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Comparing deliantra/server/common/object.C (file contents):
Revision 1.7 by root, Tue Aug 29 05:03:54 2006 UTC vs.
Revision 1.10 by root, Thu Aug 31 17:54:14 2006 UTC

1/* 1/*
2 * static char *rcsid_object_c = 2 * static char *rcsid_object_c =
3 * "$Id: object.C,v 1.7 2006/08/29 05:03:54 root Exp $"; 3 * "$Id: object.C,v 1.10 2006/08/31 17:54:14 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
132 /* Note sure why the following is the case - either the object has to 132 /* Note sure why the following is the case - either the object has to
133 * be animated or have a very low speed. Is this an attempted monster 133 * be animated or have a very low speed. Is this an attempted monster
134 * check? 134 * check?
135 */ 135 */
136 if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED) 136 if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED)
137 return 0; 137 return 0;
138 138
139 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 139 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
140 * value could not be stored in a sint32 (which unfortunately sometimes is 140 * value could not be stored in a sint32 (which unfortunately sometimes is
141 * used to store nrof). 141 * used to store nrof).
142 */ 142 */
143 if (ob1->nrof+ob2->nrof >= 1UL<<31) 143 if (ob1->nrof+ob2->nrof >= 1UL<<31)
144 return 0; 144 return 0;
145 145
146 /* This is really a spellbook check - really, we should 146 /* This is really a spellbook check - really, we should
147 * check all objects in the inventory. 147 * check all objects in the inventory.
148 */ 148 */
149 if (ob1->inv || ob2->inv) { 149 if (ob1->inv || ob2->inv) {
150 /* if one object has inventory but the other doesn't, not equiv */ 150 /* if one object has inventory but the other doesn't, not equiv */
151 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0; 151 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0;
152 152
153 /* Now check to see if the two inventory objects could merge */ 153 /* Now check to see if the two inventory objects could merge */
154 if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0; 154 if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0;
155 155
156 /* inventory ok - still need to check rest of this object to see 156 /* inventory ok - still need to check rest of this object to see
157 * if it is valid. 157 * if it is valid.
158 */ 158 */
159 } 159 }
160 160
161 /* If the objects have been identified, set the BEEN_APPLIED flag. 161 /* If the objects have been identified, set the BEEN_APPLIED flag.
162 * This is to the comparison of the flags below will be OK. We 162 * This is to the comparison of the flags below will be OK. We
163 * just can't ignore the been applied or identified flags, as they 163 * just can't ignore the been applied or identified flags, as they
164 * are not equal - just if it has been identified, the been_applied 164 * are not equal - just if it has been identified, the been_applied
165 * flags lose any meaning. 165 * flags lose any meaning.
166 */ 166 */
167 if (QUERY_FLAG(ob1, FLAG_IDENTIFIED)) 167 if (QUERY_FLAG(ob1, FLAG_IDENTIFIED))
168 SET_FLAG(ob1, FLAG_BEEN_APPLIED); 168 SET_FLAG(ob1, FLAG_BEEN_APPLIED);
169 169
170 if (QUERY_FLAG(ob2, FLAG_IDENTIFIED)) 170 if (QUERY_FLAG(ob2, FLAG_IDENTIFIED))
171 SET_FLAG(ob2, FLAG_BEEN_APPLIED); 171 SET_FLAG(ob2, FLAG_BEEN_APPLIED);
172 172
173 173
174 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 174 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something
175 * being locked in inventory should prevent merging. 175 * being locked in inventory should prevent merging.
176 * 0x4 in flags3 is CLIENT_SENT 176 * 0x4 in flags3 is CLIENT_SENT
177 */ 177 */
178 if ((ob1->arch != ob2->arch) || 178 if ((ob1->arch != ob2->arch) ||
179 (ob1->flags[0] != ob2->flags[0]) || 179 (ob1->flags[0] != ob2->flags[0]) ||
180 (ob1->flags[1] != ob2->flags[1]) || 180 (ob1->flags[1] != ob2->flags[1]) ||
181 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) || 181 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) ||
182 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || 182 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
183 (ob1->name != ob2->name) || 183 (ob1->name != ob2->name) ||
184 (ob1->title != ob2->title) || 184 (ob1->title != ob2->title) ||
185 (ob1->msg != ob2->msg) || 185 (ob1->msg != ob2->msg) ||
186 (ob1->weight != ob2->weight) || 186 (ob1->weight != ob2->weight) ||
187 (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) || 187 (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) ||
188 (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) || 188 (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) ||
189 (ob1->attacktype != ob2->attacktype) || 189 (ob1->attacktype != ob2->attacktype) ||
190 (ob1->magic != ob2->magic) || 190 (ob1->magic != ob2->magic) ||
191 (ob1->slaying != ob2->slaying) || 191 (ob1->slaying != ob2->slaying) ||
192 (ob1->skill != ob2->skill) || 192 (ob1->skill != ob2->skill) ||
193 (ob1->value != ob2->value) || 193 (ob1->value != ob2->value) ||
194 (ob1->animation_id != ob2->animation_id) || 194 (ob1->animation_id != ob2->animation_id) ||
195 (ob1->client_type != ob2->client_type) || 195 (ob1->client_type != ob2->client_type) ||
196 (ob1->materialname != ob2->materialname) || 196 (ob1->materialname != ob2->materialname) ||
197 (ob1->lore != ob2->lore) || 197 (ob1->lore != ob2->lore) ||
198 (ob1->subtype != ob2->subtype) || 198 (ob1->subtype != ob2->subtype) ||
199 (ob1->move_type != ob2->move_type) || 199 (ob1->move_type != ob2->move_type) ||
200 (ob1->move_block != ob2->move_block) || 200 (ob1->move_block != ob2->move_block) ||
201 (ob1->move_allow != ob2->move_allow) || 201 (ob1->move_allow != ob2->move_allow) ||
202 (ob1->move_on != ob2->move_on) || 202 (ob1->move_on != ob2->move_on) ||
203 (ob1->move_off != ob2->move_off) || 203 (ob1->move_off != ob2->move_off) ||
204 (ob1->move_slow != ob2->move_slow) || 204 (ob1->move_slow != ob2->move_slow) ||
205 (ob1->move_slow_penalty != ob2->move_slow_penalty) 205 (ob1->move_slow_penalty != ob2->move_slow_penalty)
206 ) 206 )
207 return 0; 207 return 0;
208 208
209 /* Don't merge objects that are applied. With the new 'body' code, 209 /* Don't merge objects that are applied. With the new 'body' code,
210 * it is possible for most any character to have more than one of 210 * it is possible for most any character to have more than one of
211 * some items equipped, and we don't want those to merge. 211 * some items equipped, and we don't want those to merge.
212 */ 212 */
213 if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) 213 if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED))
214 return 0; 214 return 0;
215 215
216 switch (ob1->type) { 216 switch (ob1->type) {
217 case SCROLL: 217 case SCROLL:
218 if (ob1->level != ob2->level) return 0; 218 if (ob1->level != ob2->level) return 0;
219 break; 219 break;
220 220
221 } 221 }
222 if (ob1->key_values != NULL || ob2->key_values != NULL) { 222 if (ob1->key_values != NULL || ob2->key_values != NULL) {
223 /* At least one of these has key_values. */ 223 /* At least one of these has key_values. */
224 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) { 224 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) {
241signed long sum_weight(object *op) { 241signed long sum_weight(object *op) {
242 signed long sum; 242 signed long sum;
243 object *inv; 243 object *inv;
244 for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { 244 for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) {
245 if (inv->inv) 245 if (inv->inv)
246 sum_weight(inv); 246 sum_weight(inv);
247 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 247 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
248 } 248 }
249 if (op->type == CONTAINER && op->stats.Str) 249 if (op->type == CONTAINER && op->stats.Str)
250 sum = (sum * (100 - op->stats.Str))/100; 250 sum = (sum * (100 - op->stats.Str))/100;
251 if(op->carrying != sum) 251 if(op->carrying != sum)
270 */ 270 */
271 271
272object *is_player_inv (object *op) { 272object *is_player_inv (object *op) {
273 for (;op!=NULL&&op->type!=PLAYER; op=op->env) 273 for (;op!=NULL&&op->type!=PLAYER; op=op->env)
274 if (op->env==op) 274 if (op->env==op)
275 op->env = NULL; 275 op->env = NULL;
276 return op; 276 return op;
277} 277}
278 278
279/* 279/*
280 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 280 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
281 * Some error messages. 281 * Some error messages.
282 * The result of the dump is stored in the static global errmsg array. 282 * The result of the dump is stored in the static global errmsg array.
283 */ 283 */
284 284
285void dump_object2(object *op) { 285void dump_object2(object *op) {
286errmsg[0] = 0;
287return;
288 //TODO//D#d#
289#if 0
286 char *cp; 290 char *cp;
287/* object *tmp;*/ 291/* object *tmp;*/
288 292
289 if(op->arch!=NULL) { 293 if(op->arch!=NULL) {
290 strcat(errmsg,"arch "); 294 strcat(errmsg,"arch ");
291 strcat(errmsg,op->arch->name?op->arch->name:"(null)"); 295 strcat(errmsg,op->arch->name?op->arch->name:"(null)");
292 strcat(errmsg,"\n"); 296 strcat(errmsg,"\n");
293 if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) 297 if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL)
294 strcat(errmsg,cp); 298 strcat(errmsg,cp);
295#if 0 299#if 0
296 /* Don't dump player diffs - they are too long, mostly meaningless, and 300 /* Don't dump player diffs - they are too long, mostly meaningless, and
297 * will overflow the buffer. 301 * will overflow the buffer.
298 * Changed so that we don't dump inventory either. This may 302 * Changed so that we don't dump inventory either. This may
299 * also overflow the buffer. 303 * also overflow the buffer.
315 for (tmp=op->inv; tmp; tmp=tmp->below) 319 for (tmp=op->inv; tmp; tmp=tmp->below)
316 dump_object2(tmp); 320 dump_object2(tmp);
317#endif 321#endif
318 strcat(errmsg,"end\n"); 322 strcat(errmsg,"end\n");
319 } 323 }
324#endif
320} 325}
321 326
322/* 327/*
323 * Dumps an object. Returns output in the static global errmsg array. 328 * Dumps an object. Returns output in the static global errmsg array.
324 */ 329 */
329 return; 334 return;
330 } 335 }
331 errmsg[0]='\0'; 336 errmsg[0]='\0';
332 dump_object2(op); 337 dump_object2(op);
333} 338}
334
335/* GROS - Dumps an object. Return the result into a string */
336/* Note that no checking is done for the validity of the target string, so */
337/* you need to be sure that you allocated enough space for it. */
338void dump_me(object *op, char *outstr)
339{
340 char *cp;
341
342 if(op==NULL)
343 {
344 strcpy(outstr,"[NULL pointer]");
345 return;
346 }
347 outstr[0]='\0';
348
349 if(op->arch!=NULL)
350 {
351 strcat(outstr,"arch ");
352 strcat(outstr,op->arch->name?op->arch->name:"(null)");
353 strcat(outstr,"\n");
354 if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL)
355 strcat(outstr,cp);
356 strcat(outstr,"end\n");
357 }
358 else
359 {
360 strcat(outstr,"Object ");
361 if (op->name==NULL)
362 strcat(outstr, "(null)");
363 else
364 strcat(outstr,op->name);
365 strcat(outstr,"\n");
366 strcat(outstr,"end\n");
367 }
368}
369
370/*
371 * This is really verbose...Can be triggered by the P key while in DM mode.
