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Comparing deliantra/server/common/object.C (file contents):
Revision 1.107 by pippijn, Sat Jan 6 14:42:29 2007 UTC vs.
Revision 1.204 by root, Fri Apr 11 17:01:52 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
28#include <global.h> 27#include <global.h>
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
33#include <sproto.h>
34#include <loader.h> 34#include <loader.h>
35 35
36#include <bitset> 36#include <bitset>
37 37
38int nrofallocobjects = 0; 38UUID UUID::cur;
39static UUID uuid; 39static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 40static const uint64 UUID_GAP = 1<<19;
41 41
42object *active_objects; /* List of active objects that need to be processed */ 42objectvec objects;
43activevec actives;
43 44
44short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 45short freearr_x[SIZEOFFREE] = {
46 0,
47 0, 1, 1, 1, 0, -1, -1, -1,
48 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
46}; 50};
47short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 51short freearr_y[SIZEOFFREE] = {
52 0,
53 -1, -1, 0, 1, 1, 1, 0, -1,
54 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
48 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 55 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
49}; 56};
50int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 57int maxfree[SIZEOFFREE] = {
58 0,
59 9, 10, 13, 14, 17, 18, 21, 22,
60 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
51 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 61 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
52}; 62};
53int freedir[SIZEOFFREE] = { 63int freedir[SIZEOFFREE] = {
54 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 64 0,
65 1, 2, 3, 4, 5, 6, 7, 8,
66 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
55 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 67 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
56}; 68};
57 69
58static void 70static void
59write_uuid (void) 71write_uuid (uval64 skip, bool sync)
60{ 72{
61 char filename1[MAX_BUF], filename2[MAX_BUF]; 73 CALL_BEGIN (2);
62 74 CALL_ARG_SV (newSVval64 (skip));
63 sprintf (filename1, "%s/uuid", settings.localdir); 75 CALL_ARG_SV (boolSV (sync));
64 sprintf (filename2, "%s/uuid~", settings.localdir); 76 CALL_CALL ("cf::write_uuid", G_DISCARD);
65 77 CALL_END;
66 FILE *fp;
67
68 if (!(fp = fopen (filename2, "w")))
69 {
70 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
71 return;
72 }
73
74 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
75 fclose (fp);
76 rename (filename2, filename1);
77} 78}
78 79
79static void 80static void
80read_uuid (void) 81read_uuid (void)
81{ 82{
82 char filename[MAX_BUF]; 83 char filename[MAX_BUF];
83 84
84 sprintf (filename, "%s/uuid", settings.localdir); 85 sprintf (filename, "%s/uuid", settings.localdir);
85 86
87 seq_next_save = 0;
88
86 FILE *fp; 89 FILE *fp;
87 90
88 if (!(fp = fopen (filename, "r"))) 91 if (!(fp = fopen (filename, "r")))
89 { 92 {
90 if (errno == ENOENT) 93 if (errno == ENOENT)
91 { 94 {
92 LOG (llevInfo, "RESET uid to 1\n"); 95 LOG (llevInfo, "RESET uid to 1\n");
93 uuid.seq = 0; 96 UUID::cur.seq = 0;
94 write_uuid (); 97 write_uuid (UUID_GAP, true);
95 return; 98 return;
96 } 99 }
97 100
98 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 101 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
99 _exit (1); 102 _exit (1);
100 } 103 }
101 104
102 int version; 105 UUID::BUF buf;
103 unsigned long long uid; 106 buf[0] = 0;
104 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 107 fgets (buf, sizeof (buf), fp);
108
109 if (!UUID::cur.parse (buf))
105 { 110 {
106 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 111 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
107 _exit (1); 112 _exit (1);
108 } 113 }
109 114
110 uuid.seq = uid; 115 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
111 write_uuid (); 116
112 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 117 write_uuid (UUID_GAP, true);
113 fclose (fp); 118 fclose (fp);
114} 119}
115 120
116UUID 121UUID
117gen_uuid () 122UUID::gen ()
118{ 123{
119 UUID uid; 124 UUID uid;
120 125
121 uid.seq = ++uuid.seq; 126 uid.seq = ++cur.seq;
122 127
123 if (!(uuid.seq & (UUID_SKIP - 1))) 128 if (expect_false (cur.seq >= seq_next_save))
124 write_uuid (); 129 {
130 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
131 write_uuid (UUID_GAP, false);
132 }
133
125 134
126 return uid; 135 return uid;
127} 136}
128 137
129void 138void
130init_uuid () 139UUID::init ()
131{ 140{
132 read_uuid (); 141 read_uuid ();
133} 142}
134 143
135/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 144/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
253 /* This is really a spellbook check - really, we should 262 /* This is really a spellbook check - really, we should
254 * check all objects in the inventory. 263 * check all objects in the inventory.
255 */ 264 */
256 if (ob1->inv || ob2->inv) 265 if (ob1->inv || ob2->inv)
257 { 266 {
258 /* if one object has inventory but the other doesn't, not equiv */ 267 if (!(ob1->inv && ob2->inv))
259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 268 return 0; /* inventories differ in length */
260 return 0;
261 269
262 /* Now check to see if the two inventory objects could merge */ 270 if (ob1->inv->below || ob2->inv->below)
271 return 0; /* more than one object in inv */
272
263 if (!object::can_merge (ob1->inv, ob2->inv)) 273 if (!object::can_merge (ob1->inv, ob2->inv))
264 return 0; 274 return 0; /* inventory objexts differ */
265 275
266 /* inventory ok - still need to check rest of this object to see 276 /* inventory ok - still need to check rest of this object to see
267 * if it is valid. 277 * if it is valid.
268 */ 278 */
269 } 279 }
298 return 0; 308 return 0;
299 else if (!compare_ob_value_lists (ob1, ob2)) 309 else if (!compare_ob_value_lists (ob1, ob2))
300 return 0; 310 return 0;
301 } 311 }
302 312
303 //TODO: generate an event or call into perl for additional checks
304 if (ob1->self || ob2->self) 313 if (ob1->self || ob2->self)
305 { 314 {
306 ob1->optimise (); 315 ob1->optimise ();
307 ob2->optimise (); 316 ob2->optimise ();
308 317
309 if (ob1->self || ob2->self) 318 if (ob1->self || ob2->self)
319 {
320 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
321 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
322
323 if (k1 != k2)
310 return 0; 324 return 0;
325 else if (k1 == 0)
326 return 1;
327 else if (!cfperl_can_merge (ob1, ob2))
328 return 0;
329 }
311 } 330 }
312 331
313 /* Everything passes, must be OK. */ 332 /* Everything passes, must be OK. */
314 return 1; 333 return 1;
315} 334}
323sum_weight (object *op) 342sum_weight (object *op)
324{ 343{
325 long sum; 344 long sum;
326 object *inv; 345 object *inv;
327 346
328 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 347 for (sum = 0, inv = op->inv; inv; inv = inv->below)
329 { 348 {
330 if (inv->inv) 349 if (inv->inv)
331 sum_weight (inv); 350 sum_weight (inv);
351
332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 352 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
333 } 353 }
334 354
335 if (op->type == CONTAINER && op->stats.Str) 355 if (op->type == CONTAINER && op->stats.Str)
336 sum = (sum * (100 - op->stats.Str)) / 100; 356 sum = (sum * (100 - op->stats.Str)) / 100;
356/* 376/*
357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 377 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
358 * Some error messages. 378 * Some error messages.
359 * The result of the dump is stored in the static global errmsg array. 379 * The result of the dump is stored in the static global errmsg array.
360 */ 380 */
361
362char * 381char *
363dump_object (object *op) 382dump_object (object *op)
364{ 383{
365 if (!op) 384 if (!op)
366 return strdup ("[NULLOBJ]"); 385 return strdup ("[NULLOBJ]");
367 386
368 object_freezer freezer; 387 object_freezer freezer;
369 save_object (freezer, op, 1); 388 op->write (freezer);
370 return freezer.as_string (); 389 return freezer.as_string ();
371} 390}
372 391
373/* 392/*
374 * get_nearest_part(multi-object, object 2) returns the part of the 393 * get_nearest_part(multi-object, object 2) returns the part of the
375 * multi-object 1 which is closest to the second object. 394 * multi-object 1 which is closest to the second object.
376 * If it's not a multi-object, it is returned. 395 * If it's not a multi-object, it is returned.
