1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
29 | #include <stdio.h> |
29 | #include <stdio.h> |
30 | #include <sys/types.h> |
30 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
32 | #include <object.h> |
32 | #include <object.h> |
33 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
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|
34 | #include <sproto.h> |
34 | #include <loader.h> |
35 | #include <loader.h> |
35 | |
36 | |
36 | #include <bitset> |
37 | #include <bitset> |
37 | |
38 | |
38 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
… | |
… | |
324 | sum_weight (object *op) |
325 | sum_weight (object *op) |
325 | { |
326 | { |
326 | long sum; |
327 | long sum; |
327 | object *inv; |
328 | object *inv; |
328 | |
329 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
331 | { |
331 | if (inv->inv) |
332 | if (inv->inv) |
332 | sum_weight (inv); |
333 | sum_weight (inv); |
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|
334 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
336 | } |
335 | |
337 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
338 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
446 | */ |
448 | */ |
447 | while (owner->owner) |
449 | while (owner->owner) |
448 | owner = owner->owner; |
450 | owner = owner->owner; |
449 | |
451 | |
450 | this->owner = owner; |
452 | this->owner = owner; |
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|
453 | } |
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|
454 | |
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|
455 | bool |
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|
456 | object::change_weapon (object *ob) |
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|
457 | { |
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|
458 | if (current_weapon == ob) |
|
|
459 | return true; |
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|
460 | |
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|
461 | if (chosen_skill) |
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|
462 | chosen_skill->flag [FLAG_APPLIED] = false; |
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463 | |
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|
464 | current_weapon = ob; |
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465 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
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466 | |
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467 | if (chosen_skill) |
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468 | chosen_skill->flag [FLAG_APPLIED] = true; |
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469 | |
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470 | update_stats (); |
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471 | |
|
|
472 | if (ob) |
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473 | { |
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474 | // now check wether any body locations became invalid, in which case |
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475 | // we cannot apply the weapon at the moment. |
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476 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
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477 | if (slot[i].used < 0) |
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478 | { |
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479 | current_weapon = chosen_skill = 0; |
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480 | update_stats (); |
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481 | |
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482 | new_draw_info_format (NDI_UNIQUE, 0, this, |
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483 | "You try to balance your applied items all at once, but the %s is too much. " |
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484 | "You need to unapply some items first.", &ob->name); |
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485 | return false; |
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486 | } |
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487 | |
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488 | new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
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489 | } |
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490 | else |
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491 | new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
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492 | |
|
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493 | return true; |
451 | } |
494 | } |
452 | |
495 | |
453 | /* Zero the key_values on op, decrementing the shared-string |
496 | /* Zero the key_values on op, decrementing the shared-string |
454 | * refcounts and freeing the links. |
497 | * refcounts and freeing the links. |
455 | */ |
498 | */ |
… | |
… | |
537 | * need for monsters, but doesn't hurt to do it for everything. |
580 | * need for monsters, but doesn't hurt to do it for everything. |
538 | * by doing so, when a monster is created, it has good starting |
581 | * by doing so, when a monster is created, it has good starting |
539 | * values for the body_used info, so when items are created |
582 | * values for the body_used info, so when items are created |
540 | * for it, they can be properly equipped. |
583 | * for it, they can be properly equipped. |
541 | */ |
584 | */ |
542 | memcpy (body_used, body_info, sizeof (body_used)); |
585 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
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|
586 | slot[i].used = slot[i].info; |
543 | |
587 | |
544 | attachable::instantiate (); |
588 | attachable::instantiate (); |
545 | } |
589 | } |
546 | |
590 | |
547 | object * |
591 | object * |
… | |
… | |
835 | |
879 | |
836 | if (flag [FLAG_IS_LINKED]) |
880 | if (flag [FLAG_IS_LINKED]) |
837 | remove_button_link (this); |
881 | remove_button_link (this); |
838 | |
882 | |
839 | if (flag [FLAG_FRIENDLY]) |
883 | if (flag [FLAG_FRIENDLY]) |
840 | { |
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841 | remove_friendly_object (this); |
884 | remove_friendly_object (this); |
842 | |
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843 | if (type == GOLEM |
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844 | && owner |
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845 | && owner->type == PLAYER |
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846 | && owner->contr->ranges[range_golem] == this) |
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847 | owner->contr->ranges[range_golem] = 0; |
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848 | } |
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849 | |
885 | |
850 | if (!flag [FLAG_REMOVED]) |
886 | if (!flag [FLAG_REMOVED]) |
851 | remove (); |
887 | remove (); |
852 | |
888 | |
853 | destroy_inv (true); |
889 | destroy_inv (true); |
… | |
… | |
2591 | } |
2627 | } |
2592 | |
2628 | |
2593 | const char * |
2629 | const char * |
2594 | object::debug_desc () const |
2630 | object::debug_desc () const |
2595 | { |
2631 | { |
2596 | static char info[256 * 4]; |
2632 | static char info[3][256 * 4]; |
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|
2633 | static int info_idx; |
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|
2634 | |
2597 | return debug_desc (info); |
2635 | return debug_desc (info [++info_idx % 3]); |
2598 | } |
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2599 | |
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2600 | const char * |
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2601 | object::debug_desc2 () const |
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2602 | { |
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2603 | static char info[256 * 4]; |
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2604 | return debug_desc (info); |
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|
2605 | } |
2636 | } |
2606 | |
2637 | |
2607 | struct region * |
2638 | struct region * |
2608 | object::region () const |
2639 | object::region () const |
2609 | { |
2640 | { |