372 * All objects are dumped to stderr (or alternate logfile, if in server-mode)
373 */
374 339
375void dump_all_objects(void) { 340void dump_all_objects(void) {
376 object *op; 341 object *op;
377 for(op=objects;op!=NULL;op=op->next) { 342 for(op=objects;op!=NULL;op=op->next) {
378 dump_object(op); 343 dump_object(op);
428void free_all_object_data(void) { 393void free_all_object_data(void) {
429#ifdef MEMORY_DEBUG 394#ifdef MEMORY_DEBUG
430 object *op, *next; 395 object *op, *next;
431 396
432 for (op=free_objects; op!=NULL; ) { 397 for (op=free_objects; op!=NULL; ) {
433 next=op->next; 398 next=op->next;
434 free(op); 399 free(op);
435 nrofallocobjects--; 400 nrofallocobjects--;
436 nroffreeobjects--; 401 nroffreeobjects--;
437 op=next; 402 op=next;
438 } 403 }
439#endif 404#endif
440 LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n", 405 LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n",
441 nrofallocobjects, nroffreeobjects,STARTMAX); 406 nrofallocobjects, nroffreeobjects,STARTMAX);
442} 407}
443 408
444/* 409/*
445 * Returns the object which this object marks as being the owner. 410 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been 411 * A id-scheme is used to avoid pointing to objects which have been
452 * anything - once an object is removed, it is basically dead anyways. 417 * anything - once an object is removed, it is basically dead anyways.
453 */ 418 */
454 419
455object *get_owner(object *op) { 420object *get_owner(object *op) {
456 if(op->owner==NULL) 421 if(op->owner==NULL)
457 return NULL; 422 return NULL;
458 423
459 if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && 424 if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) &&
460 op->owner->count==op->ownercount) 425 op->owner->count==op->ownercount)
461 return op->owner; 426 return op->owner;
462 427
463 op->owner=NULL; 428 op->owner=NULL;
464 op->ownercount=0; 429 op->ownercount=0;
465 return NULL; 430 return NULL;
466} 431}
468void clear_owner(object *op) 433void clear_owner(object *op)
469{ 434{
470 if (!op) return; 435 if (!op) return;
471 436
472 if (op->owner && op->ownercount == op->owner->count) 437 if (op->owner && op->ownercount == op->owner->count)
473 op->owner->refcount--; 438 op->owner->refcount--;
474 439
475 op->owner = NULL; 440 op->owner = NULL;
476 op->ownercount = 0; 441 op->ownercount = 0;
477} 442}
478 443
483 * skill and experience objects. 448 * skill and experience objects.
484 */ 449 */
485void set_owner (object *op, object *owner) 450void set_owner (object *op, object *owner)
486{ 451{
487 if(owner==NULL||op==NULL) 452 if(owner==NULL||op==NULL)
488 return; 453 return;
489 454
490 /* next line added to allow objects which own objects */ 455 /* next line added to allow objects which own objects */
491 /* Add a check for ownercounts in here, as I got into an endless loop 456 /* Add a check for ownercounts in here, as I got into an endless loop
492 * with the fireball owning a poison cloud which then owned the 457 * with the fireball owning a poison cloud which then owned the
493 * fireball. I believe that was caused by one of the objects getting 458 * fireball. I believe that was caused by one of the objects getting
494 * freed and then another object replacing it. Since the ownercounts 459 * freed and then another object replacing it. Since the ownercounts
495 * didn't match, this check is valid and I believe that cause is valid. 460 * didn't match, this check is valid and I believe that cause is valid.
496 */ 461 */
497 while (owner->owner && owner!=owner->owner && 462 while (owner->owner && owner!=owner->owner &&
498 owner->ownercount==owner->owner->count) owner=owner->owner; 463 owner->ownercount==owner->owner->count) owner=owner->owner;
499 464
500 /* IF the owner still has an owner, we did not resolve to a final owner. 465 /* IF the owner still has an owner, we did not resolve to a final owner.
501 * so lets not add to that. 466 * so lets not add to that.
502 */ 467 */
503 if (owner->owner) return; 468 if (owner->owner) return;
521 */ 486 */
522void copy_owner (object *op, object *clone) 487void copy_owner (object *op, object *clone)
523{ 488{
524 object *owner = get_owner (clone); 489 object *owner = get_owner (clone);
525 if (owner == NULL) { 490 if (owner == NULL) {
526 /* players don't have owners - they own themselves. Update 491 /* players don't have owners - they own themselves. Update
527 * as appropriate. 492 * as appropriate.
528 */ 493 */
529 if (clone->type == PLAYER) owner=clone; 494 if (clone->type == PLAYER) owner=clone;
530 else return; 495 else return;
531 } 496 }
532 set_owner(op, owner); 497 set_owner(op, owner);
533 498
534} 499}
535 500
562 527
563 for (i = op->key_values; i != NULL; i = next) { 528 for (i = op->key_values; i != NULL; i = next) {
564 /* Store next *first*. */ 529 /* Store next *first*. */
565 next = i->next; 530 next = i->next;
566 531
567 if (i->key) FREE_AND_CLEAR_STR(i->key); 532 if (i->key) FREE_AND_CLEAR_STR(i->key);
568 if (i->value) FREE_AND_CLEAR_STR(i->value); 533 if (i->value) FREE_AND_CLEAR_STR(i->value);
569 i->next = NULL; 534 i->next = NULL;
570 free(i); 535 free(i);
571 } 536 }
572 537
573 op->key_values = NULL; 538 op->key_values = NULL;
589 * crashes in the old code. Move this to the top - am 554 * crashes in the old code. Move this to the top - am
590 * seeing periodic crashes in this code, and would like to have 555 * seeing periodic crashes in this code, and would like to have
591 * as much info available as possible (eg, object name). 556 * as much info available as possible (eg, object name).
592 */ 557 */
593 for (evt = op->events; evt; evt=evt2) { 558 for (evt = op->events; evt; evt=evt2) {
594 evt2 = evt->next; 559 evt2 = evt->next;
595 560
596 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); 561 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook);
597 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); 562 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin);
598 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); 563 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options);
599 564
642 607
643 op->expmul=1.0; 608 op->expmul=1.0;
644 op->face = blank_face; 609 op->face = blank_face;
645 op->attacked_by_count = (tag_t) -1; 610 op->attacked_by_count = (tag_t) -1;
646 if (settings.casting_time) 611 if (settings.casting_time)
647 op->casting_time = -1; 612 op->casting_time = -1;
648 613
649} 614}
650 615
651/* 616/*
652 * copy object first frees everything allocated by the second object, 617 * copy object first frees everything allocated by the second object,
676 if(op->materialname != NULL) free_string(op->materialname); 641 if(op->materialname != NULL) free_string(op->materialname);
677 if(op->custom_name != NULL) free_string(op->custom_name); 642 if(op->custom_name != NULL) free_string(op->custom_name);
678 643
679 /* Basically, same code as from clear_object() */ 644 /* Basically, same code as from clear_object() */
680 for (evt = op->events; evt; evt=evt2) { 645 for (evt = op->events; evt; evt=evt2) {
681 evt2 = evt->next; 646 evt2 = evt->next;
682 647
683 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); 648 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook);
684 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); 649 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin);
685 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); 650 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options);
686 651
687 free(evt); 652 free(evt);
688 } 653 }
689 op->events = NULL; 654 op->events = NULL;
690 655
691 free_key_values(op); 656 free_key_values(op);
692 657
705 if(op->msg!=NULL) add_refcount(op->msg); 670 if(op->msg!=NULL) add_refcount(op->msg);
706 if(op->custom_name!=NULL) add_refcount(op->custom_name); 671 if(op->custom_name!=NULL) add_refcount(op->custom_name);
707 if (op->materialname != NULL) add_refcount(op->materialname); 672 if (op->materialname != NULL) add_refcount(op->materialname);
708 673
709 if((op2->speed<0) && !editor) 674 if((op2->speed<0) && !editor)
710 op->speed_left=op2->speed_left-RANDOM()%200/100.0; 675 op->speed_left=op2->speed_left-RANDOM()%200/100.0;
711 676
712 /* Copy over event information */ 677 /* Copy over event information */
713 evt2 = NULL; 678 evt2 = NULL;
714 for (evt = op2->events; evt; evt=evt->next) { 679 for (evt = op2->events; evt; evt=evt->next) {
715 evt_new = (event *) malloc(sizeof(event)); 680 evt_new = (event *) malloc(sizeof(event));
716 memcpy(evt_new, evt, sizeof(event)); 681 memcpy(evt_new, evt, sizeof(event));
717 if (evt_new->hook) add_refcount(evt_new->hook); 682 if (evt_new->hook) add_refcount(evt_new->hook);
718 if (evt_new->plugin) add_refcount(evt_new->plugin); 683 if (evt_new->plugin) add_refcount(evt_new->plugin);
719 if (evt_new->options) add_refcount(evt_new->options); 684 if (evt_new->options) add_refcount(evt_new->options);
720 evt_new->next = NULL; 685 evt_new->next = NULL;
721 686
722 /* Try to be a little clever here, and store away the 687 /* Try to be a little clever here, and store away the
723 * last event we copied, so that its simpler to update the 688 * last event we copied, so that its simpler to update the
724 * pointer. 689 * pointer.
725 */ 690 */
726 if (evt2) 691 if (evt2)
727 evt2->next = evt_new; 692 evt2->next = evt_new;
728 else 693 else
729 op->events = evt_new; 694 op->events = evt_new;
730 695
731 evt2 = evt_new; 696 evt2 = evt_new;
732 } 697 }
733 /* Copy over key_values, if any. */ 698 /* Copy over key_values, if any. */
734 if (op2->key_values != NULL) { 699 if (op2->key_values != NULL) {
735 key_value * tail = NULL; 700 key_value * tail = NULL;
736 key_value * i; 701 key_value * i;
737 702
738 op->key_values = NULL; 703 op->key_values = NULL;
739 704
740 for (i = op2->key_values; i != NULL; i = i->next) { 705 for (i = op2->key_values; i != NULL; i = i->next) {
741 key_value * new_link = (key_value *) malloc(sizeof(key_value)); 706 key_value * new_link = (key_value *) malloc(sizeof(key_value));
742 707
743 new_link->next = NULL; 708 new_link->next = NULL;
744 new_link->key = add_refcount(i->key); 709 new_link->key = add_refcount(i->key);
745 if (i->value) 710 if (i->value)
746 new_link->value = add_refcount(i->value); 711 new_link->value = add_refcount(i->value);
747 else 712 else
748 new_link->value = NULL; 713 new_link->value = NULL;
749 714
750 /* Try and be clever here, too. */ 715 /* Try and be clever here, too. */
751 if (op->key_values == NULL) { 716 if (op->key_values == NULL) {
752 op->key_values = new_link; 717 op->key_values = new_link;
753 tail = new_link; 718 tail = new_link;
754 } else { 719 } else {
755 tail->next = new_link; 720 tail->next = new_link;
756 tail = new_link; 721 tail = new_link;
757 } 722 }
758 } 723 }
759 } 724 }
760 725
761 update_ob_speed(op); 726 update_ob_speed(op);
762} 727}
763 728
852 * be called to update the face variable, _and_ how it looks on the map. 817 * be called to update the face variable, _and_ how it looks on the map.
