1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
37 | |
37 | |
38 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
39 | static UUID uuid; |
39 | static UUID uuid; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
41 | |
41 | |
42 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
43 | |
44 | |
44 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | }; |
47 | }; |
47 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
391 | } |
392 | } |
392 | |
393 | |
393 | /* |
394 | /* |
394 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
395 | */ |
396 | */ |
396 | |
|
|
397 | object * |
397 | object * |
398 | find_object (tag_t i) |
398 | find_object (tag_t i) |
399 | { |
399 | { |
400 | for (object *op = object::first; op; op = op->next) |
400 | for_all_objects (op) |
401 | if (op->count == i) |
401 | if (op->count == i) |
402 | return op; |
402 | return op; |
403 | |
403 | |
404 | return 0; |
404 | return 0; |
405 | } |
405 | } |
406 | |
406 | |
407 | /* |
407 | /* |
408 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
409 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
410 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
411 | */ |
411 | */ |
412 | |
|
|
413 | object * |
412 | object * |
414 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
415 | { |
414 | { |
416 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
417 | object *op; |
416 | object *op; |
418 | |
417 | |
419 | for (op = object::first; op != NULL; op = op->next) |
418 | for_all_objects (op) |
420 | if (op->name == str_) |
419 | if (op->name == str_) |
421 | break; |
420 | break; |
422 | |
421 | |
423 | return op; |
422 | return op; |
424 | } |
423 | } |
… | |
… | |
661 | |
660 | |
662 | if (op->more) |
661 | if (op->more) |
663 | update_object (op->more, action); |
662 | update_object (op->more, action); |
664 | } |
663 | } |
665 | |
664 | |
666 | object *object::first; |
|
|
667 | |
|
|
668 | object::object () |
665 | object::object () |
669 | { |
666 | { |
670 | SET_FLAG (this, FLAG_REMOVED); |
667 | SET_FLAG (this, FLAG_REMOVED); |
671 | |
668 | |
672 | expmul = 1.0; |
669 | expmul = 1.0; |
… | |
… | |
676 | object::~object () |
673 | object::~object () |
677 | { |
674 | { |
678 | free_key_values (this); |
675 | free_key_values (this); |
679 | } |
676 | } |
680 | |
677 | |
|
|
678 | static int object_count; |
|
|
679 | |
681 | void object::link () |
680 | void object::link () |
682 | { |
681 | { |
683 | count = ++ob_count; |
682 | assert (!index);//D |
684 | uuid = gen_uuid (); |
683 | uuid = gen_uuid (); |
|
|
684 | count = ++object_count; |
685 | |
685 | |
686 | prev = 0; |
686 | refcnt_inc (); |
687 | next = object::first; |
687 | objects.insert (this); |
688 | |
|
|
689 | if (object::first) |
|
|
690 | object::first->prev = this; |
|
|
691 | |
|
|
692 | object::first = this; |
|
|
693 | } |
688 | } |
694 | |
689 | |
695 | void object::unlink () |
690 | void object::unlink () |
696 | { |
691 | { |
697 | if (this == object::first) |
692 | assert (index);//D |
698 | object::first = next; |
693 | objects.erase (this); |
699 | |
694 | refcnt_dec (); |
700 | /* Remove this object from the list of used objects */ |
|
|
701 | if (prev) prev->next = next; |
|
|
702 | if (next) next->prev = prev; |
|
|
703 | |
|
|
704 | prev = 0; |
|
|
705 | next = 0; |
|
|
706 | } |
|
|
707 | |
|
|
708 | bool |
|
|
709 | object::active () const |
|
|
710 | { |
|
|
711 | return active_next || active_prev || this == active_objects; |
|
|
712 | } |
695 | } |
713 | |
696 | |
714 | void |
697 | void |
715 | object::activate () |
698 | object::activate () |
716 | { |
699 | { |
717 | /* If already on active list, don't do anything */ |
700 | /* If already on active list, don't do anything */ |
718 | if (active ()) |
701 | if (active) |
719 | return; |
702 | return; |
720 | |
703 | |
721 | if (has_active_speed ()) |
704 | if (has_active_speed ()) |
722 | { |
705 | actives.insert (this); |
723 | /* process_events() expects us to insert the object at the beginning |
|
|
724 | * of the list. */ |
|
|
725 | active_next = active_objects; |
|
|
726 | |
|
|
727 | if (active_next) |
|
|
728 | active_next->active_prev = this; |
|
|
729 | |
|
|
730 | active_objects = this; |
|
|
731 | } |
|
|
732 | } |
706 | } |
733 | |
707 | |
734 | void |
708 | void |
735 | object::activate_recursive () |
709 | object::activate_recursive () |
736 | { |
710 | { |
… | |
… | |
750 | */ |
724 | */ |
751 | void |
725 | void |
752 | object::deactivate () |
726 | object::deactivate () |
753 | { |
727 | { |
754 | /* If not on the active list, nothing needs to be done */ |
728 | /* If not on the active list, nothing needs to be done */ |
755 | if (!active ()) |
729 | if (!active) |
756 | return; |
730 | return; |
757 | |
731 | |
758 | if (active_prev == 0) |
732 | actives.erase (this); |
759 | { |
|
|
760 | active_objects = active_next; |
|
|
761 | if (active_next) |
|
|
762 | active_next->active_prev = 0; |
|
|
763 | } |
|
|
764 | else |
|
|
765 | { |
|
|
766 | active_prev->active_next = active_next; |
|
|
767 | if (active_next) |
|
|
768 | active_next->active_prev = active_prev; |
|
|
769 | } |
|
|
770 | |
|
|
771 | active_next = 0; |
|
|
772 | active_prev = 0; |
|
|
773 | } |
733 | } |
774 | |
734 | |
775 | void |
735 | void |
776 | object::deactivate_recursive () |
736 | object::deactivate_recursive () |
777 | { |
737 | { |
… | |
… | |
829 | |
789 | |
830 | if (op->flag [FLAG_STARTEQUIP] |
790 | if (op->flag [FLAG_STARTEQUIP] |
831 | || op->flag [FLAG_NO_DROP] |
791 | || op->flag [FLAG_NO_DROP] |
832 | || op->type == RUNE |
792 | || op->type == RUNE |
833 | || op->type == TRAP |
793 | || op->type == TRAP |
834 | || op->flag [FLAG_IS_A_TEMPLATE]) |
794 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
795 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
835 | op->destroy (); |
796 | op->destroy (); |
836 | else |
797 | else |
837 | map->insert (op, x, y); |
798 | map->insert (op, x, y); |
838 | } |
799 | } |
839 | } |
800 | } |
… | |
… | |
847 | } |
808 | } |
848 | |
809 | |
849 | void |
810 | void |
850 | object::do_destroy () |
811 | object::do_destroy () |
851 | { |
812 | { |
|
|
813 | attachable::do_destroy (); |
|
|
814 | |
852 | if (flag [FLAG_IS_LINKED]) |
815 | if (flag [FLAG_IS_LINKED]) |
853 | remove_button_link (this); |
816 | remove_button_link (this); |
854 | |
817 | |
855 | if (flag [FLAG_FRIENDLY]) |
818 | if (flag [FLAG_FRIENDLY]) |
856 | remove_friendly_object (this); |
819 | remove_friendly_object (this); |
857 | |
820 | |
858 | if (!flag [FLAG_REMOVED]) |
821 | if (!flag [FLAG_REMOVED]) |
859 | remove (); |
822 | remove (); |
860 | |
823 | |
861 | if (flag [FLAG_FREED]) |
824 | destroy_inv (true); |
862 | return; |
|
|
863 | |
825 | |
864 | set_speed (0); |
826 | deactivate (); |
|
|
827 | unlink (); |
865 | |
828 | |
866 | flag [FLAG_FREED] = 1; |
829 | flag [FLAG_FREED] = 1; |
867 | |
|
|
868 | attachable::do_destroy (); |
|
|
869 | |
|
|
870 | destroy_inv (true); |
|
|
871 | unlink (); |
|
|
872 | |
830 | |
873 | // hack to ensure that freed objects still have a valid map |
831 | // hack to ensure that freed objects still have a valid map |
874 | { |
832 | { |
875 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
833 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
876 | |
834 | |
… | |
… | |
901 | |
859 | |
902 | // clear those pointers that likely might have circular references to us |
860 | // clear those pointers that likely might have circular references to us |
903 | owner = 0; |
861 | owner = 0; |
904 | enemy = 0; |
862 | enemy = 0; |
905 | attacked_by = 0; |
863 | attacked_by = 0; |
906 | |
|
|
907 | // only relevant for players(?), but make sure of it anyways |
|
|
908 | contr = 0; |
|
|
909 | } |
864 | } |
910 | |
865 | |
911 | void |
866 | void |
912 | object::destroy (bool destroy_inventory) |
867 | object::destroy (bool destroy_inventory) |
913 | { |
868 | { |
… | |
… | |
944 | * environment, the x and y coordinates will be updated to |
899 | * environment, the x and y coordinates will be updated to |
945 | * the previous environment. |
900 | * the previous environment. |
946 | * Beware: This function is called from the editor as well! |
901 | * Beware: This function is called from the editor as well! |
947 | */ |
902 | */ |
948 | void |
903 | void |
949 | object::remove () |
904 | object::remove_slow () |
950 | { |
905 | { |
951 | object *tmp, *last = 0; |
906 | object *tmp, *last = 0; |
952 | object *otmp; |
907 | object *otmp; |
953 | |
908 | |
954 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
909 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
1002 | --map->players; |
957 | --map->players; |
1003 | map->touch (); |
958 | map->touch (); |
1004 | } |
959 | } |
1005 | |
960 | |
1006 | map->dirty = true; |
961 | map->dirty = true; |
|
|
962 | mapspace &ms = this->ms (); |
1007 | |
963 | |
1008 | /* link the object above us */ |
964 | /* link the object above us */ |
1009 | if (above) |
965 | if (above) |
1010 | above->below = below; |
966 | above->below = below; |
1011 | else |
967 | else |
1012 | map->at (x, y).top = below; /* we were top, set new top */ |
968 | ms.top = below; /* we were top, set new top */ |
1013 | |
969 | |
1014 | /* Relink the object below us, if there is one */ |
970 | /* Relink the object below us, if there is one */ |
1015 | if (below) |
971 | if (below) |
1016 | below->above = above; |
972 | below->above = above; |
1017 | else |
973 | else |
… | |
… | |
1019 | /* Nothing below, which means we need to relink map object for this space |
975 | /* Nothing below, which means we need to relink map object for this space |
1020 | * use translated coordinates in case some oddness with map tiling is |
976 | * use translated coordinates in case some oddness with map tiling is |
1021 | * evident |
977 | * evident |
1022 | */ |
978 | */ |
1023 | if (GET_MAP_OB (map, x, y) != this) |
979 | if (GET_MAP_OB (map, x, y) != this) |
1024 | { |
|
|
1025 | char *dump = dump_object (this); |
|
|
1026 | LOG (llevError, |
|
|
1027 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
980 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1028 | free (dump); |
|
|
1029 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1030 | LOG (llevError, "%s\n", dump); |
|
|
1031 | free (dump); |
|
|
1032 | } |
|
|
1033 | |
981 | |
1034 | map->at (x, y).bot = above; /* goes on above it. */ |
982 | ms.bot = above; /* goes on above it. */ |
1035 | } |
983 | } |
1036 | |
984 | |
1037 | above = 0; |
985 | above = 0; |
1038 | below = 0; |
986 | below = 0; |
1039 | |
987 | |
1040 | if (map->in_memory == MAP_SAVING) |
988 | if (map->in_memory == MAP_SAVING) |
1041 | return; |
989 | return; |
1042 | |
990 | |
1043 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
991 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1044 | |
992 | |
1045 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
993 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1046 | { |
994 | { |
1047 | /* No point updating the players look faces if he is the object |
995 | /* No point updating the players look faces if he is the object |
1048 | * being removed. |
996 | * being removed. |
1049 | */ |
997 | */ |
1050 | |
998 | |
… | |
… | |
1131 | |
1079 | |
1132 | return 0; |
1080 | return 0; |
1133 | } |
1081 | } |
1134 | |
1082 | |
1135 | /* |
1083 | /* |
1136 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1084 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1137 | * job preparing multi-part monsters |
1085 | * job preparing multi-part monsters. |
1138 | */ |
1086 | */ |
1139 | object * |
1087 | object * |
1140 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1088 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1141 | { |
1089 | { |
1142 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1090 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1170 | */ |
1118 | */ |
1171 | object * |
1119 | object * |
1172 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1120 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1173 | { |
1121 | { |
1174 | object *tmp, *top, *floor = NULL; |
1122 | object *tmp, *top, *floor = NULL; |
1175 | sint16 x, y; |
|
|
1176 | |
1123 | |
1177 | if (QUERY_FLAG (op, FLAG_FREED)) |
1124 | if (QUERY_FLAG (op, FLAG_FREED)) |
1178 | { |
1125 | { |
1179 | LOG (llevError, "Trying to insert freed object!\n"); |
1126 | LOG (llevError, "Trying to insert freed object!\n"); |
1180 | return NULL; |
1127 | return NULL; |
1181 | } |
1128 | } |
|
|
1129 | |
|
|
1130 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1131 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1132 | |