377 */ 396 */
378
379object * 397object *
380get_nearest_part (object *op, const object *pl) 398get_nearest_part (object *op, const object *pl)
381{ 399{
382 object *tmp, *closest; 400 object *tmp, *closest;
383 int last_dist, i; 401 int last_dist, i;
391} 409}
392 410
393/* 411/*
394 * Returns the object which has the count-variable equal to the argument. 412 * Returns the object which has the count-variable equal to the argument.
395 */ 413 */
396
397object * 414object *
398find_object (tag_t i) 415find_object (tag_t i)
399{ 416{
400 for (object *op = object::first; op; op = op->next) 417 for_all_objects (op)
401 if (op->count == i) 418 if (op->count == i)
402 return op; 419 return op;
403 420
404 return 0; 421 return 0;
405} 422}
406 423
407/* 424/*
408 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
409 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
410 * Enables features like "patch <name-of-other-player> food 999" 427 * Enables features like "patch <name-of-other-player> food 999"
411 */ 428 */
412
413object * 429object *
414find_object_name (const char *str) 430find_object_name (const char *str)
415{ 431{
416 shstr_cmp str_ (str); 432 shstr_cmp str_ (str);
417 object *op; 433 object *op;
418 434
419 for (op = object::first; op != NULL; op = op->next) 435 for_all_objects (op)
420 if (op->name == str_) 436 if (op->name == str_)
421 break; 437 break;
422 438
423 return op; 439 return op;
424} 440}
425 441
426void
427free_all_object_data ()
428{
429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
430}
431
432/* 442/*
433 * Sets the owner and sets the skill and exp pointers to owner's current 443 * Sets the owner and sets the skill and exp pointers to owner's current
434 * skill and experience objects. 444 * skill and experience objects.
445 * ACTUALLY NO! investigate! TODO
435 */ 446 */
436void 447void
437object::set_owner (object *owner) 448object::set_owner (object *owner)
438{ 449{
450 // allow objects which own objects
439 if (!owner) 451 if (owner)
440 return;
441
442 /* next line added to allow objects which own objects */
443 /* Add a check for ownercounts in here, as I got into an endless loop
444 * with the fireball owning a poison cloud which then owned the
445 * fireball. I believe that was caused by one of the objects getting
446 * freed and then another object replacing it. Since the ownercounts
447 * didn't match, this check is valid and I believe that cause is valid.
448 */
449 while (owner->owner) 452 while (owner->owner)
450 owner = owner->owner; 453 owner = owner->owner;
454
455 if (flag [FLAG_FREED])
456 {
457 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
458 return;
459 }
451 460
452 this->owner = owner; 461 this->owner = owner;
462}
463
464int
465object::slottype () const
466{
467 if (type == SKILL)
468 {
469 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
470 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
471 }
472 else
473 {
474 if (slot [body_combat].info) return slot_combat;
475 if (slot [body_range ].info) return slot_ranged;
476 }
477
478 return slot_none;
479}
480
481bool
482object::change_weapon (object *ob)
483{
484 if (current_weapon == ob)
485 return true;
486
487 if (chosen_skill)
488 chosen_skill->flag [FLAG_APPLIED] = false;
489
490 current_weapon = ob;
491 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
492
493 if (chosen_skill)
494 chosen_skill->flag [FLAG_APPLIED] = true;
495
496 update_stats ();
497
498 if (ob)
499 {
500 // now check wether any body locations became invalid, in which case
501 // we cannot apply the weapon at the moment.
502 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
503 if (slot[i].used < 0)
504 {
505 current_weapon = chosen_skill = 0;
506 update_stats ();
507
508 new_draw_info_format (NDI_UNIQUE, 0, this,
509 "You try to balance all your items at once, "
510 "but the %s is just too much for your body. "
511 "[You need to unapply some items first.]", &ob->name);
512 return false;
513 }
514
515 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
516 }
517 else
518 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
519
520 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
521 {
522 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
523 &name, ob->debug_desc ());
524 return false;
525 }
526
527 return true;
453} 528}
454 529
455/* Zero the key_values on op, decrementing the shared-string 530/* Zero the key_values on op, decrementing the shared-string
456 * refcounts and freeing the links. 531 * refcounts and freeing the links.
457 */ 532 */
458static void 533static void
459free_key_values (object *op) 534free_key_values (object *op)
460{ 535{
461 for (key_value *i = op->key_values; i != 0;) 536 for (key_value *i = op->key_values; i; )
462 { 537 {
463 key_value *next = i->next; 538 key_value *next = i->next;
464 delete i; 539 delete i;
465 540
466 i = next; 541 i = next;
467 } 542 }
468 543
469 op->key_values = 0; 544 op->key_values = 0;
470} 545}
471 546
472/* 547object &
473 * copy_to first frees everything allocated by the dst object, 548object::operator =(const object &src)
474 * and then copies the contents of itself into the second
475 * object, allocating what needs to be allocated. Basically, any
476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
477 * if the first object is freed, the pointers in the new object
478 * will point at garbage.
479 */
480void
481object::copy_to (object *dst)
482{ 549{
483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED); 550 bool is_freed = flag [FLAG_FREED];
484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); 551 bool is_removed = flag [FLAG_REMOVED];
485 552
486 *(object_copy *)dst = *this; 553 *(object_copy *)this = src;
487 554
488 if (is_freed) 555 flag [FLAG_FREED] = is_freed;
489 SET_FLAG (dst, FLAG_FREED); 556 flag [FLAG_REMOVED] = is_removed;
490
491 if (is_removed)
492 SET_FLAG (dst, FLAG_REMOVED);
493
494 if (speed < 0)
495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
496 557
497 /* Copy over key_values, if any. */ 558 /* Copy over key_values, if any. */
498 if (key_values) 559 if (src.key_values)
499 { 560 {
500 key_value *tail = 0; 561 key_value *tail = 0;
501 key_value *i;
502
503 dst->key_values = 0; 562 key_values = 0;
504 563
505 for (i = key_values; i; i = i->next) 564 for (key_value *i = src.key_values; i; i = i->next)
506 { 565 {
507 key_value *new_link = new key_value; 566 key_value *new_link = new key_value;
508 567
509 new_link->next = 0; 568 new_link->next = 0;
510 new_link->key = i->key; 569 new_link->key = i->key;
511 new_link->value = i->value; 570 new_link->value = i->value;
512 571
513 /* Try and be clever here, too. */ 572 /* Try and be clever here, too. */
514 if (!dst->key_values) 573 if (!key_values)
515 { 574 {
516 dst->key_values = new_link; 575 key_values = new_link;
517 tail = new_link; 576 tail = new_link;
518 } 577 }
519 else 578 else
520 { 579 {
521 tail->next = new_link; 580 tail->next = new_link;
522 tail = new_link; 581 tail = new_link;
523 } 582 }
524 } 583 }
525 } 584 }
585}
586
587/*
588 * copy_to first frees everything allocated by the dst object,
589 * and then copies the contents of itself into the second
590 * object, allocating what needs to be allocated. Basically, any
591 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
592 * if the first object is freed, the pointers in the new object
593 * will point at garbage.
594 */
595void
596object::copy_to (object *dst)
597{
598 *dst = *this;
599
600 if (speed < 0)
601 dst->speed_left -= rndm ();
526 602
527 dst->set_speed (dst->speed); 603 dst->set_speed (dst->speed);
604}
605
606void
607object::instantiate ()
608{
609 if (!uuid.seq) // HACK
610 uuid = UUID::gen ();
611
612 speed_left = -0.1f;
613 /* copy the body_info to the body_used - this is only really
614 * need for monsters, but doesn't hurt to do it for everything.
615 * by doing so, when a monster is created, it has good starting
616 * values for the body_used info, so when items are created
617 * for it, they can be properly equipped.
618 */
619 for (int i = NUM_BODY_LOCATIONS; i--; )
620 slot[i].used = slot[i].info;
621
622 attachable::instantiate ();
528} 623}
529 624
530object * 625object *
531object::clone () 626object::clone ()
532{ 627{
590 * UP_OBJ_FACE: only the objects face has changed. 685 * UP_OBJ_FACE: only the objects face has changed.
