |
1550 | newob->nrof = nr; |
1740 | |
1551 | |
1741 | return newob; |
1552 | return newob; |
1742 | } |
1553 | } |
1743 | |
1554 | |
1744 | /* |
1555 | /* |
1745 | * decrease_ob_nr(object, number) decreases a specified number from |
1556 | * decrease_ob_nr(object, number) decreases a specified number from |
1746 | * the amount of an object. If the amount reaches 0, the object |
1557 | * the amount of an object. If the amount reaches 0, the object |
1747 | * is subsequently removed and freed. |
1558 | * is subsequently removed and freed. |
1748 | * |
1559 | * |
1749 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1560 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1750 | */ |
1561 | */ |
1751 | |
1562 | object * |
1752 | object *decrease_ob_nr (object *op, uint32 i) |
1563 | decrease_ob_nr (object *op, uint32 i) |
1753 | { |
1564 | { |
1754 | object *tmp; |
1565 | object *tmp; |
1755 | player *pl; |
|
|
1756 | |
1566 | |
1757 | if (i == 0) /* objects with op->nrof require this check */ |
1567 | if (i == 0) /* objects with op->nrof require this check */ |
1758 | return op; |
1568 | return op; |
1759 | |
1569 | |
1760 | if (i > op->nrof) |
1570 | if (i > op->nrof) |
1761 | i = op->nrof; |
1571 | i = op->nrof; |
1762 | |
1572 | |
1763 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1573 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1574 | op->nrof -= i; |
|
|
1575 | else if (op->env) |
|
|
1576 | { |
|
|
1577 | /* is this object in the players inventory, or sub container |
|
|
1578 | * therein? |
|
|
1579 | */ |
|
|
1580 | tmp = op->in_player (); |
|
|
1581 | /* nope. Is this a container the player has opened? |
|
|
1582 | * If so, set tmp to that player. |
|
|
1583 | * IMO, searching through all the players will mostly |
|
|
1584 | * likely be quicker than following op->env to the map, |
|
|
1585 | * and then searching the map for a player. |
|
|
1586 | */ |
|
|
1587 | if (!tmp) |
|
|
1588 | for_all_players (pl) |
|
|
1589 | if (pl->ob->container == op->env) |
|
|
1590 | { |
|
|
1591 | tmp = pl->ob; |
|
|
1592 | break; |
|
|
1593 | } |
|
|
1594 | |
|
|
1595 | if (i < op->nrof) |
|
|
1596 | { |
|
|
1597 | sub_weight (op->env, op->weight * i); |
|
|
1598 | op->nrof -= i; |
|
|
1599 | if (tmp) |
|
|
1600 | esrv_send_item (tmp, op); |
|
|
1601 | } |
|
|
1602 | else |
|
|
1603 | { |
|
|
1604 | op->remove (); |
|
|
1605 | op->nrof = 0; |
|
|
1606 | if (tmp) |
|
|
1607 | esrv_del_item (tmp->contr, op->count); |
|
|
1608 | } |
1764 | { |
1609 | } |
|
|
1610 | else |
|
|
1611 | { |
|
|
1612 | object *above = op->above; |
|
|
1613 | |
|
|
1614 | if (i < op->nrof) |
1765 | op->nrof -= i; |
1615 | op->nrof -= i; |
1766 | } |
1616 | else |
1767 | else if (op->env != NULL) |
|
|
1768 | { |
|
|
1769 | /* is this object in the players inventory, or sub container |
|
|
1770 | * therein? |
|
|
1771 | */ |
1617 | { |
1772 | tmp = is_player_inv (op->env); |
1618 | op->remove (); |
1773 | /* nope. Is this a container the player has opened? |
1619 | op->nrof = 0; |
1774 | * If so, set tmp to that player. |
|
|
1775 | * IMO, searching through all the players will mostly |
|
|
1776 | * likely be quicker than following op->env to the map, |
|
|
1777 | * and then searching the map for a player. |
|
|
1778 | */ |
|
|
1779 | if (!tmp) { |
|
|
1780 | for (pl=first_player; pl; pl=pl->next) |
|
|
1781 | if (pl->ob->container == op->env) break; |
|
|
1782 | if (pl) tmp=pl->ob; |
|
|
1783 | else tmp=NULL; |
|
|
1784 | } |
1620 | } |
1785 | |
1621 | |
1786 | if (i < op->nrof) { |
|
|
1787 | sub_weight (op->env, op->weight * i); |
|
|
1788 | op->nrof -= i; |
|
|
1789 | if (tmp) { |
|
|
1790 | esrv_send_item(tmp, op); |
|
|
1791 | } |
|
|
1792 | } else { |
|
|
1793 | remove_ob (op); |
|
|
1794 | op->nrof = 0; |
|
|
1795 | if (tmp) { |
|
|
1796 | esrv_del_item(tmp->contr, op->count); |
|
|
1797 | } |
|
|
1798 | } |
|
|
1799 | } |
|
|
1800 | else |
|
|
1801 | { |
|
|
1802 | object *above = op->above; |
|
|
1803 | |
|
|
1804 | if (i < op->nrof) { |
|
|
1805 | op->nrof -= i; |
|
|
1806 | } else { |
|
|
1807 | remove_ob (op); |
|
|
1808 | op->nrof = 0; |
|
|
1809 | } |
|
|
1810 | /* Since we just removed op, op->above is null */ |
1622 | /* Since we just removed op, op->above is null */ |
1811 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1623 | for (tmp = above; tmp; tmp = tmp->above) |
1812 | if (tmp->type == PLAYER) { |
1624 | if (tmp->type == PLAYER) |
|
|
1625 | { |
1813 | if (op->nrof) |
1626 | if (op->nrof) |
1814 | esrv_send_item(tmp, op); |
1627 | esrv_send_item (tmp, op); |
1815 | else |
1628 | else |
1816 | esrv_del_item(tmp->contr, op->count); |
1629 | esrv_del_item (tmp->contr, op->count); |
1817 | } |
1630 | } |
1818 | } |
1631 | } |
1819 | |
1632 | |
1820 | if (op->nrof) { |
1633 | if (op->nrof) |
1821 | return op; |
1634 | return op; |
1822 | } else { |
1635 | else |
1823 | free_object (op); |
1636 | { |
|
|
1637 | op->destroy (); |
1824 | return NULL; |
1638 | return 0; |
1825 | } |
1639 | } |
1826 | } |
1640 | } |
1827 | |
1641 | |
1828 | /* |
1642 | /* |
1829 | * add_weight(object, weight) adds the specified weight to an object, |
1643 | * add_weight(object, weight) adds the specified weight to an object, |
1830 | * and also updates how much the environment(s) is/are carrying. |
1644 | * and also updates how much the environment(s) is/are carrying. |
1831 | */ |
1645 | */ |
1832 | |
1646 | void |
1833 | void add_weight (object *op, signed long weight) { |
1647 | add_weight (object *op, signed long weight) |
|
|
1648 | { |
1834 | while (op!=NULL) { |
1649 | while (op != NULL) |
|
|
1650 | { |
1835 | if (op->type == CONTAINER) { |
1651 | if (op->type == CONTAINER) |
1836 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
1652 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1837 | } |
1653 | |
1838 | op->carrying+=weight; |
1654 | op->carrying += weight; |
1839 | op=op->env; |
1655 | op = op->env; |
1840 | } |
1656 | } |
1841 | } |
1657 | } |
1842 | |
1658 | |
|
|
1659 | object * |
|
|
1660 | insert_ob_in_ob (object *op, object *where) |
|
|
1661 | { |
|
|
1662 | if (!where) |
|
|
1663 | { |
|
|
1664 | char *dump = dump_object (op); |
|
|
1665 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1666 | free (dump); |
|
|
1667 | return op; |
|
|
1668 | } |
|
|
1669 | |
|
|
1670 | if (where->head) |
|
|
1671 | { |
|
|
1672 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1673 | where = where->head; |
|
|
1674 | } |
|
|
1675 | |
|
|
1676 | return where->insert (op); |
|
|
1677 | } |
|
|
1678 | |
1843 | /* |
1679 | /* |
1844 | * insert_ob_in_ob(op,environment): |
1680 | * env->insert (op) |
1845 | * This function inserts the object op in the linked list |
1681 | * This function inserts the object op in the linked list |
1846 | * inside the object environment. |
1682 | * inside the object environment. |
1847 | * |
1683 | * |
1848 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1849 | * the inventory at the last position or next to other objects of the same |
|
|
1850 | * type. |
|
|
1851 | * Frank: Now sorted by type, archetype and magic! |
|
|
1852 | * |
|
|
1853 | * The function returns now pointer to inserted item, and return value can |
1684 | * The function returns now pointer to inserted item, and return value can |
1854 | * be != op, if items are merged. -Tero |
1685 | * be != op, if items are merged. -Tero |
1855 | */ |
1686 | */ |
1856 | |
1687 | object * |
1857 | object *insert_ob_in_ob(object *op,object *where) { |
1688 | object::insert (object *op) |
|
|
1689 | { |
1858 | object *tmp, *otmp; |
1690 | object *tmp, *otmp; |
1859 | |
1691 | |
1860 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
1692 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1861 | dump_object(op); |
1693 | op->remove (); |
1862 | LOG(llevError,"Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1694 | |
1863 | return op; |
|
|
1864 | } |
|
|
1865 | if(where==NULL) { |
|
|
1866 | dump_object(op); |
|
|
1867 | LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1868 | return op; |
|
|
1869 | } |
|
|
1870 | if (where->head) { |
|
|
1871 | LOG(llevDebug, |
|
|
1872 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1873 | where = where->head; |
|
|
1874 | } |
|
|
1875 | if (op->more) { |
1695 | if (op->more) |
|
|
1696 | { |
1876 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1697 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1877 | op->name, op->count); |
|
|
1878 | return op; |
1698 | return op; |
1879 | } |
1699 | } |
|
|
1700 | |
1880 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1701 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1881 | CLEAR_FLAG(op, FLAG_REMOVED); |
1702 | CLEAR_FLAG (op, FLAG_REMOVED); |
1882 | if(op->nrof) { |
1703 | if (op->nrof) |
|
|
1704 | { |
1883 | for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) |
1705 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1884 | if ( CAN_MERGE(tmp,op) ) { |
1706 | if (object::can_merge (tmp, op)) |
|
|
1707 | { |
1885 | /* return the original object and remove inserted object |
1708 | /* return the original object and remove inserted object |
1886 | (client needs the original object) */ |
1709 | (client needs the original object) */ |
1887 | tmp->nrof += op->nrof; |
1710 | tmp->nrof += op->nrof; |
1888 | /* Weight handling gets pretty funky. Since we are adding to |
1711 | /* Weight handling gets pretty funky. Since we are adding to |
1889 | * tmp->nrof, we need to increase the weight. |
1712 | * tmp->nrof, we need to increase the weight. |
1890 | */ |
1713 | */ |
1891 | add_weight (where, op->weight*op->nrof); |
1714 | add_weight (this, op->weight * op->nrof); |
1892 | SET_FLAG(op, FLAG_REMOVED); |
1715 | SET_FLAG (op, FLAG_REMOVED); |
1893 | free_object(op); /* free the inserted object */ |
1716 | op->destroy (); /* free the inserted object */ |
1894 | op = tmp; |
1717 | op = tmp; |
1895 | remove_ob (op); /* and fix old object's links */ |
1718 | op->remove (); /* and fix old object's links */ |
1896 | CLEAR_FLAG(op, FLAG_REMOVED); |
1719 | CLEAR_FLAG (op, FLAG_REMOVED); |
1897 | break; |
1720 | break; |
1898 | } |
1721 | } |
1899 | |
1722 | |
1900 | /* I assume combined objects have no inventory |
1723 | /* I assume combined objects have no inventory |
1901 | * We add the weight - this object could have just been removed |
1724 | * We add the weight - this object could have just been removed |
1902 | * (if it was possible to merge). calling remove_ob will subtract |
1725 | * (if it was possible to merge). calling remove_ob will subtract |
1903 | * the weight, so we need to add it in again, since we actually do |
1726 | * the weight, so we need to add it in again, since we actually do |
1904 | * the linking below |
1727 | * the linking below |
1905 | */ |
1728 | */ |
1906 | add_weight (where, op->weight*op->nrof); |
1729 | add_weight (this, op->weight * op->nrof); |
|
|
1730 | } |
1907 | } else |
1731 | else |
1908 | add_weight (where, (op->weight+op->carrying)); |
1732 | add_weight (this, (op->weight + op->carrying)); |
1909 | |
1733 | |
1910 | otmp=is_player_inv(where); |
1734 | otmp = this->in_player (); |
1911 | if (otmp&&otmp->contr!=NULL) { |
1735 | if (otmp && otmp->contr) |
1912 | if (!QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
1736 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1913 | fix_player(otmp); |
1737 | otmp->update_stats (); |
1914 | } |
|
|
1915 | |
1738 | |
1916 | op->map=NULL; |
1739 | op->map = 0; |
1917 | op->env=where; |
1740 | op->env = this; |
1918 | op->above=NULL; |
1741 | op->above = 0; |
1919 | op->below=NULL; |
1742 | op->below = 0; |
1920 | op->x=0,op->y=0; |
1743 | op->x = 0, op->y = 0; |
1921 | op->ox=0,op->oy=0; |
|
|
1922 | |
1744 | |
1923 | /* reset the light list and los of the players on the map */ |
1745 | /* reset the light list and los of the players on the map */ |
1924 | if((op->glow_radius!=0)&&where->map) |
1746 | if ((op->glow_radius != 0) && map) |
1925 | { |
1747 | { |
1926 | #ifdef DEBUG_LIGHTS |
1748 | #ifdef DEBUG_LIGHTS |
1927 | LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", |
1749 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1928 | op->name); |
|
|
1929 | #endif /* DEBUG_LIGHTS */ |
1750 | #endif /* DEBUG_LIGHTS */ |
1930 | if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); |
1751 | if (map->darkness) |
|
|
1752 | update_all_los (map, x, y); |
1931 | } |
1753 | } |
1932 | |
1754 | |
1933 | /* Client has no idea of ordering so lets not bother ordering it here. |
1755 | /* Client has no idea of ordering so lets not bother ordering it here. |
1934 | * It sure simplifies this function... |
1756 | * It sure simplifies this function... |
1935 | */ |
1757 | */ |
1936 | if (where->inv==NULL) |
1758 | if (!inv) |
1937 | where->inv=op; |
1759 | inv = op; |
1938 | else { |
1760 | else |
|
|
1761 | { |
1939 | op->below = where->inv; |
1762 | op->below = inv; |
1940 | op->below->above = op; |
1763 | op->below->above = op; |
1941 | where->inv = op; |
1764 | inv = op; |
1942 | } |
1765 | } |
|
|
1766 | |
|
|
1767 | INVOKE_OBJECT (INSERT, this); |
|
|
1768 | |
1943 | return op; |
1769 | return op; |
1944 | } |
1770 | } |
1945 | |
1771 | |
1946 | /* |
1772 | /* |
1947 | * Checks if any objects has a move_type that matches objects |
1773 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1961 | * |
1787 | * |
1962 | * MSW 2001-07-08: Check all objects on space, not just those below |
1788 | * MSW 2001-07-08: Check all objects on space, not just those below |
1963 | * object being inserted. insert_ob_in_map may not put new objects |
1789 | * object being inserted. insert_ob_in_map may not put new objects |
1964 | * on top. |
1790 | * on top. |
1965 | */ |
1791 | */ |
1966 | |
1792 | int |
1967 | int check_move_on (object *op, object *originator) |
1793 | check_move_on (object *op, object *originator) |
1968 | { |
1794 | { |
1969 | object *tmp; |
1795 | object *tmp; |
1970 | tag_t tag; |
|
|
1971 | mapstruct *m=op->map; |
1796 | maptile *m = op->map; |
1972 | int x=op->x, y=op->y; |
1797 | int x = op->x, y = op->y; |
|
|
1798 | |
1973 | MoveType move_on, move_slow, move_block; |
1799 | MoveType move_on, move_slow, move_block; |
1974 | |
1800 | |
1975 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1801 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1976 | return 0; |
1802 | return 0; |
1977 | |
1803 | |
1978 | tag = op->count; |
|
|
1979 | |
|
|
1980 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
1804 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1981 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
1805 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1982 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
1806 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1983 | |
1807 | |
1984 | /* if nothing on this space will slow op down or be applied, |
1808 | /* if nothing on this space will slow op down or be applied, |
1985 | * no need to do checking below. have to make sure move_type |
1809 | * no need to do checking below. have to make sure move_type |
1986 | * is set, as lots of objects don't have it set - we treat that |
1810 | * is set, as lots of objects don't have it set - we treat that |
1987 | * as walking. |
1811 | * as walking. |
1988 | */ |
1812 | */ |
1989 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1813 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1990 | return 0; |
1814 | return 0; |
1991 | |
1815 | |
1992 | /* This is basically inverse logic of that below - basically, |
1816 | /* This is basically inverse logic of that below - basically, |
1993 | * if the object can avoid the move on or slow move, they do so, |
1817 | * if the object can avoid the move on or slow move, they do so, |
1994 | * but can't do it if the alternate movement they are using is |
1818 | * but can't do it if the alternate movement they are using is |
1995 | * blocked. Logic on this seems confusing, but does seem correct. |
1819 | * blocked. Logic on this seems confusing, but does seem correct. |
1996 | */ |
1820 | */ |
1997 | if ((op->move_type & ~move_on & ~move_block) != 0 && |
1821 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
1998 | (op->move_type & ~move_slow & ~move_block) != 0) return 0; |
1822 | return 0; |
1999 | |
1823 | |
2000 | /* The objects have to be checked from top to bottom. |
1824 | /* The objects have to be checked from top to bottom. |
2001 | * Hence, we first go to the top: |
1825 | * Hence, we first go to the top: |
2002 | */ |
1826 | */ |
2003 | |
1827 | |
2004 | for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && |
1828 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
2005 | tmp->above!=NULL; tmp=tmp->above) { |
1829 | { |
2006 | /* Trim the search when we find the first other spell effect |
1830 | /* Trim the search when we find the first other spell effect |
2007 | * this helps performance so that if a space has 50 spell objects, |
1831 | * this helps performance so that if a space has 50 spell objects, |
2008 | * we don't need to check all of them. |
1832 | * we don't need to check all of them. |
2009 | */ |
1833 | */ |
2010 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; |
1834 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1835 | break; |
|
|
1836 | } |
|
|
1837 | |
|
|
1838 | for (; tmp; tmp = tmp->below) |
2011 | } |
1839 | { |
2012 | for(;tmp!=NULL; tmp=tmp->below) { |
1840 | if (tmp == op) |
2013 | if (tmp == op) continue; /* Can't apply yourself */ |
1841 | continue; /* Can't apply yourself */ |
2014 | |
1842 | |
2015 | /* Check to see if one of the movement types should be slowed down. |
1843 | /* Check to see if one of the movement types should be slowed down. |
2016 | * Second check makes sure that the movement types not being slowed |
1844 | * Second check makes sure that the movement types not being slowed |
2017 | * (~slow_move) is not blocked on this space - just because the |
1845 | * (~slow_move) is not blocked on this space - just because the |
2018 | * space doesn't slow down swimming (for example), if you can't actually |
1846 | * space doesn't slow down swimming (for example), if you can't actually |
2019 | * swim on that space, can't use it to avoid the penalty. |
1847 | * swim on that space, can't use it to avoid the penalty. |
2020 | */ |
1848 | */ |
2021 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) { |
1849 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
|
|
1850 | { |
2022 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1851 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2023 | ((op->move_type & tmp->move_slow) && |
|
|
2024 | (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { |
1852 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
|
|
1853 | { |
2025 | |
1854 | |
2026 | float diff; |
1855 | float |
2027 | |
|
|
2028 | diff = tmp->move_slow_penalty*FABS(op->speed); |
1856 | diff = tmp->move_slow_penalty * fabs (op->speed); |
|
|
1857 | |
2029 | if (op->type == PLAYER) { |
1858 | if (op->type == PLAYER) |
2030 | if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || |
1859 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2031 | (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { |
1860 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2032 | diff /= 4.0; |
1861 | diff /= 4.0; |
2033 | } |
1862 | |
2034 | } |
|
|
2035 | op->speed_left -= diff; |
1863 | op->speed_left -= diff; |
2036 | } |
1864 | } |
2037 | } |
1865 | } |
2038 | |
1866 | |
2039 | /* Basically same logic as above, except now for actual apply. */ |
1867 | /* Basically same logic as above, except now for actual apply. */ |
2040 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1868 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2041 | ((op->move_type & tmp->move_on) && |
|
|
2042 | (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { |
1869 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2043 | |
1870 | { |
2044 | move_apply(tmp, op, originator); |
1871 | move_apply (tmp, op, originator); |
|
|
1872 | |
2045 | if (was_destroyed (op, tag)) |
1873 | if (op->destroyed ()) |
2046 | return 1; |
1874 | return 1; |
2047 | |
1875 | |
2048 | /* what the person/creature stepped onto has moved the object |
1876 | /* what the person/creature stepped onto has moved the object |
2049 | * someplace new. Don't process any further - if we did, |
1877 | * someplace new. Don't process any further - if we did, |
2050 | * have a feeling strange problems would result. |
1878 | * have a feeling strange problems would result. |
2051 | */ |
1879 | */ |
2052 | if (op->map != m || op->x != x || op->y != y) return 0; |
1880 | if (op->map != m || op->x != x || op->y != y) |
|
|
1881 | return 0; |
2053 | } |
1882 | } |
2054 | } |
1883 | } |
|
|
1884 | |
2055 | return 0; |
1885 | return 0; |
2056 | } |
1886 | } |
2057 | |
1887 | |
2058 | /* |
1888 | /* |
2059 | * present_arch(arch, map, x, y) searches for any objects with |
1889 | * present_arch(arch, map, x, y) searches for any objects with |
2060 | * a matching archetype at the given map and coordinates. |
1890 | * a matching archetype at the given map and coordinates. |
2061 | * The first matching object is returned, or NULL if none. |
1891 | * The first matching object is returned, or NULL if none. |
2062 | */ |
1892 | */ |
2063 | |
1893 | object * |
2064 | object *present_arch(const archetype *at, mapstruct *m, int x, int y) { |
1894 | present_arch (const archetype *at, maptile *m, int x, int y) |
2065 | object *tmp; |
1895 | { |
2066 | if(m==NULL || out_of_map(m,x,y)) { |
1896 | if (!m || out_of_map (m, x, y)) |
|
|
1897 | { |
2067 | LOG(llevError,"Present_arch called outside map.\n"); |
1898 | LOG (llevError, "Present_arch called outside map.\n"); |
2068 | return NULL; |
1899 | return NULL; |
2069 | } |
1900 | } |
2070 | for(tmp=GET_MAP_OB(m,x,y); tmp != NULL; tmp = tmp->above) |
1901 | |
|
|
1902 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2071 | if(tmp->arch == at) |
1903 | if (tmp->arch == at) |
2072 | return tmp; |
1904 | return tmp; |
|
|
1905 | |
2073 | return NULL; |
1906 | return NULL; |
2074 | } |
1907 | } |
2075 | |
1908 | |
2076 | /* |
1909 | /* |
2077 | * present(type, map, x, y) searches for any objects with |
1910 | * present(type, map, x, y) searches for any objects with |
2078 | * a matching type variable at the given map and coordinates. |
1911 | * a matching type variable at the given map and coordinates. |
2079 | * The first matching object is returned, or NULL if none. |
1912 | * The first matching object is returned, or NULL if none. |
2080 | */ |
1913 | */ |
2081 | |
1914 | object * |
2082 | object *present(unsigned char type,mapstruct *m, int x,int y) { |
1915 | present (unsigned char type, maptile *m, int x, int y) |
2083 | object *tmp; |
1916 | { |
2084 | if(out_of_map(m,x,y)) { |
1917 | if (out_of_map (m, x, y)) |
|
|
1918 | { |
2085 | LOG(llevError,"Present called outside map.\n"); |
1919 | LOG (llevError, "Present called outside map.\n"); |
2086 | return NULL; |
1920 | return NULL; |
2087 | } |
1921 | } |
2088 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) |
1922 | |
|
|
1923 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2089 | if(tmp->type==type) |
1924 | if (tmp->type == type) |
2090 | return tmp; |
1925 | return tmp; |
|
|
1926 | |
2091 | return NULL; |
1927 | return NULL; |
2092 | } |
1928 | } |
2093 | |
1929 | |
2094 | /* |
1930 | /* |
2095 | * present_in_ob(type, object) searches for any objects with |
1931 | * present_in_ob(type, object) searches for any objects with |
2096 | * a matching type variable in the inventory of the given object. |
1932 | * a matching type variable in the inventory of the given object. |
2097 | * The first matching object is returned, or NULL if none. |
1933 | * The first matching object is returned, or NULL if none. |
2098 | */ |
1934 | */ |
2099 | |
1935 | object * |
2100 | object *present_in_ob(unsigned char type, const object *op) { |
1936 | present_in_ob (unsigned char type, const object *op) |
2101 | object *tmp; |
1937 | { |
2102 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1938 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2103 | if(tmp->type==type) |
1939 | if (tmp->type == type) |
2104 | return tmp; |
1940 | return tmp; |
|
|
1941 | |
2105 | return NULL; |
1942 | return NULL; |
2106 | } |
1943 | } |
2107 | |
1944 | |
2108 | /* |
1945 | /* |
2109 | * present_in_ob (type, str, object) searches for any objects with |
1946 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2117 | * str is the string to match against. Note that we match against |
1954 | * str is the string to match against. Note that we match against |
2118 | * the object name, not the archetype name. this is so that the |
1955 | * the object name, not the archetype name. this is so that the |
2119 | * spell code can use one object type (force), but change it's name |
1956 | * spell code can use one object type (force), but change it's name |
2120 | * to be unique. |
1957 | * to be unique. |
2121 | */ |
1958 | */ |
2122 | |
1959 | object * |
2123 | object *present_in_ob_by_name(int type, const char *str, const object *op) { |
1960 | present_in_ob_by_name (int type, const char *str, const object *op) |
2124 | object *tmp; |
1961 | { |
2125 | |
|
|
2126 | for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
1962 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2127 | if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) |
1963 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2128 | return tmp; |
1964 | return tmp; |
2129 | } |
1965 | |
2130 | return NULL; |
1966 | return 0; |
2131 | } |
1967 | } |
2132 | |
1968 | |
2133 | /* |
1969 | /* |
2134 | * present_arch_in_ob(archetype, object) searches for any objects with |
1970 | * present_arch_in_ob(archetype, object) searches for any objects with |
2135 | * a matching archetype in the inventory of the given object. |
1971 | * a matching archetype in the inventory of the given object. |
2136 | * The first matching object is returned, or NULL if none. |
1972 | * The first matching object is returned, or NULL if none. |
2137 | */ |
1973 | */ |
2138 | |
1974 | object * |
2139 | object *present_arch_in_ob(const archetype *at, const object *op) { |
1975 | present_arch_in_ob (const archetype *at, const object *op) |
2140 | object *tmp; |
1976 | { |
2141 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1977 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2142 | if( tmp->arch == at) |
1978 | if (tmp->arch == at) |
2143 | return tmp; |
1979 | return tmp; |
|
|
1980 | |
2144 | return NULL; |
1981 | return NULL; |
2145 | } |
1982 | } |
2146 | |
1983 | |
2147 | /* |
1984 | /* |
2148 | * activate recursively a flag on an object inventory |
1985 | * activate recursively a flag on an object inventory |
2149 | */ |
1986 | */ |
|
|
1987 | void |
2150 | void flag_inv(object*op, int flag){ |
1988 | flag_inv (object *op, int flag) |
2151 | object *tmp; |
1989 | { |
2152 | if(op->inv) |
1990 | if (op->inv) |
2153 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1991 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
1992 | { |
2154 | SET_FLAG(tmp, flag); |
1993 | SET_FLAG (tmp, flag); |
2155 | flag_inv(tmp,flag); |
1994 | flag_inv (tmp, flag); |
2156 | } |
1995 | } |
|
|
1996 | } |
|
|
1997 | |
2157 | }/* |
1998 | /* |
2158 | * desactivate recursively a flag on an object inventory |
1999 | * deactivate recursively a flag on an object inventory |
2159 | */ |
2000 | */ |
|
|
2001 | void |
2160 | void unflag_inv(object*op, int flag){ |
2002 | unflag_inv (object *op, int flag) |
2161 | object *tmp; |
2003 | { |
2162 | if(op->inv) |
2004 | if (op->inv) |
2163 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
2005 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
2006 | { |
2164 | CLEAR_FLAG(tmp, flag); |
2007 | CLEAR_FLAG (tmp, flag); |
2165 | unflag_inv(tmp,flag); |
2008 | unflag_inv (tmp, flag); |
2166 | } |
2009 | } |
2167 | } |
|
|
2168 | |
|
|
2169 | /* |
|
|
2170 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2171 | * all it's inventory (recursively). |
|
|
2172 | * If checksums are used, a player will get set_cheat called for |
|
|
2173 | * him/her-self and all object carried by a call to this function. |
|
|
2174 | */ |
|
|
2175 | |
|
|
2176 | void set_cheat(object *op) { |
|
|
2177 | SET_FLAG(op, FLAG_WAS_WIZ); |
|
|
2178 | flag_inv(op, FLAG_WAS_WIZ); |
|
|
2179 | } |
2010 | } |
2180 | |
2011 | |
2181 | /* |
2012 | /* |
2182 | * find_free_spot(object, map, x, y, start, stop) will search for |
2013 | * find_free_spot(object, map, x, y, start, stop) will search for |
2183 | * a spot at the given map and coordinates which will be able to contain |
2014 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2197 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2028 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2198 | * to know if the space in question will block the object. We can't use |
2029 | * to know if the space in question will block the object. We can't use |
2199 | * the archetype because that isn't correct if the monster has been |
2030 | * the archetype because that isn't correct if the monster has been |
2200 | * customized, changed states, etc. |
2031 | * customized, changed states, etc. |
2201 | */ |
2032 | */ |
2202 | |
2033 | int |
2203 | int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { |
2034 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
|
|
2035 | { |
2204 | int i,index=0, flag; |
2036 | int index = 0, flag; |
2205 | static int altern[SIZEOFFREE]; |
2037 | int altern[SIZEOFFREE]; |
2206 | |
2038 | |
2207 | for(i=start;i<stop;i++) { |
2039 | for (int i = start; i < stop; i++) |
|
|
2040 | { |
2208 | flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); |
2041 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2209 | if(!flag) |
2042 | if (!flag) |
2210 | altern[index++]=i; |
2043 | altern [index++] = i; |
2211 | |
2044 | |
2212 | /* Basically, if we find a wall on a space, we cut down the search size. |
2045 | /* Basically, if we find a wall on a space, we cut down the search size. |
2213 | * In this way, we won't return spaces that are on another side of a wall. |
2046 | * In this way, we won't return spaces that are on another side of a wall. |
2214 | * This mostly work, but it cuts down the search size in all directions - |
2047 | * This mostly work, but it cuts down the search size in all directions - |
2215 | * if the space being examined only has a wall to the north and empty |
2048 | * if the space being examined only has a wall to the north and empty |
2216 | * spaces in all the other directions, this will reduce the search space |
2049 | * spaces in all the other directions, this will reduce the search space |
2217 | * to only the spaces immediately surrounding the target area, and |
2050 | * to only the spaces immediately surrounding the target area, and |
2218 | * won't look 2 spaces south of the target space. |
2051 | * won't look 2 spaces south of the target space. |
2219 | */ |
2052 | */ |
2220 | else if ((flag & AB_NO_PASS) && maxfree[i]<stop) |
2053 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2221 | stop=maxfree[i]; |
2054 | stop = maxfree[i]; |
2222 | } |
2055 | } |
2223 | if(!index) return -1; |
|
|
2224 | return altern[RANDOM()%index]; |
|
|
2225 | } |
|
|
2226 | |
2056 | |
|
|
2057 | if (!index) |
|
|
2058 | return -1; |
|
|
2059 | |
|
|
2060 | return altern [rndm (index)]; |
|
|
2061 | } |
|
|
2062 | |
2227 | /* |
2063 | /* |
2228 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2064 | * find_first_free_spot(archetype, maptile, x, y) works like |
2229 | * find_free_spot(), but it will search max number of squares. |
2065 | * find_free_spot(), but it will search max number of squares. |
2230 | * But it will return the first available spot, not a random choice. |
2066 | * But it will return the first available spot, not a random choice. |
2231 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2067 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2232 | */ |
2068 | */ |
2233 | |
2069 | int |
2234 | int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { |
2070 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2235 | int i; |
2071 | { |
2236 | for(i=0;i<SIZEOFFREE;i++) { |
2072 | for (int i = 0; i < SIZEOFFREE; i++) |
2237 | if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) |
2073 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2238 | return i; |
2074 | return i; |
2239 | } |
2075 | |
2240 | return -1; |
2076 | return -1; |
2241 | } |
2077 | } |
2242 | |
2078 | |
2243 | /* |
2079 | /* |
2244 | * The function permute(arr, begin, end) randomly reorders the array |
2080 | * The function permute(arr, begin, end) randomly reorders the array |
2245 | * arr[begin..end-1]. |
2081 | * arr[begin..end-1]. |
|
|
2082 | * now uses a fisher-yates shuffle, old permute was broken |
2246 | */ |
2083 | */ |
|
|
2084 | static void |
2247 | static void permute(int *arr, int begin, int end) |
2085 | permute (int *arr, int begin, int end) |
2248 | { |
2086 | { |
2249 | int i, j, tmp, len; |
2087 | arr += begin; |
|
|
2088 | end -= begin; |
2250 | |
2089 | |
2251 | len = end-begin; |
2090 | while (--end) |
2252 | for(i = begin; i < end; i++) |
2091 | swap (arr [end], arr [rndm (end + 1)]); |
2253 | { |
|
|
2254 | j = begin+RANDOM()%len; |
|
|
2255 | |
|
|
2256 | tmp = arr[i]; |
|
|
2257 | arr[i] = arr[j]; |
|
|
2258 | arr[j] = tmp; |
|
|
2259 | } |
|
|
2260 | } |
2092 | } |
2261 | |
2093 | |
2262 | /* new function to make monster searching more efficient, and effective! |
2094 | /* new function to make monster searching more efficient, and effective! |
2263 | * This basically returns a randomized array (in the passed pointer) of |
2095 | * This basically returns a randomized array (in the passed pointer) of |
2264 | * the spaces to find monsters. In this way, it won't always look for |
2096 | * the spaces to find monsters. In this way, it won't always look for |
2265 | * monsters to the north first. However, the size of the array passed |
2097 | * monsters to the north first. However, the size of the array passed |
2266 | * covers all the spaces, so within that size, all the spaces within |
2098 | * covers all the spaces, so within that size, all the spaces within |
2267 | * the 3x3 area will be searched, just not in a predictable order. |
2099 | * the 3x3 area will be searched, just not in a predictable order. |
2268 | */ |
2100 | */ |
|
|
2101 | void |
2269 | void get_search_arr(int *search_arr) |
2102 | get_search_arr (int *search_arr) |
2270 | { |
2103 | { |
2271 | int i; |
2104 | int i; |
2272 | |
2105 | |
2273 | for(i = 0; i < SIZEOFFREE; i++) |
2106 | for (i = 0; i < SIZEOFFREE; i++) |
2274 | { |
|
|
2275 | search_arr[i] = i; |
2107 | search_arr[i] = i; |
2276 | } |
|
|
2277 | |
2108 | |
2278 | permute(search_arr, 1, SIZEOFFREE1+1); |
2109 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2279 | permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); |
2110 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2280 | permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); |
2111 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2281 | } |
2112 | } |
2282 | |
2113 | |
2283 | /* |
2114 | /* |
2284 | * find_dir(map, x, y, exclude) will search some close squares in the |
2115 | * find_dir(map, x, y, exclude) will search some close squares in the |
2285 | * given map at the given coordinates for live objects. |
2116 | * given map at the given coordinates for live objects. |
… | |
… | |
2290 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2121 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2291 | * is actually want is going to try and move there. We need this info |
2122 | * is actually want is going to try and move there. We need this info |
2292 | * because we have to know what movement the thing looking to move |
2123 | * because we have to know what movement the thing looking to move |
2293 | * there is capable of. |
2124 | * there is capable of. |
2294 | */ |
2125 | */ |
2295 | |
2126 | int |
2296 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2127 | find_dir (maptile *m, int x, int y, object *exclude) |
|
|
2128 | { |
2297 | int i,max=SIZEOFFREE, mflags; |
2129 | int i, max = SIZEOFFREE, mflags; |
|
|
2130 | |
2298 | sint16 nx, ny; |
2131 | sint16 nx, ny; |
2299 | object *tmp; |
2132 | object *tmp; |
2300 | mapstruct *mp; |
2133 | maptile *mp; |
|
|
2134 | |
2301 | MoveType blocked, move_type; |
2135 | MoveType blocked, move_type; |
2302 | |
2136 | |
2303 | if (exclude && exclude->head) { |
2137 | if (exclude && exclude->head) |
|
|
2138 | { |
2304 | exclude = exclude->head; |
2139 | exclude = exclude->head; |
2305 | move_type = exclude->move_type; |
2140 | move_type = exclude->move_type; |
2306 | } else { |
2141 | } |
|
|
2142 | else |
|
|
2143 | { |
2307 | /* If we don't have anything, presume it can use all movement types. */ |
2144 | /* If we don't have anything, presume it can use all movement types. */ |
2308 | move_type=MOVE_ALL; |
2145 | move_type = MOVE_ALL; |
|
|
2146 | } |
|
|
2147 | |
|
|
2148 | for (i = 1; i < max; i++) |
2309 | } |
2149 | { |
2310 | |
|
|
2311 | for(i=1;i<max;i++) { |
|
|
2312 | mp = m; |
2150 | mp = m; |
2313 | nx = x + freearr_x[i]; |
2151 | nx = x + freearr_x[i]; |
2314 | ny = y + freearr_y[i]; |
2152 | ny = y + freearr_y[i]; |
2315 | |
2153 | |
2316 | mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); |
2154 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2155 | |
2317 | if (mflags & P_OUT_OF_MAP) { |
2156 | if (mflags & P_OUT_OF_MAP) |
|
|
2157 | max = maxfree[i]; |
|
|
2158 | else |
|
|
2159 | { |
|
|
2160 | mapspace &ms = mp->at (nx, ny); |
|
|
2161 | |
|
|
2162 | blocked = ms.move_block; |
|
|
2163 | |
|
|
2164 | if ((move_type & blocked) == move_type) |
2318 | max = maxfree[i]; |
2165 | max = maxfree[i]; |
2319 | } else { |
|
|
2320 | blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); |
|
|
2321 | |
|
|
2322 | if ((move_type & blocked) == move_type) { |
|
|
2323 | max=maxfree[i]; |
|
|
2324 | } else if (mflags & P_IS_ALIVE) { |
2166 | else if (mflags & P_IS_ALIVE) |
2325 | for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { |
2167 | { |
|
|
2168 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2326 | if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && |
2169 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2327 | (tmp != exclude ||(tmp->head && tmp->head != exclude))) { |
2170 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2328 | break; |
2171 | break; |
2329 | } |
2172 | |
2330 | } |
|
|
2331 | if(tmp) { |
2173 | if (tmp) |
2332 | return freedir[i]; |
2174 | return freedir[i]; |
2333 | } |
|
|
2334 | } |
2175 | } |
2335 | } |
2176 | } |
2336 | } |
2177 | } |
|
|
2178 | |
2337 | return 0; |
2179 | return 0; |
2338 | } |
2180 | } |
2339 | |
2181 | |
2340 | /* |
2182 | /* |
2341 | * distance(object 1, object 2) will return the square of the |
2183 | * distance(object 1, object 2) will return the square of the |
2342 | * distance between the two given objects. |
2184 | * distance between the two given objects. |
2343 | */ |
2185 | */ |
2344 | |
2186 | int |
2345 | int distance(const object *ob1, const object *ob2) { |
2187 | distance (const object *ob1, const object *ob2) |
2346 | int i; |
2188 | { |
2347 | i= (ob1->x - ob2->x)*(ob1->x - ob2->x)+ |
2189 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2348 | (ob1->y - ob2->y)*(ob1->y - ob2->y); |
|
|
2349 | return i; |
|
|
2350 | } |
2190 | } |
2351 | |
2191 | |
2352 | /* |
2192 | /* |
2353 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2193 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2354 | * an object which has subtracted the x and y coordinates of another |
2194 | * an object which has subtracted the x and y coordinates of another |
2355 | * object, needs to travel toward it. |
2195 | * object, needs to travel toward it. |
2356 | */ |
2196 | */ |
2357 | |
2197 | int |
2358 | int find_dir_2(int x, int y) { |
2198 | find_dir_2 (int x, int y) |
|
|
2199 | { |
2359 | int q; |
2200 | int q; |
2360 | |
2201 | |
2361 | if(y) |
2202 | if (y) |
2362 | q=x*100/y; |
2203 | q = x * 100 / y; |
2363 | else if (x) |
2204 | else if (x) |
2364 | q= -300*x; |
2205 | q = -300 * x; |
2365 | else |
2206 | else |
2366 | return 0; |
2207 | return 0; |
2367 | |
2208 | |
2368 | if(y>0) { |
2209 | if (y > 0) |
|
|
2210 | { |
2369 | if(q < -242) |
2211 | if (q < -242) |
2370 | return 3 ; |
2212 | return 3; |
2371 | if (q < -41) |
2213 | if (q < -41) |
2372 | return 2 ; |
2214 | return 2; |
2373 | if (q < 41) |
2215 | if (q < 41) |
2374 | return 1 ; |
2216 | return 1; |
2375 | if (q < 242) |
2217 | if (q < 242) |
2376 | return 8 ; |
2218 | return 8; |
2377 | return 7 ; |
2219 | return 7; |
2378 | } |
2220 | } |
2379 | |
2221 | |
2380 | if (q < -242) |
2222 | if (q < -242) |
2381 | return 7 ; |
2223 | return 7; |
2382 | if (q < -41) |
2224 | if (q < -41) |
2383 | return 6 ; |
2225 | return 6; |
2384 | if (q < 41) |
2226 | if (q < 41) |
2385 | return 5 ; |
2227 | return 5; |
2386 | if (q < 242) |
2228 | if (q < 242) |
2387 | return 4 ; |
2229 | return 4; |
2388 | |
2230 | |
2389 | return 3 ; |
2231 | return 3; |
2390 | } |
|
|
2391 | |
|
|
2392 | /* |
|
|
2393 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2394 | * the "absolute" direction of a number (it actually takes care of |
|
|
2395 | * "overflow" in previous calculations of a direction). |
|
|
2396 | */ |
|
|
2397 | |
|
|
2398 | int absdir(int d) { |
|
|
2399 | while(d<1) d+=8; |
|
|
2400 | while(d>8) d-=8; |
|
|
2401 | return d; |
|
|
2402 | } |
2232 | } |
2403 | |
2233 | |
2404 | /* |
2234 | /* |
2405 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2235 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2406 | * between two directions (which are expected to be absolute (see absdir()) |
2236 | * between two directions (which are expected to be absolute (see absdir()) |
2407 | */ |
2237 | */ |
2408 | |
2238 | int |
2409 | int dirdiff(int dir1, int dir2) { |
2239 | dirdiff (int dir1, int dir2) |
|
|
2240 | { |
2410 | int d; |
2241 | int d; |
|
|
2242 | |
2411 | d = abs(dir1 - dir2); |
2243 | d = abs (dir1 - dir2); |
2412 | if(d>4) |
2244 | if (d > 4) |
2413 | d = 8 - d; |
2245 | d = 8 - d; |
|
|
2246 | |
2414 | return d; |
2247 | return d; |
2415 | } |
2248 | } |
2416 | |
2249 | |
2417 | /* peterm: |
2250 | /* peterm: |
2418 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2251 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2421 | * This basically means that if direction is 15, then it could either go |
