1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
395 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
396 | */ |
396 | */ |
397 | object * |
397 | object * |
398 | find_object (tag_t i) |
398 | find_object (tag_t i) |
399 | { |
399 | { |
400 | return ((unsigned int)i) < objects.size () |
400 | for_all_objects (op) |
401 | ? objects [i] |
401 | if (op->count == i) |
402 | : 0; |
402 | return op; |
|
|
403 | |
|
|
404 | return 0; |
403 | } |
405 | } |
404 | |
406 | |
405 | /* |
407 | /* |
406 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
407 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
… | |
… | |
487 | |
489 | |
488 | if (is_removed) |
490 | if (is_removed) |
489 | SET_FLAG (dst, FLAG_REMOVED); |
491 | SET_FLAG (dst, FLAG_REMOVED); |
490 | |
492 | |
491 | if (speed < 0) |
493 | if (speed < 0) |
492 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
494 | dst->speed_left = speed_left - rndm (); |
493 | |
495 | |
494 | /* Copy over key_values, if any. */ |
496 | /* Copy over key_values, if any. */ |
495 | if (key_values) |
497 | if (key_values) |
496 | { |
498 | { |
497 | key_value *tail = 0; |
499 | key_value *tail = 0; |
… | |
… | |
658 | |
660 | |
659 | if (op->more) |
661 | if (op->more) |
660 | update_object (op->more, action); |
662 | update_object (op->more, action); |
661 | } |
663 | } |
662 | |
664 | |
663 | object *object::first; |
|
|
664 | |
|
|
665 | object::object () |
665 | object::object () |
666 | { |
666 | { |
667 | SET_FLAG (this, FLAG_REMOVED); |
667 | SET_FLAG (this, FLAG_REMOVED); |
668 | |
668 | |
669 | expmul = 1.0; |
669 | expmul = 1.0; |
670 | face = blank_face; |
670 | face = blank_face; |
671 | } |
671 | } |
672 | |
672 | |
673 | object::~object () |
673 | object::~object () |
674 | { |
674 | { |
|
|
675 | unlink (); |
|
|
676 | |
675 | free_key_values (this); |
677 | free_key_values (this); |
676 | } |
678 | } |
677 | |
679 | |
|
|
680 | static int object_count; |
|
|
681 | |
678 | void object::link () |
682 | void object::link () |
679 | { |
683 | { |
|
|
684 | assert (!index);//D |
680 | uuid = gen_uuid (); |
685 | uuid = gen_uuid (); |
|
|
686 | count = ++object_count; |
681 | |
687 | |
682 | refcnt_inc (); |
688 | refcnt_inc (); |
683 | objects.insert (this); |
689 | objects.insert (this); |
684 | } |
690 | } |
685 | |
691 | |
686 | void object::unlink () |
692 | void object::unlink () |
687 | { |
693 | { |
|
|
694 | if (!index) |
|
|
695 | return; |
|
|
696 | |
688 | objects.erase (this); |
697 | objects.erase (this); |
689 | refcnt_dec (); |
698 | refcnt_dec (); |
690 | } |
699 | } |
691 | |
700 | |
692 | void |
701 | void |
… | |
… | |
766 | * drop on that space. |
775 | * drop on that space. |
767 | */ |
776 | */ |
768 | if (!drop_to_ground |
777 | if (!drop_to_ground |
769 | || !map |
778 | || !map |
770 | || map->in_memory != MAP_IN_MEMORY |
779 | || map->in_memory != MAP_IN_MEMORY |
|
|
780 | || map->nodrop |
771 | || ms ().move_block == MOVE_ALL) |
781 | || ms ().move_block == MOVE_ALL) |
772 | { |
782 | { |
773 | while (inv) |
783 | while (inv) |
774 | { |
784 | { |
775 | inv->destroy_inv (drop_to_ground); |
785 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
803 | } |
813 | } |
804 | |
814 | |
805 | void |
815 | void |
806 | object::do_destroy () |
816 | object::do_destroy () |
807 | { |
817 | { |
|
|
818 | attachable::do_destroy (); |
|
|
819 | |
808 | if (flag [FLAG_IS_LINKED]) |
820 | if (flag [FLAG_IS_LINKED]) |
809 | remove_button_link (this); |
821 | remove_button_link (this); |
810 | |
822 | |
811 | if (flag [FLAG_FRIENDLY]) |
823 | if (flag [FLAG_FRIENDLY]) |
|
|
824 | { |
812 | remove_friendly_object (this); |
825 | remove_friendly_object (this); |
|
|
826 | |
|
|
827 | if (type == GOLEM |
|
|
828 | && owner |
|
|
829 | && owner->type == PLAYER |
|
|
830 | && owner->contr->ranges[range_golem] == this) |
|
|
831 | owner->contr->ranges[range_golem] = 0; |
