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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.132 by root, Sat Feb 10 21:01:09 2007 UTC vs.
Revision 1.136 by root, Thu Mar 15 14:23:02 2007 UTC

357/* 357/*
358 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 358 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
359 * Some error messages. 359 * Some error messages.
360 * The result of the dump is stored in the static global errmsg array. 360 * The result of the dump is stored in the static global errmsg array.
361 */ 361 */
362
363char * 362char *
364dump_object (object *op) 363dump_object (object *op)
365{ 364{
366 if (!op) 365 if (!op)
367 return strdup ("[NULLOBJ]"); 366 return strdup ("[NULLOBJ]");
368 367
369 object_freezer freezer; 368 object_freezer freezer;
370 save_object (freezer, op, 1); 369 op->write (freezer);
371 return freezer.as_string (); 370 return freezer.as_string ();
372} 371}
373 372
374/* 373/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
522 } 521 }
523 } 522 }
524 } 523 }
525 524
526 dst->set_speed (dst->speed); 525 dst->set_speed (dst->speed);
526}
527
528void
529object::instantiate ()
530{
531 if (!uuid.seq) // HACK
532 uuid = gen_uuid ();
533
534 speed_left = -0.1f;
535 /* copy the body_info to the body_used - this is only really
536 * need for monsters, but doesn't hurt to do it for everything.
537 * by doing so, when a monster is created, it has good starting
538 * values for the body_used info, so when items are created
539 * for it, they can be properly equipped.
540 */
541 memcpy (body_used, body_info, sizeof (body_used));
542
543 attachable::instantiate ();
527} 544}
528 545
529object * 546object *
530object::clone () 547object::clone ()
531{ 548{
589 * UP_OBJ_FACE: only the objects face has changed. 606 * UP_OBJ_FACE: only the objects face has changed.
590 */ 607 */
591void 608void
592update_object (object *op, int action) 609update_object (object *op, int action)
593{ 610{
594 MoveType move_on, move_off, move_block, move_slow;
595
596 if (op == NULL) 611 if (op == NULL)
597 { 612 {
598 /* this should never happen */ 613 /* this should never happen */
599 LOG (llevDebug, "update_object() called for NULL object.\n"); 614 LOG (llevDebug, "update_object() called for NULL object.\n");
600 return; 615 return;
1274 * looks like instead of lots of conditions here. 1289 * looks like instead of lots of conditions here.
1275 * makes things faster, and effectively the same result. 1290 * makes things faster, and effectively the same result.
1276 */ 1291 */
1277 1292
1278 /* Have object 'fall below' other objects that block view. 1293 /* Have object 'fall below' other objects that block view.
1279 * Unless those objects are exits, type 66 1294 * Unless those objects are exits.
1280 * If INS_ON_TOP is used, don't do this processing 1295 * If INS_ON_TOP is used, don't do this processing
1281 * Need to find the object that in fact blocks view, otherwise 1296 * Need to find the object that in fact blocks view, otherwise
1282 * stacking is a bit odd. 1297 * stacking is a bit odd.
1283 */ 1298 */
1284 if (!(flag & INS_ON_TOP) 1299 if (!(flag & INS_ON_TOP)
1285 && ms.flags () & P_BLOCKSVIEW 1300 && ms.flags () & P_BLOCKSVIEW
1286 && (op->face && !op->face->visibility)) 1301 && (op->face && !faces [op->face].visibility))
1287 { 1302 {
1288 for (last = top; last != floor; last = last->below) 1303 for (last = top; last != floor; last = last->below)
1289 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1304 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1290 break; 1305 break;
1291 1306
1414 tmp1->x = op->x; 1429 tmp1->x = op->x;
1415 tmp1->y = op->y; 1430 tmp1->y = op->y;
1416 insert_ob_in_map (tmp1, op->map, op, 0); 1431 insert_ob_in_map (tmp1, op->map, op, 0);
1417} 1432}
1418 1433
1434// XXX: function not returning object*
1419object * 1435object *
1420object::insert_at (object *where, object *originator, int flags) 1436object::insert_at (object *where, object *originator, int flags)
1421{ 1437{
1422 where->map->insert (this, where->x, where->y, originator, flags); 1438 where->map->insert (this, where->x, where->y, originator, flags);
1423} 1439}
2334 insert_ob_in_ob (object_create_clone (item), dst); 2350 insert_ob_in_ob (object_create_clone (item), dst);
2335 2351
2336 return dst; 2352 return dst;
2337} 2353}
2338 2354
2339/* GROS - Creates an object using a string representing its content. */
2340/* Basically, we save the content of the string to a temp file, then call */
2341/* load_object on it. I admit it is a highly inefficient way to make things, */
2342/* but it was simple to make and allows reusing the load_object function. */
2343/* Remember not to use load_object_str in a time-critical situation. */
2344/* Also remember that multiparts objects are not supported for now. */
2345object *
2346load_object_str (const char *obstr)
2347{
2348 object *op;
2349 char filename[MAX_BUF];
2350
2351 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2352
2353 FILE *tempfile = fopen (filename, "w");
2354
2355 if (tempfile == NULL)
2356 {
2357 LOG (llevError, "Error - Unable to access load object temp file\n");
2358 return NULL;
2359 }
2360
2361 fprintf (tempfile, obstr);
2362 fclose (tempfile);
2363
2364 op = object::create ();
2365
2366 object_thawer thawer (filename);
2367
2368 if (thawer)
2369 load_object (thawer, op, 0);
2370
2371 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2372 CLEAR_FLAG (op, FLAG_REMOVED);
2373
2374 return op;
2375}
2376
2377/* This returns the first object in who's inventory that 2355/* This returns the first object in who's inventory that
2378 * has the same type and subtype match. 2356 * has the same type and subtype match.
2379 * returns NULL if no match. 2357 * returns NULL if no match.
2380 */ 2358 */
2381object * 2359object *
2434 if (link->key == canonical_key) 2412 if (link->key == canonical_key)
2435 return link->value; 2413 return link->value;
2436 2414
2437 return 0; 2415 return 0;
2438} 2416}
2439
2440 2417
2441/* 2418/*
2442 * Updates the canonical_key in op to value. 2419 * Updates the canonical_key in op to value.
2443 * 2420 *
2444 * canonical_key is a shared string (value doesn't have to be). 2421 * canonical_key is a shared string (value doesn't have to be).

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