591 */ 686 */
592void 687void
593update_object (object *op, int action) 688update_object (object *op, int action)
594{ 689{
595 MoveType move_on, move_off, move_block, move_slow;
596
597 if (op == NULL) 690 if (op == NULL)
598 { 691 {
599 /* this should never happen */ 692 /* this should never happen */
600 LOG (llevDebug, "update_object() called for NULL object.\n"); 693 LOG (llevDebug, "update_object() called for NULL object.\n");
601 return; 694 return;
661 754
662 if (op->more) 755 if (op->more)
663 update_object (op->more, action); 756 update_object (op->more, action);
664} 757}
665 758
666object *object::first;
667
668object::object () 759object::object ()
669{ 760{
670 SET_FLAG (this, FLAG_REMOVED); 761 SET_FLAG (this, FLAG_REMOVED);
671 762
672 expmul = 1.0; 763 expmul = 1.0;
673 face = blank_face; 764 face = blank_face;
674} 765}
675 766
676object::~object () 767object::~object ()
677{ 768{
769 unlink ();
770
678 free_key_values (this); 771 free_key_values (this);
679} 772}
680 773
774static int object_count;
775
681void object::link () 776void object::link ()
682{ 777{
778 assert (!index);//D
779 uuid = UUID::gen ();
683 count = ++ob_count; 780 count = ++object_count;
684 uuid = gen_uuid ();
685 781
686 prev = 0; 782 refcnt_inc ();
687 next = object::first; 783 objects.insert (this);
688
689 if (object::first)
690 object::first->prev = this;
691
692 object::first = this;
693} 784}
694 785
695void object::unlink () 786void object::unlink ()
696{ 787{
697 if (this == object::first) 788 if (!index)
698 object::first = next; 789 return;
699 790
700 /* Remove this object from the list of used objects */ 791 objects.erase (this);
701 if (prev) prev->next = next; 792 refcnt_dec ();
702 if (next) next->prev = prev;
703
704 prev = 0;
705 next = 0;
706}
707
708bool
709object::active () const
710{
711 return active_next || active_prev || this == active_objects;
712} 793}
713 794
714void 795void
715object::activate () 796object::activate ()
716{ 797{
717 /* If already on active list, don't do anything */ 798 /* If already on active list, don't do anything */
718 if (active ()) 799 if (active)
719 return; 800 return;
720 801
721 if (has_active_speed ()) 802 if (has_active_speed ())
722 { 803 actives.insert (this);
723 /* process_events() expects us to insert the object at the beginning
724 * of the list. */
725 active_next = active_objects;
726
727 if (active_next)
728 active_next->active_prev = this;
729
730 active_objects = this;
731 }
732} 804}
733 805
734void 806void
735object::activate_recursive () 807object::activate_recursive ()
736{ 808{
750 */ 822 */
751void 823void
752object::deactivate () 824object::deactivate ()
753{ 825{
754 /* If not on the active list, nothing needs to be done */ 826 /* If not on the active list, nothing needs to be done */
755 if (!active ()) 827 if (!active)
756 return; 828 return;
757 829
758 if (active_prev == 0) 830 actives.erase (this);
759 {
760 active_objects = active_next;
761 if (active_next)
762 active_next->active_prev = 0;
763 }
764 else
765 {
766 active_prev->active_next = active_next;
767 if (active_next)
768 active_next->active_prev = active_prev;
769 }
770
771 active_next = 0;
772 active_prev = 0;
773} 831}
774 832
775void 833void
776object::deactivate_recursive () 834object::deactivate_recursive ()
777{ 835{
811 * drop on that space. 869 * drop on that space.
812 */ 870 */
813 if (!drop_to_ground 871 if (!drop_to_ground
814 || !map 872 || !map
815 || map->in_memory != MAP_IN_MEMORY 873 || map->in_memory != MAP_IN_MEMORY
874 || map->nodrop
816 || ms ().move_block == MOVE_ALL) 875 || ms ().move_block == MOVE_ALL)
817 { 876 {
818 while (inv) 877 while (inv)
819 { 878 {
820 inv->destroy_inv (drop_to_ground); 879 inv->destroy_inv (drop_to_ground);
829 888
830 if (op->flag [FLAG_STARTEQUIP] 889 if (op->flag [FLAG_STARTEQUIP]
831 || op->flag [FLAG_NO_DROP] 890 || op->flag [FLAG_NO_DROP]
832 || op->type == RUNE 891 || op->type == RUNE
833 || op->type == TRAP 892 || op->type == TRAP
834 || op->flag [FLAG_IS_A_TEMPLATE]) 893 || op->flag [FLAG_IS_A_TEMPLATE]
894 || op->flag [FLAG_DESTROY_ON_DEATH])
835 op->destroy (); 895 op->destroy ();
836 else 896 else
837 map->insert (op, x, y); 897 map->insert (op, x, y);
838 } 898 }
839 } 899 }
847} 907}
848 908
849void 909void
850object::do_destroy () 910object::do_destroy ()
851{ 911{
912 attachable::do_destroy ();
913
852 if (flag [FLAG_IS_LINKED]) 914 if (flag [FLAG_IS_LINKED])
853 remove_button_link (this); 915 remove_button_link (this);
854 916
855 if (flag [FLAG_FRIENDLY]) 917 if (flag [FLAG_FRIENDLY])
856 remove_friendly_object (this); 918 remove_friendly_object (this);
857 919
858 if (!flag [FLAG_REMOVED]) 920 if (!flag [FLAG_REMOVED])
859 remove (); 921 remove ();
860 922
861 if (flag [FLAG_FREED]) 923 destroy_inv (true);
862 return;
863 924
864 set_speed (0); 925 deactivate ();
926 unlink ();
865 927
866 flag [FLAG_FREED] = 1; 928 flag [FLAG_FREED] = 1;
867
868 attachable::do_destroy ();
869
870 destroy_inv (true);
871 unlink ();
872 929
873 // hack to ensure that freed objects still have a valid map 930 // hack to ensure that freed objects still have a valid map
874 { 931 {
875 static maptile *freed_map; // freed objects are moved here to avoid crashes 932 static maptile *freed_map; // freed objects are moved here to avoid crashes
876 933
877 if (!freed_map) 934 if (!freed_map)
878 { 935 {
879 freed_map = new maptile; 936 freed_map = new maptile;
880 937
938 freed_map->path = "<freed objects map>";
881 freed_map->name = "/internal/freed_objects_map"; 939 freed_map->name = "/internal/freed_objects_map";
882 freed_map->width = 3; 940 freed_map->width = 3;
883 freed_map->height = 3; 941 freed_map->height = 3;
942 freed_map->nodrop = 1;
884 943
885 freed_map->alloc (); 944 freed_map->alloc ();
886 freed_map->in_memory = MAP_IN_MEMORY; 945 freed_map->in_memory = MAP_IN_MEMORY;
887 } 946 }
888 947
889 map = freed_map; 948 map = freed_map;
890 x = 1; 949 x = 1;
891 y = 1; 950 y = 1;
892 } 951 }
893 952
894 head = 0;
895
896 if (more) 953 if (more)
897 { 954 {
898 more->destroy (); 955 more->destroy ();
899 more = 0; 956 more = 0;
900 } 957 }
901 958
959 head = 0;
960
902 // clear those pointers that likely might have circular references to us 961 // clear those pointers that likely might cause circular references
903 owner = 0; 962 owner = 0;
904 enemy = 0; 963 enemy = 0;
905 attacked_by = 0; 964 attacked_by = 0;
906 965 current_weapon = 0;
907 // only relevant for players(?), but make sure of it anyways
908 contr = 0;
909} 966}
910 967
911void 968void
912object::destroy (bool destroy_inventory) 969object::destroy (bool destroy_inventory)
913{ 970{
914 if (destroyed ()) 971 if (destroyed ())
915 return; 972 return;
916 973
917 if (destroy_inventory) 974 if (destroy_inventory)
918 destroy_inv (false); 975 destroy_inv (false);
976
977 if (is_head ())
978 if (sound_destroy)
979 play_sound (sound_destroy);
980 else if (flag [FLAG_MONSTER])
981 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
919 982
920 attachable::destroy (); 983 attachable::destroy ();
921} 984}
922 985
923/* 986/*
941 * This function removes the object op from the linked list of objects 1004 * This function removes the object op from the linked list of objects
942 * which it is currently tied to. When this function is done, the 1005 * which it is currently tied to. When this function is done, the
943 * object will have no environment. If the object previously had an 1006 * object will have no environment. If the object previously had an
944 * environment, the x and y coordinates will be updated to 1007 * environment, the x and y coordinates will be updated to
945 * the previous environment. 1008 * the previous environment.
946 * Beware: This function is called from the editor as well!
