1 | |
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2 | /* |
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3 | * static char *rcsid_object_c = |
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4 | * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
12 | |
7 | |
13 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
22 | |
17 | |
23 | You should have received a copy of the GNU General Public License |
18 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
21 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
31 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
32 | variable. */ |
27 | variable. */ |
33 | #include <global.h> |
28 | #include <global.h> |
34 | #ifndef WIN32 /* ---win32 exclude headers */ |
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35 | # include <stdio.h> |
29 | #include <stdio.h> |
36 | # include <sys/types.h> |
30 | #include <sys/types.h> |
37 | # include <sys/uio.h> |
31 | #include <sys/uio.h> |
38 | #endif /* win32 */ |
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39 | #include <object.h> |
32 | #include <object.h> |
40 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
41 | #include <skills.h> |
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42 | #include <loader.h> |
34 | #include <loader.h> |
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35 | |
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36 | #include <bitset> |
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37 | |
43 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
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39 | static UUID uuid; |
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40 | const uint64 UUID_SKIP = 1<<19; |
44 | |
41 | |
45 | object *objects; /* Pointer to the list of used objects */ |
42 | objectvec objects; |
46 | object *active_objects; /* List of active objects that need to be processed */ |
43 | activevec actives; |
47 | |
44 | |
48 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
49 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
50 | }; |
47 | }; |
51 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
57 | int freedir[SIZEOFFREE] = { |
54 | int freedir[SIZEOFFREE] = { |
58 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
55 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
59 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
56 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
60 | }; |
57 | }; |
61 | |
58 | |
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59 | static void |
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60 | write_uuid (void) |
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61 | { |
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62 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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63 | |
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64 | sprintf (filename1, "%s/uuid", settings.localdir); |
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65 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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66 | |
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67 | FILE *fp; |
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68 | |
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69 | if (!(fp = fopen (filename2, "w"))) |
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70 | { |
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71 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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72 | return; |
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73 | } |
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74 | |
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75 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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76 | fclose (fp); |
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77 | rename (filename2, filename1); |
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78 | } |
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79 | |
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80 | static void |
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81 | read_uuid (void) |
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82 | { |
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83 | char filename[MAX_BUF]; |
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84 | |
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85 | sprintf (filename, "%s/uuid", settings.localdir); |
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86 | |
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87 | FILE *fp; |
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88 | |
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89 | if (!(fp = fopen (filename, "r"))) |
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90 | { |
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91 | if (errno == ENOENT) |
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92 | { |
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93 | LOG (llevInfo, "RESET uid to 1\n"); |
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94 | uuid.seq = 0; |
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95 | write_uuid (); |
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96 | return; |
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97 | } |
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98 | |
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99 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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100 | _exit (1); |
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101 | } |
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102 | |
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103 | int version; |
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104 | unsigned long long uid; |
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105 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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106 | { |
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107 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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108 | _exit (1); |
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109 | } |
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110 | |
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111 | uuid.seq = uid; |
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112 | write_uuid (); |
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113 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
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114 | fclose (fp); |
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115 | } |
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116 | |
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117 | UUID |
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118 | gen_uuid () |
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119 | { |
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120 | UUID uid; |
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121 | |
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122 | uid.seq = ++uuid.seq; |
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123 | |
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124 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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125 | write_uuid (); |
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126 | |
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127 | return uid; |
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128 | } |
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129 | |
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130 | void |
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131 | init_uuid () |
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132 | { |
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133 | read_uuid (); |
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134 | } |
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135 | |
62 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
136 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
63 | static int |
137 | static int |
64 | compare_ob_value_lists_one (const object *wants, const object *has) |
138 | compare_ob_value_lists_one (const object *wants, const object *has) |
65 | { |
139 | { |
66 | key_value *wants_field; |
140 | key_value *wants_field; |
… | |
… | |
69 | * objects with lists are rare, and lists stay short. If not, use a |
143 | * objects with lists are rare, and lists stay short. If not, use a |
70 | * different structure or at least keep the lists sorted... |
144 | * different structure or at least keep the lists sorted... |
71 | */ |
145 | */ |
72 | |
146 | |
73 | /* For each field in wants, */ |
147 | /* For each field in wants, */ |
74 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
75 | { |
149 | { |
76 | key_value *has_field; |
150 | key_value *has_field; |
77 | |
151 | |
78 | /* Look for a field in has with the same key. */ |
152 | /* Look for a field in has with the same key. */ |
79 | has_field = get_ob_key_link (has, wants_field->key); |
153 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
113 | * |
187 | * |
114 | * Note that this function appears a lot longer than the macro it |
188 | * Note that this function appears a lot longer than the macro it |
115 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
189 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
116 | * reduce this to the same efficiency. |
190 | * reduce this to the same efficiency. |
117 | * |
191 | * |
118 | * Check nrof variable *before* calling CAN_MERGE() |
192 | * Check nrof variable *before* calling can_merge() |
119 | * |
193 | * |
120 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
121 | * check weight |
195 | * check weight |
122 | */ |
196 | */ |
123 | |
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124 | bool object::can_merge (object *ob1, object *ob2) |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
125 | { |
198 | { |
126 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
127 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
200 | if (ob1 == ob2 |
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201 | || ob1->type != ob2->type |
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202 | || ob1->speed != ob2->speed |
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203 | || ob1->value != ob2->value |
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204 | || ob1->name != ob2->name) |
128 | return 0; |
205 | return 0; |
129 | |
206 | |
130 | if (ob1->speed != ob2->speed) |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
131 | return 0; |
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132 | |
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133 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
134 | * value could not be stored in a sint32 (which unfortunately sometimes is |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
135 | * used to store nrof). |
210 | * used to store nrof). |
136 | */ |
211 | */ |
137 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
147 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
148 | |
223 | |
149 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
150 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
151 | |
226 | |
152 | |
227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
153 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
228 | || ob1->arch != ob2->arch |
154 | * being locked in inventory should prevent merging. |
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155 | * 0x4 in flags3 is CLIENT_SENT |
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156 | */ |
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157 | if ((ob1->arch != ob2->arch) || |
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158 | (ob1->flags[0] != ob2->flags[0]) || |
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159 | (ob1->flags[1] != ob2->flags[1]) || |
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160 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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161 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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162 | (ob1->name != ob2->name) || |
229 | || ob1->name != ob2->name |
163 | (ob1->title != ob2->title) || |
230 | || ob1->title != ob2->title |
164 | (ob1->msg != ob2->msg) || |
231 | || ob1->msg != ob2->msg |
165 | (ob1->weight != ob2->weight) || |
232 | || ob1->weight != ob2->weight |
166 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
167 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
168 | (ob1->attacktype != ob2->attacktype) || |
235 | || ob1->attacktype != ob2->attacktype |
169 | (ob1->magic != ob2->magic) || |
236 | || ob1->magic != ob2->magic |
170 | (ob1->slaying != ob2->slaying) || |
237 | || ob1->slaying != ob2->slaying |
171 | (ob1->skill != ob2->skill) || |
238 | || ob1->skill != ob2->skill |
172 | (ob1->value != ob2->value) || |
239 | || ob1->value != ob2->value |
173 | (ob1->animation_id != ob2->animation_id) || |
240 | || ob1->animation_id != ob2->animation_id |
174 | (ob1->client_type != ob2->client_type) || |
241 | || ob1->client_type != ob2->client_type |
175 | (ob1->materialname != ob2->materialname) || |
242 | || ob1->materialname != ob2->materialname |
176 | (ob1->lore != ob2->lore) || |
243 | || ob1->lore != ob2->lore |
177 | (ob1->subtype != ob2->subtype) || |
244 | || ob1->subtype != ob2->subtype |
178 | (ob1->move_type != ob2->move_type) || |
245 | || ob1->move_type != ob2->move_type |
179 | (ob1->move_block != ob2->move_block) || |
246 | || ob1->move_block != ob2->move_block |
180 | (ob1->move_allow != ob2->move_allow) || |
247 | || ob1->move_allow != ob2->move_allow |
181 | (ob1->move_on != ob2->move_on) || |
248 | || ob1->move_on != ob2->move_on |
182 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
249 | || ob1->move_off != ob2->move_off |
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250 | || ob1->move_slow != ob2->move_slow |
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251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
183 | return 0; |
252 | return 0; |
184 | |
253 | |
185 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
186 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
187 | */ |
256 | */ |
… | |
… | |
190 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
191 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
192 | return 0; |
261 | return 0; |
193 | |
262 | |
194 | /* Now check to see if the two inventory objects could merge */ |
263 | /* Now check to see if the two inventory objects could merge */ |
195 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
196 | return 0; |
265 | return 0; |
197 | |
266 | |
198 | /* inventory ok - still need to check rest of this object to see |
267 | /* inventory ok - still need to check rest of this object to see |
199 | * if it is valid. |
268 | * if it is valid. |
200 | */ |
269 | */ |
… | |
… | |
209 | |
278 | |
210 | /* Note sure why the following is the case - either the object has to |
279 | /* Note sure why the following is the case - either the object has to |
211 | * be animated or have a very low speed. Is this an attempted monster |
280 | * be animated or have a very low speed. Is this an attempted monster |
212 | * check? |
281 | * check? |
213 | */ |
282 | */ |
214 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
215 | return 0; |
284 | return 0; |
216 | |
285 | |
217 | switch (ob1->type) |
286 | switch (ob1->type) |
218 | { |
287 | { |
219 | case SCROLL: |
288 | case SCROLL: |
220 | if (ob1->level != ob2->level) |
289 | if (ob1->level != ob2->level) |
221 | return 0; |
290 | return 0; |
222 | break; |
291 | break; |
223 | } |
292 | } |
224 | |
293 | |
225 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
294 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
226 | { |
295 | { |
227 | /* At least one of these has key_values. */ |
296 | /* At least one of these has key_values. */ |
… | |
… | |
249 | /* |
318 | /* |
250 | * sum_weight() is a recursive function which calculates the weight |
319 | * sum_weight() is a recursive function which calculates the weight |
251 | * an object is carrying. It goes through in figures out how much |
320 | * an object is carrying. It goes through in figures out how much |
252 | * containers are carrying, and sums it up. |
321 | * containers are carrying, and sums it up. |
253 | */ |
322 | */ |
254 | signed long |
323 | long |
255 | sum_weight (object *op) |
324 | sum_weight (object *op) |
256 | { |
325 | { |
257 | signed long sum; |
326 | long sum; |
258 | object *inv; |
327 | object *inv; |
259 | |
328 | |
260 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
261 | { |
330 | { |
262 | if (inv->inv) |
331 | if (inv->inv) |
263 | sum_weight (inv); |
332 | sum_weight (inv); |
264 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
265 | } |
334 | } |
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335 | |
266 | if (op->type == CONTAINER && op->stats.Str) |
336 | if (op->type == CONTAINER && op->stats.Str) |
267 | sum = (sum * (100 - op->stats.Str)) / 100; |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
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338 | |
268 | if (op->carrying != sum) |
339 | if (op->carrying != sum) |
269 | op->carrying = sum; |
340 | op->carrying = sum; |
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341 | |
270 | return sum; |
342 | return sum; |
271 | } |
343 | } |
272 | |
344 | |
273 | /** |
345 | /** |
274 | * Return the outermost environment object for a given object. |
346 | * Return the outermost environment object for a given object. |
… | |
… | |
281 | op = op->env; |
353 | op = op->env; |
282 | return op; |
354 | return op; |
283 | } |
355 | } |
284 | |
356 | |
285 | /* |
357 | /* |
286 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
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287 | * a better check. We basically keeping traversing up until we can't |
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288 | * or find a player. |
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289 | */ |
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290 | |
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291 | object * |
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292 | is_player_inv (object *op) |
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293 | { |
