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Comparing deliantra/server/common/object.C (file contents):
Revision 1.10 by root, Thu Aug 31 17:54:14 2006 UTC vs.
Revision 1.20 by root, Fri Sep 8 18:26:22 2006 UTC

1/* 1/*
2 * static char *rcsid_object_c = 2 * static char *rcsid_object_c =
3 * "$Id: object.C,v 1.10 2006/08/31 17:54:14 root Exp $"; 3 * "$Id: object.C,v 1.20 2006/09/08 18:26:22 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
37#endif /* win32 */ 37#endif /* win32 */
38#include <object.h> 38#include <object.h>
39#include <funcpoint.h> 39#include <funcpoint.h>
40#include <skills.h> 40#include <skills.h>
41#include <loader.h> 41#include <loader.h>
42#ifdef MEMORY_DEBUG
43int nroffreeobjects = 0;
44int nrofallocobjects = 0; 42int nrofallocobjects = 0;
45#undef OBJ_EXPAND
46#define OBJ_EXPAND 1
47#else
48object objarray[STARTMAX]; /* All objects, allocated this way at first */
49int nroffreeobjects = STARTMAX; /* How many OBs allocated and free (free) */
50int nrofallocobjects = STARTMAX; /* How many OBs allocated (free + used) */
51#endif
52 43
53object *objects; /* Pointer to the list of used objects */ 44object *objects; /* Pointer to the list of used objects */
54object *free_objects; /* Pointer to the list of unused objects */
55object *active_objects; /* List of active objects that need to be processed */ 45object *active_objects; /* List of active objects that need to be processed */
56 46
57short freearr_x[SIZEOFFREE]= 47short freearr_x[SIZEOFFREE]=
58 {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, 48 {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1,
59 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; 49 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1};
60short freearr_y[SIZEOFFREE]= 50short freearr_y[SIZEOFFREE]=
121 * 111 *
122 * Improvements made with merge: Better checking on potion, and also 112 * Improvements made with merge: Better checking on potion, and also
123 * check weight 113 * check weight
124 */ 114 */
125 115
126int CAN_MERGE(object *ob1, object *ob2) { 116bool
127 117object::can_merge (object *ob1, object *ob2)
118{
128 /* A couple quicksanity checks */ 119 /* A couple quicksanity checks */
129 if ((ob1 == ob2) || (ob1->type != ob2->type)) return 0; 120 if ((ob1 == ob2) || (ob1->type != ob2->type))
130
131 if (ob1->speed != ob2->speed) return 0;
132 /* Note sure why the following is the case - either the object has to
133 * be animated or have a very low speed. Is this an attempted monster
134 * check?
135 */
136 if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED)
137 return 0; 121 return 0;
138 122
123 if (ob1->speed != ob2->speed)
124 return 0;
125
139 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
140 * value could not be stored in a sint32 (which unfortunately sometimes is 127 * value could not be stored in a sint32 (which unfortunately sometimes is
141 * used to store nrof). 128 * used to store nrof).
142 */ 129 */
143 if (ob1->nrof+ob2->nrof >= 1UL<<31) 130 if (ob1->nrof + ob2->nrof >= 1UL << 31)
144 return 0; 131 return 0;
145 132
133 /* If the objects have been identified, set the BEEN_APPLIED flag.
134 * This is to the comparison of the flags below will be OK. We
135 * just can't ignore the been applied or identified flags, as they
136 * are not equal - just if it has been identified, the been_applied
137 * flags lose any meaning.
138 */
139 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144
145
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) ||
156 (ob1->title != ob2->title) ||
157 (ob1->msg != ob2->msg) ||
158 (ob1->weight != ob2->weight) ||
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) ||
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) ||
161 (ob1->attacktype != ob2->attacktype) ||
162 (ob1->magic != ob2->magic) ||
163 (ob1->slaying != ob2->slaying) ||
164 (ob1->skill != ob2->skill) ||
165 (ob1->value != ob2->value) ||
166 (ob1->animation_id != ob2->animation_id) ||
167 (ob1->client_type != ob2->client_type) ||
168 (ob1->materialname != ob2->materialname) ||
169 (ob1->lore != ob2->lore) ||
170 (ob1->subtype != ob2->subtype) ||
171 (ob1->move_type != ob2->move_type) ||
172 (ob1->move_block != ob2->move_block) ||
173 (ob1->move_allow != ob2->move_allow) ||
174 (ob1->move_on != ob2->move_on) ||
175 (ob1->move_off != ob2->move_off) ||
176 (ob1->move_slow != ob2->move_slow) ||
177 (ob1->move_slow_penalty != ob2->move_slow_penalty))
178 return 0;
179
146 /* This is really a spellbook check - really, we should 180 /* This is really a spellbook check - really, we should
147 * check all objects in the inventory. 181 * check all objects in the inventory.
148 */ 182 */
149 if (ob1->inv || ob2->inv) { 183 if (ob1->inv || ob2->inv)
184 {
150 /* if one object has inventory but the other doesn't, not equiv */ 185 /* if one object has inventory but the other doesn't, not equiv */
151 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0; 186 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
187 return 0;
152 188
153 /* Now check to see if the two inventory objects could merge */ 189 /* Now check to see if the two inventory objects could merge */
154 if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0; 190 if (!CAN_MERGE (ob1->inv, ob2->inv))
191 return 0;
155 192
156 /* inventory ok - still need to check rest of this object to see 193 /* inventory ok - still need to check rest of this object to see
157 * if it is valid. 194 * if it is valid.
158 */ 195 */
159 } 196 }
160 197
161 /* If the objects have been identified, set the BEEN_APPLIED flag.
162 * This is to the comparison of the flags below will be OK. We
163 * just can't ignore the been applied or identified flags, as they
164 * are not equal - just if it has been identified, the been_applied
165 * flags lose any meaning.
166 */
167 if (QUERY_FLAG(ob1, FLAG_IDENTIFIED))
168 SET_FLAG(ob1, FLAG_BEEN_APPLIED);
169
170 if (QUERY_FLAG(ob2, FLAG_IDENTIFIED))
171 SET_FLAG(ob2, FLAG_BEEN_APPLIED);
172
173
174 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something
175 * being locked in inventory should prevent merging.
176 * 0x4 in flags3 is CLIENT_SENT
177 */
178 if ((ob1->arch != ob2->arch) ||
179 (ob1->flags[0] != ob2->flags[0]) ||
180 (ob1->flags[1] != ob2->flags[1]) ||
181 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) ||
182 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
183 (ob1->name != ob2->name) ||
184 (ob1->title != ob2->title) ||
185 (ob1->msg != ob2->msg) ||
186 (ob1->weight != ob2->weight) ||
187 (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) ||
188 (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) ||
189 (ob1->attacktype != ob2->attacktype) ||
190 (ob1->magic != ob2->magic) ||
191 (ob1->slaying != ob2->slaying) ||
192 (ob1->skill != ob2->skill) ||
193 (ob1->value != ob2->value) ||
194 (ob1->animation_id != ob2->animation_id) ||
195 (ob1->client_type != ob2->client_type) ||
196 (ob1->materialname != ob2->materialname) ||
197 (ob1->lore != ob2->lore) ||
198 (ob1->subtype != ob2->subtype) ||
199 (ob1->move_type != ob2->move_type) ||
200 (ob1->move_block != ob2->move_block) ||
201 (ob1->move_allow != ob2->move_allow) ||
202 (ob1->move_on != ob2->move_on) ||
203 (ob1->move_off != ob2->move_off) ||
204 (ob1->move_slow != ob2->move_slow) ||
205 (ob1->move_slow_penalty != ob2->move_slow_penalty)
206 )
207 return 0;
208
209 /* Don't merge objects that are applied. With the new 'body' code, 198 /* Don't merge objects that are applied. With the new 'body' code,
210 * it is possible for most any character to have more than one of 199 * it is possible for most any character to have more than one of
211 * some items equipped, and we don't want those to merge. 200 * some items equipped, and we don't want those to merge.
212 */ 201 */
213 if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) 202 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED))
214 return 0; 203 return 0;
215 204
205 /* Note sure why the following is the case - either the object has to
206 * be animated or have a very low speed. Is this an attempted monster
207 * check?
208 */
209 if (!QUERY_FLAG (ob1, FLAG_ANIMATE)
210 && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
211 return 0;
212
216 switch (ob1->type) { 213 switch (ob1->type)
214 {
217 case SCROLL: 215 case SCROLL:
218 if (ob1->level != ob2->level) return 0; 216 if (ob1->level != ob2->level)
217 return 0;
219 break; 218 break;
220
221 } 219 }
220
222 if (ob1->key_values != NULL || ob2->key_values != NULL) { 221 if (ob1->key_values != NULL || ob2->key_values != NULL)
222 {
223 /* At least one of these has key_values. */ 223 /* At least one of these has key_values. */
224 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) { 224 if ((ob1->key_values == NULL) != (ob2->key_values == NULL))
225 /* One has fields, but the other one doesn't. */ 225 /* One has fields, but the other one doesn't. */
226 return 0; 226 return 0;
227 } else if (!compare_ob_value_lists(ob1, ob2)) { 227 else if (!compare_ob_value_lists (ob1, ob2))
228 return 0; 228 return 0;
229 } 229 }
230
231 //TODO: generate an event or call into perl for additional checks
232 if (ob1->self || ob2->self)
230 } 233 {
234 ob1->optimise ();
235 ob2->optimise ();
231 236
237 if (ob1->self || ob2->self)
238 return 0;
239 }
240
232 /* Everything passes, must be OK. */ 241 /* Everything passes, must be OK. */
233 return 1; 242 return 1;
234} 243}
235
236/* 244/*
237 * sum_weight() is a recursive function which calculates the weight 245 * sum_weight() is a recursive function which calculates the weight
238 * an object is carrying. It goes through in figures out how much 246 * an object is carrying. It goes through in figures out how much
239 * containers are carrying, and sums it up. 247 * containers are carrying, and sums it up.
240 */ 248 */
276 return op; 284 return op;
277} 285}
278 286
279/* 287/*
280 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 288 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
281 * Some error messages. 289 * Some error messages.
282 * The result of the dump is stored in the static global errmsg array. 290 * The result of the dump is stored in the static global errmsg array.
283 */ 291 */
284 292
285void dump_object2(object *op) { 293void dump_object2(object *op) {
286errmsg[0] = 0; 294errmsg[0] = 0;
379 * Used only by the patch command, but not all that useful. 387 * Used only by the patch command, but not all that useful.
380 * Enables features like "patch <name-of-other-player> food 999" 388 * Enables features like "patch <name-of-other-player> food 999"
381 */ 389 */
382 390
383object *find_object_name(const char *str) { 391object *find_object_name(const char *str) {
384 const char *name=add_string(str); 392 const char *name = shstr::find (str);
385 object *op; 393 object *op;
386 for(op=objects;op!=NULL;op=op->next) 394 for(op=objects;op!=NULL;op=op->next)
387 if(op->name==name) 395 if(&op->name == name)
388 break; 396 break;
389 free_string(name); 397
390 return op; 398 return op;
391} 399}
392 400
393void free_all_object_data(void) { 401void free_all_object_data ()
394#ifdef MEMORY_DEBUG 402{
395 object *op, *next; 403 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
396
397 for (op=free_objects; op!=NULL; ) {
398 next=op->next;
399 free(op);
400 nrofallocobjects--;
401 nroffreeobjects--;
402 op=next;
403 }
404#endif
405 LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n",
406 nrofallocobjects, nroffreeobjects,STARTMAX);
407} 404}
408 405
409/* 406/*
410 * Returns the object which this object marks as being the owner. 407 * Returns the object which this object marks as being the owner.
411 * A id-scheme is used to avoid pointing to objects which have been 408 * A id-scheme is used to avoid pointing to objects which have been
438 op->owner->refcount--; 435 op->owner->refcount--;
439 436
440 op->owner = NULL; 437 op->owner = NULL;
441 op->ownercount = 0; 438 op->ownercount = 0;
442} 439}
443
444
445 440
446/* 441/*
447 * Sets the owner and sets the skill and exp pointers to owner's current 442 * Sets the owner and sets the skill and exp pointers to owner's current
448 * skill and experience objects. 443 * skill and experience objects.
449 */ 444 */
496 } 491 }
497 set_owner(op, owner); 492 set_owner(op, owner);
498 493
499} 494}
500 495
501/*
502 * Resets vital variables in an object
503 */
504
505void reset_object(object *op) {
506
507 op->name = NULL;
508 op->name_pl = NULL;
509 op->title = NULL;
510 op->race = NULL;
511 op->slaying = NULL;
512 op->skill = NULL;
513 op->msg = NULL;
514 op->materialname = NULL;
515 op->lore = NULL;
516 clear_object(op);
517}
518
519/* Zero the key_values on op, decrementing the shared-string 496/* Zero the key_values on op, decrementing the shared-string
520 * refcounts and freeing the links. 497 * refcounts and freeing the links.
