1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
357 | /* |
357 | /* |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Some error messages. |
359 | * Some error messages. |
360 | * The result of the dump is stored in the static global errmsg array. |
360 | * The result of the dump is stored in the static global errmsg array. |
361 | */ |
361 | */ |
362 | |
|
|
363 | char * |
362 | char * |
364 | dump_object (object *op) |
363 | dump_object (object *op) |
365 | { |
364 | { |
366 | if (!op) |
365 | if (!op) |
367 | return strdup ("[NULLOBJ]"); |
366 | return strdup ("[NULLOBJ]"); |
368 | |
367 | |
369 | object_freezer freezer; |
368 | object_freezer freezer; |
370 | save_object (freezer, op, 1); |
369 | op->write (freezer); |
371 | return freezer.as_string (); |
370 | return freezer.as_string (); |
372 | } |
371 | } |
373 | |
372 | |
374 | /* |
373 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
455 | * refcounts and freeing the links. |
454 | * refcounts and freeing the links. |
456 | */ |
455 | */ |
457 | static void |
456 | static void |
458 | free_key_values (object *op) |
457 | free_key_values (object *op) |
459 | { |
458 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
459 | for (key_value *i = op->key_values; i; ) |
461 | { |
460 | { |
462 | key_value *next = i->next; |
461 | key_value *next = i->next; |
463 | delete i; |
462 | delete i; |
464 | |
463 | |
465 | i = next; |
464 | i = next; |
466 | } |
465 | } |
467 | |
466 | |
468 | op->key_values = 0; |
467 | op->key_values = 0; |
469 | } |
468 | } |
470 | |
469 | |
471 | /* |
470 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
471 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
|
|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
|
480 | object::copy_to (object *dst) |
|
|
481 | { |
472 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
473 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
474 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
475 | |
485 | *(object_copy *)dst = *this; |
476 | *(object_copy *)this = src; |
486 | |
477 | |
487 | if (is_freed) |
478 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
479 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - rndm (); |
|
|
495 | |
480 | |
496 | /* Copy over key_values, if any. */ |
481 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
482 | if (src.key_values) |
498 | { |
483 | { |
499 | key_value *tail = 0; |
484 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
485 | key_values = 0; |
503 | |
486 | |
504 | for (i = key_values; i; i = i->next) |
487 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
488 | { |
506 | key_value *new_link = new key_value; |
489 | key_value *new_link = new key_value; |
507 | |
490 | |
508 | new_link->next = 0; |
491 | new_link->next = 0; |
509 | new_link->key = i->key; |
492 | new_link->key = i->key; |
510 | new_link->value = i->value; |
493 | new_link->value = i->value; |
511 | |
494 | |
512 | /* Try and be clever here, too. */ |
495 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
496 | if (!key_values) |
514 | { |
497 | { |
515 | dst->key_values = new_link; |
498 | key_values = new_link; |
516 | tail = new_link; |
499 | tail = new_link; |
517 | } |
500 | } |
518 | else |
501 | else |
519 | { |
502 | { |
520 | tail->next = new_link; |
503 | tail->next = new_link; |
521 | tail = new_link; |
504 | tail = new_link; |
522 | } |
505 | } |
523 | } |
506 | } |
524 | } |
507 | } |
|
|
508 | } |
|
|
509 | |
|
|
510 | /* |
|
|
511 | * copy_to first frees everything allocated by the dst object, |
|
|
512 | * and then copies the contents of itself into the second |
|
|
513 | * object, allocating what needs to be allocated. Basically, any |
|
|
514 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
