1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
313 | |
313 | |
314 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
315 | return 1; |
315 | return 1; |
316 | } |
316 | } |
317 | |
317 | |
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318 | void |
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319 | player::set_range (rangetype r) |
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320 | { |
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321 | shoottype = r; |
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322 | } |
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323 | |
318 | /* |
324 | /* |
319 | * sum_weight() is a recursive function which calculates the weight |
325 | * sum_weight() is a recursive function which calculates the weight |
320 | * an object is carrying. It goes through in figures out how much |
326 | * an object is carrying. It goes through in figures out how much |
321 | * containers are carrying, and sums it up. |
327 | * containers are carrying, and sums it up. |
322 | */ |
328 | */ |
… | |
… | |
357 | /* |
363 | /* |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
364 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Some error messages. |
365 | * Some error messages. |
360 | * The result of the dump is stored in the static global errmsg array. |
366 | * The result of the dump is stored in the static global errmsg array. |
361 | */ |
367 | */ |
362 | |
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363 | char * |
368 | char * |
364 | dump_object (object *op) |
369 | dump_object (object *op) |
365 | { |
370 | { |
366 | if (!op) |
371 | if (!op) |
367 | return strdup ("[NULLOBJ]"); |
372 | return strdup ("[NULLOBJ]"); |
368 | |
373 | |
369 | object_freezer freezer; |
374 | object_freezer freezer; |
370 | save_object (freezer, op, 1); |
375 | op->write (freezer); |
371 | return freezer.as_string (); |
376 | return freezer.as_string (); |
372 | } |
377 | } |
373 | |
378 | |
374 | /* |
379 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
380 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
455 | * refcounts and freeing the links. |
460 | * refcounts and freeing the links. |
456 | */ |
461 | */ |
457 | static void |
462 | static void |
458 | free_key_values (object *op) |
463 | free_key_values (object *op) |
459 | { |
464 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
465 | for (key_value *i = op->key_values; i; ) |
461 | { |
466 | { |
462 | key_value *next = i->next; |
467 | key_value *next = i->next; |
463 | delete i; |
468 | delete i; |
464 | |
469 | |
465 | i = next; |
470 | i = next; |
466 | } |
471 | } |
467 | |
472 | |
468 | op->key_values = 0; |
473 | op->key_values = 0; |
469 | } |
474 | } |
470 | |
475 | |
471 | /* |
476 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
477 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
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474 | * object, allocating what needs to be allocated. Basically, any |
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475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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476 | * if the first object is freed, the pointers in the new object |
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477 | * will point at garbage. |
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478 | */ |
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479 | void |
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480 | object::copy_to (object *dst) |
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481 | { |
478 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
479 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
480 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
481 | |
485 | *(object_copy *)dst = *this; |
482 | *(object_copy *)this = src; |
486 | |
483 | |
487 | if (is_freed) |
484 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
485 | flag [FLAG_REMOVED] = is_removed; |
489 | |
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490 | if (is_removed) |
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491 | SET_FLAG (dst, FLAG_REMOVED); |
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492 | |
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493 | if (speed < 0) |
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494 | dst->speed_left = speed_left - rndm (); |
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495 | |
486 | |
496 | /* Copy over key_values, if any. */ |
487 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
488 | if (src.key_values) |
498 | { |
489 | { |
499 | key_value *tail = 0; |
490 | key_value *tail = 0; |
500 | key_value *i; |
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501 | |
|
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502 | dst->key_values = 0; |
491 | key_values = 0; |
503 | |
492 | |
504 | for (i = key_values; i; i = i->next) |
493 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
494 | { |
506 | key_value *new_link = new key_value; |
495 | key_value *new_link = new key_value; |
507 | |
496 | |
508 | new_link->next = 0; |
497 | new_link->next = 0; |
509 | new_link->key = i->key; |
498 | new_link->key = i->key; |
510 | new_link->value = i->value; |
499 | new_link->value = i->value; |
511 | |
500 | |
512 | /* Try and be clever here, too. */ |
501 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
502 | if (!key_values) |
514 | { |
503 | { |
515 | dst->key_values = new_link; |
504 | key_values = new_link; |
516 | tail = new_link; |
505 | tail = new_link; |
517 | } |
506 | } |
518 | else |
507 | else |
519 | { |
508 | { |
520 | tail->next = new_link; |
509 | tail->next = new_link; |
521 | tail = new_link; |
510 | tail = new_link; |
522 | } |
511 | } |
523 | } |
512 | } |
524 | } |
513 | } |
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|
514 | } |
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515 | |
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516 | /* |
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517 | * copy_to first frees everything allocated by the dst object, |
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|
518 | * and then copies the contents of itself into the second |
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519 | * object, allocating what needs to be allocated. Basically, any |
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|
520 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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|
521 | * if the first object is freed, the pointers in the new object |
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|
522 | * will point at garbage. |
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523 | */ |
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524 | void |
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525 | object::copy_to (object *dst) |
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526 | { |
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|
527 | *dst = *this; |
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528 | |
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529 | if (speed < 0) |
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530 | dst->speed_left = speed_left - rndm (); |
525 | |
531 | |
526 | dst->set_speed (dst->speed); |
532 | dst->set_speed (dst->speed); |
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533 | } |
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534 | |
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535 | void |
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|
536 | object::instantiate () |
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537 | { |
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538 | if (!uuid.seq) // HACK |
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539 | uuid = gen_uuid (); |
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540 | |
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541 | speed_left = -0.1f; |
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|
542 | /* copy the body_info to the body_used - this is only really |
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|
543 | * need for monsters, but doesn't hurt to do it for everything. |
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|
544 | * by doing so, when a monster is created, it has good starting |
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|
545 | * values for the body_used info, so when items are created |
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|
546 | * for it, they can be properly equipped. |
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547 | */ |
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548 | memcpy (body_used, body_info, sizeof (body_used)); |
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549 | |
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|
550 | attachable::instantiate (); |
527 | } |
551 | } |
528 | |
552 | |
529 | object * |
553 | object * |
530 | object::clone () |
554 | object::clone () |
531 | { |
555 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
613 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
614 | */ |
591 | void |
615 | void |
592 | update_object (object *op, int action) |
616 | update_object (object *op, int action) |
593 | { |
617 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
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|
595 | |
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|
596 | if (op == NULL) |
618 | if (op == NULL) |
597 | { |
619 | { |
598 | /* this should never happen */ |
620 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
621 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
622 | return; |
… | |
… | |
775 | * drop on that space. |
797 | * drop on that space. |
776 | */ |
798 | */ |
777 | if (!drop_to_ground |
799 | if (!drop_to_ground |
778 | || !map |
800 | || !map |
779 | || map->in_memory != MAP_IN_MEMORY |
801 | || map->in_memory != MAP_IN_MEMORY |
|
|
802 | || map->nodrop |
780 | || ms ().move_block == MOVE_ALL) |
803 | || ms ().move_block == MOVE_ALL) |
781 | { |
804 | { |
782 | while (inv) |
805 | while (inv) |
783 | { |
806 | { |
784 | inv->destroy_inv (drop_to_ground); |
807 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
900 | * This function removes the object op from the linked list of objects |
923 | * This function removes the object op from the linked list of objects |
901 | * which it is currently tied to. When this function is done, the |
924 | * which it is currently tied to. When this function is done, the |
902 | * object will have no environment. If the object previously had an |
925 | * object will have no environment. If the object previously had an |
903 | * environment, the x and y coordinates will be updated to |
926 | * environment, the x and y coordinates will be updated to |
904 | * the previous environment. |
927 | * the previous environment. |
905 | * Beware: This function is called from the editor as well! |
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|
906 | */ |
928 | */ |
907 | void |
929 | void |
908 | object::remove_slow () |
930 | object::do_remove () |
909 | { |
931 | { |
910 | object *tmp, *last = 0; |
932 | object *tmp, *last = 0; |
911 | object *otmp; |
933 | object *otmp; |
912 | |
934 | |
913 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
935 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
956 | } |
978 | } |
957 | else if (map) |
979 | else if (map) |
958 | { |
980 | { |
959 | if (type == PLAYER) |
981 | if (type == PLAYER) |
960 | { |
982 | { |
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|
983 | // leaving a spot always closes any open container on the ground |
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|
984 | if (container && !container->env) |
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|
985 | // this causes spurious floorbox updates, but it ensures |
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|
986 | // that the CLOSE event is being sent. |
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|
987 | close_container (); |
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|
988 | |
961 | --map->players; |
989 | --map->players; |
962 | map->touch (); |
990 | map->touch (); |
963 | } |
991 | } |
964 | |
992 | |
965 | map->dirty = true; |
993 | map->dirty = true; |
… | |
… | |
1080 | return top; |
1108 | return top; |
1081 | } |
1109 | } |
1082 | } |
1110 | } |
1083 | |
1111 | |
1084 | return 0; |
1112 | return 0; |
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|
1113 | } |
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|
1114 | |
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|
1115 | void |
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|
1116 | object::expand_tail () |
|
|
1117 | { |
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|
1118 | if (more) |
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|
1119 | return; |
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|
1120 | |
|
|
1121 | object *prev = this; |
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|
1122 | |
|
|
1123 | for (archetype *at = arch->more; at; at = at->more) |
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|
1124 | { |
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|
1125 | object *op = arch_to_object (at); |
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|
1126 | |
|
|
1127 | op->name = name; |
|
|
1128 | op->name_pl = name_pl; |
|
|
1129 | op->title = title; |
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|
1130 | |
|
|
1131 | op->head = this; |
|
|
1132 | prev->more = op; |
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|
1133 | |
|
|
1134 | prev = op; |
|
|
1135 | } |
1085 | } |
1136 | } |
1086 | |
1137 | |
1087 | /* |
1138 | /* |
1088 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1139 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1089 | * job preparing multi-part monsters. |
1140 | * job preparing multi-part monsters. |
… | |
… | |
1121 | * just 'op' otherwise |
1172 | * just 'op' otherwise |
1122 | */ |
1173 | */ |
1123 | object * |
1174 | object * |
1124 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1175 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1125 | { |
1176 | { |
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|
1177 | assert (!op->flag [FLAG_FREED]); |
|
|
1178 | |
1126 | object *tmp, *top, *floor = NULL; |
1179 | object *tmp, *top, *floor = NULL; |
1127 | |
1180 | |
1128 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1129 | { |
|
|
1130 | LOG (llevError, "Trying to insert freed object!\n"); |
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|
1131 | return NULL; |
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|
1132 | } |
|
|
1133 | |
|
|
1134 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1135 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1136 | |
|
|
1137 | op->remove (); |
1181 | op->remove (); |
1138 | |
1182 | |
1139 | if (!m) |
1183 | #if 0 |
1140 | { |
1184 | if (!m->active != !op->active) |
1141 | char *dump = dump_object (op); |
1185 | if (m->active) |
1142 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1186 | op->activate_recursive (); |
1143 | free (dump); |
1187 | else |
1144 | return op; |
1188 | op->deactivate_recursive (); |
1145 | } |
1189 | #endif |
1146 | |
1190 | |
1147 | if (out_of_map (m, op->x, op->y)) |
1191 | if (out_of_map (m, op->x, op->y)) |
1148 | { |
1192 | { |
1149 | char *dump = dump_object (op); |
|
|
1150 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1193 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1151 | #ifdef MANY_CORES |
1194 | #ifdef MANY_CORES |
1152 | /* Better to catch this here, as otherwise the next use of this object |
1195 | /* Better to catch this here, as otherwise the next use of this object |
1153 | * is likely to cause a crash. Better to find out where it is getting |
1196 | * is likely to cause a crash. Better to find out where it is getting |
1154 | * improperly inserted. |
1197 | * improperly inserted. |
1155 | */ |
1198 | */ |
1156 | abort (); |
1199 | abort (); |
1157 | #endif |
1200 | #endif |
1158 | free (dump); |
|
|
1159 | return op; |
1201 | return op; |
1160 | } |
1202 | } |
1161 | |
1203 | |
1162 | if (object *more = op->more) |
1204 | if (object *more = op->more) |
1163 | { |
1205 | { |
… | |
… | |
1260 | * looks like instead of lots of conditions here. |
1302 | * looks like instead of lots of conditions here. |
1261 | * makes things faster, and effectively the same result. |
1303 | * makes things faster, and effectively the same result. |
1262 | */ |
1304 | */ |
1263 | |
1305 | |
1264 | /* Have object 'fall below' other objects that block view. |
1306 | /* Have object 'fall below' other objects that block view. |
1265 | * Unless those objects are exits, type 66 |
1307 | * Unless those objects are exits. |
1266 | * If INS_ON_TOP is used, don't do this processing |
1308 | * If INS_ON_TOP is used, don't do this processing |
1267 | * Need to find the object that in fact blocks view, otherwise |
1309 | * Need to find the object that in fact blocks view, otherwise |
1268 | * stacking is a bit odd. |
1310 | * stacking is a bit odd. |
1269 | */ |
1311 | */ |
1270 | if (!(flag & INS_ON_TOP) |
1312 | if (!(flag & INS_ON_TOP) |
1271 | && ms.flags () & P_BLOCKSVIEW |
1313 | && ms.flags () & P_BLOCKSVIEW |
1272 | && (op->face && !op->face->visibility)) |
1314 | && (op->face && !faces [op->face].visibility)) |
1273 | { |
1315 | { |
1274 | for (last = top; last != floor; last = last->below) |
1316 | for (last = top; last != floor; last = last->below) |
1275 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1317 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1276 | break; |
1318 | break; |
1277 | |
1319 | |
… | |
… | |
1403 | } |
1445 | } |
1404 | |
1446 | |
1405 | object * |
1447 | object * |
1406 | object::insert_at (object *where, object *originator, int flags) |
1448 | object::insert_at (object *where, object *originator, int flags) |
1407 | { |
1449 | { |
1408 | where->map->insert (this, where->x, where->y, originator, flags); |
1450 | return where->map->insert (this, where->x, where->y, originator, flags); |