521 */ 498 */
522static void free_key_values(object * op) { 499static void free_key_values(object * op)
523 key_value * i; 500{
524 key_value * next = NULL; 501 for (key_value *i = op->key_values; i != 0; )
525 502 {
526 if (op->key_values == NULL) return; 503 key_value *next = i->next;
504 delete i;
505 i = next;
527 506 }
528 for (i = op->key_values; i != NULL; i = next) { 507
529 /* Store next *first*. */
530 next = i->next;
531
532 if (i->key) FREE_AND_CLEAR_STR(i->key);
533 if (i->value) FREE_AND_CLEAR_STR(i->value);
534 i->next = NULL;
535 free(i);
536 }
537
538 op->key_values = NULL; 508 op->key_values = 0;
539} 509}
540 510
511void object::clear ()
512{
513 attachable_base::clear ();
514
515 free_key_values (this);
516
517 name = 0;
518 name_pl = 0;
519 title = 0;
520 race = 0;
521 slaying = 0;
522 skill = 0;
523 msg = 0;
524 lore = 0;
525 custom_name = 0;
526 materialname = 0;
527
528 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
529
530 SET_FLAG (this, FLAG_REMOVED);
531}
532
533void object::clone (object *destination)
534{
535 *(object_copy *)destination = *(object_copy *)this;
536 *(object_pod *)destination = *(object_pod *)this;
537
538 if (self || cb)
539 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
540}
541 541
542/* 542/*
543 * clear_object() frees everything allocated by an object, and also 543 * clear_object() frees everything allocated by an object, and also
544 * clears all variables and flags to default settings. 544 * clears all variables and flags to default settings.
545 */ 545 */
546 546
547void clear_object(object *op) { 547void clear_object (object *op)
548{
548 op->clear (); 549 op->clear ();
549 550
550 event *evt;
551 event *evt2;
552
553 /* redo this to be simpler/more efficient. Was also seeing
554 * crashes in the old code. Move this to the top - am
555 * seeing periodic crashes in this code, and would like to have
556 * as much info available as possible (eg, object name).
557 */
558 for (evt = op->events; evt; evt=evt2) {
559 evt2 = evt->next;
560
561 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook);
562 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin);
563 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options);
564
565 free(evt);
566 }
567 op->events = NULL;
568
569 free_key_values(op);
570
571 /* the memset will clear all these values for us, but we need
572 * to reduce the refcount on them.
573 */
574 if (op->name!=NULL) FREE_AND_CLEAR_STR(op->name);
575 if (op->name_pl!=NULL) FREE_AND_CLEAR_STR(op->name_pl);
576 if (op->title != NULL) FREE_AND_CLEAR_STR(op->title);
577 if (op->race!=NULL) FREE_AND_CLEAR_STR(op->race);
578 if (op->slaying!=NULL) FREE_AND_CLEAR_STR(op->slaying);
579 if (op->skill!=NULL) FREE_AND_CLEAR_STR(op->skill);
580 if (op->msg!=NULL) FREE_AND_CLEAR_STR(op->msg);
581 if (op->lore!=NULL) FREE_AND_CLEAR_STR(op->lore);
582 if (op->materialname!= NULL) FREE_AND_CLEAR_STR(op->materialname);
583
584
585 memset((void*)op, 0, sizeof (object_special));
586 /* Below here, we clear things that are not done by the memset,
587 * or set default values that are not zero.
588 */
589 /* This is more or less true */
590 SET_FLAG(op, FLAG_REMOVED);
591
592
593 op->contr = NULL; 551 op->contr = NULL;
594 op->below=NULL; 552 op->below = NULL;
595 op->above=NULL; 553 op->above = NULL;
596 op->inv=NULL; 554 op->inv = NULL;
597 op->events=NULL;
598 op->container=NULL; 555 op->container=NULL;
599 op->env=NULL; 556 op->env=NULL;
600 op->more=NULL; 557 op->more=NULL;
601 op->head=NULL; 558 op->head=NULL;
602 op->map=NULL; 559 op->map=NULL;
603 op->refcount=0; 560 op->refcount=0;
604 op->active_next = NULL; 561 op->active_next = NULL;
605 op->active_prev = NULL; 562 op->active_prev = NULL;
606 /* What is not cleared is next, prev, and count */ 563 /* What is not cleared is next, prev, and count */
607 564
608 op->expmul=1.0; 565 op->expmul = 1.0;
609 op->face = blank_face; 566 op->face = blank_face;
610 op->attacked_by_count = (tag_t) -1; 567 op->attacked_by_count = -1;
568
611 if (settings.casting_time) 569 if (settings.casting_time)
612 op->casting_time = -1; 570 op->casting_time = -1;
613
614} 571}
615 572
616/* 573/*
617 * copy object first frees everything allocated by the second object, 574 * copy object first frees everything allocated by the second object,
618 * and then copies the contends of the first object into the second 575 * and then copies the contends of the first object into the second
620 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 577 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
621 * if the first object is freed, the pointers in the new object 578 * if the first object is freed, the pointers in the new object
622 * will point at garbage. 579 * will point at garbage.
