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313 | |
313 | |
314 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
315 | return 1; |
315 | return 1; |
316 | } |
316 | } |
317 | |
317 | |
318 | void |
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319 | player::set_range (rangetype r) |
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320 | { |
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321 | shoottype = r; |
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322 | } |
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323 | |
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324 | /* |
318 | /* |
325 | * sum_weight() is a recursive function which calculates the weight |
319 | * sum_weight() is a recursive function which calculates the weight |
326 | * an object is carrying. It goes through in figures out how much |
320 | * an object is carrying. It goes through in figures out how much |
327 | * containers are carrying, and sums it up. |
321 | * containers are carrying, and sums it up. |
328 | */ |
322 | */ |
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330 | sum_weight (object *op) |
324 | sum_weight (object *op) |
331 | { |
325 | { |
332 | long sum; |
326 | long sum; |
333 | object *inv; |
327 | object *inv; |
334 | |
328 | |
335 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
336 | { |
330 | { |
337 | if (inv->inv) |
331 | if (inv->inv) |
338 | sum_weight (inv); |
332 | sum_weight (inv); |
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333 | |
339 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
340 | } |
335 | } |
341 | |
336 | |
342 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
343 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |