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Comparing deliantra/server/common/object.C (file contents):
Revision 1.113 by root, Tue Jan 9 21:32:41 2007 UTC vs.
Revision 1.131 by root, Sat Feb 10 15:20:23 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28#include <global.h> 28#include <global.h>
489 489
490 if (is_removed) 490 if (is_removed)
491 SET_FLAG (dst, FLAG_REMOVED); 491 SET_FLAG (dst, FLAG_REMOVED);
492 492
493 if (speed < 0) 493 if (speed < 0)
494 dst->speed_left = speed_left - RANDOM () % 200 / 100.0; 494 dst->speed_left = speed_left - rndm ();
495 495
496 /* Copy over key_values, if any. */ 496 /* Copy over key_values, if any. */
497 if (key_values) 497 if (key_values)
498 { 498 {
499 key_value *tail = 0; 499 key_value *tail = 0;
670 face = blank_face; 670 face = blank_face;
671} 671}
672 672
673object::~object () 673object::~object ()
674{ 674{
675 unlink ();
676
675 free_key_values (this); 677 free_key_values (this);
676} 678}
677 679
678static int object_count; 680static int object_count;
679 681
687 objects.insert (this); 689 objects.insert (this);
688} 690}
689 691
690void object::unlink () 692void object::unlink ()
691{ 693{
692 assert (index);//D 694 if (!index)
695 return;
696
693 objects.erase (this); 697 objects.erase (this);
694 refcnt_dec (); 698 refcnt_dec ();
695} 699}
696 700
697void 701void
771 * drop on that space. 775 * drop on that space.
772 */ 776 */
773 if (!drop_to_ground 777 if (!drop_to_ground
774 || !map 778 || !map
775 || map->in_memory != MAP_IN_MEMORY 779 || map->in_memory != MAP_IN_MEMORY
780 || map->nodrop
776 || ms ().move_block == MOVE_ALL) 781 || ms ().move_block == MOVE_ALL)
777 { 782 {
778 while (inv) 783 while (inv)
779 { 784 {
780 inv->destroy_inv (drop_to_ground); 785 inv->destroy_inv (drop_to_ground);
814 819
815 if (flag [FLAG_IS_LINKED]) 820 if (flag [FLAG_IS_LINKED])
816 remove_button_link (this); 821 remove_button_link (this);
817 822
818 if (flag [FLAG_FRIENDLY]) 823 if (flag [FLAG_FRIENDLY])
824 {
819 remove_friendly_object (this); 825 remove_friendly_object (this);
826
827 if (type == GOLEM
828 && owner
829 && owner->type == PLAYER
830 && owner->contr->ranges[range_golem] == this)
831 owner->contr->ranges[range_golem] = 0;
832 }
820 833
821 if (!flag [FLAG_REMOVED]) 834 if (!flag [FLAG_REMOVED])
822 remove (); 835 remove ();
823 836
824 destroy_inv (true); 837 destroy_inv (true);
896 * This function removes the object op from the linked list of objects 909 * This function removes the object op from the linked list of objects
897 * which it is currently tied to. When this function is done, the 910 * which it is currently tied to. When this function is done, the
898 * object will have no environment. If the object previously had an 911 * object will have no environment. If the object previously had an
899 * environment, the x and y coordinates will be updated to 912 * environment, the x and y coordinates will be updated to
900 * the previous environment. 913 * the previous environment.
901 * Beware: This function is called from the editor as well!
902 */ 914 */
903void 915void
904object::remove () 916object::do_remove ()
905{ 917{
906 object *tmp, *last = 0; 918 object *tmp, *last = 0;
907 object *otmp; 919 object *otmp;
908 920
909 if (QUERY_FLAG (this, FLAG_REMOVED)) 921 if (QUERY_FLAG (this, FLAG_REMOVED))
952 } 964 }
953 else if (map) 965 else if (map)
954 { 966 {
955 if (type == PLAYER) 967 if (type == PLAYER)
956 { 968 {
969 // leaving a spot always closes any open container on the ground
970 if (container && !container->env)
971 // this causes spurious floorbox updates, but it ensures
972 // that the CLOSE event is being sent.
