1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
|
|
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
28 | #include <global.h> |
27 | #include <global.h> |
29 | #include <stdio.h> |
28 | #include <stdio.h> |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
34 | #include <loader.h> |
34 | #include <loader.h> |
35 | |
35 | |
36 | #include <bitset> |
36 | #include <bitset> |
37 | |
37 | |
38 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
… | |
… | |
299 | return 0; |
299 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
301 | return 0; |
302 | } |
302 | } |
303 | |
303 | |
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
306 | { |
305 | { |
307 | ob1->optimise (); |
306 | ob1->optimise (); |
308 | ob2->optimise (); |
307 | ob2->optimise (); |
309 | |
308 | |
310 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
311 | return 0; |
311 | return 0; |
312 | } |
312 | } |
313 | |
313 | |
314 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
315 | return 1; |
315 | return 1; |
316 | } |
316 | } |
… | |
… | |
324 | sum_weight (object *op) |
324 | sum_weight (object *op) |
325 | { |
325 | { |
326 | long sum; |
326 | long sum; |
327 | object *inv; |
327 | object *inv; |
328 | |
328 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
330 | { |
331 | if (inv->inv) |
331 | if (inv->inv) |
332 | sum_weight (inv); |
332 | sum_weight (inv); |
|
|
333 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
335 | } |
335 | |
336 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
357 | /* |
358 | /* |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Some error messages. |
360 | * Some error messages. |
360 | * The result of the dump is stored in the static global errmsg array. |
361 | * The result of the dump is stored in the static global errmsg array. |
361 | */ |
362 | */ |
362 | |
|
|
363 | char * |
363 | char * |
364 | dump_object (object *op) |
364 | dump_object (object *op) |
365 | { |
365 | { |
366 | if (!op) |
366 | if (!op) |
367 | return strdup ("[NULLOBJ]"); |
367 | return strdup ("[NULLOBJ]"); |
368 | |
368 | |
369 | object_freezer freezer; |
369 | object_freezer freezer; |
370 | save_object (freezer, op, 1); |
370 | op->write (freezer); |
371 | return freezer.as_string (); |
371 | return freezer.as_string (); |
372 | } |
372 | } |
373 | |
373 | |
374 | /* |
374 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
449 | owner = owner->owner; |
449 | owner = owner->owner; |
450 | |
450 | |
451 | this->owner = owner; |
451 | this->owner = owner; |
452 | } |
452 | } |
453 | |
453 | |
|
|
454 | int |
|
|
455 | object::slottype () const |
|
|
456 | { |
|
|
457 | if (type == SKILL) |
|
|
458 | { |
|
|
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
|
|
472 | object::change_weapon (object *ob) |
|
|
473 | { |
|
|
474 | if (current_weapon == ob) |
|
|
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
479 | |
|
|
480 | current_weapon = ob; |
|
|
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
|
|
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
|
|
494 | { |
|
|
495 | current_weapon = chosen_skill = 0; |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
|
|
518 | } |
|
|
519 | |
454 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
455 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
456 | */ |
522 | */ |
457 | static void |
523 | static void |
458 | free_key_values (object *op) |
524 | free_key_values (object *op) |
459 | { |
525 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
526 | for (key_value *i = op->key_values; i; ) |
461 | { |
527 | { |
462 | key_value *next = i->next; |
528 | key_value *next = i->next; |
463 | delete i; |
529 | delete i; |
464 | |
530 | |
465 | i = next; |
531 | i = next; |
466 | } |
532 | } |
467 | |
533 | |
468 | op->key_values = 0; |
534 | op->key_values = 0; |
469 | } |
535 | } |
470 | |
536 | |
471 | /* |
537 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
538 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
|
|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
|
480 | object::copy_to (object *dst) |
|
|
481 | { |
539 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
540 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
541 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
542 | |
485 | *(object_copy *)dst = *this; |
543 | *(object_copy *)this = src; |
486 | |
544 | |
487 | if (is_freed) |
545 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
546 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
495 | |
547 | |
496 | /* Copy over key_values, if any. */ |
548 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
549 | if (src.key_values) |
498 | { |
550 | { |
499 | key_value *tail = 0; |
551 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
552 | key_values = 0; |
503 | |
553 | |
504 | for (i = key_values; i; i = i->next) |
554 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
555 | { |
506 | key_value *new_link = new key_value; |
556 | key_value *new_link = new key_value; |
507 | |
557 | |
508 | new_link->next = 0; |
558 | new_link->next = 0; |
509 | new_link->key = i->key; |
559 | new_link->key = i->key; |
510 | new_link->value = i->value; |
560 | new_link->value = i->value; |
511 | |
561 | |
512 | /* Try and be clever here, too. */ |
562 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
563 | if (!key_values) |
514 | { |
564 | { |
515 | dst->key_values = new_link; |
565 | key_values = new_link; |
516 | tail = new_link; |
566 | tail = new_link; |
517 | } |
567 | } |
518 | else |
568 | else |
519 | { |
569 | { |
520 | tail->next = new_link; |
570 | tail->next = new_link; |
521 | tail = new_link; |
571 | tail = new_link; |
522 | } |
572 | } |
523 | } |
573 | } |
524 | } |
574 | } |
|
|
575 | } |
|
|
576 | |
|
|
577 | /* |
|
|
578 | * copy_to first frees everything allocated by the dst object, |
|
|
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
|
|
589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
525 | |
592 | |
526 | dst->set_speed (dst->speed); |
593 | dst->set_speed (dst->speed); |
|
|
594 | } |
|
|
595 | |
|
|
596 | void |
|
|
597 | object::instantiate () |
|
|
598 | { |
|
|
599 | if (!uuid.seq) // HACK |
|
|
600 | uuid = gen_uuid (); |
|
|
601 | |
|
|
602 | speed_left = -0.1f; |
|
|
603 | /* copy the body_info to the body_used - this is only really |
|
|
604 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
605 | * by doing so, when a monster is created, it has good starting |
|
|
606 | * values for the body_used info, so when items are created |
|
|
607 | * for it, they can be properly equipped. |
|
|
608 | */ |
|
|
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
|
|
611 | |
|
|
612 | attachable::instantiate (); |
527 | } |
613 | } |
528 | |
614 | |
529 | object * |
615 | object * |
530 | object::clone () |
616 | object::clone () |
531 | { |
617 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
676 | */ |
591 | void |
677 | void |
592 | update_object (object *op, int action) |
678 | update_object (object *op, int action) |
593 | { |
679 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
|
|
595 | |
|
|
596 | if (op == NULL) |
680 | if (op == NULL) |
597 | { |
681 | { |
598 | /* this should never happen */ |
682 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
684 | return; |
… | |
… | |
660 | |
744 | |
661 | if (op->more) |
745 | if (op->more) |
662 | update_object (op->more, action); |
746 | update_object (op->more, action); |
663 | } |
747 | } |
664 | |
748 | |
665 | object *object::first; |
|
|
666 | |
|
|
667 | object::object () |
749 | object::object () |
668 | { |
750 | { |
669 | SET_FLAG (this, FLAG_REMOVED); |
751 | SET_FLAG (this, FLAG_REMOVED); |
670 | |
752 | |
671 | expmul = 1.0; |
753 | expmul = 1.0; |
672 | face = blank_face; |
754 | face = blank_face; |
673 | } |
755 | } |
674 | |
756 | |
675 | object::~object () |
757 | object::~object () |
676 | { |
758 | { |
|
|
759 | unlink (); |
|
|
760 | |
677 | free_key_values (this); |
761 | free_key_values (this); |
678 | } |
762 | } |
679 | |
763 | |
680 | static int object_count; |
764 | static int object_count; |
681 | |
765 | |
… | |
… | |
689 | objects.insert (this); |
773 | objects.insert (this); |
690 | } |
774 | } |
691 | |
775 | |
692 | void object::unlink () |
776 | void object::unlink () |
693 | { |
777 | { |
694 | assert (index);//D |
778 | if (!index) |
|
|
779 | return; |
|
|
780 | |
695 | objects.erase (this); |
781 | objects.erase (this); |
696 | refcnt_dec (); |
782 | refcnt_dec (); |
697 | } |
783 | } |
698 | |
784 | |
699 | void |
785 | void |
… | |
… | |
773 | * drop on that space. |
859 | * drop on that space. |
774 | */ |
860 | */ |
775 | if (!drop_to_ground |
861 | if (!drop_to_ground |
776 | || !map |
862 | || !map |
777 | || map->in_memory != MAP_IN_MEMORY |
863 | || map->in_memory != MAP_IN_MEMORY |
|
|
864 | || map->nodrop |
778 | || ms ().move_block == MOVE_ALL) |
865 | || ms ().move_block == MOVE_ALL) |
779 | { |
866 | { |
780 | while (inv) |
867 | while (inv) |
781 | { |
868 | { |
782 | inv->destroy_inv (drop_to_ground); |
869 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
849 | map = freed_map; |
936 | map = freed_map; |
850 | x = 1; |
937 | x = 1; |
851 | y = 1; |
938 | y = 1; |
852 | } |
939 | } |
853 | |
940 | |
854 | head = 0; |
|
|
855 | |
|
|
856 | if (more) |
941 | if (more) |
857 | { |
942 | { |
858 | more->destroy (); |
943 | more->destroy (); |
859 | more = 0; |
944 | more = 0; |
860 | } |
945 | } |
861 | |
946 | |
|
|
947 | head = 0; |
|
|
948 | |
862 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
863 | owner = 0; |
950 | owner = 0; |
864 | enemy = 0; |
951 | enemy = 0; |
865 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
866 | } |
954 | } |
867 | |
955 | |
868 | void |
956 | void |
869 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
870 | { |
958 | { |
… | |
… | |
898 | * This function removes the object op from the linked list of objects |
986 | * This function removes the object op from the linked list of objects |
899 | * which it is currently tied to. When this function is done, the |
987 | * which it is currently tied to. When this function is done, the |
900 | * object will have no environment. If the object previously had an |
988 | * object will have no environment. If the object previously had an |
901 | * environment, the x and y coordinates will be updated to |
989 | * environment, the x and y coordinates will be updated to |
902 | * the previous environment. |
990 | * the previous environment. |
903 | * Beware: This function is called from the editor as well! |
|
|
904 | */ |
991 | */ |
905 | void |
992 | void |
906 | object::remove () |
993 | object::do_remove () |
907 | { |
994 | { |
908 | object *tmp, *last = 0; |
995 | object *tmp, *last = 0; |
909 | object *otmp; |
996 | object *otmp; |
910 | |
997 | |
911 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
998 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
954 | } |
1041 | } |
955 | else if (map) |
1042 | else if (map) |
956 | { |
1043 | { |
957 | if (type == PLAYER) |
1044 | if (type == PLAYER) |
958 | { |
1045 | { |
|
|
1046 | // leaving a spot always closes any open container on the ground |
|
|
1047 | if (container && !container->env) |
|
|
1048 | // this causes spurious floorbox updates, but it ensures |
|
|
1049 | // that the CLOSE event is being sent. |
|
|
1050 | close_container (); |
|
|
1051 | |
959 | --map->players; |
1052 | --map->players; |
960 | map->touch (); |
1053 | map->touch (); |
961 | } |
1054 | } |
962 | |
1055 | |
963 | map->dirty = true; |
1056 | map->dirty = true; |
|
|
1057 | mapspace &ms = this->ms (); |
964 | |
1058 | |
965 | /* link the object above us */ |
1059 | /* link the object above us */ |
966 | if (above) |
1060 | if (above) |
967 | above->below = below; |
1061 | above->below = below; |
968 | else |
1062 | else |
969 | map->at (x, y).top = below; /* we were top, set new top */ |
1063 | ms.top = below; /* we were top, set new top */ |
970 | |
1064 | |
971 | /* Relink the object below us, if there is one */ |
1065 | /* Relink the object below us, if there is one */ |
972 | if (below) |
1066 | if (below) |
973 | below->above = above; |
1067 | below->above = above; |
974 | else |
1068 | else |
… | |
… | |
976 | /* Nothing below, which means we need to relink map object for this space |
1070 | /* Nothing below, which means we need to relink map object for this space |
977 | * use translated coordinates in case some oddness with map tiling is |
1071 | * use translated coordinates in case some oddness with map tiling is |
978 | * evident |
1072 | * evident |
979 | */ |
1073 | */ |
980 | if (GET_MAP_OB (map, x, y) != this) |
1074 | if (GET_MAP_OB (map, x, y) != this) |
981 | { |
|
|
982 | char *dump = dump_object (this); |
|
|
983 | LOG (llevError, |
|
|
984 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1075 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
985 | free (dump); |
|
|
986 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
987 | LOG (llevError, "%s\n", dump); |
|
|
988 | free (dump); |
|
|
989 | } |
|
|
990 | |
1076 | |
991 | map->at (x, y).bot = above; /* goes on above it. */ |
1077 | ms.bot = above; /* goes on above it. */ |
992 | } |
1078 | } |
993 | |
1079 | |
994 | above = 0; |
1080 | above = 0; |
995 | below = 0; |
1081 | below = 0; |
996 | |
1082 | |
997 | if (map->in_memory == MAP_SAVING) |
1083 | if (map->in_memory == MAP_SAVING) |
998 | return; |
1084 | return; |
999 | |
1085 | |
1000 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1001 | |
1087 | |
1002 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1003 | { |
1089 | { |
1004 | /* No point updating the players look faces if he is the object |
1090 | /* No point updating the players look faces if he is the object |
1005 | * being removed. |
1091 | * being removed. |
1006 | */ |
1092 | */ |
1007 | |
1093 | |
… | |
… | |
1030 | |
1116 | |
1031 | if (destroyed ()) |
1117 | if (destroyed ()) |
1032 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1118 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1033 | } |
1119 | } |
1034 | |
1120 | |
1035 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1036 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1037 | if (tmp->above == tmp) |
|
|
1038 | tmp->above = 0; |
|
|
1039 | |
|
|
1040 | last = tmp; |
1121 | last = tmp; |
1041 | } |
1122 | } |
1042 | |
1123 | |
1043 | /* last == NULL if there are no objects on this space */ |
1124 | /* last == NULL if there are no objects on this space */ |
1044 | //TODO: this makes little sense, why only update the topmost object? |
1125 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1087 | } |
1168 | } |
1088 | |
1169 | |
1089 | return 0; |
1170 | return 0; |
1090 | } |
1171 | } |
1091 | |
1172 | |
|
|
1173 | void |
|
|
1174 | object::expand_tail () |
|
|
1175 | { |
|
|
1176 | if (more) |
|
|
1177 | return; |
|
|
1178 | |
|
|
1179 | object *prev = this; |
|
|
1180 | |
|
|
1181 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1182 | { |
|
|
1183 | object *op = arch_to_object (at); |
|
|
1184 | |
|
|
1185 | op->name = name; |
|
|
1186 | op->name_pl = name_pl; |
|
|
1187 | op->title = title; |
|
|
1188 | |
|
|
1189 | op->head = this; |
|
|
1190 | prev->more = op; |
|
|
1191 | |
|
|
1192 | prev = op; |
|
|
1193 | } |
|
|
1194 | } |
|
|
1195 | |
1092 | /* |
1196 | /* |
1093 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1197 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1094 | * job preparing multi-part monsters |
1198 | * job preparing multi-part monsters. |
1095 | */ |
1199 | */ |
1096 | object * |
1200 | object * |
1097 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1201 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1098 | { |
1202 | { |
1099 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1203 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1100 | { |
1204 | { |
1101 | tmp->x = x + tmp->arch->clone.x; |
1205 | tmp->x = x + tmp->arch->x; |
1102 | tmp->y = y + tmp->arch->clone.y; |
1206 | tmp->y = y + tmp->arch->y; |
1103 | } |
1207 | } |
1104 | |
1208 | |
1105 | return insert_ob_in_map (op, m, originator, flag); |
1209 | return insert_ob_in_map (op, m, originator, flag); |
1106 | } |
1210 | } |
1107 | |
1211 | |
… | |
… | |
1126 | * just 'op' otherwise |
1230 | * just 'op' otherwise |
1127 | */ |
1231 | */ |
1128 | object * |
1232 | object * |
1129 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1233 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1130 | { |
1234 | { |
|
|
1235 | assert (!op->flag [FLAG_FREED]); |
|
|
1236 | |
1131 | object *tmp, *top, *floor = NULL; |
1237 | object *top, *floor = NULL; |
1132 | sint16 x, y; |
|
|
1133 | |
1238 | |
1134 | if (QUERY_FLAG (op, FLAG_FREED)) |
1239 | op->remove (); |
1135 | { |
|
|
1136 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1137 | return NULL; |
|
|
1138 | } |
|
|
1139 | |
1240 | |
1140 | if (!m) |
1241 | #if 0 |
1141 | { |
1242 | if (!m->active != !op->active) |
1142 | char *dump = dump_object (op); |
1243 | if (m->active) |
1143 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1244 | op->activate_recursive (); |
1144 | free (dump); |
1245 | else |
1145 | return op; |
1246 | op->deactivate_recursive (); |
1146 | } |
1247 | #endif |
1147 | |
1248 | |
1148 | if (out_of_map (m, op->x, op->y)) |
1249 | if (out_of_map (m, op->x, op->y)) |
1149 | { |
1250 | { |
1150 | char *dump = dump_object (op); |
|
|
1151 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1251 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1152 | #ifdef MANY_CORES |
1252 | #ifdef MANY_CORES |
1153 | /* Better to catch this here, as otherwise the next use of this object |
1253 | /* Better to catch this here, as otherwise the next use of this object |
1154 | * is likely to cause a crash. Better to find out where it is getting |
1254 | * is likely to cause a crash. Better to find out where it is getting |
1155 | * improperly inserted. |
1255 | * improperly inserted. |
1156 | */ |
1256 | */ |
1157 | abort (); |
1257 | abort (); |
1158 | #endif |
1258 | #endif |
1159 | free (dump); |
|
|
1160 | return op; |
1259 | return op; |
1161 | } |
1260 | } |
1162 | |
1261 | |
1163 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1262 | if (object *more = op->more) |
1164 | { |
1263 | if (!insert_ob_in_map (more, m, originator, flag)) |
1165 | char *dump = dump_object (op); |
|
|
1166 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1167 | free (dump); |
|
|
1168 | return op; |
1264 | return 0; |
1169 | } |
|
|
1170 | |
|
|
1171 | if (op->more) |
|
|
1172 | { |
|
|
1173 | /* The part may be on a different map. */ |
|
|
1174 | |
|
|
1175 | object *more = op->more; |
|
|
1176 | |
|
|
1177 | /* We really need the caller to normalise coordinates - if |
|
|
1178 | * we set the map, that doesn't work if the location is within |
|
|
1179 | * a map and this is straddling an edge. So only if coordinate |
|
|
1180 | * is clear wrong do we normalise it. |
|
|
1181 | */ |
|
|
1182 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1183 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1184 | else if (!more->map) |
|
|
1185 | { |
|
|
1186 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1187 | * more->map should always point to the parent. |
|
|
1188 | */ |
|
|
1189 | more->map = m; |
|
|
1190 | } |
|
|
1191 | |
|
|
1192 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1193 | { |
|
|
1194 | if (!op->head) |
|
|
1195 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1196 | |
|
|
1197 | return 0; |
|
|
1198 | } |
|
|
1199 | } |
|
|
1200 | |
1265 | |
1201 | CLEAR_FLAG (op, FLAG_REMOVED); |
1266 | CLEAR_FLAG (op, FLAG_REMOVED); |
1202 | |
1267 | |
1203 | /* Ideally, the caller figures this out. However, it complicates a lot |
1268 | /* Ideally, the caller figures this out. However, it complicates a lot |
1204 | * of areas of callers (eg, anything that uses find_free_spot would now |
1269 | * of areas of callers (eg, anything that uses find_free_spot would now |
1205 | * need extra work |
1270 | * need extra work |
1206 | */ |
1271 | */ |
1207 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1272 | if (!xy_normalise (m, op->x, op->y)) |
1208 | x = op->x; |
1273 | return 0; |
1209 | y = op->y; |
1274 | |
|
|
1275 | op->map = m; |
|
|
1276 | mapspace &ms = op->ms (); |
1210 | |
1277 | |
1211 | /* this has to be done after we translate the coordinates. |
1278 | /* this has to be done after we translate the coordinates. |
1212 | */ |
1279 | */ |
1213 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1280 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1214 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1281 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1215 | if (object::can_merge (op, tmp)) |
1282 | if (object::can_merge (op, tmp)) |
1216 | { |
1283 | { |
1217 | op->nrof += tmp->nrof; |
1284 | op->nrof += tmp->nrof; |
1218 | tmp->destroy (); |
1285 | tmp->destroy (); |
1219 | } |
1286 | } |
… | |
… | |
1236 | op->below = originator->below; |
1303 | op->below = originator->below; |
1237 | |
1304 | |
1238 | if (op->below) |
1305 | if (op->below) |
1239 | op->below->above = op; |
1306 | op->below->above = op; |
1240 | else |
1307 | else |
1241 | op->ms ().bot = op; |
1308 | ms.bot = op; |
1242 | |
1309 | |
1243 | /* since *below* originator, no need to update top */ |
1310 | /* since *below* originator, no need to update top */ |
1244 | originator->below = op; |
1311 | originator->below = op; |
1245 | } |
1312 | } |
1246 | else |
1313 | else |
1247 | { |
1314 | { |
|
|
1315 | top = ms.bot; |
|
|
1316 | |
1248 | /* If there are other objects, then */ |
1317 | /* If there are other objects, then */ |
1249 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1318 | if ((!(flag & INS_MAP_LOAD)) && top) |
1250 | { |
1319 | { |
1251 | object *last = 0; |
1320 | object *last = 0; |
1252 | |
1321 | |
1253 | /* |
1322 | /* |
1254 | * If there are multiple objects on this space, we do some trickier handling. |
1323 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1260 | * once we get to them. This reduces the need to traverse over all of |
1329 | * once we get to them. This reduces the need to traverse over all of |
1261 | * them when adding another one - this saves quite a bit of cpu time |
1330 | * them when adding another one - this saves quite a bit of cpu time |
1262 | * when lots of spells are cast in one area. Currently, it is presumed |
1331 | * when lots of spells are cast in one area. Currently, it is presumed |
1263 | * that flying non pickable objects are spell objects. |
1332 | * that flying non pickable objects are spell objects. |
1264 | */ |
1333 | */ |
1265 | while (top) |
1334 | for (top = ms.bot; top; top = top->above) |
1266 | { |
1335 | { |
1267 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1336 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1268 | floor = top; |
1337 | floor = top; |
1269 | |
1338 | |
1270 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1339 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1273 | top = top->below; |
1342 | top = top->below; |
1274 | break; |
1343 | break; |
1275 | } |
1344 | } |
1276 | |
1345 | |
1277 | last = top; |
1346 | last = top; |
1278 | top = top->above; |
|
|
1279 | } |
1347 | } |
1280 | |
1348 | |
1281 | /* Don't want top to be NULL, so set it to the last valid object */ |
1349 | /* Don't want top to be NULL, so set it to the last valid object */ |
1282 | top = last; |
1350 | top = last; |
1283 | |
1351 | |
… | |
… | |
1285 | * looks like instead of lots of conditions here. |
1353 | * looks like instead of lots of conditions here. |
1286 | * makes things faster, and effectively the same result. |
1354 | * makes things faster, and effectively the same result. |
1287 | */ |
1355 | */ |
1288 | |
1356 | |
1289 | /* Have object 'fall below' other objects that block view. |
1357 | /* Have object 'fall below' other objects that block view. |
1290 | * Unless those objects are exits, type 66 |
1358 | * Unless those objects are exits. |
1291 | * If INS_ON_TOP is used, don't do this processing |
1359 | * If INS_ON_TOP is used, don't do this processing |
1292 | * Need to find the object that in fact blocks view, otherwise |
1360 | * Need to find the object that in fact blocks view, otherwise |
1293 | * stacking is a bit odd. |
1361 | * stacking is a bit odd. |
1294 | */ |
1362 | */ |
1295 | if (!(flag & INS_ON_TOP) && |
1363 | if (!(flag & INS_ON_TOP) |
1296 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1364 | && ms.flags () & P_BLOCKSVIEW |
|
|
1365 | && (op->face && !faces [op->face].visibility)) |
1297 | { |
1366 | { |
1298 | for (last = top; last != floor; last = last->below) |
1367 | for (last = top; last != floor; last = last->below) |
1299 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1368 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1300 | break; |
1369 | break; |
|
|
1370 | |
1301 | /* Check to see if we found the object that blocks view, |
1371 | /* Check to see if we found the object that blocks view, |
1302 | * and make sure we have a below pointer for it so that |
1372 | * and make sure we have a below pointer for it so that |
1303 | * we can get inserted below this one, which requires we |
1373 | * we can get inserted below this one, which requires we |
1304 | * set top to the object below us. |
1374 | * set top to the object below us. |
1305 | */ |
1375 | */ |
1306 | if (last && last->below && last != floor) |
1376 | if (last && last->below && last != floor) |
1307 | top = last->below; |
1377 | top = last->below; |
1308 | } |
1378 | } |
1309 | } /* If objects on this space */ |
1379 | } /* If objects on this space */ |
1310 | |
|
|
1311 | if (flag & INS_MAP_LOAD) |
1380 | if (flag & INS_MAP_LOAD) |
1312 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1381 | top = ms.top; |
1313 | |
1382 | |
1314 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1383 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1315 | top = floor; |
1384 | top = floor; |
1316 | |
1385 | |
1317 | /* Top is the object that our object (op) is going to get inserted above. |
1386 | /* Top is the object that our object (op) is going to get inserted above. |
1318 | */ |
1387 | */ |
1319 | |
1388 | |
1320 | /* First object on this space */ |
1389 | /* First object on this space */ |
1321 | if (!top) |
1390 | if (!top) |
1322 | { |
1391 | { |
1323 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1392 | op->above = ms.bot; |
1324 | |
1393 | |
1325 | if (op->above) |
1394 | if (op->above) |
1326 | op->above->below = op; |
1395 | op->above->below = op; |
1327 | |
1396 | |
1328 | op->below = 0; |
1397 | op->below = 0; |
1329 | op->ms ().bot = op; |
1398 | ms.bot = op; |
1330 | } |
1399 | } |
1331 | else |
1400 | else |
1332 | { /* get inserted into the stack above top */ |
1401 | { /* get inserted into the stack above top */ |
1333 | op->above = top->above; |
1402 | op->above = top->above; |
1334 | |
1403 | |
… | |
… | |
1338 | op->below = top; |
1407 | op->below = top; |
1339 | top->above = op; |
1408 | top->above = op; |
1340 | } |
1409 | } |
1341 | |
1410 | |
1342 | if (!op->above) |
1411 | if (!op->above) |
1343 | op->ms ().top = op; |
1412 | ms.top = op; |
1344 | } /* else not INS_BELOW_ORIGINATOR */ |
1413 | } /* else not INS_BELOW_ORIGINATOR */ |
1345 | |
1414 | |
1346 | if (op->type == PLAYER) |
1415 | if (op->type == PLAYER) |
1347 | { |
1416 | { |
1348 | op->contr->do_los = 1; |
1417 | op->contr->do_los = 1; |
… | |
… | |
1354 | |
1423 | |
1355 | /* If we have a floor, we know the player, if any, will be above |
1424 | /* If we have a floor, we know the player, if any, will be above |
1356 | * it, so save a few ticks and start from there. |
1425 | * it, so save a few ticks and start from there. |
1357 | */ |
1426 | */ |
1358 | if (!(flag & INS_MAP_LOAD)) |
1427 | if (!(flag & INS_MAP_LOAD)) |
1359 | if (object *pl = op->ms ().player ()) |
1428 | if (object *pl = ms.player ()) |
1360 | if (pl->contr->ns) |
1429 | if (pl->contr->ns) |
1361 | pl->contr->ns->floorbox_update (); |
1430 | pl->contr->ns->floorbox_update (); |
1362 | |
1431 | |
1363 | /* If this object glows, it may affect lighting conditions that are |
1432 | /* If this object glows, it may affect lighting conditions that are |
1364 | * visible to others on this map. But update_all_los is really |
1433 | * visible to others on this map. But update_all_los is really |
… | |
… | |
1385 | * blocked() and wall() work properly), and these flags are updated by |
1454 | * blocked() and wall() work properly), and these flags are updated by |
1386 | * update_object(). |
1455 | * update_object(). |
1387 | */ |
1456 | */ |
1388 | |
1457 | |
1389 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1458 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1390 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1459 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1391 | { |
1460 | { |
1392 | if (check_move_on (op, originator)) |
1461 | if (check_move_on (op, originator)) |
1393 | return 0; |
1462 | return 0; |
1394 | |
1463 | |
1395 | /* If we are a multi part object, lets work our way through the check |
1464 | /* If we are a multi part object, lets work our way through the check |
1396 | * walk on's. |
1465 | * walk on's. |
1397 | */ |
1466 | */ |
1398 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1467 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1399 | if (check_move_on (tmp, originator)) |
1468 | if (check_move_on (tmp, originator)) |
1400 | return 0; |
1469 | return 0; |
1401 | } |
1470 | } |
1402 | |
1471 | |
1403 | return op; |
1472 | return op; |
… | |
… | |
1413 | object *tmp, *tmp1; |
1482 | object *tmp, *tmp1; |
1414 | |
1483 | |
1415 | /* first search for itself and remove any old instances */ |
1484 | /* first search for itself and remove any old instances */ |
1416 | |
1485 | |
1417 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1486 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1418 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1487 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1419 | tmp->destroy (); |
1488 | tmp->destroy (); |
1420 | |
1489 | |
1421 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1490 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1422 | |
1491 | |
1423 | tmp1->x = op->x; |
1492 | tmp1->x = op->x; |
… | |
… | |
1426 | } |
1495 | } |
1427 | |
1496 | |
1428 | object * |
1497 | object * |
1429 | object::insert_at (object *where, object *originator, int flags) |
1498 | object::insert_at (object *where, object *originator, int flags) |
1430 | { |
1499 | { |
1431 | where->map->insert (this, where->x, where->y, originator, flags); |
1500 | return where->map->insert (this, where->x, where->y, originator, flags); |
1432 | } |
1501 | } |
1433 | |
1502 | |
1434 | /* |
1503 | /* |
1435 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1504 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1436 | * is returned contains nr objects, and the remaining parts contains |
1505 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1476 | * the amount of an object. If the amount reaches 0, the object |
1545 | * the amount of an object. If the amount reaches 0, the object |
1477 | * is subsequently removed and freed. |
1546 | * is subsequently removed and freed. |
1478 | * |
1547 | * |
1479 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1548 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1480 | */ |
1549 | */ |
1481 | |
|
|
1482 | object * |
1550 | object * |
1483 | decrease_ob_nr (object *op, uint32 i) |
1551 | decrease_ob_nr (object *op, uint32 i) |
1484 | { |
1552 | { |
1485 | object *tmp; |
1553 | object *tmp; |
1486 | |
1554 | |
… | |
… | |
1561 | |
1629 | |
1562 | /* |
1630 | /* |
1563 | * add_weight(object, weight) adds the specified weight to an object, |
1631 | * add_weight(object, weight) adds the specified weight to an object, |
1564 | * and also updates how much the environment(s) is/are carrying. |
1632 | * and also updates how much the environment(s) is/are carrying. |
1565 | */ |
1633 | */ |
1566 | |
|
|
1567 | void |
1634 | void |
1568 | add_weight (object *op, signed long weight) |
1635 | add_weight (object *op, signed long weight) |
1569 | { |
1636 | { |
1570 | while (op != NULL) |
1637 | while (op != NULL) |
1571 | { |
1638 | { |
… | |
… | |
1586 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1653 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1587 | free (dump); |
1654 | free (dump); |
1588 | return op; |
1655 | return op; |
1589 | } |
1656 | } |
1590 | |
1657 | |
1591 | if (where->head) |
1658 | if (where->head_ () != where) |
1592 | { |
1659 | { |
1593 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1660 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1594 | where = where->head; |
1661 | where = where->head; |
1595 | } |
1662 | } |
1596 | |
1663 | |
1597 | return where->insert (op); |
1664 | return where->insert (op); |
1598 | } |
1665 | } |
… | |
… | |
1603 | * inside the object environment. |
1670 | * inside the object environment. |
1604 | * |
1671 | * |
1605 | * The function returns now pointer to inserted item, and return value can |
1672 | * The function returns now pointer to inserted item, and return value can |
1606 | * be != op, if items are merged. -Tero |
1673 | * be != op, if items are merged. -Tero |
1607 | */ |
1674 | */ |
1608 | |
|
|
1609 | object * |
1675 | object * |
1610 | object::insert (object *op) |
1676 | object::insert (object *op) |
1611 | { |
1677 | { |
1612 | object *tmp, *otmp; |
1678 | object *tmp, *otmp; |
1613 | |
1679 | |
… | |
… | |
1773 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1839 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1774 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1840 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1775 | { |
1841 | { |
1776 | |
1842 | |
1777 | float |
1843 | float |
1778 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1844 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1779 | |
1845 | |
1780 | if (op->type == PLAYER) |
1846 | if (op->type == PLAYER) |
1781 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1847 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1782 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1848 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1783 | diff /= 4.0; |
1849 | diff /= 4.0; |
… | |
… | |
1927 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1993 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1928 | { |
1994 | { |
1929 | CLEAR_FLAG (tmp, flag); |
1995 | CLEAR_FLAG (tmp, flag); |
1930 | unflag_inv (tmp, flag); |
1996 | unflag_inv (tmp, flag); |
1931 | } |
1997 | } |
1932 | } |
|
|
1933 | |
|
|
1934 | /* |
|
|
1935 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1936 | * all it's inventory (recursively). |
|
|
1937 | * If checksums are used, a player will get set_cheat called for |
|
|
1938 | * him/her-self and all object carried by a call to this function. |
|
|
1939 | */ |
|
|
1940 | void |
|
|
1941 | set_cheat (object *op) |
|
|
1942 | { |
|
|
1943 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1944 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1945 | } |
1998 | } |
1946 | |
1999 | |
1947 | /* |
2000 | /* |
1948 | * find_free_spot(object, map, x, y, start, stop) will search for |
2001 | * find_free_spot(object, map, x, y, start, stop) will search for |
1949 | * a spot at the given map and coordinates which will be able to contain |
2002 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1990 | } |
2043 | } |
1991 | |
2044 | |
1992 | if (!index) |
2045 | if (!index) |
1993 | return -1; |
2046 | return -1; |
1994 | |
2047 | |
1995 | return altern[RANDOM () % index]; |
2048 | return altern [rndm (index)]; |
1996 | } |
2049 | } |
1997 | |
2050 | |
1998 | /* |
2051 | /* |
1999 | * find_first_free_spot(archetype, maptile, x, y) works like |
2052 | * find_first_free_spot(archetype, maptile, x, y) works like |
2000 | * find_free_spot(), but it will search max number of squares. |
2053 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2021 | { |
2074 | { |
2022 | arr += begin; |
2075 | arr += begin; |
2023 | end -= begin; |
2076 | end -= begin; |
2024 | |
2077 | |
2025 | while (--end) |
2078 | while (--end) |
2026 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2079 | swap (arr [end], arr [rndm (end + 1)]); |
2027 | } |
2080 | } |
2028 | |
2081 | |
2029 | /* new function to make monster searching more efficient, and effective! |
2082 | /* new function to make monster searching more efficient, and effective! |
2030 | * This basically returns a randomized array (in the passed pointer) of |
2083 | * This basically returns a randomized array (in the passed pointer) of |
2031 | * the spaces to find monsters. In this way, it won't always look for |
2084 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2067 | object *tmp; |
2120 | object *tmp; |
2068 | maptile *mp; |
2121 | maptile *mp; |
2069 | |
2122 | |
2070 | MoveType blocked, move_type; |
2123 | MoveType blocked, move_type; |
2071 | |
2124 | |
2072 | if (exclude && exclude->head) |
2125 | if (exclude && exclude->head_ () != exclude) |
2073 | { |
2126 | { |
2074 | exclude = exclude->head; |
2127 | exclude = exclude->head; |
2075 | move_type = exclude->move_type; |
2128 | move_type = exclude->move_type; |
2076 | } |
2129 | } |
2077 | else |
2130 | else |
… | |
… | |
2100 | max = maxfree[i]; |
2153 | max = maxfree[i]; |
2101 | else if (mflags & P_IS_ALIVE) |
2154 | else if (mflags & P_IS_ALIVE) |
2102 | { |
2155 | { |
2103 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2156 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2104 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2157 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2105 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2158 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2106 | break; |
2159 | break; |
2107 | |
2160 | |
2108 | if (tmp) |
2161 | if (tmp) |
2109 | return freedir[i]; |
2162 | return freedir[i]; |
2110 | } |
2163 | } |
… | |
… | |
2165 | |
2218 | |
2166 | return 3; |
2219 | return 3; |
2167 | } |
2220 | } |
2168 | |
2221 | |
2169 | /* |
2222 | /* |
2170 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2171 | * the "absolute" direction of a number (it actually takes care of |
|
|
2172 | * "overflow" in previous calculations of a direction). |
|
|
2173 | */ |
|
|
2174 | |
|
|
2175 | int |
|
|
2176 | absdir (int d) |
|
|
2177 | { |
|
|
2178 | while (d < 1) |
|
|
2179 | d += 8; |
|
|
2180 | |
|
|
2181 | while (d > 8) |
|
|
2182 | d -= 8; |
|
|
2183 | |
|
|
2184 | return d; |
|
|
2185 | } |
|
|
2186 | |
|
|
2187 | /* |
|
|
2188 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2223 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2189 | * between two directions (which are expected to be absolute (see absdir()) |
2224 | * between two directions (which are expected to be absolute (see absdir()) |
2190 | */ |
2225 | */ |
2191 | |
|
|
2192 | int |
2226 | int |
2193 | dirdiff (int dir1, int dir2) |
2227 | dirdiff (int dir1, int dir2) |
2194 | { |
2228 | { |
2195 | int d; |
2229 | int d; |
2196 | |
2230 | |
… | |
… | |
2324 | * create clone from object to another |
2358 | * create clone from object to another |
2325 | */ |
2359 | */ |
2326 | object * |
2360 | object * |
2327 | object_create_clone (object *asrc) |
2361 | object_create_clone (object *asrc) |
2328 | { |
2362 | { |
2329 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2363 | object *dst = 0, *tmp, *src, *prev, *item; |
2330 | |
2364 | |
2331 | if (!asrc) |
2365 | if (!asrc) |
2332 | return 0; |
2366 | return 0; |
2333 | |
2367 | |
2334 | src = asrc; |
|
|
2335 | if (src->head) |
|
|
2336 | src = src->head; |
2368 | src = asrc->head_ (); |
2337 | |
2369 | |
2338 | prev = 0; |
2370 | prev = 0; |
2339 | for (part = src; part; part = part->more) |
2371 | for (object *part = src; part; part = part->more) |
2340 | { |
2372 | { |
2341 | tmp = part->clone (); |
2373 | tmp = part->clone (); |
2342 | tmp->x -= src->x; |
2374 | tmp->x -= src->x; |
2343 | tmp->y -= src->y; |
2375 | tmp->y -= src->y; |
2344 | |
2376 | |
… | |
… | |
2362 | insert_ob_in_ob (object_create_clone (item), dst); |
2394 | insert_ob_in_ob (object_create_clone (item), dst); |
2363 | |
2395 | |
2364 | return dst; |
2396 | return dst; |
2365 | } |
2397 | } |
2366 | |
2398 | |
2367 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2368 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2369 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2370 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2371 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2372 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2373 | object * |
|
|
2374 | load_object_str (const char *obstr) |
|
|
2375 | { |
|
|
2376 | object *op; |
|
|
2377 | char filename[MAX_BUF]; |
|
|
2378 | |
|
|
2379 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2380 | |
|
|
2381 | FILE *tempfile = fopen (filename, "w"); |
|
|
2382 | |
|
|
2383 | if (tempfile == NULL) |
|
|
2384 | { |
|
|
2385 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2386 | return NULL; |
|
|
2387 | } |
|
|
2388 | |
|
|
2389 | fprintf (tempfile, obstr); |
|
|
2390 | fclose (tempfile); |
|
|
2391 | |
|
|
2392 | op = object::create (); |
|
|
2393 | |
|
|
2394 | object_thawer thawer (filename); |
|
|
2395 | |
|
|
2396 | if (thawer) |
|
|
2397 | load_object (thawer, op, 0); |
|
|
2398 | |
|
|
2399 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2400 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2401 | |
|
|
2402 | return op; |
|
|
2403 | } |
|
|
2404 | |
|
|
2405 | /* This returns the first object in who's inventory that |
2399 | /* This returns the first object in who's inventory that |
2406 | * has the same type and subtype match. |
2400 | * has the same type and subtype match. |
2407 | * returns NULL if no match. |
2401 | * returns NULL if no match. |
2408 | */ |
2402 | */ |
2409 | object * |
2403 | object * |
… | |
… | |
2462 | if (link->key == canonical_key) |
2456 | if (link->key == canonical_key) |
2463 | return link->value; |
2457 | return link->value; |
2464 | |
2458 | |
2465 | return 0; |
2459 | return 0; |
2466 | } |
2460 | } |
2467 | |
|
|
2468 | |
2461 | |
2469 | /* |
2462 | /* |
2470 | * Updates the canonical_key in op to value. |
2463 | * Updates the canonical_key in op to value. |
2471 | * |
2464 | * |
2472 | * canonical_key is a shared string (value doesn't have to be). |
2465 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2496 | /* Basically, if the archetype has this key set, |
2489 | /* Basically, if the archetype has this key set, |
2497 | * we need to store the null value so when we save |
2490 | * we need to store the null value so when we save |
2498 | * it, we save the empty value so that when we load, |
2491 | * it, we save the empty value so that when we load, |
2499 | * we get this value back again. |
2492 | * we get this value back again. |
2500 | */ |
2493 | */ |
2501 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2494 | if (get_ob_key_link (op->arch, canonical_key)) |
2502 | field->value = 0; |
2495 | field->value = 0; |
2503 | else |
2496 | else |
2504 | { |
2497 | { |
2505 | if (last) |
2498 | if (last) |
2506 | last->next = field->next; |
2499 | last->next = field->next; |
… | |
… | |
2575 | } |
2568 | } |
2576 | else |
2569 | else |
2577 | item = item->env; |
2570 | item = item->env; |
2578 | } |
2571 | } |
2579 | |
2572 | |
2580 | |
|
|
2581 | const char * |
2573 | const char * |
2582 | object::flag_desc (char *desc, int len) const |
2574 | object::flag_desc (char *desc, int len) const |
2583 | { |
2575 | { |
2584 | char *p = desc; |
2576 | char *p = desc; |
2585 | bool first = true; |
2577 | bool first = true; |
… | |
… | |
2612 | { |
2604 | { |
2613 | char flagdesc[512]; |
2605 | char flagdesc[512]; |
2614 | char info2[256 * 4]; |
2606 | char info2[256 * 4]; |
2615 | char *p = info; |
2607 | char *p = info; |
2616 | |
2608 | |
2617 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2609 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2618 | count, uuid.seq, |
2610 | count, uuid.seq, |
2619 | &name, |
2611 | &name, |
2620 | title ? "\",title:" : "", |
2612 | title ? "\",title:\"" : "", |
2621 | title ? (const char *)title : "", |
2613 | title ? (const char *)title : "", |
2622 | flag_desc (flagdesc, 512), type); |
2614 | flag_desc (flagdesc, 512), type); |
2623 | |
2615 | |
2624 | if (env) |
2616 | if (env) |
2625 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2617 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2631 | } |
2623 | } |
2632 | |
2624 | |
2633 | const char * |
2625 | const char * |
2634 | object::debug_desc () const |
2626 | object::debug_desc () const |
2635 | { |
2627 | { |
2636 | static char info[256 * 4]; |
2628 | static char info[3][256 * 4]; |
|
|
2629 | static int info_idx; |
|
|
2630 | |
2637 | return debug_desc (info); |
2631 | return debug_desc (info [++info_idx % 3]); |
2638 | } |
2632 | } |
2639 | |
2633 | |
|
|
2634 | struct region * |
|
|
2635 | object::region () const |
|
|
2636 | { |
|
|
2637 | return map ? map->region (x, y) |
|
|
2638 | : region::default_region (); |
|
|
2639 | } |
|
|
2640 | |
|
|
2641 | const materialtype_t * |
|
|
2642 | object::dominant_material () const |
|
|
2643 | { |
|
|
2644 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2645 | return mt; |
|
|
2646 | |
|
|
2647 | return name_to_material (shstr_unknown); |
|
|
2648 | } |
|
|
2649 | |
|
|
2650 | void |
|
|
2651 | object::open_container (object *new_container) |
|
|
2652 | { |
|
|
2653 | if (container == new_container) |
|
|
2654 | return; |
|
|
2655 | |
|
|
2656 | if (object *old_container = container) |
|
|
2657 | { |
|
|
2658 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2659 | return; |
|
|
2660 | |
|
|
2661 | #if 0 |
|
|
2662 | // remove the "Close old_container" object. |
|
|
2663 | if (object *closer = old_container->inv) |
|
|
2664 | if (closer->type == CLOSE_CON) |
|
|
2665 | closer->destroy (); |
|
|
2666 | #endif |
|
|
2667 | |
|
|
2668 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2669 | container = 0; |
|
|
2670 | |
|
|
2671 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2672 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2673 | } |
|
|
2674 | |
|
|
2675 | if (new_container) |
|
|
2676 | { |
|
|
2677 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2678 | return; |
|
|
2679 | |
|
|
2680 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2681 | #if 0 |
|
|
2682 | // insert the "Close Container" object. |
|
|
2683 | if (archetype *closer = new_container->other_arch) |
|
|
2684 | { |
|
|
2685 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2686 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2687 | new_container->insert (closer); |
|
|
2688 | } |
|
|
2689 | #endif |
|
|
2690 | |
|
|
2691 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2692 | |
|
|
2693 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2694 | container = new_container; |
|
|
2695 | |
|
|
2696 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2697 | esrv_send_inventory (this, new_container); |
|
|
2698 | } |
|
|
2699 | } |
|
|
2700 | |
|
|
2701 | object * |
|
|
2702 | object::force_find (const shstr name) |
|
|
2703 | { |
|
|
2704 | /* cycle through his inventory to look for the MARK we want to |
|
|
2705 | * place |
|
|
2706 | */ |
|
|
2707 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2708 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2709 | return splay (tmp); |
|
|
2710 | |
|
|
2711 | return 0; |
|
|
2712 | } |
|
|
2713 | |
|
|
2714 | void |
|
|
2715 | object::force_add (const shstr name, int duration) |
|
|
2716 | { |
|
|
2717 | if (object *force = force_find (name)) |
|
|
2718 | force->destroy (); |
|
|
2719 | |
|
|
2720 | object *force = get_archetype (FORCE_NAME); |
|
|
2721 | |
|
|
2722 | force->slaying = name; |
|
|
2723 | force->stats.food = 1; |
|
|
2724 | force->speed_left = -1.f; |
|
|
2725 | |
|
|
2726 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2727 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2728 | force->flag [FLAG_APPLIED] = true; |
|
|
2729 | |
|
|
2730 | insert (force); |
|
|
2731 | } |
|
|
2732 | |
|
|
2733 | void |
|
|
2734 | object::play_sound (faceidx sound) const |
|
|
2735 | { |
|
|
2736 | if (map) |
|
|
2737 | map->play_sound (sound, x, y); |
|
|
2738 | } |