623 */ 580 */
624 581
625void copy_object(object *op2, object *op) { 582void copy_object (object *op2, object *op)
626 int is_freed=QUERY_FLAG(op,FLAG_FREED),is_removed=QUERY_FLAG(op,FLAG_REMOVED); 583{
627 event *evt, *evt2, *evt_new; 584 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
585 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
628 586
629 op->clear ();
630
631 /* Decrement the refcounts, but don't bother zeroing the fields;
632 they'll be overwritten by memcpy. */
633 if(op->name!=NULL) free_string(op->name);
634 if(op->name_pl!=NULL) free_string(op->name_pl);
635 if(op->title!=NULL) free_string(op->title);
636 if(op->race!=NULL) free_string(op->race);
637 if(op->slaying!=NULL) free_string(op->slaying);
638 if(op->skill!=NULL) free_string(op->skill);
639 if(op->msg!=NULL) free_string(op->msg);
640 if(op->lore!=NULL) free_string(op->lore);
641 if(op->materialname != NULL) free_string(op->materialname);
642 if(op->custom_name != NULL) free_string(op->custom_name);
643
644 /* Basically, same code as from clear_object() */
645 for (evt = op->events; evt; evt=evt2) {
646 evt2 = evt->next;
647
648 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook);
649 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin);
650 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options);
651
652 free(evt);
653 }
654 op->events = NULL;
655
656 free_key_values(op);
657
658 *(object_special *)op = *(object_special *)op2;
659 op2->clone (op); 587 op2->clone (op);
660 588
661 if(is_freed) SET_FLAG(op,FLAG_FREED); 589 if (is_freed) SET_FLAG (op, FLAG_FREED);
662 if(is_removed) SET_FLAG(op,FLAG_REMOVED); 590 if (is_removed) SET_FLAG (op, FLAG_REMOVED);
663 if(op->name!=NULL) add_refcount(op->name);
664 if(op->name_pl!=NULL) add_refcount(op->name_pl);
665 if(op->title!=NULL) add_refcount(op->title);
666 if(op->race!=NULL) add_refcount(op->race);
667 if(op->slaying!=NULL) add_refcount(op->slaying);
668 if(op->skill!=NULL) add_refcount(op->skill);
669 if(op->lore!=NULL) add_refcount(op->lore);
670 if(op->msg!=NULL) add_refcount(op->msg);
671 if(op->custom_name!=NULL) add_refcount(op->custom_name);
672 if (op->materialname != NULL) add_refcount(op->materialname);
673 591
674 if((op2->speed<0) && !editor) 592 if (op2->speed < 0)
675 op->speed_left=op2->speed_left-RANDOM()%200/100.0; 593 op->speed_left = op2->speed_left - RANDOM() % 200 / 100.0;
676 594
677 /* Copy over event information */
678 evt2 = NULL;
679 for (evt = op2->events; evt; evt=evt->next) {
680 evt_new = (event *) malloc(sizeof(event));
681 memcpy(evt_new, evt, sizeof(event));
682 if (evt_new->hook) add_refcount(evt_new->hook);
683 if (evt_new->plugin) add_refcount(evt_new->plugin);
684 if (evt_new->options) add_refcount(evt_new->options);
685 evt_new->next = NULL;
686
687 /* Try to be a little clever here, and store away the
688 * last event we copied, so that its simpler to update the
689 * pointer.
690 */
691 if (evt2)
692 evt2->next = evt_new;
693 else
694 op->events = evt_new;
695
696 evt2 = evt_new;
697 }
698 /* Copy over key_values, if any. */ 595 /* Copy over key_values, if any. */
699 if (op2->key_values != NULL) { 596 if (op2->key_values != NULL)
597 {
700 key_value * tail = NULL; 598 key_value *tail = NULL;
701 key_value * i; 599 key_value *i;
702 600
703 op->key_values = NULL; 601 op->key_values = NULL;
704 602
705 for (i = op2->key_values; i != NULL; i = i->next) { 603 for (i = op2->key_values; i != NULL; i = i->next)
706 key_value * new_link = (key_value *) malloc(sizeof(key_value)); 604 {
605 key_value *new_link = new key_value;
707 606
708 new_link->next = NULL; 607 new_link->next = NULL;
709 new_link->key = add_refcount(i->key); 608 new_link->key = i->key;
710 if (i->value)
711 new_link->value = add_refcount(i->value); 609 new_link->value = i->value;
712 else
713 new_link->value = NULL;
714 610
715 /* Try and be clever here, too. */ 611 /* Try and be clever here, too. */
716 if (op->key_values == NULL) { 612 if (op->key_values == NULL)
613 {
717 op->key_values = new_link; 614 op->key_values = new_link;
718 tail = new_link; 615 tail = new_link;
616 }
719 } else { 617 else
618 {
720 tail->next = new_link; 619 tail->next = new_link;
721 tail = new_link; 620 tail = new_link;
722 } 621 }
723 } 622 }
724 } 623 }
725 624
726 update_ob_speed(op); 625 update_ob_speed (op);
727} 626}
728 627
729/* 628object::object ()
730 * expand_objects() allocates more objects for the list of unused objects. 629{
731 * It is called from get_object() if the unused list is empty.
732 */
733
734void expand_objects(void) {
735 int i;
736 object *obj;
737 obj = (object *) CALLOC(OBJ_EXPAND,sizeof(object));
738
739 if(obj==NULL)
740 fatal(OUT_OF_MEMORY);
741 free_objects=obj;
742 obj[0].prev=NULL;
743 obj[0].next= &obj[1],
744 SET_FLAG(&(obj[0]), FLAG_REMOVED);
745 SET_FLAG(&(obj[0]), FLAG_FREED);
746
747 for(i=1;i<OBJ_EXPAND-1;i++) {
748 obj[i].next= &obj[i+1],
749 obj[i].prev= &obj[i-1],
750 SET_FLAG(&(obj[i]), FLAG_REMOVED);
751 SET_FLAG(&(obj[i]), FLAG_FREED);
752 }
753 obj[OBJ_EXPAND-1].prev= &obj[OBJ_EXPAND-2],
754 obj[OBJ_EXPAND-1].next=NULL,
755 SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_REMOVED);
756 SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_FREED);
757
758 nrofallocobjects += OBJ_EXPAND;
759 nroffreeobjects += OBJ_EXPAND;
760}
761
762/*
763 * get_object() grabs an object from the list of unused objects, makes
764 * sure it is initialised, and returns it.
765 * If there are no free objects, expand_objects() is called to get more.
766 */
767
768object *get_object(void) {
769 object *op;
770
771 if(free_objects==NULL) {
772 expand_objects();
773 }
774 op=free_objects;
775#ifdef MEMORY_DEBUG
776 /* The idea is hopefully by doing a realloc, the memory
777 * debugging program will now use the current stack trace to
778 * report leaks.
779 */
780 op = realloc(op, sizeof(object));
781 SET_FLAG(op, FLAG_REMOVED);
782 SET_FLAG(op, FLAG_FREED);
783#endif
784
785 if(!QUERY_FLAG(op,FLAG_FREED)) {
786 LOG(llevError,"Fatal: Getting busy object.\n");
787 }
788 free_objects=op->next;
789 if(free_objects!=NULL)
790 free_objects->prev=NULL;
791 op->count= ++ob_count; 630 count = ++ob_count;
792 op->name=NULL; 631
793 op->name_pl=NULL;
794 op->title=NULL;
795 op->race=NULL;
796 op->slaying=NULL;
797 op->skill = NULL;
798 op->lore=NULL;
799 op->msg=NULL;
800 op->materialname=NULL;
801 op->next=objects; 632 next = objects;
802 op->prev=NULL; 633
803 op->active_next = NULL;
804 op->active_prev = NULL;
805 if(objects!=NULL) 634 if (objects)
806 objects->prev=op; 635 objects->prev = this;
807 objects=op; 636
808 clear_object(op); 637 objects = this;
638
809 SET_FLAG(op,FLAG_REMOVED); 639 SET_FLAG (this, FLAG_REMOVED);
810 nroffreeobjects--; 640
811 return op; 641 expmul = 1.0;
642 face = blank_face;
643 attacked_by_count = -1;
644}
645
646object::~object ()
647{
812} 648}
813 649
814/* 650/*
815 * If an object with the IS_TURNABLE() flag needs to be turned due 651 * If an object with the IS_TURNABLE() flag needs to be turned due
816 * to the closest player being on the other side, this function can 652 * to the closest player being on the other side, this function can
836 /* No reason putting the archetypes objects on the speed list, 672 /* No reason putting the archetypes objects on the speed list,
837 * since they never really need to be updated. 673 * since they never really need to be updated.
