1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
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43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
276 | |
278 | |
277 | /* Note sure why the following is the case - either the object has to |
279 | /* Note sure why the following is the case - either the object has to |
278 | * be animated or have a very low speed. Is this an attempted monster |
280 | * be animated or have a very low speed. Is this an attempted monster |
279 | * check? |
281 | * check? |
280 | */ |
282 | */ |
281 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
282 | return 0; |
284 | return 0; |
283 | |
285 | |
284 | switch (ob1->type) |
286 | switch (ob1->type) |
285 | { |
287 | { |
286 | case SCROLL: |
288 | case SCROLL: |
… | |
… | |
390 | } |
392 | } |
391 | |
393 | |
392 | /* |
394 | /* |
393 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
394 | */ |
396 | */ |
395 | |
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396 | object * |
397 | object * |
397 | find_object (tag_t i) |
398 | find_object (tag_t i) |
398 | { |
399 | { |
399 | for (object *op = object::first; op; op = op->next) |
400 | return ((unsigned int)i) < objects.size () |
400 | if (op->count == i) |
401 | ? objects [i] |
401 | return op; |
402 | : 0; |
402 | |
|
|
403 | return 0; |
|
|
404 | } |
403 | } |
405 | |
404 | |
406 | /* |
405 | /* |
407 | * Returns the first object which has a name equal to the argument. |
406 | * Returns the first object which has a name equal to the argument. |
408 | * Used only by the patch command, but not all that useful. |
407 | * Used only by the patch command, but not all that useful. |
409 | * Enables features like "patch <name-of-other-player> food 999" |
408 | * Enables features like "patch <name-of-other-player> food 999" |
410 | */ |
409 | */ |
411 | |
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|
412 | object * |
410 | object * |
413 | find_object_name (const char *str) |
411 | find_object_name (const char *str) |
414 | { |
412 | { |
415 | shstr_cmp str_ (str); |
413 | shstr_cmp str_ (str); |
416 | object *op; |
414 | object *op; |
417 | |
415 | |
418 | for (op = object::first; op != NULL; op = op->next) |
416 | for_all_objects (op) |
419 | if (op->name == str_) |
417 | if (op->name == str_) |
420 | break; |
418 | break; |
421 | |
419 | |
422 | return op; |
420 | return op; |
423 | } |
421 | } |
… | |
… | |
563 | speed = 0; |
561 | speed = 0; |
564 | } |
562 | } |
565 | |
563 | |
566 | this->speed = speed; |
564 | this->speed = speed; |
567 | |
565 | |
568 | if (FABS (speed) > MIN_ACTIVE_SPEED) |
566 | if (has_active_speed ()) |
569 | { |
567 | activate (); |
570 | /* If already on active list, don't do anything */ |
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571 | if (active_next || active_prev || this == active_objects) |
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572 | return; |
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573 | |
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574 | /* process_events() expects us to insert the object at the beginning |
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575 | * of the list. */ |
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576 | active_next = active_objects; |
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577 | |
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578 | if (active_next) |
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579 | active_next->active_prev = this; |
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580 | |
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581 | active_objects = this; |
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582 | } |
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|
583 | else |
568 | else |
584 | { |
569 | deactivate (); |
585 | /* If not on the active list, nothing needs to be done */ |
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586 | if (!active_next && !active_prev && this != active_objects) |
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587 | return; |
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588 | |
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589 | if (!active_prev) |
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590 | { |
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|
591 | active_objects = active_next; |
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592 | |
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593 | if (active_next) |
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594 | active_next->active_prev = 0; |
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595 | } |
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596 | else |
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597 | { |
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598 | active_prev->active_next = active_next; |
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599 | |
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600 | if (active_next) |
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601 | active_next->active_prev = active_prev; |
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602 | } |
