… | |
… | |
489 | |
489 | |
490 | if (is_removed) |
490 | if (is_removed) |
491 | SET_FLAG (dst, FLAG_REMOVED); |
491 | SET_FLAG (dst, FLAG_REMOVED); |
492 | |
492 | |
493 | if (speed < 0) |
493 | if (speed < 0) |
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
494 | dst->speed_left = speed_left - rndm (); |
495 | |
495 | |
496 | /* Copy over key_values, if any. */ |
496 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
497 | if (key_values) |
498 | { |
498 | { |
499 | key_value *tail = 0; |
499 | key_value *tail = 0; |
… | |
… | |
670 | face = blank_face; |
670 | face = blank_face; |
671 | } |
671 | } |
672 | |
672 | |
673 | object::~object () |
673 | object::~object () |
674 | { |
674 | { |
|
|
675 | if (index) |
|
|
676 | unlink (); |
|
|
677 | |
675 | free_key_values (this); |
678 | free_key_values (this); |
676 | } |
679 | } |
677 | |
680 | |
678 | static int object_count; |
681 | static int object_count; |
679 | |
682 | |
… | |
… | |
899 | * environment, the x and y coordinates will be updated to |
902 | * environment, the x and y coordinates will be updated to |
900 | * the previous environment. |
903 | * the previous environment. |
901 | * Beware: This function is called from the editor as well! |
904 | * Beware: This function is called from the editor as well! |
902 | */ |
905 | */ |
903 | void |
906 | void |
904 | object::remove () |
907 | object::remove_slow () |
905 | { |
908 | { |
906 | object *tmp, *last = 0; |
909 | object *tmp, *last = 0; |
907 | object *otmp; |
910 | object *otmp; |
908 | |
911 | |
909 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
912 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
957 | --map->players; |
960 | --map->players; |
958 | map->touch (); |
961 | map->touch (); |
959 | } |
962 | } |
960 | |
963 | |
961 | map->dirty = true; |
964 | map->dirty = true; |
|
|
965 | mapspace &ms = this->ms (); |
962 | |
966 | |
963 | /* link the object above us */ |
967 | /* link the object above us */ |
964 | if (above) |
968 | if (above) |
965 | above->below = below; |
969 | above->below = below; |
966 | else |
970 | else |
967 | map->at (x, y).top = below; /* we were top, set new top */ |
971 | ms.top = below; /* we were top, set new top */ |
968 | |
972 | |
969 | /* Relink the object below us, if there is one */ |
973 | /* Relink the object below us, if there is one */ |
970 | if (below) |
974 | if (below) |
971 | below->above = above; |
975 | below->above = above; |
972 | else |
976 | else |
… | |
… | |
974 | /* Nothing below, which means we need to relink map object for this space |
978 | /* Nothing below, which means we need to relink map object for this space |
975 | * use translated coordinates in case some oddness with map tiling is |
979 | * use translated coordinates in case some oddness with map tiling is |
976 | * evident |
980 | * evident |
977 | */ |
981 | */ |
978 | if (GET_MAP_OB (map, x, y) != this) |
982 | if (GET_MAP_OB (map, x, y) != this) |
979 | { |
|
|
980 | char *dump = dump_object (this); |
|
|
981 | LOG (llevError, |
|
|
982 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
983 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
983 | free (dump); |
|
|
984 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
985 | LOG (llevError, "%s\n", dump); |
|
|
986 | free (dump); |
|
|
987 | } |
|
|
988 | |
984 | |
989 | map->at (x, y).bot = above; /* goes on above it. */ |
985 | ms.bot = above; /* goes on above it. */ |
990 | } |
986 | } |
991 | |
987 | |
992 | above = 0; |
988 | above = 0; |
993 | below = 0; |
989 | below = 0; |
994 | |
990 | |
995 | if (map->in_memory == MAP_SAVING) |
991 | if (map->in_memory == MAP_SAVING) |
996 | return; |
992 | return; |
997 | |
993 | |
998 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
994 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
999 | |
995 | |
1000 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
996 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1001 | { |
997 | { |
1002 | /* No point updating the players look faces if he is the object |
998 | /* No point updating the players look faces if he is the object |
1003 | * being removed. |
999 | * being removed. |
1004 | */ |
1000 | */ |
1005 | |
1001 | |
… | |
… | |
1086 | |
1082 | |
1087 | return 0; |
1083 | return 0; |
1088 | } |
1084 | } |
1089 | |
1085 | |
1090 | /* |
1086 | /* |
