1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
29 | #include <stdio.h> |
28 | #include <stdio.h> |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
34 | #include <loader.h> |
34 | #include <loader.h> |
35 | |
35 | |
36 | #include <bitset> |
36 | #include <bitset> |
37 | |
37 | |
38 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
… | |
… | |
299 | return 0; |
299 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
301 | return 0; |
302 | } |
302 | } |
303 | |
303 | |
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
306 | { |
305 | { |
307 | ob1->optimise (); |
306 | ob1->optimise (); |
308 | ob2->optimise (); |
307 | ob2->optimise (); |
309 | |
308 | |
310 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
311 | return 0; |
311 | return 0; |
312 | } |
312 | } |
313 | |
313 | |
314 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
315 | return 1; |
315 | return 1; |
316 | } |
316 | } |
… | |
… | |
324 | sum_weight (object *op) |
324 | sum_weight (object *op) |
325 | { |
325 | { |
326 | long sum; |
326 | long sum; |
327 | object *inv; |
327 | object *inv; |
328 | |
328 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
330 | { |
331 | if (inv->inv) |
331 | if (inv->inv) |
332 | sum_weight (inv); |
332 | sum_weight (inv); |
|
|
333 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
335 | } |
335 | |
336 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
446 | */ |
447 | */ |
447 | while (owner->owner) |
448 | while (owner->owner) |
448 | owner = owner->owner; |
449 | owner = owner->owner; |
449 | |
450 | |
450 | this->owner = owner; |
451 | this->owner = owner; |
|
|
452 | } |
|
|
453 | |
|
|
454 | int |
|
|
455 | object::slottype () const |
|
|
456 | { |
|
|
457 | if (type == SKILL) |
|
|
458 | { |
|
|
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
|
|
472 | object::change_weapon (object *ob) |
|
|
473 | { |
|
|
474 | if (current_weapon == ob) |
|
|
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
479 | |
|
|
480 | current_weapon = ob; |
|
|
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
|
|
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
|
|
494 | { |
|
|
495 | current_weapon = chosen_skill = 0; |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
451 | } |
518 | } |
452 | |
519 | |
453 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
454 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
455 | */ |
522 | */ |
… | |
… | |
537 | * need for monsters, but doesn't hurt to do it for everything. |
604 | * need for monsters, but doesn't hurt to do it for everything. |
538 | * by doing so, when a monster is created, it has good starting |
605 | * by doing so, when a monster is created, it has good starting |
539 | * values for the body_used info, so when items are created |
606 | * values for the body_used info, so when items are created |
540 | * for it, they can be properly equipped. |
607 | * for it, they can be properly equipped. |
541 | */ |
608 | */ |
542 | memcpy (body_used, body_info, sizeof (body_used)); |
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
543 | |
611 | |
544 | attachable::instantiate (); |
612 | attachable::instantiate (); |
545 | } |
613 | } |
546 | |
614 | |
547 | object * |
615 | object * |
… | |
… | |
868 | map = freed_map; |
936 | map = freed_map; |
869 | x = 1; |
937 | x = 1; |
870 | y = 1; |
938 | y = 1; |
871 | } |
939 | } |
872 | |
940 | |
873 | head = 0; |
|
|
874 | |
|
|
875 | if (more) |
941 | if (more) |
876 | { |
942 | { |
877 | more->destroy (); |
943 | more->destroy (); |
878 | more = 0; |
944 | more = 0; |
879 | } |
945 | } |
880 | |
946 | |
|
|
947 | head = 0; |
|
|
948 | |
881 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
882 | owner = 0; |
950 | owner = 0; |
883 | enemy = 0; |
951 | enemy = 0; |
884 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
885 | } |
954 | } |
886 | |
955 | |
887 | void |
956 | void |
888 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
889 | { |
958 | { |
890 | if (destroyed ()) |
959 | if (destroyed ()) |
891 | return; |
960 | return; |
892 | |
961 | |
893 | if (destroy_inventory) |
962 | if (destroy_inventory) |
894 | destroy_inv (false); |
963 | destroy_inv (false); |
|
|
964 | |
|
|
965 | if (is_head ()) |
|
|
966 | if (sound_destroy) |
|
|
967 | play_sound (sound_destroy); |
|
|
968 | else if (flag [FLAG_MONSTER]) |
|
|
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
895 | |
970 | |
896 | attachable::destroy (); |
971 | attachable::destroy (); |
897 | } |
972 | } |
898 | |
973 | |
899 | /* |
974 | /* |
… | |
… | |
1014 | if (map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1015 | return; |
1090 | return; |
1016 | |
1091 | |
1017 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1018 | |
1093 | |
|
|
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
1019 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1020 | { |
1107 | { |
1021 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1022 | * being removed. |
1109 | * being removed. |
1023 | */ |
1110 | */ |
1024 | |
|
|
1025 | if (tmp->type == PLAYER && tmp != this) |
|
|
1026 | { |
|
|
1027 | /* If a container that the player is currently using somehow gets |
|
|
1028 | * removed (most likely destroyed), update the player view |
|
|
1029 | * appropriately. |
|
|
1030 | */ |
|
|
1031 | if (tmp->container == this) |
|
|
1032 | { |
|
|
1033 | flag [FLAG_APPLIED] = 0; |
|
|
1034 | tmp->container = 0; |
|
|
1035 | } |
|
|
1036 | |
|
|
1037 | if (tmp->contr->ns) |
|
|
1038 | tmp->contr->ns->floorbox_update (); |
|
|
1039 | } |
|
|
1040 | |
1111 | |
1041 | /* See if object moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1042 | if (check_walk_off |
1113 | if (check_walk_off |
1043 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1044 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1047 | |
1118 | |
1048 | if (destroyed ()) |
1119 | if (destroyed ()) |
1049 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1120 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1050 | } |
1121 | } |
1051 | |
1122 | |
1052 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1053 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1054 | if (tmp->above == tmp) |
|
|
1055 | tmp->above = 0; |
|
|
1056 | |
|
|
1057 | last = tmp; |
1123 | last = tmp; |
1058 | } |
1124 | } |
1059 | |
1125 | |
1060 | /* last == NULL if there are no objects on this space */ |
1126 | /* last == NULL if there are no objects on this space */ |
1061 | //TODO: this makes little sense, why only update the topmost object? |
1127 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1112 | if (more) |
1178 | if (more) |
1113 | return; |
1179 | return; |
1114 | |
1180 | |
1115 | object *prev = this; |
1181 | object *prev = this; |
1116 | |
1182 | |
1117 | for (archetype *at = arch->more; at; at = at->more) |
1183 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1118 | { |
1184 | { |
1119 | object *op = arch_to_object (at); |
1185 | object *op = arch_to_object (at); |
1120 | |
1186 | |
1121 | op->name = name; |
1187 | op->name = name; |
1122 | op->name_pl = name_pl; |
1188 | op->name_pl = name_pl; |
… | |
… | |
1136 | object * |
1202 | object * |
1137 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1138 | { |
1204 | { |
1139 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1140 | { |
1206 | { |
1141 | tmp->x = x + tmp->arch->clone.x; |
1207 | tmp->x = x + tmp->arch->x; |
1142 | tmp->y = y + tmp->arch->clone.y; |
1208 | tmp->y = y + tmp->arch->y; |
1143 | } |
1209 | } |
1144 | |
1210 | |
1145 | return insert_ob_in_map (op, m, originator, flag); |
1211 | return insert_ob_in_map (op, m, originator, flag); |
1146 | } |
1212 | } |
1147 | |
1213 | |
… | |
… | |
1168 | object * |
1234 | object * |
1169 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1170 | { |
1236 | { |
1171 | assert (!op->flag [FLAG_FREED]); |
1237 | assert (!op->flag [FLAG_FREED]); |
1172 | |
1238 | |
1173 | object *tmp, *top, *floor = NULL; |
1239 | object *top, *floor = NULL; |
1174 | |
1240 | |
1175 | op->remove (); |
1241 | op->remove (); |
1176 | |
|
|
1177 | #if 0 |
|
|
1178 | if (!m->active != !op->active) |