|
|
832 | } |
813 | |
833 | |
814 | if (!flag [FLAG_REMOVED]) |
834 | if (!flag [FLAG_REMOVED]) |
815 | remove (); |
835 | remove (); |
816 | |
836 | |
817 | if (flag [FLAG_FREED]) |
837 | destroy_inv (true); |
818 | return; |
|
|
819 | |
838 | |
820 | set_speed (0); |
839 | deactivate (); |
|
|
840 | unlink (); |
821 | |
841 | |
822 | flag [FLAG_FREED] = 1; |
842 | flag [FLAG_FREED] = 1; |
823 | |
|
|
824 | attachable::do_destroy (); |
|
|
825 | |
|
|
826 | destroy_inv (true); |
|
|
827 | unlink (); |
|
|
828 | |
843 | |
829 | // hack to ensure that freed objects still have a valid map |
844 | // hack to ensure that freed objects still have a valid map |
830 | { |
845 | { |
831 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
846 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
832 | |
847 | |
… | |
… | |
894 | * This function removes the object op from the linked list of objects |
909 | * This function removes the object op from the linked list of objects |
895 | * which it is currently tied to. When this function is done, the |
910 | * which it is currently tied to. When this function is done, the |
896 | * object will have no environment. If the object previously had an |
911 | * object will have no environment. If the object previously had an |
897 | * environment, the x and y coordinates will be updated to |
912 | * environment, the x and y coordinates will be updated to |
898 | * the previous environment. |
913 | * the previous environment. |
899 | * Beware: This function is called from the editor as well! |
|
|
900 | */ |
914 | */ |
901 | void |
915 | void |
902 | object::remove () |
916 | object::do_remove () |
903 | { |
917 | { |
904 | object *tmp, *last = 0; |
918 | object *tmp, *last = 0; |
905 | object *otmp; |
919 | object *otmp; |
906 | |
920 | |
907 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
921 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
950 | } |
964 | } |
951 | else if (map) |
965 | else if (map) |
952 | { |
966 | { |
953 | if (type == PLAYER) |
967 | if (type == PLAYER) |
954 | { |
968 | { |
|
|
969 | // leaving a spot always closes any open container on the ground |
|
|
970 | if (container && !container->env) |
|
|
971 | // this causes spurious floorbox updates, but it ensures |
|
|
972 | // that the CLOSE event is being sent. |
|
|
973 | close_container (); |
|
|
974 | |
955 | --map->players; |
975 | --map->players; |
956 | map->touch (); |
976 | map->touch (); |
957 | } |
977 | } |
958 | |
978 | |
959 | map->dirty = true; |
979 | map->dirty = true; |
|
|
980 | mapspace &ms = this->ms (); |
960 | |
981 | |
961 | /* link the object above us */ |
982 | /* link the object above us */ |
962 | if (above) |
983 | if (above) |
963 | above->below = below; |
984 | above->below = below; |
964 | else |
985 | else |
965 | map->at (x, y).top = below; /* we were top, set new top */ |
986 | ms.top = below; /* we were top, set new top */ |
966 | |
987 | |
967 | /* Relink the object below us, if there is one */ |
988 | /* Relink the object below us, if there is one */ |
968 | if (below) |
989 | if (below) |
969 | below->above = above; |
990 | below->above = above; |
970 | else |
991 | else |
… | |
… | |
972 | /* Nothing below, which means we need to relink map object for this space |
993 | /* Nothing below, which means we need to relink map object for this space |
973 | * use translated coordinates in case some oddness with map tiling is |
994 | * use translated coordinates in case some oddness with map tiling is |
974 | * evident |
995 | * evident |
975 | */ |
996 | */ |
976 | if (GET_MAP_OB (map, x, y) != this) |
997 | if (GET_MAP_OB (map, x, y) != this) |
977 | { |
|
|
978 | char *dump = dump_object (this); |
|
|
979 | LOG (llevError, |
|
|
980 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
998 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