853 */ 818 */
854 819
855void update_turn_face(object *op) { 820void update_turn_face(object *op) {
856 if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) 821 if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL)
857 return; 822 return;
858 SET_ANIMATION(op, op->direction); 823 SET_ANIMATION(op, op->direction);
859 update_object(op,UP_OBJ_FACE); 824 update_object(op,UP_OBJ_FACE);
860} 825}
861 826
862/* 827/*
871 /* No reason putting the archetypes objects on the speed list, 836 /* No reason putting the archetypes objects on the speed list,
872 * since they never really need to be updated. 837 * since they never really need to be updated.
873 */ 838 */
874 839
875 if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { 840 if (QUERY_FLAG(op, FLAG_FREED) && op->speed) {
876 LOG(llevError,"Object %s is freed but has speed.\n", op->name); 841 LOG(llevError,"Object %s is freed but has speed.\n", op->name);
877#ifdef MANY_CORES 842#ifdef MANY_CORES
878 abort(); 843 abort();
879#else 844#else
880 op->speed = 0; 845 op->speed = 0;
881#endif 846#endif
882 } 847 }
883 if (arch_init) { 848 if (arch_init) {
884 return; 849 return;
885 } 850 }
886 if (FABS(op->speed)>MIN_ACTIVE_SPEED) { 851 if (FABS(op->speed)>MIN_ACTIVE_SPEED) {
887 /* If already on active list, don't do anything */ 852 /* If already on active list, don't do anything */
888 if (op->active_next || op->active_prev || op==active_objects) 853 if (op->active_next || op->active_prev || op==active_objects)
889 return; 854 return;
890 855
891 /* process_events() expects us to insert the object at the beginning 856 /* process_events() expects us to insert the object at the beginning
892 * of the list. */ 857 * of the list. */
893 op->active_next = active_objects; 858 op->active_next = active_objects;
894 if (op->active_next!=NULL) 859 if (op->active_next!=NULL)
895 op->active_next->active_prev = op; 860 op->active_next->active_prev = op;
896 active_objects = op; 861 active_objects = op;
897 } 862 }
898 else { 863 else {
899 /* If not on the active list, nothing needs to be done */ 864 /* If not on the active list, nothing needs to be done */
900 if (!op->active_next && !op->active_prev && op!=active_objects) 865 if (!op->active_next && !op->active_prev && op!=active_objects)
901 return; 866 return;
902 867
903 if (op->active_prev==NULL) { 868 if (op->active_prev==NULL) {
904 active_objects = op->active_next; 869 active_objects = op->active_next;
905 if (op->active_next!=NULL) 870 if (op->active_next!=NULL)
906 op->active_next->active_prev = NULL; 871 op->active_next->active_prev = NULL;
907 } 872 }
908 else { 873 else {
909 op->active_prev->active_next = op->active_next; 874 op->active_prev->active_next = op->active_next;
910 if (op->active_next) 875 if (op->active_next)
911 op->active_next->active_prev = op->active_prev; 876 op->active_next->active_prev = op->active_prev;
912 } 877 }
913 op->active_next = NULL; 878 op->active_next = NULL;
914 op->active_prev = NULL; 879 op->active_prev = NULL;
915 } 880 }
916} 881}
917 882
918/* This function removes object 'op' from the list of active 883/* This function removes object 'op' from the list of active
919 * objects. 884 * objects.
925 */ 890 */
926void remove_from_active_list(object *op) 891void remove_from_active_list(object *op)
927{ 892{
928 /* If not on the active list, nothing needs to be done */ 893 /* If not on the active list, nothing needs to be done */
929 if (!op->active_next && !op->active_prev && op!=active_objects) 894 if (!op->active_next && !op->active_prev && op!=active_objects)
930 return; 895 return;
931 896
932 if (op->active_prev==NULL) { 897 if (op->active_prev==NULL) {
933 active_objects = op->active_next; 898 active_objects = op->active_next;
934 if (op->active_next!=NULL) 899 if (op->active_next!=NULL)
935 op->active_next->active_prev = NULL; 900 op->active_next->active_prev = NULL;
936 } 901 }
937 else { 902 else {
938 op->active_prev->active_next = op->active_next; 903 op->active_prev->active_next = op->active_next;
939 if (op->active_next) 904 if (op->active_next)
940 op->active_next->active_prev = op->active_prev; 905 op->active_next->active_prev = op->active_prev;
941 } 906 }
942 op->active_next = NULL; 907 op->active_next = NULL;
943 op->active_prev = NULL; 908 op->active_prev = NULL;
944} 909}
945 910
970 MoveType move_on, move_off, move_block, move_slow; 935 MoveType move_on, move_off, move_block, move_slow;
971 936
972 if (op == NULL) { 937 if (op == NULL) {
973 /* this should never happen */ 938 /* this should never happen */
974 LOG(llevDebug,"update_object() called for NULL object.\n"); 939 LOG(llevDebug,"update_object() called for NULL object.\n");
975 return; 940 return;
976 } 941 }
977 942
978 if(op->env!=NULL) { 943 if(op->env!=NULL) {
979 /* Animation is currently handled by client, so nothing 944 /* Animation is currently handled by client, so nothing
980 * to do in this case. 945 * to do in this case.
981 */ 946 */
982 return; 947 return;
983 } 948 }
984 949
985 /* If the map is saving, don't do anything as everything is 950 /* If the map is saving, don't do anything as everything is
986 * going to get freed anyways. 951 * going to get freed anyways.
987 */ 952 */
988 if (!op->map || op->map->in_memory == MAP_SAVING) return; 953 if (!op->map || op->map->in_memory == MAP_SAVING) return;
989 954
990 /* make sure the object is within map boundaries */ 955 /* make sure the object is within map boundaries */
991 if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || 956 if (op->x < 0 || op->x >= MAP_WIDTH(op->map) ||
992 op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { 957 op->y < 0 || op->y >= MAP_HEIGHT(op->map)) {
993 LOG(llevError,"update_object() called for object out of map!\n"); 958 LOG(llevError,"update_object() called for object out of map!\n");
994#ifdef MANY_CORES 959#ifdef MANY_CORES
995 abort(); 960 abort();
996#endif 961#endif
997 return; 962 return;
998 } 963 }
999 964
1000 flags = GET_MAP_FLAGS(op->map, op->x, op->y); 965 flags = GET_MAP_FLAGS(op->map, op->x, op->y);
1001 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); 966 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE);
1002 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); 967 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y);
1015 update_now=1; 980 update_now=1;
1016 981
1017 if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) 982 if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
1018 update_now=1; 983 update_now=1;
1019 984
1020 if ((move_on | op->move_on) != move_on) update_now=1; 985 if ((move_on | op->move_on) != move_on) update_now=1;
1021 if ((move_off | op->move_off) != move_off) update_now=1; 986 if ((move_off | op->move_off) != move_off) update_now=1;
1022 /* This isn't perfect, but I don't expect a lot of objects to 987 /* This isn't perfect, but I don't expect a lot of objects to
1023 * to have move_allow right now. 988 * to have move_allow right now.
1024 */ 989 */
1025 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 990 if (((move_block | op->move_block) & ~op->move_allow) != move_block)
1026 update_now=1; 991 update_now=1;
1027 if ((move_slow | op->move_slow) != move_slow) update_now=1; 992 if ((move_slow | op->move_slow) != move_slow) update_now=1;
1028 } 993 }
1029 /* if the object is being removed, we can't make intelligent 994 /* if the object is being removed, we can't make intelligent
1030 * decisions, because remove_ob can't really pass the object 995 * decisions, because remove_ob can't really pass the object
1031 * that is being removed. 996 * that is being removed.
1032 */ 997 */
1033 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { 998 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) {
1034 update_now=1; 999 update_now=1;
1035 } else if (action == UP_OBJ_FACE) { 1000 } else if (action == UP_OBJ_FACE) {
1036 /* Nothing to do for that case */ 1001 /* Nothing to do for that case */
1037 } 1002 }
1038 else { 1003 else {
1039 LOG(llevError,"update_object called with invalid action: %d\n", action); 1004 LOG(llevError,"update_object called with invalid action: %d\n", action);
1040 } 1005 }
1041 1006
1042 if (update_now) { 1007 if (update_now) {
1043 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 1008 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
1044 update_position(op->map, op->x, op->y); 1009 update_position(op->map, op->x, op->y);
1045 } 1010 }
1046 1011
1047 if(op->more!=NULL) 1012 if(op->more!=NULL)
1048 update_object(op->more, action); 1013 update_object(op->more, action);
1049} 1014}
1050 1015
1051 1016
1052/* 1017/*
1053 * free_object() frees everything allocated by an object, removes 1018 * free_object() frees everything allocated by an object, removes
1067 object *tmp,*op; 1032 object *tmp,*op;
1068 1033
1069 ob->clear (); 1034 ob->clear ();
1070 1035
1071 if (!QUERY_FLAG(ob,FLAG_REMOVED)) { 1036 if (!QUERY_FLAG(ob,FLAG_REMOVED)) {
1072 LOG(llevDebug,"Free object called with non removed object\n"); 1037 LOG(llevDebug,"Free object called with non removed object\n");
1073 dump_object(ob); 1038 dump_object(ob);
1074#ifdef MANY_CORES 1039#ifdef MANY_CORES
1075 abort(); 1040 abort();
1076#endif 1041#endif
1077 } 1042 }
1078 if(QUERY_FLAG(ob,FLAG_FRIENDLY)) { 1043 if(QUERY_FLAG(ob,FLAG_FRIENDLY)) {
1079 LOG(llevMonster,"Warning: tried to free friendly object.\n"); 1044 LOG(llevMonster,"Warning: tried to free friendly object.\n");
1080 remove_friendly_object(ob); 1045 remove_friendly_object(ob);
1081 } 1046 }
1082 if(QUERY_FLAG(ob,FLAG_FREED)) { 1047 if(QUERY_FLAG(ob,FLAG_FREED)) {
1083 dump_object(ob); 1048 dump_object(ob);
1084 LOG(llevError,"Trying to free freed object.\n%s\n",errmsg); 1049 LOG(llevError,"Trying to free freed object.\n%s\n",errmsg);
1085 return; 1050 return;
1086 } 1051 }
1087 if(ob->more!=NULL) { 1052 if(ob->more!=NULL) {
1088 free_object2(ob->more, free_inventory); 1053 free_object2(ob->more, free_inventory);
1089 ob->more=NULL; 1054 ob->more=NULL;
1090 } 1055 }
1091 if (ob->inv) { 1056 if (ob->inv) {
1092 /* Only if the space blocks everything do we not process - 1057 /* Only if the space blocks everything do we not process -
1093 * if some form of movemnt is allowed, let objects 1058 * if some form of movemnt is allowed, let objects
1094 * drop on that space. 1059 * drop on that space.
1095 */ 1060 */
1096 if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY || 1061 if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY ||
1097 (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL)) 1062 (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL))
1098 { 1063 {
1099 op=ob->inv; 1064 op=ob->inv;
1100 while(op!=NULL) { 1065 while(op!=NULL) {
1101 tmp=op->below; 1066 tmp=op->below;
1102 remove_ob(op); 1067 remove_ob(op);
1103 free_object2(op, free_inventory); 1068 free_object2(op, free_inventory);
1104 op=tmp; 1069 op=tmp;
1105 } 1070 }
1106 } 1071 }
1107 else { /* Put objects in inventory onto this space */ 1072 else { /* Put objects in inventory onto this space */
1108 op=ob->inv; 1073 op=ob->inv;
1109 while(op!=NULL) { 1074 while(op!=NULL) {
1110 tmp=op->below; 1075 tmp=op->below;
1111 remove_ob(op); 1076 remove_ob(op);
1112 if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) || 1077 if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) ||
1113 op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) 1078 op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE))
1114 free_object(op); 1079 free_object(op);
1115 else { 1080 else {
1116 op->x=ob->x; 1081 op->x=ob->x;
1117 op->y=ob->y; 1082 op->y=ob->y;
1118 insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */ 1083 insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */
1119 } 1084 }
1120 op=tmp; 1085 op=tmp;
1121 } 1086 }
1122 } 1087 }
1123 } 1088 }
1124 /* Remove object from the active list */ 1089 /* Remove object from the active list */
1125 ob->speed = 0; 1090 ob->speed = 0;
1126 update_ob_speed(ob); 1091 update_ob_speed(ob);
1127 1092
1128 SET_FLAG(ob, FLAG_FREED); 1093 SET_FLAG(ob, FLAG_FREED);
1129 ob->count = 0; 1094 ob->count = 0;
1130 1095
1131 /* Remove this object from the list of used objects */ 1096 /* Remove this object from the list of used objects */
1132 if(ob->prev==NULL) { 1097 if(ob->prev==NULL) {
1133 objects=ob->next; 1098 objects=ob->next;
1134 if(objects!=NULL) 1099 if(objects!=NULL)
1135 objects->prev=NULL; 1100 objects->prev=NULL;
1136 } 1101 }
1137 else { 1102 else {
1138 ob->prev->next=ob->next; 1103 ob->prev->next=ob->next;
1139 if(ob->next!=NULL) 1104 if(ob->next!=NULL)
1140 ob->next->prev=ob->prev; 1105 ob->next->prev=ob->prev;
1141 } 1106 }
1142 1107
1143 if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name); 1108 if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name);
1144 if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl); 1109 if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl);
1145 if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title); 1110 if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title);
1170 1135
1171 /* Now link it with the free_objects list: */ 1136 /* Now link it with the free_objects list: */
1172 ob->prev=NULL; 1137 ob->prev=NULL;
1173 ob->next=free_objects; 1138 ob->next=free_objects;
1174 if(free_objects!=NULL) 1139 if(free_objects!=NULL)
1175 free_objects->prev=ob; 1140 free_objects->prev=ob;
1176 free_objects=ob; 1141 free_objects=ob;
1177 nroffreeobjects++; 1142 nroffreeobjects++;
1178#endif 1143#endif
1179} 1144}
1180 1145
1246 mapstruct *m; 1211 mapstruct *m;
1247 sint16 x,y; 1212 sint16 x,y;
1248 1213
1249 1214
1250 if(QUERY_FLAG(op,FLAG_REMOVED)) { 1215 if(QUERY_FLAG(op,FLAG_REMOVED)) {
1251 dump_object(op); 1216 dump_object(op);
1252 LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); 1217 LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg);
1253 1218
1254 /* Changed it to always dump core in this case. As has been learned 1219 /* Changed it to always dump core in this case. As has been learned
1255 * in the past, trying to recover from errors almost always 1220 * in the past, trying to recover from errors almost always
1256 * make things worse, and this is a real error here - something 1221 * make things worse, and this is a real error here - something
1257 * that should not happen. 1222 * that should not happen.
1258 * Yes, if this was a mission critical app, trying to do something 1223 * Yes, if this was a mission critical app, trying to do something
1259 * to recover may make sense, but that is because failure of the app 1224 * to recover may make sense, but that is because failure of the app
1260 * may have other disastrous problems. Cf runs out of a script 1225 * may have other disastrous problems. Cf runs out of a script
1261 * so is easily enough restarted without any real problems. 1226 * so is easily enough restarted without any real problems.
1262 * MSW 2001-07-01 1227 * MSW 2001-07-01
1263 */ 1228 */
1264 abort(); 1229 abort();
1265 } 1230 }
1266 if(op->more!=NULL) 1231 if(op->more!=NULL)
1267 remove_ob(op->more); 1232 remove_ob(op->more);
1268 1233
1269 SET_FLAG(op, FLAG_REMOVED); 1234 SET_FLAG(op, FLAG_REMOVED);
1270 1235
1271 /* 1236 /*
1272 * In this case, the object to be removed is in someones 1237 * In this case, the object to be removed is in someones
1273 * inventory. 1238 * inventory.
1274 */ 1239 */
1275 if(op->env!=NULL) { 1240 if(op->env!=NULL) {
1276 if(op->nrof) 1241 if(op->nrof)
1277 sub_weight(op->env, op->weight*op->nrof); 1242 sub_weight(op->env, op->weight*op->nrof);
1278 else 1243 else
1279 sub_weight(op->env, op->weight+op->carrying); 1244 sub_weight(op->env, op->weight+op->carrying);
1280 1245
1281 /* NO_FIX_PLAYER is set when a great many changes are being 1246 /* NO_FIX_PLAYER is set when a great many changes are being
1282 * made to players inventory. If set, avoiding the call 1247 * made to players inventory. If set, avoiding the call
1283 * to save cpu time. 1248 * to save cpu time.
1284 */ 1249 */
1285 if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && 1250 if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr &&
1286 !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) 1251 !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER))
1287 fix_player(otmp); 1252 fix_player(otmp);
1288 1253
1289 if(op->above!=NULL) 1254 if(op->above!=NULL)
1290 op->above->below=op->below; 1255 op->above->below=op->below;
1291 else 1256 else
1292 op->env->inv=op->below; 1257 op->env->inv=op->below;
1293 1258
1294 if(op->below!=NULL) 1259 if(op->below!=NULL)
1295 op->below->above=op->above; 1260 op->below->above=op->above;
1296 1261
1297 /* we set up values so that it could be inserted into 1262 /* we set up values so that it could be inserted into
1298 * the map, but we don't actually do that - it is up 1263 * the map, but we don't actually do that - it is up
1299 * to the caller to decide what we want to do. 1264 * to the caller to decide what we want to do.
1300 */ 1265 */
1301 op->x=op->env->x,op->y=op->env->y; 1266 op->x=op->env->x,op->y=op->env->y;
1302 op->ox=op->x,op->oy=op->y; 1267 op->ox=op->x,op->oy=op->y;
1303 op->map=op->env->map; 1268 op->map=op->env->map;
1304 op->above=NULL,op->below=NULL; 1269 op->above=NULL,op->below=NULL;
1305 op->env=NULL; 1270 op->env=NULL;
1306 return; 1271 return;
1307 } 1272 }
1308 1273
1309 /* If we get here, we are removing it from a map */ 1274 /* If we get here, we are removing it from a map */
1310 if (op->map == NULL) return; 1275 if (op->map == NULL) return;
1311 1276
1312 x = op->x; 1277 x = op->x;
1313 y = op->y; 1278 y = op->y;
1314 m = get_map_from_coord(op->map, &x, &y); 1279 m = get_map_from_coord(op->map, &x, &y);
1315 1280
1316 if (!m) { 1281 if (!m) {
1317 LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1282 LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1318 op->map->path, op->x, op->y); 1283 op->map->path, op->x, op->y);
1319 /* in old days, we used to set x and y to 0 and continue. 1284 /* in old days, we used to set x and y to 0 and continue.
1320 * it seems if we get into this case, something is probablye 1285 * it seems if we get into this case, something is probablye
1321 * screwed up and should be fixed. 1286 * screwed up and should be fixed.
1322 */ 1287 */
1323 abort(); 1288 abort();
1324 } 1289 }
1325 if (op->map != m) { 1290 if (op->map != m) {
1326 LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", 1291 LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1327 op->map->path, m->path, op->x, op->y, x, y); 1292 op->map->path, m->path, op->x, op->y, x, y);
1328 } 1293 }
1329 1294
1330 /* Re did the following section of code - it looks like it had 1295 /* Re did the following section of code - it looks like it had
1331 * lots of logic for things we no longer care about 1296 * lots of logic for things we no longer care about
1332 */ 1297 */
1333 1298
1334 /* link the object above us */ 1299 /* link the object above us */
1335 if (op->above) 1300 if (op->above)
1336 op->above->below=op->below; 1301 op->above->below=op->below;
1337 else 1302 else
1338 SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ 1303 SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */
1339 1304
1340 /* Relink the object below us, if there is one */ 1305 /* Relink the object below us, if there is one */
1341 if(op->below) { 1306 if(op->below) {
1342 op->below->above=op->above; 1307 op->below->above=op->above;
1343 } else { 1308 } else {
1344 /* Nothing below, which means we need to relink map object for this space 1309 /* Nothing below, which means we need to relink map object for this space
1345 * use translated coordinates in case some oddness with map tiling is 1310 * use translated coordinates in case some oddness with map tiling is
1346 * evident 1311 * evident
1347 */ 1312 */
1348 if(GET_MAP_OB(m,x,y)!=op) { 1313 if(GET_MAP_OB(m,x,y)!=op) {
1349 dump_object(op); 1314 dump_object(op);
1350 LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1315 LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1351 dump_object(GET_MAP_OB(m,x,y)); 1316 dump_object(GET_MAP_OB(m,x,y));
1352 LOG(llevError,"%s\n",errmsg); 1317 LOG(llevError,"%s\n",errmsg);
1353 } 1318 }
1354 SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ 1319 SET_MAP_OB(m,x,y,op->above); /* goes on above it. */
1355 } 1320 }
1356 op->above=NULL; 1321 op->above=NULL;
1357 op->below=NULL; 1322 op->below=NULL;
1358 1323
1359 if (op->map->in_memory == MAP_SAVING) 1324 if (op->map->in_memory == MAP_SAVING)
1360 return; 1325 return;
1361 1326
1362 tag = op->count; 1327 tag = op->count;
1363 check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); 1328 check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY);
1364 for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { 1329 for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) {
1365 /* No point updating the players look faces if he is the object 1330 /* No point updating the players look faces if he is the object
1366 * being removed. 1331 * being removed.
1367 */ 1332 */
1368 1333
1369 if(tmp->type==PLAYER && tmp!=op) { 1334 if(tmp->type==PLAYER && tmp!=op) {
1370 /* If a container that the player is currently using somehow gets 1335 /* If a container that the player is currently using somehow gets
1371 * removed (most likely destroyed), update the player view 1336 * removed (most likely destroyed), update the player view
1372 * appropriately. 1337 * appropriately.