1091 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1087 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1092 | * job preparing multi-part monsters |
1088 | * job preparing multi-part monsters. |
1093 | */ |
1089 | */ |
1094 | object * |
1090 | object * |
1095 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1091 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1096 | { |
1092 | { |
1097 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1093 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1125 | */ |
1121 | */ |
1126 | object * |
1122 | object * |
1127 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1123 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1128 | { |
1124 | { |
1129 | object *tmp, *top, *floor = NULL; |
1125 | object *tmp, *top, *floor = NULL; |
1130 | sint16 x, y; |
|
|
1131 | |
1126 | |
1132 | if (QUERY_FLAG (op, FLAG_FREED)) |
1127 | if (QUERY_FLAG (op, FLAG_FREED)) |
1133 | { |
1128 | { |
1134 | LOG (llevError, "Trying to insert freed object!\n"); |
1129 | LOG (llevError, "Trying to insert freed object!\n"); |
1135 | return NULL; |
1130 | return NULL; |
1136 | } |
1131 | } |
|
|
1132 | |
|
|
1133 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1134 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1135 | |
|
|
1136 | op->remove (); |
1137 | |
1137 | |
1138 | if (!m) |
1138 | if (!m) |
1139 | { |
1139 | { |
1140 | char *dump = dump_object (op); |
1140 | char *dump = dump_object (op); |
1141 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1141 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
… | |
… | |
1156 | #endif |
1156 | #endif |
1157 | free (dump); |
1157 | free (dump); |
1158 | return op; |
1158 | return op; |
1159 | } |
1159 | } |
1160 | |
1160 | |
1161 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1162 | { |
|
|
1163 | char *dump = dump_object (op); |
|
|
1164 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1165 | free (dump); |
|
|
1166 | return op; |
|
|
1167 | } |
|
|
1168 | |
|
|
1169 | if (op->more) |
|
|
1170 | { |
|
|
1171 | /* The part may be on a different map. */ |
|
|
1172 | |
|
|
1173 | object *more = op->more; |
1161 | if (object *more = op->more) |
1174 | |
1162 | { |
1175 | /* We really need the caller to normalise coordinates - if |
|
|
1176 | * we set the map, that doesn't work if the location is within |
|
|
1177 | * a map and this is straddling an edge. So only if coordinate |
|
|
1178 | * is clear wrong do we normalise it. |
|
|
1179 | */ |
|
|
1180 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1181 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1182 | else if (!more->map) |
|
|
1183 | { |
|
|
1184 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1185 | * more->map should always point to the parent. |
|
|
1186 | */ |
|
|
1187 | more->map = m; |
|
|
1188 | } |
|
|
1189 | |
|
|
1190 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1163 | if (!insert_ob_in_map (more, m, originator, flag)) |
1191 | { |
1164 | { |
1192 | if (!op->head) |
1165 | if (!op->head) |
1193 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1166 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1194 | |
1167 | |
1195 | return 0; |
1168 | return 0; |
… | |
… | |
1200 | |
1173 | |
1201 | /* Ideally, the caller figures this out. However, it complicates a lot |
1174 | /* Ideally, the caller figures this out. However, it complicates a lot |
1202 | * of areas of callers (eg, anything that uses find_free_spot would now |
1175 | * of areas of callers (eg, anything that uses find_free_spot would now |
1203 | * need extra work |
1176 | * need extra work |
1204 | */ |
1177 | */ |
1205 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1178 | if (!xy_normalise (m, op->x, op->y)) |
1206 | x = op->x; |
1179 | return 0; |
1207 | y = op->y; |
1180 | |
|
|
1181 | op->map = m; |
|
|
1182 | mapspace &ms = op->ms (); |
1208 | |
1183 | |
1209 | /* this has to be done after we translate the coordinates. |
1184 | /* this has to be done after we translate the coordinates. |
1210 | */ |
1185 | */ |
1211 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1186 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1212 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1187 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1213 | if (object::can_merge (op, tmp)) |
1188 | if (object::can_merge (op, tmp)) |
1214 | { |