838 */ 674 */
839 675
840 if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { 676 if (QUERY_FLAG(op, FLAG_FREED) && op->speed) {
841 LOG(llevError,"Object %s is freed but has speed.\n", op->name); 677 LOG(llevError,"Object %s is freed but has speed.\n", &op->name);
842#ifdef MANY_CORES 678#ifdef MANY_CORES
843 abort(); 679 abort();
844#else 680#else
845 op->speed = 0; 681 op->speed = 0;
846#endif 682#endif
930 * UP_OBJ_FACE: only the objects face has changed. 766 * UP_OBJ_FACE: only the objects face has changed.
931 */ 767 */
932 768
933void update_object(object *op, int action) { 769void update_object(object *op, int action) {
934 int update_now=0, flags; 770 int update_now=0, flags;
935 MoveType move_on, move_off, move_block, move_slow; 771 MoveType move_on, move_off, move_block, move_slow;
936 772
937 if (op == NULL) { 773 if (op == NULL) {
938 /* this should never happen */ 774 /* this should never happen */
939 LOG(llevDebug,"update_object() called for NULL object.\n"); 775 LOG(llevDebug,"update_object() called for NULL object.\n");
940 return; 776 return;
980 update_now=1; 816 update_now=1;
981 817
982 if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) 818 if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
983 update_now=1; 819 update_now=1;
984 820
821 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
822 update_now=1;
823
985 if ((move_on | op->move_on) != move_on) update_now=1; 824 if ((move_on | op->move_on) != move_on) update_now=1;
825
986 if ((move_off | op->move_off) != move_off) update_now=1; 826 if ((move_off | op->move_off) != move_off) update_now=1;
827
987 /* This isn't perfect, but I don't expect a lot of objects to 828 /* This isn't perfect, but I don't expect a lot of objects to
988 * to have move_allow right now. 829 * to have move_allow right now.
989 */ 830 */
990 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 831 if (((move_block | op->move_block) & ~op->move_allow) != move_block)
991 update_now=1; 832 update_now=1;
833
992 if ((move_slow | op->move_slow) != move_slow) update_now=1; 834 if ((move_slow | op->move_slow) != move_slow)
835 update_now=1;
993 } 836 }
994 /* if the object is being removed, we can't make intelligent 837 /* if the object is being removed, we can't make intelligent
995 * decisions, because remove_ob can't really pass the object 838 * decisions, because remove_ob can't really pass the object
996 * that is being removed. 839 * that is being removed.
997 */ 840 */
1023 * 866 *
1024 * If free_inventory is set, free inventory as well. Else drop items in 867 * If free_inventory is set, free inventory as well. Else drop items in
1025 * inventory to the ground. 868 * inventory to the ground.
1026 */ 869 */
1027 870
871void
1028void free_object(object *ob) { 872free_object (object * ob)
873{
1029 free_object2(ob, 0); 874 free_object2 (ob, 0);
1030} 875}
876
877void
1031void free_object2(object *ob, int free_inventory) { 878free_object2 (object * ob, int free_inventory)
879{
1032 object *tmp,*op; 880 object *tmp, *op;
1033 881
1034 ob->clear ();
1035
1036 if (!QUERY_FLAG(ob,FLAG_REMOVED)) { 882 if (!QUERY_FLAG (ob, FLAG_REMOVED))
883 {
1037 LOG(llevDebug,"Free object called with non removed object\n"); 884 LOG (llevDebug, "Free object called with non removed object\n");
1038 dump_object(ob); 885 dump_object (ob);
1039#ifdef MANY_CORES 886#ifdef MANY_CORES
1040 abort(); 887 abort ();
1041#endif 888#endif
1042 } 889 }
890
1043 if(QUERY_FLAG(ob,FLAG_FRIENDLY)) { 891 if (QUERY_FLAG (ob, FLAG_FRIENDLY))
892 {
1044 LOG(llevMonster,"Warning: tried to free friendly object.\n"); 893 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1045 remove_friendly_object(ob); 894 remove_friendly_object (ob);
1046 } 895 }
896
1047 if(QUERY_FLAG(ob,FLAG_FREED)) { 897 if (QUERY_FLAG (ob, FLAG_FREED))
898 {
1048 dump_object(ob); 899 dump_object (ob);
1049 LOG(llevError,"Trying to free freed object.\n%s\n",errmsg); 900 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1050 return; 901 return;
1051 } 902 }
903
1052 if(ob->more!=NULL) { 904 if (ob->more != NULL)
905 {
1053 free_object2(ob->more, free_inventory); 906 free_object2 (ob->more, free_inventory);
1054 ob->more=NULL; 907 ob->more = NULL;
1055 } 908 }
909
1056 if (ob->inv) { 910 if (ob->inv)
911 {
1057 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
1058 * if some form of movemnt is allowed, let objects 913 * if some form of movement is allowed, let objects
1059 * drop on that space. 914 * drop on that space.
