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Comparing deliantra/server/common/object.C (file contents):
Revision 1.14 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.47 by root, Thu Sep 14 22:33:59 2006 UTC

1/*
2 * static char *rcsid_object_c =
3 * "$Id: object.C,v 1.14 2006/09/04 11:07:59 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
30 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
31 variable. */ 26 variable. */
32#include <global.h> 27#include <global.h>
33#ifndef WIN32 /* ---win32 exclude headers */
34#include <stdio.h> 28#include <stdio.h>
35#include <sys/types.h> 29#include <sys/types.h>
36#include <sys/uio.h> 30#include <sys/uio.h>
37#endif /* win32 */
38#include <object.h> 31#include <object.h>
39#include <funcpoint.h> 32#include <funcpoint.h>
40#include <skills.h>
41#include <loader.h> 33#include <loader.h>
34
42int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
43 38
44object *objects; /* Pointer to the list of used objects */
45object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
46 40
47short freearr_x[SIZEOFFREE]= 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
48 {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1,
49 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50short freearr_y[SIZEOFFREE]= 43};
51 {0,-1,-1,0,1,1,1,0,-1,-2,-2,-2,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2, 44short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
52 -3,-3,-3,-3,-2,-1,0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3}; 45 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
53int maxfree[SIZEOFFREE]= 46};
54 {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45, 47int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45,
55 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49}; 48 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
49};
56int freedir[SIZEOFFREE]= { 50int freedir[SIZEOFFREE] = {
57 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
58 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8}; 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53};
59 54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
60 131
61/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
133static int
62static int compare_ob_value_lists_one(const object * wants, const object * has) { 134compare_ob_value_lists_one (const object *wants, const object *has)
135{
63 key_value * wants_field; 136 key_value *wants_field;
64 137
65 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 138 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both
66 * objects with lists are rare, and lists stay short. If not, use a 139 * objects with lists are rare, and lists stay short. If not, use a
67 * different structure or at least keep the lists sorted... 140 * different structure or at least keep the lists sorted...
68 */ 141 */
69 142
70 /* For each field in wants, */ 143 /* For each field in wants, */
71 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) { 144 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next)
145 {
72 key_value * has_field; 146 key_value *has_field;
73 147
74 /* Look for a field in has with the same key. */ 148 /* Look for a field in has with the same key. */
75 has_field = get_ob_key_link(has, wants_field->key); 149 has_field = get_ob_key_link (has, wants_field->key);
150
151 if (has_field == NULL)
76 152 {
77 if (has_field == NULL) {
78 /* No field with that name. */ 153 /* No field with that name. */
79 return FALSE; 154 return FALSE;
80 }
81 155 }
156
82 /* Found the matching field. */ 157 /* Found the matching field. */
83 if (has_field->value != wants_field->value) { 158 if (has_field->value != wants_field->value)
159 {
84 /* Values don't match, so this half of the comparison is false. */ 160 /* Values don't match, so this half of the comparison is false. */
85 return FALSE; 161 return FALSE;
86 } 162 }
87 163
88 /* If we get here, we found a match. Now for the next field in wants. */ 164 /* If we get here, we found a match. Now for the next field in wants. */
89 }
90 165 }
166
91 /* If we get here, every field in wants has a matching field in has. */ 167 /* If we get here, every field in wants has a matching field in has. */
92 return TRUE; 168 return TRUE;
93} 169}
94 170
95/* Returns TRUE if ob1 has the same key_values as ob2. */ 171/* Returns TRUE if ob1 has the same key_values as ob2. */
172static int
96static int compare_ob_value_lists(const object * ob1, const object * ob2) { 173compare_ob_value_lists (const object *ob1, const object *ob2)
174{
97 /* However, there may be fields in has which aren't partnered in wants, 175 /* However, there may be fields in has which aren't partnered in wants,
98 * so we need to run the comparison *twice*. :( 176 * so we need to run the comparison *twice*. :(
99 */ 177 */
100 return compare_ob_value_lists_one(ob1, ob2) && compare_ob_value_lists_one(ob2, ob1); 178 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1);
101} 179}
102 180
103/* Function examines the 2 objects given to it, and returns true if 181/* Function examines the 2 objects given to it, and returns true if
104 * they can be merged together. 182 * they can be merged together.
105 * 183 *
111 * 189 *
112 * Improvements made with merge: Better checking on potion, and also 190 * Improvements made with merge: Better checking on potion, and also
113 * check weight 191 * check weight
114 */ 192 */
115 193
116int CAN_MERGE(object *ob1, object *ob2) { 194bool object::can_merge (object *ob1, object *ob2)
117 195{
118 /* A couple quicksanity checks */ 196 /* A couple quicksanity checks */
119 if ((ob1 == ob2) || (ob1->type != ob2->type)) return 0; 197 if ((ob1 == ob2) || (ob1->type != ob2->type))
198 return 0;
120 199
121 if (ob1->speed != ob2->speed) return 0; 200 if (ob1->speed != ob2->speed)
122 /* Note sure why the following is the case - either the object has to 201 return 0;
123 * be animated or have a very low speed. Is this an attempted monster 202
124 * check? 203 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
204 * value could not be stored in a sint32 (which unfortunately sometimes is
205 * used to store nrof).
125 */ 206 */
126 if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED) 207 if (ob1->nrof + ob2->nrof >= 1UL << 31)
208 return 0;
209
210 /* If the objects have been identified, set the BEEN_APPLIED flag.
211 * This is to the comparison of the flags below will be OK. We
212 * just can't ignore the been applied or identified flags, as they
213 * are not equal - just if it has been identified, the been_applied
214 * flags lose any meaning.
215 */
216 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
217 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
218
219 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
220 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
221
222
223 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something
224 * being locked in inventory should prevent merging.
225 * 0x4 in flags3 is CLIENT_SENT
226 */
227 if ((ob1->arch != ob2->arch) ||
228 (ob1->flags[0] != ob2->flags[0]) ||
229 (ob1->flags[1] != ob2->flags[1]) ||
230 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
231 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
232 (ob1->name != ob2->name) ||
233 (ob1->title != ob2->title) ||
234 (ob1->msg != ob2->msg) ||
235 (ob1->weight != ob2->weight) ||
236 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) ||
237 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) ||
238 (ob1->attacktype != ob2->attacktype) ||
239 (ob1->magic != ob2->magic) ||
240 (ob1->slaying != ob2->slaying) ||
241 (ob1->skill != ob2->skill) ||
242 (ob1->value != ob2->value) ||
243 (ob1->animation_id != ob2->animation_id) ||
244 (ob1->client_type != ob2->client_type) ||
245 (ob1->materialname != ob2->materialname) ||
246 (ob1->lore != ob2->lore) ||
247 (ob1->subtype != ob2->subtype) ||
248 (ob1->move_type != ob2->move_type) ||
249 (ob1->move_block != ob2->move_block) ||
250 (ob1->move_allow != ob2->move_allow) ||
251 (ob1->move_on != ob2->move_on) ||
252 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty))
253 return 0;
254
255 /* This is really a spellbook check - really, we should
256 * check all objects in the inventory.
257 */
258 if (ob1->inv || ob2->inv)
259 {
260 /* if one object has inventory but the other doesn't, not equiv */
261 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
127 return 0; 262 return 0;
128 263
129 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 264 /* Now check to see if the two inventory objects could merge */
130 * value could not be stored in a sint32 (which unfortunately sometimes is 265 if (!CAN_MERGE (ob1->inv, ob2->inv))
131 * used to store nrof).
132 */
133 if (ob1->nrof+ob2->nrof >= 1UL<<31)
134 return 0; 266 return 0;
135 267
136 /* This is really a spellbook check - really, we should
137 * check all objects in the inventory.
138 */
139 if (ob1->inv || ob2->inv) {
140 /* if one object has inventory but the other doesn't, not equiv */
141 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0;
142
143 /* Now check to see if the two inventory objects could merge */
144 if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0;
145
146 /* inventory ok - still need to check rest of this object to see 268 /* inventory ok - still need to check rest of this object to see
147 * if it is valid. 269 * if it is valid.
148 */ 270 */
149 } 271 }
150 272
151 /* If the objects have been identified, set the BEEN_APPLIED flag.
152 * This is to the comparison of the flags below will be OK. We
153 * just can't ignore the been applied or identified flags, as they
154 * are not equal - just if it has been identified, the been_applied
155 * flags lose any meaning.
156 */
157 if (QUERY_FLAG(ob1, FLAG_IDENTIFIED))
158 SET_FLAG(ob1, FLAG_BEEN_APPLIED);
159
160 if (QUERY_FLAG(ob2, FLAG_IDENTIFIED))
161 SET_FLAG(ob2, FLAG_BEEN_APPLIED);
162
163
164 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something
165 * being locked in inventory should prevent merging.
166 * 0x4 in flags3 is CLIENT_SENT
167 */
168 if ((ob1->arch != ob2->arch) ||
169 (ob1->flags[0] != ob2->flags[0]) ||
170 (ob1->flags[1] != ob2->flags[1]) ||
171 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) ||
172 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
173 (ob1->name != ob2->name) ||
174 (ob1->title != ob2->title) ||
175 (ob1->msg != ob2->msg) ||
176 (ob1->weight != ob2->weight) ||
177 (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) ||
178 (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) ||
179 (ob1->attacktype != ob2->attacktype) ||
180 (ob1->magic != ob2->magic) ||
181 (ob1->slaying != ob2->slaying) ||
182 (ob1->skill != ob2->skill) ||
183 (ob1->value != ob2->value) ||
184 (ob1->animation_id != ob2->animation_id) ||
185 (ob1->client_type != ob2->client_type) ||
186 (ob1->materialname != ob2->materialname) ||
187 (ob1->lore != ob2->lore) ||
188 (ob1->subtype != ob2->subtype) ||
189 (ob1->move_type != ob2->move_type) ||
190 (ob1->move_block != ob2->move_block) ||
191 (ob1->move_allow != ob2->move_allow) ||
192 (ob1->move_on != ob2->move_on) ||
193 (ob1->move_off != ob2->move_off) ||
194 (ob1->move_slow != ob2->move_slow) ||
195 (ob1->move_slow_penalty != ob2->move_slow_penalty)
196 )
197 return 0;
198
199 /* Don't merge objects that are applied. With the new 'body' code, 273 /* Don't merge objects that are applied. With the new 'body' code,
200 * it is possible for most any character to have more than one of 274 * it is possible for most any character to have more than one of
201 * some items equipped, and we don't want those to merge. 275 * some items equipped, and we don't want those to merge.
202 */ 276 */
203 if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) 277 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED))
278 return 0;
279
280 /* Note sure why the following is the case - either the object has to
281 * be animated or have a very low speed. Is this an attempted monster
282 * check?
283 */
284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
285 return 0;
286
287 switch (ob1->type)
288 {
289 case SCROLL:
290 if (ob1->level != ob2->level)
291 return 0;
292 break;
293 }
294
295 if (ob1->key_values != NULL || ob2->key_values != NULL)
296 {
297 /* At least one of these has key_values. */
298 if ((ob1->key_values == NULL) != (ob2->key_values == NULL))
299 /* One has fields, but the other one doesn't. */
204 return 0; 300 return 0;
205
206 switch (ob1->type) {
207 case SCROLL:
208 if (ob1->level != ob2->level) return 0;
209 break;
210
211 }
212 if (ob1->key_values != NULL || ob2->key_values != NULL) {
213 /* At least one of these has key_values. */
214 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) {
215 /* One has fields, but the other one doesn't. */
216 return 0;
217 } else if (!compare_ob_value_lists(ob1, ob2)) { 301 else if (!compare_ob_value_lists (ob1, ob2))
218 return 0; 302 return 0;
219 } 303 }
304
305 //TODO: generate an event or call into perl for additional checks
306 if (ob1->self || ob2->self)
220 } 307 {
308 ob1->optimise ();
309 ob2->optimise ();
221 310
311 if (ob1->self || ob2->self)
312 return 0;
313 }
314
222 /* Everything passes, must be OK. */ 315 /* Everything passes, must be OK. */
223 return 1; 316 return 1;
224} 317}
225 318
226/* 319/*
227 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
228 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
229 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
230 */ 323 */
231signed long sum_weight(object *op) { 324long
325sum_weight (object *op)
326{
232 signed long sum; 327 long sum;
233 object *inv; 328 object *inv;
329
234 for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
331 {
235 if (inv->inv) 332 if (inv->inv)
236 sum_weight(inv); 333 sum_weight (inv);
237 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
238 } 335 }
336
239 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
240 sum = (sum * (100 - op->stats.Str))/100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
241 if(op->carrying != sum) 340 if (op->carrying != sum)
242 op->carrying = sum; 341 op->carrying = sum;
342
243 return sum; 343 return sum;
244} 344}
245 345
246/** 346/**
247 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
248 */ 348 */
249 349
350object *
250object *object_get_env_recursive (object *op) { 351object_get_env_recursive (object *op)
352{
251 while (op->env != NULL) 353 while (op->env != NULL)
252 op = op->env; 354 op = op->env;
253 return op; 355 return op;
254} 356}
255 357
256/* 358/*
257 * Eneq(@csd.uu.se): Since we can have items buried in a character we need 359 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
258 * a better check. We basically keeping traversing up until we can't 360 * a better check. We basically keeping traversing up until we can't
259 * or find a player. 361 * or find a player.
260 */ 362 */
261 363
364object *
262object *is_player_inv (object *op) { 365is_player_inv (object *op)
366{
263 for (;op!=NULL&&op->type!=PLAYER; op=op->env) 367 for (; op != NULL && op->type != PLAYER; op = op->env)
264 if (op->env==op) 368 if (op->env == op)
265 op->env = NULL; 369 op->env = NULL;
266 return op; 370 return op;
267} 371}
268 372
269/* 373/*
270 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
271 * Some error messages. 375 * Some error messages.
272 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
273 */ 377 */
274 378
379void
275void dump_object2(object *op) { 380dump_object2 (object *op)
381{
276errmsg[0] = 0; 382 errmsg[0] = 0;
277return; 383 return;
278 //TODO//D#d# 384 //TODO//D#d#
279#if 0 385#if 0
280 char *cp; 386 char *cp;
387
281/* object *tmp;*/ 388/* object *tmp;*/
282 389
283 if(op->arch!=NULL) { 390 if (op->arch != NULL)
391 {
284 strcat(errmsg,"arch "); 392 strcat (errmsg, "arch ");
285 strcat(errmsg,op->arch->name?op->arch->name:"(null)"); 393 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
286 strcat(errmsg,"\n"); 394 strcat (errmsg, "\n");
287 if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) 395 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
288 strcat(errmsg,cp); 396 strcat (errmsg, cp);
289#if 0 397# if 0
290 /* Don't dump player diffs - they are too long, mostly meaningless, and 398 /* Don't dump player diffs - they are too long, mostly meaningless, and
291 * will overflow the buffer. 399 * will overflow the buffer.
292 * Changed so that we don't dump inventory either. This may 400 * Changed so that we don't dump inventory either. This may
293 * also overflow the buffer. 401 * also overflow the buffer.
294 */ 402 */
295 if(op->type!=PLAYER && (cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) 403 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
296 strcat(errmsg,cp); 404 strcat (errmsg, cp);
297 for (tmp=op->inv; tmp; tmp=tmp->below) 405 for (tmp = op->inv; tmp; tmp = tmp->below)
298 dump_object2(tmp); 406 dump_object2 (tmp);
407# endif
408 strcat (errmsg, "end\n");
409 }
410 else
411 {
412 strcat (errmsg, "Object ");
413 if (op->name == NULL)
414 strcat (errmsg, "(null)");
415 else
416 strcat (errmsg, op->name);
417 strcat (errmsg, "\n");
418# if 0
419 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
420 strcat (errmsg, cp);
421 for (tmp = op->inv; tmp; tmp = tmp->below)
422 dump_object2 (tmp);
423# endif
424 strcat (errmsg, "end\n");
425 }
299#endif 426#endif
300 strcat(errmsg,"end\n");
301 } else {
302 strcat(errmsg,"Object ");
303 if (op->name==NULL) strcat(errmsg, "(null)");
304 else strcat(errmsg,op->name);
305 strcat(errmsg,"\n");
306#if 0
307 if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL)
308 strcat(errmsg,cp);
309 for (tmp=op->inv; tmp; tmp=tmp->below)
310 dump_object2(tmp);
311#endif
312 strcat(errmsg,"end\n");
313 }
314#endif
315} 427}
316 428
317/* 429/*
318 * Dumps an object. Returns output in the static global errmsg array. 430 * Dumps an object. Returns output in the static global errmsg array.
319 */ 431 */
320 432
433void
321void dump_object(object *op) { 434dump_object (object *op)
435{
322 if(op==NULL) { 436 if (op == NULL)
437 {
323 strcpy(errmsg,"[NULL pointer]"); 438 strcpy (errmsg, "[NULL pointer]");
324 return; 439 return;
325 } 440 }
326 errmsg[0]='\0'; 441 errmsg[0] = '\0';
327 dump_object2(op); 442 dump_object2 (op);
328} 443}
329 444
445void
330void dump_all_objects(void) { 446dump_all_objects (void)
447{
331 object *op; 448 object *op;
449
332 for(op=objects;op!=NULL;op=op->next) { 450 for (op = object::first; op != NULL; op = op->next)
451 {
333 dump_object(op); 452 dump_object (op);
334 fprintf(logfile, "Object %d\n:%s\n", op->count, errmsg); 453 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
335 } 454 }
336} 455}
337 456
338/* 457/*
339 * get_nearest_part(multi-object, object 2) returns the part of the 458 * get_nearest_part(multi-object, object 2) returns the part of the
340 * multi-object 1 which is closest to the second object. 459 * multi-object 1 which is closest to the second object.
341 * If it's not a multi-object, it is returned. 460 * If it's not a multi-object, it is returned.
342 */ 461 */
343 462
463object *
344object *get_nearest_part(object *op, const object *pl) { 464get_nearest_part (object *op, const object *pl)
465{
345 object *tmp,*closest; 466 object *tmp, *closest;
346 int last_dist,i; 467 int last_dist, i;
468
347 if(op->more==NULL) 469 if (op->more == NULL)
348 return op; 470 return op;
349 for(last_dist=distance(op,pl),closest=op,tmp=op->more;tmp!=NULL;tmp=tmp->more) 471 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more)
350 if((i=distance(tmp,pl))<last_dist) 472 if ((i = distance (tmp, pl)) < last_dist)
351 closest=tmp,last_dist=i; 473 closest = tmp, last_dist = i;
352 return closest; 474 return closest;
353} 475}
354 476
355/* 477/*
356 * Returns the object which has the count-variable equal to the argument. 478 * Returns the object which has the count-variable equal to the argument.
357 */ 479 */
358 480
481object *
359object *find_object(tag_t i) { 482find_object (tag_t i)
483{
360 object *op; 484 object *op;
485
361 for(op=objects;op!=NULL;op=op->next) 486 for (op = object::first; op != NULL; op = op->next)
362 if(op->count==i) 487 if (op->count == i)
363 break; 488 break;
364 return op; 489 return op;
365} 490}
366 491
367/* 492/*
368 * Returns the first object which has a name equal to the argument. 493 * Returns the first object which has a name equal to the argument.
369 * Used only by the patch command, but not all that useful. 494 * Used only by the patch command, but not all that useful.
370 * Enables features like "patch <name-of-other-player> food 999" 495 * Enables features like "patch <name-of-other-player> food 999"
371 */ 496 */
372 497
498object *
373object *find_object_name(const char *str) { 499find_object_name (const char *str)
374 const char *name = shstr::find (str); 500{
501 shstr_cmp str_ (str);
375 object *op; 502 object *op;
503
376 for(op=objects;op!=NULL;op=op->next) 504 for (op = object::first; op != NULL; op = op->next)
377 if(&op->name == name) 505 if (op->name == str_)
378 break; 506 break;
379 507
380 return op; 508 return op;
381} 509}
382 510
511void
383void free_all_object_data () 512free_all_object_data ()
384{ 513{
385 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 514 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
386}
387
388/*
389 * Returns the object which this object marks as being the owner.
390 * A id-scheme is used to avoid pointing to objects which have been
391 * freed and are now reused. If this is detected, the owner is
392 * set to NULL, and NULL is returned.
393 * Changed 2004-02-12 - if the player is setting at the play again
394 * prompt, he is removed, and we don't want to treat him as an owner of
395 * anything, so check removed flag. I don't expect that this should break
396 * anything - once an object is removed, it is basically dead anyways.
397 */
398
399object *get_owner(object *op) {
400 if(op->owner==NULL)
401 return NULL;
402
403 if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) &&
404 op->owner->count==op->ownercount)
405 return op->owner;
406
407 op->owner=NULL;
408 op->ownercount=0;
409 return NULL;
410}
411
412void clear_owner(object *op)
413{
414 if (!op) return;
415
416 if (op->owner && op->ownercount == op->owner->count)
417 op->owner->refcount--;
418
419 op->owner = NULL;
420 op->ownercount = 0;
421} 515}
422 516
423/* 517/*
424 * Sets the owner and sets the skill and exp pointers to owner's current 518 * Sets the owner and sets the skill and exp pointers to owner's current
425 * skill and experience objects. 519 * skill and experience objects.
426 */ 520 */
427void set_owner (object *op, object *owner) 521void
522object::set_owner (object *owner)
428{ 523{
429 if(owner==NULL||op==NULL) 524 if (!owner)
430 return; 525 return;
431 526
432 /* next line added to allow objects which own objects */ 527 /* next line added to allow objects which own objects */
433 /* Add a check for ownercounts in here, as I got into an endless loop 528 /* Add a check for ownercounts in here, as I got into an endless loop
434 * with the fireball owning a poison cloud which then owned the 529 * with the fireball owning a poison cloud which then owned the
435 * fireball. I believe that was caused by one of the objects getting 530 * fireball. I believe that was caused by one of the objects getting
436 * freed and then another object replacing it. Since the ownercounts 531 * freed and then another object replacing it. Since the ownercounts
437 * didn't match, this check is valid and I believe that cause is valid. 532 * didn't match, this check is valid and I believe that cause is valid.
438 */ 533 */
439 while (owner->owner && owner!=owner->owner && 534 while (owner->owner)
440 owner->ownercount==owner->owner->count) owner=owner->owner; 535 owner = owner->owner;
441 536
442 /* IF the owner still has an owner, we did not resolve to a final owner.
443 * so lets not add to that.
444 */
445 if (owner->owner) return;
446
447 op->owner=owner; 537 this->owner = owner;
448
449 op->ownercount=owner->count;
450 owner->refcount++;
451
452}
453
454/* Set the owner to clone's current owner and set the skill and experience
455 * objects to clone's objects (typically those objects that where the owner's
456 * current skill and experience objects at the time when clone's owner was
457 * set - not the owner's current skill and experience objects).
458 *
459 * Use this function if player created an object (e.g. fire bullet, swarm
460 * spell), and this object creates further objects whose kills should be
461 * accounted for the player's original skill, even if player has changed
462 * skills meanwhile.
463 */
464void copy_owner (object *op, object *clone)
465{
466 object *owner = get_owner (clone);
467 if (owner == NULL) {
468 /* players don't have owners - they own themselves. Update
469 * as appropriate.
470 */
471 if (clone->type == PLAYER) owner=clone;
472 else return;
473 }
474 set_owner(op, owner);
475
476} 538}
477 539
478/* Zero the key_values on op, decrementing the shared-string 540/* Zero the key_values on op, decrementing the shared-string
479 * refcounts and freeing the links. 541 * refcounts and freeing the links.
480 */ 542 */
543static void
481static void free_key_values(object * op) 544free_key_values (object *op)
482{ 545{
483 for (key_value *i = op->key_values; i != 0; ) 546 for (key_value *i = op->key_values; i != 0;)
484 { 547 {
485 key_value *next = i->next; 548 key_value *next = i->next;
486 delete i; 549 delete i;
550
487 i = next; 551 i = next;
488 } 552 }
489 553
490 op->key_values = 0; 554 op->key_values = 0;
491} 555}
492 556
493void object::clear () 557void object::clear ()
494{ 558{
495 attachable_base::clear (); 559 attachable_base::clear ();
496 560
497 free_key_values (this); 561 free_key_values (this);
498 562
499 name = 0; 563 owner = 0;
564 name = 0;
500 name_pl = 0; 565 name_pl = 0;
501 title = 0; 566 title = 0;
502 race = 0; 567 race = 0;
503 slaying = 0; 568 slaying = 0;
504 skill = 0; 569 skill = 0;
505 msg = 0; 570 msg = 0;
506 lore = 0; 571 lore = 0;
507 custom_name = 0; 572 custom_name = 0;
508 materialname = 0; 573 materialname = 0;
574 contr = 0;
575 below = 0;
576 above = 0;
577 inv = 0;
578 container = 0;
579 env = 0;
580 more = 0;
581 head = 0;
582 map = 0;
583 active_next = 0;
584 active_prev = 0;
509 585
510 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); 586 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
511 587
512 SET_FLAG (this, FLAG_REMOVED); 588 SET_FLAG (this, FLAG_REMOVED);
589
590 /* What is not cleared is next, prev, and count */
591
592 expmul = 1.0;
593 face = blank_face;
594
595 if (settings.casting_time)
596 casting_time = -1;
513} 597}
514 598
515void object::clone (object *destination) 599void object::clone (object *destination)
516{ 600{
517 *(object_copy *)destination = *(object_copy *)this; 601 *(object_copy *)destination = *this;
518 *(object_pod *)destination = *(object_pod *)this; 602 *(object_pod *)destination = *this;
519 603
520 if (self || cb) 604 if (self || cb)
521 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 605 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
522}
523
524/*
525 * clear_object() frees everything allocated by an object, and also
526 * clears all variables and flags to default settings.
527 */
528
529void clear_object (object *op)
530{
531 op->clear ();
532
533 op->contr = NULL;
534 op->below = NULL;
535 op->above = NULL;
536 op->inv = NULL;
537 op->container=NULL;
538 op->env=NULL;
539 op->more=NULL;
540 op->head=NULL;
541 op->map=NULL;
542 op->refcount=0;
543 op->active_next = NULL;
544 op->active_prev = NULL;
545 /* What is not cleared is next, prev, and count */
546
547 op->expmul = 1.0;
548 op->face = blank_face;
549 op->attacked_by_count = -1;
550
551 if (settings.casting_time)
552 op->casting_time = -1;
553} 606}
554 607
555/* 608/*
556 * copy object first frees everything allocated by the second object, 609 * copy object first frees everything allocated by the second object,
557 * and then copies the contends of the first object into the second 610 * and then copies the contends of the first object into the second
558 * object, allocating what needs to be allocated. Basically, any 611 * object, allocating what needs to be allocated. Basically, any
559 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 612 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
560 * if the first object is freed, the pointers in the new object 613 * if the first object is freed, the pointers in the new object
561 * will point at garbage. 614 * will point at garbage.
562 */ 615 */
563 616void
564void copy_object (object *op2, object *op) 617copy_object (object *op2, object *op)
565{ 618{
566 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 619 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
567 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 620 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
568 621
569 op2->clone (op); 622 op2->clone (op);
570 623
624 if (is_freed)
571 if (is_freed) SET_FLAG (op, FLAG_FREED); 625 SET_FLAG (op, FLAG_FREED);
626 if (is_removed)
572 if (is_removed) SET_FLAG (op, FLAG_REMOVED); 627 SET_FLAG (op, FLAG_REMOVED);
573 628
574 if (op2->speed < 0) 629 if (op2->speed < 0)
575 op->speed_left = op2->speed_left - RANDOM() % 200 / 100.0; 630 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
576 631
577 /* Copy over key_values, if any. */ 632 /* Copy over key_values, if any. */
578 if (op2->key_values != NULL) 633 if (op2->key_values)
579 { 634 {
580 key_value *tail = NULL; 635 key_value *tail = 0;
581 key_value *i; 636 key_value *i;
582 637
583 op->key_values = NULL; 638 op->key_values = 0;
584 639
585 for (i = op2->key_values; i != NULL; i = i->next) 640 for (i = op2->key_values; i; i = i->next)
586 { 641 {
587 key_value *new_link = new key_value; 642 key_value *new_link = new key_value;
588 643
589 new_link->next = NULL; 644 new_link->next = 0;
590 new_link->key = i->key; 645 new_link->key = i->key;
591 new_link->value = i->value; 646 new_link->value = i->value;
592 647
593 /* Try and be clever here, too. */ 648 /* Try and be clever here, too. */
594 if (op->key_values == NULL) 649 if (!op->key_values)
595 { 650 {
596 op->key_values = new_link; 651 op->key_values = new_link;
597 tail = new_link; 652 tail = new_link;
598 } 653 }
599 else 654 else
606 661
607 update_ob_speed (op); 662 update_ob_speed (op);
608} 663}
609 664
610/* 665/*
611 * get_object() grabs an object from the list of unused objects, makes
612 * sure it is initialised, and returns it.
613 * If there are no free objects, expand_objects() is called to get more.
614 */
615
616object *get_object ()
617{
618 object *op = new object;
619
620 op->count = ++ob_count;
621
622 op->active_next = 0;
623 op->active_prev = 0;
624
625 op->next = objects;
626 op->prev = 0;
627
628 if (objects)
629 objects->prev = op;
630
631 objects = op;
632
633 SET_FLAG (op, FLAG_REMOVED);
634
635 return op;
636}
637
638/*
639 * If an object with the IS_TURNABLE() flag needs to be turned due 666 * If an object with the IS_TURNABLE() flag needs to be turned due
640 * to the closest player being on the other side, this function can 667 * to the closest player being on the other side, this function can
641 * be called to update the face variable, _and_ how it looks on the map. 668 * be called to update the face variable, _and_ how it looks on the map.
642 */ 669 */
643 670
671void
644void update_turn_face(object *op) { 672update_turn_face (object *op)
673{
645 if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) 674 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL)
646 return; 675 return;
647 SET_ANIMATION(op, op->direction); 676 SET_ANIMATION (op, op->direction);
648 update_object(op,UP_OBJ_FACE); 677 update_object (op, UP_OBJ_FACE);
649} 678}
650 679
651/* 680/*
652 * Updates the speed of an object. If the speed changes from 0 to another 681 * Updates the speed of an object. If the speed changes from 0 to another
653 * value, or vice versa, then add/remove the object from the active list. 682 * value, or vice versa, then add/remove the object from the active list.
654 * This function needs to be called whenever the speed of an object changes. 683 * This function needs to be called whenever the speed of an object changes.
655 */ 684 */
656 685void
657void update_ob_speed(object *op) { 686update_ob_speed (object *op)
687{
658 extern int arch_init; 688 extern int arch_init;
659 689
660 /* No reason putting the archetypes objects on the speed list, 690 /* No reason putting the archetypes objects on the speed list,
661 * since they never really need to be updated. 691 * since they never really need to be updated.
662 */ 692 */
663 693
664 if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { 694 if (QUERY_FLAG (op, FLAG_FREED) && op->speed)
695 {
665 LOG(llevError,"Object %s is freed but has speed.\n", &op->name); 696 LOG (llevError, "Object %s is freed but has speed.\n", &op->name);
666#ifdef MANY_CORES 697#ifdef MANY_CORES
667 abort(); 698 abort ();
668#else 699#else
669 op->speed = 0; 700 op->speed = 0;
670#endif 701#endif
671 } 702 }
703
672 if (arch_init) { 704 if (arch_init)
705 return;
706
707 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
708 {
709 /* If already on active list, don't do anything */
710 if (op->active_next || op->active_prev || op == active_objects)
673 return; 711 return;
674 }
675 if (FABS(op->speed)>MIN_ACTIVE_SPEED) {
676 /* If already on active list, don't do anything */
677 if (op->active_next || op->active_prev || op==active_objects)
678 return;
679 712
680 /* process_events() expects us to insert the object at the beginning 713 /* process_events() expects us to insert the object at the beginning
681 * of the list. */ 714 * of the list. */
682 op->active_next = active_objects; 715 op->active_next = active_objects;
716
683 if (op->active_next!=NULL) 717 if (op->active_next != NULL)
684 op->active_next->active_prev = op; 718 op->active_next->active_prev = op;
719
685 active_objects = op; 720 active_objects = op;
721 }
722 else
686 } 723 {
687 else {
688 /* If not on the active list, nothing needs to be done */ 724 /* If not on the active list, nothing needs to be done */
689 if (!op->active_next && !op->active_prev && op!=active_objects) 725 if (!op->active_next && !op->active_prev && op != active_objects)
690 return; 726 return;
691 727
692 if (op->active_prev==NULL) { 728 if (op->active_prev == NULL)
729 {
693 active_objects = op->active_next; 730 active_objects = op->active_next;
731
694 if (op->active_next!=NULL) 732 if (op->active_next != NULL)
695 op->active_next->active_prev = NULL; 733 op->active_next->active_prev = NULL;
734 }
735 else
696 } 736 {
697 else {
698 op->active_prev->active_next = op->active_next; 737 op->active_prev->active_next = op->active_next;
738
699 if (op->active_next) 739 if (op->active_next)
700 op->active_next->active_prev = op->active_prev; 740 op->active_next->active_prev = op->active_prev;
701 } 741 }
742
702 op->active_next = NULL; 743 op->active_next = NULL;
703 op->active_prev = NULL; 744 op->active_prev = NULL;
704 } 745 }
705} 746}
706 747
707/* This function removes object 'op' from the list of active 748/* This function removes object 'op' from the list of active
708 * objects. 749 * objects.
710 * reference maps where you don't want an object that isn't 751 * reference maps where you don't want an object that isn't
711 * in play chewing up cpu time getting processed. 752 * in play chewing up cpu time getting processed.
712 * The reverse of this is to call update_ob_speed, which 753 * The reverse of this is to call update_ob_speed, which
713 * will do the right thing based on the speed of the object. 754 * will do the right thing based on the speed of the object.
714 */ 755 */
756void
715void remove_from_active_list(object *op) 757remove_from_active_list (object *op)
716{ 758{
717 /* If not on the active list, nothing needs to be done */ 759 /* If not on the active list, nothing needs to be done */
718 if (!op->active_next && !op->active_prev && op!=active_objects) 760 if (!op->active_next && !op->active_prev && op != active_objects)
719 return; 761 return;
720 762
721 if (op->active_prev==NULL) { 763 if (op->active_prev == NULL)
764 {
722 active_objects = op->active_next; 765 active_objects = op->active_next;
723 if (op->active_next!=NULL) 766 if (op->active_next != NULL)
724 op->active_next->active_prev = NULL; 767 op->active_next->active_prev = NULL;
768 }
769 else
725 } 770 {
726 else {
727 op->active_prev->active_next = op->active_next; 771 op->active_prev->active_next = op->active_next;
728 if (op->active_next) 772 if (op->active_next)
729 op->active_next->active_prev = op->active_prev; 773 op->active_next->active_prev = op->active_prev;
730 } 774 }
731 op->active_next = NULL; 775 op->active_next = NULL;
732 op->active_prev = NULL; 776 op->active_prev = NULL;
733} 777}
734 778
735/* 779/*
736 * update_object() updates the array which represents the map. 780 * update_object() updates the array which represents the map.
737 * It takes into account invisible objects (and represent squares covered 781 * It takes into account invisible objects (and represent squares covered
752 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 796 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
753 * as that is easier than trying to look at what may have changed. 797 * as that is easier than trying to look at what may have changed.
754 * UP_OBJ_FACE: only the objects face has changed. 798 * UP_OBJ_FACE: only the objects face has changed.
755 */ 799 */
756 800
801void
757void update_object(object *op, int action) { 802update_object (object *op, int action)
803{
758 int update_now=0, flags; 804 int update_now = 0, flags;
759 MoveType move_on, move_off, move_block, move_slow; 805 MoveType move_on, move_off, move_block, move_slow;
760 806
761 if (op == NULL) { 807 if (op == NULL)
808 {
762 /* this should never happen */ 809 /* this should never happen */
763 LOG(llevDebug,"update_object() called for NULL object.\n"); 810 LOG (llevDebug, "update_object() called for NULL object.\n");
764 return; 811 return;
765 }
766 812 }
813
767 if(op->env!=NULL) { 814 if (op->env != NULL)
815 {
768 /* Animation is currently handled by client, so nothing 816 /* Animation is currently handled by client, so nothing
769 * to do in this case. 817 * to do in this case.
770 */ 818 */
771 return; 819 return;
772 } 820 }
773 821
774 /* If the map is saving, don't do anything as everything is 822 /* If the map is saving, don't do anything as everything is
775 * going to get freed anyways. 823 * going to get freed anyways.
776 */ 824 */
777 if (!op->map || op->map->in_memory == MAP_SAVING) return; 825 if (!op->map || op->map->in_memory == MAP_SAVING)
778 826 return;
827
779 /* make sure the object is within map boundaries */ 828 /* make sure the object is within map boundaries */
780 if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || 829 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map))
781 op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { 830 {
782 LOG(llevError,"update_object() called for object out of map!\n"); 831 LOG (llevError, "update_object() called for object out of map!\n");
783#ifdef MANY_CORES 832#ifdef MANY_CORES
784 abort(); 833 abort ();
785#endif 834#endif
786 return; 835 return;
787 }
788 836 }
837
789 flags = GET_MAP_FLAGS(op->map, op->x, op->y); 838 flags = GET_MAP_FLAGS (op->map, op->x, op->y);
790 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); 839 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
791 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); 840 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
792 move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); 841 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
793 move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); 842 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
794 move_off = GET_MAP_MOVE_OFF(op->map, op->x, op->y); 843 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
795 844
796 if (action == UP_OBJ_INSERT) { 845 if (action == UP_OBJ_INSERT)
846 {
797 if (QUERY_FLAG(op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 847 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW))
798 update_now=1; 848 update_now = 1;
799 849
800 if (QUERY_FLAG(op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 850 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC))
801 update_now=1; 851 update_now = 1;
802 852
803 if (QUERY_FLAG(op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 853 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC))
804 update_now=1; 854 update_now = 1;
805 855
806 if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) 856 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
807 update_now=1; 857 update_now = 1;
808 858
859 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
860 update_now = 1;
861
809 if ((move_on | op->move_on) != move_on) update_now=1; 862 if ((move_on | op->move_on) != move_on)
863 update_now = 1;
864
810 if ((move_off | op->move_off) != move_off) update_now=1; 865 if ((move_off | op->move_off) != move_off)
866 update_now = 1;
867
811 /* This isn't perfect, but I don't expect a lot of objects to 868 /* This isn't perfect, but I don't expect a lot of objects to
812 * to have move_allow right now. 869 * to have move_allow right now.
813 */ 870 */
814 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 871 if (((move_block | op->move_block) & ~op->move_allow) != move_block)
815 update_now=1; 872 update_now = 1;
873
816 if ((move_slow | op->move_slow) != move_slow) update_now=1; 874 if ((move_slow | op->move_slow) != move_slow)
875 update_now = 1;
817 } 876 }
818 /* if the object is being removed, we can't make intelligent 877 /* if the object is being removed, we can't make intelligent
819 * decisions, because remove_ob can't really pass the object 878 * decisions, because remove_ob can't really pass the object
820 * that is being removed. 879 * that is being removed.
821 */ 880 */
822 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { 881 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
823 update_now=1; 882 update_now = 1;
824 } else if (action == UP_OBJ_FACE) { 883 else if (action == UP_OBJ_FACE)
825 /* Nothing to do for that case */ 884 /* Nothing to do for that case */ ;
826 }
827 else { 885 else
828 LOG(llevError,"update_object called with invalid action: %d\n", action); 886 LOG (llevError, "update_object called with invalid action: %d\n", action);
829 }
830 887
831 if (update_now) { 888 if (update_now)
889 {
832 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 890 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
833 update_position(op->map, op->x, op->y); 891 update_position (op->map, op->x, op->y);
834 } 892 }
835 893
836 if(op->more!=NULL) 894 if (op->more != NULL)
837 update_object(op->more, action); 895 update_object (op->more, action);
838} 896}
839 897
898object::vector object::mortals;
899object::vector object::objects; // not yet used
900object *object::first;
901
902void object::free_mortals ()
903{
904 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
905 if ((*i)->refcnt)
906 ++i; // further delay freeing
907 else
908 {
909 delete *i;
910 mortals.erase (i);
911 }
912
913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
920}
921
922object::object ()
923{
924 SET_FLAG (this, FLAG_REMOVED);
925
926 expmul = 1.0;
927 face = blank_face;
928}
929
930object::~object ()
931{
932 free_key_values (this);
933}
934
935void object::link ()
936{
937 count = ++ob_count;
938 uuid = gen_uuid ();
939
940 prev = 0;
941 next = object::first;
942
943 if (object::first)
944 object::first->prev = this;
945
946 object::first = this;
947}
948
949void object::unlink ()
950{
951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == object::first)
955 object::first = next;
956
957 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next;
959 if (next) next->prev = prev;
960
961 prev = 0;
962 next = 0;
963}
964
965object *object::create ()
966{
967 object *op = new object;
968 op->link ();
969 return op;
970}
840 971
841/* 972/*
842 * free_object() frees everything allocated by an object, removes 973 * free_object() frees everything allocated by an object, removes
843 * it from the list of used objects, and puts it on the list of 974 * it from the list of used objects, and puts it on the list of
844 * free objects. The IS_FREED() flag is set in the object. 975 * free objects. The IS_FREED() flag is set in the object.
846 * this function to succeed. 977 * this function to succeed.
847 * 978 *
848 * If free_inventory is set, free inventory as well. Else drop items in 979 * If free_inventory is set, free inventory as well. Else drop items in
849 * inventory to the ground. 980 * inventory to the ground.
850 */ 981 */
851 982void object::free (bool free_inventory)
852void
853free_object (object * ob)
854{ 983{
855 free_object2 (ob, 0);
856}
857
858void
859free_object2 (object * ob, int free_inventory)
860{
861 object *tmp, *op;
862
863 if (!QUERY_FLAG (ob, FLAG_REMOVED)) 984 if (QUERY_FLAG (this, FLAG_FREED))
864 { 985 return;
865 LOG (llevDebug, "Free object called with non removed object\n");
866 dump_object (ob);
867#ifdef MANY_CORES
868 abort ();
869#endif
870 }
871 986
872 if (QUERY_FLAG (ob, FLAG_FRIENDLY)) 987 if (QUERY_FLAG (this, FLAG_FRIENDLY))
873 {
874 LOG (llevMonster, "Warning: tried to free friendly object.\n");
875 remove_friendly_object (ob); 988 remove_friendly_object (this);
876 }
877 989
878 if (QUERY_FLAG (ob, FLAG_FREED)) 990 if (!QUERY_FLAG (this, FLAG_REMOVED))
879 { 991 remove_ob (this);
880 dump_object (ob); 992
881 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); 993 SET_FLAG (this, FLAG_FREED);
882 return; 994
995 if (more)
883 } 996 {
884 997 more->free (free_inventory);
885 if (ob->more != NULL) 998 more = 0;
886 { 999 }
887 free_object2 (ob->more, free_inventory);
888 ob->more = NULL;
889 }
890 1000
891 if (ob->inv) 1001 if (inv)
892 { 1002 {
893 /* Only if the space blocks everything do we not process - 1003 /* Only if the space blocks everything do we not process -
894 * if some form of movemnt is allowed, let objects 1004 * if some form of movement is allowed, let objects
895 * drop on that space. 1005 * drop on that space.
896 */ 1006 */
897 if (free_inventory || ob->map == NULL 1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
898 || ob->map->in_memory != MAP_IN_MEMORY 1008 {
899 || (GET_MAP_MOVE_BLOCK (ob->map, ob->x, ob->y) == MOVE_ALL)) 1009 object *op = inv;
900 {
901 op = ob->inv;
902 1010
903 while (op != NULL) 1011 while (op)
904 { 1012 {
905 tmp = op->below; 1013 object *tmp = op->below;
906 remove_ob (op); 1014 op->free (free_inventory);
907 free_object2 (op, free_inventory);
908 op = tmp; 1015 op = tmp;
909 } 1016 }
910 } 1017 }
911 else 1018 else
912 { /* Put objects in inventory onto this space */ 1019 { /* Put objects in inventory onto this space */
913 op = ob->inv; 1020 object *op = inv;
914 1021
915 while (op != NULL) 1022 while (op)
916 { 1023 {
917 tmp = op->below; 1024 object *tmp = op->below;
1025
918 remove_ob (op); 1026 remove_ob (op);
919 1027
920 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 1028 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
921 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE 1029 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
922 || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1030 free_object (op);
923 free_object (op); 1031 else
924 else 1032 {
925 { 1033 op->x = x;
926 op->x = ob->x; 1034 op->y = y;
927 op->y = ob->y;
928 insert_ob_in_map (op, ob->map, NULL, 0); /* Insert in same map as the envir */ 1035 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
929 } 1036 }
930 1037
931 op = tmp; 1038 op = tmp;
1039 }
1040 }
932 } 1041 }
933 } 1042
934 } 1043 // clear those pointers that likely might have circular references to us
1044 owner = 0;
1045 enemy = 0;
1046 attacked_by = 0;
935 1047
936 /* Remove object from the active list */ 1048 /* Remove object from the active list */
937 ob->speed = 0; 1049 speed = 0;
938 update_ob_speed (ob); 1050 update_ob_speed (this);
939 1051
940 SET_FLAG (ob, FLAG_FREED); 1052 unlink ();
941 ob->count = 0;
942 1053
943 /* Remove this object from the list of used objects */ 1054 mortals.push_back (this);
944 if (ob->prev == NULL)
945 {
946 objects = ob->next;
947
948 if (objects != NULL)
949 objects->prev = NULL;
950 }
951 else
952 {
953 ob->prev->next = ob->next;
954
955 if (ob->next != NULL)
956 ob->next->prev = ob->prev;
957 }
958
959 free_key_values (ob);
960
961 /* Now link it with the free_objects list: */
962 ob->prev = 0;
963 ob->next = 0;
964
965 delete ob;
966} 1055}
967 1056
968/* 1057/*
969 * sub_weight() recursively (outwards) subtracts a number from the 1058 * sub_weight() recursively (outwards) subtracts a number from the
970 * weight of an object (and what is carried by it's environment(s)). 1059 * weight of an object (and what is carried by it's environment(s)).
971 */ 1060 */
972 1061
1062void
973void sub_weight (object *op, signed long weight) { 1063sub_weight (object *op, signed long weight)
1064{
974 while (op != NULL) { 1065 while (op != NULL)
1066 {
975 if (op->type == CONTAINER) { 1067 if (op->type == CONTAINER)
976 weight=(signed long)(weight*(100-op->stats.Str)/100); 1068 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
977 } 1069
978 op->carrying-=weight; 1070 op->carrying -= weight;
979 op = op->env; 1071 op = op->env;
980 } 1072 }
981} 1073}
982 1074
983/* remove_ob(op): 1075/* remove_ob(op):
984 * This function removes the object op from the linked list of objects 1076 * This function removes the object op from the linked list of objects
985 * which it is currently tied to. When this function is done, the 1077 * which it is currently tied to. When this function is done, the
987 * environment, the x and y coordinates will be updated to 1079 * environment, the x and y coordinates will be updated to
988 * the previous environment. 1080 * the previous environment.
989 * Beware: This function is called from the editor as well! 1081 * Beware: This function is called from the editor as well!
990 */ 1082 */
991 1083
1084void
992void remove_ob(object *op) { 1085remove_ob (object *op)
1086{
993 object *tmp,*last=NULL; 1087 object *tmp, *last = 0;
994 object *otmp; 1088 object *otmp;
1089
995 tag_t tag; 1090 tag_t tag;
996 int check_walk_off; 1091 int check_walk_off;
997 mapstruct *m; 1092 mapstruct *m;
1093
998 sint16 x,y; 1094 sint16 x, y;
999
1000 1095
1001 if(QUERY_FLAG(op,FLAG_REMOVED)) { 1096 if (QUERY_FLAG (op, FLAG_REMOVED))
1002 dump_object(op); 1097 return;
1003 LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg);
1004 1098
1005 /* Changed it to always dump core in this case. As has been learned
1006 * in the past, trying to recover from errors almost always
1007 * make things worse, and this is a real error here - something
1008 * that should not happen.
1009 * Yes, if this was a mission critical app, trying to do something
1010 * to recover may make sense, but that is because failure of the app
1011 * may have other disastrous problems. Cf runs out of a script
1012 * so is easily enough restarted without any real problems.
1013 * MSW 2001-07-01
1014 */
1015 abort();
1016 }
1017 if(op->more!=NULL)
1018 remove_ob(op->more);
1019
1020 SET_FLAG(op, FLAG_REMOVED); 1099 SET_FLAG (op, FLAG_REMOVED);
1021 1100
1101 if (op->more != NULL)
1102 remove_ob (op->more);
1103
1022 /* 1104 /*
1023 * In this case, the object to be removed is in someones 1105 * In this case, the object to be removed is in someones
1024 * inventory. 1106 * inventory.
1025 */ 1107 */
1026 if(op->env!=NULL) { 1108 if (op->env != NULL)
1109 {
1027 if(op->nrof) 1110 if (op->nrof)
1028 sub_weight(op->env, op->weight*op->nrof); 1111 sub_weight (op->env, op->weight * op->nrof);
1029 else 1112 else
1030 sub_weight(op->env, op->weight+op->carrying); 1113 sub_weight (op->env, op->weight + op->carrying);
1031 1114
1032 /* NO_FIX_PLAYER is set when a great many changes are being 1115 /* NO_FIX_PLAYER is set when a great many changes are being
1033 * made to players inventory. If set, avoiding the call 1116 * made to players inventory. If set, avoiding the call
1034 * to save cpu time. 1117 * to save cpu time.
1035 */ 1118 */
1036 if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && 1119 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1037 !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER))
1038 fix_player(otmp); 1120 fix_player (otmp);
1039 1121
1040 if(op->above!=NULL) 1122 if (op->above != NULL)
1041 op->above->below=op->below; 1123 op->above->below = op->below;
1042 else 1124 else
1043 op->env->inv=op->below; 1125 op->env->inv = op->below;
1044 1126
1045 if(op->below!=NULL) 1127 if (op->below != NULL)
1046 op->below->above=op->above; 1128 op->below->above = op->above;
1047 1129
1048 /* we set up values so that it could be inserted into 1130 /* we set up values so that it could be inserted into
1049 * the map, but we don't actually do that - it is up 1131 * the map, but we don't actually do that - it is up
1050 * to the caller to decide what we want to do. 1132 * to the caller to decide what we want to do.
1051 */ 1133 */
1052 op->x=op->env->x,op->y=op->env->y; 1134 op->x = op->env->x, op->y = op->env->y;
1053 op->map=op->env->map; 1135 op->map = op->env->map;
1054 op->above=NULL,op->below=NULL; 1136 op->above = NULL, op->below = NULL;
1055 op->env=NULL; 1137 op->env = NULL;
1138 }
1139 else if (op->map)
1140 {
1141 x = op->x;
1142 y = op->y;
1143 m = get_map_from_coord (op->map, &x, &y);
1144
1145 if (!m)
1146 {
1147 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1148 op->map->path, op->x, op->y);
1149 /* in old days, we used to set x and y to 0 and continue.
1150 * it seems if we get into this case, something is probablye
1151 * screwed up and should be fixed.
1152 */
1153 abort ();
1154 }
1155
1156 if (op->map != m)
1157 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1158 op->map->path, m->path, op->x, op->y, x, y);
1159
1160 /* Re did the following section of code - it looks like it had
1161 * lots of logic for things we no longer care about
1162 */
1163
1164 /* link the object above us */
1165 if (op->above)
1166 op->above->below = op->below;
1167 else
1168 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1169
1170 /* Relink the object below us, if there is one */
1171 if (op->below)
1172 op->below->above = op->above;
1173 else
1174 {
1175 /* Nothing below, which means we need to relink map object for this space
1176 * use translated coordinates in case some oddness with map tiling is
1177 * evident
1178 */
1179 if (GET_MAP_OB (m, x, y) != op)
1180 {
1181 dump_object (op);
1182 LOG (llevError,
1183 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1184 dump_object (GET_MAP_OB (m, x, y));
1185 LOG (llevError, "%s\n", errmsg);
1186 }
1187
1188 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1189 }
1190
1191 op->above = 0;
1192 op->below = 0;
1193
1194 if (op->map->in_memory == MAP_SAVING)
1056 return; 1195 return;
1057 }
1058 1196
1059 /* If we get here, we are removing it from a map */
1060 if (op->map == NULL) return;
1061
1062 x = op->x;
1063 y = op->y;
1064 m = get_map_from_coord(op->map, &x, &y);
1065
1066 if (!m) {
1067 LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1068 op->map->path, op->x, op->y);
1069 /* in old days, we used to set x and y to 0 and continue.
1070 * it seems if we get into this case, something is probablye
1071 * screwed up and should be fixed.
1072 */
1073 abort();
1074 }
1075 if (op->map != m) {
1076 LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1077 op->map->path, m->path, op->x, op->y, x, y);
1078 }
1079
1080 /* Re did the following section of code - it looks like it had
1081 * lots of logic for things we no longer care about
1082 */
1083
1084 /* link the object above us */
1085 if (op->above)
1086 op->above->below=op->below;
1087 else
1088 SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */
1089
1090 /* Relink the object below us, if there is one */
1091 if(op->below) {
1092 op->below->above=op->above;
1093 } else {
1094 /* Nothing below, which means we need to relink map object for this space
1095 * use translated coordinates in case some oddness with map tiling is
1096 * evident
1097 */
1098 if(GET_MAP_OB(m,x,y)!=op) {
1099 dump_object(op);
1100 LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1101 dump_object(GET_MAP_OB(m,x,y));
1102 LOG(llevError,"%s\n",errmsg);
1103 }
1104 SET_MAP_OB(m,x,y,op->above); /* goes on above it. */
1105 }
1106 op->above=NULL;
1107 op->below=NULL;
1108
1109 if (op->map->in_memory == MAP_SAVING)
1110 return;
1111
1112 tag = op->count; 1197 tag = op->count;
1113 check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); 1198 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1199
1114 for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { 1200 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1201 {
1115 /* No point updating the players look faces if he is the object 1202 /* No point updating the players look faces if he is the object
1116 * being removed. 1203 * being removed.
1117 */ 1204 */
1118 1205
1119 if(tmp->type==PLAYER && tmp!=op) { 1206 if (tmp->type == PLAYER && tmp != op)
1207 {
1120 /* If a container that the player is currently using somehow gets 1208 /* If a container that the player is currently using somehow gets
1121 * removed (most likely destroyed), update the player view 1209 * removed (most likely destroyed), update the player view
1122 * appropriately. 1210 * appropriately.
1123 */ 1211 */
1124 if (tmp->container==op) { 1212 if (tmp->container == op)
1213 {
1125 CLEAR_FLAG(op, FLAG_APPLIED); 1214 CLEAR_FLAG (op, FLAG_APPLIED);
1126 tmp->container=NULL; 1215 tmp->container = NULL;
1216 }
1217
1218 tmp->contr->socket.update_look = 1;
1127 } 1219 }
1128 tmp->contr->socket.update_look=1; 1220
1129 }
1130 /* See if player moving off should effect something */ 1221 /* See if player moving off should effect something */
1131 if (check_walk_off && ((op->move_type & tmp->move_off) && 1222 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1132 (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { 1223 {
1133
1134 move_apply(tmp, op, NULL); 1224 move_apply (tmp, op, NULL);
1225
1135 if (was_destroyed (op, tag)) { 1226 if (was_destroyed (op, tag))
1227 {
1136 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " 1228 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1137 "leaving object\n", &tmp->name, &tmp->arch->name); 1229 }
1138 } 1230 }
1139 }
1140 1231
1141 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1232 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1142 1233
1143 if(tmp->above == tmp) 1234 if (tmp->above == tmp)
1144 tmp->above = NULL; 1235 tmp->above = NULL;
1236
1145 last=tmp; 1237 last = tmp;
1146 } 1238 }
1239
1147 /* last == NULL of there are no objects on this space */ 1240 /* last == NULL of there are no objects on this space */
1148 if (last==NULL) { 1241 if (last == NULL)
1242 {
1149 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1243 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1150 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1244 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1151 * those out anyways, and if there are any flags set right now, they won't 1245 * those out anyways, and if there are any flags set right now, they won't
1152 * be correct anyways. 1246 * be correct anyways.
1153 */ 1247 */
1154 SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); 1248 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1155 update_position(op->map, op->x, op->y); 1249 update_position (op->map, op->x, op->y);
1156 } 1250 }
1157 else 1251 else
1158 update_object(last, UP_OBJ_REMOVE); 1252 update_object (last, UP_OBJ_REMOVE);
1159 1253
1160 if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) 1254 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1161 update_all_los(op->map, op->x, op->y); 1255 update_all_los (op->map, op->x, op->y);
1162 1256 }
1163} 1257}
1164 1258
1165/* 1259/*
1166 * merge_ob(op,top): 1260 * merge_ob(op,top):
1167 * 1261 *
1168 * This function goes through all objects below and including top, and 1262 * This function goes through all objects below and including top, and
1169 * merges op to the first matching object. 1263 * merges op to the first matching object.
1170 * If top is NULL, it is calculated. 1264 * If top is NULL, it is calculated.
1171 * Returns pointer to object if it succeded in the merge, otherwise NULL 1265 * Returns pointer to object if it succeded in the merge, otherwise NULL
1172 */ 1266 */
1173 1267object *
1174object *merge_ob(object *op, object *top) { 1268merge_ob (object *op, object *top)
1269{
1175 if(!op->nrof) 1270 if (!op->nrof)
1176 return 0; 1271 return 0;
1272
1177 if(top==NULL) 1273 if (top == NULL)
1178 for(top=op;top!=NULL&&top->above!=NULL;top=top->above); 1274 for (top = op; top != NULL && top->above != NULL; top = top->above);
1275
1179 for(;top!=NULL;top=top->below) { 1276 for (; top != NULL; top = top->below)
1277 {
1180 if(top==op) 1278 if (top == op)
1181 continue; 1279 continue;
1182 if (CAN_MERGE(op,top)) 1280 if (CAN_MERGE (op, top))
1183 { 1281 {
1184 top->nrof+=op->nrof; 1282 top->nrof += op->nrof;
1283
1185/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1284/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1186 op->weight = 0; /* Don't want any adjustements now */ 1285 op->weight = 0; /* Don't want any adjustements now */
1187 remove_ob(op); 1286 remove_ob (op);
1188 free_object(op); 1287 free_object (op);
1189 return top; 1288 return top;
1190 } 1289 }
1191 } 1290 }
1291
1192 return NULL; 1292 return 0;
1193} 1293}
1194 1294
1195/* 1295/*
1196 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1296 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1197 * job preparing multi-part monsters 1297 * job preparing multi-part monsters
1198 */ 1298 */
1299object *
1199object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y){ 1300insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y)
1301{
1200 object* tmp; 1302 object *tmp;
1303
1201 if (op->head) 1304 if (op->head)
1202 op=op->head; 1305 op = op->head;
1306
1203 for (tmp=op;tmp;tmp=tmp->more){ 1307 for (tmp = op; tmp; tmp = tmp->more)
1308 {
1204 tmp->x=x+tmp->arch->clone.x; 1309 tmp->x = x + tmp->arch->clone.x;
1205 tmp->y=y+tmp->arch->clone.y; 1310 tmp->y = y + tmp->arch->clone.y;
1206 } 1311 }
1312
1207 return insert_ob_in_map (op, m, originator, flag); 1313 return insert_ob_in_map (op, m, originator, flag);
1208} 1314}
1209 1315
1210/* 1316/*
1211 * insert_ob_in_map (op, map, originator, flag): 1317 * insert_ob_in_map (op, map, originator, flag):
1212 * This function inserts the object in the two-way linked list 1318 * This function inserts the object in the two-way linked list
1226 * new object if 'op' was merged with other object 1332 * new object if 'op' was merged with other object
1227 * NULL if 'op' was destroyed 1333 * NULL if 'op' was destroyed
1228 * just 'op' otherwise 1334 * just 'op' otherwise
1229 */ 1335 */
1230 1336
1337object *
1231object *insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1338insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag)
1232{ 1339{
1233 object *tmp, *top, *floor=NULL; 1340 object *tmp, *top, *floor = NULL;
1234 sint16 x,y; 1341 sint16 x, y;
1235 1342
1236 if (QUERY_FLAG (op, FLAG_FREED)) { 1343 if (QUERY_FLAG (op, FLAG_FREED))
1344 {
1237 LOG (llevError, "Trying to insert freed object!\n"); 1345 LOG (llevError, "Trying to insert freed object!\n");
1346 return NULL;
1347 }
1348
1349 if (m == NULL)
1350 {
1351 dump_object (op);
1352 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg);
1353 return op;
1354 }
1355
1356 if (out_of_map (m, op->x, op->y))
1357 {
1358 dump_object (op);
1359 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg);
1360#ifdef MANY_CORES
1361 /* Better to catch this here, as otherwise the next use of this object
1362 * is likely to cause a crash. Better to find out where it is getting
1363 * improperly inserted.
1364 */
1365 abort ();
1366#endif
1367 return op;
1368 }
1369
1370 if (!QUERY_FLAG (op, FLAG_REMOVED))
1371 {
1372 dump_object (op);
1373 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg);
1374 return op;
1375 }
1376
1377 if (op->more != NULL)
1378 {
1379 /* The part may be on a different map. */
1380
1381 object *more = op->more;
1382
1383 /* We really need the caller to normalize coordinates - if
1384 * we set the map, that doesn't work if the location is within
1385 * a map and this is straddling an edge. So only if coordinate
1386 * is clear wrong do we normalize it.
1387 */
1388 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1389 more->map = get_map_from_coord (m, &more->x, &more->y);
1390 else if (!more->map)
1391 {
1392 /* For backwards compatibility - when not dealing with tiled maps,
1393 * more->map should always point to the parent.
1394 */
1395 more->map = m;
1396 }
1397
1398 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1399 {
1400 if (!op->head)
1401 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1402
1403 return NULL;
1404 }
1405 }
1406
1407 CLEAR_FLAG (op, FLAG_REMOVED);
1408
1409 /* Ideally, the caller figures this out. However, it complicates a lot
1410 * of areas of callers (eg, anything that uses find_free_spot would now
1411 * need extra work
1412 */
1413 op->map = get_map_from_coord (m, &op->x, &op->y);
1414 x = op->x;
1415 y = op->y;
1416
1417 /* this has to be done after we translate the coordinates.
1418 */
1419 if (op->nrof && !(flag & INS_NO_MERGE))
1420 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1421 if (CAN_MERGE (op, tmp))
1422 {
1423 op->nrof += tmp->nrof;
1424 remove_ob (tmp);
1425 free_object (tmp);
1426 }
1427
1428 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1429 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1430
1431 if (!QUERY_FLAG (op, FLAG_ALIVE))
1432 CLEAR_FLAG (op, FLAG_NO_STEAL);
1433
1434 if (flag & INS_BELOW_ORIGINATOR)
1435 {
1436 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1437 {
1438 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1439 abort ();
1440 }
1441
1442 op->above = originator;
1443 op->below = originator->below;
1444
1445 if (op->below)
1446 op->below->above = op;
1447 else
1448 SET_MAP_OB (op->map, op->x, op->y, op);
1449
1450 /* since *below* originator, no need to update top */
1451 originator->below = op;
1452 }
1453 else
1454 {
1455 /* If there are other objects, then */
1456 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1457 {
1458 object *last = NULL;
1459
1460 /*
1461 * If there are multiple objects on this space, we do some trickier handling.
1462 * We've already dealt with merging if appropriate.
1463 * Generally, we want to put the new object on top. But if
1464 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1465 * floor, we want to insert above that and no further.
1466 * Also, if there are spell objects on this space, we stop processing
1467 * once we get to them. This reduces the need to traverse over all of
1468 * them when adding another one - this saves quite a bit of cpu time
1469 * when lots of spells are cast in one area. Currently, it is presumed
1470 * that flying non pickable objects are spell objects.
1471 */
1472
1473 while (top != NULL)
1474 {
1475 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1476 floor = top;
1477
1478 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1479 {
1480 /* We insert above top, so we want this object below this */
1481 top = top->below;
1482 break;
1483 }
1484
1485 last = top;
1486 top = top->above;
1487 }
1488
1489 /* Don't want top to be NULL, so set it to the last valid object */
1490 top = last;
1491
1492 /* We let update_position deal with figuring out what the space
1493 * looks like instead of lots of conditions here.
1494 * makes things faster, and effectively the same result.
1495 */
1496
1497 /* Have object 'fall below' other objects that block view.
1498 * Unless those objects are exits, type 66
1499 * If INS_ON_TOP is used, don't do this processing
1500 * Need to find the object that in fact blocks view, otherwise
1501 * stacking is a bit odd.
1502 */
1503 if (!(flag & INS_ON_TOP) &&
1504 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1505 {
1506 for (last = top; last != floor; last = last->below)
1507 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1508 break;
1509 /* Check to see if we found the object that blocks view,
1510 * and make sure we have a below pointer for it so that
1511 * we can get inserted below this one, which requires we
1512 * set top to the object below us.
1513 */
1514 if (last && last->below && last != floor)
1515 top = last->below;
1516 }
1517 } /* If objects on this space */
1518
1519 if (flag & INS_MAP_LOAD)
1520 top = GET_MAP_TOP (op->map, op->x, op->y);
1521
1522 if (flag & INS_ABOVE_FLOOR_ONLY)
1523 top = floor;
1524
1525 /* Top is the object that our object (op) is going to get inserted above.
1526 */
1527
1528 /* First object on this space */
1529 if (!top)
1530 {
1531 op->above = GET_MAP_OB (op->map, op->x, op->y);
1532
1533 if (op->above)
1534 op->above->below = op;
1535
1536 op->below = NULL;
1537 SET_MAP_OB (op->map, op->x, op->y, op);
1538 }
1539 else
1540 { /* get inserted into the stack above top */
1541 op->above = top->above;
1542
1543 if (op->above)
1544 op->above->below = op;
1545
1546 op->below = top;
1547 top->above = op;
1548 }
1549
1550 if (op->above == NULL)
1551 SET_MAP_TOP (op->map, op->x, op->y, op);
1552 } /* else not INS_BELOW_ORIGINATOR */
1553
1554 if (op->type == PLAYER)
1555 op->contr->do_los = 1;
1556
1557 /* If we have a floor, we know the player, if any, will be above
1558 * it, so save a few ticks and start from there.
1559 */
1560 if (!(flag & INS_MAP_LOAD))
1561 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1562 if (tmp->type == PLAYER)
1563 tmp->contr->socket.update_look = 1;
1564
1565 /* If this object glows, it may affect lighting conditions that are
1566 * visible to others on this map. But update_all_los is really
1567 * an inefficient way to do this, as it means los for all players
1568 * on the map will get recalculated. The players could very well
1569 * be far away from this change and not affected in any way -
1570 * this should get redone to only look for players within range,
1571 * or just updating the P_NEED_UPDATE for spaces within this area
1572 * of effect may be sufficient.
1573 */
1574 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1575 update_all_los (op->map, op->x, op->y);
1576
1577 /* updates flags (blocked, alive, no magic, etc) for this map space */
1578 update_object (op, UP_OBJ_INSERT);
1579
1580 /* Don't know if moving this to the end will break anything. However,
1581 * we want to have update_look set above before calling this.
1582 *
1583 * check_move_on() must be after this because code called from
1584 * check_move_on() depends on correct map flags (so functions like
1585 * blocked() and wall() work properly), and these flags are updated by
1586 * update_object().
1587 */
1588
1589 /* if this is not the head or flag has been passed, don't check walk on status */
1590 if (!(flag & INS_NO_WALK_ON) && !op->head)
1591 {
1592 if (check_move_on (op, originator))
1238 return NULL; 1593 return NULL;
1239 }
1240 if(m==NULL) {
1241 dump_object(op);
1242 LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg);
1243 return op;
1244 }
1245 if(out_of_map(m,op->x,op->y)) {
1246 dump_object(op);
1247 LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg);
1248#ifdef MANY_CORES
1249 /* Better to catch this here, as otherwise the next use of this object
1250 * is likely to cause a crash. Better to find out where it is getting
1251 * improperly inserted.
1252 */
1253 abort();
1254#endif
1255 return op;
1256 }
1257 if(!QUERY_FLAG(op,FLAG_REMOVED)) {
1258 dump_object(op);
1259 LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg);
1260 return op;
1261 }
1262 if(op->more!=NULL) {
1263 /* The part may be on a different map. */
1264 1594
1265 object *more = op->more;
1266
1267 /* We really need the caller to normalize coordinates - if
1268 * we set the map, that doesn't work if the location is within
1269 * a map and this is straddling an edge. So only if coordinate
1270 * is clear wrong do we normalize it.
1271 */
1272 if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) {
1273 more->map = get_map_from_coord(m, &more->x, &more->y);
1274 } else if (!more->map) {
1275 /* For backwards compatibility - when not dealing with tiled maps,
1276 * more->map should always point to the parent.
1277 */
1278 more->map = m;
1279 }
1280
1281 if (insert_ob_in_map(more, more->map, originator, flag) == NULL) {
1282 if ( ! op->head)
1283 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1284 return NULL;
1285 }
1286 }
1287 CLEAR_FLAG(op,FLAG_REMOVED);
1288
1289 /* Ideally, the caller figures this out. However, it complicates a lot
1290 * of areas of callers (eg, anything that uses find_free_spot would now
1291 * need extra work
1292 */
1293 op->map=get_map_from_coord(m, &op->x, &op->y);
1294 x = op->x;
1295 y = op->y;
1296
1297 /* this has to be done after we translate the coordinates.
