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Comparing deliantra/server/common/object.C (file contents):
Revision 1.109 by root, Sun Jan 7 21:54:59 2007 UTC vs.
Revision 1.251 by root, Sun Jul 20 16:56:34 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28#include <global.h> 24#include <global.h>
29#include <stdio.h> 25#include <stdio.h>
30#include <sys/types.h> 26#include <sys/types.h>
31#include <sys/uio.h> 27#include <sys/uio.h>
32#include <object.h> 28#include <object.h>
33#include <funcpoint.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
38int nrofallocobjects = 0; 34UUID UUID::cur;
39static UUID uuid; 35static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
41 37
42objectvec objects; 38objectvec objects;
43activevec actives; 39activevec actives;
44 40
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
47}; 46};
48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
49 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
50}; 52};
51int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
52 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
53}; 58};
54int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
55 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
56 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
57}; 64};
58 65
59static void 66static void
60write_uuid (void) 67write_uuid (uval64 skip, bool sync)
61{ 68{
62 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
63 70 CALL_ARG_SV (newSVval64 (skip));
64 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
65 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
66 73 CALL_END;
67 FILE *fp;
68
69 if (!(fp = fopen (filename2, "w")))
70 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return;
73 }
74
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
76 fclose (fp);
77 rename (filename2, filename1);
78} 74}
79 75
80static void 76static void
81read_uuid (void) 77read_uuid (void)
82{ 78{
83 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
84 80
85 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
86 84
87 FILE *fp; 85 FILE *fp;
88 86
89 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
90 { 88 {
91 if (errno == ENOENT) 89 if (errno == ENOENT)
92 { 90 {
93 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 92 UUID::cur.seq = 0;
95 write_uuid (); 93 write_uuid (UUID_GAP, true);
96 return; 94 return;
97 } 95 }
98 96
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 98 _exit (1);
101 } 99 }
102 100
103 int version; 101 UUID::BUF buf;
104 unsigned long long uid; 102 buf[0] = 0;
105 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
106 { 106 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
108 _exit (1); 108 _exit (1);
109 } 109 }
110 110
111 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
112 write_uuid (); 112
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
114 fclose (fp); 114 fclose (fp);
115} 115}
116 116
117UUID 117UUID
118gen_uuid () 118UUID::gen ()
119{ 119{
120 UUID uid; 120 UUID uid;
121 121
122 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
123 123
124 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
125 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
126 130
127 return uid; 131 return uid;
128} 132}
129 133
130void 134void
131init_uuid () 135UUID::init ()
132{ 136{
133 read_uuid (); 137 read_uuid ();
134} 138}
135 139
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
137static int 141static bool
138compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
139{ 143{
140 key_value *wants_field;
141
142 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
143 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
144 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
145 */ 147 */
146 148
147 /* For each field in wants, */ 149 /* For each field in wants, */
148 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
149 { 151 if (has->kv_get (kv->key) != kv->value)
150 key_value *has_field; 152 return false;
151
152 /* Look for a field in has with the same key. */
153 has_field = get_ob_key_link (has, wants_field->key);
154
155 if (has_field == NULL)
156 {
157 /* No field with that name. */
158 return FALSE;
159 }
160
161 /* Found the matching field. */
162 if (has_field->value != wants_field->value)
163 {
164 /* Values don't match, so this half of the comparison is false. */
165 return FALSE;
166 }
167
168 /* If we get here, we found a match. Now for the next field in wants. */
169 }
170 153
171 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
172 return TRUE; 155 return true;
173} 156}
174 157
175/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
176static int 159static bool
177compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
178{ 161{
179 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
180 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
181 */ 164 */
182 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
183} 167}
184 168
185/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
186 * they can be merged together. 170 * they can be merged together.
187 * 171 *
202 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
203 || ob1->value != ob2->value 187 || ob1->value != ob2->value
204 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
205 return 0; 189 return 0;
206 190
207 //TODO: this ain't working well, use nicer and correct overflow check 191 /* Do not merge objects if nrof would overflow. First part checks
208 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 192 * for unsigned overflow (2c), second part checks whether the result
209 * value could not be stored in a sint32 (which unfortunately sometimes is 193 * would fit into a 32 bit signed int, which is often used to hold
210 * used to store nrof). 194 * nrof values.
211 */ 195 */
212 if (ob1->nrof + ob2->nrof >= 1UL << 31) 196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
213 return 0; 197 return 0;
214 198
215 /* If the objects have been identified, set the BEEN_APPLIED flag. 199 /* If the objects have been identified, set the BEEN_APPLIED flag.
216 * This is to the comparison of the flags below will be OK. We 200 * This is to the comparison of the flags below will be OK. We
217 * just can't ignore the been applied or identified flags, as they 201 * just can't ignore the been applied or identified flags, as they
218 * are not equal - just if it has been identified, the been_applied 202 * are not equal - just if it has been identified, the been_applied
219 * flags lose any meaning. 203 * flags lose any meaning.
220 */ 204 */
221 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
222 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
223 207
224 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
225 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 209 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
226 210
227 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 211 if (ob1->arch->archname != ob2->arch->archname
228 || ob1->arch != ob2->arch
229 || ob1->name != ob2->name 212 || ob1->name != ob2->name
230 || ob1->title != ob2->title 213 || ob1->title != ob2->title
231 || ob1->msg != ob2->msg 214 || ob1->msg != ob2->msg
232 || ob1->weight != ob2->weight 215 || ob1->weight != ob2->weight
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
235 || ob1->attacktype != ob2->attacktype 216 || ob1->attacktype != ob2->attacktype
236 || ob1->magic != ob2->magic 217 || ob1->magic != ob2->magic
237 || ob1->slaying != ob2->slaying 218 || ob1->slaying != ob2->slaying
238 || ob1->skill != ob2->skill 219 || ob1->skill != ob2->skill
239 || ob1->value != ob2->value 220 || ob1->value != ob2->value
240 || ob1->animation_id != ob2->animation_id 221 || ob1->animation_id != ob2->animation_id
222 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
241 || ob1->client_type != ob2->client_type 223 || ob1->client_type != ob2->client_type
242 || ob1->materialname != ob2->materialname 224 || ob1->materialname != ob2->materialname
243 || ob1->lore != ob2->lore 225 || ob1->lore != ob2->lore
244 || ob1->subtype != ob2->subtype 226 || ob1->subtype != ob2->subtype
245 || ob1->move_type != ob2->move_type 227 || ob1->move_type != ob2->move_type
246 || ob1->move_block != ob2->move_block 228 || ob1->move_block != ob2->move_block
247 || ob1->move_allow != ob2->move_allow 229 || ob1->move_allow != ob2->move_allow
248 || ob1->move_on != ob2->move_on 230 || ob1->move_on != ob2->move_on
249 || ob1->move_off != ob2->move_off 231 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow 232 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty) 233 || ob1->move_slow_penalty != ob2->move_slow_penalty
234 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
235 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
252 return 0; 236 return 0;
253 237
238 if ((ob1->flag ^ ob2->flag)
239 .reset (FLAG_INV_LOCKED)
240 .reset (FLAG_CLIENT_SENT)
241 .reset (FLAG_REMOVED)
242 .any ())
243 return 0;
244
254 /* This is really a spellbook check - really, we should 245 /* This is really a spellbook check - we should in general
255 * check all objects in the inventory. 246 * not merge objects with real inventories, as splitting them
247 * is hard.
256 */ 248 */
257 if (ob1->inv || ob2->inv) 249 if (ob1->inv || ob2->inv)
258 { 250 {
259 /* if one object has inventory but the other doesn't, not equiv */ 251 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 252 return 0; /* inventories differ in length */
261 return 0;
262 253
263 /* Now check to see if the two inventory objects could merge */ 254 if (ob1->inv->below || ob2->inv->below)
255 return 0; /* more than one object in inv */
256
264 if (!object::can_merge (ob1->inv, ob2->inv)) 257 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 258 return 0; /* inventory objects differ */
266 259
267 /* inventory ok - still need to check rest of this object to see 260 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 261 * if it is valid.
269 */ 262 */
270 } 263 }
289 if (ob1->level != ob2->level) 282 if (ob1->level != ob2->level)
290 return 0; 283 return 0;
291 break; 284 break;
292 } 285 }
293 286
294 if (ob1->key_values != NULL || ob2->key_values != NULL) 287 if (ob1->key_values || ob2->key_values)
295 { 288 {
296 /* At least one of these has key_values. */ 289 /* At least one of these has key_values. */
297 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 290 if ((!ob1->key_values) != (!ob2->key_values))
298 /* One has fields, but the other one doesn't. */ 291 return 0; /* One has fields, but the other one doesn't. */
292
293 if (!compare_ob_value_lists (ob1, ob2))
299 return 0; 294 return 0;
300 else if (!compare_ob_value_lists (ob1, ob2))
301 return 0;
302 } 295 }
303 296
304 //TODO: generate an event or call into perl for additional checks
305 if (ob1->self || ob2->self) 297 if (ob1->self || ob2->self)
306 { 298 {
307 ob1->optimise (); 299 ob1->optimise ();
308 ob2->optimise (); 300 ob2->optimise ();
309 301
310 if (ob1->self || ob2->self) 302 if (ob1->self || ob2->self)
303 {
304 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
305 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
306
307 if (k1 != k2)
311 return 0; 308 return 0;
309
310 if (k1 == 0)
311 return 1;
312
313 if (!cfperl_can_merge (ob1, ob2))
314 return 0;
315 }
312 } 316 }
313 317
314 /* Everything passes, must be OK. */ 318 /* Everything passes, must be OK. */
315 return 1; 319 return 1;
316} 320}
317 321
322// find player who can see this object
323object *
324object::visible_to () const
325{
326 if (client_visible () && !flag [FLAG_REMOVED])
327 {
328 // see if we are in a container of sorts
329 if (env)
330 {
331 // the player inventory itself is always visible
332 if (env->type == PLAYER)
333 return env;
334
335 // else a player could have our env open
336 object *envest = env->outer_env ();
337
338 // the player itself is always on a map, so we will find him here
339 // even if our inv is in a player.
340 if (envest->is_on_map ())
341 if (object *pl = envest->ms ().player ())
342 if (pl->container == env)
343 return pl;
344 }
345 else
346 {
347 // maybe there is a player standing on the same mapspace
348 // this will catch the case where "this" is a player
349 if (object *pl = ms ().player ())
350 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
351 || this == pl->container)
352 return pl;
353 }
354 }
355
356 return 0;
357}
358
359// adjust weight per container type ("of holding")
360static sint32
361weight_adjust_for (object *op, sint32 weight)
362{
363 return op->type == CONTAINER
364 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
365 : weight;
366}
367
318/* 368/*
369 * adjust_weight(object, weight) adds the specified weight to an object,
370 * and also updates how much the environment(s) is/are carrying.
371 */
372static void
373adjust_weight (object *op, sint32 weight)
374{
375 while (op)
376 {
377 // adjust by actual difference to account for rounding errors
378 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
379 weight = weight_adjust_for (op, op->carrying)
380 - weight_adjust_for (op, op->carrying - weight);
381
382 if (!weight)
383 return;
384
385 op->carrying += weight;
386
387 if (object *pl = op->visible_to ())
388 if (pl != op) // player is handled lazily
389 esrv_update_item (UPD_WEIGHT, pl, op);
390
391 op = op->env;
392 }
393}
394
395/*
319 * sum_weight() is a recursive function which calculates the weight 396 * this is a recursive function which calculates the weight
320 * an object is carrying. It goes through in figures out how much 397 * an object is carrying. It goes through op and figures out how much
321 * containers are carrying, and sums it up. 398 * containers are carrying, and sums it up.
322 */ 399 */
323long 400void
324sum_weight (object *op) 401object::update_weight ()
325{ 402{
326 long sum; 403 sint32 sum = 0;
327 object *inv;
328 404
329 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 405 for (object *op = inv; op; op = op->below)
330 { 406 {
331 if (inv->inv) 407 if (op->inv)
332 sum_weight (inv); 408 op->update_weight ();
333 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 409
410 sum += op->total_weight ();
411 }
412
413 sum = weight_adjust_for (this, sum);
414
415 if (sum != carrying)
334 } 416 {
335
336 if (op->type == CONTAINER && op->stats.Str)
337 sum = (sum * (100 - op->stats.Str)) / 100;
338
339 if (op->carrying != sum)
340 op->carrying = sum; 417 carrying = sum;
341 418
342 return sum; 419 if (object *pl = visible_to ())
420 if (pl != this) // player is handled lazily
421 esrv_update_item (UPD_WEIGHT, pl, this);
422 }
343} 423}
344 424
345/** 425/*
346 * Return the outermost environment object for a given object. 426 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
347 */ 427 */
348
349object *
350object_get_env_recursive (object *op)
351{
352 while (op->env != NULL)
353 op = op->env;
354 return op;
355}
356
357/*
358 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
359 * Some error messages.
360 * The result of the dump is stored in the static global errmsg array.
361 */
362
363char * 428char *
364dump_object (object *op) 429dump_object (object *op)
365{ 430{
366 if (!op) 431 if (!op)
367 return strdup ("[NULLOBJ]"); 432 return strdup ("[NULLOBJ]");
368 433
369 object_freezer freezer; 434 object_freezer freezer;
370 save_object (freezer, op, 1); 435 op->write (freezer);
371 return freezer.as_string (); 436 return freezer.as_string ();
372} 437}
373 438
374/* 439/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 440 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 441 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 442 * If it's not a multi-object, it is returned.
378 */ 443 */
379
380object * 444object *
381get_nearest_part (object *op, const object *pl) 445get_nearest_part (object *op, const object *pl)
382{ 446{
383 object *tmp, *closest; 447 object *tmp, *closest;
384 int last_dist, i; 448 int last_dist, i;
385 449
386 if (op->more == NULL) 450 if (!op->more)
387 return op; 451 return op;
452
388 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 453 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
454 tmp;
455 tmp = tmp->more)
389 if ((i = distance (tmp, pl)) < last_dist) 456 if ((i = distance (tmp, pl)) < last_dist)
390 closest = tmp, last_dist = i; 457 closest = tmp, last_dist = i;
458
391 return closest; 459 return closest;
392} 460}
393 461
394/* 462/*
395 * Returns the object which has the count-variable equal to the argument. 463 * Returns the object which has the count-variable equal to the argument.
464 * VERRRY slow.
396 */ 465 */
397object * 466object *
398find_object (tag_t i) 467find_object (tag_t i)
399{ 468{
400 return ((unsigned int)i) < objects.size () 469 for_all_objects (op)
401 ? objects [i] 470 if (op->count == i)
402 : 0; 471 return op;
472
473 return 0;
403} 474}
404 475
405/* 476/*
406 * Returns the first object which has a name equal to the argument. 477 * Returns the first object which has a name equal to the argument.
407 * Used only by the patch command, but not all that useful. 478 * Used only by the patch command, but not all that useful.
409 */ 480 */
410object * 481object *
411find_object_name (const char *str) 482find_object_name (const char *str)
412{ 483{
413 shstr_cmp str_ (str); 484 shstr_cmp str_ (str);
414 object *op;
415 485
486 if (str_)
416 for_all_objects (op) 487 for_all_objects (op)
417 if (op->name == str_) 488 if (op->name == str_)
418 break; 489 return op;
419 490
420 return op; 491 return 0;
421}
422
423void
424free_all_object_data ()
425{
426 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
427} 492}
428 493
429/* 494/*
430 * Sets the owner and sets the skill and exp pointers to owner's current 495 * Sets the owner and sets the skill and exp pointers to owner's current
431 * skill and experience objects. 496 * skill and experience objects.
497 * ACTUALLY NO! investigate! TODO
432 */ 498 */
433void 499void
434object::set_owner (object *owner) 500object::set_owner (object *owner)
435{ 501{
502 // allow objects which own objects
436 if (!owner) 503 if (owner)
437 return;
438
439 /* next line added to allow objects which own objects */
440 /* Add a check for ownercounts in here, as I got into an endless loop
441 * with the fireball owning a poison cloud which then owned the
442 * fireball. I believe that was caused by one of the objects getting
443 * freed and then another object replacing it. Since the ownercounts
444 * didn't match, this check is valid and I believe that cause is valid.
445 */
446 while (owner->owner) 504 while (owner->owner)
447 owner = owner->owner; 505 owner = owner->owner;
506
507 if (flag [FLAG_FREED])
508 {
509 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
510 return;
511 }
448 512
449 this->owner = owner; 513 this->owner = owner;
514}
515
516int
517object::slottype () const
518{
519 if (type == SKILL)
520 {
521 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
522 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
523 }
524 else
525 {
526 if (slot [body_combat].info) return slot_combat;
527 if (slot [body_range ].info) return slot_ranged;
528 }
529
530 return slot_none;
531}
532
533bool
534object::change_weapon (object *ob)
535{
536 if (current_weapon == ob)
537 return true;
538
539 if (chosen_skill)
540 chosen_skill->flag [FLAG_APPLIED] = false;
541
542 current_weapon = ob;
543 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
544
545 if (chosen_skill)
546 chosen_skill->flag [FLAG_APPLIED] = true;
547
548 update_stats ();
549
550 if (ob)
551 {
552 // now check wether any body locations became invalid, in which case
553 // we cannot apply the weapon at the moment.
554 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
555 if (slot[i].used < 0)
556 {
557 current_weapon = chosen_skill = 0;
558 update_stats ();
559
560 new_draw_info_format (NDI_UNIQUE, 0, this,
561 "You try to balance all your items at once, "
562 "but the %s is just too much for your body. "
563 "[You need to unapply some items first.]", &ob->name);
564 return false;
565 }
566
567 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
568 }
569 else
570 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
571
572 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
573 {
574 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
575 &name, ob->debug_desc ());
576 return false;
577 }
578
579 return true;
450} 580}
451 581
452/* Zero the key_values on op, decrementing the shared-string 582/* Zero the key_values on op, decrementing the shared-string
453 * refcounts and freeing the links. 583 * refcounts and freeing the links.
454 */ 584 */
455static void 585static void
456free_key_values (object *op) 586free_key_values (object *op)
457{ 587{
458 for (key_value *i = op->key_values; i != 0;) 588 for (key_value *i = op->key_values; i; )
459 { 589 {
460 key_value *next = i->next; 590 key_value *next = i->next;
461 delete i; 591 delete i;
462 592
463 i = next; 593 i = next;
475 * will point at garbage. 605 * will point at garbage.
476 */ 606 */
477void 607void
478object::copy_to (object *dst) 608object::copy_to (object *dst)
479{ 609{
480 bool is_freed = QUERY_FLAG (dst, FLAG_FREED); 610 dst->remove ();
481 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
482
483 *(object_copy *)dst = *this; 611 *(object_copy *)dst = *this;
484 612 dst->flag [FLAG_REMOVED] = true;
485 if (is_freed)
486 SET_FLAG (dst, FLAG_FREED);
487
488 if (is_removed)
489 SET_FLAG (dst, FLAG_REMOVED);
490
491 if (speed < 0)
492 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
493 613
494 /* Copy over key_values, if any. */ 614 /* Copy over key_values, if any. */
495 if (key_values) 615 if (key_values)
496 { 616 {
497 key_value *tail = 0; 617 key_value *tail = 0;
498 key_value *i;
499
500 dst->key_values = 0; 618 dst->key_values = 0;
501 619
502 for (i = key_values; i; i = i->next) 620 for (key_value *i = key_values; i; i = i->next)
503 { 621 {
504 key_value *new_link = new key_value; 622 key_value *new_link = new key_value;
505 623
506 new_link->next = 0; 624 new_link->next = 0;
507 new_link->key = i->key; 625 new_link->key = i->key;
508 new_link->value = i->value; 626 new_link->value = i->value;
509 627
510 /* Try and be clever here, too. */ 628 /* Try and be clever here, too. */
511 if (!dst->key_values) 629 if (!dst->key_values)
512 { 630 {
519 tail = new_link; 637 tail = new_link;
520 } 638 }
521 } 639 }
522 } 640 }
523 641
642 if (speed < 0)
643 dst->speed_left -= rndm ();
644
524 dst->set_speed (dst->speed); 645 dst->set_speed (dst->speed);
646}
647
648void
649object::instantiate ()
650{
651 if (!uuid.seq) // HACK
652 uuid = UUID::gen ();
653
654 speed_left = -0.1f;
655 /* copy the body_info to the body_used - this is only really
656 * need for monsters, but doesn't hurt to do it for everything.
657 * by doing so, when a monster is created, it has good starting
658 * values for the body_used info, so when items are created
659 * for it, they can be properly equipped.
660 */
661 for (int i = NUM_BODY_LOCATIONS; i--; )
662 slot[i].used = slot[i].info;
663
664 attachable::instantiate ();
525} 665}
526 666
527object * 667object *
528object::clone () 668object::clone ()
529{ 669{
530 object *neu = create (); 670 object *neu = create ();
531 copy_to (neu); 671 copy_to (neu);
672 neu->map = map; // not copied by copy_to
532 return neu; 673 return neu;
533} 674}
534 675
535/* 676/*
536 * If an object with the IS_TURNABLE() flag needs to be turned due 677 * If an object with the IS_TURNABLE() flag needs to be turned due
587 * UP_OBJ_FACE: only the objects face has changed. 728 * UP_OBJ_FACE: only the objects face has changed.
588 */ 729 */
589void 730void
590update_object (object *op, int action) 731update_object (object *op, int action)
591{ 732{
592 MoveType move_on, move_off, move_block, move_slow; 733 if (!op)
593
594 if (op == NULL)
595 { 734 {
596 /* this should never happen */ 735 /* this should never happen */
597 LOG (llevDebug, "update_object() called for NULL object.\n"); 736 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
598 return; 737 return;
599 } 738 }
600 739
601 if (op->env) 740 if (!op->is_on_map ())
602 { 741 {
603 /* Animation is currently handled by client, so nothing 742 /* Animation is currently handled by client, so nothing
604 * to do in this case. 743 * to do in this case.