981 | free (dump); |
|
|
982 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
983 | LOG (llevError, "%s\n", dump); |
|
|
984 | free (dump); |
|
|
985 | } |
|
|
986 | |
999 | |
987 | map->at (x, y).bot = above; /* goes on above it. */ |
1000 | ms.bot = above; /* goes on above it. */ |
988 | } |
1001 | } |
989 | |
1002 | |
990 | above = 0; |
1003 | above = 0; |
991 | below = 0; |
1004 | below = 0; |
992 | |
1005 | |
993 | if (map->in_memory == MAP_SAVING) |
1006 | if (map->in_memory == MAP_SAVING) |
994 | return; |
1007 | return; |
995 | |
1008 | |
996 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1009 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
997 | |
1010 | |
998 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1011 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
999 | { |
1012 | { |
1000 | /* No point updating the players look faces if he is the object |
1013 | /* No point updating the players look faces if he is the object |
1001 | * being removed. |
1014 | * being removed. |
1002 | */ |
1015 | */ |
1003 | |
1016 | |
… | |
… | |
1084 | |
1097 | |
1085 | return 0; |
1098 | return 0; |
1086 | } |
1099 | } |
1087 | |
1100 | |
1088 | /* |
1101 | /* |
1089 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1102 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1090 | * job preparing multi-part monsters |
1103 | * job preparing multi-part monsters. |
1091 | */ |
1104 | */ |
1092 | object * |
1105 | object * |
1093 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1106 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1094 | { |
1107 | { |
1095 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1108 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1123 | */ |
1136 | */ |
1124 | object * |
1137 | object * |
1125 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1138 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1126 | { |
1139 | { |
1127 | object *tmp, *top, *floor = NULL; |
1140 | object *tmp, *top, *floor = NULL; |
1128 | sint16 x, y; |
|
|
1129 | |
1141 | |
1130 | if (QUERY_FLAG (op, FLAG_FREED)) |
1142 | if (QUERY_FLAG (op, FLAG_FREED)) |
1131 | { |
1143 | { |
1132 | LOG (llevError, "Trying to insert freed object!\n"); |
1144 | LOG (llevError, "Trying to insert freed object!\n"); |
1133 | return NULL; |
1145 | return NULL; |
1134 | } |
1146 | } |
|
|
1147 | |
|
|
1148 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1149 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1150 | |
|
|
1151 | op->remove (); |
1135 | |
1152 | |
1136 | if (!m) |
1153 | if (!m) |
1137 | { |
1154 | { |
1138 | char *dump = dump_object (op); |
1155 | char *dump = dump_object (op); |
1139 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1156 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
… | |
… | |
1154 | #endif |
1171 | #endif |
1155 | free (dump); |
1172 | free (dump); |
1156 | return op; |
1173 | return op; |
1157 | } |
1174 | } |
1158 | |
1175 | |
1159 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1160 | { |
|
|
1161 | char *dump = dump_object (op); |
|
|
1162 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1163 | free (dump); |
|
|
1164 | return op; |
|
|
1165 | } |
|
|
1166 | |
|
|
1167 | if (op->more) |
|
|
1168 | { |
|
|
1169 | /* The part may be on a different map. */ |
|
|
1170 | |
|
|
1171 | object *more = op->more; |
1176 | if (object *more = op->more) |
1172 | |
1177 | { |
1173 | /* We really need the caller to normalise coordinates - if |
|
|
1174 | * we set the map, that doesn't work if the location is within |
|
|
1175 | * a map and this is straddling an edge. So only if coordinate |
|
|
1176 | * is clear wrong do we normalise it. |
|
|
1177 | */ |
|
|
1178 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1179 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1180 | else if (!more->map) |
|
|
1181 | { |
|
|
