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Comparing deliantra/server/common/object.C (file contents):
Revision 1.104 by root, Tue Jan 2 21:13:21 2007 UTC vs.
Revision 1.122 by root, Wed Jan 24 22:42:48 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27#include <global.h> 28#include <global.h>
36 37
37int nrofallocobjects = 0; 38int nrofallocobjects = 0;
38static UUID uuid; 39static UUID uuid;
39const uint64 UUID_SKIP = 1<<19; 40const uint64 UUID_SKIP = 1<<19;
40 41
41object *active_objects; /* List of active objects that need to be processed */ 42objectvec objects;
43activevec actives;
42 44
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 47};
46short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
390} 392}
391 393
392/* 394/*
393 * Returns the object which has the count-variable equal to the argument. 395 * Returns the object which has the count-variable equal to the argument.
394 */ 396 */
395
396object * 397object *
397find_object (tag_t i) 398find_object (tag_t i)
398{ 399{
399 for (object *op = object::first; op; op = op->next) 400 for_all_objects (op)
400 if (op->count == i) 401 if (op->count == i)
401 return op; 402 return op;
402 403
403 return 0; 404 return 0;
404} 405}
405 406
406/* 407/*
407 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
408 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
409 * Enables features like "patch <name-of-other-player> food 999" 410 * Enables features like "patch <name-of-other-player> food 999"
410 */ 411 */
411
412object * 412object *
413find_object_name (const char *str) 413find_object_name (const char *str)
414{ 414{
415 shstr_cmp str_ (str); 415 shstr_cmp str_ (str);
416 object *op; 416 object *op;
417 417
418 for (op = object::first; op != NULL; op = op->next) 418 for_all_objects (op)
419 if (op->name == str_) 419 if (op->name == str_)
420 break; 420 break;
421 421
422 return op; 422 return op;
423} 423}
489 489
490 if (is_removed) 490 if (is_removed)
491 SET_FLAG (dst, FLAG_REMOVED); 491 SET_FLAG (dst, FLAG_REMOVED);
492 492
493 if (speed < 0) 493 if (speed < 0)
494 dst->speed_left = speed_left - RANDOM () % 200 / 100.0; 494 dst->speed_left = speed_left - rndm ();
495 495
496 /* Copy over key_values, if any. */ 496 /* Copy over key_values, if any. */
497 if (key_values) 497 if (key_values)
498 { 498 {
499 key_value *tail = 0; 499 key_value *tail = 0;
660 660
661 if (op->more) 661 if (op->more)
662 update_object (op->more, action); 662 update_object (op->more, action);
663} 663}
664 664
665object *object::first;
666
667object::object () 665object::object ()
668{ 666{
669 SET_FLAG (this, FLAG_REMOVED); 667 SET_FLAG (this, FLAG_REMOVED);
670 668
671 expmul = 1.0; 669 expmul = 1.0;
672 face = blank_face; 670 face = blank_face;
673} 671}
674 672
675object::~object () 673object::~object ()
676{ 674{
675 unlink ();
676
677 free_key_values (this); 677 free_key_values (this);
678} 678}
679 679
680static int object_count;
681
680void object::link () 682void object::link ()
681{ 683{
682 count = ++ob_count; 684 assert (!index);//D
683 uuid = gen_uuid (); 685 uuid = gen_uuid ();
686 count = ++object_count;
684 687
685 prev = 0; 688 refcnt_inc ();
686 next = object::first; 689 objects.insert (this);
687
688 if (object::first)
689 object::first->prev = this;
690
691 object::first = this;
692} 690}
693 691
694void object::unlink () 692void object::unlink ()
695{ 693{
696 if (this == object::first) 694 if (!index)
697 object::first = next; 695 return;
698 696
699 /* Remove this object from the list of used objects */ 697 objects.erase (this);
700 if (prev) prev->next = next; 698 refcnt_dec ();
701 if (next) next->prev = prev;
702
703 prev = 0;
704 next = 0;
705}
706
707bool
708object::active () const
709{
710 return active_next || active_prev || this == active_objects;
711} 699}
712 700
713void 701void
714object::activate () 702object::activate ()
715{ 703{
716 /* If already on active list, don't do anything */ 704 /* If already on active list, don't do anything */
717 if (active ()) 705 if (active)
718 return; 706 return;
719 707
720 if (has_active_speed ()) 708 if (has_active_speed ())
721 { 709 actives.insert (this);
722 /* process_events() expects us to insert the object at the beginning
723 * of the list. */
724 active_next = active_objects;
725
726 if (active_next)
727 active_next->active_prev = this;
728
729 active_objects = this;
730 }
731} 710}
732 711
733void 712void
734object::activate_recursive () 713object::activate_recursive ()
735{ 714{
749 */ 728 */
750void 729void
751object::deactivate () 730object::deactivate ()
752{ 731{
753 /* If not on the active list, nothing needs to be done */ 732 /* If not on the active list, nothing needs to be done */
754 if (!active ()) 733 if (!active)
755 return; 734 return;
756 735
757 if (active_prev == 0) 736 actives.erase (this);
758 {
759 active_objects = active_next;
760 if (active_next)
761 active_next->active_prev = 0;
762 }
763 else
764 {
765 active_prev->active_next = active_next;
766 if (active_next)
767 active_next->active_prev = active_prev;
768 }
769
770 active_next = 0;
771 active_prev = 0;
772} 737}
773 738
774void 739void
775object::deactivate_recursive () 740object::deactivate_recursive ()
776{ 741{
777 for (object *op = inv; op; op = op->below) 742 for (object *op = inv; op; op = op->below)
778 op->deactivate_recursive (); 743 op->deactivate_recursive ();
779 744
780 deactivate (); 745 deactivate ();
746}
747
748void
749object::set_flag_inv (int flag, int value)
750{
751 for (object *op = inv; op; op = op->below)
752 {
753 op->flag [flag] = value;
754 op->set_flag_inv (flag, value);
755 }
781} 756}
782 757
783/* 758/*
784 * Remove and free all objects in the inventory of the given object. 759 * Remove and free all objects in the inventory of the given object.
785 * object.c ? 760 * object.c ?
800 * drop on that space. 775 * drop on that space.
801 */ 776 */
802 if (!drop_to_ground 777 if (!drop_to_ground
803 || !map 778 || !map
804 || map->in_memory != MAP_IN_MEMORY 779 || map->in_memory != MAP_IN_MEMORY
780 || map->nodrop
805 || ms ().move_block == MOVE_ALL) 781 || ms ().move_block == MOVE_ALL)
806 { 782 {
807 while (inv) 783 while (inv)
808 { 784 {
809 inv->destroy_inv (drop_to_ground); 785 inv->destroy_inv (drop_to_ground);
818 794
819 if (op->flag [FLAG_STARTEQUIP] 795 if (op->flag [FLAG_STARTEQUIP]
820 || op->flag [FLAG_NO_DROP] 796 || op->flag [FLAG_NO_DROP]
821 || op->type == RUNE 797 || op->type == RUNE
822 || op->type == TRAP 798 || op->type == TRAP
823 || op->flag [FLAG_IS_A_TEMPLATE]) 799 || op->flag [FLAG_IS_A_TEMPLATE]
800 || op->flag [FLAG_DESTROY_ON_DEATH])
824 op->destroy (); 801 op->destroy ();
825 else 802 else
826 map->insert (op, x, y); 803 map->insert (op, x, y);
827 } 804 }
828 } 805 }
836} 813}
837 814
838void 815void
839object::do_destroy () 816object::do_destroy ()
840{ 817{
818 attachable::do_destroy ();
819
841 if (flag [FLAG_IS_LINKED]) 820 if (flag [FLAG_IS_LINKED])
842 remove_button_link (this); 821 remove_button_link (this);
843 822
844 if (flag [FLAG_FRIENDLY]) 823 if (flag [FLAG_FRIENDLY])
845 remove_friendly_object (this); 824 remove_friendly_object (this);
846 825
847 if (!flag [FLAG_REMOVED]) 826 if (!flag [FLAG_REMOVED])
848 remove (); 827 remove ();
849 828
850 if (flag [FLAG_FREED]) 829 destroy_inv (true);
851 return;
852 830
853 set_speed (0); 831 deactivate ();
832 unlink ();
854 833
855 flag [FLAG_FREED] = 1; 834 flag [FLAG_FREED] = 1;
856
857 attachable::do_destroy ();
858
859 destroy_inv (true);
860 unlink ();
861 835
862 // hack to ensure that freed objects still have a valid map 836 // hack to ensure that freed objects still have a valid map
863 { 837 {
864 static maptile *freed_map; // freed objects are moved here to avoid crashes 838 static maptile *freed_map; // freed objects are moved here to avoid crashes
865 839
890 864
891 // clear those pointers that likely might have circular references to us 865 // clear those pointers that likely might have circular references to us
892 owner = 0; 866 owner = 0;
893 enemy = 0; 867 enemy = 0;
894 attacked_by = 0; 868 attacked_by = 0;
895
896 // only relevant for players(?), but make sure of it anyways
897 contr = 0;
898} 869}
899 870
900void 871void
901object::destroy (bool destroy_inventory) 872object::destroy (bool destroy_inventory)
902{ 873{
933 * environment, the x and y coordinates will be updated to 904 * environment, the x and y coordinates will be updated to
934 * the previous environment. 905 * the previous environment.