|
|
1179 | if (m->active) |
|
|
1180 | op->activate_recursive (); |
|
|
1181 | else |
|
|
1182 | op->deactivate_recursive (); |
|
|
1183 | #endif |
|
|
1184 | |
1242 | |
1185 | if (out_of_map (m, op->x, op->y)) |
1243 | if (out_of_map (m, op->x, op->y)) |
1186 | { |
1244 | { |
1187 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1245 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1188 | #ifdef MANY_CORES |
1246 | #ifdef MANY_CORES |
… | |
… | |
1194 | #endif |
1252 | #endif |
1195 | return op; |
1253 | return op; |
1196 | } |
1254 | } |
1197 | |
1255 | |
1198 | if (object *more = op->more) |
1256 | if (object *more = op->more) |
1199 | { |
|
|
1200 | if (!insert_ob_in_map (more, m, originator, flag)) |
1257 | if (!insert_ob_in_map (more, m, originator, flag)) |
1201 | { |
|
|
1202 | if (!op->head) |
|
|
1203 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1204 | |
|
|
1205 | return 0; |
1258 | return 0; |
1206 | } |
|
|
1207 | } |
|
|
1208 | |
1259 | |
1209 | CLEAR_FLAG (op, FLAG_REMOVED); |
1260 | CLEAR_FLAG (op, FLAG_REMOVED); |
1210 | |
1261 | |
1211 | /* Ideally, the caller figures this out. However, it complicates a lot |
1262 | /* Ideally, the caller figures this out. However, it complicates a lot |
1212 | * of areas of callers (eg, anything that uses find_free_spot would now |
1263 | * of areas of callers (eg, anything that uses find_free_spot would now |
… | |
… | |
1219 | mapspace &ms = op->ms (); |
1270 | mapspace &ms = op->ms (); |
1220 | |
1271 | |
1221 | /* this has to be done after we translate the coordinates. |
1272 | /* this has to be done after we translate the coordinates. |
1222 | */ |
1273 | */ |
1223 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1274 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1224 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1275 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1225 | if (object::can_merge (op, tmp)) |
1276 | if (object::can_merge (op, tmp)) |
1226 | { |
1277 | { |
1227 | op->nrof += tmp->nrof; |
1278 | op->nrof += tmp->nrof; |
1228 | tmp->destroy (); |
1279 | tmp->destroy (); |
1229 | } |
1280 | } |
… | |
… | |
1318 | */ |
1369 | */ |
1319 | if (last && last->below && last != floor) |
1370 | if (last && last->below && last != floor) |
1320 | top = last->below; |
1371 | top = last->below; |
1321 | } |
1372 | } |
1322 | } /* If objects on this space */ |
1373 | } /* If objects on this space */ |
1323 | |
|
|
1324 | if (flag & INS_MAP_LOAD) |
1374 | if (flag & INS_MAP_LOAD) |
1325 | top = ms.top; |
1375 | top = ms.top; |
1326 | |
1376 | |
1327 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1377 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1328 | top = floor; |
1378 | top = floor; |
… | |
… | |
1363 | op->map->touch (); |
1413 | op->map->touch (); |
1364 | } |
1414 | } |
1365 | |
1415 | |
1366 | op->map->dirty = true; |
1416 | op->map->dirty = true; |
1367 | |
1417 | |
1368 | /* If we have a floor, we know the player, if any, will be above |
|
|
1369 | * it, so save a few ticks and start from there. |
|
|
1370 | */ |
|
|
1371 | if (!(flag & INS_MAP_LOAD)) |
1418 | if (!(flag & INS_MAP_LOAD)) |
1372 | if (object *pl = ms.player ()) |
1419 | if (object *pl = ms.player ()) |
1373 | if (pl->contr->ns) |
|
|
1374 | pl->contr->ns->floorbox_update (); |
1420 | pl->contr->ns->floorbox_update (); |
1375 | |
1421 | |
1376 | /* If this object glows, it may affect lighting conditions that are |
1422 | /* If this object glows, it may affect lighting conditions that are |
1377 | * visible to others on this map. But update_all_los is really |
1423 | * visible to others on this map. But update_all_los is really |
1378 | * an inefficient way to do this, as it means los for all players |
1424 | * an inefficient way to do this, as it means los for all players |
1379 | * on the map will get recalculated. The players could very well |
1425 | * on the map will get recalculated. The players could very well |
… | |
… | |
1398 | * blocked() and wall() work properly), and these flags are updated by |