515 | * if the first object is freed, the pointers in the new object |
|
|
516 | * will point at garbage. |
|
|
517 | */ |
|
|
518 | void |
|
|
519 | object::copy_to (object *dst) |
|
|
520 | { |
|
|
521 | *dst = *this; |
|
|
522 | |
|
|
523 | if (speed < 0) |
|
|
524 | dst->speed_left = speed_left - rndm (); |
525 | |
525 | |
526 | dst->set_speed (dst->speed); |
526 | dst->set_speed (dst->speed); |
|
|
527 | } |
|
|
528 | |
|
|
529 | void |
|
|
530 | object::instantiate () |
|
|
531 | { |
|
|
532 | if (!uuid.seq) // HACK |
|
|
533 | uuid = gen_uuid (); |
|
|
534 | |
|
|
535 | speed_left = -0.1f; |
|
|
536 | /* copy the body_info to the body_used - this is only really |
|
|
537 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
538 | * by doing so, when a monster is created, it has good starting |
|
|
539 | * values for the body_used info, so when items are created |
|
|
540 | * for it, they can be properly equipped. |
|
|
541 | */ |
|
|
542 | memcpy (body_used, body_info, sizeof (body_used)); |
|
|
543 | |
|
|
544 | attachable::instantiate (); |
527 | } |
545 | } |
528 | |
546 | |
529 | object * |
547 | object * |
530 | object::clone () |
548 | object::clone () |
531 | { |
549 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
607 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
608 | */ |
591 | void |
609 | void |
592 | update_object (object *op, int action) |
610 | update_object (object *op, int action) |
593 | { |
611 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
|
|
595 | |
|
|
596 | if (op == NULL) |
612 | if (op == NULL) |
597 | { |
613 | { |
598 | /* this should never happen */ |
614 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
615 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
616 | return; |
… | |
… | |
819 | |
835 | |
820 | if (flag [FLAG_IS_LINKED]) |
836 | if (flag [FLAG_IS_LINKED]) |
821 | remove_button_link (this); |
837 | remove_button_link (this); |
822 | |
838 | |
823 | if (flag [FLAG_FRIENDLY]) |
839 | if (flag [FLAG_FRIENDLY]) |
824 | { |
|
|
825 | remove_friendly_object (this); |
840 | remove_friendly_object (this); |
826 | |
|
|
827 | if (type == GOLEM |
|
|
828 | && owner |
|
|
829 | && owner->type == PLAYER |
|
|
830 | && owner->contr->ranges[range_golem] == this) |
|
|
831 | owner->contr->ranges[range_golem] = 0; |
|
|
832 | } |
|
|
833 | |
841 | |
834 | if (!flag [FLAG_REMOVED]) |
842 | if (!flag [FLAG_REMOVED]) |
835 | remove (); |
843 | remove (); |
836 | |
844 | |
837 | destroy_inv (true); |
845 | destroy_inv (true); |
… | |
… | |
964 | } |
972 | } |
965 | else if (map) |
973 | else if (map) |
966 | { |
974 | { |
967 | if (type == PLAYER) |
975 | if (type == PLAYER) |
968 | { |
976 | { |
|
|
977 | // leaving a spot always closes any open container on the ground |
|
|
978 | if (container && !container->env) |
|
|
979 | // this causes spurious floorbox updates, but it ensures |
|
|
980 | // that the CLOSE event is being sent. |
|
|
981 | close_container (); |
|
|
982 | |
969 | --map->players; |
983 | --map->players; |
970 | map->touch (); |
984 | map->touch (); |
971 | } |
985 | } |
972 | |
986 | |
973 | map->dirty = true; |
987 | map->dirty = true; |
… | |
… | |
1088 | return top; |
1102 | return top; |
1089 | } |
1103 | } |
1090 | } |
1104 | } |
1091 | |
1105 | |
1092 | return 0; |
1106 | return 0; |
|
|
1107 | } |
|
|
1108 | |
|
|
1109 | void |
|
|
1110 | object::expand_tail () |
|
|
1111 | { |
|
|
1112 | if (more) |
|
|
1113 | return; |
|
|
1114 | |
|
|
1115 | object *prev = this; |
|
|
1116 | |
|
|
1117 | for (archetype *at = arch->more; at; at = at->more) |
|
|
1118 | { |
|
|
1119 | object *op = arch_to_object (at); |
|
|
1120 | |
|
|
1121 | op->name = name; |
|
|
1122 | op->name_pl = name_pl; |
|
|
1123 | op->title = title; |
|
|
1124 | |
|
|