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603 | |
|
|
604 | active_next = 0; |
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605 | active_prev = 0; |
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|
606 | } |
|
|
607 | } |
570 | } |
608 | |
571 | |
609 | /* |
572 | /* |
610 | * update_object() updates the the map. |
573 | * update_object() updates the the map. |
611 | * It takes into account invisible objects (and represent squares covered |
574 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
659 | return; |
622 | return; |
660 | } |
623 | } |
661 | |
624 | |
662 | mapspace &m = op->ms (); |
625 | mapspace &m = op->ms (); |
663 | |
626 | |
664 | if (m.flags_ & P_NEED_UPDATE) |
627 | if (!(m.flags_ & P_UPTODATE)) |
665 | /* nop */; |
628 | /* nop */; |
666 | else if (action == UP_OBJ_INSERT) |
629 | else if (action == UP_OBJ_INSERT) |
667 | { |
630 | { |
668 | // this is likely overkill, TODO: revisit (schmorp) |
631 | // this is likely overkill, TODO: revisit (schmorp) |
669 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
632 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
678 | /* This isn't perfect, but I don't expect a lot of objects to |
641 | /* This isn't perfect, but I don't expect a lot of objects to |
679 | * to have move_allow right now. |
642 | * to have move_allow right now. |
680 | */ |
643 | */ |
681 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
644 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
682 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
645 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
683 | m.flags_ = P_NEED_UPDATE; |
646 | m.flags_ = 0; |
684 | } |
647 | } |
685 | /* if the object is being removed, we can't make intelligent |
648 | /* if the object is being removed, we can't make intelligent |
686 | * decisions, because remove_ob can't really pass the object |
649 | * decisions, because remove_ob can't really pass the object |
687 | * that is being removed. |
650 | * that is being removed. |
688 | */ |
651 | */ |
689 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
652 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
690 | m.flags_ = P_NEED_UPDATE; |
653 | m.flags_ = 0; |
691 | else if (action == UP_OBJ_FACE) |
654 | else if (action == UP_OBJ_FACE) |
692 | /* Nothing to do for that case */ ; |
655 | /* Nothing to do for that case */ ; |
693 | else |
656 | else |
694 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
657 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
695 | |
658 | |
696 | if (op->more) |
659 | if (op->more) |
697 | update_object (op->more, action); |
660 | update_object (op->more, action); |
698 | } |
661 | } |
699 | |
662 | |
700 | object::vector object::objects; // not yet used |
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|
701 | object *object::first; |
663 | object *object::first; |
702 | |
664 | |
703 | object::object () |
665 | object::object () |
704 | { |
666 | { |
705 | SET_FLAG (this, FLAG_REMOVED); |
667 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
713 | free_key_values (this); |
675 | free_key_values (this); |
714 | } |
676 | } |
715 | |
677 | |
716 | void object::link () |
678 | void object::link () |
717 | { |
679 | { |
718 | count = ++ob_count; |
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|
719 | uuid = gen_uuid (); |
680 | uuid = gen_uuid (); |
720 | |
681 | |
721 | prev = 0; |
682 | refcnt_inc (); |
722 | next = object::first; |
683 | objects.insert (this); |
723 | |
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|
724 | if (object::first) |
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|
725 | object::first->prev = this; |
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726 | |
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727 | object::first = this; |
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|
728 | } |
684 | } |
729 | |
685 | |
730 | void object::unlink () |
686 | void object::unlink () |
731 | { |
687 | { |
732 | if (this == object::first) |
688 | objects.erase (this); |
733 | object::first = next; |
689 | refcnt_dec (); |
734 | |
|
|
735 | /* Remove this object from the list of used objects */ |
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|
736 | if (prev) prev->next = next; |
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737 | if (next) next->prev = prev; |
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738 | |
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739 | prev = 0; |
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740 | next = 0; |
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|
741 | } |
690 | } |
742 | |
691 | |
743 | void |
692 | void |
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693 | object::activate () |
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694 | { |
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695 | /* If already on active list, don't do anything */ |
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696 | if (active) |
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|
697 | return; |
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698 | |