1373 */ 1338 */
1374 if (tmp->container==op) { 1339 if (tmp->container==op) {
1375 CLEAR_FLAG(op, FLAG_APPLIED); 1340 CLEAR_FLAG(op, FLAG_APPLIED);
1376 tmp->container=NULL; 1341 tmp->container=NULL;
1377 } 1342 }
1378 tmp->contr->socket.update_look=1; 1343 tmp->contr->socket.update_look=1;
1379 } 1344 }
1380 /* See if player moving off should effect something */ 1345 /* See if player moving off should effect something */
1381 if (check_walk_off && ((op->move_type & tmp->move_off) && 1346 if (check_walk_off && ((op->move_type & tmp->move_off) &&
1382 (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { 1347 (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) {
1383 1348
1384 move_apply(tmp, op, NULL); 1349 move_apply(tmp, op, NULL);
1385 if (was_destroyed (op, tag)) { 1350 if (was_destroyed (op, tag)) {
1386 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " 1351 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed "
1387 "leaving object\n", tmp->name, tmp->arch->name); 1352 "leaving object\n", tmp->name, tmp->arch->name);
1388 } 1353 }
1389 } 1354 }
1390 1355
1391 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1356 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1392 1357
1393 if(tmp->above == tmp) 1358 if(tmp->above == tmp)
1394 tmp->above = NULL; 1359 tmp->above = NULL;
1395 last=tmp; 1360 last=tmp;
1396 } 1361 }
1397 /* last == NULL of there are no objects on this space */ 1362 /* last == NULL of there are no objects on this space */
1398 if (last==NULL) { 1363 if (last==NULL) {
1399 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1364 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1400 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1365 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1401 * those out anyways, and if there are any flags set right now, they won't 1366 * those out anyways, and if there are any flags set right now, they won't
1402 * be correct anyways. 1367 * be correct anyways.
1403 */ 1368 */
1404 SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); 1369 SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE);
1405 update_position(op->map, op->x, op->y); 1370 update_position(op->map, op->x, op->y);
1406 } 1371 }
1407 else 1372 else
1408 update_object(last, UP_OBJ_REMOVE); 1373 update_object(last, UP_OBJ_REMOVE);
1409 1374
1410 if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) 1375 if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0))
1411 update_all_los(op->map, op->x, op->y); 1376 update_all_los(op->map, op->x, op->y);
1412 1377
1413} 1378}
1414 1379
1415/* 1380/*
1416 * merge_ob(op,top): 1381 * merge_ob(op,top):
1482{ 1447{
1483 object *tmp, *top, *floor=NULL; 1448 object *tmp, *top, *floor=NULL;
1484 sint16 x,y; 1449 sint16 x,y;
1485 1450
1486 if (QUERY_FLAG (op, FLAG_FREED)) { 1451 if (QUERY_FLAG (op, FLAG_FREED)) {
1487 LOG (llevError, "Trying to insert freed object!\n"); 1452 LOG (llevError, "Trying to insert freed object!\n");
1488 return NULL; 1453 return NULL;
1489 } 1454 }
1490 if(m==NULL) { 1455 if(m==NULL) {
1491 dump_object(op); 1456 dump_object(op);
1492 LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); 1457 LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg);
1493 return op; 1458 return op;
1494 } 1459 }
1495 if(out_of_map(m,op->x,op->y)) { 1460 if(out_of_map(m,op->x,op->y)) {
1496 dump_object(op); 1461 dump_object(op);
1497 LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); 1462 LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg);
1498#ifdef MANY_CORES 1463#ifdef MANY_CORES
1499 /* Better to catch this here, as otherwise the next use of this object 1464 /* Better to catch this here, as otherwise the next use of this object
1500 * is likely to cause a crash. Better to find out where it is getting 1465 * is likely to cause a crash. Better to find out where it is getting
1501 * improperly inserted. 1466 * improperly inserted.
1502 */ 1467 */
1503 abort(); 1468 abort();
1504#endif 1469#endif
1505 return op; 1470 return op;
1506 } 1471 }
1507 if(!QUERY_FLAG(op,FLAG_REMOVED)) { 1472 if(!QUERY_FLAG(op,FLAG_REMOVED)) {
1508 dump_object(op); 1473 dump_object(op);
1509 LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); 1474 LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg);
1510 return op; 1475 return op;
1511 } 1476 }
1512 if(op->more!=NULL) { 1477 if(op->more!=NULL) {
1513 /* The part may be on a different map. */ 1478 /* The part may be on a different map. */
1514 1479
1515 object *more = op->more; 1480 object *more = op->more;
1516 1481
1517 /* We really need the caller to normalize coordinates - if 1482 /* We really need the caller to normalize coordinates - if
1518 * we set the map, that doesn't work if the location is within 1483 * we set the map, that doesn't work if the location is within
1519 * a map and this is straddling an edge. So only if coordinate 1484 * a map and this is straddling an edge. So only if coordinate
1520 * is clear wrong do we normalize it. 1485 * is clear wrong do we normalize it.
1521 */ 1486 */
1522 if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { 1487 if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) {
1523 /* Debugging information so you can see the last coordinates this object had */ 1488 /* Debugging information so you can see the last coordinates this object had */
1524 more->ox = more->x; 1489 more->ox = more->x;
1525 more->oy = more->y; 1490 more->oy = more->y;
1526 more->map = get_map_from_coord(m, &more->x, &more->y); 1491 more->map = get_map_from_coord(m, &more->x, &more->y);
1527 } else if (!more->map) { 1492 } else if (!more->map) {
1528 /* For backwards compatibility - when not dealing with tiled maps, 1493 /* For backwards compatibility - when not dealing with tiled maps,
1529 * more->map should always point to the parent. 1494 * more->map should always point to the parent.
1530 */ 1495 */
1531 more->map = m; 1496 more->map = m;
1532 } 1497 }
1533 1498
1534 if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { 1499 if (insert_ob_in_map(more, more->map, originator, flag) == NULL) {
1535 if ( ! op->head) 1500 if ( ! op->head)
1536 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1501 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1537 return NULL; 1502 return NULL;
1538 } 1503 }
1539 } 1504 }
1540 CLEAR_FLAG(op,FLAG_REMOVED); 1505 CLEAR_FLAG(op,FLAG_REMOVED);
1541 1506
1542 /* Debugging information so you can see the last coordinates this object had */ 1507 /* Debugging information so you can see the last coordinates this object had */
1543 op->ox=op->x; 1508 op->ox=op->x;
1552 y = op->y; 1517 y = op->y;
1553 1518
1554 /* this has to be done after we translate the coordinates. 1519 /* this has to be done after we translate the coordinates.
1555 */ 1520 */
1556 if(op->nrof && !(flag & INS_NO_MERGE)) { 1521 if(op->nrof && !(flag & INS_NO_MERGE)) {
1557 for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) 1522 for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above)
1558 if (CAN_MERGE(op,tmp)) { 1523 if (CAN_MERGE(op,tmp)) {
1559 op->nrof+=tmp->nrof; 1524 op->nrof+=tmp->nrof;
1560 remove_ob(tmp); 1525 remove_ob(tmp);
1561 free_object(tmp); 1526 free_object(tmp);
1562 } 1527 }
1563 } 1528 }
1564 1529
1565 CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1530 CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1566 CLEAR_FLAG(op, FLAG_INV_LOCKED); 1531 CLEAR_FLAG(op, FLAG_INV_LOCKED);
1567 if (!QUERY_FLAG(op, FLAG_ALIVE)) 1532 if (!QUERY_FLAG(op, FLAG_ALIVE))
1568 CLEAR_FLAG(op, FLAG_NO_STEAL); 1533 CLEAR_FLAG(op, FLAG_NO_STEAL);
1569 1534
1570 if (flag & INS_BELOW_ORIGINATOR) { 1535 if (flag & INS_BELOW_ORIGINATOR) {
1571 if (originator->map != op->map || originator->x != op->x || 1536 if (originator->map != op->map || originator->x != op->x ||
1572 originator->y != op->y) { 1537 originator->y != op->y) {
1573 LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1538 LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1574 abort(); 1539 abort();
1575 } 1540 }
1576 op->above = originator; 1541 op->above = originator;
1577 op->below = originator->below; 1542 op->below = originator->below;
1578 if (op->below) op->below->above = op; 1543 if (op->below) op->below->above = op;
1579 else SET_MAP_OB(op->map, op->x, op->y, op); 1544 else SET_MAP_OB(op->map, op->x, op->y, op);
1580 /* since *below* originator, no need to update top */ 1545 /* since *below* originator, no need to update top */
1581 originator->below = op; 1546 originator->below = op;
1582 } else { 1547 } else {
1583 /* If there are other objects, then */ 1548 /* If there are other objects, then */
1584 if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { 1549 if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) {
1585 object *last=NULL; 1550 object *last=NULL;
1586 /* 1551 /*
1587 * If there are multiple objects on this space, we do some trickier handling. 1552 * If there are multiple objects on this space, we do some trickier handling.
1588 * We've already dealt with merging if appropriate. 1553 * We've already dealt with merging if appropriate.
1589 * Generally, we want to put the new object on top. But if 1554 * Generally, we want to put the new object on top. But if
1590 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1555 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1591 * floor, we want to insert above that and no further. 1556 * floor, we want to insert above that and no further.
1592 * Also, if there are spell objects on this space, we stop processing 1557 * Also, if there are spell objects on this space, we stop processing
1593 * once we get to them. This reduces the need to traverse over all of 1558 * once we get to them. This reduces the need to traverse over all of
1594 * them when adding another one - this saves quite a bit of cpu time 1559 * them when adding another one - this saves quite a bit of cpu time
1595 * when lots of spells are cast in one area. Currently, it is presumed 1560 * when lots of spells are cast in one area. Currently, it is presumed
1596 * that flying non pickable objects are spell objects. 1561 * that flying non pickable objects are spell objects.
1597 */ 1562 */
1598 1563
1599 while (top != NULL) { 1564 while (top != NULL) {
1600 if (QUERY_FLAG(top, FLAG_IS_FLOOR) || 1565 if (QUERY_FLAG(top, FLAG_IS_FLOOR) ||
1601 QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; 1566 QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top;
1602 if (QUERY_FLAG(top, FLAG_NO_PICK) 1567 if (QUERY_FLAG(top, FLAG_NO_PICK)
1603 && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) 1568 && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH))
1604 && !QUERY_FLAG(top, FLAG_IS_FLOOR)) 1569 && !QUERY_FLAG(top, FLAG_IS_FLOOR))
1605 { 1570 {
1606 /* We insert above top, so we want this object below this */ 1571 /* We insert above top, so we want this object below this */
1607 top=top->below; 1572 top=top->below;
1608 break; 1573 break;
1609 } 1574 }
1610 last = top; 1575 last = top;
1611 top = top->above; 1576 top = top->above;
1612 } 1577 }
1613 /* Don't want top to be NULL, so set it to the last valid object */ 1578 /* Don't want top to be NULL, so set it to the last valid object */
1614 top = last; 1579 top = last;
1615 1580
1616 /* We let update_position deal with figuring out what the space 1581 /* We let update_position deal with figuring out what the space
1617 * looks like instead of lots of conditions here. 1582 * looks like instead of lots of conditions here.
1618 * makes things faster, and effectively the same result. 1583 * makes things faster, and effectively the same result.
1619 */ 1584 */
1620 1585
1621 /* Have object 'fall below' other objects that block view. 1586 /* Have object 'fall below' other objects that block view.
1622 * Unless those objects are exits, type 66 1587 * Unless those objects are exits, type 66
1623 * If INS_ON_TOP is used, don't do this processing 1588 * If INS_ON_TOP is used, don't do this processing
1624 * Need to find the object that in fact blocks view, otherwise 1589 * Need to find the object that in fact blocks view, otherwise
1625 * stacking is a bit odd. 1590 * stacking is a bit odd.
1626 */ 1591 */
1627 if (!(flag & INS_ON_TOP) && 1592 if (!(flag & INS_ON_TOP) &&
1628 (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && 1593 (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) &&
1629 (op->face && !op->face->visibility)) { 1594 (op->face && !op->face->visibility)) {
1630 for (last=top; last != floor; last=last->below) 1595 for (last=top; last != floor; last=last->below)
1631 if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; 1596 if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break;
1632 /* Check to see if we found the object that blocks view, 1597 /* Check to see if we found the object that blocks view,
1633 * and make sure we have a below pointer for it so that 1598 * and make sure we have a below pointer for it so that
1634 * we can get inserted below this one, which requires we 1599 * we can get inserted below this one, which requires we
1635 * set top to the object below us. 1600 * set top to the object below us.
1636 */ 1601 */
1637 if (last && last->below && last != floor) top=last->below; 1602 if (last && last->below && last != floor) top=last->below;
1638 } 1603 }
1639 } /* If objects on this space */ 1604 } /* If objects on this space */
1640 if (flag & INS_MAP_LOAD) 1605 if (flag & INS_MAP_LOAD)
1641 top = GET_MAP_TOP(op->map,op->x,op->y); 1606 top = GET_MAP_TOP(op->map,op->x,op->y);
1642 if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; 1607 if (flag & INS_ABOVE_FLOOR_ONLY) top = floor;
1643 1608
1644 /* Top is the object that our object (op) is going to get inserted above. 1609 /* Top is the object that our object (op) is going to get inserted above.
1645 */ 1610 */
1646 1611
1647 /* First object on this space */ 1612 /* First object on this space */
1648 if (!top) { 1613 if (!top) {
1649 op->above = GET_MAP_OB(op->map, op->x, op->y); 1614 op->above = GET_MAP_OB(op->map, op->x, op->y);
1650 if (op->above) op->above->below = op; 1615 if (op->above) op->above->below = op;
1651 op->below = NULL; 1616 op->below = NULL;
1652 SET_MAP_OB(op->map, op->x, op->y, op); 1617 SET_MAP_OB(op->map, op->x, op->y, op);
1653 } else { /* get inserted into the stack above top */ 1618 } else { /* get inserted into the stack above top */
1654 op->above = top->above; 1619 op->above = top->above;
1655 if (op->above) op->above->below = op; 1620 if (op->above) op->above->below = op;
1656 op->below = top; 1621 op->below = top;
1657 top->above = op; 1622 top->above = op;
1658 } 1623 }
1659 if (op->above==NULL) 1624 if (op->above==NULL)
1660 SET_MAP_TOP(op->map,op->x, op->y, op); 1625 SET_MAP_TOP(op->map,op->x, op->y, op);
1661 } /* else not INS_BELOW_ORIGINATOR */ 1626 } /* else not INS_BELOW_ORIGINATOR */
1662 1627
1663 if(op->type==PLAYER) 1628 if(op->type==PLAYER)
1664 op->contr->do_los=1; 1629 op->contr->do_los=1;
1665 1630
1666 /* If we have a floor, we know the player, if any, will be above 1631 /* If we have a floor, we know the player, if any, will be above
1667 * it, so save a few ticks and start from there. 1632 * it, so save a few ticks and start from there.
1668 */ 1633 */
1669 if (!(flag & INS_MAP_LOAD)) 1634 if (!(flag & INS_MAP_LOAD))
1670 for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { 1635 for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) {
1671 if (tmp->type == PLAYER) 1636 if (tmp->type == PLAYER)
1672 tmp->contr->socket.update_look=1; 1637 tmp->contr->socket.update_look=1;
1673 } 1638 }
1674 1639
1675 /* If this object glows, it may affect lighting conditions that are 1640 /* If this object glows, it may affect lighting conditions that are
1676 * visible to others on this map. But update_all_los is really 1641 * visible to others on this map. But update_all_los is really
1677 * an inefficient way to do this, as it means los for all players 1642 * an inefficient way to do this, as it means los for all players
1680 * this should get redone to only look for players within range, 1645 * this should get redone to only look for players within range,
1681 * or just updating the P_NEED_UPDATE for spaces within this area 1646 * or just updating the P_NEED_UPDATE for spaces within this area
1682 * of effect may be sufficient. 1647 * of effect may be sufficient.
1683 */ 1648 */
1684 if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) 1649 if(MAP_DARKNESS(op->map) && (op->glow_radius != 0))
1685 update_all_los(op->map, op->x, op->y); 1650 update_all_los(op->map, op->x, op->y);
1686 1651
1687 1652
1688 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1653 /* updates flags (blocked, alive, no magic, etc) for this map space */
1689 update_object(op,UP_OBJ_INSERT); 1654 update_object(op,UP_OBJ_INSERT);
1690 1655
1700 1665
1701 /* if this is not the head or flag has been passed, don't check walk on status */ 1666 /* if this is not the head or flag has been passed, don't check walk on status */
1702 1667
1703 if (!(flag & INS_NO_WALK_ON) && !op->head) { 1668 if (!(flag & INS_NO_WALK_ON) && !op->head) {
1704 if (check_move_on(op, originator)) 1669 if (check_move_on(op, originator))
1705 return NULL; 1670 return NULL;
1706 1671
1707 /* If we are a multi part object, lets work our way through the check 1672 /* If we are a multi part object, lets work our way through the check
1708 * walk on's. 1673 * walk on's.
1709 */ 1674 */
1710 for (tmp=op->more; tmp!=NULL; tmp=tmp->more) 1675 for (tmp=op->more; tmp!=NULL; tmp=tmp->more)
1711 if (check_move_on (tmp, originator)) 1676 if (check_move_on (tmp, originator))
1712 return NULL; 1677 return NULL;
1713 } 1678 }
1714 return op; 1679 return op;
1715} 1680}
1716 1681
1717/* this function inserts an object in the map, but if it 1682/* this function inserts an object in the map, but if it
1723 object *tmp1; 1688 object *tmp1;
1724 1689
1725 /* first search for itself and remove any old instances */ 1690 /* first search for itself and remove any old instances */
1726 1691
1727 for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { 1692 for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) {
1728 if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { 1693 if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ {
1729 remove_ob(tmp); 1694 remove_ob(tmp);
1730 free_object(tmp); 1695 free_object(tmp);
1731 } 1696 }
1732 } 1697 }
1733 1698
1734 tmp1=arch_to_object(find_archetype(arch_string)); 1699 tmp1=arch_to_object(find_archetype(arch_string));
1735 1700
1736 1701
1749object *get_split_ob(object *orig_ob, uint32 nr) { 1714object *get_split_ob(object *orig_ob, uint32 nr) {
1750 object *newob; 1715 object *newob;
1751 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1716 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1752 1717
1753 if(orig_ob->nrof<nr) { 1718 if(orig_ob->nrof<nr) {
1754 sprintf(errmsg,"There are only %d %ss.", 1719 sprintf(errmsg,"There are only %d %ss.",
1755 orig_ob->nrof?orig_ob->nrof:1, orig_ob->name); 1720 orig_ob->nrof?orig_ob->nrof:1, orig_ob->name);
1756 return NULL; 1721 return NULL;
1757 } 1722 }
1758 newob = object_create_clone(orig_ob); 1723 newob = object_create_clone(orig_ob);
1759 if((orig_ob->nrof-=nr)<1) { 1724 if((orig_ob->nrof-=nr)<1) {
1760 if ( ! is_removed) 1725 if ( ! is_removed)
1761 remove_ob(orig_ob); 1726 remove_ob(orig_ob);
1762 free_object2(orig_ob, 1); 1727 free_object2(orig_ob, 1);
1763 } 1728 }
1764 else if ( ! is_removed) { 1729 else if ( ! is_removed) {
1765 if(orig_ob->env!=NULL) 1730 if(orig_ob->env!=NULL)
1766 sub_weight (orig_ob->env,orig_ob->weight*nr); 1731 sub_weight (orig_ob->env,orig_ob->weight*nr);
1767 if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { 1732 if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) {
1768 strcpy(errmsg, "Tried to split object whose map is not in memory."); 1733 strcpy(errmsg, "Tried to split object whose map is not in memory.");
1769 LOG(llevDebug, 1734 LOG(llevDebug,
1770 "Error, Tried to split object whose map is not in memory.\n"); 1735 "Error, Tried to split object whose map is not in memory.\n");
1771 return NULL; 1736 return NULL;
1772 } 1737 }
1773 } 1738 }
1774 newob->nrof=nr; 1739 newob->nrof=nr;
1775 1740
1776 return newob; 1741 return newob;
1777} 1742}
1799 { 1764 {
1800 op->nrof -= i; 1765 op->nrof -= i;
1801 } 1766 }
1802 else if (op->env != NULL) 1767 else if (op->env != NULL)
1803 { 1768 {
1804 /* is this object in the players inventory, or sub container 1769 /* is this object in the players inventory, or sub container
1805 * therein? 1770 * therein?
1806 */ 1771 */
1807 tmp = is_player_inv (op->env); 1772 tmp = is_player_inv (op->env);
1808 /* nope. Is this a container the player has opened? 1773 /* nope. Is this a container the player has opened?
1809 * If so, set tmp to that player. 1774 * If so, set tmp to that player.
1810 * IMO, searching through all the players will mostly 1775 * IMO, searching through all the players will mostly
1811 * likely be quicker than following op->env to the map, 1776 * likely be quicker than following op->env to the map,
1812 * and then searching the map for a player. 1777 * and then searching the map for a player.
1813 */ 1778 */
1814 if (!tmp) { 1779 if (!tmp) {
1815 for (pl=first_player; pl; pl=pl->next) 1780 for (pl=first_player; pl; pl=pl->next)
1816 if (pl->ob->container == op->env) break; 1781 if (pl->ob->container == op->env) break;
1817 if (pl) tmp=pl->ob; 1782 if (pl) tmp=pl->ob;
1818 else tmp=NULL; 1783 else tmp=NULL;
1819 } 1784 }
1820 1785
1821 if (i < op->nrof) { 1786 if (i < op->nrof) {
1822 sub_weight (op->env, op->weight * i); 1787 sub_weight (op->env, op->weight * i);
1823 op->nrof -= i; 1788 op->nrof -= i;
1824 if (tmp) { 1789 if (tmp) {
1832 } 1797 }
1833 } 1798 }
1834 } 1799 }
1835 else 1800 else
1836 { 1801 {
1837 object *above = op->above; 1802 object *above = op->above;
1838 1803
1839 if (i < op->nrof) { 1804 if (i < op->nrof) {
1840 op->nrof -= i; 1805 op->nrof -= i;
1841 } else { 1806 } else {
1842 remove_ob (op); 1807 remove_ob (op);
1843 op->nrof = 0; 1808 op->nrof = 0;
1844 } 1809 }
1845 /* Since we just removed op, op->above is null */ 1810 /* Since we just removed op, op->above is null */
1846 for (tmp = above; tmp != NULL; tmp = tmp->above) 1811 for (tmp = above; tmp != NULL; tmp = tmp->above)
1847 if (tmp->type == PLAYER) { 1812 if (tmp->type == PLAYER) {
1848 if (op->nrof) 1813 if (op->nrof)
1849 esrv_send_item(tmp, op); 1814 esrv_send_item(tmp, op);
1850 else 1815 else
1902 LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); 1867 LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg);
1903 return op; 1868 return op;
1904 } 1869 }
1905 if (where->head) { 1870 if (where->head) {
1906 LOG(llevDebug, 1871 LOG(llevDebug,
1907 "Warning: Tried to insert object wrong part of multipart object.\n"); 1872 "Warning: Tried to insert object wrong part of multipart object.\n");
1908 where = where->head; 1873 where = where->head;
1909 } 1874 }
1910 if (op->more) { 1875 if (op->more) {
1911 LOG(llevError, "Tried to insert multipart object %s (%d)\n", 1876 LOG(llevError, "Tried to insert multipart object %s (%d)\n",
1912 op->name, op->count); 1877 op->name, op->count);
1915 CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); 1880 CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL);
1916 CLEAR_FLAG(op, FLAG_REMOVED); 1881 CLEAR_FLAG(op, FLAG_REMOVED);
1917 if(op->nrof) { 1882 if(op->nrof) {
1918 for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) 1883 for(tmp=where->inv;tmp!=NULL;tmp=tmp->below)
1919 if ( CAN_MERGE(tmp,op) ) { 1884 if ( CAN_MERGE(tmp,op) ) {
1920 /* return the original object and remove inserted object 1885 /* return the original object and remove inserted object
1921 (client needs the original object) */ 1886 (client needs the original object) */
1922 tmp->nrof += op->nrof; 1887 tmp->nrof += op->nrof;
1923 /* Weight handling gets pretty funky. Since we are adding to 1888 /* Weight handling gets pretty funky. Since we are adding to
1924 * tmp->nrof, we need to increase the weight. 1889 * tmp->nrof, we need to increase the weight.
1925 */ 1890 */
1926 add_weight (where, op->weight*op->nrof); 1891 add_weight (where, op->weight*op->nrof);
1927 SET_FLAG(op, FLAG_REMOVED); 1892 SET_FLAG(op, FLAG_REMOVED);
1928 free_object(op); /* free the inserted object */ 1893 free_object(op); /* free the inserted object */
1929 op = tmp; 1894 op = tmp;
1930 remove_ob (op); /* and fix old object's links */ 1895 remove_ob (op); /* and fix old object's links */
1931 CLEAR_FLAG(op, FLAG_REMOVED); 1896 CLEAR_FLAG(op, FLAG_REMOVED);
1932 break; 1897 break;
1933 } 1898 }
1934 1899
1935 /* I assume combined objects have no inventory 1900 /* I assume combined objects have no inventory
1936 * We add the weight - this object could have just been removed 1901 * We add the weight - this object could have just been removed
1937 * (if it was possible to merge). calling remove_ob will subtract 1902 * (if it was possible to merge). calling remove_ob will subtract
1958 /* reset the light list and los of the players on the map */ 1923 /* reset the light list and los of the players on the map */
1959 if((op->glow_radius!=0)&&where->map) 1924 if((op->glow_radius!=0)&&where->map)
1960 { 1925 {
1961#ifdef DEBUG_LIGHTS 1926#ifdef DEBUG_LIGHTS
1962 LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", 1927 LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n",
1963 op->name); 1928 op->name);
1964#endif /* DEBUG_LIGHTS */ 1929#endif /* DEBUG_LIGHTS */
1965 if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); 1930 if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y);
1966 } 1931 }
1967 1932
1968 /* Client has no idea of ordering so lets not bother ordering it here. 1933 /* Client has no idea of ordering so lets not bother ordering it here.
2006 mapstruct *m=op->map; 1971 mapstruct *m=op->map;
2007 int x=op->x, y=op->y; 1972 int x=op->x, y=op->y;
2008 MoveType move_on, move_slow, move_block; 1973 MoveType move_on, move_slow, move_block;
2009 1974
2010 if(QUERY_FLAG(op,FLAG_NO_APPLY)) 1975 if(QUERY_FLAG(op,FLAG_NO_APPLY))
2011 return 0; 1976 return 0;
2012 1977
2013 tag = op->count; 1978 tag = op->count;
2014 1979
2015 move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); 1980 move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y);
2016 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); 1981 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y);
2020 * no need to do checking below. have to make sure move_type 1985 * no need to do checking below. have to make sure move_type
2021 * is set, as lots of objects don't have it set - we treat that 1986 * is set, as lots of objects don't have it set - we treat that
2022 * as walking. 1987 * as walking.
2023 */ 1988 */
2024 if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) 1989 if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow))
2025 return 0; 1990 return 0;
2026 1991
2027 /* This is basically inverse logic of that below - basically, 1992 /* This is basically inverse logic of that below - basically,
2028 * if the object can avoid the move on or slow move, they do so, 1993 * if the object can avoid the move on or slow move, they do so,
2029 * but can't do it if the alternate movement they are using is 1994 * but can't do it if the alternate movement they are using is
2030 * blocked. Logic on this seems confusing, but does seem correct. 1995 * blocked. Logic on this seems confusing, but does seem correct.
2031 */ 1996 */
2032 if ((op->move_type & ~move_on & ~move_block) != 0 && 1997 if ((op->move_type & ~move_on & ~move_block) != 0 &&
2033 (op->move_type & ~move_slow & ~move_block) != 0) return 0; 1998 (op->move_type & ~move_slow & ~move_block) != 0) return 0;
2034 1999
2035 /* The objects have to be checked from top to bottom. 2000 /* The objects have to be checked from top to bottom.
2036 * Hence, we first go to the top: 2001 * Hence, we first go to the top:
2037 */ 2002 */
2038 2003
2039 for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && 2004 for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL &&
2040 tmp->above!=NULL; tmp=tmp->above) { 2005 tmp->above!=NULL; tmp=tmp->above) {
2041 /* Trim the search when we find the first other spell effect 2006 /* Trim the search when we find the first other spell effect
2042 * this helps performance so that if a space has 50 spell objects, 2007 * this helps performance so that if a space has 50 spell objects,
2043 * we don't need to check all of them. 2008 * we don't need to check all of them.
2044 */ 2009 */
2045 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; 2010 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break;
2046 } 2011 }
2047 for(;tmp!=NULL; tmp=tmp->below) { 2012 for(;tmp!=NULL; tmp=tmp->below) {
2048 if (tmp == op) continue; /* Can't apply yourself */ 2013 if (tmp == op) continue; /* Can't apply yourself */
2049 2014
2050 /* Check to see if one of the movement types should be slowed down. 2015 /* Check to see if one of the movement types should be slowed down.
2051 * Second check makes sure that the movement types not being slowed 2016 * Second check makes sure that the movement types not being slowed
2052 * (~slow_move) is not blocked on this space - just because the 2017 * (~slow_move) is not blocked on this space - just because the
2053 * space doesn't slow down swimming (for example), if you can't actually 2018 * space doesn't slow down swimming (for example), if you can't actually
2054 * swim on that space, can't use it to avoid the penalty. 2019 * swim on that space, can't use it to avoid the penalty.
2055 */ 2020 */
2056 if (!QUERY_FLAG(op, FLAG_WIZPASS)) { 2021 if (!QUERY_FLAG(op, FLAG_WIZPASS)) {
2057 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 2022 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2058 ((op->move_type & tmp->move_slow) && 2023 ((op->move_type & tmp->move_slow) &&
2059 (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { 2024 (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) {
2060 2025
2061 float diff; 2026 float diff;
2062 2027
2063 diff = tmp->move_slow_penalty*FABS(op->speed); 2028 diff = tmp->move_slow_penalty*FABS(op->speed);
2064 if (op->type == PLAYER) { 2029 if (op->type == PLAYER) {
2065 if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || 2030 if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) ||
2066 (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { 2031 (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) {
2067 diff /= 4.0; 2032 diff /= 4.0;
2068 } 2033 }
2069 } 2034 }
2070 op->speed_left -= diff; 2035 op->speed_left -= diff;
2071 } 2036 }
2072 } 2037 }
2073 2038
2074 /* Basically same logic as above, except now for actual apply. */ 2039 /* Basically same logic as above, except now for actual apply. */
2075 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2040 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2076 ((op->move_type & tmp->move_on) && 2041 ((op->move_type & tmp->move_on) &&
2077 (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { 2042 (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) {
2078 2043
2079 move_apply(tmp, op, originator); 2044 move_apply(tmp, op, originator);
2080 if (was_destroyed (op, tag)) 2045 if (was_destroyed (op, tag))
2081 return 1; 2046 return 1;
2082 2047
2083 /* what the person/creature stepped onto has moved the object 2048 /* what the person/creature stepped onto has moved the object
2084 * someplace new. Don't process any further - if we did, 2049 * someplace new. Don't process any further - if we did,
2085 * have a feeling strange problems would result. 2050 * have a feeling strange problems would result.
2086 */ 2051 */
2087 if (op->map != m || op->x != x || op->y != y) return 0; 2052 if (op->map != m || op->x != x || op->y != y) return 0;
2088 } 2053 }
2089 } 2054 }
2090 return 0; 2055 return 0;
2091} 2056}
2092 2057
2093/* 2058/*
2157 2122
2158object *present_in_ob_by_name(int type, const char *str, const object *op) { 2123object *present_in_ob_by_name(int type, const char *str, const object *op) {
2159 object *tmp; 2124 object *tmp;
2160 2125
2161 for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { 2126 for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) {
2162 if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) 2127 if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name)))
2163 return tmp; 2128 return tmp;
2164 } 2129 }
2165 return NULL; 2130 return NULL;
2166} 2131}
2167 2132
2168/* 2133/*
2238int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { 2203int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) {
2239 int i,index=0, flag; 2204 int i,index=0, flag;
2240 static int altern[SIZEOFFREE]; 2205 static int altern[SIZEOFFREE];
2241 2206
2242 for(i=start;i<stop;i++) { 2207 for(i=start;i<stop;i++) {
2243 flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); 2208 flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]);
2244 if(!flag) 2209 if(!flag)
2245 altern[index++]=i; 2210 altern[index++]=i;
2246 2211
2247 /* Basically, if we find a wall on a space, we cut down the search size. 2212 /* Basically, if we find a wall on a space, we cut down the search size.
2248 * In this way, we won't return spaces that are on another side of a wall. 2213 * In this way, we won't return spaces that are on another side of a wall.
2249 * This mostly work, but it cuts down the search size in all directions - 2214 * This mostly work, but it cuts down the search size in all directions -
2250 * if the space being examined only has a wall to the north and empty 2215 * if the space being examined only has a wall to the north and empty
2251 * spaces in all the other directions, this will reduce the search space 2216 * spaces in all the other directions, this will reduce the search space
2252 * to only the spaces immediately surrounding the target area, and 2217 * to only the spaces immediately surrounding the target area, and
2253 * won't look 2 spaces south of the target space. 2218 * won't look 2 spaces south of the target space.
2254 */ 2219 */
2255 else if ((flag & AB_NO_PASS) && maxfree[i]<stop) 2220 else if ((flag & AB_NO_PASS) && maxfree[i]<stop)
2256 stop=maxfree[i]; 2221 stop=maxfree[i];
2257 } 2222 }
2258 if(!index) return -1; 2223 if(!index) return -1;
2259 return altern[RANDOM()%index]; 2224 return altern[RANDOM()%index];
2260} 2225}
2261 2226
2267 */ 2232 */
2268 2233
2269int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { 2234int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) {
2270 int i; 2235 int i;
2271 for(i=0;i<SIZEOFFREE;i++) { 2236 for(i=0;i<SIZEOFFREE;i++) {
2272 if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) 2237 if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]))
2273 return i; 2238 return i;
2274 } 2239 }
2275 return -1; 2240 return -1;
2276} 2241}
2277 2242
2278/* 2243/*
2284 int i, j, tmp, len; 2249 int i, j, tmp, len;
2285 2250
2286 len = end-begin; 2251 len = end-begin;
2287 for(i = begin; i < end; i++) 2252 for(i = begin; i < end; i++)
2288 { 2253 {
2289 j = begin+RANDOM()%len; 2254 j = begin+RANDOM()%len;
2290 2255
2291 tmp = arr[i]; 2256 tmp = arr[i];
2292 arr[i] = arr[j]; 2257 arr[i] = arr[j];
2293 arr[j] = tmp; 2258 arr[j] = tmp;
2294 } 2259 }
2295} 2260}
2296 2261
2297/* new function to make monster searching more efficient, and effective! 2262/* new function to make monster searching more efficient, and effective!
2298 * This basically returns a randomized array (in the passed pointer) of 2263 * This basically returns a randomized array (in the passed pointer) of
2305{ 2270{
2306 int i; 2271 int i;
2307 2272
2308 for(i = 0; i < SIZEOFFREE; i++) 2273 for(i = 0; i < SIZEOFFREE; i++)
2309 { 2274 {
2310 search_arr[i] = i; 2275 search_arr[i] = i;
2311 } 2276 }
2312 2277
2313 permute(search_arr, 1, SIZEOFFREE1+1); 2278 permute(search_arr, 1, SIZEOFFREE1+1);
2314 permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); 2279 permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1);
2315 permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); 2280 permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE);
2334 object *tmp; 2299 object *tmp;
2335 mapstruct *mp; 2300 mapstruct *mp;
2336 MoveType blocked, move_type; 2301 MoveType blocked, move_type;
2337 2302
2338 if (exclude && exclude->head) { 2303 if (exclude && exclude->head) {
2339 exclude = exclude->head; 2304 exclude = exclude->head;
2340 move_type = exclude->move_type; 2305 move_type = exclude->move_type;
2341 } else { 2306 } else {
2342 /* If we don't have anything, presume it can use all movement types. */ 2307 /* If we don't have anything, presume it can use all movement types. */
2343 move_type=MOVE_ALL; 2308 move_type=MOVE_ALL;
2344 } 2309 }
2345 2310
2346 for(i=1;i<max;i++) { 2311 for(i=1;i<max;i++) {
2347 mp = m; 2312 mp = m;
2348 nx = x + freearr_x[i]; 2313 nx = x + freearr_x[i];
2349 ny = y + freearr_y[i]; 2314 ny = y + freearr_y[i];
2350 2315
2351 mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); 2316 mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny);
2352 if (mflags & P_OUT_OF_MAP) { 2317 if (mflags & P_OUT_OF_MAP) {
2353 max = maxfree[i]; 2318 max = maxfree[i];
2354 } else { 2319 } else {
2355 blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); 2320 blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny);
2356 2321
2357 if ((move_type & blocked) == move_type) { 2322 if ((move_type & blocked) == move_type) {
2358 max=maxfree[i]; 2323 max=maxfree[i];
2359 } else if (mflags & P_IS_ALIVE) { 2324 } else if (mflags & P_IS_ALIVE) {
2360 for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { 2325 for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) {
2361 if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && 2326 if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) &&
2362 (tmp != exclude ||(tmp->head && tmp->head != exclude))) { 2327 (tmp != exclude ||(tmp->head && tmp->head != exclude))) {
2363 break; 2328 break;
2364 } 2329 }
2365 } 2330 }
2366 if(tmp) { 2331 if(tmp) {
2367 return freedir[i]; 2332 return freedir[i];
2368 } 2333 }
2369 } 2334 }
2370 } 2335 }
2371 } 2336 }
2372 return 0; 2337 return 0;
2373} 2338}
2374 2339
2375/* 2340/*
2539 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; 2504 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0;
2540 2505
2541 /* yes, can see. */ 2506 /* yes, can see. */
2542 if(dir < 9) return 1; 2507 if(dir < 9) return 1;
2543 return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | 2508 return can_see_monsterP(m, x, y, reduction_dir[dir][0]) |
2544 can_see_monsterP(m,x,y, reduction_dir[dir][1]) | 2509 can_see_monsterP(m,x,y, reduction_dir[dir][1]) |
2545 can_see_monsterP(m,x,y, reduction_dir[dir][2]); 2510 can_see_monsterP(m,x,y, reduction_dir[dir][2]);
2546} 2511}
2547 2512
2548 2513
2549 2514
2550/* 2515/*
2551 * can_pick(picker, item): finds out if an object is possible to be 2516 * can_pick(picker, item): finds out if an object is possible to be
2552 * picked up by the picker. Returnes 1 if it can be 2517 * picked up by the picker. Returnes 1 if it can be
2553 * picked up, otherwise 0. 2518 * picked up, otherwise 0.
2554 * 2519 *
2559 */ 2524 */
2560 2525
2561int can_pick(const object *who, const object *item) { 2526int can_pick(const object *who, const object *item) {
2562 return /*QUERY_FLAG(who,FLAG_WIZ)||*/ 2527 return /*QUERY_FLAG(who,FLAG_WIZ)||*/
2563 (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& 2528 (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&&
2564 !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && 2529 !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible &&
2565 (who->type==PLAYER||item->weight<who->weight/3)); 2530 (who->type==PLAYER||item->weight<who->weight/3));
2566} 2531}
2567 2532
2568 2533
2569/* 2534/*
2594 prev->more = tmp; 2559 prev->more = tmp;
2595 prev = tmp; 2560 prev = tmp;
2596 } 2561 }
2597 /*** copy inventory ***/ 2562 /*** copy inventory ***/
2598 for(item = src->inv; item; item = item->below) { 2563 for(item = src->inv; item; item = item->below) {
2599 (void) insert_ob_in_ob(object_create_clone(item),dst); 2564 (void) insert_ob_in_ob(object_create_clone(item),dst);
2600 } 2565 }
2601 2566
2602 return dst; 2567 return dst;
2603} 2568}
2604 2569
2618/* Also remember that multiparts objects are not supported for now. */ 2583/* Also remember that multiparts objects are not supported for now. */
2619 2584
2620object* load_object_str(const char *obstr) 2585object* load_object_str(const char *obstr)
2621{ 2586{
2622 object *op; 2587 object *op;
2623 FILE *tempfile;
2624 char filename[MAX_BUF]; 2588 char filename[MAX_BUF];
2625 sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); 2589 sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir);
2590
2626 tempfile=fopen(filename,"w"); 2591 FILE *tempfile=fopen(filename,"w");
2627 if (tempfile == NULL) 2592 if (tempfile == NULL)
2628 { 2593 {
2629 LOG(llevError,"Error - Unable to access load object temp file\n"); 2594 LOG(llevError,"Error - Unable to access load object temp file\n");
2630 return NULL; 2595 return NULL;
2631 }; 2596 };
2632 fprintf(tempfile,obstr); 2597 fprintf(tempfile,obstr);
2633 fclose(tempfile); 2598 fclose(tempfile);
2634 2599
2635 op=get_object(); 2600 op=get_object();
2636 2601
2637 tempfile=fopen(filename,"r");
2638 if (tempfile == NULL)
2639 {
2640 LOG(llevError,"Error - Unable to read object temp file\n");
2641 return NULL;
2642 };
2643 object_thawer thawer (tempfile); 2602 object_thawer thawer (filename);
2603 if (thawer)
2644 load_object(thawer,op,LO_NEWFILE,0); 2604 load_object(thawer,op,LO_NEWFILE,0);
2645 LOG(llevDebug," load str completed, object=%s\n",op->name); 2605 LOG(llevDebug," load str completed, object=%s\n",op->name);
2646 CLEAR_FLAG(op,FLAG_REMOVED); 2606 CLEAR_FLAG(op,FLAG_REMOVED);
2647 fclose(tempfile); 2607
2648 return op; 2608 return op;
2649} 2609}
2650 2610
2651/* This returns the first object in who's inventory that 2611/* This returns the first object in who's inventory that
2652 * has the same type and subtype match. 2612 * has the same type and subtype match.
2655object *find_obj_by_type_subtype(const object *who, int type, int subtype) 2615object *find_obj_by_type_subtype(const object *who, int type, int subtype)
2656{ 2616{
2657 object *tmp; 2617 object *tmp;
2658 2618
2659 for (tmp=who->inv; tmp; tmp=tmp->below) 2619 for (tmp=who->inv; tmp; tmp=tmp->below)
2660 if (tmp->type == type && tmp->subtype == subtype) return tmp; 2620 if (tmp->type == type && tmp->subtype == subtype) return tmp;
2661 2621
2662 return NULL; 2622 return NULL;
2663} 2623}
2664 2624
2665/* If ob has a field named key, return the link from the list, 2625/* If ob has a field named key, return the link from the list,
2726 */ 2686 */
2727int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) { 2687int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) {
2728 key_value * field = NULL, *last=NULL; 2688 key_value * field = NULL, *last=NULL;
2729 2689
2730 for (field=op->key_values; field != NULL; field=field->next) { 2690 for (field=op->key_values; field != NULL; field=field->next) {
2731 if (field->key != canonical_key) { 2691 if (field->key != canonical_key) {
2732 last = field; 2692 last = field;
2733 continue; 2693 continue;
2734 } 2694 }
2735 2695
2736 if (field->value) FREE_AND_CLEAR_STR(field->value); 2696 if (field->value) FREE_AND_CLEAR_STR(field->value);
2737 if (value) 2697 if (value)
2738 field->value = add_string(value); 2698 field->value = add_string(value);
2739 else { 2699 else {
2740 /* Basically, if the archetype has this key set, 2700 /* Basically, if the archetype has this key set,
2741 * we need to store the null value so when we save 2701 * we need to store the null value so when we save
2742 * it, we save the empty value so that when we load, 2702 * it, we save the empty value so that when we load,
2743 * we get this value back again. 2703 * we get this value back again.
2744 */ 2704 */
2745 if (get_ob_key_link(&op->arch->clone, canonical_key)) 2705 if (get_ob_key_link(&op->arch->clone, canonical_key))
2746 field->value = NULL; 2706 field->value = NULL;
2747 else { 2707 else {
2748 /* Delete this link */ 2708 /* Delete this link */
2749 if (field->key) FREE_AND_CLEAR_STR(field->key); 2709 if (field->key) FREE_AND_CLEAR_STR(field->key);
2750 if (field->value) FREE_AND_CLEAR_STR(field->value); 2710 if (field->value) FREE_AND_CLEAR_STR(field->value);
2751 if (last) last->next = field->next; 2711 if (last) last->next = field->next;
2752 else op->key_values = field->next; 2712 else op->key_values = field->next;
2753 free(field); 2713 free(field);
2754 } 2714 }
2755 } 2715 }
2756 return TRUE; 2716 return TRUE;
2757 } 2717 }
2758 /* IF we get here, key doesn't exist */ 2718 /* IF we get here, key doesn't exist */
2759 2719
2760 /* No field, we'll have to add it. */ 2720 /* No field, we'll have to add it. */

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