1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
395 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
396 | */ |
396 | */ |
397 | object * |
397 | object * |
398 | find_object (tag_t i) |
398 | find_object (tag_t i) |
399 | { |
399 | { |
400 | return ((unsigned int)i) < objects.size () |
400 | for_all_objects (op) |
401 | ? objects [i] |
401 | if (op->count == i) |
402 | : 0; |
402 | return op; |
|
|
403 | |
|
|
404 | return 0; |
403 | } |
405 | } |
404 | |
406 | |
405 | /* |
407 | /* |
406 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
407 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
… | |
… | |
658 | |
660 | |
659 | if (op->more) |
661 | if (op->more) |
660 | update_object (op->more, action); |
662 | update_object (op->more, action); |
661 | } |
663 | } |
662 | |
664 | |
663 | object *object::first; |
|
|
664 | |
|
|
665 | object::object () |
665 | object::object () |
666 | { |
666 | { |
667 | SET_FLAG (this, FLAG_REMOVED); |
667 | SET_FLAG (this, FLAG_REMOVED); |
668 | |
668 | |
669 | expmul = 1.0; |
669 | expmul = 1.0; |
… | |
… | |
673 | object::~object () |
673 | object::~object () |
674 | { |
674 | { |
675 | free_key_values (this); |
675 | free_key_values (this); |
676 | } |
676 | } |
677 | |
677 | |
|
|
678 | static int object_count; |
|
|
679 | |
678 | void object::link () |
680 | void object::link () |
679 | { |
681 | { |
|
|
682 | assert (!index);//D |
680 | uuid = gen_uuid (); |
683 | uuid = gen_uuid (); |
|
|
684 | count = ++object_count; |
681 | |
685 | |
682 | refcnt_inc (); |
686 | refcnt_inc (); |
683 | objects.insert (this); |
687 | objects.insert (this); |
684 | } |
688 | } |
685 | |
689 | |
686 | void object::unlink () |
690 | void object::unlink () |
687 | { |
691 | { |
|
|
692 | assert (index);//D |
688 | objects.erase (this); |
693 | objects.erase (this); |
689 | refcnt_dec (); |
694 | refcnt_dec (); |
690 | } |
695 | } |
691 | |
696 | |
692 | void |
697 | void |
… | |
… | |
784 | |
789 | |
785 | if (op->flag [FLAG_STARTEQUIP] |
790 | if (op->flag [FLAG_STARTEQUIP] |
786 | || op->flag [FLAG_NO_DROP] |
791 | || op->flag [FLAG_NO_DROP] |
787 | || op->type == RUNE |
792 | || op->type == RUNE |
788 | || op->type == TRAP |
793 | || op->type == TRAP |
789 | || op->flag [FLAG_IS_A_TEMPLATE]) |
794 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
795 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
790 | op->destroy (); |
796 | op->destroy (); |
791 | else |
797 | else |
792 | map->insert (op, x, y); |
798 | map->insert (op, x, y); |
793 | } |
799 | } |
794 | } |
800 | } |
… | |
… | |
802 | } |
808 | } |
803 | |
809 | |
804 | void |
810 | void |
805 | object::do_destroy () |
811 | object::do_destroy () |
806 | { |
812 | { |
|
|
813 | attachable::do_destroy (); |
|
|
814 | |
807 | if (flag [FLAG_IS_LINKED]) |
815 | if (flag [FLAG_IS_LINKED]) |
808 | remove_button_link (this); |
816 | remove_button_link (this); |
809 | |
817 | |
810 | if (flag [FLAG_FRIENDLY]) |
818 | if (flag [FLAG_FRIENDLY]) |
811 | remove_friendly_object (this); |
819 | remove_friendly_object (this); |
812 | |
820 | |
813 | if (!flag [FLAG_REMOVED]) |
821 | if (!flag [FLAG_REMOVED]) |
814 | remove (); |
822 | remove (); |
815 | |
823 | |
816 | if (flag [FLAG_FREED]) |
824 | destroy_inv (true); |
817 | return; |
|
|
818 | |
825 | |
819 | set_speed (0); |
826 | deactivate (); |
|
|
827 | unlink (); |
820 | |
828 | |
821 | flag [FLAG_FREED] = 1; |
829 | flag [FLAG_FREED] = 1; |
822 | |
|
|
823 | attachable::do_destroy (); |
|
|
824 | |
|
|
825 | destroy_inv (true); |
|
|
826 | unlink (); |
|
|
827 | |
830 | |
828 | // hack to ensure that freed objects still have a valid map |
831 | // hack to ensure that freed objects still have a valid map |
829 | { |
832 | { |
830 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
833 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
831 | |
834 | |
… | |
… | |
896 | * environment, the x and y coordinates will be updated to |
899 | * environment, the x and y coordinates will be updated to |
897 | * the previous environment. |
900 | * the previous environment. |
898 | * Beware: This function is called from the editor as well! |
901 | * Beware: This function is called from the editor as well! |