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294 | for (; op != NULL && op->type != PLAYER; op = op->env) |
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295 | if (op->env == op) |
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296 | op->env = NULL; |
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297 | return op; |
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298 | } |
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299 | |
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300 | /* |
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301 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
302 | * Some error messages. |
359 | * Some error messages. |
303 | * The result of the dump is stored in the static global errmsg array. |
360 | * The result of the dump is stored in the static global errmsg array. |
304 | */ |
361 | */ |
305 | |
362 | |
306 | void |
363 | char * |
307 | dump_object2 (object *op) |
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308 | { |
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309 | errmsg[0] = 0; |
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310 | return; |
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311 | //TODO//D#d# |
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312 | #if 0 |
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313 | char *cp; |
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314 | |
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315 | /* object *tmp;*/ |
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316 | |
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317 | if (op->arch != NULL) |
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318 | { |
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319 | strcat (errmsg, "arch "); |
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320 | strcat (errmsg, op->arch->name ? op->arch->name : "(null)"); |
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321 | strcat (errmsg, "\n"); |
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322 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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323 | strcat (errmsg, cp); |
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324 | # if 0 |
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325 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
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326 | * will overflow the buffer. |
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327 | * Changed so that we don't dump inventory either. This may |
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328 | * also overflow the buffer. |
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329 | */ |
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330 | if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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|
331 | strcat (errmsg, cp); |
|
|
332 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
333 | dump_object2 (tmp); |
|
|
334 | # endif |
|
|
335 | strcat (errmsg, "end\n"); |
|
|
336 | } |
|
|
337 | else |
|
|
338 | { |
|
|
339 | strcat (errmsg, "Object "); |
|
|
340 | if (op->name == NULL) |
|
|
341 | strcat (errmsg, "(null)"); |
|
|
342 | else |
|
|
343 | strcat (errmsg, op->name); |
|
|
344 | strcat (errmsg, "\n"); |
|
|
345 | # if 0 |
|
|
346 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
|
|
347 | strcat (errmsg, cp); |
|
|
348 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
349 | dump_object2 (tmp); |
|
|
350 | # endif |
|
|
351 | strcat (errmsg, "end\n"); |
|
|
352 | } |
|
|
353 | #endif |
|
|
354 | } |
|
|
355 | |
|
|
356 | /* |
|
|
357 | * Dumps an object. Returns output in the static global errmsg array. |
|
|
358 | */ |
|
|
359 | |
|
|
360 | void |
|
|
361 | dump_object (object *op) |
364 | dump_object (object *op) |
362 | { |
365 | { |
363 | if (op == NULL) |
366 | if (!op) |
364 | { |
367 | return strdup ("[NULLOBJ]"); |
365 | strcpy (errmsg, "[NULL pointer]"); |
|
|
366 | return; |
|
|
367 | } |
|
|
368 | errmsg[0] = '\0'; |
|
|
369 | dump_object2 (op); |
|
|
370 | } |
|
|
371 | |
368 | |
372 | void |
369 | object_freezer freezer; |
373 | dump_all_objects (void) |
370 | save_object (freezer, op, 1); |
374 | { |
371 | return freezer.as_string (); |
375 | object *op; |
|
|
376 | |
|
|
377 | for (op = objects; op != NULL; op = op->next) |
|
|
378 | { |
|
|
379 | dump_object (op); |
|
|
380 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
|
381 | } |
|
|
382 | } |
372 | } |
383 | |
373 | |
384 | /* |
374 | /* |
385 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
386 | * multi-object 1 which is closest to the second object. |
376 | * multi-object 1 which is closest to the second object. |
… | |
… | |
402 | } |
392 | } |
403 | |
393 | |
404 | /* |
394 | /* |
405 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
406 | */ |
396 | */ |
407 | |
|
|
408 | object * |
397 | object * |
409 | find_object (tag_t i) |
398 | find_object (tag_t i) |
410 | { |
399 | { |
411 | object *op; |
400 | return ((unsigned int)i) < objects.size () |
412 | |
401 | ? objects [i] |
413 | for (op = objects; op != NULL; op = op->next) |
402 | : 0; |
414 | if (op->count == i) |
|
|
415 | break; |
|
|
416 | return op; |
|
|
417 | } |
403 | } |
418 | |
404 | |
419 | /* |
405 | /* |
420 | * Returns the first object which has a name equal to the argument. |
406 | * Returns the first object which has a name equal to the argument. |
421 | * Used only by the patch command, but not all that useful. |
407 | * Used only by the patch command, but not all that useful. |
422 | * Enables features like "patch <name-of-other-player> food 999" |
408 | * Enables features like "patch <name-of-other-player> food 999" |
423 | */ |
409 | */ |
424 | |
|
|
425 | object * |
410 | object * |
426 | find_object_name (const char *str) |
411 | find_object_name (const char *str) |
427 | { |
412 | { |
428 | const char *name = shstr::find (str); |
413 | shstr_cmp str_ (str); |
429 | object *op; |
414 | object *op; |
430 | |
415 | |
431 | for (op = objects; op != NULL; op = op->next) |
416 | for_all_objects (op) |
432 | if (&op->name == name) |
417 | if (op->name == str_) |
433 | break; |
418 | break; |
434 | |
419 | |
435 | return op; |
420 | return op; |
436 | } |
421 | } |
437 | |
422 | |
… | |
… | |
440 | { |
425 | { |
441 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
426 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
442 | } |
427 | } |
443 | |
428 | |
444 | /* |
429 | /* |
445 | * Returns the object which this object marks as being the owner. |
|
|
446 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
447 | * freed and are now reused. If this is detected, the owner is |
|
|
448 | * set to NULL, and NULL is returned. |
|
|
449 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
450 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
451 | * anything, so check removed flag. I don't expect that this should break |
|
|
452 | * anything - once an object is removed, it is basically dead anyways. |
|
|
453 | */ |
|
|
454 | |
|
|
455 | object * |
|
|
456 | get_owner (object *op) |
|
|
457 | { |
|
|
458 | if (op->owner == NULL) |
|
|
459 | return NULL; |
|
|
460 | |
|
|
461 | if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount) |
|
|
462 | return op->owner; |
|
|
463 | |
|
|
464 | op->owner = NULL; |
|
|
465 | op->ownercount = 0; |
|
|
466 | return NULL; |
|
|
467 | } |
|
|
468 | |
|
|
469 | void |
|
|
470 | clear_owner (object *op) |
|
|
471 | { |
|
|
472 | if (!op) |
|
|
473 | return; |
|
|
474 | |
|
|
475 | if (op->owner && op->ownercount == op->owner->count) |
|
|
476 | op->owner->refcount--; |
|
|
477 | |
|
|
478 | op->owner = NULL; |
|
|
479 | op->ownercount = 0; |
|
|
480 | } |
|
|
481 | |
|
|
482 | /* |
|
|
483 | * Sets the owner and sets the skill and exp pointers to owner's current |
430 | * Sets the owner and sets the skill and exp pointers to owner's current |
484 | * skill and experience objects. |
431 | * skill and experience objects. |
485 | */ |
432 | */ |
486 | void |
433 | void |
487 | set_owner (object *op, object *owner) |
434 | object::set_owner (object *owner) |
488 | { |
435 | { |
489 | if (owner == NULL || op == NULL) |
436 | if (!owner) |
490 | return; |
437 | return; |
491 | |
438 | |
492 | /* next line added to allow objects which own objects */ |
439 | /* next line added to allow objects which own objects */ |
493 | /* Add a check for ownercounts in here, as I got into an endless loop |
440 | /* Add a check for ownercounts in here, as I got into an endless loop |
494 | * with the fireball owning a poison cloud which then owned the |
441 | * with the fireball owning a poison cloud which then owned the |
495 | * fireball. I believe that was caused by one of the objects getting |
442 | * fireball. I believe that was caused by one of the objects getting |
496 | * freed and then another object replacing it. Since the ownercounts |
443 | * freed and then another object replacing it. Since the ownercounts |
497 | * didn't match, this check is valid and I believe that cause is valid. |
444 | * didn't match, this check is valid and I believe that cause is valid. |
498 | */ |
445 | */ |
499 | while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) |
446 | while (owner->owner) |
500 | owner = owner->owner; |
447 | owner = owner->owner; |
501 | |
448 | |
502 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
503 | * so lets not add to that. |
|
|
504 | */ |
|
|
505 | if (owner->owner) |
|
|
506 | return; |
|
|
507 | |
|
|
508 | op->owner = owner; |
449 | this->owner = owner; |
509 | |
|
|
510 | op->ownercount = owner->count; |
|
|
511 | owner->refcount++; |
|
|
512 | |
|
|
513 | } |
|
|
514 | |
|
|
515 | /* Set the owner to clone's current owner and set the skill and experience |
|
|
516 | * objects to clone's objects (typically those objects that where the owner's |
|
|
517 | * current skill and experience objects at the time when clone's owner was |
|
|
518 | * set - not the owner's current skill and experience objects). |
|
|
519 | * |
|
|
520 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
521 | * spell), and this object creates further objects whose kills should be |
|
|
522 | * accounted for the player's original skill, even if player has changed |
|
|
523 | * skills meanwhile. |
|
|
524 | */ |
|
|
525 | void |
|
|
526 | copy_owner (object *op, object *clone) |
|
|
527 | { |
|
|
528 | object *owner = get_owner (clone); |
|
|
529 | |
|
|
530 | if (owner == NULL) |
|
|
531 | { |
|
|
532 | /* players don't have owners - they own themselves. Update |
|
|
533 | * as appropriate. |
|
|
534 | */ |
|
|
535 | if (clone->type == PLAYER) |
|
|
536 | owner = clone; |
|
|
537 | else |
|
|
538 | return; |
|
|
539 | } |
|
|
540 | set_owner (op, owner); |
|
|
541 | |
|
|
542 | } |
450 | } |
543 | |
451 | |
544 | /* Zero the key_values on op, decrementing the shared-string |
452 | /* Zero the key_values on op, decrementing the shared-string |
545 | * refcounts and freeing the links. |
453 | * refcounts and freeing the links. |
546 | */ |
454 | */ |
… | |
… | |
556 | } |
464 | } |
557 | |
465 | |
558 | op->key_values = 0; |
466 | op->key_values = 0; |
559 | } |
467 | } |
560 | |
468 | |
561 | void object::clear () |
|
|
562 | { |
|
|
563 | attachable_base::clear (); |
|
|
564 | |
|
|
565 | free_key_values (this); |
|
|
566 | |
|
|
567 | name = 0; |
|
|
568 | name_pl = 0; |
|
|
569 | title = 0; |
|
|
570 | race = 0; |
|
|
571 | slaying = 0; |
|
|
572 | skill = 0; |
|
|
573 | msg = 0; |
|
|
574 | lore = 0; |
|
|
575 | custom_name = 0; |
|
|
576 | materialname = 0; |
|
|
577 | |
|
|
578 | memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); |
|
|
579 | |
|
|
580 | SET_FLAG (this, FLAG_REMOVED); |
|
|
581 | } |
|
|
582 | |
|
|
583 | void object::clone (object *destination) |
|
|
584 | { |
|
|
585 | *(object_copy *) destination = *this; |
|
|
586 | *(object_pod *) destination = *this; |
|
|
587 | |
|
|
588 | if (self || cb) |
|
|
589 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
|
|
590 | } |
|
|
591 | |
|
|
592 | /* |
469 | /* |
593 | * clear_object() frees everything allocated by an object, and also |
|
|
594 | * clears all variables and flags to default settings. |
|
|
595 | */ |
|
|
596 | |
|
|
597 | void |
|
|
598 | clear_object (object *op) |
|
|
599 | { |
|
|
600 | op->clear (); |
|
|
601 | |
|
|
602 | op->contr = NULL; |
|
|
603 | op->below = NULL; |
|
|
604 | op->above = NULL; |
|
|
605 | op->inv = NULL; |
|
|
606 | op->container = NULL; |
|
|
607 | op->env = NULL; |
|
|
608 | op->more = NULL; |
|
|
609 | op->head = NULL; |
|
|
610 | op->map = NULL; |
|
|
611 | op->refcount = 0; |
|
|
612 | op->active_next = NULL; |
|
|
613 | op->active_prev = NULL; |
|
|
614 | /* What is not cleared is next, prev, and count */ |
|
|
615 | |
|
|
616 | op->expmul = 1.0; |
|
|
617 | op->face = blank_face; |
|
|
618 | op->attacked_by_count = -1; |
|
|
619 | |
|
|
620 | if (settings.casting_time) |
|
|
621 | op->casting_time = -1; |
|
|
622 | } |
|
|
623 | |
|
|
624 | /* |
|
|
625 | * copy object first frees everything allocated by the second object, |
470 | * copy_to first frees everything allocated by the dst object, |
626 | * and then copies the contends of the first object into the second |
471 | * and then copies the contents of itself into the second |
627 | * object, allocating what needs to be allocated. Basically, any |
472 | * object, allocating what needs to be allocated. Basically, any |
628 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
473 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
629 | * if the first object is freed, the pointers in the new object |
474 | * if the first object is freed, the pointers in the new object |
630 | * will point at garbage. |
475 | * will point at garbage. |
631 | */ |
476 | */ |
632 | |
|
|
633 | void |
477 | void |
634 | copy_object (object *op2, object *op) |
478 | object::copy_to (object *dst) |
635 | { |
479 | { |
636 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
480 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
637 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
481 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
638 | |
482 | |
639 | op2->clone (op); |
483 | *(object_copy *)dst = *this; |
640 | |
484 | |
641 | if (is_freed) |
485 | if (is_freed) |
642 | SET_FLAG (op, FLAG_FREED); |
486 | SET_FLAG (dst, FLAG_FREED); |
|
|
487 | |
643 | if (is_removed) |
488 | if (is_removed) |
644 | SET_FLAG (op, FLAG_REMOVED); |
489 | SET_FLAG (dst, FLAG_REMOVED); |
645 | |
490 | |
646 | if (op2->speed < 0) |
491 | if (speed < 0) |
647 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
492 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
648 | |
493 | |
649 | /* Copy over key_values, if any. */ |
494 | /* Copy over key_values, if any. */ |
650 | if (op2->key_values) |
495 | if (key_values) |
651 | { |
496 | { |
652 | key_value *tail = 0; |
497 | key_value *tail = 0; |
653 | key_value *i; |
498 | key_value *i; |
654 | |
499 | |
655 | op->key_values = 0; |
500 | dst->key_values = 0; |
656 | |
501 | |
657 | for (i = op2->key_values; i; i = i->next) |
502 | for (i = key_values; i; i = i->next) |
658 | { |
503 | { |
659 | key_value *new_link = new key_value; |
504 | key_value *new_link = new key_value; |
660 | |
505 | |
661 | new_link->next = 0; |
506 | new_link->next = 0; |
662 | new_link->key = i->key; |
507 | new_link->key = i->key; |
663 | new_link->value = i->value; |
508 | new_link->value = i->value; |
664 | |
509 | |
665 | /* Try and be clever here, too. */ |
510 | /* Try and be clever here, too. */ |
666 | if (!op->key_values) |
511 | if (!dst->key_values) |
667 | { |
512 | { |
668 | op->key_values = new_link; |
513 | dst->key_values = new_link; |
669 | tail = new_link; |
514 | tail = new_link; |
670 | } |
515 | } |
671 | else |
516 | else |
672 | { |
517 | { |
673 | tail->next = new_link; |
518 | tail->next = new_link; |
674 | tail = new_link; |
519 | tail = new_link; |
675 | } |
520 | } |
676 | } |
521 | } |
677 | } |
522 | } |
678 | |
523 | |
679 | update_ob_speed (op); |
524 | dst->set_speed (dst->speed); |
|
|
525 | } |
|
|
526 | |
|
|
527 | object * |
|
|
528 | object::clone () |
|
|
529 | { |
|
|
530 | object *neu = create (); |
|
|
531 | copy_to (neu); |
|
|
532 | return neu; |
680 | } |
533 | } |
681 | |
534 | |
682 | /* |
535 | /* |
683 | * If an object with the IS_TURNABLE() flag needs to be turned due |
536 | * If an object with the IS_TURNABLE() flag needs to be turned due |
684 | * to the closest player being on the other side, this function can |
537 | * to the closest player being on the other side, this function can |
685 | * be called to update the face variable, _and_ how it looks on the map. |
538 | * be called to update the face variable, _and_ how it looks on the map. |
686 | */ |
539 | */ |
687 | |
|
|
688 | void |
540 | void |
689 | update_turn_face (object *op) |
541 | update_turn_face (object *op) |
690 | { |
542 | { |
691 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
543 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
692 | return; |
544 | return; |
|
|
545 | |
693 | SET_ANIMATION (op, op->direction); |
546 | SET_ANIMATION (op, op->direction); |
694 | update_object (op, UP_OBJ_FACE); |
547 | update_object (op, UP_OBJ_FACE); |
695 | } |
548 | } |
696 | |
549 | |
697 | /* |
550 | /* |
698 | * Updates the speed of an object. If the speed changes from 0 to another |
551 | * Updates the speed of an object. If the speed changes from 0 to another |
699 | * value, or vice versa, then add/remove the object from the active list. |
552 | * value, or vice versa, then add/remove the object from the active list. |
700 | * This function needs to be called whenever the speed of an object changes. |
553 | * This function needs to be called whenever the speed of an object changes. |
701 | */ |
554 | */ |
702 | |
|
|
703 | void |
555 | void |
704 | update_ob_speed (object *op) |
556 | object::set_speed (float speed) |
705 | { |
557 | { |
706 | extern int arch_init; |
558 | if (flag [FLAG_FREED] && speed) |
707 | |
|
|
708 | /* No reason putting the archetypes objects on the speed list, |
|
|
709 | * since they never really need to be updated. |
|
|
710 | */ |
|
|
711 | |
|
|
712 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
713 | { |
559 | { |
714 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
560 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
715 | #ifdef MANY_CORES |
|
|
716 | abort (); |
|
|
717 | #else |
|
|
718 | op->speed = 0; |
561 | speed = 0; |
719 | #endif |
|
|
720 | } |
|
|
721 | if (arch_init) |
|
|
722 | { |
562 | } |
723 | return; |
|
|
724 | } |
|
|
725 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