605 */ 744 */
606 return; 745 return;
607 } 746 }
608
609 /* If the map is saving, don't do anything as everything is
610 * going to get freed anyways.
611 */
612 if (!op->map || op->map->in_memory == MAP_SAVING)
613 return;
614 747
615 /* make sure the object is within map boundaries */ 748 /* make sure the object is within map boundaries */
616 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 749 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
617 { 750 {
618 LOG (llevError, "update_object() called for object out of map!\n"); 751 LOG (llevError, "update_object() called for object out of map!\n");
658 791
659 if (op->more) 792 if (op->more)
660 update_object (op->more, action); 793 update_object (op->more, action);
661} 794}
662 795
663object *object::first;
664
665object::object () 796object::object ()
666{ 797{
667 SET_FLAG (this, FLAG_REMOVED); 798 SET_FLAG (this, FLAG_REMOVED);
668 799
669 expmul = 1.0; 800 expmul = 1.0;
670 face = blank_face; 801 face = blank_face;
671} 802}
672 803
673object::~object () 804object::~object ()
674{ 805{
806 unlink ();
807
675 free_key_values (this); 808 free_key_values (this);
676} 809}
677 810
811static int object_count;
812
678void object::link () 813void object::link ()
679{ 814{
680 uuid = gen_uuid (); 815 assert (!index);//D
816 uuid = UUID::gen ();
817 count = ++object_count;
681 818
682 refcnt_inc (); 819 refcnt_inc ();
683 objects.insert (this); 820 objects.insert (this);
684} 821}
685 822
686void object::unlink () 823void object::unlink ()
687{ 824{
825 if (!index)
826 return;
827
688 objects.erase (this); 828 objects.erase (this);
689 refcnt_dec (); 829 refcnt_dec ();
690} 830}
691 831
692void 832void
754object::destroy_inv (bool drop_to_ground) 894object::destroy_inv (bool drop_to_ground)
755{ 895{
756 // need to check first, because the checks below might segfault 896 // need to check first, because the checks below might segfault
757 // as we might be on an invalid mapspace and crossfire code 897 // as we might be on an invalid mapspace and crossfire code
758 // is too buggy to ensure that the inventory is empty. 898 // is too buggy to ensure that the inventory is empty.
759 // corollary: if you create arrows etc. with stuff in tis inventory, 899 // corollary: if you create arrows etc. with stuff in its inventory,
760 // cf will crash below with off-map x and y 900 // cf will crash below with off-map x and y
761 if (!inv) 901 if (!inv)
762 return; 902 return;
763 903
764 /* Only if the space blocks everything do we not process - 904 /* Only if the space blocks everything do we not process -
765 * if some form of movement is allowed, let objects 905 * if some form of movement is allowed, let objects
766 * drop on that space. 906 * drop on that space.
767 */ 907 */
768 if (!drop_to_ground 908 if (!drop_to_ground
769 || !map 909 || !map
770 || map->in_memory != MAP_IN_MEMORY 910 || map->in_memory != MAP_ACTIVE
911 || map->no_drop
771 || ms ().move_block == MOVE_ALL) 912 || ms ().move_block == MOVE_ALL)
772 { 913 {
773 while (inv) 914 while (inv)
774 {
775 inv->destroy_inv (drop_to_ground);
776 inv->destroy (); 915 inv->destroy (true);
777 }
778 } 916 }
779 else 917 else
780 { /* Put objects in inventory onto this space */ 918 { /* Put objects in inventory onto this space */
781 while (inv) 919 while (inv)
782 { 920 {
784 922
785 if (op->flag [FLAG_STARTEQUIP] 923 if (op->flag [FLAG_STARTEQUIP]
786 || op->flag [FLAG_NO_DROP] 924 || op->flag [FLAG_NO_DROP]
787 || op->type == RUNE 925 || op->type == RUNE
788 || op->type == TRAP 926 || op->type == TRAP
789 || op->flag [FLAG_IS_A_TEMPLATE]) 927 || op->flag [FLAG_IS_A_TEMPLATE]
928 || op->flag [FLAG_DESTROY_ON_DEATH])
790 op->destroy (); 929 op->destroy (true);
791 else 930 else
792 map->insert (op, x, y); 931 map->insert (op, x, y);
793 } 932 }
794 } 933 }
795} 934}
799 object *op = new object; 938 object *op = new object;
800 op->link (); 939 op->link ();
801 return op; 940 return op;
802} 941}
803 942
943static struct freed_map : maptile
944{
945 freed_map ()
946 {
947 path = "<freed objects map>";
948 name = "/internal/freed_objects_map";
949 width = 3;
950 height = 3;
951 no_drop = 1;
952 no_reset = 1;
953
954 alloc ();
955 in_memory = MAP_ACTIVE;
956 }
957
958 ~freed_map ()
959 {
960 destroy ();
961 }
962} freed_map; // freed objects are moved here to avoid crashes
963
804void 964void
805object::do_destroy () 965object::do_destroy ()
806{ 966{
807 if (flag [FLAG_IS_LINKED]) 967 if (flag [FLAG_IS_LINKED])
808 remove_button_link (this); 968 remove_button_link (this);
809 969
810 if (flag [FLAG_FRIENDLY]) 970 if (flag [FLAG_FRIENDLY])
811 remove_friendly_object (this); 971 remove_friendly_object (this);
812 972
813 if (!flag [FLAG_REMOVED])
814 remove (); 973 remove ();
815 974
816 if (flag [FLAG_FREED]) 975 attachable::do_destroy ();
817 return;
818 976
819 set_speed (0); 977 deactivate ();
978 unlink ();
820 979
821 flag [FLAG_FREED] = 1; 980 flag [FLAG_FREED] = 1;
822 981
823 attachable::do_destroy ();
824
825 destroy_inv (true);
826 unlink ();
827
828 // hack to ensure that freed objects still have a valid map 982 // hack to ensure that freed objects still have a valid map
829 {
830 static maptile *freed_map; // freed objects are moved here to avoid crashes
831
832 if (!freed_map)
833 {
834 freed_map = new maptile;
835
836 freed_map->name = "/internal/freed_objects_map";
837 freed_map->width = 3;
838 freed_map->height = 3;
839
840 freed_map->alloc ();
841 freed_map->in_memory = MAP_IN_MEMORY;
842 }
843
844 map = freed_map; 983 map = &freed_map;
845 x = 1; 984 x = 1;
846 y = 1; 985 y = 1;
847 }
848
849 head = 0;
850 986
851 if (more) 987 if (more)
852 { 988 {
853 more->destroy (); 989 more->destroy ();
854 more = 0; 990 more = 0;
855 } 991 }
856 992
993 head = 0;
994
857 // clear those pointers that likely might have circular references to us 995 // clear those pointers that likely might cause circular references
858 owner = 0; 996 owner = 0;
859 enemy = 0; 997 enemy = 0;
860 attacked_by = 0; 998 attacked_by = 0;
999 current_weapon = 0;
861} 1000}
862 1001
863void 1002void
864object::destroy (bool destroy_inventory) 1003object::destroy (bool destroy_inventory)
865{ 1004{
866 if (destroyed ()) 1005 if (destroyed ())
867 return; 1006 return;
868 1007
1008 if (!is_head () && !head->destroyed ())
1009 {
1010 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1011 head->destroy (destroy_inventory);
1012 return;
1013 }
1014
869 if (destroy_inventory) 1015 destroy_inv (!destroy_inventory);
870 destroy_inv (false); 1016
1017 if (is_head ())
1018 if (sound_destroy)
1019 play_sound (sound_destroy);
1020 else if (flag [FLAG_MONSTER])
1021 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
871 1022
872 attachable::destroy (); 1023 attachable::destroy ();
873}
874
875/*
876 * sub_weight() recursively (outwards) subtracts a number from the
877 * weight of an object (and what is carried by it's environment(s)).
878 */
879void
880sub_weight (object *op, signed long weight)
881{
882 while (op != NULL)
883 {
884 if (op->type == CONTAINER)
885 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
886
887 op->carrying -= weight;
888 op = op->env;
889 }
890} 1024}
891 1025
892/* op->remove (): 1026/* op->remove ():
893 * This function removes the object op from the linked list of objects 1027 * This function removes the object op from the linked list of objects
894 * which it is currently tied to. When this function is done, the 1028 * which it is currently tied to. When this function is done, the
895 * object will have no environment. If the object previously had an 1029 * object will have no environment. If the object previously had an
896 * environment, the x and y coordinates will be updated to 1030 * environment, the x and y coordinates will be updated to
897 * the previous environment. 1031 * the previous environment.
898 * Beware: This function is called from the editor as well!
899 */ 1032 */
900void 1033void
901object::remove () 1034object::do_remove ()
902{ 1035{
903 object *tmp, *last = 0; 1036 object *tmp, *last = 0;
904 object *otmp; 1037 object *otmp;
905 1038
906 if (QUERY_FLAG (this, FLAG_REMOVED)) 1039 if (flag [FLAG_REMOVED])
907 return; 1040 return;
908 1041
909 SET_FLAG (this, FLAG_REMOVED);
910 INVOKE_OBJECT (REMOVE, this); 1042 INVOKE_OBJECT (REMOVE, this);
1043
1044 flag [FLAG_REMOVED] = true;
911 1045
912 if (more) 1046 if (more)
913 more->remove (); 1047 more->remove ();
914 1048
915 /* 1049 /*
916 * In this case, the object to be removed is in someones 1050 * In this case, the object to be removed is in someones
917 * inventory. 1051 * inventory.
918 */ 1052 */
919 if (env) 1053 if (env)
920 { 1054 {
921 if (nrof) 1055 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
922 sub_weight (env, weight * nrof); 1056 if (object *pl = visible_to ())
923 else 1057 esrv_del_item (pl->contr, count);
924 sub_weight (env, weight + carrying); 1058 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1059
1060 adjust_weight (env, -total_weight ());
1061
1062 /* we set up values so that it could be inserted into
1063 * the map, but we don't actually do that - it is up
1064 * to the caller to decide what we want to do.
1065 */
1066 map = env->map;
1067 x = env->x;
1068 y = env->y;
1069
1070 // make sure cmov optimisation is applicable
1071 *(above ? &above->below : &env->inv) = below;
1072 *(below ? &below->above : &above ) = above; // &above is just a dummy
1073
1074 above = 0;
1075 below = 0;
1076 env = 0;
925 1077
926 /* NO_FIX_PLAYER is set when a great many changes are being 1078 /* NO_FIX_PLAYER is set when a great many changes are being
927 * made to players inventory. If set, avoiding the call 1079 * made to players inventory. If set, avoiding the call
928 * to save cpu time. 1080 * to save cpu time.
929 */ 1081 */
930 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1082 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
931 otmp->update_stats (); 1083 otmp->update_stats ();
932
933 if (above)
934 above->below = below;
935 else
936 env->inv = below;
937
938 if (below)
939 below->above = above;
940
941 /* we set up values so that it could be inserted into
942 * the map, but we don't actually do that - it is up
943 * to the caller to decide what we want to do.