899 | */ |
902 | */ |
900 | void |
903 | void |
901 | object::remove () |
904 | object::remove_slow () |
902 | { |
905 | { |
903 | object *tmp, *last = 0; |
906 | object *tmp, *last = 0; |
904 | object *otmp; |
907 | object *otmp; |
905 | |
908 | |
906 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
909 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
954 | --map->players; |
957 | --map->players; |
955 | map->touch (); |
958 | map->touch (); |
956 | } |
959 | } |
957 | |
960 | |
958 | map->dirty = true; |
961 | map->dirty = true; |
|
|
962 | mapspace &ms = this->ms (); |
959 | |
963 | |
960 | /* link the object above us */ |
964 | /* link the object above us */ |
961 | if (above) |
965 | if (above) |
962 | above->below = below; |
966 | above->below = below; |
963 | else |
967 | else |
964 | map->at (x, y).top = below; /* we were top, set new top */ |
968 | ms.top = below; /* we were top, set new top */ |
965 | |
969 | |
966 | /* Relink the object below us, if there is one */ |
970 | /* Relink the object below us, if there is one */ |
967 | if (below) |
971 | if (below) |
968 | below->above = above; |
972 | below->above = above; |
969 | else |
973 | else |
… | |
… | |
971 | /* Nothing below, which means we need to relink map object for this space |
975 | /* Nothing below, which means we need to relink map object for this space |
972 | * use translated coordinates in case some oddness with map tiling is |
976 | * use translated coordinates in case some oddness with map tiling is |
973 | * evident |
977 | * evident |
974 | */ |
978 | */ |
975 | if (GET_MAP_OB (map, x, y) != this) |
979 | if (GET_MAP_OB (map, x, y) != this) |
976 | { |
|
|
977 | char *dump = dump_object (this); |
|
|
978 | LOG (llevError, |
|
|
979 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
980 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
980 | free (dump); |
|
|
981 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
982 | LOG (llevError, "%s\n", dump); |
|
|
983 | free (dump); |
|
|
984 | } |
|
|
985 | |
981 | |
986 | map->at (x, y).bot = above; /* goes on above it. */ |
982 | ms.bot = above; /* goes on above it. */ |
987 | } |
983 | } |
988 | |
984 | |
989 | above = 0; |
985 | above = 0; |
990 | below = 0; |
986 | below = 0; |
991 | |
987 | |
992 | if (map->in_memory == MAP_SAVING) |
988 | if (map->in_memory == MAP_SAVING) |
993 | return; |
989 | return; |
994 | |
990 | |
995 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
991 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
996 | |
992 | |
997 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
993 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
998 | { |
994 | { |
999 | /* No point updating the players look faces if he is the object |
995 | /* No point updating the players look faces if he is the object |
1000 | * being removed. |
996 | * being removed. |
1001 | */ |
997 | */ |
1002 | |
998 | |
… | |
… | |
1083 | |
1079 | |
1084 | return 0; |
1080 | return 0; |
1085 | } |
1081 | } |
1086 | |
1082 | |
1087 | /* |
1083 | /* |
1088 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1084 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1089 | * job preparing multi-part monsters |
1085 | * job preparing multi-part monsters. |
1090 | */ |
1086 | */ |
1091 | object * |
1087 | object * |
1092 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1088 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1093 | { |
1089 | { |
1094 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1090 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1122 | */ |
1118 | */ |
1123 | object * |
1119 | object * |
1124 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1120 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1125 | { |
1121 | { |
1126 | object *tmp, *top, *floor = NULL; |
1122 | object *tmp, *top, *floor = NULL; |
1127 | sint16 x, y; |
|
|
1128 | |
1123 | |
1129 | if (QUERY_FLAG (op, FLAG_FREED)) |
1124 | if (QUERY_FLAG (op, FLAG_FREED)) |
1130 | { |
1125 | { |
1131 | LOG (llevError, "Trying to insert freed object!\n"); |
1126 | LOG (llevError, "Trying to insert freed object!\n"); |
1132 | return NULL; |
1127 | return NULL; |
1133 | } |
1128 | } |
|
|
1129 | |
|
|