935 * Beware: This function is called from the editor as well! 906 * Beware: This function is called from the editor as well!
936 */ 907 */
937void 908void
938object::remove () 909object::remove_slow ()
939{ 910{
940 object *tmp, *last = 0; 911 object *tmp, *last = 0;
941 object *otmp; 912 object *otmp;
942 913
943 if (QUERY_FLAG (this, FLAG_REMOVED)) 914 if (QUERY_FLAG (this, FLAG_REMOVED))
991 --map->players; 962 --map->players;
992 map->touch (); 963 map->touch ();
993 } 964 }
994 965
995 map->dirty = true; 966 map->dirty = true;
967 mapspace &ms = this->ms ();
996 968
997 /* link the object above us */ 969 /* link the object above us */
998 if (above) 970 if (above)
999 above->below = below; 971 above->below = below;
1000 else 972 else
1001 map->at (x, y).top = below; /* we were top, set new top */ 973 ms.top = below; /* we were top, set new top */
1002 974
1003 /* Relink the object below us, if there is one */ 975 /* Relink the object below us, if there is one */
1004 if (below) 976 if (below)
1005 below->above = above; 977 below->above = above;
1006 else 978 else
1008 /* Nothing below, which means we need to relink map object for this space 980 /* Nothing below, which means we need to relink map object for this space
1009 * use translated coordinates in case some oddness with map tiling is 981 * use translated coordinates in case some oddness with map tiling is
1010 * evident 982 * evident
1011 */ 983 */
1012 if (GET_MAP_OB (map, x, y) != this) 984 if (GET_MAP_OB (map, x, y) != this)
1013 {
1014 char *dump = dump_object (this);
1015 LOG (llevError,
1016 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 985 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1017 free (dump);
1018 dump = dump_object (GET_MAP_OB (map, x, y));
1019 LOG (llevError, "%s\n", dump);
1020 free (dump);
1021 }
1022 986
1023 map->at (x, y).bot = above; /* goes on above it. */ 987 ms.bot = above; /* goes on above it. */
1024 } 988 }
1025 989
1026 above = 0; 990 above = 0;
1027 below = 0; 991 below = 0;
1028 992
1029 if (map->in_memory == MAP_SAVING) 993 if (map->in_memory == MAP_SAVING)
1030 return; 994 return;
1031 995
1032 int check_walk_off = !flag [FLAG_NO_APPLY]; 996 int check_walk_off = !flag [FLAG_NO_APPLY];
1033 997
1034 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) 998 for (tmp = ms.bot; tmp; tmp = tmp->above)
1035 { 999 {
1036 /* No point updating the players look faces if he is the object 1000 /* No point updating the players look faces if he is the object
1037 * being removed. 1001 * being removed.
1038 */ 1002 */
1039 1003
1120 1084
1121 return 0; 1085 return 0;
1122} 1086}
1123 1087
1124/* 1088/*
1125 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1089 * same as insert_ob_in_map except it handles separate coordinates and does a clean
1126 * job preparing multi-part monsters 1090 * job preparing multi-part monsters.