2254 | * This basically means that if direction is 15, then it could either go |
2422 | * direction 4, 14, or 16 to get back to where we are. |
2255 | * direction 4, 14, or 16 to get back to where we are. |
2423 | * Moved from spell_util.c to object.c with the other related direction |
2256 | * Moved from spell_util.c to object.c with the other related direction |
2424 | * functions. |
2257 | * functions. |
2425 | */ |
2258 | */ |
2426 | |
|
|
2427 | int reduction_dir[SIZEOFFREE][3] = { |
2259 | int reduction_dir[SIZEOFFREE][3] = { |
2428 | {0,0,0}, /* 0 */ |
2260 | {0, 0, 0}, /* 0 */ |
2429 | {0,0,0}, /* 1 */ |
2261 | {0, 0, 0}, /* 1 */ |
2430 | {0,0,0}, /* 2 */ |
2262 | {0, 0, 0}, /* 2 */ |
2431 | {0,0,0}, /* 3 */ |
2263 | {0, 0, 0}, /* 3 */ |
2432 | {0,0,0}, /* 4 */ |
2264 | {0, 0, 0}, /* 4 */ |
2433 | {0,0,0}, /* 5 */ |
2265 | {0, 0, 0}, /* 5 */ |
2434 | {0,0,0}, /* 6 */ |
2266 | {0, 0, 0}, /* 6 */ |
2435 | {0,0,0}, /* 7 */ |
2267 | {0, 0, 0}, /* 7 */ |
2436 | {0,0,0}, /* 8 */ |
2268 | {0, 0, 0}, /* 8 */ |
2437 | {8,1,2}, /* 9 */ |
2269 | {8, 1, 2}, /* 9 */ |
2438 | {1,2,-1}, /* 10 */ |
2270 | {1, 2, -1}, /* 10 */ |
2439 | {2,10,12}, /* 11 */ |
2271 | {2, 10, 12}, /* 11 */ |
2440 | {2,3,-1}, /* 12 */ |
2272 | {2, 3, -1}, /* 12 */ |
2441 | {2,3,4}, /* 13 */ |
2273 | {2, 3, 4}, /* 13 */ |
2442 | {3,4,-1}, /* 14 */ |
2274 | {3, 4, -1}, /* 14 */ |
2443 | {4,14,16}, /* 15 */ |
2275 | {4, 14, 16}, /* 15 */ |
2444 | {5,4,-1}, /* 16 */ |
2276 | {5, 4, -1}, /* 16 */ |
2445 | {4,5,6}, /* 17 */ |
2277 | {4, 5, 6}, /* 17 */ |
2446 | {6,5,-1}, /* 18 */ |
2278 | {6, 5, -1}, /* 18 */ |
2447 | {6,20,18}, /* 19 */ |
2279 | {6, 20, 18}, /* 19 */ |
2448 | {7,6,-1}, /* 20 */ |
2280 | {7, 6, -1}, /* 20 */ |
2449 | {6,7,8}, /* 21 */ |
2281 | {6, 7, 8}, /* 21 */ |
2450 | {7,8,-1}, /* 22 */ |
2282 | {7, 8, -1}, /* 22 */ |
2451 | {8,22,24}, /* 23 */ |
2283 | {8, 22, 24}, /* 23 */ |
2452 | {8,1,-1}, /* 24 */ |
2284 | {8, 1, -1}, /* 24 */ |
2453 | {24,9,10}, /* 25 */ |
2285 | {24, 9, 10}, /* 25 */ |
2454 | {9,10,-1}, /* 26 */ |
2286 | {9, 10, -1}, /* 26 */ |
2455 | {10,11,-1}, /* 27 */ |
2287 | {10, 11, -1}, /* 27 */ |
2456 | {27,11,29}, /* 28 */ |
2288 | {27, 11, 29}, /* 28 */ |
2457 | {11,12,-1}, /* 29 */ |
2289 | {11, 12, -1}, /* 29 */ |
2458 | {12,13,-1}, /* 30 */ |
2290 | {12, 13, -1}, /* 30 */ |
2459 | {12,13,14}, /* 31 */ |
2291 | {12, 13, 14}, /* 31 */ |
2460 | {13,14,-1}, /* 32 */ |
2292 | {13, 14, -1}, /* 32 */ |
2461 | {14,15,-1}, /* 33 */ |
2293 | {14, 15, -1}, /* 33 */ |
2462 | {33,15,35}, /* 34 */ |
2294 | {33, 15, 35}, /* 34 */ |
2463 | {16,15,-1}, /* 35 */ |
2295 | {16, 15, -1}, /* 35 */ |
2464 | {17,16,-1}, /* 36 */ |
2296 | {17, 16, -1}, /* 36 */ |
2465 | {18,17,16}, /* 37 */ |
2297 | {18, 17, 16}, /* 37 */ |
2466 | {18,17,-1}, /* 38 */ |
2298 | {18, 17, -1}, /* 38 */ |
2467 | {18,19,-1}, /* 39 */ |
2299 | {18, 19, -1}, /* 39 */ |
2468 | {41,19,39}, /* 40 */ |
2300 | {41, 19, 39}, /* 40 */ |
2469 | {19,20,-1}, /* 41 */ |
2301 | {19, 20, -1}, /* 41 */ |
2470 | {20,21,-1}, /* 42 */ |
2302 | {20, 21, -1}, /* 42 */ |
2471 | {20,21,22}, /* 43 */ |
2303 | {20, 21, 22}, /* 43 */ |
2472 | {21,22,-1}, /* 44 */ |
2304 | {21, 22, -1}, /* 44 */ |
2473 | {23,22,-1}, /* 45 */ |
2305 | {23, 22, -1}, /* 45 */ |
2474 | {45,47,23}, /* 46 */ |
2306 | {45, 47, 23}, /* 46 */ |
2475 | {23,24,-1}, /* 47 */ |
2307 | {23, 24, -1}, /* 47 */ |
2476 | {24,9,-1}}; /* 48 */ |
2308 | {24, 9, -1} |
|
|
2309 | }; /* 48 */ |
2477 | |
2310 | |
2478 | /* Recursive routine to step back and see if we can |
2311 | /* Recursive routine to step back and see if we can |
2479 | * find a path to that monster that we found. If not, |
2312 | * find a path to that monster that we found. If not, |
2480 | * we don't bother going toward it. Returns 1 if we |
2313 | * we don't bother going toward it. Returns 1 if we |
2481 | * can see a direct way to get it |
2314 | * can see a direct way to get it |
2482 | * Modified to be map tile aware -.MSW |
2315 | * Modified to be map tile aware -.MSW |
2483 | */ |
2316 | */ |
2484 | |
2317 | int |
2485 | |
|
|
2486 | int can_see_monsterP(mapstruct *m, int x, int y,int dir) { |
2318 | can_see_monsterP (maptile *m, int x, int y, int dir) |
|
|
2319 | { |
2487 | sint16 dx, dy; |
2320 | sint16 dx, dy; |
2488 | int mflags; |
2321 | int mflags; |
2489 | |
2322 | |
|
|
2323 | if (dir < 0) |
2490 | if(dir<0) return 0; /* exit condition: invalid direction */ |
2324 | return 0; /* exit condition: invalid direction */ |
2491 | |
2325 | |
2492 | dx = x + freearr_x[dir]; |
2326 | dx = x + freearr_x[dir]; |
2493 | dy = y + freearr_y[dir]; |
2327 | dy = y + freearr_y[dir]; |
2494 | |
2328 | |
2495 | mflags = get_map_flags(m, &m, dx, dy, &dx, &dy); |
2329 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2496 | |
2330 | |
2497 | /* This functional arguably was incorrect before - it was |
2331 | /* This functional arguably was incorrect before - it was |
2498 | * checking for P_WALL - that was basically seeing if |
2332 | * checking for P_WALL - that was basically seeing if |
2499 | * we could move to the monster - this is being more |
2333 | * we could move to the monster - this is being more |
2500 | * literal on if we can see it. To know if we can actually |
2334 | * literal on if we can see it. To know if we can actually |
2501 | * move to the monster, we'd need the monster passed in or |
2335 | * move to the monster, we'd need the monster passed in or |
2502 | * at least its move type. |
2336 | * at least its move type. |
2503 | */ |
2337 | */ |
2504 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; |
2338 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
|
|
2339 | return 0; |
2505 | |
2340 | |
2506 | /* yes, can see. */ |
2341 | /* yes, can see. */ |
2507 | if(dir < 9) return 1; |
2342 | if (dir < 9) |
|
|
2343 | return 1; |
|
|
2344 | |
2508 | return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | |
2345 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2509 | can_see_monsterP(m,x,y, reduction_dir[dir][1]) | |
2346 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
2510 | can_see_monsterP(m,x,y, reduction_dir[dir][2]); |
2347 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2511 | } |
2348 | } |
2512 | |
2349 | |
2513 | |
|
|
2514 | |
|
|
2515 | /* |
2350 | /* |
2516 | * can_pick(picker, item): finds out if an object is possible to be |
2351 | * can_pick(picker, item): finds out if an object is possible to be |
2517 | * picked up by the picker. Returnes 1 if it can be |
2352 | * picked up by the picker. Returnes 1 if it can be |
2518 | * picked up, otherwise 0. |
2353 | * picked up, otherwise 0. |
2519 | * |
2354 | * |
… | |
… | |
2521 | * core dumps if they do. |
2356 | * core dumps if they do. |
2522 | * |
2357 | * |
2523 | * Add a check so we can't pick up invisible objects (0.93.8) |
2358 | * Add a check so we can't pick up invisible objects (0.93.8) |
2524 | */ |
2359 | */ |
2525 | |
2360 | |
|
|
2361 | int |
2526 | int can_pick(const object *who, const object *item) { |
2362 | can_pick (const object *who, const object *item) |
|
|
2363 | { |
2527 | return /*QUERY_FLAG(who,FLAG_WIZ)||*/ |
2364 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2528 | (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& |
2365 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2529 | !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && |
2366 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2530 | (who->type==PLAYER||item->weight<who->weight/3)); |
|
|
2531 | } |
2367 | } |
2532 | |
|
|
2533 | |
2368 | |
2534 | /* |
2369 | /* |
2535 | * create clone from object to another |
2370 | * create clone from object to another |
2536 | */ |
2371 | */ |
|
|
2372 | object * |
2537 | object *object_create_clone (object *asrc) { |
2373 | object_create_clone (object *asrc) |
|
|
2374 | { |
2538 | object *dst = NULL,*tmp,*src,*part,*prev, *item; |
2375 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2539 | |
2376 | |
2540 | if(!asrc) return NULL; |
2377 | if (!asrc) |
|
|
2378 | return 0; |
|
|
2379 | |
2541 | src = asrc; |
2380 | src = asrc; |
2542 | if(src->head) |
2381 | if (src->head) |
2543 | src = src->head; |
2382 | src = src->head; |
2544 | |
2383 | |
2545 | prev = NULL; |
2384 | prev = 0; |
2546 | for(part = src; part; part = part->more) { |
2385 | for (part = src; part; part = part->more) |
2547 | tmp = get_object(); |
2386 | { |
2548 | copy_object(part,tmp); |