1060 */ 915 */
1061 if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY || 916 if (free_inventory || ob->map == NULL
917 || ob->map->in_memory != MAP_IN_MEMORY
1062 (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL)) 918 || (GET_MAP_MOVE_BLOCK (ob->map, ob->x, ob->y) == MOVE_ALL))
1063 { 919 {
1064 op=ob->inv; 920 op = ob->inv;
1065 while(op!=NULL) { 921
922 while (op != NULL)
923 {
1066 tmp=op->below; 924 tmp = op->below;
1067 remove_ob(op); 925 remove_ob (op);
1068 free_object2(op, free_inventory); 926 free_object2 (op, free_inventory);
1069 op=tmp; 927 op = tmp;
1070 }
1071 }
1072 else { /* Put objects in inventory onto this space */
1073 op=ob->inv;
1074 while(op!=NULL) {
1075 tmp=op->below;
1076 remove_ob(op);
1077 if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) ||
1078 op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE))
1079 free_object(op);
1080 else {
1081 op->x=ob->x;
1082 op->y=ob->y;
1083 insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */
1084 }
1085 op=tmp;
1086 }
1087 }
1088 } 928 }
929 }
930 else
931 { /* Put objects in inventory onto this space */
932 op = ob->inv;
933
934 while (op != NULL)
935 {
936 tmp = op->below;
937 remove_ob (op);
938
939 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
940 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE
941 || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
942 free_object (op);
943 else
944 {
945 op->x = ob->x;
946 op->y = ob->y;
947 insert_ob_in_map (op, ob->map, NULL, 0); /* Insert in same map as the envir */
948 }
949
950 op = tmp;
951 }
952 }
953 }
954
1089 /* Remove object from the active list */ 955 /* Remove object from the active list */
1090 ob->speed = 0; 956 ob->speed = 0;
1091 update_ob_speed(ob); 957 update_ob_speed (ob);
1092 958
1093 SET_FLAG(ob, FLAG_FREED); 959 SET_FLAG (ob, FLAG_FREED);
1094 ob->count = 0; 960 ob->count = 0;
1095 961
1096 /* Remove this object from the list of used objects */ 962 /* Remove this object from the list of used objects */
1097 if(ob->prev==NULL) { 963 if (ob->prev == NULL)
964 {
1098 objects=ob->next; 965 objects = ob->next;
966
1099 if(objects!=NULL) 967 if (objects != NULL)
1100 objects->prev=NULL; 968 objects->prev = NULL;
969 }
970 else
1101 } 971 {
1102 else {
1103 ob->prev->next=ob->next; 972 ob->prev->next = ob->next;
973
1104 if(ob->next!=NULL) 974 if (ob->next != NULL)
1105 ob->next->prev=ob->prev; 975 ob->next->prev = ob->prev;
1106 }
1107
1108 if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name);
1109 if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl);
1110 if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title);
1111 if(ob->race!=NULL) FREE_AND_CLEAR_STR(ob->race);
1112 if(ob->slaying!=NULL) FREE_AND_CLEAR_STR(ob->slaying);
1113 if(ob->skill!=NULL) FREE_AND_CLEAR_STR(ob->skill);
1114 if(ob->lore!=NULL) FREE_AND_CLEAR_STR(ob->lore);
1115 if(ob->msg!=NULL) FREE_AND_CLEAR_STR(ob->msg);
1116 if(ob->materialname!=NULL) FREE_AND_CLEAR_STR(ob->materialname);
1117
1118 976 }
1119 /* Why aren't events freed? */ 977
1120 free_key_values(ob); 978 free_key_values (ob);
1121 979
1122#if 0 /* MEMORY_DEBUG*/
1123 /* This is a nice idea. Unfortunately, a lot of the code in crossfire
1124 * presumes the freed_object will stick around for at least a little
1125 * bit
1126 */
1127 /* this is necessary so that memory debugging programs will
1128 * be able to accurately report source of malloc. If we recycle
1129 * objects, then some other area may be doing the get_object
1130 * and not freeing it, but the original one that malloc'd the
1131 * object will get the blame.
1132 */
1133 free(ob);
1134#else
1135
1136 /* Now link it with the free_objects list: */ 980 /* Now link it with the free_objects list: */
1137 ob->prev=NULL; 981 ob->prev = 0;
1138 ob->next=free_objects; 982 ob->next = 0;
1139 if(free_objects!=NULL)
1140 free_objects->prev=ob;
1141 free_objects=ob;
1142 nroffreeobjects++;
1143#endif
1144}
1145 983
1146/* 984 delete ob;
1147 * count_free() returns the number of objects on the list of free objects.
1148 */
1149
1150int count_free(void) {
1151 int i=0;
1152 object *tmp=free_objects;
1153 while(tmp!=NULL)
1154 tmp=tmp->next, i++;
1155 return i;
1156}
1157
1158/*
1159 * count_used() returns the number of objects on the list of used objects.
1160 */
1161
1162int count_used(void) {
1163 int i=0;
1164 object *tmp=objects;
1165 while(tmp!=NULL)
1166 tmp=tmp->next, i++;
1167 return i;
1168}
1169
1170/*
1171 * count_active() returns the number of objects on the list of active objects.
1172 */
1173
1174int count_active(void) {
1175 int i=0;
1176 object *tmp=active_objects;
1177 while(tmp!=NULL)
1178 tmp=tmp->active_next, i++;
1179 return i;
1180} 985}
1181 986
1182/* 987/*
1183 * sub_weight() recursively (outwards) subtracts a number from the 988 * sub_weight() recursively (outwards) subtracts a number from the
1184 * weight of an object (and what is carried by it's environment(s)). 989 * weight of an object (and what is carried by it's environment(s)).
1262 /* we set up values so that it could be inserted into 1067 /* we set up values so that it could be inserted into
1263 * the map, but we don't actually do that - it is up 1068 * the map, but we don't actually do that - it is up
1264 * to the caller to decide what we want to do. 1069 * to the caller to decide what we want to do.
1265 */ 1070 */
1266 op->x=op->env->x,op->y=op->env->y; 1071 op->x=op->env->x,op->y=op->env->y;
1267 op->ox=op->x,op->oy=op->y;
1268 op->map=op->env->map; 1072 op->map=op->env->map;
1269 op->above=NULL,op->below=NULL; 1073 op->above=NULL,op->below=NULL;
1270 op->env=NULL; 1074 op->env=NULL;
1271 return; 1075 return;
1272 } 1076 }
1347 (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { 1151 (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) {
1348 1152
1349 move_apply(tmp, op, NULL); 1153 move_apply(tmp, op, NULL);
1350 if (was_destroyed (op, tag)) { 1154 if (was_destroyed (op, tag)) {
1351 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " 1155 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed "
1352 "leaving object\n", tmp->name, tmp->arch->name); 1156 "leaving object\n", &tmp->name, &tmp->arch->name);
1353 } 1157 }
1354 } 1158 }
1355 1159
1356 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1160 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1357 1161
1483 * we set the map, that doesn't work if the location is within 1287 * we set the map, that doesn't work if the location is within
1484 * a map and this is straddling an edge. So only if coordinate 1288 * a map and this is straddling an edge. So only if coordinate
1485 * is clear wrong do we normalize it. 1289 * is clear wrong do we normalize it.
1486 */ 1290 */
1487 if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { 1291 if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) {
1488 /* Debugging information so you can see the last coordinates this object had */
1489 more->ox = more->x;
1490 more->oy = more->y;
1491 more->map = get_map_from_coord(m, &more->x, &more->y); 1292 more->map = get_map_from_coord(m, &more->x, &more->y);
1492 } else if (!more->map) { 1293 } else if (!more->map) {
1493 /* For backwards compatibility - when not dealing with tiled maps, 1294 /* For backwards compatibility - when not dealing with tiled maps,
1494 * more->map should always point to the parent. 1295 * more->map should always point to the parent.