1127 */ 1091 */
1128object * 1092object *
1129insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1093insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1130{ 1094{
1131 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1095 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1159 */ 1123 */
1160object * 1124object *
1161insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1125insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1162{ 1126{
1163 object *tmp, *top, *floor = NULL; 1127 object *tmp, *top, *floor = NULL;
1164 sint16 x, y;
1165 1128
1166 if (QUERY_FLAG (op, FLAG_FREED)) 1129 if (QUERY_FLAG (op, FLAG_FREED))
1167 { 1130 {
1168 LOG (llevError, "Trying to insert freed object!\n"); 1131 LOG (llevError, "Trying to insert freed object!\n");
1169 return NULL; 1132 return NULL;
1170 } 1133 }
1134
1135 if (!QUERY_FLAG (op, FLAG_REMOVED))
1136 LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ());
1137
1138 op->remove ();
1171 1139
1172 if (!m) 1140 if (!m)
1173 { 1141 {
1174 char *dump = dump_object (op); 1142 char *dump = dump_object (op);
1175 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); 1143 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1190#endif 1158#endif
1191 free (dump); 1159 free (dump);
1192 return op; 1160 return op;
1193 } 1161 }
1194 1162
1195 if (!QUERY_FLAG (op, FLAG_REMOVED))
1196 {
1197 char *dump = dump_object (op);
1198 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1199 free (dump);
1200 return op;
1201 }
1202
1203 if (op->more)
1204 {
1205 /* The part may be on a different map. */
1206
1207 object *more = op->more; 1163 if (object *more = op->more)
1208 1164 {
1209 /* We really need the caller to normalize coordinates - if
1210 * we set the map, that doesn't work if the location is within
1211 * a map and this is straddling an edge. So only if coordinate
1212 * is clear wrong do we normalize it.
1213 */
1214 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1215 more->map = get_map_from_coord (m, &more->x, &more->y);
1216 else if (!more->map)
1217 {
1218 /* For backwards compatibility - when not dealing with tiled maps,
1219 * more->map should always point to the parent.
1220 */
1221 more->map = m;
1222 }
1223
1224 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1165 if (!insert_ob_in_map (more, m, originator, flag))
1225 { 1166 {
1226 if (!op->head) 1167 if (!op->head)
1227 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1168 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1228 1169
1229 return 0; 1170 return 0;
1234 1175
1235 /* Ideally, the caller figures this out. However, it complicates a lot 1176 /* Ideally, the caller figures this out. However, it complicates a lot
1236 * of areas of callers (eg, anything that uses find_free_spot would now 1177 * of areas of callers (eg, anything that uses find_free_spot would now
1237 * need extra work 1178 * need extra work
1238 */ 1179 */
1239 op->map = get_map_from_coord (m, &op->x, &op->y); 1180 if (!xy_normalise (m, op->x, op->y))
1240 x = op->x; 1181 return 0;
1241 y = op->y; 1182
1183 op->map = m;
1184 mapspace &ms = op->ms ();
1242 1185
1243 /* this has to be done after we translate the coordinates. 1186 /* this has to be done after we translate the coordinates.
1244 */ 1187 */
1245 if (op->nrof && !(flag & INS_NO_MERGE)) 1188 if (op->nrof && !(flag & INS_NO_MERGE))
1246 for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) 1189 for (tmp = ms.bot; tmp; tmp = tmp->above)
1247 if (object::can_merge (op, tmp)) 1190 if (object::can_merge (op, tmp))
1248 { 1191 {
1249 op->nrof += tmp->nrof; 1192 op->nrof += tmp->nrof;
1250 tmp->destroy (); 1193 tmp->destroy ();
1251 } 1194 }
1268 op->below = originator->below; 1211 op->below = originator->below;
1269 1212
1270 if (op->below) 1213 if (op->below)
1271 op->below->above = op; 1214 op->below->above = op;
1272 else 1215 else
1273 op->ms ().bot = op; 1216 ms.bot = op;
1274 1217
1275 /* since *below* originator, no need to update top */ 1218 /* since *below* originator, no need to update top */
1276 originator->below = op; 1219 originator->below = op;
1277 } 1220 }
1278 else 1221 else
1279 { 1222 {
1223 top = ms.bot;
1224
1280 /* If there are other objects, then */ 1225 /* If there are other objects, then */
1281 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1226 if ((!(flag & INS_MAP_LOAD)) && top)
1282 { 1227 {
1283 object *last = 0; 1228 object *last = 0;
1284 1229
1285 /* 1230 /*
1286 * If there are multiple objects on this space, we do some trickier handling. 1231 * If there are multiple objects on this space, we do some trickier handling.