947 */ 1009 */
948void 1010void
949object::remove () 1011object::do_remove ()
950{ 1012{
951 object *tmp, *last = 0; 1013 object *tmp, *last = 0;
952 object *otmp; 1014 object *otmp;
953 1015
954 if (QUERY_FLAG (this, FLAG_REMOVED)) 1016 if (QUERY_FLAG (this, FLAG_REMOVED))
997 } 1059 }
998 else if (map) 1060 else if (map)
999 { 1061 {
1000 if (type == PLAYER) 1062 if (type == PLAYER)
1001 { 1063 {
1064 // leaving a spot always closes any open container on the ground
1065 if (container && !container->env)
1066 // this causes spurious floorbox updates, but it ensures
1067 // that the CLOSE event is being sent.
1068 close_container ();
1069
1002 --map->players; 1070 --map->players;
1003 map->touch (); 1071 map->touch ();
1004 } 1072 }
1005 1073
1006 map->dirty = true; 1074 map->dirty = true;
1075 mapspace &ms = this->ms ();
1007 1076
1008 /* link the object above us */ 1077 /* link the object above us */
1009 if (above) 1078 if (above)
1010 above->below = below; 1079 above->below = below;
1011 else 1080 else
1012 map->at (x, y).top = below; /* we were top, set new top */ 1081 ms.top = below; /* we were top, set new top */
1013 1082
1014 /* Relink the object below us, if there is one */ 1083 /* Relink the object below us, if there is one */
1015 if (below) 1084 if (below)
1016 below->above = above; 1085 below->above = above;
1017 else 1086 else
1019 /* Nothing below, which means we need to relink map object for this space 1088 /* Nothing below, which means we need to relink map object for this space
1020 * use translated coordinates in case some oddness with map tiling is 1089 * use translated coordinates in case some oddness with map tiling is
1021 * evident 1090 * evident
1022 */ 1091 */
1023 if (GET_MAP_OB (map, x, y) != this) 1092 if (GET_MAP_OB (map, x, y) != this)
1024 {
1025 char *dump = dump_object (this);
1026 LOG (llevError,
1027 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 1093 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1028 free (dump);
1029 dump = dump_object (GET_MAP_OB (map, x, y));
1030 LOG (llevError, "%s\n", dump);
1031 free (dump);
1032 }
1033 1094
1034 map->at (x, y).bot = above; /* goes on above it. */ 1095 ms.bot = above; /* goes on above it. */
1035 } 1096 }
1036 1097
1037 above = 0; 1098 above = 0;
1038 below = 0; 1099 below = 0;
1039 1100
1040 if (map->in_memory == MAP_SAVING) 1101 if (map->in_memory == MAP_SAVING)
1041 return; 1102 return;
1042 1103
1043 int check_walk_off = !flag [FLAG_NO_APPLY]; 1104 int check_walk_off = !flag [FLAG_NO_APPLY];
1044 1105
1106 if (object *pl = ms.player ())
1107 {
1108 if (pl->container == this)
1109 /* If a container that the player is currently using somehow gets
1110 * removed (most likely destroyed), update the player view
1111 * appropriately.
1112 */
1113 pl->close_container ();
1114
1115 pl->contr->ns->floorbox_update ();
1116 }
1117
1045 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) 1118 for (tmp = ms.bot; tmp; tmp = tmp->above)
1046 { 1119 {
1047 /* No point updating the players look faces if he is the object 1120 /* No point updating the players look faces if he is the object
1048 * being removed. 1121 * being removed.
1049 */ 1122 */
1050
1051 if (tmp->type == PLAYER && tmp != this)
1052 {
1053 /* If a container that the player is currently using somehow gets
1054 * removed (most likely destroyed), update the player view
1055 * appropriately.
1056 */
1057 if (tmp->container == this)
1058 {
1059 flag [FLAG_APPLIED] = 0;
1060 tmp->container = 0;
1061 }
1062
1063 if (tmp->contr->ns)
1064 tmp->contr->ns->floorbox_update ();
1065 }
1066 1123
1067 /* See if object moving off should effect something */ 1124 /* See if object moving off should effect something */
1068 if (check_walk_off 1125 if (check_walk_off
1069 && ((move_type & tmp->move_off) 1126 && ((move_type & tmp->move_off)
1070 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1127 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1073 1130
1074 if (destroyed ()) 1131 if (destroyed ())
1075 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1132 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1076 } 1133 }
1077 1134
1078 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1079 //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp)
1080 if (tmp->above == tmp)
1081 tmp->above = 0;
1082
1083 last = tmp; 1135 last = tmp;
1084 } 1136 }
1085 1137
1086 /* last == NULL if there are no objects on this space */ 1138 /* last == NULL if there are no objects on this space */
1087 //TODO: this makes little sense, why only update the topmost object? 1139 //TODO: this makes little sense, why only update the topmost object?
1107merge_ob (object *op, object *top) 1159merge_ob (object *op, object *top)
1108{ 1160{
1109 if (!op->nrof) 1161 if (!op->nrof)
1110 return 0; 1162 return 0;
1111 1163
1112 if (top) 1164 if (!top)
1113 for (top = op; top && top->above; top = top->above) 1165 for (top = op; top && top->above; top = top->above)
1114 ; 1166 ;
1115 1167
1116 for (; top; top = top->below) 1168 for (; top; top = top->below)
1117 { 1169 {
1130 } 1182 }
1131 1183
1132 return 0; 1184 return 0;
1133} 1185}
1134 1186
1187void
1188object::expand_tail ()
1189{
1190 if (more)
1191 return;
1192
1193 object *prev = this;
1194
1195 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1196 {
1197 object *op = arch_to_object (at);
1198
1199 op->name = name;
1200 op->name_pl = name_pl;
1201 op->title = title;
1202
1203 op->head = this;
1204 prev->more = op;
1205
1206 prev = op;
1207 }
1208}
1209
1135/* 1210/*
1136 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1211 * same as insert_ob_in_map except it handles separate coordinates and does a clean
1137 * job preparing multi-part monsters 1212 * job preparing multi-part monsters.
1138 */ 1213 */
1139object * 1214object *
1140insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1215insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1141{ 1216{
1142 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1217 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1143 { 1218 {
1144 tmp->x = x + tmp->arch->clone.x; 1219 tmp->x = x + tmp->arch->x;
1145 tmp->y = y + tmp->arch->clone.y; 1220 tmp->y = y + tmp->arch->y;
1146 } 1221 }
1147 1222
1148 return insert_ob_in_map (op, m, originator, flag); 1223 return insert_ob_in_map (op, m, originator, flag);
1149} 1224}
1150 1225
1169 * just 'op' otherwise 1244 * just 'op' otherwise
1170 */ 1245 */
1171object * 1246object *
1172insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1247insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1173{ 1248{
1249 assert (!op->flag [FLAG_FREED]);
1250
1174 object *tmp, *top, *floor = NULL; 1251 object *top, *floor = NULL;
1175 sint16 x, y;
1176 1252
1177 if (QUERY_FLAG (op, FLAG_FREED)) 1253 op->remove ();
1178 {
1179 LOG (llevError, "Trying to insert freed object!\n");
1180 return NULL;
1181 }
1182
1183 if (!m)
1184 {
1185 char *dump = dump_object (op);
1186 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1187 free (dump);
1188 return op;
1189 }
1190
1191 if (out_of_map (m, op->x, op->y))
1192 {
1193 char *dump = dump_object (op);
1194 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1195#ifdef MANY_CORES
1196 /* Better to catch this here, as otherwise the next use of this object
1197 * is likely to cause a crash. Better to find out where it is getting
1198 * improperly inserted.
1199 */
1200 abort ();
1201#endif
1202 free (dump);
1203 return op;
1204 }
1205
1206 if (!QUERY_FLAG (op, FLAG_REMOVED))
1207 {
1208 char *dump = dump_object (op);
1209 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1210 free (dump);
1211 return op;
1212 }
1213
1214 if (op->more)
1215 {
1216 /* The part may be on a different map. */
1217
1218 object *more = op->more;
1219
1220 /* We really need the caller to normalise coordinates - if
1221 * we set the map, that doesn't work if the location is within
1222 * a map and this is straddling an edge. So only if coordinate
1223 * is clear wrong do we normalise it.
1224 */
1225 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1226 more->map = get_map_from_coord (m, &more->x, &more->y);
1227 else if (!more->map)
1228 {
1229 /* For backwards compatibility - when not dealing with tiled maps,
1230 * more->map should always point to the parent.