1495 */ 1296 */
1501 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1302 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1502 return NULL; 1303 return NULL;
1503 } 1304 }
1504 } 1305 }
1505 CLEAR_FLAG(op,FLAG_REMOVED); 1306 CLEAR_FLAG(op,FLAG_REMOVED);
1506
1507 /* Debugging information so you can see the last coordinates this object had */
1508 op->ox=op->x;
1509 op->oy=op->y;
1510 1307
1511 /* Ideally, the caller figures this out. However, it complicates a lot 1308 /* Ideally, the caller figures this out. However, it complicates a lot
1512 * of areas of callers (eg, anything that uses find_free_spot would now 1309 * of areas of callers (eg, anything that uses find_free_spot would now
1513 * need extra work 1310 * need extra work
1514 */ 1311 */
1582 * looks like instead of lots of conditions here. 1379 * looks like instead of lots of conditions here.
1583 * makes things faster, and effectively the same result. 1380 * makes things faster, and effectively the same result.
1584 */ 1381 */
1585 1382
1586 /* Have object 'fall below' other objects that block view. 1383 /* Have object 'fall below' other objects that block view.
1587 * Unless those objects are exits, type 66 1384 * Unless those objects are exits, type 66
1588 * If INS_ON_TOP is used, don't do this processing 1385 * If INS_ON_TOP is used, don't do this processing
1589 * Need to find the object that in fact blocks view, otherwise 1386 * Need to find the object that in fact blocks view, otherwise
1590 * stacking is a bit odd. 1387 * stacking is a bit odd.
1591 */ 1388 */
1592 if (!(flag & INS_ON_TOP) && 1389 if (!(flag & INS_ON_TOP) &&
1593 (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && 1390 (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) &&
1594 (op->face && !op->face->visibility)) { 1391 (op->face && !op->face->visibility)) {
1595 for (last=top; last != floor; last=last->below) 1392 for (last=top; last != floor; last=last->below)
1596 if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; 1393 if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break;
1597 /* Check to see if we found the object that blocks view, 1394 /* Check to see if we found the object that blocks view,
1598 * and make sure we have a below pointer for it so that 1395 * and make sure we have a below pointer for it so that
1599 * we can get inserted below this one, which requires we 1396 * we can get inserted below this one, which requires we
1600 * set top to the object below us. 1397 * set top to the object below us.
1601 */ 1398 */
1630 1427
1631 /* If we have a floor, we know the player, if any, will be above 1428 /* If we have a floor, we know the player, if any, will be above
1632 * it, so save a few ticks and start from there. 1429 * it, so save a few ticks and start from there.
1633 */ 1430 */
1634 if (!(flag & INS_MAP_LOAD)) 1431 if (!(flag & INS_MAP_LOAD))
1635 for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { 1432 for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) {
1636 if (tmp->type == PLAYER) 1433 if (tmp->type == PLAYER)
1637 tmp->contr->socket.update_look=1; 1434 tmp->contr->socket.update_look=1;
1638 } 1435 }
1639 1436
1640 /* If this object glows, it may affect lighting conditions that are 1437 /* If this object glows, it may affect lighting conditions that are
1641 * visible to others on this map. But update_all_los is really 1438 * visible to others on this map. But update_all_los is really
1642 * an inefficient way to do this, as it means los for all players 1439 * an inefficient way to do this, as it means los for all players
1643 * on the map will get recalculated. The players could very well 1440 * on the map will get recalculated. The players could very well
1715 object *newob; 1512 object *newob;
1716 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1513 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1717 1514
1718 if(orig_ob->nrof<nr) { 1515 if(orig_ob->nrof<nr) {
1719 sprintf(errmsg,"There are only %d %ss.", 1516 sprintf(errmsg,"There are only %d %ss.",
1720 orig_ob->nrof?orig_ob->nrof:1, orig_ob->name); 1517 orig_ob->nrof?orig_ob->nrof:1, &orig_ob->name);
1721 return NULL; 1518 return NULL;
1722 } 1519 }
1723 newob = object_create_clone(orig_ob); 1520 newob = object_create_clone(orig_ob);
1724 if((orig_ob->nrof-=nr)<1) { 1521 if((orig_ob->nrof-=nr)<1) {
1725 if ( ! is_removed) 1522 if ( ! is_removed)
1872 "Warning: Tried to insert object wrong part of multipart object.\n"); 1669 "Warning: Tried to insert object wrong part of multipart object.\n");
1873 where = where->head; 1670 where = where->head;
1874 } 1671 }
1875 if (op->more) { 1672 if (op->more) {
1876 LOG(llevError, "Tried to insert multipart object %s (%d)\n", 1673 LOG(llevError, "Tried to insert multipart object %s (%d)\n",
1877 op->name, op->count); 1674 &op->name, op->count);
1878 return op; 1675 return op;
1879 } 1676 }
1880 CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); 1677 CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL);
1881 CLEAR_FLAG(op, FLAG_REMOVED); 1678 CLEAR_FLAG(op, FLAG_REMOVED);
1882 if(op->nrof) { 1679 if(op->nrof) {
1916 op->map=NULL; 1713 op->map=NULL;
1917 op->env=where; 1714 op->env=where;
1918 op->above=NULL; 1715 op->above=NULL;
1919 op->below=NULL; 1716 op->below=NULL;
1920 op->x=0,op->y=0; 1717 op->x=0,op->y=0;
1921 op->ox=0,op->oy=0;
1922 1718
1923 /* reset the light list and los of the players on the map */ 1719 /* reset the light list and los of the players on the map */
1924 if((op->glow_radius!=0)&&where->map) 1720 if((op->glow_radius!=0)&&where->map)
1925 { 1721 {
1926#ifdef DEBUG_LIGHTS 1722#ifdef DEBUG_LIGHTS
1968{ 1764{
1969 object *tmp; 1765 object *tmp;
1970 tag_t tag; 1766 tag_t tag;
1971 mapstruct *m=op->map; 1767 mapstruct *m=op->map;
1972 int x=op->x, y=op->y; 1768 int x=op->x, y=op->y;
1973 MoveType move_on, move_slow, move_block; 1769 MoveType move_on, move_slow, move_block;
1974 1770
1975 if(QUERY_FLAG(op,FLAG_NO_APPLY)) 1771 if(QUERY_FLAG(op,FLAG_NO_APPLY))
1976 return 0; 1772 return 0;
1977 1773
1978 tag = op->count; 1774 tag = op->count;