726 | { |
|
|
727 | /* If already on active list, don't do anything */ |
|
|
728 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
729 | return; |
|
|
730 | |
563 | |
731 | /* process_events() expects us to insert the object at the beginning |
564 | this->speed = speed; |
732 | * of the list. */ |
565 | |
733 | op->active_next = active_objects; |
566 | if (has_active_speed ()) |
734 | if (op->active_next != NULL) |
567 | activate (); |
735 | op->active_next->active_prev = op; |
|
|
736 | active_objects = op; |
|
|
737 | } |
|
|
738 | else |
568 | else |
739 | { |
569 | deactivate (); |
740 | /* If not on the active list, nothing needs to be done */ |
|
|
741 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
742 | return; |
|
|
743 | |
|
|
744 | if (op->active_prev == NULL) |
|
|
745 | { |
|
|
746 | active_objects = op->active_next; |
|
|
747 | if (op->active_next != NULL) |
|
|
748 | op->active_next->active_prev = NULL; |
|
|
749 | } |
|
|
750 | else |
|
|
751 | { |
|
|
752 | op->active_prev->active_next = op->active_next; |
|
|
753 | if (op->active_next) |
|
|
754 | op->active_next->active_prev = op->active_prev; |
|
|
755 | } |
|
|
756 | op->active_next = NULL; |
|
|
757 | op->active_prev = NULL; |
|
|
758 | } |
|
|
759 | } |
570 | } |
760 | |
571 | |
761 | /* This function removes object 'op' from the list of active |
|
|
762 | * objects. |
|
|
763 | * This should only be used for style maps or other such |
|
|
764 | * reference maps where you don't want an object that isn't |
|
|
765 | * in play chewing up cpu time getting processed. |
|
|
766 | * The reverse of this is to call update_ob_speed, which |
|
|
767 | * will do the right thing based on the speed of the object. |
|
|
768 | */ |
|
|
769 | void |
|
|
770 | remove_from_active_list (object *op) |
|
|
771 | { |
|
|
772 | /* If not on the active list, nothing needs to be done */ |
|
|
773 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
774 | return; |
|
|
775 | |
|
|
776 | if (op->active_prev == NULL) |
|
|
777 | { |
|
|
778 | active_objects = op->active_next; |
|
|
779 | if (op->active_next != NULL) |
|
|
780 | op->active_next->active_prev = NULL; |
|
|
781 | } |
|
|
782 | else |
|
|
783 | { |
|
|
784 | op->active_prev->active_next = op->active_next; |
|
|
785 | if (op->active_next) |
|
|
786 | op->active_next->active_prev = op->active_prev; |
|
|
787 | } |
|
|
788 | op->active_next = NULL; |
|
|
789 | op->active_prev = NULL; |
|
|
790 | } |
|
|
791 | |
|
|
792 | /* |
572 | /* |
793 | * update_object() updates the array which represents the map. |
573 | * update_object() updates the the map. |
794 | * It takes into account invisible objects (and represent squares covered |
574 | * It takes into account invisible objects (and represent squares covered |
795 | * by invisible objects by whatever is below them (unless it's another |
575 | * by invisible objects by whatever is below them (unless it's another |
796 | * invisible object, etc...) |
576 | * invisible object, etc...) |
797 | * If the object being updated is beneath a player, the look-window |
577 | * If the object being updated is beneath a player, the look-window |
798 | * of that player is updated (this might be a suboptimal way of |
578 | * of that player is updated (this might be a suboptimal way of |
799 | * updating that window, though, since update_object() is called _often_) |
579 | * updating that window, though, since update_object() is called _often_) |
800 | * |
580 | * |
801 | * action is a hint of what the caller believes need to be done. |
581 | * action is a hint of what the caller believes need to be done. |
802 | * For example, if the only thing that has changed is the face (due to |
|
|
803 | * an animation), we don't need to call update_position until that actually |
|
|
804 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
805 | * of walls or living creatures may need us to update the flags now. |
|
|
806 | * current action are: |
582 | * current action are: |
807 | * UP_OBJ_INSERT: op was inserted |
583 | * UP_OBJ_INSERT: op was inserted |
808 | * UP_OBJ_REMOVE: op was removed |
584 | * UP_OBJ_REMOVE: op was removed |
809 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
585 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
810 | * as that is easier than trying to look at what may have changed. |
586 | * as that is easier than trying to look at what may have changed. |
811 | * UP_OBJ_FACE: only the objects face has changed. |
587 | * UP_OBJ_FACE: only the objects face has changed. |
812 | */ |
588 | */ |
813 | |
|
|
814 | void |
589 | void |
815 | update_object (object *op, int action) |
590 | update_object (object *op, int action) |
816 | { |
591 | { |
817 | int update_now = 0, flags; |
|
|
818 | MoveType move_on, move_off, move_block, move_slow; |
592 | MoveType move_on, move_off, move_block, move_slow; |
819 | |
593 | |
820 | if (op == NULL) |
594 | if (op == NULL) |
821 | { |
595 | { |
822 | /* this should never happen */ |
596 | /* this should never happen */ |
823 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
597 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
824 | return; |
598 | return; |
825 | } |
599 | } |
826 | |
600 | |
827 | if (op->env != NULL) |
601 | if (op->env) |
828 | { |
602 | { |
829 | /* Animation is currently handled by client, so nothing |
603 | /* Animation is currently handled by client, so nothing |
830 | * to do in this case. |
604 | * to do in this case. |
831 | */ |
605 | */ |
832 | return; |
606 | return; |
… | |
… | |
837 | */ |
611 | */ |
838 | if (!op->map || op->map->in_memory == MAP_SAVING) |
612 | if (!op->map || op->map->in_memory == MAP_SAVING) |
839 | return; |
613 | return; |
840 | |
614 | |
841 | /* make sure the object is within map boundaries */ |
615 | /* make sure the object is within map boundaries */ |
842 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
616 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
843 | { |
617 | { |
844 | LOG (llevError, "update_object() called for object out of map!\n"); |
618 | LOG (llevError, "update_object() called for object out of map!\n"); |
845 | #ifdef MANY_CORES |
619 | #ifdef MANY_CORES |
846 | abort (); |
620 | abort (); |
847 | #endif |
621 | #endif |
848 | return; |
622 | return; |
849 | } |
623 | } |
850 | |
624 | |
851 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
625 | mapspace &m = op->ms (); |
852 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
853 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
854 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
855 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
856 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
857 | |
626 | |
|
|
627 | if (!(m.flags_ & P_UPTODATE)) |
|
|
628 | /* nop */; |
858 | if (action == UP_OBJ_INSERT) |
629 | else if (action == UP_OBJ_INSERT) |
859 | { |
630 | { |
|
|
631 | // this is likely overkill, TODO: revisit (schmorp) |
860 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
632 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
861 | update_now = 1; |
|
|
862 | |
|
|
863 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
633 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
864 | update_now = 1; |
634 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
865 | |
635 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
636 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
866 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
637 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
867 | update_now = 1; |
|
|
868 | |
|
|
869 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
870 | update_now = 1; |
|
|
871 | |
|
|
872 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
873 | update_now = 1; |
|
|
874 | |
|
|
875 | if ((move_on | op->move_on) != move_on) |
638 | || (m.move_on | op->move_on ) != m.move_on |
876 | update_now = 1; |
|
|
877 | |
|
|
878 | if ((move_off | op->move_off) != move_off) |
639 | || (m.move_off | op->move_off ) != m.move_off |
879 | update_now = 1; |
640 | || (m.move_slow | op->move_slow) != m.move_slow |
880 | |
|
|
881 | /* This isn't perfect, but I don't expect a lot of objects to |
641 | /* This isn't perfect, but I don't expect a lot of objects to |
882 | * to have move_allow right now. |
642 | * to have move_allow right now. |
883 | */ |
643 | */ |
884 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
644 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
885 | update_now = 1; |
645 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
886 | |
646 | m.flags_ = 0; |
887 | if ((move_slow | op->move_slow) != move_slow) |
|
|
888 | update_now = 1; |
|
|
889 | } |
647 | } |
890 | /* if the object is being removed, we can't make intelligent |
648 | /* if the object is being removed, we can't make intelligent |
891 | * decisions, because remove_ob can't really pass the object |
649 | * decisions, because remove_ob can't really pass the object |
892 | * that is being removed. |
650 | * that is being removed. |
893 | */ |
651 | */ |
894 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
652 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
895 | { |
653 | m.flags_ = 0; |
896 | update_now = 1; |
|
|
897 | } |
|
|
898 | else if (action == UP_OBJ_FACE) |
654 | else if (action == UP_OBJ_FACE) |
899 | { |
|
|
900 | /* Nothing to do for that case */ |
655 | /* Nothing to do for that case */ ; |
901 | } |
|
|
902 | else |
656 | else |
903 | { |
|
|
904 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
657 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
905 | } |
|
|
906 | |
658 | |
907 | if (update_now) |
|
|
908 | { |
|
|
909 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
910 | update_position (op->map, op->x, op->y); |
|
|
911 | } |
|
|
912 | |
|
|
913 | if (op->more != NULL) |
659 | if (op->more) |
914 | update_object (op->more, action); |
660 | update_object (op->more, action); |
915 | } |
661 | } |
916 | |
662 | |
917 | static |
663 | object *object::first; |
918 | std::vector < object *> |
|
|
919 | mortals; |
|
|
920 | |
|
|
921 | void object::free_mortals () |
|
|
922 | { |
|
|
923 | for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) |
|
|
924 | delete * |
|
|
925 | i; |
|
|
926 | |
|
|
927 | mortals.clear (); |
|
|
928 | } |
|
|
929 | |
664 | |
930 | object::object () |
665 | object::object () |
931 | { |
666 | { |
932 | SET_FLAG (this, FLAG_REMOVED); |
667 | SET_FLAG (this, FLAG_REMOVED); |
933 | |
668 | |
934 | expmul = 1.0; |
669 | expmul = 1.0; |
935 | face = blank_face; |
670 | face = blank_face; |
936 | attacked_by_count = -1; |
|
|
937 | } |
671 | } |
938 | |
672 | |
939 | object::~object () |
673 | object::~object () |
940 | { |
674 | { |
941 | free_key_values (this); |
675 | free_key_values (this); |
942 | } |
676 | } |
943 | |
677 | |
944 | void object::link () |
678 | void object::link () |
945 | { |
679 | { |
946 | count = ++ob_count; |
680 | uuid = gen_uuid (); |
947 | |
681 | |
948 | prev = 0; |
682 | refcnt_inc (); |
949 | next = objects; |
683 | objects.insert (this); |
950 | |
|
|
951 | if (objects) |
|
|
952 | objects->prev = this; |
|
|
953 | |
|
|
954 | objects = this; |
|
|
955 | } |
684 | } |
956 | |
685 | |
957 | void object::unlink () |
686 | void object::unlink () |
958 | { |
687 | { |
959 | count = 0; |
688 | objects.erase (this); |
|
|
689 | refcnt_dec (); |
|
|
690 | } |
960 | |
691 | |
961 | /* Remove this object from the list of used objects */ |
692 | void |
962 | if (prev) |
693 | object::activate () |
963 | prev->next = next; |
694 | { |
964 | if (next) |
695 | /* If already on active list, don't do anything */ |
965 | next->prev = prev; |
696 | if (active) |
966 | if (this == objects) |
697 | return; |
967 | objects = next; |
698 | |
|
|
699 | if (has_active_speed ()) |
|
|
700 | actives.insert (this); |
|
|
701 | } |
|
|
702 | |
|
|
703 | void |
|
|
704 | object::activate_recursive () |
|
|
705 | { |
|
|
706 | activate (); |
|
|
707 | |
|
|
708 | for (object *op = inv; op; op = op->below) |
|
|
709 | op->activate_recursive (); |
|
|
710 | } |
|
|
711 | |
|
|
712 | /* This function removes object 'op' from the list of active |
|
|
713 | * objects. |
|
|
714 | * This should only be used for style maps or other such |
|
|
715 | * reference maps where you don't want an object that isn't |
|
|
716 | * in play chewing up cpu time getting processed. |
|
|
717 | * The reverse of this is to call update_ob_speed, which |
|
|
718 | * will do the right thing based on the speed of the object. |
|
|
719 | */ |
|
|
720 | void |
|
|
721 | object::deactivate () |
|
|
722 | { |
|
|
723 | /* If not on the active list, nothing needs to be done */ |
|
|
724 | if (!active) |
|
|
725 | return; |
|
|
726 | |
|
|
727 | actives.erase (this); |
|
|
728 | } |
|
|
729 | |
|
|
730 | void |
|
|
731 | object::deactivate_recursive () |
|
|
732 | { |
|
|
733 | for (object *op = inv; op; op = op->below) |
|
|
734 | op->deactivate_recursive (); |
|
|
735 | |
|
|
736 | deactivate (); |
|
|
737 | } |
|
|
738 | |
|
|
739 | void |
|
|
740 | object::set_flag_inv (int flag, int value) |
|
|
741 | { |
|
|
742 | for (object *op = inv; op; op = op->below) |
|
|
743 | { |
|
|
744 | op->flag [flag] = value; |
|
|
745 | op->set_flag_inv (flag, value); |
|
|
746 | } |
|
|
747 | } |
|
|
748 | |
|
|
749 | /* |
|
|
750 | * Remove and free all objects in the inventory of the given object. |
|
|
751 | * object.c ? |
|
|
752 | */ |
|
|
753 | void |
|
|
754 | object::destroy_inv (bool drop_to_ground) |
|
|
755 | { |
|
|
756 | // need to check first, because the checks below might segfault |
|
|
757 | // as we might be on an invalid mapspace and crossfire code |
|
|
758 | // is too buggy to ensure that the inventory is empty. |
|
|
759 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
760 | // cf will crash below with off-map x and y |
|
|
761 | if (!inv) |
|
|
762 | return; |
|
|
763 | |
|
|
764 | /* Only if the space blocks everything do we not process - |
|
|
765 | * if some form of movement is allowed, let objects |
|
|
766 | * drop on that space. |
|
|
767 | */ |
|
|
768 | if (!drop_to_ground |
|
|
769 | || !map |
|
|
770 | || map->in_memory != MAP_IN_MEMORY |
|
|
771 | || ms ().move_block == MOVE_ALL) |
|
|
772 | { |
|
|
773 | while (inv) |
|
|
774 | { |
|
|
775 | inv->destroy_inv (drop_to_ground); |
|
|
776 | inv->destroy (); |
|
|
777 | } |
|
|
778 | } |
|
|
779 | else |
|
|
780 | { /* Put objects in inventory onto this space */ |
|
|
781 | while (inv) |
|
|
782 | { |
|
|
783 | object *op = inv; |
|
|
784 | |
|
|
785 | if (op->flag [FLAG_STARTEQUIP] |
|
|
786 | || op->flag [FLAG_NO_DROP] |
|
|
787 | || op->type == RUNE |
|
|
788 | || op->type == TRAP |
|
|
789 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
790 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
791 | op->destroy (); |
|
|
792 | else |
|
|
793 | map->insert (op, x, y); |
|
|
794 | } |
|
|
795 | } |
968 | } |
796 | } |
969 | |
797 | |
970 | object *object::create () |
798 | object *object::create () |
971 | { |
799 | { |
972 | object * |
|
|
973 | op = new object; |
800 | object *op = new object; |
974 | |
|
|
975 | op->link (); |
801 | op->link (); |
976 | return op; |
802 | return op; |
977 | } |
803 | } |
978 | |
804 | |
979 | /* |
805 | void |
980 | * free_object() frees everything allocated by an object, removes |
806 | object::do_destroy () |
981 | * it from the list of used objects, and puts it on the list of |
|
|
982 | * free objects. The IS_FREED() flag is set in the object. |
|
|
983 | * The object must have been removed by remove_ob() first for |
|
|
984 | * this function to succeed. |
|
|
985 | * |
|
|
986 | * If free_inventory is set, free inventory as well. Else drop items in |
|
|
987 | * inventory to the ground. |
|
|
988 | */ |
|
|
989 | void object::free (bool free_inventory) |
|
|
990 | { |
807 | { |
991 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
808 | if (flag [FLAG_IS_LINKED]) |
992 | { |
809 | remove_button_link (this); |
993 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
994 | dump_object (this); |
|
|
995 | #ifdef MANY_CORES |
|
|
996 | abort (); |
|
|
997 | #endif |
|
|
998 | } |
|
|
999 | |
810 | |
1000 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
811 | if (flag [FLAG_FRIENDLY]) |
1001 | { |
|
|
1002 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
1003 | remove_friendly_object (this); |
812 | remove_friendly_object (this); |
1004 | } |
|
|
1005 | |
813 | |
1006 | if (QUERY_FLAG (this, FLAG_FREED)) |
814 | if (!flag [FLAG_REMOVED]) |
1007 | { |
815 | remove (); |
1008 | dump_object (this); |
816 | |
1009 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
817 | if (flag [FLAG_FREED]) |
1010 | return; |
818 | return; |
|
|
819 | |
|
|
820 | set_speed (0); |
|
|
821 | |
|
|
822 | flag [FLAG_FREED] = 1; |
|
|
823 | |
|
|
824 | attachable::do_destroy (); |
|
|
825 | |
|
|
826 | destroy_inv (true); |
|
|
827 | unlink (); |
|
|
828 | |
|
|
829 | // hack to ensure that freed objects still have a valid map |
|
|
830 | { |
|
|
831 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
832 | |
|
|
833 | if (!freed_map) |
|
|
834 | { |
|
|
835 | freed_map = new maptile; |
|
|
836 | |
|
|
837 | freed_map->name = "/internal/freed_objects_map"; |
|
|
838 | freed_map->width = 3; |
|
|
839 | freed_map->height = 3; |
|
|
840 | |
|
|
841 | freed_map->alloc (); |
|
|
842 | freed_map->in_memory = MAP_IN_MEMORY; |
1011 | } |
843 | } |
|
|
844 | |
|
|
845 | map = freed_map; |
|
|
846 | x = 1; |
|
|
847 | y = 1; |
|
|
848 | } |
|
|
849 | |
|
|
850 | head = 0; |
1012 | |
851 | |
1013 | if (more) |
852 | if (more) |
1014 | { |
853 | { |
1015 | more->free (free_inventory); |
854 | more->destroy (); |
1016 | more = 0; |
855 | more = 0; |
1017 | } |
856 | } |
1018 | |
857 | |
1019 | if (inv) |
858 | // clear those pointers that likely might have circular references to us |
1020 | { |
859 | owner = 0; |
1021 | /* Only if the space blocks everything do we not process - |
860 | enemy = 0; |
1022 | * if some form of movement is allowed, let objects |
861 | attacked_by = 0; |
1023 | * drop on that space. |
862 | } |
1024 | */ |
|
|
1025 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
|
|
1026 | { |
|
|
1027 | object * |
|
|
1028 | op = inv; |
|
|
1029 | |
863 | |
1030 | while (op) |
864 | void |
1031 | { |
865 | object::destroy (bool destroy_inventory) |
1032 | object * |
866 | { |
1033 | tmp = op->below; |
867 | if (destroyed ()) |
|
|
868 | return; |
1034 | |
869 | |
1035 | remove_ob (op); |
870 | if (destroy_inventory) |
1036 | op->free (free_inventory); |
871 | destroy_inv (false); |
1037 | op = tmp; |
|
|
1038 | } |
|
|
1039 | } |
|
|
1040 | else |
|
|
1041 | { /* Put objects in inventory onto this space */ |
|
|
1042 | object * |
|
|