|
|
1133 | op->remove (); |
1182 | |
1134 | |
1183 | if (!m) |
1135 | if (!m) |
1184 | { |
1136 | { |
1185 | char *dump = dump_object (op); |
1137 | char *dump = dump_object (op); |
1186 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1138 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
… | |
… | |
1201 | #endif |
1153 | #endif |
1202 | free (dump); |
1154 | free (dump); |
1203 | return op; |
1155 | return op; |
1204 | } |
1156 | } |
1205 | |
1157 | |
1206 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1207 | { |
|
|
1208 | char *dump = dump_object (op); |
|
|
1209 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1210 | free (dump); |
|
|
1211 | return op; |
|
|
1212 | } |
|
|
1213 | |
|
|
1214 | if (op->more) |
|
|
1215 | { |
|
|
1216 | /* The part may be on a different map. */ |
|
|
1217 | |
|
|
1218 | object *more = op->more; |
1158 | if (object *more = op->more) |
1219 | |
1159 | { |
1220 | /* We really need the caller to normalise coordinates - if |
|
|
1221 | * we set the map, that doesn't work if the location is within |
|
|
1222 | * a map and this is straddling an edge. So only if coordinate |
|
|
1223 | * is clear wrong do we normalise it. |
|
|
1224 | */ |
|
|
1225 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1226 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1227 | else if (!more->map) |
|
|
1228 | { |
|
|
1229 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1230 | * more->map should always point to the parent. |
|
|
1231 | */ |
|
|
1232 | more->map = m; |
|
|
1233 | } |
|
|
1234 | |
|
|
1235 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1160 | if (!insert_ob_in_map (more, m, originator, flag)) |
1236 | { |
1161 | { |
1237 | if (!op->head) |
1162 | if (!op->head) |
1238 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1163 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1239 | |
1164 | |
1240 | return 0; |
1165 | return 0; |
… | |
… | |
1245 | |
1170 | |
1246 | /* Ideally, the caller figures this out. However, it complicates a lot |
1171 | /* Ideally, the caller figures this out. However, it complicates a lot |
1247 | * of areas of callers (eg, anything that uses find_free_spot would now |
1172 | * of areas of callers (eg, anything that uses find_free_spot would now |
1248 | * need extra work |
1173 | * need extra work |
1249 | */ |
1174 | */ |
1250 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1175 | if (!xy_normalise (m, op->x, op->y)) |
1251 | x = op->x; |
1176 | return 0; |
1252 | y = op->y; |
1177 | |
|
|
1178 | op->map = m; |
|
|
1179 | mapspace &ms = op->ms (); |
1253 | |
1180 | |
1254 | /* this has to be done after we translate the coordinates. |
1181 | /* this has to be done after we translate the coordinates. |
1255 | */ |
1182 | */ |
1256 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1183 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1257 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1184 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1258 | if (object::can_merge (op, tmp)) |
1185 | if (object::can_merge (op, tmp)) |
1259 | { |
1186 | { |
1260 | op->nrof += tmp->nrof; |
1187 | op->nrof += tmp->nrof; |
1261 | tmp->destroy (); |
1188 | tmp->destroy (); |
1262 | } |
1189 | } |
… | |
… | |
1279 | op->below = originator->below; |
1206 | op->below = originator->below; |
1280 | |
1207 | |
1281 | if (op->below) |
1208 | if (op->below) |
1282 | op->below->above = op; |
1209 | op->below->above = op; |
1283 | else |
1210 | else |
1284 | op->ms ().bot = op; |
1211 | ms.bot = op; |
1285 | |
1212 | |
1286 | /* since *below* originator, no need to update top */ |
1213 | /* since *below* originator, no need to update top */ |
1287 | originator->below = op; |
1214 | originator->below = op; |
1288 | } |
1215 | } |
1289 | else |
1216 | else |
1290 | { |
1217 | { |
|
|
1218 | top = ms.bot; |
|
|
1219 | |
1291 | /* If there are other objects, then */ |
1220 | /* If there are other objects, then */ |
1292 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1221 | if ((!(flag & INS_MAP_LOAD)) && top) |
1293 | { |
1222 | { |
1294 | object *last = 0; |
1223 | object *last = 0; |
1295 | |
1224 | |
1296 | /* |
1225 | /* |
1297 | * If there are multiple objects on this space, we do some trickier handling. |
1226 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1303 | * once we get to them. This reduces the need to traverse over all of |
1232 | * once we get to them. This reduces the need to traverse over all of |
1304 | * them when adding another one - this saves quite a bit of cpu time |
1233 | * them when adding another one - this saves quite a bit of cpu time |
1305 | * when lots of spells are cast in one area. Currently, it is presumed |
1234 | * when lots of spells are cast in one area. Currently, it is presumed |
1306 | * that flying non pickable objects are spell objects. |
1235 | * that flying non pickable objects are spell objects. |
1307 | */ |
1236 | */ |
1308 | while (top) |
1237 | for (top = ms.bot; top; top = top->above) |
1309 | { |
1238 | { |
1310 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1239 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1311 | floor = top; |
1240 | floor = top; |
1312 | |
1241 | |
1313 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1242 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1316 | top = top->below; |
1245 | top = top->below; |
1317 | break; |
1246 | break; |
1318 | } |
1247 | } |
1319 | |
1248 | |
1320 | last = top; |
1249 | last = top; |
1321 | top = top->above; |
|
|
1322 | } |
1250 | } |
1323 | |
1251 | |
1324 | /* Don't want top to be NULL, so set it to the last valid object */ |
1252 | /* Don't want top to be NULL, so set it to the last valid object */ |
1325 | top = last; |
1253 | top = last; |
1326 | |
1254 | |
… | |
… | |
1333 | * Unless those objects are exits, type 66 |
1261 | * Unless those objects are exits, type 66 |
1334 | * If INS_ON_TOP is used, don't do this processing |
1262 | * If INS_ON_TOP is used, don't do this processing |
1335 | * Need to find the object that in fact blocks view, otherwise |
1263 | * Need to find the object that in fact blocks view, otherwise |
1336 | * stacking is a bit odd. |
1264 | * stacking is a bit odd. |
1337 | */ |
1265 | */ |
1338 | if (!(flag & INS_ON_TOP) && |
1266 | if (!(flag & INS_ON_TOP) |
1339 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1267 | && ms.flags () & P_BLOCKSVIEW |
|
|
1268 | && (op->face && !op->face->visibility)) |
1340 | { |
1269 | { |
1341 | for (last = top; last != floor; last = last->below) |
1270 | for (last = top; last != floor; last = last->below) |
1342 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1271 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1343 | break; |
1272 | break; |
|
|
1273 | |
1344 | /* Check to see if we found the object that blocks view, |
1274 | /* Check to see if we found the object that blocks view, |
1345 | * and make sure we have a below pointer for it so that |
1275 | * and make sure we have a below pointer for it so that |
1346 | * we can get inserted below this one, which requires we |
1276 | * we can get inserted below this one, which requires we |
1347 | * set top to the object below us. |
1277 | * set top to the object below us. |
1348 | */ |
1278 | */ |
… | |
… | |
1350 | top = last->below; |
1280 | top = last->below; |
1351 | } |
1281 | } |
1352 | } /* If objects on this space */ |
1282 | } /* If objects on this space */ |
1353 | |
1283 | |
1354 | if (flag & INS_MAP_LOAD) |
1284 | if (flag & INS_MAP_LOAD) |
1355 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1285 | top = ms.top; |
1356 | |
1286 | |
1357 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1287 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1358 | top = floor; |
1288 | top = floor; |
1359 | |
1289 | |
1360 | /* Top is the object that our object (op) is going to get inserted above. |
1290 | /* Top is the object that our object (op) is going to get inserted above. |
1361 | */ |
1291 | */ |
1362 | |
1292 | |
1363 | /* First object on this space */ |
1293 | /* First object on this space */ |
1364 | if (!top) |
1294 | if (!top) |
1365 | { |
1295 | { |
1366 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1296 | op->above = ms.bot; |
1367 | |
1297 | |
1368 | if (op->above) |
1298 | if (op->above) |
1369 | op->above->below = op; |
1299 | op->above->below = op; |
1370 | |
1300 | |
1371 | op->below = 0; |
1301 | op->below = 0; |
1372 | op->ms ().bot = op; |
1302 | ms.bot = op; |
1373 | } |
1303 | } |
1374 | else |
1304 | else |
1375 | { /* get inserted into the stack above top */ |
1305 | { /* get inserted into the stack above top */ |
1376 | op->above = top->above; |
1306 | op->above = top->above; |
1377 | |
1307 | |
… | |
… | |
1381 | op->below = top; |
1311 | op->below = top; |
1382 | top->above = op; |
1312 | top->above = op; |
1383 | } |
1313 | } |
1384 | |
1314 | |
1385 | if (!op->above) |
1315 | if (!op->above) |
1386 | op->ms ().top = op; |
1316 | ms.top = op; |
1387 | } /* else not INS_BELOW_ORIGINATOR */ |
1317 | } /* else not INS_BELOW_ORIGINATOR */ |
1388 | |
1318 | |
1389 | if (op->type == PLAYER) |
1319 | if (op->type == PLAYER) |
1390 | { |
1320 | { |
1391 | op->contr->do_los = 1; |
1321 | op->contr->do_los = 1; |
… | |
… | |
1397 | |
1327 | |
1398 | /* If we have a floor, we know the player, if any, will be above |
1328 | /* If we have a floor, we know the player, if any, will be above |
1399 | * it, so save a few ticks and start from there. |
1329 | * it, so save a few ticks and start from there. |
1400 | */ |
1330 | */ |
1401 | if (!(flag & INS_MAP_LOAD)) |
1331 | if (!(flag & INS_MAP_LOAD)) |
1402 | if (object *pl = op->ms ().player ()) |
1332 | if (object *pl = ms.player ()) |
1403 | if (pl->contr->ns) |
1333 | if (pl->contr->ns) |
1404 | pl->contr->ns->floorbox_update (); |
1334 | pl->contr->ns->floorbox_update (); |
1405 | |
1335 | |
1406 | /* If this object glows, it may affect lighting conditions that are |
1336 | /* If this object glows, it may affect lighting conditions that are |
1407 | * visible to others on this map. But update_all_los is really |
1337 | * visible to others on this map. But update_all_los is really |
… | |
… | |
2208 | |
2138 | |
2209 | return 3; |
2139 | return 3; |
2210 | } |
2140 | } |
2211 | |
2141 | |
2212 | /* |
2142 | /* |
2213 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2214 | * the "absolute" direction of a number (it actually takes care of |
|
|
2215 | * "overflow" in previous calculations of a direction). |
|
|
2216 | */ |
|
|
2217 | |
|
|
2218 | int |
|
|
2219 | absdir (int d) |
|
|
2220 | { |
|
|
2221 | while (d < 1) |
|
|
2222 | d += 8; |
|
|
2223 | |
|
|
2224 | while (d > 8) |
|
|
2225 | d -= 8; |
|
|
2226 | |
|
|
2227 | return d; |
|
|
2228 | } |
|
|
2229 | |
|
|
2230 | /* |
|
|
2231 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2143 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2232 | * between two directions (which are expected to be absolute (see absdir()) |
2144 | * between two directions (which are expected to be absolute (see absdir()) |
2233 | */ |
2145 | */ |
2234 | |
|
|
2235 | int |
2146 | int |
2236 | dirdiff (int dir1, int dir2) |
2147 | dirdiff (int dir1, int dir2) |
2237 | { |
2148 | { |
2238 | int d; |
2149 | int d; |
2239 | |
2150 | |
… | |
… | |
2655 | { |
2566 | { |
2656 | char flagdesc[512]; |
2567 | char flagdesc[512]; |
2657 | char info2[256 * 4]; |
2568 | char info2[256 * 4]; |
2658 | char *p = info; |
2569 | char *p = info; |
2659 | |
2570 | |
2660 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2571 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2661 | count, uuid.seq, |
2572 | count, uuid.seq, |
2662 | &name, |
2573 | &name, |
2663 | title ? "\",title:" : "", |
2574 | title ? "\",title:\"" : "", |
2664 | title ? (const char *)title : "", |
2575 | title ? (const char *)title : "", |
2665 | flag_desc (flagdesc, 512), type); |
2576 | flag_desc (flagdesc, 512), type); |
2666 | |
2577 | |
2667 | if (env) |
2578 | if (env) |
2668 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2579 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2678 | { |
2589 | { |
2679 | static char info[256 * 4]; |
2590 | static char info[256 * 4]; |
2680 | return debug_desc (info); |
2591 | return debug_desc (info); |
2681 | } |
2592 | } |
2682 | |
2593 | |
|
|
2594 | const char * |
|
|
2595 | object::debug_desc2 () const |
|
|
2596 | { |
|
|
2597 | static char info[256 * 4]; |
|
|
2598 | return debug_desc (info); |
|
|
2599 | } |
|
|
2600 | |