1182 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1183 | * more->map should always point to the parent. |
|
|
1184 | */ |
|
|
1185 | more->map = m; |
|
|
1186 | } |
|
|
1187 | |
|
|
1188 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1178 | if (!insert_ob_in_map (more, m, originator, flag)) |
1189 | { |
1179 | { |
1190 | if (!op->head) |
1180 | if (!op->head) |
1191 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1181 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1192 | |
1182 | |
1193 | return 0; |
1183 | return 0; |
… | |
… | |
1198 | |
1188 | |
1199 | /* Ideally, the caller figures this out. However, it complicates a lot |
1189 | /* Ideally, the caller figures this out. However, it complicates a lot |
1200 | * of areas of callers (eg, anything that uses find_free_spot would now |
1190 | * of areas of callers (eg, anything that uses find_free_spot would now |
1201 | * need extra work |
1191 | * need extra work |
1202 | */ |
1192 | */ |
1203 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1193 | if (!xy_normalise (m, op->x, op->y)) |
1204 | x = op->x; |
1194 | return 0; |
1205 | y = op->y; |
1195 | |
|
|
1196 | op->map = m; |
|
|
1197 | mapspace &ms = op->ms (); |
1206 | |
1198 | |
1207 | /* this has to be done after we translate the coordinates. |
1199 | /* this has to be done after we translate the coordinates. |
1208 | */ |
1200 | */ |
1209 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1201 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1210 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1202 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1211 | if (object::can_merge (op, tmp)) |
1203 | if (object::can_merge (op, tmp)) |
1212 | { |
1204 | { |
1213 | op->nrof += tmp->nrof; |
1205 | op->nrof += tmp->nrof; |
1214 | tmp->destroy (); |
1206 | tmp->destroy (); |
1215 | } |
1207 | } |
… | |
… | |
1232 | op->below = originator->below; |
1224 | op->below = originator->below; |
1233 | |
1225 | |
1234 | if (op->below) |
1226 | if (op->below) |
1235 | op->below->above = op; |
1227 | op->below->above = op; |
1236 | else |
1228 | else |
1237 | op->ms ().bot = op; |
1229 | ms.bot = op; |
1238 | |
1230 | |
1239 | /* since *below* originator, no need to update top */ |
1231 | /* since *below* originator, no need to update top */ |
1240 | originator->below = op; |
1232 | originator->below = op; |
1241 | } |
1233 | } |
1242 | else |
1234 | else |
1243 | { |
1235 | { |
|
|
1236 | top = ms.bot; |
|
|
1237 | |
1244 | /* If there are other objects, then */ |
1238 | /* If there are other objects, then */ |
1245 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1239 | if ((!(flag & INS_MAP_LOAD)) && top) |
1246 | { |
1240 | { |
1247 | object *last = 0; |
1241 | object *last = 0; |
1248 | |
1242 | |
1249 | /* |
1243 | /* |
1250 | * If there are multiple objects on this space, we do some trickier handling. |
1244 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1256 | * once we get to them. This reduces the need to traverse over all of |
1250 | * once we get to them. This reduces the need to traverse over all of |
1257 | * them when adding another one - this saves quite a bit of cpu time |
1251 | * them when adding another one - this saves quite a bit of cpu time |
1258 | * when lots of spells are cast in one area. Currently, it is presumed |
1252 | * when lots of spells are cast in one area. Currently, it is presumed |
1259 | * that flying non pickable objects are spell objects. |
1253 | * that flying non pickable objects are spell objects. |
1260 | */ |
1254 | */ |
1261 | while (top) |
1255 | for (top = ms.bot; top; top = top->above) |
1262 | { |
1256 | { |
1263 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1257 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1264 | floor = top; |
1258 | floor = top; |
1265 | |
1259 | |
1266 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1260 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1269 | top = top->below; |
1263 | top = top->below; |
1270 | break; |
1264 | break; |
1271 | } |
1265 | } |
1272 | |
1266 | |
1273 | last = top; |
1267 | last = top; |
1274 | top = top->above; |
|
|
1275 | } |
1268 | } |
1276 | |
1269 | |
1277 | /* Don't want top to be NULL, so set it to the last valid object */ |
1270 | /* Don't want top to be NULL, so set it to the last valid object */ |
1278 | top = last; |
1271 | top = last; |
1279 | |
1272 | |
… | |
… | |
1286 | * Unless those objects are exits, type 66 |
1279 | * Unless those objects are exits, type 66 |
1287 | * If INS_ON_TOP is used, don't do this processing |
1280 | * If INS_ON_TOP is used, don't do this processing |
1288 | * Need to find the object that in fact blocks view, otherwise |
1281 | * Need to find the object that in fact blocks view, otherwise |
1289 | * stacking is a bit odd. |
1282 | * stacking is a bit odd. |
1290 | */ |
1283 | */ |
1291 | if (!(flag & INS_ON_TOP) && |
1284 | if (!(flag & INS_ON_TOP) |
1292 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1285 | && ms.flags () & P_BLOCKSVIEW |
|
|
1286 | && (op->face && !op->face->visibility)) |
1293 | { |
1287 | { |
1294 | for (last = top; last != floor; last = last->below) |
1288 | for (last = top; last != floor; last = last->below) |
1295 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1289 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1296 | break; |
1290 | break; |
|
|
1291 | |
1297 | /* Check to see if we found the object that blocks view, |
1292 | /* Check to see if we found the object that blocks view, |
1298 | * and make sure we have a below pointer for it so that |
1293 | * and make sure we have a below pointer for it so that |
1299 | * we can get inserted below this one, which requires we |
1294 | * we can get inserted below this one, which requires we |
1300 | * set top to the object below us. |
1295 | * set top to the object below us. |
1301 | */ |
1296 | */ |
… | |
… | |
1303 | top = last->below; |
1298 | top = last->below; |
1304 | } |
1299 | } |
1305 | } /* If objects on this space */ |
1300 | } /* If objects on this space */ |
1306 | |
1301 | |
1307 | if (flag & INS_MAP_LOAD) |
1302 | if (flag & INS_MAP_LOAD) |
1308 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1303 | top = ms.top; |
1309 | |
1304 | |
1310 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1305 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1311 | top = floor; |
1306 | top = floor; |
1312 | |
1307 | |
1313 | /* Top is the object that our object (op) is going to get inserted above. |
1308 | /* Top is the object that our object (op) is going to get inserted above. |
1314 | */ |
1309 | */ |
1315 | |
1310 | |
1316 | /* First object on this space */ |
1311 | /* First object on this space */ |
1317 | if (!top) |
1312 | if (!top) |
1318 | { |
1313 | { |
1319 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1314 | op->above = ms.bot; |
1320 | |
1315 | |
1321 | if (op->above) |
1316 | if (op->above) |
1322 | op->above->below = op; |
1317 | op->above->below = op; |
1323 | |
1318 | |
1324 | op->below = 0; |
1319 | op->below = 0; |
1325 | op->ms ().bot = op; |
1320 | ms.bot = op; |
1326 | } |
1321 | } |
1327 | else |
1322 | else |
1328 | { /* get inserted into the stack above top */ |
1323 | { /* get inserted into the stack above top */ |
1329 | op->above = top->above; |
1324 | op->above = top->above; |
1330 | |
1325 | |
… | |
… | |
1334 | op->below = top; |
1329 | op->below = top; |
1335 | top->above = op; |
1330 | top->above = op; |
1336 | } |
1331 | } |
1337 | |
1332 | |
1338 | if (!op->above) |
1333 | if (!op->above) |
1339 | op->ms ().top = op; |
1334 | ms.top = op; |
1340 | } /* else not INS_BELOW_ORIGINATOR */ |
1335 | } /* else not INS_BELOW_ORIGINATOR */ |
1341 | |
1336 | |
1342 | if (op->type == PLAYER) |
1337 | if (op->type == PLAYER) |
1343 | { |
1338 | { |
1344 | op->contr->do_los = 1; |
1339 | op->contr->do_los = 1; |
… | |
… | |
1350 | |
1345 | |
1351 | /* If we have a floor, we know the player, if any, will be above |
1346 | /* If we have a floor, we know the player, if any, will be above |
1352 | * it, so save a few ticks and start from there. |
1347 | * it, so save a few ticks and start from there. |
1353 | */ |
1348 | */ |
1354 | if (!(flag & INS_MAP_LOAD)) |
1349 | if (!(flag & INS_MAP_LOAD)) |
1355 | if (object *pl = op->ms ().player ()) |
1350 | if (object *pl = ms.player ()) |
1356 | if (pl->contr->ns) |
1351 | if (pl->contr->ns) |
1357 | pl->contr->ns->floorbox_update (); |
1352 | pl->contr->ns->floorbox_update (); |
1358 | |
1353 | |
1359 | /* If this object glows, it may affect lighting conditions that are |
1354 | /* If this object glows, it may affect lighting conditions that are |
1360 | * visible to others on this map. But update_all_los is really |
1355 | * visible to others on this map. But update_all_los is really |
… | |
… | |
1769 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1764 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1770 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1765 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1771 | { |
1766 | { |
1772 | |
1767 | |
1773 | float |
1768 | float |
1774 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1769 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1775 | |
1770 | |
1776 | if (op->type == PLAYER) |
1771 | if (op->type == PLAYER) |
1777 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1772 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1778 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1773 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1779 | diff /= 4.0; |
1774 | diff /= 4.0; |
… | |
… | |
1986 | } |
1981 | } |
1987 | |
1982 | |
1988 | if (!index) |
1983 | if (!index) |
1989 | return -1; |
1984 | return -1; |
1990 | |
1985 | |
1991 | return altern[RANDOM () % index]; |
1986 | return altern [rndm (index)]; |
1992 | } |
1987 | } |
1993 | |
1988 | |
1994 | /* |
1989 | /* |
1995 | * find_first_free_spot(archetype, maptile, x, y) works like |
1990 | * find_first_free_spot(archetype, maptile, x, y) works like |
1996 | * find_free_spot(), but it will search max number of squares. |
1991 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2017 | { |
2012 | { |
2018 | arr += begin; |
2013 | arr += begin; |
2019 | end -= begin; |
2014 | end -= begin; |
2020 | |
2015 | |
2021 | while (--end) |
2016 | while (--end) |
2022 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2017 | swap (arr [end], arr [rndm (end + 1)]); |
2023 | } |
2018 | } |
2024 | |
2019 | |
2025 | /* new function to make monster searching more efficient, and effective! |
2020 | /* new function to make monster searching more efficient, and effective! |
2026 | * This basically returns a randomized array (in the passed pointer) of |
2021 | * This basically returns a randomized array (in the passed pointer) of |
2027 | * the spaces to find monsters. In this way, it won't always look for |
2022 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2161 | |
2156 | |
2162 | return 3; |
2157 | return 3; |
2163 | } |
2158 | } |
2164 | |
2159 | |
2165 | /* |
2160 | /* |
2166 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2167 | * the "absolute" direction of a number (it actually takes care of |
|
|
2168 | * "overflow" in previous calculations of a direction). |
|
|
2169 | */ |
|
|
2170 | |
|
|
2171 | int |
|
|
2172 | absdir (int d) |
|
|
2173 | { |
|
|
2174 | while (d < 1) |
|
|
2175 | d += 8; |
|
|
2176 | |
|
|
2177 | while (d > 8) |
|
|
2178 | d -= 8; |
|
|
2179 | |
|
|
2180 | return d; |
|
|
2181 | } |
|
|
2182 | |
|
|
2183 | /* |
|
|
2184 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2161 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2185 | * between two directions (which are expected to be absolute (see absdir()) |
2162 | * between two directions (which are expected to be absolute (see absdir()) |
2186 | */ |
2163 | */ |
2187 | |
|
|
2188 | int |
2164 | int |
2189 | dirdiff (int dir1, int dir2) |
2165 | dirdiff (int dir1, int dir2) |
2190 | { |
2166 | { |
2191 | int d; |
2167 | int d; |
2192 | |
2168 | |
… | |
… | |
2608 | { |
2584 | { |
2609 | char flagdesc[512]; |
2585 | char flagdesc[512]; |
2610 | char info2[256 * 4]; |
2586 | char info2[256 * 4]; |
2611 | char *p = info; |
2587 | char *p = info; |
2612 | |
2588 | |
2613 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2589 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2614 | count, uuid.seq, |
2590 | count, uuid.seq, |
2615 | &name, |
2591 | &name, |
2616 | title ? "\",title:" : "", |
2592 | title ? "\",title:\"" : "", |
2617 | title ? (const char *)title : "", |
2593 | title ? (const char *)title : "", |
2618 | flag_desc (flagdesc, 512), type); |
2594 | flag_desc (flagdesc, 512), type); |
2619 | |
2595 | |
2620 | if (env) |
2596 | if (env) |
2621 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2597 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2631 | { |
2607 | { |
2632 | static char info[256 * 4]; |
2608 | static char info[256 * 4]; |
2633 | return debug_desc (info); |
2609 | return debug_desc (info); |
2634 | } |
2610 | } |
2635 | |
2611 | |
|
|
2612 | const char * |
|
|
2613 | object::debug_desc2 () const |
|
|
2614 | { |
|
|
2615 | static char info[256 * 4]; |
|
|
2616 | return debug_desc (info); |
|
|
2617 | } |
|
|
2618 | |
|
|
2619 | struct region * |
|
|
2620 | object::region () const |
|
|
2621 | { |
|
|
2622 | return map ? map->region (x, y) |
|
|
2623 | : region::default_region (); |
|
|
2624 | } |
|
|
2625 | |
|
|
2626 | const materialtype_t * |
|
|
2627 | object::dominant_material () const |
|
|
2628 | { |
|
|
2629 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2630 | return mat; |
|
|
2631 | |
|
|
2632 | // omfg this is slow, this has to be temporary :) |
|
|
2633 | shstr unknown ("unknown"); |
|
|
2634 | |
|
|
2635 | return name_to_material (unknown); |
|
|
2636 | } |
|
|
2637 | |
|
|
2638 | void |
|
|
2639 | object::open_container (object *new_container) |
|
|
2640 | { |
|
|
2641 | if (container == new_container) |
|
|
2642 | return; |
|
|
2643 | |
|
|
2644 | if (object *old_container = container) |
|
|
2645 | { |
|
|
2646 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2647 | return; |
|
|
2648 | |
|
|
2649 | #if 0 |
|
|
2650 | // remove the "Close old_container" object. |
|
|
2651 | if (object *closer = old_container->inv) |
|
|
2652 | if (closer->type == CLOSE_CON) |
|
|
2653 | closer->destroy (); |
|
|
2654 | #endif |
|
|
2655 | |
|
|
2656 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2657 | container = 0; |
|
|
2658 | |
|
|
2659 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2660 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2661 | } |
|
|
2662 | |
|
|
2663 | if (new_container) |
|
|
2664 | { |
|
|
2665 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2666 | return; |
|
|
2667 | |
|
|
2668 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2669 | #if 0 |
|
|
2670 | // insert the "Close Container" object. |
|
|
2671 | if (archetype *closer = new_container->other_arch) |
|
|
2672 | { |
|
|
2673 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2674 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2675 | new_container->insert (closer); |
|
|
2676 | } |
|
|
2677 | #endif |
|
|
2678 | |
|
|
2679 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2680 | |
|
|
2681 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2682 | container = new_container; |
|
|
2683 | |
|
|
2684 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2685 | esrv_send_inventory (this, new_container); |
|
|
2686 | } |
|
|
2687 | } |
|
|
2688 | |
|
|
2689 | |