1444 | * blocked() and wall() work properly), and these flags are updated by |
1399 | * update_object(). |
1445 | * update_object(). |
1400 | */ |
1446 | */ |
1401 | |
1447 | |
1402 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1448 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1403 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1449 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1404 | { |
1450 | { |
1405 | if (check_move_on (op, originator)) |
1451 | if (check_move_on (op, originator)) |
1406 | return 0; |
1452 | return 0; |
1407 | |
1453 | |
1408 | /* If we are a multi part object, lets work our way through the check |
1454 | /* If we are a multi part object, lets work our way through the check |
1409 | * walk on's. |
1455 | * walk on's. |
1410 | */ |
1456 | */ |
1411 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1457 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1412 | if (check_move_on (tmp, originator)) |
1458 | if (check_move_on (tmp, originator)) |
1413 | return 0; |
1459 | return 0; |
1414 | } |
1460 | } |
1415 | |
1461 | |
1416 | return op; |
1462 | return op; |
… | |
… | |
1426 | object *tmp, *tmp1; |
1472 | object *tmp, *tmp1; |
1427 | |
1473 | |
1428 | /* first search for itself and remove any old instances */ |
1474 | /* first search for itself and remove any old instances */ |
1429 | |
1475 | |
1430 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1476 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1431 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1477 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1432 | tmp->destroy (); |
1478 | tmp->destroy (); |
1433 | |
1479 | |
1434 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1480 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1435 | |
1481 | |
1436 | tmp1->x = op->x; |
1482 | tmp1->x = op->x; |
… | |
… | |
1597 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1643 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1598 | free (dump); |
1644 | free (dump); |
1599 | return op; |
1645 | return op; |
1600 | } |
1646 | } |
1601 | |
1647 | |
1602 | if (where->head) |
1648 | if (where->head_ () != where) |
1603 | { |
1649 | { |
1604 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1650 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1605 | where = where->head; |
1651 | where = where->head; |
1606 | } |
1652 | } |
1607 | |
1653 | |
1608 | return where->insert (op); |
1654 | return where->insert (op); |
1609 | } |
1655 | } |
… | |
… | |
1937 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1983 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1938 | { |
1984 | { |
1939 | CLEAR_FLAG (tmp, flag); |
1985 | CLEAR_FLAG (tmp, flag); |
1940 | unflag_inv (tmp, flag); |
1986 | unflag_inv (tmp, flag); |
1941 | } |
1987 | } |
1942 | } |
|
|
1943 | |
|
|
1944 | /* |
|
|
1945 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1946 | * all it's inventory (recursively). |
|
|
1947 | * If checksums are used, a player will get set_cheat called for |
|
|
1948 | * him/her-self and all object carried by a call to this function. |
|
|
1949 | */ |
|
|
1950 | void |
|
|
1951 | set_cheat (object *op) |
|
|
1952 | { |
|
|
1953 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1954 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1955 | } |
1988 | } |
1956 | |
1989 | |
1957 | /* |
1990 | /* |
1958 | * find_free_spot(object, map, x, y, start, stop) will search for |
1991 | * find_free_spot(object, map, x, y, start, stop) will search for |
1959 | * a spot at the given map and coordinates which will be able to contain |
1992 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2077 | object *tmp; |
2110 | object *tmp; |
2078 | maptile *mp; |
2111 | maptile *mp; |
2079 | |
2112 | |
2080 | MoveType blocked, move_type; |
2113 | MoveType blocked, move_type; |
2081 | |
2114 | |
2082 | if (exclude && exclude->head) |
2115 | if (exclude && exclude->head_ () != exclude) |
2083 | { |
2116 | { |
2084 | exclude = exclude->head; |
2117 | exclude = exclude->head; |