1292 * once we get to them. This reduces the need to traverse over all of 1237 * once we get to them. This reduces the need to traverse over all of
1293 * them when adding another one - this saves quite a bit of cpu time 1238 * them when adding another one - this saves quite a bit of cpu time
1294 * when lots of spells are cast in one area. Currently, it is presumed 1239 * when lots of spells are cast in one area. Currently, it is presumed
1295 * that flying non pickable objects are spell objects. 1240 * that flying non pickable objects are spell objects.
1296 */ 1241 */
1297 while (top) 1242 for (top = ms.bot; top; top = top->above)
1298 { 1243 {
1299 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1244 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1300 floor = top; 1245 floor = top;
1301 1246
1302 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1247 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1305 top = top->below; 1250 top = top->below;
1306 break; 1251 break;
1307 } 1252 }
1308 1253
1309 last = top; 1254 last = top;
1310 top = top->above;
1311 } 1255 }
1312 1256
1313 /* Don't want top to be NULL, so set it to the last valid object */ 1257 /* Don't want top to be NULL, so set it to the last valid object */
1314 top = last; 1258 top = last;
1315 1259
1322 * Unless those objects are exits, type 66 1266 * Unless those objects are exits, type 66
1323 * If INS_ON_TOP is used, don't do this processing 1267 * If INS_ON_TOP is used, don't do this processing
1324 * Need to find the object that in fact blocks view, otherwise 1268 * Need to find the object that in fact blocks view, otherwise
1325 * stacking is a bit odd. 1269 * stacking is a bit odd.
1326 */ 1270 */
1327 if (!(flag & INS_ON_TOP) && 1271 if (!(flag & INS_ON_TOP)
1328 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1272 && ms.flags () & P_BLOCKSVIEW
1273 && (op->face && !op->face->visibility))
1329 { 1274 {
1330 for (last = top; last != floor; last = last->below) 1275 for (last = top; last != floor; last = last->below)
1331 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1276 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1332 break; 1277 break;
1278
1333 /* Check to see if we found the object that blocks view, 1279 /* Check to see if we found the object that blocks view,
1334 * and make sure we have a below pointer for it so that 1280 * and make sure we have a below pointer for it so that
1335 * we can get inserted below this one, which requires we 1281 * we can get inserted below this one, which requires we
1336 * set top to the object below us. 1282 * set top to the object below us.
1337 */ 1283 */
1339 top = last->below; 1285 top = last->below;
1340 } 1286 }
1341 } /* If objects on this space */ 1287 } /* If objects on this space */
1342 1288
1343 if (flag & INS_MAP_LOAD) 1289 if (flag & INS_MAP_LOAD)
1344 top = GET_MAP_TOP (op->map, op->x, op->y); 1290 top = ms.top;
1345 1291
1346 if (flag & INS_ABOVE_FLOOR_ONLY) 1292 if (flag & INS_ABOVE_FLOOR_ONLY)
1347 top = floor; 1293 top = floor;
1348 1294
1349 /* Top is the object that our object (op) is going to get inserted above. 1295 /* Top is the object that our object (op) is going to get inserted above.