1130 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1131 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1132 | |
|
|
1133 | op->remove (); |
1134 | |
1134 | |
1135 | if (!m) |
1135 | if (!m) |
1136 | { |
1136 | { |
1137 | char *dump = dump_object (op); |
1137 | char *dump = dump_object (op); |
1138 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1138 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
… | |
… | |
1153 | #endif |
1153 | #endif |
1154 | free (dump); |
1154 | free (dump); |
1155 | return op; |
1155 | return op; |
1156 | } |
1156 | } |
1157 | |
1157 | |
1158 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1159 | { |
|
|
1160 | char *dump = dump_object (op); |
|
|
1161 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1162 | free (dump); |
|
|
1163 | return op; |
|
|
1164 | } |
|
|
1165 | |
|
|
1166 | if (op->more) |
|
|
1167 | { |
|
|
1168 | /* The part may be on a different map. */ |
|
|
1169 | |
|
|
1170 | object *more = op->more; |
1158 | if (object *more = op->more) |
1171 | |
1159 | { |
1172 | /* We really need the caller to normalise coordinates - if |
|
|
1173 | * we set the map, that doesn't work if the location is within |
|
|
1174 | * a map and this is straddling an edge. So only if coordinate |
|
|
1175 | * is clear wrong do we normalise it. |
|
|
1176 | */ |
|
|
1177 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1178 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1179 | else if (!more->map) |
|
|
1180 | { |
|
|
1181 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1182 | * more->map should always point to the parent. |
|
|
1183 | */ |
|
|
1184 | more->map = m; |
|
|
1185 | } |
|
|
1186 | |
|
|
1187 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1160 | if (!insert_ob_in_map (more, m, originator, flag)) |
1188 | { |
1161 | { |
1189 | if (!op->head) |
1162 | if (!op->head) |
1190 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1163 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1191 | |
1164 | |
1192 | return 0; |
1165 | return 0; |
… | |
… | |
1197 | |
1170 | |
1198 | /* Ideally, the caller figures this out. However, it complicates a lot |
1171 | /* Ideally, the caller figures this out. However, it complicates a lot |
1199 | * of areas of callers (eg, anything that uses find_free_spot would now |
1172 | * of areas of callers (eg, anything that uses find_free_spot would now |
1200 | * need extra work |
1173 | * need extra work |
1201 | */ |
1174 | */ |
1202 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1175 | if (!xy_normalise (m, op->x, op->y)) |
1203 | x = op->x; |
1176 | return 0; |
1204 | y = op->y; |
1177 | |
|
|
1178 | op->map = m; |
|
|
1179 | mapspace &ms = op->ms (); |
1205 | |
1180 | |
1206 | /* this has to be done after we translate the coordinates. |
1181 | /* this has to be done after we translate the coordinates. |
1207 | */ |
1182 | */ |
1208 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1183 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1209 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1184 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1210 | if (object::can_merge (op, tmp)) |
1185 | if (object::can_merge (op, tmp)) |
1211 | { |
1186 | { |
1212 | op->nrof += tmp->nrof; |
1187 | op->nrof += tmp->nrof; |
1213 | tmp->destroy (); |
1188 | tmp->destroy (); |
1214 | } |
1189 | } |
… | |
… | |
1231 | op->below = originator->below; |
1206 | op->below = originator->below; |
1232 | |
1207 | |
1233 | if (op->below) |
1208 | if (op->below) |
1234 | op->below->above = op; |
1209 | op->below->above = op; |
1235 | else |
1210 | else |
1236 | op->ms ().bot = op; |
1211 | ms.bot = op; |
1237 | |
1212 | |
1238 | /* since *below* originator, no need to update top */ |
1213 | /* since *below* originator, no need to update top */ |
1239 | originator->below = op; |
1214 | originator->below = op; |
1240 | } |
1215 | } |
1241 | else |
1216 | else |
1242 | { |
1217 | { |
|
|
1218 | top = ms.bot; |
|
|
1219 | |
1243 | /* If there are other objects, then */ |
1220 | /* If there are other objects, then */ |
1244 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1221 | if ((!(flag & INS_MAP_LOAD)) && top) |
1245 | { |
1222 | { |
1246 | object *last = 0; |
1223 | object *last = 0; |
1247 | |
1224 | |
1248 | /* |
1225 | /* |
1249 | * If there are multiple objects on this space, we do some trickier handling. |
1226 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1255 | * once we get to them. This reduces the need to traverse over all of |
1232 | * once we get to them. This reduces the need to traverse over all of |
1256 | * them when adding another one - this saves quite a bit of cpu time |
1233 | * them when adding another one - this saves quite a bit of cpu time |
1257 | * when lots of spells are cast in one area. Currently, it is presumed |
1234 | * when lots of spells are cast in one area. Currently, it is presumed |
1258 | * that flying non pickable objects are spell objects. |
1235 | * that flying non pickable objects are spell objects. |
1259 | */ |
1236 | */ |
1260 | while (top) |
1237 | for (top = ms.bot; top; top = top->above) |
1261 | { |
1238 | { |
1262 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1239 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1263 | floor = top; |
1240 | floor = top; |
1264 | |
1241 | |
1265 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1242 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1268 | top = top->below; |
1245 | top = top->below; |
1269 | break; |
1246 | break; |
1270 | } |
1247 | } |
1271 | |
1248 | |
1272 | last = top; |
1249 | last = top; |
1273 | top = top->above; |
|
|
1274 | } |
1250 | } |
1275 | |
1251 | |
1276 | /* Don't want top to be NULL, so set it to the last valid object */ |
1252 | /* Don't want top to be NULL, so set it to the last valid object */ |
1277 | top = last; |
1253 | top = last; |
1278 | |
1254 | |
… | |
… | |
1285 | * Unless those objects are exits, type 66 |
1261 | * Unless those objects are exits, type 66 |
1286 | * If INS_ON_TOP is used, don't do this processing |
1262 | * If INS_ON_TOP is used, don't do this processing |
1287 | * Need to find the object that in fact blocks view, otherwise |
1263 | * Need to find the object that in fact blocks view, otherwise |
1288 | * stacking is a bit odd. |
1264 | * stacking is a bit odd. |
1289 | */ |
1265 | */ |
1290 | if (!(flag & INS_ON_TOP) && |
1266 | if (!(flag & INS_ON_TOP) |
1291 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1267 | && ms.flags () & P_BLOCKSVIEW |
|
|
1268 | && (op->face && !op->face->visibility)) |
1292 | { |
1269 | { |
1293 | for (last = top; last != floor; last = last->below) |
1270 | for (last = top; last != floor; last = last->below) |
1294 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1271 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1295 | break; |
1272 | break; |
|
|
1273 | |
1296 | /* Check to see if we found the object that blocks view, |
1274 | /* Check to see if we found the object that blocks view, |
1297 | * and make sure we have a below pointer for it so that |
1275 | * and make sure we have a below pointer for it so that |
1298 | * we can get inserted below this one, which requires we |
1276 | * we can get inserted below this one, which requires we |
1299 | * set top to the object below us. |
1277 | * set top to the object below us. |
1300 | */ |
1278 | */ |
… | |
… | |
1302 | top = last->below; |
1280 | top = last->below; |
1303 | } |
1281 | } |
1304 | } /* If objects on this space */ |
1282 | } /* If objects on this space */ |
1305 | |
1283 | |
1306 | if (flag & INS_MAP_LOAD) |
1284 | if (flag & INS_MAP_LOAD) |
1307 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1285 | top = ms.top; |
1308 | |
1286 | |
1309 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1287 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1310 | top = floor; |
1288 | top = floor; |
1311 | |
1289 | |
1312 | /* Top is the object that our object (op) is going to get inserted above. |
1290 | /* Top is the object that our object (op) is going to get inserted above. |
1313 | */ |
1291 | */ |
1314 | |
1292 | |
1315 | /* First object on this space */ |
1293 | /* First object on this space */ |
1316 | if (!top) |
1294 | if (!top) |
1317 | { |
1295 | { |
1318 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1296 | op->above = ms.bot; |
1319 | |
1297 | |
1320 | if (op->above) |
1298 | if (op->above) |
1321 | op->above->below = op; |
1299 | op->above->below = op; |
1322 | |
1300 | |
1323 | op->below = 0; |
1301 | op->below = 0; |
1324 | op->ms ().bot = op; |
1302 | ms.bot = op; |
1325 | } |
1303 | } |
1326 | else |
1304 | else |
1327 | { /* get inserted into the stack above top */ |
1305 | { /* get inserted into the stack above top */ |
1328 | op->above = top->above; |
1306 | op->above = top->above; |
1329 | |
1307 | |
… | |
… | |
1333 | op->below = top; |
1311 | op->below = top; |
1334 | top->above = op; |
1312 | top->above = op; |
1335 | } |
1313 | } |
1336 | |
1314 | |
1337 | if (!op->above) |
1315 | if (!op->above) |
1338 | op->ms ().top = op; |
1316 | ms.top = op; |
1339 | } /* else not INS_BELOW_ORIGINATOR */ |
1317 | } /* else not INS_BELOW_ORIGINATOR */ |
1340 | |
1318 | |
1341 | if (op->type == PLAYER) |
1319 | if (op->type == PLAYER) |
1342 | { |
1320 | { |
1343 | op->contr->do_los = 1; |
1321 | op->contr->do_los = 1; |
… | |
… | |
1349 | |
1327 | |
1350 | /* If we have a floor, we know the player, if any, will be above |
1328 | /* If we have a floor, we know the player, if any, will be above |
1351 | * it, so save a few ticks and start from there. |
1329 | * it, so save a few ticks and start from there. |
1352 | */ |
1330 | */ |
1353 | if (!(flag & INS_MAP_LOAD)) |
1331 | if (!(flag & INS_MAP_LOAD)) |
1354 | if (object *pl = op->ms ().player ()) |
1332 | if (object *pl = ms.player ()) |
1355 | if (pl->contr->ns) |
1333 | if (pl->contr->ns) |
1356 | pl->contr->ns->floorbox_update (); |
1334 | pl->contr->ns->floorbox_update (); |
1357 | |
1335 | |
1358 | /* If this object glows, it may affect lighting conditions that are |
1336 | /* If this object glows, it may affect lighting conditions that are |
1359 | * visible to others on this map. But update_all_los is really |
1337 | * visible to others on this map. But update_all_los is really |
… | |
… | |
2160 | |
2138 | |
2161 | return 3; |
2139 | return 3; |
2162 | } |
2140 | } |
2163 | |
2141 | |
2164 | /* |
2142 | /* |
2165 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2166 | * the "absolute" direction of a number (it actually takes care of |
|
|
2167 | * "overflow" in previous calculations of a direction). |
|
|
2168 | */ |
|
|
2169 | |
|
|
2170 | int |
|
|
2171 | absdir (int d) |
|
|
2172 | { |
|
|
2173 | while (d < 1) |
|
|
2174 | d += 8; |
|
|
2175 | |
|
|
2176 | while (d > 8) |
|
|
2177 | d -= 8; |
|
|
2178 | |
|
|
2179 | return d; |
|
|
2180 | } |
|
|
2181 | |
|
|
2182 | /* |
|
|
2183 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2143 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2184 | * between two directions (which are expected to be absolute (see absdir()) |
2144 | * between two directions (which are expected to be absolute (see absdir()) |
2185 | */ |
2145 | */ |
2186 | |
|
|
2187 | int |
2146 | int |
2188 | dirdiff (int dir1, int dir2) |
2147 | dirdiff (int dir1, int dir2) |
2189 | { |
2148 | { |
2190 | int d; |
2149 | int d; |
2191 | |
2150 | |
… | |
… | |
2607 | { |
2566 | { |
2608 | char flagdesc[512]; |
2567 | char flagdesc[512]; |
2609 | char info2[256 * 4]; |
2568 | char info2[256 * 4]; |
2610 | char *p = info; |
2569 | char *p = info; |
2611 | |
2570 | |
2612 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2571 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2613 | count, uuid.seq, |
2572 | count, uuid.seq, |
2614 | &name, |
2573 | &name, |
2615 | title ? "\",title:" : "", |
2574 | title ? "\",title:\"" : "", |
2616 | title ? (const char *)title : "", |
2575 | title ? (const char *)title : "", |
2617 | flag_desc (flagdesc, 512), type); |
2576 | flag_desc (flagdesc, 512), type); |
2618 | |
2577 | |
2619 | if (env) |
2578 | if (env) |
2620 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2579 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2630 | { |
2589 | { |
2631 | static char info[256 * 4]; |
2590 | static char info[256 * 4]; |
2632 | return debug_desc (info); |
2591 | return debug_desc (info); |
2633 | } |
2592 | } |
2634 | |
2593 | |
|
|
2594 | const char * |
|
|
2595 | object::debug_desc2 () const |
|
|
2596 | { |
|
|
2597 | static char info[256 * 4]; |
|
|
2598 | return debug_desc (info); |
|
|
2599 | } |
|
|
2600 | |