973 close_container ();
974
957 --map->players; 975 --map->players;
958 map->touch (); 976 map->touch ();
959 } 977 }
960 978
961 map->dirty = true; 979 map->dirty = true;
980 mapspace &ms = this->ms ();
962 981
963 /* link the object above us */ 982 /* link the object above us */
964 if (above) 983 if (above)
965 above->below = below; 984 above->below = below;
966 else 985 else
967 map->at (x, y).top = below; /* we were top, set new top */ 986 ms.top = below; /* we were top, set new top */
968 987
969 /* Relink the object below us, if there is one */ 988 /* Relink the object below us, if there is one */
970 if (below) 989 if (below)
971 below->above = above; 990 below->above = above;
972 else 991 else
974 /* Nothing below, which means we need to relink map object for this space 993 /* Nothing below, which means we need to relink map object for this space
975 * use translated coordinates in case some oddness with map tiling is 994 * use translated coordinates in case some oddness with map tiling is
976 * evident 995 * evident
977 */ 996 */
978 if (GET_MAP_OB (map, x, y) != this) 997 if (GET_MAP_OB (map, x, y) != this)
979 {
980 char *dump = dump_object (this);
981 LOG (llevError,
982 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 998 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
983 free (dump);
984 dump = dump_object (GET_MAP_OB (map, x, y));
985 LOG (llevError, "%s\n", dump);
986 free (dump);
987 }
988 999
989 map->at (x, y).bot = above; /* goes on above it. */ 1000 ms.bot = above; /* goes on above it. */
990 } 1001 }
991 1002
992 above = 0; 1003 above = 0;
993 below = 0; 1004 below = 0;
994 1005
995 if (map->in_memory == MAP_SAVING) 1006 if (map->in_memory == MAP_SAVING)
996 return; 1007 return;
997 1008
998 int check_walk_off = !flag [FLAG_NO_APPLY]; 1009 int check_walk_off = !flag [FLAG_NO_APPLY];
999 1010
1000 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) 1011 for (tmp = ms.bot; tmp; tmp = tmp->above)
1001 { 1012 {
1002 /* No point updating the players look faces if he is the object 1013 /* No point updating the players look faces if he is the object
1003 * being removed. 1014 * being removed.
1004 */ 1015 */
1005 1016
1086 1097
1087 return 0; 1098 return 0;
1088} 1099}
1089 1100
1090/* 1101/*
1091 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1102 * same as insert_ob_in_map except it handles separate coordinates and does a clean
1092 * job preparing multi-part monsters 1103 * job preparing multi-part monsters.
1093 */ 1104 */
1094object * 1105object *
1095insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1106insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1096{ 1107{
1097 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1108 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1125 */ 1136 */
1126object * 1137object *
1127insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1138insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1128{ 1139{
1129 object *tmp, *top, *floor = NULL; 1140 object *tmp, *top, *floor = NULL;
1130 sint16 x, y;
1131 1141
1132 if (QUERY_FLAG (op, FLAG_FREED)) 1142 if (QUERY_FLAG (op, FLAG_FREED))
1133 { 1143 {
1134 LOG (llevError, "Trying to insert freed object!\n"); 1144 LOG (llevError, "Trying to insert freed object!\n");
1135 return NULL; 1145 return NULL;
1136 } 1146 }
1147
1148 if (!QUERY_FLAG (op, FLAG_REMOVED))
1149 LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ());
1150
1151 op->remove ();
1137 1152
1138 if (!m) 1153 if (!m)
1139 { 1154 {
1140 char *dump = dump_object (op); 1155 char *dump = dump_object (op);
1141 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); 1156 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1156#endif 1171#endif
1157 free (dump); 1172 free (dump);
1158 return op; 1173 return op;
1159 } 1174 }
1160 1175
1161 if (!QUERY_FLAG (op, FLAG_REMOVED))
1162 {
1163 char *dump = dump_object (op);
1164 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1165 free (dump);
1166 return op;
1167 }
1168
1169 if (op->more)
1170 {
1171 /* The part may be on a different map. */
1172
1173 object *more = op->more; 1176 if (object *more = op->more)
1174 1177 {
1175 /* We really need the caller to normalise coordinates - if
1176 * we set the map, that doesn't work if the location is within
1177 * a map and this is straddling an edge. So only if coordinate
1178 * is clear wrong do we normalise it.
1179 */
1180 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1181 more->map = get_map_from_coord (m, &more->x, &more->y);
1182 else if (!more->map)
1183 {
1184 /* For backwards compatibility - when not dealing with tiled maps,
1185 * more->map should always point to the parent.
1186 */
1187 more->map = m;
1188 }
1189
1190 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1178 if (!insert_ob_in_map (more, m, originator, flag))
1191 { 1179 {
1192 if (!op->head) 1180 if (!op->head)
1193 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1181 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1194 1182
1195 return 0; 1183 return 0;
1200 1188
1201 /* Ideally, the caller figures this out. However, it complicates a lot 1189 /* Ideally, the caller figures this out. However, it complicates a lot
1202 * of areas of callers (eg, anything that uses find_free_spot would now 1190 * of areas of callers (eg, anything that uses find_free_spot would now
1203 * need extra work 1191 * need extra work
1204 */ 1192 */
1205 op->map = get_map_from_coord (m, &op->x, &op->y); 1193 if (!xy_normalise (m, op->x, op->y))
1206 x = op->x; 1194 return 0;
1207 y = op->y; 1195
1196 op->map = m;
1197 mapspace &ms = op->ms ();
1208 1198
1209 /* this has to be done after we translate the coordinates. 1199 /* this has to be done after we translate the coordinates.
1210 */ 1200 */
1211 if (op->nrof && !(flag & INS_NO_MERGE)) 1201 if (op->nrof && !(flag & INS_NO_MERGE))
1212 for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) 1202 for (tmp = ms.bot; tmp; tmp = tmp->above)
1213 if (object::can_merge (op, tmp)) 1203 if (object::can_merge (op, tmp))
1214 { 1204 {
1215 op->nrof += tmp->nrof; 1205 op->nrof += tmp->nrof;
1216 tmp->destroy (); 1206 tmp->destroy ();
1217 } 1207 }
1234 op->below = originator->below; 1224 op->below = originator->below;
1235 1225
1236 if (op->below) 1226 if (op->below)
1237 op->below->above = op; 1227 op->below->above = op;
1238 else 1228 else
1239 op->ms ().bot = op; 1229 ms.bot = op;
1240 1230
1241 /* since *below* originator, no need to update top */ 1231 /* since *below* originator, no need to update top */
1242 originator->below = op; 1232 originator->below = op;
1243 } 1233 }
1244 else 1234 else
1245 { 1235 {
1236 top = ms.bot;
1237
1246 /* If there are other objects, then */ 1238 /* If there are other objects, then */
1247 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1239 if ((!(flag & INS_MAP_LOAD)) && top)
1248 { 1240 {
1249 object *last = 0; 1241 object *last = 0;
1250 1242
1251 /* 1243 /*
1252 * If there are multiple objects on this space, we do some trickier handling. 1244 * If there are multiple objects on this space, we do some trickier handling.
1258 * once we get to them. This reduces the need to traverse over all of 1250 * once we get to them. This reduces the need to traverse over all of
1259 * them when adding another one - this saves quite a bit of cpu time 1251 * them when adding another one - this saves quite a bit of cpu time
1260 * when lots of spells are cast in one area. Currently, it is presumed 1252 * when lots of spells are cast in one area. Currently, it is presumed
1261 * that flying non pickable objects are spell objects. 1253 * that flying non pickable objects are spell objects.
1262 */ 1254 */
1263 while (top) 1255 for (top = ms.bot; top; top = top->above)
1264 { 1256 {
1265 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1257 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1266 floor = top; 1258 floor = top;
1267 1259
1268 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1260 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1271 top = top->below; 1263 top = top->below;
1272 break; 1264 break;
1273 } 1265 }
1274 1266
1275 last = top; 1267 last = top;
1276 top = top->above;
1277 } 1268 }
1278 1269
1279 /* Don't want top to be NULL, so set it to the last valid object */ 1270 /* Don't want top to be NULL, so set it to the last valid object */
1280 top = last; 1271 top = last;
1281 1272
1288 * Unless those objects are exits, type 66 1279 * Unless those objects are exits, type 66
1289 * If INS_ON_TOP is used, don't do this processing 1280 * If INS_ON_TOP is used, don't do this processing
1290 * Need to find the object that in fact blocks view, otherwise 1281 * Need to find the object that in fact blocks view, otherwise
1291 * stacking is a bit odd. 1282 * stacking is a bit odd.
1292 */ 1283 */
1293 if (!(flag & INS_ON_TOP) && 1284 if (!(flag & INS_ON_TOP)
1294 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1285 && ms.flags () & P_BLOCKSVIEW
1286 && (op->face && !op->face->visibility))
1295 { 1287 {
1296 for (last = top; last != floor; last = last->below) 1288 for (last = top; last != floor; last = last->below)
1297 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1289 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1298 break; 1290 break;
1291
1299 /* Check to see if we found the object that blocks view, 1292 /* Check to see if we found the object that blocks view,
1300 * and make sure we have a below pointer for it so that 1293 * and make sure we have a below pointer for it so that
1301 * we can get inserted below this one, which requires we 1294 * we can get inserted below this one, which requires we
1302 * set top to the object below us. 1295 * set top to the object below us.