1409 | } |
1451 | } |
1410 | |
1452 | |
1411 | /* |
1453 | /* |
1412 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1454 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1413 | * is returned contains nr objects, and the remaining parts contains |
1455 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1453 | * the amount of an object. If the amount reaches 0, the object |
1495 | * the amount of an object. If the amount reaches 0, the object |
1454 | * is subsequently removed and freed. |
1496 | * is subsequently removed and freed. |
1455 | * |
1497 | * |
1456 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1498 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1457 | */ |
1499 | */ |
1458 | |
|
|
1459 | object * |
1500 | object * |
1460 | decrease_ob_nr (object *op, uint32 i) |
1501 | decrease_ob_nr (object *op, uint32 i) |
1461 | { |
1502 | { |
1462 | object *tmp; |
1503 | object *tmp; |
1463 | |
1504 | |
… | |
… | |
1538 | |
1579 | |
1539 | /* |
1580 | /* |
1540 | * add_weight(object, weight) adds the specified weight to an object, |
1581 | * add_weight(object, weight) adds the specified weight to an object, |
1541 | * and also updates how much the environment(s) is/are carrying. |
1582 | * and also updates how much the environment(s) is/are carrying. |
1542 | */ |
1583 | */ |
1543 | |
|
|
1544 | void |
1584 | void |
1545 | add_weight (object *op, signed long weight) |
1585 | add_weight (object *op, signed long weight) |
1546 | { |
1586 | { |
1547 | while (op != NULL) |
1587 | while (op != NULL) |
1548 | { |
1588 | { |
… | |
… | |
1580 | * inside the object environment. |
1620 | * inside the object environment. |
1581 | * |
1621 | * |
1582 | * The function returns now pointer to inserted item, and return value can |
1622 | * The function returns now pointer to inserted item, and return value can |
1583 | * be != op, if items are merged. -Tero |
1623 | * be != op, if items are merged. -Tero |
1584 | */ |
1624 | */ |
1585 | |
|
|
1586 | object * |
1625 | object * |
1587 | object::insert (object *op) |
1626 | object::insert (object *op) |
1588 | { |
1627 | { |
1589 | object *tmp, *otmp; |
1628 | object *tmp, *otmp; |
1590 | |
1629 | |
… | |
… | |
1967 | } |
2006 | } |
1968 | |
2007 | |
1969 | if (!index) |
2008 | if (!index) |
1970 | return -1; |
2009 | return -1; |
1971 | |
2010 | |
1972 | return altern[RANDOM () % index]; |
2011 | return altern [rndm (index)]; |
1973 | } |
2012 | } |
1974 | |
2013 | |
1975 | /* |
2014 | /* |
1976 | * find_first_free_spot(archetype, maptile, x, y) works like |
2015 | * find_first_free_spot(archetype, maptile, x, y) works like |
1977 | * find_free_spot(), but it will search max number of squares. |
2016 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
1998 | { |
2037 | { |
1999 | arr += begin; |
2038 | arr += begin; |
2000 | end -= begin; |
2039 | end -= begin; |
2001 | |
2040 | |
2002 | while (--end) |
2041 | while (--end) |
2003 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2042 | swap (arr [end], arr [rndm (end + 1)]); |
2004 | } |
2043 | } |
2005 | |
2044 | |
2006 | /* new function to make monster searching more efficient, and effective! |
2045 | /* new function to make monster searching more efficient, and effective! |
2007 | * This basically returns a randomized array (in the passed pointer) of |
2046 | * This basically returns a randomized array (in the passed pointer) of |
2008 | * the spaces to find monsters. In this way, it won't always look for |
2047 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2320 | insert_ob_in_ob (object_create_clone (item), dst); |
2359 | insert_ob_in_ob (object_create_clone (item), dst); |
2321 | |
2360 | |
2322 | return dst; |
2361 | return dst; |
2323 | } |
2362 | } |
2324 | |
2363 | |
2325 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2326 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2327 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2328 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2329 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2330 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2331 | object * |
|
|
2332 | load_object_str (const char *obstr) |
|
|
2333 | { |
|
|
2334 | object *op; |
|
|
2335 | char filename[MAX_BUF]; |
|
|
2336 | |
|
|
2337 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2338 | |
|
|
2339 | FILE *tempfile = fopen (filename, "w"); |
|
|
2340 | |
|
|
2341 | if (tempfile == NULL) |
|
|
2342 | { |
|
|
2343 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2344 | return NULL; |
|
|
2345 | } |
|
|
2346 | |
|
|
2347 | fprintf (tempfile, obstr); |
|
|
2348 | fclose (tempfile); |
|
|
2349 | |
|
|
2350 | op = object::create (); |
|
|
2351 | |
|
|
2352 | object_thawer thawer (filename); |
|
|
2353 | |
|
|
2354 | if (thawer) |
|
|
2355 | load_object (thawer, op, 0); |
|
|
2356 | |
|
|
2357 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2358 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2359 | |
|
|
2360 | return op; |
|
|
2361 | } |
|
|
2362 | |
|
|
2363 | /* This returns the first object in who's inventory that |
2364 | /* This returns the first object in who's inventory that |
2364 | * has the same type and subtype match. |
2365 | * has the same type and subtype match. |
2365 | * returns NULL if no match. |
2366 | * returns NULL if no match. |
2366 | */ |
2367 | */ |
2367 | object * |
2368 | object * |
… | |
… | |
2420 | if (link->key == canonical_key) |
2421 | if (link->key == canonical_key) |
2421 | return link->value; |
2422 | return link->value; |
2422 | |
2423 | |
2423 | return 0; |
2424 | return 0; |
2424 | } |
2425 | } |
2425 | |
|
|
2426 | |
2426 | |
2427 | /* |
2427 | /* |
2428 | * Updates the canonical_key in op to value. |
2428 | * Updates the canonical_key in op to value. |
2429 | * |
2429 | * |
2430 | * canonical_key is a shared string (value doesn't have to be). |
2430 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2570 | { |
2570 | { |
2571 | char flagdesc[512]; |
2571 | char flagdesc[512]; |
2572 | char info2[256 * 4]; |
2572 | char info2[256 * 4]; |
2573 | char *p = info; |
2573 | char *p = info; |
2574 | |
2574 | |
2575 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2575 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2576 | count, uuid.seq, |
2576 | count, uuid.seq, |
2577 | &name, |
2577 | &name, |
2578 | title ? "\",title:\"" : "", |
2578 | title ? "\",title:\"" : "", |
2579 | title ? (const char *)title : "", |
2579 | title ? (const char *)title : "", |
2580 | flag_desc (flagdesc, 512), type); |
2580 | flag_desc (flagdesc, 512), type); |
… | |
… | |
2600 | { |
2600 | { |
2601 | static char info[256 * 4]; |
2601 | static char info[256 * 4]; |
2602 | return debug_desc (info); |
2602 | return debug_desc (info); |
2603 | } |
2603 | } |
2604 | |
2604 | |
|
|
2605 | struct region * |
|
|
2606 | object::region () const |
|
|
2607 | { |
|
|
2608 | return map ? map->region (x, y) |
|
|
2609 | : region::default_region (); |
|
|
2610 | } |
|
|
2611 | |
|
|
2612 | const materialtype_t * |
|
|
2613 | object::dominant_material () const |
|
|
2614 | { |
|
|
2615 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2616 | return mat; |
|
|
2617 | |
|
|
2618 | // omfg this is slow, this has to be temporary :) |
|
|
2619 | shstr unknown ("unknown"); |
|
|
2620 | |
|
|
2621 | return name_to_material (unknown); |
|
|
2622 | } |
|
|
2623 | |
|
|
2624 | void |
|
|
2625 | object::open_container (object *new_container) |
|
|
2626 | { |
|
|
2627 | if (container == new_container) |
|
|
2628 | return; |
|
|
2629 | |
|
|
2630 | if (object *old_container = container) |
|
|
2631 | { |
|
|
2632 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2633 | return; |
|
|
2634 | |
|
|
2635 | #if 0 |
|
|
2636 | // remove the "Close old_container" object. |
|
|
2637 | if (object *closer = old_container->inv) |
|
|
2638 | if (closer->type == CLOSE_CON) |
|
|
2639 | closer->destroy (); |
|
|
2640 | #endif |
|
|
2641 | |
|
|
2642 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2643 | container = 0; |
|
|
2644 | |
|
|
2645 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2646 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2647 | } |
|
|
2648 | |
|
|
2649 | if (new_container) |
|
|
2650 | { |
|
|
2651 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2652 | return; |
|
|
2653 | |
|
|
2654 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2655 | #if 0 |
|
|
2656 | // insert the "Close Container" object. |
|
|
2657 | if (archetype *closer = new_container->other_arch) |
|
|
2658 | { |
|
|
2659 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2660 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2661 | new_container->insert (closer); |
|
|
2662 | } |
|
|
2663 | #endif |
|
|
2664 | |
|
|
2665 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2666 | |
|
|
2667 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2668 | container = new_container; |
|
|
2669 | |
|
|
2670 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2671 | esrv_send_inventory (this, new_container); |
|
|
2672 | } |
|
|
2673 | } |
|
|
2674 | |
|
|
2675 | |