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|
699 | if (has_active_speed ()) |
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|
700 | actives.insert (this); |
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|
701 | } |
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|
702 | |
|
|
703 | void |
744 | object::activate (bool recursive) |
704 | object::activate_recursive () |
745 | { |
705 | { |
746 | // uh, hack |
706 | activate (); |
747 | set_speed (speed); |
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|
748 | |
707 | |
749 | if (recursive) |
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|
750 | for (object *op = inv; op; op = op->above) |
708 | for (object *op = inv; op; op = op->below) |
751 | op->activate (1); |
709 | op->activate_recursive (); |
752 | } |
710 | } |
753 | |
711 | |
754 | /* This function removes object 'op' from the list of active |
712 | /* This function removes object 'op' from the list of active |
755 | * objects. |
713 | * objects. |
756 | * This should only be used for style maps or other such |
714 | * This should only be used for style maps or other such |
… | |
… | |
758 | * in play chewing up cpu time getting processed. |
716 | * in play chewing up cpu time getting processed. |
759 | * The reverse of this is to call update_ob_speed, which |
717 | * The reverse of this is to call update_ob_speed, which |
760 | * will do the right thing based on the speed of the object. |
718 | * will do the right thing based on the speed of the object. |
761 | */ |
719 | */ |
762 | void |
720 | void |
763 | object::deactivate (bool recursive) |
721 | object::deactivate () |
764 | { |
722 | { |
765 | /* If not on the active list, nothing needs to be done */ |
723 | /* If not on the active list, nothing needs to be done */ |
766 | if (!active_next && !active_prev && this != active_objects) |
724 | if (!active) |
767 | return; |
725 | return; |
768 | |
726 | |
769 | if (active_prev == 0) |
727 | actives.erase (this); |
770 | { |
728 | } |
771 | active_objects = active_next; |
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772 | if (active_next) |
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773 | active_next->active_prev = 0; |
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774 | } |
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775 | else |
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776 | { |
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777 | active_prev->active_next = active_next; |
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|
778 | if (active_next) |
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|
779 | active_next->active_prev = active_prev; |
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|
780 | } |
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|
781 | |
729 | |
782 | active_next = 0; |
730 | void |
783 | active_prev = 0; |
731 | object::deactivate_recursive () |
784 | |
732 | { |
785 | if (recursive) |
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|
786 | for (object *op = inv; op; op = op->above) |
733 | for (object *op = inv; op; op = op->below) |
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|
734 | op->deactivate_recursive (); |
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735 | |
787 | op->deactivate (1); |
736 | deactivate (); |
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|
737 | } |
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738 | |
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739 | void |
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740 | object::set_flag_inv (int flag, int value) |
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741 | { |
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742 | for (object *op = inv; op; op = op->below) |
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743 | { |
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744 | op->flag [flag] = value; |
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745 | op->set_flag_inv (flag, value); |
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|
746 | } |
788 | } |
747 | } |
789 | |
748 | |
790 | /* |
749 | /* |
791 | * Remove and free all objects in the inventory of the given object. |
750 | * Remove and free all objects in the inventory of the given object. |
792 | * object.c ? |
751 | * object.c ? |
… | |
… | |
877 | freed_map->name = "/internal/freed_objects_map"; |
836 | freed_map->name = "/internal/freed_objects_map"; |
878 | freed_map->width = 3; |
837 | freed_map->width = 3; |
879 | freed_map->height = 3; |
838 | freed_map->height = 3; |
880 | |
839 | |
881 | freed_map->alloc (); |
840 | freed_map->alloc (); |
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|
841 | freed_map->in_memory = MAP_IN_MEMORY; |
882 | } |
842 | } |
883 | |
843 | |
884 | map = freed_map; |
844 | map = freed_map; |
885 | x = 1; |
845 | x = 1; |
886 | y = 1; |
846 | y = 1; |
… | |
… | |
896 | |
856 | |
897 | // clear those pointers that likely might have circular references to us |
857 | // clear those pointers that likely might have circular references to us |
898 | owner = 0; |
858 | owner = 0; |
899 | enemy = 0; |
859 | enemy = 0; |