2085 | move_type = exclude->move_type; |
2118 | move_type = exclude->move_type; |
2086 | } |
2119 | } |
2087 | else |
2120 | else |
… | |
… | |
2110 | max = maxfree[i]; |
2143 | max = maxfree[i]; |
2111 | else if (mflags & P_IS_ALIVE) |
2144 | else if (mflags & P_IS_ALIVE) |
2112 | { |
2145 | { |
2113 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2146 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2114 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2147 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2115 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2148 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2116 | break; |
2149 | break; |
2117 | |
2150 | |
2118 | if (tmp) |
2151 | if (tmp) |
2119 | return freedir[i]; |
2152 | return freedir[i]; |
2120 | } |
2153 | } |
… | |
… | |
2300 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2333 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2301 | * core dumps if they do. |
2334 | * core dumps if they do. |
2302 | * |
2335 | * |
2303 | * Add a check so we can't pick up invisible objects (0.93.8) |
2336 | * Add a check so we can't pick up invisible objects (0.93.8) |
2304 | */ |
2337 | */ |
2305 | |
|
|
2306 | int |
2338 | int |
2307 | can_pick (const object *who, const object *item) |
2339 | can_pick (const object *who, const object *item) |
2308 | { |
2340 | { |
2309 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2341 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2310 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2342 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2315 | * create clone from object to another |
2347 | * create clone from object to another |
2316 | */ |
2348 | */ |
2317 | object * |
2349 | object * |
2318 | object_create_clone (object *asrc) |
2350 | object_create_clone (object *asrc) |
2319 | { |
2351 | { |
2320 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2352 | object *dst = 0, *tmp, *src, *prev, *item; |
2321 | |
2353 | |
2322 | if (!asrc) |
2354 | if (!asrc) |
2323 | return 0; |
2355 | return 0; |
2324 | |
2356 | |
2325 | src = asrc; |
|
|
2326 | if (src->head) |
|
|
2327 | src = src->head; |
2357 | src = asrc->head_ (); |
2328 | |
2358 | |
2329 | prev = 0; |
2359 | prev = 0; |
2330 | for (part = src; part; part = part->more) |
2360 | for (object *part = src; part; part = part->more) |
2331 | { |
2361 | { |
2332 | tmp = part->clone (); |
2362 | tmp = part->clone (); |
2333 | tmp->x -= src->x; |
2363 | tmp->x -= src->x; |
2334 | tmp->y -= src->y; |
2364 | tmp->y -= src->y; |
2335 | |
2365 | |
… | |
… | |
2448 | /* Basically, if the archetype has this key set, |
2478 | /* Basically, if the archetype has this key set, |
2449 | * we need to store the null value so when we save |
2479 | * we need to store the null value so when we save |
2450 | * it, we save the empty value so that when we load, |
2480 | * it, we save the empty value so that when we load, |
2451 | * we get this value back again. |
2481 | * we get this value back again. |
2452 | */ |
2482 | */ |
2453 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2483 | if (get_ob_key_link (op->arch, canonical_key)) |
2454 | field->value = 0; |
2484 | field->value = 0; |
2455 | else |
2485 | else |
2456 | { |
2486 | { |
2457 | if (last) |
2487 | if (last) |
2458 | last->next = field->next; |
2488 | last->next = field->next; |
… | |
… | |
2527 | } |
2557 | } |
2528 | else |
2558 | else |
2529 | item = item->env; |
2559 | item = item->env; |
2530 | } |
2560 | } |
2531 | |
2561 | |
2532 | |
|
|
2533 | const char * |
2562 | const char * |
2534 | object::flag_desc (char *desc, int len) const |
2563 | object::flag_desc (char *desc, int len) const |
2535 | { |
2564 | { |
2536 | char *p = desc; |
2565 | char *p = desc; |
2537 | bool first = true; |
2566 | bool first = true; |
… | |
… | |
2583 | } |
2612 | } |
2584 | |
2613 | |
2585 | const char * |
2614 | const char * |
2586 | object::debug_desc () const |
2615 | object::debug_desc () const |
2587 | { |
2616 | { |
2588 | static char info[256 * 4]; |
2617 | static char info[3][256 * 4]; |
|
|
2618 | static int info_idx; |
|
|
2619 | |
2589 | return debug_desc (info); |
2620 | return debug_desc (info [++info_idx % 3]); |
2590 | } |
|
|
2591 | |
|
|
2592 | const char * |
|
|
2593 | object::debug_desc2 () const |
|
|
2594 | { |
|
|
2595 | static char info[256 * 4]; |
|
|
2596 | return debug_desc (info); |
|
|
2597 | } |
2621 | } |
2598 | |
2622 | |
2599 | struct region * |
2623 | struct region * |
2600 | object::region () const |
2624 | object::region () const |
2601 | { |
2625 | { |
… | |
… | |
2604 | } |
2628 | } |
2605 | |
2629 | |
2606 | const materialtype_t * |
2630 | const materialtype_t * |
2607 | object::dominant_material () const |
2631 | object::dominant_material () const |
2608 | { |
2632 | { |
2609 | if (materialtype_t *mat = name_to_material (materialname)) |
2633 | if (materialtype_t *mt = name_to_material (materialname)) |
2610 | return mat; |
2634 | return mt; |
2611 | |
2635 | |
2612 | // omfg this is slow, this has to be temporary :) |
|
|
2613 | shstr unknown ("unknown"); |
|
|
2614 | |
|
|
2615 | return name_to_material (unknown); |
2636 | return name_to_material (shstr_unknown); |
2616 | } |
2637 | } |
2617 | |
2638 | |
2618 | void |
2639 | void |
2619 | object::open_container (object *new_container) |
2640 | object::open_container (object *new_container) |
2620 | { |
2641 | { |
… | |
… | |
2636 | old_container->flag [FLAG_APPLIED] = 0; |
2657 | old_container->flag [FLAG_APPLIED] = 0; |
2637 | container = 0; |
2658 | container = 0; |
2638 | |
2659 | |
2639 | esrv_update_item (UPD_FLAGS, this, old_container); |
2660 | esrv_update_item (UPD_FLAGS, this, old_container); |
2640 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2661 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2662 | play_sound (sound_find ("chest_close")); |
2641 | } |
2663 | } |
2642 | |
2664 | |
2643 | if (new_container) |
2665 | if (new_container) |
2644 | { |
2666 | { |
2645 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2667 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2661 | new_container->flag [FLAG_APPLIED] = 1; |
2683 | new_container->flag [FLAG_APPLIED] = 1; |
2662 | container = new_container; |
2684 | container = new_container; |
2663 | |
2685 | |
2664 | esrv_update_item (UPD_FLAGS, this, new_container); |
2686 | esrv_update_item (UPD_FLAGS, this, new_container); |
2665 | esrv_send_inventory (this, new_container); |
2687 | esrv_send_inventory (this, new_container); |
|
|
2688 | play_sound (sound_find ("chest_open")); |
|
|
2689 | } |
|
|
2690 | } |
|
|
2691 | |
|
|
2692 | object * |
|
|
2693 | object::force_find (const shstr name) |
|
|
2694 | { |
|
|
2695 | /* cycle through his inventory to look for the MARK we want to |
|
|
2696 | * place |
|
|
2697 | */ |
|
|
2698 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2699 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2700 | return splay (tmp); |
|
|
2701 | |
|
|
2702 | return 0; |
|
|
2703 | } |
|
|
2704 | |
|
|
2705 | void |
|
|
2706 | object::force_add (const shstr name, int duration) |
|
|
2707 | { |
|
|
2708 | if (object *force = force_find (name)) |
|
|
2709 | force->destroy (); |
|
|
2710 | |
|
|
2711 | object *force = get_archetype (FORCE_NAME); |
|
|
2712 | |
|
|
2713 | force->slaying = name; |
|
|
2714 | force->stats.food = 1; |
|
|
2715 | force->speed_left = -1.f; |
|
|
2716 | |
|
|
2717 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2718 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2719 | force->flag [FLAG_APPLIED] = true; |
|
|
2720 | |
|
|
2721 | insert (force); |
|
|
2722 | } |
|
|
2723 | |
|
|
2724 | void |
|
|
2725 | object::play_sound (faceidx sound) const |
|
|
2726 | { |
|
|
2727 | if (!sound) |
|
|
2728 | return; |
|
|
2729 | |
|
|
2730 | if (flag [FLAG_REMOVED]) |
|
|
2731 | return; |
|
|
2732 | |
|
|
2733 | if (env) |
2666 | } |
2734 | { |
|
|
2735 | if (object *pl = in_player ()) |
|
|
2736 | pl->contr->play_sound (sound); |
|
|
2737 | } |
|
|
2738 | else |
|
|
2739 | map->play_sound (sound, x, y); |
2667 | } |
2740 | } |
2668 | |
2741 | |
2669 | |
|
|