2387 | tmp = part->clone (); |
2549 | tmp->x -= src->x; |
2388 | tmp->x -= src->x; |
2550 | tmp->y -= src->y; |
2389 | tmp->y -= src->y; |
|
|
2390 | |
2551 | if(!part->head) { |
2391 | if (!part->head) |
|
|
2392 | { |
2552 | dst = tmp; |
2393 | dst = tmp; |
2553 | tmp->head = NULL; |
|
|
2554 | } else { |
|
|
2555 | tmp->head = dst; |
2394 | tmp->head = 0; |
2556 | } |
2395 | } |
|
|
2396 | else |
|
|
2397 | tmp->head = dst; |
|
|
2398 | |
2557 | tmp->more = NULL; |
2399 | tmp->more = 0; |
|
|
2400 | |
2558 | if(prev) |
2401 | if (prev) |
2559 | prev->more = tmp; |
2402 | prev->more = tmp; |
|
|
2403 | |
2560 | prev = tmp; |
2404 | prev = tmp; |
2561 | } |
2405 | } |
2562 | /*** copy inventory ***/ |
2406 | |
2563 | for(item = src->inv; item; item = item->below) { |
2407 | for (item = src->inv; item; item = item->below) |
2564 | (void) insert_ob_in_ob(object_create_clone(item),dst); |
2408 | insert_ob_in_ob (object_create_clone (item), dst); |
2565 | } |
|
|
2566 | |
2409 | |
2567 | return dst; |
2410 | return dst; |
2568 | } |
|
|
2569 | |
|
|
2570 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2571 | int was_destroyed (const object *op, tag_t old_tag) |
|
|
2572 | { |
|
|
2573 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2574 | * robust */ |
|
|
2575 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2576 | } |
|
|
2577 | |
|
|
2578 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2579 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2580 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2581 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2582 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2583 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2584 | |
|
|
2585 | object* load_object_str(const char *obstr) |
|
|
2586 | { |
|
|
2587 | object *op; |
|
|
2588 | char filename[MAX_BUF]; |
|
|
2589 | sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); |
|
|
2590 | |
|
|
2591 | FILE *tempfile=fopen(filename,"w"); |
|
|
2592 | if (tempfile == NULL) |
|
|
2593 | { |
|
|
2594 | LOG(llevError,"Error - Unable to access load object temp file\n"); |
|
|
2595 | return NULL; |
|
|
2596 | }; |
|
|
2597 | fprintf(tempfile,obstr); |
|
|
2598 | fclose(tempfile); |
|
|
2599 | |
|
|
2600 | op=get_object(); |
|
|
2601 | |
|
|
2602 | object_thawer thawer (filename); |
|
|
2603 | if (thawer) |
|
|
2604 | load_object(thawer,op,LO_NEWFILE,0); |
|
|
2605 | LOG(llevDebug," load str completed, object=%s\n",op->name); |
|
|
2606 | CLEAR_FLAG(op,FLAG_REMOVED); |
|
|
2607 | |
|
|
2608 | return op; |
|
|
2609 | } |
2411 | } |
2610 | |
2412 | |
2611 | /* This returns the first object in who's inventory that |
2413 | /* This returns the first object in who's inventory that |
2612 | * has the same type and subtype match. |
2414 | * has the same type and subtype match. |
2613 | * returns NULL if no match. |
2415 | * returns NULL if no match. |
2614 | */ |
2416 | */ |
|
|
2417 | object * |
2615 | object *find_obj_by_type_subtype(const object *who, int type, int subtype) |
2418 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2616 | { |
2419 | { |
2617 | object *tmp; |
|
|
2618 | |
|
|
2619 | for (tmp=who->inv; tmp; tmp=tmp->below) |
2420 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2620 | if (tmp->type == type && tmp->subtype == subtype) return tmp; |
2421 | if (tmp->type == type && tmp->subtype == subtype) |
|
|
2422 | return tmp; |
2621 | |
2423 | |
2622 | return NULL; |
2424 | return 0; |
2623 | } |
2425 | } |
2624 | |
2426 | |
2625 | /* If ob has a field named key, return the link from the list, |
2427 | /* If ob has a field named key, return the link from the list, |
2626 | * otherwise return NULL. |
2428 | * otherwise return NULL. |
2627 | * |
2429 | * |
2628 | * key must be a passed in shared string - otherwise, this won't |
2430 | * key must be a passed in shared string - otherwise, this won't |
2629 | * do the desired thing. |
2431 | * do the desired thing. |
2630 | */ |
2432 | */ |
|
|
2433 | key_value * |
2631 | key_value * get_ob_key_link(const object * ob, const char * key) { |
2434 | get_ob_key_link (const object *ob, const char *key) |
2632 | key_value * link; |
2435 | { |
2633 | |
|
|
2634 | for (link = ob->key_values; link != NULL; link = link->next) { |
2436 | for (key_value *link = ob->key_values; link; link = link->next) |
2635 | if (link->key == key) { |
2437 | if (link->key == key) |
2636 | return link; |
2438 | return link; |
2637 | } |
2439 | |
2638 | } |
2440 | return 0; |
2639 | |
2441 | } |
2640 | return NULL; |
|
|
2641 | } |
|
|
2642 | |
2442 | |
2643 | /* |
2443 | /* |
2644 | * Returns the value of op has an extra_field for key, or NULL. |
2444 | * Returns the value of op has an extra_field for key, or NULL. |
2645 | * |
2445 | * |
2646 | * The argument doesn't need to be a shared string. |
2446 | * The argument doesn't need to be a shared string. |
2647 | * |
2447 | * |
2648 | * The returned string is shared. |
2448 | * The returned string is shared. |
2649 | */ |
2449 | */ |
|
|
2450 | const char * |
2650 | const char * get_ob_key_value(const object * op, const char * const key) { |
2451 | get_ob_key_value (const object *op, const char *const key) |
|
|
2452 | { |
2651 | key_value * link; |
2453 | key_value *link; |
2652 | const char * canonical_key; |
2454 | shstr_cmp canonical_key (key); |
|
|
2455 | |
|
|
2456 | if (!canonical_key) |
2653 | |
2457 | { |
2654 | canonical_key = find_string(key); |
|
|
2655 | |
|
|
2656 | if (canonical_key == NULL) { |
|
|
2657 | /* 1. There being a field named key on any object |
2458 | /* 1. There being a field named key on any object |
2658 | * implies there'd be a shared string to find. |
2459 | * implies there'd be a shared string to find. |
2659 | * 2. Since there isn't, no object has this field. |
2460 | * 2. Since there isn't, no object has this field. |
2660 | * 3. Therefore, *this* object doesn't have this field. |
2461 | * 3. Therefore, *this* object doesn't have this field. |
2661 | */ |
2462 | */ |
2662 | return NULL; |
2463 | return 0; |
2663 | } |
2464 | } |
2664 | |
2465 | |
2665 | /* This is copied from get_ob_key_link() above - |
2466 | /* This is copied from get_ob_key_link() above - |
2666 | * only 4 lines, and saves the function call overhead. |
2467 | * only 4 lines, and saves the function call overhead. |
2667 | */ |
2468 | */ |
2668 | for (link = op->key_values; link != NULL; link = link->next) { |
2469 | for (link = op->key_values; link; link = link->next) |
2669 | if (link->key == canonical_key) { |
2470 | if (link->key == canonical_key) |
2670 | return link->value; |
2471 | return link->value; |
2671 | } |
|
|
2672 | } |
|
|
2673 | return NULL; |
|
|
2674 | } |
|
|
2675 | |
2472 | |
|
|
2473 | return 0; |
|
|
2474 | } |
2676 | |
2475 | |
2677 | /* |
2476 | /* |
2678 | * Updates the canonical_key in op to value. |
2477 | * Updates the canonical_key in op to value. |
2679 | * |
2478 | * |
2680 | * canonical_key is a shared string (value doesn't have to be). |
2479 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2682 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2481 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2683 | * keys. |
2482 | * keys. |
2684 | * |
2483 | * |
2685 | * Returns TRUE on success. |
2484 | * Returns TRUE on success. |
2686 | */ |
2485 | */ |
|
|
2486 | int |
2687 | int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) { |
2487 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2488 | { |
2688 | key_value * field = NULL, *last=NULL; |
2489 | key_value *field = NULL, *last = NULL; |
2689 | |
2490 | |
2690 | for (field=op->key_values; field != NULL; field=field->next) { |
2491 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2492 | { |
2691 | if (field->key != canonical_key) { |
2493 | if (field->key != canonical_key) |
|
|
2494 | { |
2692 | last = field; |
2495 | last = field; |
2693 | continue; |
2496 | continue; |
2694 | } |
2497 | } |
2695 | |
2498 | |
2696 | if (field->value) FREE_AND_CLEAR_STR(field->value); |
|
|
2697 | if (value) |
2499 | if (value) |
2698 | field->value = add_string(value); |
2500 | field->value = value; |
2699 | else { |
2501 | else |
|
|
2502 | { |
2700 | /* Basically, if the archetype has this key set, |
2503 | /* Basically, if the archetype has this key set, |
2701 | * we need to store the null value so when we save |
2504 | * we need to store the null value so when we save |
2702 | * it, we save the empty value so that when we load, |
2505 | * it, we save the empty value so that when we load, |