900 | attacked_by = 0; |
860 | attacked_by = 0; |
901 | |
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902 | // only relevant for players(?), but make sure of it anyways |
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|
903 | contr = 0; |
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|
904 | } |
861 | } |
905 | |
862 | |
906 | void |
863 | void |
907 | object::destroy (bool destroy_inventory) |
864 | object::destroy (bool destroy_inventory) |
908 | { |
865 | { |
… | |
… | |
993 | else if (map) |
950 | else if (map) |
994 | { |
951 | { |
995 | if (type == PLAYER) |
952 | if (type == PLAYER) |
996 | { |
953 | { |
997 | --map->players; |
954 | --map->players; |
998 | map->last_access = runtime; |
955 | map->touch (); |
999 | } |
956 | } |
1000 | |
957 | |
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|
958 | map->dirty = true; |
1001 | |
959 | |
1002 | /* link the object above us */ |
960 | /* link the object above us */ |
1003 | if (above) |
961 | if (above) |
1004 | above->below = below; |
962 | above->below = below; |
1005 | else |
963 | else |
… | |
… | |
1078 | } |
1036 | } |
1079 | |
1037 | |
1080 | /* last == NULL if there are no objects on this space */ |
1038 | /* last == NULL if there are no objects on this space */ |
1081 | //TODO: this makes little sense, why only update the topmost object? |
1039 | //TODO: this makes little sense, why only update the topmost object? |
1082 | if (!last) |
1040 | if (!last) |
1083 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1041 | map->at (x, y).flags_ = 0; |
1084 | else |
1042 | else |
1085 | update_object (last, UP_OBJ_REMOVE); |
1043 | update_object (last, UP_OBJ_REMOVE); |
1086 | |
1044 | |
1087 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1045 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1088 | update_all_los (map, x, y); |
1046 | update_all_los (map, x, y); |
… | |
… | |
1209 | { |
1167 | { |
1210 | /* The part may be on a different map. */ |
1168 | /* The part may be on a different map. */ |
1211 | |
1169 | |
1212 | object *more = op->more; |
1170 | object *more = op->more; |
1213 | |
1171 | |
1214 | /* We really need the caller to normalize coordinates - if |
1172 | /* We really need the caller to normalise coordinates - if |
1215 | * we set the map, that doesn't work if the location is within |
1173 | * we set the map, that doesn't work if the location is within |
1216 | * a map and this is straddling an edge. So only if coordinate |
1174 | * a map and this is straddling an edge. So only if coordinate |
1217 | * is clear wrong do we normalize it. |
1175 | * is clear wrong do we normalise it. |
1218 | */ |
1176 | */ |
1219 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1177 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1220 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1178 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1221 | else if (!more->map) |
1179 | else if (!more->map) |
1222 | { |
1180 | { |
… | |
… | |
1382 | |
1340 | |
1383 | if (op->type == PLAYER) |
1341 | if (op->type == PLAYER) |
1384 | { |
1342 | { |
1385 | op->contr->do_los = 1; |
1343 | op->contr->do_los = 1; |
1386 | ++op->map->players; |
1344 | ++op->map->players; |
1387 | op->map->last_access = runtime; |
1345 | op->map->touch (); |
1388 | } |
1346 | } |
|
|
1347 | |
|
|
1348 | op->map->dirty = true; |
1389 | |
1349 | |
1390 | /* If we have a floor, we know the player, if any, will be above |
1350 | /* If we have a floor, we know the player, if any, will be above |
1391 | * it, so save a few ticks and start from there. |
1351 | * it, so save a few ticks and start from there. |
1392 | */ |
1352 | */ |
1393 | if (!(flag & INS_MAP_LOAD)) |
1353 | if (!(flag & INS_MAP_LOAD)) |
… | |
… | |
1399 | * visible to others on this map. But update_all_los is really |
1359 | * visible to others on this map. But update_all_los is really |
1400 | * an inefficient way to do this, as it means los for all players |
1360 | * an inefficient way to do this, as it means los for all players |
1401 | * on the map will get recalculated. The players could very well |
1361 | * on the map will get recalculated. The players could very well |
1402 | * be far away from this change and not affected in any way - |
1362 | * be far away from this change and not affected in any way - |
1403 | * this should get redone to only look for players within range, |
1363 | * this should get redone to only look for players within range, |
1404 | * or just updating the P_NEED_UPDATE for spaces within this area |
1364 | * or just updating the P_UPTODATE for spaces within this area |
1405 | * of effect may be sufficient. |
1365 | * of effect may be sufficient. |
1406 | */ |
1366 | */ |
1407 | if (op->map->darkness && (op->glow_radius != 0)) |
1367 | if (op->map->darkness && (op->glow_radius != 0)) |
1408 | update_all_los (op->map, op->x, op->y); |
1368 | update_all_los (op->map, op->x, op->y); |
1409 | |
1369 | |
… | |
… | |
1447 | { |
1407 | { |
1448 | object *tmp, *tmp1; |
1408 | object *tmp, *tmp1; |
1449 | |
1409 | |
1450 | /* first search for itself and remove any old instances */ |
1410 | /* first search for itself and remove any old instances */ |