1298 */
1299 if(op->nrof && !(flag & INS_NO_MERGE)) {
1300 for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above)
1301 if (CAN_MERGE(op,tmp)) {
1302 op->nrof+=tmp->nrof;
1303 remove_ob(tmp);
1304 free_object(tmp);
1305 }
1306 }
1307
1308 CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1309 CLEAR_FLAG(op, FLAG_INV_LOCKED);
1310 if (!QUERY_FLAG(op, FLAG_ALIVE))
1311 CLEAR_FLAG(op, FLAG_NO_STEAL);
1312
1313 if (flag & INS_BELOW_ORIGINATOR) {
1314 if (originator->map != op->map || originator->x != op->x ||
1315 originator->y != op->y) {
1316 LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1317 abort();
1318 }
1319 op->above = originator;
1320 op->below = originator->below;
1321 if (op->below) op->below->above = op;
1322 else SET_MAP_OB(op->map, op->x, op->y, op);
1323 /* since *below* originator, no need to update top */
1324 originator->below = op;
1325 } else {
1326 /* If there are other objects, then */
1327 if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) {
1328 object *last=NULL;
1329 /*
1330 * If there are multiple objects on this space, we do some trickier handling.
1331 * We've already dealt with merging if appropriate.
1332 * Generally, we want to put the new object on top. But if
1333 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1334 * floor, we want to insert above that and no further.
1335 * Also, if there are spell objects on this space, we stop processing
1336 * once we get to them. This reduces the need to traverse over all of
1337 * them when adding another one - this saves quite a bit of cpu time
1338 * when lots of spells are cast in one area. Currently, it is presumed
1339 * that flying non pickable objects are spell objects.
1340 */
1341
1342 while (top != NULL) {
1343 if (QUERY_FLAG(top, FLAG_IS_FLOOR) ||
1344 QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top;
1345 if (QUERY_FLAG(top, FLAG_NO_PICK)
1346 && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH))
1347 && !QUERY_FLAG(top, FLAG_IS_FLOOR))
1348 {
1349 /* We insert above top, so we want this object below this */
1350 top=top->below;
1351 break;
1352 }
1353 last = top;
1354 top = top->above;
1355 }
1356 /* Don't want top to be NULL, so set it to the last valid object */
1357 top = last;
1358
1359 /* We let update_position deal with figuring out what the space
1360 * looks like instead of lots of conditions here.
1361 * makes things faster, and effectively the same result.
1362 */
1363
1364 /* Have object 'fall below' other objects that block view.
1365 * Unless those objects are exits, type 66
1366 * If INS_ON_TOP is used, don't do this processing
1367 * Need to find the object that in fact blocks view, otherwise
1368 * stacking is a bit odd.
1369 */
1370 if (!(flag & INS_ON_TOP) &&
1371 (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) &&
1372 (op->face && !op->face->visibility)) {
1373 for (last=top; last != floor; last=last->below)
1374 if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break;
1375 /* Check to see if we found the object that blocks view,
1376 * and make sure we have a below pointer for it so that
1377 * we can get inserted below this one, which requires we
1378 * set top to the object below us.
1379 */
1380 if (last && last->below && last != floor) top=last->below;
1381 }
1382 } /* If objects on this space */
1383 if (flag & INS_MAP_LOAD)
1384 top = GET_MAP_TOP(op->map,op->x,op->y);
1385 if (flag & INS_ABOVE_FLOOR_ONLY) top = floor;
1386
1387 /* Top is the object that our object (op) is going to get inserted above.
1388 */
1389
1390 /* First object on this space */
1391 if (!top) {
1392 op->above = GET_MAP_OB(op->map, op->x, op->y);
1393 if (op->above) op->above->below = op;
1394 op->below = NULL;
1395 SET_MAP_OB(op->map, op->x, op->y, op);
1396 } else { /* get inserted into the stack above top */
1397 op->above = top->above;
1398 if (op->above) op->above->below = op;
1399 op->below = top;
1400 top->above = op;
1401 }
1402 if (op->above==NULL)
1403 SET_MAP_TOP(op->map,op->x, op->y, op);
1404 } /* else not INS_BELOW_ORIGINATOR */
1405
1406 if(op->type==PLAYER)
1407 op->contr->do_los=1;
1408
1409 /* If we have a floor, we know the player, if any, will be above
1410 * it, so save a few ticks and start from there.
1411 */
1412 if (!(flag & INS_MAP_LOAD))
1413 for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) {
1414 if (tmp->type == PLAYER)
1415 tmp->contr->socket.update_look=1;
1416 }
1417
1418 /* If this object glows, it may affect lighting conditions that are
1419 * visible to others on this map. But update_all_los is really
1420 * an inefficient way to do this, as it means los for all players
1421 * on the map will get recalculated. The players could very well
1422 * be far away from this change and not affected in any way -
1423 * this should get redone to only look for players within range,
1424 * or just updating the P_NEED_UPDATE for spaces within this area
1425 * of effect may be sufficient.
1426 */
1427 if(MAP_DARKNESS(op->map) && (op->glow_radius != 0))
1428 update_all_los(op->map, op->x, op->y);
1429
1430
1431 /* updates flags (blocked, alive, no magic, etc) for this map space */
1432 update_object(op,UP_OBJ_INSERT);
1433
1434
1435 /* Don't know if moving this to the end will break anything. However,
1436 * we want to have update_look set above before calling this.
1437 *
1438 * check_move_on() must be after this because code called from
1439 * check_move_on() depends on correct map flags (so functions like
1440 * blocked() and wall() work properly), and these flags are updated by
1441 * update_object().
1442 */
1443
1444 /* if this is not the head or flag has been passed, don't check walk on status */
1445
1446 if (!(flag & INS_NO_WALK_ON) && !op->head) {
1447 if (check_move_on(op, originator))
1448 return NULL;
1449
1450 /* If we are a multi part object, lets work our way through the check 1595 /* If we are a multi part object, lets work our way through the check
1451 * walk on's. 1596 * walk on's.
1452 */ 1597 */
1453 for (tmp=op->more; tmp!=NULL; tmp=tmp->more) 1598 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1454 if (check_move_on (tmp, originator)) 1599 if (check_move_on (tmp, originator))
1455 return NULL; 1600 return NULL;
1456 } 1601 }
1602
1457 return op; 1603 return op;
1458} 1604}
1459 1605
1460/* this function inserts an object in the map, but if it 1606/* this function inserts an object in the map, but if it
1461 * finds an object of its own type, it'll remove that one first. 1607 * finds an object of its own type, it'll remove that one first.
1462 * op is the object to insert it under: supplies x and the map. 1608 * op is the object to insert it under: supplies x and the map.
1463 */ 1609 */
1610void
1464void replace_insert_ob_in_map(const char *arch_string, object *op) { 1611replace_insert_ob_in_map (const char *arch_string, object *op)
1612{
1465 object *tmp; 1613 object *
1466 object *tmp1; 1614 tmp;
1615 object *
1616 tmp1;
1467 1617
1468 /* first search for itself and remove any old instances */ 1618 /* first search for itself and remove any old instances */
1469 1619
1470 for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { 1620 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1621 {
1471 if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { 1622 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1623 {
1472 remove_ob(tmp); 1624 remove_ob (tmp);
1473 free_object(tmp); 1625 free_object (tmp);
1474 } 1626 }
1475 } 1627 }
1476 1628
1477 tmp1=arch_to_object(find_archetype(arch_string)); 1629 tmp1 = arch_to_object (archetype::find (arch_string));
1478 1630
1479 1631 tmp1->x = op->x;
1480 tmp1->x = op->x; tmp1->y = op->y; 1632 tmp1->y = op->y;
1481 insert_ob_in_map(tmp1,op->map,op,0); 1633 insert_ob_in_map (tmp1, op->map, op, 0);
1482} 1634}
1483 1635
1484/* 1636/*
1485 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1637 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1486 * is returned contains nr objects, and the remaining parts contains 1638 * is returned contains nr objects, and the remaining parts contains
1487 * the rest (or is removed and freed if that number is 0). 1639 * the rest (or is removed and freed if that number is 0).
1488 * On failure, NULL is returned, and the reason put into the 1640 * On failure, NULL is returned, and the reason put into the
1489 * global static errmsg array. 1641 * global static errmsg array.
1490 */ 1642 */
1491 1643
1644object *
1492object *get_split_ob(object *orig_ob, uint32 nr) { 1645get_split_ob (object *orig_ob, uint32 nr)
1493 object *newob; 1646{
1647 object *
1648 newob;
1649 int
1494 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1650 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1495 1651
1496 if(orig_ob->nrof<nr) { 1652 if (orig_ob->nrof < nr)
1497 sprintf(errmsg,"There are only %d %ss.", 1653 {
1498 orig_ob->nrof?orig_ob->nrof:1, &orig_ob->name); 1654 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1499 return NULL; 1655 return NULL;
1500 } 1656 }
1657
1501 newob = object_create_clone(orig_ob); 1658 newob = object_create_clone (orig_ob);
1659
1502 if((orig_ob->nrof-=nr)<1) { 1660 if ((orig_ob->nrof -= nr) < 1)
1661 {
1503 if ( ! is_removed) 1662 if (!is_removed)
1504 remove_ob(orig_ob); 1663 remove_ob (orig_ob);
1505 free_object2(orig_ob, 1); 1664 free_object2 (orig_ob, 1);
1506 } 1665 }
1507 else if ( ! is_removed) { 1666 else if (!is_removed)
1667 {
1508 if(orig_ob->env!=NULL) 1668 if (orig_ob->env != NULL)
1509 sub_weight (orig_ob->env,orig_ob->weight*nr); 1669 sub_weight (orig_ob->env, orig_ob->weight * nr);
1510 if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { 1670 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1671 {
1511 strcpy(errmsg, "Tried to split object whose map is not in memory."); 1672 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1512 LOG(llevDebug,
1513 "Error, Tried to split object whose map is not in memory.\n"); 1673 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1514 return NULL; 1674 return NULL;
1515 } 1675 }
1516 } 1676 }
1677
1517 newob->nrof=nr; 1678 newob->nrof = nr;
1518 1679
1519 return newob; 1680 return newob;
1520} 1681}
1521 1682
1522/* 1683/*
1523 * decrease_ob_nr(object, number) decreases a specified number from 1684 * decrease_ob_nr(object, number) decreases a specified number from
1524 * the amount of an object. If the amount reaches 0, the object 1685 * the amount of an object. If the amount reaches 0, the object
1525 * is subsequently removed and freed. 1686 * is subsequently removed and freed.
1526 * 1687 *
1527 * Return value: 'op' if something is left, NULL if the amount reached 0 1688 * Return value: 'op' if something is left, NULL if the amount reached 0
1528 */ 1689 */
1529 1690
1691object *
1530object *decrease_ob_nr (object *op, uint32 i) 1692decrease_ob_nr (object *op, uint32 i)
1531{ 1693{
1532 object *tmp; 1694 object *tmp;
1533 player *pl; 1695 player *pl;
1534 1696
1535 if (i == 0) /* objects with op->nrof require this check */ 1697 if (i == 0) /* objects with op->nrof require this check */
1536 return op; 1698 return op;
1537 1699
1538 if (i > op->nrof) 1700 if (i > op->nrof)
1539 i = op->nrof; 1701 i = op->nrof;
1540 1702
1541 if (QUERY_FLAG (op, FLAG_REMOVED)) 1703 if (QUERY_FLAG (op, FLAG_REMOVED))
1704 op->nrof -= i;
1705 else if (op->env != NULL)
1706 {
1707 /* is this object in the players inventory, or sub container
1708 * therein?
1709 */
1710 tmp = is_player_inv (op->env);
1711 /* nope. Is this a container the player has opened?
1712 * If so, set tmp to that player.
1713 * IMO, searching through all the players will mostly
1714 * likely be quicker than following op->env to the map,
1715 * and then searching the map for a player.
1716 */
1717 if (!tmp)
1718 {
1719 for (pl = first_player; pl; pl = pl->next)
1720 if (pl->ob->container == op->env)
1721 break;
1722 if (pl)
1723 tmp = pl->ob;
1724 else
1725 tmp = NULL;
1726 }
1727
1728 if (i < op->nrof)
1729 {
1730 sub_weight (op->env, op->weight * i);
1731 op->nrof -= i;
1732 if (tmp)
1733 {
1734 esrv_send_item (tmp, op);
1735 }
1736 }
1737 else
1738 {
1739 remove_ob (op);
1740 op->nrof = 0;
1741 if (tmp)
1742 {
1743 esrv_del_item (tmp->contr, op->count);
1744 }
1745 }
1542 { 1746 }
1747 else
1748 {
1749 object *above = op->above;
1750
1751 if (i < op->nrof)
1543 op->nrof -= i; 1752 op->nrof -= i;
1544 } 1753 else
1545 else if (op->env != NULL)
1546 {
1547 /* is this object in the players inventory, or sub container
1548 * therein?
1549 */
1550 tmp = is_player_inv (op->env);
1551 /* nope. Is this a container the player has opened?
1552 * If so, set tmp to that player.
1553 * IMO, searching through all the players will mostly
1554 * likely be quicker than following op->env to the map,
1555 * and then searching the map for a player.
1556 */
1557 if (!tmp) {
1558 for (pl=first_player; pl; pl=pl->next)
1559 if (pl->ob->container == op->env) break;
1560 if (pl) tmp=pl->ob;
1561 else tmp=NULL;
1562 } 1754 {
1563
1564 if (i < op->nrof) {
1565 sub_weight (op->env, op->weight * i);
1566 op->nrof -= i;
1567 if (tmp) {
1568 esrv_send_item(tmp, op);
1569 }
1570 } else {
1571 remove_ob (op); 1755 remove_ob (op);
1572 op->nrof = 0; 1756 op->nrof = 0;
1573 if (tmp) {
1574 esrv_del_item(tmp->contr, op->count);
1575 } 1757 }
1576 }
1577 }
1578 else
1579 {
1580 object *above = op->above;
1581 1758
1582 if (i < op->nrof) {
1583 op->nrof -= i;
1584 } else {
1585 remove_ob (op);
1586 op->nrof = 0;
1587 }
1588 /* Since we just removed op, op->above is null */ 1759 /* Since we just removed op, op->above is null */
1589 for (tmp = above; tmp != NULL; tmp = tmp->above) 1760 for (tmp = above; tmp != NULL; tmp = tmp->above)
1590 if (tmp->type == PLAYER) { 1761 if (tmp->type == PLAYER)
1762 {
1591 if (op->nrof) 1763 if (op->nrof)
1592 esrv_send_item(tmp, op); 1764 esrv_send_item (tmp, op);
1593 else 1765 else
1594 esrv_del_item(tmp->contr, op->count); 1766 esrv_del_item (tmp->contr, op->count);
1595 } 1767 }
1596 } 1768 }
1597 1769
1598 if (op->nrof) { 1770 if (op->nrof)
1599 return op; 1771 return op;
1600 } else { 1772 else
1773 {
1601 free_object (op); 1774 free_object (op);
1602 return NULL; 1775 return NULL;
1603 } 1776 }
1604} 1777}
1605 1778
1606/* 1779/*
1607 * add_weight(object, weight) adds the specified weight to an object, 1780 * add_weight(object, weight) adds the specified weight to an object,
1608 * and also updates how much the environment(s) is/are carrying. 1781 * and also updates how much the environment(s) is/are carrying.
1609 */ 1782 */
1610 1783
1784void
1611void add_weight (object *op, signed long weight) { 1785add_weight (object *op, signed long weight)
1786{
1612 while (op!=NULL) { 1787 while (op != NULL)
1788 {
1613 if (op->type == CONTAINER) { 1789 if (op->type == CONTAINER)
1614 weight=(signed long)(weight*(100-op->stats.Str)/100); 1790 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1615 } 1791
1616 op->carrying+=weight; 1792 op->carrying += weight;
1617 op=op->env; 1793 op = op->env;
1618 } 1794 }
1619} 1795}
1620 1796
1621/* 1797/*
1622 * insert_ob_in_ob(op,environment): 1798 * insert_ob_in_ob(op,environment):
1623 * This function inserts the object op in the linked list 1799 * This function inserts the object op in the linked list
1630 * 1806 *
1631 * The function returns now pointer to inserted item, and return value can 1807 * The function returns now pointer to inserted item, and return value can
1632 * be != op, if items are merged. -Tero 1808 * be != op, if items are merged. -Tero
1633 */ 1809 */
1634 1810
1811object *
1635object *insert_ob_in_ob(object *op,object *where) { 1812insert_ob_in_ob (object *op, object *where)
1636 object *tmp, *otmp; 1813{
1814 object *
1815 tmp, *
1816 otmp;
1637 1817
1638 if(!QUERY_FLAG(op,FLAG_REMOVED)) { 1818 if (!QUERY_FLAG (op, FLAG_REMOVED))
1819 {
1639 dump_object(op); 1820 dump_object (op);
1640 LOG(llevError,"Trying to insert (ob) inserted object.\n%s\n", errmsg); 1821 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1641 return op; 1822 return op;
1642 } 1823 }
1824
1643 if(where==NULL) { 1825 if (where == NULL)
1826 {
1644 dump_object(op); 1827 dump_object (op);
1645 LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); 1828 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1646 return op; 1829 return op;
1647 } 1830 }
1831
1648 if (where->head) { 1832 if (where->head)
1649 LOG(llevDebug, 1833 {
1650 "Warning: Tried to insert object wrong part of multipart object.\n"); 1834 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1651 where = where->head; 1835 where = where->head;
1652 } 1836 }
1837
1653 if (op->more) { 1838 if (op->more)
1839 {
1654 LOG(llevError, "Tried to insert multipart object %s (%d)\n", 1840 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1655 &op->name, op->count);
1656 return op; 1841 return op;
1657 } 1842 }
1843
1658 CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); 1844 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1659 CLEAR_FLAG(op, FLAG_REMOVED); 1845 CLEAR_FLAG (op, FLAG_REMOVED);
1660 if(op->nrof) { 1846 if (op->nrof)
1847 {
1661 for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) 1848 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1662 if ( CAN_MERGE(tmp,op) ) { 1849 if (CAN_MERGE (tmp, op))
1850 {
1663 /* return the original object and remove inserted object 1851 /* return the original object and remove inserted object
1664 (client needs the original object) */ 1852 (client needs the original object) */
1665 tmp->nrof += op->nrof; 1853 tmp->nrof += op->nrof;
1666 /* Weight handling gets pretty funky. Since we are adding to 1854 /* Weight handling gets pretty funky. Since we are adding to
1667 * tmp->nrof, we need to increase the weight. 1855 * tmp->nrof, we need to increase the weight.