1189 | { |
1215 | op->nrof += tmp->nrof; |
1190 | op->nrof += tmp->nrof; |
1216 | tmp->destroy (); |
1191 | tmp->destroy (); |
1217 | } |
1192 | } |
… | |
… | |
1234 | op->below = originator->below; |
1209 | op->below = originator->below; |
1235 | |
1210 | |
1236 | if (op->below) |
1211 | if (op->below) |
1237 | op->below->above = op; |
1212 | op->below->above = op; |
1238 | else |
1213 | else |
1239 | op->ms ().bot = op; |
1214 | ms.bot = op; |
1240 | |
1215 | |
1241 | /* since *below* originator, no need to update top */ |
1216 | /* since *below* originator, no need to update top */ |
1242 | originator->below = op; |
1217 | originator->below = op; |
1243 | } |
1218 | } |
1244 | else |
1219 | else |
1245 | { |
1220 | { |
|
|
1221 | top = ms.bot; |
|
|
1222 | |
1246 | /* If there are other objects, then */ |
1223 | /* If there are other objects, then */ |
1247 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1224 | if ((!(flag & INS_MAP_LOAD)) && top) |
1248 | { |
1225 | { |
1249 | object *last = 0; |
1226 | object *last = 0; |
1250 | |
1227 | |
1251 | /* |
1228 | /* |
1252 | * If there are multiple objects on this space, we do some trickier handling. |
1229 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1258 | * once we get to them. This reduces the need to traverse over all of |
1235 | * once we get to them. This reduces the need to traverse over all of |
1259 | * them when adding another one - this saves quite a bit of cpu time |
1236 | * them when adding another one - this saves quite a bit of cpu time |
1260 | * when lots of spells are cast in one area. Currently, it is presumed |
1237 | * when lots of spells are cast in one area. Currently, it is presumed |
1261 | * that flying non pickable objects are spell objects. |
1238 | * that flying non pickable objects are spell objects. |
1262 | */ |
1239 | */ |
1263 | while (top) |
1240 | for (top = ms.bot; top; top = top->above) |
1264 | { |
1241 | { |
1265 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1242 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1266 | floor = top; |
1243 | floor = top; |
1267 | |
1244 | |
1268 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1245 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1271 | top = top->below; |
1248 | top = top->below; |
1272 | break; |
1249 | break; |
1273 | } |
1250 | } |
1274 | |
1251 | |
1275 | last = top; |
1252 | last = top; |
1276 | top = top->above; |
|
|
1277 | } |
1253 | } |
1278 | |
1254 | |
1279 | /* Don't want top to be NULL, so set it to the last valid object */ |
1255 | /* Don't want top to be NULL, so set it to the last valid object */ |
1280 | top = last; |
1256 | top = last; |
1281 | |
1257 | |
… | |
… | |
1288 | * Unless those objects are exits, type 66 |
1264 | * Unless those objects are exits, type 66 |
1289 | * If INS_ON_TOP is used, don't do this processing |
1265 | * If INS_ON_TOP is used, don't do this processing |
1290 | * Need to find the object that in fact blocks view, otherwise |
1266 | * Need to find the object that in fact blocks view, otherwise |
1291 | * stacking is a bit odd. |
1267 | * stacking is a bit odd. |
1292 | */ |
1268 | */ |
1293 | if (!(flag & INS_ON_TOP) && |
1269 | if (!(flag & INS_ON_TOP) |
1294 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1270 | && ms.flags () & P_BLOCKSVIEW |
|
|
1271 | && (op->face && !op->face->visibility)) |
1295 | { |
1272 | { |
1296 | for (last = top; last != floor; last = last->below) |
1273 | for (last = top; last != floor; last = last->below) |
1297 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1274 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1298 | break; |
1275 | break; |
|
|
1276 | |
1299 | /* Check to see if we found the object that blocks view, |
1277 | /* Check to see if we found the object that blocks view, |
1300 | * and make sure we have a below pointer for it so that |
1278 | * and make sure we have a below pointer for it so that |
1301 | * we can get inserted below this one, which requires we |
1279 | * we can get inserted below this one, which requires we |
1302 | * set top to the object below us. |
1280 | * set top to the object below us. |
1303 | */ |
1281 | */ |
… | |
… | |
1305 | top = last->below; |
1283 | top = last->below; |
1306 | } |
1284 | } |
1307 | } /* If objects on this space */ |
1285 | } /* If objects on this space */ |
1308 | |