1303 */ 1296 */
1305 top = last->below; 1298 top = last->below;
1306 } 1299 }
1307 } /* If objects on this space */ 1300 } /* If objects on this space */
1308 1301
1309 if (flag & INS_MAP_LOAD) 1302 if (flag & INS_MAP_LOAD)
1310 top = GET_MAP_TOP (op->map, op->x, op->y); 1303 top = ms.top;
1311 1304
1312 if (flag & INS_ABOVE_FLOOR_ONLY) 1305 if (flag & INS_ABOVE_FLOOR_ONLY)
1313 top = floor; 1306 top = floor;
1314 1307
1315 /* Top is the object that our object (op) is going to get inserted above. 1308 /* Top is the object that our object (op) is going to get inserted above.
1316 */ 1309 */
1317 1310
1318 /* First object on this space */ 1311 /* First object on this space */
1319 if (!top) 1312 if (!top)
1320 { 1313 {
1321 op->above = GET_MAP_OB (op->map, op->x, op->y); 1314 op->above = ms.bot;
1322 1315
1323 if (op->above) 1316 if (op->above)
1324 op->above->below = op; 1317 op->above->below = op;
1325 1318
1326 op->below = 0; 1319 op->below = 0;
1327 op->ms ().bot = op; 1320 ms.bot = op;
1328 } 1321 }
1329 else 1322 else
1330 { /* get inserted into the stack above top */ 1323 { /* get inserted into the stack above top */
1331 op->above = top->above; 1324 op->above = top->above;
1332 1325
1336 op->below = top; 1329 op->below = top;
1337 top->above = op; 1330 top->above = op;
1338 } 1331 }
1339 1332
1340 if (!op->above) 1333 if (!op->above)
1341 op->ms ().top = op; 1334 ms.top = op;
1342 } /* else not INS_BELOW_ORIGINATOR */ 1335 } /* else not INS_BELOW_ORIGINATOR */
1343 1336
1344 if (op->type == PLAYER) 1337 if (op->type == PLAYER)
1345 { 1338 {
1346 op->contr->do_los = 1; 1339 op->contr->do_los = 1;
1352 1345
1353 /* If we have a floor, we know the player, if any, will be above 1346 /* If we have a floor, we know the player, if any, will be above
1354 * it, so save a few ticks and start from there. 1347 * it, so save a few ticks and start from there.
1355 */ 1348 */
1356 if (!(flag & INS_MAP_LOAD)) 1349 if (!(flag & INS_MAP_LOAD))
1357 if (object *pl = op->ms ().player ()) 1350 if (object *pl = ms.player ())
1358 if (pl->contr->ns) 1351 if (pl->contr->ns)
1359 pl->contr->ns->floorbox_update (); 1352 pl->contr->ns->floorbox_update ();
1360 1353
1361 /* If this object glows, it may affect lighting conditions that are 1354 /* If this object glows, it may affect lighting conditions that are
1362 * visible to others on this map. But update_all_los is really 1355 * visible to others on this map. But update_all_los is really
1771 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1764 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1772 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1765 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1773 { 1766 {
1774 1767
1775 float 1768 float
1776 diff = tmp->move_slow_penalty * FABS (op->speed); 1769 diff = tmp->move_slow_penalty * fabs (op->speed);
1777 1770
1778 if (op->type == PLAYER) 1771 if (op->type == PLAYER)
1779 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1772 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1780 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1773 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1781 diff /= 4.0; 1774 diff /= 4.0;
1988 } 1981 }
1989 1982
1990 if (!index) 1983 if (!index)
1991 return -1; 1984 return -1;
1992 1985
1993 return altern[RANDOM () % index]; 1986 return altern [rndm (index)];
1994} 1987}
1995 1988
1996/* 1989/*
1997 * find_first_free_spot(archetype, maptile, x, y) works like 1990 * find_first_free_spot(archetype, maptile, x, y) works like
1998 * find_free_spot(), but it will search max number of squares. 1991 * find_free_spot(), but it will search max number of squares.