1231 */
1232 more->map = m;
1233 }
1234
1235 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1236 {
1237 if (!op->head)
1238 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1239
1240 return 0;
1241 }
1242 }
1243
1244 CLEAR_FLAG (op, FLAG_REMOVED);
1245 1254
1246 /* Ideally, the caller figures this out. However, it complicates a lot 1255 /* Ideally, the caller figures this out. However, it complicates a lot
1247 * of areas of callers (eg, anything that uses find_free_spot would now 1256 * of areas of callers (eg, anything that uses find_free_spot would now
1248 * need extra work 1257 * need extra work
1249 */ 1258 */
1250 op->map = get_map_from_coord (m, &op->x, &op->y); 1259 if (!xy_normalise (m, op->x, op->y))
1251 x = op->x; 1260 {
1252 y = op->y; 1261 op->destroy ();
1262 return 0;
1263 }
1264
1265 if (object *more = op->more)
1266 if (!insert_ob_in_map (more, m, originator, flag))
1267 return 0;
1268
1269 CLEAR_FLAG (op, FLAG_REMOVED);
1270
1271 op->map = m;
1272 mapspace &ms = op->ms ();
1253 1273
1254 /* this has to be done after we translate the coordinates. 1274 /* this has to be done after we translate the coordinates.
1255 */ 1275 */
1256 if (op->nrof && !(flag & INS_NO_MERGE)) 1276 if (op->nrof && !(flag & INS_NO_MERGE))
1257 for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) 1277 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1258 if (object::can_merge (op, tmp)) 1278 if (object::can_merge (op, tmp))
1259 { 1279 {
1260 op->nrof += tmp->nrof; 1280 op->nrof += tmp->nrof;
1261 tmp->destroy (); 1281 tmp->destroy ();
1262 } 1282 }
1279 op->below = originator->below; 1299 op->below = originator->below;
1280 1300
1281 if (op->below) 1301 if (op->below)
1282 op->below->above = op; 1302 op->below->above = op;
1283 else 1303 else
1284 op->ms ().bot = op; 1304 ms.bot = op;
1285 1305
1286 /* since *below* originator, no need to update top */ 1306 /* since *below* originator, no need to update top */
1287 originator->below = op; 1307 originator->below = op;
1288 } 1308 }
1289 else 1309 else
1290 { 1310 {
1311 top = ms.bot;
1312
1291 /* If there are other objects, then */ 1313 /* If there are other objects, then */
1292 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1314 if (top)
1293 { 1315 {
1294 object *last = 0; 1316 object *last = 0;
1295 1317
1296 /* 1318 /*
1297 * If there are multiple objects on this space, we do some trickier handling. 1319 * If there are multiple objects on this space, we do some trickier handling.
1303 * once we get to them. This reduces the need to traverse over all of 1325 * once we get to them. This reduces the need to traverse over all of
1304 * them when adding another one - this saves quite a bit of cpu time 1326 * them when adding another one - this saves quite a bit of cpu time
1305 * when lots of spells are cast in one area. Currently, it is presumed 1327 * when lots of spells are cast in one area. Currently, it is presumed
1306 * that flying non pickable objects are spell objects. 1328 * that flying non pickable objects are spell objects.
1307 */ 1329 */
1308 while (top) 1330 for (top = ms.bot; top; top = top->above)
1309 { 1331 {
1310 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1332 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1311 floor = top; 1333 floor = top;
1312 1334
1313 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1335 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1316 top = top->below; 1338 top = top->below;
1317 break; 1339 break;
1318 } 1340 }
1319 1341
1320 last = top; 1342 last = top;
1321 top = top->above;
1322 } 1343 }
1323 1344
1324 /* Don't want top to be NULL, so set it to the last valid object */ 1345 /* Don't want top to be NULL, so set it to the last valid object */
1325 top = last; 1346 top = last;
1326 1347
1328 * looks like instead of lots of conditions here. 1349 * looks like instead of lots of conditions here.
1329 * makes things faster, and effectively the same result. 1350 * makes things faster, and effectively the same result.
1330 */ 1351 */
1331 1352
1332 /* Have object 'fall below' other objects that block view. 1353 /* Have object 'fall below' other objects that block view.
1333 * Unless those objects are exits, type 66 1354 * Unless those objects are exits.
1334 * If INS_ON_TOP is used, don't do this processing 1355 * If INS_ON_TOP is used, don't do this processing
1335 * Need to find the object that in fact blocks view, otherwise 1356 * Need to find the object that in fact blocks view, otherwise
1336 * stacking is a bit odd. 1357 * stacking is a bit odd.
1337 */ 1358 */
1338 if (!(flag & INS_ON_TOP) && 1359 if (!(flag & INS_ON_TOP)
1339 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1360 && ms.flags () & P_BLOCKSVIEW
1361 && (op->face && !faces [op->face].visibility))
1340 { 1362 {
1341 for (last = top; last != floor; last = last->below) 1363 for (last = top; last != floor; last = last->below)
1342 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1364 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1343 break; 1365 break;
1366
1344 /* Check to see if we found the object that blocks view, 1367 /* Check to see if we found the object that blocks view,
1345 * and make sure we have a below pointer for it so that 1368 * and make sure we have a below pointer for it so that
1346 * we can get inserted below this one, which requires we 1369 * we can get inserted below this one, which requires we
1347 * set top to the object below us. 1370 * set top to the object below us.
1348 */ 1371 */
1349 if (last && last->below && last != floor) 1372 if (last && last->below && last != floor)
1350 top = last->below; 1373 top = last->below;
1351 } 1374 }
1352 } /* If objects on this space */ 1375 } /* If objects on this space */
1353 1376
1354 if (flag & INS_MAP_LOAD)
1355 top = GET_MAP_TOP (op->map, op->x, op->y);
1356
1357 if (flag & INS_ABOVE_FLOOR_ONLY) 1377 if (flag & INS_ABOVE_FLOOR_ONLY)
1358 top = floor; 1378 top = floor;
1359 1379
1360 /* Top is the object that our object (op) is going to get inserted above. 1380 /* Top is the object that our object (op) is going to get inserted above.
1361 */ 1381 */
1362 1382
1363 /* First object on this space */ 1383 /* First object on this space */
1364 if (!top) 1384 if (!top)
1365 { 1385 {
1366 op->above = GET_MAP_OB (op->map, op->x, op->y); 1386 op->above = ms.bot;
1367 1387
1368 if (op->above) 1388 if (op->above)
1369 op->above->below = op; 1389 op->above->below = op;
1370 1390
1371 op->below = 0; 1391 op->below = 0;
1372 op->ms ().bot = op; 1392 ms.bot = op;
1373 } 1393 }
1374 else 1394 else
1375 { /* get inserted into the stack above top */ 1395 { /* get inserted into the stack above top */
1376 op->above = top->above; 1396 op->above = top->above;
1377 1397
1381 op->below = top; 1401 op->below = top;
1382 top->above = op; 1402 top->above = op;
1383 } 1403 }
1384 1404
1385 if (!op->above) 1405 if (!op->above)
1386 op->ms ().top = op; 1406 ms.top = op;
1387 } /* else not INS_BELOW_ORIGINATOR */ 1407 } /* else not INS_BELOW_ORIGINATOR */
1388 1408
1389 if (op->type == PLAYER) 1409 if (op->type == PLAYER)
1390 { 1410 {
1391 op->contr->do_los = 1; 1411 op->contr->do_los = 1;
1393 op->map->touch (); 1413 op->map->touch ();
1394 } 1414 }
1395 1415
1396 op->map->dirty = true; 1416 op->map->dirty = true;
1397 1417
1398 /* If we have a floor, we know the player, if any, will be above
1399 * it, so save a few ticks and start from there.
1400 */
1401 if (!(flag & INS_MAP_LOAD))
1402 if (object *pl = op->ms ().player ()) 1418 if (object *pl = ms.player ())
1403 if (pl->contr->ns)
1404 pl->contr->ns->floorbox_update (); 1419 pl->contr->ns->floorbox_update ();
1405 1420
1406 /* If this object glows, it may affect lighting conditions that are 1421 /* If this object glows, it may affect lighting conditions that are
1407 * visible to others on this map. But update_all_los is really 1422 * visible to others on this map. But update_all_los is really
1408 * an inefficient way to do this, as it means los for all players 1423 * an inefficient way to do this, as it means los for all players
1409 * on the map will get recalculated. The players could very well 1424 * on the map will get recalculated. The players could very well
1428 * blocked() and wall() work properly), and these flags are updated by 1443 * blocked() and wall() work properly), and these flags are updated by
1429 * update_object(). 1444 * update_object().