2703 | * we get this value back again. |
2506 | * we get this value back again. |
2704 | */ |
2507 | */ |
2705 | if (get_ob_key_link(&op->arch->clone, canonical_key)) |
2508 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2706 | field->value = NULL; |
2509 | field->value = 0; |
2707 | else { |
2510 | else |
2708 | /* Delete this link */ |
2511 | { |
2709 | if (field->key) FREE_AND_CLEAR_STR(field->key); |
2512 | if (last) |
2710 | if (field->value) FREE_AND_CLEAR_STR(field->value); |
|
|
2711 | if (last) last->next = field->next; |
2513 | last->next = field->next; |
|
|
2514 | else |
2712 | else op->key_values = field->next; |
2515 | op->key_values = field->next; |
|
|
2516 | |
2713 | free(field); |
2517 | delete field; |
2714 | } |
2518 | } |
2715 | } |
2519 | } |
2716 | return TRUE; |
2520 | return TRUE; |
2717 | } |
2521 | } |
2718 | /* IF we get here, key doesn't exist */ |
2522 | /* IF we get here, key doesn't exist */ |
2719 | |
2523 | |
2720 | /* No field, we'll have to add it. */ |
2524 | /* No field, we'll have to add it. */ |
2721 | |
2525 | |
2722 | if (!add_key) { |
2526 | if (!add_key) |
2723 | return FALSE; |
2527 | return FALSE; |
2724 | } |
2528 | |
2725 | /* There isn't any good reason to store a null |
2529 | /* There isn't any good reason to store a null |
2726 | * value in the key/value list. If the archetype has |
2530 | * value in the key/value list. If the archetype has |
2727 | * this key, then we should also have it, so shouldn't |
2531 | * this key, then we should also have it, so shouldn't |
2728 | * be here. If user wants to store empty strings, |
2532 | * be here. If user wants to store empty strings, |
2729 | * should pass in "" |
2533 | * should pass in "" |
2730 | */ |
2534 | */ |
2731 | if (value == NULL) return TRUE; |
2535 | if (value == NULL) |
2732 | |
|
|
2733 | field = (key_value *) malloc(sizeof(key_value)); |
|
|
2734 | |
|
|
2735 | field->key = add_refcount(canonical_key); |
|
|
2736 | field->value = add_string(value); |
|
|
2737 | /* Usual prepend-addition. */ |
|
|
2738 | field->next = op->key_values; |
|
|
2739 | op->key_values = field; |
|
|
2740 | |
|
|
2741 | return TRUE; |
2536 | return TRUE; |
|
|
2537 | |
|
|
2538 | field = new key_value; |
|
|
2539 | |
|
|
2540 | field->key = canonical_key; |
|
|
2541 | field->value = value; |
|
|
2542 | /* Usual prepend-addition. */ |
|
|
2543 | field->next = op->key_values; |
|
|
2544 | op->key_values = field; |
|
|
2545 | |
|
|
2546 | return TRUE; |
2742 | } |
2547 | } |
2743 | |
2548 | |
2744 | /* |
2549 | /* |
2745 | * Updates the key in op to value. |
2550 | * Updates the key in op to value. |
2746 | * |
2551 | * |
… | |
… | |
2748 | * and not add new ones. |
2553 | * and not add new ones. |
2749 | * In general, should be little reason FALSE is ever passed in for add_key |
2554 | * In general, should be little reason FALSE is ever passed in for add_key |
2750 | * |
2555 | * |
2751 | * Returns TRUE on success. |
2556 | * Returns TRUE on success. |
2752 | */ |
2557 | */ |
|
|
2558 | int |
2753 | int set_ob_key_value(object * op, const char * key, const char * value, int add_key) { |
2559 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2754 | const char * canonical_key = NULL; |
2560 | { |
2755 | int floating_ref = FALSE; |
2561 | shstr key_ (key); |
2756 | int ret; |
2562 | |
|
|
2563 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2564 | } |
|
|
2565 | |
|
|
2566 | object::depth_iterator::depth_iterator (object *container) |
|
|
2567 | : iterator_base (container) |
|
|
2568 | { |
|
|
2569 | while (item->inv) |
|
|
2570 | item = item->inv; |
|
|
2571 | } |
|
|
2572 | |
|
|
2573 | void |
|
|
2574 | object::depth_iterator::next () |
|
|
2575 | { |
|
|
2576 | if (item->below) |
2757 | |
2577 | { |
2758 | /* HACK This mess is to make sure set_ob_value() passes a shared string |
2578 | item = item->below; |
2759 | * to get_ob_key_link(), without leaving a leaked refcount. |
2579 | |
2760 | */ |
2580 | while (item->inv) |
|
|
2581 | item = item->inv; |
2761 | |
2582 | } |
2762 | canonical_key = find_string(key); |
2583 | else |
2763 | if (canonical_key == NULL) { |
2584 | item = item->env; |
2764 | canonical_key = add_string(key); |
2585 | } |
2765 | floating_ref = TRUE; |
2586 | |
2766 | } |
2587 | |
|
|
2588 | const char * |
|
|
2589 | object::flag_desc (char *desc, int len) const |
|
|
2590 | { |
|
|
2591 | char *p = desc; |
|
|
2592 | bool first = true; |
|
|
2593 | |
|
|
2594 | *p = 0; |
|
|
2595 | |
|
|
2596 | for (int i = 0; i < NUM_FLAGS; i++) |
2767 | |
2597 | { |
2768 | ret = set_ob_key_value_s(op, canonical_key, value, add_key); |
2598 | if (len <= 10) // magic constant! |
|
|
2599 | { |
|
|
2600 | snprintf (p, len, ",..."); |
|
|
2601 | break; |
|
|
2602 | } |
|
|
2603 | |
|
|
2604 | if (flag [i]) |
|
|
2605 | { |
|
|
2606 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2607 | len -= cnt; |
|
|
2608 | p += cnt; |
|
|
2609 | first = false; |
|
|
2610 | } |
2769 | |
2611 | } |
2770 | if (floating_ref) { |
2612 | |
2771 | free_string(canonical_key); |
2613 | return desc; |
2772 | } |
2614 | } |
|
|
2615 | |
|
|
2616 | // return a suitable string describing an object in enough detail to find it |
|
|
2617 | const char * |
|
|
2618 | object::debug_desc (char *info) const |
|
|
2619 | { |
|
|
2620 | char flagdesc[512]; |
|
|
2621 | char info2[256 * 4]; |
|
|
2622 | char *p = info; |
|
|
2623 | |
|
|
2624 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
|
|
2625 | count, uuid.seq, |
|
|
2626 | &name, |
|
|
2627 | title ? "\",title:\"" : "", |
|
|
2628 | title ? (const char *)title : "", |
|
|
2629 | flag_desc (flagdesc, 512), type); |
|
|
2630 | |
|
|
2631 | if (env) |
|
|
2632 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2633 | |
|
|
2634 | if (map) |
|
|
2635 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
|
|
2636 | |
|
|
2637 | return info; |
|
|
2638 | } |
|
|
2639 | |
|
|
2640 | const char * |
|
|
2641 | object::debug_desc () const |
|
|
2642 | { |
|
|
2643 | static char info[3][256 * 4]; |
|
|
2644 | static int info_idx; |
|
|
2645 | |
|
|
2646 | return debug_desc (info [++info_idx % 3]); |
|
|
2647 | } |
|
|
2648 | |
|
|
2649 | struct region * |
|
|
2650 | object::region () const |
|
|
2651 | { |
|
|
2652 | return map ? map->region (x, y) |
|
|
2653 | : region::default_region (); |
|
|
2654 | } |
|
|
2655 | |
|
|
2656 | const materialtype_t * |
|
|
2657 | object::dominant_material () const |
|
|
2658 | { |
|
|
2659 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2660 | return mat; |
|
|
2661 | |
|
|
2662 | // omfg this is slow, this has to be temporary :) |
|
|
2663 | shstr unknown ("unknown"); |
|
|
2664 | |
|
|
2665 | return name_to_material (unknown); |
|
|
2666 | } |
|
|
2667 | |
|
|
2668 | void |
|
|
2669 | object::open_container (object *new_container) |
|
|
2670 | { |
|
|
2671 | if (container == new_container) |
|
|
2672 | return; |
|
|
2673 | |
|
|
2674 | if (object *old_container = container) |
2773 | |
2675 | { |
2774 | return ret; |
2676 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2677 | return; |
|
|
2678 | |
|
|
2679 | #if 0 |
|
|
2680 | // remove the "Close old_container" object. |
|
|
2681 | if (object *closer = old_container->inv) |
|
|
2682 | if (closer->type == CLOSE_CON) |
|
|
2683 | closer->destroy (); |
|
|
2684 | #endif |
|
|
2685 | |
|
|
2686 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2687 | container = 0; |
|
|
2688 | |
|
|
2689 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2690 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2691 | } |
|
|
2692 | |
|
|
2693 | if (new_container) |
|
|
2694 | { |
|
|
2695 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2696 | return; |
|
|
2697 | |
|
|
2698 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2699 | #if 0 |
|
|
2700 | // insert the "Close Container" object. |
|
|
2701 | if (archetype *closer = new_container->other_arch) |
|
|
2702 | { |
|
|
2703 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2704 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2705 | new_container->insert (closer); |
|
|
2706 | } |
|
|
2707 | #endif |
|
|
2708 | |
|
|
2709 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2710 | |
|
|
2711 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2712 | container = new_container; |
|
|
2713 | |
|
|
2714 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2715 | esrv_send_inventory (this, new_container); |
|
|
2716 | } |
2775 | } |
2717 | } |
|
|
2718 | |
|
|
2719 | |