1043 | op = inv; |
|
|
1044 | |
872 | |
1045 | while (op) |
873 | attachable::destroy (); |
1046 | { |
|
|
1047 | object * |
|
|
1048 | tmp = op->below; |
|
|
1049 | |
|
|
1050 | remove_ob (op); |
|
|
1051 | |
|
|
1052 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
1053 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
1054 | free_object (op); |
|
|
1055 | else |
|
|
1056 | { |
|
|
1057 | op->x = x; |
|
|
1058 | op->y = y; |
|
|
1059 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
1060 | } |
|
|
1061 | |
|
|
1062 | op = tmp; |
|
|
1063 | } |
|
|
1064 | } |
|
|
1065 | } |
|
|
1066 | |
|
|
1067 | /* Remove object from the active list */ |
|
|
1068 | speed = 0; |
|
|
1069 | update_ob_speed (this); |
|
|
1070 | |
|
|
1071 | unlink (); |
|
|
1072 | |
|
|
1073 | SET_FLAG (this, FLAG_FREED); |
|
|
1074 | |
|
|
1075 | mortals.push_back (this); |
|
|
1076 | } |
874 | } |
1077 | |
875 | |
1078 | /* |
876 | /* |
1079 | * sub_weight() recursively (outwards) subtracts a number from the |
877 | * sub_weight() recursively (outwards) subtracts a number from the |
1080 | * weight of an object (and what is carried by it's environment(s)). |
878 | * weight of an object (and what is carried by it's environment(s)). |
1081 | */ |
879 | */ |
1082 | |
|
|
1083 | void |
880 | void |
1084 | sub_weight (object *op, signed long weight) |
881 | sub_weight (object *op, signed long weight) |
1085 | { |
882 | { |
1086 | while (op != NULL) |
883 | while (op != NULL) |
1087 | { |
884 | { |
1088 | if (op->type == CONTAINER) |
885 | if (op->type == CONTAINER) |
1089 | { |
|
|
1090 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
886 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1091 | } |
887 | |
1092 | op->carrying -= weight; |
888 | op->carrying -= weight; |
1093 | op = op->env; |
889 | op = op->env; |
1094 | } |
890 | } |
1095 | } |
891 | } |
1096 | |
892 | |
1097 | /* remove_ob(op): |
893 | /* op->remove (): |
1098 | * This function removes the object op from the linked list of objects |
894 | * This function removes the object op from the linked list of objects |
1099 | * which it is currently tied to. When this function is done, the |
895 | * which it is currently tied to. When this function is done, the |
1100 | * object will have no environment. If the object previously had an |
896 | * object will have no environment. If the object previously had an |
1101 | * environment, the x and y coordinates will be updated to |
897 | * environment, the x and y coordinates will be updated to |
1102 | * the previous environment. |
898 | * the previous environment. |
1103 | * Beware: This function is called from the editor as well! |
899 | * Beware: This function is called from the editor as well! |
1104 | */ |
900 | */ |
1105 | |
|
|
1106 | void |
901 | void |
1107 | remove_ob (object *op) |
902 | object::remove () |
1108 | { |
903 | { |
|
|
904 | object *tmp, *last = 0; |
1109 | object * |
905 | object *otmp; |
1110 | tmp, * |
|
|
1111 | last = NULL; |
|
|
1112 | object * |
|
|
1113 | otmp; |
|
|
1114 | tag_t |
|
|
1115 | tag; |
|
|
1116 | int |
|
|
1117 | check_walk_off; |
|
|
1118 | mapstruct * |
|
|
1119 | m; |
|
|
1120 | sint16 |
|
|
1121 | x, |
|
|
1122 | y; |
|
|
1123 | |
906 | |
1124 | |
|
|
1125 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
907 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1126 | { |
908 | return; |
1127 | dump_object (op); |
|
|
1128 | LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg); |
|
|
1129 | |
909 | |
1130 | /* Changed it to always dump core in this case. As has been learned |
|
|
1131 | * in the past, trying to recover from errors almost always |
|
|
1132 | * make things worse, and this is a real error here - something |
|
|
1133 | * that should not happen. |
|
|
1134 | * Yes, if this was a mission critical app, trying to do something |
|
|
1135 | * to recover may make sense, but that is because failure of the app |
|
|
1136 | * may have other disastrous problems. Cf runs out of a script |
|
|
1137 | * so is easily enough restarted without any real problems. |
|
|
1138 | * MSW 2001-07-01 |
|
|
1139 | */ |
|
|
1140 | abort (); |
|
|
1141 | } |
|
|
1142 | if (op->more != NULL) |
|
|
1143 | remove_ob (op->more); |
|
|
1144 | |
|
|
1145 | SET_FLAG (op, FLAG_REMOVED); |
910 | SET_FLAG (this, FLAG_REMOVED); |
|
|
911 | INVOKE_OBJECT (REMOVE, this); |
|
|
912 | |
|
|
913 | if (more) |
|
|
914 | more->remove (); |
1146 | |
915 | |
1147 | /* |
916 | /* |
1148 | * In this case, the object to be removed is in someones |
917 | * In this case, the object to be removed is in someones |
1149 | * inventory. |
918 | * inventory. |
1150 | */ |
919 | */ |
1151 | if (op->env != NULL) |
920 | if (env) |
1152 | { |
921 | { |
1153 | if (op->nrof) |
922 | if (nrof) |
1154 | sub_weight (op->env, op->weight * op->nrof); |
923 | sub_weight (env, weight * nrof); |
1155 | else |
924 | else |
1156 | sub_weight (op->env, op->weight + op->carrying); |
925 | sub_weight (env, weight + carrying); |
1157 | |
926 | |
1158 | /* NO_FIX_PLAYER is set when a great many changes are being |
927 | /* NO_FIX_PLAYER is set when a great many changes are being |
1159 | * made to players inventory. If set, avoiding the call |
928 | * made to players inventory. If set, avoiding the call |
1160 | * to save cpu time. |
929 | * to save cpu time. |
1161 | */ |
930 | */ |
1162 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
931 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1163 | fix_player (otmp); |
932 | otmp->update_stats (); |
1164 | |
933 | |
1165 | if (op->above != NULL) |
934 | if (above) |
1166 | op->above->below = op->below; |
935 | above->below = below; |
1167 | else |
936 | else |
1168 | op->env->inv = op->below; |
937 | env->inv = below; |
1169 | |
938 | |
1170 | if (op->below != NULL) |
939 | if (below) |
1171 | op->below->above = op->above; |
940 | below->above = above; |
1172 | |
941 | |
1173 | /* we set up values so that it could be inserted into |
942 | /* we set up values so that it could be inserted into |
1174 | * the map, but we don't actually do that - it is up |
943 | * the map, but we don't actually do that - it is up |
1175 | * to the caller to decide what we want to do. |
944 | * to the caller to decide what we want to do. |
1176 | */ |
945 | */ |
1177 | op->x = op->env->x, op->y = op->env->y; |
946 | x = env->x, y = env->y; |
1178 | op->map = op->env->map; |
947 | map = env->map; |
1179 | op->above = NULL, op->below = NULL; |
948 | above = 0, below = 0; |
1180 | op->env = NULL; |
949 | env = 0; |
1181 | return; |
|
|
1182 | } |
|
|
1183 | |
|
|
1184 | /* If we get here, we are removing it from a map */ |
|
|
1185 | if (op->map == NULL) |
|
|
1186 | return; |
|
|
1187 | |
|
|
1188 | x = op->x; |
|
|
1189 | y = op->y; |
|
|
1190 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1191 | |
|
|
1192 | if (!m) |
|
|
1193 | { |
950 | } |
1194 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
951 | else if (map) |
1195 | op->map->path, op->x, op->y); |
|
|
1196 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1197 | * it seems if we get into this case, something is probablye |
|
|
1198 | * screwed up and should be fixed. |
|
|
1199 | */ |
|
|
1200 | abort (); |
|
|
1201 | } |
952 | { |
1202 | if (op->map != m) |
953 | if (type == PLAYER) |
1203 | { |
954 | { |
1204 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
955 | --map->players; |
1205 | op->map->path, m->path, op->x, op->y, x, y); |
956 | map->touch (); |
1206 | } |
957 | } |
1207 | |
958 | |
1208 | /* Re did the following section of code - it looks like it had |
959 | map->dirty = true; |
1209 | * lots of logic for things we no longer care about |
|
|
1210 | */ |
|
|
1211 | |
960 | |
1212 | /* link the object above us */ |
961 | /* link the object above us */ |
1213 | if (op->above) |
962 | if (above) |
1214 | op->above->below = op->below; |
963 | above->below = below; |
1215 | else |
964 | else |
1216 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
965 | map->at (x, y).top = below; /* we were top, set new top */ |
1217 | |
966 | |
1218 | /* Relink the object below us, if there is one */ |
967 | /* Relink the object below us, if there is one */ |
1219 | if (op->below) |
968 | if (below) |
1220 | { |
|
|
1221 | op->below->above = op->above; |
969 | below->above = above; |
1222 | } |
|
|
1223 | else |
970 | else |
1224 | { |
971 | { |
1225 | /* Nothing below, which means we need to relink map object for this space |
972 | /* Nothing below, which means we need to relink map object for this space |
1226 | * use translated coordinates in case some oddness with map tiling is |
973 | * use translated coordinates in case some oddness with map tiling is |
1227 | * evident |
974 | * evident |
1228 | */ |
|
|
1229 | if (GET_MAP_OB (m, x, y) != op) |
|
|
1230 | { |
|
|
1231 | dump_object (op); |
|
|
1232 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", |
|
|
1233 | errmsg); |
|
|
1234 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1235 | LOG (llevError, "%s\n", errmsg); |
|
|
1236 | } |
|
|
1237 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
|
|
1238 | } |
|
|
1239 | op->above = NULL; |
|
|
1240 | op->below = NULL; |
|
|
1241 | |
|
|
1242 | if (op->map->in_memory == MAP_SAVING) |
|
|
1243 | return; |
|
|
1244 | |
|
|
1245 | tag = op->count; |
|
|
1246 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1247 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1248 | { |
|
|
1249 | /* No point updating the players look faces if he is the object |
|
|
1250 | * being removed. |
|
|
1251 | */ |
|
|
1252 | |
|
|
1253 | if (tmp->type == PLAYER && tmp != op) |
|
|
1254 | { |
|
|
1255 | /* If a container that the player is currently using somehow gets |
|
|
1256 | * removed (most likely destroyed), update the player view |
|
|
1257 | * appropriately. |
|
|
1258 | */ |
975 | */ |
1259 | if (tmp->container == op) |
976 | if (GET_MAP_OB (map, x, y) != this) |
1260 | { |
977 | { |
1261 | CLEAR_FLAG (op, FLAG_APPLIED); |
978 | char *dump = dump_object (this); |
1262 | tmp->container = NULL; |
979 | LOG (llevError, |
|
|
980 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
|
|
981 | free (dump); |
|
|
982 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
983 | LOG (llevError, "%s\n", dump); |
|
|
984 | free (dump); |
1263 | } |
985 | } |
1264 | tmp->contr->socket.update_look = 1; |
986 | |
1265 | } |
987 | map->at (x, y).bot = above; /* goes on above it. */ |
1266 | /* See if player moving off should effect something */ |
|
|
1267 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1268 | { |
988 | } |
1269 | |
989 | |
1270 | move_apply (tmp, op, NULL); |
990 | above = 0; |
1271 | if (was_destroyed (op, tag)) |
991 | below = 0; |
|
|
992 | |
|
|
993 | if (map->in_memory == MAP_SAVING) |
|
|
994 | return; |
|
|
995 | |
|
|
996 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
|
|
997 | |
|
|
998 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
|
|
999 | { |
|
|
1000 | /* No point updating the players look faces if he is the object |
|
|
1001 | * being removed. |
|
|
1002 | */ |
|
|
1003 | |
|
|
1004 | if (tmp->type == PLAYER && tmp != this) |
1272 | { |
1005 | { |
1273 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1006 | /* If a container that the player is currently using somehow gets |
|
|
1007 | * removed (most likely destroyed), update the player view |
|
|
1008 | * appropriately. |
|
|
1009 | */ |
|
|
1010 | if (tmp->container == this) |
|
|
1011 | { |
|
|
1012 | flag [FLAG_APPLIED] = 0; |
|
|
1013 | tmp->container = 0; |
|
|
1014 | } |
|
|
1015 | |
|
|
1016 | if (tmp->contr->ns) |
|
|
1017 | tmp->contr->ns->floorbox_update (); |
1274 | } |
1018 | } |
|
|
1019 | |
|
|
1020 | /* See if object moving off should effect something */ |
|
|
1021 | if (check_walk_off |
|
|
1022 | && ((move_type & tmp->move_off) |
|
|
1023 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1024 | { |
|
|
1025 | move_apply (tmp, this, 0); |
|
|
1026 | |
|
|
1027 | if (destroyed ()) |
|
|
1028 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1275 | } |
1029 | } |
1276 | |
1030 | |
1277 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1031 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1278 | |
1032 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
1279 | if (tmp->above == tmp) |
1033 | if (tmp->above == tmp) |
1280 | tmp->above = NULL; |
1034 | tmp->above = 0; |
|
|
1035 | |
1281 | last = tmp; |
1036 | last = tmp; |
1282 | } |
1037 | } |
|
|
1038 | |
1283 | /* last == NULL of there are no objects on this space */ |
1039 | /* last == NULL if there are no objects on this space */ |
1284 | if (last == NULL) |
1040 | //TODO: this makes little sense, why only update the topmost object? |
1285 | { |
1041 | if (!last) |
1286 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1042 | map->at (x, y).flags_ = 0; |
1287 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1288 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1289 | * be correct anyways. |
|
|
1290 | */ |
|
|
1291 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1292 | update_position (op->map, op->x, op->y); |
|
|
1293 | } |
|
|
1294 | else |
1043 | else |
1295 | update_object (last, UP_OBJ_REMOVE); |
1044 | update_object (last, UP_OBJ_REMOVE); |
1296 | |
1045 | |
1297 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1046 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1298 | update_all_los (op->map, op->x, op->y); |
1047 | update_all_los (map, x, y); |
1299 | |
1048 | } |
1300 | } |
1049 | } |
1301 | |
1050 | |
1302 | /* |
1051 | /* |
1303 | * merge_ob(op,top): |
1052 | * merge_ob(op,top): |
1304 | * |
1053 | * |
1305 | * This function goes through all objects below and including top, and |
1054 | * This function goes through all objects below and including top, and |
1306 | * merges op to the first matching object. |
1055 | * merges op to the first matching object. |
1307 | * If top is NULL, it is calculated. |
1056 | * If top is NULL, it is calculated. |
1308 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1057 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1309 | */ |
1058 | */ |
1310 | |
|
|
1311 | object * |
1059 | object * |
1312 | merge_ob (object *op, object *top) |
1060 | merge_ob (object *op, object *top) |
1313 | { |
1061 | { |
1314 | if (!op->nrof) |
1062 | if (!op->nrof) |
1315 | return 0; |
1063 | return 0; |
1316 | if (top == NULL) |
1064 | |
|
|
1065 | if (top) |
1317 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1066 | for (top = op; top && top->above; top = top->above) |
|
|
1067 | ; |
|
|
1068 | |
1318 | for (; top != NULL; top = top->below) |
1069 | for (; top; top = top->below) |
1319 | { |
1070 | { |
1320 | if (top == op) |
1071 | if (top == op) |
1321 | continue; |
1072 | continue; |
1322 | if (CAN_MERGE (op, top)) |
1073 | |
|
|
1074 | if (object::can_merge (op, top)) |
1323 | { |
1075 | { |
1324 | top->nrof += op->nrof; |
1076 | top->nrof += op->nrof; |
1325 | |
1077 | |
1326 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1078 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1327 | op->weight = 0; /* Don't want any adjustements now */ |
1079 | op->weight = 0; /* Don't want any adjustements now */ |
1328 | remove_ob (op); |
1080 | op->destroy (); |
1329 | free_object (op); |
|
|
1330 | return top; |
1081 | return top; |
1331 | } |
1082 | } |
1332 | } |
1083 | } |
|
|
1084 | |
1333 | return NULL; |
1085 | return 0; |
1334 | } |
1086 | } |
1335 | |
1087 | |
1336 | /* |
1088 | /* |
1337 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1089 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1338 | * job preparing multi-part monsters |
1090 | * job preparing multi-part monsters |
1339 | */ |
1091 | */ |
1340 | object * |
1092 | object * |
1341 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1093 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1342 | { |
1094 | { |
1343 | object * |
|
|
1344 | tmp; |
|
|
1345 | |
|
|
1346 | if (op->head) |
|
|
1347 | op = op->head; |
|
|
1348 | for (tmp = op; tmp; tmp = tmp->more) |
1095 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1349 | { |
1096 | { |
1350 | tmp->x = x + tmp->arch->clone.x; |
1097 | tmp->x = x + tmp->arch->clone.x; |
1351 | tmp->y = y + tmp->arch->clone.y; |
1098 | tmp->y = y + tmp->arch->clone.y; |
1352 | } |
1099 | } |
|
|
1100 | |
1353 | return insert_ob_in_map (op, m, originator, flag); |
1101 | return insert_ob_in_map (op, m, originator, flag); |
1354 | } |
1102 | } |
1355 | |
1103 | |
1356 | /* |
1104 | /* |
1357 | * insert_ob_in_map (op, map, originator, flag): |
1105 | * insert_ob_in_map (op, map, originator, flag): |
… | |
… | |
1371 | * Return value: |
1119 | * Return value: |
1372 | * new object if 'op' was merged with other object |
1120 | * new object if 'op' was merged with other object |
1373 | * NULL if 'op' was destroyed |
1121 | * NULL if 'op' was destroyed |
1374 | * just 'op' otherwise |
1122 | * just 'op' otherwise |
1375 | */ |
1123 | */ |
1376 | |
|
|
1377 | object * |
1124 | object * |
1378 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1125 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1379 | { |
1126 | { |
1380 | object * |
1127 | object *tmp, *top, *floor = NULL; |
1381 | tmp, * |
1128 | sint16 x, y; |
1382 | top, * |
|
|
1383 | floor = NULL; |
|
|
1384 | sint16 |
|
|
1385 | x, |
|
|
1386 | y; |
|
|
1387 | |
1129 | |
1388 | if (QUERY_FLAG (op, FLAG_FREED)) |
1130 | if (QUERY_FLAG (op, FLAG_FREED)) |
1389 | { |
1131 | { |
1390 | LOG (llevError, "Trying to insert freed object!\n"); |
1132 | LOG (llevError, "Trying to insert freed object!\n"); |
1391 | return NULL; |
1133 | return NULL; |
1392 | } |
1134 | } |
1393 | if (m == NULL) |
1135 | |
|
|
1136 | if (!m) |
1394 | { |
1137 | { |
1395 | dump_object (op); |
1138 | char *dump = dump_object (op); |
1396 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1139 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1140 | free (dump); |
1397 | return op; |
1141 | return op; |
1398 | } |
1142 | } |
|
|
1143 | |
1399 | if (out_of_map (m, op->x, op->y)) |
1144 | if (out_of_map (m, op->x, op->y)) |
1400 | { |
1145 | { |
1401 | dump_object (op); |
1146 | char *dump = dump_object (op); |
1402 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1147 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1403 | #ifdef MANY_CORES |
1148 | #ifdef MANY_CORES |
1404 | /* Better to catch this here, as otherwise the next use of this object |
1149 | /* Better to catch this here, as otherwise the next use of this object |
1405 | * is likely to cause a crash. Better to find out where it is getting |
1150 | * is likely to cause a crash. Better to find out where it is getting |
1406 | * improperly inserted. |
1151 | * improperly inserted. |