1430 */ 1445 */
1431 1446
1432 /* if this is not the head or flag has been passed, don't check walk on status */ 1447 /* if this is not the head or flag has been passed, don't check walk on status */
1433 if (!(flag & INS_NO_WALK_ON) && !op->head) 1448 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op)
1434 { 1449 {
1435 if (check_move_on (op, originator)) 1450 if (check_move_on (op, originator))
1436 return 0; 1451 return 0;
1437 1452
1438 /* If we are a multi part object, lets work our way through the check 1453 /* If we are a multi part object, lets work our way through the check
1439 * walk on's. 1454 * walk on's.
1440 */ 1455 */
1441 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1456 for (object *tmp = op->more; tmp; tmp = tmp->more)
1442 if (check_move_on (tmp, originator)) 1457 if (check_move_on (tmp, originator))
1443 return 0; 1458 return 0;
1444 } 1459 }
1445 1460
1446 return op; 1461 return op;
1456 object *tmp, *tmp1; 1471 object *tmp, *tmp1;
1457 1472
1458 /* first search for itself and remove any old instances */ 1473 /* first search for itself and remove any old instances */
1459 1474
1460 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1475 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
1461 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1476 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1462 tmp->destroy (); 1477 tmp->destroy ();
1463 1478
1464 tmp1 = arch_to_object (archetype::find (arch_string)); 1479 tmp1 = arch_to_object (archetype::find (arch_string));
1465 1480
1466 tmp1->x = op->x; 1481 tmp1->x = op->x;
1469} 1484}
1470 1485
1471object * 1486object *
1472object::insert_at (object *where, object *originator, int flags) 1487object::insert_at (object *where, object *originator, int flags)
1473{ 1488{
1474 where->map->insert (this, where->x, where->y, originator, flags); 1489 return where->map->insert (this, where->x, where->y, originator, flags);
1475} 1490}
1476 1491
1477/* 1492/*
1478 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1493 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1479 * is returned contains nr objects, and the remaining parts contains 1494 * is returned contains nr objects, and the remaining parts contains
1519 * the amount of an object. If the amount reaches 0, the object 1534 * the amount of an object. If the amount reaches 0, the object
1520 * is subsequently removed and freed. 1535 * is subsequently removed and freed.
1521 * 1536 *
1522 * Return value: 'op' if something is left, NULL if the amount reached 0 1537 * Return value: 'op' if something is left, NULL if the amount reached 0
1523 */ 1538 */
1524
1525object * 1539object *
1526decrease_ob_nr (object *op, uint32 i) 1540decrease_ob_nr (object *op, uint32 i)
1527{ 1541{
1528 object *tmp; 1542 object *tmp;
1529 1543
1604 1618
1605/* 1619/*
1606 * add_weight(object, weight) adds the specified weight to an object, 1620 * add_weight(object, weight) adds the specified weight to an object,
1607 * and also updates how much the environment(s) is/are carrying. 1621 * and also updates how much the environment(s) is/are carrying.
1608 */ 1622 */
1609
1610void 1623void
1611add_weight (object *op, signed long weight) 1624add_weight (object *op, signed long weight)
1612{ 1625{
1613 while (op != NULL) 1626 while (op != NULL)
1614 { 1627 {
1629 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1642 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1630 free (dump); 1643 free (dump);
1631 return op; 1644 return op;
1632 } 1645 }
1633 1646
1634 if (where->head) 1647 if (where->head_ () != where)
1635 { 1648 {
1636 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); 1649 LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n");
1637 where = where->head; 1650 where = where->head;
1638 } 1651 }
1639 1652
1640 return where->insert (op); 1653 return where->insert (op);
1641} 1654}
1646 * inside the object environment. 1659 * inside the object environment.
1647 * 1660 *
1648 * The function returns now pointer to inserted item, and return value can 1661 * The function returns now pointer to inserted item, and return value can
1649 * be != op, if items are merged. -Tero 1662 * be != op, if items are merged. -Tero
1650 */ 1663 */
1651
1652object * 1664object *
1653object::insert (object *op) 1665object::insert (object *op)
1654{ 1666{
1655 object *tmp, *otmp;
1656
1657 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1667 if (!QUERY_FLAG (op, FLAG_REMOVED))
1658 op->remove (); 1668 op->remove ();
1659 1669
1660 if (op->more) 1670 if (op->more)
1661 { 1671 {
1663 return op; 1673 return op;
1664 } 1674 }
1665 1675
1666 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1676 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1667 CLEAR_FLAG (op, FLAG_REMOVED); 1677 CLEAR_FLAG (op, FLAG_REMOVED);
1678
1668 if (op->nrof) 1679 if (op->nrof)
1669 { 1680 {
1670 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1681 for (object *tmp = inv; tmp; tmp = tmp->below)
1671 if (object::can_merge (tmp, op)) 1682 if (object::can_merge (tmp, op))
1672 { 1683 {
1673 /* return the original object and remove inserted object 1684 /* return the original object and remove inserted object
1674 (client needs the original object) */ 1685 (client needs the original object) */
1675 tmp->nrof += op->nrof; 1686 tmp->nrof += op->nrof;
1694 add_weight (this, op->weight * op->nrof); 1705 add_weight (this, op->weight * op->nrof);
1695 } 1706 }
1696 else 1707 else
1697 add_weight (this, (op->weight + op->carrying)); 1708 add_weight (this, (op->weight + op->carrying));
1698 1709
1699 otmp = this->in_player (); 1710 if (object *otmp = this->in_player ())
1700 if (otmp && otmp->contr)
1701 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1711 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1702 otmp->update_stats (); 1712 otmp->update_stats ();
1703 1713
1714 op->owner = 0; // its his/hers now. period.
1704 op->map = 0; 1715 op->map = 0;
1705 op->env = this; 1716 op->env = this;
1706 op->above = 0; 1717 op->above = 0;
1707 op->below = 0; 1718 op->below = 0;
1708 op->x = 0, op->y = 0; 1719 op->x = op->y = 0;
1709 1720
1710 /* reset the light list and los of the players on the map */ 1721 /* reset the light list and los of the players on the map */
1711 if ((op->glow_radius != 0) && map) 1722 if (op->glow_radius && map)
1712 { 1723 {
1713#ifdef DEBUG_LIGHTS 1724#ifdef DEBUG_LIGHTS
1714 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1725 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1715#endif /* DEBUG_LIGHTS */ 1726#endif /* DEBUG_LIGHTS */
1716 if (map->darkness) 1727 if (map->darkness)
1816 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1827 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1817 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1828 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1818 { 1829 {
1819 1830
1820 float 1831 float
1821 diff = tmp->move_slow_penalty * FABS (op->speed); 1832 diff = tmp->move_slow_penalty * fabs (op->speed);
1822 1833
1823 if (op->type == PLAYER) 1834 if (op->type == PLAYER)
1824 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1835 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1825 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1836 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1826 diff /= 4.0; 1837 diff /= 4.0;
1950 * activate recursively a flag on an object inventory 1961 * activate recursively a flag on an object inventory
1951 */ 1962 */
1952void 1963void
1953flag_inv (object *op, int flag) 1964flag_inv (object *op, int flag)
1954{ 1965{
1955 if (op->inv)
1956 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1966 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1957 { 1967 {
1958 SET_FLAG (tmp, flag); 1968 SET_FLAG (tmp, flag);
1959 flag_inv (tmp, flag); 1969 flag_inv (tmp, flag);
1960 } 1970 }
1961} 1971}
1962 1972
1963/* 1973/*
1964 * deactivate recursively a flag on an object inventory 1974 * deactivate recursively a flag on an object inventory
1965 */ 1975 */
1966void 1976void
1967unflag_inv (object *op, int flag) 1977unflag_inv (object *op, int flag)
1968{ 1978{
1969 if (op->inv)
1970 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1979 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1971 { 1980 {
1972 CLEAR_FLAG (tmp, flag); 1981 CLEAR_FLAG (tmp, flag);
1973 unflag_inv (tmp, flag); 1982 unflag_inv (tmp, flag);
1974 } 1983 }
1975}
1976
1977/*
1978 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
1979 * all it's inventory (recursively).
1980 * If checksums are used, a player will get set_cheat called for
1981 * him/her-self and all object carried by a call to this function.