1286 | |
1309 | if (flag & INS_MAP_LOAD) |
1287 | if (flag & INS_MAP_LOAD) |
1310 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1288 | top = ms.top; |
1311 | |
1289 | |
1312 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1290 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1313 | top = floor; |
1291 | top = floor; |
1314 | |
1292 | |
1315 | /* Top is the object that our object (op) is going to get inserted above. |
1293 | /* Top is the object that our object (op) is going to get inserted above. |
1316 | */ |
1294 | */ |
1317 | |
1295 | |
1318 | /* First object on this space */ |
1296 | /* First object on this space */ |
1319 | if (!top) |
1297 | if (!top) |
1320 | { |
1298 | { |
1321 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1299 | op->above = ms.bot; |
1322 | |
1300 | |
1323 | if (op->above) |
1301 | if (op->above) |
1324 | op->above->below = op; |
1302 | op->above->below = op; |
1325 | |
1303 | |
1326 | op->below = 0; |
1304 | op->below = 0; |
1327 | op->ms ().bot = op; |
1305 | ms.bot = op; |
1328 | } |
1306 | } |
1329 | else |
1307 | else |
1330 | { /* get inserted into the stack above top */ |
1308 | { /* get inserted into the stack above top */ |
1331 | op->above = top->above; |
1309 | op->above = top->above; |
1332 | |
1310 | |
… | |
… | |
1336 | op->below = top; |
1314 | op->below = top; |
1337 | top->above = op; |
1315 | top->above = op; |
1338 | } |
1316 | } |
1339 | |
1317 | |
1340 | if (!op->above) |
1318 | if (!op->above) |
1341 | op->ms ().top = op; |
1319 | ms.top = op; |
1342 | } /* else not INS_BELOW_ORIGINATOR */ |
1320 | } /* else not INS_BELOW_ORIGINATOR */ |
1343 | |
1321 | |
1344 | if (op->type == PLAYER) |
1322 | if (op->type == PLAYER) |
1345 | { |
1323 | { |
1346 | op->contr->do_los = 1; |
1324 | op->contr->do_los = 1; |
… | |
… | |
1352 | |
1330 | |
1353 | /* If we have a floor, we know the player, if any, will be above |
1331 | /* If we have a floor, we know the player, if any, will be above |
1354 | * it, so save a few ticks and start from there. |
1332 | * it, so save a few ticks and start from there. |
1355 | */ |
1333 | */ |
1356 | if (!(flag & INS_MAP_LOAD)) |
1334 | if (!(flag & INS_MAP_LOAD)) |
1357 | if (object *pl = op->ms ().player ()) |
1335 | if (object *pl = ms.player ()) |
1358 | if (pl->contr->ns) |
1336 | if (pl->contr->ns) |
1359 | pl->contr->ns->floorbox_update (); |
1337 | pl->contr->ns->floorbox_update (); |
1360 | |
1338 | |
1361 | /* If this object glows, it may affect lighting conditions that are |
1339 | /* If this object glows, it may affect lighting conditions that are |
1362 | * visible to others on this map. But update_all_los is really |
1340 | * visible to others on this map. But update_all_los is really |
… | |
… | |
1771 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1749 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1772 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1750 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1773 | { |
1751 | { |
1774 | |
1752 | |
1775 | float |
1753 | float |
1776 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1754 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1777 | |
1755 | |
1778 | if (op->type == PLAYER) |
1756 | if (op->type == PLAYER) |
1779 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1757 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1780 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1758 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1781 | diff /= 4.0; |
1759 | diff /= 4.0; |
… | |
… | |
2591 | { |
2569 | { |
2592 | char flagdesc[512]; |
2570 | char flagdesc[512]; |
2593 | char info2[256 * 4]; |
2571 | char info2[256 * 4]; |
2594 | char *p = info; |
2572 | char *p = info; |
2595 | |
2573 | |
2596 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2574 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2597 | count, uuid.seq, |
2575 | count, uuid.seq, |
2598 | &name, |
2576 | &name, |
2599 | title ? "\",title:" : "", |
2577 | title ? "\",title:\"" : "", |
2600 | title ? (const char *)title : "", |
2578 | title ? (const char *)title : "", |
2601 | flag_desc (flagdesc, 512), type); |
2579 | flag_desc (flagdesc, 512), type); |
2602 | |
2580 | |
2603 | if (env) |
2581 | if (env) |
2604 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2582 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |