1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
29 | #include <stdio.h> |
29 | #include <stdio.h> |
30 | #include <sys/types.h> |
30 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
32 | #include <object.h> |
32 | #include <object.h> |
33 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
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34 | #include <sproto.h> |
34 | #include <loader.h> |
35 | #include <loader.h> |
35 | |
36 | |
36 | #include <bitset> |
37 | #include <bitset> |
37 | |
38 | |
38 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
… | |
… | |
324 | sum_weight (object *op) |
325 | sum_weight (object *op) |
325 | { |
326 | { |
326 | long sum; |
327 | long sum; |
327 | object *inv; |
328 | object *inv; |
328 | |
329 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
331 | { |
331 | if (inv->inv) |
332 | if (inv->inv) |
332 | sum_weight (inv); |
333 | sum_weight (inv); |
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|
334 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
336 | } |
335 | |
337 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
338 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
446 | */ |
448 | */ |
447 | while (owner->owner) |
449 | while (owner->owner) |
448 | owner = owner->owner; |
450 | owner = owner->owner; |
449 | |
451 | |
450 | this->owner = owner; |
452 | this->owner = owner; |
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453 | } |
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454 | |
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455 | void |
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456 | object::set_weapon (object *ob) |
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457 | { |
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458 | if (current_weapon == ob) |
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459 | return; |
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460 | |
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461 | new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
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462 | |
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463 | if (chosen_skill) |
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464 | chosen_skill->flag [FLAG_APPLIED] = false; |
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465 | |
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466 | current_weapon = ob; |
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467 | chosen_skill = ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
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468 | |
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469 | if (chosen_skill) |
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470 | chosen_skill->flag [FLAG_APPLIED] = true; |
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471 | |
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472 | update_stats (); |
451 | } |
473 | } |
452 | |
474 | |
453 | /* Zero the key_values on op, decrementing the shared-string |
475 | /* Zero the key_values on op, decrementing the shared-string |
454 | * refcounts and freeing the links. |
476 | * refcounts and freeing the links. |
455 | */ |
477 | */ |
… | |
… | |
537 | * need for monsters, but doesn't hurt to do it for everything. |
559 | * need for monsters, but doesn't hurt to do it for everything. |
538 | * by doing so, when a monster is created, it has good starting |
560 | * by doing so, when a monster is created, it has good starting |
539 | * values for the body_used info, so when items are created |
561 | * values for the body_used info, so when items are created |
540 | * for it, they can be properly equipped. |
562 | * for it, they can be properly equipped. |
541 | */ |
563 | */ |
542 | memcpy (body_used, body_info, sizeof (body_used)); |
564 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
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565 | slot[i].used = slot[i].info; |
543 | |
566 | |
544 | attachable::instantiate (); |
567 | attachable::instantiate (); |
545 | } |
568 | } |
546 | |
569 | |
547 | object * |
570 | object * |
… | |
… | |
835 | |
858 | |
836 | if (flag [FLAG_IS_LINKED]) |
859 | if (flag [FLAG_IS_LINKED]) |
837 | remove_button_link (this); |
860 | remove_button_link (this); |
838 | |
861 | |
839 | if (flag [FLAG_FRIENDLY]) |
862 | if (flag [FLAG_FRIENDLY]) |
840 | { |
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841 | remove_friendly_object (this); |
863 | remove_friendly_object (this); |
842 | |
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843 | if (type == GOLEM |
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844 | && owner |
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845 | && owner->type == PLAYER |
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846 | && owner->contr->ranges[range_golem] == this) |
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847 | owner->contr->ranges[range_golem] = 0; |
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848 | } |
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849 | |
864 | |
850 | if (!flag [FLAG_REMOVED]) |
865 | if (!flag [FLAG_REMOVED]) |
851 | remove (); |
866 | remove (); |
852 | |
867 | |
853 | destroy_inv (true); |
868 | destroy_inv (true); |
… | |
… | |
2591 | } |
2606 | } |
2592 | |
2607 | |
2593 | const char * |
2608 | const char * |
2594 | object::debug_desc () const |
2609 | object::debug_desc () const |
2595 | { |
2610 | { |
2596 | static char info[256 * 4]; |
2611 | static char info[3][256 * 4]; |
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2612 | static int info_idx; |
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2613 | |
2597 | return debug_desc (info); |
2614 | return debug_desc (info [++info_idx % 3]); |
2598 | } |
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2599 | |
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2600 | const char * |
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2601 | object::debug_desc2 () const |
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2602 | { |
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2603 | static char info[256 * 4]; |
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2604 | return debug_desc (info); |
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2605 | } |
2615 | } |
2606 | |
2616 | |
2607 | struct region * |
2617 | struct region * |
2608 | object::region () const |
2618 | object::region () const |
2609 | { |
2619 | { |