1982 */
1983void
1984set_cheat (object *op)
1985{
1986 SET_FLAG (op, FLAG_WAS_WIZ);
1987 flag_inv (op, FLAG_WAS_WIZ);
1988} 1984}
1989 1985
1990/* 1986/*
1991 * find_free_spot(object, map, x, y, start, stop) will search for 1987 * find_free_spot(object, map, x, y, start, stop) will search for
1992 * a spot at the given map and coordinates which will be able to contain 1988 * a spot at the given map and coordinates which will be able to contain
1994 * to search (see the freearr_x/y[] definition). 1990 * to search (see the freearr_x/y[] definition).
1995 * It returns a random choice among the alternatives found. 1991 * It returns a random choice among the alternatives found.
1996 * start and stop are where to start relative to the free_arr array (1,9 1992 * start and stop are where to start relative to the free_arr array (1,9
1997 * does all 4 immediate directions). This returns the index into the 1993 * does all 4 immediate directions). This returns the index into the
1998 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1994 * array of the free spot, -1 if no spot available (dir 0 = x,y)
1999 * Note - this only checks to see if there is space for the head of the
2000 * object - if it is a multispace object, this should be called for all
2001 * pieces.
2002 * Note2: This function does correctly handle tiled maps, but does not 1995 * Note: This function does correctly handle tiled maps, but does not
2003 * inform the caller. However, insert_ob_in_map will update as 1996 * inform the caller. However, insert_ob_in_map will update as
2004 * necessary, so the caller shouldn't need to do any special work. 1997 * necessary, so the caller shouldn't need to do any special work.
2005 * Note - updated to take an object instead of archetype - this is necessary 1998 * Note - updated to take an object instead of archetype - this is necessary
2006 * because arch_blocked (now ob_blocked) needs to know the movement type 1999 * because arch_blocked (now ob_blocked) needs to know the movement type
2007 * to know if the space in question will block the object. We can't use 2000 * to know if the space in question will block the object. We can't use
2009 * customized, changed states, etc. 2002 * customized, changed states, etc.
2010 */ 2003 */
2011int 2004int
2012find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2005find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2013{ 2006{
2007 int altern[SIZEOFFREE];
2014 int index = 0, flag; 2008 int index = 0, flag;
2015 int altern[SIZEOFFREE];
2016 2009
2017 for (int i = start; i < stop; i++) 2010 for (int i = start; i < stop; i++)
2018 { 2011 {
2019 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2012 mapxy pos (m, x, y); pos.move (i);
2020 if (!flag) 2013
2014 if (!pos.normalise ())
2015 continue;
2016
2017 mapspace &ms = *pos;
2018
2019 if (ms.flags () & P_IS_ALIVE)
2020 continue;
2021
2022 /* However, often
2023 * ob doesn't have any move type (when used to place exits)
2024 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2025 */
2026 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
2027 {
2021 altern [index++] = i; 2028 altern [index++] = i;
2029 continue;
2030 }
2022 2031
2023 /* Basically, if we find a wall on a space, we cut down the search size. 2032 /* Basically, if we find a wall on a space, we cut down the search size.
2024 * In this way, we won't return spaces that are on another side of a wall. 2033 * In this way, we won't return spaces that are on another side of a wall.
2025 * This mostly work, but it cuts down the search size in all directions - 2034 * This mostly work, but it cuts down the search size in all directions -
2026 * if the space being examined only has a wall to the north and empty 2035 * if the space being examined only has a wall to the north and empty
2027 * spaces in all the other directions, this will reduce the search space 2036 * spaces in all the other directions, this will reduce the search space
2028 * to only the spaces immediately surrounding the target area, and 2037 * to only the spaces immediately surrounding the target area, and
2029 * won't look 2 spaces south of the target space. 2038 * won't look 2 spaces south of the target space.
2030 */ 2039 */
2031 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 2040 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
2041 {
2032 stop = maxfree[i]; 2042 stop = maxfree[i];
2043 continue;
2044 }
2045
2046 /* Note it is intentional that we check ob - the movement type of the
2047 * head of the object should correspond for the entire object.
2048 */
2049 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
2050 continue;
2051
2052 if (ob->blocked (m, pos.x, pos.y))
2053 continue;
2054
2055 altern [index++] = i;
2033 } 2056 }
2034 2057
2035 if (!index) 2058 if (!index)
2036 return -1; 2059 return -1;
2037 2060
2038 return altern[RANDOM () % index]; 2061 return altern [rndm (index)];
2039} 2062}
2040 2063
2041/* 2064/*
2042 * find_first_free_spot(archetype, maptile, x, y) works like 2065 * find_first_free_spot(archetype, maptile, x, y) works like
2043 * find_free_spot(), but it will search max number of squares. 2066 * find_free_spot(), but it will search max number of squares.
2046 */ 2069 */
2047int 2070int
2048find_first_free_spot (const object *ob, maptile *m, int x, int y) 2071find_first_free_spot (const object *ob, maptile *m, int x, int y)
2049{ 2072{
2050 for (int i = 0; i < SIZEOFFREE; i++) 2073 for (int i = 0; i < SIZEOFFREE; i++)
2051 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2074 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2052 return i; 2075 return i;
2053 2076
2054 return -1; 2077 return -1;
2055} 2078}
2056 2079
2064{ 2087{
2065 arr += begin; 2088 arr += begin;
2066 end -= begin; 2089 end -= begin;
2067 2090
2068 while (--end) 2091 while (--end)
2069 swap (arr [end], arr [RANDOM () % (end + 1)]); 2092 swap (arr [end], arr [rndm (end + 1)]);
2070} 2093}
2071 2094
2072/* new function to make monster searching more efficient, and effective! 2095/* new function to make monster searching more efficient, and effective!
2073 * This basically returns a randomized array (in the passed pointer) of 2096 * This basically returns a randomized array (in the passed pointer) of
2074 * the spaces to find monsters. In this way, it won't always look for 2097 * the spaces to find monsters. In this way, it won't always look for
2110 object *tmp; 2133 object *tmp;
2111 maptile *mp; 2134 maptile *mp;
2112 2135
2113 MoveType blocked, move_type; 2136 MoveType blocked, move_type;
2114 2137
2115 if (exclude && exclude->head) 2138 if (exclude && exclude->head_ () != exclude)
2116 { 2139 {
2117 exclude = exclude->head; 2140 exclude = exclude->head;
2118 move_type = exclude->move_type; 2141 move_type = exclude->move_type;
2119 } 2142 }
2120 else 2143 else
2143 max = maxfree[i]; 2166 max = maxfree[i];
2144 else if (mflags & P_IS_ALIVE) 2167 else if (mflags & P_IS_ALIVE)
2145 { 2168 {
2146 for (tmp = ms.bot; tmp; tmp = tmp->above) 2169 for (tmp = ms.bot; tmp; tmp = tmp->above)
2147 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) 2170 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2148 && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2171 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2149 break; 2172 break;
2150 2173
2151 if (tmp) 2174 if (tmp)
2152 return freedir[i]; 2175 return freedir[i];
2153 } 2176 }
2208 2231
2209 return 3; 2232 return 3;
2210} 2233}
2211 2234
2212/* 2235/*
2213 * absdir(int): Returns a number between 1 and 8, which represent
2214 * the "absolute" direction of a number (it actually takes care of
2215 * "overflow" in previous calculations of a direction).
2216 */
2217
2218int
2219absdir (int d)
2220{
2221 while (d < 1)
2222 d += 8;
2223
2224 while (d > 8)
2225 d -= 8;
2226
2227 return d;
2228}
2229
2230/*
2231 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2236 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2232 * between two directions (which are expected to be absolute (see absdir()) 2237 * between two directions (which are expected to be absolute (see absdir())
2233 */ 2238 */
2234
2235int 2239int
2236dirdiff (int dir1, int dir2) 2240dirdiff (int dir1, int dir2)
2237{ 2241{
2238 int d; 2242 int d;
2239 2243
2352 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2356 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2353 * core dumps if they do. 2357 * core dumps if they do.
2354 * 2358 *
2355 * Add a check so we can't pick up invisible objects (0.93.8) 2359 * Add a check so we can't pick up invisible objects (0.93.8)
2356 */ 2360 */
2357
2358int 2361int
2359can_pick (const object *who, const object *item) 2362can_pick (const object *who, const object *item)
2360{ 2363{
2361 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2364 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2362 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2365 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2367 * create clone from object to another 2370 * create clone from object to another
2368 */ 2371 */
2369object * 2372object *
2370object_create_clone (object *asrc) 2373object_create_clone (object *asrc)
2371{ 2374{
2372 object *dst = 0, *tmp, *src, *part, *prev, *item; 2375 object *dst = 0, *tmp, *src, *prev, *item;
2373 2376
2374 if (!asrc) 2377 if (!asrc)
2375 return 0; 2378 return 0;
2376 2379
2377 src = asrc;
2378 if (src->head)
2379 src = src->head; 2380 src = asrc->head_ ();
2380 2381
2381 prev = 0; 2382 prev = 0;
2382 for (part = src; part; part = part->more) 2383 for (object *part = src; part; part = part->more)
2383 { 2384 {
2384 tmp = part->clone (); 2385 tmp = part->clone ();
2385 tmp->x -= src->x; 2386 tmp->x -= src->x;
2386 tmp->y -= src->y; 2387 tmp->y -= src->y;
2387 2388
2403 2404
2404 for (item = src->inv; item; item = item->below) 2405 for (item = src->inv; item; item = item->below)
2405 insert_ob_in_ob (object_create_clone (item), dst); 2406 insert_ob_in_ob (object_create_clone (item), dst);
2406 2407
2407 return dst; 2408 return dst;
2408}
2409
2410/* GROS - Creates an object using a string representing its content. */
2411/* Basically, we save the content of the string to a temp file, then call */
2412/* load_object on it. I admit it is a highly inefficient way to make things, */
2413/* but it was simple to make and allows reusing the load_object function. */
2414/* Remember not to use load_object_str in a time-critical situation. */
2415/* Also remember that multiparts objects are not supported for now. */
2416object *
2417load_object_str (const char *obstr)
2418{
2419 object *op;
2420 char filename[MAX_BUF];
2421
2422 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2423
2424 FILE *tempfile = fopen (filename, "w");
2425
2426 if (tempfile == NULL)
2427 {
2428 LOG (llevError, "Error - Unable to access load object temp file\n");
2429 return NULL;
2430 }
2431
2432 fprintf (tempfile, obstr);
2433 fclose (tempfile);
2434
2435 op = object::create ();
2436
2437 object_thawer thawer (filename);
2438
2439 if (thawer)
2440 load_object (thawer, op, 0);
2441
2442 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2443 CLEAR_FLAG (op, FLAG_REMOVED);
2444
2445 return op;
2446} 2409}
2447 2410
2448/* This returns the first object in who's inventory that 2411/* This returns the first object in who's inventory that
2449 * has the same type and subtype match. 2412 * has the same type and subtype match.
2450 * returns NULL if no match. 2413 * returns NULL if no match.
2505 if (link->key == canonical_key) 2468 if (link->key == canonical_key)
2506 return link->value; 2469 return link->value;
2507 2470
2508 return 0; 2471 return 0;
2509} 2472}
2510
2511 2473
2512/* 2474/*
2513 * Updates the canonical_key in op to value. 2475 * Updates the canonical_key in op to value.
2514 * 2476 *
2515 * canonical_key is a shared string (value doesn't have to be). 2477 * canonical_key is a shared string (value doesn't have to be).
2539 /* Basically, if the archetype has this key set, 2501 /* Basically, if the archetype has this key set,
2540 * we need to store the null value so when we save 2502 * we need to store the null value so when we save
2541 * it, we save the empty value so that when we load, 2503 * it, we save the empty value so that when we load,
2542 * we get this value back again. 2504 * we get this value back again.
2543 */ 2505 */
2544 if (get_ob_key_link (&op->arch->clone, canonical_key)) 2506 if (get_ob_key_link (op->arch, canonical_key))
2545 field->value = 0; 2507 field->value = 0;
2546 else 2508 else
2547 { 2509 {
2548 if (last) 2510 if (last)
2549 last->next = field->next; 2511 last->next = field->next;
2618 } 2580 }
2619 else 2581 else
2620 item = item->env; 2582 item = item->env;
2621} 2583}
2622 2584
2623
2624const char * 2585const char *
2625object::flag_desc (char *desc, int len) const 2586object::flag_desc (char *desc, int len) const
2626{ 2587{
2627 char *p = desc; 2588 char *p = desc;
2628 bool first = true; 2589 bool first = true;
2655{ 2616{
2656 char flagdesc[512]; 2617 char flagdesc[512];
2657 char info2[256 * 4]; 2618 char info2[256 * 4];
2658 char *p = info; 2619 char *p = info;
2659 2620
2660 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", 2621 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}",
2661 count, uuid.seq, 2622 count,
2623 uuid.c_str (),
2662 &name, 2624 &name,
2663 title ? "\",title:" : "", 2625 title ? "\",title:\"" : "",
2664 title ? (const char *)title : "", 2626 title ? (const char *)title : "",
2665 flag_desc (flagdesc, 512), type); 2627 flag_desc (flagdesc, 512), type);
2666 2628
2667 if (env) 2629 if (!this->flag[FLAG_REMOVED] && env)
2668 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2630 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2669 2631
2670 if (map) 2632 if (map)
2671 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2633 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2672 2634
2674} 2636}
2675 2637
2676const char * 2638const char *
2677object::debug_desc () const 2639object::debug_desc () const
2678{ 2640{
2679 static char info[256 * 4]; 2641 static char info[3][256 * 4];
2642 static int info_idx;
2643
2680 return debug_desc (info); 2644 return debug_desc (info [++info_idx % 3]);
2681} 2645}
2682 2646
2647struct region *
2648object::region () const
2649{
2650 return map ? map->region (x, y)
2651 : region::default_region ();
2652}
2653
2654const materialtype_t *
2655object::dominant_material () const
2656{
2657 if (materialtype_t *mt = name_to_material (materialname))
2658 return mt;
2659
2660 return name_to_material (shstr_unknown);
2661}
2662
2663void
2664object::open_container (object *new_container)
2665{
2666 if (container == new_container)
2667 return;
2668
2669 if (object *old_container = container)
2670 {
2671 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2672 return;
2673
2674#if 0
2675 // remove the "Close old_container" object.
2676 if (object *closer = old_container->inv)
2677 if (closer->type == CLOSE_CON)
2678 closer->destroy ();
2679#endif
2680
2681 old_container->flag [FLAG_APPLIED] = 0;
2682 container = 0;
2683
2684 esrv_update_item (UPD_FLAGS, this, old_container);
2685 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2686 play_sound (sound_find ("chest_close"));
2687 }
2688
2689 if (new_container)
2690 {
2691 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2692 return;
2693
2694 // TODO: this does not seem to serve any purpose anymore?
2695#if 0
2696 // insert the "Close Container" object.
2697 if (archetype *closer = new_container->other_arch)
2698 {
2699 object *closer = arch_to_object (new_container->other_arch);
2700 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2701 new_container->insert (closer);
2702 }
2703#endif
2704
2705 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2706
2707 new_container->flag [FLAG_APPLIED] = 1;
2708 container = new_container;
2709
2710 esrv_update_item (UPD_FLAGS, this, new_container);
2711 esrv_send_inventory (this, new_container);
2712 play_sound (sound_find ("chest_open"));
2713 }
2714}
2715
2716object *
2717object::force_find (const shstr name)
2718{
2719 /* cycle through his inventory to look for the MARK we want to
2720 * place
2721 */
2722 for (object *tmp = inv; tmp; tmp = tmp->below)
2723 if (tmp->type == FORCE && tmp->slaying == name)
2724 return splay (tmp);
2725
2726 return 0;
2727}
2728
2729void
2730object::force_add (const shstr name, int duration)
2731{
2732 if (object *force = force_find (name))
2733 force->destroy ();
2734
2735 object *force = get_archetype (FORCE_NAME);
2736
2737 force->slaying = name;
2738 force->stats.food = 1;
2739 force->speed_left = -1.f;
2740
2741 force->set_speed (duration ? 1.f / duration : 0.f);
2742 force->flag [FLAG_IS_USED_UP] = true;
2743 force->flag [FLAG_APPLIED] = true;
2744
2745 insert (force);
2746}
2747
2748void
2749object::play_sound (faceidx sound) const
2750{
2751 if (!sound)
2752 return;
2753
2754 if (flag [FLAG_REMOVED])
2755 return;
2756
2757 if (env)
2758 {
2759 if (object *pl = in_player ())
2760 pl->contr->play_sound (sound);
2761 }
2762 else
2763 map->play_sound (sound, x, y);
2764}
2765

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