1451 | |
1411 | |
1452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1412 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1453 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1413 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1454 | tmp->destroy (); |
1414 | tmp->destroy (); |
1455 | |
1415 | |
1456 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1416 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1457 | |
1417 | |
… | |
… | |
1780 | |
1740 | |
1781 | /* The objects have to be checked from top to bottom. |
1741 | /* The objects have to be checked from top to bottom. |
1782 | * Hence, we first go to the top: |
1742 | * Hence, we first go to the top: |
1783 | */ |
1743 | */ |
1784 | |
1744 | |
1785 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1745 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1786 | { |
1746 | { |
1787 | /* Trim the search when we find the first other spell effect |
1747 | /* Trim the search when we find the first other spell effect |
1788 | * this helps performance so that if a space has 50 spell objects, |
1748 | * this helps performance so that if a space has 50 spell objects, |
1789 | * we don't need to check all of them. |
1749 | * we don't need to check all of them. |
1790 | */ |
1750 | */ |
… | |
… | |
1848 | * The first matching object is returned, or NULL if none. |
1808 | * The first matching object is returned, or NULL if none. |
1849 | */ |
1809 | */ |
1850 | object * |
1810 | object * |
1851 | present_arch (const archetype *at, maptile *m, int x, int y) |
1811 | present_arch (const archetype *at, maptile *m, int x, int y) |
1852 | { |
1812 | { |
1853 | if (m == NULL || out_of_map (m, x, y)) |
1813 | if (!m || out_of_map (m, x, y)) |
1854 | { |
1814 | { |
1855 | LOG (llevError, "Present_arch called outside map.\n"); |
1815 | LOG (llevError, "Present_arch called outside map.\n"); |
1856 | return NULL; |
1816 | return NULL; |
1857 | } |
1817 | } |
1858 | |
1818 | |
1859 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1819 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1860 | if (tmp->arch == at) |
1820 | if (tmp->arch == at) |
1861 | return tmp; |
1821 | return tmp; |
1862 | |
1822 | |
1863 | return NULL; |
1823 | return NULL; |
1864 | } |
1824 | } |
… | |
… | |
1875 | { |
1835 | { |
1876 | LOG (llevError, "Present called outside map.\n"); |
1836 | LOG (llevError, "Present called outside map.\n"); |
1877 | return NULL; |
1837 | return NULL; |
1878 | } |
1838 | } |
1879 | |
1839 | |
1880 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1840 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1881 | if (tmp->type == type) |
1841 | if (tmp->type == type) |
1882 | return tmp; |
1842 | return tmp; |
1883 | |
1843 | |
1884 | return NULL; |
1844 | return NULL; |
1885 | } |
1845 | } |
… | |
… | |
2610 | } |
2570 | } |
2611 | else |
2571 | else |
2612 | item = item->env; |
2572 | item = item->env; |
2613 | } |
2573 | } |
2614 | |
2574 | |
|
|
2575 | |
|
|
2576 | const char * |
|
|
2577 | object::flag_desc (char *desc, int len) const |
|
|
2578 | { |
|
|
2579 | char *p = desc; |
|
|
2580 | bool first = true; |
|
|
2581 | |
|
|
2582 | *p = 0; |
|
|
2583 | |
|
|
2584 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2585 | { |
|
|
2586 | if (len <= 10) // magic constant! |
|
|
2587 | { |
|
|
2588 | snprintf (p, len, ",..."); |
|
|
2589 | break; |
|
|
2590 | } |
|
|
2591 | |
|
|
2592 | if (flag [i]) |
|
|
2593 | { |
|
|
2594 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2595 | len -= cnt; |
|
|
2596 | p += cnt; |
|
|
2597 | first = false; |
|
|
2598 | } |
|
|
2599 | } |
|
|
2600 | |
|
|
2601 | return desc; |
|
|
2602 | } |
|
|
2603 | |
2615 | // return a suitable string describing an objetc in enough detail to find it |
2604 | // return a suitable string describing an object in enough detail to find it |
2616 | const char * |
2605 | const char * |
2617 | object::debug_desc (char *info) const |
2606 | object::debug_desc (char *info) const |
2618 | { |
2607 | { |
|
|
2608 | char flagdesc[512]; |
2619 | char info2[256 * 3]; |
2609 | char info2[256 * 4]; |
2620 | char *p = info; |
2610 | char *p = info; |
2621 | |
2611 | |
2622 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2612 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2623 | count, |
2613 | count, uuid.seq, |
2624 | &name, |
2614 | &name, |
2625 | title ? " " : "", |
2615 | title ? "\",title:" : "", |
2626 | title ? (const char *)title : ""); |
2616 | title ? (const char *)title : "", |
|
|
2617 | flag_desc (flagdesc, 512), type); |
2627 | |
2618 | |
2628 | if (env) |
2619 | if (env) |
2629 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2620 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2630 | |
2621 | |
2631 | if (map) |
2622 | if (map) |
… | |
… | |
2635 | } |
2626 | } |
2636 | |
2627 | |
2637 | const char * |
2628 | const char * |
2638 | object::debug_desc () const |
2629 | object::debug_desc () const |
2639 | { |
2630 | { |
2640 | static char info[256 * 3]; |
2631 | static char info[256 * 4]; |
2641 | return debug_desc (info); |
2632 | return debug_desc (info); |
2642 | } |
2633 | } |
2643 | |
2634 | |