2296int find_dir(mapstruct *m, int x, int y, object *exclude) { 2092int find_dir(mapstruct *m, int x, int y, object *exclude) {
2297 int i,max=SIZEOFFREE, mflags; 2093 int i,max=SIZEOFFREE, mflags;
2298 sint16 nx, ny; 2094 sint16 nx, ny;
2299 object *tmp; 2095 object *tmp;
2300 mapstruct *mp; 2096 mapstruct *mp;
2301 MoveType blocked, move_type; 2097 MoveType blocked, move_type;
2302 2098
2303 if (exclude && exclude->head) { 2099 if (exclude && exclude->head) {
2304 exclude = exclude->head; 2100 exclude = exclude->head;
2305 move_type = exclude->move_type; 2101 move_type = exclude->move_type;
2306 } else { 2102 } else {
2598 fclose(tempfile); 2394 fclose(tempfile);
2599 2395
2600 op=get_object(); 2396 op=get_object();
2601 2397
2602 object_thawer thawer (filename); 2398 object_thawer thawer (filename);
2399
2603 if (thawer) 2400 if (thawer)
2604 load_object(thawer,op,LO_NEWFILE,0); 2401 load_object(thawer,op,0);
2402
2605 LOG(llevDebug," load str completed, object=%s\n",op->name); 2403 LOG(llevDebug," load str completed, object=%s\n", &op->name);
2606 CLEAR_FLAG(op,FLAG_REMOVED); 2404 CLEAR_FLAG(op,FLAG_REMOVED);
2607 2405
2608 return op; 2406 return op;
2609} 2407}
2610 2408
2649 */ 2447 */
2650const char * get_ob_key_value(const object * op, const char * const key) { 2448const char * get_ob_key_value(const object * op, const char * const key) {
2651 key_value * link; 2449 key_value * link;
2652 const char * canonical_key; 2450 const char * canonical_key;
2653 2451
2654 canonical_key = find_string(key); 2452 canonical_key = shstr::find (key);
2655 2453
2656 if (canonical_key == NULL) { 2454 if (canonical_key == NULL) {
2657 /* 1. There being a field named key on any object 2455 /* 1. There being a field named key on any object
2658 * implies there'd be a shared string to find. 2456 * implies there'd be a shared string to find.
2659 * 2. Since there isn't, no object has this field. 2457 * 2. Since there isn't, no object has this field.
2682 * Unless add_key is TRUE, it won't add fields, only change the value of existing 2480 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2683 * keys. 2481 * keys.
2684 * 2482 *
2685 * Returns TRUE on success. 2483 * Returns TRUE on success.
2686 */ 2484 */
2687int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) { 2485int set_ob_key_value_s(object * op, const shstr &canonical_key, const char * value, int add_key) {
2688 key_value * field = NULL, *last=NULL; 2486 key_value * field = NULL, *last=NULL;
2689 2487
2690 for (field=op->key_values; field != NULL; field=field->next) { 2488 for (field=op->key_values; field != NULL; field=field->next) {
2691 if (field->key != canonical_key) { 2489 if (field->key != canonical_key) {
2692 last = field; 2490 last = field;
2693 continue; 2491 continue;
2694 } 2492 }
2695 2493
2696 if (field->value) FREE_AND_CLEAR_STR(field->value);
2697 if (value) 2494 if (value)
2698 field->value = add_string(value); 2495 field->value = value;
2699 else { 2496 else {
2700 /* Basically, if the archetype has this key set, 2497 /* Basically, if the archetype has this key set,
2701 * we need to store the null value so when we save 2498 * we need to store the null value so when we save
2702 * it, we save the empty value so that when we load, 2499 * it, we save the empty value so that when we load,
2703 * we get this value back again. 2500 * we get this value back again.
2704 */ 2501 */
2705 if (get_ob_key_link(&op->arch->clone, canonical_key)) 2502 if (get_ob_key_link (&op->arch->clone, canonical_key))
2706 field->value = NULL; 2503 field->value = 0;
2707 else { 2504 else
2708 /* Delete this link */ 2505 {
2709 if (field->key) FREE_AND_CLEAR_STR(field->key);
2710 if (field->value) FREE_AND_CLEAR_STR(field->value);
2711 if (last) last->next = field->next; 2506 if (last) last->next = field->next;
2712 else op->key_values = field->next; 2507 else op->key_values = field->next;
2508
2713 free(field); 2509 delete field;
2714 } 2510 }
2715 } 2511 }
2716 return TRUE; 2512 return TRUE;
2717 } 2513 }
2718 /* IF we get here, key doesn't exist */ 2514 /* IF we get here, key doesn't exist */
2719 2515
2728 * be here. If user wants to store empty strings, 2524 * be here. If user wants to store empty strings,
2729 * should pass in "" 2525 * should pass in ""
2730 */ 2526 */
2731 if (value == NULL) return TRUE; 2527 if (value == NULL) return TRUE;
2732 2528
2733 field = (key_value *) malloc(sizeof(key_value)); 2529 field = new key_value;
2734 2530
2735 field->key = add_refcount(canonical_key); 2531 field->key = canonical_key;
2736 field->value = add_string(value); 2532 field->value = value;
2737 /* Usual prepend-addition. */ 2533 /* Usual prepend-addition. */
2738 field->next = op->key_values; 2534 field->next = op->key_values;
2739 op->key_values = field; 2535 op->key_values = field;
2740 2536
2741 return TRUE; 2537 return TRUE;
2748 * and not add new ones. 2544 * and not add new ones.
2749 * In general, should be little reason FALSE is ever passed in for add_key 2545 * In general, should be little reason FALSE is ever passed in for add_key
2750 * 2546 *
2751 * Returns TRUE on success. 2547 * Returns TRUE on success.
2752 */ 2548 */
2753int set_ob_key_value(object * op, const char * key, const char * value, int add_key) { 2549int set_ob_key_value(object * op, const char *key, const char * value, int add_key)
2754 const char * canonical_key = NULL; 2550{
2755 int floating_ref = FALSE; 2551 shstr key_ (key);
2756 int ret;
2757
2758 /* HACK This mess is to make sure set_ob_value() passes a shared string
2759 * to get_ob_key_link(), without leaving a leaked refcount.
2760 */
2761
2762 canonical_key = find_string(key);
2763 if (canonical_key == NULL) {
2764 canonical_key = add_string(key);
2765 floating_ref = TRUE;
2766 }
2767
2768 ret = set_ob_key_value_s(op, canonical_key, value, add_key); 2552 return set_ob_key_value_s (op, key_, value, add_key);
2769
2770 if (floating_ref) {
2771 free_string(canonical_key);
2772 }
2773
2774 return ret;
2775} 2553}

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