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Comparing deliantra/server/common/object.C (file contents):
Revision 1.114 by root, Sun Jan 14 22:06:05 2007 UTC vs.
Revision 1.123 by root, Fri Jan 26 20:59:56 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28#include <global.h> 28#include <global.h>
489 489
490 if (is_removed) 490 if (is_removed)
491 SET_FLAG (dst, FLAG_REMOVED); 491 SET_FLAG (dst, FLAG_REMOVED);
492 492
493 if (speed < 0) 493 if (speed < 0)
494 dst->speed_left = speed_left - RANDOM () % 200 / 100.0; 494 dst->speed_left = speed_left - rndm ();
495 495
496 /* Copy over key_values, if any. */ 496 /* Copy over key_values, if any. */
497 if (key_values) 497 if (key_values)
498 { 498 {
499 key_value *tail = 0; 499 key_value *tail = 0;
670 face = blank_face; 670 face = blank_face;
671} 671}
672 672
673object::~object () 673object::~object ()
674{ 674{
675 unlink ();
676
675 free_key_values (this); 677 free_key_values (this);
676} 678}
677 679
678static int object_count; 680static int object_count;
679 681
687 objects.insert (this); 689 objects.insert (this);
688} 690}
689 691
690void object::unlink () 692void object::unlink ()
691{ 693{
692 assert (index);//D 694 if (!index)
695 return;
696
693 objects.erase (this); 697 objects.erase (this);
694 refcnt_dec (); 698 refcnt_dec ();
695} 699}
696 700
697void 701void
771 * drop on that space. 775 * drop on that space.
772 */ 776 */
773 if (!drop_to_ground 777 if (!drop_to_ground
774 || !map 778 || !map
775 || map->in_memory != MAP_IN_MEMORY 779 || map->in_memory != MAP_IN_MEMORY
780 || map->nodrop
776 || ms ().move_block == MOVE_ALL) 781 || ms ().move_block == MOVE_ALL)
777 { 782 {
778 while (inv) 783 while (inv)
779 { 784 {
780 inv->destroy_inv (drop_to_ground); 785 inv->destroy_inv (drop_to_ground);
896 * This function removes the object op from the linked list of objects 901 * This function removes the object op from the linked list of objects
897 * which it is currently tied to. When this function is done, the 902 * which it is currently tied to. When this function is done, the
898 * object will have no environment. If the object previously had an 903 * object will have no environment. If the object previously had an
899 * environment, the x and y coordinates will be updated to 904 * environment, the x and y coordinates will be updated to
900 * the previous environment. 905 * the previous environment.
901 * Beware: This function is called from the editor as well!
902 */ 906 */
903void 907void
904object::remove () 908object::remove_slow ()
905{ 909{
906 object *tmp, *last = 0; 910 object *tmp, *last = 0;
907 object *otmp; 911 object *otmp;
908 912
909 if (QUERY_FLAG (this, FLAG_REMOVED)) 913 if (QUERY_FLAG (this, FLAG_REMOVED))
957 --map->players; 961 --map->players;
958 map->touch (); 962 map->touch ();
959 } 963 }
960 964
961 map->dirty = true; 965 map->dirty = true;
966 mapspace &ms = this->ms ();
962 967
963 /* link the object above us */ 968 /* link the object above us */
964 if (above) 969 if (above)
965 above->below = below; 970 above->below = below;
966 else 971 else
967 map->at (x, y).top = below; /* we were top, set new top */ 972 ms.top = below; /* we were top, set new top */
968 973
969 /* Relink the object below us, if there is one */ 974 /* Relink the object below us, if there is one */
970 if (below) 975 if (below)
971 below->above = above; 976 below->above = above;
972 else 977 else
974 /* Nothing below, which means we need to relink map object for this space 979 /* Nothing below, which means we need to relink map object for this space
975 * use translated coordinates in case some oddness with map tiling is 980 * use translated coordinates in case some oddness with map tiling is
976 * evident 981 * evident
977 */ 982 */
978 if (GET_MAP_OB (map, x, y) != this) 983 if (GET_MAP_OB (map, x, y) != this)
979 {
980 char *dump = dump_object (this);
981 LOG (llevError,
982 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 984 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
983 free (dump);
984 dump = dump_object (GET_MAP_OB (map, x, y));
985 LOG (llevError, "%s\n", dump);
986 free (dump);
987 }
988 985
989 map->at (x, y).bot = above; /* goes on above it. */ 986 ms.bot = above; /* goes on above it. */
990 } 987 }
991 988
992 above = 0; 989 above = 0;
993 below = 0; 990 below = 0;
994 991
995 if (map->in_memory == MAP_SAVING) 992 if (map->in_memory == MAP_SAVING)
996 return; 993 return;
997 994
998 int check_walk_off = !flag [FLAG_NO_APPLY]; 995 int check_walk_off = !flag [FLAG_NO_APPLY];
999 996
1000 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) 997 for (tmp = ms.bot; tmp; tmp = tmp->above)
1001 { 998 {
1002 /* No point updating the players look faces if he is the object 999 /* No point updating the players look faces if he is the object
1003 * being removed. 1000 * being removed.
1004 */ 1001 */
1005 1002
1086 1083
1087 return 0; 1084 return 0;
1088} 1085}
1089 1086
1090/* 1087/*
1091 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1088 * same as insert_ob_in_map except it handles separate coordinates and does a clean
1092 * job preparing multi-part monsters 1089 * job preparing multi-part monsters.
1093 */ 1090 */
1094object * 1091object *
1095insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1092insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1096{ 1093{
1097 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1094 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1125 */ 1122 */
1126object * 1123object *
1127insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1124insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1128{ 1125{
1129 object *tmp, *top, *floor = NULL; 1126 object *tmp, *top, *floor = NULL;
1130 sint16 x, y;
1131 1127
1132 if (QUERY_FLAG (op, FLAG_FREED)) 1128 if (QUERY_FLAG (op, FLAG_FREED))
1133 { 1129 {
1134 LOG (llevError, "Trying to insert freed object!\n"); 1130 LOG (llevError, "Trying to insert freed object!\n");
1135 return NULL; 1131 return NULL;
1136 } 1132 }
1133
1134 if (!QUERY_FLAG (op, FLAG_REMOVED))
1135 LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ());
1136
1137 op->remove ();
1137 1138
1138 if (!m) 1139 if (!m)
1139 { 1140 {
1140 char *dump = dump_object (op); 1141 char *dump = dump_object (op);
1141 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); 1142 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1156#endif 1157#endif
1157 free (dump); 1158 free (dump);
1158 return op; 1159 return op;
1159 } 1160 }
1160 1161
1161 if (!QUERY_FLAG (op, FLAG_REMOVED))
1162 {
1163 char *dump = dump_object (op);
1164 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1165 free (dump);
1166 return op;
1167 }
1168
1169 if (op->more)
1170 {
1171 /* The part may be on a different map. */
1172
1173 object *more = op->more; 1162 if (object *more = op->more)
1174 1163 {
1175 /* We really need the caller to normalise coordinates - if
1176 * we set the map, that doesn't work if the location is within
1177 * a map and this is straddling an edge. So only if coordinate
1178 * is clear wrong do we normalise it.
1179 */
1180 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1181 more->map = get_map_from_coord (m, &more->x, &more->y);
1182 else if (!more->map)
1183 {
1184 /* For backwards compatibility - when not dealing with tiled maps,
1185 * more->map should always point to the parent.
1186 */
1187 more->map = m;
1188 }
1189
1190 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1164 if (!insert_ob_in_map (more, m, originator, flag))
1191 { 1165 {
1192 if (!op->head) 1166 if (!op->head)
1193 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1167 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1194 1168
1195 return 0; 1169 return 0;
1200 1174
1201 /* Ideally, the caller figures this out. However, it complicates a lot 1175 /* Ideally, the caller figures this out. However, it complicates a lot
1202 * of areas of callers (eg, anything that uses find_free_spot would now 1176 * of areas of callers (eg, anything that uses find_free_spot would now
1203 * need extra work 1177 * need extra work
1204 */ 1178 */
1205 op->map = get_map_from_coord (m, &op->x, &op->y); 1179 if (!xy_normalise (m, op->x, op->y))
1206 x = op->x; 1180 return 0;
1207 y = op->y; 1181
1182 op->map = m;
1183 mapspace &ms = op->ms ();
1208 1184
1209 /* this has to be done after we translate the coordinates. 1185 /* this has to be done after we translate the coordinates.
1210 */ 1186 */
1211 if (op->nrof && !(flag & INS_NO_MERGE)) 1187 if (op->nrof && !(flag & INS_NO_MERGE))
1212 for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) 1188 for (tmp = ms.bot; tmp; tmp = tmp->above)
1213 if (object::can_merge (op, tmp)) 1189 if (object::can_merge (op, tmp))
1214 { 1190 {
1215 op->nrof += tmp->nrof; 1191 op->nrof += tmp->nrof;
1216 tmp->destroy (); 1192 tmp->destroy ();
1217 } 1193 }
1234 op->below = originator->below; 1210 op->below = originator->below;
1235 1211
1236 if (op->below) 1212 if (op->below)
1237 op->below->above = op; 1213 op->below->above = op;
1238 else 1214 else
1239 op->ms ().bot = op; 1215 ms.bot = op;
1240 1216
1241 /* since *below* originator, no need to update top */ 1217 /* since *below* originator, no need to update top */
1242 originator->below = op; 1218 originator->below = op;
1243 } 1219 }
1244 else 1220 else
1245 { 1221 {
1222 top = ms.bot;
1223
1246 /* If there are other objects, then */ 1224 /* If there are other objects, then */
1247 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1225 if ((!(flag & INS_MAP_LOAD)) && top)
1248 { 1226 {
1249 object *last = 0; 1227 object *last = 0;
1250 1228
1251 /* 1229 /*
1252 * If there are multiple objects on this space, we do some trickier handling. 1230 * If there are multiple objects on this space, we do some trickier handling.
1258 * once we get to them. This reduces the need to traverse over all of 1236 * once we get to them. This reduces the need to traverse over all of
1259 * them when adding another one - this saves quite a bit of cpu time 1237 * them when adding another one - this saves quite a bit of cpu time
1260 * when lots of spells are cast in one area. Currently, it is presumed 1238 * when lots of spells are cast in one area. Currently, it is presumed
1261 * that flying non pickable objects are spell objects. 1239 * that flying non pickable objects are spell objects.
1262 */ 1240 */
1263 while (top) 1241 for (top = ms.bot; top; top = top->above)
1264 { 1242 {
1265 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1243 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1266 floor = top; 1244 floor = top;
1267 1245
1268 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1246 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1271 top = top->below; 1249 top = top->below;
1272 break; 1250 break;
1273 } 1251 }
1274 1252
1275 last = top; 1253 last = top;
1276 top = top->above;
1277 } 1254 }
1278 1255
1279 /* Don't want top to be NULL, so set it to the last valid object */ 1256 /* Don't want top to be NULL, so set it to the last valid object */
1280 top = last; 1257 top = last;
1281 1258
1288 * Unless those objects are exits, type 66 1265 * Unless those objects are exits, type 66
1289 * If INS_ON_TOP is used, don't do this processing 1266 * If INS_ON_TOP is used, don't do this processing
1290 * Need to find the object that in fact blocks view, otherwise 1267 * Need to find the object that in fact blocks view, otherwise
1291 * stacking is a bit odd. 1268 * stacking is a bit odd.
1292 */ 1269 */
1293 if (!(flag & INS_ON_TOP) && 1270 if (!(flag & INS_ON_TOP)
1294 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1271 && ms.flags () & P_BLOCKSVIEW
1272 && (op->face && !op->face->visibility))
1295 { 1273 {
1296 for (last = top; last != floor; last = last->below) 1274 for (last = top; last != floor; last = last->below)
1297 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1275 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1298 break; 1276 break;
1277
1299 /* Check to see if we found the object that blocks view, 1278 /* Check to see if we found the object that blocks view,
1300 * and make sure we have a below pointer for it so that 1279 * and make sure we have a below pointer for it so that
1301 * we can get inserted below this one, which requires we 1280 * we can get inserted below this one, which requires we
1302 * set top to the object below us. 1281 * set top to the object below us.
1303 */ 1282 */
1305 top = last->below; 1284 top = last->below;
1306 } 1285 }
1307 } /* If objects on this space */ 1286 } /* If objects on this space */
1308 1287
1309 if (flag & INS_MAP_LOAD) 1288 if (flag & INS_MAP_LOAD)
1310 top = GET_MAP_TOP (op->map, op->x, op->y); 1289 top = ms.top;
1311 1290
1312 if (flag & INS_ABOVE_FLOOR_ONLY) 1291 if (flag & INS_ABOVE_FLOOR_ONLY)
1313 top = floor; 1292 top = floor;
1314 1293
1315 /* Top is the object that our object (op) is going to get inserted above. 1294 /* Top is the object that our object (op) is going to get inserted above.