944 */
945 x = env->x, y = env->y;
946 map = env->map;
947 above = 0, below = 0;
948 env = 0;
949 } 1084 }
950 else if (map) 1085 else if (map)
951 { 1086 {
952 if (type == PLAYER) 1087 map->dirty = true;
1088 mapspace &ms = this->ms ();
1089
1090 if (object *pl = ms.player ())
953 { 1091 {
1092 if (type == PLAYER) // this == pl(!)
1093 {
1094 // leaving a spot always closes any open container on the ground
1095 if (container && !container->env)
1096 // this causes spurious floorbox updates, but it ensures
1097 // that the CLOSE event is being sent.
1098 close_container ();
1099
954 --map->players; 1100 --map->players;
955 map->touch (); 1101 map->touch ();
1102 }
1103 else if (pl->container == this)
1104 {
1105 // removing a container should close it
1106 close_container ();
1107 }
1108
1109 esrv_del_item (pl->contr, count);
956 } 1110 }
957 1111
958 map->dirty = true;
959
960 /* link the object above us */ 1112 /* link the object above us */
961 if (above) 1113 // re-link, make sure compiler can easily use cmove
962 above->below = below; 1114 *(above ? &above->below : &ms.top) = below;
963 else 1115 *(below ? &below->above : &ms.bot) = above;
964 map->at (x, y).top = below; /* we were top, set new top */
965
966 /* Relink the object below us, if there is one */
967 if (below)
968 below->above = above;
969 else
970 {
971 /* Nothing below, which means we need to relink map object for this space
972 * use translated coordinates in case some oddness with map tiling is
973 * evident
974 */
975 if (GET_MAP_OB (map, x, y) != this)
976 {
977 char *dump = dump_object (this);
978 LOG (llevError,
979 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
980 free (dump);
981 dump = dump_object (GET_MAP_OB (map, x, y));
982 LOG (llevError, "%s\n", dump);
983 free (dump);
984 }
985
986 map->at (x, y).bot = above; /* goes on above it. */
987 }
988 1116
989 above = 0; 1117 above = 0;
990 below = 0; 1118 below = 0;
991 1119
992 if (map->in_memory == MAP_SAVING) 1120 if (map->in_memory == MAP_SAVING)
993 return; 1121 return;
994 1122
995 int check_walk_off = !flag [FLAG_NO_APPLY]; 1123 int check_walk_off = !flag [FLAG_NO_APPLY];
996 1124
1125 if (object *pl = ms.player ())
1126 {
1127 if (pl->container == this)
1128 /* If a container that the player is currently using somehow gets
1129 * removed (most likely destroyed), update the player view
1130 * appropriately.
1131 */
1132 pl->close_container ();
1133
1134 //TODO: the floorbox prev/next might need updating
1135 //esrv_del_item (pl->contr, count);
1136 //TODO: update floorbox to preserve ordering
1137 if (pl->contr->ns)
1138 pl->contr->ns->floorbox_update ();
1139 }
1140
997 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) 1141 for (tmp = ms.bot; tmp; tmp = tmp->above)
998 { 1142 {
999 /* No point updating the players look faces if he is the object 1143 /* No point updating the players look faces if he is the object
1000 * being removed. 1144 * being removed.
1001 */ 1145 */
1002
1003 if (tmp->type == PLAYER && tmp != this)
1004 {
1005 /* If a container that the player is currently using somehow gets
1006 * removed (most likely destroyed), update the player view
1007 * appropriately.
1008 */
1009 if (tmp->container == this)
1010 {
1011 flag [FLAG_APPLIED] = 0;
1012 tmp->container = 0;
1013 }
1014
1015 if (tmp->contr->ns)
1016 tmp->contr->ns->floorbox_update ();
1017 }
1018 1146
1019 /* See if object moving off should effect something */ 1147 /* See if object moving off should effect something */
1020 if (check_walk_off 1148 if (check_walk_off
1021 && ((move_type & tmp->move_off) 1149 && ((move_type & tmp->move_off)
1022 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1150 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1025 1153
1026 if (destroyed ()) 1154 if (destroyed ())
1027 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1155 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1028 } 1156 }
1029 1157
1030 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1031 //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp)
1032 if (tmp->above == tmp)
1033 tmp->above = 0;
1034
1035 last = tmp; 1158 last = tmp;
1036 } 1159 }
1037 1160
1038 /* last == NULL if there are no objects on this space */ 1161 /* last == NULL if there are no objects on this space */
1039 //TODO: this makes little sense, why only update the topmost object? 1162 //TODO: this makes little sense, why only update the topmost object?
1059merge_ob (object *op, object *top) 1182merge_ob (object *op, object *top)
1060{ 1183{
1061 if (!op->nrof) 1184 if (!op->nrof)
1062 return 0; 1185 return 0;
1063 1186
1064 if (top) 1187 if (!top)
1065 for (top = op; top && top->above; top = top->above) 1188 for (top = op; top && top->above; top = top->above)
1066 ; 1189 ;
1067 1190
1068 for (; top; top = top->below) 1191 for (; top; top = top->below)
1069 {
1070 if (top == op)
1071 continue;
1072
1073 if (object::can_merge (op, top)) 1192 if (object::can_merge (op, top))
1074 { 1193 {
1075 top->nrof += op->nrof; 1194 top->nrof += op->nrof;
1076 1195
1077/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1196 if (object *pl = top->visible_to ())
1078 op->weight = 0; /* Don't want any adjustements now */ 1197 esrv_update_item (UPD_NROF, pl, top);
1198
1199 op->weight = 0; // cancel the addition above
1200 op->carrying = 0; // must be 0 already
1201
1079 op->destroy (); 1202 op->destroy (1);
1203
1080 return top; 1204 return top;
1081 } 1205 }
1082 }
1083 1206
1084 return 0; 1207 return 0;
1085} 1208}
1086 1209
1210void
1211object::expand_tail ()
1212{
1213 if (more)
1214 return;
1215
1216 object *prev = this;
1217
1218 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1219 {
1220 object *op = arch_to_object (at);
1221
1222 op->name = name;
1223 op->name_pl = name_pl;
1224 op->title = title;
1225
1226 op->head = this;
1227 prev->more = op;
1228
1229 prev = op;
1230 }
1231}
1232
1087/* 1233/*
1088 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1234 * same as insert_ob_in_map except it handles separate coordinates and does a clean
1089 * job preparing multi-part monsters 1235 * job preparing multi-part monsters.
1090 */ 1236 */
1091object * 1237object *
1092insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1238insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1093{ 1239{
1240 op->remove ();
1241
1094 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1242 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1095 { 1243 {
1096 tmp->x = x + tmp->arch->clone.x; 1244 tmp->x = x + tmp->arch->x;
1097 tmp->y = y + tmp->arch->clone.y; 1245 tmp->y = y + tmp->arch->y;
1098 } 1246 }
1099 1247
1100 return insert_ob_in_map (op, m, originator, flag); 1248 return insert_ob_in_map (op, m, originator, flag);
1101} 1249}
1102 1250
1121 * just 'op' otherwise 1269 * just 'op' otherwise
1122 */ 1270 */
1123object * 1271object *
1124insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1272insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1125{ 1273{
1126 object *tmp, *top, *floor = NULL; 1274 if (op->is_on_map ())
1127 sint16 x, y;
1128
1129 if (QUERY_FLAG (op, FLAG_FREED))
1130 {
1131 LOG (llevError, "Trying to insert freed object!\n");
1132 return NULL;
1133 } 1275 {
1134 1276 LOG (llevError, "insert_ob_in_map called for object already on map");
1135 if (!m)
1136 {
1137 char *dump = dump_object (op);
1138 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1139 free (dump);
1140 return op;
1141 }
1142
1143 if (out_of_map (m, op->x, op->y))
1144 {
1145 char *dump = dump_object (op);
1146 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1147#ifdef MANY_CORES
1148 /* Better to catch this here, as otherwise the next use of this object
1149 * is likely to cause a crash. Better to find out where it is getting
1150 * improperly inserted.
1151 */
1152 abort (); 1277 abort ();
1153#endif
1154 free (dump);
1155 return op;
1156 }
1157
1158 if (!QUERY_FLAG (op, FLAG_REMOVED))
1159 { 1278 }
1160 char *dump = dump_object (op);
1161 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1162 free (dump);
1163 return op;
1164 }
1165 1279
1166 if (op->more) 1280 if (op->env)
1167 {
1168 /* The part may be on a different map. */
1169
1170 object *more = op->more;
1171
1172 /* We really need the caller to normalise coordinates - if
1173 * we set the map, that doesn't work if the location is within
1174 * a map and this is straddling an edge. So only if coordinate
1175 * is clear wrong do we normalise it.
1176 */
1177 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1178 more->map = get_map_from_coord (m, &more->x, &more->y);
1179 else if (!more->map)
1180 {
1181 /* For backwards compatibility - when not dealing with tiled maps,
1182 * more->map should always point to the parent.
1183 */
1184 more->map = m;
1185 }
1186
1187 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1188 {
1189 if (!op->head)
1190 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1191
1192 return 0;
1193 }
1194 } 1281 {
1282 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1283 op->remove ();
1284 }
1195 1285
1196 CLEAR_FLAG (op, FLAG_REMOVED); 1286 if (op->face && !face_info (op->face))//D TODO: remove soon
1287 {//D
1288 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1289 op->face = 1;//D
1290 }//D
1197 1291
1198 /* Ideally, the caller figures this out. However, it complicates a lot 1292 /* Ideally, the caller figures this out. However, it complicates a lot
1199 * of areas of callers (eg, anything that uses find_free_spot would now 1293 * of areas of callers (eg, anything that uses find_free_spot would now
1200 * need extra work 1294 * need extra work
1201 */ 1295 */
1202 op->map = get_map_from_coord (m, &op->x, &op->y); 1296 if (!xy_normalise (m, op->x, op->y))
1203 x = op->x; 1297 {
1204 y = op->y; 1298 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1299 return 0;
1300 }
1301
1302 if (object *more = op->more)
1303 if (!insert_ob_in_map (more, m, originator, flag))
1304 return 0;
1305
1306 CLEAR_FLAG (op, FLAG_REMOVED);
1307
1308 op->map = m;
1309 mapspace &ms = op->ms ();
1205 1310
1206 /* this has to be done after we translate the coordinates. 1311 /* this has to be done after we translate the coordinates.
1207 */ 1312 */
1208 if (op->nrof && !(flag & INS_NO_MERGE)) 1313 if (op->nrof && !(flag & INS_NO_MERGE))
1209 for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) 1314 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1210 if (object::can_merge (op, tmp)) 1315 if (object::can_merge (op, tmp))
1211 { 1316 {
1317 // TODO: we actually want to update tmp, not op,
1318 // but some caller surely breaks when we return tmp
1319 // from here :/
1212 op->nrof += tmp->nrof; 1320 op->nrof += tmp->nrof;
1213 tmp->destroy (); 1321 tmp->destroy (1);
1214 } 1322 }
1215 1323
1216 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1324 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1217 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1325 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1218 1326
1225 { 1333 {
1226 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1334 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1227 abort (); 1335 abort ();
1228 } 1336 }
1229 1337
1338 if (!originator->is_on_map ())
1339 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1340 op->debug_desc (), originator->debug_desc ());
1341
1230 op->above = originator; 1342 op->above = originator;
1231 op->below = originator->below; 1343 op->below = originator->below;
1232
1233 if (op->below)
1234 op->below->above = op;
1235 else
1236 op->ms ().bot = op;
1237
1238 /* since *below* originator, no need to update top */
1239 originator->below = op; 1344 originator->below = op;
1345
1346 *(op->below ? &op->below->above : &ms.bot) = op;
1240 } 1347 }
1241 else 1348 else
1242 { 1349 {
1350 object *floor = 0;
1351 object *top = ms.top;
1352
1243 /* If there are other objects, then */ 1353 /* If there are other objects, then */
1244 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1354 if (top)
1245 { 1355 {
1246 object *last = 0;
1247
1248 /* 1356 /*
1249 * If there are multiple objects on this space, we do some trickier handling. 1357 * If there are multiple objects on this space, we do some trickier handling.
1250 * We've already dealt with merging if appropriate. 1358 * We've already dealt with merging if appropriate.
1251 * Generally, we want to put the new object on top. But if 1359 * Generally, we want to put the new object on top. But if
1252 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1360 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1255 * once we get to them. This reduces the need to traverse over all of 1363 * once we get to them. This reduces the need to traverse over all of
1256 * them when adding another one - this saves quite a bit of cpu time 1364 * them when adding another one - this saves quite a bit of cpu time
1257 * when lots of spells are cast in one area. Currently, it is presumed 1365 * when lots of spells are cast in one area. Currently, it is presumed
1258 * that flying non pickable objects are spell objects. 1366 * that flying non pickable objects are spell objects.
1259 */ 1367 */
1260 while (top) 1368 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1261 { 1369 {
1262 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1370 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1263 floor = top; 1371 floor = tmp;
1264 1372
1265 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1373 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1266 { 1374 {
1267 /* We insert above top, so we want this object below this */ 1375 /* We insert above top, so we want this object below this */
1268 top = top->below; 1376 top = tmp->below;
1269 break; 1377 break;
1270 } 1378 }
1271 1379
1272 last = top;
1273 top = top->above; 1380 top = tmp;
1274 } 1381 }
1275
1276 /* Don't want top to be NULL, so set it to the last valid object */
1277 top = last;
1278 1382
1279 /* We let update_position deal with figuring out what the space 1383 /* We let update_position deal with figuring out what the space
1280 * looks like instead of lots of conditions here. 1384 * looks like instead of lots of conditions here.
1281 * makes things faster, and effectively the same result. 1385 * makes things faster, and effectively the same result.
1282 */ 1386 */
1283 1387
1284 /* Have object 'fall below' other objects that block view. 1388 /* Have object 'fall below' other objects that block view.
1285 * Unless those objects are exits, type 66 1389 * Unless those objects are exits.
1286 * If INS_ON_TOP is used, don't do this processing 1390 * If INS_ON_TOP is used, don't do this processing
1287 * Need to find the object that in fact blocks view, otherwise 1391 * Need to find the object that in fact blocks view, otherwise
1288 * stacking is a bit odd. 1392 * stacking is a bit odd.
1289 */ 1393 */
1290 if (!(flag & INS_ON_TOP) && 1394 if (!(flag & INS_ON_TOP)
1291 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1395 && ms.flags () & P_BLOCKSVIEW
1396 && (op->face && !faces [op->face].visibility))
1292 { 1397 {
1398 object *last;
1399
1293 for (last = top; last != floor; last = last->below) 1400 for (last = top; last != floor; last = last->below)
1294 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1401 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1295 break; 1402 break;
1403
1296 /* Check to see if we found the object that blocks view, 1404 /* Check to see if we found the object that blocks view,
1297 * and make sure we have a below pointer for it so that 1405 * and make sure we have a below pointer for it so that
1298 * we can get inserted below this one, which requires we 1406 * we can get inserted below this one, which requires we
1299 * set top to the object below us. 1407 * set top to the object below us.
1300 */ 1408 */
1301 if (last && last->below && last != floor) 1409 if (last && last->below && last != floor)
1302 top = last->below; 1410 top = last->below;
1303 } 1411 }
1304 } /* If objects on this space */ 1412 } /* If objects on this space */
1305 1413
1306 if (flag & INS_MAP_LOAD)
1307 top = GET_MAP_TOP (op->map, op->x, op->y);
1308
1309 if (flag & INS_ABOVE_FLOOR_ONLY) 1414 if (flag & INS_ABOVE_FLOOR_ONLY)
1310 top = floor; 1415 top = floor;
1311 1416
1312 /* Top is the object that our object (op) is going to get inserted above. 1417 // insert object above top, or bottom-most if top = 0
1313 */
1314
1315 /* First object on this space */
1316 if (!top) 1418 if (!top)
1317 { 1419 {
1318 op->above = GET_MAP_OB (op->map, op->x, op->y);
1319
1320 if (op->above)
1321 op->above->below = op;
1322
1323 op->below = 0; 1420 op->below = 0;
1421 op->above = ms.bot;
1324 op->ms ().bot = op; 1422 ms.bot = op;
1423
1424 *(op->above ? &op->above->below : &ms.top) = op;
1325 } 1425 }
1326 else 1426 else
1327 { /* get inserted into the stack above top */ 1427 {
1328 op->above = top->above; 1428 op->above = top->above;
1329
1330 if (op->above)
1331 op->above->below = op; 1429 top->above = op;
1332 1430
1333 op->below = top; 1431 op->below = top;
1334 top->above = op; 1432 *(op->above ? &op->above->below : &ms.top) = op;
1335 } 1433 }
1336 1434 }
1337 if (!op->above)
1338 op->ms ().top = op;
1339 } /* else not INS_BELOW_ORIGINATOR */
1340 1435
1341 if (op->type == PLAYER) 1436 if (op->type == PLAYER)
1342 { 1437 {
1343 op->contr->do_los = 1; 1438 op->contr->do_los = 1;
1344 ++op->map->players; 1439 ++op->map->players;
1345 op->map->touch (); 1440 op->map->touch ();
1346 } 1441 }
1347 1442
1348 op->map->dirty = true; 1443 op->map->dirty = true;
1349 1444
1350 /* If we have a floor, we know the player, if any, will be above
1351 * it, so save a few ticks and start from there.
1352 */
1353 if (!(flag & INS_MAP_LOAD))
1354 if (object *pl = op->ms ().player ()) 1445 if (object *pl = ms.player ())
1446 //TODO: the floorbox prev/next might need updating
1447 //esrv_send_item (pl, op);
1448 //TODO: update floorbox to preserve ordering
1355 if (pl->contr->ns) 1449 if (pl->contr->ns)
1356 pl->contr->ns->floorbox_update (); 1450 pl->contr->ns->floorbox_update ();
1357 1451
1358 /* If this object glows, it may affect lighting conditions that are 1452 /* If this object glows, it may affect lighting conditions that are
1359 * visible to others on this map. But update_all_los is really 1453 * visible to others on this map. But update_all_los is really
1360 * an inefficient way to do this, as it means los for all players 1454 * an inefficient way to do this, as it means los for all players
1361 * on the map will get recalculated. The players could very well 1455 * on the map will get recalculated. The players could very well
1380 * blocked() and wall() work properly), and these flags are updated by 1474 * blocked() and wall() work properly), and these flags are updated by
1381 * update_object(). 1475 * update_object().
1382 */ 1476 */
1383 1477
1384 /* if this is not the head or flag has been passed, don't check walk on status */ 1478 /* if this is not the head or flag has been passed, don't check walk on status */
1385 if (!(flag & INS_NO_WALK_ON) && !op->head) 1479 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op)
1386 { 1480 {
1387 if (check_move_on (op, originator)) 1481 if (check_move_on (op, originator))
1388 return 0; 1482 return 0;
1389 1483
1390 /* If we are a multi part object, lets work our way through the check 1484 /* If we are a multi part object, lets work our way through the check
1391 * walk on's. 1485 * walk on's.
1392 */ 1486 */
1393 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1487 for (object *tmp = op->more; tmp; tmp = tmp->more)
1394 if (check_move_on (tmp, originator)) 1488 if (check_move_on (tmp, originator))
1395 return 0; 1489 return 0;
1396 } 1490 }
1397 1491
1398 return op; 1492 return op;
1403 * op is the object to insert it under: supplies x and the map. 1497 * op is the object to insert it under: supplies x and the map.
1404 */ 1498 */
1405void 1499void
1406replace_insert_ob_in_map (const char *arch_string, object *op) 1500replace_insert_ob_in_map (const char *arch_string, object *op)
1407{ 1501{
1408 object *tmp, *tmp1;
1409
1410 /* first search for itself and remove any old instances */ 1502 /* first search for itself and remove any old instances */
1411 1503
1412 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1504 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1413 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1505 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1414 tmp->destroy (); 1506 tmp->destroy (1);
1415 1507
1416 tmp1 = arch_to_object (archetype::find (arch_string)); 1508 object *tmp = arch_to_object (archetype::find (arch_string));
1417 1509
1418 tmp1->x = op->x; 1510 tmp->x = op->x;
1419 tmp1->y = op->y; 1511 tmp->y = op->y;
1512
1420 insert_ob_in_map (tmp1, op->map, op, 0); 1513 insert_ob_in_map (tmp, op->map, op, 0);
1421} 1514}
1422 1515
1423object * 1516object *
1424object::insert_at (object *where, object *originator, int flags) 1517object::insert_at (object *where, object *originator, int flags)
1425{ 1518{
1519 if (where->env)
1520 return where->env->insert (this);
1521 else
1426 where->map->insert (this, where->x, where->y, originator, flags); 1522 return where->map->insert (this, where->x, where->y, originator, flags);
1427} 1523}
1428 1524
1429/* 1525/*
1430 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1431 * is returned contains nr objects, and the remaining parts contains
1432 * the rest (or is removed and freed if that number is 0).
1433 * On failure, NULL is returned, and the reason put into the
1434 * global static errmsg array.
1435 */
1436object *
1437get_split_ob (object *orig_ob, uint32 nr)
1438{
1439 object *newob;
1440 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1441
1442 if (orig_ob->nrof < nr)
1443 {
1444 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1445 return NULL;
1446 }
1447
1448 newob = object_create_clone (orig_ob);
1449
1450 if ((orig_ob->nrof -= nr) < 1)
1451 orig_ob->destroy (1);
1452 else if (!is_removed)
1453 {
1454 if (orig_ob->env != NULL)
1455 sub_weight (orig_ob->env, orig_ob->weight * nr);
1456 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1457 {
1458 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1459 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1460 return NULL;
1461 }
1462 }
1463
1464 newob->nrof = nr;
1465
1466 return newob;
1467}
1468
1469/*
1470 * decrease_ob_nr(object, number) decreases a specified number from 1526 * decrease(object, number) decreases a specified number from
1471 * the amount of an object. If the amount reaches 0, the object 1527 * the amount of an object. If the amount reaches 0, the object
1472 * is subsequently removed and freed. 1528 * is subsequently removed and freed.
1473 * 1529 *
1474 * Return value: 'op' if something is left, NULL if the amount reached 0 1530 * Return value: 'op' if something is left, NULL if the amount reached 0
1475 */ 1531 */
1532bool
1533object::decrease (sint32 nr)
1534{
1535 if (!nr)
1536 return true;
1476 1537
1538 nr = min (nr, nrof);
1539
1540 if (nrof > nr)
1541 {
1542 nrof -= nr;
1543 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1544
1545 if (object *pl = visible_to ())
1546 esrv_update_item (UPD_NROF, pl, this);
1547
1548 return true;
1549 }
1550 else
1551 {
1552 destroy ();
1553 return false;
1554 }
1555}
1556
1557/*
1558 * split(ob,nr) splits up ob into two parts. The part which
1559 * is returned contains nr objects, and the remaining parts contains
1560 * the rest (or is removed and returned if that number is 0).
1561 * On failure, NULL is returned.
1562 */
1477object * 1563object *
1478decrease_ob_nr (object *op, uint32 i) 1564object::split (sint32 nr)
1479{ 1565{
1480 object *tmp; 1566 int have = number_of ();
1481 1567
1482 if (i == 0) /* objects with op->nrof require this check */ 1568 if (have < nr)
1483 return op; 1569 return 0;
1484 1570 else if (have == nr)
1485 if (i > op->nrof)
1486 i = op->nrof;
1487
1488 if (QUERY_FLAG (op, FLAG_REMOVED))
1489 op->nrof -= i;
1490 else if (op->env)
1491 { 1571 {
1492 /* is this object in the players inventory, or sub container
1493 * therein?
1494 */
1495 tmp = op->in_player ();
1496 /* nope. Is this a container the player has opened?
1497 * If so, set tmp to that player.
1498 * IMO, searching through all the players will mostly
1499 * likely be quicker than following op->env to the map,
1500 * and then searching the map for a player.
1501 */
1502 if (!tmp)
1503 for_all_players (pl)
1504 if (pl->ob->container == op->env)
1505 {
1506 tmp = pl->ob;
1507 break;
1508 }
1509
1510 if (i < op->nrof)
1511 {
1512 sub_weight (op->env, op->weight * i);
1513 op->nrof -= i;
1514 if (tmp)
1515 esrv_send_item (tmp, op);
1516 }
1517 else
1518 {
1519 op->remove (); 1572 remove ();
1520 op->nrof = 0; 1573 return this;
1521 if (tmp)
1522 esrv_del_item (tmp->contr, op->count);
1523 }
1524 } 1574 }
1525 else 1575 else
1526 { 1576 {
1527 object *above = op->above; 1577 decrease (nr);
1528 1578
1529 if (i < op->nrof) 1579 object *op = deep_clone ();
1530 op->nrof -= i; 1580 op->nrof = nr;
1531 else
1532 {
1533 op->remove ();
1534 op->nrof = 0;
1535 }
1536
1537 /* Since we just removed op, op->above is null */
1538 for (tmp = above; tmp; tmp = tmp->above)
1539 if (tmp->type == PLAYER)
1540 {
1541 if (op->nrof)
1542 esrv_send_item (tmp, op);
1543 else
1544 esrv_del_item (tmp->contr, op->count);
1545 }
1546 }
1547
1548 if (op->nrof)
1549 return op; 1581 return op;
1550 else
1551 {
1552 op->destroy ();
1553 return 0;
1554 }
1555}
1556
1557/*
1558 * add_weight(object, weight) adds the specified weight to an object,
1559 * and also updates how much the environment(s) is/are carrying.
1560 */
1561
1562void
1563add_weight (object *op, signed long weight)
1564{
1565 while (op != NULL)
1566 {
1567 if (op->type == CONTAINER)
1568 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1569
1570 op->carrying += weight;
1571 op = op->env;
1572 } 1582 }
1573} 1583}
1574 1584
1575object * 1585object *
1576insert_ob_in_ob (object *op, object *where) 1586insert_ob_in_ob (object *op, object *where)
1581 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1591 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1582 free (dump); 1592 free (dump);
1583 return op; 1593 return op;
1584 } 1594 }
1585 1595
1586 if (where->head) 1596 if (where->head_ () != where)
1587 { 1597 {
1588 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); 1598 LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n");
1589 where = where->head; 1599 where = where->head;
1590 } 1600 }
1591 1601
1592 return where->insert (op); 1602 return where->insert (op);
1593} 1603}
1598 * inside the object environment. 1608 * inside the object environment.
1599 * 1609 *
1600 * The function returns now pointer to inserted item, and return value can 1610 * The function returns now pointer to inserted item, and return value can
1601 * be != op, if items are merged. -Tero 1611 * be != op, if items are merged. -Tero
1602 */ 1612 */
1603
1604object * 1613object *
1605object::insert (object *op) 1614object::insert (object *op)
1606{ 1615{
1607 object *tmp, *otmp;
1608
1609 if (!QUERY_FLAG (op, FLAG_REMOVED))
1610 op->remove ();
1611
1612 if (op->more) 1616 if (op->more)
1613 { 1617 {
1614 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1618 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1615 return op; 1619 return op;
1616 } 1620 }
1617 1621
1618 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1622 op->remove ();
1619 CLEAR_FLAG (op, FLAG_REMOVED); 1623
1624 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1625
1620 if (op->nrof) 1626 if (op->nrof)
1621 {
1622 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1627 for (object *tmp = inv; tmp; tmp = tmp->below)
1623 if (object::can_merge (tmp, op)) 1628 if (object::can_merge (tmp, op))
1624 { 1629 {
1625 /* return the original object and remove inserted object 1630 /* return the original object and remove inserted object
1626 (client needs the original object) */ 1631 (client needs the original object) */
1627 tmp->nrof += op->nrof; 1632 tmp->nrof += op->nrof;
1628 /* Weight handling gets pretty funky. Since we are adding to 1633
1629 * tmp->nrof, we need to increase the weight. 1634 if (object *pl = tmp->visible_to ())
1630 */ 1635 esrv_update_item (UPD_NROF, pl, tmp);
1636
1631 add_weight (this, op->weight * op->nrof); 1637 adjust_weight (this, op->total_weight ());
1632 SET_FLAG (op, FLAG_REMOVED); 1638
1633 op->destroy (); /* free the inserted object */ 1639 op->destroy (1);
1634 op = tmp; 1640 op = tmp;
1635 op->remove (); /* and fix old object's links */ 1641 goto inserted;
1636 CLEAR_FLAG (op, FLAG_REMOVED);
1637 break;
1638 } 1642 }
1639 1643
1640 /* I assume combined objects have no inventory 1644 op->owner = 0; // it's his/hers now. period.
1641 * We add the weight - this object could have just been removed
1642 * (if it was possible to merge). calling remove_ob will subtract
1643 * the weight, so we need to add it in again, since we actually do
1644 * the linking below
1645 */
1646 add_weight (this, op->weight * op->nrof);
1647 }
1648 else
1649 add_weight (this, (op->weight + op->carrying));
1650
1651 otmp = this->in_player ();
1652 if (otmp && otmp->contr)
1653 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1654 otmp->update_stats ();
1655
1656 op->map = 0; 1645 op->map = 0;
1657 op->env = this; 1646 op->x = 0;
1647 op->y = 0;
1648
1658 op->above = 0; 1649 op->above = 0;
1659 op->below = 0; 1650 op->below = inv;
1660 op->x = 0, op->y = 0; 1651 op->env = this;
1661 1652
1653 if (inv)
1654 inv->above = op;
1655
1656 inv = op;
1657
1658 op->flag [FLAG_REMOVED] = 0;
1659
1660 if (object *pl = op->visible_to ())
1661 esrv_send_item (pl, op);
1662
1663 adjust_weight (this, op->total_weight ());
1664
1665inserted:
1662 /* reset the light list and los of the players on the map */ 1666 /* reset the light list and los of the players on the map */
1663 if ((op->glow_radius != 0) && map) 1667 if (op->glow_radius && map && map->darkness)
1664 {
1665#ifdef DEBUG_LIGHTS
1666 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1667#endif /* DEBUG_LIGHTS */
1668 if (map->darkness)
1669 update_all_los (map, x, y); 1668 update_all_los (map, x, y);
1670 }
1671 1669
1672 /* Client has no idea of ordering so lets not bother ordering it here. 1670 // if this is a player's inventory, update stats
1673 * It sure simplifies this function... 1671 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1674 */ 1672 update_stats ();
1675 if (!inv)
1676 inv = op;
1677 else
1678 {
1679 op->below = inv;
1680 op->below->above = op;
1681 inv = op;
1682 }
1683 1673
1684 INVOKE_OBJECT (INSERT, this); 1674 INVOKE_OBJECT (INSERT, this);
1685 1675
1686 return op; 1676 return op;
1687} 1677}
1768 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1758 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1769 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1759 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1770 { 1760 {
1771 1761
1772 float 1762 float
1773 diff = tmp->move_slow_penalty * FABS (op->speed); 1763 diff = tmp->move_slow_penalty * fabs (op->speed);
1774 1764
1775 if (op->type == PLAYER) 1765 if (op->type == PLAYER)
1776 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1766 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1777 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1767 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1778 diff /= 4.0; 1768 diff /= 4.0;
1815 LOG (llevError, "Present_arch called outside map.\n"); 1805 LOG (llevError, "Present_arch called outside map.\n");
1816 return NULL; 1806 return NULL;
1817 } 1807 }
1818 1808
1819 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1809 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1820 if (tmp->arch == at) 1810 if (tmp->arch->archname == at->archname)
1821 return tmp; 1811 return tmp;
1822 1812
1823 return NULL; 1813 return NULL;
1824} 1814}
1825 1815
1889 * The first matching object is returned, or NULL if none. 1879 * The first matching object is returned, or NULL if none.
1890 */ 1880 */
1891object * 1881object *
1892present_arch_in_ob (const archetype *at, const object *op) 1882present_arch_in_ob (const archetype *at, const object *op)
1893{ 1883{
1894 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1884 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1895 if (tmp->arch == at) 1885 if (tmp->arch->archname == at->archname)
1896 return tmp; 1886 return tmp;
1897 1887
1898 return NULL; 1888 return NULL;
1899} 1889}
1900 1890
1902 * activate recursively a flag on an object inventory 1892 * activate recursively a flag on an object inventory
1903 */ 1893 */
1904void 1894void
1905flag_inv (object *op, int flag) 1895flag_inv (object *op, int flag)
1906{ 1896{
1907 if (op->inv)
1908 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1897 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1909 { 1898 {
1910 SET_FLAG (tmp, flag); 1899 SET_FLAG (tmp, flag);
1911 flag_inv (tmp, flag); 1900 flag_inv (tmp, flag);
1912 } 1901 }
1913} 1902}
1914 1903
1915/* 1904/*
1916 * deactivate recursively a flag on an object inventory 1905 * deactivate recursively a flag on an object inventory
1917 */ 1906 */
1918void 1907void
1919unflag_inv (object *op, int flag) 1908unflag_inv (object *op, int flag)
1920{ 1909{
1921 if (op->inv)
1922 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1910 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1923 { 1911 {
1924 CLEAR_FLAG (tmp, flag); 1912 CLEAR_FLAG (tmp, flag);
1925 unflag_inv (tmp, flag); 1913 unflag_inv (tmp, flag);
1926 } 1914 }
1927}
1928
1929/*
1930 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
1931 * all it's inventory (recursively).
