1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
276 | |
278 | |
277 | /* Note sure why the following is the case - either the object has to |
279 | /* Note sure why the following is the case - either the object has to |
278 | * be animated or have a very low speed. Is this an attempted monster |
280 | * be animated or have a very low speed. Is this an attempted monster |
279 | * check? |
281 | * check? |
280 | */ |
282 | */ |
281 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
282 | return 0; |
284 | return 0; |
283 | |
285 | |
284 | switch (ob1->type) |
286 | switch (ob1->type) |
285 | { |
287 | { |
286 | case SCROLL: |
288 | case SCROLL: |
… | |
… | |
390 | } |
392 | } |
391 | |
393 | |
392 | /* |
394 | /* |
393 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
394 | */ |
396 | */ |
395 | |
|
|
396 | object * |
397 | object * |
397 | find_object (tag_t i) |
398 | find_object (tag_t i) |
398 | { |
399 | { |
399 | for (object *op = object::first; op; op = op->next) |
400 | for_all_objects (op) |
400 | if (op->count == i) |
401 | if (op->count == i) |
401 | return op; |
402 | return op; |
402 | |
403 | |
403 | return 0; |
404 | return 0; |
404 | } |
405 | } |
405 | |
406 | |
406 | /* |
407 | /* |
407 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
408 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
409 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
410 | */ |
411 | */ |
411 | |
|
|
412 | object * |
412 | object * |
413 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
414 | { |
414 | { |
415 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
416 | object *op; |
416 | object *op; |
417 | |
417 | |
418 | for (op = object::first; op != NULL; op = op->next) |
418 | for_all_objects (op) |
419 | if (op->name == str_) |
419 | if (op->name == str_) |
420 | break; |
420 | break; |
421 | |
421 | |
422 | return op; |
422 | return op; |
423 | } |
423 | } |
… | |
… | |
489 | |
489 | |
490 | if (is_removed) |
490 | if (is_removed) |
491 | SET_FLAG (dst, FLAG_REMOVED); |
491 | SET_FLAG (dst, FLAG_REMOVED); |
492 | |
492 | |
493 | if (speed < 0) |
493 | if (speed < 0) |
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
494 | dst->speed_left = speed_left - rndm (); |
495 | |
495 | |
496 | /* Copy over key_values, if any. */ |
496 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
497 | if (key_values) |
498 | { |
498 | { |
499 | key_value *tail = 0; |
499 | key_value *tail = 0; |
… | |
… | |
563 | speed = 0; |
563 | speed = 0; |
564 | } |
564 | } |
565 | |
565 | |
566 | this->speed = speed; |
566 | this->speed = speed; |
567 | |
567 | |
568 | if (FABS (speed) > MIN_ACTIVE_SPEED) |
568 | if (has_active_speed ()) |
569 | { |
569 | activate (); |
570 | /* If already on active list, don't do anything */ |
|
|
571 | if (active_next || active_prev || this == active_objects) |
|
|
572 | return; |
|
|
573 | |
|
|
574 | /* process_events() expects us to insert the object at the beginning |
|
|
575 | * of the list. */ |
|
|
576 | active_next = active_objects; |
|
|
577 | |
|
|
578 | if (active_next) |
|
|
579 | active_next->active_prev = this; |
|
|
580 | |
|
|
581 | active_objects = this; |
|
|
582 | } |
|
|
583 | else |
570 | else |
584 | { |
571 | deactivate (); |
585 | /* If not on the active list, nothing needs to be done */ |
|
|
586 | if (!active_next && !active_prev && this != active_objects) |
|
|
587 | return; |
|
|
588 | |
|
|
589 | if (!active_prev) |
|
|
590 | { |
|
|
591 | active_objects = active_next; |
|
|
592 | |
|
|
593 | if (active_next) |
|
|
594 | active_next->active_prev = 0; |
|
|
595 | } |
|
|
596 | else |
|
|
597 | { |
|
|
598 | active_prev->active_next = active_next; |
|
|
599 | |
|
|
600 | if (active_next) |
|
|
601 | active_next->active_prev = active_prev; |
|
|
602 | } |
|
|
603 | |
|
|
604 | active_next = 0; |
|
|
605 | active_prev = 0; |
|
|
606 | } |
|
|
607 | } |
572 | } |
608 | |
573 | |
609 | /* |
574 | /* |
610 | * update_object() updates the the map. |
575 | * update_object() updates the the map. |
611 | * It takes into account invisible objects (and represent squares covered |
576 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
659 | return; |
624 | return; |
660 | } |
625 | } |
661 | |
626 | |
662 | mapspace &m = op->ms (); |
627 | mapspace &m = op->ms (); |
663 | |
628 | |
664 | if (m.flags_ & P_NEED_UPDATE) |
629 | if (!(m.flags_ & P_UPTODATE)) |
665 | /* nop */; |
630 | /* nop */; |
666 | else if (action == UP_OBJ_INSERT) |
631 | else if (action == UP_OBJ_INSERT) |
667 | { |
632 | { |
668 | // this is likely overkill, TODO: revisit (schmorp) |
633 | // this is likely overkill, TODO: revisit (schmorp) |
669 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
634 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
678 | /* This isn't perfect, but I don't expect a lot of objects to |
643 | /* This isn't perfect, but I don't expect a lot of objects to |
679 | * to have move_allow right now. |
644 | * to have move_allow right now. |
680 | */ |
645 | */ |
681 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
646 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
682 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
647 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
683 | m.flags_ = P_NEED_UPDATE; |
648 | m.flags_ = 0; |
684 | } |
649 | } |
685 | /* if the object is being removed, we can't make intelligent |
650 | /* if the object is being removed, we can't make intelligent |
686 | * decisions, because remove_ob can't really pass the object |
651 | * decisions, because remove_ob can't really pass the object |
687 | * that is being removed. |
652 | * that is being removed. |
688 | */ |
653 | */ |
689 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
654 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
690 | m.flags_ = P_NEED_UPDATE; |
655 | m.flags_ = 0; |
691 | else if (action == UP_OBJ_FACE) |
656 | else if (action == UP_OBJ_FACE) |
692 | /* Nothing to do for that case */ ; |
657 | /* Nothing to do for that case */ ; |
693 | else |
658 | else |
694 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
659 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
695 | |
660 | |
696 | if (op->more) |
661 | if (op->more) |
697 | update_object (op->more, action); |
662 | update_object (op->more, action); |
698 | } |
663 | } |
699 | |
664 | |
700 | object::vector object::objects; // not yet used |
|
|
701 | object *object::first; |
|
|
702 | |
|
|
703 | object::object () |
665 | object::object () |
704 | { |
666 | { |
705 | SET_FLAG (this, FLAG_REMOVED); |
667 | SET_FLAG (this, FLAG_REMOVED); |
706 | |
668 | |
707 | expmul = 1.0; |
669 | expmul = 1.0; |
708 | face = blank_face; |
670 | face = blank_face; |
709 | } |
671 | } |
710 | |
672 | |
711 | object::~object () |
673 | object::~object () |
712 | { |
674 | { |
|
|
675 | unlink (); |
|
|
676 | |
713 | free_key_values (this); |
677 | free_key_values (this); |
714 | } |
678 | } |
715 | |
679 | |
|
|
680 | static int object_count; |
|
|
681 | |
716 | void object::link () |
682 | void object::link () |
717 | { |
683 | { |
718 | count = ++ob_count; |
684 | assert (!index);//D |
719 | uuid = gen_uuid (); |
685 | uuid = gen_uuid (); |
|
|
686 | count = ++object_count; |
720 | |
687 | |
721 | prev = 0; |
688 | refcnt_inc (); |
722 | next = object::first; |
689 | objects.insert (this); |
723 | |
|
|
724 | if (object::first) |
|
|
725 | object::first->prev = this; |
|
|
726 | |
|
|
727 | object::first = this; |
|
|
728 | } |
690 | } |
729 | |
691 | |
730 | void object::unlink () |
692 | void object::unlink () |
731 | { |
693 | { |
732 | if (this == object::first) |
694 | if (!index) |
733 | object::first = next; |
695 | return; |
734 | |
696 | |
735 | /* Remove this object from the list of used objects */ |
697 | objects.erase (this); |
736 | if (prev) prev->next = next; |
698 | refcnt_dec (); |
737 | if (next) next->prev = prev; |
|
|
738 | |
|
|
739 | prev = 0; |
|
|
740 | next = 0; |
|
|
741 | } |
699 | } |
742 | |
700 | |
743 | void |
701 | void |
|
|
702 | object::activate () |
|
|
703 | { |
|
|
704 | /* If already on active list, don't do anything */ |
|
|
705 | if (active) |
|
|
706 | return; |
|
|
707 | |
|
|
708 | if (has_active_speed ()) |
|
|
709 | actives.insert (this); |
|
|
710 | } |
|
|
711 | |
|
|
712 | void |
744 | object::activate (bool recursive) |
713 | object::activate_recursive () |
745 | { |
714 | { |
746 | // uh, hack |
715 | activate (); |
747 | set_speed (speed); |
|
|
748 | |
716 | |
749 | if (recursive) |
|
|
750 | for (object *op = inv; op; op = op->above) |
717 | for (object *op = inv; op; op = op->below) |
751 | op->activate (1); |
718 | op->activate_recursive (); |
752 | } |
719 | } |
753 | |
720 | |
754 | /* This function removes object 'op' from the list of active |
721 | /* This function removes object 'op' from the list of active |
755 | * objects. |
722 | * objects. |
756 | * This should only be used for style maps or other such |
723 | * This should only be used for style maps or other such |
… | |
… | |
758 | * in play chewing up cpu time getting processed. |
725 | * in play chewing up cpu time getting processed. |
759 | * The reverse of this is to call update_ob_speed, which |
726 | * The reverse of this is to call update_ob_speed, which |
760 | * will do the right thing based on the speed of the object. |
727 | * will do the right thing based on the speed of the object. |
761 | */ |
728 | */ |
762 | void |
729 | void |
763 | object::deactivate (bool recursive) |
730 | object::deactivate () |
764 | { |
731 | { |
765 | /* If not on the active list, nothing needs to be done */ |
732 | /* If not on the active list, nothing needs to be done */ |
766 | if (!active_next && !active_prev && this != active_objects) |
733 | if (!active) |
767 | return; |
734 | return; |
768 | |
735 | |
769 | if (active_prev == 0) |
736 | actives.erase (this); |
770 | { |
737 | } |
771 | active_objects = active_next; |
|
|
772 | if (active_next) |
|
|
773 | active_next->active_prev = 0; |
|
|
774 | } |
|
|
775 | else |
|
|
776 | { |
|
|
777 | active_prev->active_next = active_next; |
|
|
778 | if (active_next) |
|
|
779 | active_next->active_prev = active_prev; |
|
|
780 | } |
|
|
781 | |
738 | |
782 | active_next = 0; |
739 | void |
783 | active_prev = 0; |
740 | object::deactivate_recursive () |
784 | |
741 | { |
785 | if (recursive) |
|
|
786 | for (object *op = inv; op; op = op->above) |
742 | for (object *op = inv; op; op = op->below) |
|
|
743 | op->deactivate_recursive (); |
|
|
744 | |
787 | op->deactivate (1); |
745 | deactivate (); |
|
|
746 | } |
|
|
747 | |
|
|
748 | void |
|
|
749 | object::set_flag_inv (int flag, int value) |
|
|
750 | { |
|
|
751 | for (object *op = inv; op; op = op->below) |
|
|
752 | { |
|
|
753 | op->flag [flag] = value; |
|
|
754 | op->set_flag_inv (flag, value); |
|
|
755 | } |
788 | } |
756 | } |
789 | |
757 | |
790 | /* |
758 | /* |
791 | * Remove and free all objects in the inventory of the given object. |
759 | * Remove and free all objects in the inventory of the given object. |
792 | * object.c ? |
760 | * object.c ? |
… | |
… | |
807 | * drop on that space. |
775 | * drop on that space. |
808 | */ |
776 | */ |
809 | if (!drop_to_ground |
777 | if (!drop_to_ground |
810 | || !map |
778 | || !map |
811 | || map->in_memory != MAP_IN_MEMORY |
779 | || map->in_memory != MAP_IN_MEMORY |
|
|
780 | || map->nodrop |
812 | || ms ().move_block == MOVE_ALL) |
781 | || ms ().move_block == MOVE_ALL) |
813 | { |
782 | { |
814 | while (inv) |
783 | while (inv) |
815 | { |
784 | { |
816 | inv->destroy_inv (drop_to_ground); |
785 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
825 | |
794 | |
826 | if (op->flag [FLAG_STARTEQUIP] |
795 | if (op->flag [FLAG_STARTEQUIP] |
827 | || op->flag [FLAG_NO_DROP] |
796 | || op->flag [FLAG_NO_DROP] |
828 | || op->type == RUNE |
797 | || op->type == RUNE |
829 | || op->type == TRAP |
798 | || op->type == TRAP |
830 | || op->flag [FLAG_IS_A_TEMPLATE]) |
799 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
800 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
831 | op->destroy (); |
801 | op->destroy (); |
832 | else |
802 | else |
833 | map->insert (op, x, y); |
803 | map->insert (op, x, y); |
834 | } |
804 | } |
835 | } |
805 | } |
… | |
… | |
843 | } |
813 | } |
844 | |
814 | |
845 | void |
815 | void |
846 | object::do_destroy () |
816 | object::do_destroy () |
847 | { |
817 | { |
|
|
818 | attachable::do_destroy (); |
|
|
819 | |
848 | if (flag [FLAG_IS_LINKED]) |
820 | if (flag [FLAG_IS_LINKED]) |
849 | remove_button_link (this); |
821 | remove_button_link (this); |
850 | |
822 | |
851 | if (flag [FLAG_FRIENDLY]) |
823 | if (flag [FLAG_FRIENDLY]) |
852 | remove_friendly_object (this); |
824 | remove_friendly_object (this); |
853 | |
825 | |
854 | if (!flag [FLAG_REMOVED]) |
826 | if (!flag [FLAG_REMOVED]) |
855 | remove (); |
827 | remove (); |
856 | |
828 | |
857 | if (flag [FLAG_FREED]) |
829 | destroy_inv (true); |
858 | return; |
|
|
859 | |
830 | |
860 | set_speed (0); |
831 | deactivate (); |
|
|
832 | unlink (); |
861 | |
833 | |
862 | flag [FLAG_FREED] = 1; |
834 | flag [FLAG_FREED] = 1; |
863 | |
|
|
864 | attachable::do_destroy (); |
|
|
865 | |
|
|
866 | destroy_inv (true); |
|
|
867 | unlink (); |
|
|
868 | |
835 | |
869 | // hack to ensure that freed objects still have a valid map |
836 | // hack to ensure that freed objects still have a valid map |
870 | { |
837 | { |
871 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
838 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
872 | |
839 | |
… | |
… | |
877 | freed_map->name = "/internal/freed_objects_map"; |
844 | freed_map->name = "/internal/freed_objects_map"; |
878 | freed_map->width = 3; |
845 | freed_map->width = 3; |
879 | freed_map->height = 3; |
846 | freed_map->height = 3; |
880 | |
847 | |
881 | freed_map->alloc (); |
848 | freed_map->alloc (); |
|
|
849 | freed_map->in_memory = MAP_IN_MEMORY; |
882 | } |
850 | } |
883 | |
851 | |
884 | map = freed_map; |
852 | map = freed_map; |
885 | x = 1; |
853 | x = 1; |
886 | y = 1; |
854 | y = 1; |
… | |
… | |
896 | |
864 | |
897 | // clear those pointers that likely might have circular references to us |
865 | // clear those pointers that likely might have circular references to us |
898 | owner = 0; |
866 | owner = 0; |
899 | enemy = 0; |
867 | enemy = 0; |
900 | attacked_by = 0; |
868 | attacked_by = 0; |
901 | |
|
|
902 | // only relevant for players(?), but make sure of it anyways |
|
|
903 | contr = 0; |
|
|
904 | } |
869 | } |
905 | |
870 | |
906 | void |
871 | void |
907 | object::destroy (bool destroy_inventory) |
872 | object::destroy (bool destroy_inventory) |
908 | { |
873 | { |
… | |
… | |
936 | * This function removes the object op from the linked list of objects |
901 | * This function removes the object op from the linked list of objects |
937 | * which it is currently tied to. When this function is done, the |
902 | * which it is currently tied to. When this function is done, the |
938 | * object will have no environment. If the object previously had an |
903 | * object will have no environment. If the object previously had an |
939 | * environment, the x and y coordinates will be updated to |
904 | * environment, the x and y coordinates will be updated to |
940 | * the previous environment. |
905 | * the previous environment. |
941 | * Beware: This function is called from the editor as well! |
|
|
942 | */ |
906 | */ |
943 | void |
907 | void |
944 | object::remove () |
908 | object::remove_slow () |
945 | { |
909 | { |
946 | object *tmp, *last = 0; |
910 | object *tmp, *last = 0; |
947 | object *otmp; |
911 | object *otmp; |
948 | |
912 | |
949 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
913 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
993 | else if (map) |
957 | else if (map) |
994 | { |
958 | { |
995 | if (type == PLAYER) |
959 | if (type == PLAYER) |
996 | { |
960 | { |
997 | --map->players; |
961 | --map->players; |
998 | map->last_access = runtime; |
962 | map->touch (); |
999 | } |
963 | } |
1000 | |
964 | |
|
|
965 | map->dirty = true; |
|
|
966 | mapspace &ms = this->ms (); |
1001 | |
967 | |
1002 | /* link the object above us */ |
968 | /* link the object above us */ |
1003 | if (above) |
969 | if (above) |
1004 | above->below = below; |
970 | above->below = below; |
1005 | else |
971 | else |
1006 | map->at (x, y).top = below; /* we were top, set new top */ |
972 | ms.top = below; /* we were top, set new top */ |
1007 | |
973 | |
1008 | /* Relink the object below us, if there is one */ |
974 | /* Relink the object below us, if there is one */ |
1009 | if (below) |
975 | if (below) |
1010 | below->above = above; |
976 | below->above = above; |
1011 | else |
977 | else |
… | |
… | |
1013 | /* Nothing below, which means we need to relink map object for this space |
979 | /* Nothing below, which means we need to relink map object for this space |
1014 | * use translated coordinates in case some oddness with map tiling is |
980 | * use translated coordinates in case some oddness with map tiling is |
1015 | * evident |
981 | * evident |
1016 | */ |
982 | */ |
1017 | if (GET_MAP_OB (map, x, y) != this) |
983 | if (GET_MAP_OB (map, x, y) != this) |
1018 | { |
|
|
1019 | char *dump = dump_object (this); |
|
|
1020 | LOG (llevError, |
|
|
1021 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
984 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1022 | free (dump); |
|
|
1023 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1024 | LOG (llevError, "%s\n", dump); |
|
|
1025 | free (dump); |
|
|
1026 | } |
|
|
1027 | |
985 | |
1028 | map->at (x, y).bot = above; /* goes on above it. */ |
986 | ms.bot = above; /* goes on above it. */ |
1029 | } |
987 | } |
1030 | |
988 | |
1031 | above = 0; |
989 | above = 0; |
1032 | below = 0; |
990 | below = 0; |
1033 | |
991 | |
1034 | if (map->in_memory == MAP_SAVING) |
992 | if (map->in_memory == MAP_SAVING) |
1035 | return; |
993 | return; |
1036 | |
994 | |
1037 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
995 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1038 | |
996 | |
1039 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
997 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1040 | { |
998 | { |
1041 | /* No point updating the players look faces if he is the object |
999 | /* No point updating the players look faces if he is the object |
1042 | * being removed. |
1000 | * being removed. |
1043 | */ |
1001 | */ |
1044 | |
1002 | |
… | |
… | |
1078 | } |
1036 | } |
1079 | |
1037 | |
1080 | /* last == NULL if there are no objects on this space */ |
1038 | /* last == NULL if there are no objects on this space */ |
1081 | //TODO: this makes little sense, why only update the topmost object? |
1039 | //TODO: this makes little sense, why only update the topmost object? |
1082 | if (!last) |
1040 | if (!last) |
1083 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1041 | map->at (x, y).flags_ = 0; |
1084 | else |
1042 | else |
1085 | update_object (last, UP_OBJ_REMOVE); |
1043 | update_object (last, UP_OBJ_REMOVE); |
1086 | |
1044 | |
1087 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1045 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1088 | update_all_los (map, x, y); |
1046 | update_all_los (map, x, y); |
… | |
… | |
1125 | |
1083 | |
1126 | return 0; |
1084 | return 0; |
1127 | } |
1085 | } |
1128 | |
1086 | |
1129 | /* |
1087 | /* |
1130 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1088 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1131 | * job preparing multi-part monsters |
1089 | * job preparing multi-part monsters. |
1132 | */ |
1090 | */ |
1133 | object * |
1091 | object * |
1134 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1092 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1135 | { |
1093 | { |
1136 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1094 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1164 | */ |
1122 | */ |
1165 | object * |
1123 | object * |
1166 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1124 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1167 | { |
1125 | { |
1168 | object *tmp, *top, *floor = NULL; |
1126 | object *tmp, *top, *floor = NULL; |
1169 | sint16 x, y; |
|
|
1170 | |
1127 | |
1171 | if (QUERY_FLAG (op, FLAG_FREED)) |
1128 | if (QUERY_FLAG (op, FLAG_FREED)) |
1172 | { |
1129 | { |
1173 | LOG (llevError, "Trying to insert freed object!\n"); |
1130 | LOG (llevError, "Trying to insert freed object!\n"); |
1174 | return NULL; |
1131 | return NULL; |
1175 | } |
1132 | } |
|
|
1133 | |
|
|
1134 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1135 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1136 | |
|
|
1137 | op->remove (); |
1176 | |
1138 | |
1177 | if (!m) |
1139 | if (!m) |
1178 | { |
1140 | { |
1179 | char *dump = dump_object (op); |
1141 | char *dump = dump_object (op); |
1180 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1142 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
… | |
… | |
1195 | #endif |
1157 | #endif |
1196 | free (dump); |
1158 | free (dump); |
1197 | return op; |
1159 | return op; |
1198 | } |
1160 | } |
1199 | |
1161 | |
1200 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1201 | { |
|
|
1202 | char *dump = dump_object (op); |
|
|
1203 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1204 | free (dump); |
|
|
1205 | return op; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | if (op->more) |
|
|
1209 | { |
|
|
1210 | /* The part may be on a different map. */ |
|
|
1211 | |
|
|
1212 | object *more = op->more; |
1162 | if (object *more = op->more) |
1213 | |
1163 | { |
1214 | /* We really need the caller to normalize coordinates - if |
|
|
1215 | * we set the map, that doesn't work if the location is within |
|
|
1216 | * a map and this is straddling an edge. So only if coordinate |
|
|
1217 | * is clear wrong do we normalize it. |
|
|
1218 | */ |
|
|
1219 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1220 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1221 | else if (!more->map) |
|
|
1222 | { |
|
|
1223 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1224 | * more->map should always point to the parent. |
|
|
1225 | */ |
|
|
1226 | more->map = m; |
|
|
1227 | } |
|
|
1228 | |
|
|
1229 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1164 | if (!insert_ob_in_map (more, m, originator, flag)) |
1230 | { |
1165 | { |
1231 | if (!op->head) |
1166 | if (!op->head) |
1232 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1167 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1233 | |
1168 | |
1234 | return 0; |
1169 | return 0; |
… | |
… | |
1239 | |
1174 | |
1240 | /* Ideally, the caller figures this out. However, it complicates a lot |
1175 | /* Ideally, the caller figures this out. However, it complicates a lot |
1241 | * of areas of callers (eg, anything that uses find_free_spot would now |
1176 | * of areas of callers (eg, anything that uses find_free_spot would now |
1242 | * need extra work |
1177 | * need extra work |
1243 | */ |
1178 | */ |
1244 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1179 | if (!xy_normalise (m, op->x, op->y)) |
1245 | x = op->x; |
1180 | return 0; |
1246 | y = op->y; |
1181 | |
|
|
1182 | op->map = m; |
|
|
1183 | mapspace &ms = op->ms (); |
1247 | |
1184 | |
1248 | /* this has to be done after we translate the coordinates. |
1185 | /* this has to be done after we translate the coordinates. |
1249 | */ |
1186 | */ |
1250 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1187 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1251 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1188 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1252 | if (object::can_merge (op, tmp)) |
1189 | if (object::can_merge (op, tmp)) |
1253 | { |
1190 | { |
1254 | op->nrof += tmp->nrof; |
1191 | op->nrof += tmp->nrof; |
1255 | tmp->destroy (); |
1192 | tmp->destroy (); |
1256 | } |
1193 | } |
… | |
… | |
1273 | op->below = originator->below; |
1210 | op->below = originator->below; |
1274 | |
1211 | |
1275 | if (op->below) |
1212 | if (op->below) |
1276 | op->below->above = op; |
1213 | op->below->above = op; |
1277 | else |
1214 | else |
1278 | op->ms ().bot = op; |
1215 | ms.bot = op; |
1279 | |
1216 | |
1280 | /* since *below* originator, no need to update top */ |
1217 | /* since *below* originator, no need to update top */ |
1281 | originator->below = op; |
1218 | originator->below = op; |
1282 | } |
1219 | } |
1283 | else |
1220 | else |
1284 | { |
1221 | { |
|
|
1222 | top = ms.bot; |
|
|
1223 | |
1285 | /* If there are other objects, then */ |
1224 | /* If there are other objects, then */ |
1286 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1225 | if ((!(flag & INS_MAP_LOAD)) && top) |
1287 | { |
1226 | { |
1288 | object *last = 0; |
1227 | object *last = 0; |
1289 | |
1228 | |
1290 | /* |
1229 | /* |
1291 | * If there are multiple objects on this space, we do some trickier handling. |
1230 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1297 | * once we get to them. This reduces the need to traverse over all of |
1236 | * once we get to them. This reduces the need to traverse over all of |
1298 | * them when adding another one - this saves quite a bit of cpu time |
1237 | * them when adding another one - this saves quite a bit of cpu time |
1299 | * when lots of spells are cast in one area. Currently, it is presumed |
1238 | * when lots of spells are cast in one area. Currently, it is presumed |
1300 | * that flying non pickable objects are spell objects. |
1239 | * that flying non pickable objects are spell objects. |
1301 | */ |
1240 | */ |
1302 | while (top) |
1241 | for (top = ms.bot; top; top = top->above) |
1303 | { |
1242 | { |
1304 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1243 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1305 | floor = top; |
1244 | floor = top; |
1306 | |
1245 | |
1307 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1246 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1310 | top = top->below; |
1249 | top = top->below; |
1311 | break; |
1250 | break; |
1312 | } |
1251 | } |
1313 | |
1252 | |
1314 | last = top; |
1253 | last = top; |
1315 | top = top->above; |
|
|
1316 | } |
1254 | } |
1317 | |
1255 | |
1318 | /* Don't want top to be NULL, so set it to the last valid object */ |
1256 | /* Don't want top to be NULL, so set it to the last valid object */ |
1319 | top = last; |
1257 | top = last; |
1320 | |
1258 | |
… | |
… | |
1327 | * Unless those objects are exits, type 66 |
1265 | * Unless those objects are exits, type 66 |
1328 | * If INS_ON_TOP is used, don't do this processing |
1266 | * If INS_ON_TOP is used, don't do this processing |
1329 | * Need to find the object that in fact blocks view, otherwise |
1267 | * Need to find the object that in fact blocks view, otherwise |
1330 | * stacking is a bit odd. |
1268 | * stacking is a bit odd. |
1331 | */ |
1269 | */ |
1332 | if (!(flag & INS_ON_TOP) && |
1270 | if (!(flag & INS_ON_TOP) |
1333 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1271 | && ms.flags () & P_BLOCKSVIEW |
|
|
1272 | && (op->face && !op->face->visibility)) |
1334 | { |
1273 | { |
1335 | for (last = top; last != floor; last = last->below) |
1274 | for (last = top; last != floor; last = last->below) |
1336 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1275 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1337 | break; |
1276 | break; |
|
|
1277 | |
1338 | /* Check to see if we found the object that blocks view, |
1278 | /* Check to see if we found the object that blocks view, |
1339 | * and make sure we have a below pointer for it so that |
1279 | * and make sure we have a below pointer for it so that |
1340 | * we can get inserted below this one, which requires we |
1280 | * we can get inserted below this one, which requires we |
1341 | * set top to the object below us. |
1281 | * set top to the object below us. |
1342 | */ |
1282 | */ |
… | |
… | |
1344 | top = last->below; |
1284 | top = last->below; |
1345 | } |
1285 | } |
1346 | } /* If objects on this space */ |
1286 | } /* If objects on this space */ |
1347 | |
1287 | |
1348 | if (flag & INS_MAP_LOAD) |
1288 | if (flag & INS_MAP_LOAD) |
1349 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1289 | top = ms.top; |
1350 | |
1290 | |
1351 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1291 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1352 | top = floor; |
1292 | top = floor; |
1353 | |
1293 | |
1354 | /* Top is the object that our object (op) is going to get inserted above. |
1294 | /* Top is the object that our object (op) is going to get inserted above. |
1355 | */ |
1295 | */ |
1356 | |
1296 | |
1357 | /* First object on this space */ |
1297 | /* First object on this space */ |
1358 | if (!top) |
1298 | if (!top) |
1359 | { |
1299 | { |
1360 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1300 | op->above = ms.bot; |
1361 | |
1301 | |
1362 | if (op->above) |
1302 | if (op->above) |
1363 | op->above->below = op; |
1303 | op->above->below = op; |
1364 | |
1304 | |
1365 | op->below = 0; |
1305 | op->below = 0; |
1366 | op->ms ().bot = op; |
1306 | ms.bot = op; |
1367 | } |
1307 | } |
1368 | else |
1308 | else |
1369 | { /* get inserted into the stack above top */ |
1309 | { /* get inserted into the stack above top */ |
1370 | op->above = top->above; |
1310 | op->above = top->above; |
1371 | |
1311 | |
… | |
… | |
1375 | op->below = top; |
1315 | op->below = top; |
1376 | top->above = op; |
1316 | top->above = op; |
1377 | } |
1317 | } |
1378 | |
1318 | |
1379 | if (!op->above) |
1319 | if (!op->above) |
1380 | op->ms ().top = op; |
1320 | ms.top = op; |
1381 | } /* else not INS_BELOW_ORIGINATOR */ |
1321 | } /* else not INS_BELOW_ORIGINATOR */ |
1382 | |
1322 | |
1383 | if (op->type == PLAYER) |
1323 | if (op->type == PLAYER) |
1384 | { |
1324 | { |
1385 | op->contr->do_los = 1; |
1325 | op->contr->do_los = 1; |
1386 | ++op->map->players; |
1326 | ++op->map->players; |
1387 | op->map->last_access = runtime; |
1327 | op->map->touch (); |
1388 | } |
1328 | } |
|
|
1329 | |
|
|
1330 | op->map->dirty = true; |
1389 | |
1331 | |
1390 | /* If we have a floor, we know the player, if any, will be above |
1332 | /* If we have a floor, we know the player, if any, will be above |
1391 | * it, so save a few ticks and start from there. |
1333 | * it, so save a few ticks and start from there. |
1392 | */ |
1334 | */ |
1393 | if (!(flag & INS_MAP_LOAD)) |
1335 | if (!(flag & INS_MAP_LOAD)) |
1394 | if (object *pl = op->ms ().player ()) |
1336 | if (object *pl = ms.player ()) |
1395 | if (pl->contr->ns) |
1337 | if (pl->contr->ns) |
1396 | pl->contr->ns->floorbox_update (); |
1338 | pl->contr->ns->floorbox_update (); |
1397 | |
1339 | |
1398 | /* If this object glows, it may affect lighting conditions that are |
1340 | /* If this object glows, it may affect lighting conditions that are |
1399 | * visible to others on this map. But update_all_los is really |
1341 | * visible to others on this map. But update_all_los is really |
1400 | * an inefficient way to do this, as it means los for all players |
1342 | * an inefficient way to do this, as it means los for all players |
1401 | * on the map will get recalculated. The players could very well |
1343 | * on the map will get recalculated. The players could very well |
1402 | * be far away from this change and not affected in any way - |
1344 | * be far away from this change and not affected in any way - |
1403 | * this should get redone to only look for players within range, |
1345 | * this should get redone to only look for players within range, |
1404 | * or just updating the P_NEED_UPDATE for spaces within this area |
1346 | * or just updating the P_UPTODATE for spaces within this area |
1405 | * of effect may be sufficient. |
1347 | * of effect may be sufficient. |
1406 | */ |
1348 | */ |
1407 | if (op->map->darkness && (op->glow_radius != 0)) |
1349 | if (op->map->darkness && (op->glow_radius != 0)) |
1408 | update_all_los (op->map, op->x, op->y); |
1350 | update_all_los (op->map, op->x, op->y); |
1409 | |
1351 | |
… | |
… | |
1447 | { |
1389 | { |
1448 | object *tmp, *tmp1; |
1390 | object *tmp, *tmp1; |
1449 | |
1391 | |
1450 | /* first search for itself and remove any old instances */ |
1392 | /* first search for itself and remove any old instances */ |
1451 | |
1393 | |
1452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1394 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1453 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1395 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1454 | tmp->destroy (); |
1396 | tmp->destroy (); |
1455 | |
1397 | |
1456 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1398 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1457 | |
1399 | |
… | |
… | |
1780 | |
1722 | |
1781 | /* The objects have to be checked from top to bottom. |
1723 | /* The objects have to be checked from top to bottom. |
1782 | * Hence, we first go to the top: |
1724 | * Hence, we first go to the top: |
1783 | */ |
1725 | */ |
1784 | |
1726 | |
1785 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1727 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1786 | { |
1728 | { |
1787 | /* Trim the search when we find the first other spell effect |
1729 | /* Trim the search when we find the first other spell effect |
1788 | * this helps performance so that if a space has 50 spell objects, |
1730 | * this helps performance so that if a space has 50 spell objects, |
1789 | * we don't need to check all of them. |
1731 | * we don't need to check all of them. |
1790 | */ |
1732 | */ |
… | |
… | |
1808 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1750 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1809 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1751 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1810 | { |
1752 | { |
1811 | |
1753 | |
1812 | float |
1754 | float |
1813 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1755 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1814 | |
1756 | |
1815 | if (op->type == PLAYER) |
1757 | if (op->type == PLAYER) |
1816 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1758 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1817 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1759 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1818 | diff /= 4.0; |
1760 | diff /= 4.0; |
… | |
… | |
1848 | * The first matching object is returned, or NULL if none. |
1790 | * The first matching object is returned, or NULL if none. |
1849 | */ |
1791 | */ |
1850 | object * |
1792 | object * |
1851 | present_arch (const archetype *at, maptile *m, int x, int y) |
1793 | present_arch (const archetype *at, maptile *m, int x, int y) |
1852 | { |
1794 | { |
1853 | if (m == NULL || out_of_map (m, x, y)) |
1795 | if (!m || out_of_map (m, x, y)) |
1854 | { |
1796 | { |
1855 | LOG (llevError, "Present_arch called outside map.\n"); |
1797 | LOG (llevError, "Present_arch called outside map.\n"); |
1856 | return NULL; |
1798 | return NULL; |
1857 | } |
1799 | } |
1858 | |
1800 | |
1859 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1801 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1860 | if (tmp->arch == at) |
1802 | if (tmp->arch == at) |
1861 | return tmp; |
1803 | return tmp; |
1862 | |
1804 | |
1863 | return NULL; |
1805 | return NULL; |
1864 | } |
1806 | } |
… | |
… | |
1875 | { |
1817 | { |
1876 | LOG (llevError, "Present called outside map.\n"); |
1818 | LOG (llevError, "Present called outside map.\n"); |
1877 | return NULL; |
1819 | return NULL; |
1878 | } |
1820 | } |
1879 | |
1821 | |
1880 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1822 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1881 | if (tmp->type == type) |
1823 | if (tmp->type == type) |
1882 | return tmp; |
1824 | return tmp; |
1883 | |
1825 | |
1884 | return NULL; |
1826 | return NULL; |
1885 | } |
1827 | } |
… | |
… | |
2025 | } |
1967 | } |
2026 | |
1968 | |
2027 | if (!index) |
1969 | if (!index) |
2028 | return -1; |
1970 | return -1; |
2029 | |
1971 | |
2030 | return altern[RANDOM () % index]; |
1972 | return altern [rndm (index)]; |
2031 | } |
1973 | } |
2032 | |
1974 | |
2033 | /* |
1975 | /* |
2034 | * find_first_free_spot(archetype, maptile, x, y) works like |
1976 | * find_first_free_spot(archetype, maptile, x, y) works like |
2035 | * find_free_spot(), but it will search max number of squares. |
1977 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2056 | { |
1998 | { |
2057 | arr += begin; |
1999 | arr += begin; |
2058 | end -= begin; |
2000 | end -= begin; |
2059 | |
2001 | |
2060 | while (--end) |
2002 | while (--end) |
2061 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2003 | swap (arr [end], arr [rndm (end + 1)]); |
2062 | } |
2004 | } |
2063 | |
2005 | |
2064 | /* new function to make monster searching more efficient, and effective! |
2006 | /* new function to make monster searching more efficient, and effective! |
2065 | * This basically returns a randomized array (in the passed pointer) of |
2007 | * This basically returns a randomized array (in the passed pointer) of |
2066 | * the spaces to find monsters. In this way, it won't always look for |
2008 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2200 | |
2142 | |
2201 | return 3; |
2143 | return 3; |
2202 | } |
2144 | } |
2203 | |
2145 | |
2204 | /* |
2146 | /* |
2205 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2206 | * the "absolute" direction of a number (it actually takes care of |
|
|
2207 | * "overflow" in previous calculations of a direction). |
|
|
2208 | */ |
|
|
2209 | |
|
|
2210 | int |
|
|
2211 | absdir (int d) |
|
|
2212 | { |
|
|
2213 | while (d < 1) |
|
|
2214 | d += 8; |
|
|
2215 | |
|
|
2216 | while (d > 8) |
|
|
2217 | d -= 8; |
|
|
2218 | |
|
|
2219 | return d; |
|
|
2220 | } |
|
|
2221 | |
|
|
2222 | /* |
|
|
2223 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2147 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2224 | * between two directions (which are expected to be absolute (see absdir()) |
2148 | * between two directions (which are expected to be absolute (see absdir()) |
2225 | */ |
2149 | */ |
2226 | |
|
|
2227 | int |
2150 | int |
2228 | dirdiff (int dir1, int dir2) |
2151 | dirdiff (int dir1, int dir2) |
2229 | { |
2152 | { |
2230 | int d; |
2153 | int d; |
2231 | |
2154 | |
… | |
… | |
2610 | } |
2533 | } |
2611 | else |
2534 | else |
2612 | item = item->env; |
2535 | item = item->env; |
2613 | } |
2536 | } |
2614 | |
2537 | |
|
|
2538 | |
|
|
2539 | const char * |
|
|
2540 | object::flag_desc (char *desc, int len) const |
|
|
2541 | { |
|
|
2542 | char *p = desc; |
|
|
2543 | bool first = true; |
|
|
2544 | |
|
|
2545 | *p = 0; |
|
|
2546 | |
|
|
2547 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2548 | { |
|
|
2549 | if (len <= 10) // magic constant! |
|
|
2550 | { |
|
|
2551 | snprintf (p, len, ",..."); |
|
|
2552 | break; |
|
|
2553 | } |
|
|
2554 | |
|
|
2555 | if (flag [i]) |
|
|
2556 | { |
|
|
2557 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2558 | len -= cnt; |
|
|
2559 | p += cnt; |
|
|
2560 | first = false; |
|
|
2561 | } |
|
|
2562 | } |
|
|
2563 | |
|
|
2564 | return desc; |
|
|
2565 | } |
|
|
2566 | |
2615 | // return a suitable string describing an objetc in enough detail to find it |
2567 | // return a suitable string describing an object in enough detail to find it |
2616 | const char * |
2568 | const char * |
2617 | object::debug_desc (char *info) const |
2569 | object::debug_desc (char *info) const |
2618 | { |
2570 | { |
|
|
2571 | char flagdesc[512]; |
2619 | char info2[256 * 3]; |
2572 | char info2[256 * 4]; |
2620 | char *p = info; |
2573 | char *p = info; |
2621 | |
2574 | |
2622 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2575 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2623 | count, |
2576 | count, uuid.seq, |
2624 | &name, |
2577 | &name, |
2625 | title ? " " : "", |
2578 | title ? "\",title:\"" : "", |
2626 | title ? (const char *)title : ""); |
2579 | title ? (const char *)title : "", |
|
|
2580 | flag_desc (flagdesc, 512), type); |
2627 | |
2581 | |
2628 | if (env) |
2582 | if (env) |
2629 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2583 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2630 | |
2584 | |
2631 | if (map) |
2585 | if (map) |
… | |
… | |
2635 | } |
2589 | } |
2636 | |
2590 | |
2637 | const char * |
2591 | const char * |
2638 | object::debug_desc () const |
2592 | object::debug_desc () const |
2639 | { |
2593 | { |
2640 | static char info[256 * 3]; |
2594 | static char info[256 * 4]; |
2641 | return debug_desc (info); |
2595 | return debug_desc (info); |
2642 | } |
2596 | } |
2643 | |
2597 | |
|
|
2598 | const char * |
|
|
2599 | object::debug_desc2 () const |
|
|
2600 | { |
|
|
2601 | static char info[256 * 4]; |
|
|
2602 | return debug_desc (info); |
|
|
2603 | } |
|
|
2604 | |