1668 */ 1856 */
1669 add_weight (where, op->weight*op->nrof); 1857 add_weight (where, op->weight * op->nrof);
1670 SET_FLAG(op, FLAG_REMOVED); 1858 SET_FLAG (op, FLAG_REMOVED);
1671 free_object(op); /* free the inserted object */ 1859 free_object (op); /* free the inserted object */
1672 op = tmp; 1860 op = tmp;
1673 remove_ob (op); /* and fix old object's links */ 1861 remove_ob (op); /* and fix old object's links */
1674 CLEAR_FLAG(op, FLAG_REMOVED); 1862 CLEAR_FLAG (op, FLAG_REMOVED);
1675 break; 1863 break;
1676 } 1864 }
1677 1865
1678 /* I assume combined objects have no inventory 1866 /* I assume combined objects have no inventory
1679 * We add the weight - this object could have just been removed 1867 * We add the weight - this object could have just been removed
1680 * (if it was possible to merge). calling remove_ob will subtract 1868 * (if it was possible to merge). calling remove_ob will subtract
1681 * the weight, so we need to add it in again, since we actually do 1869 * the weight, so we need to add it in again, since we actually do
1682 * the linking below 1870 * the linking below
1683 */ 1871 */
1684 add_weight (where, op->weight*op->nrof); 1872 add_weight (where, op->weight * op->nrof);
1873 }
1685 } else 1874 else
1686 add_weight (where, (op->weight+op->carrying)); 1875 add_weight (where, (op->weight + op->carrying));
1687 1876
1688 otmp=is_player_inv(where); 1877 otmp = is_player_inv (where);
1689 if (otmp&&otmp->contr!=NULL) { 1878 if (otmp && otmp->contr != NULL)
1879 {
1690 if (!QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) 1880 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1691 fix_player(otmp); 1881 fix_player (otmp);
1692 } 1882 }
1693 1883
1694 op->map=NULL; 1884 op->map = NULL;
1695 op->env=where; 1885 op->env = where;
1696 op->above=NULL; 1886 op->above = NULL;
1697 op->below=NULL; 1887 op->below = NULL;
1698 op->x=0,op->y=0; 1888 op->x = 0, op->y = 0;
1699 1889
1700 /* reset the light list and los of the players on the map */ 1890 /* reset the light list and los of the players on the map */
1701 if((op->glow_radius!=0)&&where->map) 1891 if ((op->glow_radius != 0) && where->map)
1702 { 1892 {
1703#ifdef DEBUG_LIGHTS 1893#ifdef DEBUG_LIGHTS
1704 LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", 1894 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1705 op->name);
1706#endif /* DEBUG_LIGHTS */ 1895#endif /* DEBUG_LIGHTS */
1896 if (MAP_DARKNESS (where->map))
1707 if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); 1897 update_all_los (where->map, where->x, where->y);
1708 } 1898 }
1709 1899
1710 /* Client has no idea of ordering so lets not bother ordering it here. 1900 /* Client has no idea of ordering so lets not bother ordering it here.
1711 * It sure simplifies this function... 1901 * It sure simplifies this function...
1712 */ 1902 */
1713 if (where->inv==NULL) 1903 if (where->inv == NULL)
1714 where->inv=op; 1904 where->inv = op;
1715 else { 1905 else
1906 {
1716 op->below = where->inv; 1907 op->below = where->inv;
1717 op->below->above = op; 1908 op->below->above = op;
1718 where->inv = op; 1909 where->inv = op;
1719 } 1910 }
1720 return op; 1911 return op;
1721} 1912}
1722 1913
1723/* 1914/*
1724 * Checks if any objects has a move_type that matches objects 1915 * Checks if any objects has a move_type that matches objects
1739 * MSW 2001-07-08: Check all objects on space, not just those below 1930 * MSW 2001-07-08: Check all objects on space, not just those below
1740 * object being inserted. insert_ob_in_map may not put new objects 1931 * object being inserted. insert_ob_in_map may not put new objects
1741 * on top. 1932 * on top.
1742 */ 1933 */
1743 1934
1935int
1744int check_move_on (object *op, object *originator) 1936check_move_on (object *op, object *originator)
1745{ 1937{
1746 object *tmp; 1938 object *
1747 tag_t tag; 1939 tmp;
1748 mapstruct *m=op->map; 1940 tag_t
1941 tag;
1942 mapstruct *
1943 m = op->map;
1944 int
1749 int x=op->x, y=op->y; 1945 x = op->x, y = op->y;
1750 MoveType move_on, move_slow, move_block;
1751 1946
1947 MoveType
1948 move_on,
1949 move_slow,
1950 move_block;
1951
1752 if(QUERY_FLAG(op,FLAG_NO_APPLY)) 1952 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1753 return 0; 1953 return 0;
1754 1954
1755 tag = op->count; 1955 tag = op->count;
1756 1956
1757 move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); 1957 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1758 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); 1958 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1759 move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); 1959 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1760 1960
1761 /* if nothing on this space will slow op down or be applied, 1961 /* if nothing on this space will slow op down or be applied,
1762 * no need to do checking below. have to make sure move_type 1962 * no need to do checking below. have to make sure move_type
1763 * is set, as lots of objects don't have it set - we treat that 1963 * is set, as lots of objects don't have it set - we treat that
1764 * as walking. 1964 * as walking.
1765 */ 1965 */
1766 if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) 1966 if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow))
1767 return 0; 1967 return 0;
1768 1968
1769 /* This is basically inverse logic of that below - basically, 1969 /* This is basically inverse logic of that below - basically,
1770 * if the object can avoid the move on or slow move, they do so, 1970 * if the object can avoid the move on or slow move, they do so,
1771 * but can't do it if the alternate movement they are using is 1971 * but can't do it if the alternate movement they are using is
1772 * blocked. Logic on this seems confusing, but does seem correct. 1972 * blocked. Logic on this seems confusing, but does seem correct.
1773 */ 1973 */
1774 if ((op->move_type & ~move_on & ~move_block) != 0 && 1974 if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0)
1775 (op->move_type & ~move_slow & ~move_block) != 0) return 0; 1975 return 0;
1776 1976
1777 /* The objects have to be checked from top to bottom. 1977 /* The objects have to be checked from top to bottom.
1778 * Hence, we first go to the top: 1978 * Hence, we first go to the top:
1779 */ 1979 */
1780 1980
1781 for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && 1981 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above)
1782 tmp->above!=NULL; tmp=tmp->above) { 1982 {
1783 /* Trim the search when we find the first other spell effect 1983 /* Trim the search when we find the first other spell effect
1784 * this helps performance so that if a space has 50 spell objects, 1984 * this helps performance so that if a space has 50 spell objects,
1785 * we don't need to check all of them. 1985 * we don't need to check all of them.
1786 */ 1986 */
1787 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; 1987 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
1988 break;
1989 }
1990
1991 for (; tmp; tmp = tmp->below)
1788 } 1992 {
1789 for(;tmp!=NULL; tmp=tmp->below) { 1993 if (tmp == op)
1790 if (tmp == op) continue; /* Can't apply yourself */ 1994 continue; /* Can't apply yourself */
1791 1995
1792 /* Check to see if one of the movement types should be slowed down. 1996 /* Check to see if one of the movement types should be slowed down.
1793 * Second check makes sure that the movement types not being slowed 1997 * Second check makes sure that the movement types not being slowed
1794 * (~slow_move) is not blocked on this space - just because the 1998 * (~slow_move) is not blocked on this space - just because the
1795 * space doesn't slow down swimming (for example), if you can't actually 1999 * space doesn't slow down swimming (for example), if you can't actually
1796 * swim on that space, can't use it to avoid the penalty. 2000 * swim on that space, can't use it to avoid the penalty.
1797 */ 2001 */
1798 if (!QUERY_FLAG(op, FLAG_WIZPASS)) { 2002 if (!QUERY_FLAG (op, FLAG_WIZPASS))
2003 {
1799 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 2004 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1800 ((op->move_type & tmp->move_slow) &&
1801 (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { 2005 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2006 {
1802 2007
1803 float diff; 2008 float
1804
1805 diff = tmp->move_slow_penalty*FABS(op->speed); 2009 diff = tmp->move_slow_penalty * FABS (op->speed);
2010
1806 if (op->type == PLAYER) { 2011 if (op->type == PLAYER)
1807 if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || 2012 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1808 (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { 2013 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1809 diff /= 4.0; 2014 diff /= 4.0;
1810 } 2015
1811 }
1812 op->speed_left -= diff; 2016 op->speed_left -= diff;
1813 } 2017 }
1814 } 2018 }
1815 2019
1816 /* Basically same logic as above, except now for actual apply. */ 2020 /* Basically same logic as above, except now for actual apply. */
1817 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2021 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1818 ((op->move_type & tmp->move_on) &&
1819 (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { 2022 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1820 2023 {
1821 move_apply(tmp, op, originator); 2024 move_apply (tmp, op, originator);
2025
1822 if (was_destroyed (op, tag)) 2026 if (was_destroyed (op, tag))
1823 return 1; 2027 return 1;
1824 2028
1825 /* what the person/creature stepped onto has moved the object 2029 /* what the person/creature stepped onto has moved the object
1826 * someplace new. Don't process any further - if we did, 2030 * someplace new. Don't process any further - if we did,
1827 * have a feeling strange problems would result. 2031 * have a feeling strange problems would result.
1828 */ 2032 */
1829 if (op->map != m || op->x != x || op->y != y) return 0; 2033 if (op->map != m || op->x != x || op->y != y)
2034 return 0;
1830 } 2035 }
1831 } 2036 }
2037
1832 return 0; 2038 return 0;
1833} 2039}
1834 2040
1835/* 2041/*
1836 * present_arch(arch, map, x, y) searches for any objects with 2042 * present_arch(arch, map, x, y) searches for any objects with
1837 * a matching archetype at the given map and coordinates. 2043 * a matching archetype at the given map and coordinates.
1838 * The first matching object is returned, or NULL if none. 2044 * The first matching object is returned, or NULL if none.
1839 */ 2045 */
1840 2046
2047object *
1841object *present_arch(const archetype *at, mapstruct *m, int x, int y) { 2048present_arch (const archetype *at, mapstruct *m, int x, int y)
2049{
1842 object *tmp; 2050 object *
2051 tmp;
2052
1843 if(m==NULL || out_of_map(m,x,y)) { 2053 if (m == NULL || out_of_map (m, x, y))
2054 {
1844 LOG(llevError,"Present_arch called outside map.\n"); 2055 LOG (llevError, "Present_arch called outside map.\n");
1845 return NULL; 2056 return NULL;
1846 } 2057 }
1847 for(tmp=GET_MAP_OB(m,x,y); tmp != NULL; tmp = tmp->above) 2058 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1848 if(tmp->arch == at) 2059 if (tmp->arch == at)
1849 return tmp; 2060 return tmp;
1850 return NULL; 2061 return NULL;
1851} 2062}
1852 2063
1853/* 2064/*
1854 * present(type, map, x, y) searches for any objects with 2065 * present(type, map, x, y) searches for any objects with
1855 * a matching type variable at the given map and coordinates. 2066 * a matching type variable at the given map and coordinates.
1856 * The first matching object is returned, or NULL if none. 2067 * The first matching object is returned, or NULL if none.
1857 */ 2068 */
1858 2069
2070object *
1859object *present(unsigned char type,mapstruct *m, int x,int y) { 2071present (unsigned char type, mapstruct *m, int x, int y)
2072{
1860 object *tmp; 2073 object *
2074 tmp;
2075
1861 if(out_of_map(m,x,y)) { 2076 if (out_of_map (m, x, y))
2077 {
1862 LOG(llevError,"Present called outside map.\n"); 2078 LOG (llevError, "Present called outside map.\n");
1863 return NULL; 2079 return NULL;
1864 } 2080 }
1865 for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) 2081 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1866 if(tmp->type==type) 2082 if (tmp->type == type)
1867 return tmp; 2083 return tmp;
1868 return NULL; 2084 return NULL;
1869} 2085}
1870 2086
1871/* 2087/*
1872 * present_in_ob(type, object) searches for any objects with 2088 * present_in_ob(type, object) searches for any objects with
1873 * a matching type variable in the inventory of the given object. 2089 * a matching type variable in the inventory of the given object.
1874 * The first matching object is returned, or NULL if none. 2090 * The first matching object is returned, or NULL if none.
1875 */ 2091 */
1876 2092
2093object *
1877object *present_in_ob(unsigned char type, const object *op) { 2094present_in_ob (unsigned char type, const object *op)
2095{
1878 object *tmp; 2096 object *
2097 tmp;
2098
1879 for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) 2099 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1880 if(tmp->type==type) 2100 if (tmp->type == type)
1881 return tmp; 2101 return tmp;
1882 return NULL; 2102 return NULL;
1883} 2103}
1884 2104
1885/* 2105/*
1895 * the object name, not the archetype name. this is so that the 2115 * the object name, not the archetype name. this is so that the
1896 * spell code can use one object type (force), but change it's name 2116 * spell code can use one object type (force), but change it's name
1897 * to be unique. 2117 * to be unique.
1898 */ 2118 */
1899 2119
2120object *
1900object *present_in_ob_by_name(int type, const char *str, const object *op) { 2121present_in_ob_by_name (int type, const char *str, const object *op)
2122{
1901 object *tmp; 2123 object *
2124 tmp;
1902 2125
1903 for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { 2126 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
2127 {
1904 if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) 2128 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
1905 return tmp; 2129 return tmp;
1906 } 2130 }
1907 return NULL; 2131 return NULL;
1908} 2132}
1909 2133
1910/* 2134/*
1911 * present_arch_in_ob(archetype, object) searches for any objects with 2135 * present_arch_in_ob(archetype, object) searches for any objects with
1912 * a matching archetype in the inventory of the given object. 2136 * a matching archetype in the inventory of the given object.
1913 * The first matching object is returned, or NULL if none. 2137 * The first matching object is returned, or NULL if none.
1914 */ 2138 */
1915 2139
2140object *
1916object *present_arch_in_ob(const archetype *at, const object *op) { 2141present_arch_in_ob (const archetype *at, const object *op)
2142{
1917 object *tmp; 2143 object *
2144 tmp;
2145
1918 for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) 2146 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1919 if( tmp->arch == at) 2147 if (tmp->arch == at)
1920 return tmp; 2148 return tmp;
1921 return NULL; 2149 return NULL;
1922} 2150}
1923 2151
1924/* 2152/*
1925 * activate recursively a flag on an object inventory 2153 * activate recursively a flag on an object inventory
1926 */ 2154 */
2155void
1927void flag_inv(object*op, int flag){ 2156flag_inv (object *op, int flag)
2157{
1928 object *tmp; 2158 object *
2159 tmp;
2160
1929 if(op->inv) 2161 if (op->inv)
1930 for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ 2162 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
2163 {
1931 SET_FLAG(tmp, flag); 2164 SET_FLAG (tmp, flag);
1932 flag_inv(tmp,flag); 2165 flag_inv (tmp, flag);
1933 } 2166 }
1934}/* 2167} /*
1935 * desactivate recursively a flag on an object inventory 2168 * desactivate recursively a flag on an object inventory
1936 */ 2169 */
2170void
1937void unflag_inv(object*op, int flag){ 2171unflag_inv (object *op, int flag)
2172{
1938 object *tmp; 2173 object *
2174 tmp;
2175
1939 if(op->inv) 2176 if (op->inv)
1940 for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ 2177 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
2178 {
1941 CLEAR_FLAG(tmp, flag); 2179 CLEAR_FLAG (tmp, flag);
1942 unflag_inv(tmp,flag); 2180 unflag_inv (tmp, flag);
1943 } 2181 }
1944} 2182}
1945 2183
1946/* 2184/*
1947 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 2185 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
1948 * all it's inventory (recursively). 2186 * all it's inventory (recursively).
1949 * If checksums are used, a player will get set_cheat called for 2187 * If checksums are used, a player will get set_cheat called for
1950 * him/her-self and all object carried by a call to this function. 2188 * him/her-self and all object carried by a call to this function.
1951 */ 2189 */
1952 2190
2191void
1953void set_cheat(object *op) { 2192set_cheat (object *op)
2193{
1954 SET_FLAG(op, FLAG_WAS_WIZ); 2194 SET_FLAG (op, FLAG_WAS_WIZ);
1955 flag_inv(op, FLAG_WAS_WIZ); 2195 flag_inv (op, FLAG_WAS_WIZ);
1956} 2196}
1957 2197
1958/* 2198/*
1959 * find_free_spot(object, map, x, y, start, stop) will search for 2199 * find_free_spot(object, map, x, y, start, stop) will search for
1960 * a spot at the given map and coordinates which will be able to contain 2200 * a spot at the given map and coordinates which will be able to contain
1975 * to know if the space in question will block the object. We can't use 2215 * to know if the space in question will block the object. We can't use
1976 * the archetype because that isn't correct if the monster has been 2216 * the archetype because that isn't correct if the monster has been
1977 * customized, changed states, etc. 2217 * customized, changed states, etc.