1316 */ 1295 */
1317 1296
1318 /* First object on this space */ 1297 /* First object on this space */
1319 if (!top) 1298 if (!top)
1320 { 1299 {
1321 op->above = GET_MAP_OB (op->map, op->x, op->y); 1300 op->above = ms.bot;
1322 1301
1323 if (op->above) 1302 if (op->above)
1324 op->above->below = op; 1303 op->above->below = op;
1325 1304
1326 op->below = 0; 1305 op->below = 0;
1327 op->ms ().bot = op; 1306 ms.bot = op;
1328 } 1307 }
1329 else 1308 else
1330 { /* get inserted into the stack above top */ 1309 { /* get inserted into the stack above top */
1331 op->above = top->above; 1310 op->above = top->above;
1332 1311
1336 op->below = top; 1315 op->below = top;
1337 top->above = op; 1316 top->above = op;
1338 } 1317 }
1339 1318
1340 if (!op->above) 1319 if (!op->above)
1341 op->ms ().top = op; 1320 ms.top = op;
1342 } /* else not INS_BELOW_ORIGINATOR */ 1321 } /* else not INS_BELOW_ORIGINATOR */
1343 1322
1344 if (op->type == PLAYER) 1323 if (op->type == PLAYER)
1345 { 1324 {
1346 op->contr->do_los = 1; 1325 op->contr->do_los = 1;
1352 1331
1353 /* If we have a floor, we know the player, if any, will be above 1332 /* If we have a floor, we know the player, if any, will be above
1354 * it, so save a few ticks and start from there. 1333 * it, so save a few ticks and start from there.
1355 */ 1334 */
1356 if (!(flag & INS_MAP_LOAD)) 1335 if (!(flag & INS_MAP_LOAD))
1357 if (object *pl = op->ms ().player ()) 1336 if (object *pl = ms.player ())
1358 if (pl->contr->ns) 1337 if (pl->contr->ns)
1359 pl->contr->ns->floorbox_update (); 1338 pl->contr->ns->floorbox_update ();
1360 1339
1361 /* If this object glows, it may affect lighting conditions that are 1340 /* If this object glows, it may affect lighting conditions that are
1362 * visible to others on this map. But update_all_los is really 1341 * visible to others on this map. But update_all_los is really
1771 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1750 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1772 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1751 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1773 { 1752 {
1774 1753
1775 float 1754 float
1776 diff = tmp->move_slow_penalty * FABS (op->speed); 1755 diff = tmp->move_slow_penalty * fabs (op->speed);
1777 1756
1778 if (op->type == PLAYER) 1757 if (op->type == PLAYER)
1779 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1758 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1780 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1759 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1781 diff /= 4.0; 1760 diff /= 4.0;
2163 2142
2164 return 3; 2143 return 3;
2165} 2144}
2166 2145
2167/* 2146/*
2168 * absdir(int): Returns a number between 1 and 8, which represent
2169 * the "absolute" direction of a number (it actually takes care of
2170 * "overflow" in previous calculations of a direction).
2171 */
2172
2173int
2174absdir (int d)
2175{
2176 while (d < 1)
2177 d += 8;
2178
2179 while (d > 8)
2180 d -= 8;
2181
2182 return d;
2183}
2184
2185/*
2186 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2147 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2187 * between two directions (which are expected to be absolute (see absdir()) 2148 * between two directions (which are expected to be absolute (see absdir())
2188 */ 2149 */
2189
2190int 2150int
2191dirdiff (int dir1, int dir2) 2151dirdiff (int dir1, int dir2)
2192{ 2152{
2193 int d; 2153 int d;
2194 2154
2610{ 2570{
2611 char flagdesc[512]; 2571 char flagdesc[512];
2612 char info2[256 * 4]; 2572 char info2[256 * 4];
2613 char *p = info; 2573 char *p = info;
2614 2574
2615 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", 2575 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}",
2616 count, uuid.seq, 2576 count, uuid.seq,
2617 &name, 2577 &name,
2618 title ? "\",title:" : "", 2578 title ? "\",title:\"" : "",
2619 title ? (const char *)title : "", 2579 title ? (const char *)title : "",
2620 flag_desc (flagdesc, 512), type); 2580 flag_desc (flagdesc, 512), type);
2621 2581
2622 if (env) 2582 if (env)
2623 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2583 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));

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