1407 | */ |
1152 | */ |
1408 | abort (); |
1153 | abort (); |
1409 | #endif |
1154 | #endif |
|
|
1155 | free (dump); |
1410 | return op; |
1156 | return op; |
1411 | } |
1157 | } |
|
|
1158 | |
1412 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1159 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1413 | { |
1160 | { |
1414 | dump_object (op); |
1161 | char *dump = dump_object (op); |
1415 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
1162 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1163 | free (dump); |
1416 | return op; |
1164 | return op; |
1417 | } |
1165 | } |
|
|
1166 | |
1418 | if (op->more != NULL) |
1167 | if (op->more) |
1419 | { |
1168 | { |
1420 | /* The part may be on a different map. */ |
1169 | /* The part may be on a different map. */ |
1421 | |
1170 | |
1422 | object * |
|
|
1423 | more = op->more; |
1171 | object *more = op->more; |
1424 | |
1172 | |
1425 | /* We really need the caller to normalize coordinates - if |
1173 | /* We really need the caller to normalise coordinates - if |
1426 | * we set the map, that doesn't work if the location is within |
1174 | * we set the map, that doesn't work if the location is within |
1427 | * a map and this is straddling an edge. So only if coordinate |
1175 | * a map and this is straddling an edge. So only if coordinate |
1428 | * is clear wrong do we normalize it. |
1176 | * is clear wrong do we normalise it. |
1429 | */ |
1177 | */ |
1430 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1178 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1431 | { |
|
|
1432 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1179 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1433 | } |
|
|
1434 | else if (!more->map) |
1180 | else if (!more->map) |
1435 | { |
1181 | { |
1436 | /* For backwards compatibility - when not dealing with tiled maps, |
1182 | /* For backwards compatibility - when not dealing with tiled maps, |
1437 | * more->map should always point to the parent. |
1183 | * more->map should always point to the parent. |
1438 | */ |
1184 | */ |
… | |
… | |
1441 | |
1187 | |
1442 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1188 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1443 | { |
1189 | { |
1444 | if (!op->head) |
1190 | if (!op->head) |
1445 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1191 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1192 | |
1446 | return NULL; |
1193 | return 0; |
1447 | } |
1194 | } |
1448 | } |
1195 | } |
|
|
1196 | |
1449 | CLEAR_FLAG (op, FLAG_REMOVED); |
1197 | CLEAR_FLAG (op, FLAG_REMOVED); |
1450 | |
1198 | |
1451 | /* Ideally, the caller figures this out. However, it complicates a lot |
1199 | /* Ideally, the caller figures this out. However, it complicates a lot |
1452 | * of areas of callers (eg, anything that uses find_free_spot would now |
1200 | * of areas of callers (eg, anything that uses find_free_spot would now |
1453 | * need extra work |
1201 | * need extra work |
… | |
… | |
1457 | y = op->y; |
1205 | y = op->y; |
1458 | |
1206 | |
1459 | /* this has to be done after we translate the coordinates. |
1207 | /* this has to be done after we translate the coordinates. |
1460 | */ |
1208 | */ |
1461 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1209 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1462 | { |
|
|
1463 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1210 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1464 | if (CAN_MERGE (op, tmp)) |
1211 | if (object::can_merge (op, tmp)) |
1465 | { |
1212 | { |
1466 | op->nrof += tmp->nrof; |
1213 | op->nrof += tmp->nrof; |
1467 | remove_ob (tmp); |
1214 | tmp->destroy (); |
1468 | free_object (tmp); |
|
|
1469 | } |
1215 | } |
1470 | } |
|
|
1471 | |
1216 | |
1472 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1217 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1473 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1218 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
|
|
1219 | |
1474 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1220 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1475 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1221 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1476 | |
1222 | |
1477 | if (flag & INS_BELOW_ORIGINATOR) |
1223 | if (flag & INS_BELOW_ORIGINATOR) |
1478 | { |
1224 | { |
1479 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1225 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1480 | { |
1226 | { |
1481 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1227 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1482 | abort (); |
1228 | abort (); |
1483 | } |
1229 | } |
|
|
1230 | |
1484 | op->above = originator; |
1231 | op->above = originator; |
1485 | op->below = originator->below; |
1232 | op->below = originator->below; |
|
|
1233 | |
1486 | if (op->below) |
1234 | if (op->below) |
1487 | op->below->above = op; |
1235 | op->below->above = op; |
1488 | else |
1236 | else |
1489 | SET_MAP_OB (op->map, op->x, op->y, op); |
1237 | op->ms ().bot = op; |
|
|
1238 | |
1490 | /* since *below* originator, no need to update top */ |
1239 | /* since *below* originator, no need to update top */ |
1491 | originator->below = op; |
1240 | originator->below = op; |
1492 | } |
1241 | } |
1493 | else |
1242 | else |
1494 | { |
1243 | { |
1495 | /* If there are other objects, then */ |
1244 | /* If there are other objects, then */ |
1496 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1245 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1497 | { |
1246 | { |
1498 | object * |
1247 | object *last = 0; |
1499 | last = NULL; |
|
|
1500 | |
1248 | |
1501 | /* |
1249 | /* |
1502 | * If there are multiple objects on this space, we do some trickier handling. |
1250 | * If there are multiple objects on this space, we do some trickier handling. |
1503 | * We've already dealt with merging if appropriate. |
1251 | * We've already dealt with merging if appropriate. |
1504 | * Generally, we want to put the new object on top. But if |
1252 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1508 | * once we get to them. This reduces the need to traverse over all of |
1256 | * once we get to them. This reduces the need to traverse over all of |
1509 | * them when adding another one - this saves quite a bit of cpu time |
1257 | * them when adding another one - this saves quite a bit of cpu time |
1510 | * when lots of spells are cast in one area. Currently, it is presumed |
1258 | * when lots of spells are cast in one area. Currently, it is presumed |
1511 | * that flying non pickable objects are spell objects. |
1259 | * that flying non pickable objects are spell objects. |
1512 | */ |
1260 | */ |
1513 | |
|
|
1514 | while (top != NULL) |
1261 | while (top) |
1515 | { |
1262 | { |
1516 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1263 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1517 | floor = top; |
1264 | floor = top; |
|
|
1265 | |
1518 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1266 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1519 | { |
1267 | { |
1520 | /* We insert above top, so we want this object below this */ |
1268 | /* We insert above top, so we want this object below this */ |
1521 | top = top->below; |
1269 | top = top->below; |
1522 | break; |
1270 | break; |
1523 | } |
1271 | } |
|
|
1272 | |
1524 | last = top; |
1273 | last = top; |
1525 | top = top->above; |
1274 | top = top->above; |
1526 | } |
1275 | } |
|
|
1276 | |
1527 | /* Don't want top to be NULL, so set it to the last valid object */ |
1277 | /* Don't want top to be NULL, so set it to the last valid object */ |
1528 | top = last; |
1278 | top = last; |
1529 | |
1279 | |
1530 | /* We let update_position deal with figuring out what the space |
1280 | /* We let update_position deal with figuring out what the space |
1531 | * looks like instead of lots of conditions here. |
1281 | * looks like instead of lots of conditions here. |
… | |
… | |
1537 | * If INS_ON_TOP is used, don't do this processing |
1287 | * If INS_ON_TOP is used, don't do this processing |
1538 | * Need to find the object that in fact blocks view, otherwise |
1288 | * Need to find the object that in fact blocks view, otherwise |
1539 | * stacking is a bit odd. |
1289 | * stacking is a bit odd. |
1540 | */ |
1290 | */ |
1541 | if (!(flag & INS_ON_TOP) && |
1291 | if (!(flag & INS_ON_TOP) && |
1542 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1292 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1543 | { |
1293 | { |
1544 | for (last = top; last != floor; last = last->below) |
1294 | for (last = top; last != floor; last = last->below) |
1545 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1295 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1546 | break; |
1296 | break; |
1547 | /* Check to see if we found the object that blocks view, |
1297 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1551 | */ |
1301 | */ |
1552 | if (last && last->below && last != floor) |
1302 | if (last && last->below && last != floor) |
1553 | top = last->below; |
1303 | top = last->below; |
1554 | } |
1304 | } |
1555 | } /* If objects on this space */ |
1305 | } /* If objects on this space */ |
|
|
1306 | |
1556 | if (flag & INS_MAP_LOAD) |
1307 | if (flag & INS_MAP_LOAD) |
1557 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1308 | top = GET_MAP_TOP (op->map, op->x, op->y); |
|
|
1309 | |
1558 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1310 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1559 | top = floor; |
1311 | top = floor; |
1560 | |
1312 | |
1561 | /* Top is the object that our object (op) is going to get inserted above. |
1313 | /* Top is the object that our object (op) is going to get inserted above. |
1562 | */ |
1314 | */ |
1563 | |
1315 | |
1564 | /* First object on this space */ |
1316 | /* First object on this space */ |
1565 | if (!top) |
1317 | if (!top) |
1566 | { |
1318 | { |
1567 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1319 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
|
|
1320 | |
1568 | if (op->above) |
1321 | if (op->above) |
1569 | op->above->below = op; |
1322 | op->above->below = op; |
|
|
1323 | |
1570 | op->below = NULL; |
1324 | op->below = 0; |
1571 | SET_MAP_OB (op->map, op->x, op->y, op); |
1325 | op->ms ().bot = op; |
1572 | } |
1326 | } |
1573 | else |
1327 | else |
1574 | { /* get inserted into the stack above top */ |
1328 | { /* get inserted into the stack above top */ |
1575 | op->above = top->above; |
1329 | op->above = top->above; |
|
|
1330 | |
1576 | if (op->above) |
1331 | if (op->above) |
1577 | op->above->below = op; |
1332 | op->above->below = op; |
|
|
1333 | |
1578 | op->below = top; |
1334 | op->below = top; |
1579 | top->above = op; |
1335 | top->above = op; |
1580 | } |
1336 | } |
|
|
1337 | |
1581 | if (op->above == NULL) |
1338 | if (!op->above) |
1582 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1339 | op->ms ().top = op; |
1583 | } /* else not INS_BELOW_ORIGINATOR */ |
1340 | } /* else not INS_BELOW_ORIGINATOR */ |
1584 | |
1341 | |
1585 | if (op->type == PLAYER) |
1342 | if (op->type == PLAYER) |
|
|
1343 | { |
1586 | op->contr->do_los = 1; |
1344 | op->contr->do_los = 1; |
|
|
1345 | ++op->map->players; |
|
|
1346 | op->map->touch (); |
|
|
1347 | } |
|
|
1348 | |
|
|
1349 | op->map->dirty = true; |
1587 | |
1350 | |
1588 | /* If we have a floor, we know the player, if any, will be above |
1351 | /* If we have a floor, we know the player, if any, will be above |
1589 | * it, so save a few ticks and start from there. |
1352 | * it, so save a few ticks and start from there. |
1590 | */ |
1353 | */ |
1591 | if (!(flag & INS_MAP_LOAD)) |
1354 | if (!(flag & INS_MAP_LOAD)) |
1592 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1355 | if (object *pl = op->ms ().player ()) |
1593 | { |
1356 | if (pl->contr->ns) |
1594 | if (tmp->type == PLAYER) |
1357 | pl->contr->ns->floorbox_update (); |
1595 | tmp->contr->socket.update_look = 1; |
|
|
1596 | } |
|
|
1597 | |
1358 | |
1598 | /* If this object glows, it may affect lighting conditions that are |
1359 | /* If this object glows, it may affect lighting conditions that are |
1599 | * visible to others on this map. But update_all_los is really |
1360 | * visible to others on this map. But update_all_los is really |
1600 | * an inefficient way to do this, as it means los for all players |
1361 | * an inefficient way to do this, as it means los for all players |
1601 | * on the map will get recalculated. The players could very well |
1362 | * on the map will get recalculated. The players could very well |
1602 | * be far away from this change and not affected in any way - |
1363 | * be far away from this change and not affected in any way - |
1603 | * this should get redone to only look for players within range, |
1364 | * this should get redone to only look for players within range, |
1604 | * or just updating the P_NEED_UPDATE for spaces within this area |
1365 | * or just updating the P_UPTODATE for spaces within this area |
1605 | * of effect may be sufficient. |
1366 | * of effect may be sufficient. |
1606 | */ |
1367 | */ |
1607 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1368 | if (op->map->darkness && (op->glow_radius != 0)) |
1608 | update_all_los (op->map, op->x, op->y); |
1369 | update_all_los (op->map, op->x, op->y); |
1609 | |
|
|
1610 | |
1370 | |
1611 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1371 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1612 | update_object (op, UP_OBJ_INSERT); |
1372 | update_object (op, UP_OBJ_INSERT); |
1613 | |
1373 | |
|
|
1374 | INVOKE_OBJECT (INSERT, op); |
1614 | |
1375 | |
1615 | /* Don't know if moving this to the end will break anything. However, |
1376 | /* Don't know if moving this to the end will break anything. However, |
1616 | * we want to have update_look set above before calling this. |
1377 | * we want to have floorbox_update called before calling this. |
1617 | * |
1378 | * |
1618 | * check_move_on() must be after this because code called from |
1379 | * check_move_on() must be after this because code called from |
1619 | * check_move_on() depends on correct map flags (so functions like |
1380 | * check_move_on() depends on correct map flags (so functions like |
1620 | * blocked() and wall() work properly), and these flags are updated by |
1381 | * blocked() and wall() work properly), and these flags are updated by |
1621 | * update_object(). |
1382 | * update_object(). |
1622 | */ |
1383 | */ |
1623 | |
1384 | |
1624 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1385 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1625 | |
|
|
1626 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1386 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1627 | { |
1387 | { |
1628 | if (check_move_on (op, originator)) |
1388 | if (check_move_on (op, originator)) |
1629 | return NULL; |
1389 | return 0; |
1630 | |
1390 | |
1631 | /* If we are a multi part object, lets work our way through the check |
1391 | /* If we are a multi part object, lets work our way through the check |
1632 | * walk on's. |
1392 | * walk on's. |
1633 | */ |
1393 | */ |
1634 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1394 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1635 | if (check_move_on (tmp, originator)) |
1395 | if (check_move_on (tmp, originator)) |
1636 | return NULL; |
1396 | return 0; |
1637 | } |
1397 | } |
|
|
1398 | |
1638 | return op; |
1399 | return op; |
1639 | } |
1400 | } |
1640 | |
1401 | |
1641 | /* this function inserts an object in the map, but if it |
1402 | /* this function inserts an object in the map, but if it |
1642 | * finds an object of its own type, it'll remove that one first. |
1403 | * finds an object of its own type, it'll remove that one first. |
1643 | * op is the object to insert it under: supplies x and the map. |
1404 | * op is the object to insert it under: supplies x and the map. |
1644 | */ |
1405 | */ |
1645 | void |
1406 | void |
1646 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1407 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1647 | { |
1408 | { |
1648 | object * |
1409 | object *tmp, *tmp1; |
1649 | tmp; |
|
|
1650 | object * |
|
|
1651 | tmp1; |
|
|
1652 | |
1410 | |
1653 | /* first search for itself and remove any old instances */ |
1411 | /* first search for itself and remove any old instances */ |
1654 | |
1412 | |
1655 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1413 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1656 | { |
|
|
1657 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1414 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1658 | { |
1415 | tmp->destroy (); |
1659 | remove_ob (tmp); |
|
|
1660 | free_object (tmp); |
|
|
1661 | } |
|
|
1662 | } |
|
|
1663 | |
1416 | |
1664 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1417 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1665 | |
|
|
1666 | |
1418 | |
1667 | tmp1->x = op->x; |
1419 | tmp1->x = op->x; |
1668 | tmp1->y = op->y; |
1420 | tmp1->y = op->y; |
1669 | insert_ob_in_map (tmp1, op->map, op, 0); |
1421 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1422 | } |
|
|
1423 | |
|
|
1424 | object * |
|
|
1425 | object::insert_at (object *where, object *originator, int flags) |
|
|
1426 | { |
|
|
1427 | where->map->insert (this, where->x, where->y, originator, flags); |
1670 | } |
1428 | } |
1671 | |
1429 | |
1672 | /* |
1430 | /* |
1673 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1431 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1674 | * is returned contains nr objects, and the remaining parts contains |
1432 | * is returned contains nr objects, and the remaining parts contains |
1675 | * the rest (or is removed and freed if that number is 0). |
1433 | * the rest (or is removed and freed if that number is 0). |
1676 | * On failure, NULL is returned, and the reason put into the |
1434 | * On failure, NULL is returned, and the reason put into the |
1677 | * global static errmsg array. |
1435 | * global static errmsg array. |
1678 | */ |
1436 | */ |
1679 | |
|
|
1680 | object * |
1437 | object * |
1681 | get_split_ob (object *orig_ob, uint32 nr) |
1438 | get_split_ob (object *orig_ob, uint32 nr) |
1682 | { |
1439 | { |
1683 | object * |
1440 | object *newob; |
1684 | newob; |
|
|
1685 | int |
|
|
1686 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1441 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1687 | |
1442 | |
1688 | if (orig_ob->nrof < nr) |
1443 | if (orig_ob->nrof < nr) |
1689 | { |
1444 | { |
1690 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1445 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1691 | return NULL; |