2019{ 2012{
2020 arr += begin; 2013 arr += begin;
2021 end -= begin; 2014 end -= begin;
2022 2015
2023 while (--end) 2016 while (--end)
2024 swap (arr [end], arr [RANDOM () % (end + 1)]); 2017 swap (arr [end], arr [rndm (end + 1)]);
2025} 2018}
2026 2019
2027/* new function to make monster searching more efficient, and effective! 2020/* new function to make monster searching more efficient, and effective!
2028 * This basically returns a randomized array (in the passed pointer) of 2021 * This basically returns a randomized array (in the passed pointer) of
2029 * the spaces to find monsters. In this way, it won't always look for 2022 * the spaces to find monsters. In this way, it won't always look for
2163 2156
2164 return 3; 2157 return 3;
2165} 2158}
2166 2159
2167/* 2160/*
2168 * absdir(int): Returns a number between 1 and 8, which represent
2169 * the "absolute" direction of a number (it actually takes care of
2170 * "overflow" in previous calculations of a direction).
2171 */
2172
2173int
2174absdir (int d)
2175{
2176 while (d < 1)
2177 d += 8;
2178
2179 while (d > 8)
2180 d -= 8;
2181
2182 return d;
2183}
2184
2185/*
2186 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2161 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2187 * between two directions (which are expected to be absolute (see absdir()) 2162 * between two directions (which are expected to be absolute (see absdir())
2188 */ 2163 */
2189
2190int 2164int
2191dirdiff (int dir1, int dir2) 2165dirdiff (int dir1, int dir2)
2192{ 2166{
2193 int d; 2167 int d;
2194 2168
2610{ 2584{
2611 char flagdesc[512]; 2585 char flagdesc[512];
2612 char info2[256 * 4]; 2586 char info2[256 * 4];
2613 char *p = info; 2587 char *p = info;
2614 2588
2615 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", 2589 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}",
2616 count, uuid.seq, 2590 count, uuid.seq,
2617 &name, 2591 &name,
2618 title ? "\",title:" : "", 2592 title ? "\",title:\"" : "",
2619 title ? (const char *)title : "", 2593 title ? (const char *)title : "",
2620 flag_desc (flagdesc, 512), type); 2594 flag_desc (flagdesc, 512), type);
2621 2595
2622 if (env) 2596 if (env)
2623 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2597 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2633{ 2607{
2634 static char info[256 * 4]; 2608 static char info[256 * 4];
2635 return debug_desc (info); 2609 return debug_desc (info);
2636} 2610}
2637 2611
2612const char *
2613object::debug_desc2 () const
2614{
2615 static char info[256 * 4];
2616 return debug_desc (info);
2617}
2618
2619struct region *
2620object::region () const
2621{
2622 return map ? map->region (x, y)
2623 : region::default_region ();
2624}
2625
2626const materialtype_t *
2627object::dominant_material () const
2628{
2629 if (materialtype_t *mat = name_to_material (materialname))
2630 return mat;
2631
2632 // omfg this is slow, this has to be temporary :)
2633 shstr unknown ("unknown");
2634
2635 return name_to_material (unknown);
2636}
2637
2638void
2639object::open_container (object *new_container)
2640{
2641 if (container == new_container)
2642 return;
2643
2644 if (contr && contr->ns)
2645 contr->ns->floorbox_reset ();
2646
2647 if (object *old_container = container)
2648 {
2649 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2650 return;
2651
2652#if 0
2653 // remove the "Close old_container" object.
2654 if (object *closer = old_container->inv)
2655 if (closer->type == CLOSE_CON)
2656 closer->destroy ();
2657#endif
2658
2659 old_container->flag [FLAG_APPLIED] = 0;
2660 container = 0;
2661
2662 esrv_update_item (UPD_FLAGS, this, old_container);
2663 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2664 }
2665
2666 if (new_container)
2667 {
2668 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2669 return;
2670
2671 // TODO: this does not seem to serve any purpose anymore?
2672#if 0
2673 // insert the "Close Container" object.
2674 if (archetype *closer = new_container->other_arch)
2675 {
2676 object *closer = arch_to_object (new_container->other_arch);
2677 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2678 new_container->insert (closer);
2679 }
2680#endif
2681
2682 new_container->flag [FLAG_APPLIED] = 1;
2683 container = new_container;
2684
2685 esrv_update_item (UPD_FLAGS, this, new_container);
2686 esrv_send_inventory (this, new_container);
2687 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2688 }
2689}
2690
2691

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