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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.131 by root, Sat Feb 10 15:20:23 2007 UTC vs.
Revision 1.133 by root, Fri Feb 16 19:43:40 2007 UTC

357/* 357/*
358 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 358 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
359 * Some error messages. 359 * Some error messages.
360 * The result of the dump is stored in the static global errmsg array. 360 * The result of the dump is stored in the static global errmsg array.
361 */ 361 */
362
363char * 362char *
364dump_object (object *op) 363dump_object (object *op)
365{ 364{
366 if (!op) 365 if (!op)
367 return strdup ("[NULLOBJ]"); 366 return strdup ("[NULLOBJ]");
368 367
369 object_freezer freezer; 368 object_freezer freezer;
370 save_object (freezer, op, 1); 369 op->write (freezer);
371 return freezer.as_string (); 370 return freezer.as_string ();
372} 371}
373 372
374/* 373/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
522 } 521 }
523 } 522 }
524 } 523 }
525 524
526 dst->set_speed (dst->speed); 525 dst->set_speed (dst->speed);
526}
527
528void
529object::instantiate ()
530{
531 if (!uuid.seq) // HACK
532 uuid = gen_uuid ();
533
534 speed_left = -0.1f;
535 /* copy the body_info to the body_used - this is only really
536 * need for monsters, but doesn't hurt to do it for everything.
537 * by doing so, when a monster is created, it has good starting
538 * values for the body_used info, so when items are created
539 * for it, they can be properly equipped.
540 */
541 memcpy (body_used, body_info, sizeof (body_used));
542
543 attachable::instantiate ();
527} 544}
528 545
529object * 546object *
530object::clone () 547object::clone ()
531{ 548{
2334 insert_ob_in_ob (object_create_clone (item), dst); 2351 insert_ob_in_ob (object_create_clone (item), dst);
2335 2352
2336 return dst; 2353 return dst;
2337} 2354}
2338 2355
2339/* GROS - Creates an object using a string representing its content. */
2340/* Basically, we save the content of the string to a temp file, then call */
2341/* load_object on it. I admit it is a highly inefficient way to make things, */
2342/* but it was simple to make and allows reusing the load_object function. */
2343/* Remember not to use load_object_str in a time-critical situation. */
2344/* Also remember that multiparts objects are not supported for now. */
2345object *
2346load_object_str (const char *obstr)
2347{
2348 object *op;
2349 char filename[MAX_BUF];
2350
2351 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2352
2353 FILE *tempfile = fopen (filename, "w");
2354
2355 if (tempfile == NULL)
2356 {
2357 LOG (llevError, "Error - Unable to access load object temp file\n");
2358 return NULL;
2359 }
2360
2361 fprintf (tempfile, obstr);
2362 fclose (tempfile);
2363
2364 op = object::create ();
2365
2366 object_thawer thawer (filename);
2367
2368 if (thawer)
2369 load_object (thawer, op, 0);
2370
2371 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2372 CLEAR_FLAG (op, FLAG_REMOVED);
2373
2374 return op;
2375}
2376
2377/* This returns the first object in who's inventory that 2356/* This returns the first object in who's inventory that
2378 * has the same type and subtype match. 2357 * has the same type and subtype match.
2379 * returns NULL if no match. 2358 * returns NULL if no match.
2380 */ 2359 */
2381object * 2360object *
2639object::open_container (object *new_container) 2618object::open_container (object *new_container)
2640{ 2619{
2641 if (container == new_container) 2620 if (container == new_container)
2642 return; 2621 return;
2643 2622
2644 if (contr && contr->ns)
2645 contr->ns->floorbox_reset ();
2646
2647 if (object *old_container = container) 2623 if (object *old_container = container)
2648 { 2624 {
2649 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2625 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2650 return; 2626 return;
2651 2627
2677 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2653 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2678 new_container->insert (closer); 2654 new_container->insert (closer);
2679 } 2655 }
2680#endif 2656#endif
2681 2657
2658 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2659
2682 new_container->flag [FLAG_APPLIED] = 1; 2660 new_container->flag [FLAG_APPLIED] = 1;
2683 container = new_container; 2661 container = new_container;
2684 2662
2685 esrv_update_item (UPD_FLAGS, this, new_container); 2663 esrv_update_item (UPD_FLAGS, this, new_container);
2686 esrv_send_inventory (this, new_container); 2664 esrv_send_inventory (this, new_container);
2687 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2688 } 2665 }
2689} 2666}
2690 2667
2691 2668

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