1446 | return NULL; |
1692 | } |
1447 | } |
|
|
1448 | |
1693 | newob = object_create_clone (orig_ob); |
1449 | newob = object_create_clone (orig_ob); |
|
|
1450 | |
1694 | if ((orig_ob->nrof -= nr) < 1) |
1451 | if ((orig_ob->nrof -= nr) < 1) |
1695 | { |
1452 | orig_ob->destroy (1); |
1696 | if (!is_removed) |
|
|
1697 | remove_ob (orig_ob); |
|
|
1698 | free_object2 (orig_ob, 1); |
|
|
1699 | } |
|
|
1700 | else if (!is_removed) |
1453 | else if (!is_removed) |
1701 | { |
1454 | { |
1702 | if (orig_ob->env != NULL) |
1455 | if (orig_ob->env != NULL) |
1703 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1456 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1704 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1457 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1706 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1459 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1707 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1460 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1708 | return NULL; |
1461 | return NULL; |
1709 | } |
1462 | } |
1710 | } |
1463 | } |
|
|
1464 | |
1711 | newob->nrof = nr; |
1465 | newob->nrof = nr; |
1712 | |
1466 | |
1713 | return newob; |
1467 | return newob; |
1714 | } |
1468 | } |
1715 | |
1469 | |
… | |
… | |
1722 | */ |
1476 | */ |
1723 | |
1477 | |
1724 | object * |
1478 | object * |
1725 | decrease_ob_nr (object *op, uint32 i) |
1479 | decrease_ob_nr (object *op, uint32 i) |
1726 | { |
1480 | { |
1727 | object * |
1481 | object *tmp; |
1728 | tmp; |
|
|
1729 | player * |
|
|
1730 | pl; |
|
|
1731 | |
1482 | |
1732 | if (i == 0) /* objects with op->nrof require this check */ |
1483 | if (i == 0) /* objects with op->nrof require this check */ |
1733 | return op; |
1484 | return op; |
1734 | |
1485 | |
1735 | if (i > op->nrof) |
1486 | if (i > op->nrof) |
1736 | i = op->nrof; |
1487 | i = op->nrof; |
1737 | |
1488 | |
1738 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1489 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1739 | { |
|
|
1740 | op->nrof -= i; |
1490 | op->nrof -= i; |
1741 | } |
|
|
1742 | else if (op->env != NULL) |
1491 | else if (op->env) |
1743 | { |
1492 | { |
1744 | /* is this object in the players inventory, or sub container |
1493 | /* is this object in the players inventory, or sub container |
1745 | * therein? |
1494 | * therein? |
1746 | */ |
1495 | */ |
1747 | tmp = is_player_inv (op->env); |
1496 | tmp = op->in_player (); |
1748 | /* nope. Is this a container the player has opened? |
1497 | /* nope. Is this a container the player has opened? |
1749 | * If so, set tmp to that player. |
1498 | * If so, set tmp to that player. |
1750 | * IMO, searching through all the players will mostly |
1499 | * IMO, searching through all the players will mostly |
1751 | * likely be quicker than following op->env to the map, |
1500 | * likely be quicker than following op->env to the map, |
1752 | * and then searching the map for a player. |
1501 | * and then searching the map for a player. |
1753 | */ |
1502 | */ |
1754 | if (!tmp) |
1503 | if (!tmp) |
1755 | { |
1504 | for_all_players (pl) |
1756 | for (pl = first_player; pl; pl = pl->next) |
|
|
1757 | if (pl->ob->container == op->env) |
1505 | if (pl->ob->container == op->env) |
|
|
1506 | { |
|
|
1507 | tmp = pl->ob; |
1758 | break; |
1508 | break; |
1759 | if (pl) |
|
|
1760 | tmp = pl->ob; |
|
|
1761 | else |
|
|
1762 | tmp = NULL; |
|
|
1763 | } |
1509 | } |
1764 | |
1510 | |
1765 | if (i < op->nrof) |
1511 | if (i < op->nrof) |
1766 | { |
1512 | { |
1767 | sub_weight (op->env, op->weight * i); |
1513 | sub_weight (op->env, op->weight * i); |
1768 | op->nrof -= i; |
1514 | op->nrof -= i; |
1769 | if (tmp) |
1515 | if (tmp) |
1770 | { |
|
|
1771 | esrv_send_item (tmp, op); |
1516 | esrv_send_item (tmp, op); |
1772 | } |
|
|
1773 | } |
1517 | } |
1774 | else |
1518 | else |
1775 | { |
1519 | { |
1776 | remove_ob (op); |
1520 | op->remove (); |
1777 | op->nrof = 0; |
1521 | op->nrof = 0; |
1778 | if (tmp) |
1522 | if (tmp) |
1779 | { |
|
|
1780 | esrv_del_item (tmp->contr, op->count); |
1523 | esrv_del_item (tmp->contr, op->count); |
1781 | } |
|
|
1782 | } |
1524 | } |
1783 | } |
1525 | } |
1784 | else |
1526 | else |
1785 | { |
1527 | { |
1786 | object * |
|
|
1787 | above = op->above; |
1528 | object *above = op->above; |
1788 | |
1529 | |
1789 | if (i < op->nrof) |
1530 | if (i < op->nrof) |
1790 | { |
|
|
1791 | op->nrof -= i; |
1531 | op->nrof -= i; |
1792 | } |
|
|
1793 | else |
1532 | else |
1794 | { |
1533 | { |
1795 | remove_ob (op); |
1534 | op->remove (); |
1796 | op->nrof = 0; |
1535 | op->nrof = 0; |
1797 | } |
1536 | } |
|
|
1537 | |
1798 | /* Since we just removed op, op->above is null */ |
1538 | /* Since we just removed op, op->above is null */ |
1799 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1539 | for (tmp = above; tmp; tmp = tmp->above) |
1800 | if (tmp->type == PLAYER) |
1540 | if (tmp->type == PLAYER) |
1801 | { |
1541 | { |
1802 | if (op->nrof) |
1542 | if (op->nrof) |
1803 | esrv_send_item (tmp, op); |
1543 | esrv_send_item (tmp, op); |
1804 | else |
1544 | else |
1805 | esrv_del_item (tmp->contr, op->count); |
1545 | esrv_del_item (tmp->contr, op->count); |
1806 | } |
1546 | } |
1807 | } |
1547 | } |
1808 | |
1548 | |
1809 | if (op->nrof) |
1549 | if (op->nrof) |
1810 | { |
|
|
1811 | return op; |
1550 | return op; |
1812 | } |
|
|
1813 | else |
1551 | else |
1814 | { |
1552 | { |
1815 | free_object (op); |
1553 | op->destroy (); |
1816 | return NULL; |
1554 | return 0; |
1817 | } |
1555 | } |
1818 | } |
1556 | } |
1819 | |
1557 | |
1820 | /* |
1558 | /* |
1821 | * add_weight(object, weight) adds the specified weight to an object, |
1559 | * add_weight(object, weight) adds the specified weight to an object, |
… | |
… | |
1826 | add_weight (object *op, signed long weight) |
1564 | add_weight (object *op, signed long weight) |
1827 | { |
1565 | { |
1828 | while (op != NULL) |
1566 | while (op != NULL) |
1829 | { |
1567 | { |
1830 | if (op->type == CONTAINER) |
1568 | if (op->type == CONTAINER) |
1831 | { |
|
|
1832 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1569 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1833 | } |
1570 | |
1834 | op->carrying += weight; |
1571 | op->carrying += weight; |
1835 | op = op->env; |
1572 | op = op->env; |
1836 | } |
1573 | } |
1837 | } |
1574 | } |
1838 | |
1575 | |
|
|
1576 | object * |
|
|
1577 | insert_ob_in_ob (object *op, object *where) |
|
|
1578 | { |
|
|
1579 | if (!where) |
|
|
1580 | { |
|
|
1581 | char *dump = dump_object (op); |
|
|
1582 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1583 | free (dump); |
|
|
1584 | return op; |
|
|
1585 | } |
|
|
1586 | |
|
|
1587 | if (where->head) |
|
|
1588 | { |
|
|
1589 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1590 | where = where->head; |
|
|
1591 | } |
|
|
1592 | |
|
|
1593 | return where->insert (op); |
|
|
1594 | } |
|
|
1595 | |
1839 | /* |
1596 | /* |
1840 | * insert_ob_in_ob(op,environment): |
1597 | * env->insert (op) |
1841 | * This function inserts the object op in the linked list |
1598 | * This function inserts the object op in the linked list |
1842 | * inside the object environment. |
1599 | * inside the object environment. |
1843 | * |
1600 | * |
1844 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1845 | * the inventory at the last position or next to other objects of the same |
|
|
1846 | * type. |
|
|
1847 | * Frank: Now sorted by type, archetype and magic! |
|
|
1848 | * |
|
|
1849 | * The function returns now pointer to inserted item, and return value can |
1601 | * The function returns now pointer to inserted item, and return value can |
1850 | * be != op, if items are merged. -Tero |
1602 | * be != op, if items are merged. -Tero |
1851 | */ |
1603 | */ |
1852 | |
1604 | |
1853 | object * |
1605 | object * |
1854 | insert_ob_in_ob (object *op, object *where) |
1606 | object::insert (object *op) |
1855 | { |
1607 | { |
1856 | object * |
1608 | object *tmp, *otmp; |
1857 | tmp, * |
|
|
1858 | otmp; |
|
|
1859 | |
1609 | |
1860 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1610 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1861 | { |
1611 | op->remove (); |
1862 | dump_object (op); |
1612 | |
1863 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1864 | return op; |
|
|
1865 | } |
|
|
1866 | if (where == NULL) |
|
|
1867 | { |
|
|
1868 | dump_object (op); |
|
|
1869 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1870 | return op; |
|
|
1871 | } |
|
|
1872 | if (where->head) |
|
|
1873 | { |
|
|
1874 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1875 | where = where->head; |
|
|
1876 | } |
|
|
1877 | if (op->more) |
1613 | if (op->more) |
1878 | { |
1614 | { |
1879 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1615 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1880 | return op; |
1616 | return op; |
1881 | } |
1617 | } |
|
|
1618 | |
1882 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1619 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1883 | CLEAR_FLAG (op, FLAG_REMOVED); |
1620 | CLEAR_FLAG (op, FLAG_REMOVED); |
1884 | if (op->nrof) |
1621 | if (op->nrof) |
1885 | { |
1622 | { |
1886 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1623 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1887 | if (CAN_MERGE (tmp, op)) |
1624 | if (object::can_merge (tmp, op)) |
1888 | { |
1625 | { |
1889 | /* return the original object and remove inserted object |
1626 | /* return the original object and remove inserted object |
1890 | (client needs the original object) */ |
1627 | (client needs the original object) */ |
1891 | tmp->nrof += op->nrof; |
1628 | tmp->nrof += op->nrof; |
1892 | /* Weight handling gets pretty funky. Since we are adding to |
1629 | /* Weight handling gets pretty funky. Since we are adding to |
1893 | * tmp->nrof, we need to increase the weight. |
1630 | * tmp->nrof, we need to increase the weight. |
1894 | */ |
1631 | */ |
1895 | add_weight (where, op->weight * op->nrof); |
1632 | add_weight (this, op->weight * op->nrof); |
1896 | SET_FLAG (op, FLAG_REMOVED); |
1633 | SET_FLAG (op, FLAG_REMOVED); |
1897 | free_object (op); /* free the inserted object */ |
1634 | op->destroy (); /* free the inserted object */ |
1898 | op = tmp; |
1635 | op = tmp; |
1899 | remove_ob (op); /* and fix old object's links */ |
1636 | op->remove (); /* and fix old object's links */ |
1900 | CLEAR_FLAG (op, FLAG_REMOVED); |
1637 | CLEAR_FLAG (op, FLAG_REMOVED); |
1901 | break; |
1638 | break; |
1902 | } |
1639 | } |
1903 | |
1640 | |
1904 | /* I assume combined objects have no inventory |
1641 | /* I assume combined objects have no inventory |
1905 | * We add the weight - this object could have just been removed |
1642 | * We add the weight - this object could have just been removed |
1906 | * (if it was possible to merge). calling remove_ob will subtract |
1643 | * (if it was possible to merge). calling remove_ob will subtract |
1907 | * the weight, so we need to add it in again, since we actually do |
1644 | * the weight, so we need to add it in again, since we actually do |
1908 | * the linking below |
1645 | * the linking below |
1909 | */ |
1646 | */ |
1910 | add_weight (where, op->weight * op->nrof); |
1647 | add_weight (this, op->weight * op->nrof); |
1911 | } |
1648 | } |
1912 | else |
1649 | else |
1913 | add_weight (where, (op->weight + op->carrying)); |
1650 | add_weight (this, (op->weight + op->carrying)); |
1914 | |
1651 | |
1915 | otmp = is_player_inv (where); |
1652 | otmp = this->in_player (); |
1916 | if (otmp && otmp->contr != NULL) |
1653 | if (otmp && otmp->contr) |
1917 | { |
|
|
1918 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1654 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1919 | fix_player (otmp); |
1655 | otmp->update_stats (); |
1920 | } |
|
|
1921 | |
1656 | |
1922 | op->map = NULL; |
1657 | op->map = 0; |
1923 | op->env = where; |
1658 | op->env = this; |
1924 | op->above = NULL; |
1659 | op->above = 0; |
1925 | op->below = NULL; |
1660 | op->below = 0; |
1926 | op->x = 0, op->y = 0; |
1661 | op->x = 0, op->y = 0; |
1927 | |
1662 | |
1928 | /* reset the light list and los of the players on the map */ |
1663 | /* reset the light list and los of the players on the map */ |
1929 | if ((op->glow_radius != 0) && where->map) |
1664 | if ((op->glow_radius != 0) && map) |
1930 | { |
1665 | { |
1931 | #ifdef DEBUG_LIGHTS |
1666 | #ifdef DEBUG_LIGHTS |
1932 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1667 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1933 | #endif /* DEBUG_LIGHTS */ |
1668 | #endif /* DEBUG_LIGHTS */ |
1934 | if (MAP_DARKNESS (where->map)) |
1669 | if (map->darkness) |
1935 | update_all_los (where->map, where->x, where->y); |
1670 | update_all_los (map, x, y); |
1936 | } |
1671 | } |
1937 | |
1672 | |
1938 | /* Client has no idea of ordering so lets not bother ordering it here. |
1673 | /* Client has no idea of ordering so lets not bother ordering it here. |
1939 | * It sure simplifies this function... |
1674 | * It sure simplifies this function... |
1940 | */ |
1675 | */ |
1941 | if (where->inv == NULL) |
1676 | if (!inv) |
1942 | where->inv = op; |
1677 | inv = op; |
1943 | else |
1678 | else |
1944 | { |
1679 | { |
1945 | op->below = where->inv; |
1680 | op->below = inv; |
1946 | op->below->above = op; |
1681 | op->below->above = op; |
1947 | where->inv = op; |
1682 | inv = op; |
1948 | } |
1683 | } |
|
|
1684 | |
|
|
1685 | INVOKE_OBJECT (INSERT, this); |
|
|
1686 | |
1949 | return op; |
1687 | return op; |
1950 | } |
1688 | } |
1951 | |
1689 | |
1952 | /* |
1690 | /* |
1953 | * Checks if any objects has a move_type that matches objects |
1691 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1967 | * |
1705 | * |
1968 | * MSW 2001-07-08: Check all objects on space, not just those below |
1706 | * MSW 2001-07-08: Check all objects on space, not just those below |
1969 | * object being inserted. insert_ob_in_map may not put new objects |
1707 | * object being inserted. insert_ob_in_map may not put new objects |
1970 | * on top. |
1708 | * on top. |
1971 | */ |
1709 | */ |
1972 | |
|
|
1973 | int |
1710 | int |
1974 | check_move_on (object *op, object *originator) |
1711 | check_move_on (object *op, object *originator) |
1975 | { |
1712 | { |
1976 | object * |
1713 | object *tmp; |
1977 | tmp; |
1714 | maptile *m = op->map; |
1978 | tag_t |
|
|
1979 | tag; |
|
|
1980 | mapstruct * |
|
|
1981 | m = op->map; |
|
|
1982 | int |
|
|
1983 | x = op->x, y = op->y; |
1715 | int x = op->x, y = op->y; |
1984 | MoveType |
1716 | |
1985 | move_on, |
1717 | MoveType move_on, move_slow, move_block; |
1986 | move_slow, |
|
|
1987 | move_block; |
|
|
1988 | |
1718 | |
1989 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1719 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1990 | return 0; |
1720 | return 0; |
1991 | |
|
|
1992 | tag = op->count; |
|
|
1993 | |
1721 | |
1994 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1722 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1995 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1723 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1996 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1724 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1997 | |
1725 | |
… | |
… | |
2013 | |
1741 | |
2014 | /* The objects have to be checked from top to bottom. |
1742 | /* The objects have to be checked from top to bottom. |
2015 | * Hence, we first go to the top: |
1743 | * Hence, we first go to the top: |
2016 | */ |
1744 | */ |
2017 | |
1745 | |
2018 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1746 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
2019 | { |
1747 | { |
2020 | /* Trim the search when we find the first other spell effect |
1748 | /* Trim the search when we find the first other spell effect |
2021 | * this helps performance so that if a space has 50 spell objects, |
1749 | * this helps performance so that if a space has 50 spell objects, |
2022 | * we don't need to check all of them. |
1750 | * we don't need to check all of them. |
2023 | */ |
1751 | */ |
2024 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
1752 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
2025 | break; |
1753 | break; |
2026 | } |
1754 | } |
|
|
1755 | |
2027 | for (; tmp != NULL; tmp = tmp->below) |
1756 | for (; tmp; tmp = tmp->below) |
2028 | { |
1757 | { |
2029 | if (tmp == op) |
1758 | if (tmp == op) |
2030 | continue; /* Can't apply yourself */ |
1759 | continue; /* Can't apply yourself */ |
2031 | |
1760 | |
2032 | /* Check to see if one of the movement types should be slowed down. |
1761 | /* Check to see if one of the movement types should be slowed down. |
… | |
… | |
2040 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1769 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2041 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1770 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2042 | { |
1771 | { |
2043 | |
1772 | |
2044 | float |
1773 | float |
2045 | diff; |
|
|
2046 | |
|
|
2047 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1774 | diff = tmp->move_slow_penalty * FABS (op->speed); |
|
|
1775 | |
2048 | if (op->type == PLAYER) |
1776 | if (op->type == PLAYER) |
2049 | { |
|
|
2050 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1777 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2051 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1778 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2052 | { |
|
|
2053 | diff /= 4.0; |
1779 | diff /= 4.0; |
2054 | } |
1780 | |
2055 | } |
|
|
2056 | op->speed_left -= diff; |
1781 | op->speed_left -= diff; |
2057 | } |
1782 | } |
2058 | } |
1783 | } |
2059 | |
1784 | |
2060 | /* Basically same logic as above, except now for actual apply. */ |
1785 | /* Basically same logic as above, except now for actual apply. */ |
2061 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1786 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2062 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1787 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2063 | { |
1788 | { |
2064 | |
|
|
2065 | move_apply (tmp, op, originator); |
1789 | move_apply (tmp, op, originator); |
|
|
1790 | |
2066 | if (was_destroyed (op, tag)) |
1791 | if (op->destroyed ()) |
2067 | return 1; |
1792 | return 1; |
2068 | |
1793 | |
2069 | /* what the person/creature stepped onto has moved the object |
1794 | /* what the person/creature stepped onto has moved the object |
2070 | * someplace new. Don't process any further - if we did, |
1795 | * someplace new. Don't process any further - if we did, |
2071 | * have a feeling strange problems would result. |
1796 | * have a feeling strange problems would result. |
2072 | */ |
1797 | */ |
2073 | if (op->map != m || op->x != x || op->y != y) |
1798 | if (op->map != m || op->x != x || op->y != y) |
2074 | return 0; |
1799 | return 0; |
2075 | } |
1800 | } |
2076 | } |
1801 | } |
|
|
1802 | |
2077 | return 0; |
1803 | return 0; |
2078 | } |
1804 | } |
2079 | |
1805 | |
2080 | /* |
1806 | /* |
2081 | * present_arch(arch, map, x, y) searches for any objects with |
1807 | * present_arch(arch, map, x, y) searches for any objects with |
2082 | * a matching archetype at the given map and coordinates. |
1808 | * a matching archetype at the given map and coordinates. |
2083 | * The first matching object is returned, or NULL if none. |
1809 | * The first matching object is returned, or NULL if none. |
2084 | */ |
1810 | */ |
2085 | |
|
|
2086 | object * |
1811 | object * |
2087 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
1812 | present_arch (const archetype *at, maptile *m, int x, int y) |
2088 | { |
1813 | { |
2089 | object * |
|
|
2090 | tmp; |
|
|
2091 | |
|
|
2092 | if (m == NULL || out_of_map (m, x, y)) |
1814 | if (!m || out_of_map (m, x, y)) |
2093 | { |
1815 | { |
2094 | LOG (llevError, "Present_arch called outside map.\n"); |
1816 | LOG (llevError, "Present_arch called outside map.\n"); |
2095 | return NULL; |
1817 | return NULL; |
2096 | } |
1818 | } |
2097 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1819 | |
|
|
1820 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2098 | if (tmp->arch == at) |
1821 | if (tmp->arch == at) |
2099 | return tmp; |
1822 | return tmp; |
|
|
1823 | |
2100 | return NULL; |
1824 | return NULL; |
2101 | } |
1825 | } |
2102 | |
1826 | |
2103 | /* |
1827 | /* |
2104 | * present(type, map, x, y) searches for any objects with |
1828 | * present(type, map, x, y) searches for any objects with |
2105 | * a matching type variable at the given map and coordinates. |
1829 | * a matching type variable at the given map and coordinates. |
2106 | * The first matching object is returned, or NULL if none. |
1830 | * The first matching object is returned, or NULL if none. |
2107 | */ |
1831 | */ |
2108 | |
|
|
2109 | object * |
1832 | object * |
2110 | present (unsigned char type, mapstruct *m, int x, int y) |
1833 | present (unsigned char type, maptile *m, int x, int y) |
2111 | { |
1834 | { |
2112 | object * |
|
|
2113 | tmp; |
|
|
2114 | |
|
|
2115 | if (out_of_map (m, x, y)) |
1835 | if (out_of_map (m, x, y)) |
2116 | { |
1836 | { |
2117 | LOG (llevError, "Present called outside map.\n"); |
1837 | LOG (llevError, "Present called outside map.\n"); |
2118 | return NULL; |
1838 | return NULL; |
2119 | } |
1839 | } |
2120 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1840 | |
|
|
1841 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2121 | if (tmp->type == type) |
1842 | if (tmp->type == type) |
2122 | return tmp; |
1843 | return tmp; |
|
|
1844 | |
2123 | return NULL; |
1845 | return NULL; |
2124 | } |
1846 | } |
2125 | |
1847 | |
2126 | /* |
1848 | /* |
2127 | * present_in_ob(type, object) searches for any objects with |
1849 | * present_in_ob(type, object) searches for any objects with |
2128 | * a matching type variable in the inventory of the given object. |
1850 | * a matching type variable in the inventory of the given object. |
2129 | * The first matching object is returned, or NULL if none. |
1851 | * The first matching object is returned, or NULL if none. |
2130 | */ |
1852 | */ |
2131 | |
|
|
2132 | object * |
1853 | object * |
2133 | present_in_ob (unsigned char type, const object *op) |
1854 | present_in_ob (unsigned char type, const object *op) |
2134 | { |
1855 | { |
2135 | object * |
|
|
2136 | tmp; |
|
|
2137 | |
|
|
2138 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1856 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2139 | if (tmp->type == type) |
1857 | if (tmp->type == type) |
2140 | return tmp; |
1858 | return tmp; |
|
|
1859 | |
2141 | return NULL; |
1860 | return NULL; |
2142 | } |
1861 | } |
2143 | |
1862 | |
2144 | /* |
1863 | /* |
2145 | * present_in_ob (type, str, object) searches for any objects with |
1864 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2153 | * str is the string to match against. Note that we match against |
1872 | * str is the string to match against. Note that we match against |
2154 | * the object name, not the archetype name. this is so that the |
1873 | * the object name, not the archetype name. this is so that the |
2155 | * spell code can use one object type (force), but change it's name |
1874 | * spell code can use one object type (force), but change it's name |
2156 | * to be unique. |
1875 | * to be unique. |
2157 | */ |
1876 | */ |
2158 | |
|
|
2159 | object * |
1877 | object * |
2160 | present_in_ob_by_name (int type, const char *str, const object *op) |
1878 | present_in_ob_by_name (int type, const char *str, const object *op) |
2161 | { |
1879 | { |
2162 | object * |
|
|
2163 | tmp; |
|
|
2164 | |
|
|
2165 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1880 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2166 | { |
|
|
2167 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1881 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2168 | return tmp; |
1882 | return tmp; |
2169 | } |
1883 | |
2170 | return NULL; |
1884 | return 0; |
2171 | } |
1885 | } |
2172 | |
1886 | |
2173 | /* |
1887 | /* |
2174 | * present_arch_in_ob(archetype, object) searches for any objects with |
1888 | * present_arch_in_ob(archetype, object) searches for any objects with |
2175 | * a matching archetype in the inventory of the given object. |
1889 | * a matching archetype in the inventory of the given object. |
2176 | * The first matching object is returned, or NULL if none. |
1890 | * The first matching object is returned, or NULL if none. |
2177 | */ |
1891 | */ |
2178 | |
|
|
2179 | object * |
1892 | object * |
2180 | present_arch_in_ob (const archetype *at, const object *op) |
1893 | present_arch_in_ob (const archetype *at, const object *op) |
2181 | { |
1894 | { |
2182 | object * |
|
|
2183 | tmp; |
|
|
2184 | |
|
|
2185 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1895 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2186 | if (tmp->arch == at) |
1896 | if (tmp->arch == at) |
2187 | return tmp; |
1897 | return tmp; |
|
|
1898 | |
2188 | return NULL; |
1899 | return NULL; |
2189 | } |
1900 | } |
2190 | |
1901 | |
2191 | /* |
1902 | /* |
2192 | * activate recursively a flag on an object inventory |
1903 | * activate recursively a flag on an object inventory |
2193 | */ |
1904 | */ |
2194 | void |
1905 | void |
2195 | flag_inv (object *op, int flag) |
1906 | flag_inv (object *op, int flag) |
2196 | { |
1907 | { |
2197 | object * |
|
|
2198 | tmp; |
|
|
2199 | |
|
|
2200 | if (op->inv) |
1908 | if (op->inv) |
2201 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1909 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2202 | { |
1910 | { |
2203 | SET_FLAG (tmp, flag); |
1911 | SET_FLAG (tmp, flag); |
2204 | flag_inv (tmp, flag); |
1912 | flag_inv (tmp, flag); |
2205 | } |
1913 | } |
2206 | } /* |
1914 | } |
|
|
1915 | |
|
|
1916 | /* |
2207 | * desactivate recursively a flag on an object inventory |
1917 | * deactivate recursively a flag on an object inventory |
2208 | */ |
1918 | */ |
2209 | void |
1919 | void |
2210 | unflag_inv (object *op, int flag) |
1920 | unflag_inv (object *op, int flag) |
2211 | { |
1921 | { |
2212 | object * |
|
|
2213 | tmp; |
|
|
2214 | |
|
|
2215 | if (op->inv) |
1922 | if (op->inv) |
2216 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1923 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2217 | { |
1924 | { |
2218 | CLEAR_FLAG (tmp, flag); |
1925 | CLEAR_FLAG (tmp, flag); |
2219 | unflag_inv (tmp, flag); |
1926 | unflag_inv (tmp, flag); |
2220 | } |
1927 | } |
2221 | } |
1928 | } |
… | |
… | |
2224 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1931 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
2225 | * all it's inventory (recursively). |
1932 | * all it's inventory (recursively). |
2226 | * If checksums are used, a player will get set_cheat called for |
1933 | * If checksums are used, a player will get set_cheat called for |
2227 | * him/her-self and all object carried by a call to this function. |
1934 | * him/her-self and all object carried by a call to this function. |
2228 | */ |
1935 | */ |
2229 | |
|
|
2230 | void |
1936 | void |
2231 | set_cheat (object *op) |
1937 | set_cheat (object *op) |
2232 | { |
1938 | { |
2233 | SET_FLAG (op, FLAG_WAS_WIZ); |
1939 | SET_FLAG (op, FLAG_WAS_WIZ); |
2234 | flag_inv (op, FLAG_WAS_WIZ); |
1940 | flag_inv (op, FLAG_WAS_WIZ); |
… | |
… | |
2253 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1959 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2254 | * to know if the space in question will block the object. We can't use |
1960 | * to know if the space in question will block the object. We can't use |
2255 | * the archetype because that isn't correct if the monster has been |
1961 | * the archetype because that isn't correct if the monster has been |
2256 | * customized, changed states, etc. |
1962 | * customized, changed states, etc. |
2257 | */ |
1963 | */ |
2258 | |
|
|
2259 | int |
1964 | int |
2260 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
1965 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2261 | { |
1966 | { |
2262 | int |
|
|
2263 | i, |
|
|
2264 | index = 0, flag; |
1967 | int index = 0, flag; |
2265 | static int |
|
|
2266 | altern[SIZEOFFREE]; |
1968 | int altern[SIZEOFFREE]; |
2267 | |
1969 | |
2268 | for (i = start; i < stop; i++) |
1970 | for (int i = start; i < stop; i++) |
2269 | { |
1971 | { |
2270 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1972 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2271 | if (!flag) |
1973 | if (!flag) |
2272 | altern[index++] = i; |
1974 | altern [index++] = i; |
2273 | |
1975 | |
2274 | /* Basically, if we find a wall on a space, we cut down the search size. |
1976 | /* Basically, if we find a wall on a space, we cut down the search size. |
2275 | * In this way, we won't return spaces that are on another side of a wall. |
1977 | * In this way, we won't return spaces that are on another side of a wall. |
2276 | * This mostly work, but it cuts down the search size in all directions - |
1978 | * This mostly work, but it cuts down the search size in all directions - |
2277 | * if the space being examined only has a wall to the north and empty |
1979 | * if the space being examined only has a wall to the north and empty |
2278 | * spaces in all the other directions, this will reduce the search space |
1980 | * spaces in all the other directions, this will reduce the search space |
2279 | * to only the spaces immediately surrounding the target area, and |
1981 | * to only the spaces immediately surrounding the target area, and |
2280 | * won't look 2 spaces south of the target space. |
1982 | * won't look 2 spaces south of the target space. |
2281 | */ |
1983 | */ |
2282 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
1984 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2283 | stop = maxfree[i]; |
1985 | stop = maxfree[i]; |
2284 | } |
1986 | } |
|
|
1987 | |
2285 | if (!index) |
1988 | if (!index) |
2286 | return -1; |
1989 | return -1; |
|
|
1990 | |
2287 | return altern[RANDOM () % index]; |
1991 | return altern[RANDOM () % index]; |
2288 | } |
1992 | } |
2289 | |
1993 | |
2290 | /* |
1994 | /* |
2291 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
1995 | * find_first_free_spot(archetype, maptile, x, y) works like |
2292 | * find_free_spot(), but it will search max number of squares. |
1996 | * find_free_spot(), but it will search max number of squares. |
2293 | * But it will return the first available spot, not a random choice. |
1997 | * But it will return the first available spot, not a random choice. |
2294 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
1998 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2295 | */ |
1999 | */ |
2296 | |
|
|
2297 | int |
2000 | int |
2298 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2001 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2299 | { |
2002 | { |
2300 | int |
|
|
2301 | i; |
|
|
2302 | |
|
|
2303 | for (i = 0; i < SIZEOFFREE; i++) |
2003 | for (int i = 0; i < SIZEOFFREE; i++) |
2304 | { |
|
|
2305 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2004 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2306 | return i; |
2005 | return i; |
2307 | } |
2006 | |
2308 | return -1; |
2007 | return -1; |
2309 | } |
2008 | } |
2310 | |
2009 | |
2311 | /* |
2010 | /* |
2312 | * The function permute(arr, begin, end) randomly reorders the array |
2011 | * The function permute(arr, begin, end) randomly reorders the array |
2313 | * arr[begin..end-1]. |
2012 | * arr[begin..end-1]. |
|
|
2013 | * now uses a fisher-yates shuffle, old permute was broken |
2314 | */ |
2014 | */ |
2315 | static void |
2015 | static void |
2316 | permute (int *arr, int begin, int end) |
2016 | permute (int *arr, int begin, int end) |
2317 | { |
2017 | { |
2318 | int |
2018 | arr += begin; |
2319 | i, |
|
|
2320 | j, |
|
|
2321 | tmp, |
|
|
2322 | len; |
|
|
2323 | |
|
|
2324 | len = end - begin; |
2019 | end -= begin; |
2325 | for (i = begin; i < end; i++) |
|
|
2326 | { |
|
|
2327 | j = begin + RANDOM () % len; |
|
|
2328 | |
2020 | |
2329 | tmp = arr[i]; |
2021 | while (--end) |
2330 | arr[i] = arr[j]; |
2022 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2331 | arr[j] = tmp; |
|
|
2332 | } |
|
|
2333 | } |
2023 | } |
2334 | |
2024 | |
2335 | /* new function to make monster searching more efficient, and effective! |
2025 | /* new function to make monster searching more efficient, and effective! |
2336 | * This basically returns a randomized array (in the passed pointer) of |
2026 | * This basically returns a randomized array (in the passed pointer) of |
2337 | * the spaces to find monsters. In this way, it won't always look for |
2027 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2340 | * the 3x3 area will be searched, just not in a predictable order. |
2030 | * the 3x3 area will be searched, just not in a predictable order. |
2341 | */ |
2031 | */ |
2342 | void |
2032 | void |
2343 | get_search_arr (int *search_arr) |
2033 | get_search_arr (int *search_arr) |
2344 | { |
2034 | { |
2345 | int |
2035 | int i; |
2346 | i; |
|
|
2347 | |
2036 | |
2348 | for (i = 0; i < SIZEOFFREE; i++) |
2037 | for (i = 0; i < SIZEOFFREE; i++) |
2349 | { |
|
|
2350 | search_arr[i] = i; |
2038 | search_arr[i] = i; |
2351 | } |
|
|
2352 | |
2039 | |
2353 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2040 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2354 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2041 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2355 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2042 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2356 | } |
2043 | } |
… | |
… | |
2365 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2052 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2366 | * is actually want is going to try and move there. We need this info |
2053 | * is actually want is going to try and move there. We need this info |
2367 | * because we have to know what movement the thing looking to move |
2054 | * because we have to know what movement the thing looking to move |
2368 | * there is capable of. |
2055 | * there is capable of. |
2369 | */ |
2056 | */ |
2370 | |
|
|
2371 | int |
2057 | int |
2372 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2058 | find_dir (maptile *m, int x, int y, object *exclude) |
2373 | { |
2059 | { |
2374 | int |
|
|
2375 | i, |
|
|
2376 | max = SIZEOFFREE, mflags; |
2060 | int i, max = SIZEOFFREE, mflags; |
2377 | sint16 |
2061 | |
2378 | nx, |
2062 | sint16 nx, ny; |
2379 | ny; |
|
|
2380 | object * |
2063 | object *tmp; |
2381 | tmp; |
2064 | maptile *mp; |
2382 | mapstruct * |
2065 | |
2383 | mp; |
2066 | MoveType blocked, move_type; |
2384 | MoveType |
|
|
2385 | blocked, |
|
|
2386 | move_type; |
|
|
2387 | |
2067 | |
2388 | if (exclude && exclude->head) |
2068 | if (exclude && exclude->head) |
2389 | { |
2069 | { |
2390 | exclude = exclude->head; |
2070 | exclude = exclude->head; |
2391 | move_type = exclude->move_type; |
2071 | move_type = exclude->move_type; |
… | |
… | |
2401 | mp = m; |
2081 | mp = m; |
2402 | nx = x + freearr_x[i]; |
2082 | nx = x + freearr_x[i]; |
2403 | ny = y + freearr_y[i]; |
2083 | ny = y + freearr_y[i]; |
2404 | |
2084 | |
2405 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2085 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2086 | |
2406 | if (mflags & P_OUT_OF_MAP) |
2087 | if (mflags & P_OUT_OF_MAP) |
2407 | { |
|
|
2408 | max = maxfree[i]; |
2088 | max = maxfree[i]; |
2409 | } |
|
|
2410 | else |
2089 | else |
2411 | { |
2090 | { |
2412 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2091 | mapspace &ms = mp->at (nx, ny); |
|
|
2092 | |
|
|
2093 | blocked = ms.move_block; |
2413 | |
2094 | |
2414 | if ((move_type & blocked) == move_type) |
2095 | if ((move_type & blocked) == move_type) |
2415 | { |
|
|
2416 | max = maxfree[i]; |
2096 | max = maxfree[i]; |
2417 | } |
|
|
2418 | else if (mflags & P_IS_ALIVE) |
2097 | else if (mflags & P_IS_ALIVE) |
2419 | { |
2098 | { |
2420 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2099 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2421 | { |
2100 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2422 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2101 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2423 | { |
|
|
2424 | break; |
2102 | break; |
2425 | } |
2103 | |
2426 | } |
|
|
2427 | if (tmp) |
2104 | if (tmp) |
2428 | { |
|
|
2429 | return freedir[i]; |
2105 | return freedir[i]; |
2430 | } |
|
|
2431 | } |
2106 | } |
2432 | } |
2107 | } |
2433 | } |
2108 | } |
|
|
2109 | |
2434 | return 0; |
2110 | return 0; |
2435 | } |
2111 | } |
2436 | |
2112 | |
2437 | /* |
2113 | /* |
2438 | * distance(object 1, object 2) will return the square of the |
2114 | * distance(object 1, object 2) will return the square of the |
2439 | * distance between the two given objects. |
2115 | * distance between the two given objects. |
2440 | */ |
2116 | */ |
2441 | |
|
|
2442 | int |
2117 | int |
2443 | distance (const object *ob1, const object *ob2) |
2118 | distance (const object *ob1, const object *ob2) |
2444 | { |
2119 | { |
2445 | int |
|
|
2446 | i; |
|
|
2447 | |
|
|
2448 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2120 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2449 | return i; |
|
|
2450 | } |
2121 | } |
2451 | |
2122 | |
2452 | /* |
2123 | /* |
2453 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2124 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2454 | * an object which has subtracted the x and y coordinates of another |
2125 | * an object which has subtracted the x and y coordinates of another |
2455 | * object, needs to travel toward it. |
2126 | * object, needs to travel toward it. |
2456 | */ |
2127 | */ |
2457 | |
|
|
2458 | int |
2128 | int |
2459 | find_dir_2 (int x, int y) |
2129 | find_dir_2 (int x, int y) |
2460 | { |
2130 | { |
2461 | int |
2131 | int q; |
2462 | q; |
|
|
2463 | |
2132 | |
2464 | if (y) |
2133 | if (y) |
2465 | q = x * 100 / y; |
2134 | q = x * 100 / y; |
2466 | else if (x) |
2135 | else if (x) |
2467 | q = -300 * x; |
2136 | q = -300 * x; |
… | |
… | |
2502 | int |
2171 | int |
2503 | absdir (int d) |
2172 | absdir (int d) |
2504 | { |
2173 | { |
2505 | while (d < 1) |
2174 | while (d < 1) |
2506 | d += 8; |
2175 | d += 8; |
|
|
2176 | |
2507 | while (d > 8) |
2177 | while (d > 8) |
2508 | d -= 8; |
2178 | d -= 8; |
|
|
2179 | |
2509 | return d; |
2180 | return d; |
2510 | } |
2181 | } |
2511 | |
2182 | |
2512 | /* |
2183 | /* |
2513 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2184 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
… | |
… | |
2515 | */ |
2186 | */ |
2516 | |
2187 | |
2517 | int |
2188 | int |
2518 | dirdiff (int dir1, int dir2) |
2189 | dirdiff (int dir1, int dir2) |
2519 | { |
2190 | { |
2520 | int |
2191 | int d; |
2521 | d; |
|
|
2522 | |
2192 | |
2523 | d = abs (dir1 - dir2); |
2193 | d = abs (dir1 - dir2); |
2524 | if (d > 4) |
2194 | if (d > 4) |
2525 | d = 8 - d; |
2195 | d = 8 - d; |
|
|
2196 | |
2526 | return d; |
2197 | return d; |
2527 | } |
2198 | } |
2528 | |
2199 | |
2529 | /* peterm: |
2200 | /* peterm: |
2530 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2201 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2533 | * This basically means that if direction is 15, then it could either go |
2204 | * This basically means that if direction is 15, then it could either go |
2534 | * direction 4, 14, or 16 to get back to where we are. |
2205 | * direction 4, 14, or 16 to get back to where we are. |
2535 | * Moved from spell_util.c to object.c with the other related direction |
2206 | * Moved from spell_util.c to object.c with the other related direction |
2536 | * functions. |
2207 | * functions. |
2537 | */ |
2208 | */ |
2538 | |
|
|
2539 | int |
|
|
2540 | reduction_dir[SIZEOFFREE][3] = { |
2209 | int reduction_dir[SIZEOFFREE][3] = { |
2541 | {0, 0, 0}, /* 0 */ |
2210 | {0, 0, 0}, /* 0 */ |
2542 | {0, 0, 0}, /* 1 */ |
2211 | {0, 0, 0}, /* 1 */ |
2543 | {0, 0, 0}, /* 2 */ |
2212 | {0, 0, 0}, /* 2 */ |
2544 | {0, 0, 0}, /* 3 */ |
2213 | {0, 0, 0}, /* 3 */ |
2545 | {0, 0, 0}, /* 4 */ |
2214 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2593 | * find a path to that monster that we found. If not, |
2262 | * find a path to that monster that we found. If not, |
2594 | * we don't bother going toward it. Returns 1 if we |
2263 | * we don't bother going toward it. Returns 1 if we |
2595 | * can see a direct way to get it |
2264 | * can see a direct way to get it |
2596 | * Modified to be map tile aware -.MSW |
2265 | * Modified to be map tile aware -.MSW |
2597 | */ |
2266 | */ |
2598 | |
|
|
2599 | |
|
|
2600 | int |
2267 | int |
2601 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2268 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2602 | { |
2269 | { |
2603 | sint16 |
2270 | sint16 dx, dy; |
2604 | dx, |
|
|
2605 | dy; |
|
|
2606 | int |
|
|
2607 | mflags; |
2271 | int mflags; |
2608 | |
2272 | |
2609 | if (dir < 0) |
2273 | if (dir < 0) |
2610 | return 0; /* exit condition: invalid direction */ |
2274 | return 0; /* exit condition: invalid direction */ |
2611 | |
2275 | |
2612 | dx = x + freearr_x[dir]; |
2276 | dx = x + freearr_x[dir]; |
… | |
… | |
2625 | return 0; |
2289 | return 0; |
2626 | |
2290 | |
2627 | /* yes, can see. */ |
2291 | /* yes, can see. */ |
2628 | if (dir < 9) |
2292 | if (dir < 9) |
2629 | return 1; |
2293 | return 1; |
|
|
2294 | |
2630 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2295 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2631 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2296 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2297 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2632 | } |
2298 | } |
2633 | |
|
|
2634 | |
|
|
2635 | |
2299 | |
2636 | /* |
2300 | /* |
2637 | * can_pick(picker, item): finds out if an object is possible to be |
2301 | * can_pick(picker, item): finds out if an object is possible to be |
2638 | * picked up by the picker. Returnes 1 if it can be |
2302 | * picked up by the picker. Returnes 1 if it can be |
2639 | * picked up, otherwise 0. |
2303 | * picked up, otherwise 0. |
… | |
… | |
2650 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2314 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2651 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2315 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2652 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2316 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2653 | } |
2317 | } |
2654 | |
2318 | |
2655 | |
|
|
2656 | /* |
2319 | /* |
2657 | * create clone from object to another |
2320 | * create clone from object to another |
2658 | */ |
2321 | */ |
2659 | object * |
2322 | object * |
2660 | object_create_clone (object *asrc) |
2323 | object_create_clone (object *asrc) |
2661 | { |
2324 | { |
2662 | object * |
|
|
2663 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2325 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2664 | |
2326 | |
2665 | if (!asrc) |
2327 | if (!asrc) |
2666 | return NULL; |
2328 | return 0; |
|
|
2329 | |
2667 | src = asrc; |
2330 | src = asrc; |
2668 | if (src->head) |
2331 | if (src->head) |
2669 | src = src->head; |
2332 | src = src->head; |
2670 | |
2333 | |
2671 | prev = NULL; |
2334 | prev = 0; |
2672 | for (part = src; part; part = part->more) |
2335 | for (part = src; part; part = part->more) |
2673 | { |
2336 | { |
2674 | tmp = get_object (); |
2337 | tmp = part->clone (); |
2675 | copy_object (part, tmp); |
|
|
2676 | tmp->x -= src->x; |
2338 | tmp->x -= src->x; |
2677 | tmp->y -= src->y; |
2339 | tmp->y -= src->y; |
|
|
2340 | |
2678 | if (!part->head) |
2341 | if (!part->head) |
2679 | { |
2342 | { |
2680 | dst = tmp; |
2343 | dst = tmp; |
2681 | tmp->head = NULL; |
2344 | tmp->head = 0; |
2682 | } |
2345 | } |
2683 | else |
2346 | else |
2684 | { |
|
|
2685 | tmp->head = dst; |
2347 | tmp->head = dst; |
2686 | } |
2348 | |
2687 | tmp->more = NULL; |
2349 | tmp->more = 0; |
|
|
2350 | |
2688 | if (prev) |
2351 | if (prev) |
2689 | prev->more = tmp; |
2352 | prev->more = tmp; |
|
|
2353 | |
2690 | prev = tmp; |
2354 | prev = tmp; |
2691 | } |
2355 | } |
2692 | |
2356 | |
2693 | /*** copy inventory ***/ |
|
|
2694 | for (item = src->inv; item; item = item->below) |
2357 | for (item = src->inv; item; item = item->below) |
2695 | { |
|
|
2696 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2358 | insert_ob_in_ob (object_create_clone (item), dst); |
2697 | } |
|
|
2698 | |
2359 | |
2699 | return dst; |
2360 | return dst; |
2700 | } |
2361 | } |
2701 | |
2362 | |
2702 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2703 | int |
|
|
2704 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2705 | { |
|
|
2706 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2707 | * robust */ |
|
|
2708 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2709 | } |
|
|
2710 | |
|
|
2711 | /* GROS - Creates an object using a string representing its content. */ |
2363 | /* GROS - Creates an object using a string representing its content. */ |
2712 | |
|
|
2713 | /* Basically, we save the content of the string to a temp file, then call */ |
2364 | /* Basically, we save the content of the string to a temp file, then call */ |
2714 | |
|
|
2715 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2365 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2716 | |
|
|
2717 | /* but it was simple to make and allows reusing the load_object function. */ |
2366 | /* but it was simple to make and allows reusing the load_object function. */ |
2718 | |
|
|
2719 | /* Remember not to use load_object_str in a time-critical situation. */ |
2367 | /* Remember not to use load_object_str in a time-critical situation. */ |
2720 | |
|
|
2721 | /* Also remember that multiparts objects are not supported for now. */ |
2368 | /* Also remember that multiparts objects are not supported for now. */ |
2722 | |
|
|
2723 | object * |
2369 | object * |
2724 | load_object_str (const char *obstr) |
2370 | load_object_str (const char *obstr) |
2725 | { |
2371 | { |
2726 | object * |
2372 | object *op; |
2727 | op; |
|
|
2728 | char |
|
|
2729 | filename[MAX_BUF]; |
2373 | char filename[MAX_BUF]; |
2730 | |
2374 | |
2731 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2375 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2732 | |
2376 | |
2733 | FILE * |
|
|
2734 | tempfile = fopen (filename, "w"); |
2377 | FILE *tempfile = fopen (filename, "w"); |
2735 | |
2378 | |
2736 | if (tempfile == NULL) |
2379 | if (tempfile == NULL) |
2737 | { |
2380 | { |
2738 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2381 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2739 | return NULL; |
2382 | return NULL; |
2740 | }; |
2383 | } |
|
|
2384 | |
2741 | fprintf (tempfile, obstr); |
2385 | fprintf (tempfile, obstr); |
2742 | fclose (tempfile); |
2386 | fclose (tempfile); |
2743 | |
2387 | |
2744 | op = get_object (); |
2388 | op = object::create (); |
2745 | |
2389 | |
2746 | object_thawer |
2390 | object_thawer thawer (filename); |
2747 | thawer (filename); |
|
|
2748 | |
2391 | |
2749 | if (thawer) |
2392 | if (thawer) |
2750 | load_object (thawer, op, 0); |
2393 | load_object (thawer, op, 0); |
2751 | |
2394 | |
2752 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2395 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
… | |
… | |
2760 | * returns NULL if no match. |
2403 | * returns NULL if no match. |
2761 | */ |
2404 | */ |
2762 | object * |
2405 | object * |
2763 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2406 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2764 | { |
2407 | { |
2765 | object * |
|
|
2766 | tmp; |
|
|
2767 | |
|
|
2768 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2408 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2769 | if (tmp->type == type && tmp->subtype == subtype) |
2409 | if (tmp->type == type && tmp->subtype == subtype) |
2770 | return tmp; |
2410 | return tmp; |
2771 | |
2411 | |
2772 | return NULL; |
2412 | return 0; |
2773 | } |
2413 | } |
2774 | |
2414 | |
2775 | /* If ob has a field named key, return the link from the list, |
2415 | /* If ob has a field named key, return the link from the list, |
2776 | * otherwise return NULL. |
2416 | * otherwise return NULL. |
2777 | * |
2417 | * |
… | |
… | |
2779 | * do the desired thing. |
2419 | * do the desired thing. |
2780 | */ |
2420 | */ |
2781 | key_value * |
2421 | key_value * |
2782 | get_ob_key_link (const object *ob, const char *key) |
2422 | get_ob_key_link (const object *ob, const char *key) |
2783 | { |
2423 | { |
2784 | key_value * |
|
|
2785 | link; |
|
|
2786 | |
|
|
2787 | for (link = ob->key_values; link != NULL; link = link->next) |
2424 | for (key_value *link = ob->key_values; link; link = link->next) |
2788 | { |
|
|
2789 | if (link->key == key) |
2425 | if (link->key == key) |
2790 | { |
|
|
2791 | return link; |
2426 | return link; |
2792 | } |
|
|
2793 | } |
|
|
2794 | |
2427 | |
2795 | return NULL; |
2428 | return 0; |
2796 | } |
2429 | } |
2797 | |
2430 | |
2798 | /* |
2431 | /* |
2799 | * Returns the value of op has an extra_field for key, or NULL. |
2432 | * Returns the value of op has an extra_field for key, or NULL. |
2800 | * |
2433 | * |
… | |
… | |
2803 | * The returned string is shared. |
2436 | * The returned string is shared. |
2804 | */ |
2437 | */ |
2805 | const char * |
2438 | const char * |
2806 | get_ob_key_value (const object *op, const char *const key) |
2439 | get_ob_key_value (const object *op, const char *const key) |
2807 | { |
2440 | { |
2808 | key_value * |
2441 | key_value *link; |
2809 | link; |
2442 | shstr_cmp canonical_key (key); |
2810 | const char * |
|
|
2811 | canonical_key; |
|
|
2812 | |
2443 | |
2813 | canonical_key = shstr::find (key); |
|
|
2814 | |
|
|
2815 | if (canonical_key == NULL) |
2444 | if (!canonical_key) |
2816 | { |
2445 | { |
2817 | /* 1. There being a field named key on any object |
2446 | /* 1. There being a field named key on any object |
2818 | * implies there'd be a shared string to find. |
2447 | * implies there'd be a shared string to find. |
2819 | * 2. Since there isn't, no object has this field. |
2448 | * 2. Since there isn't, no object has this field. |
2820 | * 3. Therefore, *this* object doesn't have this field. |
2449 | * 3. Therefore, *this* object doesn't have this field. |
2821 | */ |
2450 | */ |
2822 | return NULL; |
2451 | return 0; |
2823 | } |
2452 | } |
2824 | |
2453 | |
2825 | /* This is copied from get_ob_key_link() above - |
2454 | /* This is copied from get_ob_key_link() above - |
2826 | * only 4 lines, and saves the function call overhead. |
2455 | * only 4 lines, and saves the function call overhead. |
2827 | */ |
2456 | */ |
2828 | for (link = op->key_values; link != NULL; link = link->next) |
2457 | for (link = op->key_values; link; link = link->next) |
2829 | { |
|
|
2830 | if (link->key == canonical_key) |
2458 | if (link->key == canonical_key) |
2831 | { |
|
|
2832 | return link->value; |
2459 | return link->value; |
2833 | } |
2460 | |
2834 | } |
|
|
2835 | return NULL; |
2461 | return 0; |
2836 | } |
2462 | } |
2837 | |
2463 | |
2838 | |
2464 | |
2839 | /* |
2465 | /* |
2840 | * Updates the canonical_key in op to value. |
2466 | * Updates the canonical_key in op to value. |
… | |
… | |
2847 | * Returns TRUE on success. |
2473 | * Returns TRUE on success. |
2848 | */ |
2474 | */ |
2849 | int |
2475 | int |
2850 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2476 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2851 | { |
2477 | { |
2852 | key_value * |
|
|
2853 | field = NULL, *last = NULL; |
2478 | key_value *field = NULL, *last = NULL; |
2854 | |
2479 | |
2855 | for (field = op->key_values; field != NULL; field = field->next) |
2480 | for (field = op->key_values; field != NULL; field = field->next) |
2856 | { |
2481 | { |
2857 | if (field->key != canonical_key) |
2482 | if (field->key != canonical_key) |
2858 | { |
2483 | { |
… | |
… | |
2876 | if (last) |
2501 | if (last) |
2877 | last->next = field->next; |
2502 | last->next = field->next; |
2878 | else |
2503 | else |
2879 | op->key_values = field->next; |
2504 | op->key_values = field->next; |
2880 | |
2505 | |
2881 | delete |
|
|
2882 | field; |
2506 | delete field; |
2883 | } |
2507 | } |
2884 | } |
2508 | } |
2885 | return TRUE; |
2509 | return TRUE; |
2886 | } |
2510 | } |
2887 | /* IF we get here, key doesn't exist */ |
2511 | /* IF we get here, key doesn't exist */ |
2888 | |
2512 | |
2889 | /* No field, we'll have to add it. */ |
2513 | /* No field, we'll have to add it. */ |
2890 | |
2514 | |
2891 | if (!add_key) |
2515 | if (!add_key) |
2892 | { |
|
|
2893 | return FALSE; |
2516 | return FALSE; |
2894 | } |
2517 | |
2895 | /* There isn't any good reason to store a null |
2518 | /* There isn't any good reason to store a null |
2896 | * value in the key/value list. If the archetype has |
2519 | * value in the key/value list. If the archetype has |
2897 | * this key, then we should also have it, so shouldn't |
2520 | * this key, then we should also have it, so shouldn't |
2898 | * be here. If user wants to store empty strings, |
2521 | * be here. If user wants to store empty strings, |
2899 | * should pass in "" |
2522 | * should pass in "" |
… | |
… | |
2922 | * Returns TRUE on success. |
2545 | * Returns TRUE on success. |
2923 | */ |
2546 | */ |
2924 | int |
2547 | int |
2925 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2548 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2926 | { |
2549 | { |
2927 | shstr |
|
|
2928 | key_ (key); |
2550 | shstr key_ (key); |
2929 | |
2551 | |
2930 | return set_ob_key_value_s (op, key_, value, add_key); |
2552 | return set_ob_key_value_s (op, key_, value, add_key); |
2931 | } |
2553 | } |
|
|
2554 | |
|
|
2555 | object::depth_iterator::depth_iterator (object *container) |
|
|
2556 | : iterator_base (container) |
|
|
2557 | { |
|
|
2558 | while (item->inv) |
|
|
2559 | item = item->inv; |
|
|
2560 | } |
|
|
2561 | |
|
|
2562 | void |
|
|
2563 | object::depth_iterator::next () |
|
|
2564 | { |
|
|
2565 | if (item->below) |
|
|
2566 | { |
|
|
2567 | item = item->below; |
|
|
2568 | |
|
|
2569 | while (item->inv) |
|
|
2570 | item = item->inv; |
|
|
2571 | } |
|
|
2572 | else |
|
|
2573 | item = item->env; |
|
|
2574 | } |
|
|
2575 | |
|
|
2576 | |
|
|
2577 | const char * |
|
|
2578 | object::flag_desc (char *desc, int len) const |
|
|
2579 | { |
|
|
2580 | char *p = desc; |
|
|
2581 | bool first = true; |
|
|
2582 | |
|
|
2583 | *p = 0; |
|
|
2584 | |
|
|
2585 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2586 | { |
|
|
2587 | if (len <= 10) // magic constant! |
|
|
2588 | { |
|
|
2589 | snprintf (p, len, ",..."); |
|
|
2590 | break; |
|
|
2591 | } |
|
|
2592 | |
|
|
2593 | if (flag [i]) |
|
|
2594 | { |
|
|
2595 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2596 | len -= cnt; |
|
|
2597 | p += cnt; |
|
|
2598 | first = false; |
|
|
2599 | } |
|
|
2600 | } |
|
|
2601 | |
|
|
2602 | return desc; |
|
|
2603 | } |
|
|
2604 | |
|
|
2605 | // return a suitable string describing an object in enough detail to find it |
|
|
2606 | const char * |
|
|
2607 | object::debug_desc (char *info) const |
|
|
2608 | { |
|
|
2609 | char flagdesc[512]; |
|
|
2610 | char info2[256 * 4]; |
|
|
2611 | char *p = info; |
|
|
2612 | |
|
|
2613 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
|
|
2614 | count, uuid.seq, |
|
|
2615 | &name, |
|
|
2616 | title ? "\",title:" : "", |
|
|
2617 | title ? (const char *)title : "", |
|
|
2618 | flag_desc (flagdesc, 512), type); |
|
|
2619 | |
|
|
2620 | if (env) |
|
|
2621 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2622 | |
|
|
2623 | if (map) |
|
|
2624 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
|
|
2625 | |
|
|
2626 | return info; |
|
|
2627 | } |
|
|
2628 | |
|
|
2629 | const char * |
|
|
2630 | object::debug_desc () const |
|
|
2631 | { |
|
|
2632 | static char info[256 * 4]; |
|
|
2633 | return debug_desc (info); |
|
|
2634 | } |
|
|
2635 | |