1125 | op->head = this; |
|
|
1126 | prev->more = op; |
|
|
1127 | |
|
|
1128 | prev = op; |
|
|
1129 | } |
1093 | } |
1130 | } |
1094 | |
1131 | |
1095 | /* |
1132 | /* |
1096 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1133 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1097 | * job preparing multi-part monsters. |
1134 | * job preparing multi-part monsters. |
… | |
… | |
1129 | * just 'op' otherwise |
1166 | * just 'op' otherwise |
1130 | */ |
1167 | */ |
1131 | object * |
1168 | object * |
1132 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1169 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1133 | { |
1170 | { |
|
|
1171 | assert (!op->flag [FLAG_FREED]); |
|
|
1172 | |
1134 | object *tmp, *top, *floor = NULL; |
1173 | object *tmp, *top, *floor = NULL; |
1135 | |
1174 | |
1136 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1137 | { |
|
|
1138 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1139 | return NULL; |
|
|
1140 | } |
|
|
1141 | |
|
|
1142 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1143 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1144 | |
|
|
1145 | op->remove (); |
1175 | op->remove (); |
1146 | |
1176 | |
1147 | if (!m) |
1177 | #if 0 |
1148 | { |
1178 | if (!m->active != !op->active) |
1149 | char *dump = dump_object (op); |
1179 | if (m->active) |
1150 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1180 | op->activate_recursive (); |
1151 | free (dump); |
1181 | else |
1152 | return op; |
1182 | op->deactivate_recursive (); |
1153 | } |
1183 | #endif |
1154 | |
1184 | |
1155 | if (out_of_map (m, op->x, op->y)) |
1185 | if (out_of_map (m, op->x, op->y)) |
1156 | { |
1186 | { |
1157 | char *dump = dump_object (op); |
|
|
1158 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1187 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1159 | #ifdef MANY_CORES |
1188 | #ifdef MANY_CORES |
1160 | /* Better to catch this here, as otherwise the next use of this object |
1189 | /* Better to catch this here, as otherwise the next use of this object |
1161 | * is likely to cause a crash. Better to find out where it is getting |
1190 | * is likely to cause a crash. Better to find out where it is getting |
1162 | * improperly inserted. |
1191 | * improperly inserted. |
1163 | */ |
1192 | */ |
1164 | abort (); |
1193 | abort (); |
1165 | #endif |
1194 | #endif |
1166 | free (dump); |
|
|
1167 | return op; |
1195 | return op; |
1168 | } |
1196 | } |
1169 | |
1197 | |
1170 | if (object *more = op->more) |
1198 | if (object *more = op->more) |
1171 | { |
1199 | { |
… | |
… | |
1268 | * looks like instead of lots of conditions here. |
1296 | * looks like instead of lots of conditions here. |
1269 | * makes things faster, and effectively the same result. |
1297 | * makes things faster, and effectively the same result. |
1270 | */ |
1298 | */ |
1271 | |
1299 | |
1272 | /* Have object 'fall below' other objects that block view. |
1300 | /* Have object 'fall below' other objects that block view. |
1273 | * Unless those objects are exits, type 66 |
1301 | * Unless those objects are exits. |
1274 | * If INS_ON_TOP is used, don't do this processing |
1302 | * If INS_ON_TOP is used, don't do this processing |
1275 | * Need to find the object that in fact blocks view, otherwise |
1303 | * Need to find the object that in fact blocks view, otherwise |
1276 | * stacking is a bit odd. |
1304 | * stacking is a bit odd. |
1277 | */ |
1305 | */ |
1278 | if (!(flag & INS_ON_TOP) |
1306 | if (!(flag & INS_ON_TOP) |
1279 | && ms.flags () & P_BLOCKSVIEW |
1307 | && ms.flags () & P_BLOCKSVIEW |
1280 | && (op->face && !op->face->visibility)) |
1308 | && (op->face && !faces [op->face].visibility)) |
1281 | { |
1309 | { |
1282 | for (last = top; last != floor; last = last->below) |
1310 | for (last = top; last != floor; last = last->below) |
1283 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1311 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1284 | break; |
1312 | break; |
1285 | |
1313 | |
… | |
… | |
1411 | } |
1439 | } |
1412 | |
1440 | |
1413 | object * |
1441 | object * |
1414 | object::insert_at (object *where, object *originator, int flags) |
1442 | object::insert_at (object *where, object *originator, int flags) |
1415 | { |
1443 | { |
1416 | where->map->insert (this, where->x, where->y, originator, flags); |
1444 | return where->map->insert (this, where->x, where->y, originator, flags); |
1417 | } |
1445 | } |
1418 | |
1446 | |
1419 | /* |
1447 | /* |
1420 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1448 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1421 | * is returned contains nr objects, and the remaining parts contains |
1449 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1461 | * the amount of an object. If the amount reaches 0, the object |
1489 | * the amount of an object. If the amount reaches 0, the object |
1462 | * is subsequently removed and freed. |
1490 | * is subsequently removed and freed. |
1463 | * |
1491 | * |
1464 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1492 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1465 | */ |
1493 | */ |
1466 | |
|
|
1467 | object * |
1494 | object * |
1468 | decrease_ob_nr (object *op, uint32 i) |
1495 | decrease_ob_nr (object *op, uint32 i) |
1469 | { |
1496 | { |
1470 | object *tmp; |
1497 | object *tmp; |
1471 | |
1498 | |
… | |
… | |
1546 | |
1573 | |
1547 | /* |
1574 | /* |
1548 | * add_weight(object, weight) adds the specified weight to an object, |
1575 | * add_weight(object, weight) adds the specified weight to an object, |
1549 | * and also updates how much the environment(s) is/are carrying. |
1576 | * and also updates how much the environment(s) is/are carrying. |
1550 | */ |
1577 | */ |
1551 | |
|
|
1552 | void |
1578 | void |
1553 | add_weight (object *op, signed long weight) |
1579 | add_weight (object *op, signed long weight) |
1554 | { |
1580 | { |
1555 | while (op != NULL) |
1581 | while (op != NULL) |
1556 | { |
1582 | { |
… | |
… | |
1588 | * inside the object environment. |
1614 | * inside the object environment. |
1589 | * |
1615 | * |
1590 | * The function returns now pointer to inserted item, and return value can |
1616 | * The function returns now pointer to inserted item, and return value can |
1591 | * be != op, if items are merged. -Tero |
1617 | * be != op, if items are merged. -Tero |
1592 | */ |
1618 | */ |
1593 | |
|
|
1594 | object * |
1619 | object * |
1595 | object::insert (object *op) |
1620 | object::insert (object *op) |
1596 | { |
1621 | { |
1597 | object *tmp, *otmp; |
1622 | object *tmp, *otmp; |
1598 | |
1623 | |
… | |
… | |
2328 | insert_ob_in_ob (object_create_clone (item), dst); |
2353 | insert_ob_in_ob (object_create_clone (item), dst); |
2329 | |
2354 | |
2330 | return dst; |
2355 | return dst; |
2331 | } |
2356 | } |
2332 | |
2357 | |
2333 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2334 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2335 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2336 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2337 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2338 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2339 | object * |
|
|
2340 | load_object_str (const char *obstr) |
|
|
2341 | { |
|
|
2342 | object *op; |
|
|
2343 | char filename[MAX_BUF]; |
|
|
2344 | |
|
|
2345 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2346 | |
|
|
2347 | FILE *tempfile = fopen (filename, "w"); |
|
|
2348 | |
|
|
2349 | if (tempfile == NULL) |
|
|
2350 | { |
|
|