1350 */ 1296 */
1351 1297
1352 /* First object on this space */ 1298 /* First object on this space */
1353 if (!top) 1299 if (!top)
1354 { 1300 {
1355 op->above = GET_MAP_OB (op->map, op->x, op->y); 1301 op->above = ms.bot;
1356 1302
1357 if (op->above) 1303 if (op->above)
1358 op->above->below = op; 1304 op->above->below = op;
1359 1305
1360 op->below = 0; 1306 op->below = 0;
1361 op->ms ().bot = op; 1307 ms.bot = op;
1362 } 1308 }
1363 else 1309 else
1364 { /* get inserted into the stack above top */ 1310 { /* get inserted into the stack above top */
1365 op->above = top->above; 1311 op->above = top->above;
1366 1312
1370 op->below = top; 1316 op->below = top;
1371 top->above = op; 1317 top->above = op;
1372 } 1318 }
1373 1319
1374 if (!op->above) 1320 if (!op->above)
1375 op->ms ().top = op; 1321 ms.top = op;
1376 } /* else not INS_BELOW_ORIGINATOR */ 1322 } /* else not INS_BELOW_ORIGINATOR */
1377 1323
1378 if (op->type == PLAYER) 1324 if (op->type == PLAYER)
1379 { 1325 {
1380 op->contr->do_los = 1; 1326 op->contr->do_los = 1;
1386 1332
1387 /* If we have a floor, we know the player, if any, will be above 1333 /* If we have a floor, we know the player, if any, will be above
1388 * it, so save a few ticks and start from there. 1334 * it, so save a few ticks and start from there.
1389 */ 1335 */
1390 if (!(flag & INS_MAP_LOAD)) 1336 if (!(flag & INS_MAP_LOAD))
1391 if (object *pl = op->ms ().player ()) 1337 if (object *pl = ms.player ())
1392 if (pl->contr->ns) 1338 if (pl->contr->ns)
1393 pl->contr->ns->floorbox_update (); 1339 pl->contr->ns->floorbox_update ();
1394 1340
1395 /* If this object glows, it may affect lighting conditions that are 1341 /* If this object glows, it may affect lighting conditions that are
1396 * visible to others on this map. But update_all_los is really 1342 * visible to others on this map. But update_all_los is really
1805 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1751 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1806 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1752 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1807 { 1753 {
1808 1754
1809 float 1755 float
1810 diff = tmp->move_slow_penalty * FABS (op->speed); 1756 diff = tmp->move_slow_penalty * fabs (op->speed);
1811 1757
1812 if (op->type == PLAYER) 1758 if (op->type == PLAYER)
1813 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1759 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1814 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1760 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1815 diff /= 4.0; 1761 diff /= 4.0;
2197 2143
2198 return 3; 2144 return 3;
2199} 2145}
2200 2146
2201/* 2147/*
2202 * absdir(int): Returns a number between 1 and 8, which represent
2203 * the "absolute" direction of a number (it actually takes care of
2204 * "overflow" in previous calculations of a direction).
2205 */
2206
2207int
2208absdir (int d)
2209{
2210 while (d < 1)
2211 d += 8;
2212
2213 while (d > 8)
2214 d -= 8;
2215
2216 return d;
2217}
2218
2219/*
2220 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2148 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2221 * between two directions (which are expected to be absolute (see absdir()) 2149 * between two directions (which are expected to be absolute (see absdir())
2222 */ 2150 */
2223
2224int 2151int
2225dirdiff (int dir1, int dir2) 2152dirdiff (int dir1, int dir2)
2226{ 2153{
2227 int d; 2154 int d;
2228 2155
2644{ 2571{
2645 char flagdesc[512]; 2572 char flagdesc[512];
2646 char info2[256 * 4]; 2573 char info2[256 * 4];
2647 char *p = info; 2574 char *p = info;
2648 2575
2649 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", 2576 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}",
2650 count, uuid.seq, 2577 count, uuid.seq,
2651 &name, 2578 &name,
2652 title ? "\",title:" : "", 2579 title ? "\",title:\"" : "",
2653 title ? (const char *)title : "", 2580 title ? (const char *)title : "",
2654 flag_desc (flagdesc, 512), type); 2581 flag_desc (flagdesc, 512), type);
2655 2582
2656 if (env) 2583 if (env)
2657 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2584 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2667{ 2594{
2668 static char info[256 * 4]; 2595 static char info[256 * 4];
2669 return debug_desc (info); 2596 return debug_desc (info);
2670} 2597}
2671 2598
2599const char *
2600object::debug_desc2 () const
2601{
2602 static char info[256 * 4];
2603 return debug_desc (info);
2604}
2605

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