1932 * If checksums are used, a player will get set_cheat called for
1933 * him/her-self and all object carried by a call to this function.
1934 */
1935void
1936set_cheat (object *op)
1937{
1938 SET_FLAG (op, FLAG_WAS_WIZ);
1939 flag_inv (op, FLAG_WAS_WIZ);
1940} 1915}
1941 1916
1942/* 1917/*
1943 * find_free_spot(object, map, x, y, start, stop) will search for 1918 * find_free_spot(object, map, x, y, start, stop) will search for
1944 * a spot at the given map and coordinates which will be able to contain 1919 * a spot at the given map and coordinates which will be able to contain
1946 * to search (see the freearr_x/y[] definition). 1921 * to search (see the freearr_x/y[] definition).
1947 * It returns a random choice among the alternatives found. 1922 * It returns a random choice among the alternatives found.
1948 * start and stop are where to start relative to the free_arr array (1,9 1923 * start and stop are where to start relative to the free_arr array (1,9
1949 * does all 4 immediate directions). This returns the index into the 1924 * does all 4 immediate directions). This returns the index into the
1950 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1925 * array of the free spot, -1 if no spot available (dir 0 = x,y)
1951 * Note - this only checks to see if there is space for the head of the
1952 * object - if it is a multispace object, this should be called for all
1953 * pieces.
1954 * Note2: This function does correctly handle tiled maps, but does not 1926 * Note: This function does correctly handle tiled maps, but does not
1955 * inform the caller. However, insert_ob_in_map will update as 1927 * inform the caller. However, insert_ob_in_map will update as
1956 * necessary, so the caller shouldn't need to do any special work. 1928 * necessary, so the caller shouldn't need to do any special work.
1957 * Note - updated to take an object instead of archetype - this is necessary 1929 * Note - updated to take an object instead of archetype - this is necessary
1958 * because arch_blocked (now ob_blocked) needs to know the movement type 1930 * because arch_blocked (now ob_blocked) needs to know the movement type
1959 * to know if the space in question will block the object. We can't use 1931 * to know if the space in question will block the object. We can't use
1961 * customized, changed states, etc. 1933 * customized, changed states, etc.
1962 */ 1934 */
1963int 1935int
1964find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 1936find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
1965{ 1937{
1938 int altern[SIZEOFFREE];
1966 int index = 0, flag; 1939 int index = 0, flag;
1967 int altern[SIZEOFFREE];
1968 1940
1969 for (int i = start; i < stop; i++) 1941 for (int i = start; i < stop; i++)
1970 { 1942 {
1971 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1943 mapxy pos (m, x, y); pos.move (i);
1972 if (!flag) 1944
1945 if (!pos.normalise ())
1946 continue;
1947
1948 mapspace &ms = *pos;
1949
1950 if (ms.flags () & P_IS_ALIVE)
1951 continue;
1952
1953 /* However, often
1954 * ob doesn't have any move type (when used to place exits)
1955 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
1956 */
1957 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
1958 {
1973 altern [index++] = i; 1959 altern [index++] = i;
1960 continue;
1961 }
1974 1962
1975 /* Basically, if we find a wall on a space, we cut down the search size. 1963 /* Basically, if we find a wall on a space, we cut down the search size.
1976 * In this way, we won't return spaces that are on another side of a wall. 1964 * In this way, we won't return spaces that are on another side of a wall.
1977 * This mostly work, but it cuts down the search size in all directions - 1965 * This mostly work, but it cuts down the search size in all directions -
1978 * if the space being examined only has a wall to the north and empty 1966 * if the space being examined only has a wall to the north and empty
1979 * spaces in all the other directions, this will reduce the search space 1967 * spaces in all the other directions, this will reduce the search space
1980 * to only the spaces immediately surrounding the target area, and 1968 * to only the spaces immediately surrounding the target area, and
1981 * won't look 2 spaces south of the target space. 1969 * won't look 2 spaces south of the target space.
1982 */ 1970 */
1983 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 1971 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
1972 {
1984 stop = maxfree[i]; 1973 stop = maxfree[i];
1974 continue;
1975 }
1976
1977 /* Note it is intentional that we check ob - the movement type of the
1978 * head of the object should correspond for the entire object.
1979 */
1980 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1981 continue;
1982
1983 if (ob->blocked (m, pos.x, pos.y))
1984 continue;
1985
1986 altern [index++] = i;
1985 } 1987 }
1986 1988
1987 if (!index) 1989 if (!index)
1988 return -1; 1990 return -1;
1989 1991
1990 return altern[RANDOM () % index]; 1992 return altern [rndm (index)];
1991} 1993}
1992 1994
1993/* 1995/*
1994 * find_first_free_spot(archetype, maptile, x, y) works like 1996 * find_first_free_spot(archetype, maptile, x, y) works like
1995 * find_free_spot(), but it will search max number of squares. 1997 * find_free_spot(), but it will search max number of squares.
1998 */ 2000 */
1999int 2001int
2000find_first_free_spot (const object *ob, maptile *m, int x, int y) 2002find_first_free_spot (const object *ob, maptile *m, int x, int y)
2001{ 2003{
2002 for (int i = 0; i < SIZEOFFREE; i++) 2004 for (int i = 0; i < SIZEOFFREE; i++)
2003 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2005 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2004 return i; 2006 return i;
2005 2007
2006 return -1; 2008 return -1;
2007} 2009}
2008 2010
2016{ 2018{
2017 arr += begin; 2019 arr += begin;
2018 end -= begin; 2020 end -= begin;
2019 2021
2020 while (--end) 2022 while (--end)
2021 swap (arr [end], arr [RANDOM () % (end + 1)]); 2023 swap (arr [end], arr [rndm (end + 1)]);
2022} 2024}
2023 2025
2024/* new function to make monster searching more efficient, and effective! 2026/* new function to make monster searching more efficient, and effective!
2025 * This basically returns a randomized array (in the passed pointer) of 2027 * This basically returns a randomized array (in the passed pointer) of
2026 * the spaces to find monsters. In this way, it won't always look for 2028 * the spaces to find monsters. In this way, it won't always look for
2062 object *tmp; 2064 object *tmp;
2063 maptile *mp; 2065 maptile *mp;
2064 2066
2065 MoveType blocked, move_type; 2067 MoveType blocked, move_type;
2066 2068
2067 if (exclude && exclude->head) 2069 if (exclude && exclude->head_ () != exclude)
2068 { 2070 {
2069 exclude = exclude->head; 2071 exclude = exclude->head;
2070 move_type = exclude->move_type; 2072 move_type = exclude->move_type;
2071 } 2073 }
2072 else 2074 else
2095 max = maxfree[i]; 2097 max = maxfree[i];
2096 else if (mflags & P_IS_ALIVE) 2098 else if (mflags & P_IS_ALIVE)
2097 { 2099 {
2098 for (tmp = ms.bot; tmp; tmp = tmp->above) 2100 for (tmp = ms.bot; tmp; tmp = tmp->above)
2099 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) 2101 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2100 && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2102 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2101 break; 2103 break;
2102 2104
2103 if (tmp) 2105 if (tmp)
2104 return freedir[i]; 2106 return freedir[i];
2105 } 2107 }
2160 2162
2161 return 3; 2163 return 3;
2162} 2164}
2163 2165
2164/* 2166/*
2165 * absdir(int): Returns a number between 1 and 8, which represent
2166 * the "absolute" direction of a number (it actually takes care of
2167 * "overflow" in previous calculations of a direction).
2168 */
2169
2170int
2171absdir (int d)
2172{
2173 while (d < 1)
2174 d += 8;
2175
2176 while (d > 8)
2177 d -= 8;
2178
2179 return d;
2180}
2181
2182/*
2183 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2167 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2184 * between two directions (which are expected to be absolute (see absdir()) 2168 * between two directions (which are expected to be absolute (see absdir())
2185 */ 2169 */
2186
2187int 2170int
2188dirdiff (int dir1, int dir2) 2171dirdiff (int dir1, int dir2)
2189{ 2172{
2190 int d; 2173 int d;
2191 2174
2304 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2287 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2305 * core dumps if they do. 2288 * core dumps if they do.
2306 * 2289 *
2307 * Add a check so we can't pick up invisible objects (0.93.8) 2290 * Add a check so we can't pick up invisible objects (0.93.8)
2308 */ 2291 */
2309
2310int 2292int
2311can_pick (const object *who, const object *item) 2293can_pick (const object *who, const object *item)
2312{ 2294{
2313 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2295 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2314 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2296 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2317 2299
2318/* 2300/*
2319 * create clone from object to another 2301 * create clone from object to another
2320 */ 2302 */
2321object * 2303object *
2322object_create_clone (object *asrc) 2304object::deep_clone ()
2323{ 2305{
2324 object *dst = 0, *tmp, *src, *part, *prev, *item; 2306 assert (("deep_clone called on non-head object", is_head ()));
2325 2307
2326 if (!asrc) 2308 object *dst = clone ();
2327 return 0;
2328 2309
2329 src = asrc; 2310 object *prev = dst;
2330 if (src->head)
2331 src = src->head;
2332
2333 prev = 0;
2334 for (part = src; part; part = part->more) 2311 for (object *part = this->more; part; part = part->more)
2335 { 2312 {
2336 tmp = part->clone (); 2313 object *tmp = part->clone ();
2337 tmp->x -= src->x;
2338 tmp->y -= src->y;
2339
2340 if (!part->head)
2341 {
2342 dst = tmp;
2343 tmp->head = 0;
2344 }
2345 else
2346 tmp->head = dst; 2314 tmp->head = dst;
2347
2348 tmp->more = 0;
2349
2350 if (prev)
2351 prev->more = tmp; 2315 prev->more = tmp;
2352
2353 prev = tmp; 2316 prev = tmp;
2354 } 2317 }
2355 2318
2356 for (item = src->inv; item; item = item->below) 2319 for (object *item = inv; item; item = item->below)
2357 insert_ob_in_ob (object_create_clone (item), dst); 2320 insert_ob_in_ob (item->deep_clone (), dst);
2358 2321
2359 return dst; 2322 return dst;
2360}
2361
2362/* GROS - Creates an object using a string representing its content. */
2363/* Basically, we save the content of the string to a temp file, then call */
2364/* load_object on it. I admit it is a highly inefficient way to make things, */
2365/* but it was simple to make and allows reusing the load_object function. */
2366/* Remember not to use load_object_str in a time-critical situation. */
2367/* Also remember that multiparts objects are not supported for now. */
2368object *
2369load_object_str (const char *obstr)
2370{
2371 object *op;
2372 char filename[MAX_BUF];
2373
2374 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2375
2376 FILE *tempfile = fopen (filename, "w");
2377
2378 if (tempfile == NULL)
2379 {
2380 LOG (llevError, "Error - Unable to access load object temp file\n");
2381 return NULL;
2382 }
2383
2384 fprintf (tempfile, obstr);
2385 fclose (tempfile);
2386
2387 op = object::create ();
2388
2389 object_thawer thawer (filename);
2390
2391 if (thawer)
2392 load_object (thawer, op, 0);
2393
2394 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2395 CLEAR_FLAG (op, FLAG_REMOVED);
2396
2397 return op;
2398} 2323}
2399 2324
2400/* This returns the first object in who's inventory that 2325/* This returns the first object in who's inventory that
2401 * has the same type and subtype match. 2326 * has the same type and subtype match.