1978 */ 2218 */
1979 2219
2220int
1980int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { 2221find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop)
2222{
2223 int
2224 i,
1981 int i,index=0, flag; 2225 index = 0, flag;
2226 static int
1982 static int altern[SIZEOFFREE]; 2227 altern[SIZEOFFREE];
1983 2228
1984 for(i=start;i<stop;i++) { 2229 for (i = start; i < stop; i++)
2230 {
1985 flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); 2231 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
1986 if(!flag) 2232 if (!flag)
1987 altern[index++]=i; 2233 altern[index++] = i;
1988 2234
1989 /* Basically, if we find a wall on a space, we cut down the search size. 2235 /* Basically, if we find a wall on a space, we cut down the search size.
1990 * In this way, we won't return spaces that are on another side of a wall. 2236 * In this way, we won't return spaces that are on another side of a wall.
1991 * This mostly work, but it cuts down the search size in all directions - 2237 * This mostly work, but it cuts down the search size in all directions -
1992 * if the space being examined only has a wall to the north and empty 2238 * if the space being examined only has a wall to the north and empty
1993 * spaces in all the other directions, this will reduce the search space 2239 * spaces in all the other directions, this will reduce the search space
1994 * to only the spaces immediately surrounding the target area, and 2240 * to only the spaces immediately surrounding the target area, and
1995 * won't look 2 spaces south of the target space. 2241 * won't look 2 spaces south of the target space.
1996 */ 2242 */
1997 else if ((flag & AB_NO_PASS) && maxfree[i]<stop) 2243 else if ((flag & AB_NO_PASS) && maxfree[i] < stop)
1998 stop=maxfree[i]; 2244 stop = maxfree[i];
1999 } 2245 }
2000 if(!index) return -1; 2246 if (!index)
2247 return -1;
2001 return altern[RANDOM()%index]; 2248 return altern[RANDOM () % index];
2002} 2249}
2003 2250
2004/* 2251/*
2005 * find_first_free_spot(archetype, mapstruct, x, y) works like 2252 * find_first_free_spot(archetype, mapstruct, x, y) works like
2006 * find_free_spot(), but it will search max number of squares. 2253 * find_free_spot(), but it will search max number of squares.
2007 * But it will return the first available spot, not a random choice. 2254 * But it will return the first available spot, not a random choice.
2008 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2255 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2009 */ 2256 */
2010 2257
2258int
2011int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { 2259find_first_free_spot (const object *ob, mapstruct *m, int x, int y)
2260{
2261 int
2012 int i; 2262 i;
2263
2013 for(i=0;i<SIZEOFFREE;i++) { 2264 for (i = 0; i < SIZEOFFREE; i++)
2265 {
2014 if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) 2266 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2015 return i; 2267 return i;
2016 } 2268 }
2017 return -1; 2269 return -1;
2018} 2270}
2019 2271
2020/* 2272/*
2021 * The function permute(arr, begin, end) randomly reorders the array 2273 * The function permute(arr, begin, end) randomly reorders the array
2022 * arr[begin..end-1]. 2274 * arr[begin..end-1].
2023 */ 2275 */
2276static void
2024static void permute(int *arr, int begin, int end) 2277permute (int *arr, int begin, int end)
2025{ 2278{
2026 int i, j, tmp, len; 2279 int
2280 i,
2281 j,
2282 tmp,
2283 len;
2027 2284
2028 len = end-begin; 2285 len = end - begin;
2029 for(i = begin; i < end; i++) 2286 for (i = begin; i < end; i++)
2030 { 2287 {
2031 j = begin+RANDOM()%len; 2288 j = begin + RANDOM () % len;
2032 2289
2033 tmp = arr[i]; 2290 tmp = arr[i];
2034 arr[i] = arr[j]; 2291 arr[i] = arr[j];
2035 arr[j] = tmp; 2292 arr[j] = tmp;
2036 } 2293 }
2037} 2294}
2038 2295
2039/* new function to make monster searching more efficient, and effective! 2296/* new function to make monster searching more efficient, and effective!
2040 * This basically returns a randomized array (in the passed pointer) of 2297 * This basically returns a randomized array (in the passed pointer) of
2041 * the spaces to find monsters. In this way, it won't always look for 2298 * the spaces to find monsters. In this way, it won't always look for
2042 * monsters to the north first. However, the size of the array passed 2299 * monsters to the north first. However, the size of the array passed
2043 * covers all the spaces, so within that size, all the spaces within 2300 * covers all the spaces, so within that size, all the spaces within
2044 * the 3x3 area will be searched, just not in a predictable order. 2301 * the 3x3 area will be searched, just not in a predictable order.
2045 */ 2302 */
2303void
2046void get_search_arr(int *search_arr) 2304get_search_arr (int *search_arr)
2047{ 2305{
2306 int
2048 int i; 2307 i;
2049 2308
2050 for(i = 0; i < SIZEOFFREE; i++) 2309 for (i = 0; i < SIZEOFFREE; i++)
2051 { 2310 {
2052 search_arr[i] = i; 2311 search_arr[i] = i;
2053 } 2312 }
2054 2313
2055 permute(search_arr, 1, SIZEOFFREE1+1); 2314 permute (search_arr, 1, SIZEOFFREE1 + 1);
2056 permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); 2315 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2057 permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); 2316 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2058} 2317}
2059 2318
2060/* 2319/*
2061 * find_dir(map, x, y, exclude) will search some close squares in the 2320 * find_dir(map, x, y, exclude) will search some close squares in the
2062 * given map at the given coordinates for live objects. 2321 * given map at the given coordinates for live objects.
2068 * is actually want is going to try and move there. We need this info 2327 * is actually want is going to try and move there. We need this info
2069 * because we have to know what movement the thing looking to move 2328 * because we have to know what movement the thing looking to move
2070 * there is capable of. 2329 * there is capable of.
2071 */ 2330 */
2072 2331
2332int
2073int find_dir(mapstruct *m, int x, int y, object *exclude) { 2333find_dir (mapstruct *m, int x, int y, object *exclude)
2334{
2335 int
2336 i,
2074 int i,max=SIZEOFFREE, mflags; 2337 max = SIZEOFFREE, mflags;
2338
2075 sint16 nx, ny; 2339 sint16 nx, ny;
2076 object *tmp; 2340 object *
2341 tmp;
2077 mapstruct *mp; 2342 mapstruct *
2343 mp;
2344
2078 MoveType blocked, move_type; 2345 MoveType blocked, move_type;
2079 2346
2080 if (exclude && exclude->head) { 2347 if (exclude && exclude->head)
2348 {
2081 exclude = exclude->head; 2349 exclude = exclude->head;
2082 move_type = exclude->move_type; 2350 move_type = exclude->move_type;
2083 } else { 2351 }
2352 else
2353 {
2084 /* If we don't have anything, presume it can use all movement types. */ 2354 /* If we don't have anything, presume it can use all movement types. */
2085 move_type=MOVE_ALL; 2355 move_type = MOVE_ALL;
2356 }
2357
2358 for (i = 1; i < max; i++)
2086 } 2359 {
2087
2088 for(i=1;i<max;i++) {
2089 mp = m; 2360 mp = m;
2090 nx = x + freearr_x[i]; 2361 nx = x + freearr_x[i];
2091 ny = y + freearr_y[i]; 2362 ny = y + freearr_y[i];
2092 2363
2093 mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); 2364 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2094 if (mflags & P_OUT_OF_MAP) { 2365 if (mflags & P_OUT_OF_MAP)
2366 {
2095 max = maxfree[i]; 2367 max = maxfree[i];
2368 }
2096 } else { 2369 else
2370 {
2097 blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); 2371 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2098 2372
2099 if ((move_type & blocked) == move_type) { 2373 if ((move_type & blocked) == move_type)
2374 {
2100 max=maxfree[i]; 2375 max = maxfree[i];
2376 }
2101 } else if (mflags & P_IS_ALIVE) { 2377 else if (mflags & P_IS_ALIVE)
2378 {
2102 for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { 2379 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above)
2103 if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && 2380 {
2104 (tmp != exclude ||(tmp->head && tmp->head != exclude))) { 2381 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2382 {
2105 break; 2383 break;
2106 } 2384 }
2107 } 2385 }
2108 if(tmp) { 2386 if (tmp)
2387 {
2109 return freedir[i]; 2388 return freedir[i];
2110 } 2389 }
2111 } 2390 }
2112 } 2391 }
2113 } 2392 }
2114 return 0; 2393 return 0;
2115} 2394}
2116 2395
2117/* 2396/*
2118 * distance(object 1, object 2) will return the square of the 2397 * distance(object 1, object 2) will return the square of the
2119 * distance between the two given objects. 2398 * distance between the two given objects.
2120 */ 2399 */
2121 2400
2401int
2122int distance(const object *ob1, const object *ob2) { 2402distance (const object *ob1, const object *ob2)
2403{
2123 int i; 2404 int
2124 i= (ob1->x - ob2->x)*(ob1->x - ob2->x)+ 2405 i;
2125 (ob1->y - ob2->y)*(ob1->y - ob2->y); 2406
2407 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2126 return i; 2408 return i;
2127} 2409}
2128 2410
2129/* 2411/*
2130 * find_dir_2(delta-x,delta-y) will return a direction in which 2412 * find_dir_2(delta-x,delta-y) will return a direction in which
2131 * an object which has subtracted the x and y coordinates of another 2413 * an object which has subtracted the x and y coordinates of another
2132 * object, needs to travel toward it. 2414 * object, needs to travel toward it.
2133 */ 2415 */
2134 2416
2417int
2135int find_dir_2(int x, int y) { 2418find_dir_2 (int x, int y)
2419{
2136 int q; 2420 int
2421 q;
2137 2422
2138 if(y) 2423 if (y)
2139 q=x*100/y; 2424 q = x * 100 / y;
2140 else if (x) 2425 else if (x)
2141 q= -300*x; 2426 q = -300 * x;
2142 else 2427 else
2143 return 0; 2428 return 0;
2144 2429
2145 if(y>0) { 2430 if (y > 0)
2431 {
2146 if(q < -242) 2432 if (q < -242)
2147 return 3 ; 2433 return 3;
2148 if (q < -41) 2434 if (q < -41)
2149 return 2 ; 2435 return 2;
2150 if (q < 41) 2436 if (q < 41)
2151 return 1 ; 2437 return 1;
2152 if (q < 242) 2438 if (q < 242)
2153 return 8 ; 2439 return 8;
2154 return 7 ; 2440 return 7;
2155 } 2441 }
2156 2442
2157 if (q < -242) 2443 if (q < -242)
2158 return 7 ; 2444 return 7;
2159 if (q < -41) 2445 if (q < -41)
2160 return 6 ; 2446 return 6;
2161 if (q < 41) 2447 if (q < 41)
2162 return 5 ; 2448 return 5;
2163 if (q < 242) 2449 if (q < 242)
2164 return 4 ; 2450 return 4;
2165 2451
2166 return 3 ; 2452 return 3;
2167} 2453}
2168 2454
2169/* 2455/*
2170 * absdir(int): Returns a number between 1 and 8, which represent 2456 * absdir(int): Returns a number between 1 and 8, which represent
2171 * the "absolute" direction of a number (it actually takes care of 2457 * the "absolute" direction of a number (it actually takes care of
2172 * "overflow" in previous calculations of a direction). 2458 * "overflow" in previous calculations of a direction).
2173 */ 2459 */
2174 2460
2461int
2175int absdir(int d) { 2462absdir (int d)
2176 while(d<1) d+=8; 2463{
2177 while(d>8) d-=8; 2464 while (d < 1)
2465 d += 8;
2466 while (d > 8)
2467 d -= 8;
2178 return d; 2468 return d;
2179} 2469}
2180 2470
2181/* 2471/*
2182 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2472 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2183 * between two directions (which are expected to be absolute (see absdir()) 2473 * between two directions (which are expected to be absolute (see absdir())
2184 */ 2474 */
2185 2475
2476int
2186int dirdiff(int dir1, int dir2) { 2477dirdiff (int dir1, int dir2)
2478{
2187 int d; 2479 int
2480 d;
2481
2188 d = abs(dir1 - dir2); 2482 d = abs (dir1 - dir2);
2189 if(d>4) 2483 if (d > 4)
2190 d = 8 - d; 2484 d = 8 - d;
2191 return d; 2485 return d;
2192} 2486}
2193 2487
2194/* peterm: 2488/* peterm:
2199 * direction 4, 14, or 16 to get back to where we are. 2493 * direction 4, 14, or 16 to get back to where we are.
2200 * Moved from spell_util.c to object.c with the other related direction 2494 * Moved from spell_util.c to object.c with the other related direction
2201 * functions. 2495 * functions.
2202 */ 2496 */
2203 2497
2498int
2204int reduction_dir[SIZEOFFREE][3] = { 2499 reduction_dir[SIZEOFFREE][3] = {
2205 {0,0,0}, /* 0 */ 2500 {0, 0, 0}, /* 0 */
2206 {0,0,0}, /* 1 */ 2501 {0, 0, 0}, /* 1 */
2207 {0,0,0}, /* 2 */ 2502 {0, 0, 0}, /* 2 */
2208 {0,0,0}, /* 3 */ 2503 {0, 0, 0}, /* 3 */
2209 {0,0,0}, /* 4 */ 2504 {0, 0, 0}, /* 4 */
2210 {0,0,0}, /* 5 */ 2505 {0, 0, 0}, /* 5 */
2211 {0,0,0}, /* 6 */ 2506 {0, 0, 0}, /* 6 */
2212 {0,0,0}, /* 7 */ 2507 {0, 0, 0}, /* 7 */
2213 {0,0,0}, /* 8 */ 2508 {0, 0, 0}, /* 8 */
2214 {8,1,2}, /* 9 */ 2509 {8, 1, 2}, /* 9 */
2215 {1,2,-1}, /* 10 */ 2510 {1, 2, -1}, /* 10 */
2216 {2,10,12}, /* 11 */ 2511 {2, 10, 12}, /* 11 */
2217 {2,3,-1}, /* 12 */ 2512 {2, 3, -1}, /* 12 */
2218 {2,3,4}, /* 13 */ 2513 {2, 3, 4}, /* 13 */
2219 {3,4,-1}, /* 14 */ 2514 {3, 4, -1}, /* 14 */
2220 {4,14,16}, /* 15 */ 2515 {4, 14, 16}, /* 15 */
2221 {5,4,-1}, /* 16 */ 2516 {5, 4, -1}, /* 16 */
2222 {4,5,6}, /* 17 */ 2517 {4, 5, 6}, /* 17 */
2223 {6,5,-1}, /* 18 */ 2518 {6, 5, -1}, /* 18 */
2224 {6,20,18}, /* 19 */ 2519 {6, 20, 18}, /* 19 */
2225 {7,6,-1}, /* 20 */ 2520 {7, 6, -1}, /* 20 */
2226 {6,7,8}, /* 21 */ 2521 {6, 7, 8}, /* 21 */
2227 {7,8,-1}, /* 22 */ 2522 {7, 8, -1}, /* 22 */
2228 {8,22,24}, /* 23 */ 2523 {8, 22, 24}, /* 23 */
2229 {8,1,-1}, /* 24 */ 2524 {8, 1, -1}, /* 24 */
2230 {24,9,10}, /* 25 */ 2525 {24, 9, 10}, /* 25 */
2231 {9,10,-1}, /* 26 */ 2526 {9, 10, -1}, /* 26 */
2232 {10,11,-1}, /* 27 */ 2527 {10, 11, -1}, /* 27 */
2233 {27,11,29}, /* 28 */ 2528 {27, 11, 29}, /* 28 */
2234 {11,12,-1}, /* 29 */ 2529 {11, 12, -1}, /* 29 */
2235 {12,13,-1}, /* 30 */ 2530 {12, 13, -1}, /* 30 */
2236 {12,13,14}, /* 31 */ 2531 {12, 13, 14}, /* 31 */
2237 {13,14,-1}, /* 32 */ 2532 {13, 14, -1}, /* 32 */
2238 {14,15,-1}, /* 33 */ 2533 {14, 15, -1}, /* 33 */
2239 {33,15,35}, /* 34 */ 2534 {33, 15, 35}, /* 34 */
2240 {16,15,-1}, /* 35 */ 2535 {16, 15, -1}, /* 35 */
2241 {17,16,-1}, /* 36 */ 2536 {17, 16, -1}, /* 36 */
2242 {18,17,16}, /* 37 */ 2537 {18, 17, 16}, /* 37 */
2243 {18,17,-1}, /* 38 */ 2538 {18, 17, -1}, /* 38 */
2244 {18,19,-1}, /* 39 */ 2539 {18, 19, -1}, /* 39 */
2245 {41,19,39}, /* 40 */ 2540 {41, 19, 39}, /* 40 */
2246 {19,20,-1}, /* 41 */ 2541 {19, 20, -1}, /* 41 */
2247 {20,21,-1}, /* 42 */ 2542 {20, 21, -1}, /* 42 */
2248 {20,21,22}, /* 43 */ 2543 {20, 21, 22}, /* 43 */
2249 {21,22,-1}, /* 44 */ 2544 {21, 22, -1}, /* 44 */
2250 {23,22,-1}, /* 45 */ 2545 {23, 22, -1}, /* 45 */
2251 {45,47,23}, /* 46 */ 2546 {45, 47, 23}, /* 46 */
2252 {23,24,-1}, /* 47 */ 2547 {23, 24, -1}, /* 47 */
2253 {24,9,-1}}; /* 48 */ 2548 {24, 9, -1}
2549}; /* 48 */
2254 2550
2255/* Recursive routine to step back and see if we can 2551/* Recursive routine to step back and see if we can
2256 * find a path to that monster that we found. If not, 2552 * find a path to that monster that we found. If not,
2257 * we don't bother going toward it. Returns 1 if we 2553 * we don't bother going toward it. Returns 1 if we
2258 * can see a direct way to get it 2554 * can see a direct way to get it
2259 * Modified to be map tile aware -.MSW 2555 * Modified to be map tile aware -.MSW
2260 */ 2556 */
2261
2262 2557
2558
2559int
2263int can_see_monsterP(mapstruct *m, int x, int y,int dir) { 2560can_see_monsterP (mapstruct *m, int x, int y, int dir)
2561{
2264 sint16 dx, dy; 2562 sint16 dx, dy;
2563 int
2265 int mflags; 2564 mflags;
2266 2565
2566 if (dir < 0)
2267 if(dir<0) return 0; /* exit condition: invalid direction */ 2567 return 0; /* exit condition: invalid direction */
2268 2568
2269 dx = x + freearr_x[dir]; 2569 dx = x + freearr_x[dir];
2270 dy = y + freearr_y[dir]; 2570 dy = y + freearr_y[dir];
2271 2571
2272 mflags = get_map_flags(m, &m, dx, dy, &dx, &dy); 2572 mflags = get_map_flags (m, &m, dx, dy, &dx, &dy);
2273 2573
2274 /* This functional arguably was incorrect before - it was 2574 /* This functional arguably was incorrect before - it was
2275 * checking for P_WALL - that was basically seeing if 2575 * checking for P_WALL - that was basically seeing if
2276 * we could move to the monster - this is being more 2576 * we could move to the monster - this is being more
2277 * literal on if we can see it. To know if we can actually 2577 * literal on if we can see it. To know if we can actually
2278 * move to the monster, we'd need the monster passed in or 2578 * move to the monster, we'd need the monster passed in or
2279 * at least its move type. 2579 * at least its move type.
2280 */ 2580 */
2281 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; 2581 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW))
2582 return 0;
2282 2583
2283 /* yes, can see. */ 2584 /* yes, can see. */
2284 if(dir < 9) return 1; 2585 if (dir < 9)
2586 return 1;
2285 return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | 2587 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2286 can_see_monsterP(m,x,y, reduction_dir[dir][1]) | 2588 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2287 can_see_monsterP(m,x,y, reduction_dir[dir][2]);
2288} 2589}
2289 2590
2290 2591
2291 2592
2292/* 2593/*
2293 * can_pick(picker, item): finds out if an object is possible to be 2594 * can_pick(picker, item): finds out if an object is possible to be
2294 * picked up by the picker. Returnes 1 if it can be 2595 * picked up by the picker. Returnes 1 if it can be
2295 * picked up, otherwise 0. 2596 * picked up, otherwise 0.
2296 * 2597 *
2298 * core dumps if they do. 2599 * core dumps if they do.
2299 * 2600 *
2300 * Add a check so we can't pick up invisible objects (0.93.8) 2601 * Add a check so we can't pick up invisible objects (0.93.8)
2301 */ 2602 */
2302 2603
2604int
2303int can_pick(const object *who, const object *item) { 2605can_pick (const object *who, const object *item)
2606{
2304 return /*QUERY_FLAG(who,FLAG_WIZ)||*/ 2607 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2305 (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& 2608 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2306 !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && 2609 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2307 (who->type==PLAYER||item->weight<who->weight/3));
2308} 2610}
2309 2611
2310 2612
2311/* 2613/*
2312 * create clone from object to another 2614 * create clone from object to another
2313 */ 2615 */
2616object *
2314object *object_create_clone (object *asrc) { 2617object_create_clone (object *asrc)
2618{
2619 object *
2315 object *dst = NULL,*tmp,*src,*part,*prev, *item; 2620 dst = NULL, *tmp, *src, *part, *prev, *item;
2316 2621
2622 if (!asrc)
2317 if(!asrc) return NULL; 2623 return NULL;
2318 src = asrc; 2624 src = asrc;
2319 if(src->head) 2625 if (src->head)
2320 src = src->head; 2626 src = src->head;
2321 2627
2322 prev = NULL; 2628 prev = NULL;
2323 for(part = src; part; part = part->more) { 2629 for (part = src; part; part = part->more)
2630 {
2324 tmp = get_object(); 2631 tmp = get_object ();
2325 copy_object(part,tmp); 2632 copy_object (part, tmp);
2326 tmp->x -= src->x; 2633 tmp->x -= src->x;
2327 tmp->y -= src->y; 2634 tmp->y -= src->y;
2328 if(!part->head) { 2635 if (!part->head)
2636 {
2329 dst = tmp; 2637 dst = tmp;
2330 tmp->head = NULL; 2638 tmp->head = NULL;
2639 }
2331 } else { 2640 else
2641 {
2332 tmp->head = dst; 2642 tmp->head = dst;
2333 } 2643 }
2334 tmp->more = NULL; 2644 tmp->more = NULL;
2335 if(prev) 2645 if (prev)
2336 prev->more = tmp; 2646 prev->more = tmp;
2337 prev = tmp; 2647 prev = tmp;
2338 } 2648 }
2649
2339 /*** copy inventory ***/ 2650 /*** copy inventory ***/
2340 for(item = src->inv; item; item = item->below) { 2651 for (item = src->inv; item; item = item->below)
2652 {
2341 (void) insert_ob_in_ob(object_create_clone(item),dst); 2653 (void) insert_ob_in_ob (object_create_clone (item), dst);
2342 } 2654 }
2343 2655
2344 return dst; 2656 return dst;
2345} 2657}
2346 2658
2347/* return true if the object was destroyed, 0 otherwise */ 2659/* return true if the object was destroyed, 0 otherwise */
2660int
2348int was_destroyed (const object *op, tag_t old_tag) 2661was_destroyed (const object *op, tag_t old_tag)
2349{ 2662{
2350 /* checking for FLAG_FREED isn't necessary, but makes this function more 2663 /* checking for FLAG_FREED isn't necessary, but makes this function more
2351 * robust */ 2664 * robust */
2352 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); 2665 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2353} 2666}
2354 2667
2355/* GROS - Creates an object using a string representing its content. */ 2668/* GROS - Creates an object using a string representing its content. */
2669
2356/* Basically, we save the content of the string to a temp file, then call */ 2670/* Basically, we save the content of the string to a temp file, then call */
2671
2357/* load_object on it. I admit it is a highly inefficient way to make things, */ 2672/* load_object on it. I admit it is a highly inefficient way to make things, */
2673
2358/* but it was simple to make and allows reusing the load_object function. */ 2674/* but it was simple to make and allows reusing the load_object function. */
2675
2359/* Remember not to use load_object_str in a time-critical situation. */ 2676/* Remember not to use load_object_str in a time-critical situation. */
2677
2360/* Also remember that multiparts objects are not supported for now. */ 2678/* Also remember that multiparts objects are not supported for now. */
2361 2679
2680object *
2362object* load_object_str(const char *obstr) 2681load_object_str (const char *obstr)
2363{ 2682{
2364 object *op; 2683 object *
2684 op;
2685 char
2365 char filename[MAX_BUF]; 2686 filename[MAX_BUF];
2687
2366 sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); 2688 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2367 2689
2690 FILE *
2368 FILE *tempfile=fopen(filename,"w"); 2691 tempfile = fopen (filename, "w");
2692
2369 if (tempfile == NULL) 2693 if (tempfile == NULL)
2370 { 2694 {
2371 LOG(llevError,"Error - Unable to access load object temp file\n"); 2695 LOG (llevError, "Error - Unable to access load object temp file\n");
2372 return NULL; 2696 return NULL;
2373 }; 2697 }
2698
2374 fprintf(tempfile,obstr); 2699 fprintf (tempfile, obstr);
2375 fclose(tempfile); 2700 fclose (tempfile);
2376 2701
2377 op=get_object(); 2702 op = get_object ();
2378 2703
2379 object_thawer thawer (filename); 2704 object_thawer thawer (filename);
2380 2705
2381 if (thawer) 2706 if (thawer)
2382 load_object(thawer,op,0); 2707 load_object (thawer, op, 0);
2383 2708
2384 LOG(llevDebug," load str completed, object=%s\n", &op->name); 2709 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2385 CLEAR_FLAG(op,FLAG_REMOVED); 2710 CLEAR_FLAG (op, FLAG_REMOVED);
2386 2711
2387 return op; 2712 return op;
2388} 2713}
2389 2714
2390/* This returns the first object in who's inventory that 2715/* This returns the first object in who's inventory that
2391 * has the same type and subtype match. 2716 * has the same type and subtype match.
2392 * returns NULL if no match. 2717 * returns NULL if no match.
2393 */ 2718 */
2719object *
2394object *find_obj_by_type_subtype(const object *who, int type, int subtype) 2720find_obj_by_type_subtype (const object *who, int type, int subtype)
2395{ 2721{
2396 object *tmp; 2722 object *
2723 tmp;
2397 2724
2398 for (tmp=who->inv; tmp; tmp=tmp->below) 2725 for (tmp = who->inv; tmp; tmp = tmp->below)
2399 if (tmp->type == type && tmp->subtype == subtype) return tmp; 2726 if (tmp->type == type && tmp->subtype == subtype)
2727 return tmp;
2400 2728
2401 return NULL; 2729 return NULL;
2402} 2730}
2403 2731
2404/* If ob has a field named key, return the link from the list, 2732/* If ob has a field named key, return the link from the list,
2405 * otherwise return NULL. 2733 * otherwise return NULL.
2406 * 2734 *
2407 * key must be a passed in shared string - otherwise, this won't 2735 * key must be a passed in shared string - otherwise, this won't
2408 * do the desired thing. 2736 * do the desired thing.
2409 */ 2737 */
2738key_value *
2410key_value * get_ob_key_link(const object * ob, const char * key) { 2739get_ob_key_link (const object *ob, const char *key)
2740{
2411 key_value * link; 2741 key_value *
2412 2742 link;
2743
2413 for (link = ob->key_values; link != NULL; link = link->next) { 2744 for (link = ob->key_values; link != NULL; link = link->next)
2745 {
2414 if (link->key == key) { 2746 if (link->key == key)
2747 {
2415 return link; 2748 return link;
2416 } 2749 }
2417 }
2418 2750 }
2751
2419 return NULL; 2752 return NULL;
2420} 2753}
2421 2754
2422/* 2755/*
2423 * Returns the value of op has an extra_field for key, or NULL. 2756 * Returns the value of op has an extra_field for key, or NULL.
2424 * 2757 *
2425 * The argument doesn't need to be a shared string. 2758 * The argument doesn't need to be a shared string.
2426 * 2759 *
2427 * The returned string is shared. 2760 * The returned string is shared.
2428 */ 2761 */
2762const char *
2429const char * get_ob_key_value(const object * op, const char * const key) { 2763get_ob_key_value (const object *op, const char *const key)
2764{
2430 key_value * link; 2765 key_value *link;
2431 const char * canonical_key; 2766 shstr_cmp canonical_key (key);
2767
2768 if (!canonical_key)
2432 2769 {
2433 canonical_key = shstr::find (key);
2434
2435 if (canonical_key == NULL) {
2436 /* 1. There being a field named key on any object 2770 /* 1. There being a field named key on any object
2437 * implies there'd be a shared string to find. 2771 * implies there'd be a shared string to find.
2438 * 2. Since there isn't, no object has this field. 2772 * 2. Since there isn't, no object has this field.
2439 * 3. Therefore, *this* object doesn't have this field. 2773 * 3. Therefore, *this* object doesn't have this field.
2440 */ 2774 */
2441 return NULL; 2775 return 0;
2442 } 2776 }
2443 2777
2444 /* This is copied from get_ob_key_link() above - 2778 /* This is copied from get_ob_key_link() above -
2445 * only 4 lines, and saves the function call overhead. 2779 * only 4 lines, and saves the function call overhead.
2446 */ 2780 */
2447 for (link = op->key_values; link != NULL; link = link->next) { 2781 for (link = op->key_values; link; link = link->next)
2448 if (link->key == canonical_key) { 2782 if (link->key == canonical_key)
2449 return link->value; 2783 return link->value;
2450 } 2784
2451 } 2785 return 0;
2452 return NULL;
2453} 2786}
2454 2787
2455 2788
2456/* 2789/*
2457 * Updates the canonical_key in op to value. 2790 * Updates the canonical_key in op to value.
2461 * Unless add_key is TRUE, it won't add fields, only change the value of existing 2794 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2462 * keys. 2795 * keys.
2463 * 2796 *
2464 * Returns TRUE on success. 2797 * Returns TRUE on success.
2465 */ 2798 */
2799int
2466int set_ob_key_value_s(object * op, const shstr &canonical_key, const char * value, int add_key) { 2800set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2801{
2802 key_value *
2467 key_value * field = NULL, *last=NULL; 2803 field = NULL, *last = NULL;
2468 2804
2469 for (field=op->key_values; field != NULL; field=field->next) { 2805 for (field = op->key_values; field != NULL; field = field->next)
2806 {
2470 if (field->key != canonical_key) { 2807 if (field->key != canonical_key)
2808 {
2471 last = field; 2809 last = field;
2472 continue; 2810 continue;
2473 } 2811 }
2474 2812
2475 if (value) 2813 if (value)
2476 field->value = value; 2814 field->value = value;
2477 else { 2815 else
2816 {
2478 /* Basically, if the archetype has this key set, 2817 /* Basically, if the archetype has this key set,
2479 * we need to store the null value so when we save 2818 * we need to store the null value so when we save
2480 * it, we save the empty value so that when we load, 2819 * it, we save the empty value so that when we load,
2481 * we get this value back again. 2820 * we get this value back again.
2482 */ 2821 */
2483 if (get_ob_key_link (&op->arch->clone, canonical_key)) 2822 if (get_ob_key_link (&op->arch->clone, canonical_key))
2484 field->value = 0; 2823 field->value = 0;
2824 else
2825 {
2826 if (last)
2827 last->next = field->next;
2485 else 2828 else
2486 {
2487 if (last) last->next = field->next;
2488 else op->key_values = field->next; 2829 op->key_values = field->next;
2489 2830
2490 delete field; 2831 delete field;
2491 } 2832 }
2492 } 2833 }
2493 return TRUE; 2834 return TRUE;
2494 } 2835 }
2495 /* IF we get here, key doesn't exist */ 2836 /* IF we get here, key doesn't exist */
2496 2837
2497 /* No field, we'll have to add it. */ 2838 /* No field, we'll have to add it. */
2839
2840 if (!add_key)
2498 2841 {
2499 if (!add_key) {
2500 return FALSE; 2842 return FALSE;
2501 } 2843 }
2502 /* There isn't any good reason to store a null 2844 /* There isn't any good reason to store a null
2503 * value in the key/value list. If the archetype has 2845 * value in the key/value list. If the archetype has
2504 * this key, then we should also have it, so shouldn't 2846 * this key, then we should also have it, so shouldn't
2505 * be here. If user wants to store empty strings, 2847 * be here. If user wants to store empty strings,
2506 * should pass in "" 2848 * should pass in ""
2507 */ 2849 */
2508 if (value == NULL) return TRUE; 2850 if (value == NULL)
2509
2510 field = new key_value;
2511
2512 field->key = canonical_key;
2513 field->value = value;
2514 /* Usual prepend-addition. */
2515 field->next = op->key_values;
2516 op->key_values = field;
2517
2518 return TRUE; 2851 return TRUE;
2852
2853 field = new key_value;
2854
2855 field->key = canonical_key;
2856 field->value = value;
2857 /* Usual prepend-addition. */
2858 field->next = op->key_values;
2859 op->key_values = field;
2860
2861 return TRUE;
2519} 2862}
2520 2863
2521/* 2864/*
2522 * Updates the key in op to value. 2865 * Updates the key in op to value.
2523 * 2866 *
2525 * and not add new ones. 2868 * and not add new ones.
2526 * In general, should be little reason FALSE is ever passed in for add_key 2869 * In general, should be little reason FALSE is ever passed in for add_key
2527 * 2870 *
2528 * Returns TRUE on success. 2871 * Returns TRUE on success.
2529 */ 2872 */
2873int
2530int set_ob_key_value(object * op, const char *key, const char * value, int add_key) 2874set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2531{ 2875{
2532 shstr key_ (key); 2876 shstr key_ (key);
2877
2533 return set_ob_key_value_s (op, key_, value, add_key); 2878 return set_ob_key_value_s (op, key_, value, add_key);
2534} 2879}
2880
2881object::depth_iterator::depth_iterator (object *container)
2882: iterator_base (container)
2883{
2884 while (item->inv)
2885 item = item->inv;
2886}
2887
2888void
2889object::depth_iterator::next ()
2890{
2891 if (item->below)
2892 {
2893 item = item->below;
2894
2895 while (item->inv)
2896 item = item->inv;
2897 }
2898 else
2899 item = item->env;
2900}
2901
2902// return a suitable string describing an objetc in enough detail to find it
2903const char *
2904object::debug_desc (char *info) const
2905{
2906 char info2[256 * 3];
2907 char *p = info;
2908
2909 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2910 count,
2911 &name,
2912 title ? " " : "",
2913 title ? (const char *)title : "");
2914
2915 if (env)
2916 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2917
2918 if (map)
2919 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2920
2921 return info;
2922}
2923
2924const char *
2925object::debug_desc () const
2926{
2927 static char info[256 * 3];
2928 return debug_desc (info);
2929}
2930

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