2351 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2352 | return NULL; |
|
|
2353 | } |
|
|
2354 | |
|
|
2355 | fprintf (tempfile, obstr); |
|
|
2356 | fclose (tempfile); |
|
|
2357 | |
|
|
2358 | op = object::create (); |
|
|
2359 | |
|
|
2360 | object_thawer thawer (filename); |
|
|
2361 | |
|
|
2362 | if (thawer) |
|
|
2363 | load_object (thawer, op, 0); |
|
|
2364 | |
|
|
2365 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2366 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2367 | |
|
|
2368 | return op; |
|
|
2369 | } |
|
|
2370 | |
|
|
2371 | /* This returns the first object in who's inventory that |
2358 | /* This returns the first object in who's inventory that |
2372 | * has the same type and subtype match. |
2359 | * has the same type and subtype match. |
2373 | * returns NULL if no match. |
2360 | * returns NULL if no match. |
2374 | */ |
2361 | */ |
2375 | object * |
2362 | object * |
… | |
… | |
2428 | if (link->key == canonical_key) |
2415 | if (link->key == canonical_key) |
2429 | return link->value; |
2416 | return link->value; |
2430 | |
2417 | |
2431 | return 0; |
2418 | return 0; |
2432 | } |
2419 | } |
2433 | |
|
|
2434 | |
2420 | |
2435 | /* |
2421 | /* |
2436 | * Updates the canonical_key in op to value. |
2422 | * Updates the canonical_key in op to value. |
2437 | * |
2423 | * |
2438 | * canonical_key is a shared string (value doesn't have to be). |
2424 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2615 | { |
2601 | { |
2616 | return map ? map->region (x, y) |
2602 | return map ? map->region (x, y) |
2617 | : region::default_region (); |
2603 | : region::default_region (); |
2618 | } |
2604 | } |
2619 | |
2605 | |
|
|
2606 | const materialtype_t * |
|
|
2607 | object::dominant_material () const |
|
|
2608 | { |
|
|
2609 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2610 | return mat; |
|
|
2611 | |
|
|
2612 | // omfg this is slow, this has to be temporary :) |
|
|
2613 | shstr unknown ("unknown"); |
|
|
2614 | |
|
|
2615 | return name_to_material (unknown); |
|
|
2616 | } |
|
|
2617 | |
|
|
2618 | void |
|
|
2619 | object::open_container (object *new_container) |
|
|
2620 | { |
|
|
2621 | if (container == new_container) |
|
|
2622 | return; |
|
|
2623 | |
|
|
2624 | if (object *old_container = container) |
|
|
2625 | { |
|
|
2626 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2627 | return; |
|
|
2628 | |
|
|
2629 | #if 0 |
|
|
2630 | // remove the "Close old_container" object. |
|
|
2631 | if (object *closer = old_container->inv) |
|
|
2632 | if (closer->type == CLOSE_CON) |
|
|
2633 | closer->destroy (); |
|
|
2634 | #endif |
|
|
2635 | |
|
|
2636 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2637 | container = 0; |
|
|
2638 | |
|
|
2639 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2640 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2641 | } |
|
|
2642 | |
|
|
2643 | if (new_container) |
|
|
2644 | { |
|
|
2645 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2646 | return; |
|
|
2647 | |
|
|
2648 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2649 | #if 0 |
|
|
2650 | // insert the "Close Container" object. |
|
|
2651 | if (archetype *closer = new_container->other_arch) |
|
|
2652 | { |
|
|
2653 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2654 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2655 | new_container->insert (closer); |
|
|
2656 | } |
|
|
2657 | #endif |
|
|
2658 | |
|
|
2659 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2660 | |
|
|
2661 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2662 | container = new_container; |
|
|
2663 | |
|
|
2664 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2665 | esrv_send_inventory (this, new_container); |
|
|
2666 | } |
|
|
2667 | } |
|
|
2668 | |
|
|
2669 | |