2402 * returns NULL if no match. 2327 * returns NULL if no match.
2409 return tmp; 2334 return tmp;
2410 2335
2411 return 0; 2336 return 0;
2412} 2337}
2413 2338
2414/* If ob has a field named key, return the link from the list, 2339const shstr &
2415 * otherwise return NULL. 2340object::kv_get (const shstr &key) const
2416 *
2417 * key must be a passed in shared string - otherwise, this won't
2418 * do the desired thing.
2419 */
2420key_value *
2421get_ob_key_link (const object *ob, const char *key)
2422{ 2341{
2423 for (key_value *link = ob->key_values; link; link = link->next) 2342 for (key_value *kv = key_values; kv; kv = kv->next)
2424 if (link->key == key) 2343 if (kv->key == key)
2425 return link;
2426
2427 return 0;
2428}
2429
2430/*
2431 * Returns the value of op has an extra_field for key, or NULL.
2432 *
2433 * The argument doesn't need to be a shared string.
2434 *
2435 * The returned string is shared.
2436 */
2437const char *
2438get_ob_key_value (const object *op, const char *const key)
2439{
2440 key_value *link;
2441 shstr_cmp canonical_key (key);
2442
2443 if (!canonical_key)
2444 {
2445 /* 1. There being a field named key on any object
2446 * implies there'd be a shared string to find.
2447 * 2. Since there isn't, no object has this field.
2448 * 3. Therefore, *this* object doesn't have this field.
2449 */
2450 return 0;
2451 }
2452
2453 /* This is copied from get_ob_key_link() above -
2454 * only 4 lines, and saves the function call overhead.
2455 */
2456 for (link = op->key_values; link; link = link->next)
2457 if (link->key == canonical_key)
2458 return link->value; 2344 return kv->value;
2459 2345
2460 return 0; 2346 return shstr_null;
2461} 2347}
2462 2348
2463 2349void
2464/* 2350object::kv_set (const shstr &key, const shstr &value)
2465 * Updates the canonical_key in op to value.
2466 *
2467 * canonical_key is a shared string (value doesn't have to be).
2468 *
2469 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2470 * keys.
2471 *
2472 * Returns TRUE on success.
2473 */
2474int
2475set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2476{ 2351{
2477 key_value *field = NULL, *last = NULL; 2352 for (key_value *kv = key_values; kv; kv = kv->next)
2478 2353 if (kv->key == key)
2479 for (field = op->key_values; field != NULL; field = field->next)
2480 {
2481 if (field->key != canonical_key)
2482 { 2354 {
2483 last = field; 2355 kv->value = value;
2484 continue; 2356 return;
2485 } 2357 }
2486 2358
2487 if (value) 2359 key_value *kv = new key_value;
2488 field->value = value; 2360
2489 else 2361 kv->next = key_values;
2362 kv->key = key;
2363 kv->value = value;
2364
2365 key_values = kv;
2366}
2367
2368void
2369object::kv_del (const shstr &key)
2370{
2371 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2372 if ((*kvp)->key == key)
2490 { 2373 {
2491 /* Basically, if the archetype has this key set, 2374 key_value *kv = *kvp;
2492 * we need to store the null value so when we save 2375 *kvp = (*kvp)->next;
2493 * it, we save the empty value so that when we load, 2376 delete kv;
2494 * we get this value back again. 2377 return;
2495 */
2496 if (get_ob_key_link (&op->arch->clone, canonical_key))
2497 field->value = 0;
2498 else
2499 {
2500 if (last)
2501 last->next = field->next;
2502 else
2503 op->key_values = field->next;
2504
2505 delete field;
2506 }
2507 } 2378 }
2508 return TRUE;
2509 }
2510 /* IF we get here, key doesn't exist */
2511
2512 /* No field, we'll have to add it. */
2513
2514 if (!add_key)
2515 return FALSE;
2516
2517 /* There isn't any good reason to store a null
2518 * value in the key/value list. If the archetype has
2519 * this key, then we should also have it, so shouldn't
2520 * be here. If user wants to store empty strings,
2521 * should pass in ""
2522 */
2523 if (value == NULL)
2524 return TRUE;
2525
2526 field = new key_value;
2527
2528 field->key = canonical_key;
2529 field->value = value;
2530 /* Usual prepend-addition. */
2531 field->next = op->key_values;
2532 op->key_values = field;
2533
2534 return TRUE;
2535}
2536
2537/*
2538 * Updates the key in op to value.
2539 *
2540 * If add_key is FALSE, this will only update existing keys,
2541 * and not add new ones.
2542 * In general, should be little reason FALSE is ever passed in for add_key
2543 *
2544 * Returns TRUE on success.
2545 */
2546int
2547set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2548{
2549 shstr key_ (key);
2550
2551 return set_ob_key_value_s (op, key_, value, add_key);
2552} 2379}
2553 2380
2554object::depth_iterator::depth_iterator (object *container) 2381object::depth_iterator::depth_iterator (object *container)
2555: iterator_base (container) 2382: iterator_base (container)
2556{ 2383{
2569 item = item->inv; 2396 item = item->inv;
2570 } 2397 }
2571 else 2398 else
2572 item = item->env; 2399 item = item->env;
2573} 2400}
2574
2575 2401
2576const char * 2402const char *
2577object::flag_desc (char *desc, int len) const 2403object::flag_desc (char *desc, int len) const
2578{ 2404{
2579 char *p = desc; 2405 char *p = desc;
2607{ 2433{
2608 char flagdesc[512]; 2434 char flagdesc[512];
2609 char info2[256 * 4]; 2435 char info2[256 * 4];
2610 char *p = info; 2436 char *p = info;
2611 2437
2612 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", 2438 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2613 count, uuid.seq, 2439 count,
2440 uuid.c_str (),
2614 &name, 2441 &name,
2615 title ? "\",title:" : "", 2442 title ? ",title:\"" : "",
2616 title ? (const char *)title : "", 2443 title ? (const char *)title : "",
2444 title ? "\"" : "",
2617 flag_desc (flagdesc, 512), type); 2445 flag_desc (flagdesc, 512), type);
2618 2446
2619 if (env) 2447 if (!flag[FLAG_REMOVED] && env)
2620 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2448 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2621 2449
2622 if (map) 2450 if (map)
2623 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2451 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2624 2452
2626} 2454}
2627 2455
2628const char * 2456const char *
2629object::debug_desc () const 2457object::debug_desc () const
2630{ 2458{
2631 static char info[256 * 4]; 2459 static char info[3][256 * 4];
2460 static int info_idx;
2461
2632 return debug_desc (info); 2462 return debug_desc (info [++info_idx % 3]);
2633} 2463}
2634 2464
2465struct region *
2466object::region () const
2467{
2468 return map ? map->region (x, y)
2469 : region::default_region ();
2470}
2471
2472const materialtype_t *
2473object::dominant_material () const
2474{
2475 if (materialtype_t *mt = name_to_material (materialname))
2476 return mt;
2477
2478 return name_to_material (shstr_unknown);
2479}
2480
2481void
2482object::open_container (object *new_container)
2483{
2484 if (container == new_container)
2485 return;
2486
2487 object *old_container = container;
2488
2489 if (old_container)
2490 {
2491 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2492 return;
2493
2494#if 0
2495 // remove the "Close old_container" object.
2496 if (object *closer = old_container->inv)
2497 if (closer->type == CLOSE_CON)
2498 closer->destroy ();
2499#endif
2500
2501 // make sure the container is available
2502 esrv_send_item (this, old_container);
2503
2504 old_container->flag [FLAG_APPLIED] = false;
2505 container = 0;
2506
2507 // client needs item update to make it work, client bug requires this to be separate
2508 esrv_update_item (UPD_FLAGS, this, old_container);
2509
2510 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2511 play_sound (sound_find ("chest_close"));
2512 }
2513
2514 if (new_container)
2515 {
2516 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2517 return;
2518
2519 // TODO: this does not seem to serve any purpose anymore?
2520#if 0
2521 // insert the "Close Container" object.
2522 if (archetype *closer = new_container->other_arch)
2523 {
2524 object *closer = arch_to_object (new_container->other_arch);
2525 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2526 new_container->insert (closer);
2527 }
2528#endif
2529
2530 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2531
2532 // make sure the container is available, client bug requires this to be separate
2533 esrv_send_item (this, new_container);
2534
2535 new_container->flag [FLAG_APPLIED] = true;
2536 container = new_container;
2537
2538 // client needs flag change
2539 esrv_update_item (UPD_FLAGS, this, new_container);
2540 esrv_send_inventory (this, new_container);
2541 play_sound (sound_find ("chest_open"));
2542 }
2543// else if (!old_container->env && contr && contr->ns)
2544// contr->ns->floorbox_reset ();
2545}
2546
2547object *
2548object::force_find (const shstr name)
2549{
2550 /* cycle through his inventory to look for the MARK we want to
2551 * place
2552 */
2553 for (object *tmp = inv; tmp; tmp = tmp->below)
2554 if (tmp->type == FORCE && tmp->slaying == name)
2555 return splay (tmp);
2556
2557 return 0;
2558}
2559
2560void
2561object::force_add (const shstr name, int duration)
2562{
2563 if (object *force = force_find (name))
2564 force->destroy ();
2565
2566 object *force = get_archetype (FORCE_NAME);
2567
2568 force->slaying = name;
2569 force->stats.food = 1;
2570 force->speed_left = -1.f;
2571
2572 force->set_speed (duration ? 1.f / duration : 0.f);
2573 force->flag [FLAG_IS_USED_UP] = true;
2574 force->flag [FLAG_APPLIED] = true;
2575
2576 insert (force);
2577}
2578
2579void
2580object::play_sound (faceidx sound)
2581{
2582 if (!sound)
2583 return;
2584
2585 if (flag [FLAG_REMOVED])
2586 return;
2587
2588 if (env)
2589 {
2590 if (object *pl = in_player ())
2591 pl->contr->play_sound (sound);
2592 }
2593 else
2594 map->play_